32nd week of 2010 patent applcation highlights part 46 |
Patent application number | Title | Published |
20100203905 | PARTITIONED PROXY SERVER FOR FACILITATING POWER CONSERVATION IN WIRELESS CLIENT TERMINALS - A power conservation method and system are provided for conserving power in client terminals by using a partitioned proxy server. The client terminal, having low-power and high-power communication interfaces, may power down its high-power communication interface to conserve power. Prior to shutting off its high-power communication interface, the client terminal may assign a partitioned proxy server to act as its proxy. The partitioned proxy server may include remote and local paging proxies which communicate with each other over an IP network. The remote paging proxy receives paging requests from an access point or the communication network and forwards it to the local paging proxy. The local paging proxy then forwards the paging message to the client terminal via a low-power communication interface. Upon receipt of the paging message via its low-power communication interface, the client terminal may power up its high-power communication interface and directly respond to the paging message. | 2010-08-12 |
20100203906 | Paging Mechanisms for Mobile Stations with Multiple Subscriptions - Apparatuses, techniques, and systems for operating a mobile station with multiple subscriptions includes transmitting a paging message for a subscriber identity of two or more subscriber identities that are associated with a single mobile station over a wireless communication channel based on a paging cycle structure including multiple paging slots. The two or more subscriber identities can include a first subscriber identity and a second, different subscriber identity. Transmitting the paging message can include using, during a paging cycle based on the paging cycle structure, a single paging slot to transmit the paging message, where the single paging slot is associated with the two or more subscriber identities. | 2010-08-12 |
20100203907 | METHOD AND SYSTEM FOR PROVIDING 3G SERVICES BY SHORT MESSAGE SERVICE - A method of providing third-generation (3G) communication services using Short Message Service (SMS) messages is disclosed. When there is a request for a communication call to a called terminal by a calling terminal, a service server constructs an SMS message including the called terminal's reception information and 3G content information, and transmits it to the calling terminal. The calling terminal displays the called terminal's reception information, and activates and displays supportable service items. When the voice communication is selected from the service items, the voice communication is performed with the called terminal. When the video communication is selected, the video communication is performed with the called terminal. When the 3G content is selected, the service server in which corresponding 3G content is located is accessed, packet data is transmitted and received, and voice communication is performed with the called terminal. | 2010-08-12 |
20100203908 | MOBILE TERMINAL AND COMMUNICATION METHOD THEREOF - A mobile terminal includes a wireless communication unit establishing a first communication session with a first entity and a second communication session with a second entity, a display displaying a plurality of windows including a first window and a second window, a memory storing a merging menu, and a controller controlling the display to display the first window related to the first communication session and the second window related to the second communication session, the controller generating a third window including the first communication session and the second communication session in response to a an input and controlling the display to display the third window further including the first entity and the second entity. | 2010-08-12 |
20100203909 | SYSTEM AND METHOD TO FACILITATE VOICE COMMUNICATION BETWEEN MEMBERS OF SOCIAL NETWORKING WEBSITES WHILE MAINTAINING MEMBER PRIVACY - A method includes providing a social-networking service to a plurality of members over a first network. Each member of the plurality of members is identified to others of the plurality of members by a public member identifier (ID). The plurality of members includes a first member and a second member. The method also includes, for each member of the first member and the second member, registering personal contact information that uniquely identifies the member on a second network. The method also includes receiving a connection request from the first member to connect to the second member over the second network. The method also includes soliciting a connection response from the second member over the second network. The method also includes connecting the first member and the second member as directed by the connection response without revealing the personal contact information for the first member and the second member. | 2010-08-12 |
20100203910 | SYSTEM AND METHOD FOR IMPLEMENTING A UNIVERSAL MESSAGING GATEWAY (UMG) - The system and method for implementing a Universal Messaging Gateway (UMG) disclosed herewith provides telecommunications Network Operators (NO) and like related parties with innovative and flexible art for delivering domestic and foreign network originated Multi-media traffic and/or, more generally, interactive and/or synchronous mobile text and related telecommunications messaging or information services to a large number of related receiving telecommunications network equipment (as ESMEs and/or SMS-Cs in relation to SMS traffic). | 2010-08-12 |
20100203911 | METHODS AND SYSTEMS FOR EXTENDING RANGE AND ADJUSTING BANDWIDTH FOR WIRELESS NETWORKS - A Communications base-station configured to operate as a hub in a wireless network and provide communication services to a set of remote customer devices using a wireless protocol is disclosed. The communications base-station includes an antenna array having a plurality of antennae arranged in a fashion as to enable the antenna array to transmit and receive wireless signals in both a substantially omnidirectional and non-omnidirectional pattern, a physical layer (PHY) device coupled to the antenna array and configured to transmit and receive wireless signals and a media access control (MAC) device coupled to the PHY device and configured to direct the antenna array to concurrently provide beamformed wireless signals to a first customer device and omnidirectional wireless signals to second customer device. | 2010-08-12 |
20100203912 | Methods for reducing inter-cell interference by precoding signals for transmission in wireless MIMO system - Methods for suppressing inter-cell interference during data transmission using a preceding matrix are provided. Inter-cell interference is suppressed by precoding data (or information) signals for transmission from base station to mobile or vice versa. Methods according to example embodiments also increase intra-cell data transmission rates. The precoding matrix is generated based on estimated channel coefficients for propagation channels between a base station and mobiles inside and outside the base station's coverage area. | 2010-08-12 |
20100203913 | METHOD FOR MANAGING SUB-BAND PREFERENCE ORDER IN A WIRELESS COMMUNICATION SYSTEM - Techniques for allocating resources in a wireless communications network are provided. According to certain aspects, a scheme is provided, wherein resources of sub-bands associated with non-interfering links are allocated before resources of sub-bands associated with interfering links. | 2010-08-12 |
20100203914 | Method and apparatus for synchronizing quiet period in cognitive radio system - A method and apparatus for sychronizing a Quiet Period (QP) in a Cognitive Radio (CR) system includes receiving QP information based on a channel N from at least one neighbor BS. The method further includes determining whether the channel N is an in-band channel. If the channel N is the in-band channel, QP scheduling is performed according to the received QP information based on the channel N. | 2010-08-12 |
20100203915 | INDICATING E-DCH RESOURCES FOR E-RACH - In UMTS WCDMA a new RACH-based uplink is being discussed. The request for uplink transmission resource is made using a mechanism based on the conventional RACH. The main difference from the conventional RACH is that the data transmission uses a high-speed uplink packet data channel, known as Enhanced Dedicated Channel (E-DCH), instead of a single short message associated directly with the RACH preamble. One proposed scheme for indicating the E-DCH resources to be used creates a link between the values of each of a group of multiple signatures sent on the AICH (to acknowledge the E-RACH access) and a specific set of E-DCH parameters defined in a table. We propose to signal the set of resources to be used independently from acknowledging the E-RACH access. One possible method is to transmit information in the unused portion of the AICH (corresponding to 1024 chips every slot) indicating the resource set. | 2010-08-12 |
