19th week of 2012 patent applcation highlights part 49 |
Patent application number | Title | Published |
20120115520 | Selective Interference Rejection Combining - It is provided a method, including deciding, based on a previously estimated interference value, whether a user equipment or a sounding reference signal or a channel of a received uplink signal is affected by a colored interference more than a first predefined threshold, wherein colored interference is an interference having a spatial and/or spectral predominance; and suppressing interference rejection combining on the uplink signal if none of the user equipment, the sounding reference signal, and the channel of the received uplink signal is affected more than the first predefined threshold. | 2012-05-10 |
20120115521 | METHOD AND SYSTEM FOR SETTING REFERENCE SIGNAL IN WIRELESS COMMUNICATION SYSTEM - A method and a system of setting up a reference signal in a radio communication system. The radio communication system includes a serving cell and a neighboring cell, and a mobile terminal of the serving cell uses the same temporal frequency resource so as to receive a serving resource block from the serving cell and receive an interference resource block from the neighboring cell. The method according to the present disclosure includes a step of setting up a user-specific reference signal in the interference resource block and a step in which puncturing is performed at same temporal frequency position as the temporal frequency position at which the user-specific reference signal is set up on the interference resource block of the serving resource block so as to prevent any signal from being transmitted at the punctured temporal frequency position. When the method and the system provided in the present disclosure are used and the interference power between cells is thereby measured, it is possible to effectively reduce feedback overhead in a coordinated beamforming. | 2012-05-10 |
20120115522 | RESOURCE CONTROL IN A COMMUNICATION SYSTEM - Methods, devices, and computer program products facilitate resource allocation to entities within a wireless communication network. Interference values are determined in the presence of entities that may or may not be controlled by the wireless communication network. Based on the determined interference values and associated statistics, throughputs associated with the user equipment within the wireless communication network are modified. These modifications enable an increase or decrease in the throughput of the user equipment, which optimizes the aggregate throughput of the wireless communication network while maintaining the interference levels within target levels. | 2012-05-10 |
20120115523 | MIMO SEARCH OVER MULTIPLE ACCESS POINTS - A method for communication includes arranging multiple access points in a wireless local area network (WLAN) to communicate over the air with a station in a multiple-input multiple-output (MIMO) configuration. Transmission quality is measured, in alternation, between two or more of the access points and the station in a plurality of different MIMO states. Each MIMO state is characterized at least by a respective number of spatial streams to be transmitted in the state. Responsively to the measured transmission quality, one of the access points and one of the MIMO states are selected to transmit data to the station. | 2012-05-10 |
20120115524 | INQUIRING OF A PROTECTED COMMUNICATIONS SERVICES DATABASE TO ADDRESS CONCERNS OVER BLIND BASE STATION OPERATION IN CONFLICT WITH PROTECTED COMMUNICATIONS SERVICES - A database stores updated information concerning protected communications services. A base station for a coexisting, and potentially co-channel, non-protected communications service makes an inquiry of the database requesting an identification of geographically relevant protected services along with the database stored information pertinent to each of those identified protected services. The returned information is processed by the base station to determine what channels are available for use by the non-protected service. An available channel is identified by the base station as the working channel for the non-protected service and the base station initiates a process to establish a communications network using the non-protected service and the selected working channel. | 2012-05-10 |
20120115525 | SYSTEM AND METHOD FOR MANAGING RESOURCE IN COMMUNICATION SYSTEM - Provided is a resource management system in a communication system including a plurality of systems having no right to use a first frequency band. The resource management system includes: a coexistence manager (CM) configured to manage the plurality of systems for the purpose of coexistence and frequency sharing of the plurality of systems in a frequency band available for the plurality of systems, when the available frequency band is detected in the first frequency band; a coexistence enabler (CE) configured to transmit and receive information of the plurality of systems and information of the CM; and a coexistence discovery and information server (CDIS) configured to support the CM to control the plurality of systems. The CM performs channel classification for the first frequency band based on channel information of the available frequency band, and allocates operating channels to the plurality of systems. | 2012-05-10 |
20120115526 | RADIO BASE STATION AND RADIO COMMUNICATION METHOD - Disclosed is a base station capable of minimizing in Type 0 assignment the number of resource block groups occupied by a terminal that performs frequency hopping, and thereby flexibly assigning resources in the Type 0 assignment. The base station ( | 2012-05-10 |
20120115527 | Configuring Unscheduled Periods to Enable Interference Reduction in Heterogeneous Networks - A mobile station in a wireless communication network is disclosed. The mobile station includes a transceiver coupled to a processor configured to rank a plurality of detected cells according to a signal level metric of the plurality of cells, to determine a first pattern of time periods during which a highest ranked cell is configured to transmit only a restricted set of information, and to perform measurements of cells other than the highest ranked cell, of the plurality of cells, only during the first pattern of time periods. | 2012-05-10 |
20120115528 | Dynamic Bandwidth and Access Management - In one or more embodiments, one or more methods and/or systems described can perform determining that a first demand by a group of mobile devices for a first bandwidth of a first data communication path exceeds the first bandwidth; wirelessly coupling to a second data communication path; receiving, via the first data communication path, first data at or below the first bandwidth of the first data communication path; transmitting the first data to the mobile devices; receiving, via the second data communication path, second data at or below a second bandwidth of the second data communication path; and transmitting the second data to the mobile devices. In one or more embodiments, wirelessly coupling to the second data communication path can include wirelessly coupling to a wireless access point. In one or more embodiments, the wireless access point can be included in a satellite that orbits a planet. | 2012-05-10 |
20120115529 | METHOD AND APPARATUS FOR RADIO RESOURCE MEASUREMENT IN HETEROGENEOUS NETWORK - A radio resource measurement method in a heterogeneous network includes a user equipment (UE) that performs radio resource measurement; when a measurement result meets a predefined condition, the UE performs radio resource measurement on restricted resources according to configuration information of the restricted resources, wherein the restricted resources are a set of all sub-frame resources corresponding to Almost Blank Sub-frames (ABSes) or are a subset of the set. Therefore, the precision of RLM measurement or RRM measurement of a mobility system can be improved, and the implementation complexity of the UE can be decreased. | 2012-05-10 |
20120115530 | APPARATUS AND METHOD FOR SIGNALING FOR GROUP COMMUNICATION IN BROADBAND WIRELESS ACCESS SYSTEM - An apparatus and a method for setting a group communication session using a wireless access system are provided. The method includes transmitting, at a transmission side client, a message requesting start/end of group communication to a control Push To Talk (PTT) server, transmitting, at the control PTT server, a session set/end message including a sequence number to a participating PTT server, multicasting, at the participating PTT server, a connect/disconnect request message N times for at least one reception side client, and setting/releasing, at the at least one reception side client, a session for the group communication. | 2012-05-10 |
