49th week of 2013 patent applcation highlights part 56 |
Patent application number | Title | Published |
20130324173 | Methods and Arrangement for Supporting Base Station Synchronization by use of Long Wave Signaling - Methods and arrangements in a support node and in connection with a base station for supporting synchronization of the base station. The methods and arrangements involve conveying high-accuracy time information via long-wave signaling to the base station, which implies e.g. that base stations in unfavorable radio conditions may be synchronized without access to reliable IP connections or similar. | 2013-12-05 |
20130324174 | COMMUNICATION NETWORK DEVICE, COMMUNICATION DEVICE, METHOD FOR MANAGING COMMUNICATION RESOURCE ALLOCATION AND METHOD FOR COMMUNICATION RESOURCE ALLOCATION - According to an aspect of this disclosure, a communication network device is provided comprising a receiver configured to receive a request that communication resources, that have been free for allocation by a communication network should not be allocated by the communication network; a determiner configured to determine a set of communication devices for which the communication resources have been free for allocation and which should not allocate the communication resources; and a controller configured to cause that the communication resources are not allocated by the communication devices of the determined set. | 2013-12-05 |
20130324175 | OTHER CELL INTERFERENCE ESTIMATION - Mobile broadband traffic has been exploding in wireless networks resulting in an increase of interferences and reduced operator control. Networks are also becoming more heterogeneous putting additional demand in interference management. Scheduler schedules uplink transmissions from UEs based on a load prediction algorithm that typically assumes worst case. However, UEs do not always use full power granted, and thus, much of granted radio resources are wasted. To address these and other issues, technique(s) to accurately predict/estimate other cell interferences and thermal noise separately and to accurately predict/estimate load utilization probability and variance is(are) described. Inventive estimation technique(s) can be used to schedule UEs to more fully utilize available radio resources. Extended Kalman filtering can be adapted for use in estimation providing low order computational complexity. | 2013-12-05 |
20130324176 | RADIO UNIT, BASEBAND PROCESSING UNIT AND BASE STATION SYSTEM - A radio unit configured to connect to a baseband processing unit includes a transformation unit configured to obtain uplink time domain signal data and transform the uplink time domain signal data into uplink frequency domain signal data; and a compression unit configured to compress the uplink frequency domain signal data by using a compression algorithm. | 2013-12-05 |
20130324177 | METHOD AND APPARATUS FOR AUTOMATICALLY DETERMINING A COMMUNICATION RANGE STATUS OF COMMUNICATING RADIOS - A method is disclosed for determining a connectivity status of radios in a coverage group. Each coverage group includes radios configured to transmit and receive range messages on a channel and a timeslot. Each radio in the coverage group is configured to generate a range message and to transmit the range message to each other radio in the coverage group. Each radio in the coverage group is also configured to receive, from each other radio in the coverage group, a range message generated by each other radio. Based on the range message received from each other radio, each radio is configured to determine bi-directional connectivity between the receiving radio and the radios that sent the D-ARTS messages. The determined bi-directional connectivity status is between each radio and each of at least two other radios in the coverage group. | 2013-12-05 |
20130324178 | CLOSED GROUP WIRELESS LOCAL AREA NETWORK PROVISIONING - Methods and apparatus, including computer program products, are provided for provisioning a closed group of user equipment. In some embodiments, there is provided a method. The method may include receiving one or more first messages indicating a closed group comprising at least one of a plurality of user equipment; generating provisioning information for the closed group; and sending one or more second messages including the provisioning information to the at least one of the plurality of user equipment. Related apparatus, systems, methods, and articles are also described. | 2013-12-05 |
20130324179 | METHODS AND APPARATUS FOR SIRE-BASED ULTPC REJECTION - Disclosed are methods and apparatus for rejecting unreliable downlink (DL) transmit power control (TPC) commands based on signal-to-interference-ratio estimates (SIRE). The method includes receiving by a user equipment (UE) a DL transmit power control (TPC) command from a base station; calculating a signal-to-interference ratio estimate (SIRE) for the DL channel; determining a scaling factor for a DLTPC rejection threshold based on the DL channel SIRE; adjusting the DLTPC rejection threshold based on the determined scaling factor; and rejecting or accepting the DLTPC command based on the adjusted DLTPC rejection threshold. | 2013-12-05 |
20130324180 | METHODS AND APPARATUS FOR DLTPC REJECTION IN DOWNLINK WINDUP MODE - Disclosed are methods and apparatus for rejecting unreliable downlink (DL) transmit power control (TPC) commands in windup mode. In one aspect, the method includes receiving by a user equipment (UE) a plurality of DLTPC commands from a base station, analyzing on one or more transmitted uplink (UL) TPC commands, detecting a windup mode based on the one or more DLTPC and ULTPC commands, and rejecting one or more DLTPC down commands in the windup mode. | 2013-12-05 |
20130324181 | WIRELESS COMMUNICATION SYSTEM, COMMUNICATION METHOD, AND BASE STATION - It is provided a wireless communication system comprising a terminal device and a base station. The terminal device includes a plurality of wireless transmitters, an antenna coupled to each of the wireless transmitters, and a controller generating a signal to be transmitted from the antenna. The base station includes a plurality of wireless receivers, an antenna coupled to each of the wireless receivers, and a controller. The terminal device holds a predetermined upper limit of power consumption. The base station changes at least one of a MIMO multiplexing number, a modulation system, and a coding rate so that communication is performed according to a communication system that can communicate at allowable transmission power of the terminal device in case where power consumption of the terminal device exceeds the upper limit upon performing the MIMO transmission at maximum transmission power according to the wireless standard. | 2013-12-05 |
20130324182 | DEVICE-TO-DEVICE (D2D) CROSS LINK POWER CONTROL - Device-to-device (D2D) cross link power control systems and methods may be disclosed. For example, a device such as a UE or WTRU may determine whether it may have simultaneous transmissions where at least one of the transmissions may include a cross link transmission. The device may further determine whether a total transmit power of the simultaneous transmissions may exceed a maximum transmit power of the device. If the device may have simultaneous transmissions and such transmissions may exceed the maximum transmit power, the device may reallocate power based on a priority or priority setting. The device may further determine a maximum cross link power, a maximum device power, and a cross link transmit power level such that the device may further control the power for transmissions based thereon. | 2013-12-05 |
20130324183 | Adjusting Power of a Control Channel Based on a Characteristic of a Message in the Control Channel - An entity, such as a base station, in a wireless communications network performs power control of a control channel based on one or more characteristics of a message in the control channel. For example, the control channel can be a paging channel. The one or more characteristics include, as examples, the size and/or the type of message in the control channel. | 2013-12-05 |
20130324184 | Adjusting Power of a Control Channel Based on a Characteristic of a Message in the Control Channel - An entity, such as a base station, in a wireless communications network performs power control of a control channel based on one or more characteristics of a message in the control channel. For example, the control channel can be a paging channel. The one or more characteristics include, as examples, the size and/or the type of message in the control channel. | 2013-12-05 |
20130324185 | Mode Switching Method and Device - The present invention discloses a mode switching method and device. The technical solution of the present invention includes: receiving a first switching instruction for switching a working mode of a terminal to target mode; switching the working mode of the terminal to the target mode according to the first switching instruction, where the target mode indicates that a circuit switch CS domain service is in a disconnected state, and a packet switch PS domain service is in a connected state. Embodiments of the present invention are mainly applied in a mode switching process and solve the problem that when a terminal is switched to an offline mode, the terminal is in a power-off state relative to a network, so in addition to that calls and short messages in a CS domain service cannot be received, network data services in a PS domain service cannot be used as well. | 2013-12-05 |