20100203916 | QUALITY OF SERVICE BASED MULTI-ANTENNA MODE SWITCHING - A method of operating a communication system is disclosed. A first wireless device associated with a first profile is communicated with using a first multi-antenna mode. A second wireless device associated with a second profile is communicated with using the first multi-antenna mode. A network resource utilization is determined. It is determined that the network resource utilization satisfies a criteria. Based on the network resource utilization satisfying the criteria, at least one control message is sent that instructs the second wireless device to use a second multi-antenna mode. | 2010-08-12 |
20100203917 | Techniques to determine transmitter power - Techniques are described that can be used to determine a transmitter power level of a mobile station based on spectrum efficiency gain and loss. Spectrum efficiency gain is measured for a home sector base station. Spectrum efficiency loss is measured for base stations other than the home sector base station. In one example, a base station transmits information such as noise plus interference level to a mobile station and the mobile station determines the transmitter power level. In another example, the mobile station transmits information such as preamble signal strength and preamble total signal strength to the home sector base station and the home sector base station determines the transmitter power level and instructs the mobile station to apply the determined transmitter power level. | 2010-08-12 |
20100203918 | SPEAKER DEVICE - A speaker apparatus that even when being relatively thin and compact, realizes reduction of generation of abnormal noise by contact between a lead wire and another member, reduction of breakage of lead wire and reduction of deterioration of sound quality. The speaker apparatus is one comprising magnetic circuit ( | 2010-08-12 |
20100203919 | ARRANGEMENT OF RADIOFREQUENCY INTEGRATED CIRCUIT AND METHOD FOR MANUFACTURING THEREOF - A master radiofrequency integrated circuit (RF IC) and a slave radiofrequency integrated circuit include a master radiofrequency module and a slave radiofrequency module, respectively. Both RF ICs include a radiofrequency side contact connectable to an antenna, for receiving radiofrequency signals, via the antenna, from a wireless communications network and a baseband side contact connected to the radiofrequency module and connectable to a contact of a baseband integrated circuit, for transmitting the baseband signals from the master radiofrequency module to the baseband integrated circuit. The RF module is connected to the radiofrequency side contact, for converting the radiofrequency signals into baseband signals. The master radiofrequency module includes a slave control unit for controlling the slave radiofrequency module. The master RF IC has a slave side contact connected to the slave control unit and to the slave RF IC, for transferring a control signal or data from and/or to slave radiofrequency module when the slave radiofrequency module is connected to the contact of the baseband integrated circuit. The slave RF IC includes a master side contact connected to a control interface of the slave RF module and connectable to a master radiofrequency module on another RF IC, for receiving the control signals from the master radiofrequency module. | 2010-08-12 |
20100203920 | PERSONAL COMMUNICATION DEVICE WITH INTEGRATED ALARM - An improved personal communication device that incorporates a physical security alarm can include a communication unit for performing wireless communication across a network, one or more sensors configured to detect movement, and an alarm which activates in response to detection by the one or more sensors. One or more sensors can include a directional motion detector and a multidirectional proximity sensor. The improved personal communication device can also include a voice response unit configured to activate the alarm in response to a predetermined voice command. | 2010-08-12 |
20100203921 | Simplified Radio Multicast for Group Communication - The present invention relates to a group communication solution in a wireless communication network comprising at least one base station ( | 2010-08-12 |
20100203922 | Time Division Duplex Front End Module - A front end module for use in a wireless base station such as a picocell includes a housing defining a cavity for a substrate. A first section on the substrate defines a signal transmit path and includes at least the following discrete electronic components: a bandpass filter, a power amplifier, and a coupler. A second section on the substrate defines a signal receive path and includes at least the following discrete electronic components: a bandpass filter and a low-noise amplifier. A switch on the substrate interconnects the first and second sections to an antenna terminal and a wall in the housing extends through a slot in the substrate to isolate the components in the first and second sections. Terminals extend through an exterior wall of the housing and into contact with the substrate. | 2010-08-12 |
20100203923 | SYSTEMS AND METHODS FOR SELECTING A CALLING CARD TO BE USED IN PLACING AN OUTGOING CALL - A system and method for, on a mobile device having a plurality of communication lines on which outgoing calls may be made, providing a user interface for selecting a calling card to be used in making an outgoing call to a desired phone number. The method includes: associating each calling card in a set of at least one calling card with a communication line; and displaying on a display of the mobile device a line selection menu containing a plurality of card/line identifiers; wherein each card/line identifier is configured to uniquely identify a corresponding associated calling card and communication line combination | 2010-08-12 |
20100203924 | Electronic Device and Mobile Phone - An electronic device in which a protective plate has sufficient bonding strength and that has improved ease of disassembly and a mobile phone having the electronic device. The electronic device has a housing | 2010-08-12 |
20100203925 | MOBILE COMMUNICATION TERMINAL, INPUT OPERATION SCREEN CONTROL METHOD USED FOR THE SAME, AND PROGRAM THEREOF - Provided is a mobile communication terminal which can effectively improve user's operability. A mobile communication terminal ( | 2010-08-12 |
20100203926 | PORTABLE TERMINAL DEVICE AND METHOD FOR INFORMING OF EVENT THEREOF - A portable terminal device and a method for informing of event thereof, which efficiently inform a user of events, such as incoming calls, a timer, and the like, without disturbing a user's operation, are provided. Therefore, a simplified event informing mode in which an outline of the event is briefly displayed on an icon area of a display unit for a predetermined time period and is informed, and a detailed event information mode in which a sensor | 2010-08-12 |
20100203927 | Cell Phone Remote Ringer - The present invention relates to a device system and method for providing a remote product which notifies a cell phone user that his cell phone is receiving a call in order to answer the cell phone when it is out of hearing range or otherwise turned off or out of cell range. By utilizing a separate call notification device, the device can be positioned to receive a cell call indication in a situation or place where the cell phone might not. | 2010-08-12 |
20100203928 | SOFTWARE BASED THERMAL CHARGING REGULATION LOOP - The present invention implements a software controlled thermal feedback system for battery charging circuitry in portable devices, specifically in cellular telephones. The charging hardware block is integrated into a mixed-signal analog base-band (ABB) circuit. In addition to standard function controls, integrated within the ABB are silicon temperature sensors used to monitor the temperature of any silicon components integrated on the ABB and detect any temperature change due to thermal heating. The temperature value is passed to the digital base band (DBB) circuit. Here, a microcontroller is programmed to perform power management functions relating to the ABB. Thermal control software, implemented on the DBB microcontroller, monitors the silicon temperature of the ABB and adjusts the power levels on the ABB accordingly to provide a controlled chip temperature. | 2010-08-12 |
20100203929 | INJECTION MOLDED SOLID MOBILE PHONE, MACHINE, AND METHOD - A mobile phone includes a phone core with operative components thereof in a one piece phone housing that is directly molded to the phone core. Operative components that require exterior access from the housing, e.g., ear speaker, microphone, loudspeaker, SIM card reader, display, and keypad, may be shielded from molding material during the molding process by shielding boxes integrally molded into the housing and/or by shielding cores in the mold of a plastic injection molding machine. A plastic injection molding machine with shielding cores may form the phone housing as an integral structure directly to and about the phone core. A method of making a mobile phone includes plastic injection molding using insert molding technique. | 2010-08-12 |
