Entries |
Document | Title | Date |
20080200240 | Systems and Methods For Verifying Gaming Machine Cash Out Tokens - Systems and methods for verifying a cash out token associated with a gaming machine. The systems and methods include a gaming machine receiving a cash out token that contains an encoded data field and an encoded checksum field. A checksum algorithm is then performed on at least a portion of the encoded data field to produce a numerical result, which is then compared with the checksum field. Upon detecting a match between the produced numerical result and the checksum field, a data set is then extracted from the encoded data field, where a monetary value associated with the cash out token is determined. The player is then credited an equivalent amount of game credits to the validated value of the cash out token. | 08-21-2008 |
20080200241 | Gaming Apparatus And Method Relating To Linked Terminals - Certain embodiments of the present invention relate to awards to players of linked gaming terminals and the distribution of those awards. Certain embodiments of the invention provide a method of making an award including monitoring one or more activity characteristics of a plurality of linked terminals of a gaming system; accumulating promotional credits based on the monitored activity characteristics, the promotional credits useable in a promotional award scheme to purchase one or more benefits; monitoring for the occurrence of an award event within the gaming system; and awarding a number of promotional credits to at least one user associated with the plurality of linked terminals in response to occurrence the award event, the number of promotional credits awarded to the at least one user being dependent on the accumulated promotional credits. | 08-21-2008 |
20080200242 | REAL-TIME INTERACTIVE WAGERING ON EVENT OUTCOMES - Systems and methods for real-time interactive wagering on event outcomes are presented. Clients are first qualified and given wagering limits before being allowed to interactively wager on event outcomes. Event outcomes may be based on, for example, financial markets and indices, sporting and entertainment events, casino performances, and natural phenomena such as weather and earthquakes. Events on which wagers can be placed include both those with known and unknown outcome probabilities, and wagers can be a fixed-odds type or a spread-bet type. Wager transactions, including acceptances and confirmations, are executed in real time. Clients can customize displays of events on which they are authorized to wager. Real-time client credit management, automatic dealer hedging, automatic price-spread adjustments, and automatic client and dealer defined wagering limits are also provided. | 08-21-2008 |
20080207307 | METHODS AND ARCHITECTURE FOR CASHLESS SYSTEM SECURITY - Apparatus and method for secure transactions between gaming machines and portable devices are described. The secure transactions may include a transfer of an amount of an indicia of credit with a cash value from the portable device to the gaming machine or a transfer of an amount of an indicia of credit with a cash value from the gaming machine to the portable device. A logic device, separate from a master gaming controller on the gaming machine and placed in the gaming machine, may be operable to authenticate a portable device, such as a smart card, and authorize transactions involving transfers of indicia of credit between the portable device and the gaming machine. The logic device may be operable to send authentication information relating to the portable device to a remote host where a value amount of transactions involving the portable device authorized by the logic device may be higher when the logic device and the remote host authenticate the portable device as opposed to when the portable is only authenticated by the logic device. | 08-28-2008 |
20080207308 | Game system in which a plurality of players participate - A game system provides a game in which a plurality of players participate and includes: at least one camera device that captures facial images of the players; a plurality of display units that are provided for each of the players and display images related to the game; a plurality of input devices that are provided for each of the players and allow the respective players to input commands for playing the game; and a controller that operates to: control the camera device to capture facial images of all the players currently playing the game, when one of the players satisfies a predetermined condition in the game; and control all the display units, which are provided for the players currently playing the game, to display at least the facial images of the players other than the player who plays the game with the respective display units. | 08-28-2008 |
20080207309 | GAMING MACHINE AND METHOD - A gaming machine of the present invention has: a common station for executing a roulette game; a player terminal | 08-28-2008 |
20080207310 | Method and system for fixed odds exotic and straight betting with pari-mutuel rules - The system and method disclosed facilitates betting that allows the punter, bettor or wagerer to know the exact current odds and specify the minimum fixed odds and/or payout that will be received on a successful bet if the wager is accepted, while also assuring that the betting pool created is a true pari-mutuel. The disclosed system and method also guarantees that there will always be at least one winner of the betting pool regardless of the number, pattern and distribution of the bets placed. The system's features, in ensemble, make horse race wagering a much more analytic sport, where betting skills bring significant rewards. It elevates horse race wagering to a level where risk can be properly evaluated in terms of potential gain and maximizes the likelihood that a bet will be accepted at the most favorable odds possible. The present invention defines the winner of the pool as the bet that “most correctly” selects the winning combination from among the bets entered into the pool, which might not necessarily be the actual winning combination in the race(s). Determining the most correct punter ensures there is a winner from among the bets placed. | 08-28-2008 |
20080214286 | Automatic Game Play - In various embodiments a gaming device may play games automatically without input from a player. | 09-04-2008 |
20080214287 | GAME SIMULATION - In various embodiments, a player may play a simulation of a mobile gaming device over the Internet using a personal computer. | 09-04-2008 |
20080214288 | Gaming environment - Disclosed in this specification are methods by which an operator of networked games may offer wagering platforms or sell insurance policies. The operators receive game based currencies from players who place wagers or buy insurance to bet on or insure against certain outcomes in the games. | 09-04-2008 |
20080214289 | Wagering Game Adaptive On-Screen User Volume Control - A computerized wagering game system includes a gaming module comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered, and an audio channel coupled to an adaptive on-screen user volume control. The volume control comprises a user setting and a master setting, wherein the user volume setting is operable to adjust the system volume over a limited volume range near the master volume setting, and wherein the master volume is operable to change over time based on user volume settings. | 09-04-2008 |
20080214290 | Interactive wagering system with automatic runner selection - An interactive wagering application is provided that automatically picks horses for a user to use when creating a wager for a race to be run. The interactive wagering application may select the numbers using a random number generation application implemented on computer equipment at a transaction processing and subscription management system | 09-04-2008 |
20080214291 | GAME APPARATUS FOR ACCEPTING PARTICIPATION OF PLURAL PLAYERS - A game apparatus includes a plurality of terminals, horse race game machine, and a roulette game machine. Each of the terminals has a control unit that switches between a reception of a bet on a horse race game and a reception of a bet on a roulette game. The horse race game machine is provided commonly to the plurality of terminals and has a display on which a horse race game is executed. The roulette game machine is provided commonly to the plurality of terminals and has a display on which a roulette game is executed. | 09-04-2008 |
20080214292 | GAMING MACHINE WITH BUY FEATURE GAMES - A gaming machine including a display. The display includes a plurality of display positions for displaying combinations of symbols. A controller controls operation of the machine. The controller includes a processor for processing data and displaying selected data on the display. A selector is operable by the player of the machine for enabling the player to select at least one feature which can be added to a base game played on the machine. | 09-04-2008 |
20080214293 | METHOD FOR IMPLEMENTING LOSS LIMITS - A loss limit system and method automatically tracks a player's entry and cash play, and does not allow them to play more than an allotted dollar amount during a given time frame or lose more than the established limit. Typically, excursions of play sessions are set up by day. Play is tracked at gaming machines and locked from all other play during card in at a machine. No other play is allowed at gaming machines, auto table rating systems or open table ratings, purchase of tokens, unless buy-in has not reached the loss limit for the session. At rollover, players are allowed to play again until they meet the same criteria for loss limit. | 09-04-2008 |
20080214294 | Gaming Machine Capable Of Operating To Indicate The Number Of Bets, And Game Playing Method - Sic-Bo is executed by placing a bet using a bet screen | 09-04-2008 |
20080214295 | METHOD AND APPARATUS FOR INTEGRATED CUSTOMER TRACKING AND BROWSING - A system and method for tracking customer activity without need for an extensive interconnecting network. The system includes a plurality of gaming devices that are communicatively isolated from one another. Information, including tracked customer activity, bonus requirements, and in one embodiment, personal information, is stored on a memory device communicable with the gaming devices. This allows implementation of an incentive program at reduced cost because the service devices themselves need not be networked together. | 09-04-2008 |
20080220854 | METHOD AND APPARATUS FOR COLLECTING USER GAME PLAY DATA AND CREDITING USERS IN AN ONLINE GAMING ENVIRONMENT - A computer implemented method for monitoring game play behavior of a user in an online gaming environment. Responsive to detecting execution of a game, gaming characteristics of the user are monitored. The game interacts with a game server. Game play data of the user is collected. Collecting game play data is performed by a plug-in application located on the game server. | 09-11-2008 |
20080220855 | System and method for permutation betting - An improved system and method is provided for permutation betting. To do so, a permutation betting engine may be provided for providing services to support betting on an outcome resulting in an ordinal ranking of objects. Orders specifying a property of an ordering of one or more positions of an object in an ordinal ranking of objects may be received. The quantities for orders to accept may be determined, a response may be sent to traders indicating the quantities of orders for payment, and the amount owed for accepted orders may be collected. Winning accepted orders may be identified and payout may be made for winning accepted orders. Advantageously, the present invention may provide a framework for efficiently optimizing an auctioneer's objective using linear programming for a prediction market where the outcomes of interested events are ordered statistics. | 09-11-2008 |
20080220856 | Wager recording method and system - A method and system for accepting individual or group candidate wager sets is provided. A plurality of selections for candidate wagers may be received and stored. A unique identifier may be associated with the plurality of selections and used to retrieve the selections when a wager is placed. | 09-11-2008 |
20080220857 | Gaming system having progressive tournaments & weighting - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 09-11-2008 |
20080220858 | Dynamic Power Management in a Gaming Machine - A gaming machine for conducting a wagering game includes a value input device for receiving a wager and a processor for executing gameplay on the gaming machine. The processor has a plurality of power consumption levels. A power regulator is operative to alter the power consumption level of the processor amongst the plurality of power consumption levels. In an embodiment, the power regulator comprises application software stored on a memory device in communication with the processor. | 09-11-2008 |
20080227532 | APPARATUS FOR PARI-MUTUEL RACING GAME WITH FINISH ORDER BETTING - In various embodiments, a device may test the health of race participants in order to ensure the fairness of a bet on an order of finish. | 09-18-2008 |
20080227533 | Gaming Machine and Method Including a Multi-Step Ladder feature - Wagering games, gaming machines, gaming systems and associated methods are disclosed that include a multi-step ladder feature. One disclosed aspect provides that an indicator be positioned on a ladder or scale when like indicia are displayed by the game. Another disclosed aspect provides that an award be paid based on the position of the indicator at the end of the game. | 09-18-2008 |
20080227534 | Gaming system with savable game states - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 09-18-2008 |
20080227535 | GAMING MACHINE AND METHOD - A gaming machine of the present invention has: a roulette unit 3 for executing a roulette game; an image display device 10 for executing a slot game in parallel with the roulette game; an operating section displayed on the image display device 10, the operating section being capable of making BET operation while predicting a result of a game executed at least one of the roulette unit and the image display device; and a controller for controlling gaming operations in the roulette game and the slot game and controlling payout processing of a gaming value responsive to a payment. This controller performs control so that a result of the slot game is established by applying the result of the roulette game to the slot game. | 09-18-2008 |
20080227536 | Gaming Machine Capable Of Setting Bet-Number - In bet-number change button groups | 09-18-2008 |
20080234035 | SYSTEM AND METHOD OF CONDUCTING GAMES OF CHANCE WITH ENHANCED PAYOUTS BASED ON CASH IN AMOUNT - A system and method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount is disclosed. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method disclosed herein. | 09-25-2008 |
20080234036 | PROVIDING PROGRESSIVE GAMES FOR GAMING ENVIRONMENTS - Techniques for providing progressive games in a gaming environment are disclosed. Progressive configuration data can effectively define one or more progressive games for a gaming environment that includes one or more gaming machines. The progressive gaming data can, for example, be provided as a set of rules (e.g., rules in an XSLT form). A progressive configurator uses the progressive configuration data and gaming data received from the gaming machines in order to effectively implement one or more progressive games. The gaming data can, for example, include information about a gaming machine (e.g., serial number, network, location), one or more games available on the gaming machine (e.g., type of the game, minimum and maximum bet for a game), and data regarding a specific game instance (e.g., amount wagered, outcome of a game instance). In addition, the amount of contribution to a progressive game, whether there is a win, and/or prize to be rewarded can be determined by the progressive configurator and/or a progressive gaming manager. | 09-25-2008 |
20080234037 | System and Logic for Establishing a Wager for a Game - In a particular embodiment of the present invention, a system for establishing a wager associated with a game comprises a processor that receives information about a wager offer, wherein the wager offer is associated with an online game. The processor also receives information about a wager acceptance. The wager offer and the wager acceptance combine to form a wager, wherein the wager is associated with at least one wager parameter. The system further comprises a memory communicatively coupled to the processor and that stores information associated with the at least one wager parameter. | 09-25-2008 |
20080234038 | System and Method for Renting Virtual Articles - A system for renting virtual article includes: a renting control unit, configured to rent a virtual article according to a hiring request, and stop renting the virtual article according to a stop-renting request; a monitoring unit, configured to monitor rented condition of the virtual article, and send the stop-renting request to the renting control unit if a stop-renting criterion is met. | 09-25-2008 |
20080242397 | DEVICE EMBEDDED IN GAMING MACHINE HANDLE - Provided in embodiments of the present invention is a gaming device with a player interaction mechanism included in a gaming machine handle. In one embodiment, a gaming device operable by a player includes a gaming cabinet housing a processor to operate gaming sessions on the gaming device and having a display to visually represent the outcome of the gaming session. The gaming device also includes a first player interaction mechanism arranged on the gaming cabinet, a gaming handle attached to the gaming cabinet, and a second player interaction mechanism located on the gaming handle. | 10-02-2008 |
20080242398 | Payout Systems and Methods - Various embodiments of payout systems and methods are disclosed. One embodiment, among others, comprises providing a defined payout amount and a player adjustable payout volatility for a video gaming device, and responsive to player input, modifying the payout volatility while maintaining the defined payout amount. | 10-02-2008 |
20080242399 | Gambling with loyalty points - Disclosed in this specification is a strategy for a company offers royalty programs to convert the royalty points into lottery entries. Customers can purchase entries into a lottery, instead of exchange for goods or services, using their royalty points. This strategy may be carried out in partnership with a casino or a gaming establishment. | 10-02-2008 |
20080242400 | GAMING MACHINE THAT CHANGES THE NUMBER OF FREE GAMES DEPENDING ON FOOTBALL GAME RESULT THEREOF - It is determined whether to execute a mini game at least during execution of a basic game. When it is determined to execute the mini game, it is displayed the predetermined number of penalty-kick shoot-out images in a display. When the penalty-kick shoot-out ends in victory, a point-number corresponding to the number of victory times is added to an accumulated point-number. Then, a free game is executed in accordance with the accumulated point-number. | 10-02-2008 |
20080242401 | Wagering Game System with Bistable Lcd Display - A computerized wagering game system includes a gaming module comprising gaming code which is operable when executed on to conduct a wagering game on which monetary value can be wagered, and a display. In one embodiment, the display comprises a printed bistable liquid crystal display assembly, including a plurality of bistable liquid crystal display elements formed by printing at least a portion of each element onto a substrate. In another embodiment, the display comprises an emissive carbon nanotube display assembly, including a plurality of carbon nanotube elements operable to selectively emit electrons such that they strike a phosphor and cause it to emit light. | 10-02-2008 |
20080242402 | Method of transferring gaming data on a global computer network - A remote gaming method comprising a player accessing, via a remote terminal, a gaming site on a global computer network connected to the remote terminal. The player is able to provide via the remote terminal, personal identification information to the gaming site and select, via the remote terminal, a game of chance located at a gaming establishment for remote play. The remote terminal is located outside the gaming establishment. The player places, via the remote terminal, a wager for playing the selected game and receives randomly generated text or graphical outcome data at the remote terminal for the selected game. The outcome data being generated by either a gaming server or a gaming machine at the gaming establishment and is subsequently relayed to the gaming site. | 10-02-2008 |
20080242403 | CASHLESS GAMING SYSTEM: APPARATUS AND METHOD - An apparatus and method for cashless gaming wherein a player can access credits via a pin activated keypad located on the gaming machine. Real-time accounting allows the player to redeem credits and secure perquisites as a function of patronage. | 10-02-2008 |
20080248865 | Method And Apparatus For Facilitating Usage Of A Supplemental Ticket At A Gaming Device - In accordance with one or more embodiments, a method may provide for receiving a first indicia associated with play of a gaming device, receiving a second indicia associated with play of the gaming device, and modifying, based upon the receipt of both the first and second indicia, a parameter of play of the gaming device. The parameter is only modified if both the first indicia and the second indicia are received. For example, upon receiving both a cash-out ticket and a supplemental ticket, a gaming device may activate a feature or increase a credit balance by more than the face value of the cash-out ticket. | 10-09-2008 |
20080248866 | Projection Apparatus for Use With a Gaming System - A projection apparatus ( | 10-09-2008 |
20080248867 | WAGERING GAME INSURANCE - A gaming system for conducting a wagering game includes a value input device adapted to receive an input value corresponding to a wager to enable the play of a wagering game. A display is configured to display a randomly determined outcome and a controller is operative to accept a redemption of wagering insurance in association with the randomly determined outcome prior to a reveal of the randomly determined outcome and is operative to alter at least one aspect of the wagering game consistent with a condition defined by the wagering insurance. | 10-09-2008 |
20080254862 | Gaming system having retractable gaming unit - Various aspects are directed to a gaming system configured or designed for use with a bar top or table top. In at least one embodiment, the gaming system may include a movable gaming unit, the movable gaming unit which is operable to be lowered below an upper surface of the bar top or table top, and which is operable to be raised, at least partially, above the upper surface of the bar top or table top. In at least one embodiment, the gaming system may be operable to control a wager-based game played on the gaming system. The gaming system may be further operable to lower the gaming unit below the upper surface of the bar top or table top in response to detecting at least one first condition or event. The gaming system may be further operable to raise a first portion of the gaming unit above the upper surface of the bar top or table top in response to detecting at least one second condition or event. | 10-16-2008 |
20080254863 | Pari-Mutuel Wagering System - For a race or contest in which a predetermined number of entries compete for winning position wherein for each of the entries respective predetermined odds of winning are given, a method is provided for determining a plurality of wagers wherein each of the wagers is to be placed on a respective one in a subset of the entries. In accordance with such method, initial criteria that all of the wagers must satisfy is established. Next, a maximum wager total being a sum of all of the wagers is determined. Finally, each of the wagers is calculated in accordance with the criteria and the maximum wager total. | 10-16-2008 |
20080254864 | GAMING MACHINE AND CONTROL METHOD OF GAME - The gaming machine according to the present invention includes a controller programmed to conduct the processing of; (A) determining, when game media in number corresponding to a natural-number multiple of a predetermined minimum BET unit are BET on a plurality of BET objects of which game results are determined independently of each other, a value of BETTING on each of said BET objects based on the amount of game media BET and the number of said BET objects, and said game results of said respective BET objects, determining an amount of a payout for each of the BET objects on the basis of said value of BETTING and said game result thereof, and determining an amount of an expected payout for a single unit game by summing up the amounts of the payouts; (B) determining a fractional value obtained by division of the amount of the expected payout for the single unit game determined in said processing (A) by said minimum BET unit; (C) paying out, to a player, game media in amount determined by subtraction of the fractional value determined in said processing (B) from the amount of the expected payout for the single unit game determined in said processing (A), as a payout for the single unit game; (D) counting the number of said unit games which have been executed; and (E) paying out a predetermined amount of game media, when the number of unit games counted in said processing (D) reaches a specific number. | 10-16-2008 |
20080254865 | GAMING MACHINE AND CONTROL METHOD OF GAME - A gaming machine according to the present invention includes a controller programmed to conduct the following processing of; (A) executing a game, in which game media are paid out, when a predetermined condition is satisfied after game media are BET, (B) shifting a mode to an insurance mode from a non-insurance mode, on condition that game media have been inserted, (C) accumulatively storing the game media BET and/or inserted, (D) counting the number of games executed after shifting to said insurance mode, (E) shifting to said non-insurance mode, when the number of games reaches a number of games corresponding to the number of inserted game media, and (F) paying out the game media accumulatively stored, when the number of games reaches a specific number. | 10-16-2008 |
20080254866 | Automatic scoring and performance measurement method and apparatus - Method and corresponding apparatus for automated scoring, performance measurement/reporting and interactive entertainment and more particularly automated scoring for games, such as multiple basketball games and baseball, soccer, football, as well as other games with projectiles or other objects-of-interest. Generally players are automatically scored, their performance is measured and presented to them, entertainment devices are controlled and they are interactively entertained. One too many players can be entertained individually and/or as teams. Additionally, multiple games, of the same sport or different sports, can be played with this single method and apparatus. The method or apparatus may be utilized in conjunction with communication devices. | 10-16-2008 |
20080261681 | Connection game system and method of using the same - A connection game system has a game server, an operating machine and multiple player interfaces. The operating machine is electrically connected to the game server. The player interfaces are electrically connected to the game server to allow multiple players to input signals and to display game information to the players. The game server has a processing program for controlling processes of a game and providing a choosing function for allowing one of the players to serve as a banker for the game. With such a system, a player is allowed to be a banker and the system is versatile and fair in use. | 10-23-2008 |
20080261682 | SYSTEMS AND METHODS FOR ADDITIONAL TABLE GAME WAGERING - Certain embodiments provide systems and methods for additional table game wagering. Certain embodiments provide a method for table game wagering including allowing a player place a wager on an outcome of a table game, monitoring the performance of the play of said table game and awarding a prize based on said wager upon occurrence of the outcome. Certain embodiments provide a system including a terminal allowing a player to place a wager on a table game outcome, a device for determining an outcome of the table game and a processor for resolving the table game wager. | 10-23-2008 |
20080268944 | Methods and Gaming Devices Having A Movable Top Box - Various methods for presenting a game on a gaming machine having a movable top box are disclosed herein. According to one method, the gaming machine receives player input initiating a game. A game outcome is presented on a primary display of the gaming machine. The top box of the gaming machine is moved in response to a triggering event. | 10-30-2008 |
20080268945 | GAMING MACHINE WITH LOYALTY BONUS - A gaming machine is provided, which awards loyalty points to players playing the game who have identified themselves to the machine. The machine is arranged to award loyalty points to the player and to play two game means wherein, the first or base game may be provided by the slot machine game as a stand alone function with no dependence upon a supporting communications network, the second game may be linked game in which a plurality of network connected machines ( | 10-30-2008 |
20080274791 | Card Game - A card game is played between a dealer and at least one player. Each player is required to ante a bet before receiving a hand of cards. Cards are dealt to the dealer and each player so that the dealer and each player each receive two cards with at least one of the faces of the dealer's cards hidden from each player. Each player is permitted to view their cards and the make additional bets. The hidden faces of the cards dealt to the dealer are revealed. Each player holding a hand wherein the sum of the player's cards is within a selected amount of the sum of the dealer's cards is identified as a winner. | 11-06-2008 |
20080274792 | METHODS AND APPARATUS FOR FACILITATING GAMING SESSIONS VIA A SESSION TICKET - In accordance with one or more embodiments, a session comprising a plurality of game plays of a wagering game may be initiated via a session ticket. A session ticket may comprise, for example, a paper substrate, a plastic card or information stored electronically (e.g., in a wireless handheld device). In one embodiment, a casino property may manage a promotion by providing session tickets to players free of charge (e.g., to an audience of a show, to encourage the audience to gamble on the casino floor at the end of the show). In one embodiment, a session ticket may be sold as part of a Value Package that includes one or more gambling items (e.g., a session ticket for a session) and one or more non-gambling items (e.g., a voucher to a casino restaurant or spa and a reservation for a hotel room). | 11-06-2008 |
20080274793 | LIGHTING SYSTEM FOR GAMING DEVICES AND METHOD OF USE - A gaming apparatus includes several gaming devices. Lights are mounted in association with the gaming devices. A controller is in communication with the gaming devices and the lights. The controller is configured to receive a wager from the gaming devices and to play a base game on the gaming devices. The lights are operated in a first mode during a qualifying period. The controller determines if the qualifying period has ended and determines a set of the gaming devices that have qualified during the qualifying period. The controller further allows the set of gaming devices to play a community game during a community period and operates the lights in a second mode during the community period. A community game prize can be awarded. | 11-06-2008 |
20080274794 | SYSTEM AND METHOD FOR ENTERING A CUSTOMER IN SWEEPSTAKES - A computerized method and system for providing an incentive for participating in an activity, comprising: establishing an account with the user; tracking usage of the account made by the user during a period of time, the usage associated with a numerical and/or character string; and transforming the numerical and/or character string into at least two entries for a sweepstakes. | 11-06-2008 |
20080274795 | Monitoring Wagering Game Machines in a Network - Methods and apparatus for monitoring wagering game machines in a network are described herein. In one embodiment, a method for monitoring wagering game machines in a network includes receiving, in a wagering game machine, a wager associated with a wagering game. The method can also include receiving status information associated with a peripheral device or other component of the wagering game machine and transmitting diagnostic information indicating whether the peripheral device or other component needs service, wherein the diagnostic information is based at least in part on the status information. | 11-06-2008 |
20080274796 | System and Method for Enhanced Gaming Platform Interactions - A gaming console configured with picture-in-picture (PIP) capability for use to gain entry into a group level or competitive level of play. The PIP window is used to form teams or provide information related to group play. The PIP screen may also be used to make request for special services such as making hotel or restaurant reservations, advanced request for getting a car from the concierge, and may also be used to send information about the location of the game console being used by a player so that others may know where the player is currently located. | 11-06-2008 |
