Class / Patent application number | Description | Number of patent applications / Date published |
463049000 | SIMULATED-PROJECTILE GAME, TARGET THEREFOR, OR ACCESSORY | 7 |
20090111588 | Loopie ball - What is new in the art to which our invention pertains is that this is a game which utilizes a combination of materials and game pieces that are unique in design with the use of balls attached together and a vertical “Loopie Ladder”. This game requires no batteries, electricity or fuel other than the energy of humans. This is a unique game and contributes to the art and science of games and physical activity. The game has universal appeal for either gender. It may be played individually or in groups of two or more. If played alone, the object is to score the highest point value rung or outrigger with each toss. | 04-30-2009 |
20160195364 | SHOOTING TRAINING AND GAME SYSTEM WITH VIRTUAL TARGET | 07-07-2016 |
463051000 | Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.) | 3 |
20100016085 | SHOOTING TOY USED IN GAME FOR TWO OR MORE PLAYERS - A shooting toy used in a game for two or more players capable of allowing an opponent player to reliably receive an infrared ray signal even in an open air, e.g., under a scorching sun. The intensity of light included in a particular wavelength region around a toy is detected by an optical sensor | 01-21-2010 |
20140370993 | Display Indicating Aiming Point Using Intermediate Point in Trajectory Path - An improved display provides information regarding a projectile trajectory so that a user is informed whether or not there is a clear shot. The improved display provides trajectory path indicator shown over cross hairs. In some embodiments, an intermediate point in the projectile trajectory is an aiming point and is indicated in relation to the visualized target. A rangefinder device is calibrated to a weapon having a sight, such as a bow sight. The aiming point is displayed showing the intermediate point in the projectile trajectory that corresponds with a pin in the bow sight. The rangefinder device may be calibrated using a calibration sheet. The display may include a level. The trajectory path indicator shows the aiming point, which is the highest point in the projectile trajectory as perceived by the user. | 12-18-2014 |
463052000 | Having active target (e.g., moving target, "hit" responsive, etc.) | 1 |
20160377367 | LIGHT-TAG SYSTEM - A multi-player, indoor human light-tag game system includes as game elements additional non-human players in the form of one or more computer-controlled aircraft with the abilities to shoot and be shot via light by the human players, thereby creating a novel game very different from conventional light-tag. | 12-29-2016 |
463053000 | Coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.) | 2 |
20090054162 | INDICATION POSITION CALCULATION MARK UNIT - A mark unit includes a holding section that is disposed at the top of a display section so that a light-emitting section is positioned on a side of a display screen of the display section and a weight section is positioned on a side opposite to the display screen to hold the light-emitting section on the side of the display screen that intersects a horizontal plane. | 02-26-2009 |
463056000 | Having target deflector (e.g., "hit" indication) | 1 |
20130184085 | LIGHT EMITTING TOYS AND LIGHT ACTIVATED TARGETS - A glow-in-the-dark toy kit includes a light emitting device configured to be controlled by a first player. The light emitting device is configured to emit a wavelength of light around 405 nanometers from a light emitting diode powered by a power source. A light receiving device is associated with the light emitting device and configured to be worn by a second player. The light receiving device includes a phosphorescence layer reactive to the 405 nanometer wavelength of light. The devices are used in a dark environment allowing the 405 nanometer wavelength of light to react with the phosphorescence layer and display an imaginary or real impact when the first player uses the light emitting device to illuminate the light receiving device worn by the second player. | 07-18-2013 |