20100203930 | SHORT-SIDE DIRECTION SLIDE TYPE RADIO APPARATUS - At a side end section of a second housing | 2010-08-12 |
20100203931 | One Piece Co-formed Exterior Hard Shell Case with an Elastomeric Liner for Mobile Electronic Devices - A one-piece co-formed exterior hard shell case with an elastomeric liner formed on the interior of the exterior hard shell for mobile electronic devices. This hard protective exterior shell allows the device maximum protection from impacts with sharp objects while the interior elastomeric portion that provides shock protection for the device from impacts. The exterior hard shell part is formed to fit the device closely with a small offset from the devices surface. The exterior hard shell raps around the edges of the device. To allow the shell to be able to be mounted on the device the corners of the hard shell are cut open. This allows each sidewall to flex away when a device is inserted and snap back once it is in place. The elastomeric material fills in the gaps created at the corners of the exterior hard shell to allow flex for mounting. | 2010-08-12 |
20100203932 | INTERACTIVE PLAY DEVICES FOR WATER PLAY ATTRACTIONS - A system of interactive game play is provided wherein the gaming is carried out within a pool, water park or water attraction. The game utilizes electronically identifiable objects, such as waterproof wands, cards, bands, tags and/or the like, to provide an interactive game play experience generally simulative of a computer adventure game. Play participants are challenged to work and cooperate with other play participants to find and use identified objects, clues or other information to solve various puzzles or problems that present encumbrances inhibiting participants' advancement in the game. Each play participant may possess a unique RFID wand, band, card or the like, that electronically identifies the play participant and enables the play system to award and track points or other rewards to successful play participants individually or working with other play participants as a team. | 2010-08-12 |
20100203933 | ENTERTAINMENT SYSTEM AND METHOD - An entertainment system comprises a remotely controlled toy having a video camera operable to capture video images of a real environment and an entertainment device operable to communicate using a data communications link with the remotely controlled toy, in which the device comprises transmitting means operable to transmit, via the data communications link, control data to the remotely controlled toy that relates to the control of the remotely controlled toy, receiving means operable to receive, from the data communications link, video images captured by the video camera—of the remotely controlled toy, detecting means operable to detect a real environment feature within the real environment, processing means operable to generate a virtual image feature in dependence upon the detected real environment feature, and displaying means operable to generate a combined display of the captured video images and the virtual image feature such that the virtual image feature is arranged with respect to the video images so as to correspond to the position of the real environment feature within the real environment. | 2010-08-12 |
20100203934 | METHOD OF PROVIDING GAME AND SYSTEM THEREOF - A system for providing a game includes: a sponsor-league-providing-server which transmits a sponsor league list to an electronic device according to a sponsor league selection signal received from the electronic device, and transmits advertisement data registered in a particular sponsor league when executing a game corresponding the particular sponsor league selected from the sponsor league list. An electronic device requests a sponsor league list to the sponsor-league-providing-server and receives the sponsor league list in case the sponsor league is selected from a menu list of game mode, and displays a game execution screen including advertisement data at one side when a game corresponding to the particular sponsor league is executed. | 2010-08-12 |
20100203935 | METHOD AND SYSTEM FOR CONDUCTING AN ONLINE FANTASY GAME - Disclosed is a method for conducting a plurality of fantasy games including creating a fantasy game on a game server, collecting a first round of wagers, assigning a first fantasy player and a second fantasy player to the community team, assigning a third fantasy player and a fourth fantasy player to the first fantasy team based upon the first rank list, assigning a fifth fantasy player and a sixth fantasy player to the second team based upon the second rank list, collecting a second round of wagers, assigning a first, second, third, fourth, fifth, and sixth score to the first, second, third, fourth, fifth, and sixth fantasy players, respectively, calculating a first team score for the first fantasy team, calculating a second team score for the second fantasy team; and determining a winner between the first fantasy team and the second fantasy team. | 2010-08-12 |
20100203936 | METHOD AND SYSTEM FOR ADMINISTERING A FANTASY GAME - Disclosed is a system for administering a plurality of fantasy games having a game server for hosting the plurality of fantasy games, a client for connecting to the game server, a virtual lobby for accessing the plurality of fantasy games hosted on the game server, a first fantasy game which persists for a predetermined duration, and a scoring module for awarding points to the first fantasy team and the second fantasy team and for determining a winner between the first fantasy team and the second fantasy team at the expiration of the predetermined duration. The first fantasy game has a first fantasy team with a first plurality of roster positions, a second fantasy team with a second plurality of roster positions, and a fantasy draft wherein a first manager selects a first fantasy player corresponding to a first real-world performer in a first real-world event. | 2010-08-12 |
20100203937 | GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - An operation subject changing section changes a state of a game character, which is being operated by the user, to a state in which the game character is operated by a computer, and also changes a state of one of operation subject candidates selected from among a plurality of game characters, which are being operated by the computer, to a state in which the one of the operation subject candidates is operated by the user. An operation subject candidate number control section controls a number of the operation subject candidates selected from among the plurality of game characters that are being operated by the computer, based on at least one of an elapsed time period and actions performed in the past by the plurality of game characters. | 2010-08-12 |
20100203938 | Amusement Devices And Games Including Means For Processing Electronic Data Where Ultimate Outcome Of The Game Is Dependent On Relative Odds Of A Card Combination And/Or Where Chance Is A Factor: Wagering On Hands Of Cards - Games related to the provision of information are described. Games may be formulated to exploit biases such as long shot bias and favorite bias. Games related to the provision of information are described. Games may be formulated to exploit biases relating to the Monty Hall paradox. Games related to the provision of information are described. Games may include wagering on hands of cards, e.g., poker wagering games. | 2010-08-12 |
20100203939 | Gaming System and a Method of Gaming - A gaming system is disclosed which is arranged to implement a base game and a feature game. The gaming system comprises a trigger determiner arranged to determine whether a trigger condition exists during the base game, and a feature implementer arranged to implement a feature game when a trigger condition exists, the feature game comprising a movable object and an outcome of the feature game being dependent on movement of the object. The system also comprises a touch screen including directional controls usable to control movement of the object by a player during the feature game, and an outcome evaluator arranged to determine whether a game outcome after movement of the object corresponds to a winning outcome. A corresponding method is also disclosed. | 2010-08-12 |
20100203940 | Amusement Devices And Games Including Means For Processing Electronic Data Where Ultimate Outcome Of The Game Is Dependent On Relative Odds Of A Card Combination And/Or Where Chance Is A Factor: Expected Biases Such As Long Shot And Favorite Bias - Games related to the provision of information are described. Games may be formulated to exploit biases such as long shot bias and favorite bias. Games related to the provision of information are described. Games may be formulated to exploit biases relating to the Monty Hall paradox. Games related to the provision of information are described. Games may include wagering on hands of cards, e.g., poker wagering games. | 2010-08-12 |
