Patent application number | Description | Published |
20090104959 | GAMING DEVICE AND METHOD FOR PROVIDING PLAYER SELECTION OF MODIFIERS TO GAME COMPONENTS - In one embodiment, the gaming device and method disclosed herein provides a player one or more modifiers to apply to different components or characteristics of a game. In one such embodiment, the gaming device enables a player to selectively apply or associate a plurality of modifiers to a single game component or apply the plurality of modifiers across the plurality of game components. For each game component with at least one applied modifier, the gaming device disclosed herein modifies said game component based on each applied modifier. The gaming device generates any awards based on any modified game components and any unmodified game components and provides any generated awards to the player. | 04-23-2009 |
20090124326 | GAMING DEVICE AND METHOD FOR PROVIDING A FREE SPIN GAME WITH PAYLINE MULTIPLIERS - A gaming device provides a free spins game wherein a plurality of modifiers are each associated with one of a plurality of paylines. During the free spins game, each modifier modifies awards won on the particular payline with which it is associated. In one embodiment, the payline multipliers increase in each of the free spins depending on whether a given payline scores a win or not in the free spin. | 05-14-2009 |
20090124327 | GAMING SYSTEM AND METHOD PROVIDING A MULTIPLE-PLAYER BONUS REDEMPTION GAME - A gaming system and method including a plurality of gaming devices that may participate in a shared secondary or bonus game and a controller operable to communicate with said plurality of gaming devices. At least one of the plurality of gaming devices is programmed to generate and accumulate collectors upon an occurrence of a first triggering event. Upon an occurrence of a second triggering event at one of the gaming devices, the controller enables a player of said gaming device to redeem a quantity of accumulated collectors in a bonus event. The controller also enables the player to invite other gaming devices from the plurality of gaming devices to redeem accumulated collectors and participate in said bonus event. The odds of each player earning a higher-valued total award in the bonus event increases with the total number of accumulated collectors redeemed in the bonus event. | 05-14-2009 |
20090253492 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING PLAYER SELECTION OF MODIFIERS TO GAME COMPONENTS - In one embodiment, the gaming system and method disclosed herein provides a plurality of gaming devices that each participate in a group game including a plurality of masked group game components and determines and provides separate awards to each player of the gaming devices based on the amount of modifiers applied to each of the group game components having a modifier applied by the player of that gaming device. In one embodiment, the gaming system enables each player to selectively apply or associate a plurality of modifiers to a single game component or apply the plurality of modifiers across the plurality of game components. For each gaming device, the gaming system displays and provides any awards to the player of that gaming device. | 10-08-2009 |
20100004050 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING CASCADING SYMBOLS WITH WILD FEATURES - A cascading symbol game includes designated symbols such as wild symbols. In the cascading symbol game, a gaming device generates and displays a symbol from a plurality of symbols for each of a plurality of symbol positions. The gaming device removes at least one symbol from at least one of the plurality of symbol positions. The gaming device repositions at least one displayed symbol to another one of the symbol positions to create at least one empty symbol position. If a designated event occurred, the gaming device generates and displays at least one designated symbol, such as a wild symbol, in the at least one empty symbol position, wherein the at least one designated wild symbol is generated independent of the plurality of symbols. The gaming device displays any award associated with any winning symbol combination formed from the displayed symbols. | 01-07-2010 |
20100048282 | GAMING SYSTEM, GAMING DEVICE AND METHOD OF PROVIDING SELECTION GAME WITH INTERDEPENDENT AWARD DISTRIBUTION - The disclosed gaming system, gaming device and method provide a selection game having a plurality of selectable positions and a plurality of awards interdependently distributed or associated with the selectable positions. For one, a plurality, or all the selectable positions, the award associated with such selectable position is interdependent in that such award has a relationship to one or more of the awards associated with the selectable positions bordering such position. In various embodiments, the value of the award associated with such selectable position has a relationship to one or more of the values of the awards associated with the selectable positions bordering such position. Based on these interdependencies, when each of the selectable positions is selected, the award, or value of the award, associated with the position provides certain information which can be subsequently used to make better informed position selections. | 02-25-2010 |
20100056247 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A STRATEGY GAME HAVING A PLURALITY OF AWARDS - The disclosed gaming system, gaming device and method provide a game including a plurality of awards, each of the awards associated with a plurality of award characteristics, including an award value and a level of difficulty. Based at least in part on the award characteristics associated with the awards, a player strategically chooses which award or awards to play for (i.e., which award or awards to attempt to collect) in the game. In certain multiplayer embodiments, two or more players can work together to obtain awards. | 03-04-2010 |
20100099480 | GAMING SYSTEM HAVING MULTIPLE HAND CARD GAME WITH POST DEAL WAGER ASSIGNMENT OPTIONS - A gaming system and method providing a multiple hand Blackjack game is provided. The gaming system and method enables the player to place three separate wagers. The gaming system and method causes two player hands to be dealt to the player and also causes the cards in the first player hand to be revealed to the player. A first one of the three wagers is assigned to the first player hand and a second one of the three wagers is assigned to the second player hand. The third wager is not initially assigned to either of the player hands. After viewing only the cards in the first player hand, the player has the option to assign the third wager to either the first or second player hands. After the player has assigned the third wager, the gaming system reveals the cards in the second player hand and enables the player to draw, hit, double-down, or split cards in each of the player hands according to standard Blackjack rules. An outcome of the game is determined based on final player hands and dealer hand, and the gaming system determines winning hands. | 04-22-2010 |
20100120484 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING A GROUP OF TIMED GAMES - The gaming system, gaming device and gaming method provides a plurality of sequential player events in which the player must take an action in a designated period of time and where the player has less time to take the action in each subsequent event. | 05-13-2010 |
