Patent application number | Description | Published |
20080281851 | Archive for Physical and Digital Objects - Existing tools for organizing family memories offer few possibilities for easily integrating both physical and digital materials in order to produce a single archive for a family (or other group of users). This also applies to archiving of physical objects and digital media in general (even for applications outside the field of family use). An archiving system is described which incorporates at least one image capture device, a display, a sensing apparatus arranged to detect user input associated with the display, a processor and memory, and a receptacle for holding digital media storage devices such as mobile telephones, digital cameras, personal digital assistants and the like. The image capture device is operable to capture digital images of physical objects for archiving. The receptacle comprises a data transmission apparatus for automatically transferring data with the digital media storage devices and optionally also a power charging apparatus. | 11-13-2008 |
20080288666 | Embedded System Development Platform - A modular development platform is described which enables creation of reliable, compact, physically robust and power efficient embedded device prototypes. The platform consists of a base module which holds the processor and one or more peripheral modules each having a peripheral device and an interface element. The modules can be electrically and physically connected together. The base module communicates with peripheral modules using packets of data with an addressing portion which identifies the peripheral module that is the intended recipient of the data packet. | 11-20-2008 |
20080288919 | Encoding of Symbol Table in an Executable - A method of compiling source code is described in which symbol information is retained in the optimized object code and the executable file. This symbol information is retained in the form of function calls which return memory locations and enable an application to query where variable or function data is stored and then access that variable or function data. | 11-20-2008 |
20090094240 | Outgoing Message Monitor - An outgoing message monitor is provided. In an embodiment, outgoing messages are monitored to detect potential errors and alerts may be triggered. Using information about a message such as an email, a first classifier classifies the email into an expected class and a second classifier classifies the email into an actual class. On the basis of a comparison of the expected and actual classes an alert may be triggered. In an embodiment, the second classifier uses information derived from text content of the email which may optionally be pre-processed. The first classifier, for example, uses other information about the email such as its intended recipients, information about the presence of attachments, information about whether the email is part of a thread and other information. | 04-09-2009 |
20090128499 | Fingertip Detection for Camera Based Multi-Touch Systems - Touch detection systems and methods are described. The system comprises a light guiding sheet, a light source, a reflective layer and a detector. When a fingertip or other suitable object is pressed against the light guiding sheet, light which is undergoing total internal reflection within the sheet is scattered. The scattered light is reflected by the reflective layer and detected by the detector. In an embodiment, the light is infra-red light. The touch detection system may, in some embodiments, be placed on a display and the touch events used to control the display. | 05-21-2009 |
20090139778 | User Input Using Proximity Sensing - A device is described which enables users to interact with software running on the device through gestures made in an area adjacent to the device. In an embodiment, a portable computing device has proximity sensors arranged on an area of its surface which is not a display, such as on the sides of the device. These proximity sensors define an area of interaction adjacent to the device. User gestures in this area of interaction are detected by creating sensing images from data received from each of the sensors and then analyzing sequences of these images to detect gestures. The detected gestures may be mapped to particular inputs to a software program running on the device and therefore a user can control the operation of the program through gestures. | 06-04-2009 |
20090184921 | Input Through Sensing of User-Applied Forces - Methods and devices for providing a user input to a device through sensing of user-applied forces are described. A user applies forces to a rigid body as if to deform it and these applied forces are detected by force sensors in or on the rigid body. The resultant force on the rigid body is determined from the sensor data and this resultant force is used to identify a user input. In an embodiment, the user input may be a user input to a software program running on the device. In an embodiment the rigid body is the rigid case of a computing device which includes a display and which is running the software program. | 07-23-2009 |
20090195402 | Unique Identification of Devices Using Color Detection - Methods and apparatus for uniquely identifying wireless devices in close physical proximity are described. When two wireless devices are brought into close proximity, one of the devices displays an optical indicator, such as a light pattern. This device then sends messages to other devices which are within wireless range to cause them to use any light sensor to detect a signal. In an embodiment, the light sensor is a camera and the detected signal is an image captured by the camera. Each device then sends data identifying what was detected back to the device displaying the pattern. By analyzing this data, the first device can determine which other device detected the indicator that it displayed and therefore determine that this device is in close physical proximity to it. In an example, the first device is an interactive surface arranged to identify the wireless addresses of devices which are placed on the surface. | 08-06-2009 |
20090219253 | Interactive Surface Computer with Switchable Diffuser - An interactive surface computer with a switchable diffuser layer is described. The switchable layer has two states: a transparent state and a diffusing state. When it is in its diffusing state, a digital image is displayed and when the layer is in its transparent state, an image can be captured through the layer. In an embodiment, a projector is used to project the digital image onto the layer in its diffusing state and optical sensors are used for touch detection. | 09-03-2009 |
20090276734 | Projection of Images onto Tangible User Interfaces - A surface computing device is described which has a surface which can be switched between transparent and diffuse states. When the surface is in its diffuse state, an image can be projected onto the surface and when the surface is in its transparent state, an image can be projected through the surface and onto an object. In an embodiment, the image projected onto the object is redirected onto a different face of the object, so as to provide an additional display surface or to augment the appearance of the object. In another embodiment, the image may be redirected onto another object. | 11-05-2009 |
20090315839 | PHYSICS SIMULATION-BASED INTERACTION FOR SURFACE COMPUTING - The claimed subject matter provides a system and/or a method that facilitates enhancing interactive surface technologies for data manipulation. A surface detection component can employ a multiple contact surfacing technology to detect a surface input, wherein the detected surface input enables a physical interaction with a portion of displayed data that represents a corporeal object. A physics engine can integrate a portion of Newtonian physics into the interaction with the portion of displayed data in order to model at least one quantity related associated with the corporeal object, the quantity is at least one of a force, a mass, a velocity, or a friction. | 12-24-2009 |
20100082662 | Information Retrieval System User Interface - A user interface for an information retrieval system is described. In an embodiment an output region for showing retrieved documents is displayed on an interactive surface. One or more movable user interface items, such as digital buttons or tangible objects, may be positioned in an active region. Each movable user interface item has a stored query associated with it and for example, the queries may be words or images. In an embodiment a user interface controller apparatus identifies any movable user interface items in the active region and identifies a spatial relationship between those items and the output region. In an embodiment, a query is accessed for each of the user interface items in the active region and those queries and the information about the spatial relationship are used to retrieve documents from a document database. | 04-01-2010 |