20100203941 | BONUS GAMES COORDINATED OVER NETWORK - A bonusing game and method usable with games of chance in which all participating machines are synchronized so their independent bonus rounds play simultaneously. In one embodiment, one player terminal triggers a bonus round and is deemed a “seller” in a simulated auction, and all other active player terminals in a bank also participate as simulated “buyers.” The “seller” makes choices of items to sell which are communicated to the “buyers.” The “seller” watches as simulated bids are placed on their items, and “buyers” participate in simulated bidding of items shown on their screens. The seller and all buyers are awarded some winnings, enabling all players' terminals that run the simultaneous simulated auction bonus round to win each time the simulated auction bonus game is invoked. | 2010-08-12 |
20100203942 | SYSTEMS AND METHODS FOR DETERMINING A LOTTERY WINNER BASED ON A PLURALITY OF LOTTERY TICKETS - In accordance with some exemplary and non-limiting embodiments, a method, an apparatus and a computer readable medium are provided for receiving a request from at least one lottery player to purchase at least one lottery ticket comprising a plurality of symbols, issuing the at least one lottery ticket to the lottery player, associating the at least one lottery ticket with a lottery team formed of at least one other lottery player associated with at least one other lottery ticket associated with the lottery team, determining an occurrence of a qualifying winning event based on the plurality of symbols of all of the lottery tickets associated with the lottery team, and determining a payout for the lottery team based upon the occurrence of the qualifying event. | 2010-08-12 |
20100203943 | ROLLING RAFFLE GAME, PRIZE METHOD AND DISTRIBUTION METHOD - For a premium wager, a raffle game is added to a lottery game play. All players of the base game (who purchased the add-on game or not) who achieve a pre-determined outcome receive a raffle game play which is entered into a raffle drawing at no additional cost. The raffle drawing is held, and the winning raffle outcome is identified. Winning raffle ticket recipients submit their tickets to the lottery authority for their prize. A determination is made if the add-on game was purchased with the base game play associated to the winning raffle ticket. If the add-on game was purchased with the base game play, the player receives the raffle prize. If the add-on game was not purchased with the base game play associated to the winning raffle ticket the player receives a free QP lottery ticket in lieu of receiving the raffle prize and the unpaid raffle prize (or a percentage thereof) rolls over to a subsequent raffle drawing. Improvements to a base lottery game are presented which offer players enhanced odds of a winning outcome and qualification to participate in the add-on raffle game of the present invention. The raffle pari-mutuel prize pool consists of a percentage of raffle game sales over a drawing period plus unpaid prize money carried forward from previous draws. In one embodiment, 50% of the pari-mutual prize pool plus any unpaid fixed prize monies carried forward from previous draws is allocated to a fixed prize pool in a drawing period. The fixed prize pool is allocated to a number of different fixed prize units, defined by a method herein. In one embodiment, a pari-mutual grand prize payout does not influence unpaid fixed prize monies carried forward to subsequent drawings and a fixed prize payout does not influence unpaid pari-mutuel grand prize monies carried forward to subsequent drawings, which provides a host with a consistent offering of prizes, drawing period after drawing period; building “prize momentum” regardless of poor weekly game play sales after a grand prize payout. Lastly, an express means for facilitating the lottery game plays of the present invention in an electronic lottery game network is taught. The use of a dispensing terminal interface, which when combined with the methods herein provides quicker transaction periods and assists players in express “impulse game-play” transactions when strategically positioned. | 2010-08-12 |
20100203944 | SELECTION APPARATUS - A selection apparatus adapted to be used with a gaming apparatus comprising a set of selectable outcomes. The selection apparatus comprises: a first array of identifier areas; and a second array of selection areas alternately interspaced between the identifier areas of the first array such that each selection area of the second array is adjacent to a plurality of identifier areas of the first array. Each identifier area is associated with one of the selectable outcomes such that each selectable outcome of the set is associated with at least one identifier area. Further, each selection area is associated with the plurality of identifier areas it is adjacent to. | 2010-08-12 |
20100203945 | Chance-board game method and system - A method and system for a chance-board-game with a board presentation and numerical matrix to define position and focus for chance game. The apparatus (G-Box) is a portable gaming device which includes an addressable touch screen with advanced networking, security and video graphics enabling a player to concurrently participate in multiple games of chance. Menu driven with an imbedded matrix processor, the device allows a player to actively or passively participate in multiple games, including CHINGO WORLD™ Games, Bingo, Keno, Roulette, Slot Machines and with an imbedded Alert and Notification Processor (ANP) that empowers a chance player to not only accurately play hundreds of game “cards” but also automatically monitor complex games and thus not miss any “wins” while complying with all game win notification requirements. The 6×6 matrix CHINGO game may be played using the apparatus (G-Box) for active or passive gaming or CHINGO games may be played using traditional manual cards and sheets of cards. The apparatus (G-Box) is designed to facilitate gaming within a gaming facility (Casino) or to participate in controlled open gaming through a standard cable and a national CHINGO gaming network. | 2010-08-12 |
20100203946 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a symbol selector arranged to select a plurality of symbols from a set of symbols for display in a display area at a plurality of display positions, and an instruction selector arranged to select an instruction from a plurality of instructions, at least some of the instructions being different and each instruction being indicative of a modification action applicable to the displayed symbols. The system also comprises a display modifier arranged to modify the displayed symbols according to the selected instruction, and an outcome evaluator arranged to determine a game outcome based on the displayed symbols after modification by the selected instruction. A corresponding method is also disclosed. | 2010-08-12 |
20100203947 | ELECTRONIC AMUSEMENT DEVICE AND METHOD FOR OPERATING A GAME OFFERING CONTINUOUS REELS - A gaming device and method for controlling operating the gaming device is disclosed. The gaming device initiates a paid play, and determines an outcome of the play. The outcome is visually displayed using at least two graphical displays. The graphical displays comprise a first and second visual continuum, without discrete reel stops. The outcome is represented by the relative positions of the first and second visual continuums. The outcome may also be based on the relative position of the first and second continuums to a payline. A payout corresponding to the outcome is determined by the device, and is awarded to the player. | 2010-08-12 |
20100203948 | GAMING MACHINE AND GAME HAVING MULTIPLE LEVELS - A game has the potential for multiple levels. The game initiates with a base or first level of one or more symbols. If an advancing outcome is received, the game advances to a second level. In one embodiment, the game builds as successive levels are played, such as by adding one or more symbols at each level of the game. The game may comprise a video-slot type game in which a base set of one or more rows of symbols are displayed and evaluated and where an additional row of symbols is added at each successive level. Advancing outcomes of symbols may comprise designated combinations of symbols along a pay line and including certain symbol positions, such as at least one symbol in a top row of the symbol set. | 2010-08-12 |
20100203949 | GAMING DISPLAY WITH MOVEABLE INDICATOR AND METHODS OF USE - A gaming apparatus includes a display device comprising a display surface. The display surface comprises a plurality of indicia. A display device actuator moves the display surface on a first predetermined path. A moveable indicator may be moved by an actuator along a second predetermined path to one of a plurality of discrete indicia indicating positions to indicate an indicia on the display surface, thereby indicating a game outcome. The indicia may be replicated on the display device such that the moveable indicator can indicate any of the indicia in each of the discrete indicia indicating positions. | 2010-08-12 |