20100120505 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A GAME IN WHICH A PLAYER COLLECTS EMBLEMS BY POSITIONING ACCUMULATORS IN A FIELD - A gaming system displays a plurality of emblems in a predefined field. For a play of an accumulator positioning game, the gaming system enables a player to position at least one accumulator in the field based on a set of accumulator positioning criteria. The accumulator positioning criteria define allowable accumulator positions and also define whether a positioned accumulator causes the gaming system to indicate any of the emblems as winning emblems. The gaming system may indicate such winning emblems based on a spatial relationship between that emblem and any accumulator, such as a relationship wherein an accumulator encircles an emblem. The gaming system indicates any such winning emblems and provides an award for the play of the game based on any indicated winning emblems. | 05-13-2010 |
20100120514 | GAMING SYSTEM AND METHOD PROVIDING A PRIMARY GAME WITH ACCUMULATED SECONDARY GAME ELEMENTS - One embodiment provides a Blackjack game where one or more players play against a dealer. The Blackjack game employs a designated set of cards, which includes one or more designated decks of cards. In addition to standard card symbols of rank and suit, each card in each designated deck of cards includes one of a plurality of secondary symbols associated with a secondary game. Each player makes a primary game wager on a play of the Blackjack game. Each player also has the option of placing an optional second wager. For each player who placed the optional second wager, if that player's hand in the play of the Blackjack game includes a designated outcome, the player accumulates one or more of the secondary symbols indicated by the cards in the player's hand. In a next play of the Blackjack game, regardless of whether that player makes the optional second wager, if any of the secondary symbols listed on the cards in the dealer's hand have a designated relationship to any of the secondary symbols that the player previously accumulated, the player wins a secondary award. The player can continue accumulating secondary symbols in each play of the Blackjack game. In certain embodiments, if the player loses a play of the Blackjack game, after any secondary awards are paid out, the player loses one, more or all of the previously accumulated secondary symbols. | 05-13-2010 |
20100120521 | GAMING SYSTEM, GAMING DEVICE AND METHOD OF PROVIDING COLLECTORS AND TOKENS ASSOCIATED WITH COLLECTORS - Various embodiments of the disclosed gaming system, gaming device and method provide a selection game having a plurality of tokens which are assignable to a plurality of token collectors. Each of the token collectors has a designated capacity which may be the same or different for the token collectors. In one embodiment, the designated capacity of one or more token collectors is a number of tokens. In various other embodiments, the designated capacity of one or more token collectors is a total award value. | 05-13-2010 |
20110039614 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASUAL WAGERING GAME - Various embodiments of the disclosed gaming system, gaming device and method provide a casual wagering game which includes a matrix having a plurality of positions. A plurality of path endpoints are positioned along a perimeter of the matrix. In various embodiments, each of the path endpoints are associated with one of an award, a symbol indicating advancement to a subsequent level or a terminator symbol. Each position of the matrix, except a starting position, is configured to accommodate one of a plurality of tiles. Each tile includes one or a plurality of path segments. When the tiles are placed in certain configurations, path segments of bordering tiles form a complete path between the starting position and one or more of the path endpoints. The general objective of the game is for a player to place tiles at positions in the matrix such that connecting path segments form a complete path between the start position and one or more path endpoints in order to win the path endpoint awards. | 02-17-2011 |
20110111825 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME INCLUDING SHIFTING SYMBOLS ACCORDING TO DIRECTIONAL INDICATORS - The disclosed gaming system displays an arrangement of symbols including a plurality of symbol positions. For a play of the game, the gaming system displays a randomly generated symbol in each symbol position. One or more of the symbols are displayed as associated with a directional indicator indicating a shift direction for that symbol. If any winning symbol combination is displayed, the gaming system shifts at least one symbol within the symbol matrix according to the directional indicator associated with that symbol, such as by shifting the symbol as designated distance in the shift direction indicated by the symbol's directional indicator. In one embodiment, the gaming system removes one or more symbols in the shift path of a shifting symbol. In one embodiment, the gaming system generates and displays new symbols in the then-empty symbol positions of the symbol matrix and repeats the determination, shifting, and generation. | 05-12-2011 |
20110111827 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A GAME IN WHICH PLAYERS POSITION SELECTORS WITHIN A FIELD OF SELECTIONS BASED ON VALUES MASKED BY THE SELECTIONS - A gaming system displays a plurality of spaced-apart selections each associated with a masked award. One or more selectors are each associated with one or more players, and are visible to each player. The selectors are moveable amongst the spaced-apart selections based on a plurality of player inputs. For a play of the game, the players provide inputs to move the selectors amongst the spaced-apart selections. During such movement, the gaming system temporarily reveals the award associated with any spaced-apart selection in the vicinity of any selector to at least one player, such as the player whose selector is near the selection. After the play of the game has ended (e.g., based on an amount of elapsed time), the gaming system provides awards to the players based on the ending positions of the one or more selectors with respect to the plurality of spaced-apart selections. | 05-12-2011 |
20110111828 | GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH VOLATILITY CONTROL GAMES - Gaming systems, gaming devices and methods that provide games that control volatility. In one embodiment, the gaming system disclosed herein enables a player to select values, or cells associated with values, that are displayed in a particular arrangement. The player selected values are distributed to other values or cells according to one or more predefined rules. In one embodiment, one or more of the player selectable values are progressive award values. At some point during the game, the gaming system randomly picks one of the remaining values that have not been selected and provides an award to the player based at least in part on the selected value. | 05-12-2011 |
