Patent application number | Description | Published |
20090042072 | ON-DEMAND HYDROGEN GAS GENERATION DEVICE WITH PRESSURE-REGULATING SWITCH - The present disclosure generally relates to an on-demand hydrogen gas generation device, suitable for use in a fuel cell, which utilizes water electrolysis, and more particularly galvanic cell corrosion, and/or a chemical hydride reaction, to produce hydrogen gas. The present disclosure additionally relates to such a device that comprises a switching mechanism that has an electrical current passing therethrough and that repeatedly and reversibly moves between a first position and a second position when exposed to pressure differential resulting from hydrogen gas generation, in order to (1) alter the rate at which hydrogen gas is generated, such that hydrogen gas is generated on an as-needed basis for a fuel cell connected thereto, and/or (2) ensure a substantially constant flow of hydrogen gas is released therefrom. The present disclosure additionally or alternatively relates to such an on-demand hydrogen gas generation device that comprises a gas management system designed to maximize the release or evolution of hydrogen gas, and in particular dry hydrogen gas, therefrom once it has been formed, thus maximizing hydrogen gas output. The present disclosure is still further directed to a fuel cell comprising such an on-demand hydrogen gas generation device, and in particular a fuel cell designed for small-scale applications. | 02-12-2009 |
20090081497 | ON-DEMAND HIGH ENERGY DENSITY HYDROGEN GAS GENERATION DEVICE - The present disclosure generally relates to an on-demand hydrogen gas generation device, suitable for use in a fuel cell, which utilizes water electrolysis, and more particularly galvanic cell corrosion, and/or a chemical hydride reaction, to produce hydrogen gas. The present disclosure additionally relates to such a device that comprises a switching mechanism that has an electrical current passing therethrough and that repeatedly and reversibly moves between a first position and a second position when exposed to pressure differential resulting from hydrogen gas generation, in order to (1) alter the rate at which hydrogen gas is generated, such that hydrogen gas is generated on an as-needed basis for a fuel cell connected thereto, and/or (2) ensure a substantially constant flow of hydrogen gas is released therefrom. The present disclosure additionally or alternatively relates to such an on-demand hydrogen gas generation device that comprises a gas management system designed to maximize the release or evolution of hydrogen gas, and in particular dry hydrogen gas, therefrom once it has been formed, thus maximizing hydrogen gas output. The present disclosure is still further directed to a fuel cell comprising such an on-demand hydrogen gas generation device, and in particular a fuel cell designed for small-scale applications. | 03-26-2009 |
20090081501 | ON-DEMAND HYDROGEN GAS GENERATION DEVICE - The present disclosure generally relates to an on-demand hydrogen gas generation device, suitable for use in a fuel cell, which utilizes water electrolysis, and more particularly galvanic cell corrosion, and/or a chemical hydride reaction, to produce hydrogen gas. The present disclosure additionally relates to such a device that comprises a switching mechanism that has an electrical current passing therethrough and that repeatedly and reversibly moves between a first position and a second position when exposed to pressure differential resulting from hydrogen gas generation, in order to (1) alter the rate at which hydrogen gas is generated, such that hydrogen gas is generated on an as-needed basis for a fuel cell connected thereto, and/or (2) ensure a substantially constant flow of hydrogen gas is released therefrom. The present disclosure additionally or alternatively relates to such an on-demand hydrogen gas generation device that comprises a gas management system designed to maximize the release or evolution of hydrogen gas, and in particular dry hydrogen gas, therefrom once it has been formed, thus maximizing hydrogen gas output. The present disclosure is still further directed to a fuel cell comprising such an on-demand hydrogen gas generation device, and in particular a fuel cell designed for small-scale applications. | 03-26-2009 |
Patent application number | Description | Published |
20090001664 | STRATEGY GAME - A game having page pieces and a game surface including game piece receiving members. Each of the first set of game pieces also includes a solution position and non-solution positions in which the game surface-engaging member is mated with one of the plurality of game piece receiving members. When a game piece is in a solution position it exhibits an indication, such as sitting lower with respect to the game surface or illuminating a light, which visually distinguishes the game piece from at least some of the game pieces which are in the non-solution position. Aside from the visual indication, each game piece is visually indistinguishable from all other game pieces for each game player when the game pieces are located on the game surface in an upright position. | 01-01-2009 |