20100203950 | CONFIGURATION FOR A HYBRID GAME - A process generates, with a wager slip generation apparatus, a plurality of wager slips corresponding to a hybrid game such that each wager slip indicates a plurality of parallel matrices that each has a set of corresponding parallel matrix specific numbers. Further, the process generates, with a prize category display module, a display that indicates a spot prize that is won by a player having a predetermined number of matched parallel matrices. Each matched parallel matrix having a match between a spot quantity of numbers selected by the player from the set of corresponding parallel matrix specific numbers and a quantity of randomly drawn numbers from the set of corresponding parallel matrix specific numbers. In addition, the process receives, from each player, a selection of the spot quantity of numbers corresponding to each parallel matrix generated on one of the plurality of wager slips. | 2010-08-12 |
20100203951 | CONFIGURATION FOR A SUPPLEMENTAL GAME - A process generates, with a prize category display module, a display that indicates (i) a first prize and a second prize for a primary game and (ii) a supplemental game prize, the first prize being won by a player that provides a first wager and has a match between a set of primary game player numbers and a set of primary game winning numbers. The second prize is won by a player that provides a second wager and has a match between the set of primary game player numbers and the set of primary game winning numbers. The second wager is greater than the first wager. The second prize is greater than the first prize, each of the first wager and the second wager additionally providing entry into a supplemental game. | 2010-08-12 |
20100203952 | Object Based Observation - Embodiments of the present invention provide a library of video related to game play involving the use of particular objects. By observing game play of users in a game play environment, determinations may be made as to users who excel at the use of a particular object. Video of game play related to these users and a particular object may be created, cataloged, and stored for later use by users that lack proficiency with that object. By observing video of game players with particular skill as to an object, less skilled players may improve their game play thereby avoiding frustration with a game, which may lead to a loss of interest. Acquisition and proffering of video may be facilitated through the use of an analytics server or functional software module that observes game play and identifies players of particular skill or lack thereof. | 2010-08-12 |
20100203953 | Amusement Devices And Games Including Means For Processing Electronic Data Where Ultimate Outcome Of The Game Is Dependent On Relative Odds Of A Card Combination And/Or Where Chance Is A Factor: The Monty Hall Paradox - Games related to the provision of information are described. Games may be formulated to exploit biases such as long shot bias and favorite bias. Games related to the provision of information are described. Games may be formulated to exploit biases relating to the Monty Hall paradox. Games related to the provision of information are described. Games may include wagering on hands of cards, e.g., poker wagering games. | 2010-08-12 |
20100203954 | FLEX-TIME SCHEDULING OF ELECTRONIC GAMING MACHINES - An illustrative method controls changes to be made in electronic gaming machines (EGMs) that permit wagering on games. A schedule of conditions to be implemented by one or more EGMs is stored in memory. The schedule includes records containing the identity of an EGM, conditions to be implemented by the identified EGM, dates on which the conditions are to be implemented, and start and end times during which the implementation is to occur. Each record stores a priority parameter. It is determined that at least two records are to be implemented on the same date such that a time overlap in servicing the implementation of first and second conditions associated with the first and second records would result. A time sequence of execution of the first and second records is determined based on the respective priority parameters of each of the first and second records. The execution of the first and second records is caused in accord with the determined sequence to avoid the time overlap in servicing the implementation of first and second conditions. | 2010-08-12 |
20100203955 | TRUSTED INITIALIZATION FOR WAGERING GAME MACHINES - Systems and methods for trusted initialization of wagering game machines are described herein. In some embodiments, a method includes receiving, from a wagering game machine, a request for an operating system image that includes a first component for booting the wagering game machine. The method can also include transmitting the operating system image to the wagering game machine, wherein the operating system image also includes a second component for procuring software that authenticates content on the wagering game machine. Additionally, the method can include receiving a request for the software that authenticates content on the wagering game machine and transmitting the software that authenticates content on the wagering game machine. | 2010-08-12 |
20100203956 | METHOD AND SYSTEM FOR CONVERTING LANDBASED PLAYERS TO ON-LINE PLAYERS - A method of converting a landbased gaming machine prize or balance comprising a sum, to on-line gaming environment credit, including the steps of: receiving a landbased gaming wining document or balance indication from a player; determining at least one alternative for converting at least a part of the sum of the landbased gaming machine prize or the landbased gaming machine positive balance to an on-line gaming credit, valid for use in an on-line gaming application of at least one on-line gaming provider; receiving an accepted offer from the player for the at least one alternative; providing the player with at least one credit indication according to said accepted offer; and updating the on-line gaming provider with the accepted offer. | 2010-08-12 |
20100203957 | GAMING SYSTEM AND METHOD INCLUDING ANONYMOUS PLAYER TRACKING - A gaming system and method are disclosed that include anonymous and identified player tracking, wherein gaming data is collected over one, two, or more gaming sessions, the data is analyzed to determine whether a selected criterion or selected criteria have been met, and if so, then initiating a response, such as triggering a flag or transmitting a notification to an operator. | 2010-08-12 |
20100203958 | Progressive game scheme for machine play and lotteries - A progressive jackpot gaming system that includes a central server, central controller or remote host in communication with a linked plurality of gaming machines or gaming devices is disclosed. The gaming devices are capable of generating video or mechanical images, and are programmed to allow a person to make a wager. Preferably a portion of each wager is contributed to a progressive pool of funds. The gaming system provides the ability to configure progressive jackpot awards based upon the total available progressive pool of funds, allowing the progressive jackpot to be repeatedly reapportioned to include secondary jackpots available to additional non-winning players. The value of any secondary jackpots are predetermined and preferably equal; the value of the primary jackpot may be at least equal to one secondary jackpot but less than the value of two secondary jackpots. Players may have the choice to either join in the shared jackpot scheme, or play to solely win the entire jackpot. | 2010-08-12 |
20100203959 | GAMING MACHINE WITH ELIGIBILITY FOR PARTICIPATION IN FEATURES - A gaming machine includes a display for displaying symbols relating to a base game. A controller, including a processor, controls operation of the base game. A controller, including a processor, controls operation of the base game and, between wagers placed on the game to determine whether the wager is to be placed in respect of the base game or the secondary event. | 2010-08-12 |
20100203960 | WAGERING GAME WITH ENCRYPTION AND AUTHENTICATION - A computerized wagering game system includes a gaming module comprising gaming code which is operable when executed on to conduct a wagering game on which monetary value can be wagered, and a security module operable to perform at least one encryption function on information communicated via a network connection. The encryption functions include in various embodiments key management, authentication, or other encryption functions such as symmetric, asymmetric, hash, or message authentication code functions. | 2010-08-12 |
20100203961 | NETWORK GAMING MAINTENANCE AND REPAIR HISTORY - Some embodiments include a computer-implemented method for tracking, over an electronic wagering game network, services performed on a wagering game machine. The method comprises: receiving, in the wagering game machine, a wagering game machine access identifier, wherein the wagering game machine access identifier indicates identity of a technician accessing a wagering game machine; detecting a service event in the wagering game machine; and generating a report indicating a modification to the wagering game machine. The method can also comprise receiving a technician log describing the modification to the wagering game machine; transmitting, to a service controller, the report, the log, and the wagering game machine access identifier. The method can also comprise receiving, from the service controller, maintenance information associated with the wagering game machine; and presenting the maintenance information on a display associated with the wagering game machine. | 2010-08-12 |
