45th week of 2013 patent applcation highlights part 48 |
Patent application number | Title | Published |
20130295975 | System and Method for Automated Content Distribution Objects - Provided is a system and method for centralizing common messaging functionality across a plurality of heterogeneous Mobile data processing System (MS) applications, and for synergistically bringing new messaging functionality to those applications. New synergistic presentation/messaging capability is provided with distributable presentation objects in areas of Out-Going Messages (OGMs), Out-going Caller Messages (OCMs), Confirmation Of delivery Messages (COMs) and ADvertising messages (ADs). OGMs include messages which are played to callers in a phone call recording system. OCMs include messages that can be left automatically to a phone call recording system by a caller. COMs include messages that are automatically sent based on a delivery. ADs include messages for conveying advertising information. Different message types and messaging objects are automatically distributed for a variety of triggering events. In a preferred embodiment, the Location Based eXchange method and system is leveraged. | 2013-11-07 |
20130295976 | METHOD AND APPARATUS FOR REDUCING INTERFERENCE IN A WIRELESS SYSTEM - Techniques for performing interference reduction are described. In a design of an apparatus, system, method and computer program of the present disclosure, a mobile device may at least partially identify an interfering resource using at least energy received from the interfering resource, and the mobile device may report the interfering resource to a base station for mitigation of the interference. The identifying may include extracting, from the received energy, information distinguishing the interfering resource from other devices. The interfering resource may interfere in one of a communication time slot, and a communication frequency. | 2013-11-07 |
20130295977 | AUTOMATIC CONFIGURATION OF A SYSTEM COMPRISING MOVABLE RF DEVICES - A radiofrequency communication system ( | 2013-11-07 |
20130295978 | METHOD AND APPARATUS FOR SCHEDULING RADIO FREQUENCY RESOURCES IN A MULTIPLE-RADIO-STACKS CONTEXT - In accordance with an example embodiment of the present invention, a method is disclosed that comprises receiving a request with a priority for a radio frequency (RF) resource from one of a plurality of wireless radio stacks at a user equipment, the request having a time window and pre-reserving the RF resource for the received request if the time window of the received request is fixed and is not in a conflict with that of an existing pre-reserved request or the priority of the request is higher than that of the existing, conflicting pre-reserved request. The method also comprises reserving the RF resource for the received request if the time window of the received request is not in a conflict with that of a pre-reserved request from a different radio stack or the priority of the received request is higher than that of the conflicting pre-reserved request. | 2013-11-07 |
20130295979 | COMBINED OPEN LOOP/CLOSED LOOP METHOD FOR CONTROLLING UPLINK POWER OF A MOBILE STATION - A method and apparatus are disclosed comprising a combined open loop/closed loop uplink power control scheme for E-UTRA. The combined open and closed loop method for UL intra-cell PC controls the wireless transmit receive unit (WTRU) transmit power spectral density (PSD), PSD | 2013-11-07 |
20130295980 | DETERMINING NOISE LEVELS IN FREQUENCY BAND(S) IN DISTRIBUTED ANTENNA SYSTEMS AND ADJUSTING FREQUENCY BAND(S) OF COMMUNICATIONS SIGNALS IN RESPONSE, AND RELATED COMPONENTS, SYSTEMS, AND METHODS - Determining noise levels in frequency band(s) for communications paths in distributed antenna systems. Noise may be induced in communications paths in distributed antenna system as a result of electromagnetic interference from communications media located in close proximity and/or from other electronic devices. Noise induced on communications media may not be evenly distributed across the frequency spectrum, but instead concentrated in certain portions of the frequency spectrum. The frequency band(s) of communication signals distributed in the distributed antenna systems may be adjusted to be provided outside of frequency band(s) having unacceptable noise levels. In this manner, the communications performance (e.g., the signal-to-noise (S/N) ratio) of communications signals communicated in the distributed antenna systems may be improved. | 2013-11-07 |
20130295981 | Signature Enabler for Multi-Vendor SON Coordination - A method is disclosed that includes communicating an indication of a signature via one or more links in a wireless network, wherein the signature has been computed by a base station of the wireless network over a plurality of configuration parameters of the base station and identifies at least a portion of a current configuration state of the base station. Another method is disclosed that includes assigning, at a base station in a wireless network, a signature using a context of the base station, wherein the assigning is performed so that the signature identifies at least a portion of a current configuration state of the base station. The method includes sending an indication of the signature to one or more entities in the wireless network. Apparatus and computer program products are also disclosed. | 2013-11-07 |
20130295982 | VIRTUAL SLIDE-TO-LOCK FEATURE FOR PUSH-TO-TALK COMMUNICATION APPLICATIONS - A virtual Slide-to-Lock feature for communication devices running a PTT application. When the Slide-to-Lock feature is activated, a PTT locking function on the communication device is activated. As a result, messages on the communication device may be created, without the need of the user to continuously hold or select a Hold-to-Talk or similar PTT feature. In one non-exclusive embodiment, the virtual Slide-to-Lock feature is activated when a finger is moved from a first region to a second region on a touch-sensitive display screen and de-activated with the opposite motion. | 2013-11-07 |
20130295983 | METHOD FOR DETERMINING TRANSMISSION POWER FOR TRANSMITTING UPLINK SIGNALS BETWEEN TERMINALS IN A WIRELESS COMMUNICATION SYSTEM THAT SUPPORTS TERMINAL-TO-TERMINAL COMMUNICATION, AND APPARATUS THEREFOR - Disclosed is a method for determining transmission power for transmitting uplink signals between terminals in a wireless communication system that supports terminal-to-terminal communication, and an apparatus therefor. A method in which a first terminal determines transmission power for transmitting an uplink signal to a second terminal in a wireless communication system that supports terminal-to-terminal communication comprises the following steps: estimating a channel state based on a second terminal-specific signal received from the second terminal; transmitting the estimated channel information to a base station; receiving a message, including information on a transmission power control factor, from the base station or from the second terminal; and determining transmission power for transmitting an uplink signal to the second terminal based on the received message. | 2013-11-07 |
20130295984 | WIRELESS COMMUNICATION DEVICE - A wireless communication device includes: a master terminal that includes an antenna element, an RF circuit, a control unit, and a MIMO processing unit connected with the RF circuit; and a slave terminal that includes an antenna element and an RF circuit. The slave terminal is connected with the master terminal via an interface that includes a high-frequency transmission path. The control unit can control the MIMO processing unit and each RF circuit, and controls the MIMO processing unit to perform a MIMO reception process based on an RF signal that is received by the master terminal and an RF signal that is received by the slave terminal and transmitted to the master terminal. | 2013-11-07 |
20130295985 | MOBILE PHONE AND KEY DETECTION DEVICE THEREOF - A mobile phone and a key detection device are disclosed. The mobile phone comprises at least two keys, a baseband chip, a resistor and at least two switch elements. The baseband chip comprises at least two first ports, at least two second ports and an interrupt port. Each first port outputs a first level signal and is correspondingly connected with one end of one key; each second port outputs a second level signal and is correspondingly connected with the other end of the key. One end of the resistor is connected with the interrupt port, and the other end of the resistor is connected with a reference level. One end of each switch element is connected between one first port and the one first port's corresponding key, and the other end of each switch element is connected between the interrupt port and the resistor. | 2013-11-07 |
20130295986 | COMMUNICATION DEVICES AND METHODS FOR SELECTING A RADIO ACCESS MODE - According to one aspect of this disclosure, a communication device is provided comprising a determiner configured to determine, for each of a plurality of radio access modes, an expected power consumption required for communicating using the radio access mode; and a controller configured to select a radio access mode from the plurality of radio access modes to be used for communication based on the determined expected power consumptions. | 2013-11-07 |
