01st week of 2013 patent applcation highlights part 55 |
Patent application number | Title | Published |
20130005407 | HEADSET WITH FOLDABLE MICROPHONE ARM - A headset ( | 2013-01-03 |
20130005408 | CELLULAR PHONE - Cellular phones include a power reception resonance coil arranged inside a first outer surface side of a housing, a power extracting unit for extracting power of an induction current of the power reception resonance coil, a magnetic core that has one end arranged inside the first outer surface side and the other end arranged inside a second outer surface side of the housing, and penetrates into the power reception resonance coil, and a printed board that is arranged in a space between the first outer surface and the second outer surface and has an area where circuit elements are not arranged on a periphery of the core. | 2013-01-03 |
20130005409 | ELECTRONIC DEVICE - An electronic device that can suppress galvanic corrosion from occurring on a metal constituent member and a metal screw member is provided. The electronic device according to the present invention includes a first constituent member in which a first screw hole is provided, a second constituent member through which a second screw hole is provided at a position facing the first screw hole, and a screw member that penetrates through the second screw hole to the first screw hole. A first seal member that surrounds edges of the first screw hole and the second screw hole is arranged on the first constituent member and the second constituent member, a second seal member that covers the screw member and an edge thereof is arranged on the second constituent member, and a third constituent member that covers the second seal member is fitted on the second constituent member. | 2013-01-03 |
20130005410 | PORTABLE DEVICE - A portable device according to the present invention includes a first unit including a guide member extending in a sliding direction, and a second unit including a sliding member that slides in a groove of the guide member. The first unit includes a protruding section in a second unit side, the protruding section extending in the sliding direction, and the second unit includes a hollow section in a place corresponding to the protruding section of the first unit. Further, at least part of the guide member is formed in the protruding section and formed in such a manner that the part of the guide member gets into the hollow section formed in the second unit. As a result, the thickness of the portable device can be reduced even when the portable device includes a sliding mechanism. | 2013-01-03 |
20130005411 | SLIDING-TYPE MOBILE ELECTRONIC DEVICE - A sliding-type mobile electronic device that can be easily assembled and can reduce restrictions of circuit design is provided. The sliding-type mobile electronic device according to the present invention includes a first cabinet | 2013-01-03 |
20130005412 | Electronic instrument attached to a hand - The inventive concept is directed to a system for attaching an electronic instrument to the inside of a hand. The system includes a fixed plate removably attached to an electronic instrument. The system further consists of a fixed plate attached to the cell phone and a rotational plate attached to the fixed plate. The rotational plate has threaded there through an elastic ban having loops which each will a middle finger and a ring finger, respectively, designed to hold the hand of a user snugly on the electronic instrument. The fixed plate may also be attached to a case of a cell phone. | 2013-01-03 |
20130005413 | MOBILE WIRELESS COMMUNICATIONS DEVICE WITH PROXIMITY BASED TRANSMITTED POWER CONTROL AND RELATED METHODS - A mobile wireless communications device may include a portable housing, at least one antenna carried by the portable housing, and at least one capacitive proximity sensor carried by the portable housing and configured to sense proximity of a human user adjacent thereto. The mobile wireless communications device may also include a wireless transmitter carried by the portable housing and coupled to the at least one antenna, and a controller carried by the portable housing and coupled to the wireless transmitter and the at least one capacitive proximity sensor. The controller may be configured to cooperate with the wireless transmitter to adjust transmitted power output from the at least one antenna based upon the at least one capacitive proximity sensor. | 2013-01-03 |
20130005414 | MULTI-PURPOSE INTELLIGENT CRADLE FOR A VEHICLE - The present invention provides a mobile device cradle for a vehicle. The cradle may include docking members for receiving a mobile device of a driver of the vehicle. The cradle may also include a face recognition means for periodically capturing a face of the driver, environmental conditions, and traffic conditions. Further, the cradle may include an authentication unit for authenticating the mobile device and the face of the driver captured by the face recognition means and for providing an authentication signal for starting the vehicle to an electronic engine control unit (EECU). Furthermore, the cradle may include an information collection unit for collecting dynamic information associated with the driver and the vehicle from monitoring units. Moreover, the cradle may also include a communication unit for communicating the dynamic information to back office system(s) communicatively coupled to the mobile device via a wireless communication network. | 2013-01-03 |
20130005415 | SYSTEMS AND METHODS FOR SIMULATING A PARTICULAR USER IN AN INTERACTIVE COMPUTER SYSTEM - An interactive computer system and method for simulating a user's avatar behavior is provided. In an embodiment, a computer program product includes a simulator configured to simulate a user interactive with a computer program. The simulator includes a learning mode of operation and a simulation mode of operation. During the learning mode, the simulator monitors the user's interaction with the computer program for one or more events, and analyzes one or more current circumstances during the occurrence of one or more events. The simulator records one or more user inputs in response to the occurrence of the one or more events, stores the one or more user inputs in one or more data fields, and associates the one or more data fields with the one or more events and the one or more current circumstances. | 2013-01-03 |
20130005416 | GAME MACHINE, CONTROL METHOD OF GAME MACHINE AND INFORMATION STORAGE MEDIUM - A game machine on which a user allows a plurality of player characters of an operation subject team to perform linkage play. A linkage partner selecting unit selects a linkage partner player character from among fellow player characters. A type of linkage play selecting unit selects a type of linkage play. A linkage partner control unit controls the position of a linkage partner player character based on a selected type of linkage play. If a linkage partner player character is not selected, a pass execution unit makes an operation subject player character execute a pass in a direction based on the content of a pass instruction operation according to the pass instruction by the user. If a linkage partner player character is selected, the pass execution unit makes the operation subject player character execute a pass to a linkage partner player character based on the user's pass instruction operation. | 2013-01-03 |
20130005417 | MOBILE DEVICE ACTION GAMING - A method includes, at a server, comparing (a) a geographic position of a mobile wireless device held by a person who is a target in a game with (b) an indication of a targeted position related to the target as shown on a mobile wireless device being held by a person who is an attacker in the game. The method further includes, depending on a result of the comparing of the geographic position and the indication, recording that the attacker has hit the target in the game. | 2013-01-03 |
20130005418 | ELECTRIC CHARGING APPARATUS AND GAME APPARATUS - An electric charging apparatus ( | 2013-01-03 |
20130005419 | SYSTEM AND METHOD FOR FANTASY MMA PICK 'EM TOURNAMENT GAME - Embodiments for a system and method for establishing a plurality of fantasy MMA tournaments to a plurality of participants utilizing an automated web-based platform are disclosed. In each embodiment, participants register into the web-based platform in order to create or join a tournament organized to play a fantasy MMA pick 'em game in accordance with game rules, including prediction of the outcomes of real-world MMA fights on a pre-defined fight card during which tournament competition is held; head-to-head match ups decided by relative prediction accuracy for specific fights assigned to tournament rounds; and predefined a method of victory. | 2013-01-03 |