20100203962 | VERIFICATION SYSTEM AND METHOD - A verification system has an operational component registry that includes an interface, a memory device, and a processor. Preferably, the interface in the operational component registry communicates the installed identification data from the gaming units to the operational component registry. The memory device preferably stores registered identification data for the gaming units. Preferably, the processor in the operational component registry then analyzes the registered identification data and the installed identification data from the gaming units, after which enablement of the gaming units is determined based upon the examination of the registered identification data and the installed identification data. An operational component registry may also monitor changes, services, requirements, enablement, and productivity of the gaming units or components of the gaming units. | 2010-08-12 |
20100203963 | INTEGRATING SOCIAL CONTACT IDENTIFIERS INTO WAGERING GAMES - Described herein are processes and devices that integrate social contact identifiers into wagering games. One of the devices described is a social contact identifier integrator. The social contact identifier integrator can display one or more elements of a wagering game, such as graphics that are part of, or connected to, the wagering game. A player of the wagering game can have a social network account that has one or more related social network accounts, such as friends or acquaintances. The social contact identifier integrator selects a social contact identifier from one of the related social network accounts and integrates the social contact identifier into the wagering game. The social contact identifier integrator can also determine and assign rewards to the player or to the related social network account whose social contact identifier appeared in the wagering game. | 2010-08-12 |
20100203964 | System and Method for Facilitating Trades for Bonus Activity in Gaming Systems - A system and method for allowing gaming device participants to effect trades of player assets for improved odds of attaining gaming bonus events. A player engages in play of a gaming activity, such as a slot game, which includes a standard mode of play and a bonus mode of play. Player assets are traded for an increased probability of attaining a bonus event associated with the bonus mode. A trade amount is surrendered by the player as part of the trade, and the probability of the player attaining the bonus event increased, thereby allowing the player to engage in bonus activity sooner, more frequently, or when otherwise less available to the player. | 2010-08-12 |
20100203965 | Display device, system and methods for a craps table - Embodiments include a device, system and method for display for a craps table. In one example, a display may include a display portion operable to display a representation of data relating to a current die pair rolled by a shooter; and a display portion operable to display a representation of data relating to previous die pairs rolled. In one example, the representation of the data relating to the current die pair includes a graphic representation of the face of each die of the current die pair. A display may also include a display portion operable to display an indicator of a current point value of the craps game. Other features and embodiments are disclosed herein. | 2010-08-12 |
20100203966 | CASHLESS GAMING SYSTEM: APPARATUS AND METHOD - A gaming machine, and method for a gaming machine, in which player identification data (e.g., from a player card and personal identification number) is communicated via a link to a remote computer system. Player information (e.g., perquisites information) is retrieved from the remote computer system. A graphical presentation system presents the game to the player, as well as, allows the player to display information (e.g. player status, amounts of credits, etc.) on the visual display device. | 2010-08-12 |
20100203967 | Exercising game system and method thereof - An exercising game system and the method thereof are provided. The system collects a speed parameter and a time parameter of an exerciser, and compute to obtain a distance parameter for extracting a corresponding virtual image. This solves the problems that the exerciser may cheat during the game and that the exercising process is boring. Besides, the game becomes more realistic so that the user enjoys using it. | 2010-08-12 |
20100203968 | Apparatus And Method Of Avatar Customisation - An entertainment device comprises skeletal modelling means to control placements of a three dimensional mesh representing some or all of a user avatar in response to the position of one or more skeletal components of the user avatar, skeleton modification means to modify one or more physical properties of one or more skeletal components of the user avatar via a user interface, and rendering means to render the user avatar responsive to the modified user avatar skeleton. | 2010-08-12 |
20100203969 | GAME DEVICE, GAME PROGRAM AND GAME OBJECT OPERATION METHOD - [Problems to be Solved] In a game where a user's operation is input to an object such as a player or a ball in a golf game or the like by using a controller with a built-in acceleration sensor to proceed the game, it is possible to input such a value at timing as the user intends without losing a realistic operation. | 2010-08-12 |
20100203970 | AUTOMATICALLY GENERATING A BOOK DESCRIBING A USER'S VIDEOGAME PERFORMANCE - Systems and methods are provided that record data in a videogame, such as a user's character and performance in the videogame, and generate a book, e-book, or comic book based on the recorded data. A narrative data structure generated from the recorded data may include pregenerated text and images, and may provide for insertion of the recorded data into the narrative data structure. The recorded data may be converted into natural-language text for insertion into the narrative data structure. In some embodiments, the system may record screenshots of the videogame and insert the screenshots into the narrative data structure as illustrations. The narrative data structure may be provided to a location for printing as a book or other publication or may be electronically formatted and provided as an e-book. | 2010-08-12 |
20100203971 | ENTERTAINMENT APPARATUS AND METHOD - An entertainment device comprises communication means for communicating with a remote device over a network; program code and resources for running a full version of the program, the program code being operable to interact with remote devices also running a full version of the program; and program resource classification means, and in which when communication with a remote device indicates that the remote device is running a demonstration version of the program code; the program code on the entertainment device restricts the use of program resources to those identified by the program resource classification means as being available to or compatible with the demonstration version of the program, thereby restricting the full version of the program to operate substantially as a demo version of the program for the purposes of interaction with a demo version of the program being run on the remote device. | 2010-08-12 |
20100203972 | METHOD AND SYSTEM FOR MOBILE GAME USING LOCATION-BASED SERVICE - A method and a system for a mobile game using an actual location-based service of the users as a basis for virtual commercial transactions. The method for the mobile game using a portable terminal includes: receiving, by the portable terminal, current location information of the portable terminal; transmitting, by the portable terminal, the received current location information to a game server; receiving, by the portable terminal, item information corresponding to the current location information from the game server; receiving, by the game server, item modified information from the portable terminal; and updating, by the game server, the item information by reflecting the received item modified information. | 2010-08-12 |
20100203973 | Media Controller with Fingerprint Recognition - A system and method for retaining, associating, and reloading a user's preferences in a video game system without requiring active participation from the user is provided. The system may include an object control mechanism for receiving a passive indication from the user to perform a fingerprint scan of the user's fingertip. A fingerprint scanner may be coupled to the object control mechanism for transparently performing the fingerprint scan to generate identifying data for the user. If the identifying data for the user matches identifying data for a preexisting user, then preferences associated with the preexisting user may be reloaded. If the identifying data for the user does not match identifying data for a preexisting user, then preferences of the user may retained and associated with the user's identifying data. | 2010-08-12 |
