Patent application number | Description | Published |
20090033663 | Surface shading of computer-generated object using multiple surfaces - Objects are modeled and rendered using multiple surfaces to provide attributes used in rendering. In some embodiments, a reference surface for an object is defined, e.g., using conventional modeling techniques. One or more auxiliary surfaces are associated with portions of the reference surface. Some of the surface attributes (e.g., color, surface normal, texture, lighting) are associated with the reference surface, while other attributes (e.g., transparency) are associated with the cards. To render an image, a ray associated with a pixel is traced to its intersection with the reference surface and to its intersection with one of the auxiliary surfaces. The attributes associated with the reference surface are determined based on the intersection point of the ray with the reference surface, and the attributes associated with the auxiliary surface are determined based on the intersection point of the ray with the auxiliary surface. | 02-05-2009 |
20090033673 | Rendering of shadows with hand-painted appearance - Shadows are rendered automatically with a hand-painted appearance. The shadow region is divided into a core and a penumbra. A core perturbation zone is defined between the core and penumbra and a penumbra perturbation zone is defined between the penumbra and an unshadowed region. Within each perturbation zone, a texture is applied to each pixel to map the pixel as being inside or outside the core or penumbra boundary, thereby defining a displaced core boundary and a displaced penumbra boundary. The displaced boundaries can be non-linear and discontinuous. When shadows are rendered using the displaced boundaries, a hand-painted appearance can result. An additional texture can be applied in the penumbra to further enhance the painted appearance. | 02-05-2009 |
20090033674 | Method and apparatus for graphically defining surface normal maps - A surface normal map of an object can be interactively modified to create brushstroke-like textures. In one embodiment, surface normal components along the x, y, and z axes (in object coordinate space) are mapped onto red, green, and blue color components. The object's surface is displayed in an editing interface (e.g., a painting program) with colors indicating the surface normals. The user can then modify the surface normals to achieve a desired look for the object. The modified surface normals are stored with the object-model data and are used in rendering the object, helping to create a painted appearance. | 02-05-2009 |
Patent application number | Description | Published |
20110202702 | METHOD AND SYSTEM FOR PCI HYBRID FUNCTION - A single root I/O virtualization (SR-IOV) capable peripheral component interconnect (PCI) device may be operable to configure resources to transparently operate in a non-SR-IOV environment utilizing a physical function (PF) and one or more hybrid functions (HFs). In instances when the SR-IOV capable PCI device is operating in a SR-IOV environment, the SR-IOV capable PCI device may expose a VF configuration space in the hybrid function to an associated PCI driver for configuring the hybrid function as a virtual function. In instances when the SR-IOV capable PCI device is operating in a non-SR-IOV environment, the SR-IOV capable PCI device may hide a SR-IOV extended header in the physical function from the associated PCI driver and expose a PF configuration space in the hybrid function to the associated PCI driver for configuring the hybrid function as a physical function. | 08-18-2011 |
20110213863 | METHOD AND SYSTEM FOR NIC-CENTRIC HYPER-CHANNEL DISTRIBUTED NETWORK MANAGEMENT - A server comprising a network interface controller (NIC) may be operable to determine network components and/or resources that may be utilized to create, modify and/or terminate a hyper-channel in a network fabric. A configuration for creating, modifying and/or terminating the hyper-channel may be initiated by the NIC based on knowledge of the network fabric up to the edge of network and each of the switches along a path of the hyper-channel may be instructed by the NIC to configure the hyper-channel. The configuration may also be initiated by the NIC based on knowledge of the network fabric up to a first hop and each of the switches along a path of the hyper-channel may then be allowed to configure the hyper-channel based on knowledge of the network fabric surrounding each of the switches. | 09-01-2011 |
20130124709 | METHOD AND SYSTEM FOR NIC-CENTRIC HYPER-CHANNEL DISTRIBUTED NETWORK MANAGEMENT - Various embodiments for hyper-channel management are disclosed. One such method is implemented by a network interface controller (NIC) residing in a server. This method involves determining a network component that is operable to create, modify, terminate, or any combination thereof, a hyper-channel. The hyper-channel corresponds to a logical abstraction of network resources associated with the server. The method also involves using the determined network component to manage the hyper-channel. | 05-16-2013 |