20130005420 | DISPLAY DEVICE, CONTROL SYSTEM, AND STORAGE MEDIUM STORING CONTROL PROGRAM - According to an aspect, a display device includes a display unit, a detecting unit, and a control unit. The display unit stereoscopically displays an aggregation of a plurality of cubes in three-dimensional space. The cubes are arranged along three directions perpendicular to one another. The detecting unit detects moves of objects in the three-dimensional space. The control unit changes a location of each of the cubes according to a detection result of the detecting unit. | 2013-01-03 |
20130005421 | ADAPTATION OF SKILL-BASED GAMES FOR TRAINING AND ENJOYMENT - An electronic game wherein the user accumulates score which is based upon the appropriateness of the user's moves, regardless of whether the move resulted in a win or lose situation for the user. This approach provides the user with enjoyment of playing the game, but also focuses the user to learn how to make proper moves that would ultimately result in better skills in playing the game. One specific example relates to poker, wherein the user collects chips based upon winning or losing a hand, but at each decision round of playing the hand the user is awarded ProCoins based upon the appropriateness of the user's actions. The user is provided with feedback based upon the user's decisions, rather than based upon winning or losing a hand. | 2013-01-03 |
20130005422 | System and Method for Conducting a Fantasy Sports Competition - The present invention embodiments pertain to conducting fantasy sports or other competitions, where users select or draft an entirely new team of professional players each week (or at other suitable time interval). The competition types (including playoffs) include fee based and free. Each fee based competition has a pre-determined entry fee, and prizes are awarded to the winner of that competition each week. The free competitions similarly include weekly prizes and further provide for a grand prize. Within each of the free and fee based types of competitions, users may compete in a “private” competition or a randomly composed “open” competition. Users within the free and fee based competitions may accumulate points that qualify for redemption to obtain prizes. These points are accumulated based upon the statistical performance of the drafted players for each team. The present invention embodiments further provide mechanisms for information sharing and interaction between users. | 2013-01-03 |
20130005423 | BLACKJACK VARIATION WITH AUTOMATICALLY ELIMINATED CARD - A method to implement a blackjack variation where when the dealer is resolving the dealer's hand, if the dealer's point total is a preset total then the dealer would automatically burn a card in the dealer's hand (such as the last card dealt to the dealer). The preset total can be 21, so that whenever the dealer's point total (after the dealer is done resolving the dealer's hand) is 21 the dealer would burn a card in the dealer's hand and thus the dealer would typically have to draw another card which could result in a better outcome for the player (e.g., the dealer's could bust or end up with a point total less than 21). | 2013-01-03 |
20130005424 | GAMING DEVICE AND METHOD HAVING A FIRST INTERACTIVE GAME WHICH DETERMINES A FUNCTION OF A SECOND WAGERING GAME - A gaming device including a first player interactive game requiring one or more player inputs which result in an outcome. The outcome does not result in an award provided to the player. In one embodiment, the gaming device determines a paytable employed in the wagering game based on an outcome of the interactive game. In another embodiment, the gaming device includes a plurality of different wagering games. The gaming device determines which wagering game to provide to the player based, at least in part, on the outcome of the interactive game. Other suitable functions can be employed in the wagering game based on the outcome of the interactive game in accordance with the present invention. In any embodiment, the gaming device provides an outcome to the player for the wagering game which can result in an award. | 2013-01-03 |
20130005425 | MANAGING ODDS BETS IN A CARD GAME - A method of managing a blackjack game is provided. A blackjack game bet comprising a bet against a house entity on a blackjack hand is received from a player. A pair of cards is determined for a hand for the house entity, and another pair of cards is determined for a hand for the player. The odds of the occurrence of one or more subsequent events are determined based at least in part on one or more of the pair of cards selected for the house entity's hand and one or more of the pair of cards selected for the player's hand. The odds for an additional bet are determined based at least on the determined odds for the one or more subsequent events, and the additional bet is offered to the player at the determined odds for the additional bet. | 2013-01-03 |
20130005426 | GAMING SYSTEM, DEVICE, AND METHOD PROVIDING A MULTIPLE STREAK GAME - One embodiment provides a gaming system providing a multiple streak game associated with a base or primary wagering game. The multiple streak game includes a multiple streak having a multiple streak continuation condition and a single streak having a single streak continuation condition. The multiple streak is initially the active streak. If an outcome a play of the base or primary wagering game satisfies the multiple streak continuation condition, the multiple streak remains the active streak and the player may win an award. If the outcome does not satisfy the multiple streak continuation condition but satisfies the single streak continuation condition, the multiple streak ends, the at least one single streak is set as the active streak, and the player may win an award. If the outcome does not satisfy either the multiple streak continuation condition or the at least one single streak continuation condition, the multiple streak game ends. | 2013-01-03 |
20130005427 | Wagering Game With Multiple Reels Forming Multiple Symbol Arrays - A gaming system for playing a wagering game comprises at least one display adapted to display a plurality of reels having symbols. The symbols indicate a randomly selected outcome of the wagering game. The plurality of reels includes at least one single-symbol reel and at least one multi-symbol reel. The at least one display is adapted to display at least one payline overlapping at least one symbol from the at least one single-symbol reel and at least one symbol from the at least one multi-symbol reel. | 2013-01-03 |
20130005428 | Game System With Community Play - The claimed embodiments contemplate methods, systems and apparatuses directed to gaming machines that provide a common reel display for multiple players. Various combinations of reel lines, utilized to determine possible wins from symbols across multiple reels, of the reel display, may be available to the players. For example, a first player may be permitted to bet on one set of reel lines and a second player may bet on another set of reel lines. Also, for example, both players may bet on some reel lines and other reel lines may only be available to certain players. A community reel line may also be made available to both players or perhaps just one player upon satisfaction of certain conditions. The ability to have multiple players bet on a common reel display advantageously adds to the excitement and enjoyment of a gaming session. | 2013-01-03 |
20130005429 | GAMING MACHINE ARRANGING TWO SYMBOL COLUMNS IN THE SAME ORDER - A display unit displays symbols in a plurality of columns, and in particular arranges the symbols in the same order in two or more of the columns. A game controller unit determines an arrangement of symbols at random on a condition that symbols are arranged in the same order and at the same positions in the two or more columns. A display controller unit causes the display unit to spin the two or more columns of symbols from the same position in synchronization with each other, and stop the two or more columns at the same position to display the arrangement of symbols determined by the game controller unit. | 2013-01-03 |