20130295987 | Method, System, and Apparatus for Coexistence of Plurality of Communication Technologies in Communication Device - A method and system for enabling coexistence of a plurality of communication technologies in a communication device is provided. The method includes determining a time offset between a first communication event of a first communication technology of the plurality of communication technologies and a second communication event of a second communication technology of the plurality of communication technologies. The method further includes altering a first communication state of one or more of the first communication technology and the second communication technology to a second communication state based on one or more of the time offset and a plurality of parameters of one or more of the first communication technology and the second communication technology. | 2013-11-07 |
20130295988 | INFORMATION PROCESSING APPARATUS AND CONTROL METHOD - According to one embodiment, a switch circuit switches a resonance frequency band of an antenna in a display unit between first and second resonance frequency bands. The second resonance frequency band is overlapped with a part of the first resonance frequency band and is higher than the first resonance frequency band. A wireless communication module wirelessly transmits and receives signals using a transmission frequency band and a reception frequency band which are included in the first resonance frequency band. A screen image orientation control module changes an orientation of a screen image displayed on the display unit. A resonance frequency shift module shifts the resonance frequency band of the antenna from the first resonance frequency band to the second frequency band by controlling the switch circuit when the orientation of the screen image is an orientation in which the antenna is positioned on a downward side of the screen image. | 2013-11-07 |
20130295989 | Co-existence Aware Rate Support - An apparatus has a first communication module and a second communication module. The first communication module is compatible with a first wireless communication technology, and the second communication module is compatible with a second wireless communication technology that differs from the first wireless communication technology. Transmissions by the second communication module may contribute to interference at the first communication module. The first communication module refrains from advertising support for any data rate that is not expected to be sufficiently resilient in the face of interference caused by transmissions from the second communication module. | 2013-11-07 |
20130295990 | RADIO COMMUNICATION DEVICE AND METHOD FOR CONTROLLING A RADIO COMMUNICATION DEVICE - According to an aspect of this disclosure, a radio communication device is provided including: a first transceiver configured to transmit and receive at least one signal according to a Cellular Wide Area radio communication technology; a second transceiver configured to transmit and receive at least one signal according to a Short Range radio communication technology or a Metropolitan Area System radio communication technology; at least one filter coupled to the second receiver, the filter having a filtering characteristic; and a processor coupled to the first transceiver and configured to control the first transceiver to transmit signals with a transmission bandwidth that is set based on the filtering characteristic. | 2013-11-07 |
20130295991 | IMAGE NETWORKS FOR MOBILE COMMUNICATION - A mobile communication system based on images, enabling communication between a plurality of mobile devices and servers, wherein the images have associated additional properties in the nature of voice, audio, data and other information. The system further enabling the formation of one or more image networks wherein the images are stored, organized, connected and linked to each other by one or more methods inclusive of one to one connection between images, a hierarchical connection between images and or other methods of connection between images to facilitate efficient image based communication between mobile devices, stationary devices and servers based on the mobile device identification, mobile device specific profiles and user specific profiles. The imaged base network system further having the ability to learn and form intelligent association between objects, people and other entities; between images and the associated data relating to both animate-and inanimate entities for intelligent image based communication in a network. | 2013-11-07 |
20130295992 | INTEGRATION DEVICE AND METHOD OF MANUFACTURING A SHELL FOR A CRADLE - The invention relates to an integration device for integrating a cellular telephone in a vehicle, whereby the integration device comprises a receiving compartment, a coupler antenna for the cellular telephone network attached to the receiving compartment and electronics which can be connected to an external antenna. Here, the integration device comprises multiple coupler antennae connected to the electronics, whereby a communications connection is made via the cellular telephone network such that the electronics of the integration device for the active cellular telephone inserted in the receiving compartment, regardless of the type of the cellular telephone inserted and regardless of the position of the cellular telephone inserted in the receiving compartment, selects and uses for the communication that coupler antenna with the highest reception quality in the communication with the cellular telephone located in the receiving compartment. | 2013-11-07 |
20130295993 | Data Entry Systems - A data entry system includes a hand held data entry unit having a reading sensor for sensing commands and/or data, rewritable storage for storing information relating to selectable items, a controller (a microprocessor or other processing circuitry) and a display screen for displaying a user readable representation of the commands and/or stored information for a selected item, and a telecommunication interface for the telephonic transmission of information relating to a selected item or items from the storage to a remote processing center and for the telephonic information relating to selectable items from the remote processing center to the storage. Preferably a telecommunications interface is provided in the hand held unit for cellular or other wireless telephony systems. The hand held unit can be configured to combine the data entry functions with those of audio telephony. | 2013-11-07 |
20130295994 | METHOD FOR DETERMINING GAZE DIRECTION AND DEVICE FOR SAME - The present disclosure relates to a device ( | 2013-11-07 |
20130295995 | SYSTEM FOR DOCKING A MOBILE TELEPHONE TO A PERSONAL ELECTRONIC DEVICE - A system for docking a mobile telephone to a personal electronic device includes a mobile telephone and a personal electronic device. The mobile telephone may include a first front face defining a first display with a first display area. The personal electronic device may include a second front face defining a second display with a second display area. The second front face may define an opening for receiving the mobile telephone. The mobile telephone and the personal electronic device may cooperate to define a resulting device having a resulting display having a resulting display area equal to the sum of the first and second display areas when the mobile telephone is electronically coupled to the personal electronic device. | 2013-11-07 |
20130295996 | OPERATING METHOD, APPARATUS, AND MEMORY MODULE INTEGRATED WITH WIRELESS COMMUNICATION COMPONENT - Disclosed herein is related to an operating method, and a memory module with wireless communication component. An exemplary example of the invention describes the memory module providing a control unit which coupled to both a wireless communication component such as an NFC chip, and anon-volatile memory unit. The memory module exemplarily uses an eMMC bus to interconnect a cellular phone system and the control unit. It is advantaged that when any data required to be transmitted between the NFC chip and the cellular phone system, a partition is specified to the chip according a partition table for further access task. | 2013-11-07 |
20130295997 | DEVICE INITIATED CARD PROVISIONING VIA BEARER INDEPENDENT PROTOCOL - A processor in a mobile wireless device provisions a user identity module (UIM) card in the mobile wireless device in response to a user command. The processor detects a user command to provision the UIM card and reads a provisioning status of the UIM card from a UIM card provisioning status file in the UIM card. When the provisioning status is “not provisioned”, the processor establishes a bearer independent protocol (BIP) data connection to a server in a wireless network and exchanges provisioning data between the server and the UIM card until the UIM card commands the processor to close the BIP data connection. In representative embodiments, the UIM card provisioning status file includes fields for a UIM card provisioning status, a UIM card software version and a UIM card provisioning date/time, and the processor updates the fields during provisioning. | 2013-11-07 |
