Patent application number | Description | Published |
20080197571 | Gaming method and gaming machine accepting side bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) dividing the predetermined number of the player's cards and the predetermined number of the banker's cards into two sets of cards respectively; (d) determining winning or losing of a game by comparing hands of the player's cards divided into two sets and hands of the banker's cards divided into two sets; (e) selecting cards out of the predetermined number of the player's cards, when determining the game is tied in the step (d) and the side BET is placed in the step (b); and (f) determining winning or losing of the game by comparing the hand of the player's cards selected in the step (e) with the hand of the same number of the banker's cards. | 08-21-2008 |
20080200227 | Gaming method and gaming machine accepting side bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) cumulatively accumulating a predetermined ratio of a side-BET currency value; (d) dividing the predetermined number of the player's cards and the predetermined number of the banker's cards into two sets of cards respectively; (e) determining winning or losing of a game by comparing hands of the player's cards divided into two sets and hands of the banker's cards divided into two sets; (f) selecting cards out of the predetermined number of the player's cards, when determining the game is tied in the step (e) and the side BET is placed in the step (b); (g) determining winning or losing of the game by comparing the hand of the player's cards selected in the step (f) with the hand of the same number of the banker's cards; and (h) offering a payout from a cumulatively stored currency value, when determining the player is a winner in the step (g). | 08-21-2008 |
20080200228 | Gaming method and gaming machine accepting side bet - A playing method of a card game according to the present invention comprises the steps of: (a) placing a side BET different from a normal BET; (b) executing a basic game following a basic rule in which winning or losing of the game is determined based on strength of hands or on height of a total of points allocated to respective cards; and (c) executing a special game following a special rule which is different from the basic rule in strength of hands or in points allocated to the respective cards, when it is determined that the basic game results in a tie or losing of a player and that the side BET is placed in the step (a). | 08-21-2008 |
20080200234 | SLOT MACHINE EXECUTING FREE GAME ACCORDING TO GAME OUTCOME OF SUB GAME - A slot machine executes a sub game during a base game, and executes a free game in response to a game outcome of the executed sub game. Specifically, the slot machine is configured to execute the sub game different from the base game during the base game when symbols arranged on a main liquid crystal panel during the base game forms a combination in which three “CHANCE” symbols are arranged on a payline. Moreover, the slot machine is configured to execute the free game by switching from the base game to the free game when the player satisfies a winning condition a predetermined number of times or more in the sub game. | 08-21-2008 |
20080207319 | PERIPHERAL DEVICE AND METHOD OF DETECTING ILLEGAL ACTION - A peripheral device (sandwiched device) to be installed adjacent to a gaming machine, including an imaging unit (CCD camera) configured to image a player who is playing a game with the gaming machine and output face image data for identifying the face of the player obtained by imaging, and a CPU configured to: obtain information about a game the player played with the gaming machine; determine whether or not an illegality condition is met based on the obtained information about the game; and set whether or not to activate the imaging unit based on the determination result. | 08-28-2008 |
20080214265 | Gaming apparatus and playing method thereof - A roulette gaming machine determines another control data which is different from one control data among a plurality of control data as the reference data when a ratio of the number of times of receiving a ball into a specific pocket to the number of executing the game is equal to or larger than a predetermined value. | 09-04-2008 |
20080214275 | SLOT MACHINE AND CONTROL METHOD OF GAME - A slot machine of the present invention comprises: a symbol display device capable of variably displaying a plurality of symbols; an output device for an image or a sound; and a controller, the controller programmed to execute the processing of: (A) executing a game in which the plurality of symbols are variably displayed and then stop-displayed to the symbol display device after game media are BET in number equal to or less than a previously set maximum number of BETs, and game media are paid out in number according to the plurality of symbols stop-displayed or a combination thereof; (B) shifting a mode from a non-insurance mode to an insurance mode on condition that a predetermined number of game media is inserted; (C) counting the number of games played after shifting to the insurance mode, in the insurance mode; (D) paying out a predetermined number of game media when the number of games counted in the processing (C) reaches a specific number; (E) shifting the mode from the insurance mode to the non-insurance mode, when a predetermined insurance canceling condition is established; and (F) outputting information showing that the mode is shifted to the non-insurance mode by using the output device, when the mode has been shifted from the insurance mode to the non-insurance mode. | 09-04-2008 |
20080214276 | SLOT MACHINE AND PLAYING METHOD THEREOF - A slot machine comprises a display which is provided with plural slot game areas. A player can place a bet automatically on a next slot game on each of predefined slot game areas among the plural slot game areas to play slot games continuously. The player can enjoy plural slot games continuously without a cumbersome betting operation on each game play. Thus, an entertaining feature of the slot machine can be improved. | 09-04-2008 |
20080214297 | SLOT MACHINE INCLUDING MULTIPLE SLOT GAME AREAS AND PLAYING METHOD THEREOF - Multiple slot game areas are provided on a liquid crystal display. Among the respective slot game areas, the areas to be activated are determined in accordance either with a number of bet credits or with a number of inserted medals. Slot games are executed in the activated slot game areas. | 09-04-2008 |
20080217852 | Gaming Method And Gaming Machine Accepting Side Bet - A playing method of a card game comprising the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) dividing the predetermined number of the player's cards and the predetermined number of the banker's cards into two sets of cards respectively; (d) determining winning or losing of a game by comparing hands of the player's cards divided into two sets with hands of the banker's cards divided into two sets; (e) selecting cards out of the predetermined number of the player's cards, when determining that the game results in a tie or a loss of the player in the step (d) and the side BET is placed in the step (b); and (f) offering a payout based on a hand of the player's cards selected in the step (d) and the inputted side BET. | 09-11-2008 |
20080217853 | Gaming method and gaming machine accepting side bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) determining a result of a normal game by comparing a hand of the player's cards with a hand of the banker's cards; (d) dealing a predetermined number of additional cards to the player aside from the player's cards, on condition that the side BET is placed, when the normal game results in a loss of the player; (e) determining a result of an additional game by using at least the player's cards and the additional cards. | 09-11-2008 |
20080217854 | Gaming method and gaming machine accepting side bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) dividing the predetermined number of the player's cards and the predetermined number of the banker's cards into two sets of cards, respectively; (d) determining winning or losing of a game by comparing hands of the player's cards divided into two sets with hands of the banker's cards divided into two sets; (e) determining whether or not the side BET is placed; and (f) executing a special game, when determining that the game has resulted in a tie in the step (d) and that the side BET is placed. | 09-11-2008 |
20080217856 | Gaming Method And Gaming Machine Accepting Side Bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) dividing the predetermined number of the player's cards and the predetermined number of the banker's cards into two sets of cards, respectively; (d) determining winning or losing of a game by comparing hands of the player's cards divided into two sets with hands of the banker's cards divided into two sets; (e) dealing additional cards to the player and the banker, when determining that the game results in a tie or losing of the player in the step (d) and that the side BET is placed in the step (b); (f) dividing the player's cards and the banker's cards into three sets of cards, respectively, both the player's cards and the banker's cards including the additional cards dealt in the step (e); and (g) determining winning or losing of a game by comparing hands of the player's cards divided into three sets with hands of the banker's cards divided into three sets. | 09-11-2008 |
20080220835 | GAMING METHOD AND GAMING MACHINE ACCEPTING SIDE BET - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) determining whether or not the banker should fold; (d) determining a result of a game by comparing a hand of the player's cards with a hand of the banker's cards, when determining that the banker should not fold in the step (c); (e) determining whether or not the banker should fold following a rule different from a rule in the step (c), on condition that the side BET is placed, when determining that the banker should fold in the step (c); and (f) determining the result of the game by comparing the hand of the player's cards with the hand of the banker's cards, when determining the banker should not fold in the step (e). | 09-11-2008 |
20080220838 | Gaming Method And Gaming Machine Accepting Side Bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a plurality of players as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) determining whether or not a hand of the player's cards dealt to a player who has placed the side BET, satisfies a predetermined condition; (d) when determining, in the step (c), that the number of the players determined to have hands of the player's cards which satisfy the predetermined condition is one, determining a normal payout value which is determined based on this hand and the side BET, as a payout to be offered to the player; and (e) when determining, in the step (c), that the number of the players determined to have hands of the player's cards which satisfy the predetermined condition is equal to or more than two, determining payouts to be offered to those players, so as to make a total sum of the payout values to those players be smaller than a total sum of normal payout values to those players. | 09-11-2008 |