20130005430 | GAMING DEVICE HAVING A MULTI-FUNCTION FREE GAME BONUS - An apparatus and method for a free spins game including a plurality of reels, an outcome and a plurality of sections associated with the outcome. The gaming device or player activates the reels to indicate a designated symbol combination including at least two section indicator symbols. When a designated symbol combination including the section indicator symbols is indicated on the reels, the gaming device obtains the corresponding section. The gaming device or player continues to activate the reels until there are no free spins remaining in the game or until all of the sections are obtained. The gaming device then provides the outcome to the player. | 2013-01-03 |
20130005431 | LINKED PROGRESSIVE JACKPOT SYSTEM - A gaming machine | 2013-01-03 |
20130005432 | GAMING SYSTEM AND METHOD OF GAMING - A method of populating symbol spaces on a gaming device includes providing a plurality of designated spaces arranged to display a plurality of symbols, wherein one of the designated spaces is populated with a symbol from the plurality of symbols by moving the symbol from an initial location, to a final location within the designated space, wherein the game outcome is at least partly dependent on the final location of the symbol. | 2013-01-03 |
20130005433 | CASHLESS COMPUTERIZED VIDEO GAME SYSTEM AND METHOD - A system and method for operating one or more games for a plurality of players including identifying at least two players participating in a selected one of the games at the expiration of a predetermined time period, and establishing a wager pool corresponding to a total of wager amounts from each of the identified players. The wager pool is reduced by a takeout amount. One or more random numbers are generated, and one or more winners of the selected game are determined based on the one or more random numbers. Funds are distributed from the wager pool to the determined one or more winners of the selected game. | 2013-01-03 |
20130005434 | GAME DEVICE, CONTROL METHOD FOR GAME DEVICE, AND INFORMATION RECORDING MEDIUM - In a device that executes an activity that can be paused and restarted, an acquirer acquires information that indicates a user's position and posture in real space. An activity advancer advances the activity based on the acquired position and posture. The activity advancer pauses the activity when a specified stopping condition is satisfied. The activity advancer restarts the activity when position and posture that was acquired while the activity is paused matches a history of position and posture that the acquirer acquired while the activity is not paused. | 2013-01-03 |
20130005436 | Chally's Gaming for Money - Our idea of “Chally's Gaming for Money” offers a way for online players of MMORPG's or MMO's to make money. It also has tremendous potential to boost the number of subscribers in the given game. Players will earn points based on completing in-game tasks or objectives. The points will then be exchanged for money and/or virtual in-game items. People that play MMORPG's or MMO's will now have no excuse not to play MMORPG's or MMO's that have “Chally's Gaming for Money” implemented. Players will have the rare opportunity to possibly make a small living from this, while also providing a profit to the rightful game developers. | 2013-01-03 |
20130005437 | DYNAMICALLY SIZING INCENTIVE REWARDS FOR LOCATION-BASED ACTIONS BY GROUPS - A method of dynamically sizing incentive rewards for location-based actions by groups is disclosed. A first incentive reward that is to be provided based on a first number of times members of a group of users complete a location-based action is determined. A second incentive reward that is to be provided based on a second number of times members of the group of users complete the location-based action is determined. A magnitude of the second incentive reward is greater than a magnitude of the first incentive reward based on the second number of times being greater than the first number of times. The group of users is notified of the incentive reward and the additional incentive reward. | 2013-01-03 |
20130005438 | SOCIALLY-MEDIATED FLASH SALES - A flash sale mechanic of a virtual game may perform a flash sale transaction based on transaction details for the flash sale transaction. These transaction details may indicate an item for sale, invitation requirements applicable to a player of the virtual game, and transaction requirements applicable to participants of the flash sale transaction. The flash sale mechanic may selectively provide an invitation request to a first player of the virtual game based on the invitation requirements of the flash sale transaction, and may receive acceptance responses from players that choose to participate in the flash sale transaction. The flash sale mechanic may complete the flash sale transaction if it determines that it has received an acceptance response from at least a minimum number of players that are needed to complete the flash sale transaction, and that these players have satisfied the transaction requirements. | 2013-01-03 |
20130005439 | PLAYER TERMINAL - A player terminal allows input of bet information to each of table games performed on a plurality of dealer's game tables. An input part allows selection of, from a plurality of kinds of table game information corresponding to the table games, one of the table game information, and to allow input of the bet information to the selected table game information. A display part can display table game information images respectively corresponding to the plurality of kinds of table game information, and to display a bet information image corresponding to the bet information. A control part controls the display part based on the table game information and the bet information input by the input part. Each of the table game information images includes at least an image representing the bet information input by the input part with respect to the table game information corresponding to the table game information image. | 2013-01-03 |
20130005440 | PLAYER TERMINAL - A player terminal includes: a display part; an input part that allows selection of betting amount information from among a plurality of kinds of betting amount information and input of the betting amount information and allows selection of predicted game result information from among a plurality of kinds of predicted game result information and input of the predicted game result information, before a game result of a table game being performed on a dealer's game table is determined; and a control part that allows the display part to display the betting amount information and the predicted game result information before and after the betting amount information and the predicted game result information are inputted through the input part. The display part includes a betting amount information image display area and a predicted game result information image display area. | 2013-01-03 |
20130005441 | GAMING APPARATUS AND SYSTEMS - A gaming apparatus includes a display module for displaying play of a main game having one or more default play parameters is capable of being triggered. A trigger means implemented by the apparatus triggers the feature game in response to a trigger occurring during play of the main game. A purchasing means is operable to allow the player to purchase a modifier using an instrument of value after the feature game has been triggered. A modifier means modifies at least one default parameter of the feature game associated with the purchased modifier prior to play thereof, whereby the modification has the effect of improving a prize award potential for the feature game. | 2013-01-03 |
20130005442 | ACTUATING GAMING MACHINE CHAIR - Wagering game systems including gaming chairs are described herein. In some embodiments, a method includes receiving, in a wagering game machine, access information identifying a wagering game player, and determining the wagering game players motion profile associated with a gaming chair connected to the wagering game machine, wherein the motion profile indicates movements of the gaming chair that are acceptable to the wagering game player. The method also includes determining prescribed motions for the gaming chair, wherein the prescribed motions are associated with wagering game events, and determining that one of the wagering game events occurred on the wagering game machine. The method also includes moving the gaining chair in accordance with the prescribed motions for the gaming chair and the wagering game players motion profile. | 2013-01-03 |
