Inventors list

Assignees list

Classification tree browser

Top 100 Inventors

Top 100 Assignees


Access or authorization (e.g., game selection, security, etc.)

Subclass of:

463 - Amusement devices: games

463001000 - INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.)

Patent class list (only not empty are listed)

Deeper subclasses:

Entries
DocumentTitleDate
20110177863Player-Entry Assignment and Ordering - A method of assigning a player-entry to a table so that said player-entry can participate in a hand of a particular card game at said table, wherein there is a plurality of players each having one or more respective player-entries for participating in a respective hand of said card game, wherein a player-entry that is actively participating in a hand of said card game may fold out of turn from said hand so as to no longer be actively participating in said hand, the method comprising: for a first player-entry of a first player, identifying an assignable table for said first player-entry from a plurality of tables for said card game, wherein a table is an assignable table for a particular player-entry if the assignment of said particular player-entry to said table cannot itself provide any player with further information about a hand in which an already assigned player-entry of said player is actively participating in addition to information about said hand that is available to said player only by virtue of the participation of said already assigned player-entry in said hand; and assigning the first player-entry to the identified assignable table.07-21-2011
20130029761METHOD AND APPARATUS FOR OUTPUTTING A MESSAGE AT A GAME MACHINE - The invention allows a casino, or other entity, via a game machine, to provide relevant information at appropriate times, and/or in response to appropriate events, to players using the game machine. A dynamic and flexible system adapted to interact with players on an individual basis by aiding in the management, determination, distribution, and delivery of promotional, inspirational, instructive, informational, communicative, incentive, and other types of messages, is provided. Various methods are provided to ensure that receiving messages at a game machine enhances a player's overall gaming experience by selectively outputting helpful and desirable messages to players while minimizing interference with the players' gaming and to avoid overwhelming players with unsolicited, unwanted, and/or irrelevant messages.01-31-2013
20130029760COMBINING GAMES BASED ON LEVELS OF INTERACTIVITY OF THE GAMES - A method of combining games based on levels of interactivity of the games is disclosed. It is identified that a player is idle with respect to a primary game, the primary game having a first level of interactivity. A secondary game having a second level of interactivity is selected based on the second level of interactivity being compatible with the first level of interactivity. The player is provided with an option to participate in the secondary game while the player is idle with respect to the primary game.01-31-2013
20100120526CO-PROCESSOR ASSISTED SOFTWARE AUTHENTICATION SYSTEM - A system and method of using a main processor and a co-processor to authenticate software and execute software reduces processing loads, by distributing processing requirements between authentication and software execution. This system requires less code to perform software authentication, because the software does not need to instruct the main processor to both authenticate and execute the software. In this manner, the co-processor frees up processing capability on the main processor, which can result in improved game play.05-13-2010
20090124375LICENSE MANAGEMENT METHOD - The license manager provides an automated process that reduces the need for human interaction associated with licensing components, distribution of the same, product distribution, debugging, product building, assembly, installation, configuration and maintenance. In addition, there is an interface for use by regulators that allows the regulators to test and to receive notifications from the license manager. Finally, there is a third party interface to facilitate equipment add-ons to the system. The license management system provides enablement/disablement of software products, generation and maintenance of accounting records, and logs for licenses that are generated and distributed throughout the system. An audit trail is also created that includes who authorized the purchase of the license, as well as audit trails relating to different system levels to verify system security. Finally, a change notification system provides for the control of any changes to the system and monitors these changes on a multi-tiered level within the system.05-14-2009
20100016072Group users authentication and authorization using time reversal transformation - Alphabets consisting of letters (‘A’-‘Z’) minus ‘O’ and digits (‘0’-‘9’) are used to form a sequential code where all the codewords are unique. A sequential codeword is used to generate another unique pseudo-random codeword with larger code length using the Time Reversal Transformation (TRT). A TRT codeword is divided into a number of equal-sized sub-codewords which are used to authenticate a group of users to play Internet-based hand-held video games. A sub-codeword has the format that every two alphabets are followed by a digit to avoid the possibility of the occurrence of any obscene words.01-21-2010
20120184366Player Specific Limited Licenses - One embodiment of the present invention sets forth a method for providing a user access to a gaming environment without a full license. In operation, a license generator receive a request to generate a temporary license for a user not having access to the gaming environment from a primary user having a full license. The license generator then generates the temporary license based on license information associated with the full license belonging to a primary user. The user can then access the gaming environment via the temporary license, but may only be given restricted access to the gaming environment.07-19-2012
20100151938Gaming System and a Method of Gaming - A gaming system and method of gaming whereby a tournament can be provided to two or more game machines using a player marketing module of each gaming machine. Tournament participation of a player of each game machine is controlled by the player marketing module, and tournament outcomes are determined based on game outcomes generated in accordance with regular game play of the gaming machines of each participating player during the tournament.06-17-2010
20100151939Gaming machine, gaming information authentication and acquisition device, and gaming information acquisition device - A gaming machine includes a gaming operation execution device, a loading device and a processing device. The gaming operation execution device executes gaming operations. The loading device includes a connector for connecting a storage medium, a first program memory part for storing a first authentication program, a second program memory part for storing a second authentication program, and a first processor for authenticating the first authentication program with the second authentication program. The processing device includes a memory, a reading unit for reading out the gaming information from the storage medium and for reading out the first authentication program authenticated by the first processor, a second processor for authenticating the gaming information with the authenticated first authentication program, a writing unit for writing the authenticated gaming information to the memory, and an operation control unit for controlling the gaming operation execution device.06-17-2010
20090191963HYBRID GAMING SYSTEM - A hybrid gaming system comprising: an electronic gaming machine (EGM) comprising: a cabinet; a base game interface disposed within the cabinet and comprising a display and a base game player instruction input mechanism, a processor disposed within the cabinet and arranged to conduct a base game based on at least one player instruction received from the base game player instruction input mechanism; a feature game device mounted to the cabinet and comprising a feature game display mounted to the cabinet and a feature game instruction mechanism operable by the player to input at least one instruction; a trigger monitor arranged to determine that a trigger event has occurred such that a feature game is to be conducted; and a feature game controller located remotely from the EGM and responsive to the trigger monitor to generate feature data for at least one feature game to be displayed on the feature game display and to process the at least one instruction.07-30-2009
20090191962METHOD AND APPARATUS FOR PROVIDING PLAYER INCENTIVES - A system and method is provided for incentivizing players to visit a gambling location. In one aspect, a qualified person is invited to play an electronic game which has a plurality of outcomes, at least one of which is a winning outcome. In one embodiment, the qualified person may be required to redeem the outcome at the gambling location. In another embodiment, the person may be required to redeem the outcome at a redemption location. In another aspect, a method is provided for permitting a person to take one or more actions within a gambling location and in response inviting the person to play an electronic game separate from the games offered in a gambling environment at the gambling location, where the game has a plurality of outcomes, at least one of which is a winning outcome, and if the person obtains a winning outcome, requiring the person to redeem the at least one outcome at the gambling location. In one embodiment, the method includes the acts of qualifying a person. Qualification may require specific acts, for example, referring another person, and/or providing an invitation to play an electronic game to another person. Various systems and method assist in tracking and maintaining such referrals. Additionally group gaming in and amongst referrals and/or designated groups may be performed, and in some embodiment required for qualification and/or redemption. Further, another aspect relates to providing special incentives, for example for referral of a new player, for providing casino affiliation or membership information, among others.07-30-2009
20090191961ELECTRONIC GAMING MACHINE INCLUDING A SMARTCARD FOR PROTECTION, AND METHOD OF USE - A method of protecting game program code of an electronic gaming machine (EGM) comprising: determining prior to execution of the game program code whether there is a dongle in data communication with the EGM that contains a valid game token corresponding to the game program code; and taking at least one protective action if a valid game token is not located.07-30-2009
20110195776REGULATED GAMING EXCHANGE - System architecture and methods for enabling (a) freelance game developers gather intelligence data such as to offer dazzling electronic games to the regulated casino gaming marketplace and receive compensation based on the success of their games, and (b) game operators gather intelligence data to enables them to tailor their regulated game offerings. Intelligence data for both the freelance game developers and the game operators are based on demand/popularity of identical trial games available to the public over a predetermined computer site, the trial games using simulated money only. In addition, players are provided with the location of the casinos offering their favorite game(s) for playing with real money, together with the promotions offered if any. Operators are provided with the contacts of the players and their list of favorite games such as to offer incentives to attract them to their casino.08-11-2011
20110195775GAMING DEVICE AND METHOD FOR WIRELESS GAMING SYSTEM PROVIDING NON-INTRUSIVE PROCESSES - A gaming peripheral for a gaming machine is described. The gaming peripheral can be configured to emulate the functions of a lighting device, such as a candle. The gaming peripheral can be configured to provide enhanced gaming features such as 1) enhanced networking capabilities, 2) enhanced peripheral device monitoring and upgrade capabilities, 3) enhanced player monitoring and security capabilities 4) enhanced gaming function capabilities and 5) enhanced player reward capabilities. The enhanced gaming features can be provided in a non-intrusive manner such that regulated software executed on a gaming machine does not have to be altered.08-11-2011
20130084974Password Entry System - The present invention relates to gaming apparatus (04-04-2013
20130084973IN CASINO LOCATION SERVICES VIA WIRELESS DEVICE - Techniques for providing location-based services to a wireless device associated with a user. In some implementations, a network server includes a communication component configured to communicate with the wireless device. The network server further includes one or more processors configured to receive a location of the wireless device, determine a category of user for the user associated with the wireless device. Responsive to determining the category of user to be casino employee or patron, the network server may send various proximity based alerts to the wireless device.04-04-2013
20130084972FLOOR MANAGEMENT VIA WIRELESS DEVICE - Techniques for management of a casino floor with a wireless device. The wireless device includes a communication component, an authentication component and a user interface. The authentication component is configured to verify whether a user associated with the wireless device has a sufficient level of security clearance to access and manage one or more gaming machines, devices, or tables on the casino floor. The user interface is configured to allow the user, upon verifying that the user has the sufficient level of security clearance, access to manage the one or more gaming machines, devices, or tables on the casino floor. The user interface includes a floor layout screen configured to display representations and locations of the one or more gaming machines, devices, or tables. The floor layout screen is further configured to display casino floor information related to management of the casino floor.04-04-2013
20130084971GAMING MACHINE EXTERNAL DEVICE APPLICATION - Techniques for management of a gaming machine with a wireless device associated with a user. A gaming machine includes a communication interface and one or more processors. The communication interface is configured to communicate with a wireless device and a network server. The one or more processors are configured to receive a request from the wireless device for access to management options of the gaming machine, facilitate verifying by the network server whether a user associated with the wireless device has access to the management options, and upon obtaining verification from the network server that the user has access to the management options, allow the user to utilize the management options to manage the gaming machine with the wireless device.04-04-2013
20130084969ASYNCHRONOUS GAMEPLAY WITH RIVAL DISPLAY - A user request to select a rival to play against asynchronously for an event is received. In response to the user request, a rival selector user interface is displayed. The rival selector UI includes an identification of one or more users that can be selected and one or more filter criteria that can be selected to change which users are identified in the rival selector UI. The user selects one of the identified users that is used as the rival to play against asynchronously for the event. Game data for the rival for the event is obtained, the game data including both a performance of the rival in the event and data indicating a manner in which an object of the rival is customized by the rival. While the user is playing the event, the object as customized by the rival is played back based on the performance data.04-04-2013
20130084970Sharing Games Using Personal Audio/Visual Apparatus - A game can be created, shared and played using a personal audio/visual apparatus such as a head-mounted display device (HMDD). Rules of the game, and a configuration of the game space, can be standard or custom. Boundary points of the game can be defined by a gaze direction of the HMDD, by the user's location, by a model of a physical game space such as an instrumented court or by a template. Players can be identified and notified of the availability of a game using a server push technology. For example, a user in a particular location may be notified of the availability of a game at that location. A server manages the game, including storing the rules, boundaries and a game state. The game state can identify players and their scores. Real world objects can be imaged and provided as virtual objects in the game space.04-04-2013
20100048297ELECTRONIC GAMING MACHINE SECURITY FOR SOFTWARE STORED IN NONVOLATILE MEDIA - An illustrative method provides security of software resident on electronic gaming machines (EGMs) that permit wagering on games. A determination is made if all software files stored on a partition of a nonvolatile storage device resident in an EGM are authenticated image type files prior to any attempt to execute any of the software files. Further processing by the EGM of all of the software files is terminated upon the determination that one of the software files is not an authenticated image type file.02-25-2010
20100113143SECURING MOBILE WAGERING GAME MACHINES - Systems and methods for securing mobile wagering game machines are described herein. In some embodiments, a method includes detecting, in a mobile wagering game machine, a wager associated with a wagering game. The method can also include presenting the wagering game and detecting a security breach of the mobile wagering game machine. In some embodiments, after detecting the security breach, the method includes deleting authentication information stored in the mobile wagering game machine.05-06-2010
20100075749VIDEO GAMING DEVICE WITH IMAGE IDENTIFICATION - A video gaming device includes a processing module, a graphics processing module, and a video gaming object interface module. The processing module interprets a digital image(s) of a player to determine an identity of the player. When the identity of the player is determined, the processing module retrieves a user profile and generates video gaming menu data in accordance with at least one data element of the user profile. The graphics processing module renders a display image based on the video gaming menu. The video gaming object interface module receives a wireless menu selection signal and converts it into a menu selection signal.03-25-2010
20100075748METHOD OF PLAYER TRACKING - A method of player tracking including: generating a first transfer request in a first requesting tracking system based on a player record identifier identifying a player record and a home tracking system; transferring control of at least part of a player record from a home tracking system to the first requesting tracking system in response to receipt of the first transfer request; establishing a visiting player record in the first requesting tracking system for the at least part of the player record for which control is transferred; and updating the visiting player record in response to one or more player actions in the first requesting tracking system.03-25-2010
20100075747Player Club Ladder Method For Casino Gaming - The present invention is generally directed to a method for enabling a player club ladder. The method includes arranging a main group of players registered in the player club into sub-groups, and during a challenge period, only players in the same sub-group compete against one another. Information about the player club challenge period is sent to the players, including identification of other players in their sub-group. During the challenge period, players log into a gaming machine and the game play data created by the participating players is tracked by the system. Points acquired by players at the gaming devices are monitored during the challenge period, and the players within each sub-group are ranked based on points accumulated during the challenge period. At the end of the challenge period a bonus or prize is provided to at least one player within each sub-group based on the total amount of points.03-25-2010
20130084975CONTROLLING WAGERING GAME PERIPHERALS - A wagering game system and its operations are described herein. In some embodiments, the operations can include establishing a connection with an input device, from a plurality of input devices configured for user input, for use in a wagering game during a wagering game session. The operations can further include receiving input data from the input device, wherein the input data has a first format specific to the input device, and wherein the wagering game requires the input data in a second format different from the first format. The operations can further include converting the input data from the first format to the second format required by the wagering game, and providing the input data to the wagering game in the second format for use as the user input for the wagering game.04-04-2013
20130184070Automated Discovery of Gaming Preferences - Systems and methods for automated discovery of gaming preferences and delivery of gaming choices based gaming preferences are disclosed. The systems and methods may operate in real time and may detect and analyze data representing various game features and/or game player behavior and match the data with predetermined models, profiles or game player types. Game choices may then be presented to the game player based on the analysis of the data. Systems and methods to analyze and categorize the game player behavior are also disclosed, including mining data in a cluster model based analysis to identify and develop the models, profiles or game player types and to select the games to be provided for each of the identified models, profiles or game player types. A different collection of games may be provided for each of the identified models, profiles or game player types.07-18-2013
20130079127System, Method and Computer Program for Enabling an Interactive Game - A system, method and computer program enable an interactive game. A game server, in response to a user request, provides a unique identifier associated with an instance of the interactive game. The game server forwards one or more invitations to join the interactive game in accordance with the user request. Thereafter, the game server registers one or more wireless communication devices to be used as data controllers for use by participants that join the game.03-28-2013
20130035157METHODS AND SYSTEMS FOR INTERFACING WITH A THIRD-PARTY APPLICATION - A system for interfacing with a third-party application is described. The system includes a third-party device, a server-based system configured to communicate with the third-party device, and a gaming device configured to communicate with the server-based system to display content of the product or service. The gaming device is configured to generate an outcome of a wager-based game independent of the content that is displayed.02-07-2013
20100323788RESERVE CREDITS FOR USE ON GAMING DEVICE - Embodiments of the present invention are directed to methods and apparatus in which a player plays one of a plurality of networked gaming devices. Game awards below a predefined level are tracked and stored on the network. If the game awards are less than a predefined criterion, a pay command is sent over the network to the player's gaming device, which may be used for a free game. Implementation in a single gaming device is also disclosed.12-23-2010
20090156303Bonusing Architectures in a Gaming Environment - A gaming system including a plurality of gaming machines is provided. The gaming machines may be configured to provide bonus games with persistent. The gaming machines may be configured to allow a player to enroll in bonus game with persistence and generate a record locator, such as printed ticket that allows a record of a state in the bonus game with persistence to be accessed at a later time. A server coupled to the plurality of gaming machines may maintain records of various states in the bonus game with persistence. When a valid record locator is presented at a gaming machine, these records may be checked out and updated via game play at the gaming machine.06-18-2009
20090156302GAME SYSTEM - A game system for a game where plural players partake and are combined on the basis of subjective data on the players. A game machine comprises a game control device for controlling a game executed with a game machine operated by a player who is combined with a player operating the game machine itself, an evaluation obtaining device for obtaining evaluation data which is evaluation to the player P06-18-2009
20100105472Electronic Gaming Method And System Having Variable Game Display Timer - An electronic gaming method, system and program product for controlling the time a player has in which to play an electronic game based on the potential winnings available for the electronic game. A game field is constructed having a plurality of elements on a game display wherein each element is filled by a game symbol from a plurality of available game symbols. The game symbols for each element are automatically determined such that there is no winning combination without player interaction. A maximum value that can be obtained for a winning combination for the constructed field is determined. The field of game symbols is presented to the player on the game display. A game timer is initiated that varies with the maximum value that can be obtained for a winning combination. The player selects a field element to turn the symbol displayed into a wild symbol. The player's selection of the field element for the wild symbol location is received by the game software which determines each winning combination of symbols that is formed by such wild symbol location selection. Each winning combination of symbols on the field of game symbols is displayed to the player. A method and system are also provided for determining the total fees accrued by a game operator for plays of an electronic game during a license period, in which the per game fee is based on the denomination of play selected by the players.04-29-2010
20100105471ENVIRONMENTALLY THEMED VIDEO GAME - An environmentally themed interactive computer based game including a web based portal is disclosed. An introduction module accessible through the web based portal is provided and includes a description of the game. Users are authenticated through an authentication module comprising a user id and/or password verification for identifying and/or authenticating users. A navigation module is provided for navigating a plurality of regions accessible to the players. Each region includes one or more game modules, and each of the plurality of regions corresponds to a real world region.04-29-2010
20090124376NETWORKED GAMING SYSTEM INCLUDING ANONYMOUS BIOMETRIC IDENTIFICATION - Networked gaming systems with anonymous player biometric identification and tracking, and associated methods, are disclosed. Also disclosed are a responsible gaming system and method, an anonymous player Bonusing method and system, a money laundering identification system and method, a distributed casino surveillance system and on electronic gaming machines, and a method and system for electronic re-configuration and/or download of a gaming machine based upon anonymous player identification using biometrics at the gaming device.05-14-2009
20090124374LICENSE MANAGEMENT SYSTEM - The license manager provides an automated process that reduces the need for human interaction associated with licensing components, distribution of the same, product distribution, debugging, product building, assembly, installation, configuration and maintenance. In addition, there is an interface for use by regulators that allows the regulators to test and to receive notifications from the license manager. Finally, there is a third party interface to facilitate equipment add-ons to the system. The license management system provides enablement/disablement of software products, generation and maintenance of accounting records, and logs for licenses that are generated and distributed throughout the system. An audit trail is also created that includes who authorized the purchase of the license, as well as audit trails relating to different system levels to verify system security. Finally, a change notification system provides for the control of any changes to the system and monitors these changes on a multi-tiered level within the system.05-14-2009
20090124373PLAYER VALUE DETERMINATION SYSTEM - Embodiments of the invention are directed toward a system that determines a player's value. Valued players may then be rewarded with certain benefits based on their value or expected value. Valuation can be determined based on an identified player's historical record, or calculated based on a perceived or projected value. Third-party data can be a factor in determining the player valuation.05-14-2009
20090124372ASSET MANAGEMENT OF DOWNLOADABLE GAMING COMPONENTS IN A GAMING SYSTEM - Systems and methods provide mechanisms for updating software assets on a gaming machine (05-14-2009
20130045796WAGERING GAME ESTABLISHMENT DATA IMPORT/EXPORT ARCHITECTURE - A secure architecture can provide a wagering game establishment access to the utility and entertainment value of online social communities. An architecture that employs an internal entity that controls import and export of data (“import/export controller”) and an external entity that operates as a liaison (“data liaison”) between the import/export controller and one or more online social communities allows this access in a secure manner. The import/export controller and the data liaison handle data transmissions (e.g., data streams, data updates, etc.) between the secure entity and the one or more online social communities. The import/export controller applies rules that regulate import and export of data, and the data liaison allows the import/export controller to operate in obscurity. Funneling data transmissions through the import/export controller and the data liaison allows players to securely access an online social community from a wagering game machine while in a wagering game establishment.02-21-2013
20130045798DATA VIEWING/MODIFYING VIA DATA IMPORT/EXPORT ARCHITECTURE - A secure architecture can provide a wagering game establishment access to the utility and entertainment value of online social communities. An architecture that employs an internal entity that controls import and export of data (“import/export controller”) and an external entity that operates as a liaison (“data liaison”) between the import/export controller and one or more online social communities allows this access in a secure manner. The import/export controller and the data liaison handle data transmissions (e.g., data feeds, data updates, etc.) between the secure entity and the one or more online social communities. The import/export controller applies rules that regulate import and export of data, and the data liaison allows the import/export controller to operate in obscurity. Funneling data transmissions through the import/export controller and the data liaison allows players to securely access an online social community from a wagering game machine while in a wagering game establishment.02-21-2013
20130045797DATA IMPORT/EXPORT ARCHITECTURE BETWEEN ONLINE PROPERTIES - A secure architecture can provide a bridge between the utility and entertainment value of online properties. An architecture that employs an internal entity that controls import and export of data (“import/export controller”) and an external entity that operates as a liaison (“data liaison”) between the import/export controller and one or more other online properties allows this bridge in a secure manner. The import/export controller and the data liaison handle data transmissions (e.g., data feeds, data updates, etc.) between the online properties without exposing resources of the online properties. The import/export controller applies rules that regulate import and export of data, and the data liaison allows the import/export controller to operate in obscurity.02-21-2013
20130045795SYNCHRONIZING MISSION PROGRESS IN COOPERATIVE GAMES - Methods and systems are described for a multiplayer video game on a network in which a player's or players' missions are tracked individually as mission lines, each mission line being composed of a series of ordered objectives. Each objective generally must be completed in order of the sequence with no forking of objective paths. Each objective can include one or more conditions that can be completed in any order within the objective. Players can go off on different missions and then come back to synchronize their mission progress so that they benefit from the other player's gameplay. Players can also synchronize the conditions achieved within the missions during long missions with many difficult conditions to achieve in order to advance their combined progress.02-21-2013
20130053137AUTHENTICATING GAMING MACHINE CONTENT - A gaming machine may include a memory area including at least one bootup memory device, and at least one data storage device including at least one operating system and a plurality of gaming packages. The gaming machine also may include a display device configured to display at least one game selected from the plurality of gaming packages to a player, and a processor coupled to the memory area and to the display device. The processor may be configured to authenticate the at least one bootup memory device, and authenticate the at least one operating system. The processor may also be configured to determine an authentication sequence for the plurality of gaming packages, and authenticate the plurality of gaming packages in a sequence different from the determined authentication sequence.02-28-2013
20130053136MOBILE DEVICE INTERFACES AT AN ELECTRONIC GAMING MACHINE - A gaming system compatible with patron-controlled portable electronic devices, such as smart phones, is described. In particular, an electronic gaming machine (EGM) can be configured with a power interface that allows portable electronic device carried by the patron to receive power. To prevent patrons from monopolizing an EGM for the purposes of solely charging their portable electronic device, the EGM can be configured with power interface control logic that controls the flow of power to the power interface including cutting off power to the power interface. The EGM can include an object detection capability that allows objects, such as a portable electronic device located on or near the EGM to be detected. In one embodiment, when the EGM detects an object has been abandoned, i.e., left at the EGM by a patron, the EGM can be configured to take actions that allow the object to be recovered.02-28-2013
20130053139WAGERING GAME MACHINE CABINET LICENSE COMPLIANCE - A cabinetmaker can create an electronic license that governs 1) components allowed to be connected to a wagering game machine and 2) functionality enabled on the wagering game machine. The electronic license (cabinet license) is bound to a wagering game machine cabinet. The cabinetmaker can load the electronic license into a secure memory area bound to the cabinet of a wagering game machine. A process (application, daemon, etc.) can perform various operations that ensure the wagering game machine complies with the cabinet license. The executable code that implements this process (license compliance code) can execute to disable components and/or functionality that do not comport with the electronic license, can execute to place the wagering game machine in a limited operation state, can execute to generate a notification of the license violation and freeze the wagering game machine, etc.02-28-2013
20130053138SYSTEM AND METHOD FOR COLLECTING DONATIONS TO PLAY COMPUTER GAME - A computer-implemented method for providing a computer game such as, for example, a social network game includes steps of hosting the game at a server, receiving a request from a player to play the game, enabling game play, requesting a donation from the player to continue play or to enable access to a game feature, and continuing game play or enabling access to the game feature only if the donation is received. A donation request screen may be displayed at the transition from one completed game level to a successive game level, when the game is over, or at any other time during game play. Multiple donation amounts may be specified on the donation request screen, each donation amount providing a different number of game credits. This method enables donations to be collected for a charitable entity while playing computer games. The method also raises social awareness through game play.02-28-2013