20120115531 | TRANSMISSION POWER DEPENDENT IMBALANCE COMPENSATION FOR MULTI-ANTENNA SYSTEMS - Methods and apparatuses for wireless communication are provided. In an aspect, Transmissions are received from multiple antennas of a user equipment and a differential power control message that is based on an imbalance of transmitted power from the multiple antennas is transmitted. In another aspect, a differential power control message that is based on an imbalance of transmitted power from multiple antennas of a user equipment is received and based on the message, the imbalance is compensated for by varying a transmit power from one or more of the multiple antennas. | 2012-05-10 |
20120115532 | METHOD AND BASE STATION FOR DETERMINING AN INITIAL TRANSMISSION POWER - A method for determining an initial transmission power and a base station is provided. The method comprises: a base station acquiring a measurement result of a second cell reported by said user equipment, wherein a first cell in which a user equipment (UE) is located belongs to the base station, and said first cell and said second cell belong to different base stations; and determining an initial transmission power of said user equipment when initiating a random access in said second cell according to a reference signal power of said second cell, said measurement result and a random access initial received target power of said second cell. Success rate of handover of user equipment is improved. | 2012-05-10 |
20120115533 | Method of Cutting Off a Transmission Signal of a Main Transmitter Relayed by a Cell of a Base Station and Associated System - Method of cutting off a transmission signal of a main transmitter relayed by a cell of a base station and associated system. According to this method, the transmission signal is cut off:—if the power of the transmission signal emitted by the main transmitter is greater than the power of each transmission signal of other transmitters relayed by the same cell of the base station, and—if the power of the transmission signal of the main transmitter does not decrease after several identical successive transmitted-power regulating commands (TPC) emitted by the base station. | 2012-05-10 |
20120115534 | DYNAMIC UPLINK POWER CONTROL - Power adjustment in the user equipment (UE) includes adjusting the transmission power level for each of multiple transport blocks based on the spectral efficiency associated with the transport block. The UE receives a scheduled transport format parameter for each of multiple transport blocks to be transmitted. Based on those scheduled transport format parameters, the UE determines a transmit power level adjustment for each transport block. The UE will adjust the power according to the determined transmit power level adjustment and transmit each transport block using the adjusted power level. | 2012-05-10 |
20120115535 | METHOD AND APPARATUS FOR UPLINK POWER CONTROL USING RANGING SIGNAL IN WIRELESS COMMUNICATION SYSTEM - A method and an apparatus for uplink power control using a ranging signal in a wireless communication system are provided. The method includes transmitting ranging channel information to a pico Base Station (BS), receiving power control information on a macro terminal from the pico BS, controlling a transmit power strength for the macro terminal based on the power control information, and instructing the macro terminal to control a transmit power to the controlled strength. | 2012-05-10 |
20120115536 | POWER CONTROL FOR TV WHITE SPACE DEVICES - Certain aspects of the present disclosure provide techniques and apparatus for using power control in a television white space (TVWS) network. One example method generally includes generating, at a first apparatus, a message for controlling a transmit power of a second apparatus—the message including a first indication of a first transmitter power backoff for the first apparatus and a second indication of a second transmitter power backoff for the second apparatus—and transmitting, to the second apparatus, the message based on the first transmitter power backoff. In this manner, messaging may be used to enable transmit power control of devices in a TVWS network, which may operate in accordance with the IEEE 802.11af standard. | 2012-05-10 |
20120115537 | CARRIER GROUPING FOR POWER HEADROOM REPORT - Methods, systems, devices, and computer program products are disclosed which facilitate the transmission and reception of power headroom reports for component carriers in a multi carrier wireless communication system. A mobile device may determine available power headroom in a multicarrier configuration through a calculation of a maximum transmit power associated with a first component carrier (CC) in a subset of the CCs. The calculation can account for increases in transmit power of other component carriers in the subset by proportionally increasing transmit powers for each of the subset of CCs. A power headroom may be identified for one or more of the CCs based on a result of the calculation, and a power headroom report (PHR) may be generated that includes the power headroom available for the first CC. | 2012-05-10 |
20120115538 | TRANSMIT POWER AMPLIFICATION CONTROL FOR WIRELESS DEVICE - A system and method are disclosed for controlling transmit power amplification in a wireless transmitting device. A processor receives data to determine whether a communication channel from a transmitting device to a receiving device is strong enough to support a target data transmit rate of the devices with a power amplifier either on or off. The processor controls a switching device between a data transmitter circuit and the transmitter's antenna based on the quality of the communication channel. In a first state, the switching device connects the data transmitter circuit to the power amplifier to increase the strength of the signal communicated to the antenna. In a second state, the switching device bypasses the power amplifier. The power amplifier is turned off when the switch is in the second state, thereby decreasing the power consumed by the transmitting device as it transmits data at the target data transmit rate. | 2012-05-10 |
20120115539 | METHOD AND DEVICE FOR ADJUSTING TIMING ADVANCE IN UPLINK MULTIPLE POINTS RECEPTION - A method and device for adjusting a timing advance in a communication system composed of a mobile terminal and multiple base stations is provided. The method includes steps: the multiple base stations measures channel latencies and powers of channel responses between the mobile terminal and the multiple base stations separately; the non-serving base station in the multiple base stations reports the channel latency and the power measured to a serving base station; and the serving base station determines the timing advance of the uplink of the mobile terminal according to the channel latency and the power received and the channel latency and the power which are measured by the serving base station itself, and informs the mobile base station of the timing advance. By using the method and the device, the useful power received by the uplink multi-base stations can be optimized, and the interference power can be effectively reduced. | 2012-05-10 |
20120115540 | MOBILE WIRELESS TERMINAL APPARATUS AND BASE STATION SEARCH METHOD - According to one embodiment, a mobile wireless terminal apparatus includes a first communication module, a second communication module, and a controller. The first communication module is configured to detect a beacon signal from a wireless signal transmitted from the base station to a service area, and to determine movement into a new service area and movement to an outside of the service area, based on a variation of a reception timing of the beacon signal. The second communication module is configured to receive a wireless signal transmitted from the base station and to communicate with the base station by acquiring identification information of the base station from the wireless signal. The controller is configured to activate the second communication module and cause the second communication module to acquire the identification information, when the movement to the new service area is determined by the first communication module. | 2012-05-10 |
20120115541 | METHOD OF DISTRIBUTING LOAD AND BASE STATIONS - A method including: setting a first index value and a second index value representing levels of received power or received quality of reference signals from a first base station and a second base station; handing over a mobile station assigned to the first base station to the second base station when the first index value is smaller than a first threshold and when the second index value is larger than a second threshold; handing over a mobile station assigned to the second base station to the first base station when the second index value is smaller than a third threshold or when the first index value is larger than a fourth threshold; and performing adjustment of at least one of the first threshold, the second threshold, the third threshold, and the fourth threshold in accordance with load on the first base station and the second base station. | 2012-05-10 |