20080274797 | GAMING DISPLAY WITH MOVEABLE INDICATOR AND METHODS OF USE - The present invention comprises a gaming apparatus that includes a display device comprising a display surface. The display surface comprises a plurality of indicia. A display device actuator is in communication with the display surface and is configured to move the display surface on a first predetermined path. A moveable indicator is included that is configured to indicate at least one indicia appearing on the display surface. A moveable indicator actuator is in communication with the moveable indicator and is configured to move the moveable indicator along a second predetermined path. A controller is in communication with at least one of the display device actuator and the moveable indicator actuator. The controller is configured to position at least one of the display device and the movable indicator so that the movable indicator indicates an indicia appearing on the display surface that conveys a game outcome. | 11-06-2008 |
20080274799 | System and method for presenting payouts in gaming systems - A system and method for facilitating a shell game activity as a primary or secondary/bonus gaming activity in a mechanistic, electronic, or combined mechanistic/electronic manner. Embodiments of methods for presenting gaming payouts involve providing an automated shell-game device and presenting, to a player, a plurality of award elements having a positional relationship to one another, using the automated shell-game device. The plurality of award elements are obscured from the player's view, and subjected to an apparent shuffling in terms of relative position as perceived by the player. A selected award element is revealed to the player subsequent to the apparent shuffling, and a payout result is determined, based on the selected award element. | 11-06-2008 |
20080274800 | GAMING MACHINE WITH LOYALTY BONUS - A gaming machine is provided, which awards loyalty points to players playing the game who have identified themselves to the machine. The machine is arranged to award loyalty points to the player and to play two game means wherein, the fist or base game may be provided by the slot machine game as a stand alone function with no dependence upon a supporting communications network, the second game may be linked game in which a plurality of network connected machines ( | 11-06-2008 |
20080274801 | GAMING MACHINE WITH LOYALTY BONUS - A gaming machine is provided, which awards loyalty points to players playing the game who have identified themselves to the machine. The machine is arranged to award loyalty points to the player and to play two game means wherein, the first or base game may be provided by the slot machine game as a stand alone function with no dependence upon a supporting communications network, the second game may be linked game in which a plurality of network connected machines ( | 11-06-2008 |
20080274802 | Apparatus and method for facilitating gaming activity and/or gambling activity - An apparatus, including a receiver which receives a bet message regarding a proposed bet for a gaming activity on or involving a gaming account, a processing device which processes information regarding the proposed bet and generates a notification message containing information regarding the use of the gaming account in connection with the proposed bet, and a transmitter which transmits the notification message to a first communication device associated with a user associated with the gaming account via the Internet or the World Wide Web before the proposed bet is placed. The apparatus receives a response to the notification message. The processing device determines whether the proposed bet is allowed or disallowed and allows or disallows the proposed bet. If the proposed bet is allowed, the apparatus places a bet, determines whether the bet is a winning or losing bet. | 11-06-2008 |
20080280674 | GAMING MACHINE APPARATUS PERFORMING A MULTI-PLAYER-TYPE PLAYING GAME AND GAME RULES - A gaming machine apparatus includes gaming machines and a central controller. Each gaming machine includes a memory storing a game program, a display and an input device. The display device displays a result of a first game performed in accordance with a first game program applied to a single game. The input device allows a player to set a number of times to perform selection per round of game to a second game program, which is applied to a multi-player-type game and different from the first game program. The central controller is configured with logic to: randomly determine with predetermined timing a transition to a second game; (b) transmit a signal indicating a start of the second game to the plurality of gaming machines; (c) receive data related to the number of times to perform selection per round of game, and execute the second game program. | 11-13-2008 |
20080287182 | Gaming machine and gaming system - A storage interface unit can exchange player's individual information with an external storage device placed on a gaming machine. An individual information manager unit uses the individual information in player identification or as credits. A game control unit executes a game program and thereby conducts a game. An alarm unit monitors the connection between the storage interface unit and the storage device, or the presence or absence of the storage device on the gaming machine. The alarm unit outputs a warning message or signal indicating that the storage device is still positioned where it can communicate with the storage interface unit. The warning message or signal is outputted, for example, when the game control unit has received from the player the instruction to convert his/her credits into cash or monetary information to be stored in the storage device, or when the player's credits have been reduced to zero. | 11-20-2008 |
20080287183 | Video gaming device and method of wagering on a virtual footall game - The present invention relates to a video gaming device and method for wagering on a virtual football game, referred to as the “2-Minute Warning game,” comprising a video touch screen or display and a selector control panel including a plurality of selector control keys to selectively generate a plurality of passing or running selections and control signals including various football selection signals and wagering selection signals, and a microprocessor including game data comprising a plurality of wager selections and a plurality of passing and running selections corresponding to various outcome signals and wagering selection signals and a predetermined game situation profile; a data processing section including logic to receive the run or passing selection signal and control signals from the plurality of selector control keys to generate display signals in response to the play selection and control signals to be displayed on the video screen or display in response to operator input from the plurality of selector control keys and to generate a football game image on the video screen or display to move the player's team further down the field with awards based on how far the team progresses down the field to reach the first down in 4 plays before starting a new drive to continue playing, or run out of time, which are executed against the predetermined football game situation profile and display the wagering results. | 11-20-2008 |
20080287184 | GAMING SYSTEM AND A METHOD OF GAMING - Certain embodiments provide a gaming system including a first player interface operable by a player to input at least one first game instruction to play a first game. The gaming system also includes a second player interface independent of the first player interface and operable by the player to play a second game. The gaming system further includes a game control module arranged to process the at least one first game instruction to determine a game outcome of the first game and control play of the second game based at least in part on the game outcome of the first game. | 11-20-2008 |
20080293478 | Wagering Game Having a Simulated World-Building Feature for Payoffs - The present invention is directed to a gaming terminal and a method of playing at the gaming terminal. The gaming terminal has a basic wagering game and a bonus game. The bonus game simulates the building of a world and provides bonus awards based on an accumulation of assets by the simulated world. In response to a player terminating a gaming session, the accumulated assets are selectively stored by the player in a memory device and can be used in subsequent gaming sessions. Additionally, the player can choose to save the status of the gaming session and return at a later time to the same status as the first gaming session. | 11-27-2008 |
20080293480 | Method of developing the activity of an on-line forecasting site - The on-line forecasting site comprises a question engine coupled with a plurality of terminals controlled by respective players. In response to a question relating to a success parameter for a future event, the players make forecasts about the success parameter. After the event has occurred, the site evaluates the forecasts and awards prizes to respective players, where appropriate. The activity of the site is measured by a traffic index representative of the number of players who have participated in the game during a given time interval. The method comprises: a) displaying, together with the questions sent to players, advertising insertions paid for on the basis of a given rate; b) evaluating receipts associated with said paid-for advertising insertions; c) setting up an endowment for sharing amongst a plurality of prizes for allocation over a given period of time, the endowment being a function of the level of said receipts; d) on detecting an increase in the traffic index above a given threshold, correspondingly increasing said tariff for the advertising insertions; e) on detecting an increase in said receipts above another given threshold, correspondingly increasing said endowment; and f) continuing and developing the activity by reiterating above steps d) and e). The future event may in particular be a TV broadcast, the success parameter being a function of the audience rating for said broadcast, or it may be a sports event, with the success parameter then being the final score of the match. | 11-27-2008 |
20080293481 | GAMING SYSTEM WITH ELIMINATION FEATURE - A method is described for running a feature on a gaming system comprising a plurality of gaming consoles linked by a communication network. The method comprises running at least one elimination round of the feature. A set of participating gaming consoles are determined for the elimination round and a group of options is displayed on the participating gaming consoles. Selections of options from the group are entered by players at the participating gaming consoles and a winning option is displayed from the group of options. Consoles are eliminated from the set of participating consoles unless the winning option was selected at the respective console; and further elimination rounds are commenced unless termination criteria are met. A flashing sequence of lights and sounds may be exhibited to reveal the winning option. | 11-27-2008 |
20080293482 | GAME SERVER, GAME CONTROL METHOD, AND GAME MACHINE - A plurality of game machines installed in a single hall are collectively controlled. Based on information of coin or credit consumption in a certain game machine on which a player is performing a game, this player's cumulative consumption of coin or credit is judged. As the result of this judgment, when this cumulative consumption reaches a predetermined upper limit, a return based on a predetermined return rate is executed without fail to the certain game machine on which this player is performing the game. That is, a predetermined return is guaranteed to a player who has consumed a predetermined amount, so that the player continues the game in expectation of the return. It is therefore avoidable that a player waiting for a prize for a long time keeps away from the hall. | 11-27-2008 |
20080300045 | Method and system for prize contests in a game - A method and system is provided for operating prize-contest in a gaming space. In a virtual space associated with an online game having a plurality of participants, a prize-contest operation is conducted to promote a prize contest to the participants of the online game. At the completion of the prize-contest, information associated with the participants is updated based on the outcome of the prize-contest. | 12-04-2008 |
20080300046 | Wireless Mesh Networking in Wagering Game Environments - Systems and methods for wireless mesh networking in a gaming environment are described herein. In one embodiment, the system includes a network interface unit to wirelessly receive gaming data from ones of a plurality of components of a wireless mesh network, the network interface unit to wirelessly transmit the gaming data to others of the plurality of components of the wireless mesh network. The system also includes a memory unit to store certain of the gaming data and to store instructions for conducting wagering games and a central processing unit to perform operations based in part on the certain of the gaming data and to perform operations based on the instructions. | 12-04-2008 |
20080300047 | Gaming Machine And Gaming System Allowing Purchase Of Credits By Means Of Card - A system for settling accounts at a casino includes a card issuing terminal, a credit writing device, a gaming machine, a card checkout terminal, and a card data management server. The card issuing terminal, the credit writing device, the gaming machine and the card checkout management server are communicatively connected with the card data management server, respectively. The card checkout terminal is configured to: perform a comparison between a first set of player identification and credit amount data included in card data received from the card data management server and a second set of player identification and credit amount data stored in a card; and when matching between the first set and the second set is confirmed, settle accounts. | 12-04-2008 |
20080300048 | GAME SUPPORT SYSTEM AND METHOD - A game support system includes a DB server for storing in a DB user information including a user's unique identification and the user's own money, a web server for posting information about a plurality of game rooms, and a game processing server for admitting the user to a game room selected by the user from among the plurality of game rooms and processing a game in the selected game room. The game support system further includes a participation money designation server for providing an input window to allow the user to designate a part of the user's own money as participation money required for participation in the selected game room. The system, for example, allows the user to continue to play a game without moving out to another portal or game site. | 12-04-2008 |
20080300049 | Transient or Persistent Game Play in Wagering Games - According to one example embodiment disclosed herein, a wagering game is operated on a first platform, wherein the first platform is capable of supporting all or fewer than all of a plurality of game assets associated with the wagering game, and further wherein the wagering game is capable of receiving a wager. The wagering game is operated on a second platform that is capable of supporting all or fewer than all of the plurality of game assets. A player may accumulate one or more player assets while the wagering game is played on the first platform. At least one of the accumulated player assets is transferred to the play of the wagering game on the second platform, wherein at least one capability of the first platform is different from a corresponding capability on the second platform. | 12-04-2008 |
20080300050 | METHOD AND APPARATUS FOR PROVIDING AN ADVANTAGE TO A PLAYER IN A BONUS GAME - A gaming method includes receiving a wager from a player, displaying an image representative of a primary game, determining if a bonus event trigger has occurred, displaying an image representative of a bonus game, the bonus game including a representation associated with the player and a representation associated with an opponent, the representations each having at least one attribute associated with the bonus game, if the bonus event trigger occurs, and determining a payout associated with an outcome of the bonus game. The method also includes offering the player at least one advantage option, the at least one advantage option affecting at least one of the at least one attribute of the representation associated with the player and the at least one attribute of the representation associated with the opponent. A gaming machines and system may be provided to carry out such a method. | 12-04-2008 |
20080300051 | METHODS AND APPARATUS FOR MANAGING AN ACCOUNT TO FUND BENEFITS FOR A PLAYER - In accordance with one or more embodiments, an account is established for a player of a gaming device. The balance of the account is increased if a predetermined condition is satisfied. An example of a condition the satisfaction of which may result in an increase in the balance is a player's obtainment of an outcome that corresponds to both (i) a first payout that is displayed on a payout schedule of the gaming device, and (ii) an amount by which the balance of the account is to be increased. Disbursements from the account may be made if a predetermined condition is satisfied. A disbursement may be in the form of a payout, bonus, or other benefit. An example of a condition the satisfaction of which may result in a disbursement is the obtainment by the player of a predetermined number of consecutive non-winning outcomes. Thus, in one or more embodiments, currency may be accumulated for a player during a gaming session of the player and utilized to fund payouts provided to the player at times in which the player may be becoming discouraged and contemplating discontinuation of play of the gaming device. | 12-04-2008 |
20080305853 | Device, System and Method of Gaming - Device, system and method of gaming. For example, a method of operating a game includes: based on a received pre-paid amount, assigning to a user a subscription period and a substantially unlimited amount of virtual game-related operations that the user is permitted to perform during the subscription period; virtually performing, during the subscription period, game-related operations in response to commands received from the user during the subscription period; after the subscription period elapses, calculating a profit-and-loss balance of the user based on the game-related operations virtually performed for the user during the subscription period; and if the profit-and-loss balance is positive, assigning to the user a prize calculated based on the profit-and-loss balance. | 12-11-2008 |
20080305854 | Database queries within a gaming machine - Methods and devices are provided for querying databases maintained by electronic gaming machines (“EGMs”). The databases preferably follow a predetermined naming convention. In some such implementations, a query is written in a predetermined message field. For example, the query string may be written in a predetermined extension of the Gaming Standards Association's G2S Message Protocol. An EGM (or other device) receiving a message containing such a query may extract the query from the predetermined field, parse the query, determine the requested data and return a responsive message that includes the requested data. | 12-11-2008 |
20080305855 | System and method for facilitating back bet wagering - A system and method for facilitating back bet wagering is disclosed. The system includes a central processor in communication with information gathering devices that gather information about game play and a display device. The central processor is able to manipulate the information provided by the information gathering devices in order to generate data regarding game play, such as a ranking of perceived lucky players, and the display device provides a visual display of this data. The method includes recording game data in real-time, associating the game data with active players in the game, assigning a rank to the active players based on the associated game data, presenting the ranking of active players to one or more passive players and receiving back betting wagers from the one or more passive players. | 12-11-2008 |
20080305856 | FACILITATING A PAYOUT AT A GAMING DEVICE USING AUDIOVISUAL CONTENT - A gaming device is adapted to present audiovisual content to players of the game. While the audiovisual content is playing, the player may initiate a game start. A snap shot of the audiovisual content playing at the time of the game start is taken. Reels of the gaming device spin and provide indicia on a payline. The indicia on the payline are compared to characters and elements within the snap shot of the audiovisual content. If there is a match for outcome significant indicia, the player receives a benefit. | 12-11-2008 |
20080305857 | GAMING MACHINE CAPABLE OF CHANGING THE VOLUME LEVEL IN THE PREDETERMINED AUDIO RANGE AND TONE CONTROL METHOD - Disclosed is a gaming machine. The gaming machine comprises a game that is operated by a betting of a player, background music information of a sound signal having a frequency characteristic that becomes a background music of the game, function music information of a sound signal having a frequency characteristic that becomes a function music representing an operating state of the game relating to an action of the player, a volume level changer that can change a volume level of the sound signal and switch a range in which the volume level is changed, a selection switch that is adapted to be operated from an outside and selects a range of the sound signal, a speaker that converts the sound signal into a sound wave and turns it up, and a game controller. The game controller is programmed to change, in the volume level changer, a volume level of a range of the sound signal selected in the selection switch and to output the sound signal having the volume level changed from the speaker. | 12-11-2008 |
20080305858 | Gaming Apparatus - The invention relates to a device which can be used in a gaming environment, typically to allow the user to place bets on specific games which are represented on the display screen of the device. The device is wireless which allows the user to be free to move around an area rather than be confined to a specific location to play the game. The device connects with a server via which bets can be placed and results notified to the device. The results data can be generated from a selected source such as a live game result or data generated by the server. | 12-11-2008 |
20080305859 | Electronic device for personalized control by biometric fingerprint identification - A device able to execute the customer identification, the administration of his operative credit and to provide methods for the control of compulsive gambling and fostering customer loyalty to be applied in gambling, entertainment and skill electronic machines. It comprises a unit constituted by an embedded PC, a fingerprint detector, a numeric keyboard and a LCD display. It is connected through a LAN interface to a central server for the biometric identification of the player, (from a password entered into the numeric keyboard and his digital fingerprint), and for the information of his statement of account. It is connected to the electromechanical gambling machine through a RS-232 interface and using the machine communication protocol, enabling the use of the machine according to the credits informed in the statement of account. By using the same protocol the information related to the gambling amounts is obtained, said data used by the software to carry out the control of the compulsive gambling and fostering customer loyalty. The embedded PC is connected to the detector and the keyboard through a RS-232 interface, and to the display through a LCD interface. The LCD display is used to show the player his statement of account. By identifying the player, the credit is blocked in the remaining machines, allowing the player to play only in the machine he is operating at that moment. | 12-11-2008 |
20080305860 | Systems, Media and Methods for Determining a Winner of a Multiplayer Game - The present invention provides systems, media and methods for determining a winner of a prize in a multiplayer game. A first player grab command is received from a first player device. A second player grab command is received from a second player device. A winner of the prize is determined based on the first player grab command and the second player grab command. | 12-11-2008 |
20080305861 | Method for a plurality of players to simultaneously wager on the same gaming device - The Present Invention teaches methods to allow multiple players to simultaneously wager on the same gaming device. In one embodiment, two or more players place simultaneous wagers upon the results of the same gaming device and each player collects the maximum award, if issued. In another embodiment, two or more players simultaneously wager on the results of the same gaming device and each player collects the biggest award issued. In another embodiment, two or more players simultaneously wager on the results of the same gaming device and each player collects any award or sub-set of awards issued. | 12-11-2008 |
20080311978 | CASHLESS METHOD OPERATING A NETWORK OF GAMING MACHINES - A cashless method for operating a network of gaming machines from a central host station is provided. The host station issues a unique token with a unique player validation number. The attendant of the host station enters the amount given by the player into host station. The player activates a gaming machine from a system of gaming machines through the use of the gaming token. Upon activating gaming machine, credits from host machine are transferred to gaming machine. Once play has terminated on the gaming machine, the player may cashout any remaining credits or may simply activate another gaming machine through the use of the token. | 12-18-2008 |
20080311979 | MULTIPLAYER GAMING DEVICE AND METHODS - A plurality of gaming devices is linked so as to effectuate multiplayer game play. Multiplayer game play may cost more than single player game play, but may provide bonus payouts in the multiplayer game play. Various embodiments disclose symbol swapping, best ball, and match multiplayer game play. | 12-18-2008 |
20080311980 | METHOD AND APPARATUS FOR COMPETITIVE BONUS GAMES BASED UPON STRATEGY OR SKILL - The present invention relates to gaming systems and methods where enablement for play of a bonus game is linked to play of a primary game. A player may qualify for the bonus game by preselected criteria associated with play of the primary game. The qualified players may participate in the bonus game and compete against one another in one or more rounds to achieve a final winning outcome based on the individual player's skill, strategy, or knowledge. The player who achieves the final winning outcome at the end of a plurality of rounds of the bonus game is awarded a bonus pool funded by a portion of wagers accumulated during play of the primary game. | 12-18-2008 |
20080318668 | GAMING SYSTEM, GAMING DEVICE AND METHOD HAVING PURCHASABLE GAME ADVANTAGES - A gaming device and method enables players to purchase one or more features that provide an advantage in a bonus event. In one embodiment, a player can purchase an advantage by paying a fee. In one embodiment, the advantage is applied to a bonus game, such as a head start in the bonus game. In an alternative embodiment, the player can purchase features that provide an advantage in obtaining a progressive award or in obtaining a level of a multiple-level progressive. | 12-25-2008 |
20080318669 | Wagering Game Content Approval and Dissemination System - Methods and apparatus for implementing a digital vault in a wagering game system are described herein. In one embodiment, a method for implementing a digital vault in a wagering game system includes transmitting an indication of locally stored wagering game content for a determination about whether the wagering game content complies with regulatory or licensing rules, the indication destined for an auditor The method can also include transmitting authentication information associated with the wagering game content, the authentication information destined for the auditor. The method can also include receiving a message indicating whether the wagering game content complies with the regulatory or licensing rules. | 12-25-2008 |
20080318670 | Token Management System and Method of Operation Thereof - A method and system for managing tokens in an electronic gaming environment includes managing computer-readable tokens that may be issued by an issuer and transferred to an original recipient of the issued tokens, and thereafter, to one or more players of electronic casino games and/or to electronic gaming devices at which the players intend to play the casino games. The issued tokens may not be redeemable by the issuer, but may be redeemable by the original recipient of the issued tokens or an intermediary device of a hierarchy of devices including the original recipient and the electronic gaming devices. The players may play single-player and/or multi-player games. Tokens wagered during a single-player game may be cancelled if the wager is lost. Tokens wagered during a multi-player game may not be cancelled, but instead transferred to the winner of the multi-player game | 12-25-2008 |
20090005157 | Electronic funds transfer system and method of use in gaming environment - A system and method for electronically transferring funds in a gaming environment is disclosed. The system includes a memory device operable to store a game value and memory device interface operable to retrieve data from, and transfer data to, said memory device. The memory device interface may be integrated into an electronic gaming machine or proximate a live table game. Monetary value may be added to the memory device by casino personnel or a kiosk. A player may then use the memory device to download credits to a gaming machine or in exchange for game chips at a live table game. Machine credits may also be added to the memory device for later use at a another machine. Credits may also be stored on a casino system for access based on identification of the player facilitated by the memory device. | 01-01-2009 |
20090005158 | Gaming system having progressive tournaments & weighting - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 01-01-2009 |
20090005159 | FUNDS TRANSFER SYSTEM AND METHOD OF USE IN GAMING ENVIRONMENT - A system and method for electronically transferring funds in a gaming environment is disclosed. The system includes a memory device operable to store a game value and memory device interface operable to retrieve data from, and transfer data to, said memory device. The memory device interface may be integrated into an electronic gaming machine or proximate a live table game or in a retail outlet. Monetary value may be added to the memory device by casino personnel or a kiosk. A player may then use the memory device to download credits to a gaming machine or in exchange for game chips at a live table game or to purchase goods and/or services at a retail outlet. The memory device maintains multiple accounts including a gaming account and retail account. The separate accounts have associated keys or secrets that permit the gaming machines and retail outlets to automatically select the correct account to transfer funds from and to. | 01-01-2009 |
20090005160 | GAMING SYSTEM - A ticket management system ( | 01-01-2009 |
20090005161 | Prize allocation and notification regarding electronic games ranking - Method and system for determining recipients of prizes based on their performance in electronic games and notifying the recipients of their prizes includes ranking subjects involved in electronic games using a processor, deriving a prize allocation distribution for the subjects based on the ranking and notifying the subjects that have been allocated prizes of their prizes. The subjects may be a plurality of players, a plurality of teams each including a plurality of players, a plurality of games each involving a plurality of players, or a plurality of tournaments each involving a plurality of teams playing a plurality of games. | 01-01-2009 |
20090011820 | GAMING MACHINE, SERVER AND PROGRAM FOR PLURAL PLAYERS - The invention provides a gaming machine, a server and program that amplify the sense of thrill by adding a gambling feature to a game. A poker gaming machine ( | 01-08-2009 |
20090011821 | GAMING ACCESS CARD WITH DISPLAY - Systems and methods for conducting cashless gaming or player tracking within a gaming environment are disclosed. Players with associated player accounts are provided player tracking instruments having rewriteable displays. Also provided are gaming devices or machines having display panels adapted to display content and communicate with the player tracking cards or instruments. Data on player tracking instruments is updated and displayed thereupon. The player tracking instruments may contain an RFID tag to receive communications from a transceiver associated with the gaming device or machine. A feedback loop from a master gaming controller to a transceiver to a player tracking instrument to an input display panel and back to the master gaming controller can be created. Player tracking instruments may also have lights, speakers, vibration components, and other advanced features thereupon. | 01-08-2009 |