20130005443 | AUTOMATED FACIAL DETECTION AND EYE TRACKING TECHNIQUES IMPLEMENTED IN COMMERCIAL AND CONSUMER ENVIRONMENTS - Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating and/or implementing automated facial detection and eye tracking techniques implemented in commercial and consumer environments. Various types of commercial devices may be configured or designed to include facial detection & eye tracking component(s) which may be operable to facilitate and/or provide one or more of the following operation(s)/action(s)/feature(s) (or combinations thereof): facial feature detection functionality for identifying facial features associated with a user that is interacting with the commercial device; facial expression recognition functionality for detecting and recognizing facial expressions associated with a user that is interacting with the commercial device; eye tracking functionality detecting and tracking eye movements associated with a user that is interacting with the commercial device. | 2013-01-03 |
20130005444 | REAL-TIME INTERACTIVE WAGERING ON EVENT OUTCOMES - Systems and methods for real-time interactive wagering on event outcomes are presented. Clients are first qualified and given wagering limits before being allowed to interactively wager on event outcomes. Event outcomes may be based on, for example, financial markets and indices, sporting and entertainment events, casino performances, and natural phenomena such as weather and earthquakes. Events on which wagers can be placed include both those with known and unknown outcome probabilities, and wagers can be a fixed-odds type or a spread-bet type. Wager transactions, including acceptances and confirmations, are executed in real time. Clients can customize displays of events on which they are authorized to wager. Real-time client credit management, automatic dealer hedging, automatic price-spread adjustments, and automatic client and dealer defined wagering limits are also provided. | 2013-01-03 |
20130005445 | METHOD AND APPARATUS FOR AUTHENTICATING DATA RELATING TO PARTICIPATION IN AN ELECTRONIC GAME - Methods and apparatus for managing and authenticating usage of features of gaming devices is presented. The methods include tracking and/or accumulating usage data relating to gaming device features, determining an authentication code based on the usage data, outputting the authentication code to an operator for transmission to an interested party, and verifying the authentication code. The present invention allows regulatory agencies and manufacturers of gaming devices to reliably verify the usage of individual features of gaming devices without having to rely upon a casino to report the usage data. | 2013-01-03 |
20130005446 | WAGERING GAME WITH PERSISTENT STATE OF GAME ASSETS AFFECTING OTHER PLAYERS - A gaming system includes a plurality of linked gaming machines, each gaming machine including a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game. The randomly selected outcome is selected from a plurality of outcomes in response to a wager input. Each gaming machine allows a player to achieve a player level from a plurality of player levels. The gaming system further includes a controller linked to the gaming machines. The controller is adapted to permit a certain community-event game from a plurality of community-game events to be played at two or more of gaming machines in response to a conditional state at the gaming machines. The conditional state is a function of the player levels at the gaming machines. | 2013-01-03 |
20130005447 | METHOD AND APPARATUS FOR ADVERTISING ON A MOBILE GAMING DEVICE - In various embodiments, promotions are featured on mobile gaming devices. | 2013-01-03 |
20130005448 | SYSTEM AND METHOD FOR WAGERING BASED ON THE MOVEMENT OF FINANCIAL MARKETS - A system for wagering comprises a memory and a processor. The memory stores a bet regarding a plurality of outcomes associated with financial market indicators. The bet comprises a first bet component indicating whether a value of a first financial market indicator will go up or go down in a first predetermined period of time, and a second bet component indicating whether a value of a second financial market indicator will go up or go down in a second predetermined period of time. The processor is coupled to the memory and is operable to determine an outcome of the first bet component, the second bet component, and the overall bet. | 2013-01-03 |
20130005449 | Jackpot System - A jackpot system comprising a first jackpot controller to act as a master jackpot controller and a second jackpot controller to act as either a master or a slave jackpot controller. The first jackpot controller acts as the master jackpot controller by conducting a jackpot during which the master jackpot controller aggregates jackpot data and periodically communicates the aggregated data to the second jackpot controller. The second jackpot controller acts initially as the slave jackpot controller and communicates jackpot data to the first jackpot controller for aggregation. The second jackpot controller stores the aggregated data received from the first jackpot controller and acts as the master controller if the master jackpot controller fails by continuing to conduct the jackpot based on the stored aggregated data and by aggregating further jackpot data. | 2013-01-03 |
20130005450 | SYSTEM AND METHOD FOR BETTING ON-THE-BOARD OR OFF-THE-BOARD IN AN EVENT - A system for managing bets comprises a memory and a processor. The memory stores one or more first type of bets and one or more second types of bets. Each first type of bet is associated with a bet amount and comprises a bet that a participant selected from a set of participants in an event will finish in a predetermined subset of finishing positions associated with the event. Each second type of bet is associated with a bet amount and comprises a bet that the selected participant will not finish in the predetermined subset of finishing positions associated with the event. The processor adds the bet amounts associated with the first type of bets with the bet amounts associated with the second type of bets to form a betting pool. The processor determines an amount of a payout based at least in part on the betting pool. | 2013-01-03 |
20130005451 | CENTRALIZED LICENSING SERVICES - Methods and devices are provided for central management of licenses, particularly those relating to wagering games. A license proxy deployed in and/or dedicated to a gaming establishment may operate under the control of a central licensing manager controlled by another entity, e.g., by a game provider. The license proxy may receive requests to enable features of an electronic gaming machine of the gaming establishment (e.g., game themes, player tracking features and/or peripheral device features) and determine, based on information provided by the central licensing manager, whether to grant such requests. The license proxy may also process requests to enable features of other devices in a gaming establishment, such as server-based features. | 2013-01-03 |
20130005452 | GAME SUPPORT SERVER, GAME APPARATUS, GAME SUPPORT SYSTEM, AND GAME SUPPORT METHOD FOR SUPPORTING USER OF GAME APPARATUS - A game support server comprises: a skill level acquisition unit which acquires a skill level indicating the user's game skill degree; a game database which stores standard times required for game play on the game apparatus; a recommendation request receiving unit which acquires, from the game apparatus, desired time which the user wishes to spend playing a game, and receives a request to recommend games matching the desired time; a recommended candidate extraction unit which modifies the standard time according to the acquired user's skill level to calculate estimated time required for user game play, and extracts, as recommended candidates from the game database, games if the difference between the estimated time and the desired time is a predetermined value or less; and a recommended candidate presenting unit which presents the extracted games to the game apparatus. | 2013-01-03 |
