Entries |
Document | Title | Date |
20080200245 | Gaming Device With Facsimile Graphical User Interface - Systems and methods for facsimile graphical user interface are disclosed. The systems and methods include displaying on a graphical object on the gaming machine that represents a physical component of the gaming machine. One aspect of the systems and methods includes selecting the graphical object and initiating an action for the physical component represented by the graphical object. A further aspect includes sensing a status for a physical component on the gaming machine and displaying a graphical object representing the status. | 08-21-2008 |
20080207317 | GAME CONTROLLER WITH TACTILE FEEDBACK - A video game tactile feedback system includes an electronic circuit for receiving tactile feedback signals from a video game, and generating electronic pulses to a conductive pad forming part of or attached to a video game controller. A video game player may grasp the controller in contact with the conductive pad and experience tactile feedback through the conductive pad. | 08-28-2008 |
20080242407 | Combination game terminal jukebox - A combined game terminal and pay to play audio entertainment system including a promotional draw associated with at least one game provided at said game terminal and purchases completed at the game terminal for audio selections played by the audio entertainment system. The game terminal cooperates with a remote promotional server that administers a promotional draw based on particular game selections and/or qualifying audio selections made at the game terminal by a registered customer. The game terminal and the game promotional server extend the “qualifying purchase” to include purchases for audio selections. In this way, cross promotion of game and audio selections is provided at the game terminal and qualifying entries are preferably combined in a single draw. | 10-02-2008 |
20080261690 | SYSTEM, METHOD AND DISPLAY FOR A TABLE GAME - Systems, methods, and displays are disclosed for logging a player at a gaming table having a plurality of player positions for the purpose of tracking the play of the player. System can include a processor; a data structure storing account data for each player, the data including at least player identification data; a display configured to display a depiction of the gaming table, a plurality of player positions and a position locator, the locator positioned apart from the depicted player positions; a data input device to input data to position the locator to identify a player position; and a device to access the player account data, the processor associating player identification data with the identified player position. The locator can be configured as a pointer, e.g., a pointer and slide. The processor can be configured to highlight the position identified by the locator. Related methods and apparatus are also disclosed. | 10-23-2008 |
20080280678 | Method And Apparatus For Generating Tactile Feedback Via Relatively Low-Burden And/Or Zero Burden Telemetry - A method and a device for providing a tactile sensation are provided. The device includes a plurality of actuators. The plurality of actuators includes first and second actuators. The first actuator is adapted to provide a first tactile sensation, and the second actuator is adapted to provide a second tactile sensation. | 11-13-2008 |
20090036205 | Accuracy and Experience of Game By Activating Appropriate Light-Emitting Fibers Intertwined In Grass Related To A Game Object or Player Entering Or Leaving A Hot Zone Area - A method, system and computer program product for improving accuracy and experience of a game. Hot zone areas are determined using game rules. “Hot zone areas” are areas on the playing field where a call may be made based on the rules of the game. Signals are sent from a computer system to appropriate sensors to activate connected light-emitting fibers that are blended with grass on the playing field to indicate when a player and/or game object enters or exits a hot zone area. The light-emitting fibers are activated in such a manner as to display an image (e.g., footprint) indicating the entrance/exiting of a player and/or game object in/from a hot zone area (e.g., out of bounds line) thereby ensuring the game is fair and accurate and enhancing the experience of the game. | 02-05-2009 |
20090069081 | Universal Tactile Feedback System for Computer Video Games and Simulations - A universal tactile feedback system for computer and video game systems is disclosed which provides real time tactile feedback to enhance a user's experience while interacting with a computer/video game or simulation. The tactile feedback system operates both in host-independent and host-dependent modes, thereby allowing the system to function even when no accommodation is provided by the game or simulation system that is being used. The host-independent mode is responsive to the audio signal that is typically generated by a computer or video game system while it is executing a game or simulation. The host-dependent mode is responsive to control commands specifically generated by a computer or video game system while it is executing a game or simulation. The tactile feedback system then creates tactile sensations primarily via controller-based tactile sensation generators, such that the user feels physical sensations corresponding to events occurring within the game or simulation in real time. | 03-12-2009 |
20090124378 | VIBRATION DEVICE - A vibration device, which can generate impressing vibrations and is not easily broken even when a large impact of a drop, etc. is exerted, is provided. A gun-shaped controller | 05-14-2009 |
20090131165 | PHYSICAL FEEDBACK CHANNEL FOR ENTERTAINMENT OR GAMING ENVIRONMENTS - A physical feedback system for computer gaming environments including a computing device for executing an application software program, the computing device having an interface for transmitting feedback signals generated by the application software program, and a wearable receiver having means for receiving the feedback signals from the computing device and actuator means designed to enter physical feedback sensations to the body and/or head of a user using the skin of the user as an interface. | 05-21-2009 |
20090149249 | GAMING MACHINE SYSTEM UTILIZING VIDEO DISPLAYS COMPRISING ORGANIC LIGHT EMITTING DIODES - A video game machine including one or more display devices utilizing organic light emitting diodes (OLEDs) or functionally equivalent technology to display moving and/or static information on curved portions of a display device such that the activity of the video reels flat slot machine display resembles the activity of mechanical reels, and so that user interface buttons and screens are more appealing. To facilitate fabrication of the curved portions of the display device, flexible OLED technology may be employed. | 06-11-2009 |
20090176567 | HAND-HELD GAME APPARATUS AND GAME PROGRAM - A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. As liquid crystal display sections embodying two screens, a first liquid crystal display section and a second liquid crystal display section are provided, with a touch panel mounted on the second liquid crystal display section. The first liquid crystal display section displays a narrow-range map, and the second liquid crystal display section displays a broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, thus designating a scroll direction, the broad-range map displayed on the second liquid crystal display section is moved (scrolled). | 07-09-2009 |
20090197676 | GAMING SYSTEM HAVING A DISPLAY/INPUT DEVICE CONFIGURED TO INTERACTIVELY OPERATE WITH EXTERNAL DEVICE - A game table having a multiplayer interactive display/input device which enables multiple players to play primary or base wagering games and/or secondary or bonus games using the display/input device. The display/input device enables multiple players to simultaneously interact with the game table and the various games using the same display/input device. In various embodiments, the game table operates with one or more separate physical input devices, each having one or a plurality of the encoded patterns and each being sized and configured to be placed on top of the game table. The separate physical input devices enable the player to interact with the display/input device. | 08-06-2009 |
20090203438 | GAMING MACHINE WITH CONVERSATION ENGINE FOR INTERACTIVE GAMING THROUGH DIALOG WITH PLAYER AND PLAYING METHOD THEREOF - A gaming machine outputs a welcome message or a conversation sentence from an output unit to a player in the sounds and characters while sequentially changing the used language types. When the welcome message in a desirable language in a game is outputted, the player inputs, into an input unit, a response message or sentence responding to the welcome message in the sound or characters using the desirable language. Thereafter, the gaming machine outputs, from the output unit, a message or a conversation sentence in the sound or characters to request an approval to execute the game by using the language used in the response message. The player inputs, into the input unit, a message or a response sentence of an approval for the request message in the sound or characters. After the input of the approval message, the gaming machine converses with the player in sounds and characters using the language approved in the approval message. | 08-13-2009 |
20090209335 | SYSTEM AND METHOD OF AUTOMATIC ENTRY CREATION FOR BLOGS, WEB PAGES OR FILE-SHARING SITES BASED ON GAME EVENTS - Systems and methods are provided for at least partially automating content generation of blog entries chronicling an entity's interaction with a multiuser environment. The same may combine automatic data generation with user-generated and/or user-edited or created narrative. The systems and methods may be employed for automatically generating and publishing descriptions, such as posting blog articles. In one implementation, a system automatically posts blog articles with automatic screenshots and automatically-generated descriptive copy of events that occur within a video game, such as in a massive multiplayer online role-playing game. | 08-20-2009 |
20090221366 | CONFIGURATION OF A GAMING DEVICE - Methods and apparatus for configuration of a gaming device are described herein. In one embodiment, the method includes receiving configuration information associated with a specific gaming machine. The method can also include, based at least in part on the configuration information, determining configuration settings and obtaining values for the configuration settings. The method can also include transmitting the values for use in configuring the specific gaming machine. | 09-03-2009 |
20090247294 | HAND-HELD VIDEO GAMING DEVICE WITH INTEGRAL PRINTER - A hand-held video gaming device comprises a games console comprising a disc reader module configured to load a game stored on a disc; a printer module configured to print game information on print media, the printer module being hingedly mounted above the games console, and functioning as a pivotable cover for the game console; and a controller module releasably engaged with the printer module, and configured to communicate wirelessly with the games console to enable control of the games console. | 10-01-2009 |
20090253499 | Gaming System Having Large Display and Plural Gaming Machines - The gaming system of the present invention comprises: a plurality of gaming machines; a control device; a single pedestal having an installation surface for installing the gaming machines, and having a hollow space communicated with external air; a supporting member provided such that a first end thereof is supported by the pedestal and the second end thereof is oriented upwardly; a common image display being supported by the second end side of the supporting member, and communication cables for communication between the plurality of gaming machines and the control device. | 10-08-2009 |
20090253500 | Gaming System Having Large Display and Plural Gaming Machines - The gaming system of the present invention comprises: a plurality of gaming machines; a single pedestal having an installation surface for installing the plurality of gaming machines; a common image display supported by a supporting member provided such that a first end thereof is supported by the pedestal and the second end thereof is oriented upwardly; a secondary supporting member that is provided in the common image display and formed so as to extend toward the side of the common image display; and a display board that is secured by a holding member provided in the secondary supporting member. | 10-08-2009 |
20090253501 | SYSTEM AND METHOD FOR SECONDARY PROMOTION GAMING IN A GAMING SYSTEM - A system for playing a secondary game in a network of play devices having at least one display, and a processor for controlling a display to display at least one primary device feature. Each device receives serial inputs to operate discrete operational functions. The system includes a system server and a communication network to provide communications between each play device and the server. The server includes a data structure storing (i) account data for each player, (ii) data corresponding to a predetermined secondary game trigger, said trigger data corresponding to at least one of said serial inputs or primary device feature and (iii) data representing at least a schedule of winning secondary game outcomes and awards there for. At least one of said server and/or play devices is configured to (i) sense data related to said trigger to determine a correspondence with said trigger condition, (ii) control a display to display to the player a secondary game having first odds of obtaining at least one award, (iii) control said display to display said secondary game having greater second odds upon sensing data corresponding to a second trigger condition (iv) select and display at a display an outcome for said secondary game and (v) if the selected outcome corresponds to a winning secondary outcome, issue the corresponding award to the player. | 10-08-2009 |
20090275406 | Dynamic user interface in a gaming system - A dynamically re-configurable input panel for a gaming machine, in one implementation, comprises a plurality of electrical contact regions disposed on the input panel and a plurality of display elements associated with the electrical contact regions, wherein information displayed on the display elements is dynamically re-configurable under game machine software control. In one implementation, the plurality of electrical contact regions comprises a plurality of electrical switches. Each of these switches may have a self-contained, re-configurable display element. | 11-05-2009 |
20090280894 | Game System, Server Apparatus, Terminal, And Computer Program Product - In a game system, a server apparatus ( | 11-12-2009 |
20090280895 | GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A game machine is provided which enables playing content of a player in a game play part, in which the player operates an operation target, to be reflected in an action of the operation target appearing in a video image displayed in a video image watching part. A replay data recording unit ( | 11-12-2009 |
20090280896 | GAME ENHANCER - A method, apparatus, computer program, and computer readable storage medium storing the computer program, is disclosed for generating a real-world description to operate a set of devices ( | 11-12-2009 |
20090280897 | Method and Apparatus for Producing Interactive Video Content - A method and apparatus for generating interactive video content. In one embodiment, the method includes the steps of providing a first video content; providing a set of directions on a monitor in response to the first video content; video capturing a user-actor following the directions; embedding the captured video in the first video content to form a combined video content; and displaying the combined content. In one embodiment, the system includes a first video scene content; a video monitor providing acting instructions and dialog in response to the first video scene content; video capture means for video capturing a game player following the acting instructions and performing the dialog; video editing means for embedding the captured video in the first video content to form a combined video content; and a display for displaying the combined video content. | 11-12-2009 |
20090280898 | GAME DEVICE, METHOD OF CONTROLLING GAME DEVICE, AND INFORMATION RECORDING MEDIUM - Provided is a game device capable of allowing a user to designate a position within a region of a game space which is not being displayed on a game screen. If it is judged that a screen coordinate value according to a user's operation is within the game screen showing a state of a first region within the game space, a position-in-first-region acquisition unit ( | 11-12-2009 |
20090305779 | GAMING SYSTEM HAVING A DICE-BASED GAME WITH A PLURALITY OF WAGER AREAS - A gaming system and method involving a dice game. The gaming system displays a plurality of wager areas. Each wager area is associated with a wager area value. The gaming system indicates a plurality of different reward ratios associated with the wager areas. One or more of the wager areas are selectable by the player for wagering. A plurality of dice are simulated as rolled. If the sum of the stopped dice is equal to the value of any of the wagered upon areas, the gaming system provides an award. If a bonus condition is satisfied, the gaming system provides a bonus outcome. | 12-10-2009 |
20090305780 | GAMING SYSTEM OBTAINING TIME-OF-DAY DATA FROM A PLURALITY OF TERMINALS AND PROVIDING GAMES MATCHING CUSTOMER PREFERENCES AT RESPECTIVE TIMES-OF-DAY - A gaming system | 12-10-2009 |
20090305781 | GAMING CONSOLE WITH TRANSPARENT SPRITES - The present invention provides a gaming console | 12-10-2009 |
20090312095 | Wagering Game With Simulated Mechanical Reels - A gaming machine for playing a wagering game includes a housing having a display region, a curved transparent layer located in the display region, and a video display. The video display is located behind the transparent layer for projecting moving images onto the transparent layer. The images including a plurality of symbols that indicate a randomly selected outcome of the wagering game. The curved transparent layer can be moving as well. Environmental mapping may be used to sense the location of the player and/or the ambient lighting surrounding the gaming machine and alter the images based on the sensing. The altering may include spectral highlights, shading, and the parallax effect. The video images may further include imperfections normally found in mechanical reel strips. The gaming machine provides video images that more closely simulate the look of traditional mechanical reels. | 12-17-2009 |
20090318222 | Gaming Machine Allowing Player to Select Dealer And Control Method Thereof - A gaming machine of the present invention displays a dealer image selected from a plurality of types of dealer images to a display, and offers a profit (e.g. a game support advantageous for the player) in accordance with the dealer image to a station where an additional BET has been placed. Then, the gaming machine calculates and compares a total number of BETs in each station over a unit number of games, and accepts a selection of a dealer image at the station where the total number of BETs is the largest. | 12-24-2009 |
20090325691 | GAMING MACHINE HAVING MULTI-TOUCH SENSING DEVICE - A gaming system and method for conducting a wagering game includes a primary display that displays a randomly selected outcome. The gaming system includes a multi-touch input system having a multi-touch sensing device, a memory, and a local controller. The multi-touch sensing device includes an array of input sensors that detect a multi-point gesture. Each sensor detects a touch input made by a player of the wagering game. The memory includes gesture classification codes each representing a distinct combination of characteristics relating to the gesture. The local controller receives data indicative of at least two of the characteristics related to the multi-point gesture and determines whether the data corresponds to any of the gesture classification codes. A main controller is coupled to the local controller to receive the gesture classification code responsive to the local controller determining that the data corresponds to a gesture classification code. | 12-31-2009 |
20090325692 | Gaming Machine With Movable Display Screen - A method, implemented by an electronic gaming machine (EGM), includes providing an electronic display mounted to the cabinet of the EGM and disposed in a normal operational position to portray a wagering game to a user, the display in the normal operational position having an orientation of one of landscape or portrait. The display is moved from the normal operational position to a maintenance position in order to permit access for a technician to components in a space in the cabinet behind the display when the latter is in the normal operational position, the display in the maintenance position having an orientation of the other of landscape or portrait, the display in the maintenance position displaying information to the technician. | 12-31-2009 |
20090325693 | METHODS FOR PLAYING COMPUTER GAMES WITHOUT A DISPLAY - A method for playing computer games whereas before the game starts, visual percept is present and the player learns the rules and options that the game provides, and during the game the screen is blank, i.e., no visual stimuli are presented. Players' actions are based on other modalities except vision. Playing the game might require all or part of the modalities of auditory and visual mental imagery percept, memory, hand movements, speech, physiological measurements and prediction of hand motor coordination. | 12-31-2009 |
20100004059 | Gaming Machine With Color Changing Cabinet - A gaming machine for conducting a wagering game comprises a gaming machine cabinet having one or more colorable or color-changeable exterior sections. The color-changeable exterior sections comprise a translucent material that glows or shines when light is diffused through the material. Sections that are color-changeable include those sections that are visually dominant or affect the overall appearance of the gaming machine. A multi-color lighting assembly having one or more multi-color light sources is present. The multi-color lighting assembly may be operated to direct light having a predetermined color or sequence of colors. The light causes the color-changeable exterior sections to project the predetermined color or sequence of colors, thereby changing the overall appearance of the gaming machine. The predetermined color or sequence of colors may be selected randomly, or they may be based on the outcome of the wagering game. | 01-07-2010 |
20100016075 | Handheld Gaming System Having Dynamically Adjusting Interfaces and Displays - A gaming system comprises a handheld gaming device having a first display for displaying a wagering game. The system further comprises a wager input device in communication with the handheld gaming device. The system includes a detector for detecting at least one external input device connected to the handheld gaming device. The system further comprises a controller operative to cause the first display to display a first format of the wagering game if connection with the at least one external input device is not detected by the detector, and cause the first display to display a second format of the wagering game if connection with the at least one external input device is detected by the detector. | 01-21-2010 |
20100022300 | DEVICE WITH SPATIALLY UNRESTRICTED FORCE FEEDBACK - A device with spatially unrestricted force feedback is disclosed, which comprises: a base, a gyro assembly including a first actuator and a flywheel; the first actuator connecting and driving the flywheel by a first shaft, and a second actuator fixed on the base and connecting and exerting a torque to the gyro assembly by a second shaft; wherein the first shaft and second shaft are perpendicular to each other. | 01-28-2010 |
20100022301 | SYSTEM AND METHOD FOR PROGRESSING CHARACTER ABILITIES IN A SIMULATION - Systems and methods are provided to alter one or more characteristics of a digital object or profile, such as developing a character in an online computer game. Using the systems and methods, a user of a computer system, e.g., a player of a computer game, can control how digital objects develop over time both through the direct use of that object by the user as well as by the passage of units of time. | 01-28-2010 |