20090011822 | Wagering Game With Persistent State Of Game Assests Affecting Other Players - A gaming system includes a plurality of linked gaming machines, each gaming machine including a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game. The randomly selected outcome is selected from a plurality of outcomes in response to a wager input. Each gaming machine allows a player to achieve a player level from a plurality of player levels. The gaming system further includes a controller linked to the gaming machines. The controller is adapted to permit a certain community-event game from a plurality of community-game events to be played at two or more of gaming machines in response to a conditional state at the gaming machines. The conditional state is a function of the player levels at the gaming machines. | 01-08-2009 |
20090011823 | Wagering Game With Persistent State Of Game Assets Affecting Other Players - A gaming system includes a plurality of linked gaming machines, each gaming machine including a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game. The randomly selected outcome is selected from a plurality of outcomes in response to a wager input. Each gaming machine allows a player to achieve a player level from a plurality of player levels. The gaming system further includes a controller linked to the gaming machines. The controller is adapted to permit a certain community-event game from a plurality of community-game events to be played at two or more of gaming machines in response to a conditional state at the gaming machines. The conditional state is a function of the player levels at the gaming machines. | 01-08-2009 |
20090011824 | Wagering Game With Persistent State of Game Assets Affecting Other Players - A gaming system includes a plurality of linked gaming machines, each gaming machine including a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game. The randomly selected outcome is selected from a plurality of outcomes in response to a wager input. Each gaming machine allows a player to achieve a player level from a plurality of player levels. The gaming system further includes a controller linked to the gaming machines. The controller is adapted to permit a certain community-event game from a plurality of community-game events to be played at two or more of gaming machines in response to a conditional state at the gaming machines. The conditional state is a function of the player levels at the gaming machines. | 01-08-2009 |
20090017904 | GAME MEDIA PROCESSOR - A game media processor of the present invention includes: a card insertion slot, into which a card is inserted; a shutter mechanism driven to make the card insertion slot closable; a card housing portion which allows the card to be housed therein; a carriage path, along which the card moves from the card insertion slot to the card housing portion; a card carriage mechanism which carries the card; and a control means for controlling the operations of the card carriage mechanism, the shutter mechanism including an oscillating member oscillatably supported by a shaft, the oscillating member having a closing portion formed on one end side configured to make the card insertion slot closable and a projecting/withdrawing portion formed on the other end configured to be able to project and withdraw from the carriage path, the closing portion being configured to close the card insertion slot by oscillation of the oscillation member caused upon engagement of the card with the projecting/withdrawing portion, wherein the controlling means controls the operations of the card carriage mechanism, on condition that a predetermined signal is received, so as to carry the card housed in the card housing portion to a position where the card is in engagement with the projecting/withdrawing portion. | 01-15-2009 |
20090023493 | Betting-products matched bargain method and system - A betting exchange method is provided that comprises receiving offers from at least one user and using proportional calculation to determine whether the offers satisfy transaction criteria among themselves; each of said offers comprises a buyer who request (buys) a bet of an outcome or a seller who provides (sells) a bet of an outcome. The invention also provided a bet trading system comprising a receiver to receive offers from at least one user, each of said offers comprises a buyer who requests (buys) a bet of an outcome or a seller who provides (sells) a bet of an outcome; and a decision-maker uses proportional calculation to determine whether the offers satisfy transaction criteria among themselves. | 01-22-2009 |
20090023494 | Gaming event management system - An event management architecture (EMA) for managing gaming events includes a plurality of sub-events associated with a gaming event. Each sub-event has at least one sub-event participant and provides a sub-event score to each sub-event participant according to a set of sub-event rules during a sub-event interval. A scheduling coordinator schedules, for each sub-event, the sub-event interval. A registration coordinator registers, for each sub-event, each participant. A scoring processor records, for each sub-event, the sub-event score for each participant, where the sub-event score is converted into a standard format. Each sub-event may be associated with a generic sub-event container, which takes advantage of the common characteristics or functionality requirements of the sub-events to facilitate the management of the sub-events. The EMA minimizes the need to administer the events individually, and can be scalably used to manage complex arrangements of interdependent sub-events of varying types. | 01-22-2009 |
20090023495 | SYSTEM AND METHOD FOR PARAMUTUAL WAGERING APPLIED TO FANTASY SPORTS - The present invention can provide a system and method for paramutual-style fantasy sports wagering and entertainment. In one exemplary embodiment, the present invention can include a method for paramutual fantasy betting, the method comprising providing a bettor with a first plurality of players of a first player type, providing a bettor with a second plurality of players of a second player type, receiving a proposition from the bettor, wherein the proposition comprises a first player from the first plurality of players and a second player from the second plurality of players, receiving a wager amount from the bettor, receiving a paramutual bet for the proposition, calculating paramutual odds for the proposition, and determining a result for the bettor, wherein the result is based on the paramutual bet and the proposition. | 01-22-2009 |
20090029763 | SYSTEM AND METHOD FOR PROCESSING A MARKER TRANSACTION AT A GAMING ESTABLISHMENT - A system and method for processing a marker transaction by a customer of a gaming establishment via a kiosk. The customer must have a marker account prior to initiating the marker transaction at the kiosk. The kiosk is adapted to communicate with a marker account system to process the transaction and a gaming media system for marker payouts in the form a gaming media. | 01-29-2009 |
20090029764 | GAME SERVER, GAME MACHINE, AND GAME CONTROL METHOD - In a collective control of plural game machines placed in the same parlor, it is detected whether there is player change on each game machine and, based on the detection result, the credit cumulative consumption on each game machine is managed player by player. When the credit cumulative consumption of a certain player reaches a predetermined upper limit, payout return is executed to this player. The display status and non-display status of information about the upper limit can be switched depending on the play status. Therefore, the player can perform a game without anxiety while enjoying amusement of the game. As the result, the problem of missing customers is eliminated. | 01-29-2009 |
20090029765 | METHOD FOR PROVIDING INCENTIVE TO PLAY GAMING DEVICES CONNECTED BY A NETWORK TO A HOST COMPUTER - A method for providing incentive to players of networked slot machines includes a card reader associated with each machine and a card associated with each player. A player account accessible by a host computer on the network is created which associates the player's card with the account. A predetermined credit is applied to the player's account. In a complementary incentive, credit from the player's account is applied to the coin-in meter of a slot machine responsive to insertion of the player card into a card reader associated with the machine. In a matching incentive also implemented by the present invention, each time the player inserts a coin into the slot machine, an equal credit is debited from the player's account and applied to the coin-in meter of the machine. In both cases, the credit can only be used by the player to play the machines and cannot be cashed out by the player. | 01-29-2009 |
20090036202 | GAMING SYSTEM AND METHOD FOR PROVIDING AN ADDITIONAL GAMING CURRENCY - A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a point or count based system to provide one or more awards to one or more players. Such points are accumulated by a player based on one or more events associated with the player's gaming experience. The points or counts utilized in the gaming system are selectively redeemed by the player in exchange for one or more opportunities to win an award. It should be appreciated that in one embodiment, the equalizing units disclosed herein are different, separate and independent from any monetary based points or credits, any promotional based points or credits, or any player tracking points. | 02-05-2009 |
20090042641 | Wagering game with time-based bonus - A gaming system for playing a wagering game includes a display and a controller. The display displays a base game of the wagering game in response to receiving a wager input from a player. The controller is coupled to the display and, in response to receiving the wager input, is programmed to increment eligibility time to a counter of bonus-time eligibility. The counter is decremented as real time progresses. If the counter is greater than zero when a bonus game of the wagering game is triggered, the player is allowed to play the bonus game. | 02-12-2009 |
20090042642 | Gaming chips and table game security system - Gaming chips are provided with embedded radio frequency identification (“RFID”) tags incorporated into a gaming chip for identifying and tracking the gaming chips within a casino, and even upon a gaming table. The gaming chips have a body in the shape of a disc which has a loss tangent of 0.0078 or less, and more preferably of 0.007 or less. For chips operating at 900 MHz, the body has a dielectric constant of 5 or less, and preferably 3-5. For chips operating at 2.45 GHz, the body has a dielectric constant of 5-8. Preferably, the body is made of a blend of plastic, such as PVC, and a dielectric ceramic. The RFID is preferably sandwiched between layers of a high frequency circuit material including top and bottom layers and a center layer have a hole for receiving the RFID. Preferably, the layers of high frequency circuit material have a dielectric constant of 2.5-4 and a loss tangent of 0.002-0.006. | 02-12-2009 |
20090048014 | Virtual floating layer for table games, and table games incorporating the same - The exemplary embodiments described herein relate to table games and, more particularly, to table games having a plurality of player positions that each include a display device configured to display one or more virtual floating layers thereon. In each table game, a dealer terminal is configured to allow a dealer to manage play at the table game. A network interface is configured to communicate information between the table game and a central system over a network in substantially real-time. A plurality of player positions are respectively provided for a plurality of players. Each player position includes a display configured to display a first game-related event for the associated player and a video controller configured to provide to the display a floatable layer, the floatable layer including at least one ancillary event. The floating layers may include, for example, interactive gaming, bonusing, entertainment, promotional, informational, banking, and/or service-oriented content. A plurality table games may be networked together in one or more pits. | 02-19-2009 |
20090048015 | Virtual floating layer for gaming machines, and gaming machines incorporating the same - The exemplary embodiments described herein relate to gaming machines and, more particularly, to gaming machines that are configured to display one or more virtual floating layers on one or more displays thereon. In each gaming machine, a main screen is configured to display a first game-related event. A top box is configured to display a second game-related event. A video controller is configured to provide to the main screen and/or the top box a floatable layer. The floatable layer includes at least one ancillary event. A network interface is configured to communicate information between the gaming machine and a central system over a network in substantially real-time. The floating layers may include, for example, interactive gaming, bonusing, entertainment, promotional, informational, banking, and/or service-oriented content. | 02-19-2009 |
20090054131 | METHOD OF RESERVING ELECTRONIC GAME MACHINE - A method of reserving an electronic game machine, which allows a user to be identified by the machine and lock it for a period of time. The user may return to the game and resume play within the allotted time period. If the user does not return within the allotted time period, or if he begins play at another machine, the locked machine can resume an unlocked position ready for play by others. | 02-26-2009 |
20090054132 | GAMING MACHINE AND CONTROL METHOD THEREOF - A gaming machine includes a controller and gaming terminals. The controller accumulates a part of gaming media bet on a race by racehorses as a bonus count value. The controller qualifies one or more gaming terminals which meet a certain condition to participate in a bonus game. The controller assigns one or more racehorses which run in the bonus game to each qualified gaming terminal. The controller provides a whole or part of bonus count value to one or more gaming terminals to which one or more racehorses winning in the bonus game are assigned. | 02-26-2009 |
20090054133 | GAMING APPARATUS EXECUTING RACE BY A PLURALITY OF RACE OBJECTS, AND GAME CONTROL METHOD THEREOF - A gaming apparatus of the present invention comprises: an image display; a bet input device with which a bet on a race object that participates in a racing game in which a plurality of race objects contend with one another for winning can be inputted; and a controller, the controller programmed so as to execute the processing of (F) determining whether or not to offer a special award, and (G) displaying an enlarged view of at least a portion of an effect image to the image display, when it is determined in the processing (F) to offer the special award. | 02-26-2009 |
20090054134 | Dual-usage bonus point method for gaming machines - A method of mechanical, electromechanical or video slot play on networked gaming machines is disclosed. The method comprises a base game, a progressive jackpot opportunity and a dual-usage point system. The point system feature allows the player the flexibility to choose to either redeem the points for benefits (i.e., cash, credits, casino player points, free spins, and the like) or save the points as entries into a progressive prize-related lottery. | 02-26-2009 |
20090054135 | METHOD AND APPARATUS FOR MODIFYING GAMING MACHINES TO PROVIDE SUPPLEMENTAL OR MODIFIED FUNCTIONALITY - A method, apparatus, and article of manufacture for transferring credits from one gaming device to another via the use of coded scrip is disclosed. The method comprises the steps of accepting a cash-out command in the gaming device, scanning a magnetically manifested code uniquely identifying a scrip stored in the gaming device, transmitting a cash-out message comprising the code to a remote processor having access to a database configured to store and retrieve codes from a plurality of gaming devices, receiving a scrip dispense message from the remote processor, and dispensing the scrip. The apparatus comprises a scrip storage unit, a scrip dispensing unit having a scrip transducer for reading and recording a magnetically manifested code on a scrip retrieved from the scrip storage unit, and a processor, communicatively coupled to the scrip transducer and a remote computer having access to a database for storing and retrieving code information from the plurality of gaming devices. | 02-26-2009 |
20090054136 | PERSISTENT STATE SYSTEMS, METHODS AND SOFTWARE - In one example embodiment, a wagering game system includes at least one wagering game computer program operative on the wagering game platform to detect a wager. A persistent state manager software component is operative to read or write persistent state data to and from the wagering game computer program and persistent state media. In one embodiment, the persistent state media is a bar-coded ticket, and in another embodiment an electronic data storage device such as a RFID device. A messaging system allows persistent state media devices to interact with the wagering game. | 02-26-2009 |
20090061990 | SYSTEM AND METHOD FOR CASHLESS GAMING AND PROMOTIONS - A method and system for administering and managing promotional gaming vouchers and segregating promotional credits from normal play credit includes a plurality of gaming machines coupled to a back-end controller for monitoring play on the gaming machines and segregating cash and promotional credits of a plurality of promotional gaming vouchers. The vouchers may have only one embedded value (total value) and may be treated as any other cashless gaming voucher, thereby allowing use in older gaming machines that may be unable to read vouchers having more than one embedded value (i.e., cash and promotional values). Accordingly, the back-end controller may keep track of promotional plays and update a voucher database that logs total values and promotional values of the vouchers. Upon cashing out, the database may be interrogated and only a cash value of the voucher disbursed, where any remaining promotional value may be printed on a new voucher. | 03-05-2009 |
20090061992 | System and Method for a Terminal-Based Lottery Game with Subsequent Interactive Component - A lottery game system and methodology incorporates a terminal-based game component and a subsequent interactive-based game component. A player is provided access and is entitled to participation in the interactive-based game component as a function of a winning outcome in the terminal-based game component. The interactive-based game component may incorporate a wagering function. | 03-05-2009 |
20090061993 | MACHINE FOR PROVIDING AND CONTROLLING GAME - A machine for providing and controlling game has a file for storing items which can be obtained by points, means for executing a procedure for obtaining according to an item purchase request, means for storing owned money of each player, means for producing selling exhibition information of the item, means for judging whether or not a purchase condition of each player meets a selling condition, means for deleting the item which was obtained by the player who sent the selling request and for storing such an item as the item of the player who sent the purchase request, and means for adding the selling money to the owned money of the player who sent the selling request and for subtracting from the owned money of the player who sent the purchase request. | 03-05-2009 |
20090061994 | METHOD OF GAMING AND A GAMING SYSTEM - A method of gaming comprising: awarding a feature game in response to a trigger event occurring; and conducting a feature game comprising: displaying a plurality of objects for selection; receiving player selections of a plurality of objects, making one or more awards to the player based on the player selected objects; forming a composite image based on the player selected objects; and displaying the composite image on a display. | 03-05-2009 |
20090061995 | METHOD AND SYSTEM FOR REPRESENTING FINANCIAL INFORMATION IN A GAMING ENVIRONMENT - Disclosed is an apparatus, method and system for procuring and analyzing information regarding the financial markets. According to further embodiments of the present invention, there may be provided a system to execute financial transactions using Internet-based frontend graphics that resembles wagering games. The system may provide a comprehensive combination of financial information and transactions in a format that facilitates known and new casino/betting like frontend graphics. | 03-05-2009 |
20090061996 | SYSTEMS AND METHODS FOR PRESENTING AN OUTCOME AMOUNT VIA A TOTAL NUMBER OF EVENTS - Systems and methods are provided for operating a gaming system. In one embodiment, an outcome amount associated with a total number of events is determined. For example, a total payout amount associated with a number of randomly generated outcomes may be determined. Based on a parameter associated with a player, the outcome amount is allocated among and presented via the total number of events. The outcome amount may be allocated, for example, based on: a total number of events selected by the player; a total wager associated with a given number of events; and/or predetermined probabilities and/or per-event wager amount(s). | 03-05-2009 |
20090069073 | GAMING DEVICE AND METHOD PROVIDING A PLURALITY OF PLAYS OF A BACKGROUND GAME RESULTING IN A SINGLE AWARD FOR THE PLAYER - A gaming device, system and method which enables a player to apply a large wager amount to a plurality of plays of a background game in increments or portions. The gaming device apportions or applies the large wager amount to a plurality of plays of a background game. The gaming device displays a play of the primary game to the player that provides a primary game outcome which has an award equal to the amount of the sum of the background game results. | 03-12-2009 |
20090069075 | Gaming Machine With Player-Centric Rewards - Gaming systems, machines and methods are disclosed that provide various player-centric rewards to the casino patrons. The rewards may be provided across multiple games including slots, tables, keno, and any other casino game. The sweepstakes rewards may be used to promote increased play for chosen time periods, locations, and/or individual players. In addition, patrons can earn sweepstakes rewards based upon the amount of coins played at the slot machine, on the slot floor or throughout the entire casino. Furthermore, the patrons can receive a birthday reward, which may be credited to the eligible patrons on or about the patron's birth date. The rewards may be directly credited to the gaming machines using either cashable or non-cashable credits. The system facilitates patrons continuing to accrue rights toward a reward even when playing different gaming machines, or when playing machines having different denominations. | 03-12-2009 |
20090069076 | Networked Gaming System with Player-Centric Rewards - Gaming systems, machines and methods are disclosed that provide various player-centric rewards to the casino patrons. The rewards may be provided across multiple games including slots, tables, keno, and any other casino game. The sweepstakes rewards may be used to promote increased play for chosen time periods, locations, and/or individual players. In addition, patrons can earn sweepstakes rewards based upon the amount of coins played at the slot machine, on the slot floor or throughout the entire casino. Furthermore, the patrons can receive a birthday reward, which may be credited to the eligible patrons on or about the patron's birth date. The rewards may be directly credited to the gaming machines using either cashable or non-cashable credits. The system facilitates patrons continuing to accrue rights toward a reward even when playing different gaming machines, or when playing machines having different denominations. | 03-12-2009 |
20090069077 | GAMING MACHINE AND CONTROLLING METHOD THEREOF - A gaming machine measures a lap time every time a leading horse passes a check point and sets a lap time in each of gaming terminals. When the lap time set for each gaming terminal matches the measured lap time, an award is provided to the matching gaming terminal. | 03-12-2009 |
20090069078 | METHOD AND SYSTEM FOR GAMING AND BRAND ASSOCIATION - A gaming system includes: (i) a base wagering game requiring a wager to made by a player; (ii) at least one winning outcome for the base wagering game; (iii) a paytable for the at least one winning outcome; a secondary award provided randomly to the player, the secondary party award provided by a secondary award provider and kept separate and apart from the paytable; and (iv) advertising for secondary award provider, the advertising provided in exchange for the provision of the secondary award. | 03-12-2009 |
20090069079 | ENTERTAINMENT MONITORING SYSTEM AND METHOD - An entertainment monitoring system for the gaming industry is disclosed to provide real-time multi-site, slot accounting, player tracking, cage credit and vault, sports book data collection, and table game accounting. The system is operable on a computer network and is capable of displaying data in a plurality of different display languages selectable by a user of the system. | 03-12-2009 |
20090075723 | SYSTEM AND METHOD FOR PERMITTING IDENTIFICATION AND COUNTING OF GAMING CHIPS - A system that allows precise identification and counting of appropriately equipped gaming chips inside specified zones on a gambling table is disclosed. The system relies on near field magnetic coupling technology whereby a primary looped conductor placed in a gaming zone couples a sufficient amount of energy into one or a plurality of looped conductors located inside gaming chips through a magnetic field of known characteristic. | 03-19-2009 |
20090075724 | Wireless bet withdrawal gaming system - A system for wireless gaming comprises a central game processor having wireless transmission and reception ability. The game processor has a device server and a local game server. Multiple user input devices having a visual display and wireless transmission and reception ability are provided. The wireless devices are used to play a game in which a player places a multiple part wager comprising at least two distinct wagers to participate in a game. At least a partial hand of cards is provided to each player, and at least one common card is provided. Players are given an opportunity to withdraw a portion of the wager after viewing the player cards. The at least one common card is revealed and play is resolved. All wagers not withdrawn by the player are resolved | 03-19-2009 |
20090075725 | Gaming Machine And Gaming System Using Chips - Gaming chips | 03-19-2009 |
20090075726 | AMUSEMENT DEVICE HAVING ELECTRONIC GAME AND JUKEBOX FUNCTIONALITIES - An amusement device has a display, an audio output, and an input component. The display includes a touchscreen. The input component receives at least one of currency, coins, and credit cards/debit cards. The amusement device also includes a common controller. The common controller is configured to select and play at least one electronic game and to select and retrieve for playing a music data set from a plurality of music data sets. The electronic game and the music data set may optionally be played simultaneously. In certain embodiments, a reward based on one of either the electronic game or selection of the music data set is applied to the respective other of the electronic game and the selection of the music data. In further embodiments, a content of the electronic game is based on the music data set. | 03-19-2009 |
20090075728 | PROXIMITY METER MANIPULATION ON A GAMING EVENT - Each play of a base game increases the likelihood of winning a bonus award. A cue is provided to give an indication of the change in likelihood of winning the bonus award. In one embodiment, the cue is a graphical indication that takes the form of a proximity indicator such as a bar with defined minimum and maximum points showing the boundaries of possible win thresholds. The game includes an eligibility engine that is configured to track play on the base game and trigger display of the proximity indicator only when play bears a defined relationship to a first determined play value. Display of the proximity indicator may thus be an incentive for a player to meet certain play value, whether tied to rate of play, play of a max coin bet, etc. In one aspect, the bonus award comprises the opportunity to play a secondary game. | 03-19-2009 |
20090075729 | SYSTEMS AND METHODS FOR PROVIDING ACCESS TO WIRELESS GAMING DEVICES - Systems and methods for controlling access to wireless gaming devices and networks are provided. For example, access is controlled through one or more levels of security checks, such as a hard security check instead of or in addition to a soft security check. In a hard security check, the user employs an apparatus such as a card or other physical token that can be used to access the wireless gaming device. Such an apparatus may communicate information that identifies the user to the device or may simply be used to produce a signal without which the device is locked to users. | 03-19-2009 |
20090082091 | PRODUCTS AND PROCESSES FOR A POINT EXCHANGE - Methods of tracking points among participants in various wagers. An indication of a wager may be received, including point distributions, participants, an event, etc. An indication of an outcome of the wager may be received. Points may be allocated among participants in accordance with a desired point distribution based on the outcome of the wager. An indication of a point adjustment may be received, and points may be adjusted accordingly. The point adjustment may be associated with an external exchange between participants in a wager. Other embodiments are disclosed. | 03-26-2009 |
20090082092 | PRODUCTS AND PROCESSES FOR GAMING WITH POINTS - Methods of tracking points among participants in various wagers. An indication of a wager may be received, including point distributions, participants, an event, etc. An indication of an outcome of the wager may be received. Points may be allocated among participants in accordance with a desired point distribution based on the outcome of the wager. An indication of a point adjustment may be received, and points may be adjusted accordingly. The point adjustment may be associated with an external exchange between participants in a wager. Other embodiments are disclosed. | 03-26-2009 |
20090082093 | SLOT MACHINE PERFORMING PAYOUT OF A PREDETERMINED AMOUNT OF CREDITS WHEN THE NUMBER OF GAMES REACHES A PREDETERMINED NUMBER - The gaming machine | 03-26-2009 |
20090082094 | System And Method For Managing Meters In A Gaming System - A method of managing meters in a gaming system comprises a first step of temporarily storing meter information in a cache of a gaming management module. Upon receipt of an instruction from the gaming system, the meter information temporarily stored in cache is written to a storage location. | 03-26-2009 |
20090082095 | METHOD AND APPARATUS FOR DISPLAYING GAMING CONTENT - A method comprises receiving an indication of a triggering event at a gaming device, determining a gaming content associated with the gaming device, identifying a public display on which is displayed non-gaming media content, and outputting the gaming content on the public display wherein the gaming content supersedes at least a portion of the non-gaming media content. | 03-26-2009 |
20090082096 | System and Method for Playing a Game Involving the Conversion of a Communicated Message to a Text Message - This invention is directed to amusement devices wherein players attempt to rapidly convert target messages into a “text message” using a conventional keypad arrangement such as that provided on a push button phone. The target message is the message that is intended to be translated may be communicated to the player using a visual display or be provided to a player orally. The object of the game is to accurately convert the target message to a “text message” as rapidly as possible using the keypad and the translated message is sent from the keypad data entry device to a central processing unit where it is then displayed and provided a score or rank according to predetermined scoring criteria. | 03-26-2009 |
20090082097 | Method and apparatus for varying win probability and payouts of a gaming machine - A method and apparatus for varying win probabilities and/or payouts of a gaming machine as a function of the amount wagered by a player in a round of play is disclosed. In one embodiment, the probability of receiving a winning combination and/or the payouts for one or more winning combinations increase as an amount wagered increases. In one embodiment, sets of outcomes are stored in memory, each set of outcomes associated with an amount bet or a range of bets. The possible outcomes for larger bets represent a higher probability of receiving a winning combination or payout. The outcome of a game or round is determined by mapping a random number generated by a random number generator to outcomes stored in memory. | 03-26-2009 |
20090082098 | SYSTEMS AND METHODS FOR PROVIDING ACCESS TO WIRELESS GAMING DEVICES - Systems and methods for controlling access to wireless gaming devices and networks are provided. For example, access is controlled through one or more levels of security checks, such as a hard security check instead of or in addition to a soft security check. In a hard security check, the user employs an apparatus such as a card or other physical token that can be used to access the wireless gaming device. Such an apparatus may communicate information that identifies the user to the device or may simply be used to produce a signal without which the device is locked to users. | 03-26-2009 |