20110230251 | GAMING SYSTEM AND METHOD PROVIDING A MULTI-PLAYER BONUS GAME - One embodiment provides a gaming system having a plurality of gaming devices. Each of the gaming devices enables a player to make wagers on plays of a primary game. For each gaming device, for each occurrence of a designated accumulation outcome, the player of that gaming device accumulates one or more positions on a bonus game display matrix. When a bonus game trigger occurs, the triggering gaming device is identified. In the bonus game, a plurality of symbols are displayed in the plurality of positions of the bonus game display matrix. The player of the triggering gaming device is provided with any awards associated with any winning symbol combinations formed by the displayed symbols. Additionally, for each assigned position of the bonus game display matrix that displays a symbol which is part of a winning symbol combination, a participation award is provided to the player assigned to that position. | 09-22-2011 |
20120071232 | GAMING SYSTEM, GAMING DEVICE AND METHOD OF PROVIDING SELECTION GAME WITH INTERDEPENDENT AWARD DISTRIBUTION - The disclosed gaming system, gaming device and method provide a selection game having a plurality of selectable positions and a plurality of awards interdependently distributed or associated with the selectable positions. For one, a plurality, or all the selectable positions, the award associated with such selectable position is interdependent in that such award has a relationship to one or more of the awards associated with the selectable positions bordering such position. In various embodiments, the value of the award associated with such selectable position has a relationship to one or more of the values of the awards associated with the selectable positions bordering such position. Based on these interdependencies, when each of the selectable positions is selected, the award, or value of the award, associated with the position provides certain information which can be subsequently used to make better informed position selections. | 03-22-2012 |
20120108317 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING CASCADING SYMBOLS WITH WILD FEATURES - A cascading symbol game includes designated symbols such as wild symbols. In the cascading symbol game, a gaming device generates and displays a symbol from a plurality of symbols for each of a plurality of symbol positions. The gaming device removes at least one symbol from at least one of the plurality of symbol positions. The gaming device repositions at least one displayed symbol to another one of the symbol positions to create at least one empty symbol position. If a designated event occurred, the gaming device generates and displays at least one designated symbol, such as a wild symbol, in the at least one empty symbol position, wherein the at least one designated wild symbol is generated independent of the plurality of symbols. The gaming device displays any award associated with any winning symbol combination formed from the displayed symbols. | 05-03-2012 |
20120108319 | GAMING SYSTEM, GAMING DEVICE AND METHOD INCLUDING A COMMUNITY TRAIL GAME - In various embodiments, the gaming system, gaming device, and gaming method disclosed herein provides a community game having a trail or path. The community game enables a plurality of players to each simultaneously pick one or more directions of movement along the trail or path (i.e., pick or designate a destination position which that player wants to move to). If the picked directions of movement for more than one player result in more than one player each designating the same destination position, the gaming system determines which player is moved to the designated destination position (and is provided a displayed award or outcome associated with that position) and which player is moved to an alternative position (and is provided a displayed award or outcome associated with that alternative position). | 05-03-2012 |
20120115578 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING CASCADING SYMBOLS WITH WILD FEATURES - A cascading symbol game includes designated symbols such as wild symbols. In the cascading symbol game, a gaming device generates and displays a symbol from a plurality of symbols for each of a plurality of symbol positions. The gaming device removes at least one symbol from at least one of the plurality of symbol positions. The gaming device repositions at least one displayed symbol to another one of the symbol positions to create at least one empty symbol position. If a designated event occurred, the gaming device generates and displays at least one designated symbol, such as a wild symbol, in the at least one empty symbol position, wherein the at least one designated wild symbol is generated independent of the plurality of symbols. The gaming device displays any award associated with any winning symbol combination formed from the displayed symbols. | 05-10-2012 |
20120129589 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING PLAYER SELECTION OF MODIFIERS TO GAME COMPONENTS - In one embodiment, the gaming system and method disclosed herein provides a plurality of gaming devices that each participate in a group game including a plurality of masked group game components and determines and provides separate awards to each player of the gaming devices based on the amount of modifiers applied to each of the group game components having a modifier applied by the player of that gaming device. In one embodiment, the gaming system enables each player to selectively apply or associate a plurality of modifiers to a single game component or apply the plurality of modifiers across the plurality of game components. For each gaming device, the gaming system displays and provides any awards to the player of that gaming device. | 05-24-2012 |
20120172106 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING SYMBOL UPGRADES - In various embodiments, the gaming system, gaming device, and gaming method disclosed herein provides a slot or reel game which includes one or more reel upgrade triggers. When the reel upgrade trigger occurs in or for a play of a game, one or more of the reels are changed for that play of the game. For each changed reel, the reel upgrade trigger cause that reel to be changed such that the player is more likely to obtain one of the winning symbol combinations in the play of the game, and/or such that a higher award is associated with one of the symbols on that reel in the play of the game. In one embodiment, the reel upgrade trigger causes each of the reels which have not displayed any symbol yet for the play of the game (i.e., reels that are still spinning) to change to a better reel strip for the play of the game. In another embodiment, the reel upgrade trigger causes one or more of the reels which have displayed a symbol for the play of the game to change to a better reel strip for the play of the game. | 07-05-2012 |
20120302317 | GAMING DEVICE AND METHOD FOR PROVIDING PLAYER SELECTION OF MODIFIERS TO GAME COMPONENTS - In one embodiment, the gaming device and method disclosed herein provides a player one or more modifiers to apply to different components or characteristics of a game. In one such embodiment, the gaming device enables a player to selectively apply or associate a plurality of modifiers to a single game component or apply the plurality of modifiers across the plurality of game components. For each game component with at least one applied modifier, the gaming device disclosed herein modifies said game component based on each applied modifier. The gaming device generates any awards based on any modified game components and any unmodified game components and provides any generated awards to the player. | 11-29-2012 |