20130005453 | VIRTUAL LEASH FOR PERSONAL GAMING DEVICE - Methods and systems for providing a virtual leash and command download capabilities on a hand-held personal gaming device (“PGD”) are disclosed. A host gaming system includes a game server configured to generate game seeds having data regarding predetermined game outcomes for various wager based games, and an authentication server configured to establish a virtual leash with a PGD. The virtual leash is adapted to repeatedly authenticate or verify a PGD user, a PGD location, the PGD itself, and/or software codes on the PGD. Included within an associated PGD are a display adapted to display gaming related information, a processor configured to execute gaming related code, and a memory containing a command download of computer code to be executed by the processor. The command download of computer code includes enough code for the PGD to process and display independently a game play based on a game seed. | 2013-01-03 |
20130005454 | SYSTEM AND METHOD FOR CONVENIENCE GAMING - A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. | 2013-01-03 |
20130005455 | TABLE GAME SYSTEM - A table game system includes a dealer's game table for performing a table game. A dealer terminal allows input of game result information of the table game. A capturing device can capture game medium used in the table game. A player display part can display an image of the game medium captured by the capturing device. A player terminal allows input of bet information including predicted game result information and betting amount information. The player display part and the player terminal are provided at a location distant from the dealer's game table. A management server stores predetermined dividend rate information corresponding to the game result information. A first communication line connects the dealer terminal, the player terminal, and the management server to each other. A second communication line connects the capturing device to the player display part. The second communication line is different from the first communication line. | 2013-01-03 |
20130005456 | TABLE GAME SYSTEM - A table game system includes: a dealer's game table for performing a table game, a dealer terminal that allows input of game result information of the table game performed on the dealer's game table, a player terminal that allows input of bet information including predicted game result information and betting amount information, the player terminal being provided at a location distant from the dealer's game table, and a management server connected to the dealer terminal and the player terminal via a communication line. The management server includes: a dividend rate information storage part that stores a dividend rate information, the dividend rate information being set corresponding to the game result information, the dividend rate information, the game result information and the bet information being used for calculation of dividend information; and an input part that allows input of the game result information and the dividend rate information. | 2013-01-03 |
20130005457 | EXTERNAL VIDEO MIXING CONTROL - Techniques for allowing a gaming machine to exercise control over a picture-in-picture device (PIP mixer). A gaming machine includes a display device, a master game controller, the PIP mixer, and a PIP control interface. The master gaming controller is configured to execute a wager game, send a first video signal for the wager game to the PIP mixer, and send control instructions for controlling a display of one or more PIP windows to the PIP mixer via the PIP control interface. The PIP mixer receives the first video signal and a second video signal from an external source. The PIP mixer is configured to create a composite video image that includes display data of first video signal and the second video signal in PIP windows based on the control instructions. The composite video image is displayed on the display device. | 2013-01-03 |
20130005458 | DYNAMIC LIGHTING AND RENDERING TECHNIQUES IMPLEMENTED IN GAMING ENVIRONMENTS - Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating dynamic, real-time adjustment and rendering of lighting, shading, and/or other display characteristics associated with stationary virtual objects and/or dynamically movable virtual objects. In at least one embodiment, the dynamic rendering of pixels for a selected virtual object within a given scene may be performed in real-time using predefined light source influence criteria representing the amount of light intensity or light influence which each individual light source (of the scene) has on the pixel being rendered. | 2013-01-03 |
20130005459 | SOURCING OF ELECTRONIC WAGERING GAMES ACCESSED THROUGH UNAFFILIATED HOSTS - Play of a wagering game on a user's computing device is supported while a web page from a host server is displayed on the user's screen. The game is contained in a window on the web page, but the game is controlled by a source server. The computing device downloads via the host server a module of an application support service that supports play of the first wagering game within the window. Requests for critical information required for play of the game from the user's computing device are routed via the host server to the source server. Replies to the requests are transmitted from the source server to the computing device thereby permitting play of the first game within the window as displayed on the screen of the user's computing device. The host server controls the subject matter displayed on the web page outside the window containing the wagering game. | 2013-01-03 |
20130005460 | RECONFIGURABLE GAMING DISPLAY AND SYSTEM - A gaming system having one or more reconfigurable gaming machines and reconfigurable gaming displays is disclosed herein. Each gaming machine includes three reconfigurable video screens, wherein the reconfigurable first video screen, the second reconfigurable video screen, and the third reconfigurable video screen display a first game, information associated with the first game, casino specific features, or combinations thereof. The one or more gaming machines are reconfigurable to display a second game on the three reconfigurable video screens in response to receiving a reconfiguration command and downloading the second game from a server via a network so that the first reconfigurable video screen, the second reconfigurable video screen, and the third reconfigurable video screen display the second game, information associated with the second game, casino specific features, or combinations thereof. | 2013-01-03 |
20130005461 | COMPREHENSIVE SINGLE PAGE VIEW OF USER'S GAMING ACHIEVEMENTS - A method is disclosed for providing comprehensive information of all game achievements on a single GUI of a gaming and media system. The achievements GUI lists all game achievements, whether locked or unlocked, and may visually differentiate between locked and unlocked achievements. Upon a user selecting a listed achievement, information relating to that achievement may be displayed on the same GUI, in an achievement descriptor area beside the area listing the achievements. | 2013-01-03 |
20130005462 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If one or more conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. If all game characters are protected, current playing of the video game ends. | 2013-01-03 |
20130005463 | GAME SYSTEM, CONTROL METHOD OF CONTROLLING COMPUTER AND COMPUTER PROGRAM USED THEREOF - Disclosed is a game system comprising a monitor ( | 2013-01-03 |
20130005464 | GAME SYSTEM, CONTROL METHOD OF CONTROLLING COMPUTER AND COMPUTER PROGRAM USED THEREOF - Disclosed is a game system comprising a monitor ( | 2013-01-03 |
20130005465 | AUDIO PLAYLIST SELECTIONS AND RELATED ENTERTAINMENT SYSTEMS AND METHODS - A method of providing an entertainment game includes receiving information about a number of players that will be playing the game and receiving information about a music challenge in which the players will be competing. The music challenge is a subject, topic, or category for which there are a plurality of songs that are responsive to the music challenge. A database of songs can be provided from which each player can choose a selected song with each selected song being selected by a respective player in response to the music challenge. At least a portion of the selected songs can be played and the players can be polled to receive votes from the players for the song that best answers the challenge. | 2013-01-03 |
