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Visual (e.g., enhanced graphics, etc.)

Subclass of:

463 - Amusement devices: games

463001000 - INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.)

463030000 - Perceptible output or display (e.g., tactile, etc.)

Patent class list (only not empty are listed)

Deeper subclasses:

Class / Patent application numberDescriptionNumber of patent applications / Date published
463032000 Three-dimensional characterization 120
463034000 Image projection 18
Entries
DocumentTitleDate
20110177864Hand-held interactive game - A game apparatus has a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation. The apparatus further includes a speaker, a display screen, and a processor coupled to each of the actuation devices and to the display screen and the speaker. The processor outputs a first command signal to the speaker relating to a first actuation device, then outputs a second command signal to the speaker when the first actuation device is actuated, with the second command signal relating to a second actuation device. The processor outputs image signals to the display screen that are representative of the mechanical actions being taken.07-21-2011
20090029771INTERACTIVE STORY BUILDER - An embodiment of the present invention provides an interactive system for game playing. A user is provided with access to a website or software application to create a virtual scenario or storyline. The virtual storyline is saved to a storage device that is configured to fit into a game hub. When the storage device is placed in the game hub, the game hub is configured to play the storyline. In accordance with an embodiment of the present invention, the storyline can be displayed locally at the game hub to a user. In an embodiment of the present invention, active toys within a communications range of the game hub can be activated to perform actions in accordance with the storyline when the storyline is played by the game hub. In an embodiment of the present invention, actions performed by active toys are forwarded to the game hub and stored in the storage device in a storyline format for playing on a computing device.01-29-2009
20090215531System and Method for Storing Program Code and Data Within an Application Hosting Center - A system and method are described for storing program code and data within an application hosting center. For example, one embodiment of a computer-implemented method comprises: subdividing program code and/or data used to execute an online application into a first type and a second type; storing program code and data of the first type in a first type of memory, the first type of memory providing relatively low latency memory access; storing program code and data of the second type in a second type of memory, the second type of memory providing relatively higher latency memory access compared to the first type of memory; retrieving program code and data from the first memory and the second memory in response to a client request to execute an online application; and transmitting a streaming interactive video stream representing images generated by the application to the client.08-27-2009
20130029762SYSTEMS AND METHODS FOR SELECTIVELY MODIFYING THE DISPLAY OF ADVERTISEMENTS BASED ON AN INTERACTIVE GAMING ENVIRONMENT - Systems and methods are provided for selectively modifying the display of an advertisement based on an interactive gaming environment associated with the advertisement. An action relating to game play in the interactive gaming environment is received from a user and stored on a remote server. The display of the advertisement is then modified in response to the action from the user by, for example, skipping the displayed advertisement. In some embodiments, an advertisement modification credit is associated with the user profile of the user who provided the action. Based on the amount of advertisement modification credits associated with the particular user, the server determines whether or not to modify the display of the advertisement. Based on the determination, the display of the advertisement is modified if the amount of advertisement modification credits associated with the particular user is greater than or equal to an advertisement modification threshold.01-31-2013
20110207533DYNAMICALLY CONFIGURABLE GAMING SYSTEM - A gaming system according to one form of the present invention includes a number of gaming machines, each gaming machine including a single player game presentation arrangement that may be reconfigured to provide any one of a number of game presentations. In addition to the gaming machines the gaming system includes a system configuration arrangement and a game modification controller. The system configuration arrangement produces system configuration commands based either on manual inputs, system usage information, or various information related to one or more players in a gaming facility. The game modification controller included in preferred forms of the gaming system receives the system configuration commands, and, in response to the commands, communicates presentation switching instructions to one or more gaming machines included in the system.08-25-2011
20110183756GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION MEMORY MEDIUM - To provide a game device that allows a user to grasp a positional situation of a user character relatively easily in a game device for executing a game based on a position of the user character that moves in a game space according to an operation of the user. Position storage means (07-28-2011
20120184369GAMING MACHINE CAPABLE OF TRANSFER FROM BASE GAME - A gaming machine is provided which is capable of providing a rendering in such a manner that a story gradually extends together with a bonus game in a case where rendering processing is executed in parallel with the bonus game. The routine transfers to a free game, as triggered by establishment of a condition for rearranging a specific symbol in a base game. Next, the routine transfers to a bonus game, as triggered by establishment of a first transfer condition in the free game. Then, the routine transfers to another free game, as triggered by establishment of a second transfer condition in the bonus game. In this manner, an extended game loop in which the free game and the bonus game enter extended games is formed.07-19-2012
20120184368GAMING DEVICE AND RECORDING MEDIUM - The invention includes a group information storing unit for storing a relationship between characters and a plurality of groups formed by dividing the characters according to roles these characters play in a game, and a character moving unit for specifying, when a pointing means is brought into contact with one of sensed areas on an image display unit to be associated with one of the groups, a characters in the group associated with the sensed area that is touched, according to information stored in the group information storing unit, and for moving the specified characters simultaneously in a direction associated with the sensed area that is touched, by an amount corresponding to a predetermined distance.07-19-2012
20120184367WEARABLE CASINO GAMING DISPLAY AND TRACKING SYSTEM - A wearable display device including a wearable display device controller configured to communicate with a gaming machine or a casino gaming system. The wearable display device may be configured to display visual content in response to a communication from the casino gaming system or the gaming machine. The wearable display device may be integrated with a fashion accessory or garment.07-19-2012
20100009746MUSIC VIDEO GAME WITH VIRTUAL DRUMS - A video game maps each of a plurality of outputs to inputs associated with a video game controller. In some embodiments, the plurality of outputs represent the various potential outputs of a drum set. Combinations of video game controller inputs are used to generate the outputs. Video game controller inputs include traditional input devices such as button inputs, as well as input signals generated from positioning and movement of the video game controllers. In some embodiments, a video game console provides a video representation of the outputs generated by input combinations received from the video game controllers.01-14-2010
20090191965Wagering Game With Multiple Viewpoint Display Feature - A gaming system for conducting a wagering game includes an input device for receiving a wager to play a wagering game. The gaming system further includes at least one display for displaying a plurality of game elements. The at least one display is adapted to display a first three-dimensional view of the plurality of game elements from a first viewpoint and a second three-dimensional view of at least one of the plurality of game elements indicating a randomly-selected outcome from a second viewpoint. The first three-dimensional view and the second three-dimensional view are rendered in real-time.07-30-2009
20090191964GAMING SYSTEM AND METHOD FOR ENABLING A PLAYER TO SELECT PROGRESSIVE AWARDS TO TRY FOR AND CHANCES OF WINNING PROGRESSIVE AWARDS - The present disclosure provides a gaming device, a gaming system and a method for operating a gaming device or gaming system with a plurality of progressive awards. The gaming device enables a player to select one of the progressive awards. The player's selection of which progressive award to play for is based, at least in part, on a relative probability of the player winning the selected progressive award compared to the relative probabilities of the player winning the non-selected progressive awards. After selecting which award to play for, the gaming device either provides the selected progressive award to the player or modifies the relative probability that the player will win the selected progressive award with one or more of any award selections remaining. Such a configuration enables the player to strategically select which award to play for and the order that the player will play for the awards. 07-30-2009
20110195780Mobile Social Fitness Networked Game - A mobile fitness device and method of use are presented. The mobile fitness device includes a controller having a processor and a non-transitory computer readable medium in communication with the processor, wherein the non-transitory computer readable medium has instructions encoded thereon to record performance data that is based upon a performance of a physical activity by a user of the mobile fitness device and to transmit a communication, including the performance data, to a social network or to others for fitness, socialization, and potential game playing.08-11-2011
20130084979Handheld electronic gesture game device and method - An electronic handheld gesture game device includes a game housing with a speaker and a plurality of lights to provide commands, feedback, and other information to a player. In one type of game play experience, the game device issues one or more commands that indicate a desired movement or gesture to perform, and the player must respond by moving the game housing to simulate the desired movement or gesture. The game device is self-contained and does not require outside computing devices or visual displays to perform the game play experiences.04-04-2013
20100075753Marketing System and Methods for Use with Electronic Gaming Machines - Systems and methods connected to, or in communication with, various components operatively associated with an electronic gaming machine for displaying programming or marketing content on a electronic gaming machine display without affecting the manner or mode of game play provided by the electronic gaming machine, which in some embodiments are configured for detecting conditions associated with gaming machine inactivity, displaying programming or marketing content on the electronic gaming machine display during periods of gaming machine inactivity instead of any prior programmed gaming machine inactivity content, and displaying the normal gaming machine content or prior programmed gaming machine inactivity content upon detecting conditions associated with gaming machine activity thereafter.03-25-2010
20100075752Computer game - A computer game which has a computer with a computer program and a controller, and monitor for exhibiting an image of an agent moving toward the place where a secret document is hidden, wherein the computer program and the controller are designed so that a player by using said controller moves the image of an agent to overcome a plurality of obstacles to reach a foreign country, to travel in a foreign country, to find a building where the secret document is hidden, to overwhelm cards, to get in the building, to find the secret document, and to take it to his superiors.03-25-2010
20120244941USER TO USER GAME REFERRALS - A method is disclosed in a gaming and media system for quickly and easily creating and sending mail communications including pre-populated, or preformed, messages. Upon receipt of a communication, a recipient may also quickly and easily download a game discussed in the message.09-27-2012
20120244940Interactive Display System - An interactive display system including a wireless pointing device including a camera or other video capture system. The pointing device captures images displayed by the computer, including one or more human-imperceptible positioning targets. The positioning targets are presented as patterned modulation of the intensity (e.g., variation in pixel intensity) in a display frame of the visual payload, followed by the opposite modulation in a successive frame. At least two captured image frames are subtracted from one another to recover the positioning target in the captured visual data and to remove the displayed image payload. The location, size, and orientation of the recovered positioning target identify the aiming point of the remote pointing device relative to the display. Another embodiment uses temporal sequencing of positioning targets (either human-perceptible or human-imperceptible) to position the pointing device.09-27-2012
20120244939SYSTEM AND METHOD FOR DEFINING AN AUGMENTED REALITY CHARACTER IN COMPUTER GENERATED VIRTUAL REALITY USING CODED STICKERS - A system and method for defining an augmented reality character in a computer game having multiple players uses a portable cellular communications device having a camera. Tags are used comprising patterns which are scanned by the camera and transmitted to a game server. The pattern is translated by the server into an augmented reality item, being either a person or a character. The augmented reality item is transmitted to the camera and displayed to the gamer transposed over the object upon which the tag is placed.09-27-2012
20120244938ELECTRONIC BOOK GAME APPARATUS - An electronic book game apparatus has means for judging as to whether event data is set on original contents data to be displayed that show contents of a book when displaying the original contents data, means for displaying an event invitation icon informing that there is the event so as to be selectable by players when displaying the original contents data judged that the event data is set, and means for executing an selected event or a game on a display in association with a selection signal of the event invitation icon.09-27-2012
20130084977GAMING MACHINE WITH PLAYER SCALABLE VIDEO-DISPLAYED GAME ELEMENTS - In accordance with the invention a player may change the size of or “scale” first game information which is displayed by one or more video displays of a wagering gaming machine relative to other displayed game information. In a preferred embodiment, the size of primary game information such as the images of playing cards or the like may be changed relative to secondary game information such as pay table, credit, and other information. The player may change the scale of displayed game information via player input, such as to a touch screen which overlays a displayed graphical slider. The size of the game information may change proportional to the distance of player input to the touch screen.04-04-2013
20130084978System and Method of Providing a Virtual Environment to Users with Static Avatars and Chat Bubbles - A virtual game environment may be provided to users. In views of the virtual game environment, avatars representing users may remain static (or relatively static) as a game is being played by the users in the virtual game environment. Nevertheless, communications between the users may be presented in the views within chat bubbles appearing to emanate from the appropriate avatars. This may enhance a level of engagement and/or immersion of the users in spite of the visually static nature of the avatars.04-04-2013
20130079130FANTASY SPORTS GAME - A fantasy sports game allows a user to obtain a roster corresponding to a real-life sports team's roster and adjust the roster via transactions based on real-life transactions. The participant's roster is scored against the real-life sports team's roster.03-28-2013
20130079137GAME SYSTEM, CONTROL METHOD, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF - A gaming system is provided with a monitor (03-28-2013
20130079135METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.03-28-2013
20130079136INTEGRATED DISPLAY AND INPUT SYSTEM - A method is set forth for providing for the integration of gaming functions and system functions into a gaming device of the type having a video touch screen display. The method includes configuring a platform for the gaming device to have at least a first processor for real time processing of hardware tasks and game logic processes and a second processor for processing system logic and game and system information display processes. At least one first processor and second processor are arranged to control said display to display a gaming interface for viewing a wagering game for play by a player and the second processor is configured to display a systems interface into said gaming interface to display non-game system information from said system-based information signals. The systems logic processes are kept separate from said game logic processes. In various embodiments the method includes displaying a system interface when a player or employee inserts a card into a card reader. In some embodiments the gaming interface may be controlled to relinquish the display to the systems interface.03-28-2013
20130035162NAVIGATION SYSTEM HAVING PREFERENCE REGION ADJUSTMENT MECHANISM AND METHOD OF OPERATION THEREOF - A method of operation of a navigation system includes: receiving a game search preference; locating a compliant opponent location conformant to the game search preference; identifying a first preference region encompassing the compliant opponent location; locating a noncompliant opponent location violating the game search preference; and adjusting the first preference region to exclude the noncompliant opponent location for displaying on a device.02-07-2013
20130210521DEVICE FOR CONTROLLING PLAYER CHARACTER DIALOG IN A VIDEO GAME LOCATED ON A COMPUTER READABLE STORAGE MEDIUM - In a computing machine having a processing unit, memory and a display device for playing a video game, the video game comprising at least one or more game characters, the at least one or more game character being controlled by a special purpose computing input device connected to said computer and operable by a game player, the video game further comprising character dialog between or among the at least one or more game characters, the character dialog comprising vignettes of dialog wherein movement from one vignette to another is determined by the game player introducing emotion into the dialog by means of the special purpose computing input device. The special purpose computing input device introduces emotion into the video game during a character dialog or character encounter along an axis of a joystick or other game controller element.08-15-2013
20130035161AMUSEMENT DEVICE INCLUDING PROVISION FOR TRACKING A PLAYER'S TOP SCORE - A method of tracking electronic game score information for a plurality of players participating in an amusement system is disclosed. The amusement system includes at least one amusement device communicating with a central server over a network. The amusement device has a display, a memory storing a plurality of electronic games and a controller. The central server maintains a plurality of player accounts corresponding to the plurality of players. Each of the player accounts includes best score information for at least one of the plurality of electronic games played by the respective player on the amusement device. The central server receives score update information associated with the player accounts from the amusement device and updates the player accounts with the received score update information.02-07-2013
20130035160SWINGING MOTHERBOARD FOR AMUSEMENT DEVICE - An amusement device having a display, a memory and a controller. The amusement device includes a housing defining an internal cavity and a chassis secured to the housing and defining a chassis plane. The chassis is positioned at least partially within the internal cavity. A control board support defines a board plane and the control board support has a closed position and an open position. In the closed position, the board plane is generally perpendicular to the chassis plane and in the open position, the board plane is generally parallel to the chassis plane. The control board support is slidably and rotatably movable between the closed position and the open position. The control board support is positioned within the internal cavity in the open and closed positions and when moving therebetween.02-07-2013
20130035159GAMING MACHINE WITH ENHANCED RF-SHIELDING ENCLOSURE - A gaming terminal includes a housing defining an exterior of the gaming terminal. The gaming terminal includes one or more displays disposed along the housing. The one or more displays are adapted to display, in response to a wager, a wagering game. The gaming terminal also includes a substantially closed interior enclosure disposed within the housing. The interior enclosure includes walls formed from electrically conductive material. The interior enclosure can be substantially closed. The gaming terminal further includes one or more signal-emitting components disposed within the interior enclosure and emitting a level of electromagnetic signals. A transmission of electromagnetic signals from the substantially closed interior enclosure is less than the level of electromagnetic signals emitted from the one or more signal-emitting components.02-07-2013
20130079133GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, AND INFORMATION STORAGE MEDIUM - Dominated area setting means sets, for each of a plurality of game characters, in a game space, at least two of a first dominated area including a position of each of the plurality of game characters, a second dominated area including a position defined according to a position and representative direction of each of the plurality of game characters, and a third dominated area including a position defined according to a position and a movement direction of each of the plurality of game characters. Motion control means controls a motion of at least one of the plurality of game characters based on a positional relationship of a position related to the game character and at least two of the dominated areas mentioned above.03-28-2013
20130079134METHOD AND APPARATUS FOR OUTPUTTING A MESSAGE AT A GAME MACHINE - The invention allows a casino, or other entity, via a game machine, to provide relevant information at appropriate times, and/or in response to appropriate events, to players using the game machine. A dynamic and flexible system adapted to interact with players on an individual basis by aiding in the management, determination, distribution, and delivery of promotional, inspirational, instructive, informational, communicative, incentive, and other types of messages, is provided. Various methods are provided to ensure that receiving messages at a game machine enhances a player's overall gaming experience by selectively outputting helpful and desirable messages to players while minimizing interference with the players' gaming and to avoid overwhelming players with unsolicited, unwanted, and/or irrelevant messages.03-28-2013
20130079132PERSONALIZED CLIENT-SIDE VISUALIZATION IN A MULTIPLAYER NETWORK VIDEO GAME - A method for providing customized content in a video game over a computer network to a plurality of game clients operated by different players is disclosed The method includes: storing a library of content that can be selectively delivered to the plurality of game clients during gameplay of the video game; receiving information about each of the players from the respective game client; selecting content from the library to be delivered to each of the game clients based on the received information about the respective player; and synchronously delivering the selected content to the corresponding game client.03-28-2013
20130079131MOBILE DEVICE INTERFACE FOR ONLINE GAMES - The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices.03-28-2013
20130040733GAME SYSTEM, CONTROL METHOD OF CONTROLLING COMPUTER, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM - The disclosed game system is provided with a monitor (02-14-2013
20120264512GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND IMAGE GENERATION METHOD - An example game system includes a game apparatus and a terminal device capable of communicating with the game apparatus. The terminal device transmits a pickup image obtained by an image pickup section to the game apparatus. The game apparatus receives the pickup image, and generates a first image by synthesizing the pickup image at least in part with an image of a predetermined virtual space as viewed from a first virtual camera. The first image is outputted and displayed on a predetermined display device. In addition, the game apparatus generates a second image of the virtual space as viewed from a second virtual camera different from the first virtual camera. The second image is outputted and displayed on the terminal device.10-18-2012
20100144433COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN AND GAME APPARATUS - Action information for controlling a series of at least one action performed by a first object is stored. Then the at least one action of the first object is controlled in accordance with the action information. At this time, an action of a second object is controlled in accordance with an operation signal from a predetermined input device operated by a player. Furthermore, while the action of the second object is being controlled, the information about the at least one action of the first object is displayed on a screen.06-10-2010
20100041477Systems and Methods for Indicating Input Actions in a Rhythm-Action Game - Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and displaying, to the player, an additional cue spanning a plurality of the sub-lanes, the additional cue indicating a foot pedal action. In some embodiments, the additional cue may span all the sub-lanes. In some embodiments, each sub-lane may contain cues indicating a drum input element of a set of linearly arranged drum input elements. In other embodiments, each sub-lanes may correspond to a fret button of a simulated guitar and the additional cue may correspond to an open strum.02-18-2010
20090156305Insertion of Graphics into Video Game - A video computer game is described that enables a user to generate and play a customized video game. The user retrieves a user generated pictorial background for placement in a graphics window in the game. User generated or previously provided objects are selected for placement on the background object. The pictorial background and selected objects are combined in a graphics window for editing. A list corresponding to the selected objects is automatically created and placed in a list window of the game. The game may then be published or may be played privately by the user. During play of the game, the objects in the graphics window are selected and a selection indication is provided.06-18-2009
20130040734GAME SYSTEM AND CONTROL METHOD OF CONTROLLING COMPUTER USED THEREOF - Disclosed is a game system provided with a monitor for displaying and outputting a game screen, a touch panel overlaid upon the monitor, and an external storage device for storing sequence data wherein operation time periods of the touch panel during a game are described. The sequence data includes an object corresponding to a specific operation time period for which the time interval between the following operation time period is to be less than a predetermined value, and display start information for setting a display start time period which is earlier than the following operation time period. In addition, the game system, on the basis of the sequence data, associates a second object separate from a first object corresponding to the following operation time period with the specific operation time period to cause display to start earlier than the following operation time period.02-14-2013
20130040732APPARATUS, METHOD, AND SYSTEM TO PROVIDE A MULTIPLE PROCESSOR ARCHITECTURE FOR SERVER-BASED GAMING - An architecture for an electronic gaming machine (EGM) includes multiple processors that separate game logic from game presentation. The multi-processor architecture includes a dedicated game logic engine and a dedicated presentation engine. A first processor having the game logic engine is adapted to handle the input/output (I/O), peripherals, communications, accounting, critical gaming and other game logic, power hit tolerances, protocols to other systems, and other tasks related to operation of the EGM. A second processor is adapted to running a presentation engine. The second processor receives commands from the first processor to present game-oriented outcome and results.02-14-2013
20090124379Transparent Card Display - Interactive gaming tables are provided that include one or more video displays. The interactive gaming tables are operable to detect and distinguish between various types of physical objects placed on the interactive gaming table, associate a function with at least one type of physical object and generate a video display window on a video display that is viewable through a transparent portion of the one type of physical object. Video images including content associated with the function can be provided in the video display window. The interactive gaming tables can be used to provide a wager-based table game where the function associated with one of the physical objects can be a function related to play of the wager-based table game or a function related to a particular player playing the wager-based game. A mostly transparent, credit-card sized object designed to be carried by a game player is one example of one type of physical object that can be utilized with the interactive gaming table.05-14-2009
20130045800VIRTUAL MAP FRAGMENT GENERATING METHOD, VIRTUAL MAP GENERATING METHOD, AND VIRTUAL MAP GENERATOR - A virtual map generating method is to be performed by a virtual map generator and an electronic device which communicates with the virtual map generator via a network. The virtual map generating method includes:02-21-2013
20130045799METHOD AND APPARATUS FOR ADAPTING TO GAMING VENUE STATES - A system that incorporates teachings of the present disclosure may include, for example, a method for detecting that a gaming system has presented a first of a plurality of gaming venue states of a game, presenting a first of a plurality of screen shots at a touch screen display responsive to detecting the first gaming venue state, detecting that the gaming system has transitioned to a presentation of a second of the plurality of venue states, and presenting a second of the plurality of screen shots at the touch screen display responsive to detecting the second gaming venue state. Additional embodiments are disclosed.02-21-2013
20100081503VIDEO GAME SYSTEM - Disclosed is a video game system. The video game system includes a video game console, and a Compact Disc (CD) changing apparatus. The CD changing apparatus is connected to the video game console. Further, the CD changing apparatus is capable of accommodating, and reading a plurality of game CDs. Furthermore, the video game apparatus is capable of operating the CD changing apparatus to search and read a game CD from the plurality of game CDs for facilitating a user to play the video game stored on the game CD.04-01-2010
20090042648SYSTEM AND METHOD FOR INTERACTIVE ENTERTAINMENT - The present invention relates to a system and a method for interactive entertainment involving a game. More specifically, the present invention relates to a method for playing a game involving interactive generation of a visual image and a lingual definition of a precursor constructed phrase and image portion by a plurality of participant-users, and a method and system for sharing the same via a world wide interactive computer system. The computer system enables different participant-users, or teams of participant-users, to post generated visual and lingual definitions for the same precursor constructed phrase and image portions enabling comparison entertainment of the same and supporting selection of a preferred construction for awarding a prize.02-12-2009
20130053143DATA GENERATION SYSTEM, DATA GENERATION METHOD, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM - The disclosed data generation system is provided with a monitor for displaying a game area and a touch panel, wherein in a game for displaying two operation reference units and an object which moves therebetween upon the game area, sequence data used as data for designating an operation time period for touch-operation and operation reference units are generated. The data generation system displays, upon a display unit, an editing screen including a time period information display area for displaying information of all operation time periods chronologically and a criteria unit designation area for displaying information of operation time periods of each of the operation reference units chronologically, and for displaying, upon a criteria unit designation area, information for associating information of each of the objects corresponding to each operation time period with information of the operation reference unit where display of each of the objects is started.02-28-2013
20130053142COMPUTER-IMPLEMENTED REAL-TIME REALITY BASED DATA GAME AND METHODS - A computer-implemented system and method of game playing between a server and a client interface is described. The game is adapted to integrate social networking with real-world based data feed from a plurality of data feed sources in real-time.02-28-2013
20130053141PHOTOGRAPH-BASED GAME - A system and a method for playing a photograph-based game are provided. The method includes establishing a communication link between a game playing system and one or more game playing devices, each of which is operated by a respective player. Game rules are presented to the player(s) on the respective game playing device(s). The game rules include at least one task for the submission of at least one photographic image. Provision is made for receiving a photographic image in the game playing system which has been submitted via the established link from the game playing device in response to the presented task. An image signature is computed for the submitted photographic image based on visual features extracted from the image and a relevance to the task is computed, based on the computed image signature. A score for the game is output for each player, based on the computed relevance of the submitted images for each of the tasks.02-28-2013
20130090165GAME SYSTEM, GAME PROCESSING METHOD, RECORDING MEDIUM STORING GAME PROGRAM, AND GAME DEVICE - An example game device arranges, in a game space, a plurality of first characters corresponding to a plurality of controllers and a second character corresponding to a portable display device. The second character is caused to move in the game space based on an input operation performed on an analog stick. An orientation of the second character is changed based on an input operation performed on the analog stick and an input operation performed on a change in an attitude of the portable display device. On the other hand, the first character is caused to normally automatically move along a predetermined path, and to move toward an enemy character when the enemy character is present within a predetermined range.04-11-2013
20130090166SYSTEMS AND METHODS FOR DETERMINING CONTROLLER FUNCTIONALITY BASED ON POSITION, ORIENTATION OR MOTION - Methods and systems for providing input to an interactive program are presented. An interactive system includes a server for executing the interactive program, and a game client interfaced with the server over a network. The game client is configured to send, over the network, position data defining a position of a controller device. The server is configured to define interactive zones, each interactive zone being defined by a spatial region having an associated specified function for an action of the controller device when the controller device is located within that interactive zone. The server is further configured to set the functionality of the action of the controller device to the specified function associated with the interactive zone within which the controller device is located.04-11-2013
20130090164Gaming with Dual Game Play - A computing device may be arranged to support a multiple-screen user-interface, and various controls to facilitate the assignment of applications to these screens. For instance, the computing device and the multiple-screen user interface may be part of a gaming device that allows the user to play one instance game on one of the screens, and either another instance of the same game, or an instance of a different game, on another of the screens. The controls may facilitate the user initiating games, moving the games between screens, and exiting games. Further, the controls may allow the user to place one or more of the games in autoplay mode, such that the game is played automatically for a pre-determined number of turns with pre-determined wagers made during each turn.04-11-2013
20130090163SYSTEM AND METHOD OF GENERATING CUSTOMIZED RECOMMENDATIONS AND SETTINGS - A system and method of generating a communication for a user of an internet website is disclosed. The method includes identifying a user of the internet website, receiving video game play data and storing the video game play data in a user profile associated with the identified user. The method also includes selecting, using a processing circuit, user-specific content based on the video game play data, generating a communication for the identified user comprising the user specific content, and transmitting the communication to the identified user.04-11-2013
20130090162Match 3 Game Across Non-Coplanar Objects - In one embodiment, a method includes displaying an object including a set of non-coplanar faces. Each face includes a plurality of tiles where each tile includes a value in a plurality of values. An input is received to swap a first tile in the plurality of tiles with a second tile in the plurality of tiles. The method then determines if a match of more than two tiles of a same value results due to the swap. The match of more than two tiles occurs across multiple non-coplanar faces of the object. The method allows the swap if the match occurs, wherein allowing the swap includes replacing values for the more than two tiles from the multiple non-coplanar faces and disallows the swap if the match is not determined.04-11-2013
20090305783Game console - An example portable, handheld game console includes a main body incorporating a first display screen, and a cover body incorporating a second display screen. The main body is hingedly connected to the cover body along adjacent forward and rearward edges, respectively, such that the cover body is movable between closed and open positions. The main body is provided with a plurality of control buttons and a pair of game card slots for receiving game cards of different dimensions.12-10-2009
20090069083Portable video game system - A hand-held display system for playing video games includes a housing grippable by a user's hands, a liquid crystal display viewable by the user gripping the housing, input devices operable by the user when the user grips the housing and a connector for, in use, operatively connecting to portable storage media storing video game programs for the video games. First processing circuitry processes video game programs having a first program specification and second processing circuitry processes video game programs having a second program specification.03-12-2009
20090093302Video game providing simulated disc jockey experience - Embodiments of the present invention include methods for providing a simulated disc jockey experience in a video game. Embodiments are provided for playing video games on portable electronic devices such as mobile phones and/or portable music players and on conventional video game clients, such as video game consoles, personal computers, and/or handheld video game devices.04-09-2009
20130072298HAND-HELD GAME APPARATUS AND GAME PROGRAM - A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, thus designating a scroll direction, the broad-range map is moved (scrolled).03-21-2013
20130072297SYSTEMS AND METHODS FOR CALIBRATION AND BIASING FOR GAME CONTROLLER - Systems and methods for calibration and biasing are described herein. In one example, a method for determining a playing height of a user is described. The method includes receiving an identification of a first corner of a display screen from the user by associating a first position of a tracked object with the first corner using image data from a capture device, receiving an identification of a second corner of the display screen from the user by associating a second position of the tracked object with the second corner using image data from the capture device, and triangulating between the first and second corners and the tracked object to define a range of movement made by the user. The tracked object is held by the user. The method further includes defining a height at which the tracked object is held by the user based on the range of movement.03-21-2013
20130072296METHOD FOR EXCHANGING NPC DATA BETWEEN COMPUTER DEVICES - A special enemy character appears in a game world when a given appearance condition has been satisfied in a node (game device). When a game status relating to the special enemy character has satisfied a given game world-to-game world transfer condition (e.g., when the special enemy character has been severely damaged), the node transmits current character data of the special enemy character to another node (another game device), and deletes the special enemy character from the game world. When the appearance condition has been satisfied in the other node, the special enemy character appears in the game world generated by the other node while maintaining the state before transfer.03-21-2013
20130059657System And Method For Providing A Progress Indicator Of An Amount Of Time Left In A Users Turn In A Virtual Game Environment - A system and method provide a virtual game environment to users. The virtual game environment may enable the users to participate in a game within the virtual game environment. The game may be a turn-based game. A progress indicator may be included in views of the virtual game environment provided to the users that indicates an amount of time left in a present turn of a user in an enhanced manner. For example, the progress indicator may unobtrusively indicate an amount of time left in the present turn in a clear, distinctive manner.03-07-2013
20120309525GAME SYSTEM, INFORMATION PROCESSING METHOD, GAME APPARATUS, AND STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN - In an initial state after boot of a game apparatus, a predetermined operation image is generated and displayed on an operating device. The game apparatus makes determinations in the initial state on the basis of operation data such as to whether or not a selection instruction has been provided to select an application from among one or more applications, including a game application, which are executable by the game apparatus, and whether or not a control instruction has been provided to control a predetermined display device different from the operating device. When the selection instruction is determined to have been provided, the game apparatus executes the selected application, and outputs an image to either the operating device or the predetermined display device, or both. When the control instruction is determined to have been provided, the game apparatus controls the predetermined display device in accordance with the control instruction.12-06-2012
20120309520GENERATION OF AVATAR REFLECTING PLAYER APPEARANCE - Systems, methods, and computer media for generating an avatar reflecting a player's current appearance. Data describing the player's current appearance is received. The data includes a visible spectrum image of the player, a depth image including both the player and a current background, and skeletal data for the player. The skeletal data indicates an outline of the player's skeleton. Based at least in part on the received data, one or more of the following are captured: a facial appearance of the player; a hair appearance of the player; a clothing appearance of the player; and a skin color of the player. A 3D avatar resembling the player is generated by combining the captured facial appearance, hair appearance, clothing appearance, and/or skin color with predetermined avatar features.12-06-2012
20120309517THREE-DIMENSIONAL BACKGROUND REMOVAL FOR VISION SYSTEM - A method for controlling a computer system includes acquiring video of a subject, and obtaining from the video a time-resolved sequence of depth maps. A geometric model of the subject is fit to each depth map in the sequence and tracked into a subsequent depth map in the sequence. From the subsequent depth map, a background section is selected for exclusion. The background section is one that lacks coherent motion and is located more than a threshold distance from the coordinates of the geometric model tracked in. Then, a subsequent geometric model of the subject is fit to the depth map with the background section excluded.12-06-2012
20120309515SYSTEMS AND METHODS FOR TRANSMITTING MEDIA ASSOCIATED WITH A MEASURE OF QUALITY BASED ON LEVEL OF GAME PLAY IN AN INTERACTIVE VIDEO GAMING ENVIRONMENT - Systems and methods for incorporating online user generated media content (e.g., videos) into an interactive video gaming environment are provided. Media assets that are associated with different measures of quality generated by users are stored on a remote server. A player action is received by the remote server. A determination is made as to which one of the plurality of levels of the interactive video gaming environment corresponds to the action. One of the videos associated with one of the measures of quality is selected based on the determination of the level corresponding to the action. The selected video is transmitted to the player.12-06-2012
20110014979FOOT INPUT TYPE BRAIN TRAINING DEVICE AND COMPUTER PROGRAM - A mat unit 01-20-2011
20110014978Game Apparatus - A video and audio signal processor includes a game engine interface mechanism, a video mechanism, a video card, an integration mechanism and a sound effect card. The game engine interface mechanism provides graphic parameters and original sound effect parameters. The video mechanism receives the graphic parameters from the game engine interface and provides video data based on the graphic parameters. The video card receives the video data from the video mechanism and instructs a display to provide images based on the video data. The integration mechanism receives the graphic parameters and the original sound effect parameters from the game engine interface mechanism, analyzes the graphic parameters to derive desired sound effect parameters and integrates the desired sound effect parameters with the original sound effect parameters. The sound effect card instructs at least one speaker to provide sounds under the control of the integration mechanism.01-20-2011
20090124381Ultimate football joystick - The controllers are designed specifically for play with football games on the Playstation and Xbox consoles. The player now has the ability to call plays without the opponent being able to see them. FIG. 05-14-2009
20120190445Information Processing Apparatus - At least application programs and display files used to generate display images associated with the applications are recorded in a cartridge-type game recording medium. A storage is a built-in type recording medium. When the game recording medium is loaded in a drive, an installer processing unit acquires the display files from the game recording medium and installs the acquired display files in the storage. A board image generating unit generates a board image using the display file installed.07-26-2012
20090270169GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of realizing a user interface that makes it easier for a player to realize a reference trajectory to input and a time to begin inputting of the reference trajectory. A display unit (10-29-2009
20120225716STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME CONTROLLING METHOD - A game apparatus includes a first LCD and a second LCD, and game screens are displayed on the two LCDs. On the lower screen displayed on the second LCD, a first player object is moved according to a touch operation. In response thereto, on the upper screen displayed on the first LCD, the second player object is moved to be in symmetric relation to the first player object with respect to a point. Furthermore, when an upward flipping operation is performed, the two objects are interchanged. Thereupon, the second player object is moved in accordance with a touch operation, and according thereto, the first player object is moved so as to be a symmetric relation to the second player object with respect to a point.09-06-2012
20130065683INPUT INSTRUCTION PROCESSING DEVICE, COMMUNICATION SYSTEM THEREFOR, COMPUTER PROGRAM THEREFOR, AND INFORMATION RECORDING MEDIUM THEREWITH - The present invention provides a game device that has a touch panel, a processor, and a RAM. The processor, from among detected position data output from touch panel, stores in RAM, as the position of the start point, the position indicated by detected position data output by the start of a continuous touch operation. Also, given that the position indicated by detected position data output immediately before the end of the continuous touch operation is determined as the position of the end point, processor identifies, from among plural input instructions each being associated with plural direction ranges extending radially from a common basal point on the contact face of touch panel, an input instruction that is associated with a direction range having a direction from the start point to the end point therewithin, from among plural direction ranges having the start point as a basal point.03-14-2013
20130065684GAME APPARATUS, GAME SYSTEM, AND STORING MEDIUM STORING GAME PROGRAM IN WHICH DISPLAY IS DIVIDED BETWEEN PLAYERS - A game apparatus that includes a CPU and in which a plurality of players participate and play a game on a display screen displayed on a common display device. A display area is divided by the number of participating players, and the divided areas are allotted to each player. In addition, an evaluating value is set according to a superiority or inferiority situation of a play content of each player, a size of the divided areas are changed based on the evaluating value, and the display screen in correspondence with a change of the divided areas is generated and displayed. Furthermore, when there is a player who reaches game-over, the display area is re-divided by the number of remaining players.03-14-2013
20130065682GAME SYSTEM, PORTABLE GAME DEVICE, METHOD OF CONTROLLING INFORMATION PROCESSING UNIT, AND NON-TRANSITORY STORAGE MEDIUM ENCODED WITH COMPUTER READABLE PROGRAM FOR CONTROLLING INFORMATION PROCESSING UNIT, CAPABLE OF CHANGING GAME PROCESSING IN CONSIDERATION OF POSITION OF OPERATION APPARATUS TO BE OPERATED - An exemplary embodiment provides a game system. The game system includes an operation apparatus and an information processing unit. The information processing unit includes a viewpoint mode switching unit for setting a first viewpoint mode for displaying on the display portion a display image picked up based on a position and a direction of image pick-up of a first virtual camera in a virtual space on a game when position data of the operation apparatus obtained by the sensor portion is in a first range and setting a second viewpoint mode for displaying on the display portion a display image picked up based on a position and a direction of image pick-up of a second virtual camera when the position data is in a second range, and a game processing unit for performing game processing in accordance with the operation input accepted by the operation portion.03-14-2013
20130065681System And Method For Presenting A View Of A Virtual Lobby Environment To A User - A system is configured to present representations of game environments to users within views of lobby environments that facilitate intuitive and engaging browsing of the game environments by the users. The representations of the game environments may include environment information related to game session being held in the game environments. The representations may present the environment information in an intuitive and/or engaging manner. The game environments and/or the representations thereof may be organized into environments sets. Within the views of the lobby environments, the users may browse the game environments according to environment set.03-14-2013
20110021274Game apparatus and recording medium recording game program for displaying a motion matching a player's intention when moving an input device - Operation information which is output, depending on a motion of an input device is successively obtained, and based on the operation information, a direction and movement velocity of the input device is determined. Next, it is determined whether or not the movement velocity is larger than or equal to a first threshold value. When the movement velocity is larger than or equal to the first threshold value, a path along which an object is moved in a virtual world is determined based on predetermined information about the movement path. When the movement velocity is smaller than the first threshold value, a path in which the object is moved in the virtual world is determined based on the determined movement velocity. Based on the determined movement path, it is displayed how the object is moved through positions in the virtual world.01-27-2011
20110021273INTERACTIVE MUSIC AND GAME DEVICE AND METHOD - A body DJ device and method are provided.01-27-2011
20090264196GAMING DEVICE - A gaming device according to the present invention has: a plurality of stations which can be played by respective ones of a plurality of players; a detection section which detects a motion of the player at the respective one of the stations; and a controller which can be communicated with the plurality of stations. This gaming device includes processes of: (i) receiving acceptance information of a game from the plurality of stations; (ii) causing the display section to display the BET image corresponding to the respective one of the stations; (iii) causing the detection section to detect a motion of the player when a gaming medium is BET-operated on the BET image displayed at the display section; (iv) causing the image acquisition section to acquire an image of the player who is present at the respective one of the stations and to image-process the acquired image information; (v) judging whether or not the notification section performs notification based upon a result of the detection of the process (iii) and a result of the image processing of the process (iv); and (vi) causing the notification section to perform notification in accordance to a result of the judgment of the process (v).10-22-2009
20120115603SINGLE USER MULTIPLE PRESENCE IN MULTI-USER GAME - A method for providing a single user multiple presence implementation may include providing access for a user identified by a user account to a virtual environment hosted by a computer. The method may further include generating multiple avatars for the user account to concurrently coexist and be operative within the virtual environment. The method may further include controlling the multiple avatars at least partly in response to input from the user. The method may further include communicating virtual environment data regarding more than one of the multiple avatars to at least one client operated by the user. An apparatus for performing the method may include a processor coupled to a memory holding encoded instructions for performing operations of the method on a computer configured as a network entity.05-10-2012
20120115602GAME SYSTEM, GAME DEVICE, STORAGE MEDIUM STORING GAME PROGRAM, AND GAME PROCESS METHOD - An example game system includes a game device, a controller, and a terminal device which is a portable display device. The terminal device displays an image representing a ball placed in a virtual game space. The game device calculates the attitude of the controller to move a club in the game space based on the attitude, and moves the ball in response to the club striking the ball. An image of the game space including at least the ball after being moved is displayed on a display device separate from the portable display device.05-10-2012
20120115601SYSTEM AMD METHOD FOR IMPROVING THE GRAPHICS PERFORMANCE OF HOSTED APPLICATIONS - A system for hosting video games comprising: a game server comprising a central processing unit to process video game program code and a graphics processing unit (GPU) to process graphics commands; one or more back buffers to store video frames in response to the execution of the graphics commands; a front buffer to receive a video frame for rendering on a display and outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); a frame processing module to increase the number of scan lines associated with the VBI to increase the likelihood that a new frame will be completed in a back buffer and ready for transfer to the front buffer at a time during the VBI.05-10-2012