20120315980 | GAMING DEVICE AND METHOD FOR PROVIDING PLAYER SELECTION OF MODIFIERS TO GAME COMPONENTS - In one embodiment, the gaming device and method disclosed herein provides a player one or more modifiers to apply to different components or characteristics of a game. In one such embodiment, the gaming device enables a player to selectively apply or associate a plurality of modifiers to a single game component or apply the plurality of modifiers across the plurality of game components. For each game component with at least one applied modifier, the gaming device disclosed herein modifies said game component based on each applied modifier. The gaming device generates any awards based on any modified game components and any unmodified game components and provides any generated awards to the player. | 12-13-2012 |
20120329543 | GAMING SYSTEM, METHOD AND DEVICE INCLUDING PLAYER/DEALER ROLE REVERSAL FOR MODIFIED BLACKJACK GAME - A modified version of a Blackjack game includes a plurality of Blackjack rules including at least one player rule and at least one dealer rule. The modified Blackjack game includes at least one deck of cards, a plurality of participant hands formable from the deck, and a plurality of game administrator hands formable from the deck. A game outcome can be produced by applying the player rule to at least one of the game administrator hands, and by applying the dealer rule to at least one of the participant hands. | 12-27-2012 |
20130012299 | GAMING DEVICE AND METHOD FOR PROVIDING A FREE SPIN GAME WITH PAYLINE MULTIPLIERS - A gaming device provides a free spins game wherein a plurality of modifiers are each associated with one of a plurality of paylines. During the free spins game, each modifier modifies awards won on the particular payline with which it is associated. In one embodiment, the payline multipliers increase in each of the free spins depending on whether a given payline scores a win or not in the free spin. | 01-10-2013 |
20130023325 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME WITH THREE DIMENSIONAL SYMBOLS - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 01-24-2013 |
20130023326 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME WITH A TIME ELEMENT - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 01-24-2013 |
20130023327 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 01-24-2013 |
20130029751 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A GAME IN WHICH A PLAYER COLLECTS EMBLEMS BY POSITIONING ACCUMULATORS IN A FIELD - A gaming system displays a plurality of emblems in a predefined field. For a play of an accumulator positioning game, the gaming system enables a player to position at least one accumulator in the field based on a set of accumulator positioning criteria. The accumulator positioning criteria define allowable accumulator positions and also define whether a positioned accumulator causes the gaming system to indicate any of the emblems as winning emblems. The gaming system may indicate such winning emblems based on a spatial relationship between that emblem and any accumulator, such as a relationship wherein an accumulator encircles an emblem. The gaming system indicates any such winning emblems and provides an award for the play of the game based on any indicated winning emblems. | 01-31-2013 |
20130084941 | GAMING SYSTEM AND METHOD PROVIDING A COMMUNITY SELECTION GAME PROVIDING BONUS GAME SELECTION - Gaming systems and methods providing a community selection game providing bonus game selection. In one embodiment, for each gaming device in the gaming system, when a triggering event occurs, the gaming system provides a player of that gaming device with a player identifier that uniquely identifies that player. The community selection game includes a plurality of bonus game identifiers each identifying a bonus game. The bonus game identifiers each include a limited quantity of bonus game player identifier display areas. The gaming system enables the players to place earned or received player identifiers at the bonus game player identifier display areas. When each bonus game player identifier display area of one of the displayed bonus game identifiers displays a player identifier, the players associated with those player identifiers are provided with one or more plays of the bonus game identified by that bonus game identifier. | 04-04-2013 |
20130143635 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING A GAME INCLUDING A CASCADING SYMBOLS FEATURE CAUSING ONE OR MORE REPOSITIONED SYMBOLS TO BE WILD SYMBOLS - The present disclosure provides a gaming system, device, and method providing a cascading symbols feature. For a play of a game, the system generates and displays one of a plurality of symbols at each of a plurality of symbol display areas, and determines any awards associated with the displayed symbols. If a triggering event occurs, the system determines a set of the displayed symbols. For each displayed symbol of the determined set, the system removes that displayed symbol, resulting in an empty symbol display area. For each empty symbol display area, the system repositions one of the other displayed symbols, which creates a second empty symbol display area, and causes at least one of any repositioned symbols to be a wild symbol. The system generates and displays one of the symbols at each of any second empty symbol display areas, and determines any additional awards associated with the displayed symbols. | 06-06-2013 |
20130150142 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING ONE OR MORE WILD REEL WAGER OPTIONS - The present disclosure provides a gaming system, device, and method providing wild reel wager options for a spinning reel type wagering game. The wagering game includes: a plurality of reels; a plurality of symbols; and one or more wild reel wager options, each of which is associated with one of a plurality of wild reel wager amounts. If a player wagers one of the wild reel wager amounts on a play of the wagering game, the gaming system determines, based on the wild reel wager option associated with that wild reel wager amount, a set of one or more of the reels to be wild reels, and causes each of the determined set of the reels to be wild reels for that play. The gaming system causes each of the reels to spin and display one or more of the symbols, and provides any awards based on the displayed symbols. | 06-13-2013 |
20130172059 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A STRATEGY GAME HAVING A PLURALITY OF AWARDS - The disclosed gaming system, gaming device and method provide a game including a plurality of awards, each of the awards associated with a plurality of award characteristics, including an award value and a level of difficulty. Based at least in part on the award characteristics associated with the awards, a player strategically chooses which award or awards to play for (i.e., which award or awards to attempt to collect) in the game. In certain multiplayer embodiments, two or more players can work together to obtain awards. | 07-04-2013 |
