Patent application number | Description | Published |
20080211179 | Game apparatus with multiple moving elements - An apparatus for providing an arcade game with multiple moving elements, where a player must engage all moving elements with a playing piece to engage a target and earn a reward. The game apparatus has a guiding member having a first motion, a target surface having a second motion, and a playing piece initiated into the game apparatus by a player. The playing piece engages the guiding mechanism having a first motion. In order to properly engage the target surface having a second motion, the player must initiate the playing piece at a proper time such that the guiding mechanism guides the playing piece to the target. | 09-04-2008 |
20080214293 | METHOD FOR IMPLEMENTING LOSS LIMITS - A loss limit system and method automatically tracks a player's entry and cash play, and does not allow them to play more than an allotted dollar amount during a given time frame or lose more than the established limit. Typically, excursions of play sessions are set up by day. Play is tracked at gaming machines and locked from all other play during card in at a machine. No other play is allowed at gaming machines, auto table rating systems or open table ratings, purchase of tokens, unless buy-in has not reached the loss limit for the session. At rollover, players are allowed to play again until they meet the same criteria for loss limit. | 09-04-2008 |
20080220857 | Gaming system having progressive tournaments & weighting - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 09-11-2008 |
20080227524 | Tournament qualification & characteristics in a gaming system - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 09-18-2008 |
20080227525 | Gaming system having game difficulty controller - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 09-18-2008 |
20080227534 | Gaming system with savable game states - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 09-18-2008 |
20080227538 | Game prize controller and system - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 09-18-2008 |
20080227551 | Dynamically reconfigurable real-time gaming system - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 09-18-2008 |
20080254885 | Network Gaming System - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 10-16-2008 |
20080254886 | NETWORK GAMING SYSTEM - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 10-16-2008 |
20080300039 | Gaming system utilizing wheels & enhanced input/output systems - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 12-04-2008 |
20090005146 | Wireless gaming network - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 01-01-2009 |
20090005152 | Tournament qualification & characteristics in a gaming system - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 01-01-2009 |
20090005158 | Gaming system having progressive tournaments & weighting - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 01-01-2009 |
20090005170 | Dynamically reconfigurable real-time gaming system - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 01-01-2009 |
20090048010 | Methods for providing amusement - Certain non-limiting exemplary embodiments are disclosed which teach a method for playing a game comprising initiating a game play, displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, selecting a subset of the first plurality of indicia taken along one or more columns, displaying a second plurality of indicia which includes the selected subset of the first plurality of indicia, achieving an award at least as large as the largest award associated with the plurality of paylines. A payline can be selectively displayed to the user. Legal tender, a token, and a non-legal tender prize are non-limiting examples of the kinds of awards that may be awarded. The columns of indicia for the game are, for example, arranged as visually spinable reels. In certain embodiments a video display may be utilized to display the indicia. | 02-19-2009 |
20090062017 | BROWSER MANAGER, GAMING MACHINE, GAMING NETWORK, AND SYSTEM - An integrated browser manager and networked gaming system that provides server based dynamic content onto a content display area of one or more gaming machines is disclosed. The system includes: a browser manager, one or more application servers connected to the browser manager by a server-to-server (S2S) server and S2S web service, and one or more gaming machines are connected to the browser manager by a game-to-server (G2S) server and G2S web service. The browser manager includes a user interface application and a core service, wherein the user interface application generates a user interface display on a user control station. Each gaming machine includes a network interface to receive external content from the application server via the browser manager, and a content display area for displaying the external content. | 03-05-2009 |
20090069092 | GAMING SYSTEM WITH TOURNAMENT COMMUNICATION PROTOCOLS - Networked gaming systems and the communication protocols for presenting a network-based games or network-based tournament games are disclosed herein. According to one embodiment, the gaming system includes a plurality of gaming devices in communication with a tournament server. Each gaming device includes a base game and a secondary device having a display and a processor. The secondary device is operatively associated with the gaming device, and the secondary device enables a player to play a tournament game that is presented amongst one or more of the plurality of gaming devices. The secondary device is in communication with the tournament server through web service protocols. The tournament controller sends and receives player-related data and tournament-related data to and from one or more of the secondary devices participating in the tournament game. | 03-12-2009 |
20090069093 | GAMING SYSTEM WITH TOURNAMENT COMMUNICATION PROTOCOLS AND METHODS - Various methods for managing a tournament game in a gaming system are disclosed herein. According to one method, a player is identified at a gaming device. After the player is identified, the player interface unit receives player-related and tournament-related data from the tournament server, in which the player interface unit and the tournament server communicate via a web service protocol. The player unit interface increments a tournament counter in response to play of the base game, and play of the tournament game is initiated when the tournament counter reaches a predetermined value. | 03-12-2009 |
20090093309 | GAMING BROWSER MANAGER CLIENT SYSTEM AND METHOD - A browser manager server is able to initialize and configure one or more browser windows on a gaming device display screen. The browser manager has the ability to configure specific URLs for each browser window, configure and Z-order depth for each window, set window size and position, and call functions on the browser pages. A browser client side application on a gaming device is capable of creating multiple windows on an electronic gaming device and responding to said server configuration or browser message commands. | 04-09-2009 |
20090104960 | TOURNAMENT GAMING SYSTEMS AND METHODS - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one method, a player tracking card is received at a gaming device. Tournament entry points are incremented as the base game is played. In one embodiment, tournament entry points are based on a predetermined percentage of a player's wager for base game play. The player is presented with one or more tournament games for play when the player has accumulated a sufficient number of tournament entry points. A tournament game selected by the player is initiated on a secondary display of the gaming device. In one embodiment, the secondary device has an embedded processor that is separate and distinct from a main processor of the gaming device. Once the tournament game is initiated, the player is presented with the option to have the tournament game automatically played. Accordingly, a player is able to play the base game while the tournament game is automatically played on the secondary display. | 04-23-2009 |