20080220846 | GAMING MACHINE HAVING A FUNCTION OF CHANGING THE NUMBER OF FREE GAMES ACCORDING TO THE RESULT OF A ROLE PLAYING GAME - A controller is provided which includes: a function whereby a video image is randomly determined with respect to a mini game to be displayed on a display each time the mini game is executed; a function whereby the determined video image is extracted from memory and displayed on the display; a function whereby determination is randomly made as to whether the points associated with the displayed video image are to be added to the accumulated points; a function whereby, in a case that determination has been made that the points are to be added to the accumulated points, the points are added to the accumulated points, thereby updating the accumulated points; and a function whereby, after the mini game has been executed a predetermined number of times, the number of free games is determined according to the updated accumulated points. | 09-11-2008 |
20080220847 | GAME SYSTEM INCLUDING SLOT MACHINES AND GAME CONTROL METHOD THEREOF - A gaming machine is provided with a controller which carries out operations to display on a display a predetermined number of card images every time a mini game is executed; decide whether to update an accumulative point number, depending on a combination of displayed card images; when a decision is made to update, update the accumulative point number by adding a point number based on the combination to the accumulative point number; decide a game number of a free game depending on an accumulative point number updated after the mini game is executed a predetermined number of times; and if a predetermined condition is met, make a transition from the basic game to the free game, and execute the free game the decided game number of times. | 09-11-2008 |
20080220853 | Gaming Method And Gaming Machine Accepting Side Bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) dividing the predetermined number of the player's cards and the predetermined number of the banker's cards into two sets of cards, respectively, using a strength-determination ranking which is the strength ranking of hands to be referred in a step of determining winning or losing of a game, under a basic condition imposed on the strength of respective hands consisting of the cards in the respective sets resulting from the division of cards into two sets of cards, and also dividing the predetermined number of said banker's cards into two sets of cards; (d) determining winning or losing of the game by comparing hands of the player's cards divided into two sets with hands of the banker's cards divided into two sets, using the strength-determination ranking; (e) dividing the predetermined number of the player's cards into two sets of cards without applying the basic condition thereto and/or without using the strength-determination ranking, when determining that the game results in losing of the player in the step (d) and that the side BET is placed in the step (b); and (f) determining winning or losing of the game by comparing the hands of the player's cards divided into two sets in the step (e) with the hands of the banker's cards divided into two sets, using the strength-determination ranking. | 09-11-2008 |
20080220860 | GAME SYSTEM INCLUDING SLOT MACHINES AND GAME CONTROL METHOD THEREOF - A gaming machine is provided with a controller which carries out operations to execute a mini game upon completion of a transition to a free game; display a predetermined number of card images on a display every time the mini game is executed; decide whether to update an accumulative point number, depending on a combination of the displayed card images; update, when a decision is made to update, the accumulative point number by adding a point number based on the combination to the accumulative point number; decide a game extension number allowing for extension of the free game depending on an accumulative point number updated after the mini game is executed a predetermined number of times; and extend and execute the free game by the decided game extension number. | 09-11-2008 |
20080220861 | GAME SYSTEM INCLUDING SLOT MACHINES AND GAME CONTROL METHOD THEREOF - A gaming machine is provided with a controller which displays on a display a predetermined number of card images every time a mini game is executed; if card image identification data are received before an elapse of a predetermined time, perform processing to display the received card image, depending on the received card image identification data, by replacing the displayed predetermined number of card images; unless the card image identification data are received before the elapse of the predetermined time, displays intactly the displayed predetermined number of card images; decides whether to update the accumulative point number, depending on a combination of the displayed card images; and decides the number of times of a free game, depending on an accumulative point number updated after the mini game is executed a predetermined number of times. | 09-11-2008 |
20080220881 | GAMING MACHINE HAVING A FUNCTION OF THE NUMBER OF FREE GAMES ACCORDING TO THE RESULT OF A GAME IN WHICH A PLAYER SELECTS A CHOICE FROM AMONG MULTIPLE CHOICES - A controller is provided which includes: a function whereby, in a case that the game mode has been switched to the free game mode, a mini game is executed; a function whereby, each time the mini game is executed, selection data is received from a first input device, and determination is made based upon the received selection data as to whether accumulated points are to be updated; a function whereby, in a case that determination has been made that the accumulated points are to be updated, the points that correspond to the received selection data are added to the accumulated points, thereby updating the accumulated points; and a function whereby, after the mini game has been executed a predetermined number of times, the number of extra free games, which are extra games provided in addition to the free game, is determined according to the updated accumulated points. | 09-11-2008 |
20080224401 | Gaming Method And Gaming Machine Accepting Side Bet - A playing method of a card game according to the present invention comprises the steps of: (a) placing a side BET different from a normal BET; (b) dealing cards to a player; (c) placing cards on a table; (d) determining whether or not the side BET is placed; (e) adding a card on the table when determining that the side BET is placed; and (f) making a hand by using the cards dealt to the player and the cards placed on the table. | 09-18-2008 |
20080227529 | Slot machine and playing method thereof - A stop control game which stops the symbols being scrolled by pressing a stop switch when a combination of the symbol “LOBSTER”s has come to a stop is executed in a unit game while the base game is being executed. When the player presses a stop switch to stop the symbols, a first payout table is selected if a combination of the symbol “CRAB”s has not come to a stop on the payline L, whereas a second payout table defining a larger amount of payout than the first payout table is selected if the combination of the symbol “CRAB”s has come to a stop on the payline. Then, if a winning combination is rearranged in the following game, payout occurs based on the selected payout table. | 09-18-2008 |
20080242386 | GAMING MACHINE THAT CHANGES THE NUMBER OF FREE GAMES DEPENDING ON GOLF GAME RESULT THEREOF - When a coin is bet, symbols are rearranged in several areas. A winning is determined on the basis of the rearranged symbols. A golf game is randomly started. A point is awarded to a player depending on a golf game result. A free game is continued depending on the awarded point. | 10-02-2008 |
20080242395 | GAMING MACHINE CAPABLE OF PERFORMING MINI GAME - A slot machine according to the present invention comprising: a display capable of arranging symbols thereto; and a controller, the controller programmed to conduct the processing of: (a) executing a normal game in which a game medium may be offered and the symbols are rearranged to the display; (b) executing a bonus game comprised of a single or a plurality of unit games in which the symbols are rearranged to the display, the bonus game is a game more advantageous to a player compared to the normal game; (c) executing a mini game corresponding to the symbols rearranged, out of a plurality of types of mini games in which a point value may be offered; and (d) increasing, in a case where the point value is consumed, an execution time period of the bonus game or the number of executions of the unit game in the bonus game. | 10-02-2008 |
20080242396 | GAMING MACHINE CAPABLE OF PERFORMING MINI GAME AND PLAYING METHOD THEREOF - A gaming machine according to the present invention comprising: a display capable of rearranging a plurality of symbols thereto; an input device with which a player is capable of performing an operation relating to a game; and a controller, the controller programmed to conduct the processing of; (a) executing a game in which the plurality of symbols are rearranged to the display and a gaming medium is paid out in number corresponding to the symbols rearranged or a combination thereof; (b) displaying, in a time period during which at least a single game is executed, a predetermined number of cards for use in a mini game which is different from the game, to the display; (c) determining cards for use in the mini game or a combination thereof, based on an input from the input device, in the game after the processing (b); (d) determining, in the game after the processing (c), a result of the mini game based on the cards displayed in the processing (b) and the result of the determination in the processing (c), and offering a point value to the player based on this result; and (e) executing a bonus game by consuming the point value, out of a normal game to be executed as the game and the bonus game which is more advantageous to the player than the normal game. | 10-02-2008 |
20080242400 | GAMING MACHINE THAT CHANGES THE NUMBER OF FREE GAMES DEPENDING ON FOOTBALL GAME RESULT THEREOF - It is determined whether to execute a mini game at least during execution of a basic game. When it is determined to execute the mini game, it is displayed the predetermined number of penalty-kick shoot-out images in a display. When the penalty-kick shoot-out ends in victory, a point-number corresponding to the number of victory times is added to an accumulated point-number. Then, a free game is executed in accordance with the accumulated point-number. | 10-02-2008 |
20080242428 | GAMING MACHINE CAPABLE OF PERFORMING MINI GAME - A gaming machine according to the present invention comprising: a writing device capable of writing information into a portable storage medium carried by a player; a reading device capable of reading information from the portable storage medium; and a controller, the controller programmed to conduct the processing of: (a) executing a mini game in which a point value may be offered to the player; (b) writing the point value into the portable storage medium through the writing device; (c) reading the point value written into the portable storage medium, through the reading device; and (d) executing a bonus game, the bonus game is more advantageous to the player compared to a normal game in which a game medium may be offered and is capable of being executed by consuming the point value. | 10-02-2008 |
