Patent application number | Description | Published |
20080268952 | GAME APPARATUS AND METHOD FOR CONTROLLING GAME PLAYED BY MULTIPLE PLAYERS TO COMPETE AGAINST ONE ANOTHER - A game control technique which is improved in convenience is provided. A game apparatus includes a control section which receives an instruction input from a player to control a character or an object, a data receive section which acquires information about a character or an object controlled by another player; and an image creation section which creates and displays a game image including the character or the object controlled by the player and the character or the object controlled by the other player. The position of the character or the object controlled by the other player may meet a predetermined condition that the player's progression through a game is interrupted by the character or the object controlled by the other player being displayed in the game image. A competitor display section then causes the character or the object controlled by the other player to be not displayed at all, or to be displayed with increased transparency. | 10-30-2008 |
20090215511 | GAME CONTROL PROGRAM, GAME CONTROL METHOD, AND GAME DEVICE - A game apparatus controls a game in which a user-controlled character and an opponent character hit a ball. A serve control unit receives the first input operation from a user and makes the character perform an action of tossing the ball when the character performs a serve. The serve control unit receives the second input operation from the user and makes the character perform an action of the serve. The serve control unit determines a ball power or ball speed in the serve based on the first input operation, and determines a shot type in the serve based on the second input operation. The serve control unit makes the character perform the serve according to the determined ball power or ball speed and the determined shot type. | 08-27-2009 |
20090280903 | GAME CONTROL PROGRAM, GAME CONTROL METHOD, AND GAME DEVICE - A game apparatus controls a game in which a user-controlled character and an opponent character hit a ball. When the user gives an instruction for hitting the ball with a button of a controller, a hit control unit determines on the basis of the type of the button which is pressed by the user a shot when the character hits the ball, calculates the trajectory of the ball hit based on the shot, and displays the flying ball on a screen. A shot display control unit displays the figure marked on the button close to the ball on the screen, as information for specifying the shot. | 11-12-2009 |
20100099473 | GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM - A game device is provided with an input reception unit that receives an operating input from a player, a control unit that controls a game in accordance with the timing of the operating input, and a screen generation unit that displays a screen of the game, wherein the screen generation unit generates and displays a screen of a player's character in the motion of making a shot, and a power determination unit and an impact determination unit determine the power or impact of a shot in accordance with the degree of the progress of the motion of making the shot at the point when the operating input is received. | 04-22-2010 |
20100317438 | GAME DEVICE AND GAME CONTROL METHOD FOR CONTROLLING GAME OF ARRANGING OBJECTS IN PREDEFINED ORDER - A game device includes: an object arrangement modification unit adapted to acknowledge selection of an object subject to movement from among a plurality of objects arranged in one direction in a game field, and to move the selected object to a position requested by a user; a determination unit adapted to refer to a table storing a proper order of arrangement of the plurality of objects, determine whether objects that should be arranged adjacent to each other are properly placed in adjacent positions, and group those objects that are properly placed in adjacent positions if any. The object arrangement modification unit moves the plurality of objects belonging to a group in a block when the grouped objects are selected. | 12-16-2010 |
20120262471 | IMAGE PROCESSING METHOD - An object surface is rendered by not only grid lines indicating a slope in the surface of an object, but also by moving objects which move over the object surface with a speed responsive to the slope angle on the object surface, thereby enabling a player to refer to the grid lines and to the movement of a moving object, so as to visually perceive minute slopes and bumps in the object surface. | 10-18-2012 |
20120309478 | GAME DEVICE, GAME CONTROL PROGRAM, AND METHOD FOR CONTROLLING GOLF GAME - A game device includes: a screen image generating unit that generates and displays an image of a golf course, a landing point control unit that displays a marker indicating a predicted landing point of a ball, and a shot control unit operative to control a shot. Upon receiving an input instruction for moving the position of the marker, the landing point control unit moves the position of the marker by, changing the azimuth angle of the marker in a continuous manner along with a movement of an indicated position and by changing the radius of the marker discretely, when the position of the marker is represented by a two-dimensional polar coordinate system of which the origin point is a current ball position. | 12-06-2012 |
20130017871 | GAME DEVICE, GAME CONTROL METHOD AND GAME CONTROL PROGRAM FOR CONTROLLING A GOLF GAMEAANM Kikuchi; TakanoriAACI SaitamaAACO JPAAGP Kikuchi; Takanori Saitama JPAANM Kishida; HisashiAACI SaitamaAACO JPAAGP Kishida; Hisashi Saitama JPAANM Muramori; MasashiAACI KanagawaAACO JPAAGP Muramori; Masashi Kanagawa JPAANM Kuwabara; ToshiyukiAACI KanagawaAACO JPAAGP Kuwabara; Toshiyuki Kanagawa JPAANM Hashimoto; HirofumiAACI KanagawaAACO JPAAGP Hashimoto; Hirofumi Kanagawa JPAANM Kotsugai; YoshinoriAACI TokyoAACO JPAAGP Kotsugai; Yoshinori Tokyo JPAANM Suzuki; KentaroAACI TokyoAACO JPAAGP Suzuki; Kentaro Tokyo JP - A game device includes an input receiving unit for receiving the input of user's operations, a control unit for controlling a game where a player's character plays golf, according to the input of the user's operation, and a screen generating unit for displaying a game screen. The control unit includes an impact determining unit for acquiring the position of an input device at the start of a shot and the position of the input device at the time of an impact, when the user swings the input device while holding it and then comparing the respective positions with each other so as to determine the impact position, and a ball path calculating unit for calculating the path of a ball hit in the impact. | 01-17-2013 |
20140302899 | GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM - A game device is provided with an input reception unit that receives an operating input from a player, a control unit that controls a game in accordance with the timing of the operating input, and a screen generation unit that displays a screen of the game, wherein the screen generation unit generates and displays a screen of a player's character in the motion of making a shot, and a power determination unit and an impact determination unit determine the power or impact of a shot in accordance with the degree of the progress of the motion of making the shot at the point when the operating input is received. | 10-09-2014 |
20140342789 | GAME DEVICE, GAME CONTROL PROGRAM, AND METHOD FOR CONTROLLING GOLF GAME - A game device includes: a screen image generating unit that generates and displays an image of a golf course, a landing point control unit that displays a marker indicating a predicted landing point of a ball, and a shot control unit operative to control a shot. Upon receiving an input instruction for moving the position of the marker, the landing point control unit moves the position of the marker by, changing the azimuth angle of the marker in a continuous manner along with a movement of an indicated position and by changing the radius of the marker discretely, when the position of the marker is represented by a two-dimensional polar coordinate system of which the origin point is a current ball position. | 11-20-2014 |