20090088241 | Extended Play Gaming Systems and Methods - Various embodiments of extended play gaming systems and methods are disclosed. One method embodiment, among others, comprises providing a user interface that enables extended play in an electronic game, and providing an opportunity for increased compensation that varies based on when extended play is terminated. | 04-02-2009 |
20090088242 | GAME OF CHANCE - A game system and method includes a symbol area having a plurality of symbols in a first orientation. The symbols in one or more pay lines may be compared to predefined payout patterns to determine a first payout. The symbols area and corresponding plurality of symbols may then be rotated to a second orientation or configuration. In the second orientation/configuration, the symbols in the one or more pay lines may be compared again to the predefined payout patterns to determine a second payout. Alternatively or additionally, a pay line and/or a payout pattern may change in response to the rotation. Rotation might only be activated if a rotation symbol is included in the plurality of symbols in the symbol area and/or in particular position in the symbol area. A player might also be permitted to pay for the ability to rotate the symbol area. | 04-02-2009 |
20090088243 | AUGMENTED REALITY WAGERING GAME SYSTEM - Augmented reality wagering game systems and methods are described herein. In one embodiment, a computer-implemented method includes presenting a first set of markings on a wagering game table, where the first set of markings is associated with a basic wagering game. The method can also include detecting an event associated with the basic wagering game. In one embodiment, after detecting the event, the method calls for presenting a second set of markings on the wagering game table, where the second set of markings is associated with a bonus wagering game. | 04-02-2009 |
20090098933 | APPLICATIONS FOR GAMING DEVICES IN A NETWORKED ENVIRONMENT - A method comprises receiving a request from a gaming device to initiate a session of game play comprising a plurality of game plays to be played, and transmitting to the gaming device an amount of credit required to initiate a first game play of the session on the gaming device. | 04-16-2009 |
20090098934 | Systems and Methods for Providing Gaming Activities - Described herein are various systems and methods for providing gaming activities, these particularly relating to gaming activities where a plurality of players provide respective entry fees. Traditional gaming activities necessarily involve the player putting his or her entry fee at risk. The present invention, at least in some of its preferred forms, modifies the traditional approaches of operating such gaming activities so that the player's entry fee is not necessarily placed entirely at risk. Indeed, in some embodiments a player is provided with an option to participate on the basis that his or her entry fee is wholly refundable while retaining the opportunity to win prizes, potentially alongside more risky though still modified participation by other players. | 04-16-2009 |
20090104977 | GAMING DEVICE AND METHOD PROVIDING SIDE BET FOR WINNING FREE ACTIVATIONS - A gaming device and method is disclosed which enables a player to win one or more free spins in a primary game after placing an optional side wager. The primary game has a plurality of symbols including at least one free spin symbol on a plurality of reels. If the player places the side wager, the free spin symbol is associated with a quantity of free spins. If the player places the side wager, the gaming device provides the player with the quantity of free spins for each free spin symbol that occurs on the reels in the primary game. The gaming device accumulates any free spins won during the primary game as additional free spins for a bonus or secondary game. The player can selectively (i) use the additional or accumulated free spins in the bonus or secondary game, (ii) store the additional or accumulated free spins, or (iii) convert the additional or accumulated free spins to an award. | 04-23-2009 |
20090104978 | Wagering Method and System - A wagering game for at least one player comprising the steps of: choosing at least one wagering criteria generator having publicly-viewed current and historic wagering criteria data, and choosing a wagering period; using current data and identifying an initial time and a respective data value for the wagering period; using the historic data to specify a plurality of wagering ranges about the initial data value and to calculate respective odds for the wagering ranges; configuring a player interface to allow at least one player to place at least one wager against the plurality of wagering ranges and the respective odds; and evaluating the at least one wager during the wagering period. | 04-23-2009 |
20090104979 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A PLAYER AN OPPORTUNITY TO WIN AN ADDITIONAL AWARD AMOUNT - The gaming system, gaming device, and method provide a player a chance to win a tax award amount upon the occurrence of a game event that is associated with an award amount meeting or exceeding a tax threshold amount. The tax threshold amount can be an amount which, if won, triggers reporting and/or withholding requirements of a federal, state, or local government or other taxing authority. The occurrence of the game event can qualify the player to participate in a second part of the game in which a portion of the award amount is risked and the tax award amount can be won. | 04-23-2009 |
20090104980 | Cashless reservation system - A gaming machine and a gaming system is described. Gaming machines may be reserved by operating a button panel. In certain embodiments the reserved gaming machine or a head system causes the printing of a ticket and when that ticket is read by a bill acceptor, the gaming machine unlocks. In other embodiments, reservation is made by other means, including player cards. | 04-23-2009 |
20090104981 | Game Chip, Game Chip Writer/Reader, and Game Chip Monitoring System - A game chip writer for writing at least identification information in a game chip used for a game includes an encryption unit for encrypting at least part of recording-information with use of a private key and a writing unit for writing the encrypted information. A game chip reader includes a reading unit for reading the encrypted information from the game chip and a decryption unit for decrypting the read information with use of a public key. | 04-23-2009 |
20090111573 | SERVER BASED GAMING SYSTEM PROVIDING MULTIPLE SIDE BET AWARDS - A gaming system including at least one gaming machine enabling a player to select at least one of a plurality of different selectable side bets. A side bet controller maintaining at least one side bet. A side bet revenue manager configured to communicate with the gaming machine and side bet controller to accept and track fund data associated with a side bet from the gaming machine; transfer fund data to the side bet controller; accept and track fund data from the side bet controller; and transfer fund data to the gaming device. | 04-30-2009 |
20090111574 | GAMING SYSTEM AND METHOD FOR PROVIDING PLAY OF LOCAL FIRST GAME AND REMOTE SECOND GAME - A gaming system including a central server linked to a plurality of gaming devices. Upon the central server determining that a game transfer event has occurred, the central server selects a game played by a first player at a first gaming device to be displayed to a second player at a second, gaming device in the gaming system. The first player at the first gaming device and the second player at the second gaming device are provided any awards for the outcomes generated in association with the game currently played by the first player at the first gaming device. | 04-30-2009 |
20090111575 | SYSTEM AND METHOD FOR PROVIDING BETTING GAME VIA COMMUNICATION NETWORK - Provided is a system for providing a betting game via a communication network. A game operation unit sequentially provides at least one user terminal accessing a communication network with a game selection screen, a game waiting screen, a gaming screen, and a game result screen. A dividend calculation unit calculates the dividend to be given to each participant selecting the selection object corresponding to the game mission, on the basis of the sum of bet amounts and the number of participants selecting the selection object corresponding to the game mission. A storage unit stores screen configuration information of the betting game, betting values, and the number of participants and the bet amount of the betting game. | 04-30-2009 |
20090117994 | GAME RELATED SYSTEMS, METHODS, AND ARTICLES THAT COMBINE VIRTUAL AND PHYSICAL ELEMENTS - Physical objects may be employed with a virtual game layout to enhance wager and non-wagered based gaming. Displays subsystems may provide a changeable or selectable virtual game layout with demarcations appropriate to a selected game. A sensor subsystem may detect physical aspects of game related pieces (e.g., playing cards, chips, markers, dice, spinners, tokens, tiles) as well as media (e.g., identity media, financial media). All gaming functions may occur through interaction with a playing surface, as well as functions such as order food, beverages and services. Automated tracking of players, dealers and games may be realized along with bonusing and promotions. | 05-07-2009 |
20090117995 | METHOD OF CREDIT INPUT AND A GAMING SYSTEM - A gaming system for multiple players using horizontal touch screen displays. A credit input/output mechanism receives currency or a trading device, and may include an input amount. A credit record is generated as well as an associated unique credit identifier. Credits specified by the credit record may be allocated relative to a player interface in accordance with input to a touch screen display. | 05-07-2009 |
20090117996 | VIRTUAL ASSET EQUIVALENCY METHOD AND SYSTEM - A system is provided for creating an offer to a player to participate in a virtual world based on the value the player's virtual assets in a different virtual world having a host processor; a first data repository for virtual world offers and a second data repository for player avatar data. The host processor includes means for scoring said virtual world offers and said player avatar data and includes means for matching said virtual world offers and said player avatar data in accordance with said scoring. A method is provided for creating an offer to a player to participate in a virtual world based on the value the player's virtual assets in a different virtual world having the steps of receiving virtual world offers; receiving player avatar data; scoring said virtual world offers and said player avatar data; and matching said virtual world offers scores and said player avatar data scores. | 05-07-2009 |
20090117997 | AUTHENTICATION OF LOTTERY TICKETS, GAME MACHINE CREDIT VOUCHERS, AND OTHER ITEMS - Credit vouchers from a wagering game machine can be authenticated. This may be accomplished by receiving credit information at a server, the credit information including information indicating a player's balance at the wagering game machine. A security key may be created for the credit voucher. A secured document token may be created by encrypting a document token including the credit information with the security key. This document token may sent to a server which supplies a credit response. A modified security key may be created by combining the credit response with the security key. The credit voucher may be provided, the credit vouchers including the credit information, the credit response and the modified security key. | 05-07-2009 |
20090117998 | METHODS AND APPARATUS FOR A PROMOTIONAL COUPON SYSTEM - A system for communicating with many host systems in use at a gaming establishment and/or associated gaming establishments for the creation, issuance, distribution and redemption of coupons based on data gathered from one or more host systems, games, player activity or anonymous activity, and coupon data, among others where data is gathered in data packets and stored in a database. The system can provide promotions to all patrons of a gaming establishment, either through player tracking or anonymously. | 05-07-2009 |
20090124350 | PLAYER BONUS CHOICE - A bonus management server may have a processor configured to transmit a plurality of bonuses to at least one gaming device for selection by a player and configured to and receive data from a plurality of servers and the plurality of gaming devices. A database may communicate with the processor to store data received from the gaming devices and servers, the database having a memory to store the plurality of bonuses, each of the plurality of bonuses associated with at least one qualifying bonus criteria, a player database to store player data received from the plurality of gaming devices and the plurality of servers, a data analyzer configured to determine whether the player is eligible to play for each of the plurality of bonuses, and an association table to associate a player with at least two of the plurality of bonuses. | 05-14-2009 |
20090124351 | GAMING SYSTEM, GAMING DEVICE, AND METHOD HAVING ANCILLARY PRIZES - A gaming system and method disclosed herein is operated by a casino or other gaming establishment. The gaming system and method disclosed herein enable players to earn entitlement offers for goods or services at gaming machines at a reduced cost to the players and the casino. The gaming system displays entitlement offers to one or more players after a designated threshold or criteria is met or exceeded. The entitlement offers give the players a right to purchase a good or service at a reduced or discount price. In one example, the gaming system generates or displays one or more entitlement offers to a player after a credit meter of one of the gaming machines changes by a designated amount. In another example, the gaming system generates or displays one or more entitlement offers to a player after an award threshold is met. | 05-14-2009 |
20090124352 | SLOT MACHINE GAME WITH SIDE POT - A slot machine method, apparatus, and computer readable storage to implement a side pot. A main credit meter is maintained as well as a side pot. The main credit meter and the side pot can be awarded based on different paytables (one for the main credit meter and one for the side pot). Thus, a player can achieve additional excitement by having additional award possibilities. | 05-14-2009 |
20090124353 | Gaming method and system with average bet bonus enhancement - A method and system for facilitating the play of a wagering game with a bonus game. Examples include keeping track of a number, which is increased based on wagers and optionally decreased based on other criteria providing a measure dependent on a player's average wager during play sessions. Examples provide a regular or base wagering game, provide a bonus play trigger, and when triggered, provide a bonus round with bonus play prize. Examples further provide a bonus play prize enhancement based on the value of the number maintained by the invention. | 05-14-2009 |
20090124354 | METHOD FOR ATTRIBUTING GAMEPLAY CREDIT TO A PLAYER - Embodiments of the present invention are directed to properly and accurately attributing gameplay to a player. Identification of a player can be associated with the gameplay either before gameplay begins, during the gameplay itself, or after the gameplay ends. Some embodiments use various gathered data and metrics to accurately determine the proper player to attribute. | 05-14-2009 |
20090124355 | SYSTEM FOR ATTRIBUTING GAMEPLAY CREDIT TO A PLAYER - Embodiments of the present invention are directed to properly and accurately attributing gameplay to a player. Identification of a player can be associated with the gameplay either before gameplay begins, during the gameplay itself, or after the gameplay ends. Some embodiments use various gathered data and metrics to accurately determine the proper player to attribute. | 05-14-2009 |
20090124356 | Apparatus and Method for Controlling Prize Funds Won By a User in a Gaming System - Apparatus and methods for controlling prize funds won by a user in a gaming system are disclosed. The apparatus includes a credit meter memory ( | 05-14-2009 |
20090124357 | GAMING DEVICE CONFIGURATION BASED ON PLAYER VALUE - Embodiments of the invention are directed toward a system that rewards identified players with certain benefits by modifying a paytable of a base game. The paytable can be modified based on an identified player's historical record, or based on a perceived or projected value. The player may be required to play at a minimum rate or level to qualify for a modified paytable. The paytable can be changed before or during a gaming session. | 05-14-2009 |
20090124358 | PLAYER-BASED COMPENSATION - Embodiments of the invention are directed toward a system that rewards identified players with certain benefits that can be used within a base game of a gaming device. Benefits may have a redemption period that differs from the accumulation period, and may have expiration periods. Benefits may expire at different rates. Some of the benefits directly affect the paytable of the base machine. | 05-14-2009 |
20090124359 | System and method of data handling for table games - A table game system is provided. The table game system includes a position system that generates position data, such as the positions of one or more players and the value of cards, dice, roulette wheels, or other game table positions. A wager system generates wager data, such as the wager placed by each player at each position. A payout system receives the position data and the wager data and generates payout data, such as by using the position data to determine the outcome of the table game and the wager data to determine the payout data based on the outcome of the table game. | 05-14-2009 |
20090124360 | THEME BASED PROMOTION CASH OUT TICKET FOR A GAMING MACHINE - The present invention provides a method that enables the possibility of adding promotions or themes to a printed cashout ticket without a need to modify the central system controller or modifying the host gaming machine. The present invention also provides a printer with selector means and a memory data bank which allows for the possibility of adding promotions or themes to a printed cashout ticket without a need to modify the central system controller or modifying the host gaming machine | 05-14-2009 |
20090131153 | ELECTRONIC GAME HAVING AN AUTOMATIC CONTINUE FEATURE - An amusement device includes a display having a touchscreen and an input component to receive value in order to establish one or more playable credits. The amusement device also includes a controller configured to select and play at least one electronic game. The at least one electronic game is playable by a player to score a plurality of amusement points. The one or more playable credits are used to permit play of the at least one electronic game, and are different than and not based on the amusement points. The at least one electronic game also has a continue feature that provides the player of the amusement device with an option to automatically continue play of the at least one electronic game. The at least one electronic game is configured to require player input during play of the at least one electronic game in order to score amusement points. | 05-21-2009 |
20090131154 | GAMING SYSTEM WITH FEATURE GAME PLAY - The invention relates to gaming systems and methods of gaming. A game, which may be implemented in a gaming system ( | 05-21-2009 |
20090131155 | DISCOUNTED WAGERING GAME DEVICES AND METHODS - Many implementations of the invention involve discounted wager gaming. Some such implementations involve discounted tickets, which may or may not be “guaranteed play” tickets valid for at least a predetermined number of plays of a wagering game. Some implementations associate a code, sometimes referred to as a Group ID code or the like, with one or more types of contracts for guaranteed play tickets. Other implementations of the invention involve determining a discounted ticket cost C and wagering game value V and determining a coin in amount for a wagering game according to a function of C and V. Still other implementations of the invention provide solutions to accounting challenges relating to discounted tickets. | 05-21-2009 |
20090131156 | METHOD FOR CONFIGURING GAMING DEVICES VIA A NETWORK - Embodiments of the present invention are directed to a method for configuring gaming machines in which configuration data packets are associated with a player's record in a player tracking system. The configuration data packets may have machine identification information in a header that may be associated with each data packet. When a player is recognized at a gaming machine, the player's record is retrieved from the network and data packets associated with the machine at which the player is recognized are read and used to configure the gaming device. Furthermore, data related to outcomes of games played by the player on multiple machines may be collected and used to award a bonus to the player, the bonus being awarded in response to collecting a predefined plurality of outcomes. Data related to bonuses accrued and used may also be associated with the player's record. | 05-21-2009 |
20090131157 | MACHINE HAVING A CARD PROCESSING ASSEMBLY - A machine having a card processing assembly. The machine has a plurality of card holders connectable to the card processing assembly. One card holder is configured to hold data cards associated with one condition. At least one other card holder is configured to hold data cards associated with another condition. | 05-21-2009 |
20090137312 | SELECTIVE RESET FOR GAMING DEVICE - A gaming device offers the illusion of control to a player by selectively offering the player the opportunity to request that the gaming device reset itself. Criteria may be imposed about which players may make the request and how frequently a player may make such requests. Techniques for making the reset request vary by embodiment. Once the gaming device receives the request, the gaming device may, depending on embodiment, undergo a number of different reset processes that fall along a continuum from merely informing the player that the gaming device has been reset (e.g., a faux-reset) to a full operating system reboot with or without power interruption to components of the gaming device. In at least one embodiment, any credit balance associated with the player is preserved through the reset procedure. | 05-28-2009 |
20090149243 | Multi-level wager games with autocomplete - Multi-level wager games are described in which play at higher levels in the game continues even if the player does not achieve a winning result for play at a given level. Such play at the higher levels may be completed automatically in an autocomplete mode, without any additional player interaction. A payout is awarded if the outcome of play at any of the higher levels is a winning result in accordance with a special pay table designed for such autocomplete mode. In one embodiment, the special pay table is constructed such that the odds of obtaining a winning result in the autocomplete mode are less than the odds of obtaining a winning result for play at the first level. For example, in a two level poker game, if the player loses in the first level with only a pair of sixes (pair of Jacks or better needed for a winning hand in the first level), the cards in the second hand are revealed and the player obtains a winning result for second level hand only if the hand is dealt a Royal Flush. | 06-11-2009 |
20090149244 | PRODUCTS AND PROCESSES FOR A POINT EXCHANGE - Methods of tracking points among participants in various wagers. An indication of a wager may be received, including point distributions, participants, an event, etc. An indication of an outcome of the wager may be received. Points may be allocated among participants in accordance with a desired point distribution based on the outcome of the wager. An indication of a point adjustment may be received, and points may be adjusted accordingly. The point adjustment may be associated with an external exchange between participants in a wager. Other embodiments are disclosed. | 06-11-2009 |
20090149245 | SCAN BASED CONFIGURATION CONTROL IN A GAMING ENVIRONMENT - Techniques are disclosed for facilitating configuration of a gaming machine, and for facilitating authentication testing of selected components of a gaming machine. In at least one embodiment, configuration of the gaming machine may be effected via the use of a gaming machine configuration device. When the presence of a gaming machine configuration device is detected, configuration indicia stored on the configuration device may be accessed and used to determine at least one configuration parameter relating to configuration of the gaming machine. Configuration or reconfiguration of the gaming machine may then be implemented using the at least one configuration parameter. In at least one embodiment, authentication of the gaming machine component may be effected via the use of a gaming machine authentication device. When the presence of a gaming machine authentication device is detected, authentication information stored on the authentication device may be accessed and used to generate authentication output data relating to the component being authenticated. The authentication output data may then be provided to an external entity for verifying the results of the authentication test. | 06-11-2009 |
20090156297 | SYSTEM AND METHOD FOR MANAGING GAME SPECIFIC METER INFORMATION IN A GAMING SYSTEM - A method for managing game specific meters in a gaming system comprises receiving game meter information of a specific game instance from a gaming application. The game meter information is subsequently provided to a gaming manager application capable of interfacing with the gaming system. | 06-18-2009 |
20090156298 | METHOD OF DETERMINING A BET AMOUNT AND A GAMING SYSTEM - Systems and methods for determining a bet amount in a gaming system comprises determining a number of play combinations to be played by a player, receiving a total bet amount from the player, and determining a bet per play combination amount from the determined number of play combinations and the received total bet amount. | 06-18-2009 |
20090156299 | MULTI-GAME CONTEXT FOR EPISODIC GAMING - This document discusses, among other things, systems and methods for managing multi-game contexts. An apparatus comprises a wagering game unit operable to present a wagering game upon which monetary value can be wagered; and a game context management unit operable to determine a list of installed wagering games on a wagering game machine and to determine one or more relevant rules, wherein a relevant rule is a one that is related to at least one of the installed wagering games, the game context management unit further operable to process each relevant rule to calculate a group of available games; and to present the available games on a primary display. | 06-18-2009 |
20090163269 | Electronic betting system - In order to provide a realistic sensation and high satisfaction in the aspect of user convenience, an electronic betting system has a satellite system includes an audio-visual unit for broadcasting a betting event live, and betting terminals, for betting on betting events, arranged opposite to the audio-visual unit, each betting terminal receiving betting event services and prediction information services, and making electronic payment of a customers' requirements for betting. | 06-25-2009 |
20090163270 | PRINTER INTERPRETER FOR A GAMING MACHINE - Methods and systems for issuing cashless instruments and providing a printer interpreter for a gaming machine are disclosed. A printer and specialized printer interpreter (controller) are provided to facilitate the conversion of a specific credit amount to a currency amount in differing units (first form of currency), and the subsequent issuance of a cashless instrument reflecting that currency amount. Where the printer interpreter is reconfigurable, a second currency amount in different units (second form of currency) could also be selected. Multiple different currencies and their corresponding languages can be available to the printer interpreter, such that a given credit amount can be issued to a cashless instrument in one of many different currencies. Game execution operations of the MGC are isolated from the printer interpreter, such that recertification of the gaming machine or system is not necessary when reconfiguring the printer interpreter from one form of currency to another. | 06-25-2009 |
20090163271 | GAMING SYSTEM AND METHOD FOR PROVIDING ENTRY TO A CONTEST - A gaming system and method of providing a contest entry to a player using a gaming device are disclosed. A player of a gaming device is awarded points based on his or her game play and/or other criteria. These points are compared to predetermined entry criteria of a plurality of contests. The player is presented with a list of eligible contests that are available for entry. The player may then select one of the eligible contests to enter, or wait to accumulate more points to enter a different contest. | 06-25-2009 |
20090170593 | Wagering Games With Unlockable Bonus Rounds - Method and system are disclosed for allowing players at wagering game terminals to select entire sets of bonus games instead of a single bonus game upon occurrence of a certain randomly selected basic game outcome. One or more of the bonus games or sets of bonus games may be temporarily unavailable or “locked” to the player. The player may unlock the bonus games or sets of bonus games by acquiring certain game assets, reaching certain game milestones, and/or exceeding certain wagering levels. The unlocked games may reveal credits, prizes, progressives, basic and/or bonus game updates, or additional bonus games, some of which may also be locked. The updates and additions may already be present in the wagering game terminals or they may be downloaded from a central location. The player may retain the locked and unlocked statuses of the bonus games across multiple wagering game sessions and/or wagering game terminals. | 07-02-2009 |
20090170594 | SYSTEMS, METHODS, AND DEVICES FOR PROVIDING PURCHASES OF INSTANCES OF GAME PLAY AT A HYBRID TICKET/CURRENCY GAME MACHINE - Systems, methods, and devices may be capable of allowing a player to purchase an instance of game play at a game system with a pre-paid ticket or with another item of value. The game system may determine a denomination of a unit of a currency and generate a session request indicative of the denomination. The game system may also determine a ticket code of a ticket and generate a session request indicative of the ticket code. A remote authorizer may provide the game system with game authorization indicative of a number of entertainment credits in response to receiving a session request. | 07-02-2009 |
20090170595 | RE-CHARACTERIZATION OF BETS AT TABLE GAMES - A gaming table allows late bets and bet re-characterizations to increase the action available to the player during a single game instance. Such late bets and bet re-characterizations are tracked through the use of an additional token associated with the wager stack of the player. | 07-02-2009 |
20090170596 | SWITCHING OPERATION MODES IN MOBILE WAGER GAMING DEVICES - This disclosure describes methods and wager gaming devices that can enter different operation modes based on different network connections. In one embodiment, a method includes connecting to a content provider via a first network connection, wherein connecting to the content provider via the first network connection enables a first mode of operation and prohibits a second mode of operation. The method can also include operating in the first mode of operation. The method can also include connecting to the content provider via a second network connection, wherein connecting to the content provider via the second network connection enables the second mode of operation. The method can also include operating in the second mode of operation, wherein the operating includes, presenting a wagering game upon which monetary value can be wagered. | 07-02-2009 |
20090170597 | AUDIO MANAGEMENT IN A WIRELESS WAGERING GAME - A wireless networked computerized wagering game system comprises a gaming module operable to present a wagering game on which monetary value can be wagered, a wireless network module operable to connect the wagering game system to at least one other networked device via a wireless network connection, and an audio module operable to manage an audio function of the wagering game system. In another embodiment the audio module is operable to present environmental sounds to a wagering game player. | 07-02-2009 |
20090176556 | Wagering game system with shared outcome determined by a gaming machine - A gaming system for playing a wagering game and a community event includes a first gaming machine and a second gaming machine. The first gaming machine determines a randomly selected community-event outcome for the community event, and sends information related to the outcome to at least one other gaming machine of the plurality of gaming machines. The second gaming machine receives the information from the first gaming machine and plays the community event. | 07-09-2009 |