20080261674 | Gaming machine and display device therefor - A gaming machine capable of maintaining the interest of a player even when the gaming machine does not work normally. For, example, a slot machine ( | 10-23-2008 |
20080280666 | SLOT MACHINE AND CONTROL METHOD OF GAME - A slot machine of the present invention comprises: a symbol display device capable of variably displaying a plurality of symbols; an image display device; and a controller, said controller programmed to execute the processing of: (A) executing a game in which said plurality of symbols are variably displayed and then stop-displayed to said symbol display device after game media are BET in number equal to or less than a previously set maximum number of BETs, and game media are paid out in number according to said plurality of symbols stop-displayed or a combination thereof; (B) shifting a mode from a non-insurance mode to an insurance mode on condition that a predetermined number of game media is inserted; (C) counting the number of games played after shifting to said insurance mode, in said insurance mode; (D) paying out a predetermined number of game media when the number of games counted in said processing (C) reaches a specific number; (E) displaying a normal effect image to said image display device; and (F) displaying a specific effect image to said image display device in place of said normal effect image in subsequent games, when the number of games counted in said processing (C) reaches a notice set value which is smaller than said specific number by a predetermined value. | 11-13-2008 |
20080293477 | Gaming machine - A gaming machine having a display that displays a determined screen including a character, during execution of a game, a touch panel sensor, disposed above the display, that is capable of detecting the contact position, the position of the character contacted by a player, and a CPU that determines the contact position of the character as well as the contact mode, and that displays an image on the display, that is changed based on the result of this determination. | 11-27-2008 |
20080293482 | GAME SERVER, GAME CONTROL METHOD, AND GAME MACHINE - A plurality of game machines installed in a single hall are collectively controlled. Based on information of coin or credit consumption in a certain game machine on which a player is performing a game, this player's cumulative consumption of coin or credit is judged. As the result of this judgment, when this cumulative consumption reaches a predetermined upper limit, a return based on a predetermined return rate is executed without fail to the certain game machine on which this player is performing the game. That is, a predetermined return is guaranteed to a player who has consumed a predetermined amount, so that the player continues the game in expectation of the return. It is therefore avoidable that a player waiting for a prize for a long time keeps away from the hall. | 11-27-2008 |
20080293489 | GAMING APPARATUS - A gaming apparatus control part is provided with an external output control circuit, configured in such a manner that gaming information can be output and gaming data sent from each gaming machine is collected in a management server in order to solve the issue that internal winning attraction is limited to each gaming apparatus and a player concentrates only on the gaming apparatus to which he is playing. The management server comprises a link attraction lottery table to determine attraction mode based on sent gaming information and link attraction transmission unit lottery table to determine a destination gaming apparatus of link attraction, determines a link attraction and attraction transmission destination, and sends an attraction data with a predetermined timing on the condition that internal winning data is sent from a gaming apparatus. | 11-27-2008 |
20080293495 | GAME SERVER AND PROGRAM - By diversifying a variation of so-called difference detection game, a player can enjoy the difference detection game without being tired of it. The difference detection game is played on a display of a terminal device connected to a server via a communication line. When the player sends a correct answer in the difference detection game, a point may be provided to the player. In addition, a reference image for reference and a difference image may be switched and alternatively displayed on the display of the terminal device. In addition, the reference image and the difference image may be simultaneously displayed. The difference detection game may be played with animated images. In addition, a difference screen may be created from a replay screen of a different game such that the player may play the difference detection game after the different game. | 11-27-2008 |
20080293497 | GAME SERVER, GAME MACHINE UNDER CONTROL OF THE SERVER, AND GAME CONTROL METHOD - In a game center installing a plurality of game machine groups (G | 11-27-2008 |
20080305846 | Slot Machine With Symbol Sensor And Control Method Thereof - A slot machine repeatedly detects symbols displayed in the middle columns of display windows even after the respective rotatable reels are stopped, and judges whether or not the symbols displayed in the display windows are changed after all the rotatable reels are stopped. | 12-11-2008 |
20080305847 | SLOT MACHINE WITH SYMBOL DETECTION FEATURE - With a slot machine, a reel band having symbols is wound around a reel and a magnetic tape including magnetic data is provided on the reel band. Then, while the reel is spinning, the symbols displayed on the display windows are detected by reading the magnetic data recorded on the magnetic tape with a magnetic head. And, after the reel has stopped, it is determined whether or not a winning combination is achieved. Therefore, a symbol position can be detected while the reel is spinning. Furthermore, when the reel band should be replaced, replacement work of the reel band can be done easily because a high-precision position adjustment is not necessary between the reel and the reel band. | 12-11-2008 |
20080305848 | SLOT MACHINE WITH SYMBOL SENSOR AND CONTROL METHOD THEREOF - In a slot machine, reel bands are fitted to circumferential surfaces of rotatable reels. Multiple symbols drawn on the reel bands and multiple identifiers corresponding to the symbols are disposed on the reel bands at certain intervals in the rotating direction of the rotatable reels. Each of the identifiers includes identification information having a content corresponding to the symbol on the reel band displayed on a display. The identification information is developed in the direction of the rotation axis of the rotatable reels. When reading the identification information out of the identifier located in the position corresponding to the symbol displayed on the display, the sensor is moved in the direction of the rotation axis of the rotatable reel and is caused to read the identification information over the entire length in that direction of the identifier. The symbol displayed in the display is identified according to the identification information thus read out of the identifier. | 12-11-2008 |
20080305849 | GAMING MACHINE SHORTENING THE PLAYING TIME AND PLAYING METHOD THEREOF - In a bonus game, a predetermined time at which the symbols | 12-11-2008 |
20080305850 | GAMING MACHINE SPECIFYING RELATION BETWEEN SYMBOLS USING TWO-DIMENSIONAL CODE AND PLAYING METHOD THEREOF - The reels having many symbols and two-dimensional codes corresponding to each of the symbols are rotated and stopped, so that the symbols are arranged in a display. When the symbols are rearranged, a photographing apparatus takes a photograph of the two-dimensional codes and a relation between the symbols rearranged in the display is specified by a content of the two-dimensional codes photographed. | 12-11-2008 |
20080305857 | GAMING MACHINE CAPABLE OF CHANGING THE VOLUME LEVEL IN THE PREDETERMINED AUDIO RANGE AND TONE CONTROL METHOD - Disclosed is a gaming machine. The gaming machine comprises a game that is operated by a betting of a player, background music information of a sound signal having a frequency characteristic that becomes a background music of the game, function music information of a sound signal having a frequency characteristic that becomes a function music representing an operating state of the game relating to an action of the player, a volume level changer that can change a volume level of the sound signal and switch a range in which the volume level is changed, a selection switch that is adapted to be operated from an outside and selects a range of the sound signal, a speaker that converts the sound signal into a sound wave and turns it up, and a game controller. The game controller is programmed to change, in the volume level changer, a volume level of a range of the sound signal selected in the selection switch and to output the sound signal having the volume level changed from the speaker. | 12-11-2008 |
20080305872 | GAMING MACHINE ADJUSTING THE VOLUME LEVEL OF BACKGROUND MUSIC - Disclosed is a gaming machine. The gaming machine comprises a game that is operated by a betting of a player; background music information that is a sound signal that becomes a background music of the game; function music information that is a sound signal that becomes a function music representing an operating state of the game relating to an action of the player; a volume level changer capable of changing a volume level of the sound signal that becomes a background music of the game; a selection switch that is adapted to be operated from an outside and selects a volume level of the sound signal that becomes a background music of the game; a speaker that converts the sound signal into a sound wave and turns it up; and a game controller. The game controller is programmed to change, in the volume level changer, a volume level of the sound signal that becomes a background music of a game selected in the selection switch and to turn up a sound signal, from the speaker, including the sound signal that becomes a background music of the game having the volume level changed and the sound signal that becomes a function music. | 12-11-2008 |
20080311974 | SLOT MACHINE AND PLAYING METHOD THEREOF - A slot machine comprises a display, an input device and a controller. The display has slot game areas and displays slot games on the slot game areas. An individual bet amount is input into the input device. The controller is operable to (a) place a bet of the individual bet amount, which has been input by the input device, on the slot game on each of the one or more slot game areas, and (b) execute the slot game at least on the one or more slot game areas on which the bet has been placed in (a). | 12-18-2008 |
20080311977 | GAMING MACHINE - In a gaming machine provided with a function called “super time (ST),” which may change the amount of payout coins, a player moves his sight from a displayed stopping order to a displayed reel during such Super Time (ST) game. In order to prevent fatigue by the sight movement, an image display device is provided with a transparent liquid crystal for image attractions and a liquid crystal film for an electronic shutter. They are laminated and disposed in front of the main reel. The electronic shutter can shield an area partially with a software in reference to a gaming status. For example, the electronic shutter does not shield the area and an image attraction is executed since the player may not make an observation push. For the image attraction after the complete reel stop, the electronic shutter shields the area so as to show a clear attraction image. | 12-18-2008 |