20130005466 | UPDATING VIRTUAL WORLDS BASED ON INTERACTIONS BETWEEN REAL-WORLD ITEMS - A method of updating virtual worlds based on interactions between real-world items is disclosed. An interaction between a first real-world item and a second real-world item is detected. The first real-world item is a real-world item that is associated with a first player of a computer-implemented game and the second real-world item is a real-world item that is associated with a second player of the computer-implemented game. A virtual world of the computer-implemented game is updated based on the detection of the interaction. | 2013-01-03 |
20130005467 | SAFETY SCHEME FOR GESTURE-BASED GAME - Technologies are generally described for providing a notification to a player playing a gesture-based game of a potentially dangerous condition. In some examples, a safety component of a gesture-based game system includes a gesture range determination unit configured to determine a gesture range associated with a gesture-based game; a detection unit configured to detect a movement of an object; and an alarm unit configured to generate an alarm in response to a determination based on the movement of the object which is within the gesture range. | 2013-01-03 |
20130005468 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If a condition is voluntarily satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. | 2013-01-03 |
20130005469 | DUAL SCREEN GAME MODULE - Systems for, and methods of, dual screen gaming modules are described herein. A first screen can be configured in whole or in part as a display for the game or a controller for a game. Similarly, a second screen can be configured as a display or a controller for a game. The two screens are configured to appear as one contiguous screen. Controller functions including size, placement and sensitivity to pressure can be user configured, pre-programmed or learned by the module. | 2013-01-03 |
20130005470 | METHOD OF OBTAINING A USER SELECTION - The present invention provides a method of obtaining a user selection in a software system, from a user with a musical instrument. One or more musical sounds are associated with each of a plurality of selectable objects (e.g. icons, menu items), which are provided to a user on a display. Musical audio is then received from the user, by playing on the musical instrument (e.g. guitar). The audio input may be received via a microphone or other audio input device. Then, the audio signal is analysed to determine whether the user played the one or more musical sounds associated with a selectable object. If so, that object is selected. | 2013-01-03 |
20130005471 | SYSTEMS AND METHODS FOR GENERATING VIDEO HINTS FOR SEGMENTS WITHIN AN INTERACTIVE VIDEO GAMING ENVIRONMENT - Systems and methods for generating hints for a player with an interactive video gaming environment are provided. A plurality of videos from users is received at a remote server. Each of the plurality of videos includes a hint that corresponds to a different one of a plurality of segments within the interactive video gaming environment. An action relating to game play in the interactive video gaming environment is received at the remote server from player equipment. A determination is made as to whether the action is associated with one of the plurality of segments. In response to determining the action is associated with one of the plurality of segments, one of the plurality of videos that includes the hint that corresponds to the one of the plurality of segments associated with the action is selected. The selected one of the plurality of videos is transmitted to the player equipment. | 2013-01-03 |
20130005472 | METHOD AND SYSTEM FOR MODIFYING A FLOOR MIX OF A GAMING ESTABLISHMENT - A method and a slot floor mix recommendation system for use with a server-based gaming network are provided. The system includes a memory device, a processor in communication with the memory device, and at least one data acquisition network. The system further includes a plurality of electronic gaming machines (EGM), at least some having dissimilar manufacturers, makes, models, and attributes communicatively coupled to the at least one data acquisition network, at least one historical data repository, a gaming machine recommender configured to determine a composition of themes available for selection on each of the plurality of EGMs using a relative performance of each available theme compared to each other available theme over at least one historical period and with respect to at least one attribute, and a reporter configured to output the determined composition. | 2013-01-03 |
20130005473 | CLAN WARS - A method of implementing clan wars is disclosed. An incentive reward is generated that is to be provided to at least one member of a group of users of a game networking system based on the group exercising a level of influence over a location during a time period that is greater than a level of influence of an additional group of users over the location during the time period. It is determined that the group exercised the level of influence over the location during the time period. The incentive reward is provided to the at least one member of the group based on the determining that the level of influence exercised by the group is greater than the level of influence of the additional group over the location during the time period. | 2013-01-03 |
20130005474 | INTEGRATING CLIENT DEVICES INTO A GAME NETWORKING SYSTEM - A method of integrating client devices into a game networking system is disclosed. A location of a client device of a user of a group of users is enabled to be detected by a game networking system. A notification is received from the game networking system of an incentive reward to be provided to the user based on the group of users performing a set of tasks at the location within a time period. The notification is displayed in a user interface of the client device. | 2013-01-03 |
20130005475 | ENABLING USERS TO TRANSFER VIRTUAL ITEMS BASED ON THEIR LOCATIONS - A method of enabling users to transfer virtual items based on their locations is disclosed. A presence of a player of a computer-implemented game at a location is detected. A presence of an additional player of the computer-implemented game at the location is detected. The player is enabled to transfer a virtual item to the additional player based on the detection of the presence of the player at the location and the detection of the presence of the additional player at the location. | 2013-01-03 |
20130005476 | ACTIVE SOCIAL NETWORK - A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis. | 2013-01-03 |
20130005477 | FRIEND RECOMMENDATION SYSTEM FOR A COMPUTER-IMPLEMENTED GAME - Social network information of a player of a computer-implemented game is accessed to analyze a social interaction of the player with other players from the social network information to recommend other players of the social network of the player to further communicate with. A recommendation of other players is generated to the player based on a frequency of the social interaction. A selection of players from the recommendation is received from the player. A communication message is generated to the selected players. | 2013-01-03 |
20130005478 | FRIEND RECOMMENDATION SYSTEM BASED ON AN ACTIVE SOCIAL NETWORK - Social network information of a player of a computer-implemented game is accessed to identify active players from the social network information. The active players each have a minimum number of reciprocated communications with the player within a time range. A recommendation of players is generated to the player based on the identified active players. | 2013-01-03 |
20130005479 | FRIEND RECOMMENDATION SYSTEM BASED ON A NON-ACTIVE SOCIAL NETWORK - Social network information of a player of a computer-implemented game is accessed to identify non-active players from the social network information. The non-active players each have a minimum number of unreciprocated communications with the player within a time duration. A recommendation of the recommended players is generated to the player based on the non-active players. | 2013-01-03 |
20130005480 | CLAN WARS - A method of implementing clan wars is disclosed. An incentive reward is generated that is to be provided to at least one member of a group of users of a game networking system based on the group exercising a level of influence over a location during a time period that is greater than a level of influence of an additional group of users over the location during the time period. It is determined that the group exercised the level of influence over the location during the time period. The incentive reward is provided to the at least one member of the group based on the determining that the level of influence exercised by the group is greater than the level of influence of the additional group over the location during the time period. | 2013-01-03 |
