Patent application number | Description | Published |
20090135189 | Character animation system and method - A character animation system includes a data generating unit for generating a character skin mesh and an internal reference mesh, a character bone value, and a character solid-body value, a skin distortion representing unit for representing skin distortion using the generated character skin mesh and the internal reference mesh when an external shock is applied to a character, and a solid-body simulation engine for applying the generated character bone value and the character solid-body value to a real-time physical simulation library and representing character solid-body simulation. The system further includes a skin distortion and solid-body simulation processing unit for processing to return to a key frame to be newly applied after the skin distortion and the solid-body simulation are represented. | 05-28-2009 |
20110143838 | APPARATUS AND METHOD FOR GAME DESIGN EVALUATION - The present invention relates to an apparatus and a method for game design evaluation. The apparatus for game design evaluation includes a operation information input unit that receives the game operation signals of the user, a gamer status input unit that receives status information of the user while the game is played, a gamer status detector that analyzes information collected through the game status information input unit, and a game design evaluator that stores detected data to be used in commercial game software and performs analysis in various manners. With the present invention, it can acquire the degree of the user's interest, taste, and stress through the face and motion of the gamer and the brainwave status of the gamer, the keyboard and mouse input of the user, and the status information in the current playing game and evaluate the design of game contents based on them. | 06-16-2011 |
20110148885 | APPARATUS AND METHOD FOR EDITING ANIMATION DATA OF VIRTUAL OBJECT UTILIZING REAL MODEL - Disclosed are an apparatus and a method for editing animation data of a virtual object using a model. The animation data editing apparatus using the model according to the embodiment of the present invention allows motion information acquired by measuring a real model to be used by computer graphic software for animation or modeling so as to produce a computer graphic model corresponding to the real model into an animation by being adjusted and modified by a designer on the basis of measured motion information. | 06-23-2011 |
20110151953 | APPARATUS AND METHOD FOR ANALYZING CHARACTERISTIC OF GAME PLAYER IN REAL TIME - Provided are an apparatus and method for analyzing a characteristic of a game player in real time. The apparatus includes at least one individual action determiner for calculating a player characteristic value indicating a level or tendency of a game player by giving a first weight to game play data values resulting from game play of the game player, an accuracy determiner for comparing the player characteristic value and a value set by an administrator, and calculating an accuracy value of the individual action determiner, a comprehensive level determiner for calculating a final characteristic value indicating a level or tendency of the game player by giving a second weight to the player characteristic values calculated by the individual action determiners when the accuracy value do not exceed a reference value, and a characteristic value output unit for outputting the final characteristic value. | 06-23-2011 |
20120110166 | METHOD AND APPARATUS FOR GENERATING TRAFFIC - A method and apparatus for generating traffic generation is provided. The method for generating traffic may include: analyzing and modeling traffic generated between a server and a client and generating a packet and an inter-departure time (IDT) based on the analysis; and combining the generated packet with the generated inter-departure time by synchronization, storing the combined packet and inter-departure time in a memory, and transmitting the packet based on the inter-departure time. Therefore, it is possible to accurately model the traffic in various patterns using a method with low complexity, and thus it is possible to accurately test the server by a simpler method than the existing server testing methods. | 05-03-2012 |
20120142424 | SCENARIO-BASED LOAD TESTING APPARATUS AND METHOD - Disclosed herein is a scenario-based load testing apparatus and method. The scenario-based load testing apparatus includes a packet analysis unit, a scenario creation unit, and a load generation unit. The packet analysis unit creates a virtual map and game grammar by capturing and analyzing packets sent between a server and a client. The scenario creation unit creates a scenario of a virtual user on the virtual map. The load generation unit generates a load by creating packet data corresponding to the virtual user in compliance with the game grammar and the scenario. | 06-07-2012 |
20120149449 | APPARATUS AND METHOD FOR ANALYZING PLAYER'S BEHAVIOR PATTERN - Disclosed herein are an apparatus and method for analyzing player's behavior pattern between a game client which is accessed by a player and via which the player plays a game and a game server which provides the player with a game service. The apparatus includes a capture unit, a data extraction unit, a cluster extraction unit, a matching unit, and a generalization unit. The capture unit captures packets transmitted and received between the game client and the game server. The data extraction unit extracts data corresponding to the player's behavior pattern from the packets. The cluster extraction unit extracts the player cluster, having similar behavioral characteristics, using the extracted data. The matching unit matches the player cluster with similar characteristics of an actual player set. The generalization unit generalizes the results of the matching. | 06-14-2012 |
