Hans C.
Hans C. Kastensmith, Aldie, VA US
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20120164649 | SYSTEM, DEVICES AND METHODS FOR MONITORING AND DETECTION OF CHEMICAL REACTIONS - Systems, devices and methods are described herein that are configured for use in the monitoring and detecting of chemical reactions, such as, for example, the monitoring and detection of Polymerase chain reactions (PCR). For example, the systems and devices described herein can be used for accelerated real-time PCR. A fully integrated PCR system is provided that includes a touch screen user interface, eliminating the need for additional computers, keyboards, and related devices. The PCR systems described herein can be network enabled to provide communications between one or more PCR monitoring and detection devices and a central monitoring station. A disposable sample holding device can be placed in the PCR device for testing in an upright vertical orientation, providing improved optical scanning capabilities and rapid heating and cooling capabilities. | 06-28-2012 |
Hans C. Lee, Monterey, CA US
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20130117771 | Systems and Methods to Determine Media Effectiveness - Example systems, methods and machine readable media are disclosed. An example system includes a synchronizer to time shift first response data gathered from a subject exposed to media a first amount to align the first response data with second response data simultaneously gathered from the subject to form aligned data. The first response data is associated with a first component of the media, and the second response data is associated with a second component of media. The example system also includes an analyzer to determine an effectiveness of the media based on the aligned data. | 05-09-2013 |
20150208113 | SYSTEMS AND METHODS TO DETERMINE MEDIA EFFECTIVENESS - Example systems, methods and machine readable media are disclosed. An example system includes a synchronizer to determine a total amount to offset first-neuro-response data gathered from a subject exposed to media to align the first neuro-response data with second neuro-response data simultaneously gathered from the subject. The first neuro-response data is associated with a first sensory component of the media and the second neuro-response data is associated with a second sensory component of the media. The total amount to offset is based on a first cognitive delay associated with the first neuro-response data and a second cognitive delay associated with the second neuro-response data. The synchronizer is to time shift at least one of the first neuro-response data or the second neuro-response based on the total amount to form aligned data. The example system includes an analyzer to determine an effectiveness of the media based on the aligned data. | 07-23-2015 |
Hans C. Rotmann, Coral Gables, FL US
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20090066407 | CHARGE PUMP SYSTEMS AND METHODS THEREOF - A charge pump system includes a plurality of charge pump cells coupled in series between an input and an output and a voltage regulator system. The voltage regulator system is coupled to an output from the plurality of charge pump cells and to each of the plurality of charge pump cells to control a charge and discharge in one or more of the plurality of charge pump cells. | 03-12-2009 |
Hans C. Uibeleisen, Stuttgart DE
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20150369243 | SPIRAL COMPRESSOR - A spiral compressor may include a stationary first spiral member and an orbiting second spiral member intermeshing with the first spiral member. The spiral compressor may include a pendulum slide mechanism that may have an inner ring and a stationary outer ring connected to the inner ring via a plurality of pendulums. The pendulum slide mechanism may include an eccentric member disposed on a radial inside of the inner ring with respect to a central access of the inner ring. The inner ring on an inner circumferential side may be drivingly connected to the eccentric member and on an outer circumferential side may be rigidly connected to the second spiral member. The second spiral member may transmit an orbiting motion in relation to the first spiral member via the pendulum slide mechanism when the eccentric member is driven. | 12-24-2015 |
Hans C. Woithe, Raritan, NJ US
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20140366162 | Starvationless Kernel-Aware Distributed Scheduling of Software Licenses - Methods, systems, and apparatuses for implementing shared-license software management are provided. Shared-license software management may be performed by generating a request for a license for running a process of a shared-license software application. The request is communicated to a license server, and the process is made available for scheduling an operation when a grant for the requested license is received from the license server, wherein the grant comprises a license quantum, which is an amount of central processing unit time for which the license has been granted to the process. | 12-11-2014 |
Hans C. Yang, Hawthorne, CA US
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20120302352 | COLLABORATIVE DIPLOMACY MECHANICS - A collaborative diplomacy mechanics system for an online game is described. A player selects an ally to be engaged in a combat mode of an online social game against an enemy. The profile of the selected ally is retrieved. An ally power up weapon is generated based on the profile of the selected ally. The ally power up weapon is applied against a combat unit of an enemy of a player in the combat mode. The ally power up weapon can also be applied on a combat unit of the player in the combat mode. | 11-29-2012 |
20120302353 | TARGET MAP AREA OF AN ONLINE SOCIAL GAME - A target map area system for an online game is described. A player selects a target map area of an online neighbor of an online social game. Reward information from the target map area resulting from a successful attack from the player in the target map area of the online neighbor is generated to the player prior to the attack. A result of the attack in the target map area of the online neighbor based on a profile of the player and a profile of the online neighbor is determined. An outcome on the target map area is generated based on the result of the attack. | 11-29-2012 |
20140335960 | COLLABORATIVE DIPLOMACY MECHANICS - A collaborative diplomacy mechanics system for an online game is described. A player selects an ally to be engaged in a combat mode of an online social game against an enemy. The profile of the selected ally is retrieved. An ally power up weapon is generated based on the profile of the selected ally. The ally power up weapon is applied against a combat unit of an enemy of a player in the combat mode. The ally power up weapon can also be applied on a combat unit of the player in the combat mode. | 11-13-2014 |