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With communication link (e.g., television broadcast, etc.)

Subclass of:

463 - Amusement devices: games

463001000 - INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.)

Patent class list (only not empty are listed)

Deeper subclasses:

Class / Patent application numberDescriptionNumber of patent applications / Date published
463042000 Network type (e.g., computer network, etc.) 1035
463041000 Telephonic (e.g., modem, etc.) 17
Entries
DocumentTitleDate
20120184372EVENT DISAMBIGUATION - A method of identifying at least two proximate devices (07-19-2012
20090191970INTERACTIVE COMPUTER GAME - A method for providing an interactive video game over a digital communications network. The method involves operating an interactive computer game on interconnected computer games terminals. The method includes receiving, at each of the computer games terminals, interactive user input data from a controller associated with the computer games terminal and also interactive user input data from a controller associated with each of the other of the plurality of computer game terminals. The method further includes rendering a graphical representation of the computer game based on the interactive user input data. Then, with at least one of the plurality of computer game terminals, non-interactive user input data is received from a controller associated with a further computer games terminal associated with a non-interactive user. The method continues with rendering the graphical representation of the computer game based on the interactive user input data and, selectively, the non-interactive user input data.07-30-2009
20130184078POSITION-BASED LIGHTING COORDINATION IN WAGERING GAME SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting an indication to initiate a lighting presentation on a wagering game machine of a bank of wagering game machines. The operations can also include determining a position offset associated with the wagering game machine based, at least in part, on a position of the wagering game machine within the bank of wagering game machines relative to a reference wagering game machine of the bank of wagering game machines. The operations can further include determining a position-based time delay for initiating the lighting presentation on the wagering game machine based, at least in part, on the position offset associated with the wagering game machine, and initiating the lighting presentation on the wagering game machine after the position-based time delay associated with the wagering game machine.07-18-2013
20130084985GAMING ASSISTANCE SYSTEM AND METHOD - A method of assisting a first player of a videogame is provided. The method includes making a game state of the first player accessible to a second player. The game state describes a state of the videogame as played by the first player. The method also includes executing the videogame for the second player using the game state of the first player to define the initial state of the videogame for the second player, allowing the second player to play the videogame based upon the game state of the first player until a first predetermined criterion is met, and providing to the first player data for updating their game state in response to the play of the second player.04-04-2013
20100075757Player Club Ladder System For Casino Gaming - The present invention is generally directed to a casino gaming system including participation in a player club. The system includes a plurality of gaming machines each enabling play of a base game-of-chance. There is also a plurality of player tracking user interfaces embedded in each gaming machine, and a player club module in communication with the gaming machines and the player tracking user interfaces. The player club module includes a memory and a processor for grouping player club participating players into sub-groups within the main group, wherein the memory of the player club module stores the sub-groups of participating players. The player club module is in communication with a server for informing each player club participating player of their standing during a challenge period. Prizes are awarded to player club players based on the rankings within each sub-group of the main group. Attorney Docket No. 83336.1688(S)03-25-2010
20130035163System and Method for Gaming Utilizing a Mobile Device - A method and system (02-07-2013
20130079142MATCHING SPONSORED GAME CONTENT TO LOCATION BY GENRE AND PLAYABILITY - Technologies are generally described for matching sponsored game content to location by genre and playability. In some examples, a search system for finding real-environment matched gaming content for a user based at least partially on analyzed properties of potential locations may employ game script/flow information and match against local features from map data to screen content for which a game plot can be executed across appropriate areas and transitions or other physical requirements. Additionally, a broker server system may enable businesses to advertise or sponsor a game in order to get the game set up in their location. A keyword auction or similar process may be used during keyword related game organization that is also within specific geographic locations such that the game is set up with the auction winner's location as a plot related-location.03-28-2013
20100144439OUT-OF-BAND VOICE COMMUNICATION WITH INTERACTIVE VOICE RESPONSE SERVICES DURING GAMEPLAY - Technologies are described herein for providing out-of-band communication with interactive voice response services during gameplay. While executing a game program, a game console determines that a user wishes to issue a voice command through a headset or other audio input/output device connected to the console. The game console switches the communication channel for the audio input/output device from the game program to a voice recognition engine without interrupting the execution of the game program on the console. The voice command is then forwarded from the audio input/output device to the voice recognition engine.06-10-2010
20090325706LIVE HOSTING TOOLSET - Tools available to a live host for interacting with player of a live broadcast game show. One tool set receives performance data associated with the featured player and the other players, displays to the live host the performance data associated with the featured player and the other players, and allows the live host to broadcast live audio to the featured player and the other players. Another tool set aggregates statistical information associated with the other players participating in the live broadcast game show into multiple categories and ranks the statistical information. Based on at least one category, one of the other players is selected to be the next featured player. The selection is broadcast to the other players.12-31-2009
20130065691WIDGET MANAGEMENT SYSTEM AND METHOD OF OPERATING THEREOF - A widget manager configured for managing at least one widget process, the widget manager comprising a processing module, a widget interface and a service interface operatively coupled to each other, wherein said at least one widget process is configured to run as a part of a client process, said client process configured to communicate with a game platform and/or parts therein via a client communication channel; wherein the widget interface is configured to enable communication between said at least one widget process and a game process which is configured to run as a part of said client process independently from the widget process; and wherein the service interface is configured to enable communication between said at least one widget process and the game platform and/or parts therein.03-14-2013
20130165229SYSTEM, METHOD AND COMPUTER READABLE RECORDING MEDIUM FOR PROVIDING GAME THROUGH COMNECTION WITH CHALLENGE OPPONENT - A method for providing a game through a connection with a challenge opponent, performed by a game service platform server managing a plurality of games, the method including: receiving challenge game selection information and challenge opponent request information of a challenge applicant from a first user terminal; transmitting challenge application information to a second user terminal, which is a terminal of at least one member specified based on the challenge opponent request information; and setting the member accepting a challenge to the challenge opponent based on challenge acceptance information received from the second user terminal. The first user terminal and the second user terminal execute a game service platform managing the plurality of games and provide the challenge opponent request information and the challenge acceptance information through the game service platform, respectively.06-27-2013