20120115542 | Mobile Communication Device with Subscriber Identity Module - In one embodiment, a method of directing calls on a mobile communication device comprises receiving a call signal at the mobile communication device from a short-range enabled communication device operably connected with the mobile communication device, accessing subscriber identity module data of the short-range enabled communication device, preparing an outgoing call signal using the accessed subscriber identity module data of the short-range enabled communication device, establishing a communication session between the short-range enabled communication device and a network, and transmitting the outgoing call signal to the network. | 2012-05-10 |
20120115543 | HEAD MOUNTED DISPLAY APPARATUS WITH PHONE FUNCTION - The present disclosure provides a head mounted display apparatus with phone function. The display apparatus includes a framework, at least one micro display mounted on the framework, a phone unit, a projecting unit, an image capturing unit, and a processing unit. The phone unit can communicate with external land phones or mobile phones to receive or dial a call. The processing unit directs the projecting unit to project a virtual keyboard onto a projection surface, directs the image capturing unit to capture images of the virtual keyboard, determines input information by comparing each captured image with the image of the initial virtual keyboard, and controls the phone unit to dial a call according to input numbers after receiving a dialing command | 2012-05-10 |
20120115544 | INTERACTIVE CONTROL OF COMMUNICATION TERMINALS - An electronic circuit is proposed for a wireless telephone terminal, configured to allow the use of devices present in another remote terminal with which it can communicate. | 2012-05-10 |
20120115545 | Multi-SIM cellular telephone - Disclosed is a multi-SIM cellular telephone capable of accessing information on multiple SIM cards for multiple cellular service subscriptions while simultaneously accessing full functionality of all other features on the handset. It allows users to insert multiple SIM cards, each with a unique IMSI number associated with a unique cellular service subscription. The user can remove any SIM card and port to other handsets at his/her discretion. Purchasing extra cellular service for such purposes as business use is less expensive than was heretofore possible. Some services are only required on one subscription in order for the service to be used since the microprocessor assesses the features of each subscription and applies the required functionality to that SIM card. The multi-SIM cellular telephone also has a phone number that is associated with the handset; this number allows communication to and from the user of the multi-SIM phone on any installed subscription. | 2012-05-10 |
20120115546 | METHODS FOR INITIATING OPERATING VOLTAGES FOR SUBSCRIBER IDENTITY CARDS AND SYSTEMS UTILIZING THE SAME - A system for operating at least two subscriber identity cards has a subscriber identity module (SIM) controller generating a first voltage variable signal with a first voltage level to a first subscriber identity card during a first time period, generating the first voltage variable signal at a second voltage level to the first subscriber identity card during a second time period, receiving a first code indicating that generated voltage matches from the first subscriber identity card during the first or second time period, generating a first operating voltage with the first voltage level to the first subscriber identity card when receiving the first code in the first time period, generating the first operating voltage with the second voltage level when receiving the first code in the second time period. | 2012-05-10 |
20120115547 | Carrier Processing Method, Communication Device and Communication System - A carrier processing method, a communication device and a communication system are provided according to the embodiments of the present invention. The method includes: acquiring control information of each multi-carrier module associated with carriers; according to the acquired control information, determining a carrier used by each multi-carrier module; and performing processing by each multi-carrier module according to the determined carrier. The communication device includes: a processing unit, configured to acquire control information of each multi-carrier module associated with carriers, and according to the acquired control information, determine a carrier used by each multi-carrier module; and a notification unit, configured to instruct each multi-carrier module to perform processing according to the determined carrier. The technical solutions provided in the embodiments of the present invention enable at least two multi-carrier modules to cooperatively implement processing. | 2012-05-10 |
20120115548 | Mobile communication base station antenna and mobile communication base station antenna system - A mobile communication base station antenna has two array antennas juxtaposed in a horizontal direction. Each of the array antennas includes a plurality of antenna element pairs arranged in a vertical direction. Each of the antenna element pairs includes two antenna elements having polarization characteristics perpendicular to each other. A shield plate is provided between the two array antennas. The plurality of antenna element pairs of each of the two array antennas are classified into a first group of M-antenna element pairs, a second group of N-antenna element pairs, and a third group of P-antenna element pairs from one end to another end of the two array antennas (M, N, and P are positive integers, respectively). The electric power is fed from one feeding point to the antenna elements of the first and third group of one of the two array antennas and the antenna elements of the second group of another of the two array antennas, and a tilt angle of the two array antennas with respect to a horizontal plane is set to be a predetermined tilt angle by electrical tilting. | 2012-05-10 |
20120115549 | MOBILE TERMINAL AND METHOD FOR CONTROLLING THE SAME - A mobile terminal and a method for controlling the same are disclosed, which can connect communication with a preset external device when a battery of the mobile terminal is charged via a wireless charging pad, transmit information of the mobile terminal to the preset external device and output the information of the mobile terminal via the external device. | 2012-05-10 |
20120115550 | Portable communicator - This communicator makes it possible for the user to do telephone, facsimile, and data communication at any location. On a pen input device, a space eye, a telephone control system, a facsimile control system, and a data transmission system are mounted. All of them are operated by an input pen or the space eye. The pen input device is connected to a wireless telephone equipment, and can be connected to a desired party through the public communication channel. In order to make the most of the equipment of a GPS user, the GPS user device is connected to the pen input device. The current location of the GPS user is found through the GPS user device, and the data on the current location is transmitted to the party. | 2012-05-10 |
20120115551 | MOBILE TERMINAL - Disclosed is a mobile terminal. The mobile terminal of the present invention comprises: a front case having a keypad-accommodating portion; a rear case attachably/detachably coupled to a rear surface of the front case such that a component-accommodating space, in which a main PCB is arranged, is interposed between the front case and the rear case; and a keypad which has a plurality of key buttons, and which is made of a flexible material, and which is accommodated in the keypad-accommodating portion of the front case. The keypad has an edge on which a water-resistant blade extends toward the keypad-accommodating portion. The keypad-accommodating portion has a bottom surface on which a blade insertion rain is formed to enable a portion of the water-resistant blade to be inserted into the rail. The mobile terminal of the present invention has a simple structure to enable easy manufacture and assembly, and in particular prevents water or moisture from entering a keypad area. | 2012-05-10 |
