Patent application number | Description | Published |
20090131151 | Automated Techniques for Table Game State Tracking - Techniques are disclosed for facilitating game state tracking of gaming activity conducted at a gaming system including a first live casino gaming table. In at least one embodiment, the system may be operable to: control a wager-based game played at the first gaming table; enable a first active game session to be conducted at the first gaming table; automatically detect a first table game state change event for triggering a change of state of the first active game session; and automatically update the state of the first game session using at least a portion of information relating to the first table game state change event. According to specific embodiments, the first table game state change event may include (or may correspond to) at least of the following events: an event relating to a first player's physical gestures or movements; an event relating to a first casino employee's physical gestures or movements; an event relating to the first player's verbal instructions; an event relating to a casino employee's verbal instructions; and/or an event relating to wagering activity which occurs outside of officially designated wagering zones at the gaming table. In at least one embodiment, the first table game state change event may be analyzed and/or interpreted with respect to selected criteria, and the state of the first game session may be automatically advanced (and/or updated) in response to the analysis and/or interpretation of the first table game state change event. | 05-21-2009 |
20090143141 | Intelligent Multiplayer Gaming System With Multi-Touch Display - Various techniques are disclosed for facilitating gesture-based interactions with intelligent multi-player electronic gaming systems which include a multi-user, multi-touch input display surface capable of concurrently supporting contact-based and/or non-contact-based gestures performed by one or more users at or near the input display surface. Gestures may include single touch, multi-touch, and/or near-touch gestures. Some gaming system embodiments may include automated hand tracking functionality for identifying and/or tracking the hands of users interacting with the display surface. In some gaming system embodiments, the multi-user, multi-touch input display surface may be implemented using a multi-layered display (MLD) display device which includes multiple layered display screens. Various types of MLD-related display techniques disclosed herein may be advantageously used for facilitating gesture-based user interactions with a MLD-based multi-user, multi-touch input display surface and/or for facilitating various types of activities conducted at the gaming system, including, for example, various types of game-related and/or wager-related activities. According to various embodiments, users interacting with the multi-user, multi-touch input display surface may convey game play instructions, wagering instructions, and/or other types of instructions to the gaming system by performing various types of gestures at or over the multi-user, multi-touch input display surface. In some embodiments, the gaming system may include gesture processing functionality for: detecting users' gestures, identifying the user who performed a detected gesture, recognizing the gesture, interpreting the gesture, mapping the gesture to one or more appropriate function(s), and/or initiating the function(s). In at least some embodiments, such gesture processing may take into account various external factors, conditions, and/or information which, for example, may facilitate proper and/or appropriate gesture recognition, gesture interpretation, and/or gesture-function mapping. | 06-04-2009 |
20100093428 | Intelligent Wagering Token and Wagering Token Tracking Techniques - Various techniques are disclosed for implementing wireless communications among devices in a wager-based gaming environment which may include at least one portable electronic smart card device and/or at least one electronic wagering token. Some aspects relate to periodically engaging in wireless communications between a portable electronic smart card device and a plurality of electronic wagering tokens. Some aspects relate to performing tracking of electronic wagering tokens which are detected as being within possession or control of a patron during various events such as, for example: a patron entering an authorized gaming region of the live casino gaming environment, a patron exiting an authorized gaming region of the live casino gaming environment, a patron initiating start of a gaming session at a gaming device or gaming table of the live casino gaming environment, a patron being detected as being within a predefined proximity to the gaming device or gaming table of the live casino gaming environment, an event relating to the closing of the gaming session, the location of the patron being detected as no longer being within the predefined proximity to the gaming device or gaming table, etc. Some aspects relate to determining an identity of a patron whose presence is detected at the live casino gaming environment. Some aspects relate to detecting and identifying electronic wagering tokens which are within possession or control of the patron of the live casino gaming environment during at least one time interval. Some aspects relate to generating, in response to detecting and identifying a presence of a electronic wagering token which is determined to be within possession or control of the patron, token-owner association information which includes information relating to a ownership association between the patron and the electronic wagering token. | 04-15-2010 |