20090104987 | TOURNAMENT GAMING SYSTEMS, GAMING DEVICES AND METHODS - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming device provides a base game in a normal, non-tournament mode, and the player's eligibility to play a tournament game is also determined. An eligible player is prompted to select a desired tournament game from a list of available tournaments while base game is in the normal, non-tournament mode. In response to the player's selection of a tournament game, the gaming device is reconfigured from the normal mode to a tournament mode. The gaming device processes game play in the tournament mode and creates a final tournament score for the player. At the conclusion of the tournament game on the gaming device, the gaming device is reconfigured into the normal, non-tournament mode. | 04-23-2009 |
20090115133 | GAME RELATED SYSTEMS, METHODS, AND ARTICLES THAT COMBINE VIRTUAL AND PHYSICAL ELEMENTS - Physical objects may be employed with a virtual game layout to enhance wager and non-wagered based gaming. Displays subsystems may provide a changeable or selectable virtual game layout with demarcations appropriate to a selected game. A sensor subsystem may detect physical aspects of game related pieces (e.g., playing cards, chips, markers, dice, spinners, tokens, tiles) as well as media (e.g., identity media, financial media). All gaming functions may occur through interaction with a playing surface, as well as functions such as order food, beverages and services. Automated tracking of players, dealers and games may be realized along with bonusing and promotions. | 05-07-2009 |
20090117994 | GAME RELATED SYSTEMS, METHODS, AND ARTICLES THAT COMBINE VIRTUAL AND PHYSICAL ELEMENTS - Physical objects may be employed with a virtual game layout to enhance wager and non-wagered based gaming. Displays subsystems may provide a changeable or selectable virtual game layout with demarcations appropriate to a selected game. A sensor subsystem may detect physical aspects of game related pieces (e.g., playing cards, chips, markers, dice, spinners, tokens, tiles) as well as media (e.g., identity media, financial media). All gaming functions may occur through interaction with a playing surface, as well as functions such as order food, beverages and services. Automated tracking of players, dealers and games may be realized along with bonusing and promotions. | 05-07-2009 |
20090118001 | GAME RELATED SYSTEMS, METHODS, AND ARTICLES THAT COMBINE VIRTUAL AND PHYSICAL ELEMENTS - Physical objects may be employed with a virtual game layout to enhance wager and non-wagered based gaming. Displays subsystems may provide a changeable or selectable virtual game layout with demarcations appropriate to a selected game. A sensor subsystem may detect physical aspects of game related pieces (e.g., playing cards, chips, markers, dice, spinners, tokens, tiles) as well as media (e.g., identity media, financial media). All gaming functions may occur through interaction with a playing surface, as well as functions such as order food, beverages and services. Automated tracking of players, dealers and games may be realized along with bonusing and promotions. | 05-07-2009 |
20090118005 | GAME RELATED SYSTEMS, METHODS, AND ARTICLES THAT COMBINE VIRTUAL AND PHYSICAL ELEMENTS - Physical objects may be employed with a virtual game layout to enhance wager and non-wagered based gaming. Displays subsystems may provide a changeable or selectable virtual game layout with demarcations appropriate to a selected game. A sensor subsystem may detect physical aspects of game related pieces (e.g., playing cards, chips, markers, dice, spinners, tokens, tiles) as well as media (e.g., identity media, financial media). All gaming functions may occur through interaction with a playing surface, as well as functions such as order food, beverages and services. Automated tracking of players, dealers and games may be realized along with bonusing and promotions. | 05-07-2009 |
20090118006 | GAME RELATED SYSTEMS, METHODS, AND ARTICLES THAT COMBINE VIRTUAL AND PHYSICAL ELEMENTS - Physical objects may be employed with a virtual game layout to enhance wager and non-wagered based gaming. Displays subsystems may provide a changeable or selectable virtual game layout with demarcations appropriate to a selected game. A sensor subsystem may detect physical aspects of game related pieces (e.g., playing cards, chips, markers, dice, spinners, tokens, tiles) as well as media (e.g., identity media, financial media). All gaming functions may occur through interaction with a playing surface, as well as functions such as order food, beverages and services. Automated tracking of players, dealers and games may be realized along with bonusing and promotions. | 05-07-2009 |
20090131142 | PLAYER GAMING CONSOLE, GAMING MACHINE, NETWORKED GAMING METHOD - Games, networked gaming systems, gaming machines and methods are disclosed that provide various player-centric games and rewards the casino patrons, as well as systems games, rewards, and tournaments to the casino patrons. | 05-21-2009 |
20090131143 | PLAYER GAMING CONSOLE, GAMING MACHINE, NETWORKED GAMING SYSTEM - Games, networked gaming systems, gaming machines and methods are disclosed that provide various player-centric games and rewards the casino patrons, as well as systems games, rewards, and tournaments to the casino patrons. | 05-21-2009 |
20090131175 | TOURNAMENT GAMING SYSTEMS - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming system for presenting tournament games includes a plurality of gaming devices in communication with a tournament server as well as a plurality of tournament displays positioned throughout a gaming establishment. Each gaming device is configured to enable concurrent play of a base game and an on-demand tournament game in which the on-demand tournament game is player initiated. The tournament server manages play of the on-demand tournament game, and the tournament server determines a location of active and eligible players for the on-demand tournament game. The plurality of tournament displays are positioned throughout a gaming establishment, and the tournament displays are also in communication with the tournament server. The tournament server sends tournament information to the tournament displays near the location of active and eligible players of the tournament game. | 05-21-2009 |
20090149253 | VIDEO SWITCHER AND TOUCH ROUTER METHOD FOR A GAMING MACHINE - A gaming method for presenting both gaming content based video signals and secondary video signals over a single display using a Display Manager is disclosed. The Display Manager is placed between the Master Gaming Controller and its Main Game Display and any Secondary Display and between the Player Tracking Unit connected to the casino system network (e.g., player tracking device) and its System display. The Display Manager receives one or more video signals from the Master Gaming Controller and one or more video signals from the system device and displays one or multiple video signals on one or more shared displays. One of video signals may be presented alone on one of the displays, with the other signal absent from that shared display, or multiple signals may be simultaneously displayed on one of the shared displays. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. Also, the overlaid signal may provide different levels of transparency in different areas of the display, effectively superimposing an image on top of the background signal. The Display Manager receives commands from a device, directing it how to split, overlay, superimpose, and otherwise share the display among the video input signals. | 06-11-2009 |
20090149254 | VIDEO SWITCHER AND TOUCH ROUTER SYSTEM FOR A GAMING MACHINE - A Display Manager is placed between the Master Gaming Controller and its Main Game Display and any Secondary Display and between the Player Tracking Unit connected to the casino system network (e.g., player tracking device) and its System display. The Display Manager receives one or more video signals from the Master Gaming Controller and one or more video signals from the system device and displays one or multiple video signals on one or more shared displays. One of the video signals may be presented alone on one of the displays, with the other signal absent from that shared display, or multiple signals may be simultaneously displayed on one of the shared displays. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. Also, the overlaid signal may provide different levels of transparency in different areas of the display, effectively superimposing an image on top of the background signal. The Display Manager receives commands from a device, directing it how to split, overlay, superimpose, and otherwise share the display among the video input signals. | 06-11-2009 |