20130196749 | GAMING DEVICE AND METHOD FOR PROVIDING PLAYER SELECTION OF MODIFIERS TO GAME COMPONENTS - In one embodiment, the gaming device and method disclosed herein provides a player one or more modifiers to apply to different components or characteristics of a game. In one such embodiment, the gaming device enables a player to selectively apply or associate a plurality of modifiers to a single game component or apply the plurality of modifiers across the plurality of game components. For each game component with at least one applied modifier, the gaming device disclosed herein modifies said game component based on each applied modifier. The gaming device generates any awards based on any modified game components and any unmodified game components and provides any generated awards to the player. | 08-01-2013 |
20130225258 | GAMING DEVICE AND METHOD FOR PROVIDING A FREE SPIN GAME WITH PAYLINE MULTIPLIERS - A gaming device provides a free spins game wherein a plurality of modifiers are each associated with one of a plurality of paylines. During the free spins game, each modifier modifies awards won on the particular payline with which it is associated. In one embodiment, the payline multipliers increase in each of the free spins depending on whether a given payline scores a win or not in the free spin. | 08-29-2013 |
20130225268 | GAMING SYSTEM AND METHOD MODIFYING ONE OR MORE OPTIONS PROVIDED TO A PLAYER BASED ON THE PLAYER'S PREVIOUSLY-CHOSEN OPTIONS - The present disclosure provides a gaming system and method modifying of one or more options provided to a player based on the player's previously chosen options. When a triggering event occurs, the gaming system displays an indication of each of a first plurality of options and enables the player to choose one of the first plurality of options. The gaming system stores player choice data representing the player's chosen one of the first plurality of options. Upon an occurrence of one or more modification events, the gaming system modifies the first plurality of options based at least in part on which of the first plurality of options were previously chosen by the player. Following a subsequent occurrence of the triggering event, the gaming system displays an indication of each of the modified first plurality of options and enables the player to choose one of the modified first plurality of options. | 08-29-2013 |
20130252701 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 09-26-2013 |
20130252705 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 09-26-2013 |
20130252706 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 09-26-2013 |
20130260868 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A MULTIPLE PLAYER GAME - A gaming system including a multiple player game, such as a community game associated with a plurality of gaming devices. This community game includes a community game area or matrix, such as a redemption area or redemption environment which is displayed to at least the players of the gaming devices. The community game matrix includes a plurality of displayed positions, spots or spaces. At least each of the players playing the primary games of the gaming devices of the gaming system are associated with a displayed participant or avatar that occupies or is otherwise positioned at one of the displayed positions, spots or spaces of the community game matrix. | 10-03-2013 |
20130267302 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 10-10-2013 |
20130316803 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A GAME IN WHICH A PLAYER COLLECTS EMBLEMS BY POSITIONING ACCUMULATORS IN A FIELD - A gaming system displays a plurality of emblems in a predefined field. For a play of an accumulator positioning game, the gaming system enables a player to position at least one accumulator in the field based on a set of accumulator positioning criteria. The accumulator positioning criteria define allowable accumulator positions and also define whether a positioned accumulator causes the gaming system to indicate any of the emblems as winning emblems. The gaming system may indicate such winning emblems based on a spatial relationship between that emblem and any accumulator, such as a relationship wherein an accumulator encircles an emblem. The gaming system indicates any such winning emblems and provides an award for the play of the game based on any indicated winning emblems. | 11-28-2013 |
20130344930 | GAMING SYSTEM AND METHOD PROVIDING A COLLECTION GAME INCLUDING AT LEAST ONE CUSTOMIZABLE AWARD COLLECTOR - Various embodiments of the present disclosure provide a gaming system and method providing a collection game including at least one customizable collector. The gaming system displays a field including a plurality of different obstacles and a plurality of awards, provides a player with a collector, and enables the player to associate an item with the collector. The item is associated with one of the obstacles such that the item enables the collector to overcome that obstacle. The gaming system enables the player to position the collector within the field, and displays the collector moving within the field. If the collector intersects with an award, the gaming system accumulates that award. If the collector intersects an obstacle, and if the item associated with the displayed collector does not enable the displayed collector to overcome that obstacle, the gaming system ends the play of the collection game with respect to the collector. | 12-26-2013 |
20140038698 | GAMING SYSTEM AND METHOD FOR PROVIDING AN OFFER AND ACCEPTANCE GAME - A gaming system for providing a multiple round offer and acceptance game with a multi-component offers. In various embodiments, the offer and acceptance game is a multi-round offer and acceptance game, wherein the player's decisions during one or more rounds of the offer and acceptance game determine, at least in part, whether the player will play or participate in each of the subsequent rounds of the offer and acceptance game. In these embodiments, for each played round of the offer and acceptance game, the gaming system enables the player to accept or reject one or more different offers which have different award values and also contribute different amounts toward terminating the play of the offer and acceptance game. | 02-06-2014 |
20140066162 | GAMING SYSTEM AND METHOD FOR PROVIDING A STREAMING SYMBOLS GAME - In various embodiments, the gaming system disclosed herein provides streaming symbols game which utilizes a single continuous series or chain of symbols and a plurality of symbol display positions which form a path. Specifically, in various embodiments, the gaming system displays the chain of symbols continuously moving through the path of symbol display positions wherein which symbols are evaluated for any awards corresponds to when the chain of symbols stops moving along the path. | 03-06-2014 |
20140087815 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE PLAYER GAME - A gaming system including one or more community game triggering events which function to both: (i) trigger a play of a community game and (ii) determine which players participate in the triggered community game. If a community game triggering event occurs, the gaming system causes a player playing a primary game associated with the occurrence of the community game triggering event to participate in a play of a community game. The gaming system additionally causes zero, one or more other players (i.e., players different from the player playing the primary game associated with the occurrence of the community game triggering event) to also participate in the play of the community game. The gaming system determines which other players participate in the play of the community game based on the specific community game triggering event which occurred. | 03-27-2014 |