20120158288 | REAL-TIME PATH FINDING APPARATUS AND METHOD - Disclosed herein is a real-time path finding apparatus. The real-time path finding apparatus includes an input unit, an extraction unit, and an analysis unit. The input unit receives map-related information and real-time variation information. The extraction unit extracts path-finding information for performing path finding, from the map-related information and the real-time variation information. The analysis unit generates path-finding guidance by analyzing the map-related information of the path-finding information, and generates a path-finding route in consideration of the real-time variation information of the path-finding information together with the path-finding guidance. | 06-21-2012 |
20120158830 | APPARATUS AND METHOD FOR GENERATING VIRTUAL GAME CLIENTS - Disclosed herein are an apparatus and method for generating virtual game clients. The apparatus includes a description grammar module, a description generation module, and a client generation and control module. The description grammar module includes a game packet description grammar. The description generation module generates a game protocol description corresponding to the structure of a packet protocol of a game and a game protocol sequence description corresponding to the relationship of transmission and reception between packets, based on the game packet description grammar. The client generation and control module generates a virtual game client using the game protocol description and the game protocol sequence description. | 06-21-2012 |
20120163209 | APPARATUS AND METHOD FOR ANALYZING NETWORK PACKETS BASED ON HISTORY - Disclosed herein is a network packet analysis technology that analyzes packet protocols without having preliminary information about the sequence of network packets, and is capable of analyzing the meanings of fields of each network packet, as well as the temporal sequence of the network packets, using pre-stored history sets. For this, the apparatus for analyzing network packets includes a history set generation unit for capturing and synchronizing network packets, input events and screen shots when an application is running, and then generating a plurality of history sets. A history set storage unit stores the plurality of history sets. A packet analysis unit analyzes the plurality of history sets stored in the history set storage unit and then analyzes a temporal sequence of the network packets and individual fields of each network packet. | 06-28-2012 |
20120165103 | APPARATUS AND METHOD FOR COLLECTING GAME DATA - Disclosed herein is an apparatus for collecting game data in order to test performance of a game server. The apparatus includes a capture and filtering module, a control module, and a data management module. The capture and filtering module captures packets, transmitted and received between the game server and each of a plurality of game clients, using the plurality of game clients, and extracts a plurality of necessary data by performing filtering on the results of the capturing. The control module determines the movement route of a game character in such a way as to correspond to the plurality of necessary data, and controls the plurality of game clients based on the movement route. The data management module stores and manages the plurality of necessary data. | 06-28-2012 |
20130040740 | METHOD AND APPARATUS FOR TESTING STABILITY OF GAME SERVER - Disclosed is a method for testing stability of a game server. The method for testing stability of a game server according to an exemplary embodiment of the present invention includes: executing, by at least one virtual user, actions or scenarios that are a list of actions; generating at least one game packets required to execute the executed actions or the actions included in the executed scenarios according to game protocols of specific game contents; and transmitting the generated game packets to a game server. | 02-14-2013 |
20130065694 | METHOD FOR PERFORMANCE TEST OF ONLINE GAME SERVER - Disclosed is a method for a performance test of an online game server that may easily perform controlling of a virtual user and producing and editing of a scenario, and may monitor a test progress state. A method for a performance test of an online game server according to an exemplary embodiment of the present disclosure includes: | 03-14-2013 |
20130090172 | SYSTEM AND METHOD FOR ANALYSING ONLINE GAME PACKETS - A system and method for analyzing an online game packet are disclosed. The system for analyzing the online game packet includes a capturing unit that captures a packet transmitted between a client terminal and a game server, and an analysis unit that analyzes the packet captured by the capturing unit, and defines, according to an analyzed result, a data field included in the packet as a static field having the same field structure or a dynamic field having a field structure according to a reference field defining an arrangement rule of a field or a field structure according to a user's request. According to the present invention, the data field of the captured packet may be defined for each type according to structural characteristics, thereby automatically analyzing the packet. | 04-11-2013 |
20130227642 | APPARATUS AND METHOD FOR DETECTING ILLEGAL USER - An apparatus for detecting an illegal user includes a user characteristics analysis unit configured to analyze difference of unique characteristics between an illegal program and a normal user; and a recognition method determination unit configured to determine a recognition method for recognizing the illegal program on the basis of the difference of the unique characteristics. Further, the apparatus for detecting the illegal user includes an illegal user detection unit configured to detect the illegal user using the illegal program within a game by the recognition method. | 08-29-2013 |