20100145920 | Digital Media Retrieval and Display - Retrieval and display of digital media items is described. For example, the digital media items may be photographs, videos, audio files, emails, text documents or parts of these. In an embodiment a dedicated apparatus having a touch display screen is provided in a form designed to look like a domestic fish tank. In an embodiment graphical animated agents are depicted on the display as fish whose motion varies according to at least one behavior parameter which is pseudo random. In embodiments, the agents have associated search criteria and when a user selects one or more agents the associated search criteria are used in a retrieval operation to retrieve digital media items from a store. In some embodiments media items are communicated between the apparatus and a portable communications device using a communications link established by tapping the portable device against the media retrieval and display apparatus. | 06-10-2010 |
20100149090 | GESTURES, INTERACTIONS, AND COMMON GROUND IN A SURFACE COMPUTING ENVIRONMENT - Aspects relate to detecting gestures that relate to a desired action, wherein the detected gestures are common across users and/or devices within a surface computing environment. Inferred intentions and goals based on context, history, affordances, and objects are employed to interpret gestures. Where there is uncertainty in intention of the gestures for a single device or across multiple devices, independent or coordinated communication of uncertainty or engagement of users through signaling and/or information gathering can occur. | 06-17-2010 |
20100149182 | Volumetric Display System Enabling User Interaction - A volumetric display system which enables user interaction is described. In an embodiment, the system consists of a volumetric display and an optical system. The volumetric display creates a 3D light field of an object to be displayed and the optical system creates a copy of the 3D light field in a position away from the volumetric display and where a user can interact with the image of the object displayed. In an embodiment, the optical system involves a pair of parabolic mirror portions. | 06-17-2010 |
20100182220 | SURFACE PUCK - An image orientation system is provided wherein images (rays of lights) are projected to a user based on the user's field of view or viewing angle. As the rays of light are projected, streams of air can be produced that bend or focus the rays of light toward the user's field of view. The streams of air can be cold air, hot air, or combinations thereof. Further, an image receiver can be utilized to receive the produced image/rays of light directly in line with the user's field of view. The image receiver can be a wearable device, such as a head mounted display. | 07-22-2010 |
20100218249 | AUTHENTICATION VIA A DEVICE - The claimed subject matter provides a system and/or a method that facilitates authentication of a user in a surface computing environment. A device or authentication object can be carried by a user and employed to retain authentication information. An authentication component can obtain the authentication information from the device and analyze the information to verify an identity of the user. A touch input component can ascertain if a touch input is authentication by associating touch input with the user. In addition, authentication information can be employed to establish a secure communications channel for transfer of user data. | 08-26-2010 |
20100225595 | TOUCH DISCRIMINATION - The claimed subject matter provides a system and/or a method that facilitates distinguishing input among one or more users in a surface computing environment. A variety of information can be obtained and analyzed to infer an association between a particular input and a particular user. Touch point information can be acquired from a surface wherein the touch point information relates to a touch point. In addition, one or more environmental sensors can monitor the surface computing environment and provide environmental information. The touch point information and the environmental information can be analyzed to determine direction of inputs, location of users, and movement of users and so on. Individual analysis results can be correlated and/or aggregated to generate a inference of association between a touch point and user. | 09-09-2010 |
20100242274 | DETECTING TOUCH ON A CURVED SURFACE - Embodiments are disclosed herein that are related to input devices with curved multi-touch surfaces. For example, in one disclosed embodiment, a method of making a multi-touch input device having a curved touch-sensitive surface comprises forming on a substrate an array of sensor elements defining a plurality of pixels of the multi-touch sensor, forming the substrate into a shape that conforms to a surface of the curved geometric feature of the body of the input device, and fixing the substrate to the curved geometric feature of the body of the input device. | 09-30-2010 |
20100245246 | DETECTING TOUCH ON A CURVED SURFACE - Embodiments are disclosed herein that are related to input devices with curved multi-touch surfaces. One disclosed embodiment comprises a touch-sensitive input device having a curved geometric feature comprising a touch sensor, the touch sensor comprising an array of sensor elements integrated into the curved geometric feature and being configured to detect a location of a touch made on a surface of the curved geometric feature. | 09-30-2010 |
20100265178 | CAMERA-BASED MULTI-TOUCH MOUSE - Technologies for a camera-based multi-touch input device operable to provide conventional mouse movement data as well as three-dimensional multi-touch data. Such a device is based on an internal camera focused on a mirror or set of mirrors enabling the camera to image the inside of a working surface of the device. The working surface allows light to pass through. An internal light source illuminates the inside of the working surface and reflects off of any objects proximate to the outside of the device. This reflected light is received by the mirror and then directed to the camera. Imaging from the camera can be processed to extract touch points corresponding to the position of one or more objects outside the working surface as well as to detect gestures performed by the objects. Thus the device can provide conventional mouse functionality as well as three-dimensional multi-touch functionality. | 10-21-2010 |
20100302199 | FERROMAGNETIC USER INTERFACES - Ferromagnetic user interfaces are described. In embodiments, user interface devices are described that can detect the location of movement on a user-touchable portion by sensing movement of a ferromagnetic material. In some embodiments sensors are arranged in a two dimensional array, and the user interface device can determine the location of the movement in a plane substantially parallel to the two-dimensional array and the acceleration of movement substantially perpendicular to the two-dimensional array. In other embodiments, user interface devices are described that can cause a raised surface region to be formed on a ferrofluid layer of a user-touchable portion, which is detectable by the touch of a user. Embodiments describe how the raised surface region can be moved on the ferrofluid layer. Embodiments also describe how the raised surface region can be caused to vibrate. | 12-02-2010 |
20100315335 | Pointing Device with Independently Movable Portions - A pointing device with independently movable portions is described. In an embodiment, a pointing device comprises a base unit and a satellite portion. The base unit is arranged to be located under a palm of a user's hand and be movable over a supporting surface. The satellite portion is arranged to be located under a digit of the user's hand and be independently movable over the supporting surface relative to the base unit. In embodiments, data from at least one sensing device is read, and movement of both the base unit and the independently movable satellite portion of the pointing device is calculated from the data. The movement of the base unit and the satellite portion is analyzed to detect a user gesture. | 12-16-2010 |