20140087824 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME WHICH POPULATES SYMBOLS ALONG A PATH - In various embodiments, the present disclosure relates generally to a game including a path of different symbol display positions. The gaming system generates one or more symbols (and/or one or more awards) at one or more of the symbol display positions of a matrix or grid. The gaming system then randomly forms a path including a plurality of the symbol display positions and determines an award for the player based on which symbol display positions are included in the formed path. | 03-27-2014 |
20140087826 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME WHICH POPULATES SYMBOLS ALONG A PATH - In various embodiments, the present disclosure relates generally to a game including a path of different symbol display positions. The gaming system generates one or more symbols (and/or one or more awards) at one or more of the symbol display positions of a matrix or grid. The gaming system then randomly forms a path including a plurality of the symbol display positions and determines an award for the player based on which symbol display positions are included in the formed path. | 03-27-2014 |
20140087828 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME WHICH POPULATES SYMBOLS ALONG A PATH - In various embodiments, the present disclosure relates generally to a game including a path of different symbol display positions. The gaming system generates one or more symbols (and/or one or more awards) at one or more of the symbol display positions of a matrix or grid. The gaming system then randomly forms a path including a plurality of the symbol display positions and determines an award for the player based on which symbol display positions are included in the formed path. | 03-27-2014 |
20140087855 | GAMING SYSTEM AND METHOD FOR PERMANENTLY INCREASING THE AVERAGE EXPECTED PAYBACK PERCENTAGE OF A GAME FOR A PLAYER - Various embodiments of the present disclosure are directed to a gaming system and method for permanently increasing the average expected payback percentage of a game for a player. The gaming system is configured to operate a game associated with one or more designated point thresholds, each of which is associated with a quantity of points. The gaming system maintains a point balance for the player for the game. Upon an occurrence of a point accumulation event, the gaming system adds a quantity of points to the player's point balance for the game. When the player's point balance for the game reaches one of the designated point thresholds, the gaming system permanently modifies a feature of the game and/or adds a new feature to the game. In various embodiments, the modification to the feature and/or the new feature permanently increases the average expected payback percentage for the game for that player. | 03-27-2014 |
20140087860 | GAMING SYSTEM AND METHOD FOR PROVIDING AN OFFER AND ACCEPTANCE GAME - A gaming system including an offer and acceptance game including a series of offer component accumulations. One or more accumulated offer components are associated with one or more award values which form different offers for acceptance or rejection. One or more of such offer component accumulations are also associated with an elimination of one or more of any previously accumulated offer components. Such a configuration provides that when deciding whether to accept an offer (including the currently accumulated, non-eliminated offer components) or reject the offer and accumulate additional offer components, a player weighs the risks of eliminating one or more previously accumulated offer components. | 03-27-2014 |
20140087861 | GAMING SYSTEM AND METHOD FOR PROVIDING AN OFFER AND ACCEPTANCE GAME - A gaming system including an offer and acceptance game including a series of offer component accumulations. One or more accumulated offer components are associated with one or more award values which form different offers for acceptance or rejection. One or more of such offer component accumulations are also associated with an elimination of one or more of any previously accumulated offer components. Such a configuration provides that when deciding whether to accept an offer (including the currently accumulated, non-eliminated offer components) or reject the offer and accumulate additional offer components, a player weighs the risks of eliminating one or more previously accumulated offer components. | 03-27-2014 |
20140087878 | GAMING SYSTEM AND METHOD CONFIGURED TO PROVIDE A MUSICAL GAME ASSOCIATED WITH UNLOCKABLE MUSICAL INSTRUMENTS - Various embodiments of the present disclosure are directed to gaming systems and methods configured to provide a musical game associated with unlockable musical instruments. In one embodiment, the musical game is associated with a plurality of different musical instruments that are initially unlocked or locked and a plurality of different instrument playing events, each of which is associated with one or more of the musical instruments. Upon an occurrence of one of the instrument playing events, the gaming system produces at least one sound and provides an award associated with each unlocked musical instrument associated with that instrument playing event. The gaming system does not produce any sounds or provide any awards associated with any locked musical instruments associated with that instrument playing event. Upon an occurrence of an instrument unlock event, if any of the musical instruments are locked, the gaming system unlocks at least one locked musical instrument. | 03-27-2014 |
20140087879 | GAMING SYSTEM AND METHOD PROVIDING A SELECTION GAME ASSOCIATED WITH SELECTABLE VISUALLY UNBLOCKED OBJECTS AND UNSELECTABLE VISUALLY BLOCKED OBJECTS - In various embodiments, the gaming system of the present disclosure is configured to operate a card game associated with a plurality of cards. For a play of the card game, the gaming system receives a wager from a player, determines a plurality of player cards from the plurality of cards, displays the player cards face up, determines a plurality of dealer cards from the plurality of cards, and displays at least one of the dealer cards face up. The gaming system determines an outcome of the play by comparing the player and the dealer cards. If the outcome is a designated outcome, the gaming system adds the received wager to a side pot. If a side pot reset condition is met, the gaming system resets the side pot to an initial value. If a side pot payout condition is met, the gaming system provides the side pot to the player. | 03-27-2014 |