20120270660Play Chat During Casino Gaming - Methods for handling communication between players of an online casino game are provided. One method includes initiating a group session for the online casino game and assigning a first user and a second user to the group session. The method further includes hosting a group session of the online casino game, the group session defined by linked gameplay of the casino game by each of the first user and the second user. Then, during the group session, activating an instant messaging protocol to define a chat session between the first user and the second user. The method facilitates game play in a social environment and enables coordination of social game activity during game play.10-25-2012
20110287840COMBINATION CASINO KIOSK AND NOTIFICATION RESULT RESPONDER DEVICE AND METHOD THEREFOR - A gaming system has a gaming machine. The gaming machine transmits a signal to a remote device indicating a winning round.11-24-2011
20090203446Methods of Playing Video Games - Video game systems for executing instructions according to a video game contained on an item of first media including: an item of second media containing data defining an aspect of the video game; and a video game console including a housing, a first media device supported by the housing, a second media device supported by the housing, and a control unit supported by the housing and configured to control the first media device to read the item of first media and to control the second media device to read the item of second media.08-13-2009
20100113154Providing Game Content Based on Wireless Signals - Providing content in a game based on wireless signals. A wireless signal may be detected. Content in a game may be provided based on the detection of the wireless signal. The content may have been unavailable in the game prior to said detecting the wireless signal. For example, a characteristic of the wireless signal (e.g., an ID of a wireless signal from a wireless access point) may be determined and the content may be based on the characteristic of the wireless signal.05-06-2010
20110263331DEVICE, SYSTEM AND METHOD FOR MEASUREMENT OF PHYSICAL ACTIVITY - A device, system and method for measuring physical activity, especially applicable for monitoring and inspiring physical exercise of e.g. children and adolescents. The prior art devices appear to lack the inspiring effect especially when children and adolescents are concerned. The object is achieved with a solution in which a portable exercise measurement device of a user has elements for transferring data with another measurement device and/or with a location indicating device and/or with another mobile device. The data transfer is based on short range communication, such as Bluetooth, Near Field Communication (NFC) or Radio Frequency Identification Device (RFID) technology. The device facilitates interactive playing which includes physical exercise.10-27-2011
20100120536ENTERTAINING VISUAL TRICKS FOR ELECTRONIC BETTING GAMES - Entertaining visual tricks for electronic betting games are described. In one implementation, a system receives gesture input, such as finger motions, from a user interface of a player at an electronic game table. The system maps the gesture input to known tricks and maneuvers to animate the virtual game components used in the electronic betting game, such as virtual playing cards, betting chips, dice, dice cups, tiles, and so forth. In one mode, the system divides the gesture input into segments and maps each segment to movement information for the virtual game component, enabling the player to record a custom visual trick. A motion synthesizer can apply kinematics to impart realistic or imaginary motion to the virtual game components, which can then be displayed across one or more video displays.05-13-2010
20130217500INCENTIVIZING PLAYING BETWEEN WEBSITES - A game system that can be played on two websites. The game allows a user to play a first game on both a first website which is a website intended for the user to play the game, and also allows the user to play the game on a second website which is a social networking website. The game as played on both the first website and on the second social networking website accumulates points and rewards for a user, and the points and rewards are commonly accumulated for play on both the first website and on the second website. The game engine controlling the user playing the game on the second website comprising receiving a reward from the game on the second website that requires the user to go to the first website. This drives the user to the main version of the game.08-22-2013
20090280905Multiplayer handheld computer game system having tiled display and method of use - A multiplayer handheld game employs individual game units having individual displays. Players can prepare their moves in secret on their game unit using controls and the individual displays, but when the game units are joined together, the game plays out on the aggregated screen. The game units employ digital signatures to ensure that all play is fair and that the virtual game pieces and characters in play have not been doctored or are otherwise fraudulent. Game results can be uploaded to a remote, secure server, which also serves as a backup for user data. Customization, improvements, and additions to the virtual game pieces and characters can be performed in conjunction with the secure server.11-12-2009
20100081508AVATAR PROTECTION WITHIN A VIRTUAL UNIVERSE - Methods, program products, services and devices are provided for protecting a protected avatar from actions of a second avatar within a virtual universe. Protection is implemented for a protected avatar from a second avatar within a virtual universe, including identifying an activity of the second avatar and disqualifying the second avatar from engaging in the identified activity within the virtual universe as a function of a relation of the identified activity to the protected avatar. A protective action is defined, associated with the identified activity and executable against the protected avatar or the second avatar. Activity of the protected avatar or the second avatar is monitored within the virtual universe for an occurrence of the identified activity, and the protective action is executed against the protected avatar or the second avatar in response to detecting the occurrence of the identified activity.04-01-2010
20090280904GAMING SYSTEM AND METHOD FOR PROVIDING AUTOMATED CASINO-STYLE TABLE TOURNAMENTS - A gaming system and method that enables players to sequentially wager in a casino-style table tournament on gaming machines. The gaming system provides real-time wagering information and bankroll information of each player to the other players of the tournament so that players may determine their wagers based on what other players wager. The gaming system enables players to make one or more secret wagers during the tournament that are not immediately indicated or displayed to other players to try to gain an advantage in the tournament. All normal wagers are displayed to the players in real-time but the secret wagers are not displayed to players until after the close of wagering creating excitement in the tournament.11-12-2009
20080207326Method for Conducting Challenges in a Fantasy Simulation - A fantasy simulation allows participants to challenge each other by comparing the performance of one participant's reality-based selection to another participant's reality-based selection. The simulation also allows participants to wager a limited or unlimited amount of simulated funds on the outcome of the challenge. Participants challenge other, individual participants or groups of participants while the simulation measures a reality-based metric associated with all challenge participants' reality-based selection over a period of time. At the conclusion of the period of time, a challenge winner is determined from the change of the metric.08-28-2008