20120115600SYSTEM AND METHOD FOR IMPROVING THE GRAPHICS PERFORMANCE OF HOSTED APPLICATIONS - A game server comprising a central processing unit to process video game program code and a graphics processing unit (GPU) to process graphics commands; back buffers to store video frames in response to the execution of the graphics commands; a front buffer to receive a video frame for rendering on a display after the video frame has been completed in one of the one or more back buffers, the front buffer outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a VBI; a frame processing module to increase the number of scan lines to increase the likelihood that a new frame will be completed in a back buffer and ready for transfer to the front buffer at a time during the VBI.05-10-2012
20120115599WAGERING GAME, GAMING MACHINE, GAMING SYSTEM AND METHOD WITH A TOUCH- ACTIVATED RESIDUAL GRAPHIC EFFECT FEATURE - A wagering game includes a display assembly having a touch-sensitive display adjacent to or overlaying a display area operable to present a wagering game presentation. The touch-sensitive display is operable to display a residual graphic effect such as a trailing particle effect following the path of a player's finger or other contactor in contact with the touch-sensitive display. The residual graphic effect may include repeated discrete graphic elements such as a star or sparkle, or a game theme-associated element such as a butterfly or butterflies corresponding to a butterfly themed game. The residual graphic effect may also or alternatively include an effect such as a wave or ripple visual effect or a shockwave visual effect which does not necessarily include any discrete graphic element.05-10-2012
20120115598SYSTEM AND METHOD FOR MIXING A SCENE WITH A VIRTUAL SCENARIO - A system and method for mixing a scene with a virtual scenario. An image capturing unit is arranged to capture at least one image so as to cover the scene from a first viewpoint. An image representation generation unit is arranged to generate at least one image representation based on the captured image. A game engine unit is arranged to generate a virtual scenario. An image processing unit is arranged to adapt the at least one image representation based on the generated virtual scenario so as to provide a virtual video sequence.05-10-2012
20120115597APPARATUS AND METHOD OF MODIFYING AN ONLINE ENVIRONMENT - An entertainment device comprises a display generator arranged to generate for display a representation of an on-line virtual environment, that on-line virtual environment being able to host interactions between a user of the entertainment device and other users of one or more remote entertainment devices, a network communications arrangement operable to receive data representative of the actions of the other users within the on-line virtual environment and to receive data indicative of any supplementary data files interoperable with the on-line virtual environment that are associated with one or more remote entertainment devices of one or more of the other users, a data file searcher operable to search the entertainment device for any supplementary data files indicated by the received data, a data file acquisition arrangement operable to acquire, from a networked device, a copy of a supplementary data file indicated by the received data that was not found on the entertainment device, and a data file integrator operable to incorporate relevant elements of the or each supplementary data file into the representation of the on-line virtual environment.05-10-2012
20130165224Game having a Plurality of Engines - A game having a plurality of engines is described. In one or more implementations, a computing device displays an output of a first engine of a game by a computing device. An input is received by the computing device to switch from the output of the first engine of the game to an output of a second engine of the game, the first and second engines being executed concurrently by the computing device. Responsive to the receipt of the input, the computing device switches from displaying of the output of the first engine of the game to displaying the output of the second engine of the game.06-27-2013
20120238364GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - In a case where a predetermined action is performed by a game character, a determining section determines whether or not a result of the predetermined action is a predetermined result. A determining/predicting section executes at least one of a determination as to whether or not the game character has been brought into a situation that allows the predetermined action to be performed by the game character and a prediction as to whether or not the game character will be brought into the situation. A producing section produces a presentation effect relating to the game character based on a result of the determination performed in the past by the determining section, in at least one of a case where it is determined that the game character has been brought into the situation and a case where it is predicted that the game character will be brought into the situation.09-20-2012
20120238363INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, AND IMAGE DISPLAY METHOD - An example game system includes a stationary game apparatus and a terminal device allowing a user to perform an input operation. The game apparatus is capable of connecting to a network and communicates with a predetermined external device via the network. An image included in reception data obtained via communication is outputted to a television. In addition, the game apparatus outputs an operation image for use in an operation related to the image to the terminal device. The game apparatus acquires operation data representing an operation on the operation image from the terminal device. The game apparatus executes information processing related to an image displayed on the television, on the basis of the operation data.09-20-2012
20120238362ONLINE GAME WITH MECHANIC FOR COMBINING VISUAL DISPLAY PARAMETERS OF VIRTUAL OBJECTS - An online game includes a mechanic for combining visual display parameters of virtual objects including virtual animals. In some embodiments features of a first virtual object and a second virtual object are combined to generate a third virtual object, where these features may include a base color and optional pattern markings with a corresponding pattern color. Additional game aspects may include generating multiple candidates for the third virtual object and selecting or identifying the third virtual object from the multiple candidates. Additional game aspects may also include options for enhancing the likelihood of successfully generating a third virtual object. Parameterized color values for a specific virtual object may be substituted into source artwork to generate a variety of distinctive displays.09-20-2012
20120238361ONLINE GAME WITH ANIMAL-BREEDING MECHANIC FOR COMBINING VISUAL DISPLAY PARAMETERS - An animal-breeding mechanic enables the generation of an offspring virtual animal in an online game system by combining features of a male virtual animal and a female virtual animal. Multiple candidates for the offspring virtual animal may be generated, and a selection or identification can then be made from the multiple candidates. Relevant features may include a base color and optional pattern markings with a corresponding pattern color. Additional game aspects may include options for enhancing the likelihood of generating a successful offspring, decreasing the time for generating the offspring, and nurturing the offspring to maturity. Parameterized color values for a specific virtual animal may be substituted into source artwork to generate a variety of distinctive displays.09-20-2012
20120238360Video match game - The methods of the difficult, medium and easy versions of a video game and a computer game program for processing a video game are disclosed. On an image display screen of an image display apparatus, machine or device for a video game is consistently displayed a set of the different images one after another. When one of said images is displayed on said image display screen repeatedly a player should react, for example, pushing some button, key, etc. To control the game it's enough to use, for example, 2-3 said buttons. If a player has guessed rightly that the image was already displayed, he or she has won. The same video game program may be embodied for different categories of players: children, adults, men, women, etc., changing only a database. The present invention may be applied to a video game apparatus or machine, a personal computer, a cellular phone terminal, a portable game device, or the like.09-20-2012
20100069151Gaming device with integrated advertising - A method of operating an arcade game device having a video display is described in which revenue is obtained from an advertiser. An arcade game device is provided with advertising programming adapted and constructed to appear on the video display. The arcade game device is placed in a publicly accessible location, and members of the public are permitted to play games on the arcade game device without requiring payment.03-18-2010
20110250962SYSTEM AND METHOD FOR A 3D COMPUTER GAME WITH TRUE VECTOR OF GRAVITY - A computer interaction system includes an augmented interaction device and a computer. The augmented interaction device includes a display device that displays augmented reality or virtual reality images, a first tracking mechanism that tracks a position of a physical object relative to the first tracking mechanism and an orientation of the physical object relative to the first tracking mechanism, and a second tracking mechanism that tracks a position of the second tracking mechanism relative to a reference and an orientation of the second tracking mechanism relative to the reference. The computer includes a processor and a memory, and processes position and orientation information received from the first tracking mechanism, and position and orientation information received from the second tracking mechanism. The computer can be configured to compensate for movement relative to the physical object of the first and second tracking mechanisms, and to output augmented reality or virtual reality information to the display.10-13-2011
20110105229IMAGE INTEGRATION WITH REPLACEABLE CONTENT - A video game adapter interface apparatus has a user input device and an associated video display. The user selects a distinguishable visual image representation for association into a video game's audiovisual presentation, such as where that user is identified. For example, color, size graphics or shape can be used to distinguish users. In one embodiment a digitized image of each user's face is used as the distinguishable representation. Alternatively, the user can create an original image or select one of a predetermined set of visual images as the user's identification for use in the video game audiovisual presentation. In a preferred video game embodiment, the video game adapter interface system is coupled to a video game system and a storage card containing User Images. The video game adapter interface system then integrates a selected User Image from the Storage Card into the video game's audiovisual presentation, and can also integrate the User Image into the video game play. For non-User Image video game software and for non-video game and audiovisual presentations, an Intercept Adapter Interface Systems permits the integration of User Images into the audiovisual presentation in place of and/or in addition to predefined character images otherwise present in the audiovisual presentation.05-05-2011
20120178529User Interface and Method of User Interaction - A method of user interaction with an entertainment device comprises generating an audio-visual output for use with audio-visual reproduction equipment, initiating an audio visual event as part of the generated audio-visual output, receiving input data from one or more game control devices associated with the entertainment device, analysing the received input data to evaluate an involuntary physical response by a user interacting with the or each game control device occurring within a predetermined period associated with the initiation of the audio-visual event, and adjusting subsequently generated audio-visual output responsive to the evaluation of the user's involuntary physical response.07-12-2012
20100167817Display of the status of gaming machines - A controller of gaming machines includes an input/output module adapted to receive signals that represent a current status of a parameter of the gaming machines. A microprocessing unit generates for each gaming machine(s) an icon having variable visual indicia indicative of a value of the parameter being monitored. The microprocessing unit automatically changes in substantially real-time the visual indicia associated with the icon to reflect a change in the status of the parameter of an associated first gaming machine in accordance with a first received signal.07-01-2010
20110281645METHOD AND APPARATUS FOR ONLINE RENDERING OF GAME FILES - A method and apparatus for automatically rendering a game file to an audio/video file format to allow the action recorded in the game file to be viewed without requiring the corresponding game and game system.11-17-2011
20110281646METHOD AND SYSTEM FOR GAMING AND BRAND ASSOCIATION - A gaming system includes: (i) a base wagering game requiring a wager to made by a player; (ii) at least one winning outcome for the base wagering game; (iii) a paytable for the at least one winning outcome; a secondary award provided randomly to the player, the secondary party award provided by a secondary award provider and kept separate and apart from the paytable; and (iv) advertising for secondary award provider, the advertising provided in exchange for the provision of the secondary award.11-17-2011
20110281647METHOD AND APPARATUS FOR SIMULATING GAME ACCESSORIES - A method and apparatus are disclosed for simultaneously indicating, on each of a plurality of communication terminals, instructions transmitted by each terminal and the identity of the respective terminals that transmitted the instructions. Such a feature can be used to indicate the moves of parties playing a game over a telephone line. Once a communications link is established between two or more parties, their terminals are placed in a game mode which activates inband signal detection and player identification circuitry located within the terminals. Multi-colored indicators and player identification displays at each terminal are activated, their color being dependent upon the source of received instructions. In one embodiment, player identification indicators may be incorporated into a touch tone keypad located on the terminals. The keypad's touch tone keys are modified such that each key has two or more color coded indicators incorporated within, each color representing a particular player's move.11-17-2011
20120028708GAMING MACHINE AND A METHOD OF SUPPLYING A FLEXIBLE ARCHITECTURE GAMING MACHINE - A gaming machine (02-02-2012
20120028707GAME ANIMATIONS WITH MULTI-DIMENSIONAL VIDEO GAME DATA - Embodiments are directed to recording and editing of video game world data obtained from execution of a video game sequence. An animation editor records the game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence by replacing at least a portion of the recorded data during a selected time segment. The user may identify a fade-in portion and/or fade-out portion of the time segment over which the subject animation data and the recorded data are to be blended to create a seamless transition. In one embodiment, the added data and the recorded data may be combined using a cross-fading approach.02-02-2012
20120028704GAME MACHINE, DISPLAY CONTROL METHOD, AND DISPLAY CONTROL PROGRAM - A game machine, a display control method, and a display control program that make it possible to play a game focusing on an object whose sound output is being performed, even when a plurality of three-dimensional objects are arranged in a three-dimensional virtual space, are provided. Among three-dimensional objects in the three-dimensional virtual space, a three-dimensional object whose sound information is being output is mapped with a virtual camera. A performance image including the mapped three-dimensional object is drawn. The drawn performance image is displayed and controlled on a display device.02-02-2012
20110130201GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A game device includes a first operation member and a second operation member. A first point control section causes a first point, which is set in a game space, to move based on a state of the first operation member. A second point control section causes a second point, which is set in the game space, to move based on a state of the second operation member. An object control section controls a position and a posture of an object, which is located in the game space, based on a position of the first point and a position of the second point. A display control section displays the object on a game screen.06-02-2011
20110143835System and Method for Hosting Multiplayer Games - A multiplayer gaming system and methods for manufacturing and using same. The multiplayer game has game indicia and a plurality of game elements including one or more exposed game elements and at least one concealed game element associated with each player. Video interface systems are disposed at respective player seats and present different perspective views of the game indicia and the exposed game elements to the players. The multiplayer gaming system likewise includes a plurality of handheld player control devices that provide a customized game interface for presenting the concealed game element to the associated player while inhibiting other players from viewing the concealed game element and for enabling the player to actively control his participation in the multiplayer game. The multiplayer gaming system thereby simulates an experience of physically participating in a tangible game.06-16-2011
20100087251SEAMLESS USER NAVIGATION BETWEEN HIGH-DEFINITION MOVIE AND VIDEO GAME IN DIGITAL MEDIUM - Seamless navigation is provided between high-definition audio-video content configured for use with a media player application, and an executable video game packaged with the audio-video content on a digital medium. An API module is distributed to player/consoles. An application provided with the high-definition audio-video content detects the presence of the API module on the player device. In response to detecting the API module, the application provides an interactive feature that uses the API module to load and execute the executable video game in response to user input.04-08-2010
20110300934GRAPHICAL USER INTERFACE, SYSTEM AND METHOD FOR IMPLEMENTING A GAME CONTROLLER ON A TOUCH-SCREEN DEVICE - A touch-screen apparatus and method are described for controlling an online video game. For example, one embodiment of a touch-screen apparatus comprises: a touch-screen display for displaying images and receiving user input in response to a user touching the touch screen display; a network interface for establishing a network connection with a gaming server executing a video game in response to user input from the apparatus, the gaming server compressing video output from the video game to generate interactive compressed streaming video, and transmitting the interactive compressed streaming video generated by the video game over the network connection to the touch-screen apparatus; a memory for storing program code and a processor for processing the program code to generate a touch-screen graphical user interface (GUI) comprising: a plurality of user input elements providing user input in response to the user selecting the user input elements on the touch screen display; wherein the user input is transmitted from the touch-screen apparatus to the gaming server to control the execution of the video game.12-08-2011
20110300935GAME APPARATUS, STORAGE MEDIUM STORING A GAME PROGRAM, AND GAME CONTROL METHOD - A game apparatus includes an LCD and is provided a touch panel in relation to the LCD. The LCD displays a game screen for making a player character hit a ball. For example, when touch-on is performed on the LCD (touch panel), the stance and shot power of the player character are decided according to coordinates of the touch-on position. With this, the path of the ball is decided to be a straight ball, draw ball or fade ball, and the carry of the ball is decided with regard to the shot power. Following the touch-on, when a slide operation is performed, an impact is decided according to the slide operation. For example, the path of the ball is changed by the decided impact.12-08-2011
20110300933METHOD FOR INTERACTING WITH A VIDEO AND GAME SIMULATION SYSTEM - A method for interacting with a video by a motion detector is disclosed. First, a video-content-decomposition procedure is executed to decompose the video into a background scene and at least one foreground object. Then, at least one event database is classified according to the state of the foreground object. Finally, the suitable foreground objects are selected from the event database according to a detected motion by the motion detector. Wherein, the foreground objects selected are rendered on the background scene sequentially according to the detected motion.12-08-2011
20090286599IMAGE GENERATION METHOD AND INFORMATION STORAGE MEDIUM WITH PROGRAM FOR VIDEO GAME IN WHICH OPERATION OF THE CONTROLLER BEYOND A PREDETERMINED ANGLE CAUSES A CHARACTER TO ATTACK - An image generation method and computer-readable information storage medium which stores a program in which a processing causes a first object to perform a motion based on control data from a first control lever which is tilted in an arbitrary direction and of which tilt angle is detectable. The processing also causes the first object to move based on control data from a second control lever which is tilted in an arbitrary direction and of which tilt angle is detectable. The processing further generates an image including an image of the first object and in which the first object is caused to perform an attack motion toward an attack direction which corresponds to a tilting direction of the first control lever, when the first control lever is tilted by a given angle. The attack motion of the first object changes according to at least one of a distance between the first and second object and an angle between a direction to which the first object faces and a direction in which the second object exists.11-19-2009
20120190446SYSTEMS AND METHODS FOR PROVIDING A GAME OR STORY DEVELOPMENT PLATFORM - A system for developing stories for an interactive multiplayer game or story includes a developer interface that receives submissions including a plurality of stories where each story includes at least one event that defines a story line for each story. The system includes a database that stores the plurality of submissions and a processor, in communication with the developer interface and the database, that receives a first story to determine whether the first story satisfies acceptance rules.07-26-2012
20120270649MULTI-LAYER PROJECTION DISPLAYS - A multi-layer projection display including first and second panels separated by a predetermined distance, wherein at least a portion of the first panel overlaps at least a portion of the second panel, and the first panel is disposed between a viewing location and the second panel. The display also includes a controller configured to cause the first and second panels to alternate between substantially opaque and substantially transparent states at a determined frequency, such that the first panel is substantially opaque when the second panel is substantially transparent, and the second panel is substantially opaque when the first panel is substantially transparent. The display further includes a projector configured to project an image onto the first panel when the first panel is substantially opaque, and further configured to project the image onto the second panel when the second panel is substantially opaque.10-25-2012
20100160041INTERACTIVE PAINTING GAME AND ASSOCIATED CONTROLLER - A gaming concept in which each user in a single-player or a multi-player game is enabled to create artwork or graffiti work virtually or on actual surfaces using haptic-enhanced controllers. The controllers can emulate the experience of using a marker, a paint brush, a paint spray-can or the like. The components of various controllers may be modularized for easily interchanging components to extend the art or graffiti creation experience. The real life experience of using ink or paint on a surface is simulated by haptic feedback. When a paint spray-can controller is used, the experience of paint consumption is recreated by various peripheral enhancements including audio and haptic sensations communicated to the user.06-24-2010
20110287836GAME APPARATUS, GAME SYSTEM, AND STORING MEDIUM STORING GAME PROGRAM IN WHICH DISPLAY IS DIVIDED BETWEEN PLAYERS - A game apparatus that includes a CPU and in which a plurality of players participate and play a game on a display screen displayed on a common display device. A display area is divided by the number of participating players, and the divided areas are allotted to each player. In addition, an evaluating value is set according to a superiority or inferiority situation of a play content of each player, a size of the divided areas are changed based on the evaluating value, and the display screen in correspondence with a change of the divided areas is generated and displayed. Furthermore, when there is a player who reaches game-over, the display area is re-divided by the number of remaining players.11-24-2011
20110287837APPARATUS AND METHOD OF IMPACT EMULATION FOR VIDEO GAMES - An impact emulator that provides impact effects to a player of a video game system is provided. The video game system has a magnetic field generator that is able to produce magnetic field to generate a force on a magnet on a remote controller. The amount of magnetic field to be produced is depending on the relative movement of the remote controller and a target element.11-24-2011
20090104988THREE-DIMENSIONAL GAME PIECE - Moveable display units providing a gaming experience, each display unit includes one or more displays that when actuated change a visual image associated with the display. There is an operator interface including a computer and a first transceiver for sending and receiving signals from the moveable display units. Each moveable display unit includes a second transceiver and an associated sensor for detecting a marker indicating the position of the display unit and for providing a signal to the first transceiver, which communicates with the computer. The computer responds to the signal to cause the first transceiver to send a signal to the second transceiver on the moveable display unit to actuate a change in the visual image associated with such moveable display unit.04-23-2009
20090098937ADAPTIVE TREE VISUALIZATION FOR TOURNAMENT-STYLE BRACKETS - An adaptive tree visualization system and method for adaptively deforming a traditional bracket tree to visualize information about competitors in a linear manner. A one-dimensional result line emanates from the name of each competitor such that the progress of each competitor can be immediately determined by examining the length of the competitor's result line. The result line typically is composed of multiple result line segments. Each line segment spans a particular time period column to indicate that the competitor is matched up with another competitor during that time period. A pending result line segment spans the adjacent time period to indicate that the results of the match-up are unknown. Once the result of the match-up is known, the pending result line is added to the result line segment of the winning competitor. This extends the winner's result line into the next time period while the loser's result line remains unchanged.04-16-2009
20100113149METHODS AND SYSTEMS FOR DISPLAYING SENSOR-BASED IMAGES OF AN EXTERNAL ENVIRONMENT - Embodiments include methods and apparatus for displaying images of an external environment, such as an external environment of an aircraft during flight. An embodiment of a display system includes an image sensor and a processing subsystem. The image sensor is adapted to produce sensed image data based on detected electromagnetic energy from a field of view of the external environment. The sensed image data registers within a first area of a display matrix, and the processing subsystem is adapted to identify a feature that registers within the first area. The processing subsystem is also adapted to determine parameters defining a second, smaller area of the display matrix that is positioned in proximity to the feature, and to generate a display signal to include information representing a sensor-based image corresponding to the sensed image data that registers within the second area.05-06-2010
20090170599Game control program and a game machine - A game control program includes a coordinates receiving step for receiving coordinates in a virtual apace, coordinates being input by a player, a course generating step for generating a course according to the coordinates input by the player, along which course a character moves in the virtual space, a course segment setting step for dividing said course into a plurality of segments, a geographical feature setting step for setting geographical features of each of the segments according to geographical position of each of the segments in the virtual space, an event setting step for setting events occurring on each of the segments according to a predetermined random factor, and a character moving step for moving the character in a direction substantially along the segment. A game control machine includes corresponding means.07-02-2009
20100035684SYSTEM AND METHOD FOR CONTROLLING MOVEMENT OF A PLURALITY OF GAME OBJECTS ALONG A PLAYFIELD - An amusement game and method that utilize an image sensing device to track and determine the position of a plurality of game objects on a playfield. The amusement game includes an image sensing device, such as a CCD or CMOS camera, that is positioned to view the playfield of the amusement game and track the movement of a plurality of game objects along the playfield. During game play, the control unit may control the movement of one or more of the game objects along the playfield. The control unit receives a series of sequential image scans from the image sensing device and determines the position and movement of the game objects along the playfield. Based upon the detected position of the game objects under computer control, the control unit modifies the control parameters of the game object during game play.02-11-2010
20090054138Game Apparatus and Game Execution Control Method - A game apparatus according to the present invention designed to display a player's character and an opponent character on a monitor 02-26-2009
20080268951Data Visualization System for Fantasy Sporting Events - A data visualization system for fantasy sporting events is provided, wherein participants of fantasy football leagues, etc., can quickly and conveniently view and compare statistics of various players, teams, and leagues using a single, easy-to-operate, graphical user interface that can be accessed using the Internet. Statistics pertinent to a fantasy sporting event can be viewed and compared and performance comparisons can be accomplished in a single screen through the graphical and/or tabular presentation of statistics. Team statistics can be ranked according to a common ranking algorithm which allows for comparisons of the relative performances of teams while taking into account specific scoring methodologies.10-30-2008
20090149251Casino service and display unit - The present invention is a casino table service display system in which an elevated sign is placed in proximity to a casino table to provide information regarding the game being played at the casino table, service required at the table and other information, including advertising and entertainment that may be desired at the table. The casino table service display contains a telescoping support attached to a mounting plate for securing the system to a fixed surface. A display unit secured to the support may be provided with a table upper bet limit indicator, a table lower bet limit indicator, a table number indicator, one or more advertisement display panels, one or more game information display panels, and a two-way speaker system, any or all of which may be in communication with a remote location. In a preferred embodiment, the system has service and chip lights secured to the display unit in communication with activation switches on the support member.06-11-2009
20090149250DYNAMIC GAMING ENVIRONMENT - A method and device are provided for providing a dynamic gaming environment. Physical circumstance information relating to a gaming device, such as ambient conditions or geographic location information, may be identified. A gaming application executing on the gaming device may provide or modify a gaming environment based on the identified physical circumstances information.06-11-2009
20110195779METHODS AND APPARATUSES FOR CONSTRUCTING INTERACTIVE VIDEO GAMES BY USE OF VIDEO CLIP - The invention provides a method for processing a frame-recording based video clip without the need of modifying the video clip and/or directly inserting any form of signals into the video clip. The method comprises the steps of: browsing the video clip frame by frame by a video editing software; importing a grid layer into the video editing software such that the grid layer is browsed synchronously with each frame of the video clip; analyzing movement of a character and/or an object in the video clip by the grid layer; generating a series of game data to record the movement; storing the series of game data in a game unit after the generation of the game data; and connecting a game input to the game unit to activate the game, wherein the game unit receives input data from the game input when the video clip is played and synchronously compares the input data with the game data to determine whether they matches with each other. The invention also provides an apparatus for constructing an interactive video game by use of a frame-recording based video clip.08-11-2011
20110201426GAME SYSTEM, GAME MACHINE AND GAME PROGRAM - There is provided a game system which is configured such that, while preserving the significance of an enemy character which appears during a game, a battle with the enemy character can be avoided.08-18-2011
20110201423SYSTEM AND METHOD FOR LIMITING THE NUMBER OF CHARACTERS DISPLAYED IN A COMMON AREA - A system providing a graphical chat room and/or virtual world on a website in which users can control avatars or other characters to participate in activities and interact with other users' avatars/characters. The chat room or virtual world has a large common location where a large number of users might participate with their characters/avatars, but where because display of all of the participants and/or all of the area becomes impractical or otherwise unwieldy, the system determines an appropriate portion of the area and a limited number of avatars/characters to display based on some criteria.08-18-2011
20110306415GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AN INFORMATION STORAGE MEDIUM - To provide a game device capable of realizing a user interface, in a game in which a game character acts based on first and second parameters set by a user game, the user interface for enabling a user to relatively readily set the first and second parameters. A display control unit (12-15-2011
20120077589GAME DEVICE, GAME CONTROL METHOD, AND INFORMATION RECORDING MEDIUM - The game device comprises a detection unit, an acquisition unit, a generation unit and a display unit. The detection unit detects the position of a user in real space. The acquisition unit determines clarity that is correlated with the detected position of the user. The generation unit generates an image that expresses a state of an object placed in virtual space that is drawn with the clarity determined for the object. The display unit displays the image generated by the generation unit on a screen.03-29-2012
20100009748GAMING SYSTEM AND METHOD OF GAMING - A gaming system comprising: a game controller; and a housing having a display and an enclosure containing a plurality of physical objects capable of movement with or within the enclosure; and a reader that identifies an object from the plurality of objects and communicates data regarding that object to the game controller.01-14-2010
20100087250GPS-Based Method and Apparatus for Playing an Electronic Game, and a Computer Program of the GPS-Based Method - A global positioning system (GPS)-based method for playing an electronic game is disclosed. The method is implemented using a game apparatus that includes a portable electronic device having a GPS receiver. The method includes obtaining location information of the portable electronic device from a satellite signal received through the GPS receiver, and generating a virtual item on the basis of the location information. The virtual item is used by a user to enhance play of the electronic game using the portable electronic device. A GPS-based game apparatus, and a computer program product including a computer-readable storage medium that stores a game program for causing the GPS-based game apparatus to execute steps of the GPS-based method are also disclosed.04-08-2010
20120034977ADAPTIVE DISPLAY SYSTEM AND METHOD FOR A GAMING MACHINE - The present invention provides a system and method for a configurable gaming system. Certain embodiments of the system include a local storage for storing a markup language file and token resolution information and a markup language viewer for processing the markup language file. The markup language viewer processes contents of the markup language file and resolves tokens in the markup language file using the token resolution information from the local storage to generate a resolved markup language file for display at a gaming system. The markup language file may include display content, markup language tags, and tokens. The markup language file may include read-only information and variable information to be resolved by the markup viewer for display. The markup language file may be a binary markup language file including tokens or other indicia for resolution.02-09-2012
20130217488AUGMENTED REALITY SYSTEM - An augmented reality system that includes a local representative equipment, a system control equipment and remote actor equipment. The local representative equipment captures audio and image data, as sensed data, in an activity area of an avatar player, the remote control unit receives a command data from a remote participant, and the system control equipment, in response to an enablement command, enables transmission of the sensed data from the local representative equipment to the remote actor equipment, and enables transmission of command data from the remote actor equipment to the local representative equipment. Moreover, the local representative equipment outputs the command data to the avatar player through the local interface unit and the remote control unit communicates the sensed data to the remote participant through the sensed data output unit.08-22-2013
20110201425GAME MACHINE AND GAME PROGRAM - There is provided a game machine which provides, while indicating operation timings to a player based on an auditory stimulation by a tune being reproduced, an environment which helps the player feel easy.08-18-2011
20110201424GAMING MACHINE - A slot machine has a frontward projecting portion which is projected frontward of the slot machine from a lower end of a main display provided in a cabinet. The frontward projecting portion has an armrest, a control panel, etc., each of which serves as a human contact portion which comes in contact with a part of a player's body. The lower end of a display surface of the main display is positioned lower than the human contact portions (armrest and control panel).08-18-2011
20100099493SYSTEM AND METHOD FOR INTERACTIVE TOYS BASED ON RECOGNITION AND TRACKING OF PRE-PROGRAMMED ACCESSORIES - A system and method for interactive play that includes an object having a visible characteristic such as a color pattern that is recognizable in an image. The color pattern may be associated with an instruction. An imager in a toy captures an image of the object that is processed by a processor in the toy. The processor identifies the visible characteristic and finds the instruction associated with the visible characteristic. The processor may signal an output device of the toy to take an action in accordance with the instruction.04-22-2010
20120108332Entertainment Device, System, and Method - An entertainment device comprises an image receiver operable to receive, from a video camera, images captured therefrom, and display logic for displaying the images captured by the video camera together with one or more selection icons. Each selection icon corresponds to a game object. The entertainment device further comprises an image processor for detecting the presence and position of an augmented reality marker in images received from the camera, a detector for detecting the presence of an augmented reality marker at an image position corresponding to a selection icon for at least a predetermined selection time period, and associating logic, responsive to such a detection, for associating the game object corresponding to the first one of the selection icons with the augmented reality marker, so that the display logic displays the game object so as to move the game object with the detected position of the augmented reality marker.05-03-2012
20120108331SYSTEM AND METHOD FOR IMPROVING THE GRAPHICS PERFORMANCE OF HOSTED APPLICATIONS - A system comprises: an application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game; one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands; a front buffer to receive a video frame for rendering on a display after the video frame has been completed in one of the one or more back buffers, the front buffer outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); and a frame processing module.05-03-2012
20120108330SYSTEM AND METHOD FOR IMPROVING THE GRAPHICS PERFORMANCE OF HOSTED APPLICATIONS - An application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game; one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands; a front buffer-outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); and a frame processing module to begin copying a newly completed frame from the back buffer to the front buffer before the video data for a prior video frame stored in the front buffer has not been fully scanned out.05-03-2012
20120108329CONTROLLER DEVICE AND CONTROLLER SYSTEM - A terminal device 05-03-2012
20120108328HANDHELD INFORMATION PROCESSING APPARATUS AND HANDHELD GAME APPARATUS - A game apparatus includes a stereoscopic image display device configured to display a stereoscopic image, which is stereoscopically visible by the naked eye, and a planar image display device configured to display a planar image. A touch panel is provided on a screen of the planar image display device. An image of a silhouette of an object in a virtual space is displayed on the planar image display device. The game apparatus causes the object in the virtual space to move according to a touch operation performed on the image of the silhouette displayed on the screen of the planar image display device, and stereoscopically displays the object on the stereoscopic image display device.05-03-2012
20090054140INDEPENDENTLY-DEFINED ALTERATION OF OUTPUT FROM SOFTWARE EXECUTABLE USING DISTRIBUTED ALTERATION ENGINE - A first executable, such as a computer game, operates co-extensively with a second independently operating executable that monitors events on a client operating the first executable. The second executable determines actions to be performed in response to monitored events, as defined by a business logic table. The second executable traps API calls to perform actions altering apparent output of the first executable. The business logic table may be distributed to the client separately. The second executable and the first executable may be configured to execute during the same times on the client node. The second executable may be used to provide additional content, including advertising, in the context of an existing game or other software executable.02-26-2009
20090036206IMAGE GENERATION DEVICE, AUTOMATIC ARRANGEMENT METHOD, RECORDING MEDIUM, AND PROGRAM - A parts model storage unit (02-05-2009
20130095919GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM ADAPTED TO CONTROL GAME BY USING POSITION AND POSTURE OF INPUT DEVICE - A game device is provided with a position acquisition unit for acquiring the position of an input device for moving the position of a given object on a screen displayed on a display device; an inclination acquisition unit for acquiring the inclination of the input device; and a position computation unit for determining the position of the object on the screen based on both a positional displacement amount of the input device and an inclination displacement amount of the input device.04-18-2013
20130095920GENERATING FREE VIEWPOINT VIDEO USING STEREO IMAGING - Methods and systems for generating free viewpoint video using an active infrared (IR) stereo module are provided. The method includes computing a depth map for a scene using an active IR stereo module. The depth map may be computed by projecting an IR dot pattern onto the scene, capturing stereo images from each of two or more synchronized IR cameras, detecting dots within the stereo images, computing feature descriptors corresponding to the dots in the stereo images, computing a disparity map between the stereo images, and generating the depth map using the disparity map. The method also includes generating a point cloud for the scene using the depth map, generating a mesh of the point cloud, and generating a projective texture map for the scene from the mesh of the point cloud. The method further includes generating the video for the scene using the projective texture map.04-18-2013
20120295702OPTIONAL ANIMATION SEQUENCES FOR CHARACTER USAGE IN A VIDEO GAME - A video game includes user selectable animation routines for a game character. The animation routines may be performed by the game character upon entry to game play, upon occurrence of predefined game events, or as commanded by a game player. Information of the animation routines may be downloaded from a server to a game machine, and available animation routines may be limited based on information relating to the game character.11-22-2012
20100081504GAME MACHINE, GAME PROGRAM AND STORAGE MEDIUM HAVING PROGRAM THEREIN - When a cooperation game starts in a host game machine and a guest game machine that have been separately executed standalone games, present information (time and position of character) of the guest game machine is changed into one of the host game machine. During the cooperation game, present information of the guest game machine and the host game machine are renewed, being synchronized with each other. Then, player characters of the guest game machine and the host game machine are displayed on a display of each game machine, and each player plays the cooperation game together with the player character of the other game machine which is displayed on one's own game machine.04-01-2010
20110201422GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM AND INFORMATION MEMORY MEDIUM - Provided is a game device which is capable of showing how a peripheral part of an eye of a character object changes according to a viewing direction of the character object, while reducing a data amount and an amount of a work for producing data. A plurality of pieces of vertex position specifying data (data for specifying positions of vertexes of the peripheral part of the eye) corresponding to a plurality of basic viewing directions and blend control data (data associating viewing direction information with blend ratio information of the plurality of pieces of vertex position specifying data) are stored. The blend ratio information corresponding to a viewing direction is acquired based on the blend control data (S08-18-2011
20090093301GAMING MACHINE SYSTEM UTILIZING VIDEO DISPLAYS COMPRISING ORGANIC LIGHT EMITTING DIODES - Described is a display device utilizing organic light emitting diodes (OLEDs) to display moving and static game symbols on curved portions of a display device such that the activity of the video reels, unlike the currently available flat slot machine display devices, resembles the activity of mechanical reels. To facilitate fabrication of the curved portions of the display device, flexible OLED technology may be employed.04-09-2009
20090143138HAND-HELD GAME APPARATUS AND GAME PROGRAM - A hand-held game apparatus and a game program allow a user to play a game while going back and forth between a narrow-range map and a broad-range map. The player can manipulate a touch panel mounted on a display for displaying the broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, to designate a scroll direction, the displayed broad-range map is moved (scrolled).06-04-2009
20080318674Game Apparatus and Game Control Method - A game apparatus displays a first image being provided with a hit determining area, and a second image being superimposed on the first image to hide the first image. The first image is caused to appear by erasing pixels of the second image corresponding to a specified position coordinate or a predetermined area containing the specified position coordinate or applying a transparent process to the pixels, when the specified position coordinate is located within the hit determining area and when the second image exists at the position coordinate. A determination is made that the game ended in success when the area of the visually recognizable portion of the first image exceeds a predetermined ratio. A determination is made that a game ended in failure when the operation amount parameter reaches the predetermined threshold value before the area of the visually recognizable portion of the first image reaches the predetermined ratio.12-25-2008
20090093303GAMING SYSTEM INCORPORATING A MULTI-DIRECTIONAL DISPLAY - A gaming system includes a multi-directional display and a one-way mirror. The multi-directional display is configured to display a first visual image that is directly viewable along a central viewing axis, and to further display a second visual image that is directly viewable along a first angular viewing axis. The one-way mirror is positioned with reference to the multi-directional display for reflecting the second visual image along a second angular viewing axis while permitting direct viewing of at least a portion of the second visual image through the first one-way mirror along the first angular viewing axis.04-09-2009
20080311985Systems and methods for monitoring video gaming and determining opportunities to display content related applications - A system and method to detect moments of decreased user interactivity in any video game being played over a network, to allow third party advertisements inside visual display of the game during this time. The method generally includes a listening stage, a measuring stage, and a rendering stage. The system determines moments of user interactivity by analyzing the rate of network calls and graphical calls from the game to the computing device.12-18-2008
20080311984Techniques for use with computerized games having cards - Techniques are described for determining card movement in a computerized game. A representation of one or more cards to be played in a simulated environment is provided. A movement of at least one of said cards is determined in accordance with one or more of an attribute of the card and a current condition in the simulated environment.12-18-2008
20080207321Storage medium storing traveling time calculation program and game apparatus - A traveling time calculation program causes a computer to function as the following: position determination mechanism which determines a position of a movable object using a velocity vector with every update of a game screen, virtual position setting mechanism which sets a virtual position between positions immediately before and after the movable object passes through a second position, and shifts the virtual position using an infinitesimal unit vector obtained by dividing a velocity vector at the position immediately before the movable object passes through the second position into predetermined numbers, and traveling time calculation mechanism which calculates a traveling time from the first position to a position immediately before or after the virtual position crosses the second position.08-28-2008
20080207318Interactive Puzzle Game over a Portable Device - A game which divides an image into multiple parts, sends the multiple parts to multiple users, and allows the users to make “guesses” about what the image represents. The user or user groups who guesses what the image is really showing wins a prize.08-28-2008
20090275407VIRTUALIZATION FOR GAMING DEVICES - The resources of a gaming device may be partitioned to create a first virtual machine and a second virtual machine. A first application is executed in a first operating system executing on the first virtual machine, and a second application is executed in a second operating system executing on the second virtual machine.11-05-2009
20100279768INTERACTIVE GAMING WITH CO-LOCATED, NETWORKED DIRECTION AND LOCATION AWARE DEVICES - An interactive game environment includes two or more co-located, networked, direction and location aware interactive game devices. The game devices share a common reference coordinate frame (e.g., a three-dimensional Cartesian coordinate frame). Each game device maintains its own device state (e.g., position, orientation, time) in the reference coordinate frame. Each interactive game device shares its device state with the other interactive game devices using communication technology (e.g., Bluetooth, Wi-Fi, cellular). Each interactive game device can use the device states of the other interactive game devices to project the relative positions and orientations of the other interactive game devices into a local, fixed coordinate frame of the interactive game device. These projections allow each interactive gaming device to know the position and orientation of the other interactive game devices in an interactive game environment defined by the reference coordinate frame.11-04-2010
20090291757SYSTEMS, METHODS, AND APPARATUS FOR CONTROLLING A GAMING MACHINE DISPLAY - A gaming machine is provided including a display unit configured to generate video images, an input unit, an ambient light sensor, and a controller coupled to the display unit, input unit, and ambient light sensor. The controller is configured to receive physical characteristics of a player via the input unit, determine an ambient light level of an environment of the gaming machine based on a signal generated by the ambient light sensor, determine a desired brightness level for video images based on the determined ambient light level, determine a desired contrast level for the video images based on the received physical characteristics or the determined ambient light level, generate display settings for the video images based on the determined brightness level and the determined contrast level, and display the graphics to the player via the display unit using the generated display settings.11-26-2009
20090291756MUSIC VIDEO GAME AND GUITAR-LIKE GAME CONTROLLER - A music video game provides a guitar shaped video game controller with an analog control device with touch sensor. In some embodiments the analog control device is in the form of a touch sensitive pad on a neck of a guitar shaped video game compeller. In some embodiments, the analog control device may resemble additional buttons on a neck of a guitar shaped video game controller. The analog control device may be used to simulate various techniques which may be performed on strings of a guitar.11-26-2009
20090291758METHOD AND APPARATUS FOR TELEVISING A CARD GAME - One embodiment of the invention provides a method of televising a card game. Each playing card in the card game has a value. The method includes providing the back surface of each playing card with a marking that is substantially invisible to the naked eye. The marking indicates the value of the playing card. An infrared detector is used to access the marking to identify the value of a playing card involved in the card game. Visual information indicative of the identified value of the playing card is generated and included in a broadcast of the card game.11-26-2009
20110172009System and method for visually indicating actions per minute information using illumination - A visual indication of user proficiency at interacting with an application program such as a computer game can be provided through a system and/or method configured to determine an actions count corresponding to a number of input device signals generated and/or application program actions initiated during application program execution; normalize the actions count to determine an actions per minute value; and output illumination signals during application program execution using a set of illumination devices such as LEDs carried by an input or output device, where the illumination signals indicate a user performance level relative to a set of actions per minute thresholds. Actions per minute thresholds and/or particular illumination devices corresponding thereto can be selected or programmably specified in response to user input received by way of an illumination control GUI.07-14-2011