20130295998 | MULTI-CARD MOBILE TERMINAL AND SIM CARD DATA DUMPING METHOD THEREOF - The present disclosure discloses a multi-card mobile terminal and an SIM card data dumping method thereof An MCC and an MNC of a secondary SIM card is compared with data in a white list preset in the mobile terminal. If the secondary SIM card is to be locked, short message data is copied from the secondary SIM card, saved into a short message function module of the mobile terminal, labeled as being from the secondary SIM card and used by a primary SIM card. This helps a user to switch services from one operator to another without substantially affecting use of the mobile terminal, which represents conveniences for the user. | 2013-11-07 |
20130295999 | METHODS AND SYSTEMS FOR AUTOMATED BUSINESS DIALING - Systems and methods consistent with the invention relate to automated business and service dialing. According to one exemplary embodiment, a business dialing system is disclosed. The system includes a memory configured to store a plurality of business objects containing phone numbers corresponding to a plurality of business entities. The system further includes a user input device configured to detect key presses. The system also includes a processor coupled to the user input device and the memory. The processor is configured to generate a key sequence and a number sequence based on the detected key presses. The processor is further configured to search the memory for business objects corresponding to the key sequence. The system further includes a display device configured to display the number sequence and the business objects. The user input interface is further configured to detect a selection of a business object, among the business objects, or a dial command. The processor is configured to perform an action associated with the selected business object if the selection of the business object is detected, and dial the number sequence as a phone number if the dial command is detected. | 2013-11-07 |
20130296000 | MOBILE TERMINAL AND CONTROL METHOD THEREOF - A mobile terminal including a wireless communication unit configured to wirelessly communicate with at least one other terminal; a flexible display unit configured to be bent in response to an applied physical force and to display information; a detection unit configured to detect a bending of the flexible display unit and a time for which the bending is maintained; and a control unit configured to execute different functions of the mobile terminal according to the time for which the bending is maintained. | 2013-11-07 |
20130296001 | SYSTEM AND METHOD FOR SELECTING RINGTONES - A system and method for playing ringtones on a communication device. User preferences indicating a desired method for selecting a ringtone are received from the number of ringtones. The ringtone is selected from the number of ringtones based on the user preferences indicating the desired method for selecting the ringtone from the number of ringtones. Playback of the ringtone is initiated for playback on the communication device in response to being selected. | 2013-11-07 |
20130296002 | MUSICAL CELL PHONE ACCESSORY - The present invention is a cordless musical cell phone accessory that includes a planar base, a radio station tuner that is disposed on the planar base and one or more preset buttons that are depressed to put the musical cell phone accessory in communication with one or more predetermined radio stations. The accessory also includes a headphone jack that is inserted into a headphone jack inlet of a cell phone to connect the musical cell phone accessory to the cell phone, a display screen that is disposed on the planar base and a battery pack that is built into the planar base to provide electrical power to the accessory. The accessory can also include an additional battery pack that is attached to the cell phone utilizing the musical cell phone accessory. | 2013-11-07 |
20130296003 | MULTI-HANDSET CORDLESS TELEPHONE SYSTEM WITH POWER BACKUP FUNCTION - A multi-handset cordless telephone system with power backup function causes that the power stored in the handsets can be reused as a power supply of the base unit in power outage state so that the power supply to the base unit is uninterrupted. Furthermore, the rechargeable backup cell added to the circuit further causes that the power is indeed uninterrupted even at the initial timing of the power outage. Moreover, broadcasting to the handsets wirelessly or through networks cause the users to keep attention to the power outage state as it occurs so as to adapt required operations for continuation of communication. However the present invention is suitable for usages of hospitals, hotels, and those having a large amount of handsets distributed in wide areas. These applications need to assure the un-interruption of communication. | 2013-11-07 |
20130296004 | MOBILE DEVICE CASE WITH A SCREEN PROTECTOR - A mobile device case including a housing sized to retain a mobile device. A screen protector removeably engageable with a portion of the housing is included, the screen protector including an engagement element at least partially concealable insertable within a portion of the housing. | 2013-11-07 |
20130296005 | Combine harvester - A combine harvester includes a grain tank with an upper opening and a foldable attachment disposed on the upper opening. The attachment has two opposing, one-piece, flat attachment parts and two opposing, multiple-component, flat attachment parts. The attachment parts are swivellably disposed on the upper edge of the upper opening of the grain tank, are swivellably connected to one another and, in lying-flat, closed positions, form a cover. The cover at least partially closes the opening. In erected filling positions, the attachment parts increase the volume of the grain tank. | 2013-11-07 |
20130296006 | METHOD FOR VERIFYING ANSWERS INPUT INTO A QUIZ COMPUTER - A method is described for verifying answers of a quiz game input into a quiz computer, including an input keyboard, an OK key, a display and a computer unit equipped with a read-only memory unit containing an operating program, the program: coding for a method for evaluating answers input by the input keyboard during a quiz game, coding for the generation of control and/or confirmation data from input answers, and coding for at least one security feature including the generation of a device time initialized by the actuation of a key, the generation of a random data word upon actuation of a key, and the combinations of the prominent security features, and the security feature and the control and/or confirmation data being transmitted to a game organizer and verified at that location, and a program coding for such a method and a quiz computer for carrying-out such a method. | 2013-11-07 |
20130296007 | GAME - Provided is a game that relies on virtual synthesis of compounds based on building blocks for these compounds, such as the elements of the periodic table. | 2013-11-07 |
20130296008 | SYSTEMS AND METHODS FOR PLAYING CARDS WITH DIGITAL ENHANCEMENTS AND ELECTRONIC INK - A playing card system, a deck of playing cards, and a method include playing cards with digital enhancements and electronic ink. Exemplary embodiments of this invention include a system and method to enable traditional playing cards to be embedded with computer chip technology. These new playing cards with embedded chips will then be able to communicate with each other and a central command center that will add an additional element to the gaming experience. The playing cards can include electronic paper or electronic ink that can change the face or the back of the card or display messages to players. In an exemplary embodiment, a handicapping system can be used to teach a player how to play various games or to play more advanced players with assistance. In another exemplary embodiment, the back of the card could change to display messages, advertisements, or the like | 2013-11-07 |
20130296009 | INDEXING METHODS AND APPARATUS WITH COMPETITIVE PERFORMANCE PARAMETERS - Some embodiments may include a poker indexing service. For example, a multi dimensional vector of player performance and/or other data may be determined based on gaming related activity that is input or otherwise captured. Such a vector may be used in various forms to generate a metric or to facilitate wagering and/or other gaming activity. Other methods and apparatus are described. | 2013-11-07 |
20130296010 | SYSTEMS, APPARATUSES AND METHODS FOR ENHANCING GAMING EXPERIENCES - Systems, apparatuses and methods for enhancing winning result opportunities in poker gaming activities. Embodiments involve identifying award-enhancing opportunities using dice to determine award-enhancing opportunities based on the dice results for a poker game played on a gaming device. Award-enhancing opportunities can be accumulated during multiple bonus rounds, or single bonus rolls of dice may be used to determine multipliers or other modifiers to enhance awards received in the poker games. | 2013-11-07 |