20120115552 | METHOD AND APPARATUS FOR POWER CONSERVATION FOR A MOBILE DEVICE IN IDLE MODE - In accordance with an example embodiment of the present invention, a method comprises determining a sleep cycle comprising a number of discontinuous reception (DRX) cycles at a user equipment (UE) based at least on one of a current available power level, a call setup delay interval, and a quality of a received paging indicator channel (PICH) signal; entering a power saving mode during the determined sleep cycle at the user equipment (UE) upon an occurrence of a triggering event; and waking up from the power saving mode and checking for an active call after an occurrence of a second triggering event. | 2012-05-10 |
20120115553 | ADAPTIVE ANTENNA DIVERSITY SYSTEM - Electronic devices may be provided that contain wireless communications circuitry. The wireless communications circuitry may include radio-frequency transceiver circuitry with first and second ports that are coupled by switching circuitry to first and second antennas. A first receiver in the transceiver circuitry may be associated with the first port and a second receiver in the transceiver circuitry may be associated with the second port. An electronic device may be operated in a single receiver mode in which only one of the receivers is active to conserve power or a dual receiver mode in which signals from both antennas may be received in parallel to compare antenna performance. Based on antenna performance metrics, the electronic device may adjust the switching circuitry to ensure that an optimal antenna is being used. | 2012-05-10 |
20120115554 | SYSTEM FOR PROVIDING AN INTERACTIVE SPORTS BETTING GAME TO A PLURALITY OF PARTICIPANTS TO COMPETE FOR VIRTUAL GOODS OR VIRTUAL CURRENCY UNITS OR BOTH AND SHARE SOCIAL INFORMATION WITH OTHER USERS - A fantasy sports betting system and method allowing Users to compete in various games incorporating real sporting events data and traditional games of chance. | 2012-05-10 |
20120115555 | APPARATUS AND METHOD FOR PROVIDING A FISHING GAME USING A MOBILE PROJECTOR - An apparatus and method for providing a fishing game using a mobile projector are provided. The apparatus includes an output unit for outputting a fishing game image; a projector for projecting the fishing game image output from the output unit onto a projection surface; a sensor unit for calculating a direction and a speed in and at which the apparatus is moved, upon detecting a motion of the apparatus during the fishing game; and a controller for projecting the fishing game image using the projector module, and controlling a change in motion of a specific object in the fishing game image projected onto the projection surface, depending on the calculated direction and speed of the apparatus. | 2012-05-10 |
20120115556 | GAME DEVICE, RECORDING MEDIUM AND GAME CONTROL METHOD - A game device which executes a baseball game where a batter character hits a ball object that is pitched by a pitcher character stores, for each batter character, first evaluation information showing an evaluation of battering power in each segment showing a region within a strike zone, and displays the region of the strike zone corresponding to respective segments after increasing transparency, as divergence from the first reference data of the first evaluation information increases, based on the first evaluation information of the batter character at bat. | 2012-05-10 |
20120115557 | METHOD AND APPARATUS FOR ASSOCIATING RFID TAGS WITH PARTICIPANTS IN SPORTING EVENTS - An embodiment of the present invention is a technique for timing participants in sporting events with RFID tags. RFID tags have read and writable memory that is loaded with race numbers or an encoding of it. RFID tags are distributed to participants by attaching them to race bibs that display the race numbers. RFID tags may be left on the race bibs, or removed from the bibs and attached to shoes, clothing, or other apparatus used in the race. A plurality of RFID tags may be used by each participant for pre-race, during race and post-race tracking and locating applications. This invention also includes methods for constructing RFID enabled race bibs. | 2012-05-10 |
20120115558 | NUMBER GUESSING GAME - One example embodiment includes a method of playing a game. The method includes providing a first player and a second player with a sum of money. Each sum of money is within predetermined minimum and maximum thresholds. The sum of money provided to the first player is the first player's current balance. The sum of money provided to the second player is the second player's current balance. The method also includes allowing the first player to guess the second player's current balance and adjusting the first player's balance based on the first player's guess. Adjusting the first player's balance can be based on whether the first player's guess is too high or too low relative to the second player's current balance. | 2012-05-10 |
20120115559 | INTERACTIVE SYSTEM FOR SIMULATING A TREASURE HUNT - An interactive system for simulating a treasure hunt, comprising a plurality of pseudo-treasures ( | 2012-05-10 |
20120115560 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR WAGERING GAME USING BONUS GAME CREDITS - A gaming machine and a method is provided in which the player plays a primary game or a base game on a gaming device. During the play of the primary game or the base game, the player wins special credits or bonus credits that the player can wager in a secondary game or a bonus game. | 2012-05-10 |
20120115561 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system providing a progressive link includes a game controller arranged to facilitate play of a game by a player in association with a progressive link, the progressive link including a progressive award; and an incremental award stored in a memory, the incremental award associated with and funded apart from the progressive award associated with the progressive link. The game controller is to award the progressive award plus the incremental award to a player based on a criterion established by an operator associated with the progressive link. | 2012-05-10 |
20120115562 | GAMING MACHINE - A gaming machine of the present invention stores a bet area on which a bet is placed through a gaming terminal and a game value placed as the bet, determines a resulting symbol from a plurality of symbols, rotates the wheel based on an operation of the lever in one of the plurality of gaming terminals, whose lever has been activated, stops the rotation of the wheel so that the pointer points a symbol arrangement area with the resulting symbol, and awards a payout based on the resulting symbol and the odds set for the bet area in which the bet is placed through the gaming terminal. | 2012-05-10 |
20120115563 | GAMING MACHINE - A gaming machine of the present invention stores a bet area on which a bet is placed and a game value placed as the bet in each gaming terminal, rotates and stops the wheel to determine a resulting symbol from the plurality of symbols, awards a payout based on the resulting symbol and the odds set for the bet area on which the bet is placed in the gaming terminal, and then adjusts the payout rate by changing the odds set for the bet areas in the gaming terminals. | 2012-05-10 |
20120115564 | WAGERING GAME MACHINE CABINET MEMORY - Systems described herein include wagering game machines having a cabinet memory mounted or affixed to a cabinet or cabinet component. The cabinet memory provides configuration data and manufacturing data for the cabinet and cabinet components. The configuration data may be used during operation of the wagering game machine to properly configure the components and operation of the wagering game machine. | 2012-05-10 |
20120115565 | Gaming Machine and Method With Bonus Features - A gaming machine adapted for slot machine play and poker-type games includes a housing, an interface supported by the housing, a set of primary reels and a bonus reel. The primary reels share a common axis and the bonus reel has an axis generally perpendicular to the axis of the bonus reels. This spatial relationship between the bonus reel and the primary reels defines at least one payline between the primary reels and the bonus reel. | 2012-05-10 |
20120115566 | GAMING MACHINE AND CONTROL METHOD THEREOF - The controller of the gaming machine executing processing operations of: (a) determining a magnification of a respective one of plural kinds of colors which are produced in a color displayable manner by means of the multiple color light emitting backlight and then displaying on the display; (b) determining a light emitting color by means of the multiple color light emitting backlight and then controlling light emission in the determined color; and (c) executing a payout of a number which is obtained by multiplying the magnification that corresponds to the color determined in the processing (b), from among the magnifications of the respective colors, the magnifications being determined in the processing (a), for a payment that corresponds to the pattern of the specific symbols. | 2012-05-10 |