20100315336 | Pointing Device Using Proximity Sensing - A pointing device using proximity sensing is described. In an embodiment, a pointing device comprises a movement sensor and a proximity sensor. The movement sensor generates a first data sequence relating to sensed movement of the pointing device relative to a surface. The proximity sensor generates a second data sequence relating to sensed movement relative to the pointing device of one or more objects in proximity to the pointing device. In embodiments, data from the movement sensor of the pointing device is read and the movement of the pointing device relative to the surface is determined. Data from the proximity sensor is also read, and a sequence of sensor images of one or more objects in proximity to the pointing device are generated. The sensor images are analyzed to determine the movement of the one or more objects relative to the pointing device. | 12-16-2010 |
20100315413 | Surface Computer User Interaction - Surface computer user interaction is described. In an embodiment, an image of a user's hand interacting with a user interface displayed on a surface layer of a surface computing device is captured. The image is used to render a corresponding representation of the hand. The representation is displayed in the user interface such that the representation is geometrically aligned with the user's hand. In embodiments, the representation is a representation of a shadow or a reflection. The process is performed in real-time, such that movement of the hand causes the representation to correspondingly move. In some embodiments, a separation distance between the hand and the surface is determined and used to control the display of an object rendered in a 3D environment on the surface layer. In some embodiments, at least one parameter relating to the appearance of the object is modified in dependence on the separation distance. | 12-16-2010 |
20110080341 | Indirect Multi-Touch Interaction - Indirect multi-touch interaction is described. In an embodiment, a user interface is controlled using a cursor and a touch region comprising a representation of one or more digits of a user. The cursor and the touch region are moved together in the user interface in accordance with data received from a cursor control device, such that the relative location of the touch region and the cursor is maintained. The representations of the digits of the user are moved in the touch region in accordance with data describing movement of the user's digits. In another embodiment, a user interface is controlled in a first mode of operation using an aggregate cursor, and switched to a second mode of operation in which the aggregate cursor is divided into separate portions, each of which can be independently controlled by the user. | 04-07-2011 |
20110085705 | DETECTION OF BODY AND PROPS - A system and method for detecting and tracking targets including body parts and props is described. In one aspect, the disclosed technology acquires one or more depth images, generates one or more classification maps associated with one or more body parts and one or more props, tracks the one or more body parts using a skeletal tracking system, tracks the one or more props using a prop tracking system, and reports metrics regarding the one or more body parts and the one or more props. In some embodiments, feedback may occur between the skeletal tracking system and the prop tracking system. | 04-14-2011 |
20110121950 | UNIQUE IDENTIFICATION OF DEVICES USING COLOR DETECTION - Methods and apparatus for uniquely identifying wireless devices in close physical proximity are described. When two wireless devices are brought into close proximity, one of the devices displays an optical indicator, such as a light pattern. This device then sends messages to other devices which are within wireless range to cause them to use any light sensor to detect a signal. In an embodiment, the light sensor is a camera and the detected signal is an image captured by the camera. Each device then sends data identifying what was detected back to the device displaying the pattern. By analyzing this data, the first device can determine which other device detected the indicator that it displayed and therefore determine that this device is within close physical proximity. In an example, the first device is an interactive surface arranged to identify the wireless addresses of devices which are placed on the surface. | 05-26-2011 |
20110157094 | INFRARED SENSOR INTEGRATED IN A TOUCH PANEL - An infrared source is configured to illuminate the underside of one or more objects on or above a touchable surface of a touch panel. Infrared light reflected from the underside of the object(s) is detected by an infrared sensor integrated in the touch panel below the touchable surface. | 06-30-2011 |
20110169779 | INFRARED SENSOR INTEGRATED IN A TOUCH PANEL - An infrared source is configured to illuminate the underside of one or more objects on or above a touchable surface of a touch panel. Infrared light reflected from the underside of the object(s) is detected by an infrared sensor integrated in the touch panel below the touchable surface. | 07-14-2011 |
20110210915 | Human Body Pose Estimation - Techniques for human body pose estimation are disclosed herein. Images such as depth images, silhouette images, or volumetric images may be generated and pixels or voxels of the images may be identified. The techniques may process the pixels or voxels to determine a probability that each pixel or voxel is associated with a segment of a body captured in the image or to determine a three-dimensional representation for each pixel or voxel that is associated with a location on a canonical body. These probabilities or three-dimensional representations may then be utilized along with the images to construct a posed model of the body captured in the image. | 09-01-2011 |
20110210917 | User Interface Control Using a Keyboard - User interface control using a keyboard is described. In an embodiment, a user interface displayed on a display device is controlled using a computer connected to a keyboard. The keyboard has a plurality of alphanumeric keys that can be used for text entry. The computer receives data comprising a sequence of key-presses from the keyboard, and generates for each key-press a physical location on the keyboard. The relative physical locations of the key-presses are compared to calculate a movement path over the keyboard. The movement path describes the path of a user's digit over the keyboard. The movement path is mapped to a sequence of coordinates in the user interface, and the movement of an object displayed in the user interface is controlled in accordance with the sequence of coordinates. | 09-01-2011 |
20110214053 | Assisting Input From a Keyboard - Assisting input from a keyboard is described. In an embodiment, a processor receives a plurality of key-presses from the keyboard comprising alphanumeric data for input to application software executed at the processor. The processor analyzes the plurality of key-presses to detect at least one predefined typing pattern, and, in response, controls a display device to display a representation of at least a portion of the keyboard in association with a user interface of the application software. In another embodiment, a computer device has a keyboard and at least one sensor arranged to monitor at least a subset of keys on the keyboard, and detect an object within a predefined distance of a selected key prior to activation of the selected key. The processor then controls the display device to display a representation of a portion of the keyboard comprising the selected key. | 09-01-2011 |
20110225366 | Dual-Mode, Dual-Display Shared Resource Computing - A dual-mode, dual-display shared resource computing (SRC) device is usable to stream SRC content from a host SRC device while in an on-line mode and maintain functionality with the content during an off-line mode. Such remote SRC devices can be used to maintain multiple user-specific caches and to back-up cached content for multi-device systems. | 09-15-2011 |
20110227947 | Multi-Touch User Interface Interaction - Multi-touch user interface interaction is described. In an embodiment, an object in a user interface (UI) is manipulated by a cursor and a representation of a plurality of digits of a user. At least one parameter, which comprises the cursor location in the UI, is used to determine that multi-touch input is to be provided to the object. Responsive to this, the relative movement of the digits is analyzed and the object manipulated accordingly. In another embodiment, an object in a UI is manipulated by a representation of a plurality of digits of a user. Movement of each digit by the user moves the corresponding representation in the UI, and the movement velocity of the representation is a non-linear function of the digit's velocity. After determining that multi-touch input is to be provided to the object, the relative movement of the representations is analyzed and the object manipulated accordingly. | 09-22-2011 |