20120295707COMPUTER AND RECORDING MEDIUM - A wireless controller (WC) and a stick-type controller (MC) are connected to a computer that is caused to function as a reception unit that receives an operation signal from each controller, a specification unit that specifies a control mode that corresponds to the usage of the controllers based on received operation signals, and a presentation control unit that, if a predetermined condition is satisfied, causes a monitor (M) to display a control guidance icon (CI) that is stored in advance in association with the condition and the specified control mode.11-22-2012
20120295705GAME DEVICE, GAME CONTROL METHOD, AND NON-TRANSITORY INFORMATION RECORDING MEDIUM THAT RECORDS A PROGRAM - An image of a player photographed by an image capturer and a timing of an operation of a controller by the player is sensed by a sensor, and if the record by an evaluator is a record that exceeds a fixed evaluation, image processing is performed and displayed on a monitor by a display. In addition, if an individual other than the player is photographed, the face of the individual is recognized by a recognizer, and determination is made by the detector as to whether the face is moving, and the player is identified by the determination of the sensor.11-22-2012
20120295706Game Control Program, Game Device and Game Control Method, Management Server, and Data Managing Method - A designer terminal according to an embodiment of the present invention is a game device operated by a designer. The designer terminal includes a stage setting unit that generates design data on a virtual space, in which players play games, according to instructions from the designer, a stage distributing unit that distributes the generated design data to an external unit, a game action data acquiring unit that acquires game data recording game actions taken in the virtual space at player terminals that have acquired the design data, and a game action reproducing unit that displays, on the screen of the designer, the game actions taken in the virtual space at the player terminals, based on the acquired game data.11-22-2012
20120295704INTERACTIVE VIDEO GAME USING GAME-RELATED PHYSICAL OBJECTS FOR CONDUCTING GAMEPLAY - A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The interactive video game presents a play pattern such that when a toy is detected in a detection area of the peripheral, the virtual game system may process the placement of the toy so as to effectuate a video game control action such as an attack or a maneuver to evade an enemy.11-22-2012
20120295703VIDEO GAME WITH CONCURRENT PROCESSING OF GAME-RELATED PHYSICAL OBJECTS - A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. A toy stores information about the status of the corresponding character or object in the game, for example, a character name, a score, and an owner of the toy may be stored in a character toy. The information about the toy is updated during game play. The toys may be sensed, read, and written concurrently.11-22-2012
20100298050Map-authoring applications and geogames - The present invention provides methods, devices, and systems for allowing a novice user to create, manage, and distribute maps, map-based games, and simulations in any environment, with map tiles from any map provider. Users are allowed to make and manage such maps with a universal map-authoring application, thereby increasing its desirability among other novice users.11-25-2010
20100248830GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A game configured such that one or more game characters behave based on behavior control data is executed. A reexecution section reexecutes the game from a situation at a time point in the past. A generation section generates second behavior control data based on first behavior control data used at the time point in the past and an operation of a user. A save section causes the situation at the time point in the past and the second behavior control data to be stored as a reference situation and special behavior control data associated with the reference situation, respectively. In a case where a comparison result between the situation of the game and the reference situation is a predetermined result, behavior control section starts behavior control of the one or more game characters based on the special behavior control data associated with the reference situation.09-30-2010
20090036207MULTI-DISPLAY GAMING MACHINE - A multi-display gaming machine includes a housing, a plurality of display devices mounted to the housing, an input device operable for generating control instructions, and a processing device disposed inside the housing, coupled to the display devices and the input device, and loaded with a plurality of gaming programs. The processing device is responsive to the control instructions from the input device for simultaneously executing at least two of the gaming programs, and for outputting gaming screen contents resulting from execution of the gaming programs to respective ones of the display devices for viewing by a player.02-05-2009
20100248829GAMING PLATFORM AND METHOD USING SAME - A gaming platform comprising a semi-circular table comprising a playing surface an arcuate first side, and an opposing arcuate second side, a plurality of player stations arranged along the arcuate first side, a first visual display device comprising a first display screen and disposed within the table such that the first display screen is flush with the playing surface and such that an image displayed on the first display screen can be seen from each of the plurality of player stations, and a second visual display device comprising a second display screen and disposed within the table such that the second display screen is flush with the playing surface and such that an image displayed on the first display screen can be seen from each of the plurality of player stations.09-30-2010
20100248828Educational toy - An educational toy for toddler and preschool child includes an electronic device and a toy body, wherein the electronic device includes an activator, a power source, a feedback storage, and a feedback output device. The electronic device is incorporated with the toy body, so that when the electronic device is activated by an interaction between the educational toy and the toddler, a feedback is outputted from the feedback storage to the feedback output device, so as to output the feedback auditory and visually, in such manner that the educational toy can effectively seize the children's golden time of learning.09-30-2010
20080274808METHODS AND SYSTEMS FOR REPLAYING A PLAYER'S EXPERIENCE IN A CASINO ENVIRONMENT - A method and system is provided wherein an event experienced by a player is documented and the documentation of the event is stored (e.g., in association with an indication of the event). One example of an event experienced by a player is an outcome obtained by a player on a gaming device. In such an embodiment the documentation of the event may comprise an image of the player's reaction to the outcome and/or a still or video image of the outcome. In accordance with some embodiments of the present invention a player may subsequently access (e.g., purchase) an output of the documentation. In one embodiment an outcome of a prior game play that was documented is replayed. When the outcome of the prior game play is output, the outcome may be output in a manner that indicates to a viewer that the outcome is an outcome of a prior game play and not an outcome of a current game play.11-06-2008
20080207320METHOD FOR DISPLAYING A DRAW RESULT ALONG WITH CUSTOMIZED INFORMATION - In another embodiment of the present invention a computer-implemented method for displaying a draw result is provided, comprising: generating a draw result, wherein the draw result indicates at least a first place winner; rendering with a computer a first video presentation for display at a first terminal, wherein the first video presentation comprises first content and an indication of the draw result; rendering with a computer a second video presentation for display at a second terminal, wherein the second video presentation comprises second content and an indication of the draw result, and wherein the first content is distinct from the second content; transmitting the first video presentation to the first terminal; and transmitting the second video presentation to the second terminal.08-28-2008
20080293487Game Device, Game Device Control Method, and Information Storage Medium - To provide a game device capable of increasing the unpredictability of a change given to an image displayed on a game screen and suitably expressing how the image returns to an original state. The present invention relates to the game device for displaying an image including a plurality of element images on the game screen. Each time a predetermined display restriction condition is satisfied, at least one of the element images displayed on the game screen is selected based on a random number and display of the selected element image is restricted. Moreover, sequence information indicating the order of the restriction of the display of the element image is stored by correlating it to the element image whose display is limited. The display restriction of the element image is reset based on the sequence information.11-27-2008
20080305871GAME PROGRAM, GAME MACHINE, AND GAME CONTROL METHOD - A game character releasing a moving object is displayed on an image display device. In a game program, correspondence between releasing form data and third image data that are for a process of releasing the moving object are recognized by a control unit. One of a plurality of the releasing form data is recognized as the property data of the character by the control unit. Further, forth image data corresponding to the property data are recognized by the control unit. The first, second, and fourth image data are recognized by the control unit. First through fourth intermediate image data are recognized as intermediate image data by the control unit. In addition, the releasing operations corresponding to the property data are displayed on the image display device by using second basic image data and the intermediate image data.12-11-2008
20090264197GAMING MACHINE AND GAMING MANAGEMENT SYSTEM - A gaming machine includes a housing, which is playable by a plurality of players, that has a station provided for each individual player; an operation detection unit that detects an operation of a player present at each of the stations performing a bet operation through a bet image displayed on the image display unit; an image capturing unit, provided at the housing, that can capture images of a player present at each of the stations, and a determination unit that determines tampering or an error of a game by comparing image capturing information obtained by the image capturing unit with predetermined information.10-22-2009
20090264195ADJUSTABLE GAMING DISPLAY AND RELATED METHODS - Methods for tailoring a gaming machine to a player are disclosed herein. According to one method, a first gaming machine receives a player input via a player interface to tilt a display. The display pivots about a horizontal axis of the display in response to the player input from the player interface, and data related to the position of the display is saved. The data is then associated with a player identifier for future use on the first gaming machine or a gaming machine having a similar display configuration.10-22-2009
20080214301IN-GAME ADVERTISEMENTS - Methods, apparatuses, and systems for executing an interactive executable in a production mode. The executable is configured to interact with an end user of the interactive executable. Executing the interactive executable results in a plurality of production interactive execution states of the interactive executable. A watcher module detects a sequence of one or more production interactive execution states and renders a message unassociated with the interactive executable. In embodiments, the interactive executable is a computer-implemented game, and the message is an advertisement.09-04-2008
20080242410Computer Gaming System - Provided is a computer gaming system having a housing, a disk drive module inside the housing for receiving a gaming disk, and an integrated printer module inside the housing for printing business-card sized media. The printer includes a print cartridge for supplying print media and ink. The gaming console also includes a controller for controlling the disk drive module and the printer module. The controller includes an interface for providing video, audio and control input interfaces via which the controller is able to deliver visual and auditory outputs and receive input from a user.10-02-2008
20080268949Electronic jump rope - An exercise gaming device in which the user stands in front of a housing having a plurality of rows of lights extending from the front of the housing to the rear of the housing. The rows of lights are sequentially illuminated to give the illusion that the lights are an illuminated light rope over which the user must jump. There is a sensor in the jump area that is electrically connected to the illuminated lights to determine if the user jumps at the correct time when the lights at the bottom of the housing are illuminated. The device continues to rotate the light rope as long as the user continues jumping at the appropriate time, or until the game ends.10-30-2008
20100279769Game controller with display screen - A game controller is adapted for operatively connecting with a game console to controllably play the video game displayed on an external display, wherein the game controller includes a controller body for a gamer to hold and selectively control the input of the game console, and a display screen provided on the controller body for displaying information on the display screen related to the video game so as to enable the gamer to conveniently read the information and play the video game at the same time.11-04-2010
20080274807Conjuring Assisting Toy - The invention provides a conjuring assisting toy which can make a viewer feel the supernatural force and interestedness which are inherent in a conjuring trick by displaying the result of a conjuring trick through simple operations, there is provided a conjuring assisting toy including a display means for displaying an image, a coordinate inputting means for designating coordinates relative to a display area of the display means, and a central control means, wherein the central control means includes a main control unit, a conjuring data storage unit, an input analyzing unit and an operation unit, an operation result storage unit, an inputted diagram storage unit, and an image data forming and outputting unit, an inputted position signal is analyzed by the input analyzing unit, the main control unit causes position information based on the inputted position signal to be stored in the inputted diagram storage unit, causes the display means to display a line image, determines specific feature information from information stored in the conjuring data storage unit based on an input order, and causes part or the whole of the line image which is caused to be displayed on the display means to be changed to display a time-varying image.11-06-2008
20130217487CHARACTER IMAGE PROJECTION METHODS AND SYSTEMS - Methods and systems for character image projection are described. In one embodiment, a first character image associated with a first character attribute may be projected. The first character image includes a first graphical representation of a character. The first character attribute may represent a character status of the character in the first character image. A second character attribute is selected based on a character instruction. The second character attribute may represent a changed character status of the character in the second character image.08-22-2013
20130217491VIRTUAL BUTTON DECK WITH SENSORY FEEDBACK - Various embodiments are directed to systems and methods for providing sensory feedback on a virtual button deck, or more generally, to systems and methods for providing sensory feedback on a touch device associated with a gaming machine. For example, a gaming machine may include a display for presenting a primary game to a player. The gaming machine may include one or more player input devices for receiving player input. At least one of the one or more player input devices may be a touch screen display having a touch surface having a first side and a second side. The touch screen display may be configured to provide audio feedback to a player by emanating audio from the touch surface.08-22-2013
20130217486GAMING SYSTEM HAVING REDUCED APPEARANCE OF PARALLAX ARTIFACTS ON DISPLAY DEVICES INCLUDING MULTIPLE DISPLAY SCREENS - Various embodiments of the present disclosure provide gaming systems having reduced appearance of parallax artifacts on display devices including multiple display screens. In one embodiment, the gaming system determines a location on a first display screen of a display device at which to display a portion of a first image and subsequently determines, based on that determined location and one or more other variables, a location on a second display screen of the display device at which to display a portion of a second image such that the appearance of parallax artifacts associated with the first image and the second image is reduced or eliminated.08-22-2013
20080242408Modular Visual Output Component - In a first aspect there is provided a modular visual output component for a gaming machine, including a housing, at least one visual output device, an input connector electrically coupled to the visual output device, and an output connector electrically coupled to the input connector. The input and output connectors being arranged relative to the housing and shaped such that the output connector can be connected to an input connector of a further modular visual output component having the same configuration with the modular visual output components abutting one another, whereby two or more modular visual output components can be joined to one another and supplied from a common power source.10-02-2008
20110269541VIRTUAL CHARACTER VIDEO TOY WITH MOVABLE DISPLAY - A display system is provided. The display system may include a housing and a transparent display screen mounted to the housing, the screen configured to be moved between a first position and a second position. The display system may further include a sensor mounted to the housing to detect screen position in relation to the housing and a character generator configured to generate and display images of a virtual character on the screen.11-03-2011
20080274806CHARACTER DEVELOPMENT AND EXCHANGE - There is provided a character development and exchange system for a virtual environment and related method. A character, such as an animal, human or human-like figure, doll, or other animated or cartoon-like object can be purchased by a user and then registered on a communication network via a unique code. Once registered, a set of attributes can be assigned to the character based on the type and class of the character. Attribute values can be assigned to the attributes by default or by user preferences. The characters can be manipulated within the virtual environment. In particular, the characters can be trained in order to improve their skills and to increase their overall value and worth in the virtual environment. As desired, the characters can be securely traded among users, whereby a traded character is given a new code to transfer all control of the character to the new owner.11-06-2008
20080268950VIDEO CONSOLE DISPLAY SCREEN/HOUSING AND INTEGRATED SENSING BAR - The present invention is directed to a portable video display unit adapted for removably housing and positively retaining an electronic video game console. A casing includes a substantially flat top surface and an access opening for receiving the electronic video game console. The video display panel includes a viewing surface provided with a display screen pivotally mounted to the casing for pivoting between a stowed position and an exposed deployed position. In the deployed position the video display member projects outwardly from the top surface with the display screen oriented so as to be viewable by a user. The casing includes an audio/video connector and a power connector and is adapted to engage complementary audio/video and power connectors of the electronic video game console. The video display panel further includes an integral sensing bar formed into the viewing surface of the display unit.10-30-2008
20080268952GAME APPARATUS AND METHOD FOR CONTROLLING GAME PLAYED BY MULTIPLE PLAYERS TO COMPETE AGAINST ONE ANOTHER - A game control technique which is improved in convenience is provided. A game apparatus includes a control section which receives an instruction input from a player to control a character or an object, a data receive section which acquires information about a character or an object controlled by another player; and an image creation section which creates and displays a game image including the character or the object controlled by the player and the character or the object controlled by the other player. The position of the character or the object controlled by the other player may meet a predetermined condition that the player's progression through a game is interrupted by the character or the object controlled by the other player being displayed in the game image. A competitor display section then causes the character or the object controlled by the other player to be not displayed at all, or to be displayed with increased transparency.10-30-2008
20090264194ADJUSTABLE GAMING DISPLAY - Various embodiments are directed to gaming machines having one or more adjustable displays. According to one embodiment, the gaming machine includes a first display and an adjustable display mounted in a gaming cabinet where the adjustable display is rotatable about a horizontal axis of the adjustable display. The gaming machine also includes a motor operatively coupled to the adjustable display. The gaming machine also includes a player tracking device is also located on the gaming cabinet. The player tracking device is capable of receiving player-specific information. A controller is also provided in the gaming machine. The controller is operatively coupled to the motor and the player tracking device, and the controller causes the motor to rotate the adjustable display to a position based on the player-specific information received by the player tracking device.10-22-2009
20100137063INFORMATION PROCESSING APPARATUS AND COMPUTER READABLE STORAGE MEDIUM - A player can change the direction of the right hand of a character object, or extend and retract the right arm of the character object, by changing the direction of the core unit 06-03-2010
20090305782DOUBLE RENDER PROCESSING FOR HANDHELD VIDEO GAME DEVICE - Methods and systems for alternating rendering of information of a common display for a video game are provided by identifying certain data relating to a scene as belonging to a first layer and identifying other certain data relating to a scene as belonging to a second layer. Rendered information of each layer are captured in memory, and rendered information for each layer are used for two successive video frames.12-10-2009
20090029769Controlling avatar performance and simulating metabolism using virtual metabolism parameters - Systems and methods are described for controlling the performance of an avatar in an electronic game. The avatar is equipped with a virtual metabolism that includes one or more metabolic parameters, which simulate real-life metabolic processes. Actions implemented by a user playing the electronic game cause changes in the metabolic parameters which affects and controls the performance of the avatar in virtual athletic activities. The electronic game can further include both real-life and virtual items available for purchase by the user to enhance the user's and the avatar's athletic performance.01-29-2009
20090029772SYSTEM AND METHOD FOR TOY ADOPTION MARKETING - A method provides a virtual presentation includes providing a toy that is represented on a website via a virtual replica of the toy, wherein the toy is associated with a registration code; validating the registration code; responsive to said validating, displaying said virtual replica of the toy representing said toy on said website; providing at least one virtual room on the website for the virtual replica of the toy; offering one or more virtual furnishings for the at least one virtual room; providing content that allows the one or more virtual furnishings to be arranged in the at least one virtual room; and interacting the virtual replica of the toy with at least one of the one or more virtual furnishings.01-29-2009
20090029770Indicator, Gaming Machine, Game System - A gaming environment is described. An indicator is provided at top of a cabinet of a gaming machine. Also, a light emitting pattern of the indicator is controlled based on an accumulated number of executed games. Also, light-emitting part of the indicator lengthens with an increase in the accumulated number of the executed games.01-29-2009
20090163275Method of controlling movement of moving object, storage medium, and game device - A player brings a stylus pen into contact with a pitching position mark displayed on a second liquid crystal display that includes a touch panel, inputs a ball speed by adjusting a touch position holding time, and inputs a pitching start timing and a pitching direction by inputting a first stroke operation along the direction of a pitching direction guide. When the player desires to change the path of a pitched ball, the player inputs a ball path change direction by inputting a second stroke operation sideways after the first stroke operation.06-25-2009
20090163274Computer-readable storage medium having game program stored therein and game apparatus - A computer-readable storage medium having stored therein a game program for generating a two-dimensional game image representing a state of a three-dimensional game space acquired by a virtual camera so as to display the two-dimensional game image by a display device, and the program is executed so as to calculate the number of pixels included in a linear distance to a target pixel representing a predetermined pixel on the two-dimensional game image, from a sight point pixel corresponding to a sight point of the virtual camera in the three-dimensional game space. Next, a movement rate of the virtual camera is set in accordance with the number of pixels having been calculated. The virtual camera is moved to a predetermined position in the three-dimensional game space in accordance with the movement rate having been set.06-25-2009
20110207532GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device which enables a user to relatively easily know of the existence of a player character suitable as a pass target or an area suitable as a movement destination. A display control unit (08-25-2011
20090298586INTERACTIVE DOCUMENT READER - The subject matter disclosed herein relates to systems for providing an interactive document reader.12-03-2009
20090298584APPARATUS FOR GAMING MACHINE - A gaming machine includes a base, a variable display supported by the base, a navigation device, and at least one switch. The variable display variably and/or graphically presents a game to a user, and the variable display variably and/or graphically presents game related options to the user. The navigation device, such as a trackball, is supported by the base, and the navigation device permits the user to navigate through the game related options so that the user can designate at least one of the game related options. The switch is supported by the base, and the switch is operable by the user to activate the designated game related option.12-03-2009
20090124380PROVIDING SECRET INFORMATION IN A MULTIPLAYER GAME - A system and methods for conveying private information to a player in a multiplayer game being viewed by multiple players on a single screen. Each player is provided with a controller, which in one embodiment, includes a first input device and a second input device. The game system displays instructions on the screen prompting each player to select the first input device on the controller to ask a first question or select the second input device of the controller to ask a second question. Based on which input device each player selects, the game system displays an answer on the screen. The answers are viewable by all players. However, only each player knows what question they asked the game system to answer.05-14-2009
20090137313METHOD, APPARATUS, AND PROGRAM PRODUCT FOR PRESENTING GAME FEATURE INFORMATION IN A GAMING MACHINE - A method includes displaying a button graphic on a touch screen video display device associated with a gaming machine. The button graphic defines a button display area on the touch screen video display device which may be touched to cause a touch screen controller associated with the touch screen video display device to generate a game feature input. In response to the game feature input, a game feature in a game offered through the gaming machine is modified in some fashion. In addition to displaying the button graphic, the button graphic is modified to add a first message regarding the game feature. This modification of the button graphic is performed in association with a modification of the game feature, and the first message includes text indicating that the game feature has been modified.05-28-2009
20110269540ENTERTAINMENT DEVICE AND METHOD - An entertainment device comprises a detector operable to detect whether a representation of a game feature of one or more games associated with the entertainment device should be obtained from the one or more games in response to a predetermined game event of the one or more games, a processor operable to obtain the representation of the game feature from the one or more games, a storage arrangement operable to store the representation of the game feature obtained from the one or more games, and a renderer operable to render the obtained representation of the game feature stored in the storage arrangement as a game feature within a virtual environment associated with the entertainment device, the rendered game feature within the virtual environment being a trophy object.11-03-2011
20090163273HANDHELD VIDEO PLAYER AND OPTICAL STORAGE DISC FOR USE THEREWITH - An optical storage disc can be used in a handheld video player that includes a processing module, an interface module for receiving a video signal, and a display device. The optical storage disc includes a first portion that stores conditional access data and a second portion that stores a plurality of operational instructions including a video player application. When the optical storage disc is loaded in the handheld video player and when the plurality of operational instructions are executed by the processing module, the video player application descrambles the video signal received from the interface module using the conditional access data and displays video content from the video signal on the display device.06-25-2009
20090186693Interactive video game display method, apparatus, and/or system for object interaction - Electronic display systems, apparatuses, and methodologies, and, in particular, interactive display methods, apparatuses, and systems for video games, or the like (07-23-2009
20090186695Impression Normalization - An impression normalization function can be established and applied against recorded values for impressions occurring in two or more games. A normalized impression record is created to provide advertisers independent and realistic measurements by which they can compare impressions to enable agreement on the degree of exposure offered by a given advertisement.07-23-2009
20090186694VIRTUAL WORLD PLATFORM GAMES CONSTRUCTED FROM DIGITAL IMAGERY - An interactive game within a virtual world platform is provided wherein a sender can hide an object within a mapping application. An intended recipient of the object can be notified that the object is available and a clue can be provided. The clue can direct the recipient in searching for where the object is hidden. The objects can be intended for a single recipient, multiple recipients, or open to everyone on a first-come-first-served basis. The objects can be stolen by others and/or the objects can be re-gifted after being found. After being found, the virtual object can be automatically or manually converted into a non-virtual object.07-23-2009
20090325694MACROSCOPIC QUANTUM EFFECTS FOR COMPUTER GAMES - The claimed subject matter provides a system and/or a method that facilitates providing a realistic simulation within a gaming environment. A gaming environment can enable at least one user to interact with a computer game in order to produce visual feedback in which the computer game includes a simulation that mimics an event in a physical real world. A macroscopic quantum effects (MQE) engine can utilize quantum physics as a basis for at least one simulation within the gaming environment, wherein the MQE engine leverages an equation related to quantum physics which enables the simulation to replicate a property associated with realistic quantum mechanics. An interface can allow data communication between the gaming environment and the MQE engine.12-31-2009
20090325698Game system and game information storage medium used for same - A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.12-31-2009
20090325696Pictorial Game System & Method - A pictorial game allows participants to both contribute and decode pictorial content. The participants' performance, as well as that of artists and their artwork, can be tabulated and presented for community entertainment. Different modes can be used for presenting the images in different platforms, including on standalone platforms, gaming sites, social networking profiles, etc. Supplemental features can be added according to a desired rule set. Speech recognition can be used in some applications of the invention as well. Advertising can be integrated into game play as part of the picture decoding process.12-31-2009
20090325697GAME PROGRAM, GAME APPARATUS, AND GAME CONTROL METHOD - In the game program, playing teams in a competition game played by a CPU are determined by operation of a controller of the player through an playing team determining unit. An opening demonstration video of the competition game between the playing teams determined by the playing team determining unit is determined by the CPU, through an opening demonstration video determining unit. The opening demonstration video determined by the opening demonstration video determining unit is displayed or played back on a monitor by the CPU through an opening demonstration video display/playback unit prior to the start of a competition game. In this game program, after a virtual competition game is played by the CPU, a highlight scene in the virtual competition game that satisfies a predetermined highlight condition is determined from within the virtual competition game by a highlight scene determining unit.12-31-2009
20090325695Action Button Apparatus - The claimed embodiments contemplate methods, systems and apparatuses directed to an active display button. In various embodiments, an active display button may generally be a button containing one or more elements that move when the button is engaged. By example, and not limitation, these elements may include one or more reels, be they mechanical or video, or perhaps a rotating indicator. The active display button may also include lights, vibratory motors and other experience-enhancing implements. The active display button may be installed on a gaming machine and operated in conjunction with the gaming device, separate from the gaming machine on which it is installed or perhaps as part of the operation of the gaming machine.12-31-2009
20090247295Network-Based Methods and Apparatus for Rendering Images to an End User - Network-based methods and apparatus are provided for rendering images to an end user. Video images are generated by receiving user input from a remote user; rendering the video in real-time in response to the user input; and transmitting the video to the user. The video may comprise, for example, video game images and the video game is executed by a centralized tendering engine. The rendering can be performed by a rendering engine that is remote from the user. The user input can be obtained, for example, from one or more of a game pad, steering wheel and joystick that is local to the user. A service provider can transmit the video to the user using a pre-existing media distribution connection between the service provider and the user10-01-2009
20080305870INTERACTIVE DISPLAY - For a playing experience in a computer game that more accurately captures the experience of professional football or another sport, it would be advantageous to be able to hide from an opponent a selected player formation and play selection until the play actually begins. Similarly, in other computer games such as war games and role-playing games, it is desirable to be able to hide from other players certain properties—e.g., equipment, disposition of forces, etc.—held by each player while making this information available to the player holding these properties. In the present invention, a signal processor is inserted in the link between the game console and the television set and auxiliary displays are provided that are visible only to individual players. The signal processor detects certain frames containing information that should not be displayed to all players, removes that information from the signal to the television set and displays it instead on the appropriate auxiliary display.12-11-2008
20130217494ELECTRONIC GAMING DEVICE WITH A LIGHT-EFFECT ARRANGEMENT - The present invention is a gaming machine such as a slot machine having a housing with a light-effect arrangement for creation of light effects. The gaming machine has at least one reflector arranged on the housing such that the reflector is positioned with respect to a remote light source to reflect a light beam from the remote light source at least partly towards the front of the housing. The housing may include a light source, which may be a strip of LED lights that emits a light beam. This arrangement is particularly beneficial in modern gaming devices. A higher degree of design freedom relative to light source arrangement is achieved through the use of reflectors and the light source.08-22-2013
20130217495MUSICAL SYSTEM FOR PROMOTING BRAIN HEALTH - A musical brain fitness system according to an exemplary embodiment of the present invention includes: a display device configured to display a visual signal according to selected music; a control box configured to control the display device by receiving input of a user; and a controller including an acceleration sensor, and configured to drive the acceleration sensor according to a movement of the user to transmit a signal to the control box, in which the control box compares the signal received from the controller with a signal controlling the display device, processes the comparison, and outputs a result of the comparison.08-22-2013
20130217492STORAGE MEDIUM, GAME APPARATUS, GAME CONTROLLING METHOD AND GAME SYSTEM - A game apparatus includes a CPU, and the CPU acquires character information data from another game apparatus by executing communication processing. Furthermore, the CPU calculates character information data from image data obtained by imaging a QR Code with a camera and acquires the same. The CPU generates a character on the basis of the character information data, and displays the generated character on a second LCD.08-22-2013
20130217490GAME SYSTEM, PROGRAM FOR GAME SYSTEM AND INFORMATION RECORDING MEDIUM - The present application facilitates reconstruction of a party after game over to avoid wastefulness in time required for party construction. Moreover, the present application aims at hastening reconstruction of the party to improve real thrill of the game. A game server executes the game. The game server includes a party storage for storing party information relating to the party. The party includes characters. A reached points storage stores, for each character, at least one point that the character has reached. An interface transmits, for a first character, display information that is operative to display to the first character the at least one point that the first character has reached. The display information is also operative to display to the first character the at least one point that each other character has reached and that the first character has also reached.08-22-2013
20110143836GAMING MACHINE NETWORK - A gaming machine artwork assembly includes a carrier on which images to be illuminated are carried. An electroluminescent illuminating arrangement is mounted on an operatively rear surface of the carrier. The electroluminescent illuminating arrangement comprises a plurality of electroluminescent elements, at least one element being associated with each image to be illuminated. A driver circuit is connected to the illuminating arrangement for driving the electroluminescent illuminating arrangement to illuminate selected electroluminescent elements of the arrangement on command from a controller of the gaming machine. The driver circuit includes individual drivers for each electroluminescent element for independently driving the electroluminescent elements and variably controlling the intensity of the illumination of the images with which said electroluminescent elements are associated.06-16-2011
20090082102METHOD AND APPARATUS FOR EMULATION ENHANCEMENT - An emulation enhancement method in a first video game platform for enhancing execution of video games written for a second video game platform includes receiving an input signal written for the second video game platform, analyzing the input signal written for the second video game platform, intercepting a control signal from the input signal based on a set criteria, enhancing the control signal to generate an enhanced control signal for the first video game platform, and outputting the enhanced control signal. The control signal carries an audio effect component, a video effect component and a haptic effect component that are outputted on a user output display. Enhancing the control signal augments the audio effect component and the video effect component of the control signal and generates the enhanced control signal that utilizes additional platform capabilities on the first video game platform.03-26-2009
20090082101COMPREHENSIVE SINGLE PAGE VIEW OF USER'S GAMING ACHIEVEMENTS - A method is disclosed for providing comprehensive information of all game achievements on a single GUI of a gaming and media system. The achievements GUI lists all game achievements, whether locked or unlocked, and may visually differentiate between locked and unlocked achievements. Upon a user selecting a listed achievement, information relating to that achievement may be displayed on the same GUI, in an achievement descriptor area beside the area listing the achievements.03-26-2009
20090082103Electronic Consoles Having Flexible Displays - A gaming console configured with an auxiliary flexible display unit, e.g., a flexible LCD unit, providing different viewing angles for viewing displayed messages of advertisements is provided. The flexible display unit may comprise a plurality of individual flexible display modules which may be oriented as to define separate viewing windows or corridors to display related or unrelated messages, viewable from different directions. Corridors of viewing may be defined by software so that the flexible display unit may present messages uniquely to each defined corridor, which corresponds to one or more flexible display modules or portions thereof.03-26-2009
20110230263GAMING SYSTEM WITH SAFTEY FEATURES - A gaming console may provide safety features that may avoid or minimize the probability of a collision between the user of the gaming console and the surrounding objects while the user is playing a game. The gaming console may include body sensors to continuously track and capture images of the full body movement of the user. The gaming console may comprise proximity sensors, which may scan and capture the images of the surrounding objects at regular intervals of time. The gaming console may use the images of the full body movement and the images of the surrounding objects to determine if the user is close to the surrounding objects, which may cause collision with the surrounding objects. If the user is close to the surrounding objects, the gaming console may generate alert signals that may avoid or minimize the probability of collision of the user with the surrounding objects.09-22-2011
20110230264Method, system and apparatus for location-based gaming - A method of location-based gaming includes the steps of engaging a program to play a game, determining the location of a target object, providing the location of the target object to a central location, obtaining a data file pertaining to an object at the location of the target object, and generating gaming object data relative to the location of the target object.09-22-2011
20090209336GAME SYSTEM, METHOD FOR CONTROLLING GAME SYSTEM, GAME DEVICE THEREFOR, AND PROGRAM THEREFOR08-20-2009
20090118009SYSTEM AND METHOD FOR TOY ADOPTION AND MARKETING - A method provides a virtual presentation includes providing a toy that is represented on a website via a virtual replica of the toy, wherein the toy is associated with a registration code; validating the registration code; responsive to said validating, displaying said virtual replica of the toy representing said toy on said website; providing at least one virtual room on the website for the virtual replica of the toy; offering one or more virtual furnishings for the at least one virtual room; providing content that allows the one or more virtual furnishings to be arranged in the at least one virtual room; and interacting the virtual replica of the toy with at least one of the one or more virtual furnishings.05-07-2009
20090118008GAME DEVICE, IMAGE PROCESSING METHOD, AND INFORMATION RECORDING MEDIUM - To enable images of game screens concerning a plurality of game programs to be systematically stored in a storage unit and a desired image to be swiftly displayed on a display unit in a later time, a game device of the present invention includes: a program executing unit for executing each of a plurality of game programs; an identification information acquiring unit for acquiring identification information on the game program during execution of the game program; an image acquiring unit for acquiring at least one image of a game screen generated during the execution of the game program; an image storing unit for storing the at least one image into the storage unit in association with the identification information; and a display control unit for reading the image stored in association with any one of the identification information from the storage unit based on a specification made by a user, and displaying the image on the display unit.05-07-2009
20090118004GAMING SYSTEM, GAMING DEVICE AND GAMING METHOD PROVIDING STACKING SYMBOLS - The gaming system, gaming device and method provides a reel game that includes stacks of symbols configured on the reels to minimize the effects of blocking often associated with stacks of symbols. The gaming device includes a plurality of reels wherein each reel includes a reel-strip and a plurality of symbols. The plurality of reels can be configured to include at least one stack of symbols wherein a stack of symbols is formed by placing a plurality of a designated symbol adjacent to each other on a single reel. In one embodiment, the gaming device is configured such that each subsequent reel includes a quantity of stacked symbols that is greater than the quantity of stacked symbols on a previous reel. This configuration provides that winning symbol combinations including non-stacked symbols can be formed across adjacent reels even if each reel generated a stack of symbols.05-07-2009
20090118003Image Creating Device, Load Display Method, Recording Medium, and Program - An operation input reception unit (05-07-2009
20090118006GAME RELATED SYSTEMS, METHODS, AND ARTICLES THAT COMBINE VIRTUAL AND PHYSICAL ELEMENTS - Physical objects may be employed with a virtual game layout to enhance wager and non-wagered based gaming. Displays subsystems may provide a changeable or selectable virtual game layout with demarcations appropriate to a selected game. A sensor subsystem may detect physical aspects of game related pieces (e.g., playing cards, chips, markers, dice, spinners, tokens, tiles) as well as media (e.g., identity media, financial media). All gaming functions may occur through interaction with a playing surface, as well as functions such as order food, beverages and services. Automated tracking of players, dealers and games may be realized along with bonusing and promotions.05-07-2009
20090209337User-Powered Always Available Contextual Game Help - A player encounters a challenge present in a video game without succeeding thereat and requests contextual help from a service by way of a guide. The guide gathers a current context of the game including the encountered challenge and calls to the service with the gathered current context for such contextual help. The service compiles a list of entries based on the gathered current context and returns the compiled list of entries to the guide. Each entry in the list has been authored by a player of the game and includes information purportedly relevant to succeeding at the encountered challenge as represented by the current context. The player receives the compiled list of entries from the service by way of the guide, reviews same, and resumes playing the game and in doing so employs the gathered information in an effort to succeed at the challenge.08-20-2009
20080261693DETERMINATION OF CONTROLLER THREE-DIMENSIONAL LOCATION USING IMAGE ANALYSIS AND ULTRASONIC COMMUNICATION - Game interface tracks the position of one or more game controllers in 3-dimensional space using hybrid video capture and ultrasonic tracking system. The captured video information is used to identify a horizontal and vertical position for each controller within a capture area. The ultrasonic tracking system analyzes sound communications to determine the distances between the game system and each controller and to determine the distances among the controllers. The distances are then analyzed by the game interface to calculate the depths within the capture area for each controller.10-23-2008
20080261692VIDEO GAME PROGRAM, VIDEO GAME DEVICE, AND VIDEO GAME CONTROL METHOD - According to the present game program, the velocity magnitude data of a controller and velocity magnitude data of an object are calculated based on the acceleration data and the time duration data, both of which are recognized by a control unit. Then, the calculation of modifying the range data of the area into the range data depending on the velocity magnitude of the object is performed. Accordingly, an area set by the modified range data of the area is displayed on a television monitor with the image data. Finally, a state of the object moving at the velocity set by the velocity magnitude data of the object is consecutively displayed on the television monitor with the image data corresponding to the object.10-23-2008
20080261691Game system, program, information storage medium, and method of controlling game system - A game system accepts a position designation operation performed for an operation area OA as a first input operation, and performs game calculations. In this game system, a disturbance area DA is set in the operation area OA when a given disturbance condition has been satisfied. A position designation operation performed for the disturbance area DA is not accepted as a first input operation. The disturbance area DA is canceled when a given cancellation condition has been satisfied.10-23-2008
20090247296Gaming Apparatus Capable of Conversation with Player and Control Method Thereof - A gaming apparatus of the present invention comprises a microphone, a speaker, a display, and a controller programmed to conduct the processing of: (A) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice relating to the conversation from the speaker by executing a conversation program; (B) measuring an elapsed time since the voice relating to the conversation is outputted from the speaker; (C) determining whether or not a response to the voice relating to the conversation is inputted from the microphone; and (D) conducting the conversation with the player by recognizing the voice inputted from the microphone, in addition to displaying to the display an image of sign language relating to the conversation, instead of conducting the processing (A), when the elapsed time exceeds a predetermined time without the response.10-01-2009
20120077591VISUAL TARGET TRACKING - A method of tracking a target includes receiving an observed depth image of the target from a source and obtaining a posed model of the target. The model is rasterized into a synthesized depth image, and the pose of the model is adjusted based, at least in part, on differences between the observed depth image and the synthesized depth image.03-29-2012
20120077590GAME SYSTEM, METHOD OF CONTROLLING COMPUTER AND STORAGE MEDIUM - A game system includes: a display device that displays a screen of a game; and partial information presenting device that causes the display device to display a part of customization information of which setting is to be performed by a player on the game by utilizing waiting time of the game, and wherein the partial information presenting device varies a display range which is to be displayed at the display device as a part of the customization information in accordance with customization time allocated to setting of the customization information among the waiting time of the game so that the amount of the customization information included in the display range is increased when the customization time is long and is decreased when the customization time is short.03-29-2012
20120077588WAGERING GAME, GAMING MACHINE, GAMING SYSTEM AND METHOD WITH SLOW MOTION REPLAY - A wagering game, gaming machine, networked gaming system, and associated methods are disclosed including a bank of gaming machines connected to an overhead display enabling players at the respective gaming machines to qualify to play a community feature game displayed on the overhead display wherein each qualified player may view a slow motion finish and/or replay including a flash photograph-effect.03-29-2012
20120077587WAGERING GAME, GAMING MACHINE, GAMING SYSTEM AND METHOD WITH REAL-TIME POSITION UPDATES - A wagering game, gaming machine, networked gaming system, and associated methods are disclosed including a bank of gaming machines connected to an overhead display enabling players at the respective gaming machines to qualify to play a community feature game displayed on the overhead display wherein each qualified player may view general and personalized real-time position updates.03-29-2012
20120077586APPARATUSES, METHODS AND SYSTEMS FOR AN INTERACTIVE PROXIMITY DISPLAY TETHER - The APPARATUSES, METHODS AND SYSTEMS FOR AN INTERACTIVE PROXIMITY DISPLAY TETHER (IPDT) teaches an Interactive Proximity Display Tether (IPDT), which provides an interactive communications and display tether between source and target devices. The IPDT allows users to employ source mobile devices on the larger display of target devices. For example, a user may employ a source device, such as the iPhone, and launch a IPDT implemented video game to employ larger display devices as targets, which allows for greater utility in operating various applications, and particularly in game environments. Devices like the iPhone, which allow use of accelerometers whereby the entire device may act as an input (e.g., game) controller are enhanced with IPDT by allowing a user to both control inputs to the application (e.g., control the game) while still being able to fully view the results of the application.03-29-2012
20120077585VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a scrolling-type game world displayed on a display screen. A first predetermined input supplied by one of the players to the respective input device protects the one player's game character from harm in the game world and the protected game character moves based on the scrolling/non-scrolling state of the game world in accordance with the movement of one or more unprotected characters. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable by the one player in response to inputs to the respective input device.03-29-2012
20120077584METHODS, APPARATUSES AND COMPUTER PROGRAM PRODUCTS FOR USING NEAR FIELD COMMUNICATION TO IMPLEMENT GAMES & APPLICATIONS ON DEVICES - An apparatus for using Near Field Communication to facilitate implementation of an electronic game or application may include a processor and memory storing executable computer program code that cause the apparatus to at least perform operations including receiving data from a device via a Near Field Communication. The computer program code may further cause the apparatus to determine whether the received data was previously detected and translate the received data to correspond to at least one item of virtual data relating to the electronic game or the application in response to determining that the received data is being detected for the first time. The computer program code may further cause the apparatus to enable display of the item of virtual data in a virtual world of the electronic game or the application. Corresponding methods and computer program products are also provided.03-29-2012