20120270849 | COMBINATIONS OF NIACIN, OMEGA-3 AND PLANT STEROLS/STANOLS FOR PREVENTION CHOLESTEROL TREATMENT - Provided herein are nutritional compositions, regimens and methods for the prevention, mitigation, and treatment of a cholesterol abnormality. In some embodiments, the invention comprises combinations of niacin (precursor), and at least one ingredient selected from the group consisting of: an Omega-3 fatty acid, Omega-3 fatty acid precursor, or Omega-3 fatty acid derivative, and: a plant sterol, a plant sterol precursor, or a plant sterol derivative. In other embodiments, the combination includes all three of those ingredients. | 10-25-2012 |
Patent application number | Description | Published |
20120317017 | Creation, Redemption, and Accounting In a Virtual Currency System - A virtual currency system keeps track of virtual credits, which can be owned, transferred, purchased, and sold by participants in a virtual economy. Each virtual credit has an internal value and an external value, which define, respectively, the exchange rates for creating and redeeming the virtual credits. Upon creation of new virtual credits, the internal value for those credits is the rate for which real currency was paid per credit. The external value sets the rate at which the virtual credits can be redeemed for real currency. Each virtual credit may further have a face value, which is an apparent value of the virtual credit within the virtual economy, giving users a baseline impression for valuing the virtual currency. These features of the virtual currency enable a number of useful actions within the virtual economy, including currency seeding, couponing, and chargebacks. | 12-13-2012 |
20130036046 | Payment Platform for Online Service Providers - Payment providers interact with an online service provider using a standard interface provided by the online service provider for different payment providers. A payment provider can invoke the interface of the online service provider to add credits for a user of the online service provider. The online service provider allows users to make purchases using credits. The online service provider authorizes purchases made by the user based on credits available for the user or based on a history of payments from the user. The online service provider sends an invoice based on the purchases to the payment provider. The payment provider can be any system that can invoke the interface provided by the online service provider. For example, the payment provider can be a financial institution, another user, or a business that provides credits to the user for performing actions that benefit the business. | 02-07-2013 |
20130317906 | TARGETING TO USERS WITH SEEDED OR DISCOUNTED CREDITS IN A VIRTUAL CURRENCY SYSTEM - A virtual currency system keeps track of virtual credits, which can be owned, transferred, purchased, and sold by participants in a virtual economy. Each virtual credit has an internal value and an external value, which define, respectively, the exchange rates for creating and redeeming the virtual credits. Upon creation of new virtual credits, the internal value for those credits is the rate for which real currency was paid per credit. The external value sets the rate at which the virtual credits can be redeemed for real currency. Each virtual credit may further have a face value, which is an apparent value of the virtual credit within the virtual economy, giving users a baseline impression for valuing the virtual currency. These features of the virtual currency enable a number of useful actions within the virtual economy, including currency seeding, couponing, and chargebacks. | 11-28-2013 |
20130317972 | SEEDING AND DISCOUNTING CREDITS IN A VIRTUAL CURRENCY SYSTEM - A virtual currency system keeps track of virtual credits, which can be owned, transferred, purchased, and sold by participants in a virtual economy. Each virtual credit has an internal value and an external value, which define, respectively, the exchange rates for creating and redeeming the virtual credits. Upon creation of new virtual credits, the internal value for those credits is the rate for which real currency was paid per credit. The external value sets the rate at which the virtual credits can be redeemed for real currency. Each virtual credit may further have a face value, which is an apparent value of the virtual credit within the virtual economy, giving users a baseline impression for valuing the virtual currency. These features of the virtual currency enable a number of useful actions within the virtual economy, including currency seeding, couponing, and chargebacks. | 11-28-2013 |
Patent application number | Description | Published |
20140162775 | METHOD AND APPARATUS FOR PRESENTING INFORMATION ASSOCIATED WITH A GAME - A method for indicating a pre-game environment quality level may include, for example, obtaining a profile associated with a video game, where the profile comprises desirable performance metrics for initiating the video game, performing performance metric measurements in collaboration with a computing device from which the video game is to be played, comparing the performance metric measurements to the desirable performance metrics, determining a discrepancy between the performance metric measurements and the desirable performance metrics, determining a gaming quality level according to the determined discrepancy, and presenting at the computing device a quality indicator based on the determined quality level. The presenting can further include graphically displaying the quality indicator and the discrepancy. Other embodiments are disclosed. | 06-12-2014 |