20130296011 | SYSTEMS, APPARATUSES AND METHODS FOR ENHANCING GAMING EXPERIENCES - Systems, apparatuses and methods for enhancing winning result opportunities in gaming activities. Embodiments involve identifying award-enhancing opportunities using dice, and enabling repetition of such award-enhancing opportunities based on the dice results until a terminating event occurs using the die/dice for a plurality of gaming devices. Award-enhancing opportunities can be accumulated during the repetition, whereby payout opportunities of the gaming event from which the dice activity was initiated may be enhanced. | 2013-11-07 |
20130296012 | MAGIC KENO GAME - A wagering game is played on an electronic system with a processor, a video display screen and a player input system. The processor recognizing a wager, enabling player input at the specific player position. The processor executes code to display a grid of at least 50, preferably at least 80 frames for display of a unique symbol within each frame of the grid. The processor compares recognized at least three symbols at the specific player position with at least 10 symbols selected by the processor. The processor displays a first arrangement of unique symbols within each frame prior to recognizing selection at the specific player position, and B) the processor displays a second arrangement of the same unique symbols after recognizing selection at the specific player position, the first arrangement of symbols being different from the second arrangement of symbols with respect to distribution of symbols among the frames. | 2013-11-07 |
20130296013 | Skill-Based Amusement Machine With Loss-Biased Jackpot - A gaming machine operating method which promotes customer loyalty by altering the payout on the basis of how many games a particular user has played and lost with a particular gaming provider. In a preferred embodiment, the “jackpot” payout is increased for each game a player loses. The altered jackpot is only made available on machines operated by a particular gaming provider, and is only made available to the player that previously incurred the losses. Thus, when a player experiences a “losing streak” he is given the incentive to continue playing at a particular facility via the fact that the jackpot available to the particular player has been increased. | 2013-11-07 |
20130296014 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising: selecting in at least one game round a plurality of symbols for display to a player in a set of display positions; modifying the displayed symbols copying each symbol in an original subset of the display positions to at least one clone subset of the display positions which is identical to or laterally displaced from the original subset, in response to determining that a subset of the symbols should be cloned; and determining an outcome based on the modified symbols. | 2013-11-07 |
20130296015 | GAMING DEVICE HAVING WAGER DEPENDENT BONUS GAME PLAY - In one embodiment of the present invention, the player must wager a number of paylines to qualify for one of a plurality of bonus games. The highest required number of paylines qualifies the player to pay the main or most elaborate bonus game. The main or first bonus game preferably has the highest average payout per credit wagered. This provides an incentive to the player to play the highest required number of paylines. In an embodiment, any number of paylines less than the highest required number or max lines qualifies the player to play a second bonus game. The second bonus game has an average payout per credit wagered that is slightly less than the main bonus game. This allows the incentive or disparity between payouts to be set by the game designer so that the player not wagering max lines or the highest required number is not overly disadvantaged. | 2013-11-07 |
20130296016 | LINKED GAME PLAY ON GAMING DEVICES - Embodiments of the present concept provide gaming devices configured for linked game play. First and second gaming devices that are separately playable by first and second players are electronically linked so that a gaming event being played at the first gaming device may also be being played at the second gaming device. Also provided is a method of sharing game play across multiple gaming devices, where the method includes receiving a wager from a first player at a first gaming device, receiving a wager from a second player at a second gaming device, initiating a gaming event that is displayed at the first and second gaming devices, and awarding prizes associated with gaming outcomes displayed at the first and second gaming devices. These and other arrangements of the present concept may allow cooperative or competitive game play between the first and second player. | 2013-11-07 |
20130296017 | GAMING DEVICE HAVING ODDS OF WINNING WHICH INCREASE AS A PLAYER'S WAGER INCREASES - A gaming device includes a game requiring the same average investment from a player to win an award, including a jackpot award, regardless of the amount the player bets at any one time. The award can be unchanging each time a player plays the gaming device. The award can also vary such as with a progressive jackpot, i.e., the jackpot builds until a player “hits” the jackpot. The game enables the average investment necessary to win the jackpot to be uniform by varying the odds of winning the jackpot as the player's bet varies. That is, a player betting less money needs to play the game more times, on average, to win the jackpot. Likewise, a player betting more money needs to play the game less times, on average, to win the jackpot. The average overall bet or investment thus remains constant despite the player's betting habits or betting ability. | 2013-11-07 |
20130296018 | GAMING MACHINE AND METHODS OF ALLOWING A PLAYER TO PLAY GAMING MACHINES HAVING SYNCHRONIZED SYMBOLS - A gaming machine for allowing a player to play a game is described herein. The gaming machine includes a display device and a game controller for displaying a game on the display device. The game includes a plurality of reels having a plurality of symbol positions and a plurality of game symbols displayed in each of the symbol positions in a predetermined order. The game controller allows a player to make a wager on the game and responsively displays the game on the display device. The game controller randomly determines an outcome of the game, responsively spins and stops the reels to display the outcome including at least two reels having the same symbols being displayed in the same symbol positions, and awards an award to the player as a function of the outcome. | 2013-11-07 |
20130296019 | GAMING MACHINE AND METHODS OF ALLOWING A PLAYER TO PLAY GAMING MACHINES HAVING SYNCHRONIZED SYMBOLS - A gaming machine for providing a game to a player is described herein. The gaming machine includes a display device for displaying the game and a game controller. The game includes a plurality of reels having a predetermined number of elements, wherein each element has an associated symbol from a set of symbols and at least one reel has a run of consecutive elements. The game controller initiates an instance of the game, responsively displays the game on the display device, randomly determines an outcome of the game, and responsively spins and stops the reels to display the outcome. The outcome includes at least two reels having the same symbols being displayed in the same symbol positions. The game controller displays each one of the at least two reels having a run of consecutive elements, and populates the run of consecutive elements with an identical symbol. | 2013-11-07 |
20130296020 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A PLAYER AN OPPORTUNITY TO WIN A DESIGNATED AWARD BASED ON ONE OR MORE ASPECTS OF THE PLAYER'S SKILL - In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award. | 2013-11-07 |
20130296022 | SYSTEM AND METHOD FOR TRACKING AND RATING NON-GAMING ACTIVITIES - A system and method for tracking patron events at a plurality of devices is provided. The plurality of devices include electronic gaming machines and non-gaming machines. Each game device has a value associated therewith. The system includes a plurality of player tracking devices (each associated with one of the electronic gaming machines) and a server. The player tracking devices identify patrons interacting with the system, track wagers made by the patrons on the electronic gaming machines and record wager data. The server receives the wager data and stores the wager data in a database and receives transaction data associated with a transaction associated with the patrons use of the non-gaming devices and stores the transaction data in the database, and establishes a player rating associated with each player as a function of the wager data and the transaction data. | 2013-11-07 |