20130090161Using and Exporting Experience Gained in a Video Game - Methods and systems for awarding experience points to players of video games are disclosed. A video game such as a vehicle-based combat game may award experience of different classes, which allows control over the pace at which certain players advance through the game. Users may be awarded multiple classes of experience points, where a first class of experience may be restricted for use only in unlocking objects in a tech tree of the vehicle in which the first class of experience was earned vehicle, whereas a second class of experience may used to unlock any vehicle or module, not limited by tech tree. In some aspects, experience and/or vehicles/modules may be exported between video games.04-11-2013
20090111576METHOD OF PROVIDING PLAYER STATUS AND ABILITY TO JOIN GAMES - A method is disclosed in a gaming and media system for quickly and efficiently showing all friends gaming at a given time, what they are playing, and for providing the ability to download and/or join their friend's game. Information relating to which friends are gaming online, what games they are playing and whether their games are joinable are consolidated onto a single GUI. That same GUI, referred to as a Friends Playing Now GUI, also provides the user with the ability to join games which are indicated to be joinable.04-30-2009
20130072295BIOMETRIC ACCESS DATA ENCRYPTION - The present application provides methods and corresponding systems for accessing services on a gaming device which, in certain embodiments, include the step or steps of obtaining at least one item of identity verification data from a user of a gaming device; encrypting the at least one item of identity verification data; comparing the at least one item of encrypted identity verification data received and at least one item of encrypted identity verification data obtained and stored previously on an authentication device; enabling at least one service on the gaming device based on a match between the encrypted identity verification data, the at least one service comprising a wager-type game; and displaying an interface screen comprising graphic objects associated with the wager-type game and at least one selectable element for the user to submit a gaming command and a wagering command during game play.03-21-2013
20130059656METHOD, APPARATUS, AND RECORDING MEDIUM FOR PLAYING GAME WITH SERVER TRANSFERRING IN ONLINE GAME ENVIRONMENT - Disclosed are a method, an apparatus, and a recording medium for playing a game with server transferring in an online game environment. The method includes: receiving identification information for login from a first client; transmitting online game environment information to the first client; performing an advance operation of the server transferring for a server transferring of a second client with an outside server; receiving data for playing the game transmitted from the outside server or the second client; transmitting a resulting data of game play, in which the received data is applied to the online game environment, to the outside server or the second client, which has transmitted the data for playing the game; and storing a result of an interaction generated between the first client and the second client in a game history of the first client.03-07-2013
20130059655GAME AUTHENTICATION METHOD FOR GAMING MACHINES AND GAME PLATFORM WITH AUTHENTICATION CAPABILITY - A gaming machine is configured to calculate hash values for both game loader software and game software. The game loader software is executed to load game software into random access memory at the gaming machine, and game software is executed at the gaming machine to provide a wagering game or a portion thereof. The calculated hash values are compared to hash values produced from a known authentic version of the game software and of the game loader software. The game software is allowed to load and present a wagering game if both of these comparisons are true, that is, if both comparisons show that the calculated and pre-calculated values are equal.03-07-2013
20130059654METHOD AND APPARATUS FOR RECEIVING GAME STREAMING DATA, AND METHOD AND SERVER FOR TRANSMITTING GAME STREAMING DATA - A game streaming data providing method and server for assigning some control rights for a game to a user terminal that participates in the game, and a method and apparatus for receiving game streaming data. The game streaming data providing method, may obtaining game list information from the server; displaying the game list information; transmitting to the server information regarding a game selected by a first user, and game setting information permitting a second user to participate in the game; and receiving control right information and game streaming data regarding the game from the server, wherein the control right information comprises at least one of first control right information defining a range of control rights for the game assigned to the first user, and second control right information defining a range of control rights for the game assigned to the second user.03-07-2013
20100248822PERSONALIZATION USING A HAND-PRESSURE SIGNATURE - A hand-held device having a body with a pressure-sensitive exterior surface. At least a portion of the pressure-sensitive exterior surface is designed to be grasped by a user's hand. The pressure-sensitive surface contains a plurality of pressure sensors operative to provide an output signal proportional to a pressure applied by the user's hands to the exterior surface of the hand-held device at the area the pressure sensor is located. The device also includes a memory for storing the output signals provided by the plurality of pressure sensors and a processor for comparing the output signals provided by the plurality of pressure sensors against stored pressure profile signatures for positively identifying the user.09-30-2010
20090298581GAME MACHINE MANAGEMENT DEVICE HAVING PENALTY FUNCTION, GAME DEVICE, OPERATION PROGRAM THEREOF AND PENALTY SETTING SERVER - The present invention provides a game machine authentication management device and a game device for transmitting an authentication request and ID data to an authentication server through first communication means, waiting for a response including the authentication result data in a reception-enabled state, acquiring authentication level data capable of indicating any one of the events of authentication OK, authentication NG and timeout, transmitting electronic money terminal setting data and an electronic money operation instruction according to the authentication level data to an electronic money terminal through second communication means or third communication means, and suspending the electronic money terminal setting data and the electronic money operation instruction in at least one of the cases. The electronic money terminal setting data may be stored in a penalty setting server or the like.12-03-2009
20130065678RETROFIT DEVICES FOR PROVIDING VIRTUAL TICKET-IN AND TICKET-OUT ON A GAMING MACHINE - A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.03-14-2013
20130065679GAME ACCOUNT ACCESS DEVICE - Verifying eligibility of players attempting to participate in gaming events is disclosed. Communication objects having RFID tags and closed circuits are worn by players within a verification system. A casino desk, hotel concierge, or other entity can administer the system. These RFID tags are adapted to communicate with associated tracking units attached to gaming machines and other devices via radio waves. Each communication object is adapted to alter its communication pattern responsive to any break of its closed circuit. Communication objects may be bracelets, wristwatches or collars, such that object removal results in the closed circuit breaking, thereby disabling or de-authenticating the device. A communication object may emit a signal which can be tied to one of two or more accounts. One of the two accounts may be charged for a player transaction depending on the transaction nature. A server having a verification program and database may also be used.03-14-2013
20110021270DEVICE VERIFICATION SYSTEM AND METHOD - A method is disclosed for authenticating a gaming device, wherein the gaming device includes a plurality of components, one of which is a storage device. The method includes: starting up the gaming device; authenticating a data file stored on the storage device, wherein the authenticating comprises: opening and reading a file allocation structure in a storage device using a file allocation reader; processing the file allocation structure using a processor to provide access to files stored in the storage device, wherein the files in the storage device include installed identification data from one or more selected gaming units as to components actually installed on the selected gaming units, and wherein the files also include registered identification data for components supposed to be installed on the selected gaming units, each component including hardware components and software components, and each gaming unit including multiple components with identification data; and examining the installed identification data and registered identification data to determine enablement of the gaming units.01-27-2011
20110021269DEVICE FOR MANAGING OPERATIONS OF ACCESSORIES - A system that incorporates teachings of the present disclosure may include, for example, an apparatus having a controller to record an association of at least one of a plurality of stimulations that can be generated by a gaming accessory with one or more substitute accessory stimulations, establish communications with a computing device communicatively coupled to a gaming software application, establish communications with the gaming accessory, receive from the gaming accessory a stimulation, detect a match between the association and the received stimulation, retrieve the one or more substitute accessory stimulations, and transmit the one or more substitute accessory stimulations to the gaming software application. Additional embodiments are disclosed.01-27-2011
20090233709Software Security for Gaming Devices - A secure smart card or other secure modular memory device is plugged into (or otherwise connected to) a port of a game controller board internal to a gaming machine, where it is not accessible to a player. The smart card is programmed to detect an encrypted “challenge” message from the host CPU and output an encrypted “response.” If the host CPU determines that the response has the expected properties, then the host CPU verifies that the game program (an application program) is also is authentic, and the game can be played. The challenge/request exchange may be performed periodically to ensure the smart card is still installed. If the response is improper, then the host CPU will issue a halt command to halt play of the game.09-17-2009
20090011830METHOD AND SYSTEM FOR LIMITING TIME FOR ONLINE GAME USERS, PPP SERVER, AND ONLINE GAME SERVER - The invention discloses a method for limiting the game time of an online game user. The method includes: according to the information about the game time of all online game accounts of the user recorded in a PPP server, acquiring the cumulative online time of all online game accounts of the user; acquiring the cumulative online time of all online game accounts of the user after the user logs in through an online game account; counting time on the basis of the acquired cumulative online time, and limiting the game time of the user according to the counted time. The invention also discloses a system for limiting the game time of an online game user, a PPP server and an online game server. With the invention, the game time of a user is limited according to the information about the game time of all online game accounts of the user, and thus a time limited is executed on an online game user who owns multiple online game accounts.01-08-2009
20090011829Cheat Prevention Method, System and Client Terminal for Online Game - The present invention discloses a cheat prevention method for an online game. The method includes: determining, by the game server, a partner for a player according to information submitted by a game client terminal used by the player, and sending information of the partner of the player to the game client terminal used by the player; and refusing, by the game client terminal used by the player, to send a message to the partner of the player. The present invention also discloses a system and a client terminal in accordance with the method. The present invention can effectively prevent cheat in online games.01-08-2009
20090186692Wagering Game System Having Bonus Game Configurations - A method and system for making a plurality of bonus games available on a gaming machine. The bonus games each have associated bonus game instructions. The bonus game instructions are stored in a bonus game memory. The bonus game is selectable by a player of the gaming machine. The bonus game instructions are removed at a predetermined period of time after the bonus game instructions are stored in order to provide storage for new bonus games. Alternatively the bonus game instructions may be removed if the bonus games are not played frequently. The bonus game may be part of a channel including a plurality of bonus games. The channels of different groups of bonus games may be displayed to the player to assist in bonus game selection.07-23-2009
20130165221CONDITIONAL BIOMETRIC ACCESS IN A GAMING ENVIRONMENT - The present application provides methods and corresponding systems for accessing services in a gaming or other environment based on conditional biometric identity verification. In one aspect, this includes the step or steps of determining a location of a gaming device having a display and at least one biometric sensor associated therewith; prompting a user of the gaming device for at least one item of physical biometric data with the biometric sensor based at least on the location of the gaming device; receiving the at least one item of physical biometric data; and enabling at least one service on the gaming device based on a match between the at least one item of physical biometric data received and at least one authenticated item of physical biometric data associated with the user.06-27-2013
20130165222MEDIA MANAGEMENT SYSTEM FOR MANAGEMENT OF GAMES ACQUIRED FROM A MEDIA SERVER - A management application, or media management application, for managing game software is disclosed. In one embodiment, the media management application can also manage other types of media besides games, such other media can include music, videos, images, audiobooks, and/or podcasts.06-27-2013
20120238358Method and Apparatus for Virtual Location-Based Services - The present invention relates generally to the field of computer and network software, and more particularly it relates to a method and apparatus for providing virtual goods and/or on-line services based on a user's virtual location while surfing the web. According to certain aspects, the invention allows interactive objects, virtual goods and on-line services to be automatically provided to users when they visit predetermined partner sites or perform some predetermined on-line activity. According to other aspects, the invention automatically provides parallel destinations for predetermined partner sites that only users of the system can visit, and where such users can receive virtual goods and on-line services, among other content.09-20-2012
20120238357GAME CONTROL PROGRAM, GAME DEVICE, AND METHOD THAT MAKE GAME PROGRESS BY MOVING CHARACTER - A game device includes: an image processing unit operative to display a screen image of a game field including vertical land features; a passage forming unit operative to form a passage in the game field through which fluid can move, in accordance with an instruction by a user; fluid control unit operative to control fluid supplied to the passage; and a terrestrial character control unit and an aquatic character control unit operative to control an action of a character disposed in the game field. The aquatic character control unit moves the character, which exists in the passage in which the fluid exists, together with the fluid when the fluid is moved along the passage to a lower position by the fluid control unit.09-20-2012
20120238356METHOD AND SYSTEM FOR ONLINE POKER PLAY - In a gaming system players are assigned individual gaming devices comprising electronic game boards. Players access their assigned gaming device via a gateway from a remote presentation device such as a player's computer. The gateway confirms the identity of each player so that a player may only access their assigned and dedicated gaming device. A player may link to a game server via their dedicated gaming device, such as to play an on-line poker game. Additional aspects of the invention comprise methods of preventing player collusion in on-line wagering games.09-20-2012
20120238355GAMING SYSTEM WITH DEDICATED PLAYER GAMING DEVICES - In a gaming system players are assigned individual gaming devices comprising electronic game boards. Players access their assigned gaming device via a gateway from a remote presentation device such as a player's computer. The gateway confirms the identity of each player so that a player may only access their assigned and dedicated gaming device. When linked, an assigned gaming device generates wagering game data for presentation upon the player's remote presentation device. A casino may provide a number of traditional gaming machines and a plurality of dedicated or assigned gaming devices which permit remote player play.09-20-2012
20130190081GAMELETS - According to a method for enabling online game play in a content stream, a website logon is received from a user of a computing device and an associated profile is retrieved. The content stream associated with the profile is displayed in a GUI presented by the computing device. The content stream includes a view of an online game. The view associated with the game is updated in response to a game move. The game move results from input from the user and the view associated with the game continues to be displayed in the content stream.07-25-2013
20090042646METHOD AND APPARATUS FOR PLAYER REPLACEMENT IN AN ON-LINE GAME - Methods, apparatuses, and techniques for replacing players in an online game are described. Replacing players in an online game includes associating a first player with a first online identity and associating a second player with a second online identity. Then replacing the first player and associating the first online identity with a third player that is registered with the first online identity. Replacing players in an online game can also include associating a first player with a first online identity and associating a second player with a second online identity. Then replacing the first player and the second play so that the second player is associated with the first online identity and the first player is associated with the second online identity.02-12-2009
20110281643CONTROLLING ACCESS TO AND USE OF VIDEO GAME CONSOLES - The invention generally relates to a lock-box device that requires a child or any other user to answer one or more educational questions correctly before being allowed access to one or more entertainment systems that require power such as a television, a computer, and a video game console.11-17-2011
20110136570CASHLESS GAMING - It is known for a gaining machine to issue a ticket or voucher having a value or an associated value as credit. It is a problem that such information carriers may become lost or stolen and subsequently redeemed by others. In the disclosed method, a player first registers and provides a first code to a gaming establishment and a value of credit available with which to play. A ticket is issued with a generated second code. On inserting the ticket in a gaming machine, prior to gaming being permitted, the gaming machine detects the second code and requires the player to enter the first code. The gaming machine validates the codes at the machine against corresponding codes stored elsewhere and permits gaming only when at least one of the codes matches. Thus, a ticket in accordance with the present invention will not be suitable for use other than by the player to whom the information carrier belongs since a third party will not have access to either the player provided code or the generated ticket code.06-09-2011
20110136568Portable Game Controller Settings - A player of a video game, whether a freestanding system or an online gaming platform, is able to customize game controller behavior based on his/her preference, regardless of the particular game controller he/she is using. A game controller settings store is provided for storing customized game controller mappings. The game controller settings store is separate from the game controller and is accessible using different game controllers, so that a player can leave his/her game controller at one location and use a different game controller, at a different location, while still having access to the his/preferred customized mappings.06-09-2011
20110300928REMOTE GAMING ELIGIBILITY SYSTEM AND METHOD USING RFID TAGS - Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system, which can be administered by a casino desk, hotel concierge, or other operating entity. These RFID tags are adapted to communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit. Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device. A computer server having a player verification program and database may also be used.12-08-2011
20120270643SYSTEM AND METHOD FOR DYNAMIC MATCHMAKING POPULATION HERDING - Techniques are disclosed for dynamically herding a matchmaking population for a multi-player game. A new player requesting to play a multi-player game is presented with a gameplay selection mode interface based on metrics gathered by monitoring the matchmaking population for the different gameplay modes of the multi-player game. The metrics are evaluated by a metric evaluation engine to determine a configuration of the gameplay mode selection interface that is designed to herd the matchmaking population to evenly balance the players across the different gameplay modes of the multi-player game. A herding incentive may be determined based on the evaluation of the metrics and included in the gameplay mode selection interface.10-25-2012
20120270644METHOD AND APPARATUS FOR USE IN PRESERVING A GAME STATE - Several embodiments of the invention advantageously provide systems, apparatuses, processes and methods of providing an interactive electronic game. Some of these methods comprise: detecting a loss of connection over a distributed network with a first user remotely accessing and participating in an interactive electronic game in progress; determining, in response to detecting the loss of the connection with the first user, a game state associated with the first user; determining whether a confirmation is received from the first user confirming that the first user intends to rejoin the interactive game; and retaining, in response to determining that the confirmation is received, the game state.10-25-2012
20110287834MEANS FOR DIRECTING A CONTESTANT THROUGH A COMPETITION USING WIRELESSLY TRANSMITTED CLUES - An apparatus, computer program product, method and system are disclosed for directing a contestant in a competition through a series of puzzles to find a hidden item of value using digitized clues wirelessly transmitted to the contestant using SMS messaging. The digitized clues are transmitted sequentially to contestants in accordance with each contestant's, or team of contestants', satisfaction of performance benchmarks in the competition. Certain embodiments of the present invention include substitute means of generating and transmitting clues, as well as of collecting contestant performance data.11-24-2011
20120108326SECURE GEOGRAPHIC BASED GAMING - Security in a geogame is maintained by implementing various security techniques. The various techniques provide specific advantages for different threat modes and attack styles against a geogame implemented via a mobile ad hoc network utilizing a geocast protocol. Jamming is detected by each player device listening for expected retransmissions of its own originated geocasts. If it fails to hear a retransmission, it concludes jamming. Network interdiction is detected by monitoring for received transmissions and/or periodically sending dummy transmissions to support other devices' detections. Location determination attacks are detected by recognizing “impossible” movements. Geogame interruption attacks are detected by detecting unauthorized requests to restart a geogame. Other security measures include utilizing cryptographic keys and/or pass phrases when geocasting. Various penalties within the context of a geogame are levied against a player if a security breach is detected.05-03-2012
20110294573DETERMINING THAT A GAMING DEVICE IS COMMUNICATING WITH A GAMING SERVER - A gaming server provides activities and/or services to a player through a gaming device. To verify whether the gaming device is communicating with the gaming server, a verification server may send an indicator to the gaming device, via the gaming server, and also send the indicator to a verification device. Alternatively, the verification server may send an indicator, via the gaming server, to the gaming device, for example, which indicator may then be sent back to the verification server from a verification device.12-01-2011
20110294572METHOD FOR DISPLAYING INFORMATION ABOUT USE OF HACK TOOL IN ONLINE GAME - Disclosed herein is a method for displaying information about the use of a hack tool in the online game. When a game IDentification (ID) is input, a client system accesses a security server, and requests and receives the number of times that one or more hack tools have been used for the game ID. The client system provides the game ID and the number of times that hack tools have been used to a game server so that the number of times that hack tools have been used is shared by one or more gamers who participate in the game provided by the game server. When the client system detects the use of a hack tool, the client system increases the number of times that hack tools have been used for the game ID by 1, and provides the number of times that hack tools have been used to the security server.12-01-2011
20090163272CONNECTED GAMING - Systems and methods are provided that facilitate a connected gaming experience for multiple players utilizing multiple disparate devices. A game service affords playing a game over a communication framework which can include wired and wireless local area and wide area networks, as well as access to a global positioning system. The game service allows users to play a game in multiple devices, seamlessly switching devices at desired times and locations. In addition, the game service affords community-driven development of a game, as well as customization, through the communication framework. The latter also facilitates exchange of various contents among players, and between a player and the game service: (a) news, (b) advertising, (c) alerts, and (d) participant's real-world positioning information. Real-world embedding into a game is facilitated by the game service in combination with global tracking information received through the communication framework.06-25-2009
20100016074APPARATUS AND METHODS FOR GAME CONVERSION - A computer game conversion apparatus for reducing the size of a computer game comprising a plurality of game elements, the apparatus comprising: a game element similarity checker for identifying game elements of the plurality of game elements which are at least similar to a first game element of the plurality of game elements; and an optimisation module for replacing the similar game elements with a reference to the first game element and deleting the similar game elements.01-21-2010
20100035681UBIQUITOUS UNIFIED PLAYER IDENTITY TRACKING SYSTEM - Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.02-11-2010
20100029379System and method of playing online or webpage games via instant messaging software - A system of playing online or webpage games via instant messaging software includes at least one user terminal, at least one communication terminal and a game server. The user terminal installs instant communication software for logging on the instant communication server by a user terminal account ID and a user terminal password. The communication terminal logs on the instant communication server by a communication terminal account ID and a communication terminal password. The communication terminal establishes an online connection with the user terminal through the instant communication server to obtain the user terminal account ID and receive a game instruction from the user terminal. The game server includes a microprocessor and a game database for storing game information. If the communication terminal receives the game instruction, the communication terminal transmits the game instruction and the user terminal account ID to the microprocessor for the microprocessor to execute the game instruction.02-04-2010
20090124377SYSTEM AND METHOD FOR PROVIDING POKER PLAYER TRACKING AND BONUS EVENTS - A gaming system having a gaming table and including a progressive jackpot funded by a portion of the house rake of a card game played at the gaming table. The gaming system includes a tracking system capable of identifying and tracking cards dealt and wagers placed in order to identify frequent players and provide complimentary items accordingly. The gaming system is also capable of notifying a player at a remote gaming device that a seat at the gaming table is open.05-14-2009
20090098936SYSTEM AND METHOD FOR DISTRIBUTING SOFTWARE LICENSES - A method for distributing software licenses for authorizing the installation of gaming software, by a user, onto a gaming machine is provided. The software installation process is initiated and an electronic key containing an encrypted license count interfaces with the gaming machine. The encrypted license count represents the number of licenses available for authorizing the installation of a particular gaming software. The encrypted license count is accessed and it is determined whether installation is permitted. Additionally a processing means for accessing a remote server, via a network connection, and increasing the licensing count stored in the electronic key is provided.04-16-2009
20090098935RESERVATION CONTROLLER, GAMING SYSTEM AND A RESERVATION METHOD - A reservation request is received from a player of a gaming system as to a reservation time, a desired gaming terminal and a desired game. The request is processed, and if acceptable, the reservation is made.04-16-2009
20100113144METHOD AND GAMING DEVICE FOR CONTROLLING USE OF ONE OR MORE PERIPHERAL DEVICES - A method of controlling use of one or more peripheral devices with an electronic gaming device, the method including: determining whether at least one peripheral device is authorised for operation with the electronic gaming device by determining whether there is a dongle fitted to the electronic gaming device containing an authorisation of the at least one peripheral device; and at least partially disabling the operation of any peripheral device for which it is determined that there is not a dongle fitted to the electronic gaming device containing an authorisation of the peripheral device.05-06-2010
20100016073AUTOMATED AND SECURE DATA COLLECTION FOR SECURING AND MANAGING GAMING NETWORKS - Data collected by a secure automated data collection system can be used to effectively manage various gaming systems including wired and/or wireless gaming networks. Managing a gaming network can, for example, include securing the gaming network against unauthorized access and/or unauthorized devices, changing the mode and/or manner of communication, and generating and providing alerts. A gaming management system can be operable to monitor transmissions made in a gaming network including transmissions made to and from at least one gaming device, obtain data pertaining to the transmissions, and manage the gaming network based on the data.01-21-2010
20100113145MAIN CONTROLLER, CONTROL METHOD AND MANAGEMENT SYSTEM OF ONLINE GAME - A main controller, control method and management system of online game are provided. The main controller includes: a directory serving unit, adapted to obtain all game directory information and notify the game directory information to a user, and to obtain the user's selection instruction used for selecting at least one game directory information of all the game directory information; and a game managing unit, adapted to establish and maintain a game service corresponding to the selected game directory information according to the selection instruction.05-06-2010
20100113142SYSTEMS FOR COORDINATING A DISTRIBUTED GAME IN A GAMING ENVIRONMENT - Various embodiments of a gaming system for coordinating a distributed game in a gaming environment are disclosed herein. According to one embodiment, the gaming system includes a polymorphous network of game managers. In the polymorphous network, each game manager is dynamically interconnected with one or more of the other game managers, and the dynamic interconnections are based on a game manager criteria or gaming data. The gaming system also includes a plurality of groups of gaming machines where a first group of gaming machines is only in communication with a first game manager. The first game manager receives game requests from the first group of gaming machines to initiate a game. The first game manager initiates the game if a sufficient number of game requests are received by the first game manager. Alternatively, the first game manager forwards the game requests to an appropriate game manager if the first gaming machine manager receives an insufficient number of game requests.05-06-2010
20100160038INTERACTIVE ASYNCHRONOUS COMPUTER GAME INFRASTRUCTURE - In embodiments of the present invention improved capabilities are described for a computer program product embodied in a computer readable medium that, when executing on one or more computers, receives a request for game play, and in response to the request, causing prior game play data to be retrieved, where the prior game play data was stored in response to prior game play of another user. Further, an asynchronous game play environment may be provided where an active participant, who made the request, is able to play against and interact with an apparently live participant based on the prior game play data.06-24-2010
20090149248Asynchronous Challenge Gaming - Challenge gaming includes selection of individual gaming characters or teams of characters to be pitted against opposing characters in asynchronous individual competitions or sequential tournament competitions. Each of the characters has a predetermined set of characteristics such as abilities, powers, defenses or performance levels. These characteristics can be implemented in a preselected order or according to a statistical probability, for example, based on historic data. Characteristics of team members are variable based on characteristics of other team members and opposing team members or other competition factors. Game play is conducted between characters without the need for further user interaction.06-11-2009
20110263322MULTIPLAYER ONLINE GAME WITH INHERITANCE OF ATTRIBUTES FROM CHARACTERS - Relationships among player characters in a video game, including parent-child relationships, can be formed. In addition, death and reincarnation of player characters can be employed as features of the video game.10-27-2011
20100120525SERVER BASED GAMING SYSTEM AND METHOD FOR PROVIDING DEFERRAL OF BONUS EVENTS - A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a bonus event unit based system to provide one or more awards to one or more players. Such bonus event units are accumulated by a player based on one or more events associated with the player's gaming experience. The bonus event units utilized in the gaming system are selectively redeemed by the player in exchange for one or more opportunities to win an award.05-13-2010
20100120528Game System, Storage Server, Score Server, Game System Control Method, Information Recording Medium, and Program - When a game terminal (05-13-2010
20110172007System and Method for Facilitating a Video Game Exchange - A system and method for facilitating the exchange of electronic video games. A video game exchange server provides interacts with a gaming device to permit a game user to buy and load a video game onto the gaming device, to play the game on the gaming device and to return the “used” game for credits that may be used to purchase a new or used game. The game exchange server assigns a price to each new game and used game in its inventory. The game exchange server also assigns a value to each game currently stored on the gaming device. The game price and the game value may decline as a function of time or based on other factors (e.g., a new release). The game exchange server also validates that a video game stored on a gaming device is authorized.07-14-2011