20120115567 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed that comprises a plurality of rotatable reels, each reel comprising a plurality of selectable symbols corresponding to respective reel stopping positions. The system includes a symbol selector arranged to select a stopping position for each reel and thereby select at least one symbol from each reel, and a reel controller arranged to control rotation of the reels such that the reels rotate during implementation of a game in order to move the reels to the selected stopping positions and thereby display the selected symbols in a display area. The reel controller is arranged to control rotation of the reels such that each reel rotates less than one full rotation to the selected reel stopping position. A corresponding method of gaming is also disclosed. | 2012-05-10 |
20120115568 | GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION - The present invention provides a gaming machine that is capable of prompting a player to concentrate his or her consciousness to a unit game that attracts the player's interest by performing rendering when a li-zhi has been established, the gaming machine beings capable of visually recognizing by the player an outcome of symbols without keeping off his or her eye from moving symbols. The gaming machine is configured to display symbols associated with at least one scroll line in a second mode that is different from a first mode from among scroll lines corresponding to the moving symbols as triggered by the fact that a li-zhi has been established by means of symbols displayed in a stopped state. | 2012-05-10 |
20120115569 | GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION - A gaming machine capable of prompting a player to pay his or her attention to a unit game that is attractive to the player, by performing a rendering caused by WILD symbol display or symbol movement mode. Symbols that are associated with a first scroll line are moved in a first direction, and symbols that are associated with a second scroll line are moved in a direction that is different from the first direction. After a predetermined period of time has elapsed, a WILD symbol that is included in the symbols that are associated with the second scroll line is displayed in a stopped state, and as triggered by the fact that the WILD symbol has been displayed in the stopped state, the symbols that are associated with the first scroll line are displayed so that a movement speed is gradually slowed down. | 2012-05-10 |
20120115570 | SYSTEMS, METHODS AND DEVICES FOR PLAYING WAGERING GAMES WITH RANDOMIZED CLUMPING OF SYMBOLS - Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for initiating a wagering game are presented herein. A gaming system is presented that includes a wager input device, a display, and a controller. The wager input device receives wagers from players to play the wagering game. The display displays outcomes of the wagering game. Prior to displaying the outcome of the wagering game, the controller determines whether to add at least one symbol clump to at least one of a plurality of reels. A symbol clump comprises one or more identical symbols occupying two or more symbol positions located immediately adjacent one another on one reel. In response to a determination to add at least one symbol clump, the controller instructs the display to visually indicate the addition of the symbol clump to the reel, and to display the outcome of the wagering game. | 2012-05-10 |
20120115571 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realizing an attractive payout rate for a player. The gaming machine is adapted to suggest that a state advantageous to a player be established, by shielding a symbol that is scrolled and then displaying a shade of a specific character. In this manner, the player can play a game with a sense of expectation. After the shading has been released, a specific symbol is displayed, thereby establishing the state advantageous to the player. Therefore, the player can realize that the routine migrates to the state advantageous to the player. | 2012-05-10 |
20120115572 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of causing a player to be realistically informed of a payout rate and that is capable of having a variety of entertaining options by making a variety of games playable. In the gaming machine, a prize according to a rendering time after the routine has migrated to a bonus game is awarded to a player, whereby the player can realize that the amount of the prize increases as the rendering time elapses. In this manner, the player can keep track of whether the amount of prize is large or small by means of an easily recognizable element that is referred to as the rendering time. | 2012-05-10 |
20120115573 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, and that is capable of having a variety of entertainment properties by means of a variety of games. The gaming machine is adapted to display a specific symbol that can be employed in place of another symbol, so as to be substituted for any of symbols to be scrolled, by means of random determination, in a bonus game, to thereby able to cause a possibility that a prize to be awarded to a player increases every time a specific symbol is entered and then visually display a state that is indicative of such possible increase. | 2012-05-10 |
20120115574 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, via an effective rendering of such a type in which the player is permitted to participate. In this gaming machine, when the routine migrates to a bonus game, a player makes an input operation via a first display panel to thereby advance a game in a second display panel that is provided upward of the first display panel. In this manner, as the bonus game, a game of such a kind in which the player is permitted to participate can be executed at a position that is easily seen from an upward periphery. | 2012-05-10 |
20120115575 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a possibility that a payout rate becomes high, by means of an effective rendering. The gaming machine is capable of increasing a probability of migration to a bonus game and then increasing an opportunity of increasing a prize to a player by performing re-scroll while leaving a bonus symbol. In addition, the gaming machine is capable of increasing a probability of migration to a bonus game by means of an effective rendering called re-scroll to be thereby able to realistically inform a player of a possibility that a payout rate becomes high. | 2012-05-10 |
20120115576 | GAMING MACHINE AND GAME CONTROL METHOD - To provide a gaming machine which can carry out a lizhi effect rich in impact without giving a feeling of boredom. | 2012-05-10 |
20120115577 | GAME MACHINE AND PROGRAM - A game machine comprises a game image generating unit that displays video of a plurality of reels on a video display screen, a losing reel ascertaining unit that ascertains a losing reel on the basis of the game result ascertained by the game result determining unit, winning reel ascertaining unit that ascertains a winning reel on the basis of the game result, a losing reel stopping unit that displays the symbols of the losing reel in a stopped condition, and a winning reel stopping unit that displays the symbols of the winning reel in a stopped condition after the symbols of all of the losing reels have been displayed in a stopped condition by the losing reel stopping unit. | 2012-05-10 |
20120115578 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING CASCADING SYMBOLS WITH WILD FEATURES - A cascading symbol game includes designated symbols such as wild symbols. In the cascading symbol game, a gaming device generates and displays a symbol from a plurality of symbols for each of a plurality of symbol positions. The gaming device removes at least one symbol from at least one of the plurality of symbol positions. The gaming device repositions at least one displayed symbol to another one of the symbol positions to create at least one empty symbol position. If a designated event occurred, the gaming device generates and displays at least one designated symbol, such as a wild symbol, in the at least one empty symbol position, wherein the at least one designated wild symbol is generated independent of the plurality of symbols. The gaming device displays any award associated with any winning symbol combination formed from the displayed symbols. | 2012-05-10 |
20120115579 | METHOD AND SYSTEM FOR DYNAMICALLY LEVELING GAME PLAY IN ELECTRONIC GAMING ENVIRONMENTS - Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player's skill level. | 2012-05-10 |