20130296023 | GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES - Gaming apparatus and methods of conducting a wagering game of chance. A gaming machine is disclosed which is configured for mutually concurrent play of a plurality of games of chance on a single display screen. A method of conducting a wagering activity includes providing a player with a plurality of differing games of chance, at least some of which are mutually concurrently playable on a single screen display of a gaming device and enabling mutually concurrent play of the plurality of differing games of chance on the single screen display. Various other gaming machine configurations and methods of play related to multiple differing games of chance on a single display screen are also disclosed herein. Networked gaming machines are also disclosed. | 2013-11-07 |
20130296024 | Administering Wagering Games Having Supplemental Pot - Methods and systems for administering wagering games are disclosed. A sample method comprises accepting a first mandatory wager from a player, the first wager is added to a first pot. A second wager, which may be mandatory or optional, is accepted from the player, the second wager is added to a second pot. A rake is taken from at least one wager. Cards are dealt to each player. The first wager is resolved according to a set of game rules, wherein a player wins at least a portion of the first pot at the conclusion of each round of play. The second wager is resolved by awarding a portion of the second pot or the entire second pot to at least one player who holds a predetermined winning hand combination or a premium winning hand composition. | 2013-11-07 |
20130296025 | Distributing Supplemental Pot in Wagering Games Based on Predetermined Event - Methods and systems for administering wagering games are disclosed. A sample method comprises accepting a first wager from a player, the first wager being added to a first pot; accepting a second wager from the player, the second wager being added to a second pot; dealing cards to each player; resolving the first wager according to a set of game rules, wherein a winning player wins at least a portion of the first pot at the conclusion of each round of play; in response to an occurrence of a predetermined event, awarding a payout from the second pot to one or more players contributed to the second pot. | 2013-11-07 |
20130296026 | SYSTEMS AND METHODS FOR PROVIDING PLAYER REWARDS - Players in a player loyalty scheme are awarded points based on their point-generating activity and are then ranked in order of generated points. Rank-based points are then associated with each rank according to a predefined mapping scheme. The rank-based point totals may be updated periodically. Rank-based points may also be used in tournament play. | 2013-11-07 |
20130296027 | WAGERING GAME ACCOUNT MANAGEMENT SYSTEM - A wagering game account management system and its operations are described herein. In embodiments, the operations include initiating a wagering game session and determining that an amount of winnings for the wagering game session are above a specific value. In some embodiments, the operations further include in response to the determining that the amount of winnings for the wagering game session are above the specific value, transferring a first portion of monetary value from a session balance, for the wagering game session, to a financial account separate from the session balance, wherein a second portion of the session balance remains for use in the wagering game session. In some embodiments, the financial account does not support wagering-game-related withdrawals. | 2013-11-07 |
20130296028 | GAMING SYSTEM AND METHOD HAVING PROMOTIONS BASED ON PLAYER SELECTED GAMING ENVIRONMENT PREFERENCES - A gaming system including a tracking system or a player tracking system and plurality of gaming machines. The gaming machines include at least one display device and a plurality of player preferences selections. These player preference selections enable a player to choose one or more elements of the background or an entertainment setting of the gaming machine while they are playing a game at the gaming machine. The gaming machine enables the player to enter identification information at the gaming machine and choose at least one preference. The gaming machine tracks all of the preference selections made by the player. Upon meeting certain promotional criteria, the gaming machine determines a promotion to provide the player based on the preferences of that player. That is, the player does not directly select any promotions. The gaming system determines personalized promotions for the player based on the preference selections made by that player. | 2013-11-07 |
20130296029 | SECOND PLAYER BONUS GAME - In one embodiment, a method includes determining an event at a gaming device during game play for a first player. One or more bonus event symbols are determined in response to the event. The method sends the one or more bonus event symbols for a bonus game to a second player. When one or more of the bonus event symbols match a predetermined outcome, the second player is awarded a bonus award. In one embodiment, a method includes receiving a bonus event symbol from a second gaming device during game play on a first gaming device for a first player. It is determined if the bonus event symbol provides a match to a predetermined outcome. The second player is awarded a bonus award if the match is determined. | 2013-11-07 |
20130296030 | SKILL CALIBRATED HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a skill calibrated hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger a wager in the gambling game; and a skill calibration module constructed to: receive player data for a player, where the player data is indicative of a player's gameplay performance at the entertainment game; analyze the player data to determine a player's skill level; determine whether the terms of a wager of a gambling game are calibrated in a manner appropriate to the player's skill level; and send a command during play of the skill calibrated hybrid game that causes the real world engine to calibrate the terms of a wager in the gambling game. | 2013-11-07 |
20130296031 | SPONSORED HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a sponsored hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger at least one wager in the gambling game; and a sponsorship module integrated with the game world engine constructed to: receive sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between at least one player profile and at least one sponsor profile; allocate gameplay resources associated with at least one sponsor profile to at least one player profile based on the sponsorship terms for use in sponsored gameplay; and allocate gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms. | 2013-11-07 |
20130296032 | METHOD AND APPARATUS FOR PROVIDING A BONUS TO A PLAYER BASED ON A CREDIT BALANCE - An apparatus and method allow a value of a credit balance on a gaming device to be determined. If the value is not less than a predetermined threshold, a benefit is provided to the player of the gaming device. In various embodiments, the benefit may be, e.g., an increase in the player's credit balance. | 2013-11-07 |
20130296033 | METHOD AND APPARATUS FOR PROVIDING A BONUS TO A PLAYER BASED ON A CREDIT BALANCE - An apparatus and method allow a value of a credit balance on a gaming device to be determined. If the value is not less than a predetermined threshold, a benefit is provided to the player of the gaming device. In various embodiments, the benefit may be, e.g., an increase in the player's credit balance. | 2013-11-07 |
20130296034 | SECURE IDENTIFICATION DEVICES AND METHODS FOR DETECTING AND MONITORING ACCESS THEREOF - A game token having a counter system including a denomination value, a housing, and a token identification element at least partially contained within the housing is disclosed. The token identification element includes an antenna configured to receive and transmit a signal, a memory configured to store a plurality of different types of token data, a counter configured to modify and maintain a read attempt value, and a processor or control logic. The processor or logic control configured to, upon a read attempt of the memory by a reader, compare a signature of the reader against the one or more authorized reader signatures, and generate an alert when the signature does not match any one of the one or more authorized reader signatures. | 2013-11-07 |
20130296035 | System and Method for Game Brokering - A method for brokering a game using a computer system is provided. The method includes act of configuring, by the computer system, at least one of a plurality of games to match a set of preferences gathered from a plurality of players, specifying at least one qualification criterion for entry into the at least one of the plurality of games, entering, by the computer system, at least one player having the at least one qualification criterion into the at least one of the plurality of games, receiving, by the computer system, at least one winner of the at least one of the plurality of games, storing information regarding the at least one winner on the data storage, receiving, by the computer system, authorization to reward the at least one winner and providing, to the at least one winner, access to at least one reward. | 2013-11-07 |