20110201419VERIFYING A FIRST DEVICE IS IN COMMUNICATIONS WITH A SERVER BY STORING A VALUE FROM THE FIRST DEVICE AND ACCESSING THE VALUE FROM A SECOND DEVICE - A system includes a first server and a second server. The second server receives a value from a first device, possibly via the first server, and stores the value. In response to a request from a second device, the second server then determines the value and sends the value to the second device. In this fashion, verification can be made that the first device is in communications with the first server.08-18-2011
20110201418STORING INFORMATION FROM A VERIFICATION DEVICE AND ACCESSING THE INFORMATION FROM A GAMING DEVICE TO VERIFY THAT THE GAMING DEVICE IS COMMUNICATING WITH A SERVER - A system includes a server, which provides activities and possibly other services to a player through a mobile gaming device. To verify that the mobile gaming device is communicating with the server, information received from a verification device is stored. Thereafter, in response to a request from the mobile gaming device, the stored information is determined and sent to the mobile gaming device via the server08-18-2011
20100120527CO-PROCESSOR ASSISTED SOFTWARE AUTHENTICATION METHOD - A system and method of using a main processor and a co-processor to authenticate software and execute software reduces processing loads, by distributing processing requirements between authentication and software execution. This system requires less code to perform software authentication, because the software does not need to instruct the main processor to both authenticate and execute the software. In this manner, the co-processor frees up processing capability on the main processor, which can result in improved game play.05-13-2010
20100120529WAGERING GAME MACHINE DIGITALLY SIGNED VOLUME MANAGEMENT - A computerized wagering game system includes a gaming module comprising gaming code which is operable to present a wagering game on which monetary value can be wagered; and an authentication module. The authentication module is operable to authenticate one or more used partitions of a non-volatile storage volume using a first authentication method and to authenticate one or more unused sections of the nonvolatile storage volume05-13-2010
20110230259CONTACTLESS CARD READING IN A GAMING MACHINE - A gaming machine may be activated by an individual player for subsequent play by displaying to the gaming machine, without physical contact with the gaming machine, a card carried by the player. The card carries indicia which may include suitable electronic memory, to be sensed by apparatus associated with the gaming machine, to cause the wireless transfer of individualized data concerning the player from the card to the gaming machine or to a computer network that is associated with the gaming machine. The data is evaluated against a stored database, which database may include identification of the card holder. The data is then evaluated against the stored database, and the gaming machine is activated for subsequent play upon favorable evaluation of the data.09-22-2011
20100087247USING PLAYER INFORMATION IN WAGERING GAME ENVIRONMENTS - Systems and methods for using player information in wagering game environments are described herein. In one embodiment a method includes receiving a first set of player information, where the first set of player information indicates casino activities of a player. The method can also include analyzing the first set of player information and a second set of player information to determine preferences and tendencies associated with the player. The method can also include providing an indication of the preferences and tendencies to wagering game network devices.04-08-2010
20100081500GAMING SYSTEM AND A GAMING PERIPHERAL - A gaming system including: a network component; a network; a gaming device; and a peripheral device co-located with the gaming device, the peripheral device comprising a first port arranged in data communication with the network component via the network and a second port arranged in direct data communication with the gaming device.04-01-2010
20100081499SYSTEM FOR VALIDATING WAGERING GAME DATA - Systems for validating wagering game data are described herein. In one embodiment, an apparatus includes an application program configured to transmit a request for wagering game data. The apparatus can also include a wagering game data security controller configured to detect the request. The wagering game data security controller can include a wagering game data processor configured to fetch the wagering game data and a reference value from a data store. The wagering game data security controller can also include a wagering game data validator configured to compute a comparison value based on the wagering game data, and to determine whether the comparison value is equal to the reference value. The wagering game data security controller can also include a notifier unit configured to present a notification if the comparison value is not equal to the reference value.04-01-2010
20110195774Video game kiosk apparatus and method - A video game apparatus is provided. The video game apparatus includes an enclosure having a monitor and at least one speaker and a home video game located in the enclosure. A computer processor located within the enclosure and communicating with the home video game, the processor enabling a charge-by-time play of the home video game. A remote management apparatus, located remotely from, and communicating with the computer processor, the remote management apparatus enabling operation of the video game apparatus for a specified time period.08-11-2011
20100099491POST CERTIFICATION METERING FOR DIVERSE GAME MACHINES - Bonuses such as progressive bonuses are based on the activity of many players playing at many machines. The machines may be made by different manufacturers and run different games. Prior diverse arrays of such machines relied on a hardware slot machine interface board (SMIB) that acted as a master and transmitted game activity to remote servers. A disclosed embodiment virtualizes the SMIB. In one implementation, protected processes allow for real time meter creation and destruction within different games, even after the game software has been certified and the hash cannot change.04-22-2010
20120295699CONDITIONAL ACCESS TO AREAS IN A VIDEO GAME - A video game includes conditional access to areas of the game. An area may be unlocked when particular game characters are at an entrance to the area. An area may be unlocked for a particular character, for all characters, or for categories of characters. Categories of characters may include characters of a particular type, characters of a particular skill level, characters controlled by a particular game player, and characters previously played in the video game.11-22-2012
20110201420ACCESSING KNOWN INFORMATION VIA A DEVICVE TO DETERMINE IF THE DEVICE IS COMMUNICATING WITH A SERVER - A server provides activities and/or services to a player through a mobile device. In response to a request from the mobile device, information known to a player is determined and sent to the mobile device via the server. In this fashion, verification can be made that the mobile device is communicating with the server.08-18-2011
20090239663GAME-BASED ADVERTISING SYSTEM AND METHOD - A game-based system and method are provided which employ a central system controller and a plurality of interactive display terminals geographically dispersed from the system controller. Players interact with the display terminals via respective, anonymous recognition codes (ARCs). The display terminals are configured to record a session data set on each player interaction session therewith via the players' respective ARCs. The session data set includes the player's ARC, a location-identifier of the display terminal, a reward selected by the player from multiple rewards of a displayed reward and advertisement data set and an advertisement selected by the player from multiple advertisements of the data set. Players access data of their session data set via a personal electronic compartment accessible through an internet-accessible web server of the controller. The personal electronic compartment is automatically initiated responsive to first use of the player's ARC with one of the interactive display terminals.09-24-2009
20090275401METHOD, SYSTEM, APPARATUS, AND ARTICLE OF MANUFACTURE FOR PROFILE-DRIVEN CONFIGURATION FOR ELECTRONIC GAMING MACHINES (EGMS) - Changes to configuration settings of disparate electronic gaming machines (EGMs) are indicated in a profile. The profile provides generalized values for the configuration settings and can provide a time schedule in which the changes are to be performed. The generalized values of the configuration settings are translated into specific values for particular EGMs. The EGMs may be interrogated to obtain current specific values of their configuration settings. The current specific values of the configuration settings are changed to the specific values translated from the generalized values provided in the profile.11-05-2009
20080207316Method and system for using online entertainment to promote goods, services, activities and events - The present invention is a method and system for online selection of contestants for online and offline competitions that uses objective selection criteria and allows the participation of members of the general public. It also provides an effective marketing and revenue generating mechanism as part of the contestant selection process. In one or more embodiments, a series of online challenges are presented to potential contestants (sometimes referred to herein as “participants.”) In one or more embodiments, challenges are designed to be entertaining (i.e. fun to participate in) as well as goal achieving (i.e means to become a contestant in a competition and/or win a prize). In one or more embodiments, one or more of the challenges integrates a sponsor's product or service into the subject matter (i.e. structure, process, and/or content) of a challenge, and/or requires a participant to obtain information about a sponsor's product or service to complete the challenge. In one or more embodiments, one or more online preliminary challenges are presented over a period of time. Successful completion of the online preliminary challenges permits a participant to compete in one or more subsequent challenges. In one or more embodiments, participants who are successful in completing the subsequent challenge(s) are selected to participate in an associated competition. In one or more embodiments, one or more of the challenges require a participant to obtain information about a sponsor's product or advertisement to complete the challenge, thereby directing the attention of participants to the sponsor's product or service. In one or more embodiments, the invention promotes interaction of participants with new media (i.e. the internet), traditional media (i.e. television, film and print media), and real world events (i.e. an offline competition).08-28-2008
20090011828Device for running copy-protected software - The invention relates to a device for running copy-protected software stored on an information carrier (01-08-2009
20090275403Limiting access to shared media content - A method and system for limiting access to shared content media items stored in a device. The method establishes a connection with another device and initiates a session with the other device. The method synchronizes the device and the other device by receiving a copy of content media items stored on the other device, and storing the received copy of the content media items as shared content media items on the device. The synchronizing of the device and the other device may include transmitting a copy of content media items stored on the device to the other device. The method allows a user operating the device to access the content media items, but restricts access to the shared content media items based on the status of the session with the other device.11-05-2009
20090275402INFORMATION DISTRIBUTION IN GAMING NETWORKS - Patron information generated at an originating gaming property may be transmitted to a requesting gaming property based on a set of permissions associated with a group of gaming properties. Vouchers generated at a first gaming property may also be redeemed at a second gaming property.11-05-2009
20090275404PLAYER TERMINAL ACCESSING SELECTABLE GAMES - A gaming method and system that enables at least one player terminal to access a plurality of selectable games is described. The method comprises networking gaming modules, in which each gaming module is configured to control a selectable game. Additionally, each gaming module is coupled to a player terminal with a plurality of user controls. The method enables the user controls associated with a single player terminal to access a plurality of selectable games. The method then proceeds to receive a user instruction from the single player terminal that selects at least one networked gaming module. A result is generated that determines whether a prize is awarded for each selectable game. The result for each selectable game is displayed on a publicly viewable display that is operatively coupled to the selected networked gaming module.11-05-2009
20090291755SYSTEMS AND METHODS FOR CUSTOMIZED GAMING LIMITS - Embodiments are generally directed to facilitating the establishing and/or managing of gaming rules and/or limits associated with players. In some embodiments, third parties may establish and/or manage such rules and/or limits. Some embodiments implement such rules and/or limits by conducting game plays and/or gaming sessions in accordance with such rules and/or limits.11-26-2009
20090291754Management system for a group of gaming machines - A management system and a method to implement secure control of a player's gaming round on a site having several gaming machines linked to a centralized server containing a directory of player accounts. The system includes a registration terminal linked to said server. The registration terminal includes elements which receive a gaming amount and open a gaming session by issuing the player with a passive medium carrying a unique personalized code which remains unchanged throughout at least one gaming session, and by recording in the server's player account the total available gaming amount correlated with the code. Each of the gaming machines includes elements which read the code of the passive medium and, in correlation therewith read the total available gaming amount at any time, and of update the total available gaming amount in the server memory in relation to the player's winnings or losses.11-26-2009
20100222139METHOD AND SYSTEM FOR ONLINE PAYMENT OF THE VIRTUAL PROPERTY TRADING OF THE NETWORK GAME - A method and system for online consignment of the virtual property trading of the network game, the main theory is to setup a trading platform with the function of online payment to support a great deal of dealer terminals, and set an adapter between the trading platform and the network game provider system, by defining a serious of standardization for the adapter, make it possible to perform the data exchange between the trading platform and the game database of the network game provider system, so as to realize the changing of the coincidence relation between the virtual property formed from the network game and the game account through the operation of the user terminal, to realize the really safe consignment of the virtual property of the network game, thus ensure that the virtual property trading of the network game carries out smoothly.09-02-2010
20110172008VERIFYING A GAMING DEVICE IS IN COMMUNICATIONS WITH A GAMING SERVER BY PASSING AN INDICATOR BETWEEN THE GAMING DEVICE AND A VERIFICATION DEVICE - A system includes a verification server and a gaming server, which provides gaming activities and possibly other services to a player through a gaming device. The system further includes a verification device in communications with the verification server. The verification server passes an indicator between the verification device and gaming device via the gaming server and in this fashion, verification can be made that the gaming device is in communications with the gaming server.07-14-2011
20110172006Integrated electronic game system - An integrated electronic game system includes multiple game controllers for executing different games, multiple game consoles disposed in communication with one another and having carried therein different games, a central control server connected between the game controllers and the game consoles for linking the game controllers and the game consoles that execute one same game, a driver connected with the game consoles for receiving a card-opening signal from each game console and outputting a respective operation instruction, and a physical card-opening device connected to the driver and controllable by the operation instruction outputted by the driver to execute the card-opening operation of the game of one game console. Thus, different games share one common physical card-opening device, and the player can operate one game controller to switch among different games, thereby improving game system utilization, raising the player's overall interest and reducing equipment costs.07-14-2011
20090298582METHOD AND SYSTEM FOR DISTRIBUTING BROWSER-BASED COMPUTER GAMES AND FILES - A method for securing, distributing, and updating a browser-based game includes encrypting a compiled browser-based computer game and wrapping the encrypted compiled browser-based computer game within a browser-based game loader. The browser-based game loader is executable by a web browser to decrypt the encrypted browser-based computer game and, in some embodiments, update the browser-based computer game to a newer version prior to execution.12-03-2009
20090131164SYSTEM AND METHOD FOR TOY ADOPTION AND MARKETING - A method, system and toy that provides a product that is represented on a website via a virtual replica of the product. The product has a registration code associated with it. Data associated with the product is electronically stored in the product using an electronic storage medium. A user is registered on the website by associating the user with a user ID. The user ID is associated with the virtual replica of the product by utilizing the registration code. Access is granted to one or more features on the website in connection with the virtual replica of the product subsequent to input and validation of the registration code via the user ID without requiring additional entry of the registration code.05-21-2009
20120295701DYNAMIC GAMING LIBRARY - A method for casino operators and/or players to instantly “create” new games without requiring recertification by a gaming laboratory. New games are created on the fly by making combinations of game attributes including but not limited to theme, denomination, volatility, RTP. Game attributes are associated to pre-certified software components that are then dynamically linked to instantly offer a new game. Having players dynamically create games according to their preference totally removes the game operator's risk to compose menus of available games that players will not play.11-22-2012
20100279765PROBLEM GAMBLING DETECTION IN TABLETOP GAMES - A gaming establishment may determine the existence of problem gamblers within its halls by monitoring player behavior with one or more sensors from an array of sensors. The player's behavior is then compared to normal behavior and/or problem gambling behavior to determine if the player is potentially a problem gambler. Behavior patterns that may be tracked are player movement, player betting patterns, facial expressions, physical clues, nonverbal clues, and the like.11-04-2010
20100279766Video Player Including Embedded Purchasing - The subject matter disclosed herein provides methods and apparatus, including computer program products, for video players. In one aspect, there is provided a computer-implemented method. The method may provide video content to a video player including a buy mechanism embedded within the video player. The buy mechanism may be configured to enable a selection of the buy mechanism to make a purchase. The method may also include receiving an indication representative of a purchase being made using the buy mechanism. Related apparatus, systems, methods, and articles are also described.11-04-2010
20120289327CONTACTLESS CARD READING IN A GAMING MACHINE - A gaming machine may be activated by an individual player for subsequent play by displaying to the gaming machine, without physical contact with the gaming machine, a card carried by the player. The card carries indicia which may include suitable electronic memory, to be sensed by apparatus associated with the gaming machine, to cause the wireless transfer of individualized data concerning the player from the card to the gaming machine or to a computer network that is associated with the gaming machine. The data is evaluated against a stored database, which database may include identification of the card holder. The data is then evaluated against the stored database, and the gaming machine is activated for subsequent play upon favorable evaluation of the data.11-15-2012
20120295700CONDITIONAL ACCESS TO AREAS IN A VIDEO GAME - A video game includes conditional access to areas of the game. An area may be unlocked when particular game characters are at an entrance to the area. An area may be unlocked for a particular character, for all characters, or for categories of characters. Categories of characters may include characters of a particular type, characters of a particular skill level, characters controlled by a particular game player, and characters previously played in the video game.11-22-2012
20100248823System and method for downloadinng video game programs - An example video game program download system and method apparatus for downloading a video game program to a target video game platform in which a processing system receives a download request from the target video game platform requesting downloading of a video game program that executes on a native video game platform different than the target video game platform. In response thereto, the requested video game program is sent along with a program for providing compatibility between the target and native video game platforms.09-30-2010
20080274805ATTRIBUTE BUILDING FOR CHARACTERS IN A VIRTUAL ENVIRONMENT - Systems and method provided herein involve a mechanism that allows users to have more input and influence in customizing their virtual characters' profile by developing their attributes. By developing and improving attributes of their characters, the social value of their characters can be increased within the virtual environment. Additional attributes that can be developed include, but are not limited to, strength, speed, agility, intelligence, creativity, style, streets-smart, safety-awareness, grooming, cooking, and manners. Jobs, tasks, classes, sessions, and the like, as well as competitions can be created that emphasize one or more attributes to facilitate encouraging users to have their characters learn, master, and test such new skills.11-06-2008
20080274803System for Processing Data in a Community, and Methods Thereof - Disclosed is a system and method for processing data in a community such as a café, homepage, blog, mini-room, mini-homepage, and the like, which are established in web sites on the Internet. The method for processing data in a community established on a website includes a) by a community visitor, accessing the community and selecting a link program prepared in the community, b) confirming whether the community visitor executes or terminates the link program, c) receiving visitor-related data related to the execution of the link program when the link program is terminated, d) processing and utilizing the visitor-related data in the community, and e) storing the processed visitor-related data in the community. According to the present invention, it is possible to please community visitors through interaction with the visitors in the community. In addition, enjoyment factors can be amplified by providing historical information and event factors caused by game action. Further, the degree of participation of the visitors in the community becomes more increased and re-visit of the visitors to the community can be promoted.11-06-2008
20080234042Game System - The amusing game system makes the best use of the characteristics of the game cards. Base character data are read out to generate a base character image; when a first code is read out, a first part data corresponding to the first code is read from a data memory means, and a part of the base character data is changed by the first part data read out; when a second code is read in, one of a plurality of second base data, corresponding to the second code, and another part of the base character image is changed by the selected second part data; when a second code is read in again, one of a plurality of second part data other than the second part data selected by the second part changing means is selected and read out, and another part of the base character image is changed by the second part data. Based on thus changed character data, a character image is generated.09-25-2008
20080234043DYNAMICALLY PROVIDING GUEST PASSES FOR A VIDEO GAME - A system and method for determining and providing one or more guest passes for temporary access to one or more video games to a first player that was previously granted membership to a platform that offers access to playing these video games. One or more different determinations are made on information related to the first player and/or available video games to generate one or more guest passes for a video game that is at least somewhat relevant to the first player. In at least one embodiment, one or more of the different determinations can be intrinsically and/or extrinsically weighted to further refine the generation of a guest pass for a video games that is at least somewhat relevant to the first player, and thereby more likely to be offered by the first player to a second player. Also, the platform enables the determining and generating of the one or more guest passes to the one or more video games for the first player.09-25-2008
20080287188Method and System For the Generation of a File of Auditable Records For Remote and On-Site Electronic Gaming - Methods and systems that enable reliable audits of a number of predetermined trust requirements for games by electronic means, either on-site or remote, are disclosed. A system including a gaming module to which the players interact with a security module and an audit module capable of several degrees of dispersion and/or grouping performs provision by the gaming module to the security module of digital information containing significant events occurred during the games, generation by the security module of a protected record for each of the cited significant events, storage by the security module of every protected record, generating a file of protected records, and access by the audit module to the file of protected records, independent from the games operator, to verify the correct development of the games.11-20-2008
20090029766AMUSEMENT GAMING ACCESS AND AUTHORIZATION POINT - In various embodiments, an electrical interface allows a player at a casino to connect a personal computing device and to engage in licensed gaming activities using the personal computing device.01-29-2009
20080293483METHOD OF CONTROLLING OUT OF ORDER MODE ON A GAME - A casino gaming apparatus is provided that allows the user to lock the casino gaming apparatus for a predetermined amount of time in order to hold the casino gaming apparatus until the user returns from a break. The invention provides for an identification reader such as a card reader for reading user information, and for setting the casino gaming apparatus in an out of order mode for a predetermined amount of time. The predetermined amount of time can be based on the length of play of the user on the casino gaming apparatus, or on a status of the user. The user can request an amount of time to set the casino gaming apparatus to an out of order mode, and if the user does not return in the predetermined amount of time, the casino gaming apparatus can be set back to a stand by mode.11-27-2008
20080293484Programming Framework for Closed Systems - Mechanisms are disclosed that allow for execution of unsigned content and the securing of resources in a closed system when such unsigned content is executing on the system. For example, an application programming interface is used between an access layer implementing unsigned content and an operating system of the closed system. The application programming interface may have sub-interfaces that correspond to sub-layers of the access layer, including a graphics sub-interface, an audio sub-interface, an input sub-interface, and a storage sub-interface. These sub-interfaces present access calls made by the sub-layers to the protected resources of the closed system. By providing the application programming interface, unsigned content, e.g., video games can run on a closed system that is typically designed to run only signed content.11-27-2008
20080293485Method of developing the activity of an on-line game site - The on-line game site comprises a question engine coupled with a plurality of terminals controlled by respective players, for sending predefined questions to the players and for receiving answers to the questions from the players. The site awards or does not award prizes to the players as a function of the answers received. The activity of the site is measured by a traffic index representative of the number of players that have played the game over a given time interval. The method comprises: a) displaying, together with the questions sent to the players, paid-for advertising insertions, established on the base of a given rate; b) evaluating the receipts associated with said paid-for, advertising insertions; c) establishing an endowment for sharing amongst a plurality of prizes awardable over a given period of time, the endowments being a function of the level of said receipts; d) increasing the receipts, and correspondingly said endowment, as a result in the increase in the traffic index; and e) continuing, and developing site activity by reiterating step d) above. The answers received from the various players are subjected to scoring involving a technique of characterization in which each answer is compared with a battery of N weighted criteria, or to a table that is a function of rank and of difference compared with a reference answer. A performance index is allocated by summing the partial scores. The game may include classifying the frequency with which the names of artistic, cultural, or historical celebrities appear on a search engine. With a few hundreds of such names, it is possible to obtain very fine graininess, i.e. ability to discriminate between players, that is well above 1011-27-2008
20080305867SYSTEMS AND METHODS FOR MANAGING DEMAND DRIVEN SPORTING GAMES - A demand driven game system and method uses a communications network driven by an engine to facilitate the scheduling of demand driven (sporting) games (DDG's), through passively accepting electronic expressions of interest for open slots (registrations), and actively filling slots through a matching service. Such functions can be performed through a combination of processing party preferences from a public interface, a team interface, setup preferences from an administrator interface and a referee interface, processing league data structures from a database, particularly competition rosters and referee rosters, processing DDG registrations and sending and receiving automated communications with relevant parties through SMS channels. DDG slots could be filled through a combination of transactional approaches, players/teams/individuals registering for specific slots, and service approaches, with players/teams/individuals registering to receive queries for DDG's of a specific character.12-11-2008
20080305869PREVENTION OF CHEATING IN ON-LINE INTERACTION - A method for preventing cheating by users of client computers running a network game program includes installing a monitoring program, independent of the network game program, on a group of the client computers so as to detect, using the monitoring program, an anomalous use of an asset of at least one of the client computers that is indicative of an attempt to cheat in the game program. A message is conveyed over a network to a server from each of at least some of the client computers in the group. The message from each such client computer indicates that the monitoring program has been actuated on the client computer. Responsively to the message, the client computers receive a message from the server at the client computer indicating which ones of the client computers have actuated the monitoring program.12-11-2008
20080305868Gaming machine system having automatic reporting feature - The present invention relates to a method of reporting alterations to the operation of a gaming machine. The method includes operating the gaming machine in a standard mode of operation, and subsequently altering the standard mode of operation. In response to this altering, a report is automatically generated for submission to a gaming regulatory agency. The report indicates that the standard mode of operation has been altered. In one common form, the mode of operation being altered is the payout structure, which is information that must be submitted to the gaming regulatory agency in most jurisdictions. In other alternatives, the novel method includes transmitting the report to the agency, possibly automatically via an electronic transmission. The present invention also contemplates gaming machines that are configured to generate such a report, and gaming machine networks that are configured to generate such a report.12-11-2008
20080268947CROSS PLATFORM GAMING - A first game server is configured to provide a game to a first category of user device. A second game server is configured to provide the game to a second category of user device. A game manager is configured to receive a request from a user device for the game application and to assign the request to one of the first game server and the second game server according to whether the user device is included in the first category of user device or the second category of user device.10-30-2008
20130217485Systems and Methods for Regulated Hybrid Gaming - Systems and methods that regulate a hybrid game to detect and/or defeat unauthorized use of the hybrid game. One embodiment includes a method of detecting unauthorized operation of a hybrid gaming system that includes a gambling game and an entertainment game. In addition, the method can include collecting first game operating performance data (GOPD) from the entertainment game while the hybrid game is being played by a first player, generating a reference profile using the first GOPD, collecting second GOPD from the entertainment game while the hybrid game is being played by a second player, comparing the second GOPD to the reference profile to determine whether the second player is operating the hybrid game in an unauthorized manner, and generating a notification to an operator upon determination that the second player is operating the hybrid game in an unauthorized manner.08-22-2013
20080207314Automated Locking Method - Systems, methods, and gaming machines having an automated locking system are disclosed herein. According to one method, one or more automated locking mechanisms are provided on a plurality of gaming machines. Each locking mechanism is connected to a locking controller such that the locking controller controls the release and locking of the locking mechanism. The automated locking system receives a request from a user to release one or more locking mechanisms. If the user is authenticated, the locking mechanism is released.08-28-2008
20090305778INSTALLED GAME SOFTWARE SHARING VIA PEER-TO-PEER NETWORK - Updating a run-time version of a game stored on a first location includes causing a first swarm member to store an first version, with first game pieces, on the first location; maintaining a second game version with second pieces, some of which are missing from the first pieces; receiving, from the first swarm member, an upgrade request for the second version; identifying missing pieces; and providing, to the first swarm member, information leading to other swarm members, each of which hosts a missing piece at a second location used for storing a run-time version of the game; causing the first swarm member to retrieve the missing pieces from the second location and store them in at least a portion of the first location, thereby avoiding consumption of additional storage during the update.12-10-2009
20100144429Unique identity trading charms for a secure controlled internet communication system - A method and product for the establishment and continued use of a secure online communication network between known and intentional acquaintances utilizing unique individual encoded exchanged objects, purchased by a purchaser and given to individuals known by the consumer, comprising a key object used to establish a closed network by the purchaser or host, and a plurality of exchanged token objects given to members or friends to whom an offer to join the closed network is extended, each exchanged token object containing a unique code required to log into the closed network, wherein communication may be held between the host and their friends without intrusion by persons outside the closed network.06-10-2010