20100279774FANTASY FOOTBALL GAME AND METHOD OF PLAYING SAME - A fantasy football game, a method, an apparatus and an article of manufacture for playing fantasy football. The fantasy football game can be played by participants who select coaching staffs from actual football teams such that statistical results or related performance indicia achieved during on-field play by one or more respective actual football teams are used to represent each participant in a virtual football game against at least one other participant. Wins and losses for the fantasy football games occur by calculating a total of each individual fantasy player's points and comparing them either in head-to-head or total point total formats. Metrics of the actual weekly on-field performance by a corresponding team can be used to gauge participant success, where such metric is based generally on a quantified value of coaching contributions to that team's on-field success. A more particular form of the metric involves using an adjustment to yards per pass attempt to take into consideration coaching play designs.11-04-2010
20120295713GAME TRANSACTION MODULE INTERFACE TO SINGLE PORT PRINTER - A gaming device includes a game module for presenting instances of a game title and a game transaction module for interfacing with a system controller of a game entertainment center. The gaming device further includes a printer for printing various items such as tickets, coupons, vouchers, and other promotional material. The gaming device further includes a printer manager for arbitrating print job conflicts.11-22-2012
20080311995Information processing system, information processing apparatus, and computer-readable storage medium having stored therein information processing program - A storage medium includes an ID registration area for storing therein a main body ID which is an ID unique to an information processing apparatus. The information processing apparatus has the main body ID stored therein. The information processing apparatus includes copying means for, when the storage medium is attached thereto, copying a program stored in the storage medium thereinto in the case where the main body ID has not yet been registered. When the copy is made, the main body ID is stored into the ID registration area of the storage medium. The information processing apparatus also includes execution program selecting means for selecting, from the copied program and from the program stored in the storage medium, a program to be executed.12-18-2008
20080274810Controlling Communications Between Players of a Multi-Player Game - A method for controlling communications between players of a multi-player game while they participate in the multi-player game, including automatically changing communication parameters to define a first group of players that hear a first player and a second, different group of players that are heard by the first player in response to a change in a situation, within the game, of a game character.11-06-2008
20080268958METHOD AND APPARATUS FOR TEAM PLAY OF SLOT MACHINES - A method of operating slot machines permits a machine to be identified as available for team play. Upon being identified for team play, the machine is grouped with other slot machines and subject to bonus conditions dependent on the team play. Bonus conditions typically including selected bonus outcomes and a bonus time period, during which bonus time period all outcomes of the grouped machines are monitored to determine the total bonus outcomes. If the total bonus outcomes of the team meet the bonus conditions within the bonus time period, then a bonus payout is awarded to all of the players. Players are thus encouraged to participate in a social, team environment with others of the team to win the group bonus. The invention is applicable to all slot machines, including video poker machines wherein the bonus outcomes include selected video poker hand ranks, and reeled slot machines wherein the bonus outcomes include selected reel outcomes.10-30-2008
20090170603Sports community commentary - Live sports community commentary technology operable to provide viewers with live sports commentary, and provide commentators with a means to provide commentary to viewers is disclosed. The live sports community commentary technology presents commentary from commentators on a sports event to viewers of the sports event, and provides feedback, motivation, and incentives to the commentators.07-02-2009
20080280683Information supply system, information supply method, and information storage medium - An information supply device including: a communication section that communicates with a plurality of terminal devices; a determination section that determines whether or not the number of intending human players who desire to participate in a multi-player game has reached a setting value; a game calculation section that performs single-player game calculations or multi-player game calculations of the multi-player game; a storage section that stores practice management data that indicates a state of the multi-player game for each of the terminal devices for which the single-player game calculations are performed; an update section that updates the practice management data when the single-player game calculations are performed, and stops updating the practice management data when the multi-player game calculations are started; and an information generation section that generates game calculation result information.11-13-2008
20080280682Gaming system having a set of modular game units - A game system comprises a set of independent units, preferably wirelessly connected. One of the displays preferably is a master unit that manages the game and its display on the remaining, satellite units. The master unit typically has Internet connectivity. Each unit can stand on its own, has a touch sensitive display capable of handling multiple touch points, and includes an accelerometer (or the equivalent) for detecting physical changes in its orientation. With the modular units, a game board can be created, re-arranged and manipulated to support various modes of game play that one might encounter when physically interacting with traditional board games. The game play can also be extended over the Internet (or other network connection) to local or remote players. Each modular unit has a mechanism to determine the unit's orientation to a fixed surface, and relative to one another.11-13-2008
20080234046Centralized licensing services - Methods and devices are provided for central management of licenses, particularly those relating to wagering games. A license proxy deployed in and/or dedicated to a gaming establishment may operate under the control of a central licensing manager controlled by another entity, e.g., by a game provider. The license proxy may receive requests to enable features of an electronic gaming machine of the gaming establishment (e.g., game themes, player tracking features and/or peripheral device features) and determine, based on information provided by the central licensing manager, whether to grant such requests. The license proxy may also process requests to enable features of other devices in a gaming establishment, such as server-based features.09-25-2008
20090264200ELECTRONIC CARD GAME - An electronic game platform is described. The electronic game platform includes a master, multiple bases and multiple cards. The cards are electrically connectable to the bases, which are electrically connectable with the master. The bases transmit identification data that is encoded in the cards and user input to the master, which runs the game. The master also provides visual and/or audio feedback to users at the bases and provides power to the bases.10-22-2009
20090163278MONITORING METHOD AND SYSTEM USING COLLECTIVE INTELLIGENCE AND RATING PROPAGATION IN VIRTUAL WORLD COMMUNITY - The method may comprise the further step of on the basis of said judging, penalizing the first user in the virtual world environment. For instance, if the first user has friends in said virtual world environment, and the penalizing step includes the step of penalizing said friends.06-25-2009