20090176557 | LEADERBOARD EVENT NOTIFICATION - A system and methods for notifying a subscriber of a gaming event. For example, a Leaderboard Alert Service receives notification from a messenger service that a subscriber is present on a messenger client device. The Service then identifies one or more players associated with the subscriber and begins to monitor a leaderboard database for scores achieved by players and scores achieved by the subscriber. The Service generates an event notification based on a comparison of the scores achieved by the one or more players with the score achieved by the subscriber. Upon generating an event notification, the Service sends the event notification to the messenger service. | 07-09-2009 |
20090176558 | Apparatus, System, and Method for Responsible Gaming - A method for promoting responsible wagering game play is provided which includes the acts of tracking a player's wagering losses and triggering a wagering restriction feature when the player's wagering losses exceed a predetermined loss limit and/or a predetermined loss rate. | 07-09-2009 |
20090176559 | Managing Portable Wagering Game Machines - Systems and methods manage the presentation of wagering games on a portable wagering game machine. The systems and methods determine if an authorized user is in possession of the portable wagering game machine, and further determine if the portable wagering game machine is in a location where wagering games are authorized to be presented. | 07-09-2009 |
20090176560 | SYSTEM AND METHOD FOR COLLECTING AND USING PLAYER INFORMATION - A distributed computer system is provided for collecting player information. Further, a scoring system is provided that rates a player based on one or more elements of the collected information. Players may be rated with respect to a number of characteristics. Responsive to a determined rating or score, action may be taken by the distributed system with regard to the player. For instance, the player may be provided a complimentary offer, provided an award, and invitation to come to a gambling location, presented an advertisement, or other action may be performed involving the player. Further, the distributed computer system may permit a player to manage their frequent player accounts and receive complimentary offers based on a set of criteria specified by the player. | 07-09-2009 |
20090176561 | METHOD AND APPARATUS FOR FACILITATING MONETARY AND REWARD TRANSACTIONS AND ACCOUNTING IN A GAMING ENVIRONMENT - One or more methods and apparatus for facilitating financial and player tracking/reward transactions. In one embodiment, a system includes at least one server and a plurality of gaming machines and/or a game generator for transmitting game information to a remote game play location. The server has a memory containing data files corresponding to players. The data files contain information such as credits or monies in an account which belong to the player or which may be used by the player to play games. The data files also contain player tracking information, such as points awarded to a player based upon their game play. In one embodiment, players are issued media in the form of player cards having identification information thereon. The identification information is used to access the player's account or files, such as at a gaming machine. A player and a casino may manage the player's accounts, such as by placing criteria upon the account, including the use of associated credits. A player may play a game using credits associated with their account. A player may also manage their accounts, including viewing financial and game play or reward information and transfer funds into and out of an account. | 07-09-2009 |
20090181759 | Gaming Machine Providing Free Game Pots to Reward Extended Playing - For each bet on a slot machine game, such as a conventional reel-type game, a fraction of a free game is stored in the machine's memory, where the stored free game fraction is associated with the amount bet. Thus, each possible bet amount option is associated with a particular free game pot in memory. Each paid-for play may accumulate any free game fraction, such as 1/10, ⅕, ¼, ⅓, etc. The player is notified of the accumulated free games on a video screen so the player wants to keep playing so as to not waste any stored free game fractions. The player may play stored whole free games at any time by actuating a button. The free game pots may be easily added to existing games without significant regulatory involvement and does not affect the casino's profit. | 07-16-2009 |
20090181760 | GAMING DEVICE EXECUTING GAME PROGRAM BASED ON FORM OF INPUT FROM OUTSIDE AND PLAYING METHOD THEREOF - In a Derby game in which a bet of a game value on a BET object is received, either of a first game having a possibility that a bonus payout will be awarded or a second game having no possibility that a bonus payout will be awarded is executed in accordance with an input form of a BET form switch capable of accepting at least two forms from an outside. | 07-16-2009 |
20090181761 | GAMING MACHINE IN WHICH BET IS MADE FOR VARIOUS EVENTS AND PLAYING METHOD THEREOF - The present sportsbook machine | 07-16-2009 |
20090181762 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming comprising: determining at least one game outcome; determining a total award from the at least one game outcome; modifying the total award based on a size of the total award to obtain a modified total award; and awarding the modified total award. | 07-16-2009 |
20090186689 | SYSTEMS AND METHODS FOR PROVIDING INVESTMENT OPPORTUNITIES - In general, in one aspect, a method for motivating participants in a plurality of trading competitions includes conducting a plurality of trading competitions in which contestants each trade a portfolio of securities. In each competition, the contestants' performance is evaluated. Performance may be evaluated as straight return and/or may include other factors such as volatility, strategy selected, and so on. The performance of a benchmark is evaluated. Points may be assigned to each contestant based on the performance of the contestant in comparison to the benchmark. A contestant's assigned points from each of the plurality of competitions may be aggregated, and prizes awarded to contestants receiving the greatest number of aggregated points in a time period. | 07-23-2009 |
20090186691 | PRIZE AWARDING MECHANISM FOR A GAMING MACHINE OR SYSTEM OF LINKED GAMING MACHINES - Systems and methods for use with a gaming machine that, in response to the staking of a wager by a player, is arranged to randomly determine an outcome of a game, display on a display representations of the outcome, and award an award if a winning outcome occurs, wherein the player can stake a variable sized wager on the occurrence of a winning outcome, the systems and methods including varying the probability of selecting the outcome associated with a special prize dependent on the size of the wager staked by the player and/or varying the probability of one or more other prizes that are alternatives to the special prize. | 07-23-2009 |
20090191952 | Gaming Machine - A gaming machine performs an effect using a Morse code. | 07-30-2009 |
20090191953 | Method of organizing a collective on-line game - The invention is implemented by a computer system comprising a game site administering a collective on-line game between a plurality of players, and a plurality of terminals available to the respective players. The method comprises at least one game session comprising the steps consisting in: a) selecting a first sub-population of adversary-players and a second sub-population, distinct from the first, of spectator-players, and associating these two sub-populations with a given game, the spectator-players being selected in a manner that ensures they are associated with adversary-players in an absolutely indeterminate manner; b) beginning the game between the adversary-players; c) communicating parameters describing the game to the spectator-players; d) authorizing the spectator-players to place respective bets; e) authorizing the spectator-player to place wagers on the outcome of the game, together with associated respective bets; and f) after the end of the game, allocating a score to each player in application of predefined criteria and as a function of the result of the game and of the bets placed by each player, this allocation being performed in distinct manners amongst the adversary-players and amongst the spectator-players. | 07-30-2009 |
20090191954 | JACKPOT SYSTEM - A jackpot system comprising at least two jackpot controllers including a first jackpot controller arranged to act at least as a master jackpot controller and a second jackpot controller arranged to act as either a master or a slave jackpot controller, the first jackpot controller arranged to act as the master jackpot controller by conducting at least one jackpot during which the master jackpot controller aggregates jackpot data and at least periodically communicates the aggregated data to at least the second jackpot controller, and the second jackpot controller arranged to act initially as the slave jackpot controller and communicate jackpot data to the first jackpot controller for aggregation, the second jackpot controller arranged to store the aggregated data received from the first jackpot controller and to act as the master controller if the master jackpot controller fails by continuing to conduct the at least one jackpot based on the stored aggregated data and by aggregating further jackpot data. | 07-30-2009 |
20090191955 | Location detection system for use with gaming devices and method of use - A location detection and tracking system for use in a casino. The system includes several gaming devices that are configured to allow a player to place a wager and to play a game. A player locator device is configured to transmit at least one location of the player. A server is in communication with the gaming devices and the player locator device. The server determines a first location of the player, accesses a database of player preference parameters and selects at least one of the player preference parameters. A gaming device that is in proximity to the first location can be determined and the selected player preference parameter can be downloaded to the gaming device. The server causes the gaming device to display the selected player preference parameter. | 07-30-2009 |
20090197670 | Networked gaming system communication protocols and methods - A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims. | 08-06-2009 |
20090197671 | Networked gaming system communication protocols and methods - A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims. | 08-06-2009 |
20090197672 | Networked gaming system communication protocols and methods - A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims. | 08-06-2009 |
20090197673 | WAGERING GAME MACHINE WITH WIRELESS PERIPHERALS - A wireless computerized wagering game system comprises a gaming module operable to present a wagering game on which monetary value can be wagered, and a wireless communications module operable to connect the wireless wagering game system to at least one wireless peripheral device. The wireless computerized wagering game is portable, is operable to couple to fixed and portable peripheral devices, and is operable to couple to user-provided and gaming establishment-provided peripherals in various embodiments. | 08-06-2009 |
20090197674 | TECHNIQUES FOR GENERATING A RANDOM AWARDS USING A PLURALITY OF AVERAGE VALUES - A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is selected from the plurality of average values and a random award is determined from the prize pool. The random award is determined from the average value selected from the plurality of average values. | 08-06-2009 |
20090203430 | HYBRID MEMORY SYSTEM AND SPIN-BUFFER JOURNALING IN A GAMING MACHINE - A gaming machine is comprised of a processor, an interface, and a hybrid non-volatile memory component having a byte-addressable non-volatile memory sub-component and a block-addressable non-volatile memory sub-component. The machine is capable of storing critical gaming data or data that is required to be stored pursuant to gaming regulations in an efficient, reliable, and cost-effective manner. The byte-addressable sub-component (the “expensive” memory) has at least three buffers for temporarily storing critical game data and the block-addressable sub-component (the “lower cost” memory) has at least one block for storing game data, wherein critical gaming data is transferred from the byte-addressable sub-component to the block-addressable sub-component, where it is permanently stored. The block-addressable memory may be flash memory. A confirmation is sent from the block-addressable sub-component to the byte-addressable sub-component when the critical gaming data is permanently stored. The critical gaming data is deleted from the byte-addressable sub-component when the confirmation is received. In one embodiment, the byte-addressable sub-component is a memory that continues to store data during a power loss, in contrast to the block-addressable memory, which may lose data during a write operation if a disruption occurs. | 08-13-2009 |
20090203431 | MULTIPLE GAME SERVER SYSTEM - A system for selecting and playing a game on at least one existing game console ( | 08-13-2009 |
20090203433 | GAMING MACHINE INCLUDING REDO FEATURE - A wager manipulation feature for a wagering game is provided. The feature may be implemented after the player's wager is set but before game play takes place, after game play takes place or both simultaneously. If before game play, the feature enables the player to undo or nullify the wager, for example, if the player changes his or her mind or enters a wager incorrectly. If after game play, the feature provides a bonus to the player in which the player may nullify a bet after an unsuccessful outcome or increase the bet to enhance a favorable outcome. In any case, the redo feature can be accumulated in one embodiment and stored and/or restored on a gaming device ticket, player tracking card or promotion. | 08-13-2009 |
20090209324 | Gaming, Gambling and/or Entertainment Device - A gaming, betting and/or entertainment machine, in particular a coin- and/or cash-operable gaming or betting machine, has a housing, a data processing unit accommodated in the housing, at least one display device for displaying game and/or entertainment signals, and an operating device for machine operation, which is disposed on the housing. The housing has a modular structure and a plurality of modules to be attached to each other, which each are preassembled with the electronic components attached thereto. A first housing module, which carries the data processing unit and possibly the operating means, includes a first connection interface, by which a respective second housing module, which carries the respective display device, can selectively be attached to the first housing module. The data processing unit in the first housing module advantageously has a detection device for self-detection of the respectively connected electronic components in or on the respectively attached further housing modules. This provides for a plug-and-play configuration of the machine. | 08-20-2009 |
20090209325 | SYSTEMS AND METHODS FOR PROVIDING ACCESS TO WIRELESS GAMING DEVICES - Systems and methods for controlling access to wireless gaming devices and networks are provided. For example, access is controlled through one or more levels of security checks, such as a hard security check instead of or in addition to a soft security check. In a hard security check, the user employs an apparatus such as a card or other physical token that can be used to access the wireless gaming device. Such an apparatus may communicate information that identifies the user to the device or may simply be used to produce a signal without which the device is locked to users. | 08-20-2009 |
20090209326 | Multi-Player Gaming System Which Enhances Security When Player Leaves Seat - Herein disclosed is a multiplayer participation type gaming system, comprising: a plurality of gaming machines arranged on a predetermined play area, each of the gaming machines comprising: a memory for storing a plurality of voice generation original data for generating a sound message based on play history data generated in response to a play of a player, and predetermined threshold value data related to the play history data; a speaker; a microphone; a display section; a sensor for detecting presence and absence of a player; an input section through which a player inputs an instruction; and a controller programmed to carry out the following processing of: setting the gaming machine to be locked if the player's absence is sensed by the sensor; and setting the gaming machine to be released from being locked if the player utters the lock-release voice previously set. | 08-20-2009 |
20090209327 | Method and System for Tracking Wagering Relation Donations - A system and method allows a player of an electronic game to designate a portion of their wagers and/or winnings to be donated to a third party. For example, the player places a wager on a game device, event or proposition; the game is played, or the event or position occurs, and if the player's wager is successful, a portion of the amount won by the player being deducted from the player's winnings. A portion of the amount won by the player is transferred to a third party's account, and may be recorded and associating with the player the portion of the amount won by the player and the identity of the third party account to which the portion is transferred. | 08-20-2009 |
20090215527 | TOURNAMENT-STYLE PARIMUTUEL WAGERING SYSTEM - Provided in embodiments of the present invention is a method of wagering on a plurality of events. In one embodiment, the method includes accepting a plurality of participants to wager on the events and providing each participant with a fantasy bankroll of money to wager on the events. After the participants have been provided with their respective fantasy bankrolls, wagers from the participants on a first event are received. After the event has been completed, a finishing order of the participants is determined. Next, a portion of the participants is cut based on the finishing order to form a group of finalists. The finalist wager on a second event and a finishing order of the finalists is determined from the outcome of the second event. Prizes are then awarded based on the finishing order of the finalists. | 08-27-2009 |
20090215528 | GAMING NETWORK WITH REMOTE FILE SYSTEM FOR STORING GAME CONTENT - Systems and methods provide a mechanism for a gaming machine to access game components on a file system of a file server using a remote file access protocol. The gaming components may include banner content, advertising content, denomination data, pay table, language data, video content, audio content, episodic game data, wagering game software, operating system software, device driver software and device firmware. | 08-27-2009 |
20090215529 | Gaming Machine Accepting Side Bet and Control Method Thereof - A gaming machine of the present invention comprises: a gaming portion where plural dice roll and stop; a memory; a station having an input device accepting a normal BET and a side BET that can be placed on the order of whether the total value of the outcomes of the dice in each game of a plurality of games is even or odd; and a controller programmed to execute the processing of (F) determining whether the total value of the outcomes of the plurality of dice is even or odd, (G) storing even-odd information showing the even or odd value determined in the processing (F) into the memory, and (H) offering a special payout, when the accepted side BET matches the order of even or odd values determined by the stored even-odd information. | 08-27-2009 |
20090221359 | Authenticating Files in Wagering Game Machines - Methods and apparatus for authenticating content in wagering game machines are described herein. In one embodiment, the computer-implemented method includes authenticating a first set of wagering game files stored on a storage device of a wagering game machine. The method can also include starting a wagering game on the wagering game machine if the authentication of the first set of wagering game files is successful. The method can also include authenticating, during the wagering game, a second set of wagering game files stored on the storage device of the wagering game machine, wherein the first set of wagering game files and the second set of wagering game files are mutually exclusive. The method can also include stopping the wagering game if the authentication of the second set of wagering game files is not successful. | 09-03-2009 |
20090221360 | Electronic Gaming Network - An electronic gaming network ( | 09-03-2009 |
20090221361 | Gaming Machine Accepting Side Bet and Control Method Thereof - A gaming machine according to the present invention includes: a gaming portion in which a plurality of main dice roll and stop; a timer capable of measuring time; a station having an input device with which a player can place a normal BET and a side BET different from the normal BET, and an image display capable of displaying an image; and a controller, the controller programmed to execute the processing of (A) starting acceptance of the normal BET and the side BET from the input device provided in the station, (B) measuring the time from when the acceptance was started in the processing (A) by using the timer, (C) terminating the acceptance of the normal BET and the side BET from the input device provided in the station, when the time measured in the processing (B) reaches a predetermined value, (D) determining whether or not the side BET has been placed by using the input device provided in the station, since the acceptance was started in the processing (A), (E) increasing the predetermined value when determining that the side BET has been placed in the processing (D), (F) displaying an image showing the difference between the time measured in the processing (B) and the predetermined value to the image display, and (G) rolling and stopping the plurality of the main dice in the gaming portion when the difference between the time measured in the processing (B) and the predetermined value becomes a previously determined specific value. | 09-03-2009 |
20090221362 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which includes at least one game section having a plurality of game portions, and a selector arranged to select at least one game portion, the at least one selected game portion being used to determine a game outcome. The gaming system is arranged to move at least one game portion such that selected game portions are raised relative to game portions which have not been selected. A corresponding method is also disclosed. | 09-03-2009 |
20090227363 | Networked gaming system communication protocols and methods - A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims. | 09-10-2009 |
20090233696 | OFFLINE PAYOUT SYSTEM AND METHOD - A method and computer program product for a method includes defining a first data set and a second data set on a handheld device. The first data set defines at least an identity of a winner at an electronic gaming device, The second data set defines at least an amount of winnings. At least a portion of the first data set and at least a portion of the second data set are stored for subsequent submission to a casino management system. The portions stored define transaction data. | 09-17-2009 |
20090233697 | METHOD OF GAMING, A GAMING SYSTEM, AND A GAMING APPARATUS - A method of gaming comprising: providing a table game of the type where a player seeks to sink one or more balls of a set of balls in one or more pockets of the table by striking the balls with a cue ball in accordance with the rules of the table game; receiving a wager from a player additional to any amount required to play the table game, the wager entitling the player to receive at least one bonus associated with an event if the player achieves the event; and electronically monitoring play of the table game to determine whether the player achieves the event and the bonus should be awarded to the player. | 09-17-2009 |
20090233698 | BETTING APPARATUS FOR GAME - A betting apparatus for game includes a betting board, antennas and a control unit. The antennas are arranged to regions on the betting board and detect a gaming chip placed on the betting board. The control unit turns on or off an electric current to each of the antennas. When the control unit turns on an electric current to one antenna arranged to one region, the control unit shorts another antenna arranged to another region adjacent to the one region. | 09-17-2009 |
20090233699 | GAME JUDGMENT SYSTEM - A server device uses cameras to capture the images of cards dealt to players and a dealer. The server device automatically judges the game win/lose result of the players and the dealer and the dividends of the players through image recognition based on the card images from the cameras. The server device reads information from the wireless IC tags provided on game chips to judge the dividends of the players. The server device compares between the two dividends of a player to judge whether or not the dividends are inconsistent. If the dividends are inconsistent, the server device notifies the dealer and a casino hotel manager that the dividends are inconsistent. | 09-17-2009 |
20090233700 | Method of Gaming, a Game Controller and a Gaming System - A method of gaming comprising: receiving an input indicative that a player accepts deferred payment in respect of at least one award awardable during play of a game; conducting the play to determine whether the at least one award is made; and providing an entitlement to the player to enable the player to obtain the award after a deferment period when the award is made to the player. | 09-17-2009 |
20090233701 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a first game region comprising a plurality of game portions, and a second game region contiguous with each of the game portions. The second game region comprises a plurality of directing devices, with each directing device being selectively individually controllable so that a marker disposed in the second game region is directable into any game portion of the first region by one or more of the directing devices. A winning outcome is indicated based on the game portion into which a marker is directed during use. A corresponding method is also disclosed. | 09-17-2009 |
20090233702 | GAMING SYSTEM, A METHOD OF GAMING AND A GAME CONTROLLER - A gaming system comprising: a game play mechanism operable by a player to input an initiate base game instruction or to input an initiate feature game instruction; and a game controller arranged to: implement a base game in response to receipt of an initiate base game instruction and to implement a feature game triggerable from the base game when the feature game is triggered; implement a feature game in response to receipt of an initiate feature game instruction; and deduct different credit amounts in response to receipt of the initiate base game instruction and the initiate feature game instruction such that expected return to player is the same irrespective of the instruction. | 09-17-2009 |
20090233703 | GAME CONTROLLER, SYSTEM AND METHOD OF GAMING - A gaming system is arranged to implement a game which is based on credit received. A portion of the credit received is allocated to a credit accumulator. The gaming system is arranged to play one or more feature games for the portion of credit accumulated. | 09-17-2009 |
20090233704 | Gaming Machine and Playing Method Thereof, Which Qualifies Player to Join Special Game through Chance Game Run at the Same Time Base Game is Run - A gaming terminal of the present invention a base game offering a chance of winning a payout according to a predetermined combination; a chance game offering a chance of obtaining a chance flag which qualifies a player to join a special game offering a chance of winning a higher payout than the base game; a terminal storage unit storing the number of chance flags; a terminal display which displays images of the base game, the chance game, and the special game; and a terminal controller, which performs the steps of: running the base game and the chance game at the same time; determining and awarding a payout according to a result of the base game; determining the number of chance flags according to a result of the chance game, and awarding a resulting number of chance flags; accumulatively storing in the terminal storage unit the number of chance flags awarded; and awarding a payout determined according to a result of the special game which is run when the number of the chance flags stored in the terminal storage unit equals or surpasses a predetermined. | 09-17-2009 |
20090233705 | PRESENTATION OF REMOTELY-HOSTED AND LOCALLY RENDERED CONTENT FOR GAMING SYSTEMS - A gaming system including a number of host devices each coupled to one or more gaming machines, wherein content provided by the host device is output on the gaming machine. To output the content provided by the remote host, a host-controlled process that is authenticated by the gaming machine and executed in a secure memory location such that it is isolated from other processes executing on the gaming machine may be utilized. The host-controlled processes may be decoupled from the process used to execute the game of chance played on the gaming machine such that the content output by the host-controlled process does not alter the play of game of chance. | 09-17-2009 |
20090239650 | GAME WITH CHANCE ELEMENT AND TAX INDICATOR - In various embodiments a player of a gaming device or mobile gaming device is presented with an indication of a payout amount less any taxes that would be owed for the payout. | 09-24-2009 |
20090239651 | Blackjack Variation with Additional Player Options - A method, system, and computer readable storage medium to provide a blackjack variation to be played in a casino. After each player has reviewed his or her initial two cards, each player then has the option to double their wager and receive an unlimited number of cards, or triple their wager and receive a single card. Then, play can proceed and each player wins or loses their wagers according to a comparison of point totals between the player's hand and the dealer's hand. | 09-24-2009 |
20090239652 | Apparatus and method of impact emulation for video games - An impact emulator that provides impact effects to a player of a video game system is provided. The video game system has a magnetic field generator that is able to produce magnetic field to generate a force on a magnet on a remote controller. The amount of magnetic field to be produced is depending on the relative movement of the remote controller and a target element. | 09-24-2009 |
20090239653 | Gaming Machine And Playing Method Thereof, Which Qualifies Player To Join Special Game Through Chance Game Run At The Same Time Base Game Is Run - A gaming terminal includes: a base game; a chance game offering a chance of obtaining a chance flag which qualifies a player to join a special game; an ID data input device through which ID data specifying a player is inputted; a terminal storage unit that associates the number of chance flags with the ID data inputted to the ID data input device and stores therein the number and the ID data; a terminal display which displays an image; and a terminal controller. The terminal controller runs the base game and the chance game at the same time; determines and awards a payout in accordance with a result of the base game; determines and awards the number of chance flags according to a result of the chance game; associates the number of chance flags awarded with the ID data and accumulatively stores the number awarded and the ID data in the terminal storage unit; awards a payout determined according to a result of the special game that is run when the number of chance flags stored in the terminal storage unit equals or surpasses a predetermined number; when the ID data is newly inputted, refers to the original ID data stored in the terminal storage unit to determine whether the ID data newly inputted is appropriate or not; and when it is determined that the ID data newly inputted is not appropriate, initializes the number of chance flags associated with the original ID data stored in the terminal storage unit. | 09-24-2009 |
20090239654 | Gaming Machine And Playing Method Thereof, Which Qualifies Player To Join Special Game Through Chance Game Run At The Same Time Base Game Is Run - A gaming terminal runs a base game and a special game simultaneously; awards a payout according to a result of the base game; awards the number of chance flags according to a result of the chance game; accumulatively stores, in a terminal storage unit, the number of chance flags in association with ID data and a PIN code; when ID data is newly inputted, determines whether the ID data is correct, referring to the original ID data stored; when the ID data is incorrect, determines whether the PIN code inputted through a PIN code input device is correct, referring to the PIN code stored; when the PIN code is incorrect, initializes the number of chance flags associated with the original ID data stored; when the PIN code is correct, stores the ID data newly inputted, replacing the original ID data stored. | 09-24-2009 |
20090239655 | GAMING MACHINE WHICH DISPLAYS EFFECT ACCORDING TO RESULT OF SPECIAL GAME AND PLAYING METHOD THEREOF - In the gaming machine | 09-24-2009 |