20130005481 | METHOD AND SERVER SYSTEM - When a game situation has satisfied a participation situation condition, a posting site is accessed, and a message that includes participation URL address for another person to participate in the game is automatically posted to the posting site. Another person can participate in the game played by the player by accessing the participation URL address included in the message. A participating character that has been automatically generated appears in the game played by the player. A game screen that shows the state of the game in which the other person participates is displayed on a terminal of the other person. | 2013-01-03 |
20130005482 | TECHNIQUES FOR CONTROLLING GAME EVENT INFLUENCE AND/OR OUTCOME IN MULTI-PLAYER GAMING ENVIRONMENTS - Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating and/or enabling user controllable granularity in multi-player gaming environments for enabling a user (e.g., Target Player) to selectively allow/prevent game event influence/outcome by other players and/or groups of players participating in a multi-player game. At least a portion of the game event influence/outcome techniques disclosed herein may be operable to provide event influence/outcome functionality for facilitating user controllable granularity in multi-player gaming environments for enabling individual players of that game to granularly and selectively control the degree and/or type of influence other players of the game may have on game event outcomes relating to the game being played by that individual player. | 2013-01-03 |
20130005483 | SYSTEM AND METHOD FOR MANAGING PERSONNEL AND RESOURCES IN GAMING ESTABLISHMENT - Disclosed is a system and method for managing personnel and resources in a gaming establishment. An information processor with access to a database provides a user interface that includes an employee module, a shift-scheduling module, a pit defining module, a table defining module, and a game defining module. Further, a scheduling module operates to assign a game to a respective area, and to assign a table in a respective area, and further to assign a shift to the game and is still further operable to assign an employee to the shift. The respective assignments occur as a function of the electronic game information, the electronic pit information, the electronic shift information and the electronic employee information, respectively. | 2013-01-03 |
20130005484 | LOCATION-BASED GAMING WITH GAME TOOL - A player utilizing a mobile electronic communication device and a physical game tool may engage in location-based gaming. The mobile device can execute a program to enable the player to play a game. The physical game tool is physically manipulable by the player and also capable of determining its physical location in the physical world. The mobile device can receive from a server data pertaining to a virtual gaming object associated with a target object location that is based, at least in part, on the physical location of the physical game tool; cause a display device of the player to display the virtual gaming object at a virtual location within the game corresponding to the target object location; and cause the display device to update the virtual gaming object based on changes of the location of the physical game tool. | 2013-01-03 |
20130005485 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with respective first game character control operations during the playing of the video game. If one of a plurality of conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. | 2013-01-03 |
20130005486 | SYSTEM AND METHOD FOR WIRELESS GAMING WITH LOCATION DETERMINATION - In accordance with the teachings of the present invention, a system and method for wireless gaming with location determination are provided. In a particular embodiment of the present invention, the system includes a gaming server; a wireless network at least partially covering a property, the wireless network comprising a plurality of signal detection devices; and a gaming communication device operable to transmit and receive gaming information to and from the gaming server via the wireless network. A location of the gaming communication device on the property may be determined based upon a signal received by the plurality of signal detection devices from the gaming communication device. Based upon the location of the gaming communication device on the property, a predetermined functionality of the gaming communication device may be enabled. | 2013-01-03 |
20130005487 | DATA LOCKER SYNCHRONIZATION - Disclosed are various embodiments enabling a saved state of an application to be stored at a central location and to be retrieved by multiple computing devices executing the application. Accordingly, saved states of applications and interfaces are also enabled to follow a user from one personal computing device to the next. | 2013-01-03 |
20130005488 | DATA LOCKER MANAGEMENT - Disclosed are various embodiments enabling users to identify themselves to a computing device and then be provided access to the entitlement locker of applications and/or data to which the user is entitled. | 2013-01-03 |
20130005489 | METHOD AND APPARATUS FOR REPRESENTING COMPUTER GAME PLAYER INFORMATION IN A MACHINE-READABLE IMAGE - User information can be encoded into a machine-readable image for use in display on the surface of a tangible and portable apparatus. The machine-readable image may then be optically read by an offline or online processor-based apparatus to decode the information of the machine readable image including the user's identity and/or profile information and any of the user's: (i) preferred setting information (ii) game history information and (iii) previous game performance information. By swiping a personalized machine-readable image pertaining to the individual user, a user (or gamer) may cause the processor based system (i.e. game console system) to perform a number of functions. Updated user information may be re-encoded into an updated machine-readable image that may be easily printed or outputted to the user. The portable machine-readable image may thus be used for the convenient storage of information items to be used in either online or offline gaming environments. | 2013-01-03 |
20130005490 | CONTENT-RELATED INFORMATION DISPLAY SYSTEM - An object of the present invention is to provide a content-related information display system capable of acquiring related information corresponding to a reproduced content during the reproduction of contents such as a game, without stopping reproducing the content and taking time and effort. | 2013-01-03 |
20130005491 | Fastener Cutting Device - A fastener cutting device comprises a body portion with a top surface and an back surface. The back surface is adapted to allow the device to be mounted to a flat mounting surface. The top surface has a guide extending generally parallel to the top surface above the top surface. The guide has an open end and a fixed end opposite the open end. The guide is spaced from the top surface at a dimension sufficient to accommodate a fastener. The cutting device further comprises a cutter disposed between the guide and the top surface generally adjacent to the guide fixed end. The guide and the top surface are arranged to allow the fastener to be movable therebetween such that the cutter may be brought against the fastener to cut the fastener, either by drawing the fastener against the cutter or by deflecting the guide toward the cutter. | 2013-01-03 |
20130005492 | METHOD AND APPARATUS FOR CONTROL OF A FLEXIBLE MATERIAL USING MAGNETISM - One embodiment may take the form of a flexible creation animated by magnets or electromagnets brought near the flexible creation. Iron particles blended with a flexible material of the flexible creation may interact with the magnetic fields generated by the magnets, causing the object or portions of the object to move toward or away from the controlling magnets, thereby animating the object. | 2013-01-03 |
