Patent application number | Description | Published |
20080276273 | SYSTEM AND METHOD FOR FOCUSED NAVIGATION IN A MEDIA CENTER/EXTENSION DEVICE ARCHITECTURE - A home entertainment system includes a home media center for providing media content to a plurality of remotely located televisions within a home. The home media center includes a user interface module to generate graphical commands usable by a separate media center extension to render a focused navigation user interface on one of the plurality of televisions. | 11-06-2008 |
20090125843 | SYSTEM AND METHOD FOR FOCUSED NAVIGATION USING OPTION TYPE FILTERS - A sequence of cards representing filters is displayed along a first axis of a user interface with a single card being displayed in a focus area. The card in the focus area defines a selected object type filter, which is applied to another sequence of available options. The filtered sequence is then displayed along another (perpendicular) axis of the user interface, which only includes options corresponding to the selected option type filter. | 05-14-2009 |
20100011322 | SYSTEM AND METHOD FOR FOCUSED NAVIGATION WITHIN A USER INTERFACE - A sequence of cards is stored that graphically represents available options within an information system. In response to a single user action, the sequence of cards is successively displayed within a focus area of the user interface. In response to a subsequent user action, the successive display is discontinued to display a particular card representing a selected option. | 01-14-2010 |
20100122290 | SYSTEM AND METHOD FOR FOCUSED NAVIGATION WITHIN A USER INTERFACE - A method for navigation of television program listings within a user interface includes successively displaying a first set of visual cards in a first area of the user interface. Each visual card of the first set of visual cards represents a corresponding broadcast time slot associated with a graphically represented first card characteristic. Selection by a user of a particular visual card of the first set of visual cards is enabled in order to view a television program corresponding to the time slot represented by the selected visual card. In an embodiment, a transition from display of a first visual card of the first set of visual cards to display of a second visual card of the first set of visual cards occurs automatically at the conclusion of a first time period. | 05-13-2010 |
Patent application number | Description | Published |
20090300497 | SYSTEM AND METHOD FOR FOCUSED NAVIGATION WITHIN A USER INTERFACE - A sequence of cards is stored that graphically represents available options within an information system. In response to a single user action, the sequence of cards is successively displayed within a focus area of the user interface. In response to a subsequent user action, the successive display is discontinued to display a particular card representing a selected option. | 12-03-2009 |
20090317775 | EDUCATIONAL INTERACTIVE GAMES - An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome. | 12-24-2009 |
20120149465 | EDUCATIONAL INTERACTIVE GAMES - An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome. | 06-14-2012 |