20090239656 | SECURED GAMING TABLE DEVICE - A secured gaming table device that uses TITO and RFID to use and exchange vouchers, winnings from slot machines, promotions, and coupons; provide cashless payout from a gaming table; provide transaction receipts; link gaming tables; and connect and use systems in use, such as the TITO System and Player Tracking System, for credit transfer to and from game vouchers, player tracking cards, promotional coupons, cash, RFID chips, and non-RFID chips, among others, thereby expanding the use of credit transfer to include gaming tables. The secured gaming table device includes a gaming printer, barcode reader or scanner, bill validator, interface, and keypad, among others; and connects to host systems for the issuance and redemption of vouchers and/or promotional coupons at a gaming table. | 09-24-2009 |
20090239657 | SHARING WAGERING GAME MACHINE RESOURCES - Apparatus, systems, and methods may operate to determine that a second resource is available to be shared in place of a first resource located in a first wagering game machine operable to receive a wager associated with a wagering game. The second resource may be located apart from the first wagering game, perhaps in a second wagering game machine, or in a wagering game server. | 09-24-2009 |
20090239658 | Gaming Machine Accepting Side Bet And Control Method Thereof - A gaming machine of the present invention is configured to count the number of side BETs, which is the number of placement of a side BET, every time a side BET is placed. Further, the gaming machine of the present invention is configured to offer a special payout in an amount varying in accordance with a count value of the number of side BETs, when a side BET is placed and a predetermined condition is satisfied. | 09-24-2009 |
20090239659 | GAMING MACHINE ACCEPTING SIDE BET AND GAMING METHOD - A gaming machine of the present invention offers a special payout when a specific card is included in the player's cards, in a case where a side BET has been placed in a card game using player's cards and dealer's cards. | 09-24-2009 |
20090239660 | METHOD FOR PROVIDING INCENTIVES FOR A PLAYER TO PLAY A GAMING DEVICE - An incentive offering system can be used to enhance player enjoyment by making targeted suggestions to the player. Specifically, this system can evaluate player preferences, as evidenced by prior playing styles or by other methods, and suggest other games that have similar qualities that the player seems to prefer. Non-game offers may be made as well. Player histories may be evaluated in real-time to help the offering system determine the best offer to make to the player. Player values and casino resources may also be considered. Some offers may be complementary, while others may require some amount of cost or effort by the player. | 09-24-2009 |
20090239661 | METHOD FOR SURVEYING A PLAYER OF A GAMING DEVICE - An incentive survey system can be used to enhance player enjoyment by presenting the player with a survey at a time when the gameplay experience is fresh in the player's mind, or at other times when the player is willing to provide feedback information. Changes may be made to the player's profile stored on the gaming network in response to the survey answers, which can be used to tailor future games. Incentives may be provided to the player to encourage participation in the survey. | 09-24-2009 |
20090247281 | SYSTEM AND METHOD FOR INSTANT ON-LINE SELF SERVICE QUICK PICKS - An assembly, referred to as a side car, is disclosed that is retrofitted onto and integrated with an existing ITVM for providing on-line quick pick functionality. The added assembly, will include a controller that communicates with the ITVM and with a retailer computing system and then to a central host computer. Illustratively, the side car may interface via the retailer's router directly to the central host computer. The side car demonstrates simple pressing of one button may select a wager and randomly select a game and a number associated with that game, but other embodiments include multiple operations of the buttons. The buttons and displays may be programmable touch screens or LCD screens, but static labels and physical push buttons may be used. A scanner is provided that reads a player's card or fob with preloaded information that authorizes the player to wage on the games presented, and also wherein the favorite game and wager of the player may be executed on the machine. A player's hand held device may be enabled to communicate with the assembly. | 10-01-2009 |
20090247282 | PROVIDING OFFERS TO COMPUTER GAME PLAYERS - A method of rewarding a game player of a game can target particular types of offers to a player. A usage profile is determined for the player, which can be based on interaction between the player and items or goals in a game. Player information is identified, such as player statistics or categorization of the player. A category is selected for the player, based on the usage profile and the player information for the player. An offer is then selected from a group of offers, wherein the offer is for a real world object, service or event. | 10-01-2009 |
20090247283 | Playing Table That Displays Scores To Users Clearly - A playing table includes a support, and at least one projection device located above the support to project scores onto a top surface of the support. Thus, the projection device projects the scores of the players onto the top surface of the support, so that the scores are shown and indicated clearly on the top surface of the support, and the players can see the scores on the top surface of the support easily and quickly without having to raise their heads to see the scores, thereby facilitating the players playing the game. | 10-01-2009 |
20090247284 | Gaming machine changing the volatility of the game - The present invention is a gaming machine for playing a game and paying out an award according to play results, comprising a detector which recognizes a play history of a player, an analyzer which analyzes the play history, a controller which changes a volatility of the game according to the play history, and an initiator which initiates the game with changed volatility. | 10-01-2009 |
20090247285 | LOCATION DETECTION FOR PORTABLE WAGERING GAME MACHINES - Systems and methods determine a location for a portable wagering game machine. The system may include a plurality of wireless signal sources, including wireless access points or Bluetooth type devices. The wireless signal sources may be arranged in predetermined locations such as a grid. In addition, a database may provide location information for the plurality of wireless signal sources. | 10-01-2009 |
20090247286 | GAMING MACHINE SHARING SOURCE OF DIVIDEND FOR SPECIAL GAME WITH OTHER GAMING MACHINES AND PLAYING METHOD THEREOF - A slot machine is configured to accumulate a portion of credits, which are bet on a unit game for rearranging arranged symbols, in an internal counter for counting resources for a progressive bonus. When the counted value of this counter reaches a predetermined value or more, the slot machine notifies a payout controller of the fact. When the payout controller receiving the notification judges that a progressive bonus payout condition is satisfied, the payout controller notifies the slot machine of the judgment result. Upon receipt of the notification, the slot machine provides a player with a payout for the progressive bonus accumulated in the internal counter. | 10-01-2009 |
20090247287 | SYSTEM AND METHOD FOR INSTANT ON-LINE SELF SERVICE QUICK PICKS - An assembly, of an existing ITVM that has a computer system that communicates with a central host computer system for providing anon-line quick pick functionality. The computer system may also control the ITVM and, communicate with a retailer. Illustratively, the assembly demonstrates simple pressing of one button may select a wager and/or randomly select a game and a number associated with that game, but other embodiments include multiple operations of the buttons. The buttons and displays may be physical static push buttons with static or programmable labels although touch screens or LCD screens may be used. Illustratively, a scanner may be provided that reads a player's card or fob with preloaded information that authorizes the player to wage on the games presented, and also wherein the favorite game and wager of the player may be executed on the machine. A player's hand held device may be enabled to communicate with the assembly. | 10-01-2009 |
20090247288 | EXTERNAL CONTROL OF A PERIPHERAL DEVICE THROUGH A COMMUNICATION PROXY IN A WAGERING GAME SYSTEM - Example embodiments are directed to external control of peripheral devices through a communication proxy of an electronic wagering game machine in a wagering game network. In a particular embodiment, an electronic wagering game machine includes a central processing unit (CPU); at least one peripheral device in data communication with the CPU; and a data communication interface in data communication with the CPU to enable data communication with an external system via an external system interface, the data communication interface including a first communication mode to control data communication between the external system and the at least one peripheral device, the data communication interface including a second communication mode to enable a communication proxy that optionally relinquishes control of the data communication between the external system and the at least one peripheral device. | 10-01-2009 |
20090253494 | EXCHANGING ASSETS BETWEEN ON-LINE VIRTUAL WORLDS - Some embodiments of the present invention provide a system that facilitates exchanging assets between online virtual worlds. During operation, the system receives a first asset from a representative of a first player who controls the first asset in a first virtual world, and receives a second asset from a representative of a second player who controls the second asset in the second virtual world. Next, the system provides the first asset to a representative of the second player in the first virtual world, and provides the second asset to a representative of the first player in the second virtual world. | 10-08-2009 |
20090253495 | GAMING MACHINES WITH NORMALIZED POWER CONSUMPTION - An exemplary power manager is adapted to supply power from a power supply to a first component of a gaming machine. The first component consumes a larger amount of current during a second time interval than during a first time interval, where the first component alternates between the first and second time intervals during operation. A rechargeable energy storage device is used to supply a substantial portion of the current to the first component during the second time interval from energy stored in the energy storage device prior to the start of the second time interval. This causes the current supplied from the power supply to the power manager during the second time interval to be less than the total current required by the first component during the second time interval and thus reduces the peak current load of the power supply during the second time interval. | 10-08-2009 |
20090253496 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a game implementer arranged to implement a game and to produce a game outcome, an outcome evaluator arranged to determine whether the game outcome corresponds to a winning outcome, and a win modification selector. The win modification selector is arranged to select a win modification identifier when a winning outcome exists from a plurality of win modification identifiers including a plurality of win multiply identifiers and at least one win reduce identifier. The gaming system also comprises a prize allocator arranged to allocate a prize to a player when a winning outcome exists and to modify the allocated prize using the selected win modification identifier. A corresponding method is also disclosed. | 10-08-2009 |
20090258698 | Gaming Machine Capable of Executing a Game Consuming Credits and Control Method Thereof - A gaming machine of the present invention comprises: a memory; an output device; and a controller programmed so as to execute the processing of: (a) executing a game; (b) determining a payout to be offered based upon a result of the game in each execution of the game; (c) storing payout data showing the payout determined in each the game into the memory; (d) determining whether or not the payout determined in each the game is not less than a prescribed amount based upon the payout data stored in the memory; (e) determining a deduction amount deducted in offering the payout determined to be not less than the prescribed amount in the processing (d); and (f) outputting information on the deduction amount determined in the processing (e) by the output device. | 10-15-2009 |
20090258699 | SYSTEM AND METHOD FOR DETERMINING THAT A GAME IS MORE FAVORABLE TO A PLAYER - A system and method for determining based on a first information and based on a second information that a first game is more favorable to a player than a second game. The system places a bet on the first game using funds received from a client and determines a payout received from the first game. The system provides to the client an amount of money which is based on the received funds and the payout received from the first game. | 10-15-2009 |
20090264187 | Gaming System Having A Plurality Of Gaming Machines Linked By Network And Control Method Thereof - A gaming system of the present invention comprises a plurality of gaming machines and a control device including a processor, wherein the processor is programmed to execute processing of (A) cumulatively counting a part of a number of betted game media as a cumulative value based on number-of-game-media information received from the gaming machine, and (C) executing a common game, when a number of the gaming machines joining the game is equal to or more than a specific number. | 10-22-2009 |
20090264189 | METHODS, APPARATUS AND ARTICLE OF MANUFACTURE FOR DETERMINING AN OUTCOME OF A GAME WITHOUT PLACING ANY BETS ON THE GAME - Methods, apparatus and article of manufacture for receiving from a client an amount of money and instructions to place a type of bet in a game. The outcome of the game is determined without placing any bets on the game. Based on the outcome of the game, a portion of the amount of money is provided to the client. | 10-22-2009 |
20090270166 | Personalized Transaction Management and Media Delivery System - Media data for a live event such as a horse race, associated real-time data, and contextually related asynchronous data are presented to an end user. A content delivery network distributes the media data and a server distributes the associated real-time data. A time synchronization module combines the media data with the associated real-time data based on a correspondence of temporal data and outputs an integrated data feed. A contextual relating module identifies asynchronous data stored by an asynchronous data storage as contextually relevant to the integrated data feed, outputs the contextually relevant asynchronous data, and records the integrated data feed and contextually relevant asynchronous data for playback as an integrated data combination. A client device executes an application for presenting to the end user the data included in the integrated data feed output by the time synchronization module along with contextually relevant asynchronous data output by the contextual relating module. | 10-29-2009 |
20090275392 | ENCOURAGING MULTIPLE PLAYER PARTICIPATION IN PRIMARY OR SECONDARY BONUS GAMES - A gaming method and system for networked gaming machines to award a cooperative prize is described. The method comprises networking a plurality of gaming machines and operating a primary game on each of the plurality of networked gaming machines. The primary game has a normal state that is engaged after a wager is received and before awarding a prize. The method then proceeds to trigger a cooperative feature state that corresponds to awarding an initial prize when a first networked gaming machine triggers the cooperative feature state. The cooperative feature state is then communicated to at least one other gaming machine. The initial prize is increased when two or more networked gaming machines enter the cooperative feature state. | 11-05-2009 |
20090275393 | SYSTEMS, METHODS, AND DEVICES FOR PROVIDING INSTANCES OF A SECONDARY GAME - A gaming machine is configured to selectively provide instances of a primary game and instances of a secondary game. Instances of the secondary game may be provided based at least on outcomes of primary games. The gaming machine may provide instances of the secondary game based at least on a number of secondary game credits. The number of secondary game credits may be associated with a player of the gaming machine. The number of secondary game credits may be awarded to a player of the gaming machine based at least on an outcome of the primary game and/or an outcome of the secondary game. The gaming machine may provide instances of the secondary game based at least on a number of available secondary game credits. The number of available secondary game credits may be based at least on a number of secondary game credits and/or a number of other credits. | 11-05-2009 |
20090275394 | GAME TRANSACTION MODULE INTERFACE TO SINGLE PORT PRINTER - A gaming device includes a game module for presenting instances of a game title and a game transaction module for interfacing with a system controller of a game entertainment center. The gaming device further includes a printer for printing various items such as tickets, coupons, vouchers, and other promotional material. The gaming device further includes a printer manager for arbitrating print job conflicts. | 11-05-2009 |
20090275395 | SYSTEMS AND METHODS FOR OUT-OF-BAND GAMING MACHINE MANAGEMENT - Gaming machines may be remotely accessed by a gaming machine management server. The gaming machine management server may access a respective gaming machine while the respective gaming machine is powered off. The gaming machine management server may access a respective gaming machine while the respective gaming machine is powered on and concurrently while an operating system of the respective gaming machine is being executed. | 11-05-2009 |
20090275396 | System and method to transfigure foreign or interstate wagering to an intrastate, sanctioned activity - A system and method to permit foreign or interstate wagering from remote locations where the wager is placed, accepted and settled all within a state, territory or other forum where wagering and other gaming is sanctioned. An organization situated in the forum location (the “forum host”) establishes and maintains a business entity to bestow an intra-forum presence to the foreign or interstate player. Through the business entity, the forum host can account for the player's wagers, winnings and losses, while at the same time, allocating and/or collecting the appropriate federal, state and/or local taxes and fees on the member/player's account. The process is automated via a host computer system, which manages betting activities of a plurality of members/players, and enables one or more players at a remote location to participate in intrastate gaming for purposes of the local forum's laws, rules and regulations affecting the gaming industry. | 11-05-2009 |
20090275397 | INTERFACE FOR A GAMING MACHINE - An apparatus ( | 11-05-2009 |
20090280892 | PRODUCTS AND PROCESSES FOR POINT GAMING DERIVATIVES - Methods of tracking points among participants in various wagers. An indication of a wager may be received, including point distributions, participants, an event, etc. An indication of an outcome of the wager may be received. Points may be allocated among participants in accordance with a desired point distribution based on the outcome of the wager. An indication of a point adjustment may be received, and points may be adjusted accordingly. The point adjustment may be associated with an external exchange between participants in a wager. Other embodiments are disclosed. | 11-12-2009 |
20090280893 | VARIABLY BOUND SECONDARY GAME METHOD - The present invention provides new player excitement during the play of a game of chance by providing a controlled random event during the execution of a secondary or bonus round. When bonus game play is invoked during play of the primary game, an amount to be issued during secondary game play is generated. This amount is not awarded directly; instead a plurality of possible winnings is available, each equal to or less than the amount to be issued. A random event separate from the primary game is used to pick one of the plurality of possible winnings which is awarded to a player. The separate random event may be a mechanical event or an electronic event. The difference between the amount given to a player and the original amount to be issued may be used to generate further bonus game play, or may be used to fund a progressive. | 11-12-2009 |
20090286595 | GAMING SYSTEM AND METHOD OF GAMING - A method of gaming includes providing a player with allocation units to be utilised in a game to set at least one attribute value affecting an outcome of the game. The at least one attribute value of the game is set based on an allocation of the allocation units and a game outcome determined based on each set attribute value. | 11-19-2009 |
20090291747 | METHOD AND SYSTEM FOR PARIMUTUEL WAGERING ON OUTCOMES - A method for determining an award for at least one winner includes establishing at least a first outcome predicated on a common output produced by a plurality of entities working in conjunction, and establishing at least three scenarios associated with the first outcome, each scenario associated with a condition of the first outcome, and receiving a plurality of wagers associated with each scenario and at least one of the entities. The method further includes awarding at least a first award in a parimutuel basis based on the received wagers. | 11-26-2009 |
20090291748 | ECONOMY GAMES HAVING PURCHASABLE AND OBTAINABLE GAME PIECES - A game piece management system comprising a piece sales system for allowing players to purchase pieces operable for playing at least one game, an account management system for maintaining player accounts, each player account identifying pieces owned by a player, and, a game interface for providing the player with access to a game session of an online game, the game interface allowing the player to select at least one piece from the player's account for use as an active piece in the game session. The player's active piece interacts with another player's active piece in the game session under control of the player, such that if the player's active piece neutralizes the other player's active piece, the other player's neutralized active piece becomes available to be obtained by the player. | 11-26-2009 |
20090291749 | PERIPHERAL DEVICE CONTROL SYSTEM FOR WAGERING GAME SYSTEMS - Methods and systems for assigning addresses to peripheral devices in wagering game machines are described herein. In one embodiment, a method includes transmitting a first request in a wagering game machine, wherein the first request is addressed to a configuration address, and wherein the wagering game machine is configured to present wagering games upon which monetary value can be wagered. The method can also include detecting a first response to the first request, the first response originating from a first of a plurality of peripheral devices of the wagering game machine. The method can also include assigning a first address to the first of the plurality of peripheral devices and notifying the first of the peripheral devices about the first address. | 11-26-2009 |
20090291750 | SYSTEM AND METHOD FOR GAME BROKERING - A method for brokering a game using a computer system is provided. The method includes act of configuring, by the computer system, at least one of a plurality of games to match a set of preferences gathered from a plurality of players, specifying at least one qualification criterion for entry into the at least one of the plurality of games, entering, by the computer system, at least one player having the at least one qualification criterion into the at least one of the plurality of games, receiving, by the computer system, at least one winner of the at least one of the plurality of games, storing information regarding the at least one winner on the data storage, receiving, by the computer system, authorization to reward the at least one winner and providing, to the at least one winner, access to at least one reward. | 11-26-2009 |
20090291751 | MEDIUM POSITION DETERMINATION APPARATUS - When the same gaming chip is identified in betting regions, a betting apparatus identifies an intermediate position of the betting regions as a tentative position of the gaming chip. The betting apparatus determines whether or not gaming chips are placed on the same betting region based on a distance between tentative positions of the gaming chips. When a gaming chip is identified in one betting region, the betting apparatus determines that the gaming chip is placed on a center position of the betting region. When gaming chips are not placed on the same betting region, the betting apparatus determines that the gaming chips are placed on tentative positions of the gaming chips. When gaming chips are placed on the same betting region, the betting apparatus determines that the gaming chips are placed on an intermediation position on a line connecting tentative positions of the gaming chips. | 11-26-2009 |
20090291752 | APPARATUS TO PASS A VALUE BASED PARAMETER FOR A WAGERING GAME - Methods, apparatus and systems for accessing a bonus game with a wagering game machine are described. A portal module can be used to pass a desired expected value from a base wagering game to a portal bonus game module. The portal bonus game may use the desired expected value to generate bonus game payout frequencies and bonus game payout values. Wagering game machines according to the various embodiments of the invention are also disclosed. | 11-26-2009 |
20090298575 | Monitoring Networked Entertainment Devices - Pay to play entertainment machines or devices for gaming, gambling and other entertainment functions used in public spaces such as bars, clubs etc are networked and centrally controlled. A set of schedules is established, each schedule defining a set of attributes for operation of an entertainment device and stored in a database. Each entertainment device in the network is associated with one or more groups of devices, each group having a specified one of said schedules. For each entertainment device in the network, all the schedules that apply to that device are used to determine a subset of attributes that shall prevail in that device and the device is then automatically configured to have that subset of attributes. Event messages generated in each entertainment device are transmitted to a central messaging server on a real-time or batch process basis according to a priority level. A priority is set to the different event messages maintained in the queue. | 12-03-2009 |
20090298576 | GAME PRODUCTION AND REGULATORY APPROVAL SYSTEMS - Methods and systems for creating, producing, and submitting new wager game packages for approval from regulatory bodies are described. With the increasing need for game providers/publishers to create more games due to factors in the gaming industry, such as the advent of server-based gaming, game publishers are finding ways to leverage the creative pool of independent game developers. A game development system consists of a creative environment, a production environment, and a submission environment. In the creative workspace, new wager game code is developed using pre-approved game components and other components provided by the game provider/publisher. In the production environment, the game code is tested, converted to operate in multiple platforms, to meet the requirements of various jurisdictions, and the like. Once the game code is ready for submission to regulatory bodies, in the submission environment, certain required and some voluntary documents are produced, such as a differences report, game description report, and a compliance certificate, all intended to facilitate the game approval process by the regulatory body. In this manner, a greater number of new games may be created and the approval process of new games is made more efficient. | 12-03-2009 |
20090298577 | WAGER GAMING NETWORK WITH WIRELESS HOTSPOTS - Embodiments of a wager gaming network that includes handheld wager gaming units and hotspots are described herein. In one embodiment, a method includes receiving, in a handheld wager gaming unit, a wager associated with a wagering game. The method can also include wirelessly connecting the handheld wager gaming unit to a wireless access point in a wager gaming network. The method can also include transmitting, via the wireless access point, information from the handheld wager gaming unit to a device on the wager gaming network. | 12-03-2009 |
20090298578 | Gaming Machine With Use Of Symbol Which Rotates/Stops While Displayed, Playing Method Thereof, And Blackjack Gaming Machine - If a side bet operation is not performed, a base payout is awarded according to a blackjack combination of two card symbols | 12-03-2009 |
20090298579 | WAGERING GAME MACHINE WITH AREA SOUND PANNING - A computerized wagering game table system includes a wagering game module that is operable to present a wagering game upon which monetary value can be wagered, and an audio system. The audio system is operable to pan sounds associated with a wagering game object on multiple wagering game machines in a group of wagering game machines, wherein each of the multiple wagering game machines has one or more local speakers, and wherein the panning across multiple wagering game machines' local speakers is based on the game object's coordinate position on a community display. | 12-03-2009 |
20090298580 | CLEARING OF BETS BETWEEN WAGERING FACILITIES - A clearinghouse is communicatively coupled to at least a first wagering facility and a second wagering facility. The first wagering facility hosts at least a first wagering event and the second wagering facility hosts at least a second wagering event. Bets on the first wagering event are placed at the second wagering facility and bets on the second wagering event are placed at the first wagering facility. The clearinghouse performs settlement of at least these bets between the first wagering facility and the second wagering facility. | 12-03-2009 |
20090305773 | Gaming Device Multilateration Location - Apparatus, systems, and methods may operate to enable determining the location of a wagering game machine in relation to a plurality of transmission or reception apparatus using a multilateration process. In some embodiments, the orientation of the machine may also be determined. | 12-10-2009 |
20090305774 | USER CREATED CONTENT AND QUESTS - A computer-implemented method of providing an environment for a crafting player to craft a role-playing content and/or quests in a computer game, the method including: obtaining tokens that represent in-game assets; placing the tokens to craft the role-playing content and/or quests; inviting other players to participate in the role-playing content and/or quests; running the role-playing content and/or quests; receiving at least one reward based on the rating entered by the other players; and saving a layout and composition of the crafted role-playing content and/or quests in a blueprint. Keywords include MMO, role-playing event, quests, and souvenirs. | 12-10-2009 |
20090305775 | Gaming Machine And Game Play Method - In a game conducted in this invention, a player makes bets with respect to numbers which will appear on 3 dice. If the player wins the bet, he/she can earn a payout in accordance with the bet. Once the player makes a bet with respect to the numbers which will appear on the 3 dice, he/she can also place a bet with respect to directions which will appear on the 3 dice. In this case, if the player wins the bet with respect to numbers and wins the bet with respect to directions, as well, he/she can earn a payout in accordance with the bet with respect to directions, in addition to a payout in accordance with a bet with respect to numbers. Alternatively, no payout is awarded if the player wins the bet with respect to numbers but loses the bet with respect to directions. | 12-10-2009 |
20090305776 | PORTAL FOR WAGERING GAMES - Apparatus, systems, architectures, and methods provide instrumentality to control adjustment of a feature of a wagering game and/or a feature of another wagering game to match a fixed parameter of the combination of the wagering games correlated to a relationship between a parameter of each of the wagering games. | 12-10-2009 |
20090312090 | Online Banking Through a Gaming Console - Online banking using a gaming console may provide added security due to the hardened nature of gaming consoles. Additionally, console specific credentials may be used to verify that a user or console is authorized to access a requested financial account. The console specific credentials may be hardcoded in one or more hardware components of the gaming console so that the risks of exposure through tampering or hacking is reduced. User specific credentials and/or other information may also be used to further verify that a user or console is authorized to access a financial account. An integrity of the console may also be validated using console specific information. In one example, console integrity may be verified by a gaming service provider. | 12-17-2009 |