20110239117 | Natural User Interaction in Shared Resource Computing Environment - Sharing and exchanging information in a Shared Resource Computing (SRC) environment are disclosed. Example systems include a shared resource computing server and a plurality of peripheral devices. The SRC server may include functionality configured to share and exchange information between the peripheral devices, including functionality to determine the physical position of the peripheral devices, functionality to associate avatars to the peripheral devices, and functionality to display the avatars within a representation of the environment. Alternate embodiments may also include functionality for user authentication and functionality for sending a document between peripheral devices. | 09-29-2011 |
20110296043 | Managing Shared Sessions in a Shared Resource Computing Environment - Sharing and exchanging sessions between devices and users in a Shared Resource Computing (SRC) environment are disclosed. Example systems include a shared resource computing server and a plurality of peripheral devices. The SRC server (“SRC Box”) may include functionality configured to share and exchange sessions between the peripheral devices and the users, including functionality to map graphical representations of sessions to sessions and to map graphical representations of users to users, and functionality to display the representations of sessions and users within a graphical user interface. Alternate embodiments may also include functionality for transferring a saved session between devices. | 12-01-2011 |
20120038891 | Projection of Images onto Tangible User Interfaces - The techniques described herein provide a surface computing device that includes a surface layer configured to be in a transparent state and a diffuse state. In the diffuse state, an image can be projected onto the surface. In the transparent state, an image can be projected through the surface. | 02-16-2012 |
20120075256 | Touch Sensing Using Shadow and Reflective Modes - A touch panel is described which uses at least one infrared source and an array of infrared sensors to detect objects which are in contact with, or close to, the touchable surface of the panel. The panel may be operated in both reflective and shadow modes, in arbitrary per-pixel combinations which change over time. For example, if the level of ambient infrared is detected and if that level exceeds a threshold, shadow mode is used for detection of touch events over some or all of the display. If the threshold is not exceeded, reflective mode is used to detect touch events. The touch panel includes an infrared source and an array of infrared sensors. | 03-29-2012 |
20120105312 | User Input Device - A user input device is described. In an embodiment the user input device is hand held and comprises a sensing strip to detect one-dimensional motion of a user's finger or thumb along the sensing strip and to detect position of a user's finger or thumb on the sensing strip. In an embodiment the sensed data is used for cursor movement and/or text input at a master device. In an example the user input device has an orientation sensor and orientation of the device influences orientation of a cursor. For example, a user may move the cursor in a straight line in the pointing direction of the cursor by sliding a finger or thumb along the sensing strip. In an example, an alphabetical scale is displayed and a user is able to zoom into the scale and select letters for text input using the sensing strip. | 05-03-2012 |
20120113140 | Augmented Reality with Direct User Interaction - Augmented reality with direct user interaction is described. In one example, an augmented reality system comprises a user-interaction region, a camera that captures images of an object in the user-interaction region, and a partially transparent display device which combines a virtual environment with a view of the user-interaction region, so that both are visible at the same time to a user. A processor receives the images, tracks the object's movement, calculates a corresponding movement within the virtual environment, and updates the virtual environment based on the corresponding movement. In another example, a method of direct interaction in an augmented reality system comprises generating a virtual representation of the object having the corresponding movement, and updating the virtual environment so that the virtual representation interacts with virtual objects in the virtual environment. From the user's perspective, the object directly interacts with the virtual objects. | 05-10-2012 |
20120113223 | User Interaction in Augmented Reality - Techniques for user-interaction in augmented reality are described. In one example, a direct user-interaction method comprises displaying a 3D augmented reality environment having a virtual object and a real first and second object controlled by a user, tracking the position of the objects in 3D using camera images, displaying the virtual object on the first object from the user's viewpoint, and enabling interaction between the second object and the virtual object when the first and second objects are touching. In another example, an augmented reality system comprises a display device that shows an augmented reality environment having a virtual object and a real user's hand, a depth camera that captures depth images of the hand, and a processor. The processor receives the images, tracks the hand pose in six degrees-of-freedom, and enables interaction between the hand and the virtual object. | 05-10-2012 |
20120117514 | Three-Dimensional User Interaction - Three-dimensional user interaction is described. In one example, a virtual environment having virtual objects and a virtual representation of a user's hand with digits formed from jointed portions is generated, a point on each digit of the user's hand is tracked, and the virtual representation's digits controlled to correspond to those of the user. An algorithm is used to calculate positions for the jointed portions, and the physical forces acting between the virtual representation and objects are simulated. In another example, an interactive computer graphics system comprises a processor that generates the virtual environment, a display device that displays the virtual objects, and a camera that capture images of the user's hand. The processor uses the images to track the user's digits, computes the algorithm, and controls the display device to update the virtual objects on the display device by simulating the physical forces. | 05-10-2012 |
20120131514 | Gesture Recognition - Gesture recognition is described. In one example, gestures performed by a user of an input device having a touch-sensitive portion are detected using a definition of a number of regions corresponding to zones on the touch-sensitive portion, each region being associated with a distinct set of gestures. Data describing movement of the user's digits on the touch-sensitive portion is received, and an associated region for the data determined. The data is compared to the associated region's set of gestures, and a gesture applicable to the data selected. A command associated with the selected gesture can then be executed. In an example, comparing the data to the set of gestures comprises positioning a threshold for each gesture relative to the start of the digit's movement. The digit's location is compared to each threshold to determine whether a threshold has been crossed, and, if so, selecting the gesture associated with that threshold. | 05-24-2012 |
20120139841 | User Interface Device With Actuated Buttons - A user interface device with actuated buttons is described. In an embodiment, the user interface device comprises two or more buttons and the motion of the buttons is controlled by actuators under software control such that their motion is inter-related. The position or motion of the buttons may provide a user with feedback about the current state of a software program they are using or provide them with enhanced user input functionality. In another embodiment, the ability to move the buttons is used to reconfigure the user interface buttons and this may be performed dynamically, based on the current state of the software program, or may be performed dependent upon the software program being used. The user interface device may be a peripheral device, such as a mouse or keyboard, or may be integrated within a computing device such as a games device. | 06-07-2012 |
