Patent application number | Description | Published |
20090054156 | Communication Game System, Communication Game Control Method, Information Recording Medium, and Program - In an online game in which game players are able to communicate with each other by voice utterance, in order that information such as audio information representing a voice uttered by one of the game players in synchronization with video image information may be output in synchronization with video image information in a terminal on the side of the other game player, a sending end terminal ( | 02-26-2009 |
20090089694 | Object Display Device, Object Distribution Method, Information Recording Medium, and Program - A position information storage unit ( | 04-02-2009 |
20090149260 | GAME MACHINE, GAME MACHINE CONTROL METHOD, INFORMATION STORAGE MEDIUM, AND NETWORK GAME SYSTEM - A game machine is communicatively connected to a game server and display-outputs a game screen showing a content corresponding to the player's operation by exchanging data with the game server. The response time to the operation is stabilized, and consequently the player does not feel stress due to a variation of the response time to the operation. A reference time storage unit ( | 06-11-2009 |
20090205031 | NETWORK SYSTEM, SERVER DEVICE, UNAUTHORIZED USE DETECTING METHOD, RECORDING MEDIUM, AND PROGRAM - A log-in information receiving unit ( | 08-13-2009 |
20100120528 | Game System, Storage Server, Score Server, Game System Control Method, Information Recording Medium, and Program - When a game terminal ( | 05-13-2010 |
20100183017 | Network System, Node Device, Data Distribution Method, Information Recording Medium, and Program - A distribution request sending unit ( | 07-22-2010 |
20100214987 | TERMINAL DEVICE, COMMUNICATION SYSTEM, TERMINAL METHOD AND INFORMATION MEMORY MEDIUM - There is provided a terminal device or the like which can prevent a user from fall in trouble with an unknown third person when the user executes a network game or the like over a computer communication network. As terminal devices establish a connection in an ad-hoc mode, individual unique identification information thereof are exchanged and a communication for a game is carried out, the terminal devices saves the unique identification information of the communication counterparty. When the terminal devices establish a connection in an infrastructure mode, introduction requests each specifying the saved unique identification information are transmitted to a server device, the server device transmits introduction responses each informing an address of the terminal device to the terminal devices which have transmitted an introduction request specifying the unique identification information of the communication counterparty, and the terminal devices carry out a communication for the game. | 08-26-2010 |
20100222142 | NETWORK GAME SYSTEM, SERVER, UNAUTHORIZED BEHAVIOR PREVENTION METHOD, UNAUTHORIZED BEHAVIOR DETECTION METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - A terminal management unit ( | 09-02-2010 |
20100227685 | GAME SERVER DEVICE, GAME SERVICE METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - When providing a game that changes scene data according to the selection inputs of a plurality of players, in order to provide scene data without delay even in a case where there is a delay in selection input or where there is no selection input by some of the players, a designating unit ( | 09-09-2010 |
20100234102 | GAME STATE PRESENTING DEVICE, GAME STATE PRESENTING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - To suppress easy transmission of information on the hand of a player to another player through an audience when the audience can watch the status of a hand of each player of mah-jongg, a card game, or the like, in a game status presenting device ( | 09-16-2010 |
20100312889 | COMMUNICATION SYSTEM, COMMUNICATION METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - In order to detect a fraudulent action, such as an attempt of invalidating a result of a match-up through a communication in a communication match-up game by changing the setting of a router device, in a communication system, a first terminal device ( | 12-09-2010 |
20110007031 | SELECTION DETERMINING DEVICE, SELECTION DETERMINING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - A selection determining device ( | 01-13-2011 |
20110026224 | DISPLAY DEVICE - An air duct plate is provided on the back of a substrate on the surface of which a light emitting element group for display as well as an integrated circuit are disposed; a fan acts to send an air into a space surrounded by a case body extending over and around the air duct plate and the air duct plate; and a plurality of openings acting to blow a cooling air having been generated by the fan to a predetermined portion on the side of the substrate are formed in the air duct plate. | 02-03-2011 |
20110151975 | Game System, Game Control Method, Information Recording Medium, and Program - In order to cause players to feel as little communication delay as possible in a communication type match-up game, a task generating terminal records how a player dances ( | 06-23-2011 |
20120142422 | TERMINAL DEVICE, GAME CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - In a network match game such as a ball game, to naturally reflect an intension of a user such as a player in the operation of an operation object such as a character, a storage unit ( | 06-07-2012 |