20090312091 | GAMING MACHINE HAVING A PLURALITY OF TERMINALS AND PLAYING METHOD THEREOF - A gaming machine of the present invention is configured to include: terminal devices each of which executes a base game with a game value being bet and awards a prize according to a predetermined winning; routes each formed by continuously disposing route light emitters from a corresponding terminal device out of the terminal devices to a common display; the common display having common display light emitters arranged in a matrix and route light emitters arranged so as to form several straight lines each acting as an extension route, the common display being attachably/detachably unitized with the routes; and a controller. | 12-17-2009 |
20090312092 | GAMING METHOD, GAMING SYSTEM AND GAME CONTROLLER - A gaming method comprising the steps of: nominating using a player's communication device a set of items; providing set data defining the set of items to a game controller via a communication network; selecting by the game controller a subset of a given subset size based on the set data using a random result generation process; and providing subset selection information to at least the player's communication device via the communication network. | 12-17-2009 |
20090312093 | METHOD AND APPARATUS FOR AUTHENTICATING DATA RELATING TO USAGE OF A GAMING DEVICE - Methods and apparatus for managing and authenticating usage of features of gaming devices is presented. The methods include tracking and/or accumulating usage data relating to gaming device features, determining an authentication code based on the usage data, outputting the authentication code to an operator for transmission to an interested party, and verifying the authentication code. The present invention allows regulatory agencies and manufacturers of gaming devices to reliably verify the usage of individual features of gaming devices without having to rely upon a casino to report the usage data. | 12-17-2009 |
20090318220 | Devices, Systems, and Methods For Accessing a Line of Credit Associated With a Player Wagering Account - A method of dynamically adjusting a player's line of credit associated with a wagering activity includes the acts of establishing a line of credit for a player and monitoring at least one factor associated with a player's wagering activity. The method further includes the acts of calculating a credit factor related to the monitored at least one factor and applying the credit factor to a player's line of credit to adjust a player's line of credit one of upwardly and downwardly responsive to the monitored at least one factor. | 12-24-2009 |
20090325685 | USING CURRENCY IN ONLINE FANTASY SPORTS GAMES - Techniques are provide for linking actions in an online fantasy sports game to a currency balance associated with a user of the game. The techniques adjust the balance by a first quantity in response to a sports player action, where the first quantity is based upon the player action, and adjust the balance by a second quantity in response to transfer of a sports player to or from a fantasy sports team associated with the user, where the second quantity is based upon a value of the sports player; and, prevent transfer of the sports player to the fantasy sports team in response to the second quantity being greater than the balance. The currency balance may be increased by the first quantity in response to the sports player action. The sports player action may include scoring a number of game points, and the first quantity may be based upon the number of game points. | 12-31-2009 |
20090325686 | Distributed Side Wagering Methods and Systems - Various techniques are disclosed for facilitating side wagering activities conducted at a casino which includes a casino gaming network. In at least one embodiment, the gaming network includes a plurality of gaming devices, including a first gaming device. A side wager request may be received for placing a first side wager relating to a first target. In at least one embodiment, the first target may be selected from a group of possible targets which, for example, may include, but are not limited to one or more of the following (or combination thereof): casino players, game tables, electronic gaming devices (EGDs), game themes, game denominations, game paytables, etc. An identity of a first player associated with generating the first side wager request may be determined. A first side wager session may be automatically initiated. In at least one embodiment, the initiation of the first side wager session may include automatically placing the first side wager at the casino gaming network, and associating the placed first side wager with the identified first player. In at least one embodiment, the placing of the first side wager includes placing first wager on a game play-related event or activity associated with the second person, wherein an outcome of the game play-related event or activity is influenced by a decision or action of the second person. In one embodiment, the first side wager includes first side wager criteria specifying that an outcome of the first side wager is related to at least one event associated with a different player's game play which is associated with the first target. | 12-31-2009 |
20100004052 | Ticket for credits for gaming console - An innovative approach is provided to cashless gaming providing extra security already offered by a gaming console. On a player withdrawing stored credits on a first gaming console, the value of credits are stored in a non-playable account on the first gaming console, while dispensing a ticket with information on the ticket linking the ticket to the non-playable credit account and the stored credit amount. A player may then insert or scan the ticket into a second gaming console which, using information on the ticket, queries the first gaming console to transfer the stored non-playable credits to the second gaming console for the player to continue using the credits. | 01-07-2010 |
20100004053 | METHOD AND APPARATUS FOR FACILITATING WAGERING BY MULTIPLE PLAYERS OF GAMING MACHINES - Embodiments of the present concept provide an electronic gaming device that facilitates wagering by multiple players on a single gaming device. In one embodiment, a gaming device includes a first station to accommodate a first player, a second station to accommodate a second player, and at least one display for displaying game outcomes at both the first and second stations. The gaming device may include a common meter that stores credits available for wagering at the first and second station, or may include separate meters for displaying credits or scores for each gaming station. | 01-07-2010 |
20100004054 | METHOD OF ALLOCATING CREDITS FOR GAMING DEVICES - Embodiments of the present concept provide an electronic gaming device that facilitates wagering by multiple players on a single gaming device. Also provide is a method of allocating credits input into such a gaming device, where the method includes receiving a monetarily-based tender input from a player on the gaming device, converting the inputted monetarily-based tender to credits available for wagering by multiple players at multiple gaming stations of the gaming device, receiving wagers from the players, and adding credits awarded as a result of the wagers to the available credits. | 01-07-2010 |
20100004055 | SYSTEM AND METHOD FOR DONATIONS USING ONLINE INTERACTIVE GAMES - A system and method for donations using online interactive games with players using social networks. Users play games wherein winning results in others donating to their selected recipient, such as a cause, charity, school, etc. A database maintains user information, recipient information, and tracks donation credits. Users play games, donate to recipients, and have players donate to their selected recipients. The system and method can automatically match users as teammates, competitors, and tournament members. The system and method facilitate game play, collection of funds, and payment of collected funds to selected recipients. The funds benefit recipients, and new supporters are identified to the recipients. | 01-07-2010 |
20100004056 | METHOD AND APPARATUS FOR EARLY TERMINATION OF A GAME - Methods and apparatus are provided for allowing a player of an extended game to terminate the game prior to its natural conclusion. The extended game may include a secondary game or a bonus game at a gaming device. The player may choose to terminate the game as an alternative to continuing play. In terminating the game, the player may receive a termination value. In some embodiments, the termination value may compensate the player for a failure to realize a payout associated with the game's natural conclusion. | 01-07-2010 |
20100009741 | INFORMATION AGGREGATION GAMES - Games related to the aggregation of information are described. | 01-14-2010 |
20100009743 | COMPUTER GRAPHICS PROCESSING AND SYSTEM FOR DISPLAYING WAGERING INFORMATION FOR DYNAMIC FINANCIAL MARKET INDICATORS - Systems and methods for providing a wager in a financial market environment are provided. A first interface may be displayed to a first user at a first time. The first interface may comprise a plurality of moving lines and corresponding values associated with a financial market. The first interface may also display betting icons for selecting to bet that, at the designated future time, the value of the financial market will be either above or below the displayed value of each line. After receiving a wager from the first user, the values corresponding to the lines may be updated based on current market information. A second interface may display to a second user betting lines, corresponding updated values associated with the financial market, and corresponding betting icons. The second interface may also display icons for betting that, at the designated future time, the value of the financial market will be either above or below the updated value of each line. The wagers may be monitored in order to determine whether the financial market value was above or below the moving market line at the designated time. | 01-14-2010 |
20100016065 | GAMING SYSTEM, GAMING DEVICES, AND METHOD FOR PROVIDING AN ENHANCED MULTIPLE-PLAYER BONUS REDEMPTION GAME - A gaming system and methods provide a plurality of gaming devices configured to operate a multiple-player bonus or secondary game. Each gaming device of the gaming system generates targets upon occurrences of target-generation events. Each gaming device also generates collectors upon occurrences of collector-generating events. The collectors may be used in conjunction with the aforementioned targets to obtain awards in a bonus sequence as described. Upon the occurrence of a redemption event at one of the plurality of gaming devices, the gaming device provides all players playing at one of the gaming devices in the gaming system the opportunity to redeem all accumulated collectors and targets in a bonus sequence. In the bonus sequence, the gaming system determines any awards associated with the redemption of accumulated collectors and targets and provides them to the players. | 01-21-2010 |
20100016066 | STORING DATA IN WAGERING GAME SYSTEMS - Systems, methods, and apparatus for storing wagering game data are described herein. In one embodiment, an apparatus includes a wagering game unit configured to begin presentation of a wagering game and to request that wagering game data be stored. The wagering game can also be configured to wait for an indication that the wagering game data has been stored, and, after receipt of the indication, to resume presentation of the wagering game. The apparatus can also include a non-volatile random access memory (NVRAM) configured to store the wagering game data. The apparatus can also a hard disk drive configured to store the wagering game data. The apparatus can also include a storage controller configured to direct storage of the wagering game data in the NVRAM in response to the wagering game unit's request, to provide to the wagering game unit an indication that the wagering game data has been stored, and to direct storage of the wagering game data to the hard disk drive. | 01-21-2010 |
20100016067 | NETWORKED GAMING SYSTEM WITH ENTERPRISE ACCOUNTING METHODS AND APPARATUS - A computerized management system and methods including accounting, auditing, and correcting systems and processes are disclosed for use with game and/or gaming devices, systems, and methods enable users to remotely monitor, control, and modify financial data, reports, and information related to game and/or gaming machines and apparatuses of different classes, for example Class II and Class III gaming machines and table games, and different facilities, such as Class III gaming establishments, bingo establishments, and lottery establishments. | 01-21-2010 |
20100016068 | NETWORKED GAMING SYSTEM WITH ENTERPRISE ACCOUNTING METHODS AND APPARATUS - A computerized management system and methods including accounting, auditing, and correcting systems and processes are disclosed for use with game and/or gaming devices, systems, and methods enable users to remotely monitor, control, and modify financial data, reports, and information related to game and/or gaming machines and apparatuses of different classes, for example Class II and Class III gaming machines and table games, and different facilities, such as Class III gaming establishments, bingo establishments, and lottery establishments. | 01-21-2010 |
20100016069 | MULTIPLAYER GAMING INCENTIVE - A system and method is provided for incentivizing players to visit a gambling location. In one aspect, a qualified person is invited to play in a multiplayer game which has a stated jackpot award. In one embodiment, the qualified person may be required to accept the invitation at a gambling location. According to one embodiment, a player may be required to maintain their qualified status through play of games at the gambling location. According to another embodiment, the multiplayer game is capable of accommodating an almost unlimited number of players. In one example, the multiplayer game is a bingo game with a large number of participants. | 01-21-2010 |
20100016070 | METHOD AND APPARATUS FOR PROVIDING ELECTRONIC CREDITS AT A GAMING DEVICE WITHOUT FIRST REQUIRING PAYMENT THEREFOR - In accordance with some embodiments, apparatus and methods are disclosed for providing electronic credits to a player of a gaming device. The electronic credits are provided in response to an occurrence of an event other than an outcome of a game play. Further, the electronic credits are provided without requiring the player to first provide payment therefore. In some, the number of electronic credits may be determined based on information associated with at least one of the player, the gaming device, and a casino associated with the gaming device. In some embodiments, the an offer for the electronic credits is output to the player at the gaming device and the electronic credits are added to a credit meter balance of the gaming device upon the player's acceptance of the offer. In some embodiments, the player is required to provide a payment for the electronic credits at a time subsequent to the time at which the electronic credits are provided to the player. | 01-21-2010 |
20100022298 | LIGHTING DEVICE USING LIGHT-EMITTING DIODE AND GAMING MACHINE INCLUDING THE LIGHTING DEVICE - A game system | 01-28-2010 |
20100029370 | Response time derivation and game - Methods and apparatus for deriving a response time to a challenge in a network, and to a knowledge based quiz game suitable for use with the methods and apparatus. | 02-04-2010 |
20100029371 | Personal Game Services Commerce System (PGSCS) - A Personal Game Services Commerce System is disclosed. The system allows a user to contract with another user to perform service within a virtual environment. The services may include operating in a virtual environment on behalf of another user, operating as a team member, or operating as an opponent in competition. Memory state may be copied and used by the service-providing user. The user requesting the service may confirm that the service has been satisfactorily rendered before making the copied memory state permanent and/or before paying for the service. Users may select service-providing users based on any available criteria. Funds to pay for the service may be frozen while the service is being performed and until the recipient of the service confirms successful performance of the service. | 02-04-2010 |
20100029372 | Methods and apparatus for a terminal network interface for use with wagering applications - An improved system and method for the transmission of information between a plurality of wagering terminals (peripherals and other downstream devices) and a central wagering hub (processing center) for use in association with wagering and/or pari-mutuel wagering applications is herein disclosed. | 02-04-2010 |
20100029373 | Gaming machine printing a ticket for promoting play of a bonus event - Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, for promoting play of a bonus event in a wagering environment with one or more gaming machines providing games of chance. The gaming machines are configured to output an award for play of a game of chance. A wager to play a game of chance is received from a player at an input device of a gaming machine. An indication of occurrence of a trigger event is received for promoting play of a designated bonus event differentiated from games of chance. The designated bonus event excludes any bonus event on the gaming machine at which the wager is placed and/or the player is located. Responsive to the indication of occurrence of the trigger event, a ticket is output from an output device of the gaming machine. The ticket has no associated monetary value and has bonus information thereon. The bonus information authorizes participation in only the designated bonus event and can provide one or more plays of the designated bonus event. | 02-04-2010 |
20100029374 | Automatic dealing machine and automatic dealing system - An automatic dealing machine installed in a gaming facility and configured to be operated by a customer comprises a casing configured for storing therein a plurality of handling units, a chip handling unit located in the casing and adapted for handling chips, and a banknote handling unit located in the casing and adapted for handling banknotes. The chip handling unit includes a chip insertion port through which the chips can be inserted into the chip handling unit from the exterior of the casing, a chip determination portion adapted for determining the kind of each chip inserted through the chip insertion port, and a chip calculation portion adapted for calculating the number of the chips, for each kind, determined by the chip determination portion and total amount of money. A control unit provided in the automatic dealing machine performs control such that the banknotes of an amount of money corresponding to the total amount of money of one or more chips calculated by the chip calculation portion of the chip handling unit can be disbursed into the banknote disbursement port of the banknote handling unit, when the one or more chips are inserted through the chip insertion port of the chip handling unit. | 02-04-2010 |
20100029375 | WAGERING GAME SERVER AVAILABILITY BROADCAST MESSAGE SYSTEM - A computerized wagering game system includes a gaming module operable to conduct a wagering game on which monetary value can be wagered, and a network module operable to detect a wagering game network server availability broadcast signal. The network module connects to the wagering game network server identified in the availability broadcast signal, and authenticates the identity of the wagering game network server. | 02-04-2010 |
20100029376 | METHOD AND APPARATUS FOR PROVIDING PLAYER INCENTIVES - A system and method is provided for incentivizing players to visit a gambling location. In one aspect, a qualified person is invited to play an electronic game which has a plurality of outcomes, at least one of which is a winning outcome. One aspect relates to accumulating outcomes. Another relates to incentives provided to player program member(s). In some embodiments, the person does not need to be qualified. In one embodiment, the person may be required to redeem the outcome at the gambling location, in another at a redemption location. In one embodiment, a player is required to take an action in order to redeem an outcome. In some embodiments, game play and/or redemption and/or any action must occur in a specified time, respectively. In one embodiment the electronic game is not located at a gambling location, in another it is not located at a redemption location. According to another aspect, redemption systems and methods are provided for facilitating determination and validation of bonus awards by a bonus game operator. According to one embodiment, processing of redemption occurs at a gambling location using equipment connected to a bonus game operator, that retrieves awards corresponding to player entries. | 02-04-2010 |
20100029377 | SHARED PHYSICS ENGINE IN A WAGERING GAME SYSTEM - A computerized wagering game system includes a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered, and a centralized physics engine operable to model motion physics for multiple wagering game machines. | 02-04-2010 |
20100035679 | SYSTEMS AND METHODS FOR WAGER MANAGEMENT - Systems and methods for processing wagers using third-party content are disclosed. An example system may include a wager management engine configured to create an account for a third-party host of entertainment content, the account including third-party host-specified wager parameters associated with the hosted content. The example system may also include a wager services engine configured to establish a wagering game in conjunction with the hosted content, to receive win conditions for the wagering game from the host, and to determine winning wagers in the wagering game based on the win conditions. The example system may also include a recording engine configured to store records of wagering transactions for the wagering game. | 02-11-2010 |
20100035680 | Gambling Apparatus and Method - The invention is a gambling apparatus, having a betting storage unit ( | 02-11-2010 |
20100041467 | WAGERING GAME DEVICE HAVING UBIQUITOUS CHARACTER SET - A wagering game machine uses a single character set for displaying text in multiple languages. The character set may also be used for printing materials, such as ticket printing. In one embodiment, the character set comprises Unicode standard characters, where each character in the font is represented by a unique number, which maps to the Unicode standard, regardless of platform. This allows programs that conform to the Unicode standard to deal with text in multiple languages. | 02-18-2010 |
20100041468 | GAMING SYSTEM AND METHOD PROVIDING AN AWARD FOR DESIGNATED LOSING CONDITIONS - The gaming system and method disclosed herein provides an award to one or more players for a non-occurrence of a designated event. The gaming system monitors a plurality of games played at a plurality of gaming devices. If the designated event occurs, the gaming system resets an event counter associated with tracking the non-occurrence of the designated event. If the designated event does not occur, the gaming system: (i) increments the event counter to account for the non-occurrence of the designated event, and (ii) determines if the quantity of games played since the last event occurred at least equals a predetermined quantity of games played. If the quantity of games played since the last event occurred at least equals the predetermined quantity, the gaming system provides one or more of the players an award for the non-occurrence of the designated event. | 02-18-2010 |
20100041469 | Electronic Banking Management For Betting Games - Electronic banking management for betting games is described. In one implementation, a multiparticipant electronic gaming table has a banking engine that dynamically determines current participants and authenticates qualified participants as banker candidates. The banking engine tracks game flow in order to determine when to offer the banking role to other participants. In one implementation, the system has an accounts manager that tracks wagers during the game, updates participant account balances, tracks transactions of each participant holding the banking role, and balances the bank of each participant in the banking role. | 02-18-2010 |
20100041471 | MULTIPLE KEY FAILOVER VALIDATION IN A WAGERING GAME MACHINE - A computerized wagering game system includes a gaming module comprising gaming code which is operable when executed on to conduct a wagering game on which monetary value can be wagered, and a security module operable to check the authenticity of a wagering game component using at least one of two or more available encryption keys. | 02-18-2010 |
20100048290 | IMAGE COMBINING METHOD, SYSTEM AND APPARATUS - A method of rewarding an end-user of a product. The method comprises supplying, in association with the product, an augmented reality marker for use with an augmented reality application. The augmented reality marker is provided as a free promotional supplement to the product. | 02-25-2010 |
20100048291 | PROCESSING USER INFORMATION IN WAGERING GAME SYSTEMS - Techniques for processing user information in wagering game systems are described herein. In some embodiments, a system includes a first wagering game system to assign a first set of access credentials to a user, wherein the first wagering system is connected to a first set of wagering game machines. The system can also include a second wagering game system to assign a second set of access credentials to the user, wherein the second wagering system connected to a second set of wagering game machines. The systems can also include a master identifier controller to receive and store the first and second sets of access credentials, to receive requests to access the first wagering game system based on the second set of user access credentials, and to facilitate access the first wagering game system based on the second set of user access credentials. | 02-25-2010 |
20100048292 | PROCESSING WAGERING GAME EVENTS - This description describes techniques for processing events in a wagering game machine. In some embodiments, a wagering game machine includes a game controller configured to instantiate a game state element based on game state element generation information and game state types, wherein the game state element is configured to present a wagering game, and wherein the game state element includes states, wherein each state includes behaviors. The wagering game machine can also include an event controller to notify the game state element about events, wherein the events cause the game state element to move between the states and to perform the behaviors. | 02-25-2010 |
20100048293 | WAGERING GAME WITH MYSTERY BONUS TRIGGERS - Methods, apparatus and systems for triggering a bonus game with a wagering game machine are described. A bonus triggering module is used for adjusting a payout frequency to trigger one or more bonus games. In some embodiments, the bonus triggering module uses a player selection to trigger a bonus game. In various embodiments, occurrences of hidden events are generated to mystery trigger a bonus game. Wagering game machines according to the various embodiments of the invention are also disclosed. | 02-25-2010 |
20100048294 | INTEROPERABILITY OF SERVERS AND SUPPORTED ELECTRONIC GAMING MACHINES OF DIFFERENT MANUFACTURERS - An illustrative method controls a gaming device that supports wagering on games. A communication is received at a gaming device coupled to the gaming network from another gaming device coupled to the gaming network. A determination is made by the gaming device if proprietary information is present in the communication or requested to be transmitted by the communication from the gaming device to the another gaming device. A determination is made by the gaming device whether the another gaming device is a trusted source. The gaming device processes the proprietary information associated with the communication only if the gaming device determines that the another gaming device is a trusted source. | 02-25-2010 |
20100056258 | AMUSEMENT DEVICE - An amusement device includes a coin manipulate member for generating and sending an activation signal to activate performance of a predetermined game upon insertion of a duplicate coin and an operating member disposed around and integrally formed with the periphery confining the coin manipulate member and adapted to be rotated by a player so as to change its angle and position, thereby generating a control signal corresponding to the angle and position for controlling the performance of the predetermined game. The determined game begins when the player inserts the duplicate coin into the coin manipulate member. | 03-04-2010 |
20100056259 | GAME SYSTEM AND CONTROL METHOD OF GAME SYSTEM, AND LINK SYSTEM - A game system of the present invention serves to: (a) compare a first predetermined count predetermined for first identification information with a reception count of input data, based upon the first identification information included in the input data of a first gaming machine among the plurality of gaming machines, and thereafter, execute a random determination process as to whether or not to award a first prize, in a case where the reception count has reached the first predetermined count; and (b) compare a second predetermined count predetermined for second identification information with a reception count of input data, based upon the second identification information included in the input data of a second gaming machine among the plurality of gaming machines, and thereafter, execute a random determination process as to whether or not to award a second prize, in a case where the reception count has reached the second predetermined count. | 03-04-2010 |
20100056260 | CURRENCY VALUE CHANGING APPARATUS ENABLING PLAYER TO PLAY GAME USING VARIOUS CURRENCIES, GAMING SYSTEM WHERE PLAYER CAN PLAY GAME USING VARIOUS CURRENCIES, INDIVIDUAL TRACKING APPARATUS, AND INDIVIDUAL TRACKING SYSTEM - The currency-value converter according to the present invention transmits amount-of-converted-currency data indicating the amount of basic currency identified based on the type of this currency, the amount of the currency and the exchange rate, to a controller installed in a gaming machine, when the type of currency accepted through a currency validator is not the basic currency. The exchange rate is a rate in which a correspondence relationship between an amount of the basic currency and an amount of another type of currency other than the basic currency is set for each type of currency other than the basic currency. Then, a game is played at the gaming machine based on the transmitted amount-of-converted currency. | 03-04-2010 |
20100056261 | Wagering Gaming With Inter-Player Competition Feature - A variety of inter-player competition features for incorporation into a gaming system are disclosed. In one embodiment, a gaming system is provided with a trail-based game and comprises a plurality of gaming machines, signage, and at least one controller. The community event is triggered by an underlying wagering game. The controller is operative to conduct a trail-based game including a token and a trail having a plurality of steps, mark one or more of the plurality of steps with a marker, display a token on at least one of the steps, reduce an award value for the step on which the token is displayed when the step is marked by one or more marker. The award value being reduced for each of the plurality of players whose marker does not mark the step. | 03-04-2010 |
20100056262 | Gaming System With Event Substitution Feature - According to one embodiment of the present invention, a system and method for conducting a wagering game on a plurality of gaming machines is disclosed. A first community event is triggered and two or more gaming machines from the plurality of gaming machines are selected to participate in the first community event. A second community event is triggered—prior to completion of the first community event—and at least one gaming machine is selected from the plurality of gaming machines to participate in the second community event. The at least one gaming machine being different from the two or more gaming machines selected to participate in the first community event. A substitute-community-event award is provided to the at least one gaming machine without playing the second community event. | 03-04-2010 |
20100056263 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming is provided where a game can be played with an outcome. An area is provided to permit a player to interact with game play. If there is a detection of player interaction, a randomly applied bonus is applied for a game outcome. | 03-04-2010 |
20100056264 | SYSTEM FOR ELECTRONIC GAME PROMOTION - A printer on a networked gaming device can be controlled by the network to generate awards. The printer can operate as both a typical printer in a gaming device and as a printer for the gaming network, or separate printers can be installed in the gaming device. If the particular player has identified himself or herself to the gaming network, then the gaming system has a very high probability that it is communicating to a known player. Therefore, the printer operates as a direct communication conduit to a player. Additionally, previously issued awards can be redeemed by a validator coupled to the gaming network. | 03-04-2010 |
20100056265 | GAMING MACHINE INCLUDING A FEATURE GAMBLE - A gaming machine has a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display and, if a predefined winning event occurs, the machine awards a prize. A game has a feature having non-monetary characteristics which can be won, the non-monetary characteristics being able to be gambled. The gaming machine includes a selector by which a player is able to gamble at least one of the non-monetary characteristics of the feature. | 03-04-2010 |