20130324186 | Single Transceiver for Wireless Peer-To-Peer Connections - Data transfer in a communications network includes a first communication device including a transceiver; and an interface operatively connected to the first communication device, wherein the interface provides multiple operative connections for data transfer, wherein the multiple operative connections include a WLAN connection adapted for communication with an access point that generates data exchange signals; and a P2P connection adapted for communication with a second communication device, wherein the transceiver is shared between the multiple operative connections. The first and second communication devices may include a WiFi device. The first communication device may further include a pair of data registers and state machines; a MAC layer controller that receives input from the pair of data registers and state machines; and a PHY layer controller that receives input from the pair of data registers and state machines and the MAC layer controller, and sends instructions to the transceiver. | 2013-12-05 |
20130324187 | APPARATUS AND METHOD FOR ADAPTIVE MULTIMEDIA RECEPTION AND TRANSMISSION IN COMMUNICATION ENVIRONMENTS - The present invention provides a method and apparatus for configuration of adaptive integrated circuitry, to provide one or more operating modes or other functionality in a communication device, such as a cellular telephone, a GSM telephone, another type of mobile telephone or mobile station, or any other type of media communication device, including video, voice or radio, or other forms of multimedia. The adaptive integrated circuitry is configured and reconfigured for multiple tasks, such as channel acquisition, voice transmission, or multimedia and other data processing. In the preferred embodiment, the configuration and reconfiguration occurs to adaptively optimize the performance of the particular activity over time, such as to increase the speed of channel acquisition, increase throughput rates, increase perceived voice and media quality, and decrease the rate of dropped communication sessions. | 2013-12-05 |
20130324188 | ENHANCED INFORMATION SERVICES USING DEVICES IN SHORT-RANGE WIRELESS NETWORKS - A method is implemented by an access terminal associated with a wireless network. The method includes identifying content stored within a paired device in a short-range wireless network, initiating a voice session, over a wireless carrier network, with an information services provider, and initiating a data session, over the wireless carrier network, with a mobile user content server associated with the information services provider. The method also includes uploading a portion of the content stored within the paired device to the mobile user content server based on the initiated voice connection. | 2013-12-05 |
20130324189 | SMART CASE FOR MOBILE COMUNICATION DEVICES - A smart case configured to encapsulate a mobile communication device. The smart case includes a radio embedded in the case for selectively enabling the encapsulated mobile communication device to communicate over a wireless network using either the radio embedded in the case or the Wi-Fi and/or cellular radio in the communication device itself. In alternative embodiments, either a hard switch, a soft switch, or both, is provided for switching between either the radios(s) embedded in the smart case or the internal radio(s) in the mobile communication device. | 2013-12-05 |
20130324190 | MULTI-PURPOSE CAMERA SYSTEM SUPPORTING NORMAL CAMERA FUNCTIONALITY AND ADDITIONAL USER INPUT FUNCTIONALITY - A multi-purpose camera system includes an image capture block and an image signal processing block. The image capture block is arranged for generating an image signal, wherein the image capture block has an image sensor, an optical system, and a control circuit. The image signal processing block is arranged for processing the image signal. When the multi-purpose camera system is operated in a first operation mode, the multi-purpose camera system acts as a camera for generating a captured image output; when the multi-purpose camera system is operated in a second operation mode, the multi-purpose camera system acts as part of a user input apparatus for receiving a user input; and an overall configuration of the control circuit and the image signal processing block in the first operation mode is different from an overall configuration of the control circuit and the image signal processing block in the second operation mode. | 2013-12-05 |
20130324191 | EXTERNAL ELECTRONIC DEVICE AND METHOD FOR WIRELESSLY ACCESSING STORAGE DEVICE - An external electronic device and a method for wirelessly accessing a storage device are provided. The external electronic device includes a peripheral connection interface, a communication unit and an operation interface unit. The peripheral connection interface is connected with a storage device with a corresponding connecting interface. The communication unit is coupled to the peripheral connection interface and configured for communicating with a communication device via a wireless transmission protocol. The operation interface unit is coupled to the peripheral connection interface and the communication unit and has a webpage operation interface, ios application operational interface, and/or android application operation interface related to the storage device. The external electronic device provides the communication device an access service to the storage device through the webpage operation interface, ios application operation interface, and/or android application operation interface. | 2013-12-05 |
20130324192 | MOBILE TERMINAL AND METHOD FOR CONTROLLING THE SAME - A mobile terminal is disclosed. The mobile terminal displays a progress bar for controlling the playback of content, selects two points on the progress bar, and upon receipt of a predetermined operation on the two points, controls the playback of the content, which has a playback portion between the two points. Accordingly, time-based content can be managed more efficiently through the progress bar. | 2013-12-05 |
20130324193 | MOBILE TELEPHONE - A mobile telephone includes a cartilage conduction unit for making contact with the ear cartilage. The cartilage conduction unit is provided to at least one of two corner parts at an upper side of the mobile telephone. The mobile telephone can include a surface of an outer wall and a cartilage conduction vibration source arranged inward from the surface of the outer wall, the vibration of the cartilage conduction vibration source being transmitted to the surface of the outer wall, wherein when the surface of the outer wall is brought into contact with at least a part of the ear cartilage around the entrance part to the external auditory meatus without making contact with the auricular helix, the sound pressure inside the external auditory meatus at about 1 cm from the entrance part of the external auditory meatus has an at least 10 dB increase compared to the non-contact state. | 2013-12-05 |
20130324194 | AUTOMATIC ANSWERING OF A MOBILE PHONE - The present disclosure relates to a mobile phone and a method for answering such a phone automatically without user input. In one embodiment, the mobile phone detects that a call is being received. A proximity sensor is then used to detect the presence of a nearby object. For example, this allows a determination to be made whether the mobile phone is within a pocket of the user while the phone is ringing. Then a determination is made whether the proximity sensor changes states. For example, if a user removes the phone from their pocket, the proximity sensor switches from detecting something proximal to detecting that the phone is no longer in the user's pocket. Next, a determination is made whether the proximity sensor is again next to an object, such as an ear. If so, the mobile phone can be automatically answered without further user input. | 2013-12-05 |
20130324195 | METHOD AND APPARATUS FOR A FREQUENCY DOMAIN ECHO SUPPRESSION FILTER - Residual frequency components of a reference signal are suppressed from an error signal. A magnitude of the frequency domain representation of the reference signal is divided by a magnitude of the frequency domain representation of LMS-filtered representation of the error signal to obtain a frequency domain ratio of the frequency domain representation of the reference signal to the frequency domain representation of the LMS-filtered signal. The frequency domain ratio of the frequency domain representation of the reference signal to the frequency domain representation of the LMS-filtered signal is multiplied by the frequency domain ratio of the frequency domain representation of the reference signal to the frequency domain representation of the LMS-filtered signal, to obtain a frequency domain signal having reduced residual frequency components of the reference signal. | 2013-12-05 |
20130324196 | CONTROL OF ACTIVATION OF LOCATION-RELATED SENSORS OF A MOBILE DEVICE - Methods, systems and apparatuses for selecting which of a plurality of sensors to use for location detection of a mobile device are disclosed. One method includes activating lowest-power location-related sensors of the mobile device at power up of a mobile device, and activating medium-power location-related sensors of the mobile device upon detection of motion of the mobile device and/or a change in a wireless connection to the mobile device. | 2013-12-05 |