20090176565 | GAMING DEVICES FOR BIOMETRICALLY IDENTIFYING A PLAYER - Various systems, gaming devices, and methods for biometrically identifying a player are disclosed herein. The capture of the biometric information is undisclosed to the player. The captured biometric information may be used to verifying a player's age, prevent underage gambling, promote responsible gaming, authorize and/or authenticate an electronic funds transfer. The biometric information may also be used to provide player-centric gaming. The player's preferences are associated with the biometric information, and a gaming device is reconfigured to the player's preferences once the player's biometric information is obtained at the gaming device. | 07-09-2009 |
20090176566 | METHODS FOR BIOMETRICALLY IDENTIFYING A PLAYER - Various systems, gaming devices, and methods for biometrically identifying a player are disclosed herein. The capture of the biometric information is undisclosed to the player. The captured biometric information may be used to verifying a player's age, prevent underage gambling, promote responsible gaming, authorize and/or authenticate an electronic funds transfer. The biometric information may also be used to provide player-centric gaming. The player's preferences are associated with the biometric information, and a gaming device is reconfigured to the player's preferences once the player's biometric information is obtained at the gaming device. | 07-09-2009 |
20090186699 | NETWORK GAMING SYSTEM - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 07-23-2009 |
20090197671 | Networked gaming system communication protocols and methods - A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims. | 08-06-2009 |
20090209350 | BROWSER MANAGER, GAMING MACHINE, GAMING NETWORK, AND METHOD - An integrated browser manager and networked gaming method for providing server based dynamic content onto a content display area of one or more gaming machines is disclosed. The method includes: receiving incoming message queues, and after message receipt, processing the message and sending back reply message, if needed; converting incoming messages to a browser manager message with respect to browser manager schema and processing the commands; validating incoming message data with the available data in a database and if any inconsistent data found, building and sending a negative acknowledgement response back to a client; saving command data information that is determined to relevant tables in the database; logging information messages and error messages to log file; logging incoming and outgoing messages to log files, wherein messages are logged to a message log file, wherein a data table stores information about commands received, commands processed, commands sent to gaming machines, and responses received from gaming machines; and enabling an ID provider class to generate the required new ID from ID provider data table by incrementing the relevant key id based on category and key name. | 08-20-2009 |
20090227363 | Networked gaming system communication protocols and methods - A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims. | 09-10-2009 |
20090258697 | GAMING MACHINE HAVING A CURVED DISPLAY WITH A VIDEO SWITCHER AND TOUCH ROUTER SYSTEM - Gaming machines projecting video images onto a curved display are disclosed herein. A Display Manager receives one or more video signals from a Master Gaming Controller and one or more video signals from the system device and displays one or multiple video signals on the curved display. The Display Manager sends the multiple video signals to a digital light emitting projector which projects the multiple video signals simultaneously on the curved display. The curved display may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. The Display Manager receives commands from a device, directing it how to split, overlay, superimpose, and otherwise share the display among the video input signals. | 10-15-2009 |
20090270174 | Networked gaming system communication protocols and methods - A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims. | 10-29-2009 |
20090275399 | METHOD AND SYSTEM FOR DYNAMICALLY AWARDING BONUS POINTS - A player of an enhanced game receives a bonus for playing the enhanced game and a chance for an additional extra award. The additional extra award may be based on one or more factors: the actual game title of the game being played by the player, the rate of gameplay by the player, the rate of gain/loss for an entity different from the player, a rate of gain/loss for the player, or the like. Gameplay and player data may be gathered and a dynamic bonusing system may reconfigure a gaming machine being played by the player based at least on the gathered data. | 11-05-2009 |
20100113140 | Gesture Enhanced Input Device - Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display subsystem, a sensor subsystem, and one or more computing subsystems. The display subsystem is configured to display images related to one or more games to be played on at least a first game playing surface. The images include a virtual game layout having a number of demarcations of at least one area associated with the play of the one or more games. The sensor subsystem is configured to detect at least one physical aspect of at least one game related piece when the game related piece is at least proximate the virtual game layout. The one or more computing subsystems communicatively coupled to the display subsystem to control the images displayed by the display subsystem. Additionally, one or more computing subsystems are communicatively coupled to the sensor subsystem to receive information indicative of the at least one physical aspect of the game related piece sensed by the sensor subsystem. The sensor subsystem is configured to detect multiple touch gestures, wherein gestures include simultaneous touches by multiple fingers, consecutive touches by a single finger, touching and sliding of a finger, touching and sliding of multiple fingers, and combinations thereof. | 05-06-2010 |
20100240448 | POWER WINNERS PROCESSING SYSTEM AND METHOD - A system and method is disclosed for running an automated campaign for progressive games. The system automatically awards a maximum amount of progressive prizes set by the casino during a progressive prize time to multiple progressive winners. | 09-23-2010 |
20110077069 | APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines. | 03-31-2011 |
20110117997 | APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines. | 05-19-2011 |
20110124392 | APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines. | 05-26-2011 |
20110269533 | GRAPHICAL USER INTERFACE FOR PROVIDING GAMING AND PRIZE REDEMPTION CAPABILITIES - A graphical user interface for allowing play of a game that is “prize-enabled” is disclosed. A frame is shown to include a first display for depicting a current amount of available credits of a particular user based on the user identification code. A second display is provided for depicting a number of prize credits that are currently awarded to the user. Also positioned on the frame is a third display for indicating either a point-to prize credit conversion table, a list of possible prizes, or a list of high scores. The frame is also equipped with links including a select game link for allowing selection of a game to play and buy credits links for purchasing additional game credits. Links are provided for linking to the prize redemption user interface of the prize database server. Positioned in the frame is a game interface that is to be executed. | 11-03-2011 |
20110269534 | SYSTEM GAMING - A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 11-03-2011 |
20110269535 | SYSTEM GAMING - A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 11-03-2011 |
20110269545 | SYSTEM GAMING - A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 11-03-2011 |
20110269549 | SYSTEM GAMING - A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 11-03-2011 |
20110269550 | SYSTEM GAMING - A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 11-03-2011 |
20110270425 | SYSTEM GAMING - A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 11-03-2011 |
20110281654 | SYSTEM GAMING - A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 11-17-2011 |