20080311982 | GAME SERVER, GAME MACHINE, GAME CONTROL SERVER, AND GAME CONTROL METHOD - The cumulative credit consumptions of game machines are controlled per player. When the cumulative credit consumption of a player reaches an upper limit, a return is executed to the player based on a predetermined return rate. In addition, the return rate can be changed to produce high game characteristics. Therefore, the player can perform a game without anxiety, while enjoying amusement of the game. At the result, the problem of missing customers can be eliminated. | 12-18-2008 |
20080318657 | GAMING MACHINE - When a predetermined amount of credits has been inserted into a slot machine, a game mode is switched from a non-insurance mode to an insurance mode according to the user's input operation via a touch panel. After the switching to the insurance mode, determination is made whether or not the amount of bet credits matches the maximum bet amount. In a case where determination has been made that the amount of bet credits matches the maximum bet amount, the number of games is counted after the switching of the game mode to the insurance mode. When the counted number of games has reached a predetermined number, a predetermined amount of credits is paid out. | 12-25-2008 |
20090029760 | SLOT MACHINE AND CONTROL METHOD OF GAME - A slot machine of the present invention comprises: a symbol display device capable of variably displaying a plurality of symbols; an image display device; and a controller, the controller programmed to conduct the processing of: (A) executing a game in which the plurality of symbols are variably displayed and then stop-displayed to the symbol display device after game media are BET in number equal to or less than a previously set maximum number of BETs, and game media are paid out in number according to the plurality of symbols stop-displayed or a combination thereof; (B) shifting a mode from a non-insurance mode to an insurance mode on condition that a predetermined number of game media is inserted; (C) counting the number of games played after shifting to the insurance mode, in the insurance mode; (D) paying out a predetermined number of game media when the number of games counted in the processing (C) reaches a specific number; (E) shifting the mode from the insurance mode to the non-insurance mode, when the predetermined number of the game media is paid out in the processing (D); (F) shifting the mode from the insurance mode to the non-insurance mode, when a predetermined insurance canceling condition is established before the number of games counted in the processing (c) reaches the specific number; (G) displaying an image showing that the mode is shifted to the non-insurance mode to the image display device, when the mode has been shifted from the insurance mode to the non-insurance mode. | 01-29-2009 |
20090082084 | GAMING MACHINE DISPLAYING A PREDETERMINED IMAGES FOR DISPLAYING A BONUS SYMBOL AT A PREDETERMINED POSITION - A gaming machine | 03-26-2009 |
20090082085 | Slot machine performing payout of a predetermined amount of credits when the number of games reaches a predetermined number - The slot machine | 03-26-2009 |
20090082093 | SLOT MACHINE PERFORMING PAYOUT OF A PREDETERMINED AMOUNT OF CREDITS WHEN THE NUMBER OF GAMES REACHES A PREDETERMINED NUMBER - The gaming machine | 03-26-2009 |
20090098926 | SLOT MACHINE WITH SYMBOL DETECTION FEATURE - With a slot machine, a reel band is wound around a reel and the reel band has plural tabs along a side edge thereof. Each of the tabs has a barcode. A symbol position on a display window is detected by reading the barcode with a barcode reader when spinning of the reel has stopped. And then, it is determined whether or not a winning combination is achieved. Therefore, a symbol position can be detected reliably when the reel has stopped. Furthermore, since the barcode is provided on a side surface of the reel, an installing position of the barcode reader can be arranged flexibly. | 04-16-2009 |
20090104982 | Game System - A game system includes plural gaming machine and a common display. Also, the game system has a processor, the processor making image effects of a display of a predetermined gaming machine and image effects of a common display cooperate. | 04-23-2009 |
20090104983 | Game System - A game system includes plural gaming machine and a common display. Also, the gaming machine has a controller. The controller communicates with other gaming machines so as to make image effects of each of the displays of the plural gaming machines cooperate if any of the gaming machines meets a predetermined condition. Accordingly, entertainment aspects are enhanced, and it allows attracting the players. | 04-23-2009 |
20090111568 | SLOT MACHINE WITH INSURANCE FUNCTION AND CONTROL METHOD THEREOF - A slot machine of the present invention comprises: a symbol display device capable of variably displaying a plurality of symbols; and a controller, the controller programmed to execute the processing of: (A) executing a normal game in which the plurality of symbols are variably displayed and then stop-displayed by the symbol display device after game media have been BET in number equal to or less than a previously set maximum number of BETs, and a payout value is determined according to the stop-displayed symbols or a combination thereof; (B) shifting a mode from a non-insurance mode to an insurance mode on condition that a predetermined number of game media have been inserted; (C) counting the number of normal games played after the mode has been shifted to the insurance mode, in the insurance mode; and (D) paying out a predetermined number of game media and also conducting a free game that is executed even without a game medium BET thereon, when the number of normal games counted in the processing (C) has reached a specific number. | 04-30-2009 |
20090203417 | Gaming Device Giving Player Choice Of Game And Playing Method Thereof - A gaming device includes a plurality of different games, a microphone, and a speaker. The gaming device requests a player to select a game other than one running, and runs a player-selected game. During a game, a voice related to the game to be run is output from the speaker, based on an input to the microphone. | 08-13-2009 |
20090203426 | Gaming Machine to Have Dialog According to Victory or Defeat of Game and Control Method Thereof - A slot machine | 08-13-2009 |
20090203427 | Gaming Machine to Have Dialog by Outputting Method According to Victory or Defeat of Game and Control Method Thereof - A slot machine | 08-13-2009 |
20090203428 | Gaming Machine Limiting Output Conversation Voice And Control Method Thereof - A gaming machine generates and outputs a reply sentence in accordance with a player voice recognized, executes a first game based on an operation of a player, and executes a second game that is executed so that each player can take part in the second game simultaneously, when a result of the first game meets a predetermined condition. When the first game is executed, the gaming machine prohibits an output of the reply sentence. When the second game is executed, the gaming machine outputs the reply sentence. | 08-13-2009 |
20090203438 | GAMING MACHINE WITH CONVERSATION ENGINE FOR INTERACTIVE GAMING THROUGH DIALOG WITH PLAYER AND PLAYING METHOD THEREOF - A gaming machine outputs a welcome message or a conversation sentence from an output unit to a player in the sounds and characters while sequentially changing the used language types. When the welcome message in a desirable language in a game is outputted, the player inputs, into an input unit, a response message or sentence responding to the welcome message in the sound or characters using the desirable language. Thereafter, the gaming machine outputs, from the output unit, a message or a conversation sentence in the sound or characters to request an approval to execute the game by using the language used in the response message. The player inputs, into the input unit, a message or a response sentence of an approval for the request message in the sound or characters. After the input of the approval message, the gaming machine converses with the player in sounds and characters using the language approved in the approval message. | 08-13-2009 |
20090203439 | Gaming Device Giving Player Choice Of Character And Playing Method Thereof - A gaming device includes a plurality of different characters and voice patterns associated therewith, a microphone, and a speaker. The gaming device requests a player to select a character other than one selected. During a game, there is output from the speaker a voice having a voice pattern associated with the selected character, based on an input to the microphone. | 08-13-2009 |
20090203442 | Gaming System with Interactive Feature and Control Method Thereof - In a gaming machine, a player's language is specified by a conversation with the player participating in a roulette game at a gaming terminal. Then, a player's currency is specified based on the player's language in case where the player ordered items such as beverages, foods and so on by the player's selection on a menu screen shown on a display. A monetary amount for the ordered item is converted in the player's currency and then displayed on the display. Therefore, the player can recognize the monetary amount for the ordered item in the player's familiar currency. | 08-13-2009 |
20090203443 | Gaming Machine Limiting Output Conversation Voice and Control Method Thereof - A gaming machine generates and outputs a reply sentence in accordance with a player voice recognized, executes a first game based on an operation of a player, and executes a second game different from the first game when a result of the first game meets a predetermined condition. When the first game is executed, the gaming machine prohibits an output of the reply sentence. When the second game is executed, the gaming machine outputs the reply sentence. | 08-13-2009 |
20090203450 | Gaming Machine - A message display area | 08-13-2009 |
20090204387 | Gaming Machine - A message display area | 08-13-2009 |
20090204388 | Gaming System with Interactive Feature and Control Method Thereof - In a gaming system, a player's language is specified by a conversation with the player participating in a roulette game at a gaming terminal. Then, when the conversation with the player is conducted by a conversation engine, conversation database corresponding to the player's language is selected. Therefore, the player can conduct the conversation in the player's language at the gaming terminal. In addition, a translating program is selected according to the player's language and a message to be provided to the player is translated by the translated to show the message on a display. Therefore, the message is displayed in the player's language at the gaming terminal. | 08-13-2009 |