20100022302 | INFORMATION STORAGE MEDIUM, SYNCHRONIZATION CONTROL METHOD, AND COMPUTER TERMINAL - A computer terminal includes a first data generation section that generates first data associated with an identification number corresponding to each frame, a data communication control section that transmits and receives data, a synchronization control section that stores the first data in a first storage area and stores second data in a second storage area based on the identification number, and extracts the first data stored in the first storage area and the second data stored in the second storage area in synchronization based on the identification number, a calculation section that performs calculations every frame based on the first data extracted from the first storage area and the second data extracted from the second storage area, a communication delay time determination section that performs a test communication and determines a communication delay time based on the result of the test communication, and an input delay time setting section that sets an input delay time and transmits the input delay time to another computer terminal, the input delay time being equal to or longer than the communication delay time. The synchronization control section extracts data having an elapsed time after input of the data that has exceeded the input delay time based on the identification number and the input delay time. | 01-28-2010 |
20100022303 | GAME APPARATUS, STORAGE MEDIUM STORING GAME PROGRAM AND GAME CONTROLLING METHOD - A game apparatus includes an LCD, and a touch panel is placed on a top surface of the LCD. A player instructs an enemy character displayed on the LCD by use of a stick to attack the enemy character. For example, in a case that the enemy character exists at a depth of a game screen, little damage is applied to the enemy character, and a weak vibration is applied to the game apparatus. Conversely, in a case that the enemy character exists at a front of the game screen, much damage is applied to the character, and a strong vibration is applied to the game apparatus. In either case, the vibrations are transmitted to the fingers or hands of the payer via the stick. | 01-28-2010 |
20100035682 | USER INTERFACE SYSTEMS AND METHODS FOR INTERACTIVE VIDEO SYSTEMS - A graphical user interface is disclosed for displaying a set of data tiles on a three dimensional array composed of rows and columns. In certain examples, navigation commands move the data tiles in a front row position to one of (i) an end row position or (ii) off the display area, causing the screen tiles in the subsequent row position to shift to the front row position. In some examples, a new row with new data tiles appears in the end row position. The data tiles can represent scenes from movies, television, or commercials. In some examples, the data tiles play a video of the represented scene when the data tile is selected and/or can include additional information associated with the scene, such as a number of associated user performances, number of scenes available for acting, user ratings or the like. | 02-11-2010 |
20100035683 | GAMING SYSTEM AND METHOD - A gaming system including a player interface, a game controller, and a sound controller. The player interface includes an input mechanism for entering game play instructions, a display for displaying game outcome information and an audio output. The game controller generates game outcomes for a player based on a random result in response to game play instructions and determines any awards to be made to the player for the game outcomes. The sound controller selects at least one sound from a set of a plurality of different sounds for reproduction by the audio output in response to a request to pay out an award to the player. | 02-11-2010 |
20100041474 | Game apparatus and storage medium storing game program - A game apparatus includes two LCDs, and a touch panel is provided in relation to the one LCD. When an action game is started, a game screen is displayed on the other LCD, and a still image (capture screen) obtained by copying the game screen according to a capture operation by a player is displayed on the one LCD. When an enemy object on the capture screen is directed, stroked, and so forth by use of the touch panel, the enemy object on the game screen is frozen or erased. | 02-18-2010 |
20100041475 | Real-Time, Contextual Display of Ranked, User-Generated Game Play Advice - Management of user-generated and context appropriate game play advice is disclosed. The present invention allows for management of context appropriate game play advice that is complete and up-to-date regardless of when a particular interactive gaming title is released. Game play advice is pervasive and easily accessible to game players in addition to being accurate and credible such that game players can trust or rely upon the rendered advice. The game play advice is displayed in environmental contexts that are appropriate to the advice being displayed. | 02-18-2010 |
20100041476 | Interactive Entertainment and Competition System with Caused-Based Reward System - Disclosed is a method for creating a motion picture using a real-time game system that includes receiving a plurality of inputs from participants in the real-time game system; storing the plurality of inputs in a time-based manner; and generating a plurality of video frames based on the time-based storage of the plurality of inputs. An apparatus for performing the method is also disclosed. | 02-18-2010 |
20100048298 | SUBSTANTIALLY TRANSPARENT ELECTRICAL COMPONENTS WITHIN A WAGERING GAME MACHINE - In some embodiments, an apparatus comprises a wagering game machine. The wagering game machine comprises a wagering game unit operable to receive a wager in association with a wagering game. The wagering game machine also comprises a display to display a randomly selected outcome of the wagering game. The wagering game machine comprises a controller to control the display. The controller comprises an electrical component embedded in the display, wherein the electrical component is substantially transparent to a part of the electromagnetic spectrum that is visible to a human eye. | 02-25-2010 |
20100056272 | MUSIC PLAYER FOR VIDEO GAME CONSOLES AND ELECTRONIC DEVICES OPERABLE IN SLEEP OR POWER-SAVING MODES - A game cartridge with a game program configured to cause a computer to implement a jukebox or music playing method. The method includes displaying a listing of game modules of the game program on a display screen including a jukebox module. A selection to activate or run the music player module is received. The music player module plays music by outputting to the audio output port an audio signal based on processing of the digital music files stored in the storage medium. The method includes receiving a sleep mode initiation signal such as may be transmitted in response a magnetic sensor sensing closing of a housing or lid. The method includes responding to the initiation signal by placing the game modules except for the music player module into a sleep state, whereby the music player module continues to play music after other modules are paused. | 03-04-2010 |
20100062845 | Automated table chip-change screen feature - A system for playing a live game of chance using electronic wagering and enabling player-initiated change of denomination of virtual chips is disclosed. The system uses a gaming table equipped with a card reading apparatus and multiple dual mode player/dealer displays, each with a player interface. Physical playing cards are electronically read and delivered to the casino table. Electronic information of at least one of rank and count is provided to a game processor. The game processor also sends and receives player information to and from a player display. The player display is divided into two segments, the first segment displaying player information and a second segment displaying dealer information. The player enters wagers and other play decisions through the player interface. The system displays information useful to the player on the first area and information useful to the dealer on the second segment at appropriate intervals. | 03-11-2010 |
20100062846 | Method and System for Multiplayer Multifunctional Electronic Surface Gaming Apparatus - A method for electronic board game play by producing on a display surface a first image which is a field of play image that senses at least one object on the display surface. The object is proximate or in contact with the display surface thus forming on a table-top horizontal display surface, at least one game piece image overlaid on the field of play image, and determined by sensing a position of the object on the display surface. | 03-11-2010 |
20100062847 | Electronic gaming system and method - A games system and method, the system comprising: a storage reader for reading a game application from a storage medium; a memory storing a communications client application; a network interface for receiving data from a remote user via a packet-based communication network; and processing apparatus arranged to execute the game application and the client application. The communication client is programmed to establish bidirectional video communications via the network interface and packet-based communication network, including receiving video data from a remote user. The game application comprises image recognition software programmed to receive the video data from the client application, recognise a predetermined image element in the received video data, and track the motion of that element to generate motion tracking data. The game application further comprises game logic programmed to control aspects of the game based on the motion tracking data. | 03-11-2010 |
20100075750 | Wagering Games Using Multi-Level Gaming Structure - According to one aspect of the present invention, a gaming system is disclosed including at least one community display and a plurality of personal media terminals. The at least one community display is adapted to display a community event thereon. The plurality of personal media terminals has a player positioning device and a plurality of speakers. At least two of the plurality of speakers are positioned to provide frontal audio to the player positioning device and at least two of the plurality of speakers are positioned to provide rear audio to the player positioning device. The plurality of speakers is positioned so as to provide a 360-degree sound field relative to the player positioning device. The 360-degree sound field for each of the plurality of personal media terminals differs based on the location of the personal media terminal in relation to the community display. | 03-25-2010 |
20100075751 | NETWORK DIAGNOSTICS IN A WAGERING GAME SYSTEM - This document discusses, among other things, systems and methods for network diagnostics in a wagering game system. A method comprises presenting a wagering game upon which monetary value can be wagered; and determining the state of a network connection between the wagering game system and a networked device, wherein determining the state comprises analyzing a message received from the networked device. | 03-25-2010 |
20100081501 | ANALYZING WIRELESS SIGNALS IN WAGERING GAME ENVIRONMENTS - Systems and methods for analyzing wireless signals in a wagering game environment are described herein. In some embodiment, a wagering game machine includes a wagering game unit configured to present wagering games. The wagering game machine can also include a network interface configured to exchange, with other devices on a wagering game network, information about the wagering games. The wagering game machine can also include a wireless signal detection device configured to detect wireless signals in a wagering game environment and to create wireless signal data for use in determining whether the wireless signals interfere with wireless communications of the wagering game network. | 04-01-2010 |
20100081502 | SYSTEM, APPARATUS AND METHODS FOR IMPROVED TRANSMISSIVITY OF LCD PANEL - A gaming system includes a first display configured to display the random outcome of the wagering game, and a second display disposed to overlay at least a portion of the first display. The second display includes a transmissive liquid crystal display defining a transmissive window behind which a corresponding portion of the first display is positioned. The liquid crystal display further includes a polarizing film having a plurality of patterned features generally aligned with the transmissive window. The polarizing film is at least partially removed in the area of the patterned features to enhance transmissivity of the liquid crystal display. | 04-01-2010 |
20100087248 | METHOD, STORAGE MEDIUM, AND APPARATUS FOR GENERATING IMAGE OF VIRTUAL SPACE - A method for executing a game having a motif of rolling an object combined with another object with which the object is contacted, on a surface of the object, and growing large like a snowball. The method has: controlling a rotation and a movement of a first object as an operated object, in a virtual space; combining one of a plurality of second objects, with which the operated object is contacted, around a contact position of the operated object, at which the operated object is contacted with the one of the second objects, when the operated object is contacted with the one of the second objects; and determining the operated object with which the one of the second objects is combined, and the one of the second objects, when the one of the second objects is combined with the operated object, as an operated object, newly. | 04-08-2010 |
20100099492 | GAME DEVICE, GAME CONTROL METHOD, GAME CONTROL PROGRAM, AND COMPUTER-READABLE RECORDING MEDIUM ON WHICH THE PROGRAM IS RECORDED - A game device ( | 04-22-2010 |
20100105473 | Video role play - The present invention relates to an entertainment system, in particular to a role-play video game for one, or two or more players where game software accesses a machine readable media to obtain a set of preselected media clips. These media clips may be scenes from a movie, a television show or a theatre play. The game then serves the chosen media clip to a display device, and plays the audio track assigned to the media clip on a sound generating device. The sound generating device can be engaged or disabled at will. Multiple categories and sub-categories are used by the game software for sorting the media clips. These categories are represented by plurality multi-layered menus that are used to isolate the most desirable media clip for a user. Before a role play begins, a counter gives a user a chance to prepare emotionally and mentally for the ensuing role play. A user may view the subtitles during a role play session for assistance with the same. | 04-29-2010 |
20100113146 | Gaming machine having secondary display for providing video content - A gaming machine includes main and secondary displays. The secondary display is disposed apart from the primary display and is used for presenting primary, secondary, or even tertiary information. The main display is controlled electronically by a gaming machine controller, which main display presents the results of a play on the gaming machine. In the case of a slot machine, the main display may be the glass display through which the spinning reels of a game play are viewed. In a video poker gaming machine, the main display is usually a cathode ray tube (“CRT”) which displays a video game image to the player and other information directly associated with the game play. The secondary display may be provided at various locations on the gaming machine such as in a top glass portion of the gaming machine or a belly glass portion of the gaming machine, which belly glass portion is located below a main display portion of the gaming machine. The secondary display itself may be a liquid crystal display, a cathode ray tube, a field emission display, a plasma display, a digital micromirror device (DMD), etc. | 05-06-2010 |
20100113147 | GAME DEVICE, METHOD OF CONTROLLING GAME DEVICE, AND INFORMATION RECORDING MEDIUM - Provided is a game device which allows a user to designate even a position within a region that is not being displayed on a game screen within a game space as an action target position for a game character. If it is judged that a screen coordinate value according to a user's operation obtained by a screen coordinate value acquisition unit ( | 05-06-2010 |
20100113148 | MULTI-PLAYER, MULTI-SCREENS, ELECTRONIC GAMING PLATFORM AND SYSTEM - A multi-player, multi-screens, electronic gaming platform and system is disclosed, having a game board having a main display screen for displaying a portion of the game layout that is shared by the plurality of players, and a plurality of personal game terminals, each personal game terminal assigned to a respective player and having an auxiliary display screen for displaying a portion of the game layout that is associated with the respective player. Communication between the main display and the terminals, and among terminals directly is enabled. Also enabled is seamless transfer of objects between the display screens as triggered by a game step or interactive inputs. Coded rules associated with the transferred objects can indicate where on the screen the digitized game object should appear, at what size should it be displayed, special animation or audio that should accompany the transfer of the digitized game object, etc. | 05-06-2010 |
20100120530 | ADJUSTABLE PLAYING AREA FOR ELECTRONIC GAMING TERMINAL - A gaming terminal includes a gaming cabinet, at least one display, an adjustable playing area, and a player-input button. The at least one display is mounted to the gaming cabinet and configured to display a randomly selected outcome from a wagering game. The randomly selected outcome is selected from a plurality of outcomes in response to receiving a wager input from a player. The adjustable playing area is mounted to the gaming cabinet below the at least one display. The adjustable playing area is operable to translate linearly between a proximal position and a distal position, the proximal position being near the gaming cabinet and the distal position being away from the gaming cabinet. The player-input button is mounted in the adjustable playing area for receiving game play input from the player. | 05-13-2010 |
20100130285 | UNIVERSAL OVERLAY GAMES IN AN ELECTRONIC GAMING ENVIRONMENT - A method is disclosed herein for displaying winning and non-winning game results in a traditional gaming environment. The system uses an overlay game to present an entertaining display to a player upon the occurrence of a win or trigger event. An overlay game has limited capabilities and additionally is engineered to be usable on a variety of gaming machines. To be usable on a variety of gaming machines, the overlay game is intentionally kept simple; in one case, it comprises a visual display that is shown to a player upon the occurrence of a trigger event. In another embodiment, it requires a simple button press to start the overlay game. The overlay games are downloaded on an as-needed basis, run on the gaming machine, and then discarded. | 05-27-2010 |
20100137062 | UNIVERSAL OVERLAY GAMES IN AN ELECTRONIC GAMING ENVIRONMENT - A system is disclosed herein for displaying winning and non-winning game results in a traditional gaming environment. The system uses an overlay game to present an entertaining display to a player upon the occurrence of a win or trigger event. An overlay game has limited capabilities and additionally is engineered to be usable on a variety of gaming machines. To be usable on a variety of gaming machines, the overlay game is intentionally kept simple; in one case, it comprises a visual display that is shown to a player upon the occurrence of a trigger event. In another embodiment, it requires a simple button press to start the overlay game. The overlay games are downloaded on an as-needed basis, run on the gaming machine, and then discarded. | 06-03-2010 |
20100144431 | GAME SYSTEM - A game system includes a micro-controller unit having game programs therein for showing many video games and indicator-light control programs therein corresponding to the game programs, a key module having a plurality of control keys each connected with the micro-controller unit so as to be installed corresponding game controller functions by the game programs, a displaying device connected with the micro-controller unit for displaying the video games thereon, an indicator-light driver connected with the micro-controller unit for being controlled by the indicator-light control programs of the micro-controller unit, and an indicator-light module having a plurality of indicating lights each connected with the indicator-light driver for switching the indicating light to be on or off respectively, wherein the indicating lights are one-to-one corresponding to the control keys so as to indicate which of the control keys should be operated in process of playing the video game. | 06-10-2010 |
20100144432 | LIQUID CRYSTAL DISPLAY UNIT . GAMING DEVICE ,AND DISPLAY METHOD OF LIQUID CRYSTAL DISPLAY UNIT - A light control layer ( | 06-10-2010 |
20100151942 | SYSTEM AND METHOD FOR PHYSICALLY INTERACTIVE BOARD GAMES - A system and method of detecting a movement in space of a game participant and altering a scene of a game shown on an electronic display in response to the detected movement. | 06-17-2010 |
20100167816 | System and Method for Multi-Stream Video Compression - A computer-implemented system and method are described for online gaming. For example, a system according to one embodiment comprises: a video game server receiving user inputs related to an online video game and responsively executing program code of the video game to render a sequence of video images; a first stream encoder to compress the sequence of video images and generate a live video stream during a live gaming session with a user of a client device, the first stream encoder receiving channel feedback signals from the client device and responsively adapting compression of the sequence of video images based on the channel feedback signals, the first stream encoder continually transmitting the live video stream to the client device during the live gaming session with the user; a second stream encoder to compress the sequence of video images at a specified video quality and/or compression ratio unrelated to the channel feedback signal during the live gaming session with the user, thereby generating a High Quality (HQ) video stream, the HQ video stream having a relatively higher video quality and/or lower compression ratio than the live video stream; and a storage device for storing the HQ video stream for subsequent playback to the user of the client device and to other users upon request. | 07-01-2010 |
20100173704 | Display mounting configurations for gaming machines - A video display for a gaming machine has pairs of outwardly extending mounting pins or bushings. The mounting pins may extend outwardly from opposing sides of a frame supporting the display. The pins are configured to mate with corresponding slots in at least one display mount. The display mount may be connected to a cabinet or door of a gaming machine. The display mount has corresponding slots for accepting the mounting pins. | 07-08-2010 |
20100173705 | GAMING SYSTEM HAVING DYNAMIC PLAYER INPUTS - A gaming system comprises a wager input device, a display for displaying a primary wagering game, and a touch screen overlying at least a portion of the display. The system further includes a controller operative to (i) cause the display to display at least one soft key, the soft key overlying and concealing a first portion of the primary wagering game, (ii) cause the display to display a play of the primary wagering game, and (iii) during the play of the primary wagering game, cause the display to present an altered display of the soft key to reveal some or all of the first portion. | 07-08-2010 |
20100184510 | LIQUID CRYSTAL DISPLAY UNIT, GAME DEVICE AND DISPLAY METHOD FOR USE IN LIQUID CRYSTAL DISPLAY UNIT - A display unit ( | 07-22-2010 |
20100184511 | GAMING DEVICE - To provide a gaming machine which achieves a reduction in a player's fatigue. | 07-22-2010 |
20100190550 | GAMING MACHINE THAT CAN MOVE CHIP BET TO ANOTHER REGION - A gaming machine is configured so as to have a function of allowing a bet raise operation to be input by a simple operation in a case where a player bets different bet amounts on a plurality of bet regions within a bet time that is time limited. | 07-29-2010 |
20100197388 | Wagering Game With Auto-Triggered Player Device - A gaming system including an input device for receiving a wager to play a wagering game. The gaming system also includes a display for displaying a randomly selected outcome of the wagering game and a touch-screen input device in association with the display. In response to a predetermined criterion, a pop-up window is displayed on the display that allows the player to enter data into a field on the display. The pop-up window preferably includes keys to enter the data, such as an image of a standard keyboard for entering alpha-numeric data. | 08-05-2010 |