20110306416 | SUPERSTITIOUS GESTURE INFLUENCED GAMEPLAY - Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display system, a sensor system, a feedback system, and one or more computing systems. The sensor system is configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout. During play of the base game, when a player makes a touch gesture the touch gesture is evaluated as either a direct gameplay touch gesture or an indirect gameplay touch gesture. Each direct gameplay touch gesture relates directly to reaching an outcome of a current game. Each indirect gameplay touch gesture may be associated with a feedback system that responds to the indirect gameplay touch gestures by the player with visual, audio, and/or tactile feedback. The feedback system enables indirect gameplay touch gestures by the player to altered game parameters by modifying a hit frequency and corresponding prize pay range, enabling the player to indirectly modify the hit frequency and prize pay range by making indirect gameplay touch gestures. The sensor system is configured to detect multiple touch gestures, wherein gestures include simultaneous touches by multiple fingers, consecutive touches by a single finger, touching and sliding of a finger, touching and sliding of multiple fingers, and combinations thereof. | 12-15-2011 |
20120004746 | SYSTEM GAMING - A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 01-05-2012 |
20120004747 | SYSTEM GAMING - A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 01-05-2012 |
20120015700 | APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines. | 01-19-2012 |
20120015708 | METHODS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are disclosed which teach a method for playing a game comprising initiating a game play, displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, selecting a subset of the first plurality of indicia taken along one or more columns, displaying a second plurality of indicia which includes the selected subset of the first plurality of indicia, achieving an award at least as large as the largest award associated with the plurality of paylines. A payline can be selectively displayed to the user. Legal tender, a token, and a non-legal tender prize are non-limiting examples of the kinds of awards that may be awarded. The columns of indicia for the game are, for example, arranged as visually spinable reels. In certain embodiments a video display may be utilized to display the indicia. | 01-19-2012 |
20120058818 | SYSTEM GAMING - A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 03-08-2012 |
20120064965 | NETWORK GAMING SYSTEM - A method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system is disclosed. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e., web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system. | 03-15-2012 |
20120077570 | SYSTEM GAMING - A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 03-29-2012 |
20120077575 | METHOD FOR PROVIDING NETWORK GAMING SYSTEM - A method for providing a network gaming system is disclosed. The method comprises receiving a request at a server from a user for credits, wherein the credits are usable within the network gaming system; depositing the credits into an account of the user; receiving a second request for an object available within the network gaming system; and debiting the account of the user by an amount equal to a value assigned to the object. | 03-29-2012 |
20120088571 | SYSTEM GAMING - A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 04-12-2012 |
20120088572 | SYSTEM GAMING - A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 04-12-2012 |
20120108323 | SYSTEM GAMING - A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 05-03-2012 |
20120108345 | NETWORK GAMING SYSTEM - A gaming system is disclosed that provides an opportunity to win a prize in response to game play, each game being played in exchange for monetary input. The gaming system includes a game server and a plurality of game units connected via a network. The game server stores one or more games. The game units each include a web browser. The game system enables a player to receive a prize at a game unit in response to winning game play. The gaming system enables game units to request games from the game server over the network. The games may be downloaded over the network from the game server to the requesting game unit to be executed at the game unit and to be displayed in one or more web browsers. | 05-03-2012 |
20120109344 | SYSTEM GAMING - A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 05-03-2012 |
20120118947 | System and Method for Assisted Maintenance in a Gaming Machine Using a Mobile Device - Disclosed is a method for enabling a technician to open a door of a gaming machine without needing a physical key using a gaming system having a biometric controlled door lock. The method includes: enabling the technician to scan a barcode on the gaming machine using a camera on a mobile device; sending the image of the barcode via a network to a server; determining a gaming machine ID using the barcode decoding module, wherein the gaming machine ID is used by a gaming machine ID database to determine which gaming machine has been scanned; enabling a picture to be taken of a technician that has presented itself to the camera of the mobile device; transmitting the picture of the technician; using facial recognition software to identify the technician and authorize the technician's corresponding employee ID; receiving a mobile device identifier that is transmitted from the mobile device to the biometric lock component; enabling receipt of a technician's personal identification number that is transmitted from the mobile device to the biometric lock component; after the gaming machine receives an unlock signal, causing the door solenoid to unlock the door; wherein four credentials are passed to the biometric lock component to unlock the door solenoid, the four credentials including the employee ID, the mobile device identifier, the gaming machine ID, and the technician's personal identification number. | 05-17-2012 |
20120122528 | SYSTEM AND METHOD FOR AUGMENTED REALITY GAMING USING A MOBILE DEVICE - Disclosed is a method for enabling a user in an augmented reality gaming venue to use an augmented reality gaming venue component and a mobile device to find a particular game or gaming machine. The method includes: controlling a camera on the mobile device using the augmented reality gaming venue component, once the component is activated; determining the location of the mobile device; determining the orientation of the mobile device; querying a casino management system to retrieve data for the augmented reality gaming venue; generating a list of gaming machines and other objects currently visible to the camera; rendering a camera-captured image on a display of the mobile device; and overlaying icons on the image for each visible object to display additional visual information to a user on the display of the mobile device in response to the user aiming the mobile device at gaming machines or other objects of interest in the augmented reality gaming venue. | 05-17-2012 |
20120122553 | SYSTEM AND METHOD FOR GAMES HAVING A SKILL-BASED COMPONENT - Disclosed are games, gaming machines, gaming systems and methods including a predetermined award presented in a manner in which a player's skill at the game appears to affect the amount of the award without actually having an effect on its amount. | 05-17-2012 |
20120122558 | System and Method for Bonus Gaming Using a Mobile Device - Disclosed is a method for enabling a player to use a mobile bonus feature system and a mobile device to become eligible for mobile promotions in addition to prizes or awards offered by a game on an underlying gaming machine. The method includes: enabling enrollment in the mobile bonus feature system; displaying a list of mobile promotions associated with games on underlying gaming machines; enabling selection of a mobile promotion and an associated game on an underlying gaming machine; once the player meets criteria of the mobile promotion on the underlying gaming machine, enabling the player to use a camera of the mobile device, which is controlled by the mobile bonus feature system, to take a photo of a game result that satisfies the mobile promotion; securely transmitting the photo of the game result to a web service; analyzing the photo of the game result to confirm the player has met the criteria of the mobile promotion; and once confirmed, awarding the player a bonus associated with the mobile promotion. | 05-17-2012 |