20140106852 | GAMING SYSTEM AND METHOD PROVIDING A MULTIPLAY GAME WITH RESULTANT SYMBOLS - Various embodiments of the present disclosure are directed to a gaming system and method providing a multiplay game with resultant symbols. The game is associated with a plurality of reel sets each including a plurality of reels. Each reel is associated with one or more symbol display areas. For each reel set, each symbol display area associated with a reel of that reel set is associated with a symbol display area associated with one of the reels of each other reel set. The gaming system independently generates and displays certain of the symbols on the reels of the respective reel sets at the corresponding symbol display areas. If associated symbol display areas display symbols having a designated relationship with one another, the gaming system forms a resultant symbol from those symbols. The gaming system determines any awards based on the resultant symbols and not based on any non-resultant symbols. | 04-17-2014 |
20140155143 | GAMING SYSTEM AND METHOD PROVIDING A MULTIPLE-PLAYER BONUS REDEMPTION GAME - A gaming system and method including a plurality of gaming devices that may participate in a shared secondary or bonus game and a controller operable to communicate with said plurality of gaming devices. At least one of the plurality of gaming devices is programmed to generate and accumulate collectors upon an occurrence of a first triggering event. Upon an occurrence of a second triggering event at one of the gaming devices, the controller enables a player of said gaming device to redeem a quantity of accumulated collectors in a bonus event. The controller also enables the player to invite other gaming devices from the plurality of gaming devices to redeem accumulated collectors and participate in said bonus event. The odds of each player earning a higher-valued total award in the bonus event increases with the total number of accumulated collectors redeemed in the bonus event. | 06-05-2014 |
20140194171 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A STRATEGY GAME HAVING A PLURALITY OF AWARDS - The disclosed gaming system, gaming device and method provide a game including a plurality of awards, each of the awards associated with a plurality of award characteristics, including an award value and a level of difficulty. Based at least in part on the award characteristics associated with the awards, a player strategically chooses which award or awards to play for (i.e., which award or awards to attempt to collect) in the game. In certain multiplayer embodiments, two or more players can work together to obtain awards. | 07-10-2014 |
20140256401 | GAMING SYSTEM AND METHOD FOR PROVIDING A MATCHING SYMBOLS GAME - In various embodiments, the gaming system enables a player to select one or more playing cards from a plurality of playing cards, wherein different playing cards include or are otherwise associated with one or more different symbols. The gaming system then determines if any matches occur amongst the plurality of symbols of a plurality of playing cards (including at least the player's selected playing card(s)). Following such a determination, the gaming system determines and provides zero, one or more awards based on one or more of: (i) which, if any, matching symbols occurred amongst the plurality of symbols of the plurality of playing cards, and (ii) a quantity of symbol matches which occurred amongst the plurality of symbols of the plurality of playing cards. | 09-11-2014 |
20140256402 | GAMING SYSTEM AND METHOD PROVIDING A SLOT GAME INCLUDING A SYMBOL GENERATOR MODIFICATION EVENT - Various embodiments of the present disclosure are directed to a gaming system and method providing a slot game including a symbol generator modification event. In various embodiments, the gaming system is configured to provide a slot game, each play of which employs a subset of a plurality of symbol generators. If a symbol generator modification event occurs in association with a first play that employs a first subset of the symbol generators, the gaming system removes one of the symbol generators from the first subset and adds another one of the plurality of symbol generators to the first subset to form a second subset, and employs the second subset for a second play. The gaming system removes and adds the symbol generators to form the second subset such that the average expected payback percentage of the second play is greater than the average expected payback percentage of the first play. | 09-11-2014 |
20140256403 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME WITH UNLOCKABLE FEATURES - In various embodiments, the present disclosure relates generally to gaming systems and methods for providing unlockable features and/or unlockable content. In such embodiments, the gaming system includes a plurality of initially unlocked features or content and a plurality of initially locked features or content, wherein as the player advances or progresses during the play of one or more games, zero, one or more previously locked features or content become unlocked. | 09-11-2014 |
20140256406 | GAMING SYSTEM AND METHOD FOR PROVIDING A SYMBOL ELIMINATION GAME - In various embodiments, the gaming system disclosed herein provides a symbol elimination game which utilizes a single continuous series or chain of symbols displayed at a plurality of symbol display positions of a formed path and further utilizes one or more eliminators displayed at one or more eliminator display positions associated with and distinct from the symbol display positions of the formed path. Specifically, in various embodiments, the gaming system: (i) displays the chain of symbols continuously moving through the path of symbol display positions, and (ii) eliminates zero, one or more of such symbols based on one or more interactions between such symbols and the symbol display eliminators displayed at the eliminator display positions. | 09-11-2014 |
20140274284 | GAMING SYSTEM AND METHOD PROVIDING A MULTIPLAY SLOT GAME INCLUDING A CASCADING SYMBOLS FEATURE IN WHICH SYMBOLS ARE REMOVED FROM CORRESPONDING SYMBOL DISPLAY AREAS OF DIFFERENT SETS OF SYMBOL DISPLAY AREAS - Various embodiments of the present disclosure are directed to a gaming system and method providing a game including a cascading symbols feature in which symbols are removed from corresponding symbol display areas of different sets of symbol display areas. In one embodiment, the gaming system displays a first set and a second set of symbol display areas. For each symbol display area, the gaming system displays one of a plurality of different symbols at that symbol display area. If a designated symbol combination is formed by the symbols displayed at the symbol display areas of the first set, the gaming system removes the symbols displayed at the symbol display areas of the second set that correspond to the symbol display area of the first set displaying the symbols forming the designated symbol combination. | 09-18-2014 |
20140295969 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASUAL WAGERING GAME - Various embodiments of the present disclosure provide a casual wagering game including a matrix having a plurality of positions. A plurality of path endpoints are positioned along a perimeter of the matrix. Each path endpoint is associated with one of an award, a symbol indicating advancement to a subsequent level, and a terminator symbol. Each position, except a starting position, is configured to accommodate one of a plurality of tiles. Each tile includes one or more path segments. When the tiles are placed in certain configurations, path segments of bordering tiles form a complete path between the starting position and one or more of the path endpoints. The objective of the game is for a player to place tiles at positions in the matrix such that connecting path segments form a complete path between the start position and one or more path endpoints to win the path endpoint award(s). | 10-02-2014 |