20130296037 | TIME BOMB JACKPOT - A method for use with a plurality of linked gaming machines, the plurality of linked gaming machines each having a game controller. The method comprises initiating a feature at the end of the play of a game on at least one of the plurality of gaming machines, enabling a bidding sequence during the feature, the bidding sequence ending at a time that is unknown to the players playing at the plurality of the linked gaming machines, enabling at least one of the players playing at the plurality of linked gaming machines to place at least one bid during the bidding sequence, and awarding a feature award to the player who places a highest bid during the bidding sequence. | 2013-11-07 |
20130296038 | MULTIPURPOSE EGM/PLAYER TRACKING DEVICE AND SYSTEM - A system and method provides gaming related and player/gaming attendant related services to a plurality EGM. Each EGM has an associated multipurpose EGM/player tracking device. Each multipurpose EMG/player tracking device has first and second ports. The first port couples the respective multipurpose EGM/player tracking device to the respective EGM using a communications link. The first port of one of the multipurpose EGM/player tracking devices may utilize a different communications protocol than another one of the advance player tracking device. A server computer is coupled the multipurpose EGM/player tracking devices using a system communications protocol through system communications links. The server computer provides gaming and player/gaming attendant services to users of the EGMs. | 2013-11-07 |
20130296039 | GAMING PLATFORM UTILIZING A FRAUD DETECTION PLATFORM - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for detecting fraud in a social gaming environment is disclosed herein. For example, game events generated responsive to a player playing a game executing on a client device are received. The game events may then be used to build a player profile for the player. The player profile may characterize the game actions performed by the player. The player profile is then compared with a golden profile. The golden profile may specify an expected gaming behavior. Based on the comparison between the player profile and the expected gaming behavior specified by the golden profile, a player account associated with the player may be marked as suspicious. | 2013-11-07 |
20130296040 | ENTITLEMENT VALIDATION SYSTEM FOR GAMES - An entitlement validation system for laser tag games having a laser tag vest arranged to be activatable for enabling game play has a ticketing module arranged to issue a ticket with a machine readable identification code upon payment made for a selected game, and to update a game entitlement database having identification codes matched with corresponding selected games, a ticket reader arranged to read the identification code of a ticket presented for game activation, a game controller arranged to receive the identification code transferred from the ticket reader and to activate the game equipment upon verifying of entitlement by matching the received identification code with the corresponding selected game in the database. The system may have a base station arranged as a communications link between the ticket reader and the game controller. The ticket reader may be integrated into the game equipment or installed in a validation activation station. | 2013-11-07 |
20130296041 | GAMING TABLE DEVICE HAVING A GAME TABLE ON WHICH THE GAME MEDIUM IS DISPOSED - A gaming table device which can determine frauds precisely and human errors is provided. A plurality of antennas for reading medium identification information of the game medium disposed on a game table through a wireless communication are disposed at locations spaced away from each other, and when a first antenna of the plurality of antennas is selected, a second antenna spaced at a predetermined distance from the first antenna of the plurality of antennas is selected. | 2013-11-07 |
20130296042 | GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS - In a method and system of providing in-game assets for location-based actions, an indication of a performance of a location-based action by a player of a computer-implemented game is received. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game, the virtual item being usable within the computer-implemented game. | 2013-11-07 |
20130296043 | System and Method for Creating Themed Virtual Reality Environments - A system and method for creating a themed virtual environment is provided. A computer system is in communication with at least one remote user computer system, and a themed virtual environment creation module is executed by the computer system. The themed virtual environment creation module allows a user of the at least one remote computer system to: select a template virtual environment and a plurality of primitives to be placed in the virtual environment; define one or more attributes associated with the primitives; uploading indicia to be applied to the plurality of primitives; customize the plurality of primitives by applying the indicia to the primitives; and customize the template virtual environment by placing the plurality of primitives at desired locations in the template virtual environment. | 2013-11-07 |
20130296044 | GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM AND GAME CONTROLLING METHOD - An example non-limiting game system includes a game apparatus to which a television is connected. There is provided with, an input terminal, device which functions as an input device of the game apparatus. The television is displayed with an information presenting screen, and an input screen in which a part of objects is omitted from the information presenting screen is displayed on an LCD of the input terminal, device. A player inputs in the input screen a moving path for a player character such that an object to be acquired can be acquired and an object not to be acquired can be evaded. The player character moves according to the moving path that is input on the information- presenting screen. | 2013-11-07 |
20130296045 | CROSS-REALM ZONES FOR INTERACTIVE GAMEPLAY - Methods, computer-readable media, and specially configured machines are described for hosting an instance of a cross-realm zone that manages interaction among characters from different instances of a virtual world in a massively multiplayer online game. Different zones of the virtual world may support different numbers of realms or different combinations of realms, and some zones of the virtual world may remain as single-realm zones. When a character enters a zone, the character may be added to an instance of a cross-realm zone based on the virtual world for which the character is a member. A single cross-realm zone may handle all characters that enter the zone from a subset of realms, but not characters that enter the zone from other realms that are not in the subset of realms. Characters in a cross-realm zone might not have any affiliation or prior social connection or interaction with each other. | 2013-11-07 |
20130296046 | SYSTEM AND METHOD FOR COLLABORATIVE SHOPPING THROUGH SOCIAL GAMING - Some embodiments of the invention provide a method for collaborative shopping through social gaming. In some embodiments, a shopping mechanism is provided that allows for interactive targeted or browse-type shopping with other shoppers and experts through online social gaming. | 2013-11-07 |
20130296048 | WEB-BASED GAME PLATFORM WITH MOBILE DEVICE MOTION SENSOR INPUT - A distributed gaming platform is provided wherein mobile devices (e.g., a smartphone) with motion sensors are used as input controllers of a game. A cloud-based gaming rules engine manages multiple players and the content for display in the game. The game output is displayed on any web-enabled display which is physically distinct from the mobile device. Multiple players may simultaneously play the same game, or different games, in multiple geographic locations. | 2013-11-07 |
20130296049 | System and Method for Computer Control - A method, computer program product, and system are disclosed. The method including the steps of presenting a virtual representation of an environment, receiving a first input from a first user input device, the first user input device including a motion sensor and a plurality of buttons, receiving a second input from a second user input device, the second user input device including a motion sensor and a plurality of buttons, updating the virtual representation of the environment corresponding to the first input and the second input, wherein the updating generates a modified virtual representation of the environment and presenting the modified virtual representation of the environment. | 2013-11-07 |
20130296050 | GAME SUPPLY DELIVERY SYSTEMS AND METHODS - Systems and methods that deliver game supplies are described. In some embodiments, a method receives a request for in-game supplies from a first player in an interactive social game. The method presents multiple supply options where each supply option has an associated processing time. A supply option selection is received from the first player that indicates selection of one of the multiple supply options. A supply fulfillment invitation is distributed to a second player of the interactive social game. An in-game benefit is provided to the second player in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested in-game supplies to the first player. | 2013-11-07 |