20120172134 | BROWSER MANAGER, GAMING MACHINE, GAMING NETWORK, AND SYSTEM - An integrated browser manager and networked gaming system that provides server based dynamic content onto a content display area of one or more gaming machines is disclosed. The system includes: a browser manager, one or more application servers connected to the browser manager by a server-to-server (S2S) server and S2S web service, and one or more gaming machines are connected to the browser manager by a game-to-server (G2S) server and G2S web service. The browser manager includes a user interface application and a core service, wherein the user interface application generates a user interface display on a user control station. Each gaming machine includes a network interface to receive external content from the application server via the browser manager, and a content display area for displaying the external content. | 07-05-2012 |
20120196670 | NETWORK GAMING SYSTEM - A gaming system is disclosed that provides an opportunity to win a prize in response to game play, each game being played in exchange for monetary input. The gaming system includes a game server and a plurality of game units connected via a network. The game units each include a web browser. The game system enables a player to receive a prize at a casino game unit in response to winning game play, wherein the prize comprises a physical prize, coins, cash, or a ticket voucher for a physical prize, coins, or cash. The gaming system enables game units to request games from the game server over the network. The games may be downloaded over the network from the game server to the requesting game unit to be executed at the game unit and to be displayed in one or more web browsers. | 08-02-2012 |
20120202589 | System and Method for Providing a Bonus With Multiple Remote Inputs - A system for providing a bonus with multiple remote inputs includes a bonus machine and at least one remote device. The bonus machine includes a game capable of providing a player with an award and maintains a bonus value. The remote device is independent of the bonus machine and transmits information associated with an event which can influence the bonus value. A method for providing a bonus with multiple remote inputs includes providing a first bonus machine having a bonus value and at least one game capable of providing a player with an award, providing a remote device, and communicating information from the remote device to the first bonus machine which can influence the bonus value. | 08-09-2012 |
20120214579 | SYSTEM FOR IMPLEMENTING LOSS LIMITS - A loss limit system and method automatically tracks a player's entry and cash play, and does not allow them to play more than an allotted dollar amount during a given time frame or lose more than the established limit. Typically, excursions of play sessions are set up by day. Play is tracked at gaming machines and locked from all other play during card in at a machine. No other play is allowed at gaming machines, auto table rating systems or open table ratings, purchase of tokens, unless buy-in has not reached the loss limit for the session. At rollover, players are allowed to play again until they meet the same criteria for loss limit. | 08-23-2012 |
20120220360 | GAMING MACHINE HAVING A CURVED DISPLAY WITH A VIDEO SWITCHER AND TOUCH ROUTER SYSTEM - Gaming machines projecting video images onto a curved display are disclosed herein. A display manager receives one or more video signals from a controller and one or more video signals from the system device and displays one or multiple video signals on the curved display. The display manager sends the multiple video signals to a projector which projects the multiple video signals on the curved display. The curved display may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. The display manager the video signals regarding how to split, overlay, superimpose, and otherwise share the display among the video input signals. | 08-30-2012 |
20120258803 | VIDEO SWITCHER AND TOUCH ROUTER METHOD FOR A GAMING MACHINE - A gaming method for presenting both gaming content based video signals and secondary video signals over a single display using a Display Manager is disclosed. The Display Manager receives one or more video signals from a Gaming Controller and one or more video signals from a system device, and then displays one or multiple video signals on one or more shared displays. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. The Display Manager splits, overlays, superimposes, or otherwise shares the display among the video input signals. A touch router device interprets touches at a touch screen shared display to transform coordinates to enable interpretation of the player's touch inputs. | 10-11-2012 |
20120264506 | METHOD AND SYSTEM FOR PROVIDING A NETWORK GAMING SYSTEM - A method and system for providing a network gaming system is disclosed. The system comprises at least one database server accessible through a wide area network for storing account information for the users, the database server being configured for communicating with at least one game server supporting at least one game on a client, for providing at least a portion of the account information to the game server upon receiving a user identification from the game server, and for updating the account information by the at least one database server upon receiving an update from the game server either during or after completion of a game play by one the users. | 10-18-2012 |
20120302310 | TOURNAMENT QUALIFICATION & CHARACTERISTICS IN A GAMING SYSTEM - A gaming system is disclosed that provides game play in a tournament in exchange for monetary input per game played. The gaming system includes: a game server, a plurality of game units, and a tournament administration controller. Each game unit is a game of chance or other game that does not rely primarily on the skill of the player. The casino-based game units enable the play of linked wheel games. The tournament administration controller enables an operator to designate tournament characteristics. | 11-29-2012 |
20120302330 | PROGRESSIVE CONTROLLER AND TCP/IP IN A GAMING SYSTEM - A gaming system is disclosed herein that provides game play in exchange for monetary input per game played. The gaming system includes: a game server, a plurality of game units connected to the game server via a network, and a progressive controller. The progressive controller enables time based progressive gaming in which a progressive award is incremented by time unit. The progressive controller manages the progressive award that is incremented over time at random intervals rather than being incremented by coin input. | 11-29-2012 |
20130012280 | METHOD AND INTERFACE FOR NETWORK GAMING - A method and interface for a network gaming system is disclosed. The invention includes a method for providing a game interface for a multi-player game accessible over a wide area network by a plurality of users. This method comprises transmitting an identification of a user over a wide area network to a database server; retrieving a number of units associated with the user from the database server; executing a game on a display; indicating on the display the number of units associated with the user; updating on the display the number of units granted to the user based on a game activity of the user; depicting a link on the display for allowing use of the units by the user; and deducting from the number of units the specified member of units responsive to the use of the units by the user. | 01-10-2013 |
20130012305 | METHOD FOR PROVIDING GAMES OVER A WIDE AREA NETWORK - A method for providing games over a wide area network is disclosed. The invention includes several methods for providing at least one game accessible over a wide area network by a plurality of users. One method comprises receiving a request from a user to play a game, the request comprising an identification of the user; verifying that the user is eligible to play the game; receiving a payment method from the user; and enabling the game responsive to completing the steps verifying that the user is eligible and receiving a payment method. | 01-10-2013 |