20120115580 | WAGERING GAME WITH PLAYER-DIRECTED PURSUIT OF AWARD OUTCOMES - A method and system for conducting a wagering game includes receiving a wager. A standard game of the wagering game is initiated via a processor. The standard game has an expected value associated therewith. A player-directed secondary game that is associated with the standard game is initiated via a processor. The player-directed secondary game includes a plurality of player-selectable and player-directed game sequences. Each of the game sequences has a predetermined completion threshold capable of being achieved during play of the standard game. A player selection of one of the game sequences of the player-directed secondary game is received. In response to receiving the player selection of one of the game sequences and achieving the predetermined completion threshold for that game sequence during play of the standard game, a secondary award is awarded that is independent of the expected value of the standard game. | 2012-05-10 |
20120115581 | WAGERING GAMES, METHODS AND SYSTEMS INCLUDING SKILL-BASED COMPONENTS - A wagering game system configured to conduct a wagering game includes a wagering game that itself includes at least one display device and at least one user input device, as well as one or more processors operatively associated with the wagering game machine. The one or more processors are configured to perform, responsive to instructions stored on one or more physical memory devices, the acts of randomly determining an outcome of a base wagering game, determining if a trigger condition for a skill-based game feature is satisfied by the outcome of the base wagering game, providing an option to accept the skill-based game feature or to decline the skill-based game feature in favor of a non-skill-based game feature, and executing the skill-based game feature responsive to an instruction to accept the skill-based game feature. | 2012-05-10 |
20120115582 | SERVICE CONTROLLER FOR SERVICING WAGERING GAME MACHINES - Methods and apparatus for servicing wagering game machines are described herein. In one embodiment, the method includes receiving, over a wagering game network, service information originating from a wagering game machine, wherein the wagering game machine is configured to receive a wager associated with a wagering game. The method can also include, based on the service information and a service plan associated with the wagering game machine, determining a service action. The method can also include performing the service action. | 2012-05-10 |
20120115583 | ELECTRONIC GAMING DEVICE - The present invention relates to an electronic gaming machine having a game server to which a gaming apparatus can be connected, wherein the game server has a ticket block including a plurality of electronic game tickets which are each individually characterized by a winning number combination, wherein the gaming apparatus can be connected to a credit store associated with it which can be loaded by an input apparatus and including a ticket purchasing apparatus for purchasing a game ticket while reducing the credit stored in the credit store. The gaming apparatus has a gaming device which can be actuated in dependence on a course of a game while using as the basis the data of the same game ticket in a plurality of game rounds from the credit store and then from a winnings store. | 2012-05-10 |
20120115584 | REMOTE WAGER GAMING SYSTEM USING A VIDEO GAME CONSOLE - Gaming systems, devices, and methods are described for enabling wager gaming with a gaming operator using a game cartridge, such as a USB key, and game storage medium, such as a DVD. The cartridge and disc are inserted into a video game console and a connection with the gaming operator is made via the Internet. Once a connection is made and the identity of the game cartridge user has been verified and authenticated, the user can begin wager game play. Game play data are transmitted between the console and the gaming operator in an encrypted format. An encryption key is transmitted to the gaming operator via a digital certificate stored on the cartridge which has the corresponding private key. The game cartridge is capable of capturing a biometric sample of the user which is compared to a sample provided when the cartridge was issued to the user. | 2012-05-10 |
20120115585 | System and Method for Fantasy Sports Gambling - A method and system for providing an interactive gaming system is disclosed. At least one interactive social gaming community allows a plurality of users to engage in a wagering contest against a single entity. An initial amount of gaming units associated with an initial user investment is allocated to each user. A payout table is dynamically generated and includes at least one threshold amount of gaming units associated with rewards available to the user. A bet request signal received from a user is automatically reconciled with an outcome of at least one type of contest occurring during an active gaming period. A user account is updated by modifying an amount of gaming units in a user account based on a result of the at least one type of contest and determines if user has earned the reward associated with the at least one threshold. | 2012-05-10 |
20120115586 | READ/WRITE DEVICE FOR INFORMATION DATA STORAGE MEDIUM - A device for reading information data recording medium, which is capable of reducing failure to take an IC card that is ejected from a gaming machine, is provided. | 2012-05-10 |
20120115587 | METHODS AND APPARATUS FOR MANAGING AN ACCOUNT TO FUND BENEFITS FOR A PLAYER - An account is established for a player of a gaming device. The balance of the account is increased if a predetermined condition is satisfied. Disbursements from the account may be made if a predetermined condition is satisfied. A disbursement may be in the form of a payout, bonus, or other benefit. | 2012-05-10 |
20120115588 | SYSTEM AND METHOD FOR CONVENIENCE GAMING - A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include features to ensure that users are not permitted to participate in gambling activities if users communicate with the system through parts of system infrastructure located close enough to pick up or send signals across state lines or beyond authorized areas. | 2012-05-10 |
20120115589 | GAMING MACHINE CHAIR - A gaming chair for use with a gaming machine that conducts a wagering game, the chair includes a seat and a tactile device for providing tactile sensations via the seat according to at least one of events occurring in the wagering game, and player input through an input device. | 2012-05-10 |
20120115591 | AWARDING ACHIEVEMENTS IN WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include determining possible wagering game events that can occur for a wagering game. The operations can further include determining a subset of the possible wagering game events and configuring an award ladder game to award prizes in a stair-step fashion based on occurrence of the subset of possible wagering game events. The operations can further include ordering a plurality of awards, or prizes, on an award ladder in an order of value and configuring the award ladder to award the plurality of awards in a sequential order of value according to an order of occurrence of the subset of possible wagering game events. The operations can further include configuring the award ladder to reset when the plurality of awards have been awarded. | 2012-05-10 |
20120115592 | EXTERNAL EVALUATOR - An external evaluator can evaluate the wagering game outcome data against rules and/or criteria that lead to an exciting and entertaining event separate and/or distinct from the wagering game itself. An external evaluator evaluates game outcome data, received from a wagering gaming machine via a network, against criteria for a plurality of events ( | 2012-05-10 |
20120115593 | WAGERING GAME HAVING GAME ASSETS WITH MULTIPLE LEVELS OF ENHANCEMENT - A gaming system includes an input device, at least one display, and at least one controller. The input device receives a wager input for playing a wagering game. The at least one display displays a basic wagering game and a community bonus game. The at least one controller is operative to provide a player with a bonus-game asset that is usable in at least a first play of the community bonus game. The bonus-game asset is capable of having at least a first level and a second level that provides a higher bonus-game enhancement than the first level. The at least one controller is further operative to determine if that the bonus-game asset is available to the player for use in a second play of the community bonus game and to alter the level of the bonus-game asset from the first level to the second level for use in the second play. | 2012-05-10 |
20120115594 | GAME SYSTEM AND METHOD WITH ADJUSTABLE ELIGIBILITY FOR BONUS FEATURES - A method and a gaming system for adjusting eligibility rules for wager-dependent bonus features in a wagering game, the game including one or more rule-adjusting activities related to randomly generated outcomes of the game. Rule-adjusting activities achieved by a player can be assessed according a qualification scheme, and can qualify the player for the wager-dependent bonus award even though the player made a non-eligible wager. | 2012-05-10 |