20100203974 | MOTORIZED SPINDLE DRIVE WITH OVERLOAD PROTECTION - The invention relates to a motorized spindle drive for an actuator, particularly for an aerodynamically effective surface of an aircraft, having a spindle and a motor that comprises a mechanical transmission element engaging the spindle in order to drive said spindle and causing a relative movement in the axial direction between the spindle and the motor and that is connected to an element that is fixed in place relative to the motion of the spindle, said element absorbing the torque of the motor. According to the invention, the bearing absorbing the torque of the motor comprises a detachable coupling that detaches upon a predetermined torque being exceeded and releases the motor in the sense of a free movement in the axial direction of the spindle relative to the fixed element. | 2010-08-12 |
20100203975 | Flexible Rotary Tool Attachment - An apparatus for facilitating use of a rotary tool such as a grinder or the like in working on surfaces around bends or within a cavity utilizes a protective sheath of selectable length that is releasably held to the body of the rotary tool and provides a passage way for the flexible drive extender. The protective sheath can be configured by the user to meet his needs. | 2010-08-12 |
20100203976 | STAGE - A demountable stage includes a substantially cylindrical central hub, which has a vertically extending central axis and is adapted to support a vertically extending pole, a plurality of radially outwardly extending support members mounted to the hub and a stage platform. The stage platform comprises a plurality of segments that are adapted to be supported on the support members. | 2010-08-12 |
20100203977 | SCENTED BOWLING BALLS - A bowling ball including a spherical mass and at least one fragrance in at least a portion of the spherical mass. The at least one fragrance may be dispersed throughout or embedded in the spherical mass. A pigment may also be included in the spherical mass to impart the bowling ball with a color. The color of the pigment may correspond to a scent of the fragrance. A bowling ball including a mass comprising a polymer and at least one fragrance included in at least a portion of the mass is also disclosed. | 2010-08-12 |
20100203978 | Golf training aid for chipping and pitching - A golf training aid which incorporates a standard golf club, with a Nerf golf ball or a whiffle golf ball, and a target which is hung on the wall at adjustable heights, the target having a backboard removable secured to the wall, a face board positioned forward of the backboard, the face board having an aperture there through, the aperture in communication with a cavity positioned between said face board and said backboard for the collection of a Nerf golf ball or whiffle golf ball whose trajectory from the golf club has carried it through the aperture and into the cavity. | 2010-08-12 |
20100203979 | DEVICE FOR SECURING A GOLF BALL MARKER TO A GOLF CLUB - A golf marker holder has a body. An anchor extends from the body and is adapted to be received by an opening within the grip of a golf club handle. An open-ended slit is formed within the body and dimensioned to receive a marker. The slit defines the travel path within the body for the marker. A biasing member is disposed within the body to operatively communicate with the slit to maintain a tension fit against a marker as a marker moves through the slit along the travel path. | 2010-08-12 |
20100203980 | SET OF IRON CLUBS WITH CONSTANT GROUND ROLL - A set of iron clubs where each club in the set has the same or substantially the same ground roll. The set is produced by adjusting at least two club design characteristics of the clubs based upon measured or assumed player swing data. The design characteristics of the clubs include club length, static clubhead loft, location of the center of gravity, shaft flexibility, and groove volume. Preferably, club length and static clubhead loft are adjusted for coarse adjustments, while the other characteristics are used to fine-tune the design. | 2010-08-12 |
20100203981 | INTERCHANGEABLE SHAFT SYSTEM - A golf club incorporating an interchangeable shaft system includes a shaft, a shaft sleeve, a club head and a fastener. The shaft sleeve is coupled to an end of the shaft and is received in a hosel included in the club head. The fastener retains the shaft sleeve in the hosel. Hosel and shaft sleeve alignment features are provided that provide discreet orientations between the shaft and club head. | 2010-08-12 |
20100203982 | METAL WOOD CLUB - In one embodiment, a golf club head is presented having a sole with three recessed cavities for attachment to a hosel-bending tool. In another embodiment, a golf club head is presented having a sole that includes one predetermined contact area proximal to the toe edge of the sole. In another embodiment, a golf club head is presented having a sole in which pads of material are incorporated that may be milled to vary the relief of the sole and to modify mass characteristics of the club head. Yet another embodiment presents a golf club head having a body with a cavity to receive a cartridge that has a constant density and weight. | 2010-08-12 |
20100203983 | Golf Clubs and Golf Club Heads - Golf club heads including first section and a second section that are separate and distinct from one another and are engaged to form at least a portion of the golf club head. The first section may include a first ledge member and the second section may include a second ledge member and the first ledge member may be engaged with the second ledge member to form a junction area. The first ledge member may include a first vertical side and a second vertical side and a horizontal side therebetween and the second ledge member may include a first vertical side and a second vertical side and a horizontal side therebetween. The first and second ledge members may be complementary. Golf clubs including these club heads and methods of making a golf club and golf club heads also are provided. | 2010-08-12 |
20100203984 | THICK INNER COVER MULTI-LAYER GOLF BALL - A golf ball includes a core having a center and an outer core layer formed from a polyoctenamer. The core has a compression of 70 or less, an outer diameter of 1.38 to 1.387 inches, and a COR of 0.770 to 0.810. An intermediate layer is formed over the core, the intermediate layer having a thickness of 0.015 to 0.07 inches, a hardness of 55 to 70 Shore D, and including a highly-neutralized ionomer. A cover including an inner cover layer and an outer cover layer is formed over the intermediate layer. The outer cover layer has a thickness of 0.02 to 0.04 inches and includes a castable polyurethane having a hardness of 40 to 60 Shore D. A combination of the core and the intermediate layer has a compression of 60 or greater and the golf ball has a COR of 0.805 or greater. | 2010-08-12 |
20100203985 | PUTTING TRAINING DEVICE AND METHOD - The present invention provides a device and method for putting practice. The putting training device of the present invention positions a plurality of objects and a practice ball on a practice surface in a pattern and, in the preferred embodiment, comprises an arm arrangement of two connected rods having telescoping ball receptacles at each end. The rods are pivotally connected at the approximate midpoint of each rod at a pivot point such that the rods may move in a scissor-like fashion. Each receptacle contains a cavity that allows a standard golf ball to nest within it. A fifth receptacle is located directly below the pivot point of the two rods and also contains a cavity in which a golf ball may nest. The four golf balls contained within the perimeter receptacles are the guiding balls. The golf ball positioned within the fifth receptacle is the practice ball to be putted once the putting training device is removed from the five positioned golf balls. The method comprises: providing an alignment device comprising; two ball sockets that define a take-away gap; two ball sockets that define a follow-through gap; the take-away gap and follow-through gap further defining a putting arc distance gap; placing a plurality of objects on a putting surface; overlaying the alignment device on the objects so that the sockets contain an object; and removing the device, thereby leaving the objects on the putting surface. | 2010-08-12 |
20100203986 | ATHLETIC TRAINING SLED APPARATUS - A weight sled apparatus useful for strength training and simulating the resistance of an opponent during a blocking event has a tubular construction forming a U-shaped member having a pair of parallel legs which serve as runners. A weight bearing member affixed to and extending between the pair of runners allows mounting of removable mount weights on a horn projecting therefrom. A crossbar extending between the runner ends presents a rearward facing surface at least 8 inches above the plane of the runners against which force may be applied. An optional handlebar attachment presents a rearward facing surface against which force may applied in a range from 8 inches to 40 inches above the plane of the runners and normal thereto. The weight sled affords a trainee multiple force application surfaces near the center of gravity of the sled and at differing vertical heights, enabling a more realistic simulation of the resistance presented during a blocking event. | 2010-08-12 |