20090253505Method for controlling selection of multiple objects displayed on a display device - Operations such as those relating to selecting and moving multiple objects displayed in a game device can be provided to a player, using an ordinary pointing input device. The operations are performed by a method including the steps of displaying objects on a display unit; detecting a pointing status to recognize a state of a presence/absence of pointing and a pointing commencement position; determining whether or not the pointing commencement position is in an object region in a case where pointing is judged to be being executed from a detection result in the pointing status detection step by a pointing continuation determination unit; storing in a storage unit, as an active object, the object that undergoes pointing while the pointing continuation determination is being performed; and operating the active object by an object operational input unit while the pointing continuation determination is being performed.10-08-2009
20090253502GAME DEVICE, GAME CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - In a game device (10-08-2009
20090247297VIRTUAL-SPACE HAZARD ASSESSMENT SYSTEM AND METHOD AND PROGRAM FOR THE SAME - A virtual-space hazard assessment system, for use in a virtual space, having target identifying information that identifies a target that appears in the virtual space. The system includes: a hazard-rating-request receiver for receiving a hazard rating request to rate the degree of hazard of the target; hazard storage for storing a table in which the degree of hazard of the target and the target identifying information are associated with each other; a hazard-degree increasing mechanism for increasing the degree of hazard of the target stored in the table in the hazard storage according to the degree of hazard received by the hazard-rating-request receiver; a hazard-degree decreasing mechanism for decreasing the degree of hazard stored in the table in the hazard storage with the elapse of time; and hazard-information-output instructing mechanism for issuing an instruction to output hazard information stored in the hazard storage.10-01-2009
20090239664Gaming Machine And Control Method Thereof - A gaming machine is provided with: a plurality of first video reels 09-24-2009
20090258700MUSIC VIDEO GAME WITH CONFIGURABLE INSTRUMENTS AND RECORDING FUNCTIONS - Music video games provide configurable instruments and/or recording functions. In some embodiments users may select an instrument or play, and also select desired characteristics of the instrument. The desired characteristics may include selection of a chord or selection of effects associated with the type of musical instrument. In some embodiments users may record tracks of music using their simulated musical instrument controllers.10-15-2009
20090253506GAME MOVIE DISTRIBUTION METHOD AND SYSTEM - A game movie distribution system acquires key input information input by a player using a game device when the player plays a game. The game movie distribution system reproduces the game played using the game device based on the key input information to generate movie data that indicates the game. The game movie distribution system delivers the movie data to an external terminal in response to a request from the external terminal.10-08-2009
20090253504Point managing device - A point managing device for increasing/decreasing the point possessed by a player based on the result of a competition in which toys actually compete against each other, and for encouraging games using the competing toys, is provided. A main body of the device is provided with a setting unit for setting a win/lose result, a memory unit for storing a cumulative total of points, a point information input/output unit for sending and receiving information on the points to and from a managing device of an opponent, and a control unit for determining a point(s) to be transferred based on the win/lose result. The control unit is configured so as to determine the transfer point based on the difference between the cumulative total of points of the opponent obtained via the point information input/output unit and that of one's own stored in the memory unit and the win/lose result set by the setting unit and update the cumulative total of points based on the determined transfer point.10-08-2009
20100160040GAME APPARATUS, GAME REPLAY DISPLAYING METHOD, GAME PROGRAM, AND RECORDING MEDIUM - An object of the present invention is to provide a game apparatus that can replicate a game status by a replay display even in a game in which game result is changed by a character status or a game in which the game result is randomly changed within a constant range. In the game apparatus, the replay display of a game image obtained by causing the game to progress is performed in response to a replay display request of a player. In the game apparatus, perspective transformation of a virtual three-dimensional space is performed from a virtual camera onto a virtual screen to generate a two-dimensional image based on a character status, pad information inputted from the player, an initial value used to generate a random number during game progress, and virtual camera control information, and the replay display of the two-dimensional image is performed on a display device.06-24-2010
20100184512APPLICATION-CENTRIC USER INTERFACE TECHNIQUES - Various application-centric user interface techniques are described. A user can easily launch, add, or update applications. An application-centric activity center can be presented as part of a user interface for an operating system shell. A file defining metadata for an application can be defined. The techniques can be applied to game-related software.07-22-2010
20120094758IMAGE INTEGRATION, MAPPING AND LINKING SYSTEM AND METHODOLOGY - An adapter interface apparatus has a user input device and an associated video display. The user selects a distinguishable visual image representation for association into an audiovisual presentation, such as where that user is identified. For example, color, size graphics or shape can be used to distinguish users. In one embodiment a digitized image of each user's face is used as the distinguishable representation. Alternatively, the user can create an original image or select one of a predetermined set of visual images as the user's identification for use in the audiovisual presentation. In one embodiment, the adapter interface is coupled to an audiovisual presentation system and a storage card containing User Images. The adapter interface system integrates a selected User Image from the Storage Card into the audiovisual presentation.04-19-2012
20130123010VIDEO SWITCHER AND TOUCH ROUTER METHOD FOR MULTI-LAYER DISPLAYS - A gaming method for presenting both gaming content based video signals and secondary video signals over a multi-layer touch screen display using a multiple Display Manager system is disclosed. First and second display managers are configured to receive game content video signals from a gaming controller and secondary video signals from a secondary video source. The first display manager is in communication with a front layer of the touch screen display and the second display manager is in communication with a back layer of the touch screen display. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency. A touch router device interprets touches at a touch screen shared display to transform coordinates to enable interpretation of the player's touch inputs.05-16-2013
20130123011DETECTING AND PREVENTING BOTS AND CHEATING IN ONLINE GAMING - Methods and devices are provided for detecting and/or preventing cheating in online gaming. Some implementations provide gaming information in formats that are difficult for a bot to interpret, but which are preferably easy for humans to interpret. Some implementations of the invention involve the tracking and analysis of players' gaming activities. Some implementations of the invention provide a multi-tier approach to data analysis. Some analyses may be performed, for example, by a centralized computing device such as a server, whereas other analyses may be performed by a host device. In some implementations, “challenge and response” measures will be employed. Some implementations of the invention involve detection and prevention of collaboration between players.05-16-2013
20110059795IMAGE DISPLAY SYSTEM AND ILLUMINATION DEVICE - The present invention is directed to an image display system for displaying an image on a display screen. The image display system includes a light-emitting portion, a lighting portion, a display control portion, and a lighting control portion. The light-emitting portion emits infrared light. The lighting portion sheds visible light. The display control portion performs predetermined information processing based on a detection result for the infrared light, thereby controlling image display on the display screen. The lighting control portion controls lighting by the lighting portion.03-10-2011
20110059796ILLUMINATION DEVICE - An illumination device is capable of receiving a signal from a display control device for displaying an image on a display screen. The illumination device includes a reception portion and a lighting portion. The reception portion receives a control signal from the display control device. The lighting portion emits a plurality of rays of visible light each having an elongated cross section in accordance with the control signal received by the reception portion. For example, the rays of visible light are shed on a wall surface behind the display screen.03-10-2011
20110059794GAME DEVICE, GAME CONTROL METHOD, AND INFORMATION MEMORY MEDIUM - A game device has a playing unit, a receiving unit, and a changeover unit. The playing unit plays any piece of motion image data as play-target motion image data among plural pieces of motion image data. The receiving unit receives an instruction input of specifying a position. The plural pieces of motion image data include motion image data associated with a set of a time period (a changeover time period) in a playing time of the motion image data, a position (a changeover determination position), and any piece of motion image data (changeover motion image data). The changeover unit changes over the play-target motion image data to the changeover motion image data when (a) the changeover time period includes a time point when the instruction input was received, and when (b) the changeover determination position and the position specified through the instruction input both satisfy a predetermined proximity condition.03-10-2011
20120196676METHOD AND SYSTEM FOR AN INTERACTIVE GAME ON A MOBILE DEVICE - An interactive game allows a player to play a “handclapping” game on a device with a touch screen interface (mobile phone, tablet or other such device) with a 3D model or a 2D model of an animal, a person, or any other character. The player must successfully mimic the moves of the 3D or 2D model/character to progress in the game. Specifically the player must match his moves by touching the screen with his finger or fingers with the moves made by the animal, a person, or any other character, which is also touching its appendages to specific areas of the touch screen.08-02-2012
20120244937SYSTEM AND METHOD FOR USING A GAME TO INTERACT WITH TELEVISION PROGRAMS - A system, computer-readable storage medium including instructions, and a computer-implemented method for obtaining votes for participants in a television program are described, in which code for a game is transmitted to a computer system, where the game includes an in-game voting module that allows a player of the game to cast votes for participants in a television program. At least one vote for at least one participant in the television program is received from the in-game voting module. A database including vote counts for the participants in the television program is updated based on the at least one vote for the at least one participant.09-27-2012
20100227687RANDOM GENERATED DISPLAY ASSOCIATED WITH GAMING DEVICE - Embodiments of the present invention are directed to a method and system for displaying a pattern associated with a gaming device to heighten the gaming interest of players or potential players. These methods and systems include displaying an initial pattern and altering the initial pattern as play on the gaming device progresses, or as pattern modifying signals are otherwise received. The displayed pattern may be presented on any display device, including but not limited to the game screen or on any screen or panel on a gaming device, in a secondary display device attached or detached from the gaming device or table game, or any other display applications used on or with a gaming device or table.09-09-2010
20100227688SYNTHETIC ENVIRONMENT CHARACTER DATA SHARING - Synthetic environment character data sharing is described, including retrieving data from a first computer configured to interact with a synthetic environment by a game server, the first computer and the game server being in data communication with each other and configured using a client-server network topology, determining one or more attributes associated with the first computer relative to the synthetic environment in real-time or substantially real-time by accessing a file updated by the first computer, the file being stored on the game server, and generating a display on a second computer using the data, the display being presented using a synthetic environment mapping application, including at least a location and a login status associated with the first computer relative to the synthetic environment.09-09-2010
20100210360GAME PROGRAM AND GAME APPARATUS IN WHICH NON-PLAYER CHARACTERS HAVE ACT TENDENCIES - When a player character performs an act tendency (boom) triggering act, the act number counters are updated for each non-player character associated with the boom triggering act. The value of each act number counter is periodically added to an act tendency value for each non-player character. After an act tendency value reaches an upper limit, the corresponding non-player character performs an act in response to the act tendency triggering act performed by the player character. The act of each non-player character is changed in accordance with the acts performed by the player character in the game world, which provides the player with a fresh feeling that the act performed by the player character set a trend in the game world.08-19-2010
20130217489SYSTEM AND METHOD TO REPRESENT A RESOURCE OBJECT IN A VIRTUAL ENVIRONMENT - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource production event may be detected. The resource production event may be generated based on a resource production attribute that specifies that a quantity of resource units have been generated. Based on the detected resource production event, at least some portion of the quantity of generated resource units is allocated to the resource pool. Then, responsive to detecting a user initiated game action being applied to the game object, a determinable amount of resource units is removed from the resource pool.08-22-2013
20130217493COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING METHOD - A game system has at least two modes of operation, that is, a monitor game mode and a terminal device game mode. In the monitor game mode, a main game image is displayed on a monitor and a sub game image is displayed on an LCD of a terminal device. In the terminal device game mode, the main game image is displayed on the LCD of the terminal device. The mode of operation can be switched in accordance with a mode switching instruction from a user.08-22-2013
20130012311GAMING MACHINE WITH ZONE-BASED THERMAL MANAGEMENT SYSTEM - A gaming terminal for playing a wagering game includes a gaming cabinet, a first surface, a video display assembly, and a first blower. The gaming cabinet includes an intake port and an exhaust port. The first surface is within the cabinet and divides the cabinet into an upper chamber and a lower chamber. The video display assembly includes a video display having a display area and a display housing. The video display assembly is positioned adjacent to the upper chamber of the game cabinet at an angle between about 0 degrees and about 45 degrees relative to horizontal. The display housing forms a longitudinal channel along a substantial portion of a back side opposite the display area. The first blower is disposed in the upper chamber. The longitudinal channel is at least partially sealed such that the first blower creates a negative pressure within the longitudinal channel.01-10-2013
20090042647Method and device for controlling a motion-sequence within a simulated game or sports event - The invention relates to a method for the control of the movement course of an object (02-12-2009
20100210358MODIFICATION OF IMAGES FROM A USER'S ALBUM FOR SPOT-THE-DIFFERENCES - A computer implemented system and method for generating a game, such as spot-the-difference are provided. The method includes receiving a user-selected original image and storing the image in memory. From the original image, the method includes automatically generating a pair of images which are visually identical except for a predetermined number of random localized modifications, and providing the pair of images to the user as a game which can be played by spotting differences between the pair of images as a result of the modifications.08-19-2010
20090075732SCENARIO GAME - The present invention, a SCENARIO GAME comprising a deck of scenario cards, a deck of pass cards, a deck of agree cards, a deck of disagree cards and a random event generator (dice); seeks to provide the participants a means whereby the participants are encouraged to engage each other in conversation through the medium of a stimulating and non-threatening game wherein players provide responses to various scenarios, which are scored by the other players by selecting one of either a disagree, an agree or pass card, and the role player is awarded points based upon the output of a random event generator that matches the other players categorization of the role player's response. The turn shifts to the next player and the process continues until an arbitrary score is reached, there is a shortage of cards or the players decide to quit. In another embodiment, the scenario game further comprises a container having a visual score tracker and a fitted card holder and unique game pieces to represent each player. An animated computer software implemented variant is also disclosed and claimed. Additional embodiments providing differing arrangements of the primary elements are also disclosed and claimed.03-19-2009
20120142413GAME DEVICE AND GAME PROGRAM THAT PERFORMS SCROLL AND MOVE PROCESSES - A video game program and a video game device are disclosed. If there is no move instruction from the player through a touch panel, the game image displayed on the display screen is scrolled if the position indicated by an input position from the touch panel is included within a first peripheral area along the periphery of the display screen. If there is a move instruction from the player through the touch panel, the game image displayed on the display screen is scrolled if the position indicated by the input position from the touch panel is included within a second peripheral area, larger than the first peripheral area, along the periphery of the display screen. Thus, in a video game device using a touch panel, an appropriate scroll process according to the status of the game is established, thereby improving the operability of the device.06-07-2012
20120190444AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME - A player participating in a network game moves a player character of the player by manipulating a video game apparatus of the player. As the player performs an autopilot operation, the video game apparatus moves the player character as an autopilot PC. A server apparatus manages the game which progresses according to the movement of each character, and transmits progress information of the game to the video game apparatus of each player participating in the network game. The movement of the autopilot PC is decided based on an action log recording the action of the player character responding to the manipulation of the player.07-26-2012
20120190447METHOD OF IMAGE PROCESSING AND COMPUTER-READABLE RECORDING MEDIUM - A computer, functioning as separate units, places at least first, second and viewed objects within a virtual space; displays the objects in a screen by performing a coordinate conversion based on a viewpoint and a viewed point set within the virtual space; moves the first object within the virtual space based on an operation by a player; controls movement of the viewpoint and the viewed point within the virtual space based on an operation by the player; generates an event based on relationship between the first and the second objects which move within the virtual space; determines a center point of the event based on coordinates of the first and the second objects; and sets a target point set on the viewed object as the viewed point, and sets the viewpoint on a half line starting from the viewed point to be passing the center point of the event.07-26-2012
20090286598System And Method Of Deterministic Teleportation Within A Virtual World - A method for deterministic teleportation within a virtual world, comprising creating and storing an association between a set of user conditions and a set of teleporter exit destinations. When a user engages the teleporter entrance, a user condition set is retrieved from the incoming user. The set of retrieved incoming user conditions is stored and compared to the association. A correct teleporter exit destination is selected from the set of teleporter exit destinations corresponding to a data match between the set of retrieved incoming user conditions and the set of user conditions associated with the exit destination.11-19-2009
20100197396GAME APPARATUS, GAME CHARACTER DISPLAYING METHOD, AND RECORDING MEDIUM - An object of the present invention is to provide a game apparatus that can display an avatar matched to any kind of games that the avatar participates, without changing clothes or decorations worn by the avatar to new clothes or decorations.08-05-2010
20100197398GAMING MACHINE, GAMING METHOD, AND GAMING PROGRAM - A gaming machine is provided which includes: at least one operation means that accepts an input operation performed by a player when pressing down on the at least one operation means; at least one display unit having a display the player is able to see through the surface of the operation means; operation-instruction-mark output means that outputs an operation instruction mark for signaling an input timing the player performs an input operation, to the display unit for each of the operation means; evaluation means that evaluates a game score of the player based on comparison between the input-timing and an operation timing the player performed the input operation, the operation-instruction-mark output means starting to control an output of the operation instruction mark a predetermined period of time ta before the input timing, so as to change a form of the operation instruction mark little by little for the predetermined period of time ta until the input timing.08-05-2010
20100197395VISUAL TARGET TRACKING - A method of tracking a target includes classifying a pixel having a pixel address with one or more pixel cases. The pixel is classified based on one or more observed or synthesized values. An example of an observed value for a pixel address includes an observed depth value obtained from a depth camera. Examples of synthesized values for a pixel address include a synthesized depth value calculated by rasterizing a model of the target; one or more body-part indices estimating a body part corresponding to that pixel address; and one or more player indices estimating a target corresponding to that pixel address. One or more force vectors are calculated for the pixel based on the pixel case, and the force vector is mapped to one or more force-receiving locations of the model representing the target to adjust the model representing the target into an adjusted pose.08-05-2010
20090170598PERIPHERAL AND GAME FOR HANDHELD DEVICE - A handheld device and peripheral, and game using the handheld device and peripheral. The peripheral includes user inputs, with the peripheral interfacing with the handheld device by way of a handheld device memory port, for example a memory port generally configured for use with game cartridges.07-02-2009
20080311983Vehicle entertainment and Gaming system - An entertainment system is for a vehicle and includes a vehicle environment sensor apparatus that captures data indicative of the vehicle's environment and that generates a vehicle environment data feed. A video game console is electronically coupled to the vehicle environment sensor apparatus and has an application program interface. The video game console receives the vehicle environment data feed, operates a game medium, and generates a video output signal based on both the game medium and the vehicle environment data feed. At least one controller is communicatively coupled to the video game console and directs the operation of the game medium. A display unit communicatively coupled with the application program interface receives the video output signal and displays images dependent upon the video output signal.12-18-2008
20080293489GAMING APPARATUS - A gaming apparatus control part is provided with an external output control circuit, configured in such a manner that gaming information can be output and gaming data sent from each gaming machine is collected in a management server in order to solve the issue that internal winning attraction is limited to each gaming apparatus and a player concentrates only on the gaming apparatus to which he is playing. The management server comprises a link attraction lottery table to determine attraction mode based on sent gaming information and link attraction transmission unit lottery table to determine a destination gaming apparatus of link attraction, determines a link attraction and attraction transmission destination, and sends an attraction data with a predetermined timing on the condition that internal winning data is sent from a gaming apparatus.11-27-2008
20090111578SINGLE SOURCE VISUAL IMAGE DISPLAY DISTRIBUTION ON A GAMING MACHINE - Systems and methods for displaying multiple visual images from a single source at a gaming machine are disclosed. A reversible display device at the gaming machine presents multiple visual images from a display cell or other core display component. Virtual curtains alternate between blocking and permitting the display of visual images at various surfaces of the reversible display device. For a display cell or similar component needing a separate illumination source, illumination components alternate on and off in coordinated fashion with the virtual curtains, and are arranged to reflect light through the display cell in one direction to display one visual image at one surface and then in an opposite direction to display another visual image at the opposite surface. Lenses, mirrors and other optical devices redirect or alter a visual image from a surface such that it is not viewed directly from the display device itself.04-30-2009
20090111577GAMING SYSTEM HAVING DISPLAY DEVICE WITH CHANGEABLE WHEEL - A gaming device having a display device including one or more display screens and a blank physical mechanical rotatable wheel mounted behind the display screen(s). Each display screen is capable of showing one or more images in a coordinated manner with the blank mechanical wheel. The display device is particularly suited for a server based gaming environment as discussed below, where the symbols on the mechanical wheel may need to be different for different games caused to be displayed by a central server.04-30-2009
20100304856COLLECTABLE CARD-BASED GAME IN A MASSIVELY MULTIPLAYER ROLE-PLAYING GAME THAT DYNAMICALLY FILTERS PLAYER COMMUNICATIONS - This disclosure generally describes a massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG that enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in one implementation, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system.12-02-2010
20130130792CHARACTERIZATION OF PLAYER TYPE BY VISUAL ATTRIBUTES - Systems and methods for generating and displaying a graphical representation of a player type profile. A respective player type profile may be generated for each of a plurality of users of a virtual environment that characterizes each user by a predominant player type. Player types may be defined by the designers of the virtual environment. The player type profile may be generated by logging the actions performed by the user when connected to the virtual environment and then analyzing the actions to determine the best characterization for the user.05-23-2013
20130130793GAME SYSTEM AND CONTROLLER - A game system is provided in which a plurality of pairs, each consisting of: a first input device provided with a first operation section; and a second input device provided with a second operation section, are wirelessly connected to a game apparatus, and in which a game process is executed based on operation data obtained from the first input device and the second input device. As an example, each of the first input device and the second input device includes a display section, wireless communication means for performing communication for the operation data and information regarding each pair, and a display control section for controlling a display form of the display section. The display control section controls the display form of the display section so as to be a display form corresponding to each pair. The game apparatus executes the game process based on the operation data for each pair.05-23-2013
20130130794GAME DEVICE - Provided is a user interface having improved usability when, in a period in which information relating to a state of a game which is being executed by a game device is being distributed to another game device, users exchange messages regarding the game being distributed. The game device executes a game application, distributes the information relating to the state of the game being executed to the another game device, receives from a distribution-destination game device a message input by the user of the distribution-destination game device regarding the distributed information, and controls display means to display a game image representing the state of the game along with the received message.05-23-2013
20130130795GAME MACHINE, A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF, AND CONTROL METHOD - A game machine includes: a monitor (05-23-2013
20100304860Game Execution Environments - Systems and methods for executing multiple video games, or other sources of video, include a game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet.12-02-2010
20100304859STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN AND GAME APPARATUS - A game apparatus includes an input device with which it is possible to specify a position on a screen of a display device. The game apparatus displays a game image representing a virtual game space on the display device. The movement of a first object in the game image is controlled based on an input made on the game image by using the input device. The game apparatus detects a path inputted on the game image by using the input device. The game apparatus moves a second object in the game image along the path.12-02-2010
20100304858COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN AND GAME APPARATUS - Reference point calculation means calculates a reference point with respect to a reference axis direction, the reference point being a center position based on positions of a plurality of objects and the reference axis direction being a predetermined axis direction of a display area. First determination means determines whether or not a position of the reference point is a position within a first distance from an end of the display area with respect to the reference axis direction. When the first determination means determines that the position of the reference point is within the first distance from the end of the display area, screen control means scrolls, along the reference axis direction, a display content of a virtual space displayed in the display area.12-02-2010
20100304857STORAGE MEDIUM HAVING STORED THEREON GAME PROGRAM, AND GAME APPARATUS - A game apparatus calculates a reference direction of each boat by combining a velocity vector and a front direction vector of each boat at a predetermined rate. Next, the game apparatus calculates an average direction by performing weighted averaging of the calculated reference direction of each boat in accordance with a distance from the front boat. Then, the game apparatus calculates the imaging direction of the virtual camera based on the calculated average direction.12-02-2010
20130137514VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM - A video game processing apparatus is provided. Game information on first and second game modes for a video game is stored in a game information memory. In a case where a video game start request is received, progress of the video game in a first game mode is controlled in accordance with an instruction inputted using a first controller. A player is induced to carry out a game mode shifting operation in a case where it is determined that predetermined conditions are satisfied. A second controller is caused to move from a storage state to an exposed state in a case where the game mode shifting operation is received. Progress of the video game in the second game mode is controlled in accordance with an instruction inputted using the second controller in a case where the second controller is caused to move to the exposed state.05-30-2013
20090069082GAMING MACHINE - Certain embodiments provide an electronic gaming component including an audio visual (A/V) device having an A/V output; an A/V input arranged to obtain a signal indicative of an A/V output of at least one peer electronic gaming component; and a controller in communication with the A/V input and arranged to control the A/V output of the A/V device based on the obtained signal. Certain embodiments provide a method of controlling an audio visual (A/V) device of an electronic gaming component including obtaining a signal indicative of the A/V output of at least one peer gaming machine; and controlling the output of the A/V device of the electronic gaming component based on the obtained signal.03-12-2009
20130143652GAME MACHINE - A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position; a display part that displays characters associated with a game; a character determining part that determines a character to be displayed on the display part; a stopper plate that holds the entertainment button in the protruding position; a protruding position detecting part that detects the entertainment button being held in the protruding position by the stopper plate; a push operation detecting part that detects the entertainment button being pushed down; and a time interval measuring part that measures, when the protruding position detecting part detects the entertainment button being held in the protruding position, a time interval until the push operation detecting part detects the entertainment button being pushed since the protruding position detecting part no longer has detect the entertainment button being held in the protruding position.06-06-2013
20100331084SYSTEM AND METHOD FOR A WRAP-AROUND GAMING EXPERIENCE - A computer-based system and method for providing users of software/video games with a wrap-around gaming experience. A first game is played by a user in an initial form to gather experience. A second game is then played by the user to gather further experience. If the user gathers enough experience while playing the second game, the user can return to the first game and unlock features and experience that did not appear in its initial form, basically transforming the first game into a third game. A character and its attributes can also be exported from a first game into a second game with or without modifying the second video game.12-30-2010
20100331085GAMING SYSTEM THAT NAVIGATES DEALER IN GAME ADVANCEMENT AND PREVENTS FRAUD - The present invention provides a gaming system that can allow a game to be appropriately advanced even by an inexperienced dealer by way of navigating the dealer in game advancement, thereby allowing fraud to be avoided and cost to be reduced. An image input device, which captures images for displaying to players playing the game at a plurality of stations, captures an image of a side of a game portion on which the dealer is positioned to include card placement areas. Then, a controller performs image recognition processing of comparing image data of the card placement areas captured by the image input device with comparative image data stored in memory. Thereafter, in a case in which image recognition processing results in an image showing a card being included, the score of the card game is calculated based on recognition results of the images showing cards.12-30-2010
20100331086System for Predicting Game Animal Movement and Managing Game Animal Images - A system for managing scouting images, including a scouting camera configured to record and store images of subjects at a particular location and an image management device which has a processor that creates a predictive statement based on image content of the images stored on the scouting camera or copies thereof and a display conveying the predictive statement to a user, wherein the predictive statement indicates a portion of a future time period that subjects are most likely to be at the particular location as compared to remaining portions of the future time period.12-30-2010
20130150157SLOT MACHINE CELEBRATION TOPPER - A celebration topper for a gaming device has a main control communicating with an SAS interface and media, event modules and display units, an interface interpreting SAS communication and providing a signal output a jackpot “event” is detected so that a fiber optic fireworks plume and a streamer tube can be activated as a reaction to an event signal.06-13-2013
20110034245GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, INFORMATION STORAGE MEDIUM - To provide a game device for enabling a game player to recognize a positional relationship among respective game characters even when the game characters are located densely in an area. A game data update unit (02-10-2011
20110039618INFORMATION STORAGE MEDIUM AND IMAGE GENERATION SYSTEM - An image generation system that generates an image includes: a movement control section that moves a player's moving object in a virtual three-dimensional space based on input information; and an image generation section that generates an image of the virtual three-dimensional space viewed from a given viewpoint. The movement control section performs a follow-up control process that causes the player's moving object to follow a target moving object based on previous movement information about the target moving object.02-17-2011
20110244955Media Appliance - A media appliance comprising: video apparatus for outputting signals to a screen; a control device allowing a user to control the output of signals from the video apparatus to the screen, thereby selecting a viewing activity; a network interface for accessing a packet-based network; a memory storing a communication client application; and processing apparatus, coupled to the memory, network interface and video apparatus, and arranged to execute the communication client application; wherein the client application is configured so as when executed to allow the user to conduct bidirectional communications with other users via the packet-based network, and output notifications to the user of incoming communication events received from other users over the packet-based network; and wherein the client application is further configured to defer one or more of said notifications of incoming communication events received during said viewing activity, determine a delineation in the viewing activity, and automatically output the one or more notifications to the user following said delineation.10-06-2011
20110111848Gaming device having a second separate bonusing event - A gaming system wherein a second game is triggered once a specific event occurs in a first game.05-12-2011
20090054141SYSTEM AND METHOD FOR EMBEDDING GRAPHICS FROM A GRAPHICAL APPLICATION IN A BROWSER - The invention provides a client computer system, including at least one storage medium, at least one processor connected to the storage medium, and a set of instructions stored on the storage medium for execution by the processor, the set of instructions including a communications module to receive and transmit signals to remote computer systems over a network, a browser residing on the storage medium, the browser having a window for displaying components in the signals, a graphical application residing on the storage medium, the graphical application utilizing the signals to render graphics, and a plug-in residing on the storage medium, the plug-in being embedding the graphics rendered by the graphical application in the window of the browser.02-26-2009
20090054139Method Of Displaying Performance Data, A Performance Manager And A Performance Management System - A method of displaying performance data in a gaming system, the method comprising: deriving at least one performance measure from at least one performance parameter of each of a plurality of gaming terminals; graphically representing the performance measure on a display; and displaying a representation of the performance of each gaming terminal relative to the graphically represented performance measure, the representation based on the at least one performance parameter of the gaming terminal.02-26-2009
20110244960Gaming Machine With Visual And Audio Indicia Changed Over Time - A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players.10-06-2011
20110244959IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes an image information acquisition section that acquires image information from an image sensor, a grasp motion determination section that determines whether or not a player has made a grasp motion with one hand that is a right hand or a left hand based on the image information, a grasp-linked motion determination section that determines whether or not the player has made a grasp-linked motion that follows the grasp motion with the other hand based on the image information when the grasp motion determination section has determined that the player has made the grasp motion with the one hand, and an image generation section that generates an image based on the determination results of the grasp motion and the grasp-linked motion.10-06-2011
20110244958IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes an object space setting section, a character control section, a virtual camera control section, an inter-camera distance setting section that sets an inter-camera distance based on at least one of position information, direction information, and moving state information about the character or the virtual camera, the inter-camera distance being a distance between a left-eye virtual camera and a right-eye virtual camera for generating a stereoscopic image, and an image generation section that generates a left-eye image and a right-eye image, the left-eye image being an image viewed from the left-eye virtual camera in an object space, and the right-eye image being an image viewed from the right-eye virtual camera in the object space.10-06-2011
20090253503ELECTRONIC GAME SYSTEM WITH PLAYER-CONTROLLABLE SECURITY FOR DISPLAY IMAGES - Electronic game systems with player-controllable security for display images are described. In one implementation, an exemplary multiplayer system hides the identity of virtual game artifacts, such as playing cards, being displayed as images, but allows the player to whom the virtual game artifacts are assigned to view the identities of the virtual game artifacts at will. A sensor or a player-controlled device, such as a switch or a touch screen display, can change a display image in order to hide or reveal at least part of the identity of the virtual game artifact. The display image being secured by the system can be a virtual representation of a playing card, die, dice, domino, game tile, game-piece, roulette number, slot symbol, icon, or token. The system can also shield the identity of the virtual game artifact while the display image is at one visual size, and reveal the identity of the virtual game artifact when shrinking the visual size of the display image to afford security.10-08-2009
20110086703OPTICAL SYSTEMS AND ELEMENTS WITH PROJECTION STABILIZATION AND INTERACTIVITY - Apparatus and method related to projections and/or computing devices are described. Projections may be made from multiple computing devices to create a presentation. Various other embodiments are described.04-14-2011
20110130200PARAMETER ADJUSTMENT APPARATUS AND AUDIO MIXING CONSOLE - Once a user performs touch operation on any one of knob images displayed on a display device, a CPU identifies the touch operation as first-type touch operation and starts a state where selection of a parameter represented by the touched or selected knob image is kept effective. Once termination of the first-type touch operation is detected, the CPU terminates the selection of the parameter. Further, once new touch operation is detected while the parameter is selected via the first-type touch operation, the CPU identifies the new touch operation as second-type touch operation and changes the value of the currently selected parameter on the basis of a distance and direction of movement of the second-type touch operation (rotating operation). At that time, touch operation on any other parameter image than the currently selected parameter image is made invalid.06-02-2011
20090312099Video game including effects for providing different first person experiences of the same video game world and a storage medium storing software for the video game - In a video game, various effects are used to convey the experience of a game world of different kinds of game characters and game objects. For example, if a game character is a dog, a visual effect may be used to convey a dog's red-green color blindness. If a game character is a mouse, another visual effect may be used convey a mouse's blurry vision.12-17-2009
20100227686METHODS AND REGULATED GAMING MACHINES INCLUDING SERVICE ORIENTED BLADES CONFIGURED TO ENABLE PLAYER INTERACTION VIA A TOUCH-SCREEN DISPLAY - In a regulated gaming system including a plurality of computer nodes communicating over a network, a gaming machine includes a game controller and interactivity apparatus that accepts wagers from a player and provides random outcomes while playing a game. The interactivity apparatus may include a touch-screen display. A service oriented blade provider may execute in the gaming machine and is configured to provide services to a service oriented blade subscriber executing in one of the computer nodes. The service oriented blade subscriber may consume the services provided by the service oriented blade provider. A service oriented blade, controlled by the service oriented blade provider, is configured to interact with the player via a predetermined portion of the first touch-screen display. The service oriented blade is further configured to enable the player and the service oriented blade subscriber to interact with one another.09-09-2010
20100216547DISC JOCKEY VIDEO GAME AND CONTROLLER - A disc jockey music-based video game with a controller for the same. The disc jockey music-based video game presents instructive cues for manipulation of the controller and evaluates game player's performance based on the player's compliance with the instructive cues. A display with visual indicators of instructive cues and visual indicators representing player performance may be provided. Additionally, other forms of game player feedback may be provided, for example music, simulated crowd response other forms of generally auditory cues.08-26-2010
20100216549SYSTEM AND METHOD FOR NETWORK COMMUNICATION OF MUSIC DATA - A system, computer readable storage medium, and method for communicating musical data over a network, comprising: connecting one or more player modules to a network; providing an unassigned channel of prerecorded music data; providing an assigned channel of prerecorded music data; displaying the assigned channel; playing the unassigned channel while not playing the assigned channel; converting musical performance to music performance data; evaluating the music performance data in regard to the assigned channel; and simultaneously delivering a representation of the evaluation over the network. There may also be a graphical user interface, including a virtual instrument positioned substantially at a top portion of the graphical interface. Additionally, included are pluralities of musical notes in sequence, having a rhythmic pattern, each note being represented by a game object, wherein the game objects are directed upward, in substantially straight trajectories, toward the virtual keys on the virtual musical instrument corresponding to the musical notes.08-26-2010
20100216548MULTIPLY INTERCONNECTABLE ENVIRONMENTALLY INTERACTIVE CHARACTER SIMULATION MODULE METHOD AND SYSTEM - The present invention relates to a game, including a first module having a housing, a processor, a display operably coupled to the processor and an electrical contact positioned such that access is available to the electrical contact of the first module through the first module housing, and a second module having a housing, a processor, a display operably coupled to the processor and an electrical contact positioned such that access is available to the electrical contact of the second module through the second module housing, the electrical contact of the second module configured to contact the electrical contact of the first module, allowing the processor of the first module to communicate with the processor of the second module. Wherein when the processor of the second module is in communication with the processor of the first module, the first module display and the second module display are configured to each display a portion of a the game, each such portion configured to not overlap each other such portion.08-26-2010
20100197397ELECTRONIC GAMING MACHINE - The present invention relates to a gaming machine and/or entertainment machine, in particular in the form of slot machines and/or gambling machines operable by coins and/or by monetary equivalents, having a plurality of screens for the presentation of information, in particular of game contents and/or of game information, which are directed toward a machine operating position, and having a control device for the control of the screens and/or for the control of game procedures. It is proposed to arrange a plurality of screens staggered behind one another and overlapping one another so that the viewing window onto at least one screen remains behind the actual screen surface of the screen with respect to format and/or size in order to accommodate a maximum number of screens in a compact arrangement, on the one hand, and in order not to be restricted to the desired field of view with respect to the formats of the screens to be used. Provision is made in accordance with the invention that at least one of the screens is arranged partly or fully hidden behind at least one further screen viewed from the machine operating position.08-05-2010
20090048016DISPLAY DESIGNED FOR PS3 GAMING MACHINE - A display designed for a PS3 gaming machine includes a display main unit and a base under the display main unit. The base is specially designed to accommodate a curving structure of a PS3 gaming machine and contains the PS3 gaming machine within space under the base. In addition, two long-shaped straps are disposed on a left and a right side of the base for fixing the PS3 gaming machine and effectively integrating the display main unit and the PS3 gaming machine without using additional tools, providing convenience for a user to carry and store the display and to enjoy the audio and video entertainment brought by the PS3 gaming machine at any place on any time.02-19-2009
20090312097GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game machine capable of reducing a sense of discomfort which the user feels due to unmatched image display timing and image-related sound output timing. An image reproduction unit (highlight scene image reproduction control unit (12-17-2009
20090312096PERSONALIZING ENTERTAINMENT EXPERIENCES BASED ON USER PROFILES - A method and wireless device (12-17-2009
20090312098HANDHELD GAME CONSOLE - A game console includes a console main body and at least one game controlling device for inputting commands to the console main body. The at least one game controlling device is configured for selectively operating in an assembled mode where the at least one game controlling device is mechanically and communicatively coupled to the console main body, or in a dissembled mode where the at least one game controlling device is detached from the console main body and is communicatively coupled to the console main body.12-17-2009
20120190438Gaming Machine and Method Having Bonus Feature Highlighting - A gaming machine and method for displaying and highlighting a scatter symbol among a matrix of symbols. The display includes a first layer for displaying a background and a second layer overlying the first layer. In one embodiment the layers are virtual layers, in another embodiment the layers are discrete physical layers. The second layer displays the matrix of symbols including any scatter symbol included in the matrix of symbols. The second layer enables a gaming machine player to simultaneously view the background, or at least portions of the background. According to one aspect of the invention, the second layer is at least partially transmissive to permit simultaneous viewing of the background and the matrix of symbols. The background is changeable to highlight at least one of the symbols of the matrix of symbols. Preferably, the background highlights the scatter symbol by adding depth, color, light and imagery, such as a still, changing, or moving image.07-26-2012
20110151973Portable Computer With Multiple Graphics Displays - A portable computer comprises a base and a display lid hingeably coupled to the base. The display lid comprises a front surface and first and second graphics displays mounted in the display lid and viewable from the front surface. The second graphics display is smaller than the first display. Other portable computers include the second graphics display in the base rather than in the display lid.06-23-2011
20100062849Method for creating and releasing video games with movie machinima and creating interactive educational machinima of the great books and classics - Opportunity abounds for machinima, games, and worlds based upon the Great Books and Classics, epic films, and historical events. Machinima, video games, and virtual worlds lack character, soul, and story, as has been well-documented throughout the literature and in prior art. A novel form of machinima and virtual worlds loyally based on Great Books is envisioned, as well as a novel manner for releasing video games based on movies with complete machinima renderings of the films the games are based on. A method for allowing players or viewers to view the action, from great books or films, from all angles and interact with it is proposed. Commercial, artistic, educational, actor-training, and other exalted opportunities will abound as soulful machinima and worlds based upon the classics are realized, beginning with machinima loyal to epic stories, and allowing a spectrum of player interactions, where the player's ideas and actions have varying consequences.03-11-2010
20100062851GAMING MACHINE THAT DISPLAYS INSTRUCTION IMAGE OF GAME INPUT OPERATION ON DISPLAY - A gaming machine displays a bet start instructional image on a dealer used display, displays a bet end instructional image in response to a predetermined lapse of time after receiving a bet start instruction signal from a touch panel, and controls an oscillation motor to cause a playing board to oscillate after receiving a bet end instruction signal from the touch panel.03-11-2010
20100056273EXTENSIBLE SYSTEM FOR CUSTOMIZED AVATARS AND ACCESSORIES - An item can be added to an avatar associated with a user of a video game console. The item is represented by a data entry that is written to a manifest, which contains data fields storing a type and a name of the item. Items can be applied to or “worn” by an avatar by setting a flag in the corresponding data entry in the manifest. Items can be obtained from a number of sources, including, for example, disc based games and a server connected to the video game console. Further, items can be obtained as a reward for attaining achievements in a game.03-04-2010
20100069152METHOD OF GENERATING IMAGE USING VIRTUAL CAMERA, STORAGE MEDIUM, AND COMPUTER DEVICE - An object group is selected from enemy groups a and b that are positioned within the current battle area. A reference point that corresponds to the representative point of the positions of all enemy NPCs that belong to the selected group is calculated A target angle of view at which all of the enemy NPCs included in the object group can be photographed when a photographing direction of a virtual camera aims at the reference point is calculated. The virtual camera is controlled so that the photographing direction aims at the reference point and the angle of view coincides with the target angle of view.03-18-2010