20120115595 | GAME SYSTEM, GAME DEVICE, STORAGE MEDIUM STORING GAME PROGRAM, AND GAME PROCESS METHOD - An example game system includes a game device, a controller device, and a portable display device. The game device calculates an attitude of the controller device, and controls an attitude of a club in a virtual game space based on the attitude of the controller device. An image of the game space including the club is displayed on a predetermined display device separate from the portable display device. An image representing a ball placed in the game space is displayed on the portable display device. Moreover, an image representing a tip of the club is displayed on the portable display device, together with the image representing the ball, when a predetermined axis of the controller device extends toward the portable display device. | 2012-05-10 |
20120115596 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - Provided is a game device capable of preventing a subject to be operated from performing an action that is not intended by a player. The game device ( | 2012-05-10 |
20120115597 | APPARATUS AND METHOD OF MODIFYING AN ONLINE ENVIRONMENT - An entertainment device comprises a display generator arranged to generate for display a representation of an on-line virtual environment, that on-line virtual environment being able to host interactions between a user of the entertainment device and other users of one or more remote entertainment devices, a network communications arrangement operable to receive data representative of the actions of the other users within the on-line virtual environment and to receive data indicative of any supplementary data files interoperable with the on-line virtual environment that are associated with one or more remote entertainment devices of one or more of the other users, a data file searcher operable to search the entertainment device for any supplementary data files indicated by the received data, a data file acquisition arrangement operable to acquire, from a networked device, a copy of a supplementary data file indicated by the received data that was not found on the entertainment device, and a data file integrator operable to incorporate relevant elements of the or each supplementary data file into the representation of the on-line virtual environment. | 2012-05-10 |
20120115598 | SYSTEM AND METHOD FOR MIXING A SCENE WITH A VIRTUAL SCENARIO - A system and method for mixing a scene with a virtual scenario. An image capturing unit is arranged to capture at least one image so as to cover the scene from a first viewpoint. An image representation generation unit is arranged to generate at least one image representation based on the captured image. A game engine unit is arranged to generate a virtual scenario. An image processing unit is arranged to adapt the at least one image representation based on the generated virtual scenario so as to provide a virtual video sequence. | 2012-05-10 |
20120115599 | WAGERING GAME, GAMING MACHINE, GAMING SYSTEM AND METHOD WITH A TOUCH- ACTIVATED RESIDUAL GRAPHIC EFFECT FEATURE - A wagering game includes a display assembly having a touch-sensitive display adjacent to or overlaying a display area operable to present a wagering game presentation. The touch-sensitive display is operable to display a residual graphic effect such as a trailing particle effect following the path of a player's finger or other contactor in contact with the touch-sensitive display. The residual graphic effect may include repeated discrete graphic elements such as a star or sparkle, or a game theme-associated element such as a butterfly or butterflies corresponding to a butterfly themed game. The residual graphic effect may also or alternatively include an effect such as a wave or ripple visual effect or a shockwave visual effect which does not necessarily include any discrete graphic element. | 2012-05-10 |
20120115600 | SYSTEM AND METHOD FOR IMPROVING THE GRAPHICS PERFORMANCE OF HOSTED APPLICATIONS - A game server comprising a central processing unit to process video game program code and a graphics processing unit (GPU) to process graphics commands; back buffers to store video frames in response to the execution of the graphics commands; a front buffer to receive a video frame for rendering on a display after the video frame has been completed in one of the one or more back buffers, the front buffer outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a VBI; a frame processing module to increase the number of scan lines to increase the likelihood that a new frame will be completed in a back buffer and ready for transfer to the front buffer at a time during the VBI. | 2012-05-10 |
20120115601 | SYSTEM AMD METHOD FOR IMPROVING THE GRAPHICS PERFORMANCE OF HOSTED APPLICATIONS - A system for hosting video games comprising: a game server comprising a central processing unit to process video game program code and a graphics processing unit (GPU) to process graphics commands; one or more back buffers to store video frames in response to the execution of the graphics commands; a front buffer to receive a video frame for rendering on a display and outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); a frame processing module to increase the number of scan lines associated with the VBI to increase the likelihood that a new frame will be completed in a back buffer and ready for transfer to the front buffer at a time during the VBI. | 2012-05-10 |
20120115602 | GAME SYSTEM, GAME DEVICE, STORAGE MEDIUM STORING GAME PROGRAM, AND GAME PROCESS METHOD - An example game system includes a game device, a controller, and a terminal device which is a portable display device. The terminal device displays an image representing a ball placed in a virtual game space. The game device calculates the attitude of the controller to move a club in the game space based on the attitude, and moves the ball in response to the club striking the ball. An image of the game space including at least the ball after being moved is displayed on a display device separate from the portable display device. | 2012-05-10 |
20120115603 | SINGLE USER MULTIPLE PRESENCE IN MULTI-USER GAME - A method for providing a single user multiple presence implementation may include providing access for a user identified by a user account to a virtual environment hosted by a computer. The method may further include generating multiple avatars for the user account to concurrently coexist and be operative within the virtual environment. The method may further include controlling the multiple avatars at least partly in response to input from the user. The method may further include communicating virtual environment data regarding more than one of the multiple avatars to at least one client operated by the user. An apparatus for performing the method may include a processor coupled to a memory holding encoded instructions for performing operations of the method on a computer configured as a network entity. | 2012-05-10 |
20120115604 | SYSTEMS AND METHODS FOR DETERMINING A LEVEL OF REWARD - A gaming system and method which includes enabling a first player at a first gaming device to initiate at least one play of a first game, enabling a second player at a second gaming device to initiate at least one play of a second game, determining, based at least in part on at least one activity of the first player, a benefit, and providing the determined benefit to the second player. | 2012-05-10 |
20120115605 | SYSTEMS AND METHODS FOR INVERSE FRANCHISING OF VIRTUAL CHARACTERS - The invention provides a method of providing virtual gameplay with a virtual character in a game environment. A character customization facility is provided within the game environment in which a player can set or select starting attributes for a virtual character, and set or select a graphical avatar of the virtual character. Related gameplay statistics and accumulated gameplay property are stored for the virtual character. The player selects which elements of the starting attributes, the graphical avatar, the gameplay statistics and the gameplay property should be signature elements transferrable with the virtual character beyond the first game in the game environment. Supported signature elements are carried over to a second game. | 2012-05-10 |