20130324197 | MOBILE WIRELESS COMMUNICATIONS DEVICE WITH SLIDABLE CONFIGURATION PROVIDING HEARING AID COMPATIBILITY FEATURES AND RELATED METHODS - A mobile wireless communications device is for a user wearing an electronic hearing aid adjacent an ear of the user and may include an upper housing and a lower housing being slidably connected together for sliding between a retracted position and an extended use position. An audio output transducer may be carried by the upper housing and accessible to the hearing aid of the user adjacent a top end of the upper housing, and an audio input transducer may be carried by the lower housing and accessible to a mouth of the user adjacent a bottom end of the lower housing. An antenna may be carried by the lower housing adjacent the bottom end thereof so that the hearing aid is further separated from the antenna when the upper and lower housings are in the extended use position to reduce undesired coupling from the antenna to the hearing aid. | 2013-12-05 |
20130324198 | CELLULAR TELEPHONE INTEGRATION SYSTEM - The invention relates to a cellular telephone integration system, comprising an adapter and a mounting device, whereby the adapter incorporates a base body with a seating, whereby the adapter incorporates at least one interface with the cellular telephone. Here, the adapter incorporates a clip, which projects over the seating, in the direction of the seating from one edge of the base body in a clamping position under pretension such that a cellular telephone can be inserted between a free end of the clip and the seating in a clamping position, whereby the cellular telephone in the clamping position between the clip and the seating is secured by the clip pressing on the cellular telephone such that this is held firmly in position in the clamping position, even while the vehicle is in operation. | 2013-12-05 |
20130324199 | REGULATOR OF RESIDUE FLOW FOR SPREADING DEVICES ON AGRICULTURAL COMBINES - An agricultural combine having an adjustable spreader assembly is provided that includes a spreader, a regulator and a rotary spreader. The spreader is operatively connected to a rear end of the agricultural combine and includes a housing and rotary blades. The housing has an inlet for receiving a flow of residue, and an outlet configured about a lateral side of the housing for discharging the flow of residue. The rotary blades are operatively connected to the housing for rotating therein. The regulator has a proximal end pivotably connected to a lateral side of the spreader about a substantially vertical axis to pivot the regulator in a fore and an aft direction, and a distal end opposite the proximal end. The regulator is in fluid communication with the housing. The rotary spreader is positioned proximate the distal end of the regulator and receives and distributes the flow of residue. | 2013-12-05 |
20130324200 | GAME SYSTEM, GAME CONTROL METHOD, GAME DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM - To run a game in which a life object indicating the value of a life parameter shared by player characters is displayed on a display unit and the life parameter is reduced for an amount equivalent to a damage from which a player character suffers, when at least one of the player character is attacked within an attack invalidation period that starts when one of the player characters is attacked, the life parameter is reduced only for an amount equivalent to the damage that triggers the start of the attack invalidation period. | 2013-12-05 |
20130324201 | APPLYING GAMIFICATION TECHNIQUES TO PROCESS INCIDENTS - Methods, systems, and apparatus, including computer programs encoded on a computer storage medium for applying gamification techniques to process incidents. A gamification environment to process service incidents received at a service management computer system is developed based on skills of service incident processors who process service incidents and a respective level for each incident processor's skill. The gamification environment is provided to process service incidents received at the service management computer system from, for example, a customer organization. When a service incident is received, tasks to be performed to resolve the incident and one or more service incident processors who possess the skill at the level to perform the tasks are identified. The service incident is identified to the identified processors who resolve the incident. Once resolved, one or more of the identified incident processors are assigned a credit determined based on the service incident. | 2013-12-05 |
20130324202 | ELECTRONIC GAMING DEVICE WITH CONTAGIOUS WILD SYMBOLS - Examples disclosed herein relate to systems and methods, which may provide gaming options relating to contagious wilds, non-contagious wilds, dormant wilds, contagious dormant wilds, and/or blockers. | 2013-12-05 |
20130324203 | METHODS AND APPARATUS FOR GAMES THAT PERMIT REWAGERING - Methods of administering wagering games comprise accepting a first wager to participate in a first wagering game according to a first set of game rules. A second wager to participate in a second, different wagering game according to a second, different set of game rules is accepted and resolved according to the second set of game rules. An instruction is accepted from each player in whose favor the second wager is resolved to award at least a portion of winnings from the second wager directly to the player or to add at least a portion of winnings from the second wager to the first wager. The first wager is resolved according to the first set of game rules. Games of the present invention may be implemented as live card games, EGM games, multi-player EGM games, on-line games, scratch ticket games and on live card games with electronic betting interfaces. | 2013-12-05 |
20130324204 | METHODS AND APPARATUS FOR GAMES THAT PERMIT REWAGERING - Methods of administering wagering games comprise accepting a first wager to participate in a first wagering game according to a first set of game rules. A second wager to participate in a second, different wagering game according to a second, different set of game rules is accepted. The second wager is resolved according to the second set of game rules. An instruction is accepted from each player who won the second wager to award at least a portion of winnings from the second wager directly to the player or to add at least a portion of winnings from the second wager to the first wager. The first wager is resolved according to the first set of game rules. Games of the present invention may be implemented as live card games, EGM games, multi-player EGM games, on-line games, scratch ticket games and live card games with electronic betting interfaces. | 2013-12-05 |
20130324206 | UTILITY HOOK AND SENSOR ASSEMBLY FOR WAGERING GAME TERMINALS AND GAMING SYSTEMS - Gaming terminals, gaming machines, gaming systems and utility hook and sensor assemblies are presented. A gaming terminal for playing a wagering game is disclosed. The gaming terminal includes a cabinet, at least one display device configured to display aspects of the wagering game, and at least one input device configured to receive an input from a player to play the wagering game. The gaming terminal also includes a support mechanism that is attached to the cabinet and is configured to support a personal belonging of the player. An alert system is configured to detect the presence or absence, or both, of the personal belonging and/or the player at the gaming terminal, and generate an alert signal in response to the detected presence or absence. | 2013-12-05 |
20130324207 | System and Method for Play of a Network-Based Lottery Game - A method and system for implementing a network-based lottery game includes providing lottery tickets to players, wherein each of the lottery tickets includes a code that allows the player to access an Internet site maintained by a server system for play of a lottery game via a network-enabled device. A game result file is randomly assigned to the player from a finite set of game result files maintained by the server system, wherein each game result file has a unique identifier and a predetermined game outcome. The predetermined game outcome is assigned to the player via the Internet-enabled device and, in the event of a winning game play, the unique identifier of the respective game result file is transmitted to the player for subsequent use in redeeming the game play. | 2013-12-05 |
20130324208 | ELECTRONIC GAMING DEVICE WITH CONTAGIOUS WILD SYMBOLS - Examples disclosed herein relate to systems and methods, which may provide gaming options relating to contagious wilds, non-contagious wilds, dormant wilds, contagious dormant wilds, and/or blockers. | 2013-12-05 |
20130324209 | GAME SYSTEM FOR PROVIDING VIDEO GAMES - One object is to provide a server device that enables accurate expectation of cost required to acquire a desired game content. In accordance with one aspect, a server device according to an embodiment of the present invention provides a game to one or more players via a network. This server device includes a won game content selecting unit configured to select one or more game contents as first won game contents from the game contents contained in a first deck allocated to a first player of the one or more players, an owned game content information storage unit configured to store the one or more won game contents in association with the first player identification information, and an updating unit configured to update the first deck by clearing the one or more first won game contents from the first deck. | 2013-12-05 |
