Kentaro Nishimura
Kentaro Nishimura, Tokyo JP
Patent application number | Description | Published |
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20090301246 | SCREW DEVICE AND METHOD OF MANUFACTURING THE SAME - The present invention provides a screw device which takes a heavy load in one direction along the axis of the screw shaft and only a light load in the opposite direction, the screw device capable of providing ease of control of preloading. | 12-10-2009 |
20100058885 | MOTION GUIDE DEVICE - A motion guide device is provided which comprises a chain of rollers in which retainers are interposed, in which the chain of rollers is given a degree of freedom of rotation. The motion guide device comprises a track member ( | 03-11-2010 |
20100101347 | ROLLER SCREW AND METHOD OF MANUFACTURING THE SAME - The present invention provides a roller screw which bears loads in both directions along the axis of the screw shaft and which is also capable of preventing interference between each roller end surface and roller rolling grooves. Between roller rolling surfaces | 04-29-2010 |
20100263467 | ROLLER SCREW - Provided is a roller screw capable of preventing rollers moving from an unloaded return path to a loaded roller rolling path from coming into collision with a scooping portion. The roller screw has: a screw shaft | 10-21-2010 |
20100282011 | ROLLER SCREW AND METHOD OF CIRCULATING ROLLERS IN ROLLER SCREW - There is provided a roller screw in which a twisted amount of an unloaded return path is reduced. | 11-11-2010 |
Kentaro Nishimura, Kyoto-Shi JP
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20090305759 | GAME APPARATUS, GAME DATA DELIVERY SYSTEM AND STORAGE MEDIUM - A game apparatus includes a CPU, and the CPU executes game processing of a virtual game. The game program and the game data are read from an optical disk into a main memory of the game apparatus. During execution of the game processing, a single-search hitting count obtained in a case that a predetermined database is searched by a word selected by the player is read from the game data, or an AND search hitting count obtained in a case that the database is searched by a word selected by the player and a word set in advance is read from the game data. The game apparatus progresses the game processing on the basis of the read single-search hitting count and AND search hitting count. | 12-10-2009 |
20110214093 | STORAGE MEDIUM STORING OBJECT CONTROLLING PROGRAM, OBJECT CONTROLLING APPARATUS AND OBJECT CONTROLLING METHOD - A game apparatus includes a first LCD and a second LCD, and on the second LCD, a touch panel is provided. On the first LCD, an enemy object is displayed. On the second LCD, a drawn object generated according to a touch operation is displayed. When the drawn object is generated, the drawn object is moved according to a moving course based on a locus of the touch operation. When the drawn object hits the enemy object, the enemy object is damaged. | 09-01-2011 |
Kentaro Nishimura, Hachiohji-Shi JP
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20090293161 | CANTILEVER DEVICE AND CANTILEVER CONTROLLING METHOD - The amplitude control of a cantilever based on the van der Pol model is performed through a feedback using the measurement data on a deflection of the cantilever. A self-oscillating circuit integrates a deflection angle signal of a cantilever detected by a deflection angle measuring mechanism using an integrator, multiplies a resulting integral value by linear feedback gain K | 11-26-2009 |
Kentaro Nishimura, Kyoto JP
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20090082107 | Game apparatus and storage medium storing game program - A game apparatus includes two LCDs, a touch panel is provided in association with the one LCD. On the touch panel, an operation button corresponding to each player character is set. A setting of the operation button is changed according to an operation state (frequency of usage, operation coordinates position) by a player during playing the game. For example, a size of an operation effective area and a display position of the operation button are changed according to the frequency of usage. Furthermore, at least any one of the operation effective areas and the display position of the operation button is changed according to the operation coordinates position. | 03-26-2009 |
20120256966 | STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING METHOD - One of a plurality of areas is displayed as a display area on a display device, and based on an input from an input section, an object included in the display area is determined as a target to be moved, and when a predetermined movement is detected by a movement sensor, the currently displayed display area is switched to an area different from the currently displayed display area, and the area is displayed on the display device together with the object determined as a target to be moved. | 10-11-2012 |
20120257021 | INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM, INFORMATION PROCESSING METHOD AND INFORMATION PROCESSING SYSTEM - A game apparatus includes a CPU, and in a mode of examining a flower based on an imaged image, the CPU activates two outward cameras to allow a user to image a flower. The CPU obtains color information, shape information and a size of the imaged flower from the imaged image. A shape category is obtained from the shape information, and with the shape category, data for search included in a database for search is filtered. Then, by comparing color information, shape information, and the size of the imaged flower with the data for search to be used, a score of a degree of approximation of the color information and scores of the degree of matching of the shape information and size, etc. are obtained. Then, images of flowers as candidates are presented in the descending order of the score (similarity level). | 10-11-2012 |
Kentaro Nishimura, Minato-Ku JP
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20140378229 | Method for providing a game, recording medium and server - A method for providing a game in which a plurality of missions is presented to a user device each time a certain period has elapsed from a server having a storage unit for storing user information relating to a plurality of users, includes the steps of generating a plurality of different missions for each of the plurality of users based on the user information stored in the storage unit, presenting a list of the generated missions for each of the users on the user device, and presenting an operational element for updating a mission included in the presented list to another mission regardless of the elapse of the period in accordance with the progress of presented missions. | 12-25-2014 |
Kentaro Nishimura, Setagaya-Ku JP
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20150040660 | LIQUID LEVEL SENSING APPARATUS AND METHOD - Provided is a apparatus for sensing a liquid level reliably based solely on an analog process even if a liquid held in a container boils, causing the liquid level to fall. A liquid level sensing apparatus includes: a probe selection unit configured to select a probe whose heater is to be activated from among the plurality of probes; an input unit configured to receive an output of the temperature sensor of the probe selected by the probe selection unit, the output being received as a temperature signal directly in the form of an analog quantity; a signal processing unit configured to output a processing signal of the temperature signal in synchronization with activation of the heater; a calculation unit configured to arithmetically process the temperature signal and the processing signal and output a result; a gas/liquid discrimination unit configured to discriminate whether the detecting point exists in a gas phase or a liquid phase based on the output result of the arithmetic processing; and a display unit configured to indicate a discrimination result produced by the gas/liquid discrimination unit. | 02-12-2015 |