20140243057 | METHOD AND APPARATUS FOR PROCESSING CONTROL SIGNALS OF AN ACCESSORY - A system that incorporates the subject disclosure may include, for example, a system having a processor that performs operations including receiving from a computer accessory a control signal for controlling a software application, determining a result that would arise if the control signal is supplied to the software application, and generating an updated control signal to produce a desired result responsive to detecting that the result is undesirable. Additional embodiments are disclosed. | 08-28-2014 |
20140243093 | METHOD AND APPARATUS FOR MONITORING AND CALIBRATING PERFORMANCES OF GAMERS - A gaming system employs bioinformatics to improve gamer performance and enhance the gaming experience. The gaming system monitors biometrics of gamers using gaming accessories having sensors coupled to the gaming accessories (e.g., a mouse with pulse sensor). Biometrics can be used to assess a crisis or panic reaction of the gamer. The system can also assess the state of the game in real time via API feedback, and coach the player on how best to regain control. The system can also predict a gamer's loss of control by monitoring hardware statistics associated with the game, combined with gaming feedback and biometric data, and can determine how best to coach the player to correct problems. Predictive models can be used to predict a gamer's panic attack or loss of control before it occurs. When a crisis occurs, the system can automatically contact the gamer's teammates to assist the gamer. | 08-28-2014 |
20140243103 | METHOD AND APPARATUS FOR PROCESSING STIMULUS SIGNALS GENERATED BY ACCESSORY DEVICES - A system that incorporates teachings of the present disclosure may include, for example, receiving a first stimulus signal from a first gaming accessory device used by a first contestant and a second stimulus signal from a second gaming accessory device used by a second contestant. Measures of the first and second stimulus signals are determined as are first and second performance factors are based upon the first and second measures. The first and second performance factors are compared and a ranking of the first and second contestants is determined based upon the comparison. Additional embodiments are disclosed. | 08-28-2014 |
20140255881 | METHOD AND APPARATUS FOR TRAINING A USER OF A SOFTWARE APPLICATION - A method that incorporates teachings of the subject disclosure may include, for example, detecting a game stimulus signal generated by a first gaming accessory device, determining a first game action result based on the game stimulus signal, analyzing the first game action result to provide a first coaching message to achieve a desired result, and presenting the coaching message. Additional embodiments are disclosed. | 09-11-2014 |
20140256427 | METHOD AND APPARATUS FOR CONFIGURING AN ACCESSORY DEVICE - The subject disclosure may include, for example, a method for determining a current performance of a gamer during a first gaming session of a gaming application, where the performance is determined from a first plurality of stimulus signals generated by a gaming accessory during the first gaming session according to a configuration setting assigned to the gaming accessory, identifying a prior performance of the gamer during a prior gaming session of the gaming application, where the prior performance is determined from a second plurality of stimulus signals generated by the gaming accessory according to the configuration setting, comparing the current performance to the prior performance to determine a change in performance of the gamer, and adjusting the configuration setting assigned to the gaming accessory according to the change in the performance of the gamer. Other embodiments are disclosed. | 09-11-2014 |
20140256436 | METHOD AND APPARATUS FOR MANAGING PERIPHERAL DEVICE INPUTS - A system that incorporates teachings of the present disclosure may include, for example, a system that determine whether a user input stimulus is an invalid stimulus for a video game where the user input stimulus is generated based on a movement of a peripheral device, and causes an adjustment or deletion of the user input stimulus responsive to a determination that the user input stimulus is the invalid stimulus for the video game. Additional embodiments are disclosed. | 09-11-2014 |
20140256437 | METHOD AND APPARATUS FOR CONFIGURING A GAMING ACCESSORY - The subject disclosure includes a method for detecting a transferee gaming accessory, presenting a user interface providing a plurality of selectable gaming configurations, detecting a selection of a gaming configuration from the plurality of selectable gaming configurations, accessing the gaming configuration, facilitating a peer-to-peer communication session with the transferee gaming accessory, and transmitting the gaming configuration to the transferee gaming accessory to configure the transferee gaming accessory. Additional embodiments are disclosed. | 09-11-2014 |