20100203987 | WHISTLE BALL - A ball includes a body having an outer surface. A chamber is disposed within the body and has a concave curvature in at least two orthogonal directions. An aperture defines a fluid connection between the chamber and the outer surface of the ball. Air flow across the aperture produces a whistling sound. | 2010-08-12 |
20100203988 | POWER TRANSMISSION CHAIN AND POWER TRANSMISSION SYSTEM - There are provided a power transmission chain which can reduce a noise level further by eliminating unfavorable combinations from a random arrangement of combinations of pitch lengths and pin shapes and a power transmission system using the same power transmission chain. | 2010-08-12 |
20100203989 | Power transmission device - A power transmission device is installed in a vehicle and connected to a power generation source that is capable of outputting power for driving. The power transmission device includes a belt-type continuously variable transmission; a working fluid accumulation portion; a friction engagement element; a first pump; a pressure regulating valve; a friction engagement element pressure regulating valve; a second pump; and a switching valve. | 2010-08-12 |
20100203990 | Continuously Variable Transmission - A continuously variable transmission comprises an input shaft and an output shaft, a drive wheel, a toothed wheel or a chain wheel, an endless sleeve, a ring wheel, at least one linking member, wedge teeth or a chain, wherein the drive wheel is provided with an annular recess in which a plurality of reversal wedge teeth run, and the wedge teeth are connected with a head portion of the linking member connected with the ring wheel, the spread of axles between the drive wheel and the ring wheel is adjusted via the swinging of the endless sleeve; and with the aid of the locking and releasing operations of the wedge teeth, the linking members are urged to drive the ring wheel, whereby changing the input and output transmission ratio. The continuously variable transmission can be used in a bicycle, wherein the spread of axles between the ring wheel and the drive wheel can be adjusted by regulating a wire, and the magnitude of speed variation is not restricted, the variation range is large, and the power could be synchronously input during the speed variation. | 2010-08-12 |
20100203991 | CHAIN GUIDING ELEMENT FOR A TIMING CHAIN, TIMING CHAIN DRIVE, AND VEHICLE ENGINE - A chain guiding element ( | 2010-08-12 |
20100203992 | RANDOMIZED CHAIN SPROCKET AND METHOD FOR MAKING A SPROCKET - A randomized chain sprocket has a set of four tooth gaps having three different tooth gap radial locations, two different link angles, and a chain with constant link pitch. | 2010-08-12 |
20100203993 | V-RIBBED BELT - Provided is a V-ribbed belt that can suppress generation of slippage when it is splashed with water, and generation of noise. A V-ribbed belt has a rib-forming surface with plural rows of ribs formed therein and extending in a belt longitudinal direction to allow the rib-forming surface to be brought into contact with pulleys when in use, wherein the V-ribbed belt has reentrant portions on the rib-forming surface to form a non-contact area that is held out of contact with the pulleys when the V-ribbed belt is driven, so that water is allowed to flow into the non-contact area when the V-ribbed belt is splashed with water. | 2010-08-12 |
20100203994 | FRICTION DRIVE BELT AND AUTOMOTIVE ACCESSORY DRIVE BELT TRANSMISSION SYSTEM USING THE SAME - A friction drive belt (B) includes short fibers ( | 2010-08-12 |
20100203995 | Hybrid electric vehicle - A full hybrid electric vehicle comprises a heat engine, a one-way-clutch connected to the engine shaft, an electric motor, a planetary gear unit, a clutch with limited torque, and a transmission. The planetary gear unit includes at least a sun gear (an input element), a ring gear (an input element) and a pinion carrier (an output element). The torque-limited clutch seats between two of the planetary gear elements. The engine is connected to and applies torque on one of the input elements. The electric motor is connected to and applies torque on the other input element. While the vehicle is running, the engine can be started smoothly by engaging the torque-limited clutch and controlling the motor torque, and a shock on the vehicle similar to a rough shift can be avoided. | 2010-08-12 |
20100203996 | CONTROL SYSTEM FOR HYBRID DRIVE UNIT - To provide a control system capable of setting a various kinds of driving mode, and shifting the driving mode regardless of the rotational speed of the engine. | 2010-08-12 |
20100203997 | PLANETARY KINEMATIC ARRANGEMENT SUITABLE FOR IDLE ENGINE STOP - A multiple speed power transmission, comprising: a gearbox input shaft; an output shaft; and a collection of gears, friction clutches, and passive couplers capable of transmitting power from the gearbox input shaft to the output shaft with eight forward speed ratios and one reverse speed ratio wherein the first forward speed ratio is selected by engaging friction brakes using electromechanical actuators. | 2010-08-12 |
20100203998 | VARIABLE TRANSMISSION DEVICE FOR A VEHICLE - A continuously variable transmission device ( | 2010-08-12 |
20100203999 | DRIVING FORCE DISTRIBUTION MECHANISM - A driving force distribution device for distributing driving force from an engine to left and right rear wheels has: a differential case which accommodates a differential mechanism therein; an intermediate shaft which is provided parallel to an output shaft extending leftward or rightward from the differential mechanism; a speed-up mechanism which is provided to the left or right of the differential case and changes and transmits driving force input to the differential case to the output shaft via the intermediate shaft; and a clutch mechanism capable of switching between a transmitting state in which the speed-up mechanism transmits the driving force to the output shaft and a blocking state in which the transmission of the driving force is blocked. According to the driving force distribution device, cost reduction and downsizing of the driving force distribution mechanism and a housing thereof can be realized. | 2010-08-12 |
20100204000 | POWER-BRANCHED TRANSMISSION - A power-branched transmission for an agricultural vehicle is configured as a power-branched transmission having a secondary coupling. The transmission comprises a summation planetary gear set ( | 2010-08-12 |
20100204001 | POWER SPLIT TRANSMISSION - A power split transmission for a working machine, such as a wheel loader, having a continuously variable power branch and a mechanical power branch that are summed with one another via a summing gear ( | 2010-08-12 |
20100204002 | HYBRID TRANSMISSION - A hybrid transmission includes an input member, an output member, a stationary member, and first and second planetary gearsets having a plurality of planetary gearset members. A first one-way clutch is operatively connected to the input member and at least one of the planetary gearset members. A second one-way clutch is operatively connected to at least one of the planetary gearset members and the stationary member. A first torque transmitting mechanism is selectively engageable to couple at least one of the planetary gearset members to the stationary member. A second torque transmitting mechanism being selectively engageable to operatively connect the input member to at least one of the planetary gearset members for unitary rotation. | 2010-08-12 |
20100204003 | CONTINUOUSLY VARIABLE SPEED-CHANGING TRANSMISSION MECHANISM OF SHEET LAMINATING APPARATUS - A continuously variable speed-changing transmission mechanism of a sheet laminating apparatus includes a control module, a speed changing module, a speed reducing module and a hot press roller module. The continuously variable speed-changing transmission mechanism can laminate a sheet article at a stepless variable speed. | 2010-08-12 |
20100204004 | METHOD FOR CONTROLLING AND/OR REGULATING A HYBRID DRIVE ARRANGEMENT - A method of controlling and/or regulating a hybrid drive system of a vehicle, with at least one internal combustion engine and at least one electric machine which can be coupled to the input shaft of an automated transmission, at least some of the time, by at least one clutch to facilitate driving of the vehicle such that at least one energy accumulator is charged by the electric machine which is operated as a generator and driven by the internal combustion engine. The electric machine is a synchronizer machine that is continually energized by maintaining a nominal speed of the synchronizer machine below an inflexion speed (n_Eck) during the charging process. | 2010-08-12 |