20130324210 | SYSTEM AND METHOD FOR MOBILE BINGO GAME - A method for controlling a bingo game comprising randomly selecting a first game number representing one of a predetermined set of game numbers. Displaying the first game number in an active number area. Receiving a user-entered command to randomly select a second game number. Determining whether the first game number has been marked on each of one or more bingo game cards. Randomly selecting a second game number representing a second of the predetermined set of game numbers, if the first game number has been marked where it appears on each of the one or more bingo game cards. Deducting a predetermined time penalty from a countdown timer if the first game number has not been marked where it appears on each of the one or more bingo game cards. | 2013-12-05 |
20130324211 | GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH A DYNAMIC BINGO CARD - A system, apparatus, and method are disclosed with one or more dynamic bingo cards or artifices wherein each daubed number on a bingo card is removed from its initial location and re-located to the last position of the payline on which the daubed number is positioned and at least one other number on the associated payline is moved to replace the position vacated by the daubed number. Once the final number is drawn, paylines with all daubed numbers are paid according to the paytable. If all positions on a bingo card are daubed, then a progressive or other jackpot award may be paid. | 2013-12-05 |
20130324212 | CARD BASED INSTANT LOTTERY GAME AND SYMBOL MATCHING DRAW BASED LOTTERY GAME CONFIGURATION - An instant lottery game and a draw based lottery game may be established. The instant lottery game is based on a set of rules of a playing card game. The draw based lottery game is based on a symbol matching set of rules. A random selection of a subset of a deck of playing card indicia may be generated concurrently with a purchase of a lottery ticket having the instant lottery game and the draw based lottery game. A ticket printer prints the subset of the deck of playing card indicia on a lottery ticket according to an order of the random selection and a plurality of order indicia such that each indicium in the plurality of order indicia has an association with a playing card indicium in the deck of playing card indicia to indicate an order in the subset of the deck of playing card indicia. | 2013-12-05 |
20130324213 | Wagering Game With Reel Array Having Extended Symbol Visually Overlaying Adjacent Reel - A gaming system includes an input device, a display device, a processor, and a memory device. The memory device stores instructions that, when executed by the processor, cause the gaming system to receive a wager and to display an array having a plurality of symbol positions, each of the symbol positions being populated by symbols located on a plurality of symbol-bearing reels. The reels spin and stop to place symbols on the symbol-bearing reels in visual association with symbol positions of the array. At least one extended symbol indexed on a first reel visually overlaps one or more symbols on an adjacent second reel (a) as the first reel spins the extended symbol through the array and (b) without affecting a stopping position of the adjacent second reel. An award is awarded for any winning combinations defined by the symbols in the display area. | 2013-12-05 |
20130324214 | SYSTEMS, METHODS, APPARATUS AND COMPUTER-READABLE MEDIUMS FOR ON-LINE GAMING - A gaming method, machine and system provide a game of chance which includes a skill feature ( | 2013-12-05 |
20130324215 | GAMING MACHINE AND METHOD - A gaming machine for providing a game in which a plurality of symbols are selected and displayed in an array of symbol positions on a display, each symbol position associated with one or more of a plurality of regions and each region of the plurality of regions associated with a region specific award. The gaming machine comprises a user interface in communication with a game controller. If a winning combination of symbols occurs such that at least one of the symbols of the winning combination of symbols is displayed in a symbol position associated with a first region of said plurality of regions, the region specific award associated with the first region is awarded. If the same winning combination of symbols occurs such that at least one of the symbols of the winning combination of symbols is displayed in a symbol position associated with a second region of said plurality of regions, the region specific award associated with the second region is awarded. | 2013-12-05 |
20130324216 | GAMING SYSTEM AND METHOD FOR PROVIDING A MATCHING GAME - A gaming system selects and displays one of a plurality of symbol blocks in each of a plurality of block positions, wherein each of the selected blocks includes at least one partial symbol. Each partial symbol has at least one complementary partial symbol which, when arranged in a designated spatial relationship with one another, form a complete matching symbol. If any of the partial symbols on the selected blocks create a complete matching symbol, the gaming system provides at least one award to the player. Each matching block which includes any portion of a complete matching symbol is then removed, creating an empty block position. The gaming system then fills the empty block position by either shifting a displayed block into the empty block position or by selecting a new block. The gaming system repeats this process until no complete matching symbols are formed. | 2013-12-05 |
20130324217 | METHODS AND SYSTEMS FOR ELECTRONIC GAMING - Methods and apparatuses for administering game play include displaying an electronic reel simulation including a multiple reel array for a wagering game on a display. A user input indicates a selected play option from a plurality of play options. All play options enable all displayed positions of the multiple reel array to be considered in winning outcomes. A game outcome is determined and presented as game symbols on the display. Winning combinations of the game symbols are determined, wherein each winning combination includes three or more matching game symbols appearing in the displayed positions on each of three or more adjacent reels and at least one of the three or more matching game symbols is not used in another winning combination. A payout is determined and multiplied by a multiple correlated to the selected play option when a substitute multiplier symbol appears as one of the game symbols. | 2013-12-05 |
20130324218 | GAMING SYSTEMS AND METHODS FOR USE IN PROVIDING RANDOM REWARDS ASSOCIATED WITH PLAY-FOR-FUN APPLICATIONS - Systems and methods for use in providing a random reward associated with at least one play-for-fun application are disclosed. One exemplary method includes crediting, at the gaming server, gaming activity directed to a play-for-fun application by a player to a player tracking account, issuing at least one coupon associated with a random reward based on at least the gaming activity credited to the player tracking account, tracking, at the gaming server, redemption of the at least one coupon, and awarding the random reward when the coupon is redeemed at a gaming machine in accordance with at least one trigger condition. | 2013-12-05 |
20130324219 | LOCATION AWARE-BASED WAGERING GAMES - A computer-implemented method includes determining, by one or more processors, a physical location of a mobile device. The method also includes determining wagering game content associated with the physical location, wherein the wagering game content is for use in presenting at least one wagering game on the mobile device. | 2013-12-05 |
20130324220 | WAGERING GAME CONTENT BASED ON LOCATIONS OF PLAYER CHECK-IN - A computer-implemented method comprises replacing, by one or more processors, original wagering game content with modified wagering game content based on a wagering game player's check-ins at one or more physical locations. The method also includes presenting, on an electronic display device, a wagering game with the modified wagering game content in place of the original wagering game content. | 2013-12-05 |
20130324221 | SECONDARY GAME - In various embodiments, a secondary player may make a bet that pays based on aggregate data from multiple games of primary players. | 2013-12-05 |
20130324222 | GAMING MACHINE AND METHODS OF PLAYING A GAME INCLUDING A SKILL-BASED TARGET GAME - A method of allowing a player to play a game on a gaming machine is described herein. The method includes allowing a player to make a wager associated with a primary wagering game, randomly generating an outcome of the primary game and providing a primary game award based on the primary game outcome. The method also includes displaying a secondary skill-based game including a plurality of targets and a plurality of player-selectable items for use in contacting the plurality of targets, allowing the player to select an item from the player-selectable items and a movement associated with the selected item, determining an outcome of the secondary skill-based game as a function of the selected item and the selected item movement, and displaying the skill-based game outcome including a simulated movement of the item in which the item either contacts a target or does not contact a target. | 2013-12-05 |