20090156304Gaming System Having A Manufacturer Player Tracking System And Methods Therefor - A gaming system includes a wager input device and a display for displaying a wagering game. The gaming system further includes a manufacturer player identification reader for receiving a manufacturer player identifier and a casino player identification reader for receiving a casino player identifier. The system further includes a controller operative to associate the casino player identifier with the manufacturer player identifier.06-18-2009
20090029768SYSTEM AND METHOD FOR TOY ADOPTION AND MARKETING - A method provides a virtual presentation includes providing a toy that is represented on a website via a virtual replica of the toy, wherein the toy is associated with a registration code; validating the registration code; responsive to said validating, displaying said virtual replica of the toy representing said toy on said website; providing at least one virtual room on the website for the virtual replica of the toy; offering one or more virtual furnishings for the at least one virtual room; providing content that allows the one or more virtual furnishings to be arranged in the at least one virtual room; and interacting the virtual replica of the toy with at least one of the one or more virtual furnishings.01-29-2009
20090029767VERIFYING AND AUDITING GAME CONTENT IN A GAMING SYSTEM - Systems and methods provide a way to verify that software downloaded to a gaming system is approved within a gaming jurisdiction. One aspect of the systems and methods includes a process for receiving approval for gaming software that is then made available for download onto gaming systems. A further aspect of the systems and methods includes the ability to audit and verify that software components that have been downloaded onto a gaming system are approved for use in a jurisdiction. The gaming configuration elements may include banner content, advertising content, denomination data, pay table, language data, video content, audio content, episodic game data, wagering game software, operating system software, device driver software and device firmware.01-29-2009
20100144430LIVE AUTHORING METHOD FOR REAL TIME DEVELOPMENT OF VIDEO GAMES - A video game development system is provided with live feedback to developers working with multiple game platforms or consoles. The system includes a communications hub module running on a hub server linked with two different video game platforms. A video game development tool is provided and linked to the hub module. The development tool is used to perform modifications to video game data including game asset changes and additions. An authoring module is associated with the video game development tool and operates after the game data modifications to transmit an authoring message to the hub module. The authoring message includes content reflecting the game data modifications and is formatted for receipt by the hub module. The hub module generates update messages from the authoring messages and forwards these messages to the video game platforms that operate to run a video game using the game data modifications.06-10-2010
20110207528GAME SUPPLY SYSTEM USING PERSONAL AREA NETWORK, A GAME SUPPLY METHOD THEREBY, A SERVICE SERVER, A RELAY METHOD, A MOBILE PHONE AND A STORAGE MEANS - The present invention relates to a game supply system and method using a personal area network, a service server, a game relay method, a mobile communication terminal, and a storage medium. The game supply system includes a first end terminal (08-25-2011
20090298583WEB PAGES FOR GAMING DEVICES - A Web page is received at a gaming device from a Web server device and then displayed. Information indicative of a player's interaction with the Web page is received at the Web server device. The Web server device sends a request to a gaming property server device based at least in part on the interaction, and the gaming property server device sends a reply to the Web server device. The Web server device then provides Web content to the gaming device based at least in part on the reply. A display of the gaming device is changed based at least in part on the Web content.12-03-2009
20080318673GAMING OBJECT WITH BIOFEEDBACK SENSOR FOR INTERACTING WITH A GAMING APPLICATION AND METHODS FOR USE THEREWITH - A gaming object includes a sensor that generates biofeedback data in response to an action of a user. A transceiver is coupled to send an RF signal to a game device, that indicates the biofeedback data. A game device executes a gaming application that is based the biofeedback data.12-25-2008
20080318672METHODS AND APPARATUS TO METER VIDEO GAME PLAY - Methods and apparatus to meter video game play are described. An example apparatus to meter video game play includes a tag to be attached to a video game controller, the tag having a sensor to detect a user interaction with the video game controller. The apparatus also includes a meter to receive information reflecting the user interaction.12-25-2008
20090209333Networked gaming system communication protocols and methods - A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims.08-20-2009
20090082100Methods and Apparatuses for Recording and Utilizing an Audio Signature Within an Application - In one embodiment, the methods and apparatuses detect an application, detect a participant that is utilizing the application, detect a qualifying event, and transmit an audio signature associated with the participant to a recipient wherein the recipient utilizes the application.03-26-2009
20090247293GAMING MACHINE - A method of conducting a software update of a gaming machine, including: starting a boot process of the gaming machine; determining during the boot process that a memory device potentially containing at least one software component more recent than a corresponding software component currently stored in gaming machine memory is in data communication with the gaming machine; determining that the memory device contains at least one authentic, more recent software component; and updating gaming machine memory with each more recent software component.10-01-2009
20090118001GAME RELATED SYSTEMS, METHODS, AND ARTICLES THAT COMBINE VIRTUAL AND PHYSICAL ELEMENTS - Physical objects may be employed with a virtual game layout to enhance wager and non-wagered based gaming. Displays subsystems may provide a changeable or selectable virtual game layout with demarcations appropriate to a selected game. A sensor subsystem may detect physical aspects of game related pieces (e.g., playing cards, chips, markers, dice, spinners, tokens, tiles) as well as media (e.g., identity media, financial media). All gaming functions may occur through interaction with a playing surface, as well as functions such as order food, beverages and services. Automated tracking of players, dealers and games may be realized along with bonusing and promotions.05-07-2009
20090088245Marketing System and Method for Customer Specific Promotions - A marketing system and method for customer specific promotions providing a yield management tool for casino resort properties to more effectively manage entertainment related assets and inventories to build new and existing customer business. The system provides a convenient method for consumers to realize promotional incentives proportional to their player wagering status at a broader level within the casino resort industry while simultaneously delivering casino resort operators a cost effective tool to maximize the value of their assets. The system utilizes register user supplied player wagering and comp data, and historical waging data on said registered users collected by the system from participating casino resort properties to build a broad-based casino customer database defining the waging profiles of individual gaming customers. Built on the foundation of this industry-wide database resource, the system's electronic transaction platform construction provides casino resort properties a facility to interact directly with gaming oriented customers to present compelling, customer specific promotional offers at the point of purchase where said customers make casino resort air/room travel plans and review purchase decision options.04-02-2009
20090118002ANONYMOUS PLAYER TRACKING - An enhanced method of Casino and hotel probable customer and customer demographic identification, game selection, advertising and customer service based on the identification.05-07-2009
20090221365Verification System for On-Line Gamers Performing Automatic Verification of Game Results - An automatic verification system for automatically verifying a winner of an on-line game is disclosed. The verification system (a server/memory connected to the Internet) contains information about subscriber players and contains accounts that are used for betting on outcomes of skill games. The subscribers access the system via the Internet to set up an on-line game with other subscribers. The players then compete against each other normally via the game (e.g., Halo™) network server. The verification system then automatically receives the final game information from the server or console(s) via an e-mail, or by accessing published results of the game, or by accessing the players' published career summaries. Based on that automatically generated data, the verification system automatically determines the winner and awards the winner money or points.09-03-2009
20090221364Method and Apparatus for the Identification and Position Measurement of Chips on a Gaming Surface - The present invention is directed to a method for determining a position of each of a plurality of gaming chips on a gaming surface. Each of the plurality of gaming chips includes an inductively coupled RFID tag disposed therein. The gaming surface includes a first area and at least one second area disposed adjacent to the first area. The method includes transmitting a near-field inductively coupled interrogation signal to the plurality of gaming chips. A near-field inductively coupled response signal is received from at least a portion of the plurality of gaming chips. A position resolution action is performed in conjunction with either the step of transmitting or the step of receiving. Each of the plurality of gaming chips are associated with either the first area or the at least one second area in accordance with the step of performing a position resolution action.09-03-2009
20120231880Data Access Management Method and Data Access Management System - A processor is allowed to receive a request for downloading save data of a game, to check, in reference to a list containing an identifier that identifies the save data, an attribute indicating whether download of the save data is restricted, and a next downloadable time in association with one another, whether the save data has the attribute that indicates the download is restricted, to check, when the save data has the attribute that indicates the download is restricted, whether the request for downloading the save data was received at or after the time at which the save data becomes downloadable again, and to reject the request for downloading the save data and notify a user the next downloadable time when the request for downloading the save data was received before the time at which the save data becomes downloadable again.09-13-2012
20090209334INFORMATION PROCESSING METHOD AND SERVER SYSTEM - A league is formed by a given number of teams formed by a plurality of players and having an identical team level, and the teams compete for league ranking based on team points obtained in a given period. A team level of each team is changed based on the league ranking. A player plays a game using a game device to obtain the team points. When the number of teams is less than the given number when forming a league, a mirror team of the team that belongs to another league is added. The team points of the mirror team are calculated separately from the team points of the actual team to determine league ranking in the league of the mirror team. The team level of the actual team of the mirror team is changed based on the league ranking of the actual team and the league ranking of the mirror team.08-20-2009
20080261689APPLICATION-CENTRIC USER INTERFACE TECHNIQUES - Various application-centric user interface techniques are described. A user can easily launch, add, or update applications. An application-centric activity center can be presented as part of a user interface for an operating system shell. A file defining metadata for an application can be defined. The techniques can be applied to game-related software.10-23-2008
20080261688Automated method and system for a gaming opportunity - A method and system of applying for a gaming opportunity, including accessing a server for the gaming opportunity through a player device providing identification data to the server, and receiving an indication of eligibility for the gaming opportunity from the server based on at least one composite score indicative of a scale of eligibility for the gaming opportunity, the composite score obtained by weighting disparate player data based on at least one business rule and applying the weighted data to at least one decision model to generate the score, the disparate player data obtained from a plurality of data sources.10-23-2008
20080261687Game card, game card system, game card reader and method of authentication and fraud prevention - There is provided a game card, game card system, game card reader and method of authentication and fraud prevention. Machine-readable codes are provided on game cards. The code on a game card is read by a game card reader employing two code readers. One code reader uses visible light to read the code, or in the alternative to merely detect the presence of the code. The other code reader uses infrared to read the code. A fraudulent game card, copied or reproduced by photocopiers, scanners and digital cameras available to the general public, is detected based on the absence of a code reading from the second code reader. The presence of code information on a game card that is detectable using visible light, also indicates that the game card is not authentic.10-23-2008
20080261686Systems, methods and computer products for IPTV network game control - Systems and methods for IPTV network game control. Exemplary embodiments include a game system, including a communications device, a game controller functionally coupled to the communications device and a process for establishing communication between the communications device and the game controller for manipulating game content, the process including instructions to receive game content from a network, the content being displayed on the communications device and interactively controlled by the game controller via communication with the communications device.10-23-2008
20120077579WAGERING GAME, GAMING MACHINE, GAMING SYSTEM AND METHOD WITH GAME PLAY INTERRUPT AND RESUME - A wagering game, gaming machine, networked gaming system, and associated methods are disclosed including a bank of gaming machines connected to an overhead display enabling players at the respective gaming machines to qualify to play a community feature game displayed on the overhead display. Prior to the start of the community feature game, the primary game on the respective gaming machines may be interrupted, the game state stored, and following the conclusion of the community feature game, the game may resume according to its stored game state.03-29-2012
20090253497GAMING SYSTEM AND A METHOD OF GAMING - A method of triggering a multi-player game, comprising: determining a current number of eligible gaming machines; communicating current hit rate data based on the current number of eligible gaming machines to at least each eligible gaming machine; determining at each eligible gaming machine whether to trigger the multi-player game at a hit rate based on the current hit rate data.10-08-2009
20090275405Gaming System and a Method of Monitoring a Gaming Device - A gaming system is disclosed which comprises a game controller arranged to implement a game, at least one game meter arranged to obtain game related information, and an interface device arranged to facilitate transfer of at least some of the obtained game related information to a portable data storage device in response to a transfer instruction. A corresponding method of monitoring a gaming device is also disclosed.11-05-2009
20100151941METHOD AND APPARATUS FOR INQUIRING GAME PLAYER INFORMATION - A method for inquiring game player information is disclosed. The method includes: storing game player information in an information storage database; transmitting, by a game information inquiring client, an inquiry request containing identity game player information to a game information server; after receiving the inquiry request, retrieving, by the game information server, game player information corresponding to the identity information of the game player from the information storage database, and transmitting the game player information to the game information inquiring client. An apparatus for inquiring game player information is also disclosed. According to the method and apparatus, third-party software is provided with an inquiry request to inquire varieties of game player information, which meets the requirement of various network users or game players.06-17-2010
20100151940INTERACTIVE ACTION FIGURES FOR GAMING SYSTEMS - An action figure is provided with a serial number that provides an access code which allows owners to engage in enjoyable games or other activities via the Internet or other gaming systems. The interactive action figure system comprises a toy, statue, or other three-dimensional figurine with a serial number, and preferably a computer network accessible over the internet and a particular gaming framework managed by a network device. Owners of action figure toys may “log onto” the network using the action figure serial number as an access code to activate a particular computer character identity and participate in games such as hand-to-hand combat games, action-adventure series, or learning games. The action figure may be, for example, a warrior, sports figure, doll or teddy bear to appeal to a wide range of users. Once a particular character is activated, game play proceeds according to preset rules. The game character's traits, powers, and other features may be enhanced or otherwise modified by purchasing preferably-three-dimensional accessories and inputting serial numbers into the gaming system that are also supplied with the accessories.06-17-2010
20100160037METHOD OF GAMING, A GAME CONTROLLER, A GAMING DEVICE AND A GAMING SYSTEM - A method of gaming comprising: initiating a first feature game in response to a trigger condition being met; generating a first feature game outcome; determining whether the feature game outcome is a qualifying outcome; offering a player a selection of a plurality of second features in response to a qualifying outcome; receiving the player selection of a second feature of the plurality of features; and generating a second feature outcome for the selected second feature.06-24-2010
20100190549METHOD OF EXECUTING VIDEO GAME IN MOBILE TERMINAL AND SYSTEM FOR PERFORMING THE SAME - A game execution method and system of a mobile terminal includes an Internet-based device synchronized with at least one mobile terminal through a game server and receiving a specific game screen that is requested from the mobile terminal from the game server to display. The game server synchronizes the Internet-based device with the at least one mobile terminal and transmits return data with respect to an input signal of manipulating the specific game to the mobile terminal. The mobile terminal downloads and executes game data, transmitting to the game server the input signal of manipulating the specific game, and executes an effect function corresponding to the return data.07-29-2010
20100184509INITIALIZING AND AUTHENTICATING WAGERING GAME MACHINES - Methods and apparatus for initializing and authenticating wagering game machines are described herein. In one embodiment, the method includes receiving a digital certificate from a mobile wagering game machine. The method can also include determining that the digital certificate is authentic and selecting wagering game content and services that are available to the mobile wagering game machine. The method can also include transmitting some of the available wagering game content to the mobile wagering game machine.07-22-2010
20130123003AUTOMATIC DETECTION OF DEVIANT PLAYERS IN MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING GAMES (MMOGS) - Gold farming refers to the illicit practice of gathering and selling virtual goods in online games for real money. Although around one million gold farmers engage in gold farming related activities, to date a systematic study of identifying gold farmers has not been done. Here data is used from the Massively Multiplayer Online Role Playing Game (MMOG) EverQuest II to identify gold farmers. This is posed as a binary classification problem and a set of features is identified for classification purposes. Given the cost associated with investigating gold farmers, criteria are also given for evaluating gold farming detection techniques, and suggestions provided for future testing and evaluation techniques.05-16-2013
20130123006TOURNAMENT GAMING SYSTEMS - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming system for presenting tournament games includes a plurality of gaming devices in communication with a tournament server as well as a plurality of tournament displays positioned throughout a gaming establishment. Each gaming device is configured to enable concurrent play of a base game and on-demand tournament games in which the on-demand tournament games are player initiated. The tournament server manages play of the on-demand tournament games. The plurality of tournament displays are positioned throughout a gaming establishment, and the tournament displays are also in communication with the tournament server.05-16-2013
20130123008METHOD AND SYSTEM FOR DETECTING BOT SCUM IN MASSIVE MULTIPLAYER ONLINE ROLE PLAYING GAME - Provided are a method and system for detecting a bot in a Massive Multiplayer Online Role Playing Game (MMORPG) online and in real time. By analyzing a communication pattern between a client and a server, the bot is detected based on parameters such as data length, inter-arrival time and data length auto correlation. Tests using respective parameters are combined to construct a global decision scheme, and thus more accurate detection results can be obtained. An integrated anti-bot defense system can be built by combining other tests such as a Turing test.05-16-2013
20090149246METHOD AND APPARATUS FOR PROVIDING CUSTOMIZED GAMES - An approach is provided for developing customized games. Customization information is obtained from a user (or someone preparing the game for the user) in response to a menu of options relating to a game, or is automatically collected from customization information already collected. Gaming information, including rules and design layout, is output in response to the customization information for playing the game.06-11-2009
20100227679Game Terminal Device and Game Terminal Device Game Environment Setting Method - A game terminal device is provided with a game environment display controlling section for issuing a transmission request to at least one of other game terminal devices via a communication cable, receiving set contents of game environments stored in storage means of the other game terminal devices having received the transmission request and displaying the received set contents on a monitor when a change to an environment setting mode is instructed by an environment mode setting section; and a game environment setting section for updating the set contents of the game environment written in the storage means of the own game terminal device to the set contents of the game environment stored in the storage means of a specified one of the other game terminal devices displayed on the monitor. It is possible to cope with the game environments of the individual game terminal devices, easily perform a modification process as compared with the conventional system of the type in which a setting operation is performed in each individual game device and enable an autonomous modification instruction of the game terminal device side.09-09-2010
20120196675GAME-BASED ADVERTISING SYSTEM AND METHOD - A game-based system and method are provided which employ a central system controller and a plurality of interactive display terminals geographically dispersed from the system controller. Players interact with the display terminals via respective, anonymous recognition codes (ARCs). The display terminals are configured to record a session data set on each player interaction session therewith via the players' respective ARCs. The session data set includes the player's ARC, a location-identifier of the display terminal, a reward selected by the player from multiple rewards of a displayed reward and advertisement data set and an advertisement selected by the player from multiple advertisements of the data set. Players access data of their session data set via a personal electronic compartment accessible through an internet-accessible web server of the controller. The personal electronic compartment is automatically initiated responsive to first use of the player's ARC with one of the interactive display terminals.08-02-2012
20100227680WAGERING GAME MACHINE WIRELESS KEY - Apparatus, systems, and methods may operate to receive authorization information from a wireless key at a wagering game machine, the machine including a wagering game unit operable to receive a wager in association with a wagering game. Further activities may include granting access to a gaming machine control system included in the wagering game machine in response to receiving the authorization information.09-09-2010
20100227682AWARDING OF AVATAR ITEMS IN VIDEO GAME ENVIRONMENT - Embodiments related to the introduction of new avatar items to a video game environment are disclosed. One embodiment provides a computer-readable medium comprising code executable by a computing device to perform a method of presenting a video game to a user. The code comprises code executable to display in the video game an avatar representing the user, code executable to receive input from a user of the video game during game play, code executable to detect an occurrence of a designated event in the video game during game play that results from input received from the user during game play, code executable to award the user access to an avatar item upon the occurrence of the designated event, and code executable to store code representing the appearance of the avatar item in a location external to the video game.09-09-2010
20100227684METHOD AND APPARATUS FOR PLANNING AND CUSTOMIZING A GAMING EXPERIENCE - The invention includes a system and method for planning and customizing a gaming vacation. Initially, a central controller receives preference and configuration data from a user at a user terminal. A preparation code is then determined and associated with the configuration data. The configuration data and the associated preparation code are transmitted from the central controller to a casino server. The central controller provides feedback regarding the user's requests. The feedback may include, for example, marketing offers for the user and/or configuring a gaming device according to the configuration data associated with a preparation code received from a user at the gaming device.09-09-2010
20100227683METHOD AND APPARATUS FOR PLANNING AND CUSTOMIZING A GAMING EXPERIENCE - The invention includes a system and method for planning and customizing a gaming vacation. Initially, a central controller receives preference and configuration data from a user at a user terminal. A preparation code is then determined and associated with the configuration data. The configuration data and the associated preparation code are transmitted from the central controller to a casino server. The central controller provides feedback regarding the user's requests. The feedback may include, for example, marketing offers for the user and/or configuring a gaming device according to the configuration data associated with a preparation code received from a user at the gaming device.09-09-2010
20100227678Game Terminal Device, Game Management System and Game Management Method - A game management method is for executing a competition game among a plurality of client terminal devices. Players are identified before the start of the game. If an occurrence of an unusual end of the game is judged during the game, it is judged whether or not the unusual end is an unauthorized end of the game due to an unauthorized operation by the player and it is judged whether or not a penalty is to be given to the player having ended the game in an unauthorized manner. By judging with high accuracy whether or not the unusual end of the game was caused by the unauthorized operation by the player, unauthorized operations of players are suppressed and fairness is better maintained among honest players.09-09-2010
20100240450Ultimate gamer challenge maker - That The Ultimate Gamer Challenge Maker is a concept that intertwines various aspects of sports, video games, legal wagering and broadcast media all merged within a virtual environment. This process allows video game players to become actual professionals in the field of video game playing and even earn a virtual living through the applications innovative gamer gratification refund program. By giving video game players the opportunity to challenge each other directly in video games, the application has legally innovated a process in which video game players can finally have a definitive answer to the outcome of a video game match based on a video game players skill without having the tournament limitation. This unique idea will bring all types of video game players throughout the world together in a virtual environment with one common purpose: To determine who is the greatest video game player in the world.09-23-2010
20100240449SYSTEM AND METHOD FOR CONTROLLING USAGE OF EXECUTABLE CODE - Embodiments of the invention are directed to systems and methods for protecting and/or controlling usage of executable code. A method may include periodically producing morphed or otherwise modified executable code related to an application and providing such morphed code to clients. A method may include generating log data and providing log data to a referee unit. The referee unit may determine an outcome of an execution of an application related to the morphed code based on the log data.09-23-2010
20100234099WAGERING GAME SYSTEM WITH DOCKING STATIONS - This description describes wagering game systems that include docking stations. In one embodiment, the apparatus includes a presentation unit configured to present a wagering game and a docking controller configured to detect when the apparatus is docked with a docking station and to detect when the apparatus is undocked from the docking station. The apparatus can also include a docking port, the docking port including at least one of a dock power unit configured to receive power via the docking station and a dock communication unit configured to receive wagering game content associated with the wagering game, the dock communication unit configured to receive the wagering game content when the apparatus is docked with the docking station. The apparatus can also include a wireless communication unit configured to receive the wagering game content when the docking controller when the apparatus is undocked from the docking station.09-16-2010
20130217483SYSTEM AND METHOD FOR PROVIDING CUSTOMIZING SOFTWARE MODULES TO SECURE ELECTRONIC GAME MACHINES - An improved method and system is provided for customizing game programs used in connection with electronic gaming machines (“EGMs”). Such methods and systems provide for generating custom game content and creating a secure digital file for the content that can be transmitted to a gaming venue where the content can be operationally attached to an EGM or central server. The EGM or server can run a verification procedure on the digital file and instruct the EGM to substitute the content for original or existing content on the EGM's data storage device. Embodiments further provide for transmitting the custom content to a remote regulatory authority prior to being delivered to the gaming venue or EGM.08-22-2013
20130217484GAMING MACHINE - A gaming machine 08-22-2013
20130012309Method, Apparatus and System for Determining the Presence of a User at a Device Such as a Gaming Machine - A method and system for verifying the continued presence of the same player at a device such as a gaming machine without identifying the identity of the player is provided. The system comprises a device for continuously obtaining verification data samples, wherein each verification data sample relates to one or more physical features of a first player. A subsequently obtained verification data sample is analyzed to determine whether it is substantially similar to a previously obtained verification data sample. If the subsequent verification data sample is substantially similar to the previously obtained verification data sample, then the system determines that the first player continues to be the same player present at the gaming machine.01-10-2013
20120196674Gaming Software Authentication - A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.08-02-2012
20090075731GAME PROGRAM, GAME APPARATUS, AND GAME METHOD - The fun of a game is increased, and the player can be induced to play the game repeatedly. Belonging group determining means determines that the prefecture to which a player character belongs is Osaka Prefecture, belonging group variable determining means determines that the enthusiasm rank parameter of Osaka Prefecture is “normal”=0 points, belonging group event result determining means determines the result of a predetermined event with respect to the player character, and belonging group variable varying means varies the enthusiasm rank parameter of Osaka Prefecture according to the result of the predetermined event with respect to the player character.03-19-2009
20090075730Network game system, method for processing the same, network game processing program product, and storage medium for storing program product - Network game system comprising: a center server is provided with means for storing object data received from each arcade system in a database, means for executing a competing game using data on the basis of each object data, and means for distributing the arcade ID, and player ID corresponding to the object data which won the race to each arcade server; the arcade server is provided with means for comparing the arcade ID received from the center server with a player's own arcade ID, and when they match each other, for transmitting the player ID to a game device within the arcade system; the game device is provided by comparing the player ID received from the arcade server with the player ID of an storage medium, and when they match each other, for judging that the player is the winner, and for writing bonus data into the storage medium.03-19-2009
20100222141CONTROLLING MODES IN WAGERING GAME SYSTEMS - A mode control device in a wagering game network is described herein. The mode control device can be used to control operational modes on a machine within the wagering game network. The mode control device can interface with the machine and gather criteria affecting which of the operational modes can be activated on the machine. Additionally, the mode control device can select, based on the criteria, allowable modes from the operational modes. Furthermore, the mode control device can notify the machine about the allowable modes. In addition, mode control device can select, activate, limit, enhance, or in any other way control the modes on the machine. In some embodiments, the mode control device can also control the modes on other devices associated with the machine in the wagering game network.09-02-2010
20080280676Wireless gaming method and wireless gaming-enabled mobile terminal - A wireless gaming method and wireless gaming-enabled mobile terminal are provided for enabling a number of players to participate simultaneously in a game using their mobile terminals. A wireless gaming method of the present invention includes inviting, if a multi-player gaming mode for a game is activated, at least one counterpart terminal on a short range wireless communication network by transmitting a multi-player gaming mode request message; synchronizing, if an acknowledge message is received in response to the multi-player gaming mode request message, game data with the counterpart terminal transmitted the acknowledge message; and generating a game screen with an image taken by the camera as a background image after the game is synchronized; and starting the game with the game screen.11-13-2008