20100197389 | Game Control Program, Game Device and Game Control Method, Management Server, and Data Managing Method - A designer terminal according to an embodiment of the present invention is a game device operated by a designer. The designer terminal includes a stage setting unit that generates design data on a virtual space, in which players play games, according to instructions from the designer, a stage distributing unit that distributes the generated design data to an external unit, a game action data acquiring unit that acquires game data recording game actions taken in the virtual space at player terminals that have acquired the design data, and a game action reproducing unit that displays, on the screen of the designer, the game actions taken in the virtual space at the player terminals, based on the acquired game data. | 08-05-2010 |
20100197390 | POSE TRACKING PIPELINE - A method of tracking a target includes receiving from a source an observed depth image of a scene including the target. Each pixel of the observed depth image is labeled as either a foreground pixel belonging to the target or a background pixel not belonging to the target. Each foreground pixel is labeled with body part information indicating a likelihood that that foreground pixel belongs to one or more body parts of the target. The target is modeled with a skeleton including a plurality of skeletal points, each skeletal point including a three dimensional position derived from body part information of one or more foreground pixels. | 08-05-2010 |
20100197391 | VISUAL TARGET TRACKING - A target tracking method includes representing a human target with a machine-readable model including a plurality of skeletal points. The plurality of skeletal points are adjustable into a plurality of different legal poses. The method further includes receiving an observed depth image of the human target from a source and determining proposed positions for one or more of the skeletal points of the machine-readable model based on the observed depth image. The proposed positions of the skeletal points are then adjusted to comply with one or more rules if one or more of the proposed positions violates any of the one or more rules. | 08-05-2010 |
20100197392 | VISUAL TARGET TRACKING - A target tracking method includes modeling the target in a first frame with a first frame iteration of a machine-readable model and receiving an observed depth image of a second frame of a scene including the target. The first frame iteration of the machine-readable model is then adjusted into a second frame iteration of the machine-readable model based on the observed depth image of the second frame. | 08-05-2010 |
20100197393 | VISUAL TARGET TRACKING - A target tracking method includes representing a human target with a machine-readable model configured for adjustment into a plurality of different poses and receiving an observed depth image of the human target from a source. One or more push force vectors are applied to one or more force-receiving locations of the model to push the model in an XY plane towards a silhouette of the human target in the observed depth image when portions of the model are shifted away from the silhouette of the human target in the observed depth image. One or more pull force vectors are applied to one or more force-receiving locations of the model to pull the model in an XY plane towards the silhouette of the human target in the observed depth image when portions of the observed depth image are shifted away from the silhouette of the model. | 08-05-2010 |
20100197394 | Game machine, game information display method and game program - A game machine comprises a game progress controller which accepts operational information entered from a touch panel and from other game machines and successively obtain tile objects representing tiles of individual players, a main image display controller which defines arrangement zones for the tile objects representing the tiles of the individual players within a main screen area, displays the tile objects in such a manner that types of the tile objects of a primary player are visually recognizable, and substitutes the tile objects obtained by drawing actions for specified ones of the tile objects, a supplementary information generator which generates supplementary information regarding the tile objects representing the tiles of the primary player that are displayed in a visually recognizable fashion, and a sub-image display controller which displays the supplementary information in a sub-screen area located adjacent to the main screen area. The supplementary information creates situational variations and exciting feelings in a game. | 08-05-2010 |
20100203963 | INTEGRATING SOCIAL CONTACT IDENTIFIERS INTO WAGERING GAMES - Described herein are processes and devices that integrate social contact identifiers into wagering games. One of the devices described is a social contact identifier integrator. The social contact identifier integrator can display one or more elements of a wagering game, such as graphics that are part of, or connected to, the wagering game. A player of the wagering game can have a social network account that has one or more related social network accounts, such as friends or acquaintances. The social contact identifier integrator selects a social contact identifier from one of the related social network accounts and integrates the social contact identifier into the wagering game. The social contact identifier integrator can also determine and assign rewards to the player or to the related social network account whose social contact identifier appeared in the wagering game. | 08-12-2010 |
20100203964 | System and Method for Facilitating Trades for Bonus Activity in Gaming Systems - A system and method for allowing gaming device participants to effect trades of player assets for improved odds of attaining gaming bonus events. A player engages in play of a gaming activity, such as a slot game, which includes a standard mode of play and a bonus mode of play. Player assets are traded for an increased probability of attaining a bonus event associated with the bonus mode. A trade amount is surrendered by the player as part of the trade, and the probability of the player attaining the bonus event increased, thereby allowing the player to engage in bonus activity sooner, more frequently, or when otherwise less available to the player. | 08-12-2010 |
20100222143 | GAME PROGRAM, GAME DEVICE AND GAME CONTROL METHOD - A method for controlling a video game is provided. The method includes causing a control unit, which controls the vide game, to recognize first coordinate data indicating a first display position of a first object on the image display unit, causing the control unit to display the first object on the image display unit on the basis of the coordinate data, causing the control unit to recognize an indication position where a player contacts on the image display unit, causing the control unit to set a region for the player to select the first object, the region having a prescribed area, and causing the control unit to recognize whether or not the first object is selected by the player, on the basis of a positional relationship between the first object and the region | 09-02-2010 |
20100227685 | GAME SERVER DEVICE, GAME SERVICE METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - When providing a game that changes scene data according to the selection inputs of a plurality of players, in order to provide scene data without delay even in a case where there is a delay in selection input or where there is no selection input by some of the players, a designating unit ( | 09-09-2010 |
20100234102 | GAME STATE PRESENTING DEVICE, GAME STATE PRESENTING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - To suppress easy transmission of information on the hand of a player to another player through an audience when the audience can watch the status of a hand of each player of mah-jongg, a card game, or the like, in a game status presenting device ( | 09-16-2010 |
20100234103 | GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game machine for preferably producing a picture in which a first game character, in the case where a second game character moves so as to disappear from the view of the first game character, loses sight of the second game character and thus does not respond well to the second game character. An operation target control unit ( | 09-16-2010 |
20100234104 | NETWORKED GAMING SYSTEM INCLUDING A LIVE FLOOR VIEW MODULE - A networked gaming system includes one or more gaming machines connected to a network, a network-connected user station having a user interface and a display. The networked gaming system further includes a host computer system having an environment module enabled to capture, analyze, and present both historical data stored in at least one data storage device and real-time gaming data from the gaming machines in accordance with one or more requests from the user station. | 09-16-2010 |
20100234105 | MAINTAINING GAME HISTORY IN WAGERING GAME SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating a secondary game for presentation on a wagering game machine. The secondary game may be associated with a primary wagering game being presented on the wagering game machine. The operations can also include detecting secondary game events associated with the secondary game; generating secondary game history based, at least in part, on the secondary game events; and generating a pointer to a storage location of the secondary game history. The operations can further include providing the pointer for the secondary game history to the wagering game machine to be stored within a primary wagering game history associated with the primary wagering game. | 09-16-2010 |
20100240451 | GAME SYSTEM, GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game system capable of preferably producing a picture in which a first game character loses sight of a second game character having moved so as to disappear from the view of the first game character. The present invention relates to a game system for displaying on a display unit ( | 09-23-2010 |
20100240452 | GAMING MACHINE - In a gaming table ( | 09-23-2010 |
20100240453 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of expressing, through a relatively simple process, a picture showing a first character object grabbing and pulling a clothing object of a second character object. According to the present invention, a direction from the position of the second character object to the position of the first character object is obtained, and based on the obtained direction, the positions of at least some of the vertexes of the clothing object are changed (S | 09-23-2010 |
20100240454 | Methods and apparatus to provide user a somatosensory experience for thrill seeking jumping like activities - A method of providing user somatosensory experience for “thrill seeking jumping like activities” (for purposes such as but not limited to training, game, or entertainment) involves: | 09-23-2010 |
20100240455 | PRESENTING SECONDARY CONTENT FOR A WAGERING GAME - Described herein are processes and devices that cause secondary content to be presented during wagering games. One of the devices described is a secondary content server. The secondary content server can obtain user related information, like user preferences, about a player of a wagering game and use the user related information to determine or generate secondary content. The secondary content server can cause the secondary content to be presented on a wagering game device or terminal. The secondary content server can determine if more than one device can present the secondary content. In some embodiments, the secondary content server presents the secondary content on a wagering game device. However, if other devices are connected to the wagering game device, the secondary content server may instead cause the secondary content to be presented on one of the other devices. | 09-23-2010 |
20100240456 | GAME SYSTEM AND RELAYING APPARATUS CONSTITUTING THE SAME - The present invention is to be capable of removing a disadvantage caused by that rough payment amount of payout objects to be paid out when a jackpot award is won is displayed differently in each game apparatus | 09-23-2010 |
20100248824 | COMPUTER READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON AND GAME APPARATUS - Based on motion information output from an input device including a motion sensor, a power value, which is a parameter representing a power to be given to an object in a virtual space, is calculated. Based on the motion information, a change amount, which is a parameter influencing the movement of the object, is also calculated. Based on these values, the power value is displayed using a predetermined power gauge before at least one of the power value and the change amount is determined in order to move the object, and at least one of a shape and a color of the power gauge is also changed based on the change amount. | 09-30-2010 |
20100248825 | CHARACTER DISPLAY CONTROL METHOD - A feature image area that has a similar feature (e.g., quadrangular outline) is extracted from an original two-dimensional image photographed by a player. When a game has started, the original two-dimensional image is displayed as the background of a game stage, and a target character | 09-30-2010 |
20100248826 | GAME APPARATUS, GAME PROGRESSING METHOD, AND RECORDING MEDIUM - The present invention provides a game apparatus that can remove dissatisfaction of a player generated when an operation is not reflected on a progressing result of a game in spite of the operation being made at appropriate timing and enhance entertaining potentialities, a game progressing method, and a recording medium. | 09-30-2010 |
20100248827 | GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A display control section displays, on a game screen, a whole or a part of a game space in which a plurality of objects are located. An update section updates a location state of the plurality of objects. A notification subject situation saving section stores, as a notification subject situation, a location state of the plurality of objects at a given time point in a notification subject situation storage. A notification control section executes notification output based on a result of comparison between the location state of the plurality of objects and the notification subject situation. | 09-30-2010 |
20100267448 | SYSTEM, METHOD AND HANDHELD CONTROLLER FOR MULTI-PLAYER GAMING - Embodiments of the invention relate to systems and methods for multi-player gaming. Some embodiments relate to systems having an improved communications infrastructure and improved handheld game controllers, while other embodiments relate to improvements in handling large numbers of players in the multi-player game when played in a game arena with a single large display screen showing the multi-player game images. In one particular embodiment, a system is provided that has a game server controlling a display system to display the multi-player game on the large screen and a plurality of game controllers. Each game controller has a secondary display means for providing a secondary game display and input means for receiving player input. The system further comprises communication means for enabling communication between the game server and each of the plurality of game controllers. The plurality of game controllers are located in proximity to the large display screen such that it is visible to game players manipulating the game controllers while playing the multi-player game. | 10-21-2010 |
20100267449 | INTERFACE FOR WAGERING GAME ENVIRONMENTS - This document describes inter alia a method for presenting an interface on a wagering game machine, where the interface includes a plurality of wagering game icons, and where each of the wagering game icons indicates a wagering game that available on the wagering game machine. The method can include presenting wagering game icons in an interface, wherein the wagering game icons form a row, and wherein each wagering game icon occupies a position in the row, and detecting a sweeping screen touch on a touch screen. The method can also include shifting, based on the sweeping screen touch, the wagering game icons to different positions in the row, where the shifting causes a wagering game icon at an end position in the row to disappear from the interface, and where the shifting also causes a new wagering game icon to appear at another end position in the row. | 10-21-2010 |
20100267450 | METHOD AND DEVICE FOR CONTROLLING PLAYER CHARACTER DIALOG IN A VIDEO GAME LOCATED ON A COMPUTER-READABLE STORAGE MEDIUM - In a computing machine having a processing unit, memory and a display device for playing a video game, the video game comprising at least one or more game characters, the at least one or more game character being controlled by a special purpose computing input device connected to said computer and operable by a game player, the video game further comprising character dialog between or among the at least one or more game characters, the character dialog comprising vignettes of dialog wherein movement from one vignette to another is determined by the game player introducing emotion into the dialog by means of the special purpose computing input device. The special purpose computing input device introduces emotion into the video game during a character dialog or character encounter along an axis of a joystick or other game controller element. | 10-21-2010 |
20100292001 | Intelligent Button For A Gaming Machine - A game button includes an enclosure in which are mounted at least one variable display, a sensor, a memory, and any other components of the game button. The variable display is capable of presenting a plurality of images thereon. The memory is communicatively coupled with the variable display, is adapted to store information for producing the plurality of images presented on the display, and is physically located between the variable display and the sensor. | 11-18-2010 |
20100292002 | INTELLIGENT IMAGE RESIZING FOR WAGERING GAME MACHINES - Systems and methods resize images for a wagering game. The images are resized by analyzing the content of the image, and removing or adding data from/to the image in accordance with the content analysis. The content analysis may include determining an energy level, where portions of the image having a low energy level are adjusted, and portions having a higher energy level are not adjusted, or adjusted less. | 11-18-2010 |
20100298048 | Game Device, Message Display Method, Information Recording Medium and Program - A message acquiring unit ( | 11-25-2010 |
20100298049 | WAGERING GAME APPARATUS AND METHOD TO PROVIDE A TRUSTED GAMING ENVIRONMENT - A method of configuring a wagering game system to provide a trusted gaming environment includes the acts of randomly selecting at least one simulated physical imperfection from a plurality of available simulated physical imperfections to associate with at least one element of a video image output to a wagering game machine video display and associating the selected simulated physical imperfection with at least one element of the video image. | 11-25-2010 |
20100304853 | PLAYER TRACKING APPARATUS AND GAMING MACHINE AND CONTROL METHOD THEREOF - A configuration is provided to execute the processing of: causing a light emitting portion to emit light in a first mode in a case where the number of cards stored in a memory is a preset first reference number or less; and causing the light emitting portion to emit light in a second mode in a case where the number of cards stored in the memory is a preset second reference number or more. In this manner, a gaming machine is provided in such a manner that a variety of information can be provided to a player and replenishment of IC cards or removal of redundant IC cards can be performed timely. | 12-02-2010 |
20100304854 | IMAGE CONTRAST ENHANCEMENT IN DEPTH SENSOR - Embodiments related to the enhancement of contrast in an image pattern in a structured light depth sensor are disclosed. For example, one disclosed embodiment provides, in a structured light depth sensor system comprising a structured light depth sensor, a method comprising projecting a light pattern onto an object, detecting via an image sensor an image of the light pattern as reflected from the object, increasing a contrast of the light pattern relative to ambient light present in the image of the light pattern as reflected from the object to form a contrast-enhanced image of the light pattern as reflected from the object, and based upon a motion of the object as detected via the contrast-enhanced image of the light pattern, controlling an application that is providing output to a display. | 12-02-2010 |
20100304855 | METHOD AND APPARATUS FOR DISPLAYING PLAYER TRACKING INFORMATION ON AN ELECTRONIC GAMING MACHINE DISPLAY - A gaming machine includes gaming electronics for projecting a game image onto a gaming machine display associated with the gaming machine. The gaming machine is coupled over a network to a host computer that keeps track of data corresponding to a casino patron such as loyalty bonus information, player ID, and so forth (“player tracking data”). The player tracking data is transmitted from the host computer to a gaming machine responsive to identification of the casino patron operating the machine via an electronic card reader. The player tracking data is received by a machine communication interface within the gaming machine and further processed for display by a video overlay device that combines the game image with the player account display information. Accordingly, both the game (e.g. slot machine) and the player account information can appear on the same display monitor. | 12-02-2010 |
20100311501 | Game controller - A game controller includes a game controller chip; function keys electrically connected to the game controller chip; a joystick electrically connected to the game controller chip; an LCD display controlled by the game controller chip via a graph controller chip; a camera controlled by the game controller chip via a digital video converter; a microphone controlled by the game controller chip via a digital sound converter; an amplifier controlled by the digital sound converter; a sound device controlled by the digital sound converter via the amplifier; a touch panel, a temperature and motion sensor, a transmission interface, a wireless network module, an MPEG encoder and decoder, a memory device, and an IR transceiver electrically connected to the game controller chip respectively; and a rechargeable battery for powering the game controller chip. | 12-09-2010 |
20100311502 | ELECTRICAL TRANSMISSION AMONG INTERCONNECTED GAMING SYSTEMS - Various card devices and methods involving card devices are described. Other embodiments are also described. | 12-09-2010 |
20100317431 | GAME CARD AND GAME PLAYING METHOD - A game card used for revealing hidden information thereof by a transparent color rendering sheet having a predetermined color for passing a light with a specific wavelength range. The game card includes a transparent substrate; and a transparent color layer formed on the transparent substrate and comprising a game pattern formed by overlapping a hidden portion and a cover portion, wherein the hidden portion has at least two different colors for blocking the light with the specific wavelength range and the cover portion does not has the color for blocking the light with the specific wavelength range, whereby when the transparent color rendering sheet is overlapped on the game card, the cover portion reveals a lighter color similar to the predetermined color after rendering with the transparent color rendering sheet, and the hidden portion reveals a darker color after rendering with the transparent color rendering sheet. | 12-16-2010 |
20100317432 | STORAGE MEDIUM STORING GAME PROGRAM FOR PROVIDING PLAY-AGAINST-TYPE GAME IN WHICH MULTIPLE PLAYERS CAN PARTICIPATE, GAME DEVICE, AND GAME SYSTEM - When a game is started, at least two types of pieces obtained based on random extraction from prepared types of pieces are set in advance for each player as his/her own assigned pieces (assigned objects). When the game ends as a prescribed condition is satisfied, an evaluation value of each player is calculated based on a cumulative value at that time point of the assigned pieces set for that player. The assigned piece defines the type of the piece to be evaluated for each player. Here, as a difference between a cumulative value of one assigned piece and a cumulative value of the other assigned piece is greater, a higher evaluation value is calculated. Typically, the difference (absolute value) between the cumulative values of the respective assigned pieces is calculated as the evaluation value. | 12-16-2010 |