20120139897 | Tabletop Display Providing Multiple Views to Users - A tabletop display providing multiple views to users is described. In an embodiment the display comprises a rotatable view-angle restrictive filter and a display system. The display system displays a sequence of images synchronized with the rotation of the filter to provide multiple views according to viewing angle. These multiple views provide a user with a 3D display or with personalized content which is not visible to a user at a sufficiently different viewing angle. In some embodiments, the display comprises a diffuser layer on which the sequence of images are displayed. In further embodiments, the diffuser is switchable between a diffuse state when images are displayed and a transparent state when imaging beyond the surface can be performed. The device may form part of a tabletop comprising with a touch-sensitive surface. Detected touch events and images captured through the surface may be used to modify the images being displayed. | 06-07-2012 |
20120162117 | Physics Simulation-Based Interaction for Surface Computing - The claimed subject matter provides a system and/or a method that facilitates enhancing interactive surface technologies for data manipulation. A surface detection component can employ a multiple contact surfacing technology to detect a surface input, wherein the detected surface input enables a physical interaction with a portion of displayed data that represents a corporeal object. A physics engine can integrate a portion of Newtonian physics into the interaction with the portion of displayed data in order to model at least one quantity related associated with the corporeal object, the quantity is at least one of a force, a mass, a velocity, or a friction. | 06-28-2012 |
20120194516 | Three-Dimensional Environment Reconstruction - Three-dimensional environment reconstruction is described. In an example, a 3D model of a real-world environment is generated in a 3D volume made up of voxels stored on a memory device. The model is built from data describing a camera location and orientation, and a depth image with pixels indicating a distance from the camera to a point in the environment. A separate execution thread is assigned to each voxel in a plane of the volume. Each thread uses the camera location and orientation to determine a corresponding depth image location for its associated voxel, determines a factor relating to the distance between the associated voxel and the point in the environment at the corresponding location, and updates a stored value at the associated voxel using the factor. Each thread iterates through an equivalent voxel in the remaining planes of the volume, repeating the process to update the stored value. | 08-02-2012 |
20120194517 | Using a Three-Dimensional Environment Model in Gameplay - Use of a 3D environment model in gameplay is described. In an embodiment, a mobile depth camera is used to capture a series of depth images as it is moved around and a dense 3D model of the environment is generated from this series of depth images. This dense 3D model is incorporated within an interactive application, such as a game. The mobile depth camera is then placed in a static position for an interactive phase, which in some examples is gameplay, and the system detects motion of a user within a part of the environment from a second series of depth images captured by the camera. This motion provides a user input to the interactive application, such as a game. In further embodiments, automatic recognition and identification of objects within the 3D model may be performed and these identified objects then change the way that the interactive application operates. | 08-02-2012 |
20120194644 | Mobile Camera Localization Using Depth Maps - Mobile camera localization using depth maps is described for robotics, immersive gaming, augmented reality and other applications. In an embodiment a mobile depth camera is tracked in an environment at the same time as a 3D model of the environment is formed using the sensed depth data. In an embodiment, when camera tracking fails, this is detected and the camera is relocalized either by using previously gathered keyframes or in other ways. In an embodiment, loop closures are detected in which the mobile camera revisits a location, by comparing features of a current depth map with the 3D model in real time. In embodiments the detected loop closures are used to improve the consistency and accuracy of the 3D model of the environment. | 08-02-2012 |
20120194650 | Reducing Interference Between Multiple Infra-Red Depth Cameras - Systems and methods for reducing interference between multiple infra-red depth cameras are described. In an embodiment, the system comprises multiple infra-red sources, each of which projects a structured light pattern into the environment. A controller is used to control the sources in order to reduce the interference caused by overlapping light patterns. Various methods are described including: cycling between the different sources, where the cycle used may be fixed or may change dynamically based on the scene detected using the cameras; setting the wavelength of each source so that overlapping patterns are at different wavelengths; moving source-camera pairs in independent motion patterns; and adjusting the shape of the projected light patterns to minimize overlap. These methods may also be combined in any way. In another embodiment, the system comprises a single source and a mirror system is used to cast the projected structured light pattern around the environment. | 08-02-2012 |
20120195471 | Moving Object Segmentation Using Depth Images - Moving object segmentation using depth images is described. In an example, a moving object is segmented from the background of a depth image of a scene received from a mobile depth camera. A previous depth image of the scene is retrieved, and compared to the current depth image using an iterative closest point algorithm. The iterative closest point algorithm includes a determination of a set of points that correspond between the current depth image and the previous depth image. During the determination of the set of points, one or more outlying points are detected that do not correspond between the two depth images, and the image elements at these outlying points are labeled as belonging to the moving object. In examples, the iterative closest point algorithm is executed as part of an algorithm for tracking the mobile depth camera, and hence the segmentation does not add substantial additional computational complexity. | 08-02-2012 |
20120196679 | Real-Time Camera Tracking Using Depth Maps - Real-time camera tracking using depth maps is described. In an embodiment depth map frames are captured by a mobile depth camera at over 20 frames per second and used to dynamically update in real-time a set of registration parameters which specify how the mobile depth camera has moved. In examples the real-time camera tracking output is used for computer game applications and robotics. In an example, an iterative closest point process is used with projective data association and a point-to-plane error metric in order to compute the updated registration parameters. In an example, a graphics processing unit (GPU) implementation is used to optimize the error metric in real-time. In some embodiments, a dense 3D model of the mobile camera environment is used. | 08-02-2012 |
20120198103 | EMBEDDED SYSTEM DEVELOPMENT PLATFORM - A modular development platform is described which enables creation of reliable, compact, physically robust and power efficient embedded device prototypes. The platform consists of a base module which holds a processor and one or more peripheral modules each having an interface element. The base module and the peripheral modules may be electrically and/or physically connected together. The base module communicates with peripheral modules using packets of data with an addressing portion which identifies the peripheral module that is the intended recipient of the data packet. | 08-02-2012 |