20130324223 | NON-CASH TRANSACTION SYSTEM FOR USE IN A GAMING/AMUSEMENT ENVIRONMENT - A system includes a receiver, a printer, and a corresponding controller to accommodate non-cash wagering while also providing a convenient process for use of currency and coins. As one function, the receiver accommodates the receipt and recognition of paper currency. The denomination of the paper currency is identified, and communicated to control circuitry so that it can be converted to point tokens. The printer will then generate a point token useable for play of the gaming device. Similarly, the system may have a coin receiver for receipt/identification of coins and the subsequent generation of corresponding point tokens. To accommodate play of the gaming machine, the receiver is capable of receiving and recognizing point tokens and applying credits on a related gaming machine. Once the point tokens are recognized and credits have been applied, the user can then proceed with the play of the gaming machine using the applied credits. | 2013-12-05 |
20130324224 | Methods and Apparatus for Managing Network Linked Gambling Video Games - Methods and apparatus for team play in video games is provided. One method includes receiving a request to initiate a gambling game for a player of a first network connected device, and joining a second player from a second networked connected device to a team. The method enables transfer of currency between the first and second players of the team using the networked during play of the gambling game. The method enables debiting an account of a player that transferred the currency and crediting an account of a player that that received the currency, and enabling wagers in the gambling game using the credited currency. The method enables displaying an avatar of the first player on a display of the second networked connected device; and displaying an avatar of the second player on a display of the first networked connected device, the method being executed by at least one processor. | 2013-12-05 |
20130324225 | Low-Friction Synchronous Interaction in Multiplayer Online Game - Methods, systems, and computer programs are presented for executing an online game. One method includes an operation for executing a first game board for a first user and a second game board for a second user. The first game board is created when the first user plays the game for the first time and the second game board is created when the second user plays the game for the first time. The method further includes operations for detecting a visit by the second user to the first game board, and for detecting a request by the second user to place a game asset in the first game board. The game asset is installed in the first game board when the first user approves the request, and the second user obtains one or more game rewards when the first user interacts with the game asset while playing the online game. | 2013-12-05 |
20130324226 | SYSTEM AND METHOD FOR USING TIME-SENSITIVE TICKETS AS PLAYER AWARDS IN GAMING MACHINES - Method and systems are set forth for player devices, such as gaming machines, to award at least a right to one or more time-sensitive tickets in response to a triggering event during play of a feature where the event results in a prize having a value. The devices are networked with a host computer and a database storing data representing the right to one or more tickets as an award where the ticket or tickets awarded have a value corresponding to the value of the event prize. The event may be a gaming machine outcome, an event related to a player loyalty program. The tickets may be airline tickets, entertainment event tickets, sporting event tickets or the like. In an embodiment the tickets are initially held by a third party and the event host has an arrangement to purchase the awarded tickets to settle with the third party. | 2013-12-05 |
20130324227 | GAME WORLD EXCHANGE FOR HYBRID GAMING - Systems and methods for providing a game world exchange for a hybrid game are disclosed. The systems and method involve collecting game play metrics about amounts of real world credits that players commit, and amounts of game world credits or objects accrued, while players play a plurality of a first type and a plurality of a second type of hybrid game and using the game play metrics to determine game world exchange rates for game world credits and/or game world objects between the first type and second type of hybrid game. | 2013-12-05 |
20130324228 | SYSTEMS AND METHODS FOR PROVIDING FANTASY SPORTS CONTESTS WITH WAGERING OPPORTUNITIES - Systems and methods for providing to a user the ability to use a fantasy sports contest application to access fantasy sports contests and wagering opportunities are presented. In some embodiments of the present invention, the fantasy sports contest application may provide to the user the ability to place a wager based on the user's performance in a fantasy sports contest. In some embodiments of the present invention, the fantasy sports contest may provide to the user the ability to place a wager based on a real-life sporting event that is related to a fantasy sports contest in which the user participates. The fantasy sports contest application may provide to the user the ability to place a wager for money, fantasy sports contest points, non-cash prizes and points redeemable for prices. | 2013-12-05 |
20130324229 | SUBSTITUTION HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a substitution hybrid game including: a gambling game; a multiplayer entertainment game that triggers at least one wager in the gambling game; a substitution module constructed to access a database containing player profiles associated with players of the substitution hybrid game, and the substitution module is constructed to: detect a substitution request from a human player via a user interface concerning a gameplay session of the substitution hybrid game, where a player profile within the database describes the human player; evaluate whether the substitution request involves a substitution of players that satisfies at least one substitution standard using at least the player profile that describes the human player; and perform the requested player substitution when the substitution request satisfies the at least one substitution standard. | 2013-12-05 |
20130324230 | PLAYER BONUS CHOICE - A system for configuring gaming machines according to player gaming preferences is disclosed. The system includes a plurality of gaming machines. Each of the gaming machines includes a master gaming controller configured to provide game play of a wager-based game and a reader configured to read a configuration instrument. The master gaming controller modifies a configuration setting of the gaming machine based on a customized setting indicated in the configuration instrument. The system further includes a server in communication with the plurality of gaming machines. The server is configured to store the configuration setting, to validate the configuration instrument, and to provide the configuration setting to the plurality of gaming machines. | 2013-12-05 |
20130324231 | ELECTRONIC ATTENDANCE CHALLENGE - A method and system for providing participants | 2013-12-05 |
20130324232 | METHODS AND APPARATUS FOR GAMES PERMITTING PAYOUT ALLOCATION TOWARD SAME-ROUND WAGERS - Methods of administering wagering games comprise accepting from a player a primary wager on a primary wagering game and, optionally, a secondary wager on a secondary wagering game. Cards are dealt to a player hand and a banker hand. The secondary wager is resolved, and payouts on the secondary wagering game are allocated to one of the player, the primary wager, and another primary wager in accordance with an instruction directing the allocation. Thus, payouts from one game in a round of wagering may be applied toward another wager in the same round of wagering. The primary wager can then be resolved. Games of the present invention may be implemented as live card games, EGM games, multi-player EGM games, on-line games, scratch ticket games, and on live card games with electronic betting interfaces. | 2013-12-05 |
20130324233 | VIRAL PROGRESSIVE JACKPOT - Methods, systems, and computer programs are presented for executing a computer game. One method includes an operation for setting an initial value to the jackpot of a first player. The jackpot of the first player is increased based on each bet by the first player in the computer game. Additionally, the jackpot of the first player is increased based on each bet made by friends of the first player in the computer game. The friends of the first player have a social connection with the first player, and the jackpot of the first player is independent from bets in the computer game of players that are not friends of the first player. The method further includes an operation for resetting the jackpot of the first player to the initial value when the first player or when any friend of the first player wins the jackpot. | 2013-12-05 |
20130324234 | INFORMATION PROCESSING SYSTEM, STORING MEDIUM, INFORMATION PROCESSING DEVICE, AND RECOMMENDATION METHOD - An example information processing device includes: a selection unit that selects at least one content from a plurality of contents using user information sets of a plurality of users constituting a predetermined group, each user information set describing a user; and an execution unit that executes a process to notify at least one of the plurality of users included in the group of the content selected by the selection unit. | 2013-12-05 |