20100317433 | WAGERING GAME MACHINE WITH USER INTERFACE PREFERENCES - Systems and methods present images for elements of a wagering game in accordance with user preferences. The size, location, aspect ratio, scaling input methodology, scaling display methodology and user interfaces present on a primary or secondary display may be controlled using the user preferences. User preferences in conjunction with wagering game events may be used to control display characteristics of elements displayed on a primary or secondary display of a wagering game machine. | 12-16-2010 |
20100323791 | GAME MACHINE - A user operating the game machine and playing the game can easily transfer the intention of a necessary order or the like to a waiter/waitress, a main counter or the like, without leaving the game machine. Further, the user can check the total input amount for the total of games, the total payout amount, the win percentage per each game, the accumulated win percentage in the total of games. Further, the user can play the game while confirming the information provided in the language selected by the user in real-time, relatively at a glance. Consequently, the game machine is capable of increasing the fun of the game and preventing the user from going beyond a predetermined limit of spending money by being excessively emotionally linked to the game. | 12-23-2010 |
20100323792 | INPUT DEVICE FOR GAME MACHINE - A push button panel | 12-23-2010 |
20100331080 | INFORMATION PROCESSING DEVICE, CONTROL METHOD FOR INFORMATION PROCESSING DEVICE, AND INFORMATION STORAGE MEDIUM - To provide an information processing device for enabling a user to relatively readily select their desired number of images from among a plurality of images, even in a case such as when the plurality of images are displayed close to one another on a display screen. A trajectory obtaining unit ( | 12-30-2010 |
20100331081 | Integrated game function in a personal mobility vehicle, such as a wheelchair - A personal mobility vehicle, such as a wheelchair system, includes a user interface that includes a user input and a display for displaying information to the user and a control unit that includes a data processor and a memory. The data processor is responsive to the user entering information into the personal mobility vehicle, where the information indicates a user selection of a game function integrated into the personal mobility vehicle, to enable the user play a game via the user interface. The operation of playing the game includes a preliminary step of switching at least a portion of the user interface from a normal mode of controlling some function, such as mobility, of the personal mobility vehicle to a game playing function. | 12-30-2010 |
20100331082 | MOBILE TERMINAL CAPABLE OF PROVIDING MULTIPLAYER GAME AND OPERATING METHOD OF THE MOBILE TERMINAL - A mobile terminal and an operating method of the mobile terminal are provided. The operating method includes connecting the mobile terminal to a sharing device so as to be able to communicate with the sharing device, the sharing device displaying a shared screen; downloading multiplayer game programs from the sharing device; and displaying a personal screen on a display module of the mobile terminal and running a multiplayer game together with another mobile terminal by using the personal screen and the shared screen while exchanging data with the sharing device. Therefore, it is possible for the mobile terminal to effectively run the multiplayer game together with the other mobile terminal by using the personal screen and the shared screen. | 12-30-2010 |
20100331083 | INTELLIGENT GAME SYSTEM INCLUDING INTELLIGENT FOLDABLE THREE-DIMENSIONAL TERRAIN - An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly. | 12-30-2010 |
20110009189 | GAMING MACHINE DISPLAY MOUNT ASSEMBLY - A gaming machine includes a display having a receptacle positioned on a rear surface of said display, and a display mount assembly that couples the gaming machine to a mounting surface. The display mount assembly includes a support arm having a first end and an opposite second end, wherein the first end is coupled to the mounting surface, and a pivot joint coupled to the receptacle and to the support arm second end such that the pivot joint provides movement of the display along at least two axes. | 01-13-2011 |
20110014977 | GAME DEVICE, GAME PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - A storage unit stores a position of an object, a viewpoint position, a sight line direction, a position of an indication sign in a screen and a position of an attention area in the screen. An input receiving position receives an instruction input to change the viewpoint. A generation unit generates an image of the virtual space viewed from the viewpoint in the sight line direction. A display unit displays the generated image. A distance calculation unit calculates a distance between an object displayed in the attention area and the viewpoint. A move calculation unit calculates a moving direction and a moving distance of the viewpoint. A correction unit corrects the moving distance so that the corrected moving distance monotonically decreases relative to the calculated distance. An update unit moves the viewpoint in the calculated direction by the corrected moving distance. | 01-20-2011 |
20110021271 | GAME SYSTEM AND CONTROLLER - A game system is provided in which a plurality of pairs, each consisting of: a first input device provided with a first operation section; and a second input device provided with a second operation section, are wirelessly connected to a game apparatus, and in which a game process is executed based on operation data obtained from the first input device and the second input device. As an example, each of the first input device and the second input device includes a display section, wireless communication means for performing communication for the operation data and information regarding each pair, and a display control section for controlling a display form of the display section. The display control section controls the display form of the display section so as to be a display form corresponding to each pair. The game apparatus executes the game process based on the operation data for each pair. | 01-27-2011 |
20110021272 | SYSTEM AND METHOD FOR PROVIDING COMPLEX HAPTIC STIMULATION DURING INPUT OF CONTROL GESTURES, AND RELATING TO CONTROL OF VIRTUAL EQUIPMENT - A system is configured to provide haptic stimulation to a user. In one embodiment, the haptic stimulation is provided to the user in conjunction with the performance of one or more control gestures through which the user controls, for example, a game, a real world component or piece of equipment, and/or other entity. In one embodiment, the haptic stimulation is provided to the user in conjunction with control of virtual equipment by the user. | 01-27-2011 |
20110028210 | Latency Solutions - In processing a game scene for display, in one embodiment input controller position information from a host memory is provided directly to a graphics processor rather than first being processed by a 3D application in a host processor. This results in more direct and timely processing of position information and reduces the number of 3D processing pipeline steps the controller position information must pass through thus reducing the user's perceived latency between moving the input controller and seeing the displayed results. In another embodiment, the input controller position information is provided directly from an input controller to a graphics card or subsystem rather than first going through a host processor or memory. This results in even more direct and timely processing of position information by further reducing the number of 3D processing pipeline steps the controller position information must pass through thus further reducing the user's perceived latency. | 02-03-2011 |
20110028211 | INFORMATION SYSTEM, INFORMATION TERMINAL, AND INFORMATION COMMUNICATION METHOD - An information terminal may include, but is not limited to: a communication unit that receives, from a first server, a first animation and control information correlated to the first animation; a display unit that displays the first animation; and a control unit that controls the display unit to stop displaying the first animation and to start to display a second animation at a predetermined time based on the control information. | 02-03-2011 |
20110034244 | METHODS AND SYSTEMS FOR ENABLING DEPTH AND DIRECTION DETECTION WHEN INTERFACING WITH A COMPUTER PROGRAM - Detecting direction pointing direction when interfacing with a computer program is described. Two or more stereo images presented in front of two or more corresponding image capture devices can be captured. Each image capture device having a capture location in a coordinate space. The image capture devices can be synchronized with a strobe signal that is visible to each image capture device. When a person is captured in the image, first and second body parts of the person in the image can be identified and assigned first and second locations in the coordinate space. A relative position that includes a dimension of depth can be identified in coordinate space between the first location and the second location when viewed from the capture location. | 02-10-2011 |
20110045903 | METER SHIELD FOR USE WITH GAMING DEVICES - A gaming device includes a cabinet having a front surface, wherein at least a portion of the front surface includes an optically restrictive material. The gaming device also includes at least one indicator positioned with respect to the optically restrictive material, wherein the at least one indicator is configured to display an event indication through said optically restrictive material when illuminated by light. | 02-24-2011 |
20110045904 | STORAGE MEDIUM STORING GAME PROGRAM, GAME APPARATUS AND GAME CONTROLLING METHOD - A game apparatus includes a camera, and with this camera, images in a plurality of poses decided in advance are imaged. From the imaged image in the plurality of poses, an image of a game character in each pose is created. In a battle game and a match-up game, the image in the pose corresponding to a motion according to an operation by a player is read, and by utilizing the read image in the pose, a character is displayed on a battle screen and a match-up screen. | 02-24-2011 |
20110053687 | STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON AND GAME APPARATUS - In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions. | 03-03-2011 |
20110059792 | OBJECT MOVEMENT GAME PROGRAM AND OBJECT MOVEMENT GAME APPARATUS - Initially, a move target object is set from a plurality of objects. Next, a movement direction of the set move target object is decided. Next, for the decided movement direction, it is determined whether or not a rotation movement condition or a flip-over movement condition is satisfied. Next, when it is determined that the rotation movement condition is satisfied, the move target object is moved in a rotated form thereof in the movement direction, and when it is determined that the flip-over movement condition is satisfied, the move target object is moved in a flipped-over form thereof in the movement direction. | 03-10-2011 |
20110059793 | IMAGE DISPLAY SYSTEM, ILLUMINATION SYSTEM, INFORMATION PROCESSING DEVICE, AND STORAGE MEDIUM HAVING CONTROL PROGRAM STORED THEREIN - An illumination system includes an information processing device capable of communicating with a server via a network and an illumination device capable of receiving a signal from the information processing device. The information processing device includes a reception portion and a lighting control portion. The reception portion receives instruction data from the server, and the instruction data indicates an instruction to cause the illumination device to emit light in accordance with a television broadcast image and/or audio. The lighting control portion outputs a control signal to the illumination device, and the control signal controls lighting by the illumination device based on the received instruction data. The illumination device sheds visible light in accordance with the control signal. | 03-10-2011 |
20110065502 | SLIM TERMINAL GAMING SYSTEM - A computer gaming system and method of operation thereof are provided that both drastically reduce the cost of gaming stations and allow contemporaneous access to multiple game programs from a single gaming station. The computer gaming system of the present invention allows for transparent modifications and upgrades to the gaming programs by executing gaming programs on a server/host computer connected to a plurality of client/terminal computers via communication pathways. Each client/terminal computer comprises a client/terminal program that allows input and output streams of the gaming program executed on the server/host computer to be separated and redirected to the client/terminal computers. Since the gaming programs are executed entirely on the server/host computer, with only wagering input and display output operations being executed on the client/terminal computers, the cost of the hardware and software required for each client/terminal computer is greatly reduced. A patron of a client/terminal computer can access any of the gaining programs executed on the server/host computer. Modifications and upgrades of the gaming programs only need to be performed on the server/host computer. By using a stereo head-mounted display together with a joystick input device and wireless communication pathways, the present invention allows a patron to participate in a mobile gaming environment. | 03-17-2011 |
20110070947 | GAME SYSTEM AND GAME TERMINAL - There is provided a game system where only states effective as a play state of a quasi-player are reproduced in a game. | 03-24-2011 |
20110070948 | MODULAR WAGERING GAME MACHINE SIGNAGE - Modular wagering game machine signage is described herein. In some embodiments, a modular wagering game machine sign can include a center module including a plurality of support members, at least one outer panel covering the frame, and a lighted faceplate including lighting units. The lighting units can include light emitting diodes (LEDs) and globes. The sign can also includes at least one side module connected to the center module via hand-spinning latches configured to press against one or more of the center module s support members. | 03-24-2011 |
20110077076 | SYSTEMS AND METHODS FOR USING IMAGES TO GENERATE GAMEPLAY CONTENT - Systems and methods for using images to generate gameplay content are disclosed herein. Specifically, for example, one aspect of the present disclosure involves a method for altering a virtual world generated by a video game system. The method includes obtaining one or more images from sources external to the video game system and processing the one or more images to obtain one or more inputs. The one or more inputs are provided to a gameplay engine to alter an output of the gameplay engine. | 03-31-2011 |
20110077077 | GAME APPARATUS AND COMPUTER READABLE STORAGE MEDIUM - The game apparatus indicates to a player the slide playing technique that not less than two of fret buttons are operated according to the alignment sequence thereof. When the operation in replay to the indication is evaluated, the game apparatus determines whether the operation for the slide playing technique has succeeded or not, under such condition that with respect to the operations of adjacent two fret buttons, the operation to the preceding fret button to be operated precedingly is detected, the operation to the next fret button to be operated next is detected, and after detecting the operation, the release operation of the preceding fret button is detected, the condition being at least one part of required condition. | 03-31-2011 |
20110081964 | METHOD AND SYSTEM FOR IMPLEMENTING MYSTERY BONUS IN PLACE OF BASE GAME RESULTS ON GAMING MACHINE - Embodiments of the present invention are directed to gaming devices and methods for implementing mystery bonus results in place of base game results on a gaming display. The gaming device comprises a base game having a base game display. A random number generator is optionally operable with the base game to obtain a base game result, and the base game display operative to display the base game result. A base game pay table is tied to the base game result and includes winning outcomes and non-winning outcomes. A bonus game award mechanism is configured to determine a threshold tied to a bonus result, track play of the base game, advance a counter responsive to play at the base game, display the bonus result at the base game display in place of the base game result when the counter bears a predefined relationship with the threshold, and award a bonus to a player. | 04-07-2011 |
20110086702 | METHOD AND SYSTEM FOR PROVIDING A VIRTUAL PRESENTATION INCLUDING A VIRTUAL COMPANION AND VIRTUAL PHOTOGRAPHY - A method and computer system for providing a virtual presentation is provided. A plurality of different groups of virtual objects within a virtual world on a display device, wherein at least one of the different groups is selectable by a user. The desired group of virtual objects are to be displayed within a virtual optical viewfinder. A selection tool is provided within the virtual optical viewfinder and is controllable by the user to select a target virtual object from the desired group of virtual objects displayed within the virtual optical viewfinder. The user is presented with a magnified image of the target virtual object and revealing an identity of the target virtual object that has been selected in response to selection of the target virtual object by the user. | 04-14-2011 |
20110092281 | Game apparatus, storage medium storing a game program, and game controlling method - A game apparatus includes a first LCD and a second LCD, and on the first LCD, a two-dimensional game screen including objects positioned in a two-dimensional coordinate is displayed. When a two-dimensional coordinate of a specific object out of the objects positioned in the two-dimensional coordinate satisfies a predetermined condition, a three-dimensional coordinate of each of the objects is calculated on the basis of the two-dimensional coordinate of each of the objects. The object is modeled in the calculated three-dimensional coordinate, moved by a predetermined animation, and then shot by a virtual camera. Accordingly, a game screen of an image (animation) of the three-dimensional virtual space shot by the virtual camera is displayed on the second LCD. | 04-21-2011 |
20110098109 | VIRTUAL GAME INSTRUCTOR - Embodiments of the invention provide a virtual game instructor. According to various embodiments of the invention, the virtual game instructor is configured to provide a convenient and easy to follow tutorial instruction session for completing various game movements. Embodiments of the invention provide players with the ability to accurately compare their movements in real-time with the virtual instructor, thus facilitating learning and performing even complex game moves more easily. | 04-28-2011 |
20110105224 | System And Process For Stacking Electronic Game Tables - A system and process for aggregating and displaying information about a plurality of gaming tables to a user comprising a stacking component and a console area. The console area displays one or more active tables, while the stacking component displays changing information about each table the user has open. The stacking component may include one or more sub-components or dialogs, including a table list dialog, a player information dialog, a hand information dialog and/or an action area dialog. | 05-05-2011 |
20110105225 | DEVICE, METHOD, AND SYSTEM FOR POSITIONING PLAYING VIDEO - A device for positioning a playing video is provided. The device includes: a receiving engine, configured to generate a control signal according to a user instruction; and a user interface engine, configured to respond to the control signal from the receiving engine, define a display interface, present a video playing progress indicator on the display interface according to the control signal, and adjust a scale of the video playing progress indicator to determine a display range of the playing video. Meanwhile, a method and a system for positioning a playing video are provided. A video playing progress indicator is presented on a display interface according to a control signal, and a play scale of the progress indicator is adjusted to determine a display range of the playing video, so as to enhance flexibility in the detailed operation of a video progress. | 05-05-2011 |
20110105226 | System and Method for Capturing Text for an Online Application - A system and method for entering text within a video game application are described. For example, a system according to one embodiment of the invention comprises: a video game hosting service to execute a video game in response to user input; a client device to communicate with the video game hosting service over a first communication channel, wherein the client device has a first user input device communicatively coupled thereto, and wherein control signals for the video game are generated in response to input from the first user input device and transmitted from the client device to the video game hosting service over the first communication channel, the video game hosting service controlling a video game in response to receipt of the control signals; a display device communicatively coupled to the client device, the display device to display video of the video game; wherein the video game hosting service further includes program code to open a second communication channel to receive text input, the second communication channel being separate and independent from the first communication channel and usable by a data processing device capable of generating text input, wherein in response to receipt of text input over the second communication channel, the video game hosting service causes the text input to be displayed on the display device communicatively coupled to the client device. | 05-05-2011 |
20110105227 | GAME APPARATUS AND COMPUTER PROGRAM USED FOR THE SAME - At a game apparatus | 05-05-2011 |
20110111846 | AMUSEMENT POD ENTERTAINMENT CENTER - A method of providing entertainment including providing a game cell bounded by walls comprising, a first video game console system, a screen that interacts with the video game console system and displays images generated by the video game console system, wherein an inside face of at least one wall is decorated with a theme that corresponds to a game playable on the video game console system, checking for the availability of the cell for use by a player, upon availability of the cell, accepting payment from the player for rental of the cell for a period of time, and providing at least one controller to the player for use in the cell, the controller interacting with the video game console system. | 05-12-2011 |
20110111847 | GAMING MACHINE CHAIR AND WAGERING GAME SYSTEMS AND MACHINES WITH A GAMING CHAIR - Gaming machine chairs and wagering game systems and machines with a gaming chair are presented herein. A gaming chair is disclosed that includes a base, a seat portion supported by the base, one or more speaker assemblies, and a backrest assembly. The backrest assembly includes a backrest and a mounting frame. The mounting frame has a polymeric honeycombed body comprising a plurality of ribs that define an array of compartments. Optionally, the mounting frame body has at least one contoured face. The mounting frame is attached to the backrest and speaker assembly, coupling both the backrest and speaker assembly to the base. The mounting frame may be fabricated with numerous fastening regions that are integrally formed with the polymeric body. In this optional configuration, at least some of the fastening regions lie in a respective plane divergent from the other fastening regions. | 05-12-2011 |
20110118012 | TIMING CONTROL DEVICE, INFORMATION PROCESSING DEVICE, AND OPERATION INSTRUCTION DEVICE - A cycle B and a phase P of a stepping motion of a player are detected by a mat | 05-19-2011 |
20110118013 | MOVABLE MECHANICAL DISPLAY DEVICES AND METHODS - A gaming machine includes a rotating object that has at least one configurable surface that may be configured electronically. The rotating object may be synchronized with a video display. Configurable surfaces can use bistable materials, electroluminescent materials, LCDs, LEDs, OLEDs, projection, or other techniques. The appearance of the rotating object is changed without physically changing the rotating object. | 05-19-2011 |
