Patent application number | Description | Published |
20080214309 | Dynamic configuration of a gaming system - A method to enable dynamic configuration of gaming terminals installed in one or a plurality of gaming premises whereby certified games, certified data files and certified support software components are activated in accordance with a predetermined schedule or automatically in response to the observed gaming activity. The method may include allocating an individual PKI certificate to each executable software component and each of its versions, binding the PKI certificate to the executable software, associating a distinctive policy for each certificate and then enforcing the software execution policies in accordance with the desired authorized game configuration and schedule. The PKI certificate's “Subject Name” (or “Issued to” field or “CommonName” field) may be a concatenation of the software component identification, its version number and optionally other identification characters. The method applies equally to other network connected gaming subsystems. The method enables a fine-grained and secure control of the authorized software components and thus the flexibility to securely configure the gaming system in accordance with a schedule or in a close-loop fashion in order to meet business objectives. In addition, a method to enable the certification authority to bind the certificates to the tested code is described. | 09-04-2008 |
20080254861 | Method for consolidating game performance meters of multiple players into regulatorymeters - A method for a multi-reel game to be played on a single regulated gaming machine by two players may include steps of assigning a predetermined number of reels of the multi-reel gaming machine to a first player and a predetermined number of reels of the multi-reel gaming machine to a second player; maintaining game performance meters for each player; consolidating the game performance meters into regulatory meters; providing a random outcome upon player interaction and displaying the symbols associated with the random outcome; and awarding credits to the first player if a winning symbol combination of symbols is displayed on the reels assigned to the first player and awarding credits to the second player if a winning symbol combination is displayed on the reels assigned to the second player. | 10-16-2008 |
20080254895 | Methods and systems for consolidating game meters of N gaming machines - A method of multi-player regulated gaming on a network of gaming machines may includes steps of enabling game play of a same game at each of a selected first to N | 10-16-2008 |
20090074191 | GAMING MACHINE HAVING MULTI-STAGE FAILURE RECOVERY FEATURE AND METHOD OF OPERATING SAME - A gaming machine may include memory, a software program loaded into the memory and a trusted cache. The trusted cache may include a context data save engine, a context data recovery engine and a restart engine. The context data save engine may be configured to save the context and state of the gaming machine at least upon sensing a failure condition. The context data recovery engine may be configured to load the context and state from the context data save engine back into memory, and the restart engine may be configured to restart the gaming machine and restore execution of the software program, and may be further configured to carry out a multi-stage recovery process that may include a soft reboot, a hardware reset and a power-off and, after a predetermined delay, a power-on of the gaming machine, attempting to restart the software program between each stage of the process. | 03-19-2009 |
20090203451 | Gaming Systems Configured for Large Scale Controlled and Secure Data Downloading - Gaming systems to manage the secure download of data to a very large number of network connected client gaming machines distributed within large geographic areas. The gaming systems utilize adaptive data throttling and make optimal use of network data bandwidth. The gaming systems may advantageously manage simultaneous data downloading to millions of network connected gaming machines via private networks, public networks and/or the Internet. A close-loop download regulation algorithm achieves the highest download capacity for the files without exceeding the maximum network capacity and without degrading the operational traffic performance between the server and the connected client gaming machine. | 08-13-2009 |
20100184507 | METHOD AND SYSTEM FOR TIME GAMING WITH SKILL WAGERING OPPORTUNITIES - A gaming machine includes a primary game that includes a plurality of primary wagering opportunities and a plurality of additional wagering opportunities that are unrelated to the primary wagering opportunities. The primary game may be active for a predetermined period of time determined by a credit of playing time purchased by the player. One or more of the plurality of additional wagering opportunities may be contextually triggered and made available to the player following occurrence of respective predetermined events occurring within the primary game during the game session or following events external to the gaming machine. | 07-22-2010 |
20100299556 | GAMING MACHINE HAVING GAME PLAY SUSPENSION AND RESUMPTION FEATURES USING BIOMETRICALLY-BASED AUTHENTICATION AND METHOD OF OPERATING SAME - A gaming machine includes a processor adapted to execute a program of a game; a biometric reader configured to capture first biometric data from the player, and a trusted cache. The trusted cache includes a nonvolatile memory that is configured to store the first biometric data; a context data save engine configured to save the context of the program to the nonvolatile memory and to associate the stored first biometric data with the saved context of the program upon the processor receiving a request from the player to suspend game play, and a context data recovery engine configured to recover the saved context from the nonvolatile memory and to cause continued execution of the program from the recovered saved context upon the biometric reader capturing second biometric data from the player that matches the stored first biometric data and receiving a request from the player to resume game play. | 11-25-2010 |