20080274804METHOD AND SYSTEM FOR ADDING A NEW PLAYER TO A GAME IN RESPONSE TO CONTROLLER ACTIVITY - A method for use in operation of a game apparatus includes obtaining a time series of samples containing information usable to determine activity of a plurality of predetermined objects used for controlling the game apparatus, processing the time series to determine whether one of the plurality of predetermined objects has been inactive during a game already in progress, and adding a new player to the game already in progress in response to a determination that one of the plurality of predetermined objects is currently active after determining that it was inactive. A system for use in operation of a game apparatus includes means for performing these steps.11-06-2008
20080268948GAMING MACHINE WITH TOUCH SCREEN - A method of reconfiguring the touch screen of a gaming machine having a touch screen and associated display, and a tracking input device, the method comprising: providing a predetermined authorization sequence to the tracking input device; and in response to receipt by the tracking input device of the predetermined authorization sequence, initiating a reconfiguration process for the touch screen display.10-30-2008
20130130790GAMING DEVICE AND METHOD FOR WIRELESS GAMING SYSTEM PROVIDING NON-INTRUSIVE PROCESSES - A gaming peripheral for a gaming machine is described. The gaming peripheral can be configured to emulate the functions of a lighting device, such as a candle. The gaming peripheral can be configured to provide enhanced gaming features such as 1) enhanced networking capabilities, 2) enhanced peripheral device monitoring and upgrade capabilities, 3) enhanced player monitoring and security capabilities 4) enhanced gaming function capabilities and 5) enhanced player reward capabilities. The enhanced gaming features can be provided in a non-intrusive manner such that regulated software executed on a gaming machine does not have to be altered.05-23-2013
20100304852METHOD AND SYSTEM FOR AUTHENTICATION - Embodiments of the present invention provide a method and system for authentication. In one embodiment, a first identifier associated with an item to be authenticated may be received. A first decryption key associated with the item may also be received. The first identifier may be decrypted using the first decryption key to generate a second identifier. The contents of an authentication database may be searched to find a match for the second identifier. If a match for the second identifier is found in the authentication database, the item may be confirmed as authentic. In embodiments of the present invention, the item may be a lottery ticket, a document, a receipt, a ticket, a credit card, etc.12-02-2010
20130137509COMMUNICATIONS TO GAMING MACHINES USING OPTICALLY FORMATTED DATA - A processor-based gaming machine running wager-based games can include an exterior housing, master gaming controller, display device, camera, and software applications adapted to facilitate communications between the gaming machine and a separate external mobile device. Such communications include the use of optically formatted encoded data provided on a display, captured by a camera or other capturing component and decoded by the receiving device. The gaming machine can be the displaying device, the image capturing device, or both. The optically formatted encoded data can be a barcode, QR code or other suitable code, can be encrypted, and/or can be embedded within another displayed image unrelated to the optically formatted code. Optical code data can include, for example, meter readings of the gaming machine, configuration settings to be adapted, game play history, or promotional or loyalty awards, among other items.05-30-2013
20130137510COMMUNICATIONS FROM GAMING MACHINES USING OPTICALLY FORMATTED DATA - A processor-based gaming machine running wager-based games can include an exterior housing, master gaming controller, display device, camera, and software applications adapted to facilitate communications between the gaming machine and a separate external mobile device. Such communications include the use of optically formatted encoded data provided on a display, captured by a camera or other capturing component and decoded by the receiving device. The gaming machine can be the displaying device, the image capturing device, or both. The optically formatted encoded data can be a barcode, QR code or other suitable code, can be encrypted, and/or can be embedded within another displayed image unrelated to the optically formatted code. Optical code data can include, for example, meter readings of the gaming machine, configuration settings to be adapted, game play history, or promotional or loyalty awards, among other items.05-30-2013
20130137512Hybrid Gaming System - A hybrid gaming system comprising: an electronic gaming machine (EGM) comprising: a cabinet; a base game interface disposed within the cabinet and comprising a display and a base game player instruction input mechanism, a processor disposed within the cabinet and arranged to conduct a base game based on at least one player instruction received from the base game player instruction input mechanism; a feature game device mounted to the cabinet and comprising a feature game display mounted to the cabinet and a feature game instruction mechanism operable by the player to input at least one instruction; a trigger monitor arranged to determine that a trigger event has occurred such that a feature game is to be conducted; and a feature game controller located remotely from the EGM and responsive to the trigger monitor to generate feature data for at least one feature game to be displayed on the feature game display and to process the at least one instruction.05-30-2013
20100331078Method and Apparatus for Associating Data with Online Game Ratings - A procedure receives a game result from a game console. A rating is determined for the game result. If the rating for the game result meets a predetermined criteria, the recorded game associated with the game result is received from the game console. The recorded game is attached to the rating of the game result such that other players can access the recorded game through an online gaming service.12-30-2010
20100331079PERSISTENT DEVICE RELATIONSHIPS IN WAGERING GAME SYSTEMS - In some embodiments a wagering game system comprises a personal area network device configured to render media content including results of a wagering game. The system can include a wagering game machine configured to determine and provide the wagering game results to the personal area network device. The wagering game machine can include a personal area network device transceiver configured to exchange data with the personal area network device, the data including the wagering game results, and a personal area network controller configured to detect the personal area network device, to procure an identification code for the personal area network device without player input, and to authenticate the personal area network device by use of the identification code. The system can also include a repository configured to store the identification code in association with a player identifier and to provide the identification code to the wagering game machine upon request.12-30-2010
20110034243TABLE GAME SYSTEM - A table game system comprises a plurality of playing cards and a card shooter apparatus. The cards include an ultraviolet-ray reaction code comprising at least two sets of code elements that are arranged along one side of a face of the card. The code represents at least the number of a card. The card shooter apparatus includes a card housing for containing the cards, a card guide unit that guides cards pulled out one by one from the card housing, one or more card detecting sensors that detect the existence or non-existence of a card pulled out along a card guiding direction of the card guide unit, and one or more black light sensors that read the ultraviolet-ray reaction code from the card guided by the card guide unit.02-10-2011
20110034242APPARATUS AND METHOD FOR MANAGING PARENTAL CONTROL - A system that incorporates teachings of the present disclosure may include, for example, a device that can receive a parental control signal that designates undesired content, determine when a restricted user is interacting with a gaming software application, and modify a presentation of the gaming software application to remove the undesired content when the restricted user is interacting with the gaming software application. Additional embodiments are disclosed.02-10-2011
20110130199CASINO GATEWAY NETWORK ILLUSTRATING THE CONNECTION OF GAMING DEVICE, SERVERS, SYSTEMS AND NETWORK - Herein is described a system comprising: a generic multi-player gaming station hardware platform that is downloaded with multiple games that gives a player at a given station a menu of available games, and a secure intranet network operating on the Internet to support the operation of the multi-player gaming station hardware platform.06-02-2011
20110244953PARTICIPANT RESPONSE SYSTEM FOR THE TEAM SELECTION AND METHOD THEREFOR - A method for selecting teams from a group of participants using a participant response system comprises the steps of collecting participant information and selecting teams of participants by comparing the collected participant information with team requirement information using a computer-implemented numerical optimization technique.10-06-2011
20110212769Apparatuses, Methods and Systems for Game Mechanics for Gifting - The APPARATUSES, METHODS AND SYSTEMS FOR GAME MECHANICS FOR GIFTING (“GGM”) transform social graph, interactions, behavior and characteristics data inputs via various GGM components to create optimal gift-giving dynamics. In one embodiment, the GGM may receive a request to provide a gaming resource to a user. In response to the request, the GGM may aggregate and analyze interaction data to identify a provider with prior interactions with the user. The GGM may in turn request the provider for a gaming resource. The GGM may receive may receive an indication to provide a gaming resource to the user in response to the request and may facilitate providing of a gaming resource to the user. The GGM may identify this indication as an instance of interaction and may update the user interaction data accordingly.09-01-2011
20110212770Apparatuses, Methods and Systems for a Virtual Security Camera - The APPARATUSES, METHODS AND SYSTEMS FOR AN ONLINE BEHAVIOR MONITOR (“OBM”) transform user social-gaming behavioral pattern data via various OBM components into online social-gaming experience customizations. In one embodiment, to process a virtual security clearance request, the OBM may obtain user online gaming pattern data including gaming actions and their associated timestamps, user online social activities and their associated timestamps; and virtual security clearance evaluation rules. The OBM may generate a social-gaming activity timeline using the gaming actions, social activities and timestamps. By applying the virtual security clearance evaluation rules to the social-gaming activity timeline, the OBM may calculate evaluation scores. The OBM may compare the evaluation scores to the evaluation score thresholds to generate virtual security clearance flags, and may determine whether any virtual security clearance flags were generated based on the comparison. The OBM may, upon determining that no virtual security clearance flags were generated, obtain user online gaming action input and user gaming environment data, and generate updated user gaming environment data using the user online gaming action input.09-01-2011
20100227681LIMITED-RIGHTS LOCAL PLAYBACK OF DIGITAL CONTENT - A method of playing a digital content item includes downloading the digital content item from a removable data-holding medium to a local data-holding medium of a media playing system and sending a licensing request to a network-accessible, digital-content service. The method further includes receiving a limited-rights license for the digital content item from the digital-content service, where the limited-rights license grants a right to play the digital content item from the local data-holding medium of the media playing system without the removable data-holding medium being present under one or more conditions. The method further includes receiving a request to play the digital content item and verifying the limited-rights license for the digital content item. The method further includes playing the digital content item from the local data-holding medium if the limited-rights license verifies, without the removable data-holding medium being present.09-09-2010
20100222140GAME VALIDATION USING GAME PLAY EVENTS AND VIDEO - Validation of gaming operations is described. One method includes receiving a video signal depicting a game from at least one video device, receiving game play events from a gaming apparatus, combining a graphical representation of the game play events with the video signal into a combined video signal, and storing the combined video signal such that one may search for game play events and receive, with each search result, a corresponding portion of the combined video signal.09-02-2010
20100222142NETWORK GAME SYSTEM, SERVER, UNAUTHORIZED BEHAVIOR PREVENTION METHOD, UNAUTHORIZED BEHAVIOR DETECTION METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - A terminal management unit (09-02-2010
20090312094METHODS AND APPARATUS FOR SECURED TRANSACTION LOGGING - Methods and apparatus for secured transaction logging are disclosed. A transaction log file containing information on print jobs such as voucher and coupon printing may be created and securely stored in a printer and/or routing device, printed by the printer and/or securely uploaded to a host system for verification and further processing.12-17-2009
20100056268AUTOMATED DIRECT BIDS TO PURCHASE ENTERTAINMENT CONTENT UPON A PREDETERMINED EVENT - An automated direct transaction and delivery system for digital content (“ATDDC”) provides for automated detection of missing digital content or resources required for a player or participant to participate in a multimedia application in either a single player or multiplayer environment is described. The ATDDC automatically detects that a player may not have installed particular required content or that a title update is required in order to participate in a media session or video game. Upon detection of missing content or resources the ATDDC provides direct bid to purchase the content or resources, provides for automatic download, installation and configuration of the content while allowing the player to remain in contact with other players within a party.03-04-2010
20110151969NETWORK GAME SYSTEM AND CLIENT GAME DEVICE - By assigning presentation process information, which is used for changing a game screen or a game sound to a game screen or a game sound that is different from an ordinary game screen or game sound, to a player through an external storage medium when a predetermined condition is satisfied, a network game system and a client game device capable of increasing the attraction and strengthening the friendship between players are provided. In a network game system including game devices each including a unit that reads out a player ID from an external storage medium and a server terminal that is communicably connected to the game devices through a network, presentation process information used for performing a game presentation associated with a game presentation ID at the time of performing a game is stored in a managing section, the game presentation ID set to be used in the external storage medium based on the player ID is stored in the managing section in association with the player ID, and, when a predetermined condition is satisfied, information on the use permission setting of the game presentation ID that is stored in the managing section is updated.06-23-2011
20100056270METHOD FOR ADDING HARDWARE - A method for adding hardware is provided, which is adapted for connecting a plug-and-play device to a computer through a USB port. In the method, an enumeration process is activated. According to the enumeration process, a filter driver identifies a device type of the plug-and-play device. When the device type is an allowable device type, the enumeration process proceeds to add the plug-and-play device onto the computer. When the device type is an excluded device type, a name and a password inputted by the user are received. It is then verified whether the name and the password are correct. When the name and the password are incorrect, the filter driver terminates the enumeration process. When the name and the password are correct, the enumeration process proceeds to add the plug-and-play device onto the computer.03-04-2010
20100056269Feature eroding video game demonstration software - A demonstration video game permits garners a more complete game experience while promoting a desire to acquire permission to continue playing. In some embodiments, a video game is implemented with trigger metrics. While a user may initially experience most or all of the full version of the game in a demonstration mode, the mode implements trigger metrics to erode game play characteristics, such as character, object, event and/or environmental features, during video game play in the demonstration mode. Thus, fewer play characteristics may be available as play continues in this mode. Multiple trigger metrics may gradually and successively limit play characteristics as play with the game continues. As the gamer loses functionality, the user may be prompted with the trigger metrics to purchase permission to continue the game in a non-demonstration mode that disables the trigger metrics and returns the game to the more complete version.03-04-2010
20090215530VIRTUAL EPROM SIMULATOR APPARATUS - It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as broadly described. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive.08-27-2009
20110250954GAME WITH COLLECTION IN ADVANCE - Special items can be collected in advance, and only used on a special day. For example, the items can be rockets, they can only be used on Webkinz day. When the special day arrives, the countdown icon associated with the collection that has been made is changed to a launch icon. The user can drag and drop the items into order, and then they are launched in that order.10-13-2011
20110250955CONTROLLING APPLICATION DATA IN WAGERING GAME SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving application data provided from multiple applications on a wagering game machine. The application data can indicate needs by the multiple applications to present content on the wagering game machine. The operations can also include prioritizing the presentation of the content based on control rules that govern interoperability between the multiple applications. The operations can also include determining access rights, subscription levels, or other limitations on the applications to present the content and access to each other's application data. The operations can further include presenting controls so that player accounts can modify the manner or priority of presenting the content.10-13-2011
20110250953SYSTEMS AND METHODS FOR CONFIGURING A GAMING MACHINE - Systems and methods for configuring a gaming machine are disclosed herein. In one embodiment, the systems and methods reduce operator activity at a gaming machine in order to configure a default set of game packages. By selecting a pre-defined set of games in conjunction with a set of game denominations, the operator will be able to configure a complete game suite at one time on a gaming machine, thereby eliminating the need for the operator to configure each game profile individually.10-13-2011
20110086701GAMING AWARD METHOD AND APPARATUS - A gaming system providing a tiered reward bonus promotion. A player's activity level is quantified to a value that adjusts over time. The value at the completion of a bonus period is compared to a plurality of tier values stored in memory at the central authority. Each tier value has an associated bonus award that is awarded to the player if the player reaches that tier at the completion of the bonus period. The award is indicated in the player's account and may be redeemed at a player kiosk.04-14-2011
20100298047VIDEO GAMES ON DEMAND WITH ANTI-PIRACY SECURITY - Systems, methods, and computer-readable media are described for the automated payment, download over a network, installation on a set-top box, and play of console and online video games by user interaction with a controller-adapted set-top box. Security measures inhibit video game piracy.11-25-2010
20110212772ACCESSING INFORMATION ASSOCIATED WITH A MOBILE GAMING DEVICE TO VERIFY THE MOBILE GAMING DEVICE IS IN COMMUNICATIONS WITH AN INTENDED SERVER - To verify that a mobile gaming device is in communications with an intended server that provides activities and/or services to a player through the mobile gaming device and maintains information related to these activities and/or services, a verification server determines one or more pieces of the maintained information and sends the determined information to a verification device as a confirmation that the mobile gaming device is in communication with the intended server.09-01-2011
20120064968INTERACTIVE ASYNCHRONOUS GAME PLAY ARCHITECTURE - In embodiments of the present invention improved capabilities are described for serving a computer game, comprising: (a) providing two separate storage facilities accessible from a server, the first storage facility comprising fast response searchable memory for storage of recently produced game play data, and the second storage facility comprising a structured database for longer term storage of game play data, the first memory having a data search and data retrieval speed that is substantially faster than the second memory; (b) receiving, at the server, a game play request from a live gaming participant with a desired opponent attribute; (c) in response to the game play request, searching the first memory, based on the attribute, to identify prior game play data corresponding to an appropriate opponent; and (d) presenting a multi-player game environment where the live gaming participant can play against and have two-way interactions with an apparently live opponent.03-15-2012
20100062844AUTHENTICATION AND VALIDATION SYSTEMS FOR GAMING DEVICES - Systems and methods for authenticating and validating a device are disclosed herein. In one method, a manifest file is created for a gaming component, wherein the manifest file includes contents of each file from the gaming component. A digital signature is generated for each file from the gaming component, wherein the digital signature is created by using the contents of each file. Each digital signature is saved with each file in the manifest file. A digital signature calculation is performed on a file accessed during a bootup process. The contents of the accessed file are validated by comparing the calculated digital signature to the saved digital signature, and an error message is presented on a video display when the contents of the accessed file is not validated.03-11-2010
20090318221SECURE TRANSFER OF ONLINE PRIVILEGES INCLUDING NON-FINANCIAL OPTIONS - A method of transferring online privileges, comprising: receiving a request for a payment including one or more non-financial items; debiting the one or more non-financial items from a second account; and crediting the one or more non-financial items to a first account, wherein the first account and the second account are accounts residing in a points server.12-24-2009
20090286597TABLE GAME SYSTEM - A table game system comprises a plurality of playing cards and a card shooter apparatus. The cards include an ultraviolet-ray reaction code comprising at least two sets of code elements that are arranged along one side of a face of the card. The code represents at least the number of a card. The card shooter apparatus includes a card housing for containing the cards, a card guide unit that guides cards pulled out one by one from the card housing, one or more card detecting sensors that detect the existence or non-existence of a card pulled out along a card guiding direction of the card guide unit, and one or more black light sensors that read the ultraviolet-ray reaction code from the card guided by the card guide unit.11-19-2009
20120202591METHOD, APPARATUS, AND PROGRAM PRODUCT EMPLOYING A TOUCHSCREEN BUTTON FOR PRESENTING GAME FEATURE INFORMATION IN A GAMING MACHINE - A method includes displaying a button graphic on a touch screen video display device associated with a gaming machine. The button graphic defines a button display area on the touch screen video display device which may be touched to cause a touch screen controller associated with the touch screen video display device to generate a game feature input. In response to the game feature input, a game feature in a game offered through the gaming machine is modified in some fashion. In addition to displaying the button graphic, the button graphic is modified to add a first message regarding the game feature. This modification of the button graphic is performed in association with a modification of the game feature, and the first message includes text indicating that the game feature has been modified.08-09-2012
20080293486METHOD AND SYSTEM FOR SECURE DISTRIBUTION OF SUBSCRIPTION-BASED GAME SOFTWARE - Methods and systems for securely distributing software in a subscription-based environment are provided. A Game Security Facility (“GSF”) associated with a game server manages secure communications with game clients. A subscriber is registered in a manner that includes a unique identifier of the machine upon which the subscription data will reside. Encryption keys are generated for the registered subscriber and encrypted subscription data is exchanged, thus preventing unauthorized copying to another machine or unauthorized use by a third party. The subscriber is re-registered, and new encryption keys are generated. Access is enabled to the previously exchanged encrypted subscription data without causing the previously exchanged data to be re-downloaded.11-27-2008
20080242406DIGITAL GAME DISTRIBUTION FOR GAMING DEVICES - Systems and methods of providing digital game content to a portable game system may include a digital content source and an authentication system in communication with the portable game system. The portable game system may receive a digital game content from the digital content source. The digital game content may be stored in a storage component in the portable game system. The digital game content may be activated by a user of the portable game system, for example. After activating, the digital game content may be changed from a demonstration version when an electronic credential may be present in the portable game system.10-02-2008
20110256926SYSTEM AND METHOD FOR VALUATING A PLAYER IN A FANTASY DRAFT BASED ON USER-DEFINED LEAGUE RULES - A system and method for valuating a player in a fantasy draft based on user-defined league rules are disclosed. In one embodiment, a method comprises storing a list of players, each player associated with a base value, receiving one or more user-defined rules for the draft, and determining adjusted values for each of the list of players based at least in part on base values of the players and the user-defined rules.10-20-2011
20080280677Pre-Programmed Optical Disc Designed For Secure Game Players Allowing For Pay Television Services - A game cartridge includes instructions designed to transform a state-of-the-art game player device into a platform for numerous pay television-related services and offerings. In one aspect the systems and methods described may include the leveraging of emerging state-of-the-art and highly secure game players to create applications targeted toward Pay Television subscribers. The system may generate a log configured to create a user profile based upon previous tendencies of the user. The log may be used to recommend offerings for products or services to the user.11-13-2008
20080254878SYSTEM AND METHOD FOR CONNECTING GAMING DEVICES TO A NETWORK FOR REMOTE PLAY - A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device.10-16-2008
20080214298Password Entry System - The present invention relates to gaming apparatus (09-04-2008
20080254877Player verification system - A method and system for verifying the continued presence of the same player at a gaming machine is provided. The system comprises a device for continuously obtaining verification data samples, wherein each verification data sample relates to one or more physical features of a first player. A subsequently obtained verification data sample is analyzed to determine whether it is substantially similar to a previously obtained verification data sample. If the subsequent verification data sample is substantially similar to the previously obtained verification data sample, then the system determines that the first player continues to be the same player present at the gaming machine.10-16-2008
20110053686GAME DEVICE, CONTROL METHOD, AND COMPUTER PROGRAM PRODUCT - A game device includes a packet processing section that processes a packet that is transferred between the game device and another game device via a network, a game calculation section that performs a game calculation process based on data transferred using a packet, and an image generation section that generates an image based on a result of the game calculation process. The game calculation section performs a game sequence process as the game calculation process in each game sequence interval. A packet that is transferred between the game device and the other game device includes a packet ID that specifies the type of data transferred using the packet, and an interval ID that specifies the game sequence interval that utilizes data transferred using the packet. The packet processing section compares the interval ID included in a received packet with the interval ID of a current game sequence interval. The game calculation section performs the game calculation process based on data included in a packet when the interval ID included in the packet coincides with the interval ID of the current game sequence interval.03-03-2011
20110053685Apparatus and Method for Inputting Password Using Game - The present invention relates to an apparatus and method for inputting a password using a game. The method includes displaying, on a display unit, a password image corresponding to at least one password information, displaying, on the display unit, at least one obstacle image, displaying, on the display unit, a character image moved based on movement information received from an external input unit, determining whether the character image is in contact with the password image, and controlling a user authentication procedure to be performed based on the at least one password information corresponding to the password image when the character image is in contact with the password image.03-03-2011
20110028209CONTROLLING CONTENT ACCESS - Embodiments related to controlling access to content are disclosed. In one disclosed embodiment, a computing system comprising an application program further includes a device identification code identifying the computing system. The computing system further includes a content manager configured to control access by the application program to a content package, and the content manager is further configured to update a device audit list of the content package upon allowing the application program to modify the content package. The content manager is further configured to digitally sign the content package with a private key of the computing system after the application program modifies the content package.02-03-2011
20110028208GAME USING INDEPENDENT-SOURCE GAME DATA - A game is disclosed that uses independent ongoing game data to define the game objective. The ongoing game data is defined by a source that is independent of the game program or gram operator. The ongoing game data is displayed to a player who is given an option to select which direction the next value of the game data. When the ongoing game data reaches its next value, the game determines whether the actual direction of the next value is the same as the direction selected by the player. If the two directions are the same, the player wins. The game will then display the results of the game to the player.02-03-2011
20100285871Parental control systems for child's on-line accounts - On-line parental control systems are provided in connection with ‘activity for credit’ systems where a child earns credits into an account by performing prescribed activity. The credit earned may be spent on goods and services, and in particular in on-line transactions. Both spending and earning activity are controlled by a parent or other guardian by way of a special account login. A parent may designate earning parameters and further spending rules to control activity of her child. Accordingly, and on-line control system is coupled via the Internet to a user community including a child member and a parent member. A member account includes a parent facility with a rule library and lesson library. By way of a parent control module, a parent set parameters of the member account which cannot be manipulated by the child. Thereafter, the member account performs in a manner suitable to the parent in view of her selections.11-11-2010
20100285872Method for Authenticating a User in an Interactive Gaming Environment - Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.11-11-2010
20100323790Devices and Methods for Auditing and Enforcing Computer Game Licenses - Techniques are provided for monitoring and controlling use of a computer game on a remote computing device. One such technique employs a processor with memory and transceiver configured to receive from the device, in response to an attempt to play the game on the device, a combination of a game identifier for the game and a device identifier for the device, the device identifier based on a combination of user-configurable parameter and non-user-configurable parameters, and to access a database of known game identifiers, each known game identifier being associated with a device count corresponding to a total number of known devices on which a known game was previously played and with known device identifiers for the known devices, to control remote access to games, for example, according to licensing constraints.12-23-2010
20100323789Cashbox coupon for a gaming machine - The present invention provides a method for an additional security feature on a gaming machine regarding the content of a cashbox positioned within the gaming machine through the printing of a coupon. The method involves transferring information from a bill validator to a printer all within a gaming machine wherein the transfer of the information is achieved by a serial port connection between the bill validator and the printer.12-23-2010
20110098108INTEGRATED ONLINE GAMING PORTAL OFFERING ENTERTAINMENT-RELATED CASUAL GAMES AND USER-GENERATED MEDIA - An integrated online gaming portal offers entertainment-related casual games and/or user-generated media. The integrated online gaming portal offers a variety of features, including media-based casual games, casual games featuring user-generated content, and a media-based horoscope. Media is received from a variety of sources, including TV and movie studios, actors/actresses, sponsors, and the user him- or herself. A media-integrated game is generated by incorporating the received media into a portal game, and a user is provided with access to the generated game. In some embodiments, the generated game is hosted by the portal server, while in other embodiments the generated game is downloaded to a computer or mobile device of the user.04-28-2011
20110136569MASH-UP WAGERING GAME CREATION - A wagering game developer can use an online wagering game community to gauge popularity of wagering games, demonstrate wagering games, test wagering games, estimate wagering game life cycles, etc. Moreover, the wagering game developer can use the creativity of community members to modify and, perhaps, develop wagering games. The wagering game developer can decompose different aspects of a wagering game into executable code units that are platform independent, reusable, and/or configurable (“wagering game widgets”). Users combine wagering game widgets, whether derived from a wagering game or user generated, to create a wagering game for playing in the online wagering game community. Wagering game developers can reward users who create the most popular wagering games, and develop proper versions of these user-created wagering games for deployment in wagering game establishments.06-09-2011
