Patent application number | Description | Published |
20090017909 | Storage medium having game program stored thereon and game apparatus - The game apparatus shoots a moving object from a predetermined weapon object and moves the moving object in a three-dimensional space in a case where an input from an input device is received. At least one of the size, the shape, and the number of a contact determination area defined for the moving object is changed in accordance with a distance over which the moving object moves in the three-dimensional space. The game apparatus determines whether or not the contact determination area defined for the moving object contacts a contact determination area defined for a target object. A predetermined game process is performed when the determination result of a contact determination step is positive. | 01-15-2009 |
20100069159 | GAME APPARATUS AND COMPUTER READABLE STORAGE MEDIUM STORING GAME PROGRAM - Instead of using an operation inputted by a player, a series of operation data for continuously moving a player character for a predetermined time period of a game is previously stored as automatic operation data. Automatic control means moves the player character based on the automatic operation data. Furthermore, the automatic control means receives a play start operation indicating that the player starts to play the game while the automatic control means moves the player character. A movement of the player character control led based on the automatic operation data is finished at a time when the play start operation is received, and the movement of the player character starts to be controlled based on an operation of the player. | 03-18-2010 |
20100073367 | Image processing program and image processing device - A video game device calculates an angle of an object | 03-25-2010 |
20100144433 | COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN AND GAME APPARATUS - Action information for controlling a series of at least one action performed by a first object is stored. Then the at least one action of the first object is controlled in accordance with the action information. At this time, an action of a second object is controlled in accordance with an operation signal from a predetermined input device operated by a player. Furthermore, while the action of the second object is being controlled, the information about the at least one action of the first object is displayed on a screen. | 06-10-2010 |
20100160045 | GAME APPARATUS AND COMPUTER-READABLE RECORDING MEDIUM RECORDING GAME PROGRAM - Operation data including at least acceleration data and angular speed data is obtained from an input device including at least an acceleration sensor and a gyroscopic sensor. Next, at least one of an attitude and a position of a predetermined object in a virtual space is controlled based on the angular speed data. When at least one of the attitude and the position of the predetermined object is controlled based on the angular speed data, it is determined whether or not the acceleration data satisfies predetermined conditions. As a result, if the acceleration data satisfies the predetermined conditions, the predetermined object is caused to start a predetermined motion. | 06-24-2010 |
20100304859 | STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN AND GAME APPARATUS - A game apparatus includes an input device with which it is possible to specify a position on a screen of a display device. The game apparatus displays a game image representing a virtual game space on the display device. The movement of a first object in the game image is controlled based on an input made on the game image by using the input device. The game apparatus detects a path inputted on the game image by using the input device. The game apparatus moves a second object in the game image along the path. | 12-02-2010 |
20100304871 | GAME PROGRAM AND GAME APPARATUS - A game apparatus displays game space on a display means, and the game space includes a first area and a second area which interrupts continuity of a movement of an object in the first area. A user sets a moving route within the game space by means of a touch pen. The collision, that is, the object moves along the route. Assuming that the object moves to a next point position on the route, when the next point position where the object will enter the second area is set, the computer corrects the next point position to a target position within the first area, and then moves the object thereto. | 12-02-2010 |
20100306717 | STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN AND GAME APPARATUS - A game apparatus detects a path inputted by a player, and moves an object placed in a virtual game space along the path. Moreover, the game apparatus controls the object, which is moving along the path, to perform a predetermined action, and determines a return position when the predetermined action is finished. The return position is a position at which the object having finished the predetermined action returns to the path, and is determined from among positions along the path. The game apparatus resumes the movement of the object along the path after returning the object, having finished the predetermined action, to the return position. | 12-02-2010 |
20110103596 | STORAGE MEDIUM HAVING BREATH DETECTION PROGRAM STORED THEREIN AND BREATH DETECTION APPARATUS - Sound data acquisition means acquires, from a sound input device, sound data representing a sound signal. First evaluation means evaluates the sound signal represented by the sound data, by using a first criterion for detecting whether or not the sound inputted into the sound input device is a breath. Second evaluation means evaluates the sound signal represented by the sound data, by using a second criterion which is different from the first criterion. Breath detection means detects that a breath is inputted into the sound input device at least when the first evaluation means makes an affirmative evaluation, in a first period in which whether or not a breath is started to be blown into the sound input device is determined, and detects that a breath is inputted into the sound input device when at least one of the first evaluation means and the second evaluation means make an affirmative evaluation, in a second period in which whether or not a breath continues to be blown into the sound input device is determined. | 05-05-2011 |
20110105228 | COMPUTER-READABLE STORAGE MEDIUM HAVING OBJECT CONTROL PROGRAM STORED THEREIN AND OBJECT CONTROL APPARATUS - When a game apparatus detects a double-touch in an area other than an area where an enemy character is displayed, the game apparatus causes a player character to perform a forward roll motion. On the other hand, when the game apparatus detects a touch operation onto the enemy character, a prohibition area is provided at a position of the enemy character. When the game apparatus detects a touch onto the prohibition area, even if the touch operation is the double-touch, the game apparatus prohibits the player character from performing the forward roll motion and causes the player character to attack the enemy character. | 05-05-2011 |
20110105230 | COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN MUSICAL SOUND GENERATION PROGRAM, AND MUSICAL SOUND GENERATION APPARATUS - A user can move the position of a pan flute in a horizontal direction on a screen by sliding a touch position in the horizontal direction on the screen while touching a touch panel with a stick. Moreover, when the user blows on a microphone hole, a musical sound of a pitch corresponding to a pipe of the pan flute which is displayed in an overlapping manner with a valid position display image at this time is outputted via a sound hole. | 05-05-2011 |
20110287842 | GAME APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, AND GAME PROCESS METHOD - A game apparatus acquires operation data from an input device at least including a gyroscope, wherein the operation data at least contains angular rate data from the gyroscope. The game apparatus sets a predetermined reference position in a predetermined plane when a player inputs a predetermined instruction, and then calculates a coordinate point based on the angular rate data, wherein the coordinate point represents a position in the predetermined plane relative to the reference position. A game process is performed based on the coordinate point. | 11-24-2011 |
20110306411 | STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND MAP DISPLAY METHOD - A game apparatus displays on a screen an image of a virtual space as viewed from a predetermined viewing direction. The game apparatus displays a viewing direction map in response to a predetermined condition being satisfied, such that the viewing direction is set to a predetermined direction on the screen. Furthermore, the game apparatus displays a fixed direction map in response to a predetermined condition being satisfied, such that a direction preset in the virtual space is set to a predetermined direction on the screen. Note that when map images are displayed, the fixed direction map is preferably displayed after the viewing direction map. | 12-15-2011 |