20140323191 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING A GROUP OF TIMED GAMES - The gaming system, gaming device and gaming method provides a plurality of sequential player events in which the player must take an action in a designated period of time and where the player has less time to take the action in each subsequent event. | 10-30-2014 |
20140329590 | GAMING SYSTEM AND METHOD EMPLOYING A PLAYER-SELECTED FEATURE FOR A PLAY OF A GAME OR USING THE PLAYER-SELECTED FEATURE TO MODIFY ANOTHER FEATURE FOR A SUBSEQUENT PLAY OF THE GAME - Various embodiments of the present disclosure are directed to a gaming system and method providing a game employing a player-selected one of a plurality of different features. In one embodiment, the gaming system is configured to operate a game associated with a set of a plurality of different features, and enables a player to select one of the features for a play of the game. In certain instances, the gaming system provides the play of the game in accordance with the selected feature. In other instances, the gaming system provides the play of the game without the selected feature, and uses the selected feature to modify one of the other, non-selected features that has a designated relationship with the selected feature. The gaming system subsequently enables the player to select the modified feature for a subsequent play of the game. | 11-06-2014 |
20140329591 | GAMING SYSTEM AND METHOD EMPLOYING A PLAYER-SELECTED FEATURE FOR A PLAY OF A GAME OR USING THE PLAYER-SELECTED FEATURE TO MODIFY ANOTHER FEATURE FOR A SUBSEQUENT PLAY OF THE GAME - Various embodiments of the present disclosure are directed to a gaming system and method providing a game employing a player-selected one of a plurality of different features. In one embodiment, the gaming system is configured to operate a game associated with a set of a plurality of different features, and enables a player to select one of the features for a play of the game. In certain instances, the gaming system provides the play of the game in accordance with the selected feature. In other instances, the gaming system provides the play of the game without the selected feature, and uses the selected feature to modify one of the other, non-selected features that has a designated relationship with the selected feature. The gaming system subsequently enables the player to select the modified feature for a subsequent play of the game. | 11-06-2014 |
20140349738 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING ONE OR MORE WILD REEL WAGER OPTIONS - The present disclosure provides a gaming system, device, and method providing wild reel wager options for a spinning reel type wagering game. The wagering game includes: a plurality of reels; a plurality of symbols; and one or more wild reel wager options, each of which is associated with one of a plurality of wild reel wager amounts. If a player wagers one of the wild reel wager amounts on a play of the wagering game, the gaming system determines, based on the wild reel wager option associated with that wild reel wager amount, a set of one or more of the reels to be wild reels, and causes each of the determined set of the reels to be wild reels for that play. The gaming system causes each of the reels to spin and display one or more of the symbols, and provides any awards based on the displayed symbols. | 11-27-2014 |
20150045108 | GAMING SYSTEM, GAMING DEVICE AND METHOD INCLUDING A COMMUNITY TRAIL GAME - In various embodiments, the gaming system, gaming device, and gaming method disclosed herein provides a community game having a trail or path. The community game enables a plurality of players to each simultaneously pick one or more directions of movement along the trail or path (i.e., pick or designate a destination position which that player wants to move to). If the picked directions of movement for more than one player result in more than one player each designating the same destination position, the gaming system determines which player is moved to the designated destination position (and is provided a displayed award or outcome associated with that position) and which player is moved to an alternative position (and is provided a displayed award or outcome associated with that alternative position). | 02-12-2015 |
20150080087 | GAMING SYSTEM AND METHOD PROVIDING GAME WITH MULTIPLE AWARD DISPLAYS - A gaming system and method which provides multiple individually and independently activated un-weighted award displays, wherein a plurality of designated awards have the same probability of being won regardless of how many of the award displays are activated. In various embodiments, the designated awards are different, and in various embodiments, the designated awards are progressive awards. In various embodiments, the un-weighted award displays include a plurality of award wheels. | 03-19-2015 |
20150080092 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH UPGRADE EVENTS - A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more upgrades in association with zero, one or more shifting symbols. Upon an occurrence of an upgrade event, the gaming system upgrades one or more aspects or attributes of one or more games played. In certain embodiments, such upgrades pertain to upgrading one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading the award evaluation of one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading one or more attributes or features of one or more bonus or secondary games which are subsequently triggered. | 03-19-2015 |
20150080093 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH UPGRADE EVENTS - A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more upgrades in association with zero, one or more shifting symbols. Upon an occurrence of an upgrade event, the gaming system upgrades one or more aspects or attributes of one or more games played. In certain embodiments, such upgrades pertain to upgrading one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading the award evaluation of one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading one or more attributes or features of one or more bonus or secondary games which are subsequently triggered. | 03-19-2015 |
20150080096 | GAMING SYSTEM AND METHOD PROVIDING A SLOT GAME AND ENABLING ACCUMULATION OF GRAPHICAL IMAGE SYMBOLS - Various embodiments of the present disclosure provide a gaming system and method providing a slot game and enabling accumulation of graphical image symbols. Generally, in various embodiments, the gaming system enables a player to accumulate graphical image symbols during play of the slot game and, when a complete set of the graphical image symbols is accumulated such that a graphical image associated with that complete set is displayed, provides a feature to the player. The gaming system of the present disclosure thus encourages players to continue play of the slot game to attempt to accumulate a complete set of the graphical image symbols such that the gaming system provides the feature. | 03-19-2015 |