20120309509GAMING MACHINE CAPABLE OF BEING PLAYED BY A PLURALITY OF PLAYERS AND DIVIDING THE PRIZE AMONG THEM - When one player acquires a qualification for playing a scramble bonus game, another player can participate in the scramble bonus game by paying a predetermined amount of participation charge. In addition, in a case where a fellow character could be acquired as a fellow of the player characters, the amount of prize to be paid to the players is increased according to features of that fellow character. Further, items of equipment of the player characters become more gorgeous, as the prizes acquired by the players increase in amount. A damage imparted to an enemy character varies depending on weapons that the player characters use. A prize is awarded when a hit point of the enemy character becomes 0.12-06-2012
20120309510PERSONALIZED INFORMATION FOR A NON-ACQUIRED ASSET - Described herein are methods and systems for providing personalized information for a non-acquired asset. The personalized information can be based on data related to the user's friends, friends of the user's friends, and the user. In one embodiment, a computer-implemented method is performed by processing logic that allows a user to access a first user account. The processing logic causes a system to present at least a first asset that is inaccessible by the first user account. The first asset may be associated with a second user account that is linked to the first user account. The processing logic may receive a selection of the first asset. The processing logic, in response to the selection, causes the system to automatically present data related to the first asset. The data may be personalized to the first user account and based on the second user account.12-06-2012
20090176566METHODS FOR BIOMETRICALLY IDENTIFYING A PLAYER - Various systems, gaming devices, and methods for biometrically identifying a player are disclosed herein. The capture of the biometric information is undisclosed to the player. The captured biometric information may be used to verifying a player's age, prevent underage gambling, promote responsible gaming, authorize and/or authenticate an electronic funds transfer. The biometric information may also be used to provide player-centric gaming. The player's preferences are associated with the biometric information, and a gaming device is reconfigured to the player's preferences once the player's biometric information is obtained at the gaming device.07-09-2009
20090176563METHOD OF GAMING, GAME CONTROLLER, AND A GAMING SYSTEM - A method of gaming comprising conducting at least one dual game round, each dual game round being conducted by: generating a game outcome; determining whether to make an award in respect of the game outcome; and randomly determining whether to make a special award independently of the game outcome.07-09-2009
20090176565GAMING DEVICES FOR BIOMETRICALLY IDENTIFYING A PLAYER - Various systems, gaming devices, and methods for biometrically identifying a player are disclosed herein. The capture of the biometric information is undisclosed to the player. The captured biometric information may be used to verifying a player's age, prevent underage gambling, promote responsible gaming, authorize and/or authenticate an electronic funds transfer. The biometric information may also be used to provide player-centric gaming. The player's preferences are associated with the biometric information, and a gaming device is reconfigured to the player's preferences once the player's biometric information is obtained at the gaming device.07-09-2009
20090176564SYSTEM AND METHOD FOR COLLECTING AND USING PLAYER INFORMATION - A distributed computer system is provided for collecting player information. Further, a scoring system is provided that rates a player based on one or more elements of the collected information. Players may be rated with respect to a number of characteristics. Responsive to a determined rating or score, action may be taken by the distributed system with regard to the player. For instance, the player may be provided a complimentary offer, provided an award, and invitation to come to a gambling location, presented an advertisement, or other action may be performed involving the player. Further, the distributed computer system may permit a player to manage their frequent player accounts and receive complimentary offers based on a set of criteria specified by the player.07-09-2009
20090197675INTERACTIVE GAMING PLATFORM - Systems and methods for online marketing are disclosed. Advertising games are provided by defining a game having at least one question that is answerable by physically visiting a predetermined sponsor location. The at least one question is stored in a database of sponsored games in an advertising system. A participant enrolls in a game and receives a question clue to the predetermined sponsor location from the advertising system. The participant visits the sponsor location to determine an answer responsive to the question clue and obtains corresponding verification information. After transmitting the verification information to the advertising system, the participant receives game standing information.08-06-2009
20120302333CLASS OF FEATURE EVENT GAMES SUITABLE FOR LINKING TO MULTIPLE GAMING MACHINES - A gaming method, apparatus and system for playing a game of chance is disclosed in which a plurality of gaming machines may be linked together for mutually competitive play. According to one embodiment, two or more gaming machines are linked to a centrally located display exhibiting a game board comprising one or more groups of earmarkable cells in one or more groups. Players on the gaming machines wager and attempt to achieve winning outcomes which earmark cells in the group with designators of their respective gaming machines. When a predetermined number or configuration of cells of a group are earmarked, an award may be distributed to those gaming machines having earmarked cells according to the number of designators within that group associated with each gaming machine. The game of chance may be configured for play on an individual gaming machine.11-29-2012
20120302332METHOD AND APPARATUS FOR IMPLEMENTING NEMESIS MATCHMAKING - A method is provided for matchmaking including receiving at a processor based system a request from a user to join a game having one or more matches, wherein the matches comprise a first side playing against a second side wherein each of the first side and second side comprises a set of one or more players, obtaining a nemesis list for the user wherein the nemesis list comprises a list of one or more players having a determined rivalry against the user, and assigning the user to at least one match on one of the first side and the second side at least in part based on the nemesis list. A computer readable storage medium stores one or more computer readable programs adapted to cause a processor based system to execute similar steps, and a processor-based system is configured to perform similar steps.11-29-2012
20100022299CONTROL OF RECONFIGURABLE GAMING MACHINES - A gaming machine that permits wagering on games includes an input/output module associated with a microprocessing unit and is adapted to download schedules from a server of gaming actions to be taken by the gaming machine. Memory in the gaming machine stores the schedules. The memory also stores a backup schedule of gaming actions to be taken. A microprocessing unit determines whether one of the schedules or the backup schedule will be implemented. The microprocessing unit controls the performance of the gaming actions defined by the schedule being implemented.01-28-2010
20110218038METHODS AND DEVICES FOR DOWNLOADING GAMES OF CHANCE - The present invention provides methods, devices and systems for downloading gaming software. According to some implementations of the invention, gaming software is continuously transmitted on a plurality of channels, e.g., by one or more servers. In some such implementations, each channel is dedicated to software for a different wagering game. In other implementations, gaming software components are transmitted on a plurality of channels, with each channel dedicated to a particular gaming software component. Some implementations provide gaming software in response to a request from a gaming machine. Implementations over dedicated and/or public networks are provided. Preferred implementations of the invention allow gaming software to be downloaded to gaming machines in a secure manner that automatically ensures that licensing and regulatory requirements are satisfied. Some such implementations determine whether payment is required for gaming software and provide for automated payment, if so required.09-08-2011
20120208635METHOD AND GAMING DEVICE FOR CONTROLLING USE OF ONE OR MORE PERIPHERAL DEVICES - A method of controlling use of one or more peripheral devices with an electronic gaming device, the method including: determining whether at least one peripheral device is authorised for operation with the electronic gaming device by determining whether there is a dongle fitted to the electronic gaming device containing an authorisation of the at least one peripheral device; and at least partially disabling the operation of any peripheral device for which it is determined that there is not a dongle fitted to the electronic gaming device containing an authorisation of the peripheral device.08-16-2012
20120149463SYSTEM AND METHOD FOR GAMING IN A DYNAMIC NETWORK USING WIRELESS COMMUNICATION DEVICES - A short-range wireless network is established by direct communication between wireless devices and wireless access points to permit gambling within a casino. The short communication range of the access points assures that the wireless device is in the casino. A gaming communication link is used to exchange game play data (e.g., betting, card dealing, etc.) between a gaming controller and one or more wireless devices. Game play may be conducted between a player and the house or between a plurality of payers. In one embodiment, all communication is routed between players using the gaming controller so that the house controls the transmission of all game play data.06-14-2012
20120040752SYSTEM AND METHOD FOR PLAYING A MULTIPLAYER GAME - A system and method for playing a multiplayer game are disclosed. In one embodiment, the method includes, queuing a player for a multiplayer game, determining that at least one criterion for beginning the multiplayer game has not been met, beginning a queuing game for the queued player, and determining that the criterion has been met. In response to determining that the criterion has been met, the method continues by ending the queuing game for the player, determining a queuing game outcome for the player, and beginning the multiplayer game, wherein the multiplayer game is based, at least in part, on the queuing game outcome.02-16-2012
20120040751GAMING MACHINE RESERVATION SYSTEM - Novel gaming machines and software enable a casino patron to reserve a gaming machine under certain conditions for a limited time, thereby preventing other patrons from using the machine during that time. A player using a machine (and having credit on the machine) may select a reserve machine option provided on the machine's user interface to reserve the machine for a maximum time that is determined by a reservation system that may take into account the status of the player, time, day, and other factors. Once the reservation option has been selected, reservation data is generated and printed on a ticket and stored in a database. The database may be on the gaming machine or on a host server if the gaming machine is part of a gaming network. The ticket may indicate that it is a “reservation ticket.” Once the player obtains the ticket, she may leave the gaming machine which goes into a partially disabled state such that other patrons cannot use the machine until the reservation time has expired or the ticket has been redeemed. The credit meters are reset to zero and are updated to the pre-reservation value once the ticket is inserted into the machine. The ticket may be redeemed by the player at the gaming machine (to resume play on the machine), at another machine, at a ticket redemption kiosk, at a cashier, or at a device in the gaming network having software to redeem the ticket.02-16-2012
20090149247GAMBLING TEAM OR GROUP AFFILIATION DETECTION UTILIZING RADIO-FREQUENCY IDENTIFICATION (RFID) CHIPS OR OTHER RFID ITEMS - Methods and systems for intelligent tracking and/or play and/or management of card gaming use transponder readable chips or gaming pieces with detectors and appropriate software for determining when chips are being shared or exchanged by multiple players, thereby indicating a possible gaming team.06-11-2009
20110319159GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION STORING MEDIUM - Provided is a game device which allows a user to experience that a combination action is or is not performed smoothly between game characters depending on a relationship between the game characters (for example, combination degree or compatibility). In the present invention, a storage content of parameter storage means (12-29-2011
20090253498Flat Rate Wager-Based Game Play Techniques For Casino Table Game Environments - Various techniques are disclosed for operating, at a live casino gaming table, a table game having a flat rate play session costing a flat rate price. In one embodiment, the flat rate play session may span multiple plays on the gaming table over a pre-established duration. In at least one embodiment, a given gaming table may be operable to simultaneously or concurrently host both flat rate game play and non-flat rate game play to different players at the gaming table. In one embodiment, the gaming table may include an intelligent multi-player electronic gaming system which is operable to identify price parameters, and/or operable to determine a flat rate price of playing a flat rate table game session based on those price parameters. Additional aspects relate to automated start/stop/suspend/end of flat rate table game sessions.10-08-2009
20120252569System And Method For Dynamically Determining Paths Between Destinations In A Virtual Space - A system may be configured to host a virtual space for access by users. The virtual space may be a game space in which users control one or more characters (or sets of characters) to achieve game objectives. The system may be configured such that the travel paths within the virtual world are determined dynamically. This may provide for travel which may have dynamic aspects at a lower cost than providing full interactivity between destinations.10-04-2012
20120252570METHOD FOR VIRTUAL FRIENDSHIP AND ACCESSING RESTRICTED PORTIONS OF VIRTUAL WORLDS - Provided is a method of interacting with a non-player character in a virtual world. With a computer system, a user is granted access to an interface allowing the user to establish a friendship with a computer-controlled character. Such a friendship is established by adding the computer-controlled character to a list of friends associated with the user. The user is then granted access to a restricted portion of the virtual world that was not accessible to the user before the user entered the friendship request.10-04-2012
20120252572METHOD AND/OR SYSTEM FOR ADAPTIVE GAMING EXPERIENCE - The subject matter disclosed herein relates to systems for providing an interactive experience to game participants.10-04-2012
20120004029Method, Apparatus and System for Determining the Presence of a User at a Device Such as a Gaming Machine - A method and system for verifying the continued presence of the same player at a gaming machine is provided. The system comprises a device for continuously obtaining verification data samples, wherein each verification data sample relates to one or more physical features of a first player. A subsequently obtained verification data sample is analyzed to determine whether it is substantially similar to a previously obtained verification data sample. If the subsequent verification data sample is substantially similar to the previously obtained verification data sample, then the system determines that the first player continues to be the same player present at the gaming machine.01-05-2012
20120208633WAGERING GAME MACHINE BIOS CONFIGURATION - Embodiments include a method for configuring basic input/output system (BIOS) of a wagering game machine. The method can include: initializing a processor and chipset residing on an embedded computer module residing in the wagering game machine, wherein the BIOS resides on a carrier board connected to the embedded computer module; identifying, under control of code in the BIOS, the embedded computer module as a particular one of a plurality of embedded computer modules, wherein the BIOS includes code for configuring each of the plurality of embedded computer modules; initializing, using code of the BIOS configured for the particular one of the plurality of embedded computer modules, input/output devices connected to the carrier board and embedded computer module; launching, under control of the BIOS, an operating system in the wagering game machine; presenting a wagering game on the wagering game machine, wherein the presenting utilizes information received from the input/output devices.08-16-2012
20120208634System and Method for Enabling Social Health Networks for Population Managers - A system and method for using social tools, such as social media, to engage one or more members of a healthcare ecosystem that includes: tools for enabling sharing content from an identified source, posting of content from an anonymous source, anonymously linking a member to one or more third party stakeholders (health insurance companies, physicians, organizations, employers), and one or more contests and rewards for providing incentives for behaviors promoted by third party stakeholders, and a reporting tool for use by the third party stakeholders for assessing the effectiveness of the contests and rewards, both on the group and individual level, to achieving those behaviors. All of this is provided within a framework that is available on personal computers, tables or mobile phones.08-16-2012
20120178526METHOD OF REIMBURSEMENT FOR BONUS GAMES OF SLOT MACHINES - A method of reimbursement for a bonus game adopted for slot machines. It is executed when a bonus game is finished. The method includes steps of: executing a reimbursement judgment module, executing a reimbursement game module, executing a win judgment module and executing a score calculation module. The reimbursement judgment module judges whether a player has reached a set threshold in the bonus game, and repeatedly executes the reimbursement game module until reaching the set threshold to accumulate bonus game scores. After the win judgment module has judged that a reimbursement set threshold is reached, stop execution of the reimbursement game module. Finally, the score calculation module calculates the bonus game scores and stops the bonus game. The method assures the player to earn a certain profit in the bonus game to satisfy the expectation and increase the excitation, and attracts the player to play the slot machine.07-12-2012
20120252571METHOD AND SYSTEM FOR VIRTUAL MOBILE GAME SESSION DISCOVERY AND PLAYER MATCHING - A system for establishing multi-party wireless game sessions includes a game session broker and at least two wireless units. Each wireless unit includes a first wireless device having relatively low power consumption and a second wireless device having relatively high power consumption. The game session broker receives a session ready message that includes location information for a first player and search for a second player having location information matching the location information for the first player. Finding a matching player, the game session broker sends session available messages to wireless units associated with the first and second players. Session ready messages are sent and session available message are received via first wireless devices. Upon receiving the session available message, the first and second players can establish a wireless game session using their respective second wireless devices.10-04-2012
20090131163ASSIGNMENT TEMPLATE AND ASSIGNMENT BUNDLE IN A GAMING CONFIGURATION AND DOWNLOAD SYSTEM - A slot management system including a download and configuration server-based sub-system and method is disclosed for use with game devices, systems, and methods is provided to enable users to monitor, control, and modify game devices and other related activities. An assignment-creator/modifier is provided for creating and modifying assignment templates for assignments that include at least one job to modify a gaming machine.05-21-2009
20120009994METHOD AND APPARATUS FOR GAMING MACHINES WITH A TOURNAMENT PLAY BONUS FEATURE - A gaming method and device includes a game, at least one non-qualifying outcome in the game, and at least one qualifying outcome in the game, wherein a player qualifies for a multi-player tournament to be held in the future when the player achieves the at least one qualifying outcome.01-12-2012
20120015720SELECTIVE GENERATION OF USER REMINDERS FOR GAME CONDITIONS - Systems and methods to selectively generate user reminders for game conditions are described. In some embodiments, a method accesses a game condition identifier associated with a game condition for a user of an online game. The method further determines a value associated with the game condition identifier and determines that the user has not performed a particular action required with respect to the game condition based on the value of the game condition identifier. Additionally, the method determines whether to remind the user of the game condition. If so, a reminder associated with the game condition is generated and presented to the user. The reminder includes a user response interface that allows the user to indicate whether the user has performed the game condition. The game condition identifier is updated if a response received from the user indicates that the user has performed the game condition.01-19-2012
20120015719METHODS AND APPARATUS FOR NEGOTIATING COMMUNICATIONS WITHIN A GAMING NETWORK - A gaming system may include a gaming security arbiter, and first and second network gaming devices, each including a processor and a memory operatively coupled to the processor. The arbiter controller may be configured to receive a request from the first network gaming device for a communication session between the first network gaming device and the second network gaming device, to provide a first encryption key to the first network gaming device and to provide a second encryption key to a second network gaming device. The first controller may transmit the request to the gaming security arbiter, receive the first encryption key, encrypt a message using the first encryption key and transmit the encrypted message to the second network gaming device. The second controller may be configured to receive the second encryption key, receive the encrypted message and decrypt the encrypted message using the second encryption key.01-19-2012
20110165939METHOD AND SYSTEM FOR PROVIDING A 3D ACTIVITY IN A VIRTUAL PRESENTATION - Provided is a method of developing user-generated challenges in a virtual environment. The method includes receiving registration information transmitted over a communication network, validating the registration information, establishing a user account on a computer and associating a first virtual character with the user account. A user is granted access to a course creation tool comprising a plurality of different course portions that are to be arranged in the virtual environment to construct a course to be navigated from a start point to an end point. Included along the course, to be encountered by another virtual character between the starting point and the end point, is a challenge region that is to interfere with a progression of the another virtual character along the course in a direction generally toward the end point. Two or more virtual obstacles represented by icons are selectable for inclusion in the challenge region. The another virtual character will be required to interact with at least one of the virtual obstacles included in the challenge region before continuing the progression along the course beyond the challenge region.07-07-2011
20120021823INTERACTIVE HYBRID ASYNCHRONOUS COMPUTER GAME INFRASTRUCTURE - In embodiments of the present invention improved capabilities are described for a gaming method, comprising the steps of: (a) upon receiving a game initiation request from an initiating live participant, providing a computer generated multi-player game environment in which the initiating live participant can play a game and invite at least one additional participant to join the game; (b) in response to receiving a second participant invitation from the live participant, requesting a second live participant to join the game; and (c) following the second participant invitation, providing a wait period for receiving acceptance of a second live participant to join the game prior to starting the game, where if the second live player accepts within the wait period the two players play live, and if not, then a simulated live opponent is provided with inter-game interaction so that the opponent appears to be a live opponent.01-26-2012
20120021824MODULAR GAMING MACHINE AND SECURITY SYSTEM - A modularized gaming machine operable to receive wagers on a play of a game of chance is described. The modularized gaming machine may include a base gaming module that can operate independently or can be coupled to additional gaming modules. In one embodiment, the base gaming module may include a security monitoring system operable to determine a security configuration including error conditions that depends on features of gaming modules coupled to the base gaming module. In another embodiment, the security monitoring system may be operable to monitor a fixed security configuration that is independent of the configuration of the modularized gaming machine. The fixed security configuration may anticipate input from security devices that are unconnected in a particular configuration of the modularized gaming machine. In these instances, a signal mechanism may provide information to the security monitoring system to ensure a non-error condition for unconnected security devices.01-26-2012
20120021822INTERNET BONUSING - An Internet bonusing system includes an electronic gaming machine (EGM) having a memory area for receiving information relating to game play on the EGM and a player's activity associated with game play on the EGM and for storing the information. The EGM also includes a processor that is programmed to record play of the player on the EGM, encode at least a portion of the recorded play, and output a result of the encoding in a tangible form to the player. The Internet bonusing system also includes an Internet-enabled computer programmed to communicatively couple to a gaming website and to receive the result of the encoding through an input device communicatively coupled to the computer.01-26-2012
20120058819Gated unlock codes for videogame features and content - There is provided a system and method for gated unlock codes for videogame features and content. By maintaining a redemption database where master unlock codes are used to provide access to specific subsets of feature unlock codes, unique exclusive content may be provided for different retailers. In this manner, a universal game media containing all possible additional content may be utilized for retail distribution, reducing publishing costs while still providing customized versions for retailers with desirable exclusive content. By restricting each gaming device or user account to a single group or hierarchy of master unlock codes, the use of ancillary unlock codes with videogames purchased from different retailers may be discouraged, thereby preserving user incentives to purchase primary and secondary items with feature unlock codes at a single retailer.03-08-2012
20120064969INFORMATION STORAGE MEDIUM, SERVER, NETWORK SYSTEM, AND GAME SERVICE-PROVIDING METHOD - A server performs a parameter calculation process that changes an event parameter of a game event based on event identification information that is linked to a help destination regardless of whether or not a user of a second terminal is a member of a game application when the server has received help request data from a first terminal and also received an access request for the help destination (help URL) about the first terminal from the second terminal.03-15-2012
20120157195Selectable Bonus Round - An electronic gaming machine that offers the player a selection of bonus rounds from among a quick pick mystery prize, a standard bonus round having a theme similar to the base game, or a choice of bonus round themes selected from a bonus game archive.06-21-2012
20120071236APPARATUSES, METHODS AND SYSTEMS FOR A LIVE ONLINE GAME TESTER - A method for testing a new feature of an online gaming application is provided. According to the method, a gaming application request is received from a user, and it is determined whether to add the user to a live test for a new game feature. If the user is added to the live test, then the user is assigned to a test group or a control group. If the user is assigned to the test group, then a gaming application is provided including the new game feature enabled. If the user is assigned to the control group, then the gaming application is provided without the new game feature enabled. User social graph data identifying co-users of the user is obtained, and gaming activity and social network activity of the user is evaluated.03-22-2012
20120071235METHOD AND APPARATUS FOR CONDUCTING OR FACILITATING A PROMOTION - A method and apparatus for conducting a promotion and for distributing promotions to potential users provide a merchant or promotion organizer flexibility in the way they conduct the promotion as well as an ability to change one or more aspects of the promotion during the operation of the promotion. In accordance with one embodiment, such a promotion may provide for a game on a mobile device, wherein a locked outcome of the game may be unlocked using an unlock code. In one embodiment, a result of the locked outcome may correspond to an intra-game benefit.03-22-2012
20110092280Game Device - In a game device, a loading processor loads save data on which user ID information is attached from a storage device 80; an application executing unit executes a game program while using the loaded save data; a game requirement achievement determining unit determines whether or not a predetermined requirement of gameplay is achieved based on a progress status of the game; and item ID acquiring unit acquires an item ID associated with achieved requirement of gameplay; an item acquisition processing unit has a function for generating item acquisition information while using the acquired item ID; and a function limiting unit limits the function of an item acquisition processing unit in accordance with user ID information attached to the save data.04-21-2011
20110092279SINGLE TO MULTI-USER SYNCHRONOUS APPLICATION CONVERSION - A system for converting a single-user application into a multi-user synchronous application, in one example embodiment, comprises synchronous multi-user services to provide a Software Development Kit (SDK) including one or more function calls, which when implemented on one or more client devices allow using the single-user application as the multi-user synchronous application, to receive, upon implementation of the one or more function calls, a request to register the multi-user synchronous application and associated application parameters, register the multi-user synchronous application and the associated application parameters, and to provide a synchronous multi-user server to enable runtime operations of the multi-user synchronous application on the one or more of the client devices. The runtime operations of the multi-user synchronous application include simultaneous running of an application algorithm on the one or more client devices. The system can further comprise displaying progress of one or more users of the multi-user synchronous application on the respective one or more client devices during the simultaneous running of the multi-user synchronous application and making results associated with the multi-user synchronous application visible on the one or more users upon conclusion of the multi-user synchronous application.04-21-2011
20120108327Detecting Lag Switch Cheating in Game - Detecting lag switch cheating in a gaming network is disclosed. Data packets are received from a client. The data packets have tracking data including at least one of a sequence number and a time stamp. The tracking data is monitored to determine that a cheat-detection event has occurred.05-03-2012
20110065501SILENT SIGN-IN FOR OFFLINE GAMES - Techniques are disclosed to silently sign in a user of an offline game title onto an online service. The user is afforded access to select online services to facilitate future online gaming. In a described implementation, a method is disclosed. The method silently signs in a user of an offline game title onto an online gaming service. As a result, the signed-in user may receive one or more online services such as an in-game notification, a friend request (e.g., inviting a user to become a friend), a cross-title game invitation, and/or data corresponding to a friends list.03-17-2011
20110065500GAMING SERVER PROVIDING ON DEMAND QUALITY OF SERVICE - The present invention teaches methods and systems for providing a gaming server system (Gaming System) for enabling a quality-of-service on-demand (QoS) broadcast system to provide a gaming computer or game console with premium levels of quality-of-service. The gaming server provides premium network connection service levels based upon customer profile, current activity, account status or other criteria.03-17-2011
20110065499SYSTEM AND METHOD FOR INSURING CASINO OPERATORS AGAINST IMPROBABLE GAMING OUTCOMES - Aspects and embodiments of the present invention are directed generally to systems and methods for providing gaming insurance to casino operators by aggregating historical gaming results over an electronic medium or network of qualified casino patrons who choose to participate in one or more gambling loyalty programs and modeling those players against available games within a specific property to predict future gross gaming revenue so an insurance contract can be structured to protect against statistical variances in the gross gaming revenues.03-17-2011
20110105223PRODUCTS AND PROCESSES FOR OPERATIONS MANAGEMENT OF CASINO, LEISURE AND HOSPITALITY INDUSTRY - In various embodiments of this invention, a suite of customized computer software applications, a linked or wireless computer network and accessory components cooperate to enhance and extend customer and employee resource management in the casino/gaming environment.05-05-2011
20110105222MANAGING WAGERING GAME CONTENT - In some embodiments, a wagering game machine comprises a secure hard disk drive including at least one secure partition configured to store wagering game assets for use in presenting wagering games, and unsecured partitions configured to store wagering game content. The secure hard disk drive can also include an access controller configured to receive a request to access the wagering game assets and a first access key. The access controller can also deny the access request if the first access key does not match a second access key, and allow access to the wagering game assets if the first access key matches the second access key. The wagering game machine can also include a wagering game controller configured to send the request to access the wagering game assets, and to present, after being allowed access to the wagering game assets, wagering game using the wagering game assets.05-05-2011
20110105221GAME SYSTEM, STORAGE MEDIUM AND GAME CONTROLLING METHOD - A game system includes a server, and the server can communicate with and is connected to a plurality of game apparatuses via a network. In a case that a currently-connecting message is not received from any game apparatus during a communication game, the server determines that the game apparatus prematurely ends the communication game, and adds a bad reputation score of each of the players who is participating in the communication game. Furthermore, if the communication game is ended, and there is a game apparatus that refuses to participate in a next communication game, the bad reputation score of the game apparatus who permits participating in the next communication game is added. For example, the player having a high bad reputation score is refused to participate in the next communication game.05-05-2011
20110105220Real-world items unlocking virtual items online and in video games - There is provided a system and method for providing access to a virtual object corresponding to a real object. There is provided a method comprising authenticating a user account for a networked application, confirming a validity of a user provided code, wherein the code is visible on the real object or on accompanying materials of the real object, and granting the user account access to the virtual object for use in the networked application in response to the confirming of the validity. As a result, users are enabled to enjoy interactions with real objects as well as corresponding virtual objects both in an offline video game context and in an online network application context.05-05-2011