20090298592APPARATUS AND METHOD FOR REMOTE INTERACTIVE AMUSEMENT AND SYSTEM USING THE SAME - The invention relates to an apparatus and a method for remote interactive amusement. The method includes: providing a first computing apparatus and a second computing apparatus; providing a remote interactive amusement apparatus; and connecting the remote interactive amusement apparatus to the first computing apparatus; and connecting the first computing apparatus and the second computing apparatus to an Internet server. When the first computing apparatus is coupled to the remote interactive amusement apparatus through a computing apparatus connecting interface and the first computing apparatus receives a first specific instruction transmitted from the second computing apparatus, the first computing apparatus transmits a second specific instruction to the remote interactive amusement apparatus through the computing apparatus connecting interface according to the first specific instruction, and the remote interactive amusement apparatus responds a specific response according to the second specific instruction.12-03-2009
20110269545SYSTEM GAMING - A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded.11-03-2011
20090137318Interface Protocol and API for a Wireless Transceiver - A wireless protocol may be implemented in a smart transceiver device that contains the physical (PHY) and media access control (MAC) layers of the wireless protocol stack. In various embodiments, a serial peripheral interface (SPI) based design may be used. Disclosed is an embodiment of a protocol which may be used to provide control and data transfer to and from the smart transceiver. In particular, an exemplary format of the protocol, the commands, and responses is disclosed. In a further embodiment, an application programming interface (API) is disclosed. The API may provide hardware independent services that can be used to establish, maintain, and transport data to and from the system and the smart transceiver device. In particular, an exemplary and non-limiting set of services, function calls, configuration methods, events, and parameters is disclosed.05-28-2009
20090005168Electronic or mechanical game with configurable columns - In accordance with the principles of the present invention, a game and method for interactive play are provided. In one embodiment, the game and method can comprise a game of chance and a bet is received. A random generation event is initiated. In one embodiment, the random generation event is the random generation of one of a plurality of symbols. In the absence of the receipt of an additional bet, an additional random generation event is initiated. In one embodiment, the additional random generation event is the random generation of another of the plurality of symbols. At the conclusion of a number of random generation events, the outcomes of the number of random generation events are utilized to determine the outcome of the game. In one embodiment, at the conclusion of the number of random generated symbols, the symbols are compared to a predetermined pay table to determine the outcome of the game.01-01-2009
20090325707VIDEO GAME PROCESSING DEVICE, VIDEO GAME PROCESSING METHOD AND VIDEO GAME PROCESSING PROGRAM - A video game processing device for controlling progress of a video game includes a storage unit for storing a map-related data including a map information indicating a predetermined area and a status information of a non-player character, a communication establishing unit for establishing communication connection for carrying out data communication with another video game processing device, a map acquisition requirement receiving unit for receiving a map acquisition requirement of the map-related data by an operation of a player, an acquisition requirement informing unit for informing the other video game processing device of the acquisition requirement received in an occasion when the communication connection with the other video game processing device is established, a map-related data acquisition unit for acquiring the map-related data provided by the other video game processing device, and a map-related data renewal unit for renewing content stored in the map-related data storage unit.12-31-2009
20090082109MULTIPURPOSE EGM/PLAYER TRACKING DEVICE AND SYSTEM - A system and method provides gaming related and player/gaming attendant related services to a plurality EGM. Each EGM has an associated multipurpose EGM/player tracking device. Each multipurpose EMG/player tracking device has first and second ports. The first port couples the respective multipurpose EGM/player tracking device to the respective EGM using a communications link. The first port of one of the multipurpose EGM/player tracking devices may utilize a different communications protocol than another one of the advance player tracking device. A server computer is coupled the multipurpose EGM/player tracking devices using a system communications protocol through system communications links. The server computer provides gaming and player/gaming attendant services to users of the EGMs.03-26-2009
20090191969Method of organizing a collective on-line game - The invention is implemented by a computer system comprising a game site administering a collective on-line game between a plurality of players, and a plurality of terminals available to the respective players. The method comprises at least one game session comprising steps consisting in: a) selecting a first sub-population of adversary-players and a second sub-population of spectator-players; b) beginning a game between the adversary-players; c) authorizing adversary-players to place a series of bets; d) communicating parameters descriptive of the play of the game to the spectator-players; e) authorizing the spectator-players to place a series of bets distinct from the bets placed by the adversary-players; and f) at the end of a game, awarding a score to each player as a function of predefined criteria and as a function of the result of the game and of the bets placed by each player; said awarding being performed differently amongst the adversary-players and amongst the spectator-players.07-30-2009
20120077593METHODS, APPARATUSES AND COMPUTER PROGRAM PRODUCTS FOR USING NEAR FIELD COMMUNICATION TO IMPLEMENT GAMES & APPLICATIONS ON DEVICES - A game kit of components for playing an electronic game or application and an apparatus and method of using the components of the game kit is provided. The game kit may include a plurality of near field communication game pieces including one or more items of data. At least one of the near field communication game pieces is configured to enable transmission of the items of data, via a near field communication, to a device to enable the device to decode the data and translate at least one item of the data to at least one item of virtual data that is included in an electronic game or an application currently being displayed. The near field communication may direct the transmission of the data to the device in response to a detection of the device entering a proximity of the game piece.03-29-2012
20120196682Apparatus and Method with Physical Location Check-in that Triggers a Status Change in a Virtual Game - A computer readable storage medium includes executable instructions to receive a check-in indication from a physical location with a corresponding virtual location in a virtual game. An attribute in the virtual game is altered based upon the check-in indication. The attribute may be earned points for a user, a virtual object earned by a user or an enhanced popularity measure for the virtual location.08-02-2012
20100160046LIVE TELEVISION GAME SHOW, INVOLVING THE PARTICIPATION OF PASSIVE TV-VIEWING AUDIENCES - The game show of the present invention comprises a game show studio with a game show set, a live studio audience, at least one game host, a plurality of game show contestants, a live TV-viewing audience, at least one prize, and at least one clue, embedded into the content of the game show.06-24-2010
20100331088Method and System for Real Time Collaborative Story Generation and Scoring - This is a method and system for collaborative story generation and scoring based on real time player story line submissions and voting.12-30-2010