20090204391 | GAMING MACHINE WITH CONVERSATION ENGINE FOR INTERACTIVE GAMING THROUGH DIALOG WITH PLAYER AND PLAYING METHOD THEREOF - A player inputs a message or a conversation sentence in the form of a sound or characters into an input unit of a gaming machine to request an inquiry of a history of games with the gaming machine in the past or an inquiry of a gaming history of the player. Then, the message inputted in the sound or the characters is analyzed by a conversation engine, and the history of the games with the gaming machine in the past or the gaming history of the player in the past, which is a target of the request of the inquiry, is read out of a memory or a portable memory owned by the player. Further, data on a message or a response sentence including the history thus read out are created by the conversation engine and are outputted in the sound or characters from an output unit. | 08-13-2009 |
20090209319 | Multiplayer Gaming Machine Capable Of Changing Voice Pattern - Herein disclosed is a gaming machine executing a game and paying out a predetermined amount of credits according to a game result; generating voice data based on a player's voice; identifying a voice pattern corresponding to the voice data by retrieving the dialogue voice database and identifying a type of voice corresponding to the voice data, so as to store the voice data along with the voice pattern into the memory; calculating a value indicative of a game result, and updating the play history data stored in the memory using the result of the calculation; comparing the play history data thus updated with a predetermined threshold value data; generating voice data according to the voice pattern based on the play history data if the play history data thus updated exceeds the predetermined threshold value data; and outputting voices from the speaker. | 08-20-2009 |
20090209326 | Multi-Player Gaming System Which Enhances Security When Player Leaves Seat - Herein disclosed is a multiplayer participation type gaming system, comprising: a plurality of gaming machines arranged on a predetermined play area, each of the gaming machines comprising: a memory for storing a plurality of voice generation original data for generating a sound message based on play history data generated in response to a play of a player, and predetermined threshold value data related to the play history data; a speaker; a microphone; a display section; a sensor for detecting presence and absence of a player; an input section through which a player inputs an instruction; and a controller programmed to carry out the following processing of: setting the gaming machine to be locked if the player's absence is sensed by the sensor; and setting the gaming machine to be released from being locked if the player utters the lock-release voice previously set. | 08-20-2009 |
20090209338 | Gaming Apparatus Capable of Conversation with Player and Control Method Thereof - A gaming apparatus of the present invention comprises a microphone, a speaker, a display, and a controller programmed to conduct the processing of: (A) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice relating to the conversation from the speaker by executing a conversation program; (B) measuring an elapsed time since the voice relating to the conversation is outputted from the speaker; (C) determining whether or not a response to the voice relating to the conversation is inputted from the microphone; and (D) conducting the conversation with the player by recognizing the voice inputted from the microphone, in addition to displaying to the display a text relating to the conversation, instead of conducting the processing (A), when the response is not determined to be inputted in the processing (C) and the elapsed time exceeds a predetermined time period. | 08-20-2009 |
20090209339 | Gaming Apparatus Capable of Conversation with Player, Control Method Thereof, Gaming System Capable of Conversation with Player, and Control Method Thereof - A gaming apparatus of the present invention comprises a microphone; a speaker; a communication interface communicably connected with a central controller which can communicate with an other gaming apparatus; and a controller programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from the microphone by executing a language recognition program, or recognizing the language type by an input from an input device; (B) executing a game; (C) transmitting to the central controller a history of the game; (D) receiving from the central controller a start signal to start a conversation with a player; and (E) conducting the conversation with the player by recognizing a voice inputted from the microphone, in addition to outputting a voice from the speaker by executing a conversation program corresponding to the language recognized in the processing (A), when the start signal is received in the processing (D). | 08-20-2009 |
20090209340 | Gaming Apparatus Capable of Conversation with Player and Control Method Thereof - A gaming apparatus of the present invention comprises a microphone; a speaker; and a controller. The controller is programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from the microphone by executing a language recognition program; (B) executing a game; (C) determining whether or not a history of the game executed in the processing (B) satisfies a predetermined condition; and (D) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice from the speaker by executing a conversation program corresponding to the language recognized in the processing (A), when determining in the processing (C) that the predetermined condition is satisfied. | 08-20-2009 |
20090209341 | Gaming Apparatus Capable of Conversation with Player and Control Method Thereof - A gaming apparatus of the present invention comprises: a microphone; a speaker; a display; a memory storing text data for each language type; and a controller. The controller is programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from the microphone by executing a language recognition program; (B) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice from the speaker by executing a conversation program corresponding to the language recognized in the processing (A); and (C) displaying to the display a text based on text data corresponding to the language type recognized in the processing (A) according to progress of a game, the text data being read from the memory. | 08-20-2009 |
20090209342 | MULTIPLAYER PARTICIPATION TYPE GAMING SYSTEM HAVING WALLS FOR LIMITING DIALOGUE VOICES OUTPUTTED FROM GAMING MACHINE - A multiplayer participation type gaming system, comprising: a plurality of gaming machines arranged on a predetermined play area; and a sound insulating wall disposed between adjacent gaming machines among the gaming machines, each of the gaming machines carries out the processing of: performing an arithmetic operation, in response to a play of the player, on a value indicative of the game result, and storing after updating the play history data stored in the memory by using the result of the arithmetic operation; comparing the updated play history data with the predetermined threshold value data; generating, when it is determined that the play history data exceeds the threshold value data, sound data based on the play history data by using the plurality of voice generating original data stored in the memory; and outputting a sound from the speaker based on the sound data thus generated. | 08-20-2009 |
20090209345 | MULTIPLAYER PARTICIPATION TYPE GAMING SYSTEM LIMITING DIALOGUE VOICES OUTPUTTED FROM GAMING MACHINE - A multiplayer participation type gaming system | 08-20-2009 |
20090210217 | Gaming Apparatus Capable of Conversation with Player and Control Method Thereof - A gaming apparatus of the present invention comprises: a microphone; a speaker; a display; a memory storing effect image data for each language type; and a controller. The controller is programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from said microphone by executing a language recognition program; (B) conducting a conversation with a player by recognizing a voice inputted from said microphone, in addition to outputting a voice from said speaker by executing a conversation program corresponding to the language recognized in said processing (A); and (C) displaying to said display an image based on effect image data corresponding to the language type recognized in said processing (A) according to progress of a game, said effect image data read from said memory. | 08-20-2009 |
20090215513 | Gaming Machine. Gaming System with Interactive Feature and Control Method Thereof - In a gaming system, a player's language is specified at each gaming terminal and then a game can be played with a conversation in the player's language. Therefore, a player can play a game with ease in his/her own language. In addition, in case where a preset time has come and there is a message to be notified to the player, the message is sent to each gaming terminal. Then the message is translated into the player's language to be sound-output or screen-displayed at each gaming terminal. Therefore, the massage can be made recognized by the player with ease. In addition, since the message is notified at the preset time, the current time can be made recognized by the player. | 08-27-2009 |
20090215514 | Gaming Machine with Conversation Engine for Interactive Gaming Through Dialog with Player and Playing Method Thereof - A gaming machine outputs, from an output unit, a message or a conversation sentence to inquire a language type to be used in a game in the forms of sounds and characters. A player inputs, into an input unit, a response message or a response sentence to designate the language type that the player wishes to use in a game. Thereafter, the gaming machine determines to use the language type designated in the response message as the language type in the game. Moreover, the gaming machine converts an amount of an award in the game from a standard currency into a currency corresponding to the designated language type, and outputs the converted amount from the output unit. | 08-27-2009 |
20090221341 | Gaming System with Interactive Feature and Control Method Thereof - In a gaming system, a player's language is specified by a conversation with the player participating in a roulette game at a gaming terminal. Then, a game can be played interactively by using a conversation engine. In addition, in case where a message is transmitted from one gaming terminal to another gaming terminal, sound data of an utterance at the one gaming terminal are translated to the player's language of the other gaming terminal to be sent to the other gaming terminal and it is notified as sound data or text data. Therefore, message transmitting can be easily conducted between the gaming terminals at which different languages are used. | 09-03-2009 |
20090233665 | Horse Race Gaming Machine - In a horse race gaming machine | 09-17-2009 |
20090233666 | Horse Race Gaming Machine - In a horse race gaming machine | 09-17-2009 |
20090233667 | Horse Race Gaming Machine - In a horse race gaming machine | 09-17-2009 |
20090233668 | Horse Race Gaming Machine - In a horse race gaming machine | 09-17-2009 |
20090233669 | Horse Race Gaming Machine - In a horse race gaming machine | 09-17-2009 |