20120315983ACCOUNT MANAGEMENT OF COMPUTER SYSTEM - A computer system can determine a user identification key associated with a user of a component device in response to connection of the component device to the computer system. The system automatically accesses an account associated with the user by sending the user identification key to a network associated with the computer system. The system receives data associated with the user account from the network and runs a computer application in accordance with the received data. The application receives input from the component device corresponding to user manipulation of the component device. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.12-13-2012
20120122568GAMING MACHINE AND SYSTEM HAVING SECONDARY GAME - A gaming system comprises a plurality of gaming machines (EGMs) and a secondary game control section. The secondary game control section is provided with a plurality of data sets having different target investment amount between two triggerings of the secondary game. The secondary game control section is adapted to receive a bet contribution from each of the EGMs and calculate an average bet amount from the received bet contributions. The secondary game control section selects one of the data sets depending on the calculated average bet amount, and determines whether the secondary game is triggered for each bet contribution from the EGMs using the target investment amount associated with the selected one of the data sets and a random number, and if it is determined that the secondary game is triggered, pays out a secondary game award to an EGM of which bet contribution triggered the secondary game.05-17-2012
20120122567LOGIN APPLICATION FOR A WAGERING GAME PORTAL - Systems described herein include wagering game systems having a portal container with one or more portal applications running within the portal container. The portal container includes a login application that receives player credentials and logs into various servers using the login credentials. The login application serves as a proxy for the portal applications that communicate with the servers.05-17-2012
20120122566ACCESS CONTROL FOR ELECTRONIC ENTERTAINMENT SYSTEMS - Systems and methods are provided for controlling the use of electronic systems based upon monitored physical activity. The method can be implemented in a computer infrastructure having computer executable code tangibly embodied on a computer readable storage medium having programming instructions. The program instructions are operable to: provision rules associated with a user and at least one of health metrics and physical activity of the user; monitor the at least one health metrics and physical activity of the user over a predetermined time; and manage access to any of a plurality of electronic systems based on the monitored at least one health metrics and physical activity being in compliance or non-compliance with the provisioned rules.05-17-2012
20120165094METHODS AND DEVICES FOR AUTHENTICATION AND LICENSING IN A GAMING NETWORK - Methods and devices are provided for managing licenses in gaming networks. Some aspects of the invention are provided as a license manager module that operates as part of a server-based system for provisioning and configuring gaming machines. Security and authentication techniques are provided to prevent unauthorized gaming software usage. Such gaming software may be, for example, downloaded to gaming machines in the network under the control of a gaming establishment's game management server that is in communication with a license manager device. In preferred implementations, a gaming machine is prevented from executing software for a game of chance unless the license for that game is valid and has not expired.06-28-2012
20120165093GAME DEVICE, GAME CONTROL METHOD, INFORMATION STORING MEDIUM, AND PROGRAM - A game device (06-28-2012
20120129596System and Method for Verifying User Identity in a Virtual Environment - Systems and methods for verifying user identity in a virtual environment are provided that may include periodic transmitting/monitoring of biometric data and geographic location data. Integrated systems may include anti-tamper devices that automatically delete biometric data in the event if tampering and/or power loss. Thus, the present invention helps to prevent tampering with player identity information, as well as helping to prevent access by a player to the software, graphics or other content associated with selected online activities. Such systems and methods may find particular applicability in fields related to online gambling by verifying the identity and location of an on-line player.05-24-2012
20120129595APPARATUS AND METHOD FOR PROVIDING AGENT-BASED GAME SERVICE - Disclosed herein is an apparatus and method for providing an agent-based game service. The apparatus for providing an agent-based game service includes an input data management unit for collecting pieces of input data from a terminal device of at least one user. A data mining unit analyzes patterns of the pieces of input data and then generates and updates mined data according to the result of the pattern analysis. A game agent processing unit creates, using the mined data, a game agent which will replace the user and play a game instead of the user, and evolves the game agent to correspond to the updated mined data.05-24-2012
20130172078SYSTEM CONTROLLED PLAYER-RELATED BONUSES IN GAMING MACHINES - The present invention integrates the concepts of interactive player based promotions, games, and bonusing that utilize a touch screen display on a gaming system associated with a remote player tracking system. The promotions are configured at a remote configuration workstation by selecting system criteria defining the particular bonus promotion to thereby create a “bonus rule.” Promotions have four primary criteria. The first is the “Trigger” which is the criterion that determines when the bonus screen is activated to display a promotion. The second is the “Interface” that determines what will be displayed on the bonus screen. The third is the “Award” in which the nature of the bonus payment, including the method of choosing the value to award and the required player interaction to receive the promotion, is determined. And finally, the “Currency” system determines the method of payment to the player for earning or receiving the promotion.07-04-2013
20120214583GAME SYSTEM AND MANAGEMENT APPARATUS - A game system includes a management apparatus and a game device. The management apparatus includes an authentication section for obtaining results of authentications using first and second identifiers that should correspond to a user. When the results of the authentications are affirmative, a validity time limit is associated with the first identifier. In addition, the game device includes a confirmatory identifier acquirer for acquiring a confirmatory identifier that should correspond to the user, and an inquiry maker for making an inquiry asking the management apparatus to check whether or not the first identifier conforming to the confirmatory identifier is stored in the management apparatus. The inquiry inquires the management apparatus to check whether or not the validity time limit corresponding to the first identifier is a time after the present time when the first identifier conforming to the confirmatory identifier is stored in the management apparatus. A permitter of the management apparatus permits execution of a service associated with the first identifier used in the inquiry when results of checks by the manager in response to the inquiry are affirmative.08-23-2012
20100173703Apparatus and Process for Facilitating Binding Agreements Among Players of a Video Game - Herein described are video games which permit players to secure in-game contracts, such as by using credit cards or other financial instruments. Virtual and real world financial penalties can be applied to players and/or characters based on default of contracts.07-08-2010
20100173699GAMING DEVICE WITH A VIRTUALIZATION MANAGER - Gaming devices with virtualization managers are described herein. In one embodiment, a gaming device includes a plurality of operating systems, each of the operating systems to facilitate execution of one or more gaming applications. The gaming device also includes gaming device resources for use by ones of the plurality of operating systems and a virtualization manager to share the gaming device resources between the plurality of operating systems during virtually simultaneous execution of the plurality of operating systems.07-08-2010
20100173702System Permitting Funded Actions in a Video Game - Processes and products according to embodiments of the invention include video games with the possibility to obtain funding, such as through venture capital or the issuance of private shares among player characters.07-08-2010
20100173701Video Game with Character Parameters Derived From Other Characters - In various embodiments, apparatus and processes permit a video game in which there are relationships between player characters, karma points employed, and death and reincarnation of player characters.07-08-2010
20100173700SYSTEM AND METHOD FOR ACTIVATING SERIAL NUMBER OF A POINT STORAGE CARD - A system and a method for activating serial numbers of point storage cards are provided. First, a user connects a computer device to the system for activating the serial number of the point storage card, and inputs a member account and member password for authentication purposes. Once the member account and member password are verified to be valid, a point storage card selection interface is generated for the user to select at least one kind of the point storage cards therefrom. When a payment process for the selected point storage card is completed, the payment information is transmitted to a corresponding supplier system to request activation of the serial number of the point storage card.07-08-2010
20120270647OBJECT BASED OBSERVATION - Embodiments of the present invention provide a library of video related to game play involving the use of particular objects. By observing game play of users in a game play environment, determinations may be made as to users who excel at the use of a particular object. Video of game play related to these users and a particular object may be created, cataloged, and stored for later use by users that lack proficiency with that object. By observing video of game players with particular skill as to an object, less skilled players may improve their game play thereby avoiding frustration with a game, which may lead to a loss of interest. Acquisition and proffering of video may be facilitated through the use of an analytics server or functional software module that observes game play and identifies players of particular skill or lack thereof.10-25-2012
20120270646Display of Notifications to Members of a Gaming Group - Methods for providing notification during an online casino game is provided. One method includes detecting a first gameplay session of the online casino game, the first gameplay session associated with a first user. The method then detects a second gameplay session of the online casino game. The second gameplay session is associated with a second user, and at least part of the second gameplay session occurring simultaneously with the first gameplay session. The method then determines whether the first user and the second user are members of a common group. If so, then the method displays a message to the first user during the first gameplay session. The message to the first user identifying the second user. The methods provided herein provide for social interaction during online game play and social friend interactions that facilitate or advance game play in an online environment.10-25-2012
20120270645Contributing Data to an On-Line Gamer Database - Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.10-25-2012
20120172115GAMING MACHINE AND GAMING MANAGEMENT SYSTEM - A gaming machine includes a housing, which is playable by a plurality of players, that has a station provided for each individual player; an operation detection unit that detects an operation of a player present at each of the stations performing a bet operation through a bet image displayed on the image display unit; an image capturing unit, provided at the housing, that can capture images of a player present at each of the stations, and a determination unit that determines tampering or an error of a game by comparing image capturing information obtained by the image capturing unit with predetermined information.07-05-2012
20120220369GUEST MANAGEMENT IN AN ONLINE MULTI-PLAYER VIRTUAL REALITY GAME - A guest management method and system for an online multi-player virtual realty environment or social networking site. A network interface receives guest access requests from guest clients and input data from a plurality of remotely-located clients. The input data is operative to control avatars associated with the clients in a modeled virtual reality environment. A memory holds program instructions for determining whether the guest access is associated with a member client. If the guest access request is associated with the member client, then the guest client is allowed to access the virtual reality environment via a guest avatar. The guest avatar's movements in the virtual reality environment are restricted based on a location of a member avatar controlled by the associated member client. For example, the guest avatar may only be permitted to move within an area that is bounded by a perimeter about the member avatar.08-30-2012
20120214582System And Method For Enabling Lottery Game Entry - Systems and methods are disclosed for a player to enter a lottery game using a computing device from any location having an available connection to a data communication network. The systems and methods include a lottery entry service provider operating a networked platform that is accessible from the computing device connected to the data communication network for the player to submit a lottery ticket purchase request. A lottery agent prints an actual lottery slip from a virtual lottery slip generated by the lottery entry service provider in accordance with the player selected lottery numbers. The lottery agent submits the actual lottery slip to the lottery commission using a lottery terminal of the lottery commission and receives a printed official lottery ticket. The lottery agent retains the office lottery ticket for pickup by the player.08-23-2012
20120258795Player controls - The patent involves the use of a portable device with a universal serial bus connector and memory which can store the unique biometrics of its registered owner for the purposes of identification; record the biometrics of any person attempting to use the device; confirm whether the user is the registered owner of the device; control access to electronic devices; monitor and record the operational activity of its user; store pre-defined value, duration and budgetary constraints; compare activity to pre-defined values, durations and budgetary constraints; store monetary value; visually indicate when operative; be electronically locked and de-activated; and connect and communicate directly or remotely to other electronic devices.10-11-2012
20120258794Computer Game Creation System, Computer Game Support System and Method - A computer game support system, game design method and system is disclosed. A plot element data repository encodes an abstract representation of computer game plot elements. A gaming environment is provided to one or more clients in dependence on the abstract representation. Plot element data encodes blocks for forming the abstract representation of computer game plot elements, said blocks being interlinkable, each block representing a computer game element or an attribute of a computer game element, links between blocks defining relationships between said represented computer game elements or attributes.10-11-2012
20100048296RESOURCE VALIDATION - A system, method, and medium are provided for resource validation. A resource to be loaded within a machine is associated with a digital certificate. The digital certificate's validation is at least partially dependent on an access key included within a BIOS of the machine. When the digital certificate is successfully validated, the resource is permissibly loaded within the machine for subsequent execution.02-25-2010
20100273552Method for Authentication of Game Executing Authority Recording Medium for Storing Authentication Program of Game Executing Authority, and Server for Storing Authentication Program of Game Executing Authority - Disclosed is a method for authentication of a game executing authority. The invention is implemented by steps of requesting a transmission of a decoding key for decoding a coded execution file for executing a game to an authentication server; decoding the coded execution file by the decoding key received from the authentication server to generate the execution file; hashing an obtained present time and a random data together to generate hashed data; encrypting the present time, the random data, and the hashed data by any fixing key to generate the coded data; transmitting the generated coded data as a parameter to the execution file; and confirming whether a hashed value obtained by hashing the present time and the random data, which are obtained by decoding the coded data by the fixing key, matches the hashed data.10-28-2010
20100029380Interactive Gaming Objects - A method for operating an electronic gaming system captures an image of a gaming object, extracts identifying information from the image of the gaming object, and uses the extracted identifying information to reference a database to determine a behavior associated with the identifying information. The method returns data to the gaming system to execute or control the behavior of the gaming system in response to the gaming object. Various system configurations for this method as well as unique applications of it are also disclosed.02-04-2010
20100292000WAGERING GAME THEME RATING MECHANISM FOR WAGERING GAME SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include determining player activity data, associated with a player, for each of a plurality of game themes associated with a plurality of wagering games played by the player on one or more wagering game machines of the wagering game system. The operations can also include determining a game theme rating profile for the player based on the player activity data associated with the plurality of game themes. The operations can further include determining when a wagering game session associated with the player is initiated, comparing the game theme rating profile associated with the player to a plurality of game theme rating profiles associated with a plurality of additional players of the wagering game system, and suggesting, during the wagering game session, one or more wagering games to the player based on the comparison results.11-18-2010
20100291999GAME SERVER DEVICE, GAME TERMINAL DEVICE, SECONDARY GAME MANAGEMENT SYSTEM, AND SECONDARY GAME MANAGEMENT METHOD - A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminal devices that have transmitted play results. By allowing a player to play a secondary game that matches a capability of the player in the middle of playing a primary game, a more interesting game environment can be provided.11-18-2010
20120264508TRUSTED INITIALIZATION FOR WAGERING GAME MACHINES - Systems and methods for trusted initialization of wagering game machines are described herein. In some embodiments, a method includes receiving, from a wagering game machine, a request for an operating system image that includes a first component for booting the wagering game machine. The method can also include transmitting the operating system image to the wagering game machine, wherein the operating system image also includes a second component for procuring software that authenticates content on the wagering game machine. Additionally, the method can include receiving a request for the software that authenticates content on the wagering game machine and transmitting the software that authenticates content on the wagering game machine.10-18-2012
20120264509APPLICATION INTERFACE FOR TRACKING PLAYER IDENTITY - Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.10-18-2012
20120225714GAMING MACHINE THAT DISPLAYS INSTRUCTION IMAGE OF GAME INPUT OPERATION ON DISPLAY - A gaming machine displays a bet start instructional image on a dealer used display, displays a bet end instructional image in response to a predetermined lapse of time after receiving a bet start instruction signal from a touch panel, and controls an oscillation motor to cause a playing board to oscillate after receiving a bet end instruction signal from the touch panel.09-06-2012
20120231879Game Ticket Selection Apparatus And Method - A method and system for a player to select numbers for a game ticket for play of a random draw game by displaying available game tokens on a display screen of a mobile computer device, selecting a pre-determined number of the available game tokens, and communicating the selected game ticket to a controller for the random draw game.09-13-2012
20120322550BROWSER BASED HETEROGENOUS TECHNOLOGY ECOSYSTEM - Wagering game systems can leverage web browsers to present wagering game content with a variety of technologies. For instance, an electronic wagering game table can present diverse wagering game content (e.g., multiple wagering games, portal games, social net-working applets, hospitality menus, etc.) with a variety of technologies that interface with a we browser. Also, a single wagering game can be constructed from multiple technologies. A wagering game system can implement a framework that dynamically builds up a web page to use multiple technologies for presenting content with a web browser on a wagering game system. The framework can dynamically construct the web page, which can involve modifying objects, embedding objects, removing objects, and replacing objects that correspond to different technologies.12-20-2012
20110045901INPUT/OUTPUT INTERFACE AND DEVICE ABSTRACTION - An electronic Input/Output Interface and device abstraction system used in gaming machines includes: a game central processing unit (game “CPU”); an intelligent input/output controller board (“IOCB”); an Industry Standard Architecture PC bus (“ISA” bus); and a framed message transport protocol. The IOCB facilitates communications between the game CPU and virtual device services, which are peripheral devices associated with the gaming system. The game CPU communicates to gaming peripherals by sending virtual device messages across the ISA bus to the IOCB. The IOCB routes virtual device messages to appropriate virtual device services. Virtual device services are responsible for handling specific hardware, and include virtual device drivers on the game CPU that communicate with virtual devices on the IOCB. Use of the IOCB and the high speed interface enables the game CPU to use more of its available functions for controlling gaming functions rather than one operation of its associated peripheral devices.02-24-2011
20110045902EXTENSION COMPONENT FOR AUTHENTICATING GAME DATA - Disclosed are methods, apparatus and systems, including computer program products, implementing and using techniques for authenticating data for playing a game of chance on a gaming machine. A motherboard is provided in the gaming machine. A peripheral component is in communication with the motherboard over a bus. The peripheral component has access to authentication code in a memory. An authentication instruction message is received over the bus. Responsive to receiving the authentication instruction message, the authentication code is executed on a processor to perform an authentication process on the data. A signal is output, indicating whether the authentication process is successful in authenticating the data. In one implementation, the signal enables play of the game of chance on the gaming machine when the authentication process is successful, and disables play of the game of chance when the authentication process is unsuccessful.02-24-2011
20120322548POSITION-BASED DECISION TO PROVIDE SERVICE - A service may be provided to a set of people when the people satisfy a proximity criterion. In one example, that set of people comprises users of a particular application and/or registrants with a particular system. A location monitor may determine people's location based on position data received from those people's devices (which may be obtained pursuant to appropriate permission in order to respect the device owners' interest in privacy). When the location monitor determines, based on people's positions, that a proximity criterion has been satisfied, the location monitor may cause a service to be provided that would not otherwise have been provided if the proximity criterion had not been satisfied. By providing additional service when a proximity criterion is satisfied, a reward in the virtual world is used to encourage people to gather in the physical world.12-20-2012
20100203961NETWORK GAMING MAINTENANCE AND REPAIR HISTORY - Some embodiments include a computer-implemented method for tracking, over an electronic wagering game network, services performed on a wagering game machine. The method comprises: receiving, in the wagering game machine, a wagering game machine access identifier, wherein the wagering game machine access identifier indicates identity of a technician accessing a wagering game machine; detecting a service event in the wagering game machine; and generating a report indicating a modification to the wagering game machine. The method can also comprise receiving a technician log describing the modification to the wagering game machine; transmitting, to a service controller, the report, the log, and the wagering game machine access identifier. The method can also comprise receiving, from the service controller, maintenance information associated with the wagering game machine; and presenting the maintenance information on a display associated with the wagering game machine.08-12-2010
20100203960WAGERING GAME WITH ENCRYPTION AND AUTHENTICATION - A computerized wagering game system includes a gaming module comprising gaming code which is operable when executed on to conduct a wagering game on which monetary value can be wagered, and a security module operable to perform at least one encryption function on information communicated via a network connection. The encryption functions include in various embodiments key management, authentication, or other encryption functions such as symmetric, asymmetric, hash, or message authentication code functions.08-12-2010
20100203962VERIFICATION SYSTEM AND METHOD - A verification system has an operational component registry that includes an interface, a memory device, and a processor. Preferably, the interface in the operational component registry communicates the installed identification data from the gaming units to the operational component registry. The memory device preferably stores registered identification data for the gaming units. Preferably, the processor in the operational component registry then analyzes the registered identification data and the installed identification data from the gaming units, after which enablement of the gaming units is determined based upon the examination of the registered identification data and the installed identification data. An operational component registry may also monitor changes, services, requirements, enablement, and productivity of the gaming units or components of the gaming units.08-12-2010
20110212773Method and Arrangement for Enabling Games in a Communication Network - A method and apparatus for enabling an electronic game provided by an external game server (09-01-2011
20120322549SOCIAL REALITY GAMING - A social reality game includes a server receiving a selection of a challenge from a user at a client. The challenge includes a set of tasks. The server receives at least one confirmation message associated with at least one of the tasks of the challenge over a predefined period of time associated with the challenge. The server validates the confirmation message using a digital profile of the user. The server assigns points to the user upon completion of a task of the selected mission. The server offers a reward to the user upon completion of the challenge. The reward is based on the accumulated points in the digital profile of the user. The challenge is completed when all tasks from the challenge are validated.12-20-2012
20110230258Computer Controlled Video Game Incorporating Constraints - In an embodiment, a computer controlled video game maintains one or more environments and permits control of the quantity and distribution of parameters, such as resources, materials and character attribute/skills. A player character can use and modify such parameters.09-22-2011
20120094752METHODS AND APPARATUS FOR A COMPETITIVE BONUS GAME WITH VARIABLE ODDS - A bonus controller for generating a competitive bonus game in a gaming system, the bonus controller having a processor and a memory coupled to the processor. The bonus controller being programmed to: receive wagering data corresponding to a casino game, enter a first player associated with a first gaming apparatus into the competitive bonus game when the first player obtains a qualifying win at the casino game, determine odds for the first player to win the competitive bonus game, vary odds of winning the competitive bonus game for at least a second player after entering the first player into the competitive bonus game, the second player having been previously entered into the competitive bonus game, determine an outcome of the competitive bonus game, and transmit data corresponding to the outcome of the competitive bonus game to a display unit.04-19-2012
20110237325NETWORKED COMPUTER GAME SYSTEM AND METHODS WITH DIGITAL TOKENS - Systems and methods for providing online games, including trading card games played on a computer, and other mobile devices, are described using combinations of standard and non-standard digital tokens. The systems and methods provide the capability for games to allow users to acquire rights to digital tokens that have different functionality across a spectrum of computer-implemented games, and for computer-implemented games to combine variable-use digital tokens with other standard gaming tools and constructs, such as a standard 52 card deck.09-29-2011
20110237326DATA AUTHENTICATION METHOD AND DATA AUTHENTICATION SYSTEM - A storage means which can be accessed by an authentication apparatus stores content data, a first digest table including primary digest values corresponding to a plurality of data portions constituting the content data, a second digest table including secondary digest values corresponding to a plurality of data portions of the first digest table, and a digital signature generated from the second digest table. In a first reading step, the second digest table and the digital signature are read out from the storage means into a memory of the authentication apparatus. In a first authentication step, the authenticity of the content data is verified using the digital signature read out into the memory and the second digest table read out into the memory.09-29-2011
20100234100SECURE MODE CONTROL IN WAGERING GAME SYSTEMS - A secure mode control device is described herein. The secure mode control device interfaces with a wagering game machine. The wagering game machine is capable of secure modes. The wagering game machine is also capable of wagering game modes that can generate wagering game data. The secure mode control device can detect an event that indicates a need for the wagering game machine to activate a secure mode. The secure mode control device activates the secure mode to halt the one or more wagering game modes on the wagering game machine.09-16-2010
20100234101ALTERABLE STORAGE MEDIA GAMING MACHINE - A system for verifying one or more downloaded components 09-16-2010
20110263321SYSTEM AND METHOD FOR ACCESSING CONTENT - Example systems and methods for facilitating access to stored content using a computer system comprising multiple non-alphanumeric buttons involve converting at least a portion of an identifier associated with the content to a code comprising a combination of one or more of the non-alphanumeric buttons. The code is stored along with access information for accessing the content and the access information is provided in response to receipt of the code.10-27-2011
20120088579INTERACTIVE HYBRID ASYNCHRONOUS COMPUTER GAME INFRASTRUCTURE - In embodiments of the present invention improved capabilities are described for an online gaming method, where an initiating live participant can invite a friend to join a game as an additional participant. Following the invitation, a wait period is provided for receiving acceptance, and if acceptance is received within the wait period, then they will play as live participants in the game play. If acceptance of the friend is not received within the wait period, then a simulated additional participant based on prior game play data of the friend will be presented in game play with the initiating live participant such that the simulated additional participant appears to be a live participant due at least in part to an inter-game interaction between the initiating live participant and the simulated additional participant.04-12-2012
20100178980ONLINE GAMING CHEATING PREVENTION SYSTEM AND METHOD - A method, system, and software for preventing cheating during online gaming, including a first online gaming server computer system configured to gather information regarding cheaters detected during online gaming; a second online gaming server computer system configured to receive the information; and a central database configured for aggregating the received information regarding cheaters detected during online gaming gathered by the first online gaming server computer system along with information stored on the central database regarding cheaters detected during online gaming gathered from a plurality of online gaming server computer systems. The aggregated information from the central database regarding cheaters detected is made available to the second online gaming server computer system, and cheaters identified in the aggregated information are prevented from online gaming on the second online gaming server computer system based on the aggregated information from the central database.07-15-2010
20120329555SYSTEM AND METHOD FOR GAMING USING WIRELESS COMMUNICATION DEVICES - A short-range wireless network is established by direct communication between wireless devices and wireless access points to permit gambling within a casino. The short communication range of the access points assures that the wireless device is in the casino. A gaming communication link is used to exchange game play data (e.g., betting, card dealing, etc.) between a gaming controller and one or more wireless devices. Game play may be conducted between a player and the house or between a plurality of payers. In one embodiment, all communication is routed between players using the gaming controller so that the house controls the transmission of all game play data.12-27-2012
20120329554SYSTEM AND METHOD FOR PROXIMITY AREA NETWORKING FOR MOBILE GAMING (AS AMENDED) - Embodiments of the present invention include improved communication system and methods. In one embodiment, the present invention includes a wireless communication method comprising, on a first wireless device, receiving one or more wireless device identifications associated with one or more other wireless devices, and transmitting at least one of the one or more wireless device identifications from the first wireless device to a remote computer system, and on the remote computer system, receiving the at least one wireless device identification, and accessing information associated with the at least one wireless device identification. Embodiments of the present invention may be used for electronic dating, social networking and other communication applications.12-27-2012
20120329553Methods of Receiving Electronic Wagers in a Wagering Game Via a Handheld Electronic Wager Input Device - A gaming system for conducting a multi-player wagering game includes a multi-touch table surface that is touched by a handheld electronic wager input device (EWID) carried by a player for placing wagers on a wagering game displayed on the multi-touch table surface. Each EWID carried by a player has an associated unique identification code, which is linked to the respective player's account. Players indicate an amount to be wagered by touching the EWID to designated wager amount areas, then place the wager by touching the EWID to a designated wagering area. Because each EWID is uniquely associable with distinct player accounts, the gaming system can support any number of players placing wagers. The funds remain safe in the player account and no funds are stored on the EWID. Only the identification code is detected, which is compared with the associated player account before allowing that player to place wagers.12-27-2012