20100304872 | Universal Game Download System For Legacy Gaming Machines With NVRAM Emulation - A universal method and system for downloading game software to ROM based legacy gaming machines, activating selected games and providing new services. The method includes a ROM emulator for replacing the game program image and an NVRAM emulator for swapping the game context and critical meters accordingly. The method includes detection of the state of the current game activity such as to activate a new game only at an authorized time, when no player is playing a game or is carded-in for example. The system includes emulation of the original peripherals fitted to the legacy gaming machine such as to offer extended functionality and services. The universal method and system therefore prolongs the useful life of legacy machines which otherwise would be prematurely retired. | 12-02-2010 |
20110195776 | REGULATED GAMING EXCHANGE - System architecture and methods for enabling (a) freelance game developers gather intelligence data such as to offer dazzling electronic games to the regulated casino gaming marketplace and receive compensation based on the success of their games, and (b) game operators gather intelligence data to enables them to tailor their regulated game offerings. Intelligence data for both the freelance game developers and the game operators are based on demand/popularity of identical trial games available to the public over a predetermined computer site, the trial games using simulated money only. In addition, players are provided with the location of the casinos offering their favorite game(s) for playing with real money, together with the promotions offered if any. Operators are provided with the contacts of the players and their list of favorite games such as to offer incentives to attract them to their casino. | 08-11-2011 |
20130104193 | DYNAMIC CONFIGURATION OF A GAMING SYSTEM - A method to enable dynamic configuration of gaming terminals installed in one or a plurality of gaming premises whereby certified games, certified data files and certified support software components are activated in accordance with a predetermined schedule or automatically in response to the observed gaming activity. The method may include allocating an individual PKI certificate to each executable software component and each of its versions, binding the PKI certificate to the executable software, associating a distinctive policy for each certificate and then enforcing the software execution policies in accordance with the desired authorized game configuration and schedule. The PKI certificate's “Subject Name” (or “Issued to” field or “CommonName” field) may be a concatenation of the software component identification, its version number and optionally other identification characters. The method applies equally to other network connected gaming subsystems. The method enables a fine-grained and secure control of the authorized software components and thus the flexibility to securely configure the gaming system in accordance with a schedule or in a close-loop fashion in order to meet business objectives. In addition, a method to enable the certification authority to bind the certificates to the tested code is described. | 04-25-2013 |
20130210519 | SECURE GAME DOWNLOAD - A method for gaming terminals, gaming kiosks and lottery terminals to ensure that the code-signing verification process of downloaded game software can be trusted. Drivers independently developed from the operating system supplier are embedded within the operating system kernel to verify that the micro-coded hardware components, the BIOS ( | 08-15-2013 |
20130337908 | UNIVERSAL GAME DOWNLOAD SYSTEM FOR LEGACY GAMING MACHINES WITH NVRAM EMULATION - A universal method and computer system for downloading game software to legacy gaming machines are provided. A gaming machine includes two computing devices within a locked enclosure, the first computer device programmed to enable game play of the gaming machine and the second computing device configured for network access. An interface is between the computing devices. The second computing device receives game software components over the network that are compatible with the first computing device but not compatible with the second computing device and transfers the received components to the first computing device over the interface. When the first computing device is a PC, it may be configured with dual-boot capability between two operating computer systems. When the first operating computer system is booted, game play may be enabled. When the second operating computer system is booted, game software components may be received over the network. | 12-19-2013 |
20150018084 | UNIVERSAL GAME SERVER - A gaming system that executes a web browser to display games produced by the at least one server, take over processing from the web browser using a plug-in for the web browser upon detection of a predetermined player interaction with the web browser, carries out a game transaction, using the plug-in for the web browser, including a game bet and an amount wagered for each game played, commits each game transaction, using the plug-in for the web browser, by sending at least the game bet and the amount wagered to the at least one server and to receive a validation transaction corresponding to the committed game transaction back from the at least one server, and relinquishes control, using the plug-in for the web browser, back to the web browser upon receipt of the validation transaction from the at least one server. | 01-15-2015 |