20130029745 | AFFILIATED GAMING SYSTEM AND METHOD - A system and method for providing a secondary gaming feature across affiliated properties, which includes enabling secondary game elements based upon based upon the wagering activity of the player at a base game. When the elements have been enabled a winning or losing outcome for the secondary game may be derived. In certain embodiments the player may select from one or more secondary games. The player may wager upon the secondary game using promotional funds. The secondary game may be a progressive game whose prize is funded based upon player wagering activity. | 01-31-2013 |
20130029747 | GAMING MACHINE HAVING VIDEO STEPPER DISPLAYS - Various embodiments are directed to converting a conventional video-based gaming machine into a mechanical reel gaming machine with physically-spinning stepper reels having video displays affixed thereto. The repurposed gaming machine does not need any further approval by a government regulator because the existing video game software is not changed. In other embodiments, a mechanical reel-based gaming machine is upgraded to provide physically-spinning stepper reels having video displays affixed thereto. | 01-31-2013 |
20130029748 | GAMING MACHINE WITH MECHANICAL REELS HAVING FLEXIBLE DISPLAYS - Various embodiments are directed to converting a conventional video-based gaming machine into a mechanical reel gaming machine with physically-spinning stepper reels having video displays affixed thereto. The repurposed gaming machine does not need any further approval by a government regulator because the existing video game software is not changed. In other embodiments, a mechanical reel-based gaming machine is upgraded to provide physically-spinning stepper reels having video displays affixed thereto. | 01-31-2013 |
20130123006 | TOURNAMENT GAMING SYSTEMS - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming system for presenting tournament games includes a plurality of gaming devices in communication with a tournament server as well as a plurality of tournament displays positioned throughout a gaming establishment. Each gaming device is configured to enable concurrent play of a base game and on-demand tournament games in which the on-demand tournament games are player initiated. The tournament server manages play of the on-demand tournament games. The plurality of tournament displays are positioned throughout a gaming establishment, and the tournament displays are also in communication with the tournament server. | 05-16-2013 |
20130123010 | VIDEO SWITCHER AND TOUCH ROUTER METHOD FOR MULTI-LAYER DISPLAYS - A gaming method for presenting both gaming content based video signals and secondary video signals over a multi-layer touch screen display using a multiple Display Manager system is disclosed. First and second display managers are configured to receive game content video signals from a gaming controller and secondary video signals from a secondary video source. The first display manager is in communication with a front layer of the touch screen display and the second display manager is in communication with a back layer of the touch screen display. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency. A touch router device interprets touches at a touch screen shared display to transform coordinates to enable interpretation of the player's touch inputs. | 05-16-2013 |
20130165196 | APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines. | 06-27-2013 |
20130165219 | Progressive Game and Processing System Thereof - A progressive game is implemented on a gaming system, wherein the gaming system includes one or more gaming machines connected to a game server, and wherein the progressive game has a progressive prize value that increases according to a progressive prize growth rate. The progressive game includes a selectable targeted progressive prize value, a selectable targeted progressive prize time, and one or more enticement factors. The progressive prize growth rate is calculated using the selectable targeted progressive prize value, the selectable targeted progressive prize time, and the one or more enticement factors. The selectable targeted progressive prize time is used to calculate the predetermined time period for testing for a progressive prize win. If a progressive prize win has not been identified, the progressive prize value is incremented by the progressive prize growth rate. If a progressive prize win has been identified, one or more winners are determined. | 06-27-2013 |
20130178279 | PROGRESSIVE CONTROLLER AND TCP/IP IN A GAMING SYSTEM - A gaming system is disclosed herein that provides game play in exchange for monetary input per game played. The gaming system includes: a game server, a plurality of game units connected to the game server via a network, and a progressive controller. The progressive controller enables time based progressive gaming in which a progressive award is incremented by time unit. The progressive controller manages the progressive award that is incremented over time at intervals rather than being incremented by coin input. In one embodiment, the time intervals are random. In another embodiment, the incrementing intervals are calculated during the course of a game to produce a dynamic progressive increment rate. In still another embodiment, communication with the game server is only required once at a beginning of a game to downloading an incrementing rate and the progressive award. | 07-11-2013 |
20130196760 | GAMING BROWSER MANAGER CLIENT SYSTEM AND METHOD - A window manager server is able to initialize and configure one or more windows on a gaming device display screen. The window manager has the ability to configure specific URLs for each window, configure and Z-order depth for each window, set window size and position, and call functions on the pages. A client side application on a gaming device is capable of creating multiple windows on an electronic gaming device and responding to said server configuration or window message commands. | 08-01-2013 |
20130210523 | SYSTEM AND METHOD FOR AUGMENTED REALITY USING A PLAYER CARD - Disclosed is a method of displaying augmented reality gaming information associated with a player card using mobile device in an augmented reality gaming system. In one embodiment, the method includes: enabling a user to view a live image of a player card through a display of a mobile device; acquiring player identification information from the player card; sending the player identification information via a network to a server; retrieving player specific information from the server using the mobile device; and displaying the player specific information in conjunction with the player card when viewing the player card through the display of the mobile device using augmented reality. | 08-15-2013 |
20130217482 | NETWORK GAMING SYSTEM - A method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system is disclosed. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e., web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system. | 08-22-2013 |
20130301884 | SYSTEM AND METHOD FOR ASSISTED MAINTENANCE IN A GAMING MACHINE USING A MOBILE DEVICE - A gaming system is disclosed for enabling a technician to open a door of a gaming machine without needing a physical key having a biometric controlled door lock. The system comprising: one or more gaming machines each having a door, a server connected to the one or more gaming machines via a network, and one or more mobile devices. The server stores a code decoding module for determining a gaming machine identifier (ID). The gaming machine ID is used by a gaming machine ID database to determine which gaming machine has been scanned. Each mobile device enables a technician to scan a code on the gaming machine using the camera on the mobile device. The mobile device transmits a mobile device identifier and a technician's personal identification number, after which the door unlocks after the gaming machine receives an unlock signal. | 11-14-2013 |
20130310167 | TOURNAMENT GAMING SYSTEMS, GAMING DEVICES, AND METHODS - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming device provides a base game in a normal, non-tournament mode, and the player's eligibility to play a tournament game is also determined. An eligible player is prompted to select a desired tournament game from a list of available tournaments while base game is in the normal, non-tournament mode. In response to the player's selection of a tournament game, the gaming device is reconfigured from the normal mode to a tournament mode. The gaming device processes game play in the tournament mode and creates a final tournament score for the player. | 11-21-2013 |
