Patent application number | Description | Published |
20090155419 | Microwavable Food Products - The packaging system includes a first food product sealed within an inner wrapper, a second food product positioned within a tray and spacing the first food product from the tray, and an outer wrapper sealing the first food product, sealed within the inner wrapper, the second food product and the tray therein. A shield is disposed on the tray and is in contact with more than one surface of the second food product. Prior to microwave heating, the inner and outer wrapper are removed. | 06-18-2009 |
20090314661 | CONVERTIBLE DISPLAY CARTON - A display carton, convertible between a closed configuration and an open display configuration, is used for storing and displaying a packaged product therein. The display carton comprises a base member and a lid member connected to the base member and foldable into a built-in stand-up display or support system. The lid member is folded back behind a bottom wall of the base and a front flap of the lid containing a tab can be folded out to minimize the angle of elevation of the carton, such that the contents therein cannot slide or fall out. In the closed configuration, a fastener is placed at a portion of the lower edge of the front flap, i.e., the tab, and a portion of the bottom wall of the base member, such that the adhesive spans two generally perpendicular surfaces for a secure closure. | 12-24-2009 |
Patent application number | Description | Published |
20080311970 | SYSTEMS AND METHODS FOR REINSTATING A PLAYER WITHIN A RHYTHM-ACTION GAME - Band members use their own performance during a song to reinstate a band member who has failed during the course of the song. Once a band member has failed, options are given to other members of the band who have achieved a predetermined bonus or performance level to save the fallen band member. Once saved, the failed member returns to normal play of the song. In this manner, failure still has the consequence of removing a player from a song at least temporarily, and perhaps permanently if bandmates are unable or unwilling to save the fallen member. However, by providing the option of reinstatement, band members can prevent their friends from long stretches of inactivity following a failure. This may have the added benefit of encouraging band members to perform strongly in order to be able to save their friends. | 12-18-2008 |
20100009750 | SYSTEMS AND METHODS FOR SIMULATING A ROCK BAND EXPERIENCE - Described are methods, systems, apparatuses, computer program products embodied in a computer-readable storage medium and means for providing online challenges between bands in a musical video game. Typically the invention is executed on a game server in signal communication with a game platform and involves receiving, by the game server, musical game input data representing a musical performance of a band. Then, the game server calculates a composite score from the input data based on a gameplay challenge. Then the composite score is compared to a composite score of a second band's performance for the same gameplay challenge. In some embodiments, the comparison is displayed as a real-time representation of the two bands, even though score of the second band is based on a stored performance of the second band. | 01-14-2010 |
Patent application number | Description | Published |
20110256929 | Simulating Musical Instruments - The invention provides a realistic drum experience in a video game. It operates in the context of a video game platform in communication with a display and a drum controller having at least one cymbal and at least one drum pad. It involves determining if a cue to be displayed on the display in a particular sub-lane should be a cue indicating a cymbal input or a cue indicating a pad input. Then, the cue is displayed in the particular sub-lane, indicating the cymbal input or pad input (dependent on the previous determination). Then, input is received from the player via the drum controller; and the input is given a first score if the input was a cymbal input associated with the particular sub-lane and the input is given a second score if the input was an input other than a cymbal input associated with the particular sub-lane. | 10-20-2011 |
20110312397 | Simulating Musical Instruments - The invention provides displaying, in a lane, a section of repeatable inputs in a sub-lane of the lane. Cue data is loaded from a data file, which includes duration data and a plurality of cues to be displayed in the sub-lane. Then, the plurality of cues and a section indicator are displayed in the sub-lane, with the section indicator based on the duration data and indicating that the plurality of cues are repeatable inputs. Then, a timer is started that is independent of a timing window of any cue of the plurality of cues. Then, it is determined if an input is received for the sub-lane before the timer reaches a timing threshold. If it is, the timer is restarted and the plurality of cues is maintained as repeatable inputs. If it is not, the section indicator is modified to indicate that the plurality of cues are not repeatable inputs. | 12-22-2011 |
20110312415 | Simulating Musical Instruments - The invention includes methods, systems with an apparatus configured to perform particular functions, computer program products, and apparatuses that provide means for displaying a game cue for a guitar part and/or displaying a player's input. The expected and/or input performances are indicated on a display by creating a game cue or shape on the display, each having portions of varying magnitudes based on the relative differences between the notes or fingering of expected performance and/or inputted performance. | 12-22-2011 |
Patent application number | Description | Published |
20090088249 | SYSTEMS AND METHODS FOR ALTERING A VIDEO GAME EXPERIENCE BASED ON A CONTROLLER TYPE - A rhythm-action game for a home gaming platform provides a plurality of different gaming experiences depending on what type of controller is plugged into the game. The different experience may comprise a different set or ordering of songs, a different gameplay mechanism, and/or a different sets level data. For example, a game may vary the song list depending on whether the player has plugged in a simulated drum set or a simulated guitar to the game platform. Or, for example, a player may plug in a microphone to experience the game as a vocalist and be measured based on pitch matching, and then plug in a simulated drum set to experience the game as a drummer and be measured based on timing of drum pad strikes. In this way, a single game can be sold that allows users to select among a plurality of unique instrumental experiences. | 04-02-2009 |