20110118014 | GAMING DEVICE HAVING A TOP BOX WITH A RECONFIGURABLE POINTER - Various embodiments are directed to gaming machines with a top box having a reconfigurable pointer. The reconfigurable pointer identifies a particular game outcome and is alterable for different games. According to one embodiment, the gaming machine includes a first display located within a main cabinet for presenting a main game, and a second display located in a top box for presenting a second game. In one embodiment, the main cabinet also includes a virtual button deck for controlling the main game and the second game. | 05-19-2011 |
20110118015 | GAME APPARATUS, STORAGE MEDIUM STORING GAME PROGRAM AND GAME CONTROLLING METHOD - A game apparatus includes a CPU, and images a face image of a player with an inward camera provided between a first LCD and a second LCD according to an instruction from the CPU. The CPU specifies a position of the eyes of the player from the face image, and decides a position of a virtual camera in correspondence to the specified position of the eyes. In a three-dimensional virtual space, a gazing point is fixedly decided, and a game screen is displayed on the first LCD and the second LCD such that the three-dimensional virtual space is fixed with respect to the display surface. If the position of the eyes of the player is in a predetermined position (range) with respect to the display surface, a predetermined letter or the like is represented by a combination of objects, etc. on the game screen. | 05-19-2011 |
20110124409 | GRAPHICAL OBJECT CUSTOMIZATION BASED ON PERFORMANCE METRICS - System, method and article for modifying graphical objects in a gaming environment based on performance metrics. The appearance and/or performance of a vehicle, avatar or other graphical object automatically changes depending on player performance, without the need for a user to make a manual selection. | 05-26-2011 |
20110136571 | COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, AND GAME DISPLAY METHOD - In a game system, a position coordinate calculation section calculates a position coordinate of each object. Then, a coordinate determination section determines whether or not the position coordinate of a missile is located on a side of the virtual camera relative to a player object. For the missile determined to be located on the side of the virtual camera, a correction coordinate calculation section calculates a correction coordinate which is obtained by shifting the position coordinate of the missile to a side of the player object relative to the position coordinate of the missile. In this case, an image of the virtual game space, in which the player object is located at the position coordinate thereof and the missile is located at the correction coordinate thereof, is displayed on a liquid crystal television. | 06-09-2011 |
20110136572 | TOUCHSCREEN GAME ALLOWING SIMULTANEOUS MOVEMENT OF MULTIPLE ROWS AND/OR COLUMNS - An electronic game playable in an amusement device having a display with a touchscreen configured to receive a plurality of touch inputs simultaneously includes a playing area having a plurality of rows and a plurality of columns which form a grid having a plurality of gaming spaces and game objects disposed within each gaming space. The player is permitted to select and move a plurality of game objects each in different rows or columns simultaneously. A match is achieved when a predefined number of game objects having a same first identifier selected from a predetermined set of first identifiers are in adjacent gaming spaces within a row or column. | 06-09-2011 |
20110151970 | Locating camera relative to a display device - Embodiments of the present disclosure relate to a method, system, and computer-readable medium for locating a sensor of a gaming console relative to a position of a display device in a gaming system includes displaying an image on the display device, estimating the first position and first orientation of the display device relative to the portable device, once the sensor on the portable device has found the image on the display device, instructing the user to move the portable device to a new position, estimating the second position and second orientation of the display device relative to the portable device, once the sensor on the portable device has found the image on the display device, determining the size of the display device using information gathered during the estimating of the first position and orientation and the estimating of the second position and orientation, and determining the orientation of the display device relative to a sensor of a gaming console using the two findings sent to the gaming console. | 06-23-2011 |
20110151971 | TECHNOLOGICAL PLATFORM FOR GAMING - A technological platform in which “clips” or short segments of play from a game may be automatically extracted and optionally analyzed, for example to support later searching of such clips for a clip having one or more features of interest. | 06-23-2011 |
20110159954 | Modular gaming machine - A gaming machine has a first gaming device component and a second display device component and is particularly suited to presentation of wagering games. The gaming device is a first housing with associated player input devices and a game controller. The display device has a second housing with at least one game information display. The display device may be mounted to the gaming device to create a unitary device, or it may be mounted or set apart from the gaming device. The display device may also be connected to the gaming device in a number of orientations to create different gaming machine configurations. The display device also supports various display configurations, such as video displays and spinning reels. | 06-30-2011 |
20110159955 | FLAT SCREEN GAME TERMINAL - A countertop entertainment terminal includes a terminal housing containing components for a pay to play game terminal including a stereo sound system. The sound system includes a pair of tweeter speakers adjacent an upper edge of the terminal housing and a pair of midrange speakers located on opposite sides of a touchscreen supported by the terminal housing. A sub-woofer speaker is provided within the housing and is open to a side of the housing. In a preferred embodiment the stereo sound system uses subassemblies for each of the tweeter speakers, the midrange speakers and the sub-woofer speaker, simplifying securement within or to the housing. | 06-30-2011 |
20110183751 | IMAGING DEVICE, ONLINE GAME SYSTEM, OPERATION OBJECT, INPUT METHOD, IMAGE ANALYSIS DEVICE, IMAGE ANALYSIS METHOD, AND RECORDING MEDIUM - The infrared light emitting diodes | 07-28-2011 |
20110183752 | VIDEO GAME BODY SUIT - The present invention is a video game body suit with a plurality of padded hard covers and a video game controller that includes a plurality of vibration motors disposed within the video game controller that activates the video game body suit when the user is playing and utilizing the video game body suit. There is also a relay box that includes a plurality of relays with a plurality of terminals on each of the relays of the video game controller that controls and directs current flow that powers the video game body suit and a power pack station with a plurality of power adapters that powers a plurality of vibration motors that are disposed under the padded hard covers. | 07-28-2011 |
20110190047 | SYSTEM AND METHOD FOR TOY ADOPTION AND MARKETING - A computer system provides a virtual world. The computer system includes a server subsystem serving virtual world data, via a communication network, and receives data and/or commands. A registration subsystem, coupled to the server subsystem, verifies information from a toy, registers the toy, and determines a quantity of toys registered by a user who is registering the toy. The verifying includes determining the validity of the information. A virtual world providing subsystem, coupled to the server subsystem, provides the virtual world data, which produces data that presents the virtual world. The virtual world data includes a virtual toy representing the toy and a reward provided to the user for registering the toy. The reward is based on the quantity of toys previously registered by the user, such that the reward received for registering the toy is different than another reward previously received by the user for registering another toy. | 08-04-2011 |
20110195777 | STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD - Operation input obtaining means obtains an operation input performed by a player with respect to an input device. Designated position setting means sets a designated position with respect to a virtual game world in accordance with the operation input. Biological signal obtaining means obtains a biological signal from the player. Designated position change means changes the designated position in accordance with the biological signal obtained by the biological signal obtaining means. Game processing means performs a predetermined game process on the basis of the designated position. | 08-11-2011 |
20110195778 | GAMING MACHINE HAVING LIGHT EMITTING DEVICE - A gaming machine includes a cabinet, an emission control unit, an exterior member, a conductive sheet, a ground unit, and a controller which runs a game. The emission control unit provided to the cabinet includes a light emitting portion and causes the light emitting portion to light. The exterior member is placed to a position surrounding the emission control unit and transmits light emitted by the light emitting portion to outside. The conductive sheet is provided to a position interposing between the exterior member and the emission control unit. The ground unit grounds the conductive sheet. | 08-11-2011 |
20110201421 | MEDICATION COMPLIANCE USING PERSUASIVE COMPUTING - The invention refers to a method for encouraging a user to comply with his/her medication regimen, comprising the steps of:
| 08-18-2011 |
20110207529 | PERSONAL ELECTRONIC DEVICE FOR GAMING AND BONUS SYSTEM - Embodiments of the present invention are directed to communication methods in gaming networks using portable devices. In some networks portable devices communicate information about the status of particular gaming machines on the gaming network. In other networks portable devices are used as a secondary display for the gaming device. In yet other networks bonus games may be played on the portable devices. Further embodiments include a portable device that operates to match a current state of a game to a pre-defined state or states. | 08-25-2011 |
20110207530 | WAGERING GAME MACHINES WITH UNIVERSAL MOUNTING BASE FOR LIGHT AND MARQUEE ASSEMBLIES - Wagering game systems, gaming machines, and methods of changing the appearance of a gaming machine are presented herein. In one embodiment, a gaming machine for playing a wagering game is presented. The gaming machine includes a display for displaying the outcomes of the wagering game, and an input device for receiving wagers from players. The gaming machine also includes a cabinet with a mounting base integrated to the top of the cabinet. The mounting base is configured to support any of a plurality of different top-box mounted fixtures, such as tower lights, marquees, and other signage. In some embodiments, the gaming machine also includes at least one electrical connector that is accessible from the exterior of the cabinet. The electrical connector is configured to electrically couple the selected top-box mounted fixture to the cabinet. | 08-25-2011 |
20110207531 | OPTICAL MACHINE-READABLE DATA REPRESENTATION IMAGE - Club cards and tickets can be eliminated by providing an application that allows a player's mobile phone to process an image of an optical machine-readable representation of data. At the end of a wagering session on a WGM, the WGM can display a barcode representing a player's winnings, an achievement, game status, etc. The player takes a picture of the barcode with his or her mobile phone. The application on the phone processes the barcode image and automatically updates an account of the player in accordance with the data represented or carried by the barcode. For instance, the mobile phone sends a request to a wagering account server to electronically deposit the winnings, as represented by the barcode, in a wagering account associated with the player's club profile. | 08-25-2011 |
20110212774 | TERMINAL INCLUDING A BUTTON AND BUTTON HAVING PROJECTED IMAGES AND METHOD - A display terminal and gaming device is set forth which includes a button having a screen to display images. A digital light projector is disposed to render selected images or video at the button screen. The images may relate to or augment the display of content by the terminal or gaming device. The images or video may be locally or remotely controlled. | 09-01-2011 |
20110218039 | METHOD FOR GENERATING AN EFFECT SCRIPT CORRESPONDING TO A GAME PLAY EVENT - An apparatus ( | 09-08-2011 |
20110230260 | Universal Game Monitoring Unit and System - An embedded user interface incorporated into a gaming device, the gaming device including a gaming presentation of a base game and a gaming processor for controlling the base game. The embedded user interface includes: a player tracking interface and an embedded processor. The player tracking interface includes (or is associated with) a display screen and enables display of a system game to a user, presentation of information to the user, and reception of information from the user. The embedded processor employs an internal operating system and communicates with the gaming processor, enables control of the system game, control of player tracking information, and control of non-gaming information. In one embodiment, the embedded user interface enables control of a system game of which at least a portion of the system game is presented physically external to the embedded user interface. In another embodiment, the embedded user interface enables control of a system gaming indicator that is physically external to the embedded user interface. In still another embodiment, communication between a game processor and an embedded user interface is only enabled through the gaming network and is not direct enabled via a direct connection. | 09-22-2011 |
20110230261 | APPARATUS AND METHOD FOR USING A DEDICATED GAME INTERFACE ON A WIRELESS COMMUNICATION DEVICE WITH PROJECTOR CAPABILITY - Apparatuses and methods are disclosed for a game interface on a wireless communication device with projector capability. In one example, an apparatus has an integrated projector lens on a casing of a wireless communication device and a dedicated game interface with a directional control and a fire button. In another example, an apparatus has a dedicated game interface with at least one directional control, a fire button, and a projector body with a projector lens which can extend from, retract to, or dock with a casing of a wireless communication device. Furthermore, this apparatus may include a novel hardware and/or software module which can invert, adjust, and/or re-orient a desired image before a corrected orientation of the desired image is projected from the integrated projector lens, depending on frontal, rear, or another surface usage of the wireless communication device by the user. | 09-22-2011 |
20110230262 | GAMING SYSTEM AND METHOD OF DISPLAYING A DISPLAY SEQUENCE IN A GAMING SYSTEM - A gaming system including a data communication network connected to a master display controller, a plurality of local displays connected to a plurality of local display controllers, and a local data store for each local display controller. Each controller is associated with a respective one of the plurality of local displays to control the local display. The local data store stores graphics data for the same display sequence. The master display controller communicates with the local display controllers over the network to cause the local display controllers to display the display sequence with a time offset relative to one another such that at least one visual element contained in the display sequence appears to move between the plurality of local displays. | 09-22-2011 |
20110237327 | GAMING SYSTEM HAVING MULTIPLE PLAYER SIMULTANEOUS DISPLAY/INPUT DEVICE - A game table having a multiplayer interactive display/input device which enables multiple players to simultaneously play primary or base wagering games and/or secondary or bonus games using the display/input device. The display/input device enables multiple players to simultaneously interact with the game table and the various games using the same display/input device. The game table enables multiple players to manipulate displayed objects (such as virtual cards or other game symbols) displayed by the display/input device at the same time. This enables the display/input device to simultaneously display the same game to multiple players in an integrated seamless manner without the need for multiple different sets of display devices and input devices for each of the players. | 09-29-2011 |
20110237328 | APPLICATION-CENTRIC USER INTERFACE TECHNIQUES - Various application-centric user interface techniques are described. A user can easily launch, add, or update applications. An application-centric activity center can be presented as part of a user interface for an operating system shell. A file defining metadata for an application can be defined. The techniques can be applied to game-related software. | 09-29-2011 |
20110237329 | APPLICATION-CENTRIC USER INTERFACE TECHNIQUES - Various application-centric user interface techniques are described. A user can easily launch, add, or update applications. An application-centric activity center can be presented as part of a user interface for an operating system shell. A file defining metadata for an application can be defined. The techniques can be applied to game-related software. | 09-29-2011 |
20110244954 | ONLINE SOCIAL MEDIA GAME - An online game is provided in which game participants select videos to play to other game participants. The game presents a virtual social venue including a virtual video screen positioned in front of a virtual audience. The virtual audience is populated with representations of game participants visible to all, creating the ambience of a live event. Mechanisms are provided to incentivize the selection of entertaining and captivating videos. Game participants register their approval or disapproval of the video content through a social feedback tool. The game interface monitors the collective feedback of game participants and simulates a crowd response consistent with the participants' feedback. | 10-06-2011 |
20110250956 | INFORMATION PROCESSING APPARATUS - Provided is an information processing apparatus configured to: display on a screen a display target range, which is a part of a display region including display elements arranged therein; and move the display target range in the display region in accordance with a direction of a scroll instruction when the scroll instruction is received from a user in a state in which the display target range is displayed, in which a movement amount of the display target range in accordance with the scroll instruction is changed based on a position of the display target range in the display region. | 10-13-2011 |
20110250957 | INFORMATION PROCESSING DEVICE AND INFORMATION PROCESSING METHOD - A table-top game device includes a lobby control unit and a room control unit. The lobby control unit displays an image of a lobby, a virtual space where a plurality of users exchange information, and displays objects associated with the plurality of users at predetermined positions in the lobby. The room control unit displays an image of a room, a virtual space where the users in the lobby can enter, along with the image of the lobby so that the user entering the room can know the objects in the lobby. | 10-13-2011 |
20110250958 | APPARATUS AND METHOD FOR PROVIDING A USER INTERFACE TO AN INFORMATION PROCESSING SYSTEM - An apparatus for use as an output device of a user interface to an information processing system includes at least one device ( | 10-13-2011 |
20110250959 | GAME ACHIEVEMENTS SYSTEM - Systems and method for providing a game achievements system where players are rewarded with game achievements based on mastering certain in-game facets of the games they play. Each game achievement may be conveyed in a profile as a badge or trophy, title, description, date, etc. Players may also accumulate points based on game achievements. A display interface may be made available such that a player may see his achievements and total points, as well as those of others. | 10-13-2011 |
20110263323 | APPARATUS FOR PLAYING GAMBLING GAMES - An apparatus for playing gambling games, comprising: a device ( | 10-27-2011 |
20110269539 | METHOD FOR PREVENTING REPEATING IDENTIFICATION OF CARD SYMBOLS - A method for preventing repeating identification of card symbols comprises the steps: obtaining an environmental image of an identification zone as a reference sample before the game starts; a dealer dealing a poker card into the identification zone with the card symbol identified and continuously obtaining the current image of the identification zone; after the poker card is moved to a card display zone, comparing the current image with the reference sample; if the difference between the current image and the reference sample is smaller than an error allowance value, judging the poker card is fully removed from the identification zone, and proceeding dealing and identification process of next round; if the difference between the current image and the reference sample is greater than an error allowance value, judging the poker card is not fully removed from the identification zone, then the dealer can perform manual process as required. | 11-03-2011 |
20110281644 | STORAGE MEDIUM HAVING IMAGE DISPLAY PROGRAM STORED THEREIN, IMAGE DISPLAY APPARATUS, IMAGE DISPLAY SYSTEM, AND IMAGE DISPLAY METHOD - A game apparatus obtains a captured image from a camera, and repeatedly executes a recognition process on the obtained captured image for recognizing a predetermined object included in the captured image. The game apparatus repeatedly generates and displays a synthesized age obtained by synthesizing an image of a virtual object generated by using a process result of the recognition process with a captured image which is a subject of the recognition process. Here, if the recognition process fails, a captured image which is a subject of a recognition process which has succeeded before is synthesized with an image of a virtual object generated by using a process result of the recognition process. | 11-17-2011 |
20110287835 | Lotta numbers game - An interactive, lottery-oriented game that, played in a television game show setting, allows viewers to simultaneously play along—competing with each other and, or the players/contestants playing the Lotta Numbers Game on television. | 11-24-2011 |
20110294574 | COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, GAME APPARATUS, AND GAME CONTROL METHOD - A first area and a second area are set in a virtual space. Then, based on first configuration information for configuring a first state of a game world, a first object to be placed in the first area is generated. In addition, a second object to be placed in the second area is generated based on second configuration information for configuring a second state different from the first state at a predetermined position in the virtual space to which the first configuration information is applied. | 12-01-2011 |
20110294575 | Method for Monitoring and Controlling Gaming Devices - A configuration and management system monitors and controls one or more gaming devices in a gaming system on at least one gaming floor. The system includes one or more gaming devices in a gaming system, wherein the gaming devices are interconnected via a network; a processing and control system; and a back-end, graphical user interface. The processing and control system is interconnected to the gaming devices via the network. Further, the processing and control system acquires gaming performance data from the gaming devices in the gaming system. The back-end, graphical user interface includes an interactive map of the gaming floor. Additionally, graphical user interface enables monitoring and configuration of multiple gaming platform capabilities, multiple game titles, and multiple gaming parameters for each gaming devices on the gaming floor, and is interconnected to the processing and control system. | 12-01-2011 |
20110294576 | GAMING SYSTEM AND A METHOD OF GAMING - A method includes providing a gaming machine with an electronic display for displaying graphical output and providing said gaming machine with a programmable compositing client. The method also includes managing renderable graphics assets for use in said graphical output with a graphics engine, providing the renderable graphics assets on demand to the compositing client with said graphics engine, rendering the graphical output including one or more of the renderable graphics assets with the compositing client, and controlling one or more visual aspects of the graphical output with the graphics engine. | 12-01-2011 |