20090325690Roaming Saved Game - Various systems and methods are disclosed for a roaming saved game function allowing for location independent access to saved game data. In various embodiments, users may upload saved games when they sign in to an online gaming service, and download them later from another console, PC or other device so that they can continue a saved game wherever they have access to the online gaming service. In one embodiment, users may manage saved game files after signing in to the online gaming service. In other embodiments, the roaming saved game function may provide users with ease of managing their saved games. For example, users may be able to compare two saved games by comparing their level, checkpoint number and screenshot listing. The user may then select one of the saved game files to play and upload.12-31-2009
20130012308CENTRALIZED LICENSING SERVICES - Methods and devices are provided for central management of licenses, particularly those relating to wagering games. A license proxy deployed in and/or dedicated to a gaming establishment may operate under the control of a central licensing manager controlled by another entity, e.g., by a game provider. The license proxy may receive requests to enable features of an electronic gaming machine of the gaming establishment (e.g., game themes, player tracking features and/or peripheral device features) and determine, based on information provided by the central licensing manager, whether to grant such requests. The license proxy may also process requests to enable features of other devices in a gaming establishment, such as server-based features.01-10-2013
20130012310TRACKING GAME PROGRESS USING PLAYER PROFILES - In certain embodiments, computer systems and methods are provided that allow a game distribution platform to distribute, update and/or control copies of games published across multiple game portals. In some embodiments, copies of the games are maintained in data storage on the game distribution platform and distributed to game portals and/or gaming devices. Additional content for purchase may also be stored on the data storage and available for purchase during a gaming session. Advantageously, in certain embodiments the game distribution platform enables game portals and/or gaming devices to receive the latest version of a game and/or a player's purchased content when a player selects to play the game.01-10-2013
20110159953NETWORK ACCESS DEVICE AND METHOD TO RUN A GAME APPLICATION - A network access device and method to run a gaming application on a network access device are described. The network access device comprises a communications module configured to allow the network access device to communicate with a network. The network access device is configured to transmit user identification information to a verification system and transmit security information to a verification system. When the user identification information and security information have been verified by the verification system, the network access device receives a random game output generated by a gaming system.06-30-2011
20110159952GAMING SYSTEM NETWORK AND METHOD FOR DELIVERING GAMING MEDIA - A gaming system server and method for generating a game output with a gaming system are described. The server includes at a registration database configured to store registration data associated with each user, a verification system communicatively connected with the at least one network access device and the registration database, a video system, and a gaming module. The verification system verifies that the user associated with the network access device is a registered user and verifies security information received from the network access device. The video system stores a plurality of images corresponding to at least one game type. The gaming module generates at least one random game output associated with at least one game outcome, and communicates the plurality of images corresponding to the at least one game outcome to the at least one network access device.06-30-2011
20110159951System and Method for Wagering - A system for wagering includes a plurality of cards, each having a unique user identification code and may have an electronic data storage for storing a monetary value and associating it with a respective user identification code, each monetary value being adjustable. A telephone interface device is in communication with a processor. The system includes programming to select a wager type and a wager amount (collectively referred to as a “wager”) utilizing data received through the telephone interface device, associate a selected wager with a respective user identification code, adjust the monetary value associated with the user identification code by decreasing the monetary value by the selected wager amount, and determine if the selected wager is a winner and, if so, associate a payout with the user identification code.06-30-2011
20130023339METHODS AND APPARATUS FOR PROVIDING SECURE LOGON TO A GAMING MACHINE USING A MOBILE DEVICE - Disclosed herein are techniques for communicating between an electronic gaming machine and a mobile computing device. In some implementations, a login code may be transmitted from an electronic gaming machine to a mobile computing device via wireless communication. An account authentication message transmitted from the mobile computing via wireless communication may be received at the electronic gaming machine. The account authentication message may include (a) the login code, (b) an account identification portion that identifies a user account, and (c) an account authentication portion capable of being used to authenticate the user account. Based on the account authentication message, the user account may be authenticated at the electronic gaming machine.01-24-2013
20130172077SYSTEM AND METHOD FOR RESOURCE SHARING AND PLAYING DEVICE THEREOF - A system and a method for resource sharing and a playing device thereof are provided. The system for resource sharing includes a playing device and a first electronic device. Wherein, the playing device has a wireless connecting function, the communication unit of the first electronic device searches a valid wireless access point (AP) in a specific area, the first electronic device is connected to the first wireless AP found for obtaining the first ID data from the first wireless AP, the first ID data is then transmitted to the playing device. The first ID data is then provided from the playing device to the first wireless AP for an authorization and establishing a connection. After an electronic device is connected to the first wireless AP, the electronic device accesses the playing resource of the playing device via the connection between the first wireless AP and the playing device.07-04-2013
20080242405ON-LINE GAMING AUTHENTICATION - A game device, such as a game console or a PC, is authenticated before joining an online gaming session. When the device registers with the gaming service, the device is queried for its system type (e.g., XBOX®, XBOX® 360, and PC) and a device identifier (e.g., serial number). The first time the device registers with the gaming service, the devices system type and identifier are stored. Each subsequent time the device registers with the gaming system, the device query response is compared with the stored system type and identifier. If the system type and identifier match, the device is allowed to participate in the game session. Additionally, the device system type is analyzed to determine if the device is allowed to participate in the game session. For example, a PC would not be allowed to participate in an XBOX® only game session.10-02-2008
20080227540CUSTOM MESSAGE ACTIONS - Methods and computer-readable media are provided that enable a game console to send, receive and process a customized message. In one such method, an instruction to generate a message to be sent to a receiving game console is received. The message, which includes a recipient identifier, text relating to a game-specific function, a custom action associated with the game-specific function and a data payload that is adapted to be processed by a receiving destination is generated. The message is sent to a receiving game console identified by the recipient identifier by way of a game console messaging service.09-18-2008
20080220859Console game purchase and downloading through an internet protocol television system to a console device - Particular embodiments of the disclosed subject matter provide methods and systems to support the purchase and downloading of console games via a set-top box and internet protocol television system. An example embodiment includes an apparatus and system to receive a console game user selection through a user interface of a set-top box, to send the console game user selection to a VOD server via a network, to enable purchase of a selected console game corresponding to the console game user selection from the VOD server, and to download the selected console game to a console device via an interface provided by the set-top box.09-11-2008
20130178280SYSTEM AND METHOD FOR TOY ADOPTION AND MARKETING - A method that provides a virtual presentation includes associating a toy with a registration code and receiving the registration code from a user computer over a communication network. A computer system validates the registration code entered on a website and provides a virtual replica of the toy on the website. An appearance of the virtual replica is animated during participation in at least one activity on the website. The virtual presentation allows for adopting and caring for the virtual replica. Adopting and caring includes maintaining at least one of a health and happiness of the virtual replica via at least one maintenance activity, which includes taking the virtual replica to a virtual health and welfare facility at the direction of a user and at a time chosen by the user. The maintenance activity cannot be carried out without the validating of the registration code.07-11-2013
20080214300METHODS FOR ELECTRONIC DATA SECURITY AND PROGRAM AUTHENTICATION - Apparatus and methods for improving security and preventing tampering in a gaming system are described. In particular, the gaming system may comprise an authorization device that is configured to control a download of gaming data, such as an executable image for generating a game of chance, from a first gaming device to a second gaming device. For each download between two different devices, the authorization device may be operable to generate a unique encryption key pair utilized in the download and determine whether the downloaded data is authentic. The gaming device receiving the download of game data may be configured such that it doesn't utilize the game data until an approval is received from the authorization device.09-04-2008
20080214299Master Control Program for a Gaming Device - A gaming device master control program is described herein. In one embodiment, the master control program performs operations including starting one or more gaming applications that include one or more gaming application processes. The master control program can also monitor the gaming application processes and determine, based on the monitoring, that fault recovery operations are needed. The master control program can also perform the fault recovery operations.09-04-2008
20130137511DISTRIBUTED SERVER SYSTEM AND METHOD FOR STREAMING GAME SERVICE - The present disclosure relates to distributed server systems and methods for streaming game service, and in particular, to a distributed server system and method for streaming game service in which an online game is executed for multiple users in a high-performance server computer, and game screens and sounds of multiple users are delivered to client terminals of the multiple users, respectively, by using real-time encoding and streaming. For this purpose, a game service method in a cloud game server includes receiving an access request from a user terminal, receiving unique information about the user terminal, executing a game according to a game event requested by the user terminal, and encoding and transmitting video and audio according to the unique information about the user terminal, where the video and audio is a result of the game execution.05-30-2013
20130116045SERVER BASED GAMING SYSTEM AND METHOD FOR PROVIDING DEFERRAL OF BONUS EVENTS - A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a bonus event unit based system to provide one or more awards to one or more players. Such bonus event units are accumulated by a player based on one or more events associated with the player's gaming experience. The bonus event units utilized in the gaming system are selectively redeemed by the player in exchange for one or more opportunities to win an award.05-09-2013
20130116044NETWORK MULTI-PLAYER TRIVIA-BASED GAME AND CONTEST - The present disclosure relates to computer-implemented methods, computer-readable media, and computer systems for providing a location-aware, trivia-based, massively-multiplayer online game and contest. One computer-implemented method includes authenticating a user for access to an asynchronous, turn-based, massively-multiplayer online game (MMOG) with user account log-in information received from a client computing apparatus following direction to the MMOG from a MMOG source, determining that the MMOG source is classified as premier, transmitting premium content associated with the MMOG source to the client computing apparatus, prompting to purchase a premium user experience, receiving an indication to purchase the premium user experience, and transitioning to a mini-store to permit purchase of the premium user experience.05-09-2013
20130102386GAMING MACHINE WITH PLAYER PREDICTABLE VOLATILITY - A gaming machine has a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display. If a predefined winning event occurs, the machine awards a prize. The gaming machine further comprises a selector applicable to a game feature where, upon a trigger condition occurring in a base game, a player is afforded an opportunity of predicting an outcome of the feature and, if the player's prediction is correct, a bonus is awarded to the player.04-25-2013
20130123002APP RATING SYSTEM - A technique to automatically provide assistance with the selection of an app for an electronic game is described. An apparatus may comprise an app rating application arranged to receive as input game performance information representing gameplay of an electronic game. The app rating application may process the game performance information and output an app rating indicator of an app corresponding to the app identifier parameter based on the performance information to assist a user in selecting the app. Other embodiments are described and claimed.05-16-2013
20130130789USER-INTERACTIVE APPLICATION FRAMEWORK FOR ELECTRONIC DEVICES - An electronic device may present to a user multiple questions, at least one of which corresponds to a health condition of the user. The electronic device may receive user input information from the user responsive to the questions presented to the user. A storage device may store the user input information. A processor may determine demographic and health behavior indicators based on the user input information. A user interface of the electronic device may present an interactive game to the user that is based on the demographic and health behavior indicators. The interactive game may pertain to the health condition of the user.05-23-2013
20100279767Method for Ladder Ranking in a Game - Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.11-04-2010
20080207315System and Method for Initiating a Gaming Session Using Event-Based Exchange of Information Between Communication Devices - Embodiments of the present disclosure are directed to a system and method for initiating a multiplayer gaming session by establishing a transaction at a communication device with a data object server, completing the transaction by obtaining one or more rights for multiplayer gaming from the data object server, and receiving one or more data objects at the communication device and at one or more additional communication devices for initiating a multiplayer gaming session. The one or more data objects further comprises the one or more rights and/or one or more references to obtain the one or more rights for multiplayer gaming, and the transaction further comprises identifying a predetermined number of participants. The system and method further comprise accepting, declining, postponing, or rescheduling the gaming session at the one or more data objects.08-28-2008
20110218037SYSTEM AND METHOD FOR IMPROVING PERSONALIZED SEARCH RESULTS THROUGH GAME INTERACTION DATA - The present invention is directed towards systems and methods for using gaming operations to determine personalized content. The system and method includes presenting an interactive game to a user, wherein the user is associated with a user profile and while the user interacts with the interactive game, monitoring user interactions relating to the interactive game. The system and method further includes determining user profile information based on the user interactions, the user interactions including user activities associated with the interactive game and updating the associated user profile with the determined user profile information. Therefore, in response to a user content request, the system and method adjusts content presented to the user, wherein the filtering is based on the user profile information including user profile information from the user interaction with the interactive game.09-08-2011
20110212771GAMING APPARATUS WITH CUSTOMISED FEATURES - A gaming machine, a gaming system and associated methods are described in which a player provides a player identifier (PID) and that identifier is used to configure the gaming machine. The identifier may include biometric data. The configuration information may include information on one or more limits on game play and an award may be provided if the limits are not exceeded. In other embodiments, limits on game play may be enforced, for example by terminating game play.09-01-2011
20110237324PARENTAL CONTROL SETTINGS BASED ON BODY DIMENSIONS - In a motion capture system having a depth camera, access to an electronic media device such as personal computer or a game console with Internet connectivity is controlled. The age group of a person in a field of view of the camera can be determined based on metrics of a 3-D body model. The metrics can relate to, e.g., a relative size of a head of the body, a ratio of arm length to body height, a ratio of body height to head height, and/or a ratio of head width to shoulder width. The metrics are particularly indicative of age group. Based on the age group, a profile of the user is automatically updated with various parental control settings which control access to the electronic media device. Also, currently output content can be replaced by substitute content when a person in a lower age group enters the field of view.09-29-2011
20120276990HANDHELD WAGERING GAME SYSTEM AND METHODS FOR CONDUCTING WAGERING GAMES THEREUPON - A gaming system for conducting a wagering game includes a handheld gaming machine configured to play at least one game and a controller. The controller is configured to base eligibility of the handheld gaming machine for a game-related feature at least upon a location of the handheld gaming machine and/or a proximity of the handheld gaming machine to an external device.11-01-2012
20130150156GAME APPARATUS AND GAME SYSTEM - A setting terminal is provided that has a player ID obtainer that obtains a player ID uniquely identifying a player, a storage device that stores, in association with the identification information obtained by the player ID obtainer, value information that changes when credit is consumed in exchange for a play in a game or when a game value is granted depending on a result of the game, and an automatic game controller that controls a game corresponding to the identification information obtained by the player ID obtainer, to advance automatically while following a predetermined rule. The automatic game controller controls plural games respectively corresponding to which plural pieces of identification information differ from one another, to advance in parallel.06-13-2013
20130150154SYSTEMS AND METHODS FOR MAINTAINING ANONYMITY IN A GAMING OR OTHER ENVIRONMENT - The present application provides methods and systems for maintaining anonymity in a gaming environment that include or perform the step or steps of receiving a user preference from a first user for maintaining an identity of the first user anonymous during at least one game; tracking game play involving the first user and at least one other user; receiving a request from the at least one other user to initiate at least one game with the first user; retrieving game history data specific to the first user and the at least one other user; retrieving at least one rule for controlling interactions between anonymous users and the at least one other user in to the gaming environment; and disposing the request to initiate the at least one game with the first user based at least on the game history data and the at least one rule for controlling interactions between anonymous users and the at least one other user. The game may be a casino-type game, such as poker, blackjack, craps, roulette, and baccarat.06-13-2013
20130150155COMPUTER-READABLE STORAGE MEDIUM STORING PROGRAM INSTRUCTIONS FOR A WIRELESS COMPUTER GAMING SYSTEM - A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.06-13-2013
20090104987TOURNAMENT GAMING SYSTEMS, GAMING DEVICES AND METHODS - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming device provides a base game in a normal, non-tournament mode, and the player's eligibility to play a tournament game is also determined. An eligible player is prompted to select a desired tournament game from a list of available tournaments while base game is in the normal, non-tournament mode. In response to the player's selection of a tournament game, the gaming device is reconfigured from the normal mode to a tournament mode. The gaming device processes game play in the tournament mode and creates a final tournament score for the player. At the conclusion of the tournament game on the gaming device, the gaming device is reconfigured into the normal, non-tournament mode.04-23-2009
20100317430Discovery and Distribution of Game Session Information - Discovery and distribution of game session security information includes receiving a request to generate a new game session from a computing device and maintaining a record of a game session identifier for the new game session and a game session key for the new game session, and making the new game session available for other computing devices to join. A request for information describing one or more of a plurality of game sessions may also be received and responded to with the information describing the one or more game sessions as well as a session key that can be used to communicate with at least one of the one or more other computing devices that are part of the game session.12-16-2010
20100317429PROFIT SHARING IN VIDEO GAME ENVIRONMENTS - Video game methods and systems allow players to acquire ownership of video game environments. Methods and systems additionally include methods for buying and selling ownership or fractions of ownership in a particular game environment.12-16-2010
20120283011PLAYER ASSISTANCE SYSTEM FOR A VIDEO GAME - According to an embodiment, in an online video game various features permit characters to render assistance to other characters, and to advertise offers to help other characters. In an embodiment, the game tracks the amount of helpfulness of each character and permits rewards to be received based on the amount of helpfulness.11-08-2012
20120283010ENCRYPTING MULTICAST DATA IN A WAGERING GAME NETWORK - Systems and methods described herein include wagering game systems that communicate with servers or other entities in a wagering game network using multicast groups. Data transmitted over the network for the multicast group is encrypted. Keys for the encryption and decryption of the data are generated based on a current key index for the multicast group, and a global passphrase. The global passphrase is not transmitted over the network.11-08-2012
20120283009SECURE, PARALLEL, AND INDEPENDENT SCRIPT EXECUTION - In examples presented herein, a game server and a client device may perform parallel execution of scripts for a computer-implemented virtual game. In one example, in response to determining that a user of a virtual game has performed an in-game action, a first event script to execute is determined based on the in-game action. The first event script is executed to present an in-game effect to the user. After the execution of the first event script, an update notification is sent to a server computer. The update notification indicates the in-game action and client-side state information. An update response is received from the server computer based on execution of a second event script responsive to the in-game action.11-08-2012
20120283008SECURE, PARALLEL, AND INDEPENDENT SCRIPT EXECUTION - In examples presented herein, a game server and a client device may perform parallel execution of scripts for a computer-implemented virtual game. In one example, in response to determining that a user of a virtual game has performed an in-game action, an update notification is sent to a server computer. The update notification indicates the in-game action and client-side state information. After the sending of the update notification, a first event script to execute is determined based on the in-game action. The first event script is executed to present an in-game effect to the user. An update response is received from the server computer based on execution of a second event script responsive to the in-game action.11-08-2012
20120283007SPECIAL REGIONAL ONLINE VIDEO GAME FORUM BASED ON LOCATION - Methods, systems, and devices are presented for automatically creating a special chat or common video game environment forum and inviting online video game players to the forum based on their common demographics. The determination of common demographics can be generated through clustering algorithms. Players in the same city, players with the same playing techniques, and/or players sharing other common attributes can play as teams or against each other. As players drop out of the forum, the criteria for invitations to the forum are expanded to include other online players.11-08-2012
20130184073GAME SYSTEM, AND GAME APPARATUS AND A STORAGE MEDIUM STORING A GAME PROGRAM FOR SAID GAME APPARATUS - A game system is provided with a communication mode using communication and a task mode in which a player selects one task from a plurality of tasks (operations), and plays a game with an aim to achieve the task, and operates operation management data 07-18-2013
20130184072Purchase System With Sweepstakes Gaming Option And Transformative Payout - A system and method for consoles game play is disclosed. In some establishments limitations are placed on game play consoles. One such limitation is that of prohibiting consoles from accepting consideration directly at the console. Others prohibit consideration for play. By moving the situs of payment away from the console and disconnecting from same, and providing non-game value for consideration paid, the impediments may be circumvented. In another embodiment, user is able elect to participate in sweepstakes console games and use credits stored in a separate depository while funds initially provided are use only to buy goods or services unrelated to the games.07-18-2013
20130184071Automated Discovery of Gaming Preferences - Systems and methods for automated discovery of gaming preferences and delivery of gaming choices based gaming preferences are disclosed. The systems and methods may operate in real time and may detect and analyze data representing various game features and/or game player behavior and match the data with predetermined models, profiles or game player types. Game choices may then be presented to the game player based on the analysis of the data. Systems and methods to analyze and categorize the game player behavior are also disclosed, including mining data in a cluster model based analysis to identify and develop the models, profiles or game player types and to select the games to be provided for each of the identified models, profiles or game player types. A different collection of games may be provided for each of the identified models, profiles or game player types.07-18-2013
20130123007BEHAVIORAL BIOMETRICS FOR AUTHENTICATION IN COMPUTING ENVIRONMENTS - Techniques for authenticating one or more entities are disclosed. Authentication can be performed based on one or more attributes associated with an image and/or input provided in connection with an image. The image is effectively provided for authenticating one or more entities associated with a computing environment. The attributes which can be measures include the manner in which an image has been created and/or traced by a person being authenticated. A person can initially register with an authentication system by creating and/or tracing an image. Subsequently, the person can be provided with the same, similar and/or completely different image in order to be authenticated by the authentication system. It will be appreciated that the image needs not be a signature or provide any personal information about the person being authenticated.05-16-2013
20130123005ONLINE IMMERSIVE ENVIRONMENT AND WAGERING GAMES - A method includes defining a number of locations in an online immersive environment, wherein each of the number of locations includes a number of games. The defining includes defining a rule set for a location. The rule set includes a rule that defines access to a game. The access to the game is based on game play of a different game. The method includes defining a number of paths between the number of locations in the online immersive environment, wherein the defining includes defining a rule for access to a path to travel between two locations. The method includes presenting a different game that is part of a location in the online immersive environment. The method includes enabling access to the game in the location, in response to determining that game play of the different game satisfies the rule that defines access to the game.05-16-2013
20130123004SPECULATIVE RENDERING USING HISTORICAL PLAYER DATA - Technologies are presented for reducing lag time via speculative graphics rendering in cloud based gaming. In some examples, historical data about statistically relevant large populations of players is provided. The historical data may include state transitions through various game locations or situations. In some of the game locations there may be a correlation between a probability of a particular upcoming scene and a player state. Example game locations or situations may include areas that players tend to cross in one or more straight lines, corners that players may round in a particular fashion, spots where certain player motions are commonly engaged in, such as looking up, and the like. The historical data may be tested against a certain predictive strength and rendered predicted game states may be prepared ahead of player need.05-16-2013
20130190080JURISDICTIONAL CONTROL IN A WAGERING GAME SYSTEM PLUGIN ARCHITECTURE - A wagering game system and operations for a wagering game system include a plugin architecture and framework in which wagering game system applications utilize plugins to provide functionality for an application or service. The plugins may be independently tested and verified by a jurisdictional testing agent to confirm that the operation of the plugin complies with the rules and regulations for a jurisdiction. If plugins are added or updated, a system vendor may submit only those plugins that require jurisdictional approval to a testing agent. An application or service may download plugins that are approved for use in the jurisdiction in which the application or service is operating.07-25-2013
20130196755MOBILE DEVICE TO SECURITY EVENT ASSOCIATION IN GAMING ENVIRONMENTS - A system that tracks information related to security events in a gaming environment includes a plurality of gaming machines, a database storing data regarding security events, and a security event tracking server in communication with the gaming machines and database. Each gaming machine can have an electronic tracking device adapted to detect wirelessly identifying information from portable electronic devices proximate the gaming machine with respect to the occurrence of a security event at or near the gaming machine. The server includes a processor configured to receive information regarding security events and mobile device identifying information, associate the security events with the identifying information, and store the associated security events and identifying information to the database. Mobile device identifying information can be detected passively without any affirmative input by any user of the mobile devices. Patterns of repeated mobile device detections associated with multiple security events can be determined.08-01-2013
20130196756LOCATION BASED REAL-TIME CASINO DATA - An apparatus, method, and system to acquire and display casino data on a portable electronic device may include a portable electronic device having a processor operative with a real-time location based data application to transmit the location of the portable electronic device and acquire, prioritize, store and display real-time casino data. The real-time casino data may be periodically updated based on the location of the portable electronic device and visually presented to a user on a display of the portable electronic device.08-01-2013
20130203488DETECTING AND PREVENTING BOTS AND CHEATING IN ONLINE GAMING - Methods and devices are provided for detecting and/or preventing cheating in online gaming. Some implementations provide gaming information in formats that are difficult for a bot to interpret, but which are preferably easy for humans to interpret. Some implementations of the invention involve the tracking and analysis of players' gaming activities. Some implementations of the invention provide a multi-tier approach to data analysis. Some analyses may be performed, for example, by a centralized computing device such as a server, whereas other analyses may be performed by a host device. In some implementations, “challenge and response” measures will be employed. Some implementations of the invention involve detection and prevention of collaboration between players.08-08-2013
20120077580DYNAMIC ASSET AND OBSTACLE GENERATION IN ONLINE GAMES - Example systems and methods related to dynamic generation of in-game assets and in-game obstacles of an online game are presented. In an example, information describing a social network of a first player of an online game is accessed, the information identifying other players of the online game. Game account information of the other players is then accessed. The game account information of the other players identifies in-game assets of the other players. At least one of an in-game asset for the first player and an in-game obstacle to affect the first player in the online game is generated based on a mathematical function that considers the in-game assets of the other player03-29-2012
20120094751ASYNCHRONOUS INTERACTIVE GAME PLAY - This disclosure generally relates to systems and methods for executing asynchronous game play by a plurality of players in one or more game instances.04-19-2012
20120094750Game token verification system - A game token verification system includes a coin passage defined in a game machine, a perforated game token, a game token sensor installed in the coin passage and adapted for sensing movement of the game token through the coin passage and producing a corresponding identification signal indicative of the pattern of the perforations of the game token, and a comparator installed in the game machine and adapted for receiving the identification signal produced by the game token sensor and comparing the received identification signal to a predetermined reference data and recognizing the authenticity of the game token subject to the comparison result.04-19-2012
20130210519SECURE GAME DOWNLOAD - A method for gaming terminals, gaming kiosks and lottery terminals to ensure that the code-signing verification process of downloaded game software can be trusted. Drivers independently developed from the operating system supplier are embedded within the operating system kernel to verify that the micro-coded hardware components, the BIOS (08-15-2013

Patent applications in class Access or authorization (e.g., game selection, security, etc.)