20130324235 | METHOD AND APPARATUS FOR GENERATING ONLINE GAME PACKET FOR EFFECTIVE DETECTION OF ILLEGAL USER - A method and an apparatus for generating an online game packet for effective detection of an illegal user are disclosed. A method of generating an online game packet for effective detection of an illegal user may include acquiring online game packet generation information comprising protocol identification (ID) information and packet size information, determining a type of online game packet having a basic packet structure including a protocol ID field corresponding to the protocol ID information, a packet size field corresponding to the packet size information and at least one protocol field and further including at least one of a protocol index field and an animation index field, and generating the online game packet using the online game packet generation information based on the type of online game packet. | 2013-12-05 |
20130324236 | PROTOCOL CONVERTER - A method, system and apparatus by which otherwise incompatible first and second component, each having its own protocol will operate in a compatible fashion. The protocol of each component is determined, data from a first component in a form based on the first protocol is transformed into data in a form based on a second protocol and thereafter sent to the second component. The data may be normalized upon receipt from the first component. | 2013-12-05 |
20130324237 | NEAR FIELD COMMUNICATIONS IN WAGERING GAME ENVIRONMENTS - A method includes establishing a Near Field Communication (NFC) between a wagering game machine and a mobile device, without a manual configuration and a manual intervention. The method includes receiving, into the wagering game machine, player identification data from the mobile device through the Near Field Communication. The method includes authenticating the player identification data, wherein the authenticating is at least part of a player login into a wagering game account. | 2013-12-05 |
20130324238 | GAME SYSTEM, GAME PROCESSING METHOD, GAME APPARATUS, AND COMPUTER-READABLE STORAGE MEDIUM - When a certain user is playing a game by operating a terminal device while viewing a terminal game image displayed on an LCD of the terminal device, another user can operate a controller while viewing a monitor game image displayed on a monitor, and can acquire, remove, move, or halt an object other than a player object by moving a cursor displayed on a monitor game image. | 2013-12-05 |
20130324239 | STARTING SIMULATION FROM A REAL SITUATION - Technology is disclosed for starting a simulation from a real situation. In various embodiments, the technology receives a parameter corresponding to simulation of a physical entity in a virtual context, receives an attribute corresponding to the physical entity in a physical context, and simulates the physical entity in the virtual context using the attribute as a stimulus. The attribute may identify an actual occurrence during the physical context. | 2013-12-05 |
20130324240 | SYSTEMS AND METHODS OF ICON OPTIMIZATION IN GAME USER INTERFACE - A system, machine-readable storage medium storing at least one program, and a computer-implemented method for icon optimization in a game user interface is provided. A request from a client device to access a game user interface of a player may be received, where the game user interface is associated with one or more computer-implemented games hosted by a game networking system. A first manner of displaying one or more icons each representing a computer-implemented game of the one or more computer-implemented games is determined. The first manner of displaying the one or more icons within the game user interface is determined based on one or more game-related factors specific to the player. Display data to display the one or more icons in the first manner may be generated and provided to the client device. | 2013-12-05 |
20130324241 | INTERACTIVE PLAY STATION - An interactive play station designed to provide for play which utilizes digitally generated content, mechanical or other physical objects, and digital control to simulate a physical environment which physical objects can appear to interact with. In this regard, the play station is a mixed reality or augmented environment that comprises both real and virtual elements. | 2013-12-05 |
20130324242 | SYSTEM, METHOD, AND GRAPHICAL USER INTERFACE FOR ENTERING TEXT WITH A PHYSICAL OR VIRTUAL GAME CONTROLLER - A system, method, and graphical user interface for entering text using a game controller. The game controller can be physical or virtual. One embodiment of a graphical user interface (GUI) for entering text with a game controller comprises: an N×M matrix of selectable graphical elements, each of the graphical elements having X alphanumeric characters associated therewith, each of the X alphanumeric characters visually associated with a graphic corresponding to an input button on the game controller; a highlighter graphic moveable between each of the N×M matrix of selectable graphical elements using the game controller; wherein when a particular one of the N×M selectable graphical elements is highlighted with the highlight graphic, a user may enter an alphanumeric character by selecting the input button associated with the graphic corresponding to the input button within the highlighted graphical element. | 2013-12-05 |
20130324243 | MULTI-IMAGE INTERACTIVE GAMING DEVICE - An image capture device includes: a housing; a first camera defined along a front surface of the housing; a first camera controller configured to control the first camera to capture images of an interactive environment during user interactivity at a first exposure setting; a second camera defined along the front surface of the housing; a second camera controller configured to control the second camera to capture images of the interactive environment during the user interactivity at a second exposure setting lower than the first exposure setting, the captured images from the second camera being analyzed to identify and track an illuminated object in the interactive environment. | 2013-12-05 |
20130324244 | MANAGING CONTROLLER PAIRING IN A MULTIPLAYER GAME - A method for managing multi-player interactivity with an interactive application is provided, including the following method operations: determining a location of a first controller; determining a location of a second controller; determining a location of a biometric identifier of a first user; determining a location of a biometric identifier of a second user; pairing the first controller to the first user based on the location of the first controller and the location of the biometric identifier of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the biometric identifier of the second user. | 2013-12-05 |
20130324245 | SYSTEMS AND METHODS FOR A UNIFIED GAME EXPERIENCE - In some embodiments, a system comprises game state information, a first user device, a second user device, and a processing server. The first and second user devices may include a first and second user interface modules configured to receive first and second user selections, respectively, associated with gameplay of a multiplayer game. The processing server may include a communication module, a simulation module, and rendering module. The communication module may be configured to receive the first and second user selections. The simulation module may be configured to generate simulation results based on the game state information, game rules, and the first and second user selections. The rendering module may be configured to render a first video based on the simulation results and render a second video based on the simulation results, the first and second video to be displayed by the first and second user devices, respectively. | 2013-12-05 |
20130324246 | GAME MACHINE - There is provided a game machine comprising: a game machine main body provided with a field where a game is played on an upper surface side thereof; and a plurality of monitors each being configured by using a flat panel display, and presenting information relating to the game to a player, wherein the game machine is provided: a support structure supporting each of the monitors above the field; and a connection device connecting each of the monitors with the support structure, and the connection device is provided with a monitor drive mechanism that moves the plurality of monitors so that a direction of display surface of each of the monitors is changed by force from a predetermined drive source. | 2013-12-05 |
20130324247 | INTERACTIVE SPORTS APPLICATIONS - A system and method are disclosed for presenting an event to a user while allowing a user to make a prediction during the event, allowing the user to choose different content while viewing the event, displaying the chosen content while also displaying the event in an intelligent manner and providing a jump bar to navigate between content and/or features. | 2013-12-05 |
20130324248 | SYSTEM AND METHOD FOR EXECUTING A GAME PROCESS - Apparatus and process for controlling a computer process with gestures and a handheld pointing device. The computer system employing the pointing device to determine what component a user wants to control and what control action is desired. | 2013-12-05 |