20120206330 | MULTI-TOUCH INPUT DEVICE WITH ORIENTATION SENSING - A multi-touch orientation sensing input device may enhance task performance efficiency. The multi-touch orientation sensing input device may include a device body that is partially enclosed or completely enclosed by a multi-touch sensor. The multi-touch orientation sensing input device may further include an inertia measurement unit that is disposed on the device body, The inertia measurement unit may measures a tilt angle of the device body with respect to a horizontal surface, as well as a roll angle of the device body along a length-wise axis of the device body with respect to an initial point on the device body. | 08-16-2012 |
20120242609 | Interacting With Physical and Digital Objects Via a Multi-Touch Device - Existing tools for organizing family memories offer few possibilities for easily integrating both physical and digital materials in order to produce a single archive for a family (or other group of users). This also applies to archiving of physical objects and digital media in general (even for applications outside the field of family use). An archiving system is described which incorporates at least one image capture device, a display, a sensing apparatus arranged to detect user input associated with the display, a processor and memory, and a receptacle for holding digital media storage devices such as mobile telephones, digital cameras, personal digital assistants and the like. The image capture device is operable to capture digital images of physical objects for archiving. The receptacle comprises a data transmission apparatus for automatically transferring data with the digital media storage devices and optionally also a power charging apparatus. | 09-27-2012 |
20120299837 | IDENTIFYING CONTACTS AND CONTACT ATTRIBUTES IN TOUCH SENSOR DATA USING SPATIAL AND TEMPORAL FEATURES - A touch sensor provides frames of touch sensor data, as the touch sensor is sampled over time. Spatial and temporal features of the touch sensor data from a plurality of frames, and contacts and attributes of the contacts in previous frames, are processed to identify contacts and attributes of the contacts in a current frame. Attributes of the contacts can include, whether the contact is reliable, shrinking, moving, or related to a fingertip touch. The characteristics of contacts can include information about the shape and rate of change of the contact, including but not limited to a sum of its pixels, its shape, size and orientation, motion, average intensities and aspect ratio. | 11-29-2012 |
20120306734 | Gesture Recognition Techniques - In one or more implementations, a static geometry model is generated, from one or more images of a physical environment captured using a camera, using one or more static objects to model corresponding one or more objects in the physical environment. Interaction of a dynamic object with at least one of the static objects is identified by analyzing at least one image and a gesture is recognized from the identified interaction of the dynamic object with the at least one of the static objects to initiate an operation of the computing device. | 12-06-2012 |
20120306850 | DISTRIBUTED ASYNCHRONOUS LOCALIZATION AND MAPPING FOR AUGMENTED REALITY - A system and method for providing an augmented reality environment in which the environmental mapping process is decoupled from the localization processes performed by one or more mobile devices is described. In some embodiments, an augmented reality system includes a mapping system with independent sensing devices for mapping a particular real-world environment and one or more mobile devices. Each of the one or more mobile devices utilizes a separate asynchronous computing pipeline for localizing the mobile device and rendering virtual objects from a point of view of the mobile device. This distributed approach provides an efficient way for supporting mapping and localization processes for a large number of mobile devices, which are typically constrained by form factor and battery life limitations. | 12-06-2012 |
20120306876 | GENERATING COMPUTER MODELS OF 3D OBJECTS - Generating computer models of 3D objects is described. In one example, depth images of an object captured by a substantially static depth camera are used to generate the model, which is stored in a memory device in a three-dimensional volume. Portions of the depth image determined to relate to the background are removed to leave a foreground depth image. The position and orientation of the object in the foreground depth image is tracked by comparison to a preceding depth image, and the foreground depth image is integrated into the volume by using the position and orientation to determine where to add data derived from the foreground depth image into the volume. In examples, the object is hand-rotated by a user before the depth camera. Hands that occlude the object are integrated out of the model as they do not move in sync with the object due to re-gripping. | 12-06-2012 |
20130082818 | Motion Triggered Data Transfer - Methods of controlling the transfer of data between devices are described in which the manner of control is determined by a movement experienced by at least one of the devices. The method involves detecting a triggering movement and determining a characteristic of this movement. The transfer of data is then controlled based on the characteristic which has been identified. | 04-04-2013 |
20130156297 | Learning Image Processing Tasks from Scene Reconstructions - Learning image processing tasks from scene reconstructions is described where the tasks may include but are not limited to: image de-noising, image in-painting, optical flow detection, interest point detection. In various embodiments training data is generated from a 2 or higher dimensional reconstruction of a scene and from empirical images of the same scene. In an example a machine learning system learns at least one parameter of a function for performing the image processing task by using the training data. In an example, the machine learning system comprises a random decision forest. In an example, the scene reconstruction is obtained by moving an image capture apparatus in an environment where the image capture apparatus has an associated dense reconstruction and camera tracking system. | 06-20-2013 |
20130169626 | DISTRIBUTED ASYNCHRONOUS LOCALIZATION AND MAPPING FOR AUGMENTED REALITY - A system and method for providing an augmented reality environment in which the environmental mapping process is decoupled from the localization processes performed by one or more mobile devices is described. In some embodiments, an augmented reality system includes a mapping system with independent sensing devices for mapping a particular real-world environment and one or more mobile devices. Each of the one or more mobile devices utilizes a separate asynchronous computing pipeline for localizing the mobile device and rendering virtual objects from a point of view of the mobile device. This distributed approach provides an efficient way for supporting mapping and localization processes for a large number of mobile devices, which are typically constrained by form factor and battery life limitations. | 07-04-2013 |
20130215086 | INFRARED SENSOR INTEGRATED IN A TOUCH PANEL - An infrared source is configured to illuminate the underside of one or more objects on or above a touchable surface of a touch panel. Infrared light reflected from the underside of the object(s) is detected by an infrared sensor integrated in the touch panel below the touchable surface. | 08-22-2013 |
20130234970 | USER INPUT USING PROXIMITY SENSING - A device is described which enables users to interact with software running on the device through gestures made in an area adjacent to the device. In an embodiment, a portable computing device has proximity sensors arranged on an area of its surface which is not a display, such as on the sides of the device. These proximity sensors define an area of interaction adjacent to the device. User gestures in this area of interaction are detected by creating sensing images from data received from each of the sensors and then analyzing sequences of these images to detect gestures. The detected gestures may be mapped to particular inputs to a software program running on the device and therefore a user can control the operation of the program through gestures. | 09-12-2013 |
20130234992 | Touch Discrimination - In some implementations, a touch point on a surface of a touchscreen device may be determined. An image of a region of space above the surface and surrounding the touch point may be determined The image may include a brightness gradient that captures a brightness of objects above the surface. A binary image that includes one or more binary blobs may be created based on a brightness of portions of the image. A determination may be made as to which of the one more binary blobs are connected to each other to form portions of a particular user. A determination may be made that the particular user generated the touch point. | 09-12-2013 |