20120115606 | GAMING DEVICE AND METHOD INCORPORATING DEPICTION OF 3-D OBJECTS - A gaming device may comprise a display for displaying a game outcome. The display may depict a plurality of three-dimensional display objects, such as cubes, each having a number of display faces bearing gaming symbols. The game may comprise a number of turns. For each turn, the display objects are reoriented, for example by rotating the display objects about at least two axes, to display a set of surfaces of the display objects, e.g. the forward facing surfaces. Winning outcomes can be formed by matching symbols on adjacent display objects. The process of reorientation and display may continue for the number of turns of the game. Display surfaces that have been displayed in a turn may be indicated as ineligible for subsequent turns. The display objects can be transparent or translucent so that a player can see all gaming symbols on the display object. | 2012-05-10 |
20120115607 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals | 2012-05-10 |
20120115608 | METHOD AND APPARATUS FOR CONTROLLING AN AUDIO PARAMETER OF A PLURALITY OF WAGERING GAME MACHINES - Apparatus, systems, and methods may operate to choreograph an audio presentation among a plurality of wagering game machines, the wagering game machines initially being configured by respective users to play audio at respective user-selected volumes. A shared game is triggered among the plurality of wagering game machines and during the shared game, the plurality of wagering game machines are adjusted to play audio at a specified common volume instead of the respective user-selected volumes. At or after a conclusion of the shared game, the plurality of wagering game machines are adjusted to play audio at the respective previously-configured user-selected volumes. | 2012-05-10 |
20120115609 | GAME DEVICE AND COMPUTER PROGRAM - A first value is calculated, based on a difference of a first load data based on an output of a first load sensor | 2012-05-10 |
20120115610 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - Provided is a game device, which is capable of preventing a subject to be operated from performing an action that is not intended by a player. A game device ( | 2012-05-10 |
20120115611 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals provided in a parallel manner, a plurality of upper displays which are provided in a parallel manner independently from the gaming terminals and form a single common effect display screen, a plurality of display controllers controlling image display on the respective upper displays, and a center controller controlling the display controllers are provided. The center controller controls the display controllers so that the upper displays perform image display as one common effect display screen. | 2012-05-10 |
20120115612 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are provided, a plurality of upper displays forming a single common effect display screen which is constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are provided. When the common game starts, the center controller displays a common game start effect image on a common effect display screen and transmits a common game start effect image display command to the gaming terminals so that the common game start effect image divided for respective gaming terminal areas is displayed on the terminal display of each of the gaming terminals corresponding to the gaming terminal areas. | 2012-05-10 |
20120115613 | GAMING MACHINE RUNNING COMMON GAME - When a common game condition is established, at least one of the following games is run: a first common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on a unit payout amount corresponding to the bonus type that the gaming terminal wins is awarded to the gaming terminal; a second common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on the number of winnings is awarded to the gaming terminal; and a third common game in which one of the participating gaming terminals is able to win one of the predetermined bonus types and a payout is awarded to the gaming terminal which wins said one of the bonus types. | 2012-05-10 |
20120115614 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are lined up, a plurality of upper displays forming a single common effect image display screen constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are included. The center controller determines whether a common game is being run when an independent special game is started, and produces an effect in the gaming terminal area corresponding to the gaming terminal, only when the common game is not being run. | 2012-05-10 |
20120115615 | GAME BUILDER FOR MOBILE DEVICE-BASED GAMES - As described herein, mobile device games may be constructed via a website from customizable atomic rule-based units, and also supports the reuse and remixing of game components by a game creator, members of an online community, or by any other user. Once composed, the game can be played via player mobile devices, which send content to a server or a peer device that hosts the game rule statements, and can trigger distribution of new content, rules, or other information. | 2012-05-10 |
20120115616 | INTEGRATED ACTIVE CONTROL SYSTEM FOR MANAGING GAMING DEVICES - An integrated active control system includes gaming devices, a server, and a network connecting the server and gaming devices. The gaming devices include gaming terminals and gaming tables. The integrated active control system aggregates gaming transaction information from the gaming devices and determines, for example, the effectiveness of the gaming establishment's floor configuration. Based on this effectiveness determination, at least one of the gaming devices are instructed to change their configuration. Staffing information may also be considered and reconfigured. The integrated active control system further monitors and configures gaming chips. The gaming chips are programmable, and may store monetary chip value and chip identification information. The programmable gaming chips are monitored for tracking the wagers made with the chips as well as for detecting their location. | 2012-05-10 |
20120115617 | SYSTEM FOR TOURNAMENT ON-LINE GAME BY BATCH PROCESSING - A method for a tournament-type on-line game by batch processing includes generating an independent game turn determining both participants in each match of the game, to every participant; providing match information, which includes the game turn information, victory criterion information determined in association with the game turn information and allowing the participant to win in each match until stage K, and an input circumstance for inputting variable information, to a client of the participant; receiving variable information from the client through the provided match information; and operating all of the received variable information by batch processing to determine winners until stage K, wherein an operation result of the variable information received from both clients of each match is compared with the victory criterion information so that the participant having the victory criterion information identical to the operation result is determined as a winner of each match. | 2012-05-10 |
20120115618 | PARTITION MANAGEMENT IN A WAGERING GAME SYSTEM - A wagering game system and method of conducting a wagering game utilizing non-volatile storage configured as two or more partitions. The partitions can be restricted to store executable data and non-executable data, and the system can further include a controller operable to manage the two or more partitions. | 2012-05-10 |
20120115619 | DAMPER MECHANISM - In this damper mechanism, when small fluctuations in torque input to the damper mechanism occur, small hysteresis torque is produced as a result of pressure contact between a radial plate and a first friction section. Consequently, the small torque fluctuations can be damped between the radial plate and the first friction region of the damper mechanism and can be output to an input shaft. In addition, along the direction of relative rotation of an annular plate and the radial plate, the friction coefficients of the annular plate and the radial plate become larger as the torsion angles of both plates become larger. Therefore, even when torque fluctuations become large, the hysteresis torque can be produced in accordance with the magnitude of the torque fluctuations. | 2012-05-10 |
20120115620 | TORQUE LIMITER - A torque limiter for vehicle includes a first member, a friction plate, a second member, an urging member, a first facing, and a second facing. The first member is connected to a first rotary shaft. The friction plate is connected to a second rotary shaft. The second member is retained on the first member. The urging member presses the second member toward the friction plate. The first facing is retained on a surface of the first member that faces the friction plate. The second facing is retained on a surface of the second member that faces the friction plate. At least one of the first member and first facing includes a first positioner, thereby positioning the former and latter coaxially with each other. At least one of the second member and second facing includes a second positioner, thereby positioning the former and latter coaxially with each other. | 2012-05-10 |