20130296051 | Game Execution Environments - Systems and methods for executing multiple video games, or other sources of video, include a game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet. | 2013-11-07 |
20130296052 | ENHANCED METHOD AND APPARATUS FOR SELECTING AND RENDERING PERFORMANCE DATA - Enhanced methodology and apparatus for use in a multi-player video game for generating a array of user selectable options for choosing real or computer generated users to play with and/or compete against. For example, in a simulated multiple driver racing game application, the user of a computing device is presented with an option for selecting any of various “ghost data” packages for downloading over a communication network such as the Internet. For example, the user may be presented with the option of selecting one of an array of ghost data packages to race against such as the top five buddies of the user with highest scores, five buddies with scores similar to a user's own score, and teams/groups of various varieties. A simulated race in a computing device initially occurs with objects and a playing field of relatively low graphic complexity, limited by constraints of the system's processing power and the associated limited number of polygons that can be processed per second, the resolution of the screen, etc. A more powerful rendering of such objects/playing field thereafter takes place in a server after the ghost/performance data is collected and uploaded. | 2013-11-07 |
20130296053 | GAMING MACHINE HAVING DISPLAY WITH SENSORY FEEDBACK - A method of conducting a wagering game on a gaming machine includes the steps of displaying a selectable game element on a display and associating each potential outcome associated with the selectable game element with a predetermined haptic output selected from a plurality of predetermined haptic device outputs. The method also includes the steps of selecting the selectable game element to reveal an outcome associated therewith and causing a haptic device to output the predetermined haptic output corresponding to the outcome of the selectable game element. | 2013-11-07 |
20130296054 | GAME APPARATUS AND GAME PROGRAM - A game apparatus includes operation means operated by a player, selection means, player object action control means, display control means, and evaluation means. The game apparatus displays a first game image and a second game image concurrently. The player selects either one of the first game image and the second game image with the selection means. The player further operates the operation means to operate a player object related to the selected game image. | 2013-11-07 |
20130296055 | Systems for Using three-dimensional object as controller in an Interactive Game - A system for initiating and using a three-dimensional object as a controlling device when interfacing with a computer system used for interactive video game play is provided. One example system includes an interface for receiving data from a capturing device of a three-dimensional space and storage coupled with computer system. The computer system provides data to a screen and receiving user input to obtain geometric parameters of the three-dimensional object and assign actions to be performed with the three-dimensional object when moved or placed in positions in front of the capture device during interactive video game play. The geometric parameters and the assigned actions being saved to a database on the storage for access during interactive video game play or future interactive sessions. | 2013-11-07 |
20130296056 | VIDEO GAME CONTROLLER FOR MULTIPLE USERS - The present invention provides a video game controller and apparatus that may be used by two or more players. The users physically manipulate the control device cooperatively to the kinesthetic feedback of the other player(s) to control the events of the video game. By working together through orientation of the controller, the players can jointly move the video game object on the screen and/or govern the play of the game. | 2013-11-07 |
20130296057 | GESTURE FUSION - “Fusion” gestures that transition from air to surface or surface to air and interactions with graphical objects displayed on one or more display devices. Surface-to-air gestures are captured on a surface of a touch-based sensing device, and the gesture leaves the surface and enters a volumetric space adjacent to the surface, where a 3D gesture sensing system captures the gesture in 3D space. One or more objects displayed on the display device(s) are graphically shown to be manipulated by the gesture. Air-to-surface gestures are captured in the reverse manner. Different devices housed in separate housings can detect the different types of gestures. For example, a gaming terminal can detect surface gestures made on a single- or multi-touch sensitive surface while a portable electronic device in communication with the gaming terminal can detect air gestures made in a volumetric space in front of the gaming terminal. | 2013-11-07 |
20130296058 | SERVER BASED INTERACTIVE VIDEO GAME WITH TOYS - A video game system comprising a console (such as a game console, computer, mobile device or web site), a peripheral for a gaming platform, and a toy. The gaming platform is capable of identifying the toy and a character corresponding to the toy is depicted in the video game. The video game character corresponding to the toy has certain characteristics and/or attributes. The data for these characteristics and attributes is stored on a server accessible to each compatible gaming platform. As the user uses the character to play the video game, thereby altering the character's characteristics and attributes, the updated attributes are stored by the game system to the server connected to the game system. Updated character data is thereafter available to the user for subsequent game play via any gaming platform connected to the server. | 2013-11-07 |
20130296059 | Providing Collective Play in an Online Game - A system for providing play in a game includes one or more processors and memory configured to represent two or more users as a single player in an online game. The processor(s) and memory are configured to receive input, via one or more networks, from each of the users, the input relating to how the single player is to play the game; and based on the inputs from the users, determine an action by the single player in the game. The system can make collective play possible in a game that is structured by the game provider for play by individuals. | 2013-11-07 |
20130296060 | SYSTEMS AND METHODS FOR REFERRAL BENEFITS - Systems, methods, and articles of manufacture provide for games that may be adjusted to provide bonuses to players playing together, such as when one player has referred the other to the system. Game win amounts may be adjusted to account for bonuses that may be provided to Refer-A-Friend (RAF) players. | 2013-11-07 |
20130296061 | ACTUATION AND PUMPING WITH FIELD-RESPONSIVE FLUIDS - Actuators, pumps, clutches, brakes and other assemblies may utilize field-responsive fluids that include a plurality of particles suspended in a base fluid. A positive displacement pump is provided by causing particles to align into chains and walls which inhibit traversal by fluid within a fluid enclosure. The field which aligns the particles is moved, thereby causing the walls of aligned particles to move. Because traversal of the walls by the fluid is inhibited, fluid is displaced by movement of the walls of aligned particles. A reciprocating positive displacement pump can be provided by ceasing particle alignment and returning the particles to a starting position. Objects may also be moved in response to collision with chains or walls of aligned particles that move in response to field movement. Fluid circulation features are provided for preventing agglomeration of particles when translating torque between plates in relative rotational movement. | 2013-11-07 |
20130296062 | Carrier Ring for an Encoder - A carrier ring for an encoder assembly includes a suspension device with resilient members. The encoder assembly includes a sensing device, such as a sensor head, for scanning directly toward a rotatable encoding member positioned on the carrier ring. The carrier ring is intended to be installed on a shaft of a machine. | 2013-11-07 |
20130296063 | SLIDING TYPE TRIPOD CONSTANT VELOCITY JOINT - A sliding type tripod constant velocity joint includes a cage that supports the rolling elements such that the rolling elements circulate on an outer periphery of the intermediate member. The cage includes the first, second, third and fourth circulating paths having opening parts over an entire length in an outer peripheral side of the cage and widths of the opening parts of the third and fourth circulating paths are narrower than widths of the opening parts of the first and second circulating paths. | 2013-11-07 |