20130310179 | VIDEO SWITCHER AND TOUCH ROUTER SYSTEM FOR A GAMING MACHINE - A gaming system is disclosed for presenting both game content and secondary content on a single display. The gaming system includes: a touch screen game display configured to display content, a gaming controller configured to generate game content, and a secondary controller configured to generate secondary content. The display manager scales at least one of the game content and the secondary content to an altered size, enabling the game content from the gaming controller to be rendered with the secondary content from the secondary controller on the touch screen game display. The gaming system also includes a coordinate transformation calculation device that receives coordinates from an input on the touch screen game display and accommodates any scaling or shifting performed on at least one of the game content and the secondary content to determine transformed coordinates corresponding to the altered size of the rendered content. | 11-21-2013 |
20130331163 | APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines. | 12-12-2013 |
20130337898 | SYSTEM GAMING - A disclosed method provides for tournament gaming. The method comprises: allowing a wager on non-modified base game in normal mode and awarding pay table prize for a winning event on said base game; monitoring said base game wager and win data; processing a calculated normalized tournament score using said monitored data spanning multiple base game plays; and providing a tournament game and awarding a tournament prize to at least one tournament winner; wherein the tournament score calculation also uses the theoretical payout percentage for the base game in determining player ranking. | 12-19-2013 |
20130337914 | TOURNAMENT GAMING SYSTEMS AND METHODS - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. Accordingly, one method includes: incrementing tournament entry points based on a predetermined percentage of a player's wager for base game play; presenting the player with two or more tournament games for play, wherein the player selects multiple tournament games from the two or more tournament games for immediate initiation of tournament game play on demand, and wherein the tournament games are separate from the base game; and initiating the tournament games, using a processor, selected by the player on a secondary display of the gaming device, the secondary display using an embedded processor that is separate and distinct from a main processor of the gaming device. | 12-19-2013 |
20140004929 | NETWORK GAMING SYSTEM | 01-02-2014 |
20140018175 | WIRELESS GAMING NETWORK - The disclosed embodiments provide a gaming system that provides an opportunity to win a prize, in response to game play. The gaming system includes a game server and a plurality of game units connected to the game server over a network. In one aspect, the gaming system enables real-time game play on the game units via the network connection to the game server. The gaming system enables one or more games to be downloaded over the network from the game server to one or more gaming units. Notably, a game that is downloaded to a gaming unit is stored and executed locally by a processor of the gaming unit without requiring further interaction with the server to operate the game. | 01-16-2014 |
20140045582 | SYSTEM AND METHOD FOR BONUS GAMING USING A MOBILE DEVICE - Disclosed is a method for enabling a player to use a mobile bonus feature system and a mobile device to become eligible for mobile promotions in addition to prizes or awards offered by a game on an underlying gaming machine. The method includes: enabling selection of a mobile promotion and an associated game on an underlying gaming machine; once the player meets criteria of the mobile promotion on the underlying gaming machine, enabling the player to use a camera of the mobile device to take a photo of a game result that satisfies the mobile promotion; analyzing the photo of the game result to confirm the player has met the criteria of the mobile promotion; and once confirmed, awarding the player a bonus associated with the mobile promotion. | 02-13-2014 |
20140066205 | METHOD AND INTERFACE FOR NETWORK GAMING - A method and interface for advertising in a software application accessible over a computer network by a plurality of users is disclosed. A software application is executed on a display interface for interaction by a user and an advertisement is provided for display to the user on the display interface during the interaction of the user with the software application, wherein a content of the advertisement corresponds to the interaction of the user with the display interface. | 03-06-2014 |
20140094272 | System and Method for Cross Platform Persistent Gaming Sessions Using a Mobile Device - Disclosed is a method for enabling cross platform persistent gaming sessions using a mobile device in a system that includes a game server, a network, one or more gaming machines, and one or more mobile devices. The method includes: associating a player's mobile device with one of the one or more gaming machines at which the player has a gaming session; presenting a player with an option to move their gaming experience to their mobile device when the player leaves the associated gaming machine if a gaming session is in progress; enabling the player to use its mobile device to continue playing a game after the player has left a proximity of the associated gaming machine by transferring the game from the associated gaming machine to the player's mobile device; and enabling transfer of funds between the associated gaming machine and the players' mobile device. | 04-03-2014 |
20140094298 | Multigame Action Button Deck In a Concurrent Gaming System - A multi-game action button deck in a concurrent gaming system is disclosed. The system includes at least one gaming machine in communication with a game server via a network, a display manager, a multi-game action button, and a touch sensor. The display manager is configured to display content related to one or more games to be played on the display areas of the gaming machine, wherein the content includes at least one game display area and a virtual button deck display area associated with each game. The display manager resizes and repositions the streaming video content on the display areas of the gaming machine depending on the game themes that are selected and the number of games that are selected. The multi-game action button is displayed on the virtual button deck, wherein the multi-game action button has multiple touch areas to control different combinations of games. | 04-03-2014 |
20140121014 | SYSTEM GAMING - A method of operating a gaming system is disclosed. The method includes: enabling, using one or more processors, play of a first game on a gaming machine; enabling, using one or more processors, play of a second game on a user interface that is operatively coupled to the gaming machine, wherein the gaming system enables a player to choose which bonus game to play out of a plurality of bonus games independent of player ranking and bonus level, wherein each of the plurality of bonus games may be initiated on demand, wherein once the player chooses the bonus game to play on demand, the chosen bonus game is presented to the player via the player tracking user interface; and enabling, using one or more processors, wherein the gaming system enables a player to activate the second game displayed on the user interface. | 05-01-2014 |
20140135107 | SYSTEM GAMING - A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 05-15-2014 |
20140155167 | VIDEO SWITCHER AND TOUICH ROUTER METHOD FOR A GAMING MACHINE - A method is described for presenting video signals from a first video source and one or more second video sources on a single touch screen display. The method includes: enabling display of primary content from a first video signal and secondary content from a second video signal on the touch screen display, using a display manager, in an adjacent or overlapping condition by scaling or shifting one of the first video signal(s) or the second video signal(s) to alter the size and to render the first video signal with the second video signal(s); and calculating a coordinate transformation, using a touch router device, on coordinates received from the touch screen display that correspond to the presentation at the touch screen display of the video signals and to accommodate any scaling or shifting performed on the first video signal(s) or the second video signal(s). | 06-05-2014 |
