Patent application number | Description | Published |
20080215974 | Interactive user controlled avatar animations - A method for controlling an avatar in a virtual space, the virtual space accessed through a computer network using a console, is disclosed. The method begins by capturing activity of a console controller and processing the captured activity of the console controller to identify input parameters. Another operation of the method is to map selected ones of the input parameters to portions of the avatar, the avatar being a virtual space representation of a user. Wherein the capturing, processing and mapping are continuously performed to define a correlation between activity of the console controller and the avatar that is the virtual space representation of the user. | 09-04-2008 |
20080215975 | Virtual world user opinion & response monitoring - Methods and systems for executing a network application is provided. The network application is defined to render a virtual environment, and the virtual environment is depicted by computer graphics. The method includes generating an animated user and controlling the animated user in the virtual environment. The method presents advertising objects in the virtual environment and detects actions by the animated user to determine if the animated user is viewing one of the advertising object in the virtual environment. Reactions of the animated user are captured when the animated user is viewing the advertising object. The reactions by the animated user within the virtual environment are those that relate to the advertising object, and are presented to a third party to determine effectiveness of the advertising object in the virtual environment. Additionally, actual reactions (e.g., physical, audible, or combinations) of the real-world user can be captured and analyzed, or captured and mapped to the avatar for analysis of the of the avatar response. | 09-04-2008 |
20080215994 | Virtual world avatar control, interactivity and communication interactive messaging - Methods and systems for rendering an interactive virtual environment for communication is provided. The interactive virtual environment is depicted from images to be displayed on a display and the interactive virtual environment is generated by a computer program that is executed on at least one computer of a computer network system. The interactive virtual environment includes one or more virtual user avatars controlled by real-world users. The method further includes controlling a virtual user avatar to move about a virtual space and generating an interface for composing a message to be displayed as a virtual message within the virtual space. The virtual message is posted to an interactive space within the virtual space. The method further includes associating permissions to the virtual message, such that the permissions define which of the one more virtual user avatars are able to view the virtual message that is posted to the interactive space. The virtual message is one of a plurality of virtual message posted to the interactive space, and the permissions prevent viewing of the virtual message by virtual user avatars that do not have permission to view the virtual message. The permissions may be based on one of buddy lists, game familiarity relative to other real-world users, skill level of other real-world users, and combinations thereof. In some embodiments, the avatars can be computer controlled bots, thus not requiring a real-world user to dictate control. | 09-04-2008 |
20090063463 | Ranking of User-Generated Game Play Advice - Management of user-generated game play advice is disclosed. The present invention allows for management of game play advice that is complete and up-to-date regardless of when a particular interactive gaming title is released. Game play advice is pervasive and easily accessible to game players in addition to being accurate and credible such that game players can trust or rely upon the rendered advice. | 03-05-2009 |
20090066690 | SELECTIVE INTERACTIVE MAPPING OF REAL-WORLD OBJECTS TO CREATE INTERACTIVE VIRTUAL-WORLD OBJECTS - A method for interactively defining a virtual-world space based on real-world objects in a real-world space is disclosed. In one operation, one or more real-world objects in the real-world space is captured to define the virtual-world space. In another operation, one of the real-world objects is identified, the identified object is to be characterized into a virtual-world object. In yet another operation, a user is prompted for user identification of one or more object locations to enable extraction of parameters for real-world object, and the object locations are identified relative to an identifiable reference plane in the real-world space. In another operation, the extracted parameters of the real-world object may be stored in memory. The virtual-world object can then be generated in the virtual world space from the stored extracted parameters of the real-world object. | 03-12-2009 |
20110304574 | HAND-HELD DEVICE WITH TOUCHSCREEN AND DIGITAL TACTILE PIXELS - A hand-held electronic device is disclosed. The device may comprise a case case having one or more major surfaces; a touch screen disposed on one of the major surfaces, the touch screen; a processor operably coupled to the touch screen; and one or more tactile pixels disposed proximate the touch screen. Each of the tactile pixels includes an actuatable portion coupled to an actuator and a sensor. The actuator and sensor are coupled to the processor. The actuator is configured to actuate in response to instructions from the processor and the sensor is configured to generate signals as inputs to one or more programs executed by the processor when pressure is applied to the actuatable portion. The actuatable portion is actuatable by the actuator between first and second positions. A tactile feel of the actuatable portion is different in the first and second positions. | 12-15-2011 |
20120313879 | HAND-HELD DEVICE WITH TOUCHSCREEN AND DIGITAL TACTILE PIXELS - A mobile electronic device has a touch screen display, a processor operably coupled to the touch screen display, and a network interface coupled to the processor. An array of one or more tactile pixels is located on the display or proximate the display along at least one edge of the touch screen display. Each of the tactile pixels in the array includes an actuatable portion coupled to an actuator. The actuatable portion is actuatable by the actuator in response to execution of one or more instructions by the processor. A tactile feel of the actuatable portion changes as a result of actuation of the actuatable portion by the actuator. This abstract is provided to comply with the rules requiring an abstract. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims. | 12-13-2012 |