20100093429 | Intelligent Player Tracking Card and Wagering Token Tracking Techniques - Various techniques are disclosed for implementing wireless communications among devices in a wager-based gaming environment which may include at least one portable electronic smart card device and/or at least one electronic wagering token. Some aspects relate to periodically engaging in wireless communications between a portable electronic smart card device and a plurality of electronic wagering tokens. Some aspects relate to performing tracking of electronic wagering tokens which are detected as being within possession or control of a patron during various events such as, for example: a patron entering an authorized gaming region of the live casino gaming environment, a patron exiting an authorized gaming region of the live casino gaming environment, a patron initiating start of a gaming session at a gaming device or gaming table of the live casino gaming environment, a patron being detected as being within a predefined proximity to the gaming device or gaming table of the live casino gaming environment, an event relating to the closing of the gaming session, the location of the patron being detected as no longer being within the predefined proximity to the gaming device or gaming table, etc. Some aspects relate to determining an identity of a patron whose presence is detected at the live casino gaming environment. Some aspects relate to detecting and identifying electronic wagering tokens which are within possession or control of the patron of the live casino gaming environment during at least one time interval. Some aspects relate to generating, in response to detecting and identifying a presence of a electronic wagering token which is determined to be within possession or control of the patron, token-owner association information which includes information relating to a ownership association between the patron and the electronic wagering token. | 04-15-2010 |
Patent application number | Description | Published |
20150364003 | Apparatus, System and Method For Utilizing a Secondary Controller For Multiple Game Play and Tracking Credits - An improved apparatus, system and method for presenting multiple systems, games, and/or services on a common Player Interface, for example, any component or components of a gaming system, including an electronic or technologic aid—including, but not limited to terminals, player stations, handhelds, fixed units, etc.—that directly enables player interaction in a game, and create, monitor, translate, record, and communicate data such as accounting information, player transactions, etc. | 12-17-2015 |
Patent application number | Description | Published |
20110230249 | GAMES AND GAMING MACHINES HAVING WHEEL FEATURES - Gaming machines and games are configured with one or more wheel events or features. The wheel events or features may comprise main games or bonus games, or may comprise entertaining representations of outcomes of other games or events. The wheel events comprise the selection of one or more segments of a wheel having associated awards. Wheel events may have various entertaining configurations, such as morphing wheels, symbols that reveal awards and the like. | 09-22-2011 |
20130130766 | METHOD AND SYSTEM FOR PLAYING BINGO GAMES VIA A PROXY PLAYER - A remote player at a first location which is remote from a second location where a bingo game is being presented is able to participate in the bingo game via a proxy player at the second location. The remote player may provide instructions to the proxy agent who uses financial account information to purchase and play bingo cards on behalf of the remote player. Winning and losing outcomes are reported to the remote player. Awards for winning outcomes may comprise the award of one or more additional game cards for the same bingo game or other bingo games. | 05-23-2013 |
20140194181 | METHOD AND SYSTEM FOR PLAYING BINGO GAMES VIA A PROXY PLAYER - A remote player at a first location which is remote from a second location where a bingo game is being presented is able to participate in the bingo game via a proxy player at the second location. The remote player may provide instructions to the proxy agent who uses financial account information to purchase and play bingo cards on behalf of the remote player. Winning and losing outcomes are reported to the remote player. Awards for winning outcomes may comprise the award of one or more additional game cards for the same bingo game or other bingo games. | 07-10-2014 |
20140256400 | METHOD AND APPARATUS FOR AWARDING WINS FOR GAME PLAY - A method of awarding wins for game play comprises determining winning outcomes from all possible outcomes of game play and assigning at least one of two different types of awards, such as either or both primary and secondary credit awards, to each winning outcome. Preferably, the winning combinations and associated awards are selected so that, when assigned to a secondary event, the outcome of the game may be represented as the outcomes of a secondary event. In one embodiment, the outcomes of a Class II game, such as bingo, are represented by outcomes Class III type event, such as the game of slots. In accordance with the invention, the representation of the game outcomes mimics the frequency of wins and the payouts associated for those wins in a true Class III game, including as dependent upon the size of a player's wager. | 09-11-2014 |