20100056274Visual cognition aware display and visual data transmission architecture - Methods, apparatus and computer program products reduce bandwidth requirements in mobile video and gaming applications by tracking a gaze fixation point of a user on a video image at a remote location; generating information identifying the gaze fixation point at the remote location; transmitting the gaze fixation point information to a source of video information over a network; determining a portion of a video image to transmit at a high resolution and a remaining portion to transmit at a low resolution using the transmitted gaze fixation point information; and transmitting the portion of the video image selected for transmission at a high resolution at the high resolution and the portion of the video image selected for transmission at a low resolution at the low resolution. Further methods, apparatus and computer program product also reduce bandwidth requirements by receiving gaze fixation point information from a remote location, wherein the gaze fixation point information indicates where in a video image a user is currently looking; selecting a portion of video images to transmit at a high resolution and a portion of video images to transmit at a low resolution using the transmitted gaze fixation point information; and transmitting the portions of the video images at the determined resolutions.03-04-2010
20110098110SYSTEM AND METHOD FOR PROVIDING A PUZZLE AND FACILITATING SOLVING OF THE PUZZLE - A multi-stage puzzle that guides a user to develop support for an answer to solve and complete the puzzle that includes conducting a note taking stage, conducting an answer and support presentation stage, conducting an answer and support evaluation stage, and hindering the completion of the puzzle based on the way the user completes each stage. The note taking stage preferably includes providing a plurality of story and reference pieces that may be selected by the user. The answer and support presentation stage preferably includes retrieving an inferred answer and support for the inferred answer based on the selected story and reference pieces from the user. The answer and support evaluation stage preferably includes evaluating the inferred answer. Hindering the completion of the puzzle preferably functions to encourage the user to adequately evaluate the provide story and reference pieces and to provide adequate support for an inferred answer.04-28-2011
20090215532Display apparatus - Apparatus (08-27-2009
20100062853SUBSURFACE SCATTERING IN A WAGERING GAME MACHINE - Systems and methods provide subsurface scattering on graphical images displayed for wagering games.03-11-2010
20110098111Game apparatus, storage medium storing a game program, and game controlling method - A game apparatus includes a first LCD and a second LCD, and on the first LCD, a two-dimensional game screen including objects positioned in a two-dimensional coordinate is displayed. When a two-dimensional coordinate of a specific object out of the objects positioned in the two-dimensional coordinate satisfies a predetermined condition, a three-dimensional coordinate of each of the objects is calculated on the basis of the two-dimensional coordinate of each of the objects. The object is modeled in the calculated three-dimensional coordinate, moved by a predetermined animation, and then shot by a virtual camera. Accordingly, a game screen of an image (animation) of the three-dimensional virtual space shot by the virtual camera is displayed on the second LCD.04-28-2011
20110250960Spontaneous Player Preferences - An apparatus, method, and system to present at least one game offering on a display of a gaming machine may include a portable electronic device having a processor operative with a spontaneous interest data application to acquire spontaneous interest data. A memory may store the spontaneous interest data and the spontaneous interest data application. The spontaneous interest data application may save the spontaneous interest data to the memory, and a data transfer interface can transfer the spontaneous interest data to a second device.10-13-2011
20110081965Synchronization of User Interactive Events with On-Screen Events During Playback of Multimedia Stream - A method includes receiving, at a multimedia device, a data stream representing multimedia content, the data stream comprising first timing information for the multimedia content, and metadata representing interactive event information associated with the multimedia content, the metadata comprising second timing information for the interactive event information. During the playback of the multimedia content, a first user interactive event is identified that is associated with a first time point in the playback of the multimedia content based on the interactive event information, and the first user interactive event is performed concurrent with the first time point in the playback of the multimedia content.04-07-2011
20110250961METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising displaying a region comprising a plurality of symbol display positions on an electronic display, each symbol display position occupiable by one symbol at a time and being adjacent to at least one other symbol display position such that any movement of the symbols within the region involves a movement to an adjacent display position; populating at least part of the region by injecting symbols into the region at respective selected entry points of a plurality of possible entry points to the region in a respective direction of entry, each entry point corresponding to one of the symbol display; and evaluating the populated region to determine whether to make an award upon an evaluation condition being met.10-13-2011
20110098112Physiological and Environmental Monitoring Systems and Methods - Systems and methods for monitoring various physiological and environmental factors, as well as systems and methods for using this information for a plurality of useful purposes, are provided. Real-time, noninvasive health and environmental monitors include a plurality of compact sensors integrated within small, low-profile devices. Physiological and environmental data is collected and wirelessly transmitted into a wireless network, where the data is stored and/or processed. This information is then used to support a variety of useful methods, such as clinical trials, marketing studies, biofeedback, entertainment, and others.04-28-2011
20110086704MUSIC GAME SYSTEM AND METHOD OF PROVIDING SAME - A method of providing a music game using a computer system includes the act of retrieving, from a storage medium coupled to the computer system, note information including timing information. The computer system includes a music game controller. The method also includes displaying, on a graphical user interface, a note indicator based on the note information. The method further includes receiving, by the computer system, an input from a music game controller, the input being indicative of a user playing a note in response to the note indicator.04-14-2011
20110081966Computer Program Product - An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more, excitement. To achieve this object. according to the present invention; if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time.04-07-2011
20110077078GAME PROGRAM, STORAGE MEDIUM, GAME DEVICE AND GAME SYSTEM - In a game program for a multiplayer game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended.03-31-2011
20110151972METHODS FOR PROVIDING CONTENT TO A GAMING ACCOUNT AND APPARATUSES THEREOF - A method, non-transitory computer readable medium, and an apparatus that provides an interactive pop-up with an offer to download content for display during programming on a television associated with a gaming computing device. A determination is made whether an action with regard to the interactive pop-up was received indicating a selection of the offer. The content is downloaded to an online gaming account for the gaming computing device associated with the television which was on and displayed the interactive pop-up when the action indicating the selection was received.06-23-2011
20080268953GAMING DEVICE WITH PERSONALITY - Embodiments of the present invention are directed to gaming devices that provide audio-visual animated characters in response to game play. The character has a personality that may be encouraging, taunting or another quality. A plurality of expressions of the personality is presented, between one extreme and another, dependant upon the history of game outcomes.10-30-2008
20110070949BUTTON PANEL AND LIGHT ASSEMBLY FOR USE WITH GAMING MACHINES - A gaming machine includes a button panel having a front surface, wherein at least a portion of the front surface is an optically restrictive material, and a plurality of light devices aligned relative to the optically restrictive material. The gaming machine also includes a controller coupled to the plurality of light devices, wherein the controller is configured to control at least one of an order of illumination for at least a portion of the plurality of light devices and a duration of illumination for at least a portion of the plurality of light devices.03-24-2011
20120202594SIMULATED SPORTS EVENTS UTILIZING AUTHENTIC EVENT INFORMATION - Described herein are methods, systems, apparatuses and products for simulating events utilizing authentic event information. One aspect provides receiving event data associated with one or more real-world events at one or more event data software modules being executed on a computing device; and formatting the event data via the one or more event data software modules into a form utilized by one or more video game applications operable on the computing device. Other embodiments are disclosed.08-09-2012
20120202593GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND GAME PROCESS METHOD - An example game system includes a plurality of operating devices, a game apparatus, and at least one portable display device. From each of the operating devices, the game apparatus acquires operation data outputted on the basis of an operation on the operating device, and performs a game process on the basis of the operation data. In addition, the game apparatus generates a first game image on the basis of the game process, the first game image being intended for a predetermined first one of the players. The game apparatus also generates a second game image on the basis of the game process, the second game image being intended for another player different from the first player. The first game image is outputted and displayed on the portable display device. The second game image is outputted and displayed on a predetermined display device different from the portable display device.08-09-2012
20090023497GAME SYSTEM, DETECTION PROGRAM, AND DETECTION METHOD - The reduction in real operation objects in game systems that use real operation objects is detected. The quantity of real operation objects, which are repeatedly used by being circulated, is detected, it is judged whether the quantity is sufficient or not, and the judging results are output. For example, in a ball throwing game, balls are used in rotation by repeatedly supplying and recovering the balls. The quantity of balls in circulation is detected, and if the quantity is less than a threshold value, the manager of the game system is notified whether a sufficient quantity of balls is being supplied to the player or not, by for example outputting a warning message. By playing with an insufficient quantity of balls the level of difficulty of the game is essentially increased, so the player will feel that this is unfair.01-22-2009
20090023496GAME PRESENTING SYSTEM - To provide a game presenting system having a plurality of game systems for each executing a process of a game in which a plurality of users participate, and a game presenting machine for presenting a situation of the game executed by the game system, wherein the game presenting machine obtains a motion image related to the game executed by each of the plurality of game systems, and produces a game presenting screen image showing, as a list, at least some of the plurality of motion images obtained.01-22-2009
20100304861MODULAR VISUAL OUTPUT COMPONENT - In a first aspect there is provided a modular visual output component for a gaming machine, including a housing, at least one visual output device, an input connector electrically coupled to the visual output device, and an output connector electrically coupled to the input connector. The input and output connectors being arranged relative to the housing and shaped such that the output connector can be connected to an input connector of a further modular visual output component having the same configuration with the modular visual output components abutting one another, whereby two or more modular visual output components can be joined to one another and supplied from a common power source.12-02-2010
20080248869BATTLE SYSTEM - Methods and apparatus for presenting information in a video game. In one implementation, an entertainment system includes: a game console; a display device connected to said game console; and a video game application program; wherein when said game console executes said video game application program, said game console causes said display device to display an information gauge; wherein said information gauge includes: an action bar having a start end and a goal end, and a plurality of character icons presented at respective points on the action bar, each character icon representing a respective character in the video game; wherein said character icons move along said action bar over time in the direction from said start end to said goal end; and wherein when a character icon reaches said goal end, the character corresponding to that character icon has an opportunity to perform an action in the video game.10-09-2008
20100261526HUMAN-COMPUTER USER INTERACTION - Methods of and apparatuses for providing human interaction with a computer, including human control of three dimensional input devices, force feedback, and force input.10-14-2010
20090005162Information Processing Devices, Information Processing Method, and Information Processing Means - An information processing device configured to play a game based on battle parameters generated from pictures includes an input unit inputting a picture drawn by a user; a display unit displaying on a left or right side of a display area of the display unit the input picture drawn by the user by arranging the input picture input by the input unit; a picture reverse unit processing the picture input by the input unit by mirror-reversal of the input picture; a generating unit for generating battle parameters being used for the game using a feature value of the picture input by the input unit; and an executing unit executing the game based on the battle parameters generated by the generating unit, wherein the picture to be displayed on the left side of the display area of the display unit is processed by mirror-reversal by the picture reverse unit.01-01-2009
20110159957PORTABLE TYPE GAME DEVICE AND METHOD FOR CONTROLLING PORTABLE TYPE GAME DEVICE - Provided are a portable game device and a method of controlling the portable game device capable of making improved use of an image generated by image pickup unit. A pickup object image generating unit (06-30-2011
20090318224ENTERTAINMENT DEVICE AND METHOD - An entertainment device comprises a display generator arranged to generate for display a representation of an on-line virtual environment corresponding to a first instance of a plurality of substantially similar on-line virtual environments and to generate for display within the representation of the on-line virtual environment an avatar controlled by the user of the entertainment device and one or more software-controlled avatars; a data communications arrangement operable to transmit an alert signal in response to a predetermined action of the user of the entertainment device within the first instance of the on-line virtual environment, said signal serving to request interaction with a human operator, the data communications arrangement being further operable to receive a notification signal; the display generator being arranged to respond to the notification signal by changing the mode of a software controlled avatar to represent an additional user of another entertainment device in data communication with the entertainment device, wherein the additional user is an operator whose entertainment device has been switched to the same first instance of the on-line virtual environment as that of the entertainment device in response to the transmitted alert signal; and the data communications arrangement being arranged to exchange information between the user of the entertainment device and the operator within the same first instance of the on-line virtual environment via their respective avatars.12-24-2009
20090318223ARRANGEMENT FOR AUDIO OR VIDEO ENHANCEMENT DURING VIDEO GAME SEQUENCES - An arrangement is provided which enhances video or audio effects, or both, in response to a notable event that occurs in video game to make the game experience for players more dramatic. Data about action events occurring in the video game may be used to determine if an action event corresponds to a notable event. If so, the data is used to generate and render at least one audio or video effect, or both, corresponding to the notable event. In various illustrative examples, the received data may correspond to an intensity of the action, a success of a subject player character, or the proximity to death of the subject player character. In addition to analyzing such parametric data, the notable event may be defined as one that corresponds to a predetermined action, such as a subject player character attacking another character or vice-versa, a subject player character entering a dungeon for instance, or a subject player character changing levels or zones.12-24-2009
20120172122GAMING SYSTEM AND METHOD HAVING CONTROLLABLY ROTATABLE DIRECTING DEVICES FOR USE WITH A MARKER - A gaming system is disclosed which comprises a first game region comprising a plurality of game portions, and a second game region contiguous with each of the game portions. The second game region comprises a plurality of directing devices, with each directing device being selectively individually controllable so that a marker disposed in the second game region is directable into any game portion of the first region by one or more of the directing devices. A winning outcome is indicated based on the game portion into which a marker is directed during use. A corresponding method is also disclosed.07-05-2012
20120172121Music Game System Capable Of Text Output And Computer-Readable Storage Medium Storing Computer Program Of Same - Provided is a music game system whereby the degree of freedom with respect to the correlation between lyrics and an indication of operation is provided. The system determines, based on the sequence data, an operation timing within a predetermined time range from the current moment in music piece toward the future, and moves the object corresponding to each operation timing determined so as to coincide with the operation reference mark at the operation timing which should be indicated by the object. The lyrics data describes a text of lyrics to be outputted in accordance with the music piece. The system also determines the text to be assigned to each object based on each operation timing in the sequence data and the moment in music piece correlated to each text in the lyrics data and displays the text assigned to the object as a part thereof.07-05-2012
20090149252Storage medium storing a video reproduction controlling program, video reproduction controlling apparatus and video reproduction controlling method - A game apparatus as a video reproduction controlling apparatus includes a CPU, and the CPU executes a reproduction control of a DVD. In the middle of reproducing the DVD, a content such as an video, a voice, etc. are reproduced. In a case that a reproduction operation such as pause, reproduction, fast reverse, fast forward, heading, etc. is not prohibited, in response to an instruction of the reproduced screen displayed on the monitor with a controller, an operation panel for reproduction operation is displayed. On the other hand, while a menu is reproduced or in a case that a screen button is displayed in accordance with the reproduction, the reproduction operation is prohibited, and even if the reproduced screen is instructed with the controller, the operation panel is not displayed.06-11-2009
20090118007IMAGE DISPLAY APPARATUS AND GAME MACHINE - An image display apparatus includes an image display unit having an unshielded area and a shielded area, an instruction display section provided in the shielded area, and a display detector that detects the display on the instruction display section.05-07-2009
20090118005GAME RELATED SYSTEMS, METHODS, AND ARTICLES THAT COMBINE VIRTUAL AND PHYSICAL ELEMENTS - Physical objects may be employed with a virtual game layout to enhance wager and non-wagered based gaming. Displays subsystems may provide a changeable or selectable virtual game layout with demarcations appropriate to a selected game. A sensor subsystem may detect physical aspects of game related pieces (e.g., playing cards, chips, markers, dice, spinners, tokens, tiles) as well as media (e.g., identity media, financial media). All gaming functions may occur through interaction with a playing surface, as well as functions such as order food, beverages and services. Automated tracking of players, dealers and games may be realized along with bonusing and promotions.05-07-2009
20080242409Video Feed Synchronization in an Interactive Environment - Interactive environments can include operating an interactive game in which a video feed is distributed to a plurality of locations, determining a time offset for at least one of the locations based on a delay of the video feed to the at least one location, and accepting game responses from the at least one location based on the time offset for the location.10-02-2008
20080254882NETWORK GAME SYSTEM, A NETWORK GAME TERMINAL, A METHOD OF DISPLAYING A GAME SCREEN, A COMPUTER PROGRAM PRODUCT AND A STORAGE MEDIUM - A terminal apparatus is connected to a server apparatus via a network. Active character information capable of specifying an active character is transmitted to the server apparatus. A movement instruction used to move the active character in a virtual space is inputted. Movement information is transmitted to the server apparatus in accordance with the movement instruction. Visible range information capable of specifying all of the player characters each existing in a visible range is received. A display device displays the visible range in which all of the player characters specified by the visible range information are arranged so that the player character that one player of the terminal apparatus causes to participate in the network game can be distinguished from other player character that another player causes to participate in the network game and so that the player can distinguish the active character from non-active characters.10-16-2008
20080254880Gaming Machine and a Method of Supplying a Flexible Architecture Gaming Machine - A gaming machine (10-16-2008
20080254879Video game apparatus, video game control method, and video game control program - A video game controlling technique is disclosed that involves controlling the game progress based on player operations, determining win/loss based on input speed and/or input number of player operation inputs, detecting the start of a consecutive hitting event, detecting a parameter indicating the game status at the time the start of the consecutive hitting event is detected, determining a winning condition corresponding to an input speed and/or input number for winning in the consecutive hitting event, determining win/loss based on the determined winning condition, and changing a predetermined parameter related to the game progress so that the winner may be given an advantage over the loser.10-16-2008
20110053689MULTIPLE USER INTERACTIVE INTERFACE - A plurality of participants in a conversation may be scored based on ability to correctly answer questions and based on entertainment value as determined by viewers of the conversation. The conversation may be in the form of a game, or may include a number of different substantially simultaneous conversations. Audio data and video data of the conversation may be transmitted over a network, and viewer scores of the participants in the conversation may be received over the network. Participants in future conversation may be selected based on their skill in answering questions and their entertainment value, with different future conversations using different weightings of skill scores and entertainment scores in determining who may participate in the conversation.03-03-2011
20100285874METHOD AND APPARATUS FOR DETECTING AN IMAGE OF A REFLECTIVE OBJECT - A method of detecting an image of a reflective object includes the steps of: capturing an exposure image by an image sensor while an LED is ON; down-sampling an exposure image signal from the image sensor to a first digital signal by comparing the level of the first image signal with a first reference level; capturing a dark image by the image sensor while the LED is OFF; down-sampling a second image signal from the image sensor to a second digital signal by comparing the level of the second image signal with a second reference level; computing an image of difference between the exposure image and the dark image by subtracting the second digital signal from the first digital signal; and specifying the image of the reflective object by locating a bright point remaining in the image of difference.11-11-2010
20100285875GAMING DEVICE FOR MULTI-PLAYER GAMES - The present Gaming Device For Multi-Player Games provides the end user with a private bidirectional link to the gaming site to enter their moves, to optionally receive private data from the gaming site to enable the end user's device to display private data that is hidden from the other players, and to communicate privately with another member or members of a sub-group. The Gaming Device For Multi-Player Games comprises a content display for displaying content that is transmitted to the plurality of end users on the unidirectional forward path, a plurality of controls for enabling an end user to generate data for transmission to at least one of the multicasting system and the plurality of end users, and a message display for displaying end user private communications received at the end user device.11-11-2010
20100285873NETWORK SYSTEM, INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING PROGRAM - A network system includes a plurality of information processing apparatuses. Each information processing apparatus arranges an own character and a partner character within a virtual space, and outputs an image of the virtual space on a monitor when a message is transmitted and received from the information processing apparatus of a chatting partner. Furthermore, an index indicating a direction from the own character to the partner character is generated, and it is determined whether or not the partner character is included in a predetermined range defined within the virtual space, and it is determined whether or not a message is being transmitted or received. When the partner character is out of the predetermined range, and the message is being transmitted or received, the index is output to the monitor.11-11-2010
20110136573GAMING MACHINE CABINET CONSTRUCTION AND METHOD - A gaming machine includes a plurality of rails extending vertically along the front corners of the cabinet. The number of rails can be varied as required for gaming machines of different heights. Lighting units may be positioned between vertically adjacent rails. The number of rails utilized to form a gaming machine can be varied as required for gaming machines of different heights.06-09-2011
20110263325CUSTOMER RELATIONSHIP MANAGEMENT SYSTEMS AND METHODS FOR USE WITH ELECTRONIC GAMING MACHINES - Systems and methods connected to, or in communication with, various components operatively associated with electronic gaming machines which are configured to provide access to applications and features through the electronic gaming machine that facilitate patron services10-27-2011
20120034976WIDE SCREEN GAMING APPARATUS - A gaming apparatus includes a display unit and has a display support structure that extends substantially vertically from a horizontal support base. The display unit includes a flat-panel display screen having a width (W) and a height (H) wherein W/His at least 16/10 The display unit is rotatable about a horizontal axis located in a plane substantially parallel to the display screen wherein, a player's angle of viewing the display unit may be adjusted by vertical translation of the display unit on the display support structure, over a vertical range of motion, and by rotation of the display unit about the horizontal axis. A front face of the display structure presents, in a region proximate to the vertical range of motion, a concave side of a curved surface.02-09-2012
20090298585ENHANCEMENT FOR A VIDEO GAME CONTROLLER TO ALLOW PRIVATE INTERACTION WITH THE USER - The present invention can allow for private interactions with game players on a single game console. The present invention can include a game controller enhancement to include a private screen, which can display information to each player that should be private. The game controller enhancement can also include private audio support, which can allow the player to hookup an audio device, such as a headset, to receive audio only intended for the user. These enhanced game controllers can be used with supported game software. In some embodiments, the game controllers can have multiple modes of input. The game controller can include a toggle mechanism to switch between modes. One mode can allow the game controller controls to be sent to the game console. Another mode can allow the game controller control over (I/O control) to what is being privately shown to the user. In some embodiments, a toggle mechanism can be omitted and game software can switch the input modes appropriately.12-03-2009
20110172010INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide an information processing device capable of improving operability thereof for a user, the information processing device executing processing based on a result of judging whether or not the user has specified a position in a reference region of a screen. Specified-position acquiring means (07-14-2011
20090197677BLOCK GAME PROGRAM AND BLOCK GAME APPARATUS - A block game program and a block game apparatus that can improve interest therein by using a new block removal method and a new block movement method are achieved. The game program sequentially produces blocks in a playing field displayed on a display screen to form a block group. The game program causes the game apparatus to function as a mouse that receives an operation, and a block removal control unit that removes blocks satisfying a removal condition from among the block group in accordance with timing at which the mouse receives an operation.08-06-2009
20110177865Gaming apparatus having door mounted display - A gaming apparatus for presenting a wager-type game comprises a cabinet and a door connected to the cabinet, the door moveable between a first position and a second position. In its first position, the door cooperates with the cabinet to define a generally closed interior space. In its second position, the door permits access to the interior space. The door has an opening therein. A relatively thin video display is mounted to the door.07-21-2011
20120309528PORTABLE GAMING DEVICE AND GAMING SYSTEM COMBINING BOTH PHYSICAL AND VIRTUAL PLAY ELEMENTS - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.12-06-2012
20120309527Audio Visual Game System and Computer Implemented Game Method - An audio visual game system comprises a data repository, a processor, an output module and a user interface. The data repository encodes caption data associated with audio-visual data, the caption data corresponding to at least a part of the audio data. The processor is configured to execute computer program code to generate one or more omissions in the caption data and cause the caption data including the one or more omissions to be included in a rendering of the visual data to produce captioned visual data. The processor is further configured to execute computer program code to cause output of the captioned visual data synchronized with the audio data to a user via the output module and to receive a user input via the user interface on the one or more omissions and award a score in dependence on said user input. An associated computer implemented method is disclosed.12-06-2012
20120309524REMOTE GAME PLAY IN A WIRELESS GAMING ENVIRONMENT - A system employs a server computing system with an integrated database and wireless communications devices. The wireless communications devices permits players to take a position on a potential outcome of a game and includes remote game play and remote backline playing (taking a position on a potential outcome of a position on game outcome taken by a primary player occupying a player position at a gaming table) and other types of positions not involving money. In response to the electronic indication that the primary player is no longer occupying the player position at the gaming table the system automatically initiates a period locking out players taking positions on the potential outcome of the game such as a position on game outcome lock out period for such proposed backline positions on game outcome and modifies the user interface on a wireless device of the dealer accordingly.12-06-2012
20120309523GAME SYSTEM, GAME DEVICE, STORAGE MEDIUM STORING GAME PROGRAM, AND IMAGE GENERATION METHOD - An example game system includes a portable display that includes an image-capturing unit, and a display unit. The game device obtains first operation data representing an operation performed on a controller device, second operation data representing an operation performed on the portable display, and data of a image captured by the image-capturing unit. In a virtual space, an action of a first control object is controlled based on first operation data and an action of a second control object is controlled based on second operation data. The game device generates a first game image including a game image that represents the virtual space and corresponds to the first control object, and at least a portion of the captured image. The first game image is displayed on a predetermined display. The game device generates a second game image corresponding to the second control object, and displays the second game image.12-06-2012
20120309526GAME SYSTEM, INFORMATION PROCESSING METHOD, GAME APPARATUS, AND STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN - An example game system includes a game apparatus and an operating device. The game apparatus acquires operation data from the operating device. Moreover, the game apparatus executes an application and outputs an image generated by the execution of the application to either the operating device or a predetermined display device different from the operating device, or both. When a predetermined operation is performed on the operating device during the execution of the application, a predetermined operation image is displayed on a display unit of the operating device. In a state where the operation image is displayed on the display unit, the game apparatus determines whether or not a control instruction has been provided to control the predetermined display device, on the basis of the operation data. When the control instruction is determined to have been provided, the predetermined display device is controlled in accordance with the control instruction.12-06-2012
20120309522APPARATUS AND METHOD FOR CONTROLLING OBJECTS ON A STEREOSCOPIC DISPLAY - A game environment is presented where the 3-D object is properly transitioned from the player's field of view. For example, the perceived position of the 3-D object in the real 3-D space is measured, and if the distance from the display exceeds a threshold, the system will gradually transition the object out of the player's field of view. As another example, the distance of the object from a virtual camera can be measured in a virtual space and if the distance comes within a threshold value, the system will fade the object from the display. As a further example, the distance of the object from a predefined reference plane in the virtual space can be measured to determine the object's perceived visual distance in the real 3-D space and if the object exceeds a predetermined threshold value, the object will begin fading from the display.12-06-2012
20120309521GAME DEVICE, GAME METHOD, NON-TRANSITORY STORAGE MEDIUM ENCODED WITH COMPUTER READABLE PROGRAM FOR CONTROLLING GAME DEVICE, AND GAME SYSTEM, ALLOWING FOR FUN IN TACTICS AND ENHANCED ZEST OF GAME - An exemplary embodiment provides a game device. The game device includes an indication acceptance unit for accepting an indication for determining an amount of movement, a movement amount determination unit for determining an amount of movement on the prescribed route, a position updating unit for updating positions of all player characters on the route in accordance with the determined amount of movement, and an event processing unit for executing an event on the player character and the indication acceptance unit includes a normal indication acceptance unit for accepting a normal indication for determining a normal amount of movement and a special indication acceptance unit for accepting a special indication for determining an amount of movement different from normal, which is executed alternative to the normal indication and of which number of permitted times of issuance by the plurality of player characters is limited.12-06-2012
20120309519APPARATUS AND METHOD FOR REPOSITIONING A VIRTUAL CAMERA BASED ON A CHANGED GAME STATE - An apparatus and method is provided for controlling a virtual camera. The virtual camera is positioned in a first position and a first direction while an object is in a first state and the virtual camera is moved to a second position and second direction when the object transitions from a first state to a second state. The virtual camera is held in the second position and second direction while the object is in the second state and then moves back to the first position and first direction when the object transitions from the second state back to the first state. While the virtual camera is in the second position and second direction, the lowest part of the object is made more easily viewable.12-06-2012
20120309516ACTION TRIGGER GESTURING - Gestures of a computer user are observed with a depth camera. A throwing gesture of the computer user is identified and an aiming vector is calculated from a path of a left and/or right hand during the throwing gesture. An interface action is directed along the aiming vector within an interactive interface.12-06-2012
20120064971DYNAMIC DISPLAY OF VIRTUAL CONTENT ON SEVERAL DEVICES USING REFERENCE TAGS - This is directed to determining the relative position of several devices by capturing representations of the device environments in which a tag is located. The devices can compare the captured representations to determine a perspective of the tag corresponding to each device. In some cases, a device can determine an absolute position relative to a coordinate system integrated in a tag. Using the positioning information, several devices can receive directions to come together at a particular meeting point. In some cases, several devices can operate an application that requires the interaction of several users of the devices (e.g., multi-player games). The application can control the time or manner in which inputs are provided based on the relative positions of the devices. In some cases, the devices can display virtual content that is shared across several devices, where the different devices can each interact with the virtual content.03-15-2012
20090176569AMBIENT ENVIRONMENT EFFECTS - An ambient effects system and method of operation is described in which regions (07-09-2009
20090176568GAMING MACHINE HAVING INTERCHANGEABLE DISPLAY CONTENT AND METHODS - Various embodiments disclosed herein are directed to methods, gaming machines, and gaming systems with multiple displays having interchangeable display content. According to one embodiment, a gaming machine includes a first display for presenting a primary game, a second display for presenting secondary display content to a player, and a player input device for receiving player input to configure content displayed on the first display and the second display such that the first display presents the secondary display content and the second display presents the primary game.07-09-2009
20090203439Gaming Device Giving Player Choice Of Character And Playing Method Thereof - A gaming device includes a plurality of different characters and voice patterns associated therewith, a microphone, and a speaker. The gaming device requests a player to select a character other than one selected. During a game, there is output from the speaker a voice having a voice pattern associated with the selected character, based on an input to the microphone.08-13-2009
20100190551GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of enhancing excitement in relation to sound output corresponding to an action taken by a game character. An event history data recording unit (07-29-2010
20110263324VILLAGERS IN A VIRTUAL WORLD WITH UPGRADING VIA CODES - A user interface for a virtual world includes a circular area forming a display for an item in the virtual world, and controls surrounding only a portion of the display for controlling that item.10-27-2011
20120302343SYSTEM AND METHOD OF MANAGING MULTIPLE VIDEO PLAYERS - A system and method are provided for managing multiple video players executing on a client software platform. Each video player can have at least one video data stream supplied over a data network. A priority value can be applied to selected video players, and an amount of available bandwidth can be determined The determined amount of available bandwidth may also be used to calculate whether the selected video players can sustain a video playback quality above a pre-defined threshold. This operation can include appropriately apportioning and managing bandwidth and/or processing power allotments between the video players based on the priority assignments when the bandwidth and/or processing power is less than what the video players want to consume. A modify playback message may be sent to at least one video player when the video playback rate is not sustainable or has become sustainable again.11-29-2012
20120302342MOBILE GAMING ALERT - Various embodiments of alerts on mobile devices are described. Other embodiments are described.11-29-2012
20120302341GAME SYSTEM, GAME PROCESS METHOD, GAME DEVICE, AND STORAGE MEDIUM STORING GAME PROGRAM - An example game device performs a game process based on operation data representing an operation performed on a controller. The game device generates a first game image representing a game space as viewed from a first virtual camera which is set in the game space, and displays the first game image on a television. A second virtual camera, different from the first virtual camera, is set in the game space based on operation data for a terminal device. The game device generates a second game image representing the game space as viewed from the second virtual camera, and displays the second game image on the terminal device. In response to an execution of a predetermined operation on the terminal device 11-29-2012
20120302339COMPUTER READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD - A main player operates a controller while viewing a monitor game image displayed on a monitor. A sub player operates a terminal device while viewing a terminal game image displayed on an LCD of the terminal device. A game image that is substantially identical to the monitor game image viewed by the main player is displayed on the LCD. By touching a touch panel provided on a screen of the LCD of the terminal device, the sub player can generate various events at a position in a game world corresponding to a touched position.11-29-2012
20110190049GAME SYSTEM, IMAGE OUTPUT DEVICE, AND IMAGE DISPLAY METHOD - A game system includes an image output device connected to a display device via wiring and a game apparatus capable of wirelessly communicating with the image output device. The game apparatus performs a game process and generates an image based on the game process. The generated image is transmitted to the image output device. The image output device receives the image transmitted by the game apparatus. The received image is outputted from the image output device to the display device and displayed on the display device.08-04-2011
20110190054GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of making it relatively easier for a player to recognize an image indicating the next operation time. A first display control unit shows a first image (08-04-2011
20110190052GAME SYSTEM, CONTROLLER DEVICE AND GAME METHOD - An example game system includes a home-console type game device and a terminal device. The terminal device includes a touch panel and an inertia sensor, and wirelessly transmits to the game device operation data including touch panel data and inertia sensor data. The game device receives the operation data from the terminal device, and performs game processes based on the operation data. Moreover, the game device generates first game images and second game images based on the game processes. The first game images are compressed, and the compressed image data is wirelessly transmitted to the terminal device. The second game image is output to, and displayed on, an external display device which is separate from the terminal device. The terminal device receives the compressed image data from the game device, expands the received compressed image data, and displays the first game images on a display section.08-04-2011
20110190050GAME SYSTEM - A game system includes at least one image output device and a game apparatus. The image output device is connected to a display device via wiring. The game apparatus is capable of wirelessly communicating with the image output device and is connected via wiring to another display device different from the display device connected to the image output device. The game apparatus performs a game process and generates an image based on the game process. The generated image is displayed on the display device connected to the game apparatus. The generated image is also transmitted to the image output device. The image output device receives the image transmitted by the game apparatus. The image output device outputs the received image to the display device on which the image is displayed.08-04-2011
20110190048SYSTEM AND METHOD FOR DELIVERING AND USING FOOTBALL PLAYS - A system for delivering and using football plays includes a database with a number of football plays. A server is in communication with the database. The server includes a number of operating functions. A network is in communication with the server. A client is connected to the network. A printer is in communication with the client. The printer prints a playset from the football plays. A wristband has a pocket for holding the playset. This system allows a coach to select plays and group them into a playset. The playsets are printed out and placed in a wristband. Since each play is numbered, the coach can just call out the number of the play and each player can see what their assignment is. In one embodiment, each player on the printed playset has a different color.08-04-2011
20120302338GAME SYSTEM, GAME APPARATUS, COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, AND GAME PROCESSING METHOD - An example game apparatus calculates the attitude of a terminal device on the basis of a value of a gyro sensor of the terminal device. The game apparatus sets the position of an aim in a game image on the basis of the calculated attitude of the terminal device, and also sets the attitude of a virtual camera. The game apparatus sets the firing direction of an arrow on the basis of the position of the aim, and causes the arrow to be fired in the firing direction in accordance with the cessation of a touch operation on a touch panel of the terminal device.11-29-2012
20120302337ONLINE GAME FOR MATCHING TEXT WITH IMAGES - An online game mechanic matches requests and responses of different data types that include text, image and audio. Request values corresponding to a first data type are sent to users in a distribution list, and those users send response values corresponding to a second data type. Winning response values are selected and announced. In an example embodiment, the request values include a text description that includes at least one word, and the response values include an image file or a reference to an image file.11-29-2012
20120302336INTERACTION HINT FOR INTERACTIVE VIDEO PRESENTATIONS - An interaction hint is presented with a video segment. Upon receiving a user response to the interaction hint, a message is automatically sent to update information associated with a user profile without interrupting presentation of the video segment.11-29-2012
20110190053GAME APPARATUS AND STORAGE MEDIUM STORING A HANDWRITING INPUT PROGRAM - A method to detect answers and notes inputted a game apparatus including: receiving user input data and determining the received user input data to be an answer character based on a characteristic of the user input data; displaying on the display the answer character contemporaneously with the determination of the received user data is the answer character; making a game determination based on the answer character; displaying a result of the game determination; determining the received user input data to be a note character based on the characteristic of the user input data; displaying the note character contemporaneously with the determination that the user input data is the note character; settling the note character as an answer character based on a user input made after the note character is displayed, and displaying the answer character determined from settling the note character.08-04-2011
20100062848Vehicle entertainment system operable by a remote device and method for remotely operating a vehicle entertainment system - A vehicle entertainment system is operable by a device remote from the entertainment system. The entertainment system includes an entertainment console including a plurality of entertainment applications. Each of the plurality of entertainment applications is adapted to receive and process an entertainment medium. The entertainment console includes an application program interface adapted to operate the plurality of entertainment applications and select an entertainment media. The entertainment console generates an output signal corresponding to the selected entertainment media. An output unit receives the output signal and generates an output corresponding to the selected entertainment medium. A wireless communication device is adapted to send and receive signals between the entertainment console and the remote device such that the application program interface is accessible using the remote device.03-11-2010
20100029382SYSTEM AND METHOD FOR PROVIDING PERSISTENT CHARACTER PERSONALITIES IN A SIMULATION - Apparatus and methods are provided to implement a technique for managing the response of a digital entity in a simulation to reflect its interaction with one or more players over time, such as managing a non-player character's responses to player characters in an online computer game. In the system, a computer system tracks the interaction of the digital entity with other entities and the occurrence or status of internal and external events to control how the digital entity reacts to current events and interactions.02-04-2010
20100029383REMOTE CONTROL AND TELEVISION AND METHOD FOR PLAYING A GAME - A remote control includes an input means, a transmitter, an interface unit, and a control unit. The input means is arranged with a mode selection key, the mode selection key is capable of being actuated to change the remote control between a TV mode for adjusting various setting of the television and an update mode for transmitting an execution game program to the television. The interface unit is capable of being coupled to an external device that stores an updated game program, the updated game program includes an execution program and a key setting program. The control unit extracts the execution program and the key setting program from the game program by actuating the mode selection key to switch the remote control to the update mode, setting corresponding game control function of the input means by processing the key setting program, and controlling the transmitter to transmit the execution program to the television.02-04-2010
20100022304VIDEO GAME DEVICE AND VIDEO GAME PROGRAM - A moving character and a background image are displayed on a display screen with a touch panel thereon. When the player operates the touch panel to draw a line in an intended path extending between a start point and an end point along which the player wishes to guide the moving character, an operation trace image having the shape of the line drawn is displayed on the display screen. Then, the moving character moves along or in parallel to the operation trace image. The operation trace image is gradually erased after a predetermined amount of time elapses. Thus, it is possible to provide a video game device and a video game program in which the player can influence the moving path or the moving direction of the player (moving) character based on the shape and/or the direction of the line drawn by the player.01-28-2010
20110218042DYNAMIC SKINNING OF WAGERING GAMES - An editing tool generates a progressive game skin and code for instantiating the progressive game skin. The progressive skin indicates various perceivable elements (e.g., visual elements, aural elements, etc.) and skin configurations (e.g., layout for perceivable elements, timing for presenting perceivable elements, properties of perceivable elements, etc.). The progressive skin may also indicate target presentation devices for presenting the perceivable elements indicated by the progressive skin. The progressive skin editing tool provides the progressive skin to a device that controls one or more devices that will present the perceivable element indicated by the progressive skin. The controlling device (“media controller”) reads the progressive skin and causes the one or more devices to present the indicated perceivable elements as indicated by the progressive skin (“instantiates the progressive skin”).09-08-2011
20110218041GAME MACHINE AND COMPUTER GAME PROGRAM - There is provided a game machine configured such that the activity is enhanced in a game where points are gained depending on the state of the plural component objects being piled up in a game image.09-08-2011
20110218040USER INTERFACE SYSTEM AND METHOD FOR A GAMING MACHINE - An embedded user interface includes a display screen and an embedded processor, and is incorporated into a gaming machine that in turn includes a gaming screen and a gaming processor. The embedded processor employs an internal operating system and communicates with the gaming processor. The embedded processor reads incoming data, translates the data into a web authoring language, and maps the data to the web page display screen. The display screen presents web page information to a user via the display screen, thereby increasing user excitement by providing a richer gaming experience. This provides a dramatic improvement over traditional system components (input/output peripherals) that have been used in the past to access service and system information, such as a 2-line, 20-character VF display and a 12-digit keypad.09-08-2011
20090048017Display inset for table games, and table game incorporating the same - The exemplary embodiments described herein relate to table games and, more particularly, to table games that incorporate an individualized display at each player position and, still more particularly, to inset bezels for supporting such displays. According to certain exemplary embodiments, an inset bezel for insertion into a table game is provided. The main body of the inset bezel extends inwardly into the table game's body. First and second feet are formed on the main body of the inset bezel proximate to the top surface of the table game. The feet are formed so as to engage with first and second recessed portions of the body of the table game, respectively. The first foot and the second foot are arranged so as to hold the inset bezel in place with respect to the table game, and the inset bezel is configured to support a display associated with a player position on the table game. In certain exemplary embodiments, the inset bezel may be substantially triangle shaped, substantially U-shaped, etc.02-19-2009
20110118019GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of allowing a user to predict whether or not the user is to operate a game character if a state of the game character is changed from a first state of being operated by a computer to a second state of being operated by any one of a plurality of users. A storage section (05-19-2011
20110118018GAME DEVICE - A game device has a display unit for displaying an image on a screen, a first stage to be stepped on by a first player and a second stage to be stepped on by a second player, the first stage and the second stage being provided in front of the screen and next to each other in a transverse direction. Furthermore, the game device has a first speaker for an R channel and a second speaker for an L channel in an upper portion of the left periphery of the screen, the first speaker and the second speaker being arranged next to each other in a longitudinal direction when viewed from a player who is on the first stage or the second stage, and has a third speaker for the L channel and a fourth speaker for the R channel in an upper portion of the right periphery of the screen, the third speaker and the fourth speaker being arranged next to each other in a longitudinal direction when viewed from the player.05-19-2011