20090209347START OF GAME DELAY VIA SPECTATOR FUNCTION FOR USE IN TELEVISION PRODUCTION - Systems, methods, and apparatuses for presenting video game contests via television. A system in accordance with one or more embodiments of the present invention comprises a network of gaming platforms, wherein the network of gaming platforms comprise at least one player platform and at least one spectator platform, each gaming platform in the network of gaming platforms having a video output, wherein the at least one spectator platform has a delayed start in the video game contest, a plurality of converters, each converter in the plurality of converters respectively coupled to the video outputs of the gaming platforms, a production facility, coupled to the plurality of converters, for viewing the video outputs of the gaming platforms via the plurality of converters and for selecting a chosen video output to be broadcast, and a broadcast system, coupled to the production facility, for distributing the chosen video output.08-20-2009
20110212782Method and System for Incorporating Physiologic Data in a Gaming Environment - The present invention provides a receiving device and method for use with gaming pursuits, including, in one aspect, a personal signal receiver to communicate physiologic data, a hub to receive the physiologic data, and a gaming module to receive, directly or indirectly, the physiologic data from the hub.09-01-2011
20090093308 Gaming System - A gaming system is disclosed which comprises at least one gaming communications module, at least one gaming server, a communications link between the at least one gaming communications module and the gaming server for facilitating communications between the gaming server and the at least one gaming communications module. The communications link includes at least one communication wire and the gaming server is arranged to supply first and second server signals to the communication wire from the gaming server. The system also comprises a splitter device in communication with the communication wire and arranged to provide the gaming communications module with two signal sources, one of the signal sources being for reception of the first server signals at the gaming communications module and the other of the signal sources being for reception of the second server signals at the gaming communications module.04-09-2009
20090209348LIVE IN-GAME SPECTATOR FOR USE IN TELEVISION PRODUCTION - Systems, methods, and devices for presenting video game contests via television are presented. A system in accordance with one or more embodiments of the present invention comprises a network of gaming platforms, wherein the network of gaming platforms comprise at least one player platform and at least one spectator platform, the at least one spectator platform having a viewing perspective different from that of the at least one player platform, each gaming platform in the network of gaming platforms having a video output, a plurality of converters, each converter in the plurality of converters respectively coupled to the video outputs of the gaming platforms, a production facility, coupled to the plurality of converters, for viewing the video outputs of the gaming platforms via the plurality of converters and for selecting a chosen video output to be broadcast, and a broadcast system, coupled to the production facility, for distributing the chosen video output.08-20-2009
20090215535Gaming Machine Accepting Side Bet and Control Method Thereof - A gaming machine of the present invention includes: a gaming portion in which plural dice roll and stop; a station having an input device with which a normal BET and a side BET being able to be placed on a numeral based on a prediction that the number of times of the numeral's becoming the outcome reaches a predetermined value first can be placed; and a controller programmed to execute the processing of (F) counting the number of times that each of the numerals becomes the outcome, with respect to all the numerals, and (I) offering, when determining that any of the numbers of times counted for the respective numerals has become the predetermined value, a special payout based on the side BET.08-27-2009
20110077084IM CONTACT LIST ENTRY AS A GAME IN PROGRESS DESIGNATTE - A method and apparatus for using a contact-list entry of an IM contact-list interface to designate an IM game in progress to facilitate switching between an IM conversation and an IM game.03-31-2011
20110070950Wireless communication game system - A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.03-24-2011
20090318230Game System, Server, Gaming Machine - A new gaming environment is provided. When the start button of a gaming machine is pressed, start information is sent to a server. When the server receives the start information, it is determined whether or not the winning probability of bonus is changed in the gaming machine which sends the start information. If it is determined that the winning probability of bonus is changed, a new winning probability of bonus is determined, and setting information including the new winning probability of bonus is sent to the gaming machine which sends the start information. When the gaming machine receives the setting information, the winning probability of bonus is renewed based on the setting information. It is determined whether or not bonus is won based on the renewed winning probability of bonus. If it is determined that the bonus is won, a predetermined number of gaming media is provided.12-24-2009
20080242416Broadcast System - A broadcast system includes an online multiplayer gaming system that enables a number of different players to play one or more instances of multiplayer poker, and game play recording means that generates game play records corresponding to game play events occurring in each turn of each instance of the multiplayer poker game. The generated game play records are stored a historical log file. A replay means retrieves the stored game play records from the historical log file and generates, from the game play records, replays of the instances of the multiplayer poker game. The replay the replay is delayed relative to the original play of the game by a predetermined time interval. A broadcast facility converts a selected one or more of the replays to signals for broadcast, preferably television broadcast signals.10-02-2008
20090005167Mobile Gaming with External Devices in Single and Multiplayer Games - Methods, systems and apparatuses for gaming using one or more mobile communication devices and one or more remotely-controllable drones, the one or more mobile communication devices being adapted to remotely-control the one or more remotely-controllable drones; including providing game control software to one or more of the mobile communication devices, the game control software including rules for play affecting the operation of the remotely-controllable drones; and, operating a remotely-controllable drone using the mobile communication device with remote control within the rules of play of the game.01-01-2009
20110053692METHOD, SYSTEM, AND MEDIA FOR ENCOURAGING CONSUMERS TO PARTICIPATE IN PROMOTIONS - A computer-implemented method, system, apparatus, and media directed to improving user activity for an entity. A social group comprised of members is established and each member of the social group is provided with a game item that includes a unique identifier for participation in a promotion, wherein each provided member has a chance to win a first benefit based on the unique identifier. The unique identifier is associated with the promotion, the social group, and an associated participating member of the social group that participates in the promotion. A second benefit is provided to all participating members of the social group when at least one member of the social group wins the first benefit as an incentive for the members of the social group to participate in the promotion.03-03-2011
20090176574User Interface for a Communication Device - A device for use in a communication system the device comprising processing means arranged to execute first and second applications, and first and second interface means, the first application for detecting a communication event, the second application comprising means for controlling the second interface to allow a user to use the second application; wherein the first application is arranged to control first interface means to indicate to a user of the device that the communication event has occurred, when the second application is running.07-09-2009