20130241806 | Surface Puck - An image orientation system is provided wherein images (rays of lights) are projected to a user based on the user's field of view or viewing angle. As the rays of light are projected, streams of air can be produced that bend or focus the rays of light toward the user's field of view. The streams of air can be cold air, hot air, or combinations thereof. Further, an image receiver can be utilized to receive the produced image/rays of light directly in line with the user's field of view. The image receiver can be a wearable device, such as a head mounted display. | 09-19-2013 |
20130244782 | REAL-TIME CAMERA TRACKING USING DEPTH MAPS - Real-time camera tracking using depth maps is described. In an embodiment depth map frames are captured by a mobile depth camera at over 20 frames per second and used to dynamically update in real-time a set of registration parameters which specify how the mobile depth camera has moved. In examples the real-time camera tracking output is used for computer game applications and robotics. In an example, an iterative closest point process is used with projective data association and a point-to-plane error metric in order to compute the updated registration parameters. In an example, a graphics processing unit (GPU) implementation is used to optimize the error metric in real-time. In some embodiments, a dense 3D model of the mobile camera environment is used. | 09-19-2013 |
20130290910 | USER INTERFACE CONTROL USING A KEYBOARD - User interface control using a keyboard is described. In an embodiment, a user interface displayed on a display device is controlled using a computer connected to a keyboard. The keyboard has a plurality of alphanumeric keys that can be used for text entry. The computer receives data comprising a sequence of key-presses from the keyboard, and generates for each key-press a physical location on the keyboard. The relative physical locations of the key-presses are compared to calculate a movement path over the keyboard. The movement path describes the path of a user's digit over the keyboard. The movement path is mapped to a sequence of coordinates in the user interface, and the movement of an object displayed in the user interface is controlled in accordance with the sequence of coordinates. | 10-31-2013 |
20140035901 | ANIMATING OBJECTS USING THE HUMAN BODY - Methods of animating objects using the human body are described. In an embodiment, a deformation graph is generated from a mesh which describes the object. Tracked skeleton data is received which is generated from sensor data and the tracked skeleton is then embedded in the graph. Subsequent motion which is captured by the sensor result in motion of the tracked skeleton and this motion is used to define transformations on the deformation graph. The transformations are then applied to the mesh to generate an animation of the object which corresponds to the captured motion. In various examples, the mesh is generated by scanning an object and the deformation graph is generated using orientation-aware sampling such that nodes can be placed close together within the deformation graph where there are sharp corners or other features with high curvature in the object. | 02-06-2014 |
20140098018 | WEARABLE SENSOR FOR TRACKING ARTICULATED BODY-PARTS - A wearable sensor for tracking articulated body parts is described such as a wrist-worn device which enables 3D tracking of fingers and optionally also the arm and hand without the need to wear a glove or markers on the hand. In an embodiment a camera captures images of an articulated part of a body of a wearer of the device and an articulated model of the body part is tracked in real time to enable gesture-based control of a separate computing device such as a smart phone, laptop computer or other computing device. In examples the device has a structured illumination source and a diffuse illumination source for illuminating the articulated body part. In some examples an inertial measurement unit is also included in the sensor to enable tracking of the arm and hand | 04-10-2014 |
20140104274 | GRASPING VIRTUAL OBJECTS IN AUGMENTED REALITY - An augmented reality system which enables grasping of virtual objects is described such as to stack virtual cubes or to manipulate virtual objects in other ways. In various embodiments a user's hand or another real object is tracked in an augmented reality environment. In examples, the shape of the tracked real object is approximated using at least two different types of particles and the virtual objects are updated according to simulated forces exerted between the augmented reality environment and at least some of the particles. In various embodiments | 04-17-2014 |
20140184749 | USING PHOTOMETRIC STEREO FOR 3D ENVIRONMENT MODELING - Detecting material properties such reflectivity, true color and other properties of surfaces in a real world environment is described in various examples using a single hand-held device. For example, the detected material properties are calculated using a photometric stereo system which exploits known relationships between lighting conditions, surface normals, true color and image intensity. In examples, a user moves around in an environment capturing color images of surfaces in the scene from different orientations under known lighting conditions. In various examples, surfaces normals of patches of surfaces are calculated using the captured data to enable fine detail such as human hair, netting, textured surfaces to be modeled. In examples, the modeled data is used to render images depicting the scene with realism or to superimpose virtual graphics on the real world in a realistic manner. | 07-03-2014 |
20140192158 | Stereo Image Matching - The description relates to stereo image matching to determine depth of a scene as captured by images. More specifically, the described implementations can involve a two-stage approach where the first stage can compute depth at highly accurate but sparse feature locations. The second stage can compute a dense depth map using the first stage as initialization. This improves accuracy and robustness of the dense depth map. | 07-10-2014 |
20140206443 | CAMERA POSE ESTIMATION FOR 3D RECONSTRUCTION - Camera pose estimation for 3D reconstruction is described, for example, to enable position and orientation of a depth camera moving in an environment to be tracked for robotics, gaming and other applications. In various embodiments, depth observations from the mobile depth camera are aligned with surfaces of a 3D model of the environment in order to find an updated position and orientation of the mobile depth camera which facilitates the alignment. For example, the mobile depth camera is moved through the environment in order to build a 3D reconstruction of surfaces in the environment which may be stored as the 3D model. In examples, an initial estimate of the pose of the mobile depth camera is obtained and then updated by using a parallelized optimization process in real time. | 07-24-2014 |
20140208274 | CONTROLLING A COMPUTING-BASED DEVICE USING HAND GESTURES - Methods and system for controlling a computing-based device using both input received from a traditional input device (e.g. keyboard) and hand gestures made on or near a reference object (e.g. keyboard). In some examples, the hand gestures may comprise one or more hand touch gestures and/or one or more hand air gestures. | 07-24-2014 |
20140241612 | REAL TIME STEREO MATCHING - Real-time stereo matching is described, for example, to find depths of objects in an environment from an image capture device capturing a stream of stereo images of the objects. For example, the depths may be used to control augmented reality, robotics, natural user interface technology, gaming and other applications. Streams of stereo images, or single stereo images, obtained with or without patterns of illumination projected onto the environment are processed using a parallel-processing unit to obtain depth maps. In various embodiments a parallel-processing unit propagates values related to depth in rows or columns of a disparity map in parallel. In examples, the values may be propagated according to a measure of similarity between two images of a stereo pair; propagation may be temporal between disparity maps of frames of a stream of stereo images and may be spatial within a left or right disparity map. | 08-28-2014 |