20090233690 | Gaming Machine - A gaming machine executes a second game based on game result of a first game. The second game is composed of a plurality of unit free games. In the second game, the gaming machine presents a plurality of options to the player, when the unit free game is executed predetermined times. At this time, the gaming machine identifies a language to be used by the player based on speech input by the player. Then, the gaming machine provides the player with information based on a game history related to the selection of option. The information based on a game history is expressed in the language to be used by the player. | 09-17-2009 |
20090239599 | Horse Race Gaming Machine - In the horse race gaming machine | 09-24-2009 |
20090239618 | Slot Machine - A slot machine includes a display device having a symbol display region for displaying plural types of symbols; a memory for storing data relating to a plurality of display images for displaying a remaining number of frames to arrange symbols displayed on the display region, in a predetermined combination on a winning line; and a controller for controlling the display device and the memory The controller is programmed to: rearrange the plural types of symbols in the symbol display region; detect the remaining number of frames to rearrange the symbols making up a winning combination on the winning line at the time of the rearrangement; read out of the memory, the data relating to the display image corresponding to the detected remaining number of frames, in the case where the arranged symbols do not form the predetermined combination on the winning line; and display on a predetermined display region the remaining number of frames to arrange the symbols displayed on the display region, in the predetermined combination on the winning line. | 09-24-2009 |
20090247276 | Slot Machine - A slot machine according to the present invention includes: a plurality of reels having thereon plural types of symbols set in array; a display device having a symbol matrix display region having therein the plurality of symbols set in array on the reel, and a symbol image display region for displaying a symbol image of a symbol not arranged in the symbol matrix display image; a memory storing symbol image data relating to symbols identical or similar to the plural types of symbols set in array on the reel, and reel image data relating to a reel having a reel shape; and a controller for controlling the reels, the display device, and the memory. The controller is programmed to: rearrange the plural types of symbols in the symbol matrix display region; read out of the memory the reel image data and symbol image data corresponding to the symbol not arranged in the symbol matrix display region; and display in the symbol image display region, the reel image in which the symbol image is filled in the reel image having the reel shape, in a manner to correspond to display on the symbol matrix display region. | 10-01-2009 |
20090247296 | Gaming Apparatus Capable of Conversation with Player and Control Method Thereof - A gaming apparatus of the present invention comprises a microphone, a speaker, a display, and a controller programmed to conduct the processing of: (A) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice relating to the conversation from the speaker by executing a conversation program; (B) measuring an elapsed time since the voice relating to the conversation is outputted from the speaker; (C) determining whether or not a response to the voice relating to the conversation is inputted from the microphone; and (D) conducting the conversation with the player by recognizing the voice inputted from the microphone, in addition to displaying to the display an image of sign language relating to the conversation, instead of conducting the processing (A), when the elapsed time exceeds a predetermined time without the response. | 10-01-2009 |
20090288133 | GAMING MACHINE - Disclosed is a gaming machine. The gaming machine comprises a gaming machine main body that plays a game with a predetermined game medium; a decoration member having identification information memorized therein; mounting means mounted to the gaming machine main body, the decoration member being detachably mounted thereto; effect data memorizing means for memorizing plural effect data including effect data corresponding to the identification information provided to the predetermined decoration member; identification information reading out means for reading out the identification member from the decoration member when the decoration member is mounted to the mounting means; effect data selecting means for selecting the effect data corresponding to the identification information read out by the identification information reading out means from the plural effect data memorized in the effect data memorizing means; and effect means for carrying out an effect, based on the effect data selected by the effect data selecting means. | 11-19-2009 |
20100022295 | GAMING SYSTEM HAVING A PLURALITY OF GAMING MACHINES LINKED BY NETWORK AND CONTROL METHOD THEREOF - According to a gaming system of the present invention, game media are paid out based on a cumulative value, when a first payout condition has been established in which the cumulative value reaches a predetermined value or when a second payout condition has been established which is different from the first payout condition. Moreover, based on information about bets, the gaming machine is determined in which game media are to be paid out based on the cumulative value when the second payout condition has been established. | 01-28-2010 |
20100048286 | GAMING SYSTEM AND CONTROL METHOD THEREOF WHICH DETERMINES TRANSITION TO SPECIAL GAME - A gaming system of the present invention includes: an input device which starts a base game awarding a payout according to a given winning; a data storage device storing special game condition data which defines, within a given value range, a plurality of sub ranges respectively allotted to special game conditions or “No Special Game” meaning no special game is run, each of the special game conditions being associated with an average payout different from those associated with the other conditions. In the system, a random number is sampled based on an input from the input device. A base game is run using the random number, and a payout according to a resulted winning is awarded. One of the sub ranges each allotted to one of the special game conditions or “No Special Game” is selected, based on a given condition with reference to the random number and the special game condition data. When the selected sub range is allotted to a special game condition, the special game is run under that special game condition and a payout is awarded. | 02-25-2010 |
20100048295 | GAMING SYSTEM - A part of wagers bet in each slot machine is counted by a counter as a JP count value. Each slot machine can arbitrarily participate in a JP bonus game “MEGA”, “MAJOR” or “MINI”. Therefore, a player can play a slot game with selecting a JP bonus according to his/her preference. For example, a player who wants to get a JP bonus with a higher winning probability can participate in “MINI”. A player who wants to get a larger award for larger wagers can participate in “MEGA”. | 02-25-2010 |
20100081495 | GAMING MACHINE - When a player starts playing a game by operating a MAXBET button (e.g. when the bet count is 30 bets) and determined that the currently owned credit count is insufficient to the credit count required for the MAX bet, the current game rate set in a slot machine (the credit count per bet required for betting) is changed to a lower game rate. | 04-01-2010 |
20100184504 | GAMING MACHINE AND METHOD OF PLAY THEREOF - A gaming machine, comprising a game controller | 07-22-2010 |
20100190547 | GAMING MACHINE AND CONTROL DEVICE CAPABLE OF COLLECTING ADVERTISEMENT COST FROM SPONSOR, AND METHOD OF COLLECTING THE ADVERTISEMENT COST - According to a gaming machine | 07-29-2010 |
20100210337 | Game System Including Slot Machines And Game Control Method Thereof - A game system for playing a basic game, includes: slot machines which, when a combination of “BONUS” symbols stop in a winning line, transmit a signal for switching to a roulette game; a second game device, separate from the slot machines, which executes a second game; and a display for displaying an image corresponding to game status of the second game device. In cases in which the switching signal has been transmitted from any one of the slot machines, other slot machines enter a mode that allows the players at the other slot machines to participate in the second game. Furthermore, the game system includes a central controller which can communicate with the slot machines, the second game device, and the display, and which, upon reception of the switching signal from the slot machine, transmits a roulette game start signal to start the roulette game in the second game device. | 08-19-2010 |
20100285867 | GAMING MACHINE AND ITS PLAYING METHOD - A game controller | 11-11-2010 |
20100304820 | GAMING MACHINE AND PLAYING METHOD THEREOF, IN WHICH GAMING MACHINE BET AMOUNT FOR SPECIAL PAYOUT IS ADDED TO BET AMOUNT PLACED AT GAMING TERMINAL DESIGNATED TO BE SHOOTER OF COMMON GAME - A gaming machine enables a common game with a common game bet amount when a common game start condition has been met based on an accumulated value of bet amount information transmitted from each gaming terminal for each unit base game. The gaming machine also enables a common game with a bet amount to which a special bet amount is added, at a specific gaming terminal selected to be a shooter. A gaming terminal having won the common game is awarded a payout corresponding to a common game bet amount, and the specific gaming terminal having been selected to be the shooter is awarded a payout of an amount corresponding to a bet amount where the special bet amount is added to the common game bet amount. | 12-02-2010 |
20100304821 | GAMING MACHINE AND GAMING METHOD THEREOF, WHICH SIMULTANEOUSLY RUN COMMON GAME IN ALL TERMINALS - The gaming machine performs the following functions: running a base game at gaming terminals in response to a start operation input through an input device; running a crap game simultaneously at all the gaming terminals in response to a game start command from the center controller; determining which gaming terminal is designated to be a shooter of a crap game; allowing the gaming terminal designated to be the shooter to receive a roll operation input through an input device, and output a roll operation command to the center controller; determining a win or loss which causes the crap game to end; and (i) when no win or loss is resulted, running a crap game again; and when a win is resulted, awarding a payout according to the win. | 12-02-2010 |
20100304823 | GAMING MACHINE CAPABLE OF AWARDING PAYOUT BASED ON THE NUMBER OF GAMES PLAYED AND PLAYING METHOD THEREOF - The gaming machine: counts the number of base games having been run; causes shifting to a second state which is more advantageous for a player than the base game, when a first predetermined number of base games is counted without shifting to the first state which is more advantageous for the player than the base game; runs a skill-requiring game after the second state, which game outputs a result according to an operation from outside, and increases or decreases a second predetermined number according to a result of the skill-requiring game; runs the base game after the skill-requiring game; and causes shifting to a third state which is more advantageous for the player than the base game, when the increased or decreased second predetermined number of base games having run are counted after the skill-requiring game. | 12-02-2010 |