20130296064 | Golf Stance Indicator - A device for improving a golf stance and swing has a clip, an arm, a mount, and an indicator block. The clip allows the device to be secured to a golf club, while the arm allows the mount and connected indicator block to be centered with respect to the golf club. The mount has a carriage which slides along a corresponding track on the arm, and a perpendicular rod about which the indicator block can rotate. The indicator block has three faces, two lateral faces and a top face. When the indicator block is centered on a head of a golf club, it can be used to gauge the correct distance from the ball a golfer should stand. Only the top face of the indicator block will be visible when standing the correct distance from the ball. The faces of the indicator block are color coded to increase usability. | 2013-11-07 |
20130296065 | GOLF-CLUB SHAFTS HAVING SELECTABLE-STIFFNESS TIP REGIONS, AND GOLF CLUBS COMPRISING SAME - The subject golf clubs have a shaft and clubhead. The shaft has a tip-end coupled to the clubhead, a butt-end, a reduced-EI portion located adjacent the tip-end, and a remaining portion extending between the butt-end and the reduced-EI portion. The portions are coupled together at an interface. The remaining portion exhibits a respective rate of stiffness reduction as a function of distance from the butt-end. The reduced-EI portion is typically shorter than and has less stiffness than the remaining portion. The reduced-EI portion exhibits a respective rate (which can be zero) of stiffness reduction as a function of distance toward the tip-end. These rates can be similar or different. The interface can exhibit a greater rate in stiffness reduction than the other portions. | 2013-11-07 |
20130296066 | NEW GOLF PUTTER SUITABLE FOR VERY EFFECTIVE SINGLE- HANDED PUTTING - In view of the foregoing, an embodiment herein provides an improved putter which is especially suited for single handed putting. Accordingly, the golf putter includes a putter head, a shaft and a grip, wherein hitting surface of the putter head and flat surface of the grip are parallel and facing the hole while executing the putting stroke. The golf putter can also be used in a conventional manner by holding it with both hands. The line of vision of the golfer is not distorted while employing the instant putting technique and the new putting technique gives excellent directional control to the golfer. | 2013-11-07 |
20130296067 | GOLF CLUB SHAFT - An adjustable length golf club shaft having a grip portion with an end point is disclosed. A locking element is located within the grip portion and a lower shaft having an inner surface that is in frictional contact with the locking element is also disclosed. The locking element is configured to engage the inner surface of the lower shaft. A total length of the golf club shaft is adjustable by a distance of at least one inch and a total weight of the golf club shaft in a weight zone is less than 110 g. The weight zone is defined as a region of the golf club shaft extending from the end point of the grip portion up to 11″ along a central axis of the golf club shaft toward a tip portion of the shaft. | 2013-11-07 |
20130296068 | GOLF CLUB - According to an aspect of this invention, a golf club includes: a shaft; a head attached to a distal end of the shaft; a substantially cylindrical shaft case is secured to the distal end of the shaft; the shaft case is inserted into a hosel hole in the head; and the shaft case is fixed to the head by a bolt which is inserted from a sole side of the head, wherein: a stopper member is attached to an outer circumference of the shaft case so that an attaching position can be changed; the stopper member is in abutment with an upper end portion of a hosel; and an inserting depth of the shaft case into the hosel hole can be changed by changing the attaching position of the stopper member. | 2013-11-07 |
20130296069 | GOLF CLUB - A golf club comprises a shaft, a club head, and a connection assembly that allows the shaft to be easily disconnected from the club head. In particular embodiments, a sleeve including a top portion, a middle portion connected to the top portion is described. The middle portion includes a thin wall thickness. A bottom portion is connected to the middle portion including a plurality of engaging surfaces. A central longitudinal axis and an offset angle offset from the central longitudinal axis is described. The offset angle allows a maximum loft change of about 0.5 degrees to about 4.0 degrees. The total weight of the sleeve is less than 9 g. | 2013-11-07 |
20130296070 | GOLF CLUBS AND GOLF CLUB HEADS HAVING ADJUSTABLE WEIGHT MEMBERS - Wood-type golf club heads include: (a) a ball striking face; (b) a club head body engaged or integrally formed with the ball striking face, wherein the club head body includes a sole portion, wherein the sole portion includes a slot or rail defined therein; and (c) a weight member at least partially located within the slot or rail. The weight member may be mounted at plural positions along the slot or rail (optionally at least partially within a weight cartridge member provided with the club head body). The weight member also may be movably engaged with the weight cartridge member, slot, rail, and/or other portion of the club head body. Golf clubs including these club heads and methods of making and using such golf clubs and golf club heads also are described. | 2013-11-07 |
20130296071 | GOLF CLUB HEAD HAVING A MULTI-MATERIAL FACE - A golf club with a multi-material face is disclosed herein. More specifically, the golf club head in accordance with the present invention has a striking face that forms a pocket, wherein the pocket is filled with a secondary material having a lower density to improve the performance of the golf club head. The multi-material face disclosed in accordance with the present invention may generally have a characteristic time slope of greater than about 5 and less than about 50, wherein the characteristic time slope is determined based on the various data points collected according to the United States Golf Association's (USGA's) Characteristic Time (CT) test. | 2013-11-07 |
20130296072 | GOLF BALL - The invention provides a golf ball having a core and a cover of at least one layer. The core has a cross-sectional hardness which, letting (H | 2013-11-07 |
20130296073 | GOLF BALL - The invention provides a golf ball having a core and a cover of at least one layer. The core has a cross-sectional hardness which, letting D (mm) be the radius of the core, O be the JIS-C hardness at a center of the core, P be the JIS-C hardness at a position 25% of D from the core center, Q be the JIS-C hardness at a position 55% of D mm from the core center, and T be the JIS-C hardness at a position 85% of D from the core center, satisfies the formulas (1) P−O≦4, (2) Q−O≦5, and (3) T−Q≧10. | 2013-11-07 |
20130296074 | GOLF BALL - The invention provides a golf ball having a core and a cover of at least one layer. The core is formed of a rubber composition which includes a polybutadiene-containing base rubber, an unsaturated carboxylic acid and/or a metal salt thereof, an organic peroxide and sulfur, and for which the value of [sulfur (mol)÷available active oxygen content in organic peroxide] is at least 0.01 and not more than 0.019. | 2013-11-07 |
20130296075 | GOLF BALL - The invention provides a golf ball having a core and a cover of at least one layer. The cover includes an outermost layer and at least one intermediate layer interposed between the outermost layer and the core. The core has a cross-sectional hardness which, letting R (mm) be the radius of the core, A be the JIS-C hardness at the center of the core, B be the JIS-C hardness at a position R/3 mm from the core center, C be the JIS-C hardness at a position R/1.8 mm from the core center, D be the JIS-C hardness at a position R/1.5 mm from the core center, and E be the JIS-C hardness at the surface of the core, satisfies formulas (1) B−A2013-11-07 | |
20130296076 | GOLF BALL - The invention provides a golf ball having a core and a cover of at least one layer. The core has a cross-sectional hardness which, letting R (mm) be the radius of the core, A be the JIS-C hardness at a center of the core, B be the JIS-C hardness at a position R/3 mm from the core center, C be the JIS-C hardness at a position R/1.8 mm from the core center, D be the JIS-C hardness at a position R/1.5 mm from the core center, and E be the JIS-C hardness at a surface of the core, satisfies the formulas (1) B−A2013-11-07 | |
20130296077 | GOLF BALL - The invention provides a golf ball having a core and a cover of at least one layer. The cover includes an outermost layer and at least one intermediate layer interposed between the outermost layer and the core. The core has a cross-sectional hardness which, letting R (mm) be the radius of the core, A be the JIS-C hardness at the center of the core, B be the JIS-C hardness at a position R/3 mm from the core center, C be the JIS-C hardness at a position R/1.8 mm from the core center, D be the JIS-C hardness at a position R/1.5 mm from the core center, and E be the JIS-C hardness at the surface of the core, satisfies formulas (1) B−A2013-11-07 | |