20120149470SYSTEM AND METHOD FOR OPTIMIZING SEARCH RESULTS RANKING THROUGH COLLABORATIVE GAMING - The present invention provides a method and system for optimizing search result rankings through use of a game interface. The method and system includes providing a game interface to at least two users, the game interface comprising at least one search query and at least two search result sets. The method and system further includes detecting the selection of one of the two search result sets by the users based on competition criteria and updating ranking data in response to the selection of one of the two search results. The method and system further includes selecting ranking data associated with a given query, determining an optimum ranking based on aggregating the selected ranking data, and storing the optimum ranking06-14-2012
20120040760GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS - The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations.02-16-2012
20120157210GEOGAME FOR MOBILE DEVICE - In a geographic location based game (geogame), players (actual persons) utilize mobile communications devices to play a game in which players catch virtual “good” objects and/or avoid virtual “bad” objects. Virtual objects can be stationary, move in accordance with deterministic pattern, move in accordance with non-predetermined patterns, and/or move randomly. Players acquire points by capturing a virtual good object. Players capture virtual good objects by physically moving to the geographic location of a virtual object. If a player comes in contact with a “bad” virtual object, the player loses points. Captured virtual objects can be used to attack other players and/or virtual objects.06-21-2012
20110319166Coordinating Device Interaction To Enhance User Experience - A method for coordinating interaction between one or more computing devices for users participating in an interactive activity is provided. A reference point is identified on a physical surface via a primary computing device. The primary computing device may include a mobile computing device. The physical surface is utilized to render an interactive activity for one or more users. The reference point is communicated to one or more secondary computing devices, via the primary computing device. An interaction between the primary computing device and the secondary computing devices is coordinated utilizing the reference point. A user perspective image of the interactive game relative to the reference point is rendered on the physical surface via the primary computing device and the secondary computing devices to the users.12-29-2011
20110319168GAME DEVICE, OPERATION METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - Provided is a game device, wherein an event storage unit (12-29-2011
20110319167Storage Medium, Game Apparatus, Game Controlling Method and Game System - A game apparatus includes a CPU, and the CPU sets a weapon to be transmittable according to an instruction by a player. More specifically, a seed is generated from a weapon, and transmittable seed data corresponding to the generated seed is stored in a memory for saved data. When a game apparatus is carried in a sleep state by a player, it makes a communication with another game apparatus to thereby transmit and receive the transmittable seed data with the other game apparatus. Accordingly, the transmittable and receivable seed data, that is the seeds are exchanged. During the game, the received two seeds are fused to thereby generate a weapon.12-29-2011
20120208640Apparatus and System for Recording and Managing Pool Matches, Leagues, and Tournaments - The present invention is an apparatus and system that allows users to store, retrieve, and compare results from one or more pool matches, leagues, or tournaments. The apparatus and system comprise a digital jukebox, comprised of at least one touchscreen display, that allows for information inputted into the jukebox to be transmitted to a database management system. The jukebox preferably comprises a means for collecting money from pool league/tournament participants. Participants may identify themselves and access their unique user profile by using the touchscreen. Once identified, users upload pool match, league, or tournament results through the jukebox to a database management system. The results are then stored by the database management system, and users can then remotely access the database management system to perform tasks such as reviewing the results, comparing player statistics, and tracking league and tournament standings.08-16-2012
20120015733GAME MECHANICS FOR GIFTING - The Apparatuses, Methods, and Systems For Game Mechanics For Gifting (“GGM”) transform social graph, interactions, behavior and characteristics data inputs via various GGM components to create optimal gift-giving dynamics. In one embodiment, the GGM may receive a request to provide a gaming resource to a user. In response to the request, the GGM may aggregate and analyze interaction data to identify a provider with prior interactions with the user. The GGM may in turn request the provider for a gaming resource. The GGM may receive an indication to provide a gaming resource to the user in response to the request and may facilitate providing of a gaming resource to the user. The GGM may identify this indication as an instance of interaction and may update the user interaction data accordingly.01-19-2012
20110092291Apparatus and method for wireless video gaming - Apparatus for video gaming includes a box having a slot with an interface that connects to a game card providing a platform to run a software video game. The game card outputs video game data through the interface at a data rate of approximately 200 Mbps or greater. A unit processes the video game data for output to a display device. A wireless transceiver is included to receive the software video game via a wireless local area network (WLAN) and to transmit game information to a remote player having access to the WLAN during interactive play of the software video game. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims. 37 CFR 1.72(b).04-21-2011
20120071243TERMINAL DEVICE, METHOD FOR CONTROLLING SAME, INFORMATION RECORDING MEDIUM, AND PROGRAM - A terminal device (03-22-2012
20110092292SYSTEM AND METHOD FOR IMPROVED CASINO PROMOTIONAL MESSAGING - Certain embodiments provide a system and method for improved promotional messaging for a gaming environment. Certain embodiments include a method for improved promotional broadcast messaging. The method includes composing a promotional message for a gaming environment; selecting one or more recipients for the promotional message; associating contact information with one or more recipients; relaying the promotional message with the recipient contact information for broadcasting; and broadcasting the promotional message to one or more recipients using the recipient contact information. In an embodiment, the contact information comprises a cellular phone number, for example. The method may also include generating a status message when the promotional message is delivered to a communication device associated with the recipient contact information. In addition, the method may include generating a report based on the promotional message. Furthermore, the method may include editing, deleting, resending and/or recalling the promotional message, for example.04-21-2011
20110065511SYSTEM AND METHOD OF PROVIDING LEADERBOARDS FOR MOBILE GAMING IN A WIRELESS NETWORK - A method of receiving a leaderboard associated with a software game executed at a wireless device is provided. The method includes monitoring at least one metric associated with the software game while the software game is played. The method further includes collecting a value of the at least one metric when the game is over and comparing the value of the at least one metric to a device leaderboard. The method additionally includes transmitting the value of the at least one metric to a game server when the value of the at least one metric is a best value when compared to the device leaderboard. The device leaderboard may indicate a ranking of scores achieved by playing the software game at the wireless device in which the software game is executed.03-17-2011
20120122583METHOD OF COMMUNITY GAMING AND A GAMING SYSTEM - A method of community gaming. The method includes initiating a community game having a prize pool in response to an initiation condition being met by a first player, conducting the community game for the first player and one or more further players to determine a winner of the community game, and making an award of a first prize from the prize pool to the first player which only the first player is eligible upon determining said first player as the winner of the community game or making an award of a second prize from the prize pool to one of the further players upon determining said one of the further players as the winner of the community game.05-17-2012