20130324249 | COMPUTER READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD - A main player operates a controller while viewing a monitor game image displayed on a monitor. A sub player operates a terminal device while viewing a terminal game image displayed on an LCD of the terminal device. A game image that is substantially identical to the monitor game image viewed by the main player is displayed on the LCD. By touching a touch panel provided on a screen of the LCD of the terminal device, the sub player can generate various events at a position in a game world corresponding to a touched position. | 2013-12-05 |
20130324250 | INTEGRATION OF A ROBOTIC SYSTEM WITH ONE OR MORE MOBILE COMPUTING DEVICES - A robotic system is integrated with one or more mobile computing devices. Physical configurations of individual components of the system in physical space, or agents, under control of a user or users, are duplicated in a representation in virtual space. Some degree of real-time parity is maintained between the physical and virtual spaces, so as to implement a virtual environment that mirrors the physical one. Events occurring within one environment can directly influence and bear consequence on the course of events occurring within the other environment. Elements of virtual space thereby become truly interdependent and unified on a peer footing with elements in physical space. In at least one embodiment, the system of the present invention is implemented as an application in entertainment, such as the manifestation of a video game in physical space. | 2013-12-05 |
20130324251 | GAMING SYSTEM AND METHOD FOR PROVIDING A SLOT DRIVEN VIDEO STORY - A gaming system includes a network server connected to a plurality of gaming devices that are adapted to provide a video payout on each play based on a set of payout parameters. Memory at each gaming device stores payout parameters that correspond to each possible gaming result or outcome. When a play is initiated by a player, a gaming result is generated at a gaming device. The gaming device responds by accessing a corresponding payout parameter from the memory which may be a monetary amount, a video presentation segment or a combination thereof. If the payout is video, the network server receives the payout parameter and transmits video presentation segment to the gaming device accordingly. The gaming device then provides a video payout, in the form of displayed video presentation, to the player. The player thus receives at least one form of payment on each play. | 2013-12-05 |
20130324252 | GAME DEVICE, GAME SYSTEM, GAME CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A first determination unit determines whether or not an operation target of a user is included in a target region that is set based on the position of a game event occurring place. A second determination unit determines whether or not a time of determination that the operation target of the user is included in the target region is before arrival of a game event occurring time. An inducing processing execution unit executes inducing processing for inducing the user to keep the operation target of the user staying in the target region until the arrival of the game event occurring time, in a case where it is determined that the above-described time is before the arrival of the game event occurring time. | 2013-12-05 |
20130324253 | Storage Medium Storing Information Processing Program, Information Processing Apparatus and Information Processing Method - A game apparatus includes a CPU, and the CPU controls a moving object within a virtual space on the basis of acceleration data and angular velocity data which are transmitted from a controller. For example, before the angular velocity data is above a predetermined magnitude, a position and an orientation of the moving object is controlled on the basis of the angular velocity data. When the angular velocity data is above the predetermined magnitude, an initial velocity of the moving object is decided on the basis of the acceleration data, and a moving direction (orientation) of the moving object is decided on the basis of the angular velocity data. Thereafter, the moving object moves within the virtual space according to a general physical behavior. | 2013-12-05 |
20130324254 | Flat Joystick Controller - A controller device to interface with a computer gaming system includes a body having a handle and an object disposed at one end of the handle. A touch surface is disposed on one side of the handle. The touch surface has an indicator that is identified by a surface characteristic on the touch surface. The touch surface provides an area for receiving directionality control in response to interfacing by a finger of a user. In addition to the touch surface, a plurality of buttons are disposed on the body. A circuitry is disposed in the body of the controller. The circuitry is configured to receive data indicative of a directionality control and transmit the data to a game console for impacting an action by a program executing on the computer gaming system. | 2013-12-05 |
20130324255 | GAME PROCESSING SERVER APPARATUS AND GAME PROCESSING SERVER SYSTEM - A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other plural players; and an event management unit which controls a generation of a predetermined event, manages an event generation status for each of the target player and the players associated with the target player, determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, determines, based on the determined result, an event to be generated for the target player. | 2013-12-05 |
20130324256 | GAME PROCESSING SERVER APPARATUS AND GAME PROCESSING SERVER SYSTEM - A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other of the plural players; and an event management unit which controls a generation of an event for the target player based on a winning probability parameter of the target player indicating a probability of the target player winning the game determined based on player information of the target player and the players associated with the target player. | 2013-12-05 |
20130324257 | POSTED INFORMATION SHARING SYSTEM, GAME APPLICATION EXECUTING SYSTEM, STORAGE MEDIUM, AND INFORMATION-PROCESSING METHOD - An exemplary posted information sharing system includes: a game processing unit configured to execute a multiplayer game application through a plurality of users each using a terminal; a group formation unit configured to form a playgroup for playing the game application, wherein the game processing unit includes: a group formation request unit configured to output, to the group formation unit, a playgroup formation request that specifies a group, according to input of the terminals, wherein the group formation unit is configured to form the users of terminals that specify the same group into a playgroup, based on the specified group. | 2013-12-05 |
20130324258 | GAME SYSTEM, CONTROL METHOD, STORAGE MEDIUM, AND TERMINAL DEVICE - An exemplary game system including a plurality of terminal devices and a predetermined server, the plurality of terminal devices being respectively used by a user, the game system includes: a display control unit configured to performs processing for drawing a virtual space image which is an image representing a virtual space, and processing for compositing at least the posted information input by another user that is stored in the posted information storage unit, in the virtual space image in association with the virtual game character that is indicated by the identification information associated with the posted information, and presenting the composite image to the user in each terminal device. | 2013-12-05 |
20130324259 | RULES-BASED ENGINE FOR CROSS-PROMOTION PLATFORM - A system and computer-implemented method for cross-promoting electronic games is provided. First and second electronic game databases are configured to store first and second game user attributes relating to first and second electronic game, respectively. An aggregator database is coupled to the first and second electronic game databases and is configured to store a first game user attribute, associated with the user and relating to a first electronic game, and user data of a user of the first electronic game. A processor is coupled to the aggregator database and configured to automatically associate a second game user attribute to the user according to a predetermined rule based on at least one of the first game user attribute stored in the aggregator database and the user data. The second game user attribute associated to the user by the processor is stored in the aggregator database. | 2013-12-05 |
20130324260 | CROSS-PROMOTION API - A system and computer-implemented method for promoting an electronic game of electronic games is provided. A user interface module is configured to receive an input from a user relating to playing a first and second electronic game. A processor-implemented association engine, operatively coupled to the user interface, is configured to associate user attributes of the first and second electronic games to the user based on the input. An application programming interface (API) is configured to associate a user attribute of a third electronic game different from the first and second electronic games, the API configured to associate based, at least in part, on rule engine implemented by the API and at least one of the user attributes of the first and second electronic games and game data of the third electronic game. | 2013-12-05 |
