Patent application number | Description | Published |
20140274291 | SYSTEMS AND METHODS FOR ASSOCIATING GAME SYMBOLS - Systems, methods, and articles of manufacture provide for associating game symbols. For example, scatter symbols and/or other reel symbols in a slot-style game may be related such that they become connected in relation to one or more results and/or outcomes of a game session. | 09-18-2014 |
20140274316 | METHODS AND SYSTEMS FOR A BONUS ROUND OF A GAME WHICH PROVIDES FOR PLAYER INFLUENCE OF VOLATILITY - In some embodiments, a player may influence the volatility of a bonus round of a game by placing elements collected during a primary game onto symbol positions of the bonus round. In some embodiments, if a symbol position onto which a player placed one or more bonus round symbols is selected as an active symbol position for an event instance of the bonus round, the player wins a prize. Additionally, a multiplier may be applied to the value of the prize or other benefit may be provided to the player if the player placed more than one bonus round symbol element on the position. Thus, a player having a plurality of bonus round symbols to place may choose to increase the frequency of prizes won (e.g., by distributing the bonus round symbols over more positions) or increase the value of prizes (e.g., by grouping more symbols on fewer positions). | 09-18-2014 |
20150094132 | SYSTEMS AND METHODS FOR SLOT-STYLE GAMES - Systems, methods, and articles of manufacture provide for new features and functionality of slot-style games. | 04-02-2015 |
20150099575 | SYSTEMS AND METHODS FOR ENHANCING A BONUS ROUND OF A GAME - In at least one embodiment, systems provide for modifying a bonus round of a wagering game by (i) storing, in association with a player, a plurality of game elements acquired by the player during play of at least one game of a plurality of qualifying games, each such game element corresponding to a respective functionality which causes a modification of a bonus round to which it is applied; and (ii) upon receiving a request to apply one of the game elements in a current bonus round, modifying the current bonus round in accordance with the functionality corresponding to the requested game element. In one embodiment, the applied game element had been acquired by the player in a first game and is applied in a second game. | 04-09-2015 |
20150248813 | METHODS AND SYSTEMS FOR A BONUS ROUND OF A GAME WHICH PROVIDES FOR PLAYER INFLUENCE OF VOLATILITY - In some embodiments, a player may influence the volatility of a bonus round of a game by placing elements collected during a primary game onto symbol positions of the bonus round. In some embodiments, if a symbol position onto which a player placed one or more bonus round symbols is selected as an active symbol position for an event instance of the bonus round, the player wins a prize. Additionally, a multiplier may be applied to the value of the prize or other benefit may be provided to the player if the player placed more than one bonus round symbol element on the position. Thus, a player having a plurality of bonus round symbols to place may choose to increase the frequency of prizes won (e.g., by distributing the bonus round symbols over more positions) or increase the value of prizes (e.g., by grouping more symbols on fewer positions). | 09-03-2015 |
Patent application number | Description | Published |
20110216907 | MULTI-ELEMENT DIRECTIONAL ACOUSTIC ARRAYS - An audio system including a left input channel signal, a right input channel signal, and a discrete center input channel. Circuitry removes correlated content from the left input channel signal and the right input channel signal and inserts the correlated content into the center input channel signal to provide a modified left input channel signal, a modified right input channel signal, and a modified center input channel signal. The modified left input channel signal is radiated by a directional loudspeaker so that radiation in a direction toward a listening area is less than radiation in other directions. The modified right channel input channel signal is radiated by a directional loudspeaker so that radiation in a direction toward a listening area is less than radiation in other directions. | 09-08-2011 |
20120039475 | Active and Passive Directional Acoustic Radiating - An three-way audio system that uses directional arrays for radiating mid-frequency acoustic energy and passive directional devices to radiate the high frequencies. the system includes a left channel, a right channel, and a center channel. A crossover network separates the left channel and the right channel into low frequency content, midrange frequency content, and high frequency content. An omnidirectional acoustical device radiates acoustic energy corresponding to the low frequency content of the combined left channel, right channel and center channel. A first directional array, comprising signal processing circuitry and more than one acoustic driver, radiates acoustic energy corresponding to the midrange content of one of the left channel and right channel signal so that more acoustic energy corresponding to the midrange content of one of the left channel signal and the right channel signal is radiated laterally than in other directions. A first passive directional device, radiates acoustic energy corresponding to the high frequency content of the one of the left channel and right channel signal so that more acoustic energy corresponding to the high frequency content of the one of the left channel signal and the right channel signal is radiated laterally than in other directions. | 02-16-2012 |
20120099739 | ESTIMATION OF SYNTHETIC AUDIO PROTOTYPES - An approach to forming output signals both permits flexible and temporally and/or frequency local processing of input signals while limiting or mitigating artifacts in such output signals. Generally, the approach involves first synthesizing prototype signals for the output signals, or equivalently characterizing such prototypes, for example, according to their statistical characteristics, and then forming the output signals as estimates of the prototype signals, for example, as weighted combinations of the input signals. | 04-26-2012 |
20140334637 | Signal Processing for a Headrest-Based Audio System - An automobile audio system having at least two near-field speakers located close to an intended position of a listener's head is configured by determining a first binaural filter that causes sound produced by each of the near-field speakers to have characteristics at the intended position of the listener's head of sound produced by a sound source located at a first designated position other than the actual locations of the near-field speakers, determining an up-mixing rule to generate at least three component channel signals from an input audio signal having at least two channels, and configuring the audio system to, determine a first binaural signal corresponding to a combination of the component channel signals originating at the first designated position, and filter the first binaural signal using the first binaural filter and to output the filtered signals using the near-field speakers. | 11-13-2014 |
Patent application number | Description | Published |
20140334638 | Modular Headrest-Based Audio System - An automobile audio system includes a signal processor configured to receive and process audio signals from a source and provide processed audio signals to an amplifier, a first headrest including a headrest speaker and coupled to a driver's seat, a first fixed speaker positioned near a left corner of the vehicle's cabin forward of the headrest, a second fixed speaker positioned near a right corner of the vehicle's cabin forward of the headrest, and a headrest accessory port located in a passenger's seat. The port is configured to connect the audio system to a second headrest speaker. The processor uses a first set of parameters for processing the received audio signals when the first headrest speaker is connected and the second headrest speaker is not connected, and a second set of parameters for processing the received audio signals when both the first and second headrest speaker are connected. | 11-13-2014 |
20140355793 | Sound Stage Controller for a Near-Field Speaker-Based Audio System - Signals in an automobile audio system having at least two near-field speakers located close to an intended position of a listener's head are adjusted such that in a first mode, audio signals are distributed to the near-field speakers according to a first filter that causes the listener to perceive a wide soundstage, and in a second mode, the audio signals are distributed to the near-field speakers according to a second filter that causes the listener to perceive a narrow soundstage. A user input of a variable value is received and, in response, distribution of the audio signals is transitioned from the first mode to the second mode, the extent of the transition being variable based on the value of the user input. | 12-04-2014 |
20150256933 | MANAGING TELEPHONY AND ENTERTAINMENT AUDIO IN A VEHICLE AUDIO PLATFORM - A signal input module receives at least one of an entertainment audio signal and a telephony audio signal from vehicle sound circuitry. A level control module executes gain level control logic to balance the entertainment audio signal and a telephony audio signal according to a ratio. A gain control signal is applied to at least one of the entertainment audio signal and the telephony audio signal. A routing module mixes the entertainment audio signal and the telephony audio signal and routes the mixed signal to an output channel associated with a speaker. | 09-10-2015 |