20110118017Electronic Gaming Device with a Light-effect Arrangement - The present invention is a gaming machine such as a slot machine having a housing with a light-effect arrangement for creation of light effects. The gaming machine has at least one reflector arranged on the housing such that the reflector is positioned with respect to a remote light source to reflect a light beam from the remote light source at least partly towards the front of the housing. The housing may include a light source, which may be a strip of LED lights that emits a light beam. This arrangement is particularly beneficial in modern gaming devices. A higher degree of design freedom relative to light source arrangement is achieved through the use of reflectors and the light source.05-19-2011
20110118016Video Extension Library System and Method - Various embodiments disclosed herein are directed to a game platform and video extension system for a gaming machine, in which game videos interact with the game platform and video extension system. The system includes a game operating system that provides services to render graphics for the gaming machine. Further, the operating system includes an OS video engine and a window server. The system also includes a game, wherein the game comprises a game library and game application. The game library includes one or more library video engines, in which each video engine may be used in conjunction with the window server of the operating system. The game application includes one or more game modules, in which each game module is associated with, and supported by, a corresponding library video engine in the game library or OS video engine in the game operating system. The game application uses an application program interface of the operating system to display video content. Additionally, the system enables game modules within the gaming application that have new features which are not supported by the video engine of the game operating system to be instead supported by corresponding library video engines within the game library. In this manner, the system does not require game operating system enhancements to play game modules that have new features which are unsupported by the game operating system.05-19-2011
20120149466GAME MACHINE INCLUDING VARIABLE PATTERN DISPLAY UNITS - A game machines has a back side display unit composed of reels for displaying back patterns, and a front side display unit composed of transparent EL panels for displaying overlapping patterns overlapping with the back patterns. The back side display unit and the front side display unit are disposed not to produce blind spot regions of the back patterns. The game machine can provide various overlapping patterns with good visibility and a high game selection capability to a player.06-14-2012
20120149465EDUCATIONAL INTERACTIVE GAMES - An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.06-14-2012
20120172120IMAGE INTEGRATION, MAPPING AND LINKING SYSTEM AND METHODOLOGY - An adapter interface apparatus has a user input device and an associated video display. The user selects a distinguishable visual image representation for association into an audiovisual presentation, such as where that user is identified. For example, color, size graphics or shape can be used to distinguish users. In one embodiment a digitized image of each user's face is used as the distinguishable representation. Alternatively, the user can create an original image or select one of a predetermined set of visual images as the user's identification for use in the audiovisual presentation. In one embodiment, the adapter interface is coupled to an audiovisual presentation system and a storage card containing User Images. The adapter interface system integrates a selected User Image from the Storage Card into the audiovisual presentation.07-05-2012
20120172119Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon the motion parallax of the player to create a 3D effect. In a community gaming environment gaming content may be superimposed over real time or recorded scenes to create a 3D effect between players of the community game.07-05-2012
20110306414RIVET MECHANISMS - A method and apparatus that utilizes techniques for modifying the game space of a video game displayed on a display screen by inserting structural elements which become part of the game space and can interact with various game characters.12-15-2011
20110306416SUPERSTITIOUS GESTURE INFLUENCED GAMEPLAY - Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display system, a sensor system, a feedback system, and one or more computing systems. The sensor system is configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout. During play of the base game, when a player makes a touch gesture the touch gesture is evaluated as either a direct gameplay touch gesture or an indirect gameplay touch gesture. Each direct gameplay touch gesture relates directly to reaching an outcome of a current game. Each indirect gameplay touch gesture may be associated with a feedback system that responds to the indirect gameplay touch gestures by the player with visual, audio, and/or tactile feedback. The feedback system enables indirect gameplay touch gestures by the player to altered game parameters by modifying a hit frequency and corresponding prize pay range, enabling the player to indirectly modify the hit frequency and prize pay range by making indirect gameplay touch gestures. The sensor system is configured to detect multiple touch gestures, wherein gestures include simultaneous touches by multiple fingers, consecutive touches by a single finger, touching and sliding of a finger, touching and sliding of multiple fingers, and combinations thereof.12-15-2011
20110306413ENTERTAINMENT DEVICE AND ENTERTAINMENT METHODS - An entertainment device comprises a display, an object position detector to detect a three-dimensional position of an object in front of an image plane of the display, and a source position detector to detect a source position of a pointing source with respect to the display. A pointing direction indicates a direction in which the pointing source is pointing. The device also comprises a direction detector to detect a pointing direction of a user control device. The pointing direction of the user control device is associated with the pointing direction, so that a change in the pointing direction of the user control device causes a change in the pointing direction of the pointing source. The device also comprises an alignment detector to detect whether the three-dimensional position lies on a line passing through the source position in the direction of the pointing direction of the pointing source.12-15-2011
20110306412HAND-HELD GAME APPARATUS AND HOUSING PART OF THE SAME - A game apparatus has an upper housing and a lower housing which are foldable. A first part, a second part, and a third part constitute the upper housing. A fourth part, a fifth part, and a sixth part constitute the lower housing. By assembling the parts, the game apparatus comes to have a three-layered structure when folded, thereby enhancing operability, a degree of freedom of design, and the like.12-15-2011
20130143651CONTROLLING PUBLIC DISPLAYS WITH PRIVATE DEVICES - Techniques and tools for controlling public output devices (e.g., public display devices) with client devices over a network. In some examples, a time-limited proximity code is displayed by a public display device, and a client device can provide the code via a public network to verify that the client device is present within a proximity zone and is allowed to control the public display. Once authorized, the client device can provide control data to control visual content on the public display. A relay service can be used to relay data over a network via communication connections between client devices and public display devices. For example, the relay service can be implemented on a server connected to the network and can use HTTP (hypertext transfer protocol) to relay data such as control data via messages from one device to another.06-06-2013
20110306411STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND MAP DISPLAY METHOD - A game apparatus displays on a screen an image of a virtual space as viewed from a predetermined viewing direction. The game apparatus displays a viewing direction map in response to a predetermined condition being satisfied, such that the viewing direction is set to a predetermined direction on the screen. Furthermore, the game apparatus displays a fixed direction map in response to a predetermined condition being satisfied, such that a direction preset in the virtual space is set to a predetermined direction on the screen. Note that when map images are displayed, the fixed direction map is preferably displayed after the viewing direction map.12-15-2011
20110111849Spatially Aware Mobile Projection - A spatially aware apparatus includes a projector. Projected display contents can change based on the position, motion, or orientation of the apparatus. The apparatus may include gyroscope(s), accelerometer(s), global positioning system (GPS) receiver(s), radio receiver(s), or any other devices or interfaces that detect, or provide information relating to, motion, orientation, or position of the apparatus.05-12-2011
20100062852GAME MACHINE WITH GUIDE PATH NOT BLOCKED BY GAME MEDIA - A gaming machine includes at least a cabinet, a hopper unit, an insertion slot to which a game medium is inserted, and a coin sensor that detects the game medium that has been inserted. The coin sensor is disposed directly below the insertion slot. Since the guidepath is not needed between the insertion slot and the coin sensor, such a configuration can prevent coins from blocking the guidepath.03-11-2010
20090104989SEPARABLE BACKLIGHTING SYSTEM - A gaming machine may have an optical module having a first display screen configured to output a visual image in response to a control signal, and a lighting module having light film on a first surface, a plate on a second surface, and a plurality of light sources positioned in an interior region formed by the light film and plate, wherein the plurality of light sources provide light to the optical module, and wherein the lighting module is removably coupled to the optical module such that the lighting module may be replaced or serviced without disturbing the optical module.04-23-2009
20100210359COMPUTER VIDEOGAME SYSTEM WITH BODY POSITION DETECTOR THAT REQUIRES USER TO ASSUME VARIOUS BODY POSITIONS - A videogame may include providing body position challenges to one or more players to assume various target body positions at, or within, a predetermined time. Body position challenges may be provided to the one or more players by displaying body position challenge representations that prompt the one or more players to assume body positions and/or execute one or more body movements or gestures corresponding to the body position challenges. The time may be indicated via various mechanisms associated with the display (as detailed below). At a given time or over a given time interval, the videogame system may compare the player's detected body position(s) and/or movement(s) to the body position challenges to determine a degree of match or mismatch based on various criteria. Based on the results of the comparison, the game may generate a score or other feedback for display.08-19-2010
20120309518APPARATUS AND METHOD FOR GYRO-CONTROLLED GAMING VIEWPOINT WITH AUTO-CENTERING - An apparatus and method is provided for gyro-controlled gaming viewpoint with auto-centering. A virtual camera is positioned at a first position while the virtual camera views a first object at a first direction. Once the system moves, the virtual camera moves to a second position based on a measurement by an angular velocity sensor. While the virtual camera moves to the second position, the viewing direction of the virtual camera simultaneously so as to keep the first object positioned in a same position of a viewing direction of the virtual camera. The apparatus and method allow the system to move a virtual camera based on a measurement of a gyroscope while keeping an object of importance in the center of the field-of-view of the virtual camera.12-06-2012
20110319161Methods and apparatuses for displaying interactive content through a device - In one embodiment, the methods and apparatuses detect a device; detect a status level corresponding to the device; receive content on the device based on the status level; and display the content on the device based on the status level.12-29-2011
20110319163GAME SYSTEM, GAME EXECUTION APPARATUS, AND PORTABLE STORAGE MEDIUM - A game system in which game software produced to be used in stationary game machines can be used in portable game machines. The game system includes a stationary game machine, a portable game machine, and a memory card connectable to both the stationary and portable game machines. Image data contained in game software produced for the stationary game machine shows an image in the form of free-form surface. The stationary game machine converts the image data to show the image in the form of a polygon according to processing performance of the portable game machine, and stores the converted image data and a game program executable by the portable game machine onto the memory card. The portable game machine executes the game program stored on the memory card, and generates and displays a display image from the image data stored on the memory card.12-29-2011
20110319162GREETING CARDS AND SOCIAL COMMUNICATION PRODUCTS WITH VIDEO GAMING FEATURES - The greeting card of the present disclosure and related inventions includes a mini video game enclosed within the greeting card construct. The video game screen and control buttons can be accessed through the card construct, either through the front face of the greeting card or through an internal panel. The video game components are concealed and protected within a protective housing that is substantially contained within the panels of the greeting card construct. An on/off switch may be included so that a user or card recipient can control power to the game or a slide or other type of switch may be included to automatically turn on the video game.12-29-2011
20120046102METHOD AND SYSTEM FOR FACILITATING ELECTRONIC COMMUNICATIONS WITH CHILDREN - A system for enabling a child's play activity with a toy to be translated into a pre-defined communication to a secondary user. The system comprises one or more toys or electronic devices that may be equipped with unique identifiers. Upon activating a switch or sensor on a particular toy or electronic device, a unique identifier for the particular toy may be transmitted through a wired or wireless connection to a receiving electronic device. The receiving electronic device includes software that associates a received unique identifier with a pre-defined message and one or more secondary users. The software application transmits the pre-defined message to the secondary user(s) via an electronic message.02-23-2012
20120252574MATCHING ADVERTISING TO GAME PLAY CONTENT - An advertisement is associated with a particular user move in a gaming environment where playing of the user move by a user results in the advertisement being displayed at the user's gaming device. With multiple users, each play of a unique user move results in a corresponding uniquely targeted advertisement being displayed at the respective gaming device of each user. User moves and associated advertisements are bound to one another based on a frequency of use of the user move in game play and the desirability of the advertiser to associate the advertisement with the user move.10-04-2012
20120252577PORTABLE ELECTRONIC DEVICE - A portable electronic device including: a memory for storing information including gaming information and location information; a display for displaying at least a portion of the information stored on the memory; a first data interface for communicating with a storage server and for transmitting gaming information to and receiving gaming information from the storage server; a second data interface for communicating with at least one other adjacent portable electronic device and for transmitting location information to and receiving location information from the at least one other portable electronic device wherein the information displayed on the display is dependent at least in part on the location information.10-04-2012
20120252576METHOD AND SYSTEM FOR REMOTE GAME DISPLAY - Various embodiment provide a method of interfacing an application controller with a remote display. The method can include the steps of providing an application on an application controller comprising a controller display; executing the application to retrieve a user input into the application controller; executing logic to render an output; and displaying the output on at least one of the controller display and the remote display.10-04-2012
20120004031MOTION-SENSITIVE WAND CONTROLLER FOR A GAME - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waiving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console.01-05-2012
20120004032GAME SYSTEM AND GAME INFORMATION STORAGE MEDIUM USED FOR SAME - A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.01-05-2012
20120004030VIDEO TERMINAL HAVING A CURVED, UNIFIED DISPLAY - A video terminal such as a kiosk or gaming device is set forth which has a continuous curved display configured to provide one or more displays as well as a touch or gesture based player/user interface. The display by be a flexible OLED or LED display. Also disclosed in an embodiment is a mechanism to increase the size of the display for certain applications.01-05-2012
20120208637LIQUID CRYSTAL DISPLAY DEVICE AND ELECTRONIC DEVICE INCLUDING THE SAME - Provided is a display device which can perform, with a simpler structure, switching between naked-eye 3D image display by a parallax barrier method and 2D image display without a decrease in resolution. In order to reduce manufacturing cost by reducing the number of polarizing plates, a light-shuttering portion including a polymer-dispersed liquid crystal which does not need a polarizing plate is used as a parallax barrier. Further, a light source portion serving as a backlight is formed using a light source including an EL element which forms a planar light source and does not need a diffusion plate. Furthermore, as the light source portion serving as the backlight, a plurality of EL elements are provided so that the plurality of EL elements are selectively controlled and thus selective light emission is performed.08-16-2012
20120208638WIRELESS GAMING SYSTEM COMBINING BOTH PHYSICAL AND VIRTUAL PLAY ELEMENTS - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.08-16-2012
20120208636Methods, Server System and Browser Clients for Providing a Game Map of a Browser-Based Online Multi-Player Game - The present invention concerns a method for displaying a game map of a browser-based online multi-player game, wherein each browser client displays only a selectable portion of the game map and wherein the game map is modified by actions of a plurality of players of the game, the method comprising the following steps: 08-16-2012
20120178528CONTROLLING WAGERING GAME LIGHTING CONTENT - A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving emotive light presentation data from a variety of emotive light control sources and determining presentation priorities for the emotive light presentation data. The operations can further include controlling the emotive light presentation data, from the variety of emotive light control sources, based on prioritization of the presentation priorities. In some embodiments, the operations can include controlling priorities based on locations of emotive lighting devices on a wagering game machine. In other embodiments, the operations can include assigning priorities based on wagering game types and other classifications. In yet other embodiments, the operations can utilize priority values to determine lighting prominence, which in conjunction with transparency values, can generate blended, or composite lighting effects.07-12-2012
20120178527RECOGNITION GAME AND METHODS THEREOF - The present disclosure relates to a media recognition game. In an illustrative embodiment, the game is provided on a smartphone application. The application can be provided on a graphical user interface. The smartphone can be connected to, but is not required, a network interface for communicating with an online service such as the Zune Marketplace®, Rhapsody® or iTunes®. In operation, the application can retrieve media from the online service or local data storage. In turn, a portion of the media can be played to the user. The user can then provide, to the best of their ability, an identifier for the media. The application can determine whether the user was correct and display a message dependent on whether the user's identification was right.07-12-2012
20110053688ENTERTAINMENT SYSTEM PROVIDING DYNAMICALLY AUGMENTED GAME SURFACES FOR INTERACTIVE FUN AND LEARNING - A system for visually enhancing a game structure having a game surface and objects that move on the game surface. The system includes a projector that projects digital augmentation content or themed images onto the game surface, with the images including static and animated images. The system includes a tracking mechanism that generates tracking data from the game surface and game objects, with the tracking data defining positions of the game objects relative to the game surface. The system includes a controller that processes the tracking data to determine the positions of the game objects. The controller acts to modify the augmentation images in response to the determined positions of the game objects. The augmentation images include a video stream made up of a base image that is mapped to the game surface and an object enhancing image mapped to one of the game objects and its current position.03-03-2011
20120015726ASYNCHRONOUS CHALLENGE GAMING - Systems and methods to provide asynchronous challenge gaming are described. In some embodiments, a method presents multiple of character actions to a first user of a game, where each of the character actions defines a game action to be performed by characters in the game. The method receives a selection from the first user that identifies multiple character actions to be performed by a game character associated with the first user. Additionally, the method receives a sequence assignment from the first user that defines a sequential order for performing the selected character actions. The game play between the first user and a second user is displayed to the first user based on the selected character actions and the sequence assignment, and without further interaction by the first user.01-19-2012
20120015728TERMINAL DEVICE, CONTROL METHOD FOR TERMINAL DEVICE, INFORMATION NON-TRANSITORY STORAGE MEDIUM AND PROGRAM - A progress-degree storage section (01-19-2012
20120015725EMBEDDING OF GAMES INTO THIRD PARTY WEBSITES - Systems and methods for embedding and tracking revenue from fully operational games into third party websites are disclosed.01-19-2012
20120015724EMBEDDING OF GAMES INTO THIRD PARTY WEBSITES - Systems and methods for embedding and tracking revenue from fully operational games into third party websites are disclosed.01-19-2012
20120015723HUMAN-MACHINE INTERACTION SYSTEM - A human-machine interaction system is provided for executing a script. The human-machine interaction system includes a display device, a mechanical device, a sensing module and a processing module. The display device is used for showing an interactive image within an interactive zone. The mechanical device is movable within the interactive zone. The sensing module is used for receiving an input action within the interactive zone. The processing module is electrically connected with the display device, the sensing module and the mechanical device. According to the input action and the script, the processing module controls operations of the mechanical device and controls the display device to update the interactive image. By the inventive human-machine interaction system, the physical and virtual interactive elements can be integrated to provide the user with a new operating mode.01-19-2012
20110165941GAMING MACHINE USER INTERFACES - A device such as a gaming console comprises a display screen and a game controller arranged to allow a player to play a game and awarding a prize or feature if a winning combination results. A mechanical display filter is configured to visually distinguish at least two portions of the display screen from one another. The mechanical display screen may have buttons, including buttons which actuate a touch screen. The display screen can be used to illuminate portions of the mechanical display screen to produce visual effects, including using complex lighting patterns. The display screen may be used to illuminate buttons forming part of a user interface, or a separate screen may be used to illuminate the buttons from behind the buttons.07-07-2011
20110165940COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREON GAME PROGRAM, GAME APPARATUS, AND GAME CONTROL METHOD - Displayed on a predetermined display device is a play screen on which a virtual game space is rendered, the virtual game space containing a character item indicating a predetermined character and a player object. Also displayed is a character string object screen on which character string objects are rendered, each of the character string objects formed as a combination of the character items displayed on the play screen. When the player object has obtained a character item, a process is performed onto the same character as the obtained character item, the process indicating that the character item has been obtained is performed, the same character being among characters of character strings displayed on the character string object screen. When all constituent characters of a character string object have been obtained, effect generating process predefined as a game effect corresponding to the character string object is performed.07-07-2011
20120015727GAME SYSTEM CAPABLE OF EVALUATING THE CORRELATION OF USER OPERATION ON A GAME MACHINE WITH DISPLAYED OPERATIONAL INFORMATION AND USER OPERATION ON ANOTHER GAME MACHINE - In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.01-19-2012
20120115604SYSTEMS AND METHODS FOR DETERMINING A LEVEL OF REWARD - A gaming system and method which includes enabling a first player at a first gaming device to initiate at least one play of a first game, enabling a second player at a second gaming device to initiate at least one play of a second game, determining, based at least in part on at least one activity of the first player, a benefit, and providing the determined benefit to the second player.05-10-2012
20120021830GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of allowing a user, when selecting any selected image candidate, to experience a real feeling of the relationship with another selected image candidate. A determination unit (01-26-2012
20120021829PHOTOGRAPHIC SOCIAL GAME METHOD, SYSTEM, AND APPARATUS - A game machine may facilitate a photographic social game. The photographic social game may be played using, for example, camera-enabled devices (e.g., participating devices). The photographic social game may prompt users of camera-enabled devices to take and submit photographs at a particular time (e.g., 5:00 PM GMT or 5:00 PM local time), after occurrence of a particular event (e.g., 5 minutes after waking up), or any suitable combination thereof. These photos may be assembled by the game machine into a presentation that is shared among the users participating in the photographic social game, and one or more of various games may be played by the users based on the presentation.01-26-2012
20120021828GRAPHICAL USER INTERFACE FOR MODIFICATION OF ANIMATION DATA USING PRESET ANIMATION SAMPLES - Embodiments are directed to recording and editing of multi-dimensional video game world data obtained from execution of a video game sequence. An animation editor records the video game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence, by employing an animation preset. The user selects an animation preset and combines the preset with a target animation over a time interval. A filter or mask may be used to selectively alter portions of a character or a frame. The animation preset may be selectively stretched or compressed based on the time interval of the target animation and the length of the animation preset.01-26-2012
20120021827MULTI-DIMENSIONAL VIDEO GAME WORLD DATA RECORDER - Embodiments are directed to recording and editing of multi-dimensional video game world data obtained from execution of a video game sequence. An animation editor records the game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence, by replacing sequences with other sequences, compositing one recording with another recording, layering recording sequences, and/or modifying a camera perspective during the process. The modifications may then be fed back to the animation component and/or material system.01-26-2012
20120129601CONTROLLING CASINO LIGHTING CONTENT AND AUDIO CONTENT - A wagering game system and its operations are described herein. In embodiments, the operations can include presenting coordinated wagering game light and sound effects across multiple presentation devices in a casino. In some embodiments, the operations can trigger wagering game audio effects from lighting commands produced by network lighting controllers. The triggered audio can match characteristics of the light effects. The operations can include receiving, at a casino content presentation device, lighting data from a network lighting controller. The casino content presentation device associates the lighting data with a light effect and determines a sound effect, coupled with, or tied to, to, the light effect. The operations can further include presenting the sound effect on speakers associated with the casino content presentation device, and across other casino content presentation devices in the casino, as part of a casino-wide, synchronized, multi-media show.05-24-2012
20120157198DRIVING SIMULATOR CONTROL WITH VIRTUAL SKELETON - Depth-image analysis is performed with a device that analyzes a human target within an observed scene by capturing depth-images that include depth information from the observed scene. The human target is modeled with a virtual skeleton including a plurality of joints. The virtual skeleton is used as an input for controlling a driving simulation.06-21-2012
20120064972VIDEO GAME PROCESSING APPARATUS, METHOD AND COMPUTER PROGRAM PRODUCT FOR CONTROLLING PROGRESS OF A VIDEO GAME - A video game processing apparatus for controlling progress of a video game is provided. The video game is used to simulate resale business of goods on a display screen of an image display apparatus. The image display apparatus is caused to distinguishably display dealer characters and buyer characters on the display screen of the image display apparatus. Arbitrary goods for the purpose of buying are associated with each of the buyer characters. A buying process of goods from the selected dealer character is executed when a player selects any from the dealer characters. A resale process of goods to the selected buyer character is executed when the player selects any from the buyer characters.03-15-2012
20120157201Game Device - A frame image acquiring unit acquires a captured image of an input device that is provided with an illuminator. A device information deriving unit derives position information of the input device from the captured image. An input receiving unit acquires attitude information of the input device. An operation object control unit controls the motion of an operation object in accordance with the position information and the attitude information of the input device. A non-operation object control unit controls the motion of a non-operation object. A collision control unit determines the motion of at least one of the operation object and the non-operation object in accordance with a collision mode for the collision between the operation object and the non-operation object.06-21-2012
20120071238MUSIC GAME SOFTWARE AND INPUT DEVICE UTILIZING A VIDEO PLAYER - A video game includes an audio-video stream combined with game graphics and game sounds. The game graphics are overlaid on the video stream and updated in synchronization with the stream. Update of the game graphics and sounds depends on inputs received from a game player. The game player may provide input using a game controller coupled to the video game by an adapter. The video game may play on a Blu-ray player.03-22-2012
20120157200INTELLIGENT GAMEPLAY PHOTO CAPTURE - Implementations for identifying, capturing, and presenting high-quality photo-representations of acts occurring during play of a game that employs motion tracking input technology are disclosed. As one example, a method is disclosed that includes capturing via an optical interface, a plurality of photographs of a player in a capture volume during play of the electronic game. The method further includes for each captured photograph of the plurality of captured photographs, comparing an event-based scoring parameter to an event depicted by or corresponding to the captured photograph. The method further includes assigning respective scores to the plurality of captured photographs based, at least in part, on the comparison to the even-based scoring parameter. The method further includes associating the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs.06-21-2012
20120157199Methods, Devices, Systems, Platforms, and Products for Enhancing Game Play in a Computerized Network - Provided are methods, devices, systems, products, and platforms for updating content displayed to at least a first user of a gaming network without requiring the refreshing of the user's display page that comprises the step of updating partition content with a corresponding server content if the corresponding server content is flagged for update for that particular user.06-21-2012
20120071239STEREO VIDEO FOR GAMING - A real-time stereo video signal of a captured scene with a physical foreground object and a physical background is received. In real-time, a foreground/background separation algorithm is used on the real-time stereo video signal to identify pixels from the stereo video signal that represent the physical foreground object. A video sequence may be produced by rendering a 3D virtual reality based on the identified pixels of the physical foreground object.03-22-2012
20110092286Video Game System and Methods of Operating a Video Game - Video game systems for executing instructions according to a video game contained on an item of first media including: an item of second media containing data defining an aspect of the video game; and a video game console including a housing, a first media device supported by the housing, a second media device supported by the housing, and a control unit supported by the housing and configured to control the first media device to read the item of first media and to control the second media device to read the item of second media.04-21-2011
20110092285Game console and emulator for the game console - A portable game system includes two display screens, at least one of which is touch-sensitive. A memory card is selectively connectable to the portable game system.04-21-2011
20110092284STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON AND GAME APPARATUS - In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.04-21-2011
20110092283Game terminal - The game terminal is designed to be structurally strong while providing good access to various electronic controls of the game and music system, and the electronic components of the payment devices. The terminal is horizontally divided into lower, mid, intermediate and upper portions. The two center portions include hinged front face panels to provide efficient access to internal components that preferably have been divided into modular components.04-21-2011
20110092282VIDEO GAME COMPETITION NOTIFICATIONS - Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a link or button enabled such that the friend can begin the game on his device in the same room, mission, scenario, etc. that the first player started out in so that the friend can attempt to duplicate or ‘one up’ the first player's achievement. Friends who are interested in receiving such messages can be determined from existing social networking sites.04-21-2011
20130157761SYSTEM AMD METHOD FOR A SONG SPECIFIC KEYBOARD - A melody based game system includes a controller, a computing unit, and a display. The controller has a limited number of programmable real keys configured to be manipulated by a player for playing one or more song segments and thereby providing game input. Each of the song segments includes one or more pitches and one or more of the programmable real keys are programmed to generate the one or more pitches comprised within each of the song segments, respectively. The computing unit communicates with the controller and includes a music application. The display is connected to the computing unit and is configured to display prompts for manipulating the one or more programmed real keys in coordination with playing of the one or more pitches of each of the song segments.06-20-2013
20110077079METHOD FOR RHYTHM ACTION GAME USING TERMINAL OPERATED WITH KEYPAD, AND RECORDING MEDIUM WITH PROGRAMME CAPABLE OF RUNNING SAID GAME RECORDED THEREON - The present invention relates to a rhythm action game, and, more particularly, a rhythm action game using a terminal equipped with a keypad. Using the rhythm action game described in the present invention, a user selects the number of keys that are used to hit note images while playing the game, so that a game mode is determined, and thus the difficulty level of the game can be determined. Further, the present invention notifies the user who is playing the game of the results of note-based games, not only using images, but also using vibrations. Further, the present invention provides sync information for respective types of terminals, thus enabling the play of music to be synchronized with the output of images.03-31-2011
20120157202MULTI SESSION GAMING - Example methods and devices are set forth for playing a game. In some embodiments, an inventory of game indicia is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and game indicia are displayed in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any game, can order re-shuffling and re-constitute of the inventory. Other embodiments are described.06-21-2012
20110065505VIRTUAL REALITY ENTERTAINMENT SYSTEM FOR TREATMENT OF PHANTOM LIMB PAIN AND METHODS FOR MAKING AND USING SAME - Visual feedback systems and methods implementing the system are disclosed that use computer generated images of lost limbs to display visual images of the limb being used in activities on a display unit providing visual feedback of the use of the missing limb to the brain to ameliorate, reduce, treat or eliminate phantom limb pain.03-17-2011
20110065504SYSTEMS AND METHODS FOR PORTABLE EXERGAMING - In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.03-17-2011
20110065503APPARATUS AND METHOD FOR ENHANCING SOUND PRODUCED BY A GAMING APPLICATION - A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to modify sound produced by a gaming application according to an otological profile of a user. Additional embodiments are disclosed.03-17-2011
20120172124Clear Rectangle Processing - High definition media content processing techniques are described in which enhanced media content rendering techniques may be performed to output high definition media content. In an implementation, luma keying may be provided to define clear pixels in a composite output using an optimum set of graphics processing instructions. In another implementation, techniques are described which may provide clear rectangles in a composite output of one or more video streams. Clear rectangles to appear in the composite output are configured by a media playback application. A texture is arrived at to represent a union of each of the clear rectangles and is applied to form the clear rectangles in the composite output. In another implementation, capture techniques are described in which an image to capture is resolved as strips to an intermediate texture and then from the texture to a capture buffer in system memory.07-05-2012
20120172117METHODS AND APPARATUS FOR GAMING - Methods and apparatus for gaming according to various aspects of the present invention may be implemented in conjunction with a multiplayer game. The game system may identify a winning player for the multiplayer game and notify the winning player of a win condition. The game system may receive a video stream of the winning player's reaction, and substantially concurrently display the video stream to one or more other players of the game.07-05-2012
20110105228COMPUTER-READABLE STORAGE MEDIUM HAVING OBJECT CONTROL PROGRAM STORED THEREIN AND OBJECT CONTROL APPARATUS - When a game apparatus detects a double-touch in an area other than an area where an enemy character is displayed, the game apparatus causes a player character to perform a forward roll motion. On the other hand, when the game apparatus detects a touch operation onto the enemy character, a prohibition area is provided at a position of the enemy character. When the game apparatus detects a touch onto the prohibition area, even if the touch operation is the double-touch, the game apparatus prohibits the player character from performing the forward roll motion and causes the player character to attack the enemy character.05-05-2011
20120122574SYSTEM AND METHOD FOR UTILIZING MOTION CAPTURE DATA - System and method for utilizing motion capture data for healthcare compliance, sporting, gaming, military, virtual reality, industrial, retail loss tracking, security, baby and elderly monitoring and other applications for example obtained from a motion capture element and relayed to a database via a mobile phone. System obtains data from motion capture elements, analyzes data and stores data in database for use in these applications and/or data mining, which may be charged for. Enables unique displays associated with the user, such as 3D overlays onto images of the user to visually depict the captured motion data. Ratings, compliance, ball flight path data can be calculated and displayed, for example on a map or timeline or both. Enables performance related equipment fitting and purchase. Includes active and passive identifier capabilities.05-17-2012
20100093433GAMING SYSTEM AND GAMING SYSTEM PROCESSOR MODULE - A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine.04-15-2010
20100093432A DISPLAY SYSTEM AND METHOD - A randomized display system, including i) a transmitter for generating a signal in user input; ii) a receiver for receiving said signal; iii) a processor that, in response to said receiver receiving said signal: a) generates seed data representing one or more randomly generated numbers; b) generates, based on said seed data, sequence data representing a sequence of numbers; c) generates, based on said seed data, graphics data representing one or more graphical display attributes corresponding to each number in said sequence; and iv) a display for displaying, based on said sequence data and said graphics data, said sequence of numbers in accordance with the corresponding said graphical display attributes; and v) where the physical location (on a gaming apparatus, eg. Roulette wheel) of each of the sequence of display is also randomized based on the seed data generated.04-15-2010
20120122575INTERACTIVE GAMING SYSTEM AND METHOD USING MOTION-SENSITIVE INPUT DEVICE - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.05-17-2012
20120122573APPARATUS AND METHOD FOR SYNCHRONIZING VIRTUAL MACHINE - Disclosed herein are an apparatus and method for synchronizing a virtual machine. The apparatus includes a distributed image server and a virtual machine operation management unit. The distributed image server includes one or more servers distributed across a network, transfers a virtual machine image to a user using the servers, and synchronizes the virtual machine image. The virtual machine operation management unit provides a virtual machine management program so that the virtual machine image for the user can be executed on a terminal, used by the user, regardless of a location of the user.05-17-2012
20120122572FRANCHISE PLACEMENT IN AN INTERACTIVE SOCIAL GAME - Systems and methods that facilitate placement of franchise objects in an interactive social game are described. In some embodiments, a method receives a request from a first player to locate a franchise object in a virtual game environment of a second player. The franchise object is capable of generating in-game awards for the first player and the second player. The virtual game environment is associated with the interactive social game. The method receives an identification of a location for placement of the franchise object from the second player. The franchise object is located in the virtual game environment at the identified location.05-17-2012
20120122571TOP BOX WHEEL ASSEMBLY AND GAMING MACHINE HAVING A TOP BOX WHEEL ASSEMBLY - A top box wheel assembly and method are disclosed wherein a flat panel display is mounted on a rectangular shaped cabinet top box structure and a circular bezel structure overlays the flat panel display such that a wheel-shaped display area is provided. The circular bezel structure also is shown to include a rectangular cutout base to also provide a rectangular-shaped display area. The circular bezel structure is further shown to include a circular pattern of LEDs which may be operated synchronously or quasi-synchronously with the wheel-shaped display area on which a rotating wheel may be displayed together with an indicator.05-17-2012
20120122570AUGMENTED REALITY GAMING EXPERIENCE - A persistent, multi-player game, most likely story-based, involving the use of a smart phone, cell phone and/or other wireless device (while remaining multi-platform in nature), where the gaming and story may be tied to the location of the smart phone, cell phone and/or other wireless device (while remaining multi-platform) as held by the human gamer (who may or may not utilize a customizable avatar), and where the smart phone, cell phone and/or other wireless device (and/or other platform) provides, among other things, video, voice, text and audio to the human gamer, thereby enriching the game and story and the gamer's interaction with his or her environment, including, perhaps, but by no means being limited to, other gamers, real world actors, the conversion of a person, place and/or thing into a game component via “augmented reality” technology, tradable items and/or sponsors.05-17-2012
20090131166ALLOWING AN ALTERNATIVE ACTION IN A VIRTUAL WORLD - A method for allowing an alternative action in a virtual world may include permitting a user to request an original action for an avatar of the user in the virtual world. The method may also include receiving the request for the original action and storing the request in a queue in response to the original action being unavailable to the user's avatar. The method may additionally include determining if an alternative action is available for the user's avatar in response to the original action being unavailable to the user's avatar and presenting an interface to the user to permit the user to accept the alternative action in response to the alternative action being available. The method may yet further include allowing the user's avatar to perform the alternative action in response to the user accepting the alternative action and permitting the user's avatar to perform the alternative action while the request for the original action is still in the queue05-21-2009
20110183755GAMING SYSTEM AND A METHOD OF GAMING - A gaming system comprising a display, an object selector arranged to select at least one object to be placed in each container of a set of a plurality of containers displayed on the display and an outcome generator arranged to determine a game outcome based on at least one characteristic of the object or objects placed in at least part of each container of the set of containers.07-28-2011
20110183754GAME SYSTEM BASED ON REAL TIME AND LOCATION OF USER - A gaming system is described in which a game mode, format, or other aspect(s) vary depending upon the current time and location of the user. The gaming system synchronizes the time and location of a user to the time and location of a character or environment generated by the system.07-28-2011
20110183753SYSTEM FOR PLAYING BACCARAT - Embodiments of the present invention are directed to overcoming a problem of finding information about neighboring players in an electronic baccarat system by displaying each player's bet on each game, along with a statistical summary of how that person is doing, thereby making it easy for players to see what others are doing and recall whether they've been consistently winning or not. Additionally, embodiments of the invention provide a mechanism by which a player can select a player to bet upon and enact that wager, or multiple thereof, through a gaming machine. Further, embodiments of the invention provide an interesting manner of handling tie outcomes. Because tie bets are relatively rare in baccarat, embodiments of the invention provide a mechanism to increase the likelihood of making a tie event, along with the opportunity for a player to profit from such a successful wager.07-28-2011
20120165095GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND GAME PROCESS METHOD - An example game system includes a plurality of operating devices for outputting first operation data, a transportable display device for outputting second operation data, and a game apparatus. The game apparatus controls a plurality of first operation targets based on the first operation data, and a second operation target based on the second operation data. In addition, the game apparatus generates a first game image including a plurality of images representing a virtual space as viewed from first virtual cameras each corresponding to one of the first operation targets. The game apparatus generates a second game image including an image representing the virtual space as viewed from a second virtual camera corresponding to the second operation target. The first game image is outputted to a predetermined display device. The second game image is displayed on the transportable display device.06-28-2012
20120129600ENTERTAINMENT DEVICE AND METHOD - A server for administering an on-line virtual environment comprises a data communication arrangement and a processor. The data communication arrangement receives a signal from a first entertainment device in communication with an instance of the virtual environment. The signal indicates that a user of that device has performed a predetermined action. The processor determines the availability of a second entertainment device, and is operable to switch the second device from a second instance of the virtual environment to the first instance of the virtual environment. The data communication arrangement is operable, if the second device is available, to transmit a signal to the first device indicating that a software controlled avatar within that instance should change modes to represent a user of the second device. The processor is operable to transfer control of a previously software controlled avatar within that instance of the virtual environment to the second device.05-24-2012
20120129599METHOD AND APPARATUS FOR PLAYING A GAME - The present invention is a game of verbal charades. In one embodiment, the game is played using a game board, game pieces, a die, a timer, various sets of cards, and an electronic medium containing imitations of people. The game may be played with multiple teams or players or with one person. In another embodiment, the game is played on a portable media device. In another embodiment, the game board includes electronic features allowing the game to be played primarily using the game board. In another embodiment, the game board, cards, timer, and die are represented on a television or other electronic screen.05-24-2012
20120129598NAVIGATION SYSTEM HAVING PREFERENCE REGION ADJUSTMENT MECHANISM AND METHOD OF OPERATION THEREOF - A method of operation of a navigation system includes: receiving a game search preference; locating a compliant opponent location conformant to the game search preference; identifying a first preference region encompassing the compliant opponent location; locating a noncompliant opponent location violating the game search preference; and adjusting the first preference region to exclude the noncompliant opponent location for displaying on a device.05-24-2012
20120129597System for Creating and Operating Three-Dimensional Vehicles from Pre-Constructed Parts - A game system involves software executing from a machine-readable physical medium on a computerized appliance, an interactive interface provided by the software and accessible to a client, enabling the client to participate in a video game incorporating an avatar associated with the client, a jumbled association of parts of a specific vehicle represented in a scene in the video game, and one or more trigger devices available to the client, individual trigger devices associated with different specific vehicles. Applying a trigger device from the one or more devices to the association of parts, if the device is associated with that specific vehicle, causes the parts to rearrange in the interactive interface into a recognizable vehicle operable by the avatar manipulated by the client.05-24-2012
20120315987VIRTUAL PERFORMANCE SYSTEM - Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.12-13-2012
20120214592GAME SYSTEM, AND CONTROL METHOD OF CONTROLLING COMPUTER AND STORAGE MEDIUM STORING COMPUTER PROGRAM USED THEREOF - A game system displays a game area in which baseline portions arranged at a distance away from each other are set on a game screen, moves and displays an operation instruction indicator for indicating an operation to a operation portion in the game area so that the operation instruction indicator arrives at least one of the baseline portions at an operation time indicated by sequence data, determines operation instruction indicators to which a question text and a answer text described in question data should be respectively assigned according to a predetermined condition, and, outputs at least one of the question text and the answer text that should be assigned to the operation instruction indicators determined in association with the operation instruction indicators.08-23-2012
20120214593ELECTRONIC GAMING PLATFORM HAVING OBJECT ORIENTED REMOTE CONTROL - Electronic gaming system with main monitor displaying public part of game and several terminals, each operating in gaming or controller mode. In gaming mode the terminal displays private parts of the game to user, and user's actions control object on terminal. In controller mode, main display is replicated on terminal display, and user's actions on private terminal are replicated on main display. Example, moving tile on the terminal will send “move tile” to move the same tile on the main monitor and all other terminals. The terminals support zoom and board shift to access any part of the bigger board. It also supports store and forward functions, enabling user to prepare next move privately before sending to main monitor. When the terminal is in controller mode, its processor may constantly synchronize the view of the terminal with the main monitor.08-23-2012
20120214591GAME DEVICE, STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, AND GAME PROCESS METHOD - An example game device obtains operation data, and controls an action of a character in a virtual space based on the operation data. A first virtual camera for generating a first game image is controlled in the virtual space in accordance with movement of the character. The game device specifies a position in the virtual space based on the operation data. A second virtual camera for generating a second game image is set at the specified position. The game device outputs the first game image to a first display device and the second game image to a second display device.08-23-2012
20120214590SYSTEM AND METHOD FOR ACQUIRING VIRTUAL AND AUGMENTED REALITY SCENES BY A USER - A preferred method of acquiring virtual or augmented reality (VAR) scenes can include at a plurality of locations of interest, providing one or more users with a predetermined pattern for image acquisition with an image capture device and for each of the one or more users, in response to a user input, acquiring at least one image at the location of interest. The method of the preferred embodiment can also include for each of the one or more users, in response to the acquisition of at least one image, providing the user with feedback to ensure a complete acquisition of the virtual or augmented reality scene; and receiving at a remote database, from each of the one or more users, one or more VAR scenes. One variation of the method of the preferred embodiment can include providing game mechanics to promote proper image acquisition and promote competition between users.08-23-2012
20120214589Toy and Associated Computer Game - A series of co-packaged products, wherein each product includes a physical toy, action figure, or the like, along with an associated CD-ROM or other media encoded with software code or logic that includes a computer game that uses as a game character a rendering of the physical toy with which the CD-ROM is co-packaged. In an embodiment, each CD-ROM in the series includes all of the games that are associated with each respective game character in the series. Each CD-ROM is further configured, if it is a first such CD-ROM being installed on the computer, to generate and store a configuration file that indicates which ones of the game characters should be activated. Thus, once a first CD-ROM of the series is installed on the computer, a subsequent install of software encoded on another CD-ROM will result in, perhaps, only a modification of the configuration file, without having to install the entire computer game again.08-23-2012