20130324261 | REAL-TIME DATA SERVICES API - A system and computer-implemented method for promoting an electronic game of a plurality of electronic games is provided. A storage module may store a user attribute relating to a first electronic game. An aggregator module is configured to aggregate a user attribute from each of a plurality of electronic games including the first electronic game. A transmitter module may transmit the user attribute relating to the first electronic game to the aggregator module upon the user attribute being stored in the storage module. An association module may associate, using an application programming interface, a user attribute of a second electronic game of the plurality of electronic games different from the first electronic game, the association module associating based on a rule engine implemented by the API and at least one of the user attribute of the first electronic game and game data of the second electronic game. | 2013-12-05 |
20130324262 | INFORMATION PROCESSING SYSTEM, GAME SYSTEM, INFORMATION PROCESSING APPARATUS, RECORDING MEDIUM AND INFORMATION PROCESSING METHOD - An example system includes: a communication device having a first wireless communication unit for sending and receiving data to and from an information processing apparatus through short-distance wireless communication; and an information processing apparatus having a second wireless communication unit for sending and receiving data to and from the communication device through short-distance wireless communication, a detector for detecting existence of the communication device in an effective communication area of the second wireless communication unit, an acceptance unit for accepting detection or non-detection by the detector as an input operation by a user, and an information processor for performing information processing in accordance with the input operation accepted by the acceptance unit. | 2013-12-05 |
20130324263 | ADAPTIVE APPLICATION SELECTION IN CLOUD GAMING - Methods and systems for remotely provisioning immediately executable games with license control in secure environments. Immediately initially executable portions of games are pushed onto user desktops, and when games are selected for play, additional components of selected games are streamed to said desktops. | 2013-12-05 |
20130324264 | DIGITAL SPREAD SPECTRUM TECHNIQUE FOR ELECTROMAGNETIC EMISSION REDUCTION - Techniques for reducing electromagnetic (EM) emission in a wager-based gaming machine. A gaming machine includes one or more processors configured to generate a bus clock signal having a fundamental frequency and fundamental spectral components at harmonics of the fundamental frequency. The fundamental spectral components each have a fundamental amplitude. A signal processor is configured to generate a spread spectrum clock signal having a nominal frequency substantially equivalent to the fundamental frequency of the bus clock signal as well as nominal spectral components at harmonics of the nominal frequency. However, the nominal spectral components each have a nominal amplitude less than the fundamental amplitude of a fundamental spectral component at the same harmonic. A bus connects the signal processor with one or more elements and carries the spread spectrum clock signal to the one or more elements, thereby reducing EM emissions from the bus. | 2013-12-05 |
20130324265 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM, AND INFORMATION PROCESSING DEVICE - A non-transitory computer-readable storage medium storing a game program, the game program causing a computer to execute a process, including: an event occurrence process to cause occurrence of an event for allowing a player to obtain an item; an occurrence count acquisition process to acquire the number of times the event has occurred; a number determination process to determine the number of other players different from the player based on the number of times the event has occurred; and a consecutive event occurrence process to cause an event for allowing players to obtain an item to occur in a consecutive manner after the event for allowing the player to obtain the item, the number of the players being the determined number or less. | 2013-12-05 |
20130324266 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM AND INFORMATION PROCESSING DEVICE - A computer-readable storage medium non-transitorily storing a game program for causing a computer that includes a processor and a memory to execute a game played by a player using a game content for which a parameter that can be increased to an upper limit value is set,
| 2013-12-05 |
20130324267 | FOLDOVER TAB FOR RETAINER SPRING STOP - A vibration damper, including a cover plate with an annular portion, and a spring portion including spring retaining portions forming respective spaces and a spring blocking portions including respective protrusion segments and respective tab segments including respective portions of an edge of the cover plate and having a same first thickness. The damper includes springs at least partially located in the respective spaces, and having respective longitudinal ends, and a second cover plate or output flange connected to the cover plate. The springs are arranged to transmit torque to the cover plate. The respective protrusion segments have a same second thickness and include respective protrusions. Respective first portions of the longitudinal ends of the springs are engaged with the respective protrusions. Respective second portions of the longitudinal ends of the springs are engaged with the respective tab segments. | 2013-12-05 |
20130324268 | CONSTANT VELOCITY JOINT FOR VEHICLE - A constant velocity joint apparatus for a vehicle may include an outer race, an inner race disposed inside the outer race, and a cage that may be disposed between the inner race and the outer race and has a plurality of ball tracks that may be formed on an spherical inner side of the outer race and an spherical outer side of the inner race to retain balls disposed between the outer race and the inner race, wherein a first ball track-pressing angle applied to the balls from the ball tracks of the outer race and a second ball track-pressing angle applied to the balls from the ball tracks of the inner race may be set different. | 2013-12-05 |
20130324269 | CAMSHAFT PHASER HAVING A SPRING - Provided is a camshaft phaser ( | 2013-12-05 |
20130324270 | MANUFACTURING METHOD AND EQUIPMENT FOR INTENSIFYING HARDNESS OF SCREWS - A manufacturing method and equipment for intensifying hardness of screws includes at least three steps. A first step is to have a steel wire forged into a first blank with a screw head and a screw shank. A second step is to convey the first blank into a thread shaping die to have the outer diameter of the shank of the first blank diminished to form a second blank through the first sectional cold forging region of the thread shaping die for intensifying the hardness of the shank. A third step is to have the second blank directly moved into the second sectional thread-forming region of the thread shaping die to shape threads and a pointed tail of the shank. Thus, both the second step and the third step can be carried out within the same thread shaping die, able to elevate shaping speeds and hardness of screws. | 2013-12-05 |
20130324271 | Motion Ride Method and Apparatus for Illusion of Teleportation - A method and apparatus for a motion ride that creates the illusion of teleportation on passengers in a passenger vehicle. This is accomplished in four steps of the method. Multiple embodiments of varying apparatus are presented for completing the four steps of the method. Passengers in the first step view a primary environment, in the second step passengers are surrounded by a secondary environment, in the third step passengers experience Galilean invariance by viewing the velocity of multiple of images of motion of the secondary environment being relative to the velocity of the passenger vehicle as selected from a group consisting of equal magnitude and same direction, equal magnitude and opposite direction, greater magnitude and same direction, greater magnitude and opposite direction, lesser magnitude and same direction, and lesser magnitude and opposite direction, and in the fourth step passengers again view the primary environment. | 2013-12-05 |
20130324272 | INTERACTION OF VIDEO PROJECTION AND EFFECTS LIGHTING WITH BOWLING SCORING SYSTEM AND METHODS OF USE - An interactive bowling system using scoring systems and/or other computer infrastructures which interact with visual and/or audio effects within the bowling center. The system includes a management system having stored therein instructions to provide special effects associated with one or more events to one or more special effects components. Upon an occurrence of an event, the management system: determines that the occurrence of the event is associated with one or more special effects; and provides the instructions to the one or more special effects components to effectuate the special effects associated with the one or more events | 2013-12-05 |
20130324273 | GOLF CUP ACCESSORY - An accessory for association with a standard golf up includes an adapter, a trapping portion and a rise. The adapter is configured to fit within the standard golf cup. The trapping portion is coupled to the adapter, has a recess and delimits a generally planar approach area that is greater in size than an approach area of a standard golf cup. The rise is coupled to the trapping portion. | 2013-12-05 |