20110300929 | SYNTHESIS OF INFORMATION FROM MULTIPLE AUDIOVISUAL SOURCES - A system and method are disclosed for synthesizing information received from multiple audio and visual sources focused on a single scene. The system may determine the positions of capture devices based on a common set of cues identified in the image data of the capture devices. As a scene may often have users and objects moving into and out of the scene, data from the multiple capture devices may be time synchronized to ensure that data from the audio and visual sources are providing data of the same scene at the same time. Audio and/or visual data from the multiple sources may be reconciled and assimilated together to improve an ability of the system to interpret audio and/or visual aspects from the scene. | 12-08-2011 |
20110300930 | Video game controller with an auxiliary display - A video game controller includes a control unit electrically connected to a video game console having a main display; and an auxiliary display electrically connected to the control unit and comprising a miniature display, a lens, a loud speaker, a microphone, and a power supply. The power supply is an interruptible power supply or battery power supply. The miniature display is an LCD. | 12-08-2011 |
20110300931 | STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, HAND-HELD GAME APPARATUS, GAME SYSTEM, AND GAME METHOD - An information processing section of a game apparatus executes a program including: a step of setting a puzzle area to be cut from an image taken by an outer camera; a step of setting the division number representing the number of portions into which the puzzle area is divided in accordance with a stage; a step of generating one-dimensional arrangement data representing a state in which puzzle pieces are positioned at random: a step of executing a game process by updating the one-dimensional arrangement data of the puzzle pieces which are selected based on a tilt of the game apparatus; and a step of switching, in accordance with the one-dimensional arrangement data, texture coordinate data of the puzzle pieces calculated based on a tilt of a virtual camera, and displaying an obtained image. | 12-08-2011 |
20110300932 | INTERACTIVE DISPLAY AND USE THEREOF - For a playing experience in a computer game that more accurately captures the experience of professional football or another sport, it is advantageous to be able to hide from an opponent a selected player formation and play selection until the play actually begins. Similarly, in other computer games such as war games and role-playing games, it is desirable to be able to hide from other players certain properties—e.g., equipment, disposition of forces, etc.—held by each player while making this information available to the player holding these properties. In the present invention, display devices are provided that are visible only to a limited number of players. Illustratively, the display device can be worn on the player's forearm. Information that would typically be hidden from the other side in a real situation is made available to only one side by displaying it on one of these display devices. | 12-08-2011 |
20110306410 | Storage medium, game apparatus, game controlling method and game system - A game apparatus includes a CPU, and the CPU acquires character information data from another game apparatus by executing communication processing. Furthermore, the CPU calculates character information data from image data obtained by imaging a QR Code with a camera and acquires the same. The CPU generates a character on the basis of the character information data, and displays the generated character on a second LCD. | 12-15-2011 |
20110319160 | Systems and Methods for Creating and Delivering Skill-Enhancing Computer Applications - Systems and methods are disclosed for creating and delivering skill-enhancing applications based on pre-recorded media content without altering the prerecorded media content. | 12-29-2011 |
20120015721 | DISPLAY DEVICE FOR AN ELECTRONIC GAME - A game controller, gaming system for multi-player games, and an associated method are provided. The system is configured for situations in which multiple players are in one location. The system includes a secondary display assembly in viewing proximity to a single player and a console operable to output singe player-specific tactical information to the secondary display assembly, receive game input information from a game controller operated by the single player, and output display information other than single player-specific tactical information to a primary display assembly for viewing by each of the players. | 01-19-2012 |
20120015722 | GENERATING REMINDERS FOR GAME CONDITIONS - Systems and methods to generate reminders for game conditions are described. In some embodiments, a method accesses a game condition identifier associated with a game condition for a user of an online game. The method further determines a value associated with the game condition identifier and generates a reminder associated with the game condition based on the value of the game condition identifier. The reminder is presented to the user along with a user response interface that allows the user to indicate whether the user has performed a particular action with respect to the game condition. The game condition identifier is updated based on a response received from the user regarding whether the user has performed the particular action with respect to the game condition. | 01-19-2012 |
20120021825 | SYSTEM AND METHOD FOR SIMULATING GROUP PLAY WITHIN ASYNCHRONOUS VIDEOGAME CONTENT - To simulate group play, player controlled characters may be grouped prior to entry into a set of asynchronous videogame content. Then separate instances of the set of asynchronous videogame content may be provided to players associated with individual ones of the grouped player controlled characters. In the separate instance provided to a given player, secondary instances of the player controlled characters other than the player controlled character being controlled by the given player may be controlled automatically to accompany the player controlled character being controlled by the given player. | 01-26-2012 |
20120021826 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To improve, in a game in which a moving object moves in a direction based on a position designated by a game player or a direction based on a direction designated by a game player, operability for a game player in carrying out an operation of designating a position or a direction so that the moving object moves to a predetermined area. A game screen image display control unit ( | 01-26-2012 |
20120034975 | METHODS AND SYSTEMS FOR IMPROVING PLAY OF A BONUS GAME ON A GAMING MACHINE AND IMPROVING SECURITY WITHIN A GAMING ESTABLISHMENT - Methods and Systems for improving play of a bonus game on a gaming machine and improving security within a gaming establishment are described. The systems include a gaming machine, which includes an input device that receives an input from a user. The gaming machine further includes a first display device that displays a primary game upon receiving the input, and a second display device including a multilayer display that displays a secondary game. The multilayer display includes a foreground screen and a background screen, with at least a portion of the foreground screen or the background screen being curved and the foreground screen or the background screen displays an image of a wheel. The gaming machine further includes a controller configured to execute the primary and secondary games. The secondary game is played after playing the primary game. | 02-09-2012 |
20120040753 | ELECTRONIC GAME APPARATUS - An electronic game apparatus comprises a plurality of electronic paper cards and a control device. Each of the electronic paper cards is configured for displaying an image. The control device comprises a control interface configured for a user to select a desired game mode. The control device is capable of changing the image displayed by at least one electronic paper card according to the selected game mode. | 02-16-2012 |
20120040754 | System and Method for Dynamic Video Game Recap - There is provided a system and method for providing dynamic recap sequences to a player of a video game. There is provided a method for use by a processor to present a recap sequence to a player of a video game, the method comprising storing, in a memory, identification data identifying the player and associated event data relating to the video game played by the player after a first game play, receiving the identification data to identify the player for a second game play, retrieving the event data from the memory, creating a prioritized event list including a number of events from the event data, generating the recap sequence based on the prioritized event list, and presenting the recap sequence to the player prior to the second game play. Creation of the prioritized event list can be customized to suit particular requirements of the video game. | 02-16-2012 |
20120046099 | METHOD OF MIND INFLUENCING THROUGH SUBLIMINAL MESSAGES - A computer-readable medium contains software code that, when executed on a computer causes the computer to implement a method for exposing subliminal messages. The method comprises creating a new object, covering a whole or a part of a subliminal message, and uncovering the whole or the part of the subliminal message. | 02-23-2012 |
20120046100 | Display, Device, Method, and Computer Program for Indicating a Clear Shot - An improved display provides information regarding a projectile trajectory so that a user is informed whether or not there is a clear shot. Such information facilitates accurate, effective, and safe firearm and bow use by providing indications regarding obstacles that are between the shooter and target and which may or may not be in the projectile trajectory. The improved display provides one or more path indicators shown over the cross hairs. In some embodiments the highest point in the projectile trajectory (being a true aim point) is indicated in relation to the visualized target and possible obstacles. An improved rangefinder device generally includes a range sensor operable to determine a first range to a target, a tilt sensor operable to determine an angle to the target relative to the device, and a computing element, coupled with the range sensor and the tilt sensor, operable to determine an accurate projectile trajectory based on the first range and the determined angle. In some embodiments any obstacle in the projectile trajectory is automatically ranged and an indication is provided that the obstacle will interfere with the clear shot. A game display embodiment provides education regarding the technology. Enhanced rangefinders have digital cameras and high-resolution displays. Some embodiments adapt a mobile smart device such as an iPhone with a range sensor to be a high resolution rangefinder with a touch screen, GPS, and video analysis capabilities. | 02-23-2012 |
20120046101 | APPARATUS FOR IMAGE AND SOUND CAPTURE IN A GAME ENVIRONMENT - An apparatus for capturing image and sound during interactivity with a computer game in a game environment is provided. The apparatus includes a housing and a base stand for supporting the housing. An image capture device is defined along a front portion of the housing. Also, an array of microphones is defined along the front portion of the housing. The array of microphones is defined by a single microphone positioned on a first lateral side of the image capture device and two or more microphones positioned on a second lateral side of the image capture device opposite the first side. The apparatus also includes a connector for connecting to a computing device. | 02-23-2012 |
20120058820 | USING REAL-TIME CONSTRUCTIVE SOLID GEOMETRY TO PROVIDE PAINTING AND THINNING GAME MECHANICS - Techniques are described for providing a painting and thinning mechanic within a computer-generated environment (e.g., in a video game). The painting and thinning mechanic allows geometry within the computer-generated environment to be “painted” or “thinned.” Painting and thinning refers to a mechanic that involves making parts of the virtual environment visibly and collidably transparent (thinning) or visibly and collidably opaque (painting). The painting/thinning mechanic may be achieved using binary space partitioning (BSP) trees. | 03-08-2012 |
20120058821 | PROJECTING HANDHELD GAME CONSOLE AND OPERATING METHOD THEREOF - Disclosed is a projecting handheld game console and operating method thereof. The projecting handheld game console comprises a main body and a game handle to control the main body. The main body comprises a basic part and a projecting part which is fold connected to the basic part. The surface of the basic part has a display screen to display game images, and the projecting part has a projecting module to project and enlarge the game images. The projecting handheld game console can always adjust the height of the projector of the picture and overcome the shaking of the current handheld game consoles, then really satisfy a majority of gamers to see large screen gaming effects and to play together. | 03-08-2012 |
20120058822 | SELECTION INTERFACE - A selection interface has a control module, a display with screen operable to display an image, a region selector and an element selector. The region selector enables the selection of a single region of the image and further operable to cause the display to display an expanded view of the selected single region thereby facilitating selection of any one of the elements within the selected region. The selection interface is suitable for use in implementing a selection game such as spot the ball in which case the image is a digital photograph of a ball game which has been cropped and sized so that it has the desired dimensions and the image is divided into a plurality of square regions. The center of the ball is recorded by overlaying an object of a substantially similar size, shape and orientation with the ball and recording the center of that object when the two objects coincide. The element containing the center of the ball is found and recorded. The ball is then electronically removed from the image. Users attempt to guess the location of the element containing the center of the ball and select the same using the selection interface. | 03-08-2012 |
20120064970 | Electronic Gaming System and Method - Systems and methods for projecting game boards are provided. In one embodiment an image source transmits a gaming surface image; a display surface having an upper surface face and a lower surface face, is configured to receive the gaming surface image against the lower surface face and display the gaming surface image through the upper surface face. An interaction interface arranged over the display surface is configured to register interaction input actions; and an interaction detector is configured and arranged to detect the interaction input actions registered by the interaction surface and communicate the interaction input actions to a computer. A computer configured to send gaming surface information to the image source and receive the interaction input actions from the interaction detector is also included. The system also includes a frame supporting the display surface and the interaction surface including a recess containing the display surface and the interaction surface. | 03-15-2012 |
20120071237 | PREVENTING A MEDIA DISPLAY FROM HIJACKING A GAMING MACHINE - A gaming machine includes a display device and a processor coupled to the display device. The processor is configured to monitor at least one display property of a media display on the display device, detect that the at least one display property is equal or greater than a preselected threshold, and generate an alert in response to the detection. | 03-22-2012 |
20120077582 | Computer-Readable Storage Medium Having Program Stored Therein, Apparatus, System, and Method, for Performing Game Processing - A storage medium has stored therein a game program that in game processing, controls a correlation between a player object and a non-player object through a virtual surface that is set on the basis of a marker for generating a superimposed image by combining a real world image and a virtual world image. The game program causes a computer of an apparatus, which includes a display device for providing the superimposed image to a user and an imaging section for taking an image of the marker, to operate as predetermined means. | 03-29-2012 |
20120077583 | RECONFIGURABLE GAMING MACHINE - A gaming machine has at least one video screen, but preferably three. One screen displays a primary game and the other two screens preferably display pay tables, a secondary game, or artwork related to the primary and/or secondary game. The content of the video screens is reconfigurable. The content may be downloaded over a network connecting a plurality of gaming machines to a central computer, or the content of several different games may be stored locally within the gaming machine. | 03-29-2012 |
20120094753 | Multi-display gaming system, apparatus and method - A gaming system enables a gamer to sequentially play primary and secondary games. The gaming system comprises a primary gaming apparatus having a bifurcated electronic (e.g. liquid crystal or organic light emitting diode) display and a secondary gaming apparatus positioned behind the bifurcated electronic display relative to the gamer. The bifurcated electronic display enables (1) primary gaming when in a closed position, and (2) secondary gaming when in an open position. In other words, the secondary gaming apparatus is viewable when the bifurcated electronic display opens. The primary gaming apparatus effects or provides visually perceptible substantially seamless primary game imagery across the junction of the bifurcated electronic display. Various alternative embodiments and gaming methods are further disclosed as being supporting of the essential gaming system. | 04-19-2012 |
20120094754 | STORAGE MEDIUM RECORDING IMAGE PROCESSING PROGRAM, IMAGE PROCESSING DEVICE, IMAGE PROCESSING SYSTEM AND IMAGE PROCESSING METHOD - An example image processing method for rendering an object arranged in a virtual space, the method being implemented by a computer executing: acquiring a captured image of a subject captured by an imaging device; determining an imaging direction of a virtual camera arranged in the virtual space, such that the imaging direction is changed in conjunction with motion of the imaging device; specifying, in information for performing predetermined image processing on the captured image, a particular piece of information determined according to the imaging direction of the virtual camera determined in the determining; an image processing of performing the predetermined image processing on the captured image acquired in the acquiring, by using the piece of information specified in the specifying; and causing a display device to display the captured image subjected to the predetermined image processing in the image processing. | 04-19-2012 |
20120115595 | GAME SYSTEM, GAME DEVICE, STORAGE MEDIUM STORING GAME PROGRAM, AND GAME PROCESS METHOD - An example game system includes a game device, a controller device, and a portable display device. The game device calculates an attitude of the controller device, and controls an attitude of a club in a virtual game space based on the attitude of the controller device. An image of the game space including the club is displayed on a predetermined display device separate from the portable display device. An image representing a ball placed in the game space is displayed on the portable display device. Moreover, an image representing a tip of the club is displayed on the portable display device, together with the image representing the ball, when a predetermined axis of the controller device extends toward the portable display device. | 05-10-2012 |
20120115596 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - Provided is a game device capable of preventing a subject to be operated from performing an action that is not intended by a player. The game device ( | 05-10-2012 |
20120122569 | RECONFIGURABLE GAME MACHINE - A reconfigurable game machine consists of an electronic game machine supported by an adjustable frame. A control system is configured to automatically adjust the elevation of a main display of the electronic game machine from a first elevation associated with a first angle associated with a first game to a second elevation associated with a second angle associated with a second game. The control system may automatically adjust a respective position of the user interface panel. The electronic game machine may be configured to offer a game selected from any of a plurality of games, and the control system is configured to automatically position the adjustable frame so as to support the main display at an angle and an elevation appropriate to the selected game. | 05-17-2012 |
20120149464 | LOAD BALANCING BETWEEN GENERAL PURPOSE PROCESSORS AND GRAPHICS PROCESSORS - Disclosed are various embodiments for facilitating load balancing between central processing units (CPUs) and graphics processing units (GPUs). A request is obtained to execute a first application in one or more computing devices. In one embodiment, a second application associated with the first application is assigned to be executed in GPUs of the one or more computing devices instead of CPUs of the one or more computing devices when a resource usage profile associated with the first application indicates that the first application is relatively more CPU intensive than GPU intensive. Conversely, the second application is assigned to be executed in the CPUs instead of the GPUs when the resource usage profile indicates that the first application is relatively more GPU intensive than CPU intensive. | 06-14-2012 |
20120157196 | GAME APPARATUS, STORAGE MEDIUM, GAME SYSTEM, AND GAME METHOD - A first display section is caused to perform stereoscopic display, and a second display section is caused to perform non-stereoscopic display. A pointed position within an image displayed on the second display section is detected on the basis of an input of a player, it is determined that a second object within the image displayed on the second display section is operated, on the basis of a result of the detection, and a first object displayed on the first display section is changed on the basis of the determination. | 06-21-2012 |
20120157197 | SYSTEMS AND METHODS OF CHANGING STORYLINE BASED ON PLAYER LOCATION - A method is provided for enabling virtual gameplay with a character in a game environment. A game environment is provided in which a player can play a game via a character. The player's geographic location is detected and stored. In response to the detected geographic location, a storyline is retrieved for the character to interact with. The retrieved storyline is related to the geographic location of the player. | 06-21-2012 |
20120172116 | PORTABLE GAMING AND ENTERTAINMENT SYSTEM - A portable gaming and entertainment system (or “environment”) for use with a game console and related components that allows the user thereof to easily, safely and conveniently transport the system. The system comprises a case having a lid pivotally attached to a base. One or more custom inserts are provided to securely receive the game console therein. The custom inserts permit the system to be usable with a variety of supported game consoles. The lid includes a monitor and speakers, and is operative to be opened and maintained at a position to provide a desirable viewing angle for a user. The lid closes against the base to enclose the game console and other related components so that the user may easily transport and/or store the system. | 07-05-2012 |
20120202592 | GAMING MACHINE WITH SCREEN SPLIT AND MERGE FEATURE - A gaming machine includes a display device and a processor coupled to the display device. The processor is configured to cause the display device to display a game using a first frame. The processor is also configured to divide the first frame into a plurality of second frames during play of the game in the first frame, cause the display device to display the plurality of second frames, and enable continued play of the game separately within each second frame. In addition, the processor is configured to merge the plurality of second frames into the first frame, cause the display device to display the first frame, and enable continued play of the game within the first frame. | 08-09-2012 |
20120214584 | Gender and age based gameplay through face perception - There is provided a system and method for determining a gender and age of a player of a game. There is a method comprising capturing an image of at least one player, and determining the gender and age of the player based on the image. In this manner, the game may be customized to be more relevant or attractive to the player's gender and/or age group. | 08-23-2012 |