20090131172CONTROLLING INTERACTION BETWEEN PROTECTED MEDIA - A method, gaming system, and computer program storage product are disclosed. At least one unique identifier is received from a remote processing system. The at least one remote unique identifier is associated with a remote software package that is on the remote processing system. The at least one remote unique identifier and a local unique identifier associated with a local software package on a local processing system are compared. The local software package corresponds to the remote software package. The at least one remote unique identifier indicates that the remote software package is one of a parent copy and a child copy of a software package executable. The local unique identifier indicates that the local software package is one of a parent copy and a child copy of the software package executable. An operation of the local software package is authorized based upon the comparing.05-21-2009
20110183760SYSTEM AND METHOD FOR EFFICIENT TRANSMISSION OF DATA DURING TEAM GAME IN CPNS ENVIRONMENT, AND CPNS SERVER, MOBILE COMMUNICAITON TERMINAL, AND END-POINT TERMINAL FOR THE SAME - A system and a method for efficiently transmitting data during a team game in a CPNS environment, and a CPNS server, a mobile communication terminal, and an end-point terminal for the same. The CPNS server stores and manages information about both the end-point terminal and the mobile communication terminal, wherein the end-point terminal communicates with the mobile communication terminal through a wireless local area network and the mobile communication terminal executes the team game through the wireless local area network, and classifies and processes data to transmit only the required game-related data to the mobile communication terminal and the end-point terminal respectively.07-28-2011
20120315990NAME-DAY GAMING - The invention relates to a system (12-13-2012
20120315991APPARATUS POSITION DETECTION USING MULTIPLE ANTENNAS - An apparatus includes a transmitter and a receiver device, which includes a receiver section and a processing module. The transmitter transmits a high carrier frequency signal. The receiver section includes first and second antennas that have an antenna radiation relationship for receiving the high carrier frequency signal. A receiver module of the receiver section determines first and second signal properties of the received high carrier frequency signal. The processing module determines a position of the receiver device with respect to the transmitter based on the first and second signal properties and maps the position to a coordinate system.12-13-2012
20100009756System, method, and apparatus for portable gaming profiles - An apparatus, system, and method for synchronizing a portable gaming profile with a gaming system. The method includes communicating with a wireless device that stores gaming profile data for a user of the gaming system. The gaming profile data describes information relating to the user. The wireless device is a device other than a gaming controller. The method also includes associating the gaming profile data with a gaming profile operating on the gaming system. The method also includes transmitting updated gaming profile data to the wireless device.01-14-2010
20120220373METHODS FOR MANAGING PROGRESS OF GAME ACTIVITY BY CREWS IN SOCIAL NETWORED GAMES - Methods for crew creation and management are provided. One method includes providing a user interface by the social gaming program for generating a request for help by a requestor to enable access to a content item in the social gaming program. The request for help is forwarded to friends of the requestor based on analysis of the social graph to define a crew of friends in the social gaming program. The method includes obtaining an indication of acceptance of the request for help from at least one friend of the requestor. The acceptance is utilized to increase a progress toward enabling access to the content item. The method also includes detecting completion of the progress by the crew of friends and enabling access to the content item. The detected completion is saved to a crew database to signal a level change in the social gaming program.08-30-2012
20090017913LOCATION-BASED MULTIPLAYER GAMING PLATFORM - The methods and systems disclosed herein include a gaming platform that may support massively-multiplayer online computer games, with elements of social networking, in which players may use mobile devices in order to verify their location and claim a measure of control over the location. Players may function like game pieces in association with other members on a team and participate in competitions to capture and defend real-world territory as part of the gaming experience. The gaming platform and associated entities may share revenue and other incentives with entities associated with the locations controlled by the players on the game platform.01-15-2009
20090017914INTERPERIPHERAL USB IN A WAGERING GAME MACHINE - A computerized wagering game system includes a gaming module operable to conduct a wagering game on which monetary value can be wagered, a first USB-OTG device operable to function as a USB host and to communicate directly with a second USB device. In various embodiments, the second USB device is another device within the wagering game machine, or is an external device such as a cellular telephone, digital music player, digital camera, or memory stick.01-15-2009
20080300057GAMING SYSTEM AND GAMING MACHINE THEREFOR - A gaming system and a gaming machine, in which a player of a first game can participate in a second game having different game contents without moving between gaming machines. In the gaming system and the gaming machine, a first gaming machine is provided with a second display different from for the first game and connected communicatively with a second gaming machine, and has functions: to transmit/receive information on the second game controlled by the second gaming machine; and to allow the player to perform the second game in the second display on the basis of the information of the second game.12-04-2008
20080300056Telephone Enabled Elimination Game - An interactive tournament which involves sending questions to interactive devices such as cell phones or PDAs. The question that is received must be answered in a specified period of time e.g. 10 minutes. Proper answers go on to the next round, improper or late answers cause the player to be eliminated. The game continues till either only a plurality of players are left or only one player is left. As time goes on the game becomes progressively more difficult. The difficulty may be more difficult questions and/or may be more difficult times.12-04-2008
20120322559Math Master - A Math Card Game - A mathematical card game and a method of play are provided. The cards consist of a suit of numeric cards, a wild card and a set of non-numeric cards. The numeric cards and wild card are mixed well and divided evenly among players. Each player places two cards face up in the center. The players use common mathematical operations to make mathematical relationships of the value of the four cards that equals a number determined prior to the game. The first player who correctly explains the relationship of the cards using the non-numeric card pile collects the entire four cards. The wild card can be any numbers from one to thirteen. When no successful match occurs, each player takes their two cards back. At the end of the game the player who has most cards wins.12-20-2012
20120270659METHOD AND DEVICE FOR GENERATING A GAME DIRECTORY ON AN ELECTRONIC GAMING DEVICE - A method and a device for simplifying the forming of game parties in wireless communication networks is provided. A game directory is generated comprising all available (multi-player) games on a mobile device and exchanging said information between different gaming devices. Said game directory is generated by querying a memory accessible by said electronic gaming device for electronic games available for execution on, and generating a game directory having entries for each electronic game which is determined. Said game directory is then exchanged to visualize all available games to all potential game partners.10-25-2012