20100304834 | GAMING MACHINE WHICH IS EXECUTABLE RESCUE PROCESS IN RESPONSE TO INSURANCE BET AND GAMING METHOD THEREOF - A gaming machine runs a base game in which symbols | 12-02-2010 |
20110111832 | GAMING MACHINE - When a predetermined amount of credits have been inserted into a slot machine, the game mode is switched from the non-insurance mode to the insurance mode according to the player's input operation via a touch panel. In the insurance mode, determination is made whether or not the amount of bet credits matches the maximum bet amount. When determination has been made that the amount of bet credits matches the maximum bet amount, the number of games is counted after switching of the game mode to the insurance mode. When the counted number of games reaches a predetermined number, a predetermined amount of credits is paid out. Furthermore, in this case, only in a case where determination has been made that the amount of credits bet on the game matches the maximum bet amount, the difference between the counted number of games and the predetermined number is displayed. | 05-12-2011 |
20110124405 | GAME SYSTEM - A game system is provided which is capable of continuing a game without a player feeling inconvenience even in a case where a basic currency at hand is lost. | 05-26-2011 |
20110201424 | GAMING MACHINE - A slot machine has a frontward projecting portion which is projected frontward of the slot machine from a lower end of a main display provided in a cabinet. The frontward projecting portion has an armrest, a control panel, etc., each of which serves as a human contact portion which comes in contact with a part of a player's body. The lower end of a display surface of the main display is positioned lower than the human contact portions (armrest and control panel). | 08-18-2011 |
20110269527 | SLOT MACHINE AND PLAYING METHOD THEREOF - A part of credits paid by the player is accumulated when a plurality of symbols are displayed by a scrolling display and then rearranged in a prescribed combination, and a stop switch is set active only in a case where a predetermined combination is determined. When a plurality of symbols are rearranged in a combination of jackpot symbols in relation to a timing of an input by a player, a payout of the accumulated credits is made. Consequently, the reels can be stopped by an operation of the player himself, and in a case where a combination of the stopped symbols is a combination associated with a payout, a payout can be received as a reward, so that the player's interest to the game can be increased. | 11-03-2011 |
20110281632 | GAMING MACHINE HAVING A FUNCTION OF CHANGING THE NUMBER OF FREE GAMES ACCORDING TO THE RESULT OF A ROLE PLAYING GAME - A controller is provided which includes: a function whereby a video image is randomly determined with respect to a mini game to be displayed on a display each time the mini game is executed; a function whereby the determined video image is extracted from memory and displayed on the display; a function whereby determination is randomly made as to whether the points associated with the displayed video image are to be added to the accumulated points; a function whereby, in a case that determination has been made that the points are to be added to the accumulated points, the points are added to the accumulated points, thereby updating the accumulated points; and a function whereby, after the mini game has been executed a predetermined number of times, the number of free games is determined according to the updated accumulated points. | 11-17-2011 |
20110306403 | GAMING MACHINE THAT CHANGES THE NUMBER OF FREE GAMES DEPENDING ON GOLF GAME RESULT THEREOF - When a coin is bet, symbols are rearranged in several areas. A winning is determined on the basis of the rearranged symbols. A golf game is randomly started. A point is awarded to a player depending on a golf game result. A free game is continued depending on the awarded point. | 12-15-2011 |
20110312396 | GAMING MACHINE THAT CHANGES THE NUMBER OF FREE GAMES DEPENDING ON ON FOOTBALL GAME RESULT THEREOF - It is determined whether to execute a mini game at least during execution of a basic game. When it is determined to execute the mini game, it is displayed the predetermined number of penalty-kick shoot-out images in a display. When the penalty-kick shoot-out ends in victory, a point-number corresponding to the number of victory times is added to an accumulated point-number. Then, a free game is executed in accordance with the accumulated point-number. | 12-22-2011 |
20110313551 | GAMING MACHINE HAVING A FUNCTION OF THE NUMBER OF FREE GAMES ACCORDING TO THE RESULT OF A GAME IN WHICH A PLAYER SELECTS A CHOICE FROM AMONG MULTIPLE CHOICES - A controller is provided which includes: a function whereby, in a case that the game mode has been switched to the free game mode, a mini game is executed; a function whereby, each time the mini game is executed, selection data is received from a first input device, and determination is made based upon the received selection data as to whether accumulated points are to be updated; a function whereby, in a case that determination has been made that the accumulated points are to be updated, the points that correspond to the received selection data are added to the accumulated points, thereby updating the accumulated points; and a function whereby, after the mini game has been executed a predetermined number of times, the number of extra free games, which are extra games provided in addition to the free game, is determined according to the updated accumulated points. | 12-22-2011 |
20120115586 | READ/WRITE DEVICE FOR INFORMATION DATA STORAGE MEDIUM - A device for reading information data recording medium, which is capable of reducing failure to take an IC card that is ejected from a gaming machine, is provided. | 05-10-2012 |
20120220378 | GAME INFORMATION CONSOLIDATION SYSTEM - A game playing information integration system is provided which is capable of objectively performing selection and/or settings according to preference of a player, and is capable of effectively making entry into market, based on a result of logical analysis of a gaming machine invoking demands of a player and a manger in gaming facility in a well-balanced manner. The system includes a plurality of gaming machine units and a server connected to enable communication with each of the gaming machine units. Each of the gaming machine units includes player identification information reading means, number-of-consumptions data output means, and number-of-payouts data output means. Gaming machine unit identification information is individually assigned to each of the gaming machine units. The server stores data storage means for storing each of number-of-consumptions data and number-of-payouts data in association with reception time data, player identification information, and gaming machine unit identification information. | 08-30-2012 |
20120309490 | GAMING MACHINE - A gaming machine for changing a payout ratio through technical intervention of a player is provided. The gaming machine comprises: a display arranging a plurality of symbols; and a control section executing a first game rearranging the plurality of symbols with a preset payout ratio, and awarding a payout to a player on the basis of a result of the first game, and executing a payout ratio increasing game that increases the payout ratio and is only executable when predetermined conditions are satisfied, and awarding a payout to the player on the basis of a result of the payout ratio increasing game, wherein the control section executes the payout ratio increasing game, in which the preset payout ratio changes in a predetermined range. | 12-06-2012 |
20120309491 | GAMING MACHINE - The present invention provides players with fun brought by a moveable component. | 12-06-2012 |
20120309502 | GAMING MACHINE FOR EXECUTING BATTLE GAME BETWEEN GAMING TERMINALS - The present invention makes players willing to play games next to each other, so as to increase the use ratio. | 12-06-2012 |
20130310138 | GAMING MACHINE AND GAMING METHOD - A gaming machine including a plurality of reels, a first driver, a rendering device, a second driver, and a controller is provided. Each of the reels spins and rearranges a plurality of symbols in a game, and the first driver drive the reels. The rendering device renders a visual effect in synchronization with an operation of the reels, and the second driver drives the rendering device. The controller controls the reels and the rendering device and synchronizes the operation of the reels and an operation of the rendering device. | 11-21-2013 |
20130310173 | DISPLAY DEVICE FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME - A display device for a gaming machine according to an embodiment of the present invention includes: a shutter assembly configured to cover and uncover the display panel at least in part, the shutter assembly including a first sliding door configured to move along a guide; and a driving unit configured to drive the first sliding door | 11-21-2013 |
20130310177 | GAME-INFORMATION-INTEGRATING SYSTEM - A game playing information integration system which outputs the operation state of game units installed in a gaming facility, the proportions of visitors by type, and the trends of the greatest common preferences of visitors seen from the proportion and other information so that such information can be grasped in real time, and provides useful information for appropriately managing the operation and management of the gaming facility while achieving greater harmony of players and the gaming facility (shop) is provided. | 11-21-2013 |
20140087812 | GAMING MACHINE AND GAMING METHOD - A game is executed in a normal round, in a first-type free round, and in a second-type free round. The normal round is executed with a first symbol set including a plurality of symbols. The first-type free round is executed with a second symbol set that includes at least one first symbol in addition to the symbols in the first symbol set. The second-type free round is executed with a third symbol set that includes at least one second symbol in addition to the symbols in the first symbol set, the at least one second symbol being different from the at least one first symbol. | 03-27-2014 |
20140087816 | GAMING MACHINE AND GAMING METHOD - A controller of a gaming machine executes a normal round of a game to spin reels of a first display, and triggers a chance round of the game when a result of the normal round satisfies a predetermined condition. The controller displays a wheel and a plurality of touch areas on a second display, and the wheel includes a plurality of areas, each of the plurality of areas corresponding to a number of free rounds. When any one of the touch areas is touched and slid by a player, the controller spinning the wheel in a direction corresponding to the slid touch area, and randomly determines a number of free rounds. The controller stops the wheel at a position of an area that corresponds to the determined number of free rounds among the plurality of areas, and provides free rounds having the determined number. | 03-27-2014 |
