| Class / Patent application number | Description | Number of patent applications / Date published |
| 715701000 | Force feedback interaction | 8 |
| 20110202834 | VISUAL MOTION FEEDBACK FOR USER INTERFACE - Aspects of a user interface that provides visual feedback in response to user input. For example, boundary effects are presented to provide visual cues to a user to indicate that a boundary in a movable user interface element (e.g., the end of a scrollable list) has been reached. As another example, parallax effects are presented in which multiple parallel or substantially parallel layers in a multi-layer user interface move at different rates, in response to user input. As another example, simulated inertia motion of UI elements is used to provide a more natural feel for touch input. Various combinations of features are described. For example, simulated inertia motion can be used in combination with parallax effects, boundary effects, or other types of visual feedback. | 08-18-2011 |
| 20090282331 | INFORMATION INPUT/OUTPUT DEVICE, INFORMATION INPUT/OUTPUT METHOD AND COMPUTER PROGRAM - An information input/output device includes: a position input unit configured to designate a position by a user in a prescribed operation area S | 11-12-2009 |
| 20090319892 | Controlling the Motion of Virtual Objects in a Virtual Space - A control system including: a device operable to enable a user to provide directional control of a virtual object by positioning a representation of the device within a virtual space and operable to provide force feedback to the user; a display apparatus for presenting to a user the virtual space including the virtual object and the representation of the device; and a controller, responsive to the relative positions of the virtual object and the representation of the device in the virtual space, for controlling motion of the virtual object through the virtual space and the force feedback provided to the user. | 12-24-2009 |
| 20100306647 | FORCE-FEEDBACK WITHIN TELEPRESENCE - The claimed subject matter provides a system and/or a method that facilitates replicating a telepresence session with a real world physical meeting. A telepresence session can be initiated within a communication framework that includes two or more virtually represented users that communicate therein. A trigger component can monitor the telepresence session in real time to identify a participant interaction with an object, wherein the object is at least one of a real world physical object or a virtually represented object within the telepresence session. A feedback component can implement a force feedback to at least one participant within the telepresence session based upon the identified participant interaction with the object, wherein the force feedback is employed via a device associated with at least one participant. | 12-02-2010 |
| 20080222523 | User-Defined Assistive GUI Glue - Techniques are disclosed for enabling users to define one or more areas of a graphical user interface (“GUI”) as being “glue-like”. When the user moves a pointing device (e.g., a mouse, joystick, track ball, etc.) and as a result, the graphical pointer moves into a painted area, the speed at which the graphical pointer will then traverse the GUI is programmatically slowed. Upon exiting the painted area, the graphical pointer speed is preferably restored to its prior setting. In this manner, the user achieves user-specific, application-independent control over the speed at which the graphical pointer moves. | 09-11-2008 |
| 20100318904 | METHOD AND APPARATUS CONTINUING ACTION OF USER GESTURES PERFORMED UPON A TOUCH SENSITIVE INTERACTIVE DISPLAY IN SIMULATION OF INERTIA - A method and apparatus for operating a multi-user interactive display system including a display having a touch-sensitive display surface. A position is detected of each contact site at which the display surface experiences external physical contact. Each contact site's position history is utilized to compute velocity data for the respective contact site. At least one of the following is utilized to identify occurrence of one or more user gestures from a predetermined set of user gestures: the position history, the velocity data. Each user gesture corresponds to at least one predetermined action for updating imagery presented by the display as a whole. Action is commenced corresponding to the identified gesture. Responsive to a user gesture terminating with a nonzero velocity across the display surface, action is corresponding to the gesture is continued so as to simulate inertia imparted by said gesture. | 12-16-2010 |
| 20100023857 | INTELLIGENT USER INTERFACE USING ON-SCREEN FORCE FEEDBACK AND METHOD OF USE - Certain embodiments of the present invention provide methods and systems combining user interface features with force feedback techniques in clinical applications. Certain embodiments provide a user interface providing clinical software tools and information access for a picture archiving and communication system. The user interface includes a plurality of regions displayed to represent selectable functionality for an associated plurality of clinical software tools and information. The user interface also includes a cursor movable by a user to select one of the plurality of regions. The user interface further includes a processor configured to determine a location and pattern of movement of the cursor and provide force feedback to the user based on the location and pattern of movement of the cursor to provide a non-visual indication to the user of the location and pattern of movement of the cursor. | 01-28-2010 |
| 20120278711 | HAPTIC RESPONSE SYSTEM AND METHOD OF USE - An apparatus and method for assessing a hazard associated with an object are disclosed. The apparatus includes a haptic input/output device coupled to a computer with haptic modeling software and a display device. A virtual object and a virtual passageway are displayed on the display device. The virtual passageway includes a haptic layer along a surface thereof. Force applied by a user to the haptic input/output device causes a cursor on the display device to move the virtual object into the virtual passageway. An interaction of the virtual object with the haptic layer generates a virtual contact force which may be determined by the user sensing a corresponding tactile feedback force generated by the haptic input/output device and/or by the computer processor. The magnitude of the virtual contact force may be used to assess a hazard associated with the virtual object. | 11-01-2012 |