20120088583Game of giving a title to a pictorial work - The game comprises game sessions including: submitting a representation of a pictorial work; making an input field available to each player; each player giving a title to the pictorial work shown; and collecting and storing the title given by the player. The game may be implemented in particular by computer means comprising a remote game site communicating with terminals used by the players, in particular within an application for accessing and dialoguing with a social network. The site displays a plurality of titles that have already been given by other players to a work that is displayed, and a player quantifies preferences for those titles either by a binary “like/unlike” type evaluation or by putting them into an order of preference. The site generates a chart ranking the titles that have already been given as a function of the quantified evaluations as transmitted in this way.04-12-2012
20110281653INTERACTIVE BROADCAST SPORTS GAMING - A method of interactive gaming includes identifying a broadcast event, generating interactive questions for the broadcast event based upon a subject of the broadcast event, organizing the generated questions based on a structure of the broadcast event, and providing the organized questions to a user during a broadcast of the broadcast event through an interactive gaming interface based on the structure of the broadcast event.11-17-2011
20110159963Game doll authentication device - A game doll authentication device includes a doll; a Bluetooth wireless transmission system based wireless sensing device implanted in the doll; a plurality of chip sensing sockets and memory chips implanted in the doll at different positions; and game-related items associated with the doll and having memory chips implanted therein. The memory chips stores authentication information in connection with an electronic game and the wireless sensing device is able to read the stored authentication information and transmits the same to a computer for a game player to complete login procedure on the computer. Any level-up data in connection with the game player can be transmitted from the computer via the wireless sensing device to the doll for storing in the memory chips. With these arrangements, the game player can play the electronic game with increased online security and virtual treasures in the electronic game can be given a real form.06-30-2011
20080248873SYSTEMS, METHODS AND COMPUTER PRODUCTS FOR RUNNING A MULTI-STAGE ONLINE ELIMINATION COMPETITION BASED ON MEMBER GENERATED CONTENT - Methods, systems and computer program products provide a multi-stage online elimination competition based on member generated content that involves members submitting content for consideration, then preliminary multi-level screening of the submission with passing content published for consideration. Published content is evaluated and considered by members, who can rate each content submission, leave a submission unrated, or flag a submission for eligibility review. The submissions are then iteratively narrowed down rated using internal guidelines and member ratings. The submissions are then further narrowed down by an advisory committee. The remaining submissions are then voted on by members, in at least one elimination rounds, and a winner or group of winners is chosen.10-09-2008
20080220870METHOD AND SYSTEM FOR PROVIDING A SEAMLESS TOURNAMENT SYSTEM FOR MULTIPLAYER GAMES - An interactive gaming system is described that comprises a host gaming server comprising memory and a processor; said host gaming server being capable of remotely communicating with at least two client consoles that are capable of running application software; an SDK capable of being integrated with the application software running on the at least two client consoles wherein said SDK will facilitate communication with said host gaming server; a tournament management program stored in said memory and capable of being run on said processor; wherein said tournament management program will manage the operation of a tournament involving games to be played by players on the at least two client consoles; wherein said games are hosted on one of the at least two client consoles involved in said game and said SDK will communicate information regarding said game after said game has ended.09-11-2008
20080220869METHOD AND APPARATUS FOR PROVIDING GAME GUIDE DATA IN A GAMING ENVIRONMENT - A computer implemented method, a data processing system, and a computer program product for presenting a user guide for supplementing game play. An exemplary method includes querying a source of data containing game guide data corresponding to a game. The game is executing on a data processing system. The source of data is external to the game. The method also includes presenting, while the game is executing in a foreground, the game guide data to the user in a dynamic window.09-11-2008
20120252579SYSTEM FOR USER INTERACTION AROUND A COMMON COMPUTER GAME OBJECTIVE - A computer-implemented method comprises identifying a user of a computer-implemented game to interact with a further user in pursuit of a common game objective. The identifying is performed based at least partially on the user not being directly related, as reflected within relationship data, with the further user. Interactions, within the computer implemented-game, between the further user and the user in the pursuit of the common game objective of the computer-implemented game are enabled responsive to the identifying of the user.10-04-2012
20110244964MOBILE COMMUNICATION DEVICE AND SYSTEM - The present invention describes a gaming system comprising a near-field communication device (10-06-2011
20120283017Adaptive Application Streaming In Cloud Gaming - Methods and systems for remotely provisioning immediately executable games with license control in secure environments. Immediately initially executable portions of games are pushed onto user desktops, and when games are selected for play, additional components of selected games are streamed to said desktops.11-08-2012
20110312421APPARATUS FOR POSITION DETECTION USING MULTIPLE ANTENNAS - An apparatus includes a transmitter and a receiver device, which includes a receiver section and a processing module. The transmitter transmits a high carrier frequency signal. The receiver section includes first and second antennas that have an antenna radiation relationship for receiving the high carrier frequency signal. A receiver module of the receiver section determines first and second signal properties of the received high carrier frequency signal. The processing module determines a position of the receiver device with respect to the transmitter based on the first and second signal properties and maps the position to a coordinate system.12-22-2011
20110312420TABLETOP GAME APPARATUS - A tabletop game apparatus for tabletop games such as board games is described. The tabletop game apparatus includes an interface configured to exchange data with an object of a tabletop game; and a processor configured to utilize the data in the tabletop game.12-22-2011
20120071242COMPUTER-READABLE STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, HANDHELD TERMINAL APPARATUS, SYSTEM, INFORMATION PROCESSING METHOD, AND COMMUNICATION SYSTEM - A game apparatus automatically receives piece information from another game apparatus by short-range wireless communication. The game apparatus obtains step count data based on an amount of movement of the game apparatus (i.e., a step count of a user of the game apparatus). The game apparatus uses piece information obtained by the short-range wireless communication, thereby performing a predetermined process of an application (i.e., a process of incorporating a piece image into a collection image), or uses step count data (i.e., an owned coin count resulting from conversion of the step count data) instead of piece information obtained by the short-range wireless communication, thereby performing the predetermined process of the application (i.e., the process of incorporating a piece image into a collection image).03-22-2012

Patent applications in class With communication link (e.g., television broadcast, etc.)

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