20140094247 | GAMING METHOD AND GAMING MACHINE - A map symbol to be substituted with another symbol is included in a symbol set for a game. When two or more map symbols are included in a symbol arrangement, symbols in a subset of the symbol set are scrolled on display blocks occupied by the map blocks in a simultaneous manner. Each of the map symbols is substituted with another symbol in the subset, thereby forming a finalized symbol arrangement. A payout process is performed based on the finalized symbol arrangement. | 04-03-2014 |
20140094250 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REEL STRIPS - On the slot machine, a slot game including a base game and free games is caused to proceed on a display. On the base game reel strips, on all of a plurality of reels, symbols whose each kind is the same, other than feature symbols and wild symbols, are arranged in succession. On the free game reel strips, on all of a plurality of reels, symbols whose each kind is the same, other than the feature symbols and the wild symbols, are arranged in succession and in addition thereto, only in a case of top symbols whose payout multiplying factor is the highest, the top symbols whose number is larger than a number of top symbols displayed on the base game reel strips are arranged in succession. | 04-03-2014 |
20140094251 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REELS - Provided is a slot machine which prevents two continuous symbols from coming to be continuous even by conducting a rewriting process. In a case where the one part of the symbol columns is stopped and displayed in the display frame of a symbol display area | 04-03-2014 |
20140094252 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REEL STRIPS - Provided is a slot machine capable of reducing unfairness which may result between a player who has made an investment and a player who has not made an investment and allowing a player to proceed with a game by making an investment in expectation of a jackpot at ease. Each money amount which is constant is accumulated independently of a number of bets each time betting is conducted, and upon winning a jackpot, a money amount calculated by multiplying a money amount accumulated until then by a multiplying factor based on the number of bets is provided. | 04-03-2014 |
20140094253 | Gaming Machine - To provide a gaming machine which holds a player's attention until symbols are rearranged by reel actions. The operation of the scroll of symbols of a first scroll line is changed under a condition that predetermined symbols are arranged on a pay line in a state where symbols of at least one first scroll line among a plurality of scroll lines are scrolled and symbols of remaining second scroll lines are stopped. | 04-03-2014 |
20140094254 | GAMING MACHINE ARRANGING SYMBOLS - Provided is a gaming machine which does not bore the player through reel actions until completion of rearrangement of symbols. Under the condition where predetermined symbols are aligned on a payline when the symbols of a first scroll line of at least one of a plurality of scroll lines are being scrolled and symbols on the remaining second scroll lines are stopped, the gaming machine changes scrolling motion of symbols of the first scroll line. | 04-03-2014 |
20140094258 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REEL STRIPS - On the slot machine, a slot game including a base game and free games is caused to proceed on a display. On the base game reel strips, on all of a plurality of reels, symbols whose each kind is the same, other than feature symbols and wild symbols, are arranged in succession. On the free game reel strips, on all of a plurality of reels, symbols whose each kind is the same, other than the feature symbols and the wild symbols, are arranged in succession and in addition thereto, only in a case of top symbols whose payout multiplying factor is the highest, the top symbols whose number is larger than a number of top symbols displayed on the base game reel strips are arranged in succession. | 04-03-2014 |
20140128157 | GAMING MACHINE AND GAMING SYSTEM HAVING CONTROL LEVER - A control lever which is included in a gaming machine and rotatable forward and backward includes a grip which is held by a hand of a player and allows the player to fix or rotate the control lever in forward and backward directions and a reel unit including a rotation axis, a reel handle configured to rotate the rotation axis, a rotation sensor configured to detect the number of rotation of the rotation axis, and a rotation resistance imparting unit configured to impart resistance to the rotation axis such that torque increases in accordance with the rotational speed of the rotation of the rotation axis in one direction. The reel unit is formed on a side of the grip such that, while the control lever is fixed as the player holds the grip by one hand, the reel handle can be rotated by the other hand of the player. | 05-08-2014 |
20140128158 | GAMING SYSTEM AND DISPLAY CONTROL METHOD - A gaming system including a control lever having an operation unit which is rotatable by a player and resembles a reel, a display, a storage unit and a controller is provided. When it is determined that the fishing is failed, the controller obtains the number of rotation of the operation unit until a predetermined time elapses from the timing at which fish is hooked by a fishline in a fishing game, and selects one of a plurality of levels based on the obtained number of rotation. The controller then obtains a set of display state data associated with the selected level and causes the display a failure image representing failure in fishing in one of a plurality of display states, based on the set of display state data. | 05-08-2014 |
20140141880 | GAMING MACHINE AND GAMING SYSTEM HAVING CONTROL LEVER - A gaming machine includes a control lever gripped by a player, a display configured to display an effect image, and a controller programmed to execute a predetermined process. The control lever includes a rotation axis, a reel handle configured to rotate the rotation axis, a rotation sensor configured to detect the number of rotation of the rotation axis, and a rotation resistance imparting unit configured to impart resistance to the rotation axis such that the torque increases in accordance with the rotational speed in one direction of the rotation axis. In accordance with the game status of the game, the controller causes the rotation sensor to detect the number of rotation of the rotation axis which is rotated as the reel handle of the control lever is rotated, and changes the content of the effect image displayed on the display in accordance with the detected number of rotation. | 05-22-2014 |
20140200064 | GAMING MACHINE AND GAMING METHOD - A gaming machine according to an embodiment of the present invention includes: a first display unit that includes a plurality of reels including a plurality of symbols thereon; and a controller configured to: determine whether a rendering effect activation is selected; execute a game by spinning and stopping the plurality of reels of the display device; and perform a rendering effect on the spinning and stopping of the plurality of reels when it is determined that the rendering effect activation is selected. | 07-17-2014 |
20140274293 | GAMING MACHINE HAVING A FIRST DISPLAY AND A SECOND DISPLAY - Provided is a gaming machine that can offer various play patterns and payout patterns without giving the player distrust or uncomfortableness. Upon establishment of a bonus trigger, a main CPU conducts a jackpot challenge lottery; if a jackpot is drawn, conducts another lottery to select either one of the prizes, Credit or Jackpot+Credit; if the prize Credit is drawn, pays out a determined amount to be credited; if the prize Jackpot+Credit is drawn, conducts another lottery for a jackpot prize, and pays out the amount corresponding to the drawn prize and the amount to be credited. | 09-18-2014 |
20140287838 | GAME INFORMATION CONSOLIDATION SYSTEM - A game playing information integration system is provided which is capable of objectively performing selection and/or settings according to preference of a player, and is capable of effectively making entry into market, based on a result of logical analysis of a gaming machine invoking demands of a player and a manger in gaming facility in a well-balanced manner. The system includes a plurality of gaming machine units and a server connected to enable communication with each of the gaming machine units. Each of the gaming machine units includes player identification information reading means, number-of-consumptions data output means, and number-of-payouts data output means. Gaming machine unit identification information is individually assigned to each of the gaming machine units. The server stores data storage means for storing each of number-of-consumptions data and number-of-payouts data in association with reception time data, player identification information, and gaming machine unit identification information. | 09-25-2014 |
20140335945 | GAME SYSTEM - A game system that is capable of performing a game by employing an information card in place of a conventional paper-based system is provided. | 11-13-2014 |
20150045107 | GAMING MACHINE - The present invention provides players with fun brought by a moveable component. A gaming machine includes a game result determination unit, that determines a game result; a game execution unit, that executes a game in such a manner as to reach the game result; a moveable component, disposed at a position visible from outside and configured to be capable of mechanical movement; and a movement control unit, which enables the moveable component to move in a movement pattern corresponding to the game result. | 02-12-2015 |
20150057080 | GAMING MACHINE AND GAMING SYSTEM HAVING CONTROL LEVER - A gaming machine includes a control lever that is gripped by a player, a display configured to display an effect image, and a controller programmed to execute a predetermined process. The control lever includes a rotation axis, a reel handle configured to rotate the rotation axis, a rotation sensor configured to detect the number of rotation of the rotation axis, and a rotation resistance imparting unit configured to impart resistance to the rotation axis such that the torque increases in accordance with the rotational speed in one direction of the rotation axis. In accordance with the game status of the game, the controller causes the rotation sensor to detect the number of rotation of the rotation axis which is rotated as the reel handle of the control lever is rotated, and changes the content of the effect image displayed on the display in accordance with the detected number of rotation. | 02-26-2015 |
20150065225 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REEL STRIPS - Provided is a slot machine capable of reducing unfairness which may result between a player who has made an investment and a player who has not made an investment and allowing a player to proceed with a game by making an investment in expectation of a jackpot at ease. Each money amount which is constant is accumulated independently of a number of bets each time betting is conducted, and upon winning a jackpot, a money amount calculated by multiplying a money amount accumulated until then by a multiplying factor based on the number of bets is provided. | 03-05-2015 |