20120214585 | System and method for number of players determined using facial recognition - There is provided a system and method for determining a number of players present using facial recognition. There is provided a method comprising capturing an image of the players present, and determining the number of players present based on the image. In this manner, players may more easily configure game settings, whereas spectators may be presented a more engaging experience. | 08-23-2012 |
20120214586 | System and Method for Using Atomic Agents to Implement Modifications - Techniques are disclosed for using atomic agents to implement modifications to actors. The atomic agents are self-functioning and may be applied to and removed from an actor in order to modify the behavior and/or appearance of the actor. The default appearance and behavior of the actor is embedded in the program code that defines the actor. One or more atomic agents may be applied to the actor to modify the actor's appearance or behavior without requiring any communication or interaction with the program code that defines the actor. Separate program code defines each atomic agent and the compatibility between the respective atomic agent and other atomic agents. | 08-23-2012 |
20120214587 | SYSTEM AND METHOD FOR SINGLE-USER CONTROL OF MULTIPLE ROLES WITHIN A MUSIC SIMULATION - Systems and methods are provided for enhancing interaction with a music simulation program. A controller interacts with the music simulation program in conjunction with a motion sensor to enable selection from among various operating modes, each representing a musical instrument or role. Distinct gestures and/or movements are detected by the motion sensor and serve to switch among the various modes during the course of the duration of a song or video without interrupting the progression of the song/video or gameplay. | 08-23-2012 |
20120225715 | GAME SYSTEM AND STORAGE MEDIUM - A game machine is provided with a monitor, a touch panel and a detecting device which detects a change of a relative position of the game machine. The game machine controls a display position of a determination line based on a detecting result of the detecting device, determines a moving route to be defined by linking a position where a object appears and a arrival position each other, determines the remaining distance from coordinates of a position of the object to the arrival position based on the moving route and determines a velocity of the object based on the remaining distance and time to the arrival time corresponding to the object. | 09-06-2012 |
20120238359 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM - A video game processing apparatus for controlling progress of a video game is provided. Game image information containing positional information of the target object in a game image used in the video game is stored in a game image information memory. A position of a viewpoint against the game image is specified on the basis of progress of the video game. A game image is displayed on the display screen on the basis of the specified position of the viewpoint and the game image information stored in the game image information memory. It is determined whether the target object becomes a non-display state or not in response to a movement request of the viewpoint received from a player. Selection of the target object by the player is received in a case where it is determined that the target object does not become the non-display state. | 09-20-2012 |
20120244934 | INTELLIGENT SCREEN SELECTION - Provided are technologies for the distribution of signals corresponding to players in a multi-player game situation to be distributed of appropriate video displays. Frames of a video signal are mapped to corresponding game controllers and the game controllers are mapped to display devices. Frames are then routed to an appropriate video display on a corresponding display device. | 09-27-2012 |
20120244935 | SYNCHRONIZING GAME CHARACTER DISPLAY WITH GAME PLAYER VIEWING DETECTION - Provided is a device for the display of the perspective associated with selected characters on a video display. A single player may be associated with multiple characters within the game, i.e. one player may be responsible for controlling multiple players. The disclosed technology modifies the displayed image so that the player views the game from the perspective of a particular game character determined by the eye gaze focus of the player. | 09-27-2012 |
20120244936 | PRESENT DETERMINATION SYSTEM, CONTROL METHOD FOR A PRESENT DETERMINATION SYSTEM, PRESENT DETERMINATION SERVER DEVICE, CONTROL METHOD FOR A PRESENT DETERMINATION SERVER DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM - Provided is a present determination system, including: a unit for acquiring present candidate data indicating candidates for an imaginary present that can be given to one of a character and a person by a user; a unit for acquiring condition data associating a condition related to the imaginary present, and one of a product and a service to be presented to the user as a present from the one of the character and the person, with each other; a condition judgment unit for judging whether or not the imaginary present selected by the user satisfies the condition indicated by the condition data; and a present determination unit for determining the one of the product and the service associated with the condition indicated by the condition data as a present to be given to the user from the one of the character and the person. | 09-27-2012 |
20120252573 | MATCHING ADVERTISING TO GAME PLAY CONTENT - An advertisement is associated with a particular user move in a gaming environment where playing of the user move by a user results in the advertisement being displayed at the user's gaming device. With multiple users, each play of a unique user move results in a corresponding uniquely targeted advertisement being displayed at the respective gaming device of each user. User moves and associated advertisements are bound to one another based on a frequency of use of the user move in game play and the desirability of the advertiser to associate the advertisement with the user move. | 10-04-2012 |
20120270648 | Multi-Layer Wagering Game Display - In one aspect, a wagering game system includes a display device including a projector, a rear switchable liquid crystal panel positioned in front of the projector to receive light output from the projector, a front switchable liquid crystal panel positioned in front of the rear switchable liquid crystal panel to receive light output through the rear switchable liquid crystal panel, and a liquid crystal panel assembly disposed in front of the front switchable liquid crystal panel. The front switchable liquid crystal panel and/or the rear switchable liquid crystal panel are configured to provide one or more regions controlled by the controller that may be independently maintained in a different state than other regions of the respective one of the front switchable liquid crystal panel and the rear switchable liquid crystal panel. The projector is configured to output light to the liquid crystal panel through the front switchable liquid crystal panel and the rear switchable liquid crystal panel to provide a backlight for the liquid crystal panel. | 10-25-2012 |
20120276991 | Interactive Entertainment and Competition System with Cause-Based Reward System - Disclosed is a method for creating a motion picture using a real-time game system that includes receiving a plurality of inputs from participants in the real-time game system; storing the plurality of inputs in a time-based manner; and generating a plurality of video frames based on the time-based storage of the plurality of inputs. An apparatus for performing the method is also disclosed. | 11-01-2012 |
20120283012 | Signage Display for an Electronic Gaming Terminal - Gaming terminals, gaming systems, signage displays, and supporting structures therefore are presented herein. A gaming terminal for playing a wagering game is disclosed. The gaming terminal includes a base cabinet, an input device for receiving wagers to play the wagering game, and a terminal display for displaying information related to the wagering game. A supporting structure for supporting a signage display immediately above the base cabinet of the gaming terminal is disclosed. The supporting structure and the signage display are each free of any physical attachment to the gaming terminal. The signage display houses a display device for displaying information related to the wagering game. The supporting structure can optionally incorporate a universal mounting apparatus for removably attaching the signage display to the supporting structure, and provide for rapidly re-arranging the signage displays associated with various gaming terminals. | 11-08-2012 |
20120302334 | COMPUTER GRAPHICS PROCESSING AND SYSTEM FOR DISPLAYING WAGERING INFORMATION FOR DYNAMIC FINANCIAL MARKET INDICATORS - Systems and methods for providing a wager in a financial market environment are provided. A first interface may be displayed to a first user at a first time. The first interface may comprise a plurality of moving lines and corresponding values associated with a financial market. The first interface may also display betting icons for selecting to bet that, at the designated future time, the value of the financial market will be either above or below the displayed value of each line. After receiving a wager from the first user, the values corresponding to the lines may be updated based on current market information. A second interface may display to a second user betting lines, corresponding updated values associated with the financial market, and corresponding betting icons. The second interface may also display icons for betting that, at the designated future time, the value of the financial market will be either above or below the updated value of each line. The wagers may be monitored in order to determine whether the financial market value was above or below the moving market line at the designated time. | 11-29-2012 |
20120309511 | SYSTEMS AND METHODS FOR GENERATING MEDIA BASED ON PLAYER ACTION IN AN INTERACTIVE VIDEO GAMING ENVIRONMENT - Systems and methods for incorporating online user generated media content (e.g., videos) into an interactive video gaming environment are provided. Reward or penalty media assets generated by users are stored on a remote server. A player action is received by the remote server and ranked. Based on the rank associated with the player action, the video asset server selects a reward or penalty media asset of the stored media assets. The selected reward or penalty media asset is presented to the player. | 12-06-2012 |
20120309512 | COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD - The game apparatus displays on a television a scene in which a pirate shoots an arrow at a first timing. Next, the game apparatus determines, at a second timing which is a timing after a predetermined time period has elapsed from the first timing, whether the attitude of a terminal device is an attitude in accordance with an instruction issued by the pirate when the pirate shot the arrow at the first timing. When the attitude of the terminal device is the attitude in accordance with the instruction issued by the pirate, the game apparatus displays a scene in which the arrow has reached the screen of the terminal device. | 12-06-2012 |
20120309513 | COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD - A pirate ship is displayed on a television being a stationary display device and on a terminal device being a portable display device. When the terminal device is held in a second attitude, the position and the angle of view of a first virtual camera are adjusted, and the pirate ship displayed on the television is zoomed out. When the terminal device is held in a first attitude, the position and the angle of view of the first virtual camera are adjusted and the pirate ship displayed on the television is zoomed in. | 12-06-2012 |
20120309514 | GAMING SYSTEM HAVING MULTIPLE GAMING DEVICES THAT SHARE A MULTI-OUTCOME DISPLAY - A linked gaming device system in which a plurality of gaming devices are linked by a common bonus event is provided. In one embodiment, the linked gaming device system includes a shared symbol generation display positioned adjacent to each of a plurality of associated gaming devices and having a plurality of sections and values displayed at each section. Upon a triggering of the bonus event, any player eligible to participate in the bonus may achieve an outcome generated from the bonus event including the shared display. When the shared display is activated, it simultaneously generates an individual outcome associated with each gaming device. The outcomes are spatially related to one another so that a random generation of an outcome associated with one gaming device automatically generates random outcomes associated with each gaming device. However, each gaming device receives the outcome only if it has participated in the random generation. | 12-06-2012 |
20120315984 | GRAPHIC CAPTURE IN A MOBILE LOYALTY NETWORK - A gaming system compatible with user-controlled mobile devices controlled is described. The gaming system can include gaming devices, such as slot machines, and signage distributed throughout a casino enterprise that transmit gaming information in an optical format, such as via 1-D or 2-D bar codes. An application executing on the user's mobile device can be configured to capture and process the optically formatted gaming information and transmit it to a remote server. The remote server can be configured to provide various games that are affected by the received game information. In particular embodiments, the remote server can be configured to provide lottery type games and scavenger hunt type games. | 12-13-2012 |
20120329556 | METHOD OF OPERATING AN ONLINE GAME USING CONSOLIDATED GAME OBJECTS - The present invention provides methods for playing a multi-player, online game in which players build virtual worlds by placing game objects into a game space and may consolidate multiple game objects into a single object such that the new consolidated object maintains some or all of the features of the original, separate objects but occupies less game space. | 12-27-2012 |
20130005455 | TABLE GAME SYSTEM - A table game system includes a dealer's game table for performing a table game. A dealer terminal allows input of game result information of the table game. A capturing device can capture game medium used in the table game. A player display part can display an image of the game medium captured by the capturing device. A player terminal allows input of bet information including predicted game result information and betting amount information. The player display part and the player terminal are provided at a location distant from the dealer's game table. A management server stores predetermined dividend rate information corresponding to the game result information. A first communication line connects the dealer terminal, the player terminal, and the management server to each other. A second communication line connects the capturing device to the player display part. The second communication line is different from the first communication line. | 01-03-2013 |
20130005456 | TABLE GAME SYSTEM - A table game system includes: a dealer's game table for performing a table game, a dealer terminal that allows input of game result information of the table game performed on the dealer's game table, a player terminal that allows input of bet information including predicted game result information and betting amount information, the player terminal being provided at a location distant from the dealer's game table, and a management server connected to the dealer terminal and the player terminal via a communication line. The management server includes: a dividend rate information storage part that stores a dividend rate information, the dividend rate information being set corresponding to the game result information, the dividend rate information, the game result information and the bet information being used for calculation of dividend information; and an input part that allows input of the game result information and the dividend rate information. | 01-03-2013 |
20130005457 | EXTERNAL VIDEO MIXING CONTROL - Techniques for allowing a gaming machine to exercise control over a picture-in-picture device (PIP mixer). A gaming machine includes a display device, a master game controller, the PIP mixer, and a PIP control interface. The master gaming controller is configured to execute a wager game, send a first video signal for the wager game to the PIP mixer, and send control instructions for controlling a display of one or more PIP windows to the PIP mixer via the PIP control interface. The PIP mixer receives the first video signal and a second video signal from an external source. The PIP mixer is configured to create a composite video image that includes display data of first video signal and the second video signal in PIP windows based on the control instructions. The composite video image is displayed on the display device. | 01-03-2013 |
20130023340 | SYSTEM AND METHOD FOR PROVIDING CLOUD GAME SERVICE - A cloud game service providing apparatus includes an input reception unit configured to receive an input signal from a device from among at least one user device; a game execution unit configured to execute a cloud game in response to the received input signal; and a virtual graphic processing unit configured to encode a frame of the executed cloud game by using a virtual graphic resource, and to provide the encoded frame of the executed cloud game to the user device. | 01-24-2013 |
20130035158 | Low-Friction Response in a Social Game - A method for performing a social project in a video game is provided. A session of the video game for a primary user is initiated, and a social project is initiated within the session of the video game. One or more secondary users are determined from a social graph of the primary user. A message requesting help to complete the social project is sent to the one or more secondary users, the message including a low-friction response mechanism. Upon activation of the low-friction response mechanism of the request, a response is received indicating an intent to help complete the social project from a responsive secondary user. Upon receiving the response, automated retrieval and animation of an avatar of the responsive secondary user is triggered within the primary user's session of the video game so as to collaborate on the social project. | 02-07-2013 |
20130040731 | Gaming Machine, Gaming Machine Display and Method - A gaming device, gaming device display and method are set forth which includes a first electronic, video display including L-shaped sub-displays mated to define a frame surrounding an opening which accommodates a second display. The second display may be a mechanical component extending through the opening to operate for example a pointer operating with the first video display to provide a game function. The opening may also be configured to reveal a mechanical, electro-mechanical or video display. | 02-14-2013 |
20130053140 | METHOD, APPARATUS AND SYSTEM FOR VIDEO TUNING OF A VIDEO SWITCHING DEVICE FOR A GAMING MACHINE - A method, device and system are set forth for controlling a video switching device (VSD) configured to display video from multiple video streams at a video display. Where video signals are received which are unrecognized by the VSD a tuner is coupled to the VSD to control the same to extract video primitives adjust the configuration data so that the video stream will be properly displayed at the video display. In another embodiment the tuner may command the VSD to display a diagnostic dashboard for the gaming machine and its components and network connections. | 02-28-2013 |
20130065680 | Method and apparatus for facilitating strength training - Strength training exercise is facilitated by a video gaming system (VGS). VGS communicates information about the exercise resistance force with an exercise device. Strength training machine coupled with the VGS and acts as a game controller. The machine provides resistance by an electrical motor. Resistance can be adjusted using data send from the VGS. Further, the resistance can pulsate during an exercise motion, providing internal muscle massage. The video gaming system interacts with exercise professional using Internet. Exercise professional monitors exercise progress, setup exercise parameters. | 03-14-2013 |
20130079128 | SYSTEM AND METHOD OF GAMIFICATION OF REAL-LIFE EVENTS - There is a system and method for gamification of real-life events over a computerized network. The system includes an observer module configured to generate real-life data in response to observation of a real-life event. The system includes an interface engine module configured to operate an ongoing computerized game that includes game objects. The system includes an implementation module configured to receive an implementation instruction and automatically effect a real-world occurrence associated with the implementation instruction. The system includes a control module, including a processor, configured to convert real-life data from the observer module into a game object, provide the created game object to the interface engine module for injection into an ongoing computer game, and convert a player interaction into an implementation instruction and provide the same to the implementation module. The system includes a player module configured to permit a player to play the ongoing game. | 03-28-2013 |
20130079129 | Networked Television and Method Thereof - A television includes a display, a first network interface to a packet-based network, and a decoder operable to process a multimedia data stream received via the first network interface. The television is operable to display content of the multimedia data stream on the display promptly upon receipt of a user request to power up the television. A method includes receiving a multimedia data stream at a network interface of a television, processing the multimedia data stream to generate content, and providing the video content to a display of the television. | 03-28-2013 |
20130084976 | GAME PARADIGM FOR LANGUAGE LEARNING AND LINGUISTIC DATA GENERATION - The gaming and linguistic data generating technique described herein provides an online multiplayer game that can generate linguistic data, such as, for example, monolingual paraphrase data or multilingual parallel data, as a by-product of the game. The game is designed along the lines of sketch-and-convey paradigm. The game can be played as follows. A phrase is chosen from a phrase corpus and is given to one player (the “Drawer”) who then conveys it to the other player (the “Guesser”) by drawing a picture of the phrase. The Guesser guesses at the components of the phrase either in the same language as the phrase or possibly in a different language. If the Guesser's guesses converge to the chosen phrase, this generates monolingual paraphrases (if the game is played in the same language), and parallel text (if the game is played between multilingual players or two monolingual players in different languages). | 04-04-2013 |
20130130791 | GAME DEVICE, GAME CONTROL METHOD, PROGRAM, RECORDING MEDIUM AND GAME MANAGEMENT DEVICE - Provided is a game device with strong entertainment value which realizes a sensory input operation (sign operations for a baseball game, or the like) while reducing the processing load. The game device includes instructing character display unit ( | 05-23-2013 |
20130137513 | GAME MACHINE, GAME SYSTEM, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A game machine executes a game in which a user character operated by a user, and a teammate character and an opponent character operated by a computer, act in a game space. A first determination unit determines whether or not the teammate character is performing a predetermined action. A second determination unit determines whether or not the user performs a predetermined operation indicating that the user has noticed the teammate character performing the predetermined action. An action control unit has the opponent character perform an action determined based on the predetermined action of the teammate character, based on the result of determination by the second determination unit. | 05-30-2013 |
20130157759 | GAMING MACHINE HAVING A SIMULATED MUSICAL INTERFACE - A simulated musical interface associated with a gaming machine enhances player excitement and interaction with the gaming machine. In one embodiment, the simulated musical interface is associated with a game in which the player uses the interface to play a simulated instrument on a gaming machine to affect, or apparently affect, the outcome of the game. As the player plays the simulated instrument via the simulated musical interface, indicia or graphical representations may be generated for a game of chance on a display associated with the gaming machine. | 06-20-2013 |