20140171197 | SYSTEM GAMING - A system for enabling tournament gaming provides a plurality of gaming machines and a tournament controller in communication with the gaming machines. At least a first gaming machine enables play of a first base game and at least a second gaming machine enables play of a second base game. The first base game has a first set of parameters and the second base game has a second set of parameters. The first base game with the first set of parameters is a different game theme from the second base game with the second set of parameters. The base game play data from each gaming machine is converted into a normalized tournament score that is designed to substantially equalize differences resulting from the base games that have differing sets of parameters, wherein calculation of the normalized tournament score uses monitored data spanning multiple base game plays. | 06-19-2014 |
20140179390 | AFFILIATED GAMING SYSTEM AND METHOD - A system and method for providing a secondary gaming feature across affiliated properties, which includes enabling secondary game elements based upon based upon the wagering activity of the player at a base game. When the elements have been enabled a winning or losing outcome for the secondary game may be derived. In certain embodiments the player may select from one or more secondary games. The player may wager upon the secondary game using promotional funds. The secondary game may be a progressive game whose prize is funded based upon player wagering activity. | 06-26-2014 |
20140235320 | DYNAMIC PALPABLE CONTROLS FOR A GAMING DEVICE - Disclosed is a gaming machine touch screen system incorporating a flat transparent or nearly transparent layer that contains a series of active elements/actuators/chambers that enable a vertical displacement of the touch screen top surface. These active elements displace the top surface of the touch screen upon command of the gaming machine to provide features perceptible to the player's touch. | 08-21-2014 |
20140235342 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon several degrees of the motion parallax effect. | 08-21-2014 |
20140235343 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Devices and methods are set forth which provide for determination of relative movement between a user and a video display and for using that detected relative movement for applying a motion parallax effect to the display of video content and for applying or removing the motion parallax effect based upon a command such as an event occurring to the play of a video game. | 08-21-2014 |
20140235344 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon the motion parallax of the player to create a 3D effect. Issuance of a command may cause the display to go from the 2D display of content to content presented according to motion parallax. Further the intensity of the motion parallax effect may be presented and switched between a first and a lesser, second application. | 08-21-2014 |
20140235345 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect. | 08-21-2014 |
20140248953 | SYSTEM GAMING - A gaming system for displaying real-time pushed data of tournament scores is disclosed. The system includes a plurality of gaming machines connected to a network each having a display capable of presenting a game, wherein each gaming machine enables play of chat-based games. The system also includes a gaming server and a chat server that are connected to the network. The gaming server is in communication with the plurality of gaming machines via the network. The chat server pushes real-time tournament data to the first and second gaming machines for presenting tournament data and on the display to facilitate competition between the first and second gaming machines. | 09-04-2014 |
20140274344 | GAME RELATED SYSTEMS, METHODS, AND ARTICLES THAT COMBINE VIRTUAL AND PHYSICAL ELEMENTS - Disclosed are physical objects which may be employed with a virtual game layout to enhance wager and non-wagered based gaming. Display subsystems may provide a changeable or selectable virtual game layout with demarcations appropriate to a selected game. A sensor subsystem may detect physical aspects of game related pieces (e.g., playing cards, chips, markers, dice, spinners, tokens, tiles) as well as media (e.g., identity media, financial media). All gaming functions may occur through interaction with a playing surface, as well as functions such as ordering food, beverages and services. Automated tracking of players, dealers and games may be realized along with bonusing and promotions. | 09-18-2014 |
20140287820 | SYSTEM AND METHOD FOR GAMES HAVING A SKILL-BASED COMPONENT - Disclosed are games, gaming machines, gaming systems and methods including a predetermined award presented in a manner in which a player's skill at the game appears to affect the amount of the award without actually having an effect on its amount. | 09-25-2014 |
20140350704 | SYSTEM AND METHOD FOR AUGMENTED REALITY GAMING USING A MOBILE DEVICE - Disclosed is a method and system for preventing replay attacks for mobile promotions associated with gaming devices. Upon the occurrence of a promotion winning event such as a designated outcome of a game played on the gaming device the user, via a software application accessible to their mobile device, forwards images of the event to a server over a network. The server determines entitlement to the promotion and analyses data associated with the images and mobile device location and time to confirm that the event is new promotion winning event. Upon such confirmation an entitlement to the promotion is awarded to the user. The foregoing prevents unscrupulous users from logging multiple claims for the same promotion winning event. | 11-27-2014 |
20150057081 | VIDEO SWITCHER AND TOUCH ROUTER SYSTEM FOR A GAMING MACHINE - A gaming system is disclosed for presenting both game content and secondary content on a single display. The gaming system includes: a touch screen game display configured to display content, a gaming controller configured to generate game content, and a secondary controller configured to generate secondary content. The display manager scales at least one of the game content and the secondary content to an altered size, enabling the game content to be rendered with the secondary content on the touch screen game display. The gaming system also includes a coordinate transformation calculation device that receives coordinates from an input on the touch screen game display and accommodates any scaling or shifting performed on at least one of the game content and the secondary content to determine transformed coordinates corresponding to the altered size of the rendered content prior to routing the transformed coordinates to the proper gaming or secondary controller. | 02-26-2015 |
20150065233 | SYSTEM AND METHOD FOR DECOUPLED AND PLAYER SELECTABLE BONUS GAMES - Various embodiments are directed to gaming systems and methods including a bonus game that can be decoupled from base games and/or are player selectable. Bonus features can be added to existing games and player selection of progressive play can be provided. The method and system can further provide switching among possible links without dynamic reconfiguration. | 03-05-2015 |
20150065250 | SUPERSTITIOUS GESTURE ENHANCED GAMEPLAY SYSTEM - Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display system, a sensor system, a feedback system, and one or more computing systems. The sensor system is configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout. During play of the game, a player's touch gestures are evaluated as either a functional gameplay touch gesture or non-functional gameplay touch gestures. Each functional gameplay touch gesture relates directly to reaching an outcome of a current game. Each non-functional gameplay touch gesture may be associated with a feedback system that responds to the non-functional gameplay touch gestures by the player with visual, audio, tactile feedback or the altering of certain game parameters and displays, giving at least the impression that the non-functional gestures affect game outcomes. | 03-05-2015 |