20120214588GAME CONTROLLER WITH PROJECTION FUNCTION - A game controller connected to a game console includes an input unit, a video access unit, a projection unit, an angle detection unit, and a processing unit. The input unit generates control signals according to user input for controlling games. The video access unit receives video signals from the game console. The projection unit includes a lens module to projects game images onto a projection surface and a driving module to adjust the projection direction of the lens module. The angle detection unit detects a tilt angle of the game controller. The processing unit controls game play according to the control signals and generates an adjusting signal including a change of the tilt angle. The adjusting signal is sent to the driving module to adjust the projection direction of the lens module.08-23-2012
20120135803GAME DEVICE UTILIZING STEREOSCOPIC DISPLAY, METHOD OF PROVIDING GAME, RECORDING MEDIUM STORING GAME PROGRAM, AND GAME SYSTEM - An exemplary embodiment provides game device that stereoscopically displays a game image by utilizing parallax. The game device includes a display portion capable of providing stereoscopic display, an image pick-up portion, an object setting unit for setting a position of display of an object with respect to the display portion and arranging the object at a corresponding position in a virtual space, a display control unit for setting parallax based on the position of display of the object in a direction of depth of the display portion for causing the display portion to stereoscopically display the object, an indicated position calculation unit for calculating a relative position of an indicator with respect to the image pick-up portion based on an image of the indicator, and a game processing unit for performing game processing based on relation between the position of display of the object and the calculated relative position.05-31-2012
20080293488Electronic game utilizing photographs - The present disclosure includes, among other things, methods and apparatus, including computer program products, for providing an electronic game utilizing photographs.11-27-2008
20120270651DISPLAY DEVICE, GAME SYSTEM, AND GAME METHOD - An example game system includes a home-console type game device, a controller device, and a portable display device. The portable display device includes an infrared emitter capable of emitting infrared light. The controller device wirelessly transmits to the game device operation image data from an image-capturing section, inertia sensor data, and operation button data. The game device receives the operation data from the controller device, and performs game processes based on the operation data. Moreover, the game device compresses first game images, which are generated based on the game processes, to generate compressed image data. The compressed image data is wirelessly transmitted to the portable display device. The portable display device receives the compressed image data from the game device, expands the compressed image data to obtain the game images, and displays the game images.10-25-2012
20120172125IMAGE RESOURCE LOADING SYSTEM AND METHOD WHICH CARRIES OUT LOADING OF OBJECT FOR RENEWAL OF GAME SCREEN - Disclosed are image resource loading system and method, the system comprising a basic recording space for partitioning a game map into at least one cell and maintaining an object by unit of the cell, a loading target identification unit identifying a cell becoming a target for loading and an object associated with the cell in the basic recording space, in case that a loading event occurs, an order determination unit giving a loading order to the object associated with the cell in accordance with a predetermined determination criterion, and a processor unit loading the object by referring to the given loading order, wherein the order determination unit determines the loading order by considering the size of the object or whether the object is positioned within a predetermined range of the visual field.07-05-2012
20120172123ELIMINATION GAMES FOR GAMING MACHINES - The present disclosure provides a gaming machine including an elimination game. The elimination game may be played on a stand-alone gaming machine or on a group of linked gaming machines. The elimination game is played by plurality of entities, each comprising one or more virtual players or real players. During the elimination game, the entities play one or more games that are provided as part of the elimination game. For example, video slot or poker games may be used for the game play in the elimination game. One or more elimination tests are applied to the entities using results from the game play. When conditions used in the elimination tests are met for one of the entities, that entity is removed from the elimination game before reaching the finish of the elimination game. The last remaining entity that avoids elimination and reaches the finish of the elimination receives an award.07-05-2012
20120172118GAME APPARATUS, INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM OR INFORMATION PROCESSING PROGRAM STORED THEREIN, GAME SYSTEM, DELAY MEASUREMENT SYSTEM, IMAGE DISPLAY METHOD, AUDIO OUTPUT METHOD, AND DELAY MEASUREMENT METHOD - An example game apparatus generates and outputs a predetermined test image to a television. A terminal device has its image pickup section acquire a pickup image of a screen of the television, and transmits the pickup image acquired by the image pickup section to the game apparatus. The game apparatus determines whether or not the pickup image includes the test image. When the pickup image is determined to include the test image, an image delay time is calculated on the basis of the time of the determination, the time of the output of the test image by the game apparatus, and a processing time between the acquisition of the pickup image and the determination. The game apparatus uses the image delay time to achieve synchronization between the terminal device and the television and also between image display and sound output of the television.07-05-2012
20110190051SYSTEM FOR DIRECT REMOTE ACCESS TO MONEY-OPERATED AMUSEMENT DEVICE - An amusement device communication system for direct remote access to money-operated amusement device includes an amusement device, an internet-based server, and a remote computer device. The amusement device has a memory, a display and a controller. The controller is operatively coupled to the memory, the input device and the display. The memory stores at least one electronic game and a system control program. The controller controls the display based upon the system control program retrieved from the memory and based upon inputs from the input device. The internet-based server is in communication with the amusement device through the internet. The remote computer device is configured to access the amusement device through a secured-communication connection through the internet-based server to allow access and control of the amusement device by the remote computer device.08-04-2011
20100062850VIDEO GAME PROCESSING APPARATUS, METHOD AND COMPUTER PROGRAM PRODUCT FOR CONTROLLING PROGRESS OF A VIDEO GAME - A video game processing apparatus for controlling progress of a video game is provided. The video game is used to simulate resale business of goods on a display screen of an image display apparatus. The image display apparatus is caused to distinguishably display dealer characters and buyer characters on the display screen of the image display apparatus. Arbitrary goods for the purpose of buying are associated with each of the buyer characters. A buying process of goods from the selected dealer character is executed when a player selects any from the dealer characters. A resale process of goods to the selected buyer character is executed when the player selects any from the buyer characters.03-11-2010
20120315986VIRTUAL PERFORMANCE SYSTEM - Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (12-13-2012
20100048299SPORTS NET WITH SOCKS AND PROMOTION METHOD USED THEREWITH - A net or barrier has strategically located pocket(s) attached to the net over holes(s) in the net/barrier in order to catch a ball or projectile that passes through the hole(s). A computer-assisted method displays information, more particularly advertisement, onto a net or barrier. The computer-assisted display is viewable by a TV or video audience.02-25-2010
20120178530GAME PROGRAM, STORAGE MEDIUM, GAME DEVICE AND GAME SYSTEM - In a game program for a multiplayer game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended.07-12-2012
20100273554ELECTRONIC GAME AND METHOD - An electronic game and method are set forth wherein the objective of the electronic game, playable by one or more persons, is to select moving or stationary game elements and move them to or otherwise cause them to make contact with a matched or otherwise associated goal and thus score points, and do so among a game space containing other moving and/or stationary game elements which themselves may be selected and moved by the player, and which if contacted by a user-controlled game element may result in either beneficial or detrimental consequences to the configuration of the playing field, the elements themselves, scoring, and progression of the game.10-28-2010
20100273553System for Converting Television Commercials into Interactive Networked Video Games - Methods, systems, and computer programs for converting television commercials into interactive network video games are presented. In one method, a broadcast or streamed commercial is accompanied by an interactive segment. A media player coupled to the broadcast or streaming media source identifies the existence of the interactive segment and presents the user with an enhanced and interactive mini-game commercial that can be played with other “viewers” in a common or disperse demographic. Multiple methods for content delivery are provided, including a model where television commercial is inserted within consecutive frames of the television program, and a model where the commercial is overlaid on frames of the television program allowing the user to play the game while the television program is displayed. In a preferred embodiment, the termination of the interactive mini-game commercial is set within a fixed time period commensurate with traditional spot television advertising.10-28-2010
20100009747Programming APIS for an Extensible Avatar System - Disclosed is an application programming interface (API) that provides for an extensible avatar system. In one embodiment an API may allow video game applications to retrieve structures of data which represent an avatar. The game can then take those structures and incorporate the data into its own rendering system. In another embodiment an API may allow a video game application to render an avatar to a render target or texture wherein the video game system performs rendering and animation functions.01-14-2010
20100009745METHOD AND APPARATUS FOR ENHANCING PLAYER INTERACTION IN CONNECTION WITH A MULTI-PLAYER GAMING TABLE - Method and apparatus for use with a gaming table. An apparatus includes a base, a user-actuated wheel coupled to the base such that the wheel is rotatable relative to the base, and a display configured to display an image corresponding to a position of the wheel to a player.01-14-2010
20100292003METHOD, MAKER, SERVER, SYSTEM AND RECORDING MEDIUM FOR SHARING AND MAKING GAME IMAGE - The present disclosure relates to a maker, server, method, and computer readable recording medium for making and sharing game images. The present disclosure provides a game image sharing service system comprising a creator terminal for generating a game image with receiving and then using selected symbols input from a list of indexed symbols and symbol presentation control information inputs on the selected symbols, the creator terminal also generating and transmitting game image presentation information on the generated game image; a server for receiving and storing the game image presentation information before transmitting the same in storage; and a sharer terminal for reproducing the game image based on the received game image presentation information from the server.11-18-2010
20120220370MULTI-TOUCHSCREEN MODULE FOR AMUSEMENT DEVICE - An amusement device includes a display screen having a touchscreen. The touchscreen is configured to receive a plurality of touch inputs simultaneously. A memory stores a plurality of electronic games for selection and play. A controller is configured to generally simultaneously execute a first game and a second game from the plurality of electronic games. The first game is configured to display at least one first image on a first portion of the display screen, and the second game is configured to display at least one second image on a second portion of the display screen. The first and second games are simultaneously playable in an interactive manner, such that an action undertaken in playing of the first game modifies the second game.08-30-2012
20120315985CONVERTIBLE GAMING CHAIRS AND WAGERING GAME SYSTEMS AND MACHINES WITH A CONVERTIBLE GAMING CHAIR - Gaming chairs and wagering game systems and machines with a gaming chair are presented herein. A gaming chair is disclosed for a wagering game system with a controller and a display device for displaying aspects of the wagering game. The gaming chair includes a backrest portion, a seat portion, a base for supporting the seat and backrest portions, and a mounting plate attached to the seat portion. The mounting plate is configured to attach, one at a time, to each of first and second mounting assemblies for removably attaching the mounting plate to the base. The first mounting assembly includes at least one actuator for selectively repositioning the seat portion in response to signals from the controller. The second mounting assembly is selectively repositionable with respect to the base to thereby lock the seat portion at any one of a number of vertically stationary heights.12-13-2012
20120264511SELECTING AND DISPLAYING BRANDED VIRTUAL OBJECTS IN A VIRTUAL ENVIRONMENT - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing branded virtual objects in a virtual environment are presented. A game instance of a computer-implemented multiplayer online game is generated, where the game instance is associated with a virtual environment of a player. A graphical user interface to the player is provided, where the graphical user interface displays at least one branded virtual object for selection by the player, and where the branded virtual object corresponds to a real-world brand. Selection and placement of the branded virtual object in the virtual environment by the player is monitored. The virtual environment of the player is updated to include the branded virtual object.10-18-2012
20120083338GAMING SYSTEM AND METHOD FOR PROVIDING A BONUS BASED ON NUMBER OF GAMING MACHINES BEING ACTIVELY PLAYED - A gaming system includes a controller linked to a plurality of gaming devices. The central server tracks: (i) a quantity of gaming devices being actively played by players, or (ii) a quantity of players actively playing at the gaming devices. The controller determines the players' eligibility for different awards based on the tracked quantity. When the controller tracks a first quantity, the controller provides the active players with an opportunity to win a first award. When the central server tracks a second quantity, the central server provides the active players with an opportunity to win a second award. As the tracked quantity changes, the controller determines or modifies the number of awards available to the players actively playing at the gaming devices.04-05-2012
20120083337GAME PROGRAM, GAME DEVICE AND GAME CONTROL METHOD - It is an object of the present invention to allow a game player to quickly and easily give a command to a game character. In the present program, an object moving on a first path is displayed on an image display unit. When an instruction section is then slid in contact with the image display unit, the slide distance of the instruction section is calculated. An action pattern of a character with respect to an object is then set in accordance with the slide distance. A determination region is set in accordance with the action pattern. A positional relation between the object and the determination region is then determined, and the object moving on a second path is displayed on the image display unit.04-05-2012
20120083336GENERATION OF ANIMATION PLAYBACK SEQUENCES FOR ONLINE GAME ACHIEVEMENTS - Example systems and methods related to the generation of animation playback sequences of events constituting a player achievement in an online game are presented. In an example, events resulting from actions of a player in an online game are captured. Event records are generated for the captured events. Each of the event records are tagged with at least one achievement identifier. An achievement identifier indicates at least one achievement for which the event of the tagged record is a contributory event. An achievement of the player is detected in the online game, with the achievement corresponding to a first achievement identifier. At least some of the event records that are tagged with the first achievement identifier are aggregated to generate an achievement playback sequence for playback of at least some of the captured events that resulted in the achievement.04-05-2012
20120083335GENERATION OF ANIMATION PLAYBACK SEQUENCES FOR ONLINE GAME ACHIEVEMENTS - Example systems and methods related to the generation of animation playback sequences of events constituting a player achievement in an online game are presented. In an example, events resulting from actions of a player in an online game are captured. Event records are generated for the captured events. An achievement of the player in the online game is detected. The achievement results from at least some of the captured events. At least some of the event records are aggregated to generate an achievement playback sequence for playback of at least some of the captured events resulting in the achievement.04-05-2012
20120083334TOURNAMENT GAME, GAMING MACHINE, GAMING SYSTEM AND METHOD WITH A PLAYER-INTERACTIVE BONUS FEATURE - A tournament game, gaming machine, gaming system and method are disclosed wherein a player-interactive bonus feature is triggered and displayed simultaneously with a tournament game presentation and a bonus award is paid responsive to a player selecting a displayed bonus target, such as a balloon. The bonus award is paid in addition to any award payable based on the tournament game outcome.04-05-2012
20120225718MEASUREMENT AND SEGMENT OF PARTICIPANT'S MOTION IN GAME PLAY - Systems and methods are provided for the measurement and input of position information and/or information regarding the position and/or movement and/or speed of a target of interest, e.g., without requiring a hand-held controller. According to further aspects of the present invention, systems and methods are provided for removing background images, such as furniture and other items, shadows, etc., in the environment of an associated camera or cameras. The elimination of background images behind the subject reduces processing requirements to track the movements of a participant, and may avoid the potential of the image processing logic to confuse the background with the image of the subject. Parabolic LEDs are also provided, which provide safe illumination and gating. As an alternative to gating, a grating or grid light source may be utilized. Still further, a participant's image may be integrated into video applications including games.09-06-2012
20120225717NETWORK GAME SYSTEM FOR EXECUTING EVENT IN NETWORK GAME - A network game system includes a server apparatus and a plurality of video game apparatuses connected to the server apparatus. A party includes player characters of a plurality of players. When the party battles with an opponent character, the server apparatus simultaneously transmits movie playback information to each video game apparatus for starting playback of a movie. Each of the players can skip the movie at a desired timing. A screen is displayed on each video game apparatus that has skipped the movie until the battle starts. When information is received from each video game apparatus that indicates playback of the movie has ended, the server apparatus simultaneously transmits battle start information to each video game apparatus.09-06-2012
20120190441Gaming Platform - A gaming platform is provided. The gaming platform includes a game media and an operating system (OS) media. The game media and the as media are separated. The as media in the platform contains all executable programs and data that drive the core gaming features. This includes but is not limited to hardware control, communications to peripherals, communications to external systems, accounting, money control, etc. The game media contains all executable game code, paytable data, graphics, sounds and other game specific information to run the particular game application or program. The game program communicates with the as programs to perform core gaming features as required. Changes to either the game media or the as media do not affect the other.07-26-2012
20120190443AUTOMATIC MOVEMENT OF DISCONNECTED CHARACTER IN NETWORK GAME - A player performs a player character registration operation to register a player character for enabling copying of the player character, and sets the player's own video game apparatus off-line. Another player who manipulates an on-line video game apparatus can generate a copy NPC from the player character of the off-line registered video game apparatus by performing a player character copying operation. A server apparatus decides the movement of the copy NPC based on an action log storing actions of the original player character of the copy.07-26-2012
20120190442GAME SYSTEM, GAME DEVICE, STORAGE MEDIUM STORING A GAME PROGRAM, AND GAME PROCESS METHOD - A game system includes a game device and a terminal device. The game device obtains operation data representing an operation on the terminal device. Moreover, the game device generates a first game image and second game images based on a game process based on the operation data. The first game image is output to, and displayed on, a television separate from the terminal device. The second game image is wirelessly transmitted to, and displayed on, the terminal device. The game device calculates an attitude of the terminal device based on data output from an inertia sensor of the terminal device, and switches between second game images in accordance with the attitude of the terminal device.07-26-2012
20120190440COLOR DISPLAY CONVERTER FOR PINBALL MACHINES - A later generation display device may be connected to the video output port of an older electronic device which utilized an earlier generation display such as a dot matrix display. The early generation display is replaced with the later generation display. The display device includes software which receives graphic data through the video output port and identifies which frame is currently being streamed. The display device matches the frame being streamed to a stored graphic frame having a higher resolution and/or color. The matched frame is delivered to the later generation device so that the user can experience a higher quality visual effect by retrofitting the older electronic device with the later generation display.07-26-2012
20120190439MULTIPLE SIMULTANEOUS PROGRAMS ON A DISPLAY - A system and method is presented for enabling the viewing of multiple, different programs simultaneously on a single television display. The system can use alternate frame sequencing to alternate the programs frame-by-frame. A first pair of shutter glasses received a synchronization signal from the television and controls both the left and right glass in tandem to view the first program, while a second pair operates similarly, but uses the same synchronization signal to view the second program. Alternatively, the system can use polarization, in which a first program is polarized in a first orientation while a second program is polarized in a second orientation. Polarized glasses with matching orientations allow the user to watch only a single program.07-26-2012
20090017908Computer-readable storage medium having game program stored therein, and game apparatus - Approach moving image storage means 01-15-2009
20090017907Storage medium having image processing program stored thereon and image processing apparatus - An operation target object in a virtual game space as seen from a virtual camera is displayed on a display device. A moving direction of the operation target object in a virtual space in accordance with a direction represented by direction data based on a direction input by the user is determined based on an exactly upward vector representing a direction of a virtual gravity acting on the position of the operation target object in the virtual space and a direction of the normal in the virtual field at the position. The operation target object is moved in the determined moving direction.01-15-2009
20110124412MEDIA REPRODUCTION DEVICE - It is possible to generate a game element in accordance with the customization state of a media reproduction device, which exhibits a uniqueness of user. Provided is a media reproduction device which acquires related attribution information from stored media data, selects an object corresponding to the attribution information from a list, and generates the object during a game.05-26-2011
20110124411Gaming machine with a light guiding plate subjected to a light scattering process and having a light deflection pattern - A gaming machine includes a liquid crystal display 05-26-2011
20110124410CONTROLLER FOR INTERFACING WITH A COMPUTING PROGRAM USING POSITION, ORIENTATION, OR MOTION - Methods and systems for interfacing a controller device with an interactive program executing at a computer are presented. A controller includes a camera for capturing images of a display. The position of the controller is determined based on the perspective distortion, size, location and orientation of the display in the captured images. The controller may additionally include an IR projector and an IR camera. The IR projector generates an IR beam, which creates a projection on a surface. The IR camera captures IR images of the projection. The distance of the controller from the surface and its relative orientation are determined based on analysis of the IR images.05-26-2011
20120231885OUTCOME BASED DISPLAY OF GAMING RESULTS - Embodiments of the present invention are directed to gaming devices and gaming systems having an outcome based display of summarized past gaming results and a method of processing and displaying the past gaming results. In one example, a gaming device may record game information corresponding to the gaming event on the device and a memory and store this recorded information in a memory. The recorded information may be processed by the gaming device or another device connected to the gaming device to generate a summarized display of the recorded information to depict to a current gaming player or prospective gaming player.09-13-2012
20120231882STORAGE MEDIUM HAVING STORED THEREON GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD - A discharge direction in which a discharge object is to be discharged from a predetermined position in a virtual world is set on the basis of data output from a portable display apparatus. Then, the discharge object is discharged in the discharge direction from the predetermined position on the basis of data based on a load applied to a load detection device, and an image representing at least a part of the discharge object that is being discharged in the virtual world is displayed as a first image on the portable display apparatus.09-13-2012
20120231881INFORMATION PROCESSING SYSTEM, COMPUTER-READABLE STORAGE MEDIUM, AND INFORMATION PROCESSING METHOD - A load applied to a first input device is sequentially detected, and a first display image to be displayed on a portable display device is sequentially generated based on load data. The portable display device obtains image data representing the first display image, and sequentially displays the first display image represented by the obtained image data. In this exemplary embodiment, when a user performs an operation based on his/her action and thereby a process based on the user's action is performed, the user is allowed to view the result of the process in a favorable situation.09-13-2012
20120231883STORAGE MEDIUM HAVING STORED THEREON GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD - On the basis of data based on an attitude and/or a motion of a portable display apparatus body, an action of a player object placed in a virtual world is controlled, and on the basis of a position and/or an attitude of the player object, it is determined whether or not the player object has received an attack. Further, when the player object has received a predetermined attack, an attack effect image representing an effect of the predetermined attack is generated, and a first image is generated by superimposing the attack effect image on an image of the virtual world and displayed on the portable display apparatus. Then, the effect of the predetermined attack in an area in the attack effect image is repaired, the area overlapping a predetermined range whose center is a touch position on a touch panel.09-13-2012
20120231884Game Device Provided with Touch Panel, Game Control Program, And Method for Controlling Game. - A game device includes: a display device; a rear touch panel provided on the other side of a surface on which the display device is mounted; an activation control unit operative, when the rear touch panel detects an operation of bringing an input means into contact with the rear touch panel and moving the input means in a predetermined direction, to activate a function determined in accordance with the direction; and a screen image managing unit operative to display a screen image displayed by the function activated by the activation control unit on the display device so that the screen image slides from an edge of the screen of the display device in the direction.09-13-2012
20130172079Client-Server Gaming - In a client-server game system, or in accordance with a computer-readable program stored on a non-transitory computer-readable medium, a client participates in a game with other clients by performing an in-game simulation. Based on results of the in-game simulation, the client sends error-checking data to a server. The server analyzes the error-checking data to determine whether a simulation error has been caused by at least one of the clients. Upon determining that the simulation error has been caused, the server causes a reference simulation to be performed. Based on the results of the reference simulation, the server identifies the client(s) that caused the simulation error. The server then sends a patch to the client(s) that caused the simulation error. The client applies the patch to correct and reset the in-game simulation.07-04-2013
20080300053SCRIPTED INTERACTIVE SCREEN MEDIA - Input from a text editor containing lines of text of a script is received, commands to control objects in a simulation are identified in the lines of text in the editor, a state of the simulation is updated in accordance with the input and the commands, and the simulation is displayed in a graphical display. A computer program enables a user to walk around in a simulation, with the events in the simulation determined by pre-written scripts.12-04-2008
20120264510INTEGRATED VIRTUAL ENVIRONMENT - An integrated virtual environment is provided by obtaining a 3D spatial model of a physical environment in which a user is located, and identifying, via analysis of the 3D spatial model, a physical object in the physical environment. The method further comprises generating a virtualized representation of the physical object, and incorporating the virtualized representation of the physical object into an existing virtual environment, thereby yielding the integrated virtual environment. The method further comprises displaying, on a display device and from a vantage point of the user, a view of the integrated virtual environment, said view being changeable in response to the user moving and/or interacting within the physical environment.10-18-2012
20120264513GAME APPARATUS AND GAME PROVIDING METHOD - A game apparatus allows a player to play a game using a character. A character assignment unit assigns the character to the player. An information storage unit stores parameters for the game and state information indicating a first state in which the parameters are maintained at an initial value or a second state in which the parameter is changeable for the character assigned to the player by the character assignment unit. An information management unit changes the state indicated by the state information from the first state to the second state. A display control unit causes a display device to display a first character image indicating the character if the state information of the character indicates the second state and causes the display device to display a second character image indicating the character in a mode different from the first character image if the state information of the character indicates the first state.10-18-2012
20110039619VIRTUAL SPACE DISPLAY DEVICE, VIEWPOINT SETTING METHOD, AND INFORMATION RECORDING MEDIUM - A setting unit sets a position of a viewpoint arranged in a virtual space, and a direction of a visual line extending from the viewpoint. A moving unit moves a player character in the virtual space according to an operation by a player. A generating unit generates an image representing the way the virtual space is viewed from the viewpoint toward the direction of the visual line. A display unit displays the generated image on a screen. Moreover, the setting unit sets a position of the viewpoint so that a relative position of the viewpoint to an object is fixed, sets a position of a target point included in a surface of a predetermined shape fixed relatively to the object at random, and sets a direction of the visual line so that an intersection point between the surface and the visual line gradually comes closer to the target point.02-17-2011
20110045905CONTROLLING SOUND DISTRIBUTION IN WAGERING GAME APPLICATIONS - A wagering game system and its operations are described herein. In some embodiments, the operations can include determining wagering game content presented in a computerized graphical interface on a wagering game machine display. The operations can further include determining sound content that is presentable via a plurality of audio production devices associated with a wagering game machine. The plurality of audio production devices can be positioned in relation to the wagering game machine display to produce a multi-directional audio field that originates from the wagering game content. The operations can determine a position of the computerized graphical interface in relation to the wagering game machine display. The operations can further control distribution of the sound content on the plurality of audio production devices based on the position of the computerized graphical interface on the wagering game machine display.02-24-2011
20120322552RECONFIGURABLE GAMING MACHINE - A gaming system having one or more reconfigurable gaming machines is disclosed herein. Each gaming machine includes three reconfigurable video screens, wherein the reconfigurable first video screen, the second reconfigurable video screen, and the third reconfigurable video screen display a first game, information associated with the first game, casino specific features, or combinations thereof. The one or more gaming machines are reconfigurable to display a second game on the three reconfigurable video screens in response to receiving a reconfiguration command and downloading the second game from a server via a network so that the first reconfigurable video screen, the second reconfigurable video screen, and the third reconfigurable video screen display the second game, information associated with the second game, casino specific features, or combinations thereof.12-20-2012
20120270650VIDEO GAMES INCLUDING SELECTABLE AND/OR GEOGRAPHICALLY RELEVANT ADVERTISING - A video gaming system and related network interfaces with an online fantasy sports game. The video game play is enhanced using selectable and/or geographically relevant in-game advertising. A video game program product can include video game instructions, video game character parameters, and image data configured to provide a video game environment in the video game. The video game program product can include instructions configured to display a first selectable advertisement in the video game environment, wherein when selected by a user of the video game, (i) an advertisement web page is electronically directed to the user (ii) advertisement information is made accessible to the video game user, (iii) additional advertisement information is displayed to the user, or (iv) additional advertisement information is downloaded into the video game for viewing by the user.10-25-2012
20120322551Motion Detection Method, Program and Gaming System - This invention relates to a method of processing an image, specifically an image taken from a web camera. The processed image is thereafter preferably used as an input to a game. The image is simplified to a point whereby a very limited number of region bounded boxes are provided to a game environment and these region bounded boxes are used to determine the intended user input. By implementing this method, the amount of processing required is decreased and the speed at which the game may be rendered is increased thereby providing a richer game experience for the player. Furthermore, the method of processing the image is practically universally applicable and can be used with a wide range of web cameras thereby obviating the need for additional specialist equipment to be purchased and allowing the games to be web based.12-20-2012
20100203966CASHLESS GAMING SYSTEM: APPARATUS AND METHOD - A gaming machine, and method for a gaming machine, in which player identification data (e.g., from a player card and personal identification number) is communicated via a link to a remote computer system. Player information (e.g., perquisites information) is retrieved from the remote computer system. A graphical presentation system presents the game to the player, as well as, allows the player to display information (e.g. player status, amounts of credits, etc.) on the visual display device.08-12-2010
20100203965Display device, system and methods for a craps table - Embodiments include a device, system and method for display for a craps table. In one example, a display may include a display portion operable to display a representation of data relating to a current die pair rolled by a shooter; and a display portion operable to display a representation of data relating to previous die pairs rolled. In one example, the representation of the data relating to the current die pair includes a graphic representation of the face of each die of the current die pair. A display may also include a display portion operable to display an indicator of a current point value of the craps game. Other features and embodiments are disclosed herein.08-12-2010
20100234106Video Image Generating Device, Character Appearance Changing Method, Information Recording Medium, and Program - An object storage unit (09-16-2010
20120276992MOST VALUABLE PLAYER GAMER STATUS AND APPLICATIONS - A gaming environment is provided by an MVP gaming system provider in which “most valuable player” (MVP) gamers may compete. MVP gamers may be identified using achievements, gamer scores, game play during sanctioned gaming events, or other indicia of game skills. The MVP gamers may be sponsored by advertisers, and the MVP gamers' avatars may be branded based on sponsorship during gaming events. The sponsorships may be brokered by the MVP gaming system provider. Some gaming events may be sanctioned gaming events that are coordinated by the MVP gaming system provider and “televised” to allow viewers to watch the gaming events. Tutorials from MVP gamers may also be provided to gamers for viewing to assist in their game play. Further, gamers may be able to rent the avatars of MVP gamers for use during their game play.11-01-2012
20120276994CONTROL OF SEPARATE COMPUTER GAME ELEMENTS - Control of separate computer game elements is described. In one example, a computer game system displays a computer game to a user, the computer game comprising at least one avatar and an environment. Manual input commands are received from a hand-operated controller operated by the user, and are used to control the display of the avatar in the computer game. Substantially concurrently with the manual input, a stream of images from an image capture device depicting the user is also received. A portal, separate to the avatar, is displayed in a region of the computer game display, which shows the received stream of images to the user. The stream of images of the user is analyzed and a gesture performed by the user is recognized. The recognized gesture is used to control displayed interaction between the portal and the environment.11-01-2012
20120276998Methods and Systems for Playing Video Games with a Controller Having a Display that Shares Content with a Main Display - Methods and systems for playing video games with a controller having a display that shares content with a main display are provided. According to embodiments of the invention, a method is provided for interactive gameplay of a video game. The method initiates with executing a video game, the video game providing a virtual environment. A primary view of the virtual environment is rendered on a primary display. A location and orientation of a handheld device in a vicinity of the primary display are tracked. A secondary view of the virtual environment is rendered on the handheld device based on the tracked location and orientation of the handheld device.11-01-2012
20120276996MULTI-USER DISCOVERY - In a first embodiment of the present invention, a method is provided for enhancing full-app content playing on a first device, the method comprising: receiving a first selection of a first item from a first micro-app; receiving a second selection of a second item from a second micro-app, wherein the second micro-app is different than the first micro-app and the second selection is in a different format than the first selection; retrieving item context information regarding the first item; retrieving item context information regarding the second item; issuing a query to a micro-app partner based upon both the item context information regarding the first item and the item context information regarding the second item; receiving results from the micro-app partner; and causing at least a portion of the results to be displayed or played.11-01-2012
20120276997SYSTEMS AND METHODS OF IMPORTING VIRTUAL OBJECTS USING BARCODES - A method is provided for enabling virtual gameplay. A game environment is provided in which a player can play a game via a character. When the player scans a barcode from a real world object, a virtual object is retrieved based on the barcode input. The player's character can then own or interact with the virtual object in the game environment.11-01-2012
20110244956IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes an image information acquisition section that acquires image information from an image sensor, an information acquisition section that acquires position information about a player relative to a display section that displays an image or the image sensor based on the image information, a virtual camera control section that controls at least one of a distance between a character corresponding to the player and a virtual camera in a depth direction, a distance between the character and the virtual camera in a height direction, a distance between the character and the virtual camera in a transverse direction, and an angle of view of the virtual camera, based on the position information about the player acquired by the information acquisition section, and an image generation section that generates an image viewed from the virtual camera in an object space.10-06-2011
20120088580DISPLAY DEVICE, GAME SYSTEM, AND GAME PROCESS METHOD - A game system includes a home-console type game device, a controller device, and a portable display device. The portable display device includes an infrared light-emitting portion capable of emitting infrared light. The controller device wirelessly transmits to the game device operation data including data representing a detection result by an image-capturing section, data representing a detection result by an inertia sensor, and data representing an operation performed on an operation button. The game device receives the operation data from the controller device, and performs a game process based on the operation data. Moreover, the game device successively compresses a first game image, which is successively generated based on the game process, to generate compressed image data. The compressed image data is successively wirelessly transmitted to the portable display device. The portable display device successively receives the compressed image data from the game device, successively expands the compressed image data to obtain the game image, and successively displays the game image.04-12-2012
20120329557Game Device - Provided is a game device capable of displaying, when presenting a plurality of reproduction data items to a user, a selection screen that allows the user to easily recognize a relationship among the reproduction data items. The game device displays, on a display device, a selection screen that presents a plurality of reproduction data items for reproducing a state of a point in time during execution of a game and allows a user to select one of the reproduction data items, the selection screen presenting a first reproduction data item, which is one of the plurality of reproduction data items, in association with a second reproduction data item, which reproduces a state of a point in time at which the game has progressed from the state reproduced by the first reproduction data item.12-27-2012
20120289332Method and terminal for implementing interactive game based on visual telephone - The disclosure provides a method and a terminal for implementing an interactive game based on visual telephone. The method includes: after a visual telephone connection is established between a first terminal and a second terminal, the first terminal starts an interactive game and sends game startup information to the second terminal; in a situation that the second terminal determines to participate in the game according to the game startup information, the first terminal sends game content information to the second terminal; and the first terminal receives a key value feedback which is sent by the second terminal according to the game content information in a predetermined mode, and plays the interactive game according to the key value feedback, a game key value input by the first terminal and a preset game rule. With the technical solution in the disclosure, an interactive-game function based on visual telephone can be implemented on a terminal.11-15-2012
20120289331System for Playing Games of Misdirection and Detection - A system for playing games of deception and detection. The system allows human players to test their skills at discerning the accuracy or inaccuracy of statements made by other players and conversely, to test their skills at misleading other players. The system enables automated play, simulated opponents, multi-player games across wide or local area networks, evaluation of a players' abilities and performance, along with assistance in improving performance, various levels of play, different forms of input and feedback, upload and management of audio and video clips, management of live audio and video feeds to and from players, automatic timers, challenge matches, high score recording, betting, and tournaments.11-15-2012
20120289330Systems and Methods for a Support Game - Systems and methods for a support game are disclosed. In some embodiments, a method comprises enabling a first player to play a first main game with a first economy, receiving a request to engage in a support game, displaying a first instance of the support game in response to the request, providing a first virtual good to the first player, the first virtual good being usable in the first game, enabling a second player to play a second main game with a second economy, receiving a request to engage in the support game, displaying a second instance of the support game in response to the request, and providing a second virtual good to the second player in response to the second player interacting with the second instance of the support game, the second virtual good being usable in the second game.11-15-2012
20120289329METHOD AND APPARATUS FOR MODIFYING GAMING MACHINES TO PROVIDE SUPPLEMENTAL OR MODIFIED FUNCTIONALITY - An apparatus and method for modifying the functionality of a legacy gaming device is disclosed. The apparatus uses a second processor communicatively coupled between a legacy display and audio device to modify interrupted display and audio signals and provide substitute signals to provide the modified functionality of the gaming device.11-15-2012
20120289328SYSTEM AND METHOD FOR PROVIDING CONTROL OVER VIDEOGAME CONTENT TO USERS DISCOVERING THE CONTENT - Discovery rights to discoverable in-game content is provided to players of a videogame. The discovery rights to a given set of discoverable content in the videogame provide a player or group of players to which they are assigned control over one or more aspects of the given set of discoverable content. This control may be observable by other players or groups of players of the videogame, and may be exclusive to the assigned user or user group. The provision of discovery rights may encourage a more complete exploration of a videogame by players or groups in an effort to obtain more discovery rights. The discovery rights may provide discovering players or groups with status within the videogame, an opportunity to reward friends and/or impede the progress of rivals, an opportunity to obtain value within the videogame, and/or provide other advantages to discovering players. Discovery rights may be transferable between players or groups.11-15-2012
20120100915SYSTEM AND METHOD FOR AD PLACEMENT IN VIDEO GAME CONTENT - The present invention provides an ad placement system for superimposing advertising content onto video games, comprising: a. networked game playing means having access to a video game; b. object identification means having access to visual output of a plurality of game playing iterations of said video game; c. means for obtaining real-time visual captions; d. object tracking means; e. means for superimposing a stream of remotely stored advertising content onto said objects, in networked connection with said game playing means; f. emulation means that superimposes an invisible, click, touch or event enabled emulation layer on top of said visual output from said video game;04-26-2012
20120100914GAMING SYSTEM, GAMNG DEVICE AND METHOD PROVIDING ACCUMULATION GAME - A gaming system and method enables a player to assign at least one amplifier to at least one accumulator. In one embodiment, the amplifier causes an increase in the rate of advancement for the accumulator. In one embodiment, the gaming system provides the player any awards associated with the level of one or more of the accumulators.04-26-2012
20120100913Image Display System with Visual Server - An image display system with one or more client computers in selective communication with a visual server having image processing capabilities. The client computer generates image modifying data corresponding to a generated image, and transmits the data to the visual server. The visual server receives the image-modifying data, generates a modified image based upon the image-modifying data, and transmits the modified image as compressed data to the client. The client decompresses the modified image data and displays the modified image. In the system, the visual server and client can provide a sequential display of modified frames on client to support animation with complex 3-dimensional graphics.04-26-2012
20120100912METHOD OF REUSING PHYSICS SIMULATION RESULTS AND GAME SERVICE APPARATUS USING THE SAME - Disclosed herein are a method of reusing physics simulation results and a game service apparatus using the method. The game service apparatus includes a game service management server, a physics simulation index server, a physics computation cluster, and a rendering server. The game service management server manages physics simulation data corresponding to a game service. The physics simulation index server creates a spatial index structure corresponding to the physics simulation data, and performs spatial indexing for a user area using the spatial index structure. The physics computation cluster performs initial global simulation on the physics simulation data, manages initial global simulation results as reuse data, and performs local simulation on spatial indexing results for the user area. The rendering server merges the reuse data with local simulation results, renders merging results, and provides a game image to a user.04-26-2012
20120100911SYSTEM AND METHOD FOR SIMULATING EVENTS IN A REAL ENVIRONMENT - Described are computer-based methods and apparatuses, including computer program products, for simulating events in a real environment. In some example, the simulating events in a real environment includes a method. The method includes determining a user location of a user-controlled object in a virtual environment. The method further includes determining a virtual location of a real-data object in the virtual environment relative to the user location based on a real location of the real-data object in the real environment. The method further includes controlling a present virtual location of the real-data object in the virtual environment based on the virtual location and one or more saved real locations associated with the real-data object.04-26-2012
20120100910HIGH QUALITY VIDEO GAME REPLAY - A system and method for producing video replay output of a gameplay sequence are disclosed. The gameplay sequence occurs during execution of a video game, and is recorded during gameplay to yield a recording that is of relatively lower quality relative to an ultimate output. A tag may be associated with an event occurring during the gameplay sequence. Using the tag, the method further includes receiving a user selection of the gameplay sequence. The method further includes, subsequent to gameplay, producing a viewable representation of relatively higher quality of the gameplay sequence via processing of the relatively lower quality recording, and may further include outputting the viewable representation as a standard-format video file.04-26-2012
20130012313TABLET COMPUTER GAME DEVICE - A game piece includes conductive touch points. The conductive touch points are configures to contact a touchscreen of a computing device and register a touch event with the computing device. The game pieces may include an input component that can receive signals from the touchscreen device and generate an effect based on the signals. Game pieces may include momentary touch points allowing for variable game play. Game pieces may also have different touch point patterns allowing the touchscreen computing device to generate effects or responses based on the touch point pattern of the game piece.01-10-2013
20130012314GAME SYSTEM, GAME SYSTEM CONTROL METHOD, AND COMPUTER PROGRAM FOR GAME SYSTEM - Provided is a game system which causes a player to be aware of an operation position during operation. An operation performed by the player is evaluated according to a degree of concordance between timings and a degree of concordance between positions, and a result of evaluation thus made is reflected in proceedings of the game. Accordingly, the player is aware of not only matching timings of operating operation portions with operation timings but also matching positions for operating the operation portions with operation positions constituted from a plurality of regions. The difficulty level of the game is therefore increased. Consequently, interest of the player in the game may be prevented from being lost.01-10-2013
20130012312GAMES BOARDS WITH SQUARES WITH DIGITAL RECOGNITION AND ASSOCIATED DIGITAL PLAYING PIECE - The present invention therefore relates to a games board assembly comprising a series of squares, the squares representing the locations on which the individualised playing pieces of each player are restricted in terms of movement by the rules of the game, characterised in that each square on the games board comprises a digital recognition pictogram, the playing piece is a digital playing piece which incorporates a calculator, a screen interface, game software, pictogram recognition means on the board, playing piece movement calculation means on the board, a touchscreen which represents, according to the position of the digital playing piece on the games board, the characteristics of the square and/or of the updated game data field on which the digital playing piece is physically positioned.01-10-2013
20100160039OBJECT MODEL AND API FOR GAME CREATION - A game creator provides a set of abstractions (objects) that make game creation simpler. The abstractions provided in the game creation component include Game, Scene, and Actor. A Game abstraction comprises global settings for the game and includes one or more Scenes. Each Scene abstraction within the game includes one or more Actors. By setting properties and behaviors on these three abstractions, Game creators with little or no skill in programming can create games. Filtering can be performed declaratively through selection of appropriate options.06-24-2010