20140241617 | CAMERA/OBJECT POSE FROM PREDICTED COORDINATES - Camera or object pose calculation is described, for example, to relocalize a mobile camera (such as on a smart phone) in a known environment or to compute the pose of an object moving relative to a fixed camera. The pose information is useful for robotics, augmented reality, navigation and other applications. In various embodiments where camera pose is calculated, a trained machine learning system associates image elements from an image of a scene, with points in the scene's 3D world coordinate frame. In examples where the camera is fixed and the pose of an object is to be calculated, the trained machine learning system associates image elements from an image of the object with points in an object coordinate frame. In examples, the image elements may be noisy and incomplete and a pose inference engine calculates an accurate estimate of the pose. | 08-28-2014 |
20140247212 | Gesture Recognition Techniques - In one or more implementations, a static geometry model is generated, from one or more images of a physical environment captured using a camera, using one or more static objects to model corresponding one or more objects in the physical environment. Interaction of a dynamic object with at least one of the static objects is identified by analyzing at least one image and a gesture is recognized from the identified interaction of the dynamic object with the at least one of the static objects to initiate an operation of the computing device. | 09-04-2014 |
20140247263 | STEERABLE DISPLAY SYSTEM - A steerable display system includes a projector and a projector steering mechanism that selectively changes a projection direction of the projector. An aiming controller causes the projector steering mechanism to aim the projector at a target location of a physical environment. An image controller supplies the aimed projector with information for projecting an image that is geometrically corrected for the target location. | 09-04-2014 |
20140297014 | THREE-DIMENSIONAL OBJECT FABRICATION USING AN IMPLICIT SURFACE REPRESENTATION - The subject disclosure is directed towards three-dimensional object fabrication using an implicit surface representation as a model for surface geometries. A voxelized space for the implicit surface representation, of which each machine addressable unit includes indirect surface data, may be used to control components of an apparatus when that apparatus fabricates a three-dimensional object. Instructions generated using this representation may cause these components to move to surface positions and deposit source material. | 10-02-2014 |
20140307047 | ACTIVE STEREO WITH ADAPTIVE SUPPORT WEIGHTS FROM A SEPARATE IMAGE - The subject disclosure is directed towards stereo matching based upon active illumination, including using a patch in a non-actively illuminated image to obtain weights that are used in patch similarity determinations in actively illuminated stereo images. To correlate pixels in actively illuminated stereo images, adaptive support weights computations may be used to determine similarity of patches corresponding to the pixels. In order to obtain meaningful adaptive support weights for the adaptive support weights computations, weights are obtained by processing a non-actively illuminated (“clean”) image. | 10-16-2014 |
20140307057 | SUPER-RESOLVING DEPTH MAP BY MOVING PATTERN PROJECTOR - The subject disclosure is directed towards active depth sensing based upon moving a projector or projector component to project a moving light pattern into a scene. Via the moving light pattern captured over a set of frames, e.g., by a stereo camera system, and estimating light intensity at sub-pixel locations in each stereo frame, higher resolution depth information at a sub-pixel level may be computed than is captured by the native camera resolution. | 10-16-2014 |
20140307058 | ROBUST STEREO DEPTH SYSTEM - The subject disclosure is directed towards a high resolution, high frame rate, robust stereo depth system. The system provides depth data in varying conditions based upon stereo matching of images, including actively illuminated IR images in some implementations. A clean IR or RGB image may be captured and used with any other captured images in some implementations. Clean IR images may be obtained by using a notch filter to filter out the active illumination pattern. IR stereo cameras, a projector, broad spectrum IR LEDs and one or more other cameras may be incorporated into a single device, which may also include image processing components to internally compute depth data in the device for subsequent output. | 10-16-2014 |
20140307953 | ACTIVE STEREO WITH SATELLITE DEVICE OR DEVICES - The subject disclosure is directed towards communicating image-related data between a base station and/or one or more satellite computing devices, e.g., tablet computers and/or smartphones. A satellite device captures image data and communicates image-related data (such as the images or depth data processed therefrom) to another device, such as a base station. The receiving device uses the image-related data to enhance depth data (e.g., a depth map) based upon the image data captured from the satellite device, which may be physically closer to something in the scene than the base station, for example. To more accurately capture depth data in various conditions, an active illumination pattern may be projected from the base station or another external projector, whereby satellite units may use the other source's active illumination and thereby need not consume internal power to benefit from active illumination. | 10-16-2014 |
20140327637 | INPUT THROUGH SENSING OF USER-APPLIED FORCES - Methods and devices for providing a user input to a device through sensing of user-applied forces are described. A user applies forces to a rigid body as if to deform it and these applied forces are detected by force sensors in or on the rigid body. The resultant force on the rigid body is determined from the sensor data and this resultant force is used to identify a user input. In an embodiment, the user input may be a user input to a software program running on the device. In an embodiment the rigid body is the rigid case of a computing device which includes a display and which is running the software program. | 11-06-2014 |
20140368504 | SCALABLE VOLUMETRIC 3D RECONSTRUCTION - Scalable volumetric reconstruction is described whereby data from a mobile environment capture device is used to form a 3D model of a real-world environment. In various examples, a hierarchical structure is used to store the 3D model where the structure comprises a root level node, a plurality of interior level nodes and a plurality of leaf nodes, each of the nodes having an associated voxel grid representing a portion of the real world environment, the voxel grids being of finer resolution at the leaf nodes than at the root node. In various examples, parallel processing is used to enable captured data to be integrated into the 3D model and/or to enable images to be rendered from the 3D model. In an example, metadata is computed and stored in the hierarchical structure and used to enable space skipping and/or pruning of the hierarchical structure. | 12-18-2014 |
20150043770 | SPECKLE SENSING FOR MOTION TRACKING - Speckle sensing for motion tracking is described, for example, to track a user's finger or head in an environment to control a graphical user interface, to track a hand-held device, to track digits of a hand for gesture-based control, and to track 3D motion of other objects or parts of objects in a real-world environment. In various examples a stream of images of a speckle pattern from at least one coherent light source illuminating the object, or which is generated by a light source at the object to be tracked, is used to compute an estimate of 3D position of the object. In various examples the estimate is transformed using information about position and/or orientation of the object from another source. In various examples the other source is a time of flight system, a structured light system, a stereo system, a sensor at the object, or other sources. | 02-12-2015 |
20150082068 | DUAL-MODE, DUAL-DISPLAY SHARED RESOURCE COMPUTING - A dual-mode, dual-display shared resource computing (SRC) device is usable to stream SRC content from a host SRC device while in an on-line mode and maintain functionality with the content during an off-line mode. Such remote SRC devices can be used to maintain multiple user-specific caches and to back-up cached content for multi-device systems. | 03-19-2015 |