Shiratori
Masaru Ken Shiratori, Burlingame, CA US
Patent application number | Description | Published |
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20090143248 | Biologically active C-terminal arginine-containing peptides - The present invention concerns the separation, identification and characterization of active peptide fragments from peptones. | 06-04-2009 |
20110183413 | Biologically active C-terminal arginine-containing peptides - The present invention concerns the separation, identification and characterization of active peptide fragments from peptones. | 07-28-2011 |
20130344570 | METHODS FOR VIRAL INACTIVATION AND OTHER ADVENTITIOUS AGENTS - The invention provides for methods of viral inactivation using high temperature short time (HTST) treatment and adjustment of various parameters such that generation of precipitate and depositions of precipitate are reduced and/or minimized. | 12-26-2013 |
20150337269 | METHODS FOR INACTIVATION OF VIRUSES AND BACTERIA IN CELL CULTURE MEDIA - The invention provides for methods of viral inactivation using high temperature short time (HTST) treatment and adjustment of various parameters such that generation of precipitate and depositions of precipitate are reduced and/or minimized. | 11-26-2015 |
Takaaki Shiratori, Pittsburgh, PA US
Patent application number | Description | Published |
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20120327194 | MOTION CAPTURE FROM BODY MOUNTED CAMERAS - Body-mounted cameras are used to accurately reconstruct the motion of a subject. Outward-looking cameras are attached to the limbs of the subject, and the joint angles and root pose that define the subject's configuration are estimated through a non-linear optimization, which can incorporate image matching error and temporal continuity of motion. Instrumentation of the environment is not required, allowing for motion capture over extended areas and in outdoor settings. | 12-27-2012 |
Takaaki Shiratori, Beijing CN
Patent application number | Description | Published |
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20150138063 | MOTION CONTROL OF A VIRTUAL ENVIRONMENT - An optical flow of depth video of a depth camera imaging a human subject is recognized. An energy field created by motion of the human subject is generated as a function of the optical flow and specified rules of a physical simulation of the virtual environment. The energy field is mapped to a virtual position in the virtual environment. A property of a virtual object in the virtual environment is adjusted based on a plurality of energy elements of the energy field in response to the virtual object interacting with the virtual position of the energy field. | 05-21-2015 |