20130005493 | SWING RIDE TILTING SWING CHAIR BACK AND FORTH - Provided is a swing ride that enable a rider to sit on a swing chair and tilt it back and forth to thereby perform a swing operation or a reciprocating motion alone by a mechanical design. The swing ride that can tilt a swing chair back and forth, includes: a pivot shaft that is pivotably coupled across the top of a pair of frames spaced from each other; perpendicular rods that are extended downwards from both sides of the pivot shaft, respectively; a swing chair that are pivotably mounted below the perpendicular rods; mounting plates that are further extended downwards from central portions of both sides of the swing chair, respectively, and on the lower ends of which the perpendicular rods are hinge-coupled, respectively; and a rear stopper and a front stopper that are protrudingly formed spaced from each other at each side of the swing chair, to thus make the swing chair stop by the perpendicular rods and to thereby make the swing chair swing back and forth. Here, a number of insertion holes are further provided in the swing chair at the rear side of the rear stopper, in which the rear stopper is detachably coupled into one of the insertion holes. | 2013-01-03 |
20130005494 | GOLF STRAP - A strap comprised of a flexible soft material a has a raised flexible bar across the palm portion, which aligns a sporting apparatus for proper gripping. The strap is worn around the hand, and a visual alignment indicator can direct the user in proper strap placement before affixing the fastener to secure the strap. | 2013-01-03 |
20130005495 | SYSTEM AND METHOD FOR MEASUREMENT AND ANALYSIS OF BEHAVIOR OF GOLF CLUB HEAD IN GOLF SWING - An object of the present invention is to provide a system and method for measurement and analysis of a behavior of a golf club head. Specifically, the system comprises a measurement and analysis device having a marker recognition and positional information acquisition unit for recognizing the at least one marker and acquiring positional information of the recognized at least one marker, a vector calculation unit for calculating a first vector representing a direction of the head and a second vector representing a tangent vector of a trajectory of the head during the golf swing, and a vector angle change acquisition unit for calculating a vector angle between the first vector and the second vector and acquiring a time series change of the calculated vector angle. | 2013-01-03 |
20130005496 | Multi-Rotor Apparatus and Method for Motion Sculpting - A reversibly attachable muscle trainer includes a multi-arm structure with motion sensors and force generators for exercising opposing muscles of a person moving an implement so as to maintain an ideal movement. When attached to the implement, the muscle trainer trains the opposing muscles to consistently move the implement in an ideal way. While the person moves the implement with the muscle trainer attached, a processor receives signals from the motion sensors and determines differences between the actual implement motion and an ideal implement motion. The difference indicates a dominating force direction in which the dominating muscles urge the implement. The processor activates the force generators to apply external forces to the implement to urge the implement in various types of training force directions. | 2013-01-03 |
20130005497 | GOLF CLUB - A golf club comprises a shaft, a club head, and a connection assembly that allows the shaft to be easily disconnected from the club head. In particular embodiments, the connection assembly includes a removable hosel sleeve that allows a shaft to be supported a desired predetermined orientation relative to the club head. In this manner, the shaft loft and/or lie angle of the club can be adjusted without resorting to traditional bending of the shaft. In another embodiment, the club head has an adjustable sole that can be adjusted upwardly and downwardly relative to the strike face of the club head, which is effective to adjust the face angle of the club head. | 2013-01-03 |
20130005498 | GOLF CLUB - A golf club comprises a shaft, a club head, and a connection assembly that allows the shaft to be easily disconnected from the club head. In particular embodiments, a sleeve including a top portion, a middle portion connected to the top portion is described. The middle portion includes a thin wall thickness. A bottom portion is connected to the middle portion including a plurality of engaging surfaces. A central longitudinal axis and an offset angle offset from the central longitudinal axis is described. The offset angle allows a maximum loft change of about 0.5 degrees to about 4.0 degrees. The total weight of the sleeve is less than 9 g. | 2013-01-03 |
20130005499 | GOLF CLUB WITH MULTI-COMPONENT NECK - A golf putter with a multi-component neck providing a novel offset and shaft-attachment design is described and claimed. The club includes a head having a strike surface, a sole, and a top line. The multi-component neck includes a lower neck component and a coupling member. The coupling member is joined to a shaft. The coupling member connects the lower neck component and the shaft such that they are relatively offset. The length of the lower neck component and/or the design of the coupling member determine the distance from the club head center of gravity and the intersection of the projected longitudinal axis of the shaft with the head. | 2013-01-03 |
20130005500 | PUTTER HEAD - A putter head includes a head main body and a face insert which is mounted in a face surface of the head main body and formed of viscoelastic body, the face insert having a plurality of slits extending in a direction of toe to heel on a front surface thereof. The face insert is formed of a layered body in which first viscolastic bodies and second viscoelastic bodies having a lower hardness than the first viscoelastic bodies are placed on one another alternately in a direction intersecting the face surface. The slits are formed by eluting the face surface side of the second viscolastic body. The slits are inclined upward in a depth direction from the front face of the face insert to the rear side. | 2013-01-03 |
20130005501 | HOLLOW GOLF CLUB WITH HIGH DENSITY WEIGHTS - A golf club with a new innovative construction to attach a high density weight to an external surface of the sole of a golf club head is disclosed herein. More specifically, the present invention relates to utilizing a thickened sole portion having a specific surface area to thickness ratio to provide adequate support for a high density weight having a significant amount of mass. The new innovative method of attachment also incorporates a unique mechanical lock to properly secure the high density weight to the club head, as materials used for high density weighting may not be easily weldable to the titanium material currently used for metalwood type golf club head. | 2013-01-03 |
20130005502 | HOLLOW GOLF CLUB WITH HIGH DENSITY WEIGHTS - A golf club with a new innovative construction to attach a high density weight to an external surface of the sole of a golf club head is disclosed herein. More specifically, the present invention relates to utilizing a thickened sole portion having a specific surface area to thickness ratio to provide adequate support for a high density weight having a significant amount of mass. The new innovative method of attachment also incorporates a unique mechanical lock to properly secure the high density weight to the club head, as materials used for high density weighting may not be easily weldable to the titanium material currently used for metalwood type golf club head. The present invention's mechanical lock mechanism utilizes a protruding extension stemming from an internal surface of the weight and an attachment socked located within an internal cavity of the golf club head to engage one another to help secure the weight to the golf club head. | 2013-01-03 |
20130005503 | PUTTER TYPE GOLF CLUB HEAD AND PUTTER TYPE GOLF CLUB - A putter type golf club head | 2013-01-03 |
20130005504 | METAL WOOD GOLF CLUB HEAD HAVING EXTERNALLY PROTRUDING WEIGHTS - A metal wood golf club with externally protruding weights that improves the performance of a golf club head is disclosed herein. More specifically, the present invention discloses a metal wood type golf club head that is capable of pushing the boundaries of performance all while maintaining the size and shape of a classic pear shaped golf club. | 2013-01-03 |
20130005505 | GOLF BALL - A golf ball | 2013-01-03 |
20130005506 | GOLF BALL - A golf ball | 2013-01-03 |
20130005507 | GOLF BALL - A golf ball | 2013-01-03 |