20140304494 | METHOD AND APPARATUS FOR CONFIGURING A COMPUTING ENVIRONMENT - A method that incorporates teachings of the present disclosure may include receiving, by a system comprising a processor, a request from a mobile communication device to configure a computing environment for executing a software application, identifying a deficiency in an availability of a resource of the computing environment responsive to receiving the request, adjusting an operation of the computing environment to change the availability of the resource responsive to identifying the resource deficiency, and providing an action of a plurality of associable actions to the computer environment for use in the software application, where the action replaces a received stimulation of a user input that is associated with the executing of the software application. Other embodiments are disclosed. | 10-09-2014 |
20140335957 | GAMING DEVICE - A method that incorporates teachings of the subject disclosure may include, for example, detecting movement of a cover of the device with respect to a body of the device, and determining, in response to detecting movement of the cover, that the device is ready for use. If the device is ready for use, a signal is transmitted to a computing device, and the computing device is directed to perform an initializing procedure for a gaming engine executing on the computing device. Additional embodiments are disclosed. | 11-13-2014 |
20140357370 | METHOD AND APPARATUS FOR PROCESSING GESTURES - A system that incorporates the subject disclosure may include, for example, a processor to perform operations including sensing a gesture performed by an object in a vicinity of a sensor, associating the gesture with the at least one gaming action responsive to determining that the gesture is a new gesture not previously associated with at least one gaming action of a plurality of gaming actions that control presentations produced by a gaming application, sensing by way of the sensor a subsequent instance of the gesture by the object or a different object, obtaining the at least one gaming action associated with the gesture responsive to detecting the subsequent instance of the gesture, and providing the at least one gaming action to the gaming application. Other embodiments are disclosed. | 12-04-2014 |
20150038233 | SYSTEMS AND METHODS FOR ASSOCIATING PLAYERS OF ELECTRONIC GAMES - A system, processor or computer readable device that incorporates teachings of the present disclosure may include, for example, receiving a user attribute of a first user based on a record of stimulation of an electronic gaming accessory of the first user. The record of stimulation is determined responsive to game-related activity in an electronic game application. A first user record is updated responsive to the receiving of the user attribute of the first user, resulting in an updated first user record. The updated first user record is forwarded to a matching service, wherein the matching service matches the first user and a second user based on the updated first user record. Such matching can be used to associate players of electronic games, for example, as members of a team. Additional embodiments are disclosed. | 02-05-2015 |
Patent application number | Description | Published |
20110065509 | ACCESSORY FOR PRESENTING INFORMATION ASSOCIATED WITH AN APPLICATION - A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed. | 03-17-2011 |
20130173032 | METHOD AND APPARATUS FOR DETERMINING PERFORMANCE OF A GAMER - A system that incorporates teachings of the present disclosure may include, for example, a method for detecting a plurality of stimulus signals generated by a gaming accessory device, identifying a plurality of substitute gaming stimulations associated with the plurality of stimulus signals, substituting the plurality of stimulus signals with the plurality of substitute gaming stimulations, incorporating in each of the plurality of substitute gaming stimulations a first unique identifier to generate a plurality of updated substitute gaming stimulations, transmitting the plurality of updated substitute gaming stimulations to a computing device executing a gaming application, and receiving from the computing device a plurality of game action results, where each of the plurality of gaming action results comprises the first unique identifier of a corresponding one of the plurality of updated substitute gaming stimulations. Additional embodiments are disclosed. | 07-04-2013 |
20130288759 | METHOD AND APPARATUS FOR PRESENTING GAMER PERFORMANCE AT A SOCIAL NETWORK - A system that incorporates teachings of the present disclosure may include, for example, receiving at a computer device a plurality of stimulus signals generated by one or more gaming accessory devices of a gamer controlling a gaming application, generating a plurality of gaming stimulations based on the plurality of stimulus signals, generating a plurality of gaming action results from the gaming application responsive to the plurality of gaming stimulations, combining the plurality of gaming action results and the plurality of gaming stimulations to generate a plurality of hardware statistics associated with the gamer, and transmitting to a social network the plurality of hardware statistics associated with the gamer. | 10-31-2013 |
Patent application number | Description | Published |