20110159956ENTERTAINMENT TERMINAL WITH IMPROVED USER INTERFACE - An entertainment terminal has an improved user interface presenting an effective more consistent interface for selection of particular games, music, video or other material for play. In particular the interface is adapted to provide better consistency whereby knowledge or experience in game selection or other categories simplifies selection in a different category.06-30-2011
20130023341PROGRAM AND RECORDING MEDIUM ON WHICH THE PROGRAM IS RECORDED - A computer functions as a posture change amount calculation unit that receives a detection value of a posture sensor provided in an operation device of a game and calculates an amount of change in posture of the operation device from a reference posture based on the detection value, an object control unit that controls an object of the game based on the amount of change in posture of the operation device calculated with the posture change amount calculation unit, and a reset unit that, when a prescribed condition is established during execution of the game, resets the reference posture of the operation device for calculating the amount of change in posture with the posture change amount calculation unit. Because the reference posture of the operation device is reset during execution of the game, detection error of the posture sensor decreases.01-24-2013
20080254883TOURNAMENT BONUS AWARDS - Various embodiments are directed to a gaming system for presenting a tournament game having one or more bonus awards in addition to standard tournament awards. According to one embodiment, the gaming system includes a plurality of gaming machines having a primary game and a video display. The video display presents information relating to the primary game in a first mode and tournament game information in a second mode. The gaming system also includes a communication link connecting the plurality of gaming machines and a tournament controller connected to the communication link. The tournament controller administers a tournament game on the plurality of gaming machines, and the tournament controller issues one or more bonus awards during play of the tournament game.10-16-2008
20100087249Ancillary display component for a gaming machine - The present invention discloses gaming machines with ancillary display monitors that operate independently of the gaming machine and methods of using the monitors to interact and engage with players. A gaming machine may have one or more monitor components that are physically attached to the gaming machine and can be adjustable to accommodate player ergonomics. In one embodiment, there are no data connections between a monitor component and the gaming machine. The monitors obtain data from non-gaming or secondary gaming data networks rather than a primary gaming network (e.g., a server-based gaming network) that the gaming machine may be connected to for wager game play. The display components may have RFID capabilities that allow them to interact with a player and which enable the player to obtain a wealth of non-gaming data and secondary gaming information, such as information on tournaments, progressive slots, and so on that is not directly related or dependent on the primary game play. Processors in the ancillary display components are not subject to gaming regulations of the local jurisdiction since they do not affect game play on the machine and they do not communicate with the master gaming controller of the gaming machine. The only non-mechanical connection with the gaming machine may be an A/C power connection if the machine has an external outlet and provides electrical power to the display monitor component.04-08-2010
20080227543Calculation control method, storage medium, and game device - A plurality of first missions (mission A (M 09-18-2008
20080227542Game system having a plurality of stations provided with display units - A game system provides a game in which a plurality of players participate and includes: a plurality of stations that are provided for each of the players to play the game; a plurality of camera devices that are respectively provided in each of the stations and capture facial images of the respective players; a plurality of display units that are respectively provided in each of the stations and display images related to the game; and a controller that operates to: control at least one of the camera devices to capture the facial images; and control at least one of the display units to display the facial images captured by the camera devices.09-18-2008
20080227541Gaming method and apparatus for facilitating a game involving an expanding array - A method and apparatus for use in gaming activities such as slot machine is provided. At least some elements of a grid are marked in an initial round. An additional round can be initiated if in the initial round a series of corresponding adjacent elements was created. In each additional round, marked elements may be added to the grid of the previous round. Each additional round can be initiated if the previous round increased the number of corresponding adjacent elements as compared with the previous round. A game can be ended when a round fails to expand the series of corresponding adjacent elements. A payout can be issued, wherein the amount of the payout is related to the number of corresponding adjacent elements of the series.09-18-2008
20130172080GAMING SYSTEM HAVING SELECTIVE SYNCHRONIZED MULTIPLE VIDEO STREAMS FOR COMPOSITE DISPLAY AT THE GAMING MACHINE - A system of electronic gaming machines, each generating a composite video signal formed from two video signals. One video signal carries game graphics information for generating at least a still graphics display which moves at selected times during play of the game. A second video signal carries video information for generating a moving video display. The two video signals are combined in accordance with key color information, which is carried by the first video signal. The combining is selectively controlled by a central computer.07-04-2013
20130172081GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM, FOR CONTROLLING PICTURE DRAWING GAME - A game device comprises: a drawing control unit configured to move a pointer that indicates a drawing position based on a control command of a player, and to draw a picture at a position of the pointer based on a control command of the player; and an sound output unit configured to output sound as determined by the position of the pointer when the picture is drawn.07-04-2013
20130172082GAME APPARATUS, RECORDING MEDIUM HAVING GAME PROGRAM RECORDED THEREON, AND GAME SYSTEM - A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.07-04-2013
20080220863Gaming System Modelling 3D Volumetric Masses - Embodiments of the invention described herein include, in a pick-based gaming machine, a method of displaying a gaming outcome. The method includes displaying an image having a plurality of picks arranged adjacent to a plurality of objects; receiving a pick selection; simulating, as a function of the pick selection, a drop of fluid falling through the plurality of objects to fall in or past receptacles; and determining a gaming outcome as a function of fluid accumulated in the receptacles.09-11-2008
20080220862SYSTEM AND METHOD FOR THE GENERATION OF NAVIGATION GRAPHS IN REAL-TIME - A system and method for navigation graph generation in real time is provided including a dictionary operable to maintain information mapping surface features to navigational costs. Further included is a graphical module operable to transform geometrical data of a virtual world and associated navigational costs obtained from the dictionary into navigation data; a graph-generation module operable to translate the navigation data into a semi-generated navigation graph; and a physical module operable to receive the semi-generated navigation graph, and generate an updated navigation graph based on collisions test.09-11-2008
20080220861GAME SYSTEM INCLUDING SLOT MACHINES AND GAME CONTROL METHOD THEREOF - A gaming machine is provided with a controller which displays on a display a predetermined number of card images every time a mini game is executed; if card image identification data are received before an elapse of a predetermined time, perform processing to display the received card image, depending on the received card image identification data, by replacing the displayed predetermined number of card images; unless the card image identification data are received before the elapse of the predetermined time, displays intactly the displayed predetermined number of card images; decides whether to update the accumulative point number, depending on a combination of the displayed card images; and decides the number of times of a free game, depending on an accumulative point number updated after the mini game is executed a predetermined number of times.09-11-2008
20080220860GAME SYSTEM INCLUDING SLOT MACHINES AND GAME CONTROL METHOD THEREOF - A gaming machine is provided with a controller which carries out operations to execute a mini game upon completion of a transition to a free game; display a predetermined number of card images on a display every time the mini game is executed; decide whether to update an accumulative point number, depending on a combination of the displayed card images; update, when a decision is made to update, the accumulative point number by adding a point number based on the combination to the accumulative point number; decide a game extension number allowing for extension of the free game depending on an accumulative point number updated after the mini game is executed a predetermined number of times; and extend and execute the free game by the decided game extension number.09-11-2008
20130143653GAME DEVICE, COMPUTER-READABLE RECORDING MEDIUM, AND GAME CONTROL METHOD - An aiming cursor display unit 06-06-2013
20130178282Real-Time HD TV/Video IP Streaming to a Game Console - Program code enabling the streaming of HD content in real-time to a game console is stored on a storage medium remote from the game console. The game console executes software that facilitates transfer of the program code from the remote storage medium to the game console. The program code ensures that sufficient bandwidth exists on a network between the game console and a HD tuner, and enables the streaming of HD content in real-time to the game console.07-11-2013
20130178285COMBINATION TABLET COMPUTER AND GAME CONTROLLER WITH FLEXIBLE BRIDGE SECTION - An apparatus generally directed to a combination tablet computer and game controller. The tablet computer provides a plurality of sides, in which each of the sides are disposed between an electronic display screen and a back. The computer game controller provides side structures adjacent the tablet computer on at least two opposing sides. The computer game controller further preferably providing input module apertures and a camera. Preferably, each input module aperture selectively accepts either a game control module or a removable keyboard module. The input module apertures are preferably adjacent each of the at least two opposing sides of the tablet computer, and the camera communicates with each the electronic game controller and the tablet computer. The electronic game controller further provides an integrated transaction card input feature.07-11-2013
20130210523SYSTEM AND METHOD FOR AUGMENTED REALITY USING A PLAYER CARD - Disclosed is a method of displaying augmented reality gaming information associated with a player card using mobile device in an augmented reality gaming system. In one embodiment, the method includes: enabling a user to view a live image of a player card through a display of a mobile device; acquiring player identification information from the player card; sending the player identification information via a network to a server; retrieving player specific information from the server using the mobile device; and displaying the player specific information in conjunction with the player card when viewing the player card through the display of the mobile device using augmented reality.08-15-2013
20130178283GAMING MACHINES USING MULTIPLE PERSONALITIES - In one embodiment, a method includes determining player information for a player. A game personality is determined for a gaming machine. The game personality is a set of behavior characteristics for the gaming machine. It is determined if a solicitation for a gaming machine is triggered by applying the player information for a player to the game personality. The solicitation is performed for the player if the solicitation is triggered.07-11-2013
20130178284SYSTEMS AND METHODS FOR INTEGRATING GRAPHIC ANIMATION TECHNOLOGIES IN FANTASY SPORTS CONTEST APPLICATIONS - Systems and methods for integrating graphic animation technologies with fantasy sports contest applications are provided. This invention enables a fantasy sports contest application to depict plays in various sporting events using graphic animation. The fantasy sports contest application may combine graphical representation of real-life elements such as, for example, player facial features, with default elements such as, for example, a generic player body, to create realistic graphic video. The fantasy sports contest application may provide links to animated videos for depicting plays on contest screens in which information associated with the plays may be displayed. The fantasy sports contest application may play the animated video for a user in response to the user selecting such a link. In some embodiment of the present invention, the fantasy sports contest application may also customize animated video based on user-supplied setup information.07-11-2013
20120252575GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - If a first operation is made, a first object control portion causes a player character object representing a player character to perform a first action. If a second operation is made while the player character object is performing the first action, a second object control portion places a player character object representing the player character in the virtual space separately from the player character object that performs the first action, and causes the separately placed player character object to perform a second action. A display unit displays a screen showing a picture obtained by viewing from a virtual camera the virtual space where the player character object that performs the first action and the player character object that performs the second action are both placed.10-04-2012
20080214302BOARD, SUPPORTING STRUCTURE FOR BOARD, AND GAMING MACHINE HAVING THE SAME SUPPORTING STRUCTURE FOR BOARD - To provide a supporting structure which can prevent electric contact failures of memories and a CPU caused by warping of a board. In a supporting structure for a board including a CPU, memories, and a connector for removably attaching the CPU and memories, provided on a plate-like main body, a warping preventive body 09-04-2008
20130137515GAME SYSTEM - A game system has plural game devices and a storage device that stores attribute information and location information of a pet in association with a player ID. Each game device obtains a player ID of a player who plays at the game device, and obtains attribute information corresponding to location information identifying a game device identified by the obtained player ID, and controls a game to cause the game device to display a pet according to the obtained attribute information. In a case in which location information stored in association with a player ID of a first player who plays at a first game device is changed to that which identifies a second game device identified by a player ID of a second player, the first game device does not display a pet of the first player, but the second game device displays the pet of the first player.05-30-2013
20130095923GAMING SYSTEM - A remote control for use with a media player coupled to an output device. The media player is configured to receive signals from the remote control, to read and execute information stored on a game medium, and to cause the output device to transmit generated signals. The remote control includes a controller, an input coupled to the controller, a transmitter coupled to the controller, and a receiver coupled to the controller. The controller is configured to selectively operate in a first mode that causes the transmitter to transmit a signal upon user actuation of the input, and a second mode that prevents the transmitter from transmitting signals upon user actuation of the input. Reception of a first generated signal by the receiver causes the controller to operate in the first mode, and reception of a second generated signal by the receiver causes the controller to operate in the second mode.04-18-2013
20130095922HAND-HELD VIDEO GAME PLATFORM EMULATION - A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.04-18-2013
20130116047GAME SYSTEM, CONTROL METHOD, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF - A gaming system is provided with a monitor for displaying and outputting a gaming screen, a touch panel superposed upon the monitor, and an external storage device for storing sequence data in which an operational period of the touch panel has been described. In addition, the gaming system displays upon the monitor a gaming area whereupon two reference units disposed apart from each other and a specific reference unit disposed in the vicinity of the reference units are set. Also, an object for instructing operations for each of the reference units is displayed while being caused to move within the gaming area, and in the case of a mis-operation of a specific object heading toward the specific reference unit, the specific object is destroyed, and the path which had been set as the object appearance area is used as the path of movement for the next object.05-09-2013
20130116048MULTI-MEDIA INTERACTIVE PLAY SYSTEM - A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.05-09-2013
20130116046METHOD AND SYSTEM FOR RENDERING VIRTUAL IN-GAME ENVIRONMENTS - Disclosed in some examples is a method of providing a computer-implemented game, the method includes rendering a display of a virtual in-game environment comprising an unlocked area and a locked area, an in-game player character controlled by a player of the game having access to the unlocked areas but being restricted from accessing the locked area; and using one or more processors, applying a visual effect to the locked area to distinguish the locked area from the unlocked area, the visual effect revealing one or more aspects of the unlocked area.05-09-2013
20080207319PERIPHERAL DEVICE AND METHOD OF DETECTING ILLEGAL ACTION - A peripheral device (sandwiched device) to be installed adjacent to a gaming machine, including an imaging unit (CCD camera) configured to image a player who is playing a game with the gaming machine and output face image data for identifying the face of the player obtained by imaging, and a CPU configured to: obtain information about a game the player played with the gaming machine; determine whether or not an illegality condition is met based on the obtained information about the game; and set whether or not to activate the imaging unit based on the determination result.08-28-2008
20080200250PORTABLE GAME APPARATUS AND GAME SYSTEM - A portable game apparatus which gains the acceptance of senior elementary school children is realized. A portable game apparatus includes, for example, a general-purpose interface used to connect a personal computer, and a communication interface used to communicate with another portable game apparatus as an opponent of a fighting game. An execution control unit executes the fighting game with the other portable game apparatus connected via the communication interface using game data received via the general-purpose interface.08-21-2008
20080200249Interactive promotional gaming system and method - A method of participating in an interactive promotional gaming system. A participant obtains access to an image of a game piece, captures an electronic image of the game piece and transmits the electronic image to a predetermined information collector. The information collector decodes the received image of the game piece and compares the decoded image to a predetermined list for transmittal of results of the comparison to the participant. The participant receives the transmitted results of the comparison.08-21-2008
20080200248Game system providing game in which a plurality of players participate - A game system provides a game in which a plurality of players participate and includes: at least one camera device that captures facial images of the players; a plurality of display units that are provided for each of the players and display images related to the game; a plurality of input devices that are provided for each of the players and allow the respective players to input commands for playing the game; and a controller that operates to: control the camera device, when one of the players satisfies a predetermined condition in the game, to capture facial images of all the players other than the player who satisfied the predetermined condition; and control one of the display units that is provided for the player who satisfied the predetermined condition to display at least the facial images of the players other than the player who satisfied the predetermined condition.08-21-2008
20080200247Game system having main display viewable by a plurality of players - A game system provides a game in which a plurality of players participate and includes: a first display unit that displays an image related to the game; a plurality of stations that are provided for each of the players to play the game and arranged at positions where the image displayed on the first display unit is viewable by each of the players; a plurality of camera devices that are respectively provided in each of the stations and capture facial images of the respective players; and a controller that operates to: control at least one of the camera devices to capture the facial images; and control the first display unit to display the facial images captured by the camera devices.08-21-2008
20080200246METHOD AND SYSTEM FOR CHANGING ILLUMINATION OF GAMING MACHINE DISPLAY TO COMPLEMENT GAME OUTCOME - A gaming device repetitively generating an outcome display, for each play, is positioned relative to a companion complementary display. The symbols dominant to a winning outcome, which are displayed after a play, are used to control the characteristic of the complementary display. Several symbols may be displayed to indicate a game outcome in association with color characteristics. In an embodiment, a color of light is associated with a particular game symbol.08-21-2008
20110212776INFORMATION STORAGE MEDIUM AND GAME IMAGE GENERATION DEVICE - A portable information terminal includes a state determination section that determines whether a current state of a screen is in a first state in which a first area in the screen is not touched, or in a second state in which the first area is touched, based on a touch operation and a touch position on the screen, an image generation section that generates an image in which a current touch position image is returned to an initial position when the second state changes to the first state, an update section that updates operation data based on the touch operation and the touch position in the first area when the screen is in the second state, the operation data indicating an operation direction and an operation amount of a moving object in a game space, and a calculation section that performs calculations for moving the moving object based on the operation data.09-01-2011
20110212775GAME PROGRAM AND GAME APPARATUS - A game apparatus has a touch panel for designating an arbitrary position within a screen on which a plurality of moving objects are arranged. A CPU repetitively detects the position designated via the touch panel, draws a line along the detected positions on the screen, every time that the detected position is in contact with any object within the screen, aligns the object on the line every time that the detected position is in contact with any object on the screen, moves the object aligned on the line to a trailing end direction of the line at a velocity V09-01-2011
20110223994MULTI-USER COMPUTER-CONTROLLED INPUT SYSTEM AND A METHOD OF COMPRESSING AND PROCESSING MULTIPLE INPUT DATA - System and method for running a software application, such as a video game for many users. One embodiment of the invention includes a multi-user computer-controlled video gaming system, comprising: at least one display device for displaying video game motion pictures to an audience of at least two users; a plurality of user input devices, at least one for each user, providing user input data to the computer-controlled video gaming system; a processing unit receiving and processing the user input data from the plurality of input devices to generate control input data for a conjointly control of at least one object being displayed in the video game motion pictures; and at least one computing device executing a game software application controlled by said control input data for providing output to the display device to display the video game motion pictures with said at least one conjointly controlled object.09-15-2011
20110244957INFORMATION STORAGE MEDIUM, IMAGE GENERATION DEVICE, AND IMAGE GENERATION METHOD - An image generation device includes a movement information calculation section, a virtual camera control section, and a special state transition section The movement information calculation section calculates the position of the player character based on input information. The special state transition section determines the position of the player character based on the position of the player character and a position determination condition that is set corresponding to the special point in the virtual space, and determines whether or not the player character has satisfied the special state transition condition based on the determination result. The virtual camera control section causes setting of at least one of the distance between the player character and a virtual camera, the positional relationship between the player character and the virtual camera, the direction of the virtual camera relative to the player character, and the angle of view of the virtual camera when the player character is in the special state to differ from setting when the player character is not in the special state.10-06-2011
20110237330Game Apparatus, Game Processing Method, and Information Recording Medium - A game apparatus displaying on a screen moves to be made by the player in time with reproduction of a piece of music is provided. In the game apparatus, a reproduction part reproduces music stored in a storage. The music to be reproduced is divided into multiple segments of the same length of time and an image is associated with each of the multiple segments, presenting moves to be made by the player while that segment is reproduced. Multiple regions are provided on the screen. The display part displays an image stored in the storage and associated with a segment i+j−1 among the multiple segments in a region j among the multiple regions on the screen while a segment i among the multiple segments is reproduced by the reproduction part.09-29-2011
20120276995MANUAL AND CAMERA-BASED AVATAR CONTROL - Manual and camera-based avatar control is described for example, in computer game systems. In one embodiment, an image capture system tracks motion of a player's arm holding a real world object and the player also makes input to the game system at the same time, using a manual controller. In an example, tracked motion of a player's arm is used to control aim of a virtual dart in a game display and the player makes manual input at the controller to fire the dart. In various embodiments, position of a part of a player is detected and mapped to screen space using a mapping function which may vary. For example, a mapped position of a player's hand in screen space is used to control the position of an avatar's hand by extending the avatar's arm. In examples, conditions are met before camera-based control of an avatar.11-01-2012
20120276993SOCIAL INTERACTIVE CONTENT CREATOR DEVELOPMENT - A system is provided for social interactive content development of a plurality of art assets for an interactive video game. The system includes a proximity analyzer for determining proximity relationships amongst the plurality of art assets, each of the art assets being defined for display during execution of the interactive video game. An activity monitor is provided for monitoring access to the plurality of art assets. And a social inference engine is provided for initiating a communication in response to triggering a predefined access threshold set for a specific art asset based on a proximity relationship of the specific art asset to a proximate art asset.11-01-2012
20130150158METHOD OF PROVIDING GAME APPLICATION AND IMAGE DISPLAY DEVICE USING THE SAME - Disclosed herein are a method of providing a game application through an image display device and a user terminal connected over a network and a game application provision system employing the method. The method of providing the game application includes assigning a play identifier to the user terminal, executing the game application, generating game execution information, and transmitting the game execution information to the user terminal.06-13-2013
20100317436GAMING CONSOLE WITH TRANSPARENT SPRITES - The present invention provides a gaming console 12-16-2010
20100317435INSTANT PLAYER PROFILER - Described herein are processes and devices that automatically generate a player profile. One of the devices described is a wagering game system. The wagering game system can present a plurality of pictures on a wagering game machine, kiosk, or other network device. The plurality of pictures includes aesthetic content. The wagering game system can receive player input indicating a preference for the aesthetic content of at least one of the plurality of pictures. The wagering game system can generate a wagering game player profile to store player preferences associated with wagering games and wagering game machines. The wagering game system can assign values to the player preferences based on the preference for the aesthetic content.12-16-2010
20100317434Method and Apparatus for Gaming Controller with Electroluminescence - A method of an aspect includes communicating a signal associated with user performance from a gaming console to a gaming controller, and controlling an EL lamp coupled to the gaming controller according to the signal. The gaming controller of an aspect may have a decoration through which light from the EL lamp is to be transmitted. The decoration of an aspect may be printed with an ink jet printer such as an ultraviolet (UV) printer.12-16-2010
20130196759SAFETY SCHEME FOR GESTURE-BASED GAME SYSTEM - Technologies are generally described for a safety scheme for a gesture-based game. In some examples, a method performed under control of a gesture-based game system may include determining whether an obstacle exists within a playing space associated with a game being currently played on the gesture-based game system, and generating in a display area associated with the game a barrier image associated with the obstacle.08-01-2013
20130196760GAMING BROWSER MANAGER CLIENT SYSTEM AND METHOD - A window manager server is able to initialize and configure one or more windows on a gaming device display screen. The window manager has the ability to configure specific URLs for each window, configure and Z-order depth for each window, set window size and position, and call functions on the pages. A client side application on a gaming device is capable of creating multiple windows on an electronic gaming device and responding to said server configuration or window message commands.08-01-2013
20120283014VIDEO GAME WHICH FACILITATES PLAYERS ASSISTING OTHER PLAYERS - According to an embodiment, various features in an online video game permit characters to provide assistance to other characters, and to advertise offers to help other characters. In an embodiment, the game tracks the amount of helpfulness of each character and permits rewards to be received based on the amount of helpfulness provided.11-08-2012
20120283013METHODS, COMPUTER PROGRAM PRODUCTS, AND SYSTEMS FOR AWARDING ITEMS IN A MULTIPLAYER ONLINE GAME - One aspect of the invention provides a method of awarding items in a multiplayer online game. The method includes: presenting a primary award interface to a first user, the award interface configured to implement a primary award algorithm that determines whether the first user will receive an item and, if so, informs the first user of the award; and informing other users of the award to the first user. Another aspect of the invention provides a system awarding items in a multiplayer online game. The system includes a presentation module configured to present an award interface to a first user, the award interface configured implement a primary award algorithm that determines whether the first user will receive an item and, if so, informs the first user of the award; and a notification module configured to inform other users of the award to the first user.11-08-2012
20130157760Colour barcodes and cellphone - A two dimensional barcode with default background and foreground colours uses other foreground colours, to make separate means of encoding data, used by decoding hardware and software, or by an observer's perception. The new colours show text or graphics. A barcode on a dynamic display shows a progress indicator for an operation started by a user who imaged the barcode with her phone. Or it shows the number of votes for users who picked it with their phones. The barcode could show scrolling text. A barcode on a computer screen simulates a pushbutton; pressed when the user takes a photo of it with a cellphone. Suppose a barcode has a symbol drawn on its foreground rectangles, and the barcode encodes a URL. The URL is crafted to maximise the number of foreground rectangles that the symbol intersects, helping a human interpolate the symbol from fragments.06-20-2013
20130157762GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A current value guide unit of a game device shows a user a current value of one game parameter indicating a current state of an operation subject. An action control unit causes the operation subject to perform an action in response to an operation performed by the user. A game parameter changing unit causes the one game parameter to change in a case where the operation subject moves, a case where the operation subject attacks an enemy, and a case where the operation subject receives damage due to an attack from the enemy. A determination unit determines whether or not the current value of the one game parameter is within a predetermined range. An inhibition unit inhibits the operation subject from performing an action when it is determined that the current value of the one game parameter is within the predetermined range.06-20-2013
20130184074GAME APPARATUS - A game apparatus is provided which has a convenience where another function such as photo taking by a camera can be used while playing a game by causing a game program and another application program to work together and which increases interest of the game by relating a result of execution of the application program to the contents of the game. When a camera icon displayed on a display section is selected by an operation of a touch panel, an application for controlling a camera function launches, and an image can be captured at an arbitrary timing. The captured image is converted according to a predetermined condition. The converted image is displayed on a display screen and image data is stored in a flash memory.07-18-2013
20130184076ELECTRONIC GAMING MACHINE - The present invention relates to a gaming machine and/or entertainment machine, in particular in the form of slot machines and/or gambling machines operable by coins and/or by monetary equivalents, having a plurality of screens for the presentation of information, in particular of game contents and/or of game information, which are directed toward a machine operating position, and having a control device for the control of the screens and/or for the control of game procedures. It is proposed to arrange a plurality of screens staggered behind one another and overlapping one another so that the viewing window onto at least one screen remains behind the actual screen surface of the screen with respect to format and/or size in order to accommodate a maximum number of screens in a compact arrangement, on the one hand, and in order not to be restricted to the desired field of view with respect to the formats of the screens to be used. Provision is made in accordance with the invention that at least one of the screens is arranged partly or fully hidden behind at least one further screen viewed from the machine operating position.07-18-2013
20130184075CONTENTS PROVIDING SYSTEM AND OPERATING METHOD THEREOF - According to one embodiment, a content providing system of a terminal in a content providing system, a content server is requested to provide specific content. The specific content and a reward item associated with the specific content are received from the content server. A reward item list representing reward items associated with content having content providers different from each other is generated. The reward item list is displayed. Multiple content are received from a plurality of content providers. A corresponding reward item is determined for each received content. A specific content provide request is received from the terminal. The requested content and a reward item corresponding to the requested content are then transmitted to the terminal.07-18-2013
20130123012USER INTERFACE SYSTEM AND METHOD FOR A GAMING MACHINE - An embedded user interface is equipped with a touch screen and audio device to operate as a user interface (UI) terminal to provide a gaming machine with the capability of executing applications from one or more web servers, and local applications executing in the gaming machine, simultaneously. The user interface includes a touch controlled browser rendering information from the gaming machine and interconnected web servers, providing the user with game data, local player session data, and back-end casino management data in a single interface.05-16-2013
20130123009INTELLIGENT BOARD GAME SYSTEM WITH VISUAL MARKER BASED OBJECT TRACKING AND IDENTIFICATION - An object tracking system comprising one or more objects, a processing device, a memory device and one or more cameras. Each of the objects comprise a unique visual marker positioned on a top surface of the object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the object. As a result, during the course of operation, the location and identification of the objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the objects on the game board. The processing device is able to disregard incomplete or corrupt data from the visual markers due to the visual marker being blocked from view or otherwise corrupted and thereby still correctly identify and locate the objects.05-16-2013
20110312415Simulating Musical Instruments - The invention includes methods, systems with an apparatus configured to perform particular functions, computer program products, and apparatuses that provide means for displaying a game cue for a guitar part and/or displaying a player's input. The expected and/or input performances are indicated on a display by creating a game cue or shape on the display, each having portions of varying magnitudes based on the relative differences between the notes or fingering of expected performance and/or inputted performance.12-22-2011
20110312414AUTOMATED CERTIFICATION OF VIDEO GAME ADVERTISING USING OCR - Methods and computer-storage media having computer-executable instructions embodied thereon that facilitate generating an analysis or certification of inventory elements in a virtual environment, such as a 3-D video game environment, are provided. Data is referenced from a video game, including the identity of each inventory element in the video game environment where an advertisement may be displayed. Inventory elements are populated with test patterns corresponding to the identity of the inventory elements. Screenshots are referenced from each of the inventory elements in the video game and, based on those screenshots, identifiable features are associated with each of the inventory elements using optical character recognition. Based on the identified features associated with each of the inventory elements, an analysis is automatically generated for each of the inventory elements in the video game environment. A report may be generated based on the analysis of the inventory elements.12-22-2011
20130190083GRAPHICAL USER INTERFACE, SYSTEM AND METHOD FOR IMPLEMENTING A GAME CONTROLLER ON A TOUCH-SCREEN DEVICE - A touch-screen apparatus and method are described for controlling an online video game. For example, one embodiment of a touch-screen apparatus comprises: a touch-screen display for displaying images and receiving user input in response to a user touching the touch screen display; a network interface for establishing a network connection with a gaming server executing a video game in response to user input from the apparatus, the gaming server compressing video output from the video game to generate interactive compressed streaming video, and transmitting the interactive compressed streaming video generated by the video game over the network connection to the touch-screen apparatus; a memory for storing program code and a processor for processing the program code to generate a touch-screen graphical user interface (GUI) comprising: a plurality of user input elements providing user input in response to the user selecting the user input elements on the touch screen display; wherein the user input is transmitted from the touch-screen apparatus to the gaming server to control the execution of the video game.07-25-2013
20130190084GAME SIMULATION - In various embodiments, a player may play a simulation of a mobile gaming device over the Internet using a personal computer.07-25-2013
20130190085GAME APPARATUS, STORAGE MEDIUM STORING A GAME PROGRAM, AND GAME CONTROL METHOD - A game apparatus includes an LCD and is provided a touch panel in relation to the LCD. The LCD displays a game screen for making a player character hit a ball. For example, when touch-on is performed on the LCD (touch panel), the stance and shot power of the player character are decided according to coordinates of the touch-on position. With this, the path of the ball is decided to be a straight ball, draw ball or fade ball, and the carry of the ball is decided with regard to the shot power. Following the touch-on, when a slide operation is performed, an impact is decided according to the slide operation. For example, the path of the ball is changed by the decided impact.07-25-2013
20130190086Method and device for identifying and extracting images of multiple users, and for recognizing user gestures - A method identifies and extracts images of one or more users. The method obtains an array of pixel values that constitutes a scene image and a corresponding array of depth values that constitutes a depth map. The depth map and the image are registered. The method obtains an array containing the 3D positions of the pixel value points in real-world coordinates by coordinate transformation of the depth map and image. The method then clusters the points into groups according to their relative positions so each group contains points in the same region of space and corresponds to a user location. The method defines individual volumes of interest around each user location. The method selects points from the array of 3D positions located in the volumes of interest to obtain segmentation masks for each user. The segmentation masks are then applied to the image to extract images of the users.07-25-2013
20130190082CUSTOMIZABLE GAMING TABLE APPARATUS - A gaming table including a plurality of illumination devices mounted therein and a controller configured for receiving a selection of a preset game layout configuration from one or more preset game layout configurations stored in memory and actuating the illumination of a portion of the plurality of illumination devices corresponding with the selected preset game layout configuration.07-25-2013
20120028706COMPOSITING MULTIPLE SCENE SHOTS INTO A VIDEO GAME CLIP - Embodiments are directed to compositing multi-dimensional video game world data obtained from execution of a video game world sequence. An animation editor records the video game world data within a plurality of data logs after execution of an animation component of the video game world and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make modifications in the recorded game sequence, by compositing sequences with content such as other sequences, multiple composited recordings, and/or a modified camera perspective during the editing process. The composited modifications may then be fed back for re-recording the animation component.02-02-2012
20120028705GAME MACHINE, PERFORMANCE CONTROL METHOD, AND PERFORMANCE CONTROL PROGRAM - A game machine, a performance control method, and a performance control program that make it possible by simple processing to identify the distance between a three-dimensional object and a virtual camera and the point of view of the virtual camera, and make it possible to provide a highly amusing game by means of player's operations on the virtual camera. Map information constituted by at least one section and layer information having a plurality of layers set for each section of the map information are stored. A performance object which specifies a performance mode in a game using a game medium is placed in at least one of the layers in at least one of the sections. When a section change operation for changing a section is accepted and a layer change operation for changing a layer in each section is accepted, a performance in the performance mode specified by the performance object is provided if the section is changed by the section change operation to the section that has the layer where the performance object is placed, and the layer is changed by the layer change operation to where the performance object is placed.02-02-2012
20130196758Gaming Machine Transitions - A graphics system for changing images on a gaming machine display, having a transition library of transition types, a graphics engine and a control means. The graphics engine applies a selected transition type from the transition library to at least one of at least two images for determining the way in which a substitution of one of the images by the other of the images occurs and initialises transition data for effecting an incremental substitution of the one image by the other image. The control means modifies the transition data such that, when the selected transition type is being effected, an incremental substitution of at least a part of the one image by the other image occurs serially until the one image has been substituted by the other image on the gaming machine display.08-01-2013
20130196761METHODS AND APPARATUS FOR GAMING - Methods and apparatus for gaming according to various aspects of the present invention may be implemented in conjunction with a multiplayer game. The game system may prompt a player of the multiplayer game to create a content stream bragging about an achieved score or motivating another player to play the game. The game system may record the content stream and make the recorded content stream accessible to one or more other players of the game. The game system may make the recorded content stream accessible to others through email or through a website, such as a social networking website.08-01-2013
20130196763WIRELESS COMMUNICATION GAME SYSTEM - A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.08-01-2013
20130196757MULTIPLAYER GAMING WITH HEAD-MOUNTED DISPLAY - A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.08-01-2013
20130196762ASYNCHRONOUS PERSISTENT GROUP BONUS GAME - An asynchronous persistent group bonus game system, method and apparatus may have a plurality of gaming machines including a first processor and a bonus server having a second processor. The first processor may be configured to: determine when a bonus game session event is triggered, transmit a bonus game session request to the second processor, and receive an end session notification from the second processor. The second processor may be configured to execute and maintain the always-on asynchronous persistent group bonus game, receive a bonus game session request from at least one of the plurality of gaming machines, instantiate a bonus game session inside the continuous asynchronous persistent group bonus game for the at least one gaming machine, determine when an end session trigger has been triggered for the bonus game session, and transmit an end session notification to the at least one gaming machine if it is determined that the end session condition has been triggered.08-01-2013
20130196764WIRELESS COMMUNICATION GAME SYSTEM - A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.08-01-2013
20080254881Game of Chance Display - In various embodiments player may participate in gaming related activities using a terminal with multiple display screens.10-16-2008
20130203493FLEXIBLY CONFIGURABLE BUTTON PANELS FOR GAMING MACHINES - Flexibly configurable button panels for electronic devices and dynamic display systems for wager based gaming machines are disclosed. Button panels include a flexible cable, surface mount or other cable connectors spaced along and coupled thereto, and button assemblies coupled thereto via the cable connectors to provide electrical access from buttons to circuit lines. Relative physical locations of buttons are then reconfigurable to form different button panel configurations while the buttons remain coupled to the flexible cable. A dedicated dynamic button panel controller for processing button functions and a button panel identification device having an identification code can also be provided. Buttons can be removably coupled to the cable connectors, and can also include dynamic displays thereupon. Other gaming machine dynamic displays can also be provided. Separate dynamic display controllers can be provided to control dynamic displays directly to alleviate processing burdens on the master gaming controller.08-08-2013
20130203492INTERACTIVE MUSIC GAME - Disclosed herein are methods, systems, computer program products, and devices associated with a music action game, wherein a user can interact, by means of an input device, with the graphics and music associated with a music video playing on a gaming platform. The player's interactions can alter the song or music video during gameplay, which can be recorded and stored in a memory of the gaming platform.08-08-2013
20130203491ELECTRONIC GAMING MACHINE MONITOR WITH UNIVERSAL GAMING ADAPTOR CAPABILITIES - A video monitor for use in a gaming machine capable of presenting a service window providing user interactive content from a casino or other operator. The video monitor includes a chassis at least partially enclosing a display device and video mixing circuitry. The video mixing circuitry receives inputs from two video sources and instructions. The first video source is gaming machine video and the second video source is service window video. The video mixing circuitry produces a mixed video output that includes the two video sources in windows in accordance with instructions in a first format. The mixed video output is send to the display device in the first format and without conversion to another format.08-08-2013
20120302340COMPUTER-READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME PROCESSING METHOD - A setting change image is displayed on an LCD of a terminal device while an in-play user is playing a game while viewing a game image displayed on a monitor. A user different from the in-play user can change various settings of the game without hindering the progress of the game performed by the in-play user, by operating the terminal device while viewing the setting change image displayed on the LCD, such as increasing the number of participants in the game, and changing difficulty level of the game.11-29-2012
20120302335SYSTEM AND METHOD FOR PRESENTING A GAME SPACE WITH DISCOVERABLE ITEMS TO BE PROSPECTED - A game space may be provided to a user in which the user attempts to obtain discoverable items that have been associated with individual zones in the game space. The user may attempt to obtain the items through strategically employing one of a plurality of selectable actions that are associated with different costs in the game space. The costs of the actions may be balanced to create a prospecting mechanic within the game. The game space may be provided to the user as a discrete game, or as one or more mini-game(s) within a larger game or virtual space.11-29-2012
20130095921GAME SYSTEM, GAME PROCESSING METHOD, GAME APPARATUS, HANDHELD GAMING DEVICE, AND STORAGE MEDIUM - An object control section individually moves, in a virtual space, a plurality of first objects each associated to a direction input section among a plurality of direction input sections disposed on a first operating device, in accordance with directions inputted through the associated direction input sections. A virtual camera control section controls a first virtual camera in the virtual space. A game image generation section generates a first game image based on the first virtual camera. The virtual camera control section rotates the first virtual camera in accordance with the positions of the plurality of the first objects in the virtual space, such that a certain one of the first objects first game image is displayed on a predetermined side with regard to a displayed position of another one of the first objects.04-18-2013
20120094760GAME APPARATUS AND GAME PROGRAM - The game apparatus obtains angular velocity data and acceleration data from an input device equipped with at least an angular velocity sensor and an acceleration sensor, and determines whether or not a ball has been thrown in accordance with the angular velocity data. When it is determined that ball-throwing is fulfilled, the game apparatus calculates the intensity of swinging the input device and a curve amount. The game apparatus applies a force and a curve to a ball in accordance with the calculated intensity of swinging and the curve amount, and performs a process of causing the ball to move and curve in a predetermined direction.04-19-2012
20120094759MOTION-SENSITIVE GAME CONTROLLER WITH OPTIONAL DISPLAY SCREEN - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.04-19-2012
20120094757METHODS, DEVICES, AND SYSTEMS FOR VIDEO GAMING - There is a game console, wherein the game console further comprises a set of computer readable instructions for: transmitting login data to at least one game server, wherein the at least one game server is associated with a game service for a gaming community; transmitting data from the game console to the at least one game server to associate the first gamer and a second gamer as members of a semi-permanent gaming clan using the personally identifiable data for the first gamer and the second gamer, wherein the gaming clan has a clan identifier associated therewith; c) transmitting data from the game console to the at least one game server to establish one of the first gamer and the second gamer as a semi-permanent clan leader.04-19-2012
20120094756VIRTUAL CASINO HOST - Described herein are systems and methods that improve personalized service in a casino or other gaming establishment. The systems and methods provide a portable personal service device to a person; the device permits the gaming establishment to communicate with the person—regardless of their location in the gaming establishment. Messages sent to the person may be personalized and customized. The portable personal service device may also be used to track the location of the person in the gaming establishment. The person may also use the portable personal service device to send messages, for example, to call casino personnel to them or make other personal service requests.04-19-2012
20120094755ASYNCHRONOUS INTERACTIVE GAME PLAY - This disclosure generally relates to systems and methods for executing asynchronous game play by a plurality of players in one or more game instances.04-19-2012
20130210520STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME IMAGE GENERATION METHOD - An example of a game system generates a stereoscopic image for stereoscopic display. The game system places a plate-like first model in a virtual space, the plate-like first model representing a part of a single object that appears in the virtual space. Further, the game system places a plate-like second model behind the first model, the plate-like second model representing at least a part of the object other than the part represented by the first model. The game system generates a stereoscopic image representing the virtual space so as to view the first model and the second model in a superimposed manner from in front of the first and second models.08-15-2013
20130210522DATA CENTER ARCHITECTURE FOR REMOTE GRAPHICS RENDERING - A data center architecture for remote rendering includes a hardware processor, a memory, a storage device, a graphics processor, a virtual machine monitor functionally connected to the hardware processor, memory, and storage device, one or more virtual machine game servers functionally connected to the virtual machine monitor, each virtual machine game server including a virtual processor, a virtual memory, a virtual storage, a virtual operating system, and a game binary executing under the control of the virtual operating system; a virtual machine rendering server functionally connected to the virtual machine monitor and functionally connected to the graphics processor, the virtual machine rendering server including: a virtual memory, a virtual storage, a virtual operating system, and one or more renderers.08-15-2013