20130165223 | INTERACTIVE VIDEO GAME WITH VISUAL LIGHTING EFFECTS - A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience. | 06-27-2013 |
20130178281 | LOW-FRICTION SYNCHRONOUS INTERACTION IN MULTIPLAYER ONLINE GAME - Methods for low-friction synchronous interaction in multiplayer online games are presented. In one method, a social grid with relationship information is accessed, and a first and a second game boards are executed for a first and a second user, respectively. The first and second boards are managed by the first and the second users, respectively, the social grid including a social link between the first and second users. An assistance request, generated in the second game board, is presented in the first game board. Upon detection of an acceptance of the request by the first user, an animation is generated in the second game board presenting an image sequence appearing as a first-user action in the second game board that completes at least one task associated with the request for assistance, where the action occurs without the first user accessing the second game board. | 07-11-2013 |
20130203489 | System and Method for Cross Platform Persistent Gaming Sessions Using a Mobile Device - Various embodiments directed to systems and methods that enable cross platform persistent gaming sessions using a mobile device in a mobile device-enhanced system are disclosed herein. In one embodiment, a method may include enabling a cross platform gaming session in a system that includes a gaming machine that presents a game, and a computing device distinct from the gaming machine, both in communication with one another. The method may include associating the computing device with the gaming machine. The computing device may have one or more displays. The method may include receiving, by the computing device, reformatted graphical data from the gaming machine. The method may include presenting the game on the one or more displays of the computing device using the reformatted graphical data. | 08-08-2013 |
20130203490 | System and Method for Cross Platform Persistent Gaming Sessions Using a Mobile Device - Various embodiments directed to systems and methods that enable cross platform persistent gaming sessions using a mobile device in a mobile device-enhanced system are disclosed herein. In one embodiment, a method for reformatting original graphical content designed for presentation on a gaming machine for presentation on a mobile computing device for which the original graphical content was not originally designed may include transmitting display information associated with a display on the mobile computing device to the gaming machine. The method may include receiving, by the gaming machine, the display information transmitted by the mobile computing device. The method may include determining a resolution or aspect ratio associated with the original graphical content. The method may include reformatting the original graphical content based on the resolution or aspect ratio associated with the original graphical content and the display information received from the mobile computing device. | 08-08-2013 |
20130237315 | PREVENTING A MEDIA DISPLAY FROM HIJACKING A GAMING MACHINE - A gaming machine includes a display device and a processor coupled to the display device. The processor is configured to monitor at least one display property of a media display on the display device, detect that the at least one display property is equal or greater than a preselected threshold, and generate an alert in response to the detection. | 09-12-2013 |
20130288787 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM, AND GAME SYSTEM - A non-transitory computer-readable storage medium storing a game program that causes a computer to execute the following processes: a reception process; a battle process; and a notification process. The reception process is for receiving a first operational input from a first player and a second operational input from a second player who is associated with the first player. The battle process is as follows: a battle between the first player and an opposing character starts based on the first operational input; a hit point parameter of the opposing character changes through the battle; an outcome of the battle is determined; a battle between the second player and the opposing character starts The notification process is for, before the outcome of the battle with the opposing character is determined in the battle process, notifying participation information to a third player. | 10-31-2013 |
20130296043 | System and Method for Creating Themed Virtual Reality Environments - A system and method for creating a themed virtual environment is provided. A computer system is in communication with at least one remote user computer system, and a themed virtual environment creation module is executed by the computer system. The themed virtual environment creation module allows a user of the at least one remote computer system to: select a template virtual environment and a plurality of primitives to be placed in the virtual environment; define one or more attributes associated with the primitives; uploading indicia to be applied to the plurality of primitives; customize the plurality of primitives by applying the indicia to the primitives; and customize the template virtual environment by placing the plurality of primitives at desired locations in the template virtual environment. | 11-07-2013 |
20130296044 | GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM AND GAME CONTROLLING METHOD - An example non-limiting game system includes a game apparatus to which a television is connected. There is provided with, an input terminal, device which functions as an input device of the game apparatus. The television is displayed with an information presenting screen, and an input screen in which a part of objects is omitted from the information presenting screen is displayed on an LCD of the input terminal, device. A player inputs in the input screen a moving path for a player character such that an object to be acquired can be acquired and an object not to be acquired can be evaded. The player character moves according to the moving path that is input on the information- presenting screen. | 11-07-2013 |
20130303277 | CARD READING DEVICE AND TABLETOP GAME SYSTEM - A card reading device includes a card shoe part in which cards are housed, a card reading part that reads information on the cards drawn out, a control part that determines the outcome of a game based on the read information on the cards, and display parts that display the determined outcome of the game. In a tabletop game system, the information on the cards read by the card reading part and information on the game outcome determined by the control part are transmitted from the card reading device to a main computer apparatus via wireless communication. The card reading device includes a battery that supplies electric power to the control part, the display parts and a wireless output part. The card reading device, as such, is capable of facilitating moving the card reading device in a participatory tabletop game. | 11-14-2013 |
20130310169 | GAME SYSTEM - One object is to provide a game system that can restrain real money trade from a technical aspect. In accordance with one aspect, a game system according to an embodiment of the present invention includes: a bid data generating unit configured to generate bid data including constant information related to a bid game content while not including either player specifying information of a bidder player or variable information of the bid game content and a second display control unit configured to cause a bid screen generated from the generated bid data to be displayed in a game played by an exhibitor player. | 11-21-2013 |
20130316812 | GAMING DEVICE HAVING A SECOND SEPARATE BONUSING EVENT - A gaming system wherein a second game is triggered once a specific event occurs in a first game. | 11-28-2013 |
20140004939 | ASSISTING A USER-PARTICIPANT DURING A FANTASY LEAGUE DRAFT | 01-02-2014 |
20140057713 | GAMING TERMINAL WITH ROTATABLE LEVER HANDLE - By rotating a lever, the upper limit of the angle of inclination and the lower limit of the angle of inclination of a movable range are detected by an inclination detection mechanism, and the upper limit of the angle of inclination and the lower limit of the angle of inclination are stored in a storage unit as the upper limit and the lower limit of the movable range. While a game is being run, the angle of inclination of the lever is detected when the lever is rotated. Whether the angle of inclination falls within the movable range is determined. When the angle is larger than the movable range, the upper limit of the angle of inclination is updated with the angle of inclination. When the angle is smaller than the movable range, the lower limit of the angle of inclination is updated with the angle of inclination. | 02-27-2014 |
20140066195 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM PRODUCT - A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device provided with a touch panel. The video game processing apparatus is provided with a virtual controller information memory for storing virtual controller information on a virtual controller. The display device is caused to display the virtual controller on the display screen on the basis of the virtual controller information. In a case where an operational input to the virtual controller displayed on the display screen is received, the video game processing apparatus updates a shape of the virtual controller on the basis of the virtual controller information, and controls an action of the player character on the basis of the received operational input. The operational input may include a slide operation and a tap operation, for example. | 03-06-2014 |
20140087866 | DEVICE AND METHOD FOR SIMULATING ACCELERATIONS - Accelerations are simulated for a person, on whom a main acceleration acts by rotation of the person at a distance about a main axis and by gravitational acceleration. The magnitude and the direction of the main acceleration is determined at least by the gravitational, tangential, and radial accelerations. The position of the person with respect to the direction of the main acceleration is determined by rotating and/or positioning the person about at least two secondary axes that pass through a center in the region of the person. If the magnitude and direction of the main acceleration are changed, primary faulty forces act on the person, which are compensated by rotating the person about the secondary axes, wherein secondary faulty forces act on the person due to rotation of the person about the secondary axes. The second faulty forces are reduced by rotating and positioning the person about three secondary axes. | 03-27-2014 |
20140113715 | VIRTUAL WORLD PROCESSING APPARATUS - Disclosed herein is a virtual world processing apparatus. The virtual world processing apparatus includes a gas sensor unit and an engine. The gas sensor unit obtains scent information in the real world. The engine receives information about the capabilities of the gas sensor unit from the gas sensor unit, and transmits the scent information obtained by the sensor unit to a virtual world or the real world. | 04-24-2014 |
20140141877 | METHODS AND SYSTEMS FOR VISUALLY DISTINGUISHING OBJECTS APPEARING IN A MEDIA ASSET - Methods and systems are described herein for a media application that indicates to a user when members of his or her fantasy sports team appear in sports programming displayed on a user device. In addition, the media application may display additional information (e.g., statistics, commentary, highlights, etc.) that is particular to members of the fantasy sports team of the user. | 05-22-2014 |
20140248946 | SPORTS COLLECTIBLES AND COMMODITIES GAME - A sports collectibles and commodities game is described that includes at least one generated image of a collectible item, wherein the generated image comprises an area that is strategically incomplete; and an interface that allows a player to describe, supplement or complete the image. Methods of playing a sports collectibles and commodities game are also disclosed that includes: connecting to the sports and commodities game through a website, webpage, application or “app”, social media interface or a combination thereof, selecting the player option, viewing at least one generated image of a collectible item, wherein the generated image comprises an area that is strategically incomplete; and using an interface that allows a player to describe, supplement or complete the image to provide at least one descriptive piece of information related to the generated image. | 09-04-2014 |
20140248947 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM, AND GAME SYSTEM - A non-transitory computer-readable storage medium storing a game program that causes a computer to execute the following processes: a reception process; a battle process; and a notification process. The reception process is for receiving a first operational input from a first player and a second operational input from a second player who is associated with the first player. The battle process is as follows: a battle between the first player and an opposing character starts based on the first operational input; a hit point parameter of the opposing character changes through the battle; an outcome of the battle is determined; a battle between the second player and the opposing character starts The notification process is for, before the outcome of the battle with the opposing character is determined in the battle process, notifying participation information to a third player. | 09-04-2014 |
20140256427 | METHOD AND APPARATUS FOR CONFIGURING AN ACCESSORY DEVICE - The subject disclosure may include, for example, a method for determining a current performance of a gamer during a first gaming session of a gaming application, where the performance is determined from a first plurality of stimulus signals generated by a gaming accessory during the first gaming session according to a configuration setting assigned to the gaming accessory, identifying a prior performance of the gamer during a prior gaming session of the gaming application, where the prior performance is determined from a second plurality of stimulus signals generated by the gaming accessory according to the configuration setting, comparing the current performance to the prior performance to determine a change in performance of the gamer, and adjusting the configuration setting assigned to the gaming accessory according to the change in the performance of the gamer. Other embodiments are disclosed. | 09-11-2014 |
20140342822 | MOBILE DEVICE GAME INTERFACE - There is provided a computer implemented method of controlling a user interface and displaying a game board arrangement, the method comprising the following implemented by at least one processor in communication with said interface and at least one memory: displaying a subset of a set of game objects, each game object having one or more characteristics, information on said subset of game objects and said game objects being stored in said at least one memory, determining a position and trajectory of movement in dependence on user input via said user interface, executing an algorithm for determining if a particular game object is to be selected or if a different subset of game objects is to be displayed in dependence on the position and trajectory of movement and the stored information on said subset of game objects, updating said subset of game objects and information such that the particular game object is selected or a different subset of game objects is displayed; and displaying said updated subset of objects. | 11-20-2014 |
20150018092 | GAMING MACHINE - A gaming machine according to an embodiment of the present invention includes: at least one display panel configured to display images of a game, the display panel including a screen facing downward; at least one beam splitter disposed under the display panel and inclined with respect to the screen to partially reflect the images from the display panel into a forward direction; and a controller configured to execute the game and to control the display panel, wherein an image from each of the at least one display panel is reflected by at least one of the at least one beam splitter. | 01-15-2015 |
20150072781 | INPUT/OUTPUT OVERLAYS FOR FACILITATION OF GAMING EVENT RE-CREATION - For facilitating re-experience of an event of a gaming device with a player, upon a triggering mechanism associated with an event, an input/output (I/O) mechanism is overlaid on the gaming device using a system device in communication with the gaming device. Through use of the I/O mechanism, input is received from the player and output is returned to the player. The I/O mechanism overlaying the gaming device is then removed. | 03-12-2015 |
20150094141 | METHOD FOR CONTROLLING COMPUTER, RECORDING MEDIUM AND COMPUTER - Provided is a method for controlling a computer and the like that cause players to effectively use possessed game contents in a game, and increase the attractiveness of the game. The computer includes a storage unit that stores one or more game contents possessed by a player and a game content group, the one or more game contents each having a parameter value, the game content group being composed by using at least one of the one or more game contents, and makes a game proceed based on an instruction from a player. The method includes the steps of modifying the parameter value of a common game content in the game content group possessed by the player and being the same type as the one or more game contents other than the game content group, and processing an event by using the game content group whose parameter value is modified. | 04-02-2015 |
20150133212 | 3D FEEDBACK MOUSE SENSOR - A method for providing feedback from a personal computer (PC) to a mouse includes: providing a sensor within the mouse; utilizing the sensor to receive signals from the PC; defining a plurality of areas on the mouse which can provide a feedback response; and translating the signals from the PC to activate a feedback response of at least one of the plurality of areas. | 05-14-2015 |
20150314195 | TACTILE FEEDBACK GLOVES - The tactile feedback glove incorporates a plurality of pin actuators disposed inside the glove. Actuator pins point towards bottom surfaces of a user's hand inside the glove. A plurality of pivotally attached joint members is disposed inside the glove. The joint members are arranged proximately above top surfaces of a user's hand inside the glove. The pin actuators have a rectangular actuator body with bores sunk through a parallelepiped actuator body surface and arranged in a row-by-column matrix formation of solenoid cores in the bores. The pins slide up and down inside sleeves extending from the solenoid cores. The extent of each pin outside its respective bore is responsive to current flow in the solenoid core. The joint members are arranged above a user's intermediate, proximal, and distal phalanges. Motor control of the joint members determines the angular displacement of the joints directing and limiting hand motion inside the glove. | 11-05-2015 |
20150321101 | SYSTEMS AND METHODS FOR IMPLEMENTING DISTRIBUTED COMPUTER-GENERATED VIRTUAL ENVIRONMENTS USING USER CONTRIBUTED COMPUTING DEVICES - Described herein are systems and methods for providing a computer-generated virtual environment that is at least partially supported by user contributed computing devices. In an embodiment, an indication is received, from each of a plurality of user contributed computing devices, that the computing device is available to contribute at least a portion of its computational resources to support the virtual environment. At least some of the computing devices, from which the indications are received, are assigned computational tasks that are used to support the virtual environment. Credits are provide to users associated with the computing devices that are assigned and perform the assigned computational tasks. A record of the credits provided to users is maintained. Users that interact with the virtual environment can use their credits to pay for computational tasks performed to support the users' interactions with the virtual environment and/or to pay for virtual goods and/or virtual services. | 11-12-2015 |
20150362996 | VIDEO-GAME-USE SIMULATED-EXPERIENCE REMOTE CONTROL BUTTON - It is a problem of the present invention to provide a technical method to achieve a video-game-use simulated-experience remote control button that allows simulated experience that allows experience and reaction of tactile sense corresponding to video game software. According to the present invention, the button portion of a video-game-use remote control is replaced with a tool and a mechanical device that allow creating tactile sense corresponding to the content of a video game, providing a reaction after a human operator the created tactile sense, operation using the power level of the human, so as to generate a load. The generated load is quantified and the quantified value is set as X, and X is converted into a button operation of the video-game-use remote control so as to achieve a video-game-use simulated-experience remote control button that allows simulated experience of tactile sense. | 12-17-2015 |
20160051892 | METHOD AND DEVICE FOR DISPLAYING GAME OBJECTS - Embodiments of the present invention provide a method and device for displaying game objects in a touch screen of limited size. The method at least comprises: setting a first display area along a first vertical edge of the display screen so as to display at least a first game object in the first display area, said first display area being a first functional zone of the game; and outside of the first display area, setting a second display area along the horizontal direction of the display screen so as to display at least a second game object in the second display area, said second display area being a second functional zone of the game. | 02-25-2016 |
20160125696 | MANAGING A THEME OF A VIRTUAL SPACE BASED ON CHARACTERS MADE ACCESSIBLE RESPONSIVE TO CORRESPONDING TOKENS BEING DETECTED - Objectives, an environment, and/or a theme associated with a virtual space may be managed based on characters made accessible responsive to corresponding tokens being detected. Tokens, including a first token associated with a first character or a second token associated with a second character, may be detected based on signals received from one or more token readers. The first character may be made accessible in the virtual space responsive to the first token being detected and the second character may be made accessible in the virtual space responsive to the second token being detected. Responsive to one or both of the first token being detected or the second token being detected, a given objective associated with the virtual space may be effectuated in the virtual space, an environment of the virtual space may be modified, and/or a theme of the virtual space being modified. | 05-05-2016 |
20160127664 | DETECTOR FOR OPTICALLY DETECTING AT LEAST ONE OBJECT - A detector ( | 05-05-2016 |
20160151707 | INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING APPARATUS | 06-02-2016 |
20160166930 | FEEDBACK FOR ENHANCED SITUATIONAL AWARENESS | 06-16-2016 |
20160184703 | FEEDBACK FOR ENHANCED SITUATIONAL AWARENESS - An electronic game feedback system includes a display device, a sensor system, and a feedback device. The display device is configured to provide a display of a virtual environment associated with an electronic game to a user. The display device at least partially obstructs the view of the user of a physical environment surrounding the user. The sensor system is configured to acquire object data regarding an object located within the physical environment. The feedback device is configured to provide feedback to the user based on the object data and indicative of a location of the object relative to the user. | 06-30-2016 |
20220137709 | METHOD AND SYSTEM FOR HAPTIC BEAMFORMING AND HAPTIC EFFECTS IN A HANDHELD CONTROLLER - A handheld controller includes a housing and a first vibration source disposed in the housing and characterized by a first phase. The handheld controller also includes a second vibration source disposed in the housing and characterized by a second phase different than the first phase and a controller disposed in the housing, coupled to the first vibration source and the second vibration source, and configured to vary at least one of the first phase or the second phase. | 05-05-2022 |