20130274014 | METHOD AND APPARATUS FOR PRESENTING PERFORMANCES OF GAMERS - A system that incorporates teachings of the present disclosure may include, for example, receiving a first group of gaming results associated with a first garner, receiving a second group of gaming results associated with a second garner, presenting renditions of first and second peripherals, where the first peripheral represents a first gaming accessory for use by the first gamer to generate a first group of stimulus signals, and where the second peripheral represents a second gaming accessory for use by the second gamer to generate a second group of stimulus signals, and presenting competitive information of the first and second garners determined from at least a portion of the first and second group of gaming results, the first and second group of stimulus signals, or combinations thereof. Additional embodiments are disclosed. | 10-17-2013 |
20140011590 | APPARATUS AND METHOD FOR MANAGING PERIPHERAL DEVICE COMMUNICATIONS - A system that incorporates teachings of the present disclosure may include, for example, a first peripheral device having a controller to store operational settings tailored for a gaming application, interact with the gaming application using the operational settings and user inputs, and share the operational settings with a second peripheral device for use with the gaming application. Additional embodiments are disclosed. | 01-09-2014 |
20150018098 | METHOD AND APPARATUS FOR PRESENTING PERFORMANCES OF GAMERS - A system that incorporates teachings of the present disclosure may include, for example, receiving a first group of gaming results associated with a first garner, receiving a second group of gaming results associated with a second garner, presenting renditions of first and second peripherals, where the first peripheral represents a first gaming accessory for use by the first gamer to generate a first group of stimulus signals, and where the second peripheral represents a second gaming accessory for use by the second gamer to generate a second group of stimulus signals, and presenting competitive information of the first and second garners determined from at least a portion of the first and second group of gaming results, the first and second group of stimulus signals, or combinations thereof. Additional embodiments are disclosed. | 01-15-2015 |
20150035757 | GAMING ACCESSORY WITH SENSORY FEEDBACK DEVICE - A method that incorporates teachings of the subject disclosure may include, for example, receiving, by a device comprising a processor, a first signal from a motion-sensitive component of the device; receiving, by the device, a second signal from a touch-sensitive interface of the device, detecting, by the device, from a combined signal comprising the first signal and the second signal, a selection of a portion of the device; and causing, by the device, a sensory feedback generator to provide a feedback signal in accordance with the combined signal. The feedback signal may comprise an audible sound, a visual effect, a tactile effect, or any combination thereof. Additional embodiments are disclosed. | 02-05-2015 |
20150038231 | GAMING DEVICE WITH INDEPENDENT GESTURE-SENSITIVE AREAS - A system that incorporates the subject disclosure may include, for example, a processor coupled to a memory storing instructions and to a near field sensor. Execution of the instructions can cause the processor to perform operations including defining a zone corresponding to a portion of an accessory comprising the sensor, detecting a gesture of an object in the zone by sensing the object with the sensor, determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action controlling presentations produced by a gaming application, associating the gesture with the zone and with the gaming action, subsequently detecting the gesture in the zone, obtaining the gaming action associated with the gesture, and transmitting the gaming action to the gaming application. Other embodiments are disclosed. | 02-05-2015 |
20150065245 | METHOD AND APPARATUS FOR PRESENTING INFORMATION ASSOCIATED WITH A GAME - A method for indicating a pre-game environment quality level may include, for example, obtaining a profile associated with a video game, where the profile comprises desirable performance metrics for initiating the video game, performing performance metric measurements in collaboration with a computing device from which the video game is to be played, comparing the performance metric measurements to the desirable performance metrics, determining a discrepancy between the performance metric measurements and the desirable performance metrics, determining a gaming quality level according to the determined discrepancy, and presenting at the computing device a quality indicator based on the determined quality level. The presenting can further include graphically displaying the quality indicator and the discrepancy. Other embodiments are disclosed. | 03-05-2015 |
20150238863 | METHOD AND APPARATUS FOR PRESENTING GAMER PERFORMANCE AT A SOCIAL NETWORK - A system that incorporates teachings of the present disclosure may include, for example, receiving at a computer device a plurality of stimulus signals generated by one or more gaming accessory devices of a gamer controlling a gaming application, generating a plurality of gaming stimulations based on the plurality of stimulus signals, generating a plurality of gaming action results from the gaming application responsive to the plurality of gaming stimulations, combining the plurality of gaming action results and the plurality of gaming stimulations to generate a plurality of hardware statistics associated with the gamer, and transmitting to a social network the plurality of hardware statistics associated with the gamer. | 08-27-2015 |