20090098918 | SYSTEMS AND METHODS FOR ONLINE BAND MATCHING IN A RHYTHM ACTION GAME - A method for matching suitable remote players to one or more local players of a rhythm-action game includes identifying one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical. A first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players may then be identified, along with a remote player associated with the first type of simulated musical instrument. A game session may then be provided including the one or more local players and the identified remote player. | 04-16-2009 |
20100029386 | SYSTEMS AND METHODS FOR ASYNCHRONOUS BAND INTERACTION IN A RHYTHM ACTION GAME - Provided are methods and systems and computer readable media for providing interaction between remote players and one or more local players of a rhythm-action game executed on a game platform. One or more local players is identified to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument. A first type of simulated musical instrument, represented in the predetermined band template and not associated with any of the one or more local players, may then be identified, along with a remote player associated with the first type of simulated musical instrument. Then, game platforms of the local and remote players communicate to establish a networked session of the rhythm action game with the one or more local players and the identified remote player before initiating a game session where the players play the game. | 02-04-2010 |
Patent application number | Description | Published |
20110244413 | SYSTEMS AND METHODS FOR ORTHODONTIC DEVICES - Embodiments presented herein provide apparatus and methods for forming and coupling an attachment device onto one or more teeth. A system comprises a template including a shell having a cavity defining a shape that is operable to receive one or more teeth. The template comprises an aperture at one or more predetermined locations. The aperture defines an aperture perimeter. The system further comprises one or more attachment molds. Each attachment mold comprises a mold bore therethrough. The attachment mold further includes a mold perimeter surface that defines a predetermined shape, wherein each of the aperture perimeters being operable to receive and cooperate with the mold perimeter surface of one of the attachment molds. Each mold bore being operable for providing a mold for forming an attachment device coupled to a tooth of a desired shape and orientation from curable material that may be disposed within the mold bore. | 10-06-2011 |
20120225399 | METHODS FOR ORTHODONTIC DEVICES - Embodiments presented herein provide methods for forming and coupling an attachment device onto teeth. An embodiment of a method comprises providing a template including a prescribed number and placement of apertures, disposing the template over the teeth exposing tooth surface through each aperture, and disposing an attachment mold through each respective aperture to the tooth surface. The attachment mold includes a mold bore suitable for providing a mold for forming an attachment device of a desired shape from curable material. The method further includes removably coupling the attachment mold to the tooth surface with the mold bore defining target tooth surface, disposing curable material within the mold bore and in contact with the target tooth surface, curing the curable material to a hardened state to form an attachment device that is coupled to the target tooth surface, removing the template, and removing the attachment mold from the attachment device. | 09-06-2012 |
20130029284 | SYSTEMS AND METHODS FOR ORTHODONTIC DEVICES - Embodiments presented herein provide apparatus and methods for forming and coupling an attachment device onto one or more teeth. A system comprises a template including a shell having a cavity defining a shape that is operable to receive one or more teeth. The template comprises an aperture at one or more predetermined locations. The aperture defines an aperture perimeter. The system further comprises one or more attachment molds. Each attachment mold comprises a mold bore therethrough. The attachment mold further includes a mold perimeter surface that defines a predetermined shape, wherein each of the aperture perimeters being operable to receive and cooperate with the mold perimeter surface of one of the attachment molds. Each mold bore being operable for providing a mold for forming an attachment device coupled to a tooth of a desired shape and orientation from curable material that may be disposed within the mold bore. | 01-31-2013 |
20130029285 | ORTHODONTIC ATTACHMENT DEVICE SYSTEMS AND METHODS - Embodiments presented herein are directed to accurately coupling attachment devices to dental surfaces suitable for cooperative engagement with positioning appliances. In accordance with an embodiment, a system is provided that comprises a template and one or more gaskets. The template is operable for accurate locating and positioning an attachment device onto the tooth surface. The gasket is operable to mask bonding material from unintended tooth surface adjacent the attachment device. | 01-31-2013 |
20130034822 | ORTHODONTIC ATTACHMENT DEVICE SYSTEMS AND METHODS - Embodiments presented herein are directed to accurately coupling attachment devices to dental surfaces suitable for cooperative engagement with positioning appliances. In accordance with an embodiment, a system is provided that comprises a template, one or more preformed attachment devices, and one or more gaskets. The template is operable for accurate locating and positioning of the preformed attachment device onto the tooth surface. The gasket is operable to mask unintended tooth surface adjacent the preformed attachment device from bonding material. The preformed attachment device is operable to facilitate secure bonding to the tooth surface via bonding material. | 02-07-2013 |