20100062834 | Player controls - The patent involves the use of a personal Storage Device with memory which can store the unique biometrics of its registered owner for the purposes of identification; can record the unique biometrics of any person attempting to use the device; can confirm whether the user is the registered owner of the device; can control access to electronic devices and their consumption; can monitor and record the operational activity of its user; can store pre-defined value, duration and budgetary constraints; can compare operational activity to pre-defined values, durations and budgetary constraints; can store legal tender value; can visually indicate when it is electronically operative; can be electronically locked and de-activated; and can connect and communicate directly or remotely to other electronic devices. The device can be used in the identification and elimination of problem gamblers from gaining personal access to electronic gaming machines and other gambling devices or services whilst either physically present at a gambling venue or through their remote access to a gambling venue or gambling service via the internet, interactive television, intranets, extraneous, telephones or other digital communication services. In its USB derivative format the device can connect directly or remotely to the ubiquitous USB outlet of electronic devices without the need for additional and expensive electronic reader or writer hardware | 03-11-2010 |
20100062835 | Configuring Networked Entertainment Devices - Pay to play entertainment machines or devices for gaming, gambling and other entertainment functions used in public spaces such as bars, clubs etc are networked and centrally controlled. A set of schedules is established, each schedule defining a set of attributes for operation of an entertainment device and stored in a database. Each entertainment device in the network is associated with one or more groups of devices, each group having a specified one of said schedules. For each entertainment device in the network, all the schedules that apply to that device are used to determine a subset of attributes that shall prevail in that device and the device is then automatically configured to have that subset of attributes. Event messages generated in each entertainment device are transmitted to a central messaging server on a real-time or batch process basis according to a priority level. The messaging server forwards subsets of the event messages to respective subscriber entities according to a classification and/or attribute of the messages and as determined by a subscription profile of the subscribing entities. | 03-11-2010 |
20100062836 | PARTIAL CREDITS CASHOUT METHOD - A system or method providing a player an ability to cashout a portion of credits accumulated during gaming. Anonymous cashing out of credit is available to a player through routes both external and internal to a gaming machine. | 03-11-2010 |
20100062837 | PARTIAL CREDITS CASHOUT SYSTEM - A system or method providing a player to cashout half of credits accumulated during gaming. Anonymous cashing out of credit is available to a player through routes both external and internal to a gaming machine. | 03-11-2010 |
20100062838 | FLEXIBLE DETERMINATION OF GAMING AND SERVICES - According to some implementations, when a patron requests unavailable goods and/or services, at least one alternative option may be offered to that patron. The alternative option(s) may be determined in a variety of ways. For example, the patron's preferences may be compared to a database of available options. However, casino preferences and/or third party preferences may also be considered when determining an alternative option. In some instances, casino preferences and/or third party preferences may be accorded more weight than the preferences of at least some patrons. In some such implementations, however, third party preferences will be accorded less weight than the preferences of certain patrons, e.g., those patrons having a relatively high expected economic value to the gaming establishment. | 03-11-2010 |
20100062839 | GAMING MACHINE THAT CAN MOVE CHIP BET TO ANOTHER REGION - A gaming machine detects a player touching a bet region on which an existing bet is placed and, upon detecting that another bet region has been touched thereafter, dynamically displays a chip displayed on the bet region on which an existing bet is placed so as to move to the other bet region. | 03-11-2010 |
20100062840 | SYSTEM AND METHOD FOR SOCIAL NETWORKING IN A GAMING ENVIRONMENT - Social networking functions may be provided in systems implemented in a gaming setting which uses information relating to players. In one implementation, a social network is provided that revolves around real-world gaming that takes place within a lawful gaming establishment. Gaming establishments accept wagers from players to play different types of games, including pure games of chance (e.g., video slots, video poker, etc.), table games, and other games involving various levels of skill. Because social networks are not designed for the gaming experience, one that integrates with the gaming and environment provides many benefits to both the player and the gaming establishment. In some implementations, such a social network may encompass the casino management network (e.g., a server-based gaming system), the players' computer at home, a mobile device (e.g., a PDA, cell phone, etc.) and/or any other Internet-enabled device. | 03-11-2010 |
20100062841 | AUTOMATIC WAGERING GAME GENERATOR - Apparatus, systems, architectures, and methods provide a wagering game machine with instrumentality to enable a wagering game that may be automatically generated from identification of an activation event. | 03-11-2010 |
20100062842 | Amusement System Having Central Credit Card Transaction Terminal - An amusement system includes at least one amusement device having a video touchscreen, a controller, and a memory. The memory stores a plurality of electronic games playable on the amusement device using the video touchscreen. The amusement device is operable upon payment by a user. A credit card transaction terminal is operable to receive the payment by the user and is separate from the amusement device. A method of operating an amusement device, operable once one or more playable credits are obtained by a user, includes establishing a user account. The user account is configured to store money for a user for obtaining playable credits. Money is deposited into the player account. At least a portion of any deposited money that has not been used to obtain playable credits after a predetermined amount of time is withdrawn. The withdrawn money is unavailable to the user. | 03-11-2010 |
20100069143 | GAMING CONTROLLER, DEVICE AND METHOD OF GAMING - A method of gaming comprises determining a number of gaming devices that meet a participation criterion. Award outcomes of at least one gaming device which meets the participation criterion are adjusted dependent, at least in part, on the determined number. | 03-18-2010 |
20100069144 | LOCAL ENVIRONMENT BASED WAGERING - A system and method are disclosed for providing location-based wagering. In one embodiment, wagerable data associated with a location of a first user is identified. The wagerable data may be any type of data on which a wager may be based. Then, a wager recommendation is generated based on the wagerable data and returned to the first user. The first user defines a wager, and the wager is published to one or more second users located in proximity to the first user. Each of the one or more second users is enabled to accept the wager if desired. In addition, one or more winners and one or more losers of the wager may be identified and payout may then be effected. | 03-18-2010 |
20100069145 | WAGERING GAME MACHINE INFORMATION EXCHANGE - Apparatus, systems, and methods may operate to receive information associated with a wagering game machine capable of engaging in the process of presenting a wagering game upon which monetary value may be wagered, print a first portion of the information in human perceivable form on a tangible object, such as a wagering game machine ticket, and record a second portion of the information in a wireless memory device to be attached to the wagering game machine ticket. Other apparatus, systems, and methods are disclosed. | 03-18-2010 |
20100069146 | GAMING SYSTEM HAVING A PLURALITY OF GAMING MACHINES LINKED BY NETWORK AND CONTROL METHOD THEREOF - According to a gaming system of the present invention, a part of the betted game media are cumulatively counted as the common-game cumulative value for the common game. When the common-game cumulative value has reached the specific value, the common game in which the game media in number corresponding to the specific value may be paid out is executed in each gaming machine. Based on the result of the common game in each gaming machine, a single gaming machine is determined and the game media in number corresponding to the specific value are paid out from the determined single gaming machine. | 03-18-2010 |
20100069147 | AWARD SYSTEM BASED ON A USER TOUCH INPUT ON A GAMING DEVICE - Particular embodiments generally relate to providing an award based on a touch input. For example, various superstitious acts performed by a user may be rewarded with a superstition bonus. In one embodiment, it is determined when to trigger a superstition bonus. The superstition bonus may be awarded when a designated touch input is received on a gaming device in a designated area of the gaming device. For example, there may be multiple different touch inputs that can be received in different areas. When a gaming device is eligible to award a superstition bonus, a touch input may be received in the designated area and the superstition bonus may be awarded. | 03-18-2010 |
20100069148 | Online Games Integrated with Offline Fitness, Environmental, and Other Activities - An online gaming method for integrating offline and online activities. The method may include using a game server to receive a player identification code from one of the client devices that is operated by a game player, and the code may be provided to the player when they purchase a toy or product (e.g., a plush animal representing an endangered species). The method includes providing the client device access to an online game when the player identification code is verified and also includes storing in memory/data storage a player record for the game player. Then, the method includes receiving data indicating performance of an offline activity by the game player such as completion of a quantity of exercise. The game server then acts to modify the online game based on this received offline activity data such that performance of the offline activity is integrated into play of the online game. | 03-18-2010 |
20100075745 | Gaming machine with repeated award feature - A gaming system for conducting a wagering game comprises a value input device for receiving a wager to play the wagering game, a display for displaying a plurality of selectable elements, and a controller coupled to the display. The controller is operative to designate at least one of the selectable elements as a rental element and repeat an award associated with the rental element as other ones of the selectable elements are successively selected. Methods for conducting a wagering game are also disclosed. | 03-25-2010 |
20100075746 | Gaming Machine with Separately Selectable Wagering Games - A gaming system for conducting a wagering game allows players, casino operators, and/or gaming machine manufacturers to selectively combine base games and bonus games. This modular approach allows players, casino operators, and/or gaming machine manufacturers to mix and match base games and bonus games as needed. In some embodiments, players, casino operators, and/or gaming machine manufacturers may also select different game features to employ in the bonus and/or base games. Such an arrangement allows players, casino operators, and/or gaming machine manufacturers to configure each base game and/or bonus game according to their preferences. | 03-25-2010 |
20100081497 | GAMING SYSTEM AND METHOD HAVING PLAYER ACCUMULATED POINTS AND DETERMINING EACH PLAYER'S CHANCES OF WINNING AN AWARD BASED ON THE ACCUMULATED POINTS - The gaming system and method disclosed herein provides and tracks bonus event eligibility points accumulated by players playing the gaming devices in the gaming system. Upon a triggering of a bonus event, the gaming system generates, for each bonus event eligibility point accumulated for each player, a random number from a predefined range of numbers. The gaming system determines which one of the accumulated bonus event eligibility points is the designated bonus event eligibility point, such as by determining which bonus event eligibility point is associated with the highest valued random number generated. The gaming system then enables the player that accumulated the designated bonus event eligibility point to participate in the bonus event. In the bonus event, one or more awards are provided to the player that accumulated the designated bonus event eligibility point. | 04-01-2010 |
20100093428 | Intelligent Wagering Token and Wagering Token Tracking Techniques - Various techniques are disclosed for implementing wireless communications among devices in a wager-based gaming environment which may include at least one portable electronic smart card device and/or at least one electronic wagering token. Some aspects relate to periodically engaging in wireless communications between a portable electronic smart card device and a plurality of electronic wagering tokens. Some aspects relate to performing tracking of electronic wagering tokens which are detected as being within possession or control of a patron during various events such as, for example: a patron entering an authorized gaming region of the live casino gaming environment, a patron exiting an authorized gaming region of the live casino gaming environment, a patron initiating start of a gaming session at a gaming device or gaming table of the live casino gaming environment, a patron being detected as being within a predefined proximity to the gaming device or gaming table of the live casino gaming environment, an event relating to the closing of the gaming session, the location of the patron being detected as no longer being within the predefined proximity to the gaming device or gaming table, etc. Some aspects relate to determining an identity of a patron whose presence is detected at the live casino gaming environment. Some aspects relate to detecting and identifying electronic wagering tokens which are within possession or control of the patron of the live casino gaming environment during at least one time interval. Some aspects relate to generating, in response to detecting and identifying a presence of a electronic wagering token which is determined to be within possession or control of the patron, token-owner association information which includes information relating to a ownership association between the patron and the electronic wagering token. | 04-15-2010 |
20100093429 | Intelligent Player Tracking Card and Wagering Token Tracking Techniques - Various techniques are disclosed for implementing wireless communications among devices in a wager-based gaming environment which may include at least one portable electronic smart card device and/or at least one electronic wagering token. Some aspects relate to periodically engaging in wireless communications between a portable electronic smart card device and a plurality of electronic wagering tokens. Some aspects relate to performing tracking of electronic wagering tokens which are detected as being within possession or control of a patron during various events such as, for example: a patron entering an authorized gaming region of the live casino gaming environment, a patron exiting an authorized gaming region of the live casino gaming environment, a patron initiating start of a gaming session at a gaming device or gaming table of the live casino gaming environment, a patron being detected as being within a predefined proximity to the gaming device or gaming table of the live casino gaming environment, an event relating to the closing of the gaming session, the location of the patron being detected as no longer being within the predefined proximity to the gaming device or gaming table, etc. Some aspects relate to determining an identity of a patron whose presence is detected at the live casino gaming environment. Some aspects relate to detecting and identifying electronic wagering tokens which are within possession or control of the patron of the live casino gaming environment during at least one time interval. Some aspects relate to generating, in response to detecting and identifying a presence of a electronic wagering token which is determined to be within possession or control of the patron, token-owner association information which includes information relating to a ownership association between the patron and the electronic wagering token. | 04-15-2010 |
20100093430 | LIABILITY MANAGEMENT SYSTEM - A method of determining liability for a plurality of multiples bets placed via a computerised betting system, each multiples bet comprising a single transaction on a plurality of outcomes selected from a group of possible transactions, the method comprising selecting a most popular transaction from the group, evaluating all other transactions within the group on the basis that the most popular transaction is a winning transaction to produce a first result, evaluating all other transactions within the group on the basis that the most popular transaction is not a winning transaction to produce a second result and selecting one of the first and second results that indicates the worst case liability. | 04-15-2010 |
20100093431 | MACHINE-READABLE FORM CONFIGURATION AND SYSTEM AND METHOD FOR BETTING - One embodiment of the present invention relates to a machine-readable form configuration (and associated system and method). Another embodiment of the present invention relates to a system (e.g., one or more computers) for betting. Another embodiment of the present invention relates to a method for betting. In one example, the machine-readable form may be a play slip for betting. | 04-15-2010 |
20100099484 | SYSTEM FOR PLAYER PURCHASING USING FUNDS ASSOCIATED WITH PLAYER ACCOUNTS - A system and method of providing purchase of gaming and non-gaming services or items while continuing to use a gaming machine. The purchase activity is unrelated to the gambling activities provided by the gaming machine. | 04-22-2010 |
20100099485 | METHOD FOR PLAYER PURCHASING USING FUNDS ASSOCIATED WITH PLAYER ACCOUNTS - A system and method of providing purchase of gaming and non-gaming services or items while continuing to use a gaming machine. The purchase activity is unrelated to the gambling activities provided by the gaming machine. | 04-22-2010 |
20100099486 | RETAIL RATINGS MODULE METHOD - A retail rating system for use in connection with gambling activities is disclosed. Points or credits are accumulated for commercial activity and made available for gambling activity. A management system and/or player tracking cards are employed to track accumulation of points and commercial activity. | 04-22-2010 |
20100099487 | WAGERING GAME MACHINE FAN CONTROL AND MONITORING - A computerized wagering game system includes a gaming module comprising gaming code which is operable when executed on to conduct a wagering game on which monetary value can be wagered, and includes a cooling module comprising two or more fans and a fan controller operable to control the speed of the two or more fans. | 04-22-2010 |
20100099488 | SYSTEMS AND METHODS FOR PROVIDING A PLAYER'S TICKET - Ticketing systems and methods are provided specifically relating to a player's ticket. A player's ticket references at least one player and allows the player's ticket holder to attend all sporting events played in by the at least one player referenced on the player's ticket. Information about a tournament, including the players, the tournament draw, and historical data, is acquired and used to determine the probabilities of players winning matches in the tournament. Different possible allocations of admissions (e.g., seats) for player's tickets to matches of the tournament are determined based on the tournament draw and how many player's tickets are provided for the matches. One of the allocations of seats of the possible allocations is chosen based on the probabilities of players winning matches in the tournament which aids in determining the likelihood of accommodating all player's ticket holders for each match. | 04-22-2010 |
20100099489 | BETTING EXCHANGE SYSTEM - A betting exchange system receiving bet requests from a plurality of users over a communications network, each of the requests comprising a bet backing an outcome or laying an outcome. The betting exchange system matches respective bets which back and lay a given outcome, and automatically arbitrages unmatched bet requests to thereby generate one or more implied bets made by the system in respect to an outcome for which no bet requests have been received. The implied bets are generated so that the system does not lose money on the implied bets taken together. | 04-22-2010 |
20100105468 | GAMING MACHINE AND PLAYING METHOD THEROF, CAPABLE OF AWARDING SPECIAL PAYOUT BASED ON PREDETERMINED CONDITION - A gaming machine of the present invention is arranged so that, in a base game in which unit games can be repeatedly run, bet values on the respective unit games are accumulatively stored in the bet value memory, how many unit games are run is counted, an average of the bet values is calculated based on the bet value accumulatively stored in the bet value memory when a predetermined condition is met in the base game, and a payout calculated by multiplying the average by a predetermined value is awarded. | 04-29-2010 |
20100105469 | GAMING DEVICE HAVING AN INPUT-OUTPUT VALUE BONUS SCHEME - A gaming device with a bonus scheme which includes at least one input value; a plurality of selections and at least one modifier associated with a selection. The gaming device enables a player to apply input values to desired selections and depending upon which modifiers are associated with the selections, the player can gain a relatively high or low output value. This type of bonus scheme adds excitement to bonus rounds and increases player entertainment. | 04-29-2010 |
20100113138 | PROVIDING ALTERNATIVE GAMING PAYOUTS - An apparatus is provided including a display unit configured to provide game images to a player, an input unit for receiving a wager from a player, a memory area for storing a threshold value and a processor coupled to the display, input unit and memory area. The processor is programmed to control a game for display to the player, determine the outcome of a game, determine the payout value based at least partially on a wager placed by the player, compare the determined payout value with the threshold value and determine a plurality of payout options where at least one of the options includes a cash payout less than the threshold value. Embodiments of the invention may reduce a player's tax liability, attract players to a particular machine, attract repeat players, and enable a gaming operator to offset a cash payout by offering non-cash prizes. | 05-06-2010 |
20100113139 | METHODS FOR COORDINATING A DISTRIBUTED GAME IN A GAMING ENVIRONMENT - Various methods for coordinating a distributed game in a gaming system are disclosed herein. According to one method, a player request is received at a dedicated game manager to participate in a distributed game where the dedicated game manager is in communication with other game managers in the polymorphous network. The dedicated game manager then determines whether it is an appropriate session host to satisfy the player request. If the dedicated manager is deemed the appropriate session host for the distributed game, play of the distributed game is managed at the dedicated game manager. Otherwise, the player request is forwarded to the appropriate session host. | 05-06-2010 |
20100113140 | Gesture Enhanced Input Device - Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display subsystem, a sensor subsystem, and one or more computing subsystems. The display subsystem is configured to display images related to one or more games to be played on at least a first game playing surface. The images include a virtual game layout having a number of demarcations of at least one area associated with the play of the one or more games. The sensor subsystem is configured to detect at least one physical aspect of at least one game related piece when the game related piece is at least proximate the virtual game layout. The one or more computing subsystems communicatively coupled to the display subsystem to control the images displayed by the display subsystem. Additionally, one or more computing subsystems are communicatively coupled to the sensor subsystem to receive information indicative of the at least one physical aspect of the game related piece sensed by the sensor subsystem. The sensor subsystem is configured to detect multiple touch gestures, wherein gestures include simultaneous touches by multiple fingers, consecutive touches by a single finger, touching and sliding of a finger, touching and sliding of multiple fingers, and combinations thereof. | 05-06-2010 |
20100113141 | AMUSEMENT DEVICE HAVING TIME-BASED OPERATING MODES - An amusement device has a display and an input device and includes a memory and a controller. The memory stores a plurality of games and a system control program. The controller is operatively coupled to the memory, the input device and the display. The controller controls the display based upon the system control program retrieved from the memory and based upon inputs from the input device. The controller is configured to grant a user a block of time for accessing the amusement device; permit the user to selectively retrieve from the memory and play a first game from the plurality of games during the block of time; and permit the user to selectively retrieve from the memory and play a second game from the plurality of games that is different than the first game during the block of time. | 05-06-2010 |
20100120516 | SYSTEM AND METHOD FOR PROVIDING ELECTRONIC GAMING MACHINES WITH VARIABLE PAYOUTS BASED ON RANDOM EVENTS - A system and method for use of electronic gaming machine(s) and a central computer. The electronic gaming machine has a player interface for allowing a player to place a wager and play a game on the electronic gaming machine. The electronic gaming machine is switchable between a normal payout mode and a higher payout mode and provides a payout to the player under a current one of the normal payout mode and the higher payout mode in response to a winning condition in the game. The payout under the higher payout mode is generally higher for the winning condition under the higher payout mode than under the normal payout mode. The central computer is networked to the electronic gaming machine and is configured to establish a first percentage. The first percentage is representative of a desired percentage of time the electronic gaming machine is in the higher payout mode. The central computer monitors the performance of the electronic gaming machine and dynamically controls the electronic gaming machine to switch between the normal payout mode and the higher payout mode as a function of the performance of the central computer and the first percentage. | 05-13-2010 |
20100120517 | SYSTEM AND METHOD FOR UTILIZING ACCUMULATED REWARDS FOR GAME PLAY - A system and method for use of an electronic gaming machine and a central computer. The electronic gaming machine allows a player to place a wager and play a game on the electronic gaming machine. The electronic gaming machine has a normal payout mode and a higher payout mode and provides a payout to the player in response to a winning condition in the game. The central computer is configured to monitor the player's play and award the player a reward in response to the player's play reaching a predetermined amount. The central computer provides the player an opportunity to utilize the reward to play the electronic gaming machine in the higher payout mode and automatically causes the electronic gaming machine to switch between the normal payout mode and the higher payout mode in response to the player choosing to utilize the reward. | 05-13-2010 |
20100120518 | Animated gaming machine tower light - A tower light for a gaming machine comprises a plurality of printed circuit boards. A plurality of individually controllable LEDs are associated with each circuit board, the LEDs located at a periphery of each circuit board and configured to emit light outwardly from its associated circuit board. The plurality of printed of circuit boards are stacked in a vertically and oriented so that the LEDs associated therewith are arranged into a matrix of columns and rows. The printed circuit boards are located in globe portion of a housing of the tower light. The LED matrix is capable of generating animation and information such as text and numbers. | 05-13-2010 |
20100120520 | Wagering game using purchase change - A gaming machine is associated with a point of sale device. A party engages in a purchase transaction, such as the purchase of goods or services from a merchant. The transaction is processed via the point of same device. Upon rendering payment, if the party is entitled to monetary change, the amount of the change may be transferred to the gaming machine. That transferred change is accepted as a wager at the gaming machine, which presents a wagering game offering a chance for winnings. Winnings may be paid via the point of sale device, such as in the form of money from a cash register. | 05-13-2010 |
20100124983 | Gaming Machine with Secondary Interface Board for Leveraging Slot Machine Interface Board Communications - Methods and apparatus for providing customized content on a gaming machine configured to generate wager-based games are described. In particular, methods and apparatus are described in which a secondary interface board, coupled to a master gaming controller and one or more communication paths associated with a slot machine interface board, performs various functions. The secondary interface board may be used to extract event information from the one or more communication paths that are used. The event information may be used to effect an operation on the gaming machine. Further, in various embodiments, the SIB may emulate device communications on the one or more communications paths, control devices and communicate with remote devices. | 05-20-2010 |
20100124984 | Networked Gaming System With Award Based On Sub-Game Outcomes and Method - Disclosed are games, gaming machines, gaming systems and methods including a primary game award at least partially based on the outcomes of one or more sub-games. The outcomes are related according to a pay table associated with the primary game. | 05-20-2010 |
20100124986 | PRODUCTS AND PROCESSES FOR PROVIDING A VIDEO GAME INCORPORATING VENTURE CAPITAL FUNDING - In an embodiment, products and processes permit a player to obtain funding for developing game environments. Funding sources include taxes, fees, licenses, bond issuance, loans, investors, commercial paper, convertible debt, bills, notes, debt issuance, promissory notes, venture capital, the issuance of private shares, transforming the game environment into a public company through an initial public offering, or through a follow on offering such as the issuance of common stock, preferred stock, and treasury stock. | 05-20-2010 |
20100130283 | System for Electronic Game Promotion - A printer on a networked gaming device can be controlled by the network to generate awards. The printer can operate as both a typical printer in a gaming device and as a printer for the gaming network, or separate printers can be installed in the gaming device. If the particular player has identified himself or herself to the gaming network, then the gaming system has a very high probability that it is communicating to a known player. Therefore, the printer operates as a direct communication conduit to a player. Additionally, previously issued awards can be redeemed by a validator coupled to the gaming network. | 05-27-2010 |
20100130284 | GAMING METHODS WITH LOTTERY TICKET PRIZE COMPONENT - A method of increasing player interest in gaming machines is disclosed by the use of lottery tickets as prizes. Lottery ticket purchasing pools are funded from either coin-in (wagers), coin-out (winnings), or in networked gaming systems from player tracking funding (promotional funding). The lottery ticket funding pools build value to a predetermined level, and then individual game machine printers are issued instructions to print lottery tickets (or vouchers redeemable for lottery tickets) to players. This enables an alternative to traditional progressives while providing similar player interest and excitement while using fewer casino resources than traditional progressives. | 05-27-2010 |
20100137057 | METHOD AND SYSTEM FOR A FANTASY SPORTS DRAFT GAME - A fantasy sports game provides for a league of fantasy teams, each managed and owned by a fantasy game player. Teams are filled through a player draft of active players followed by ranking each drafted fantasy team utilizing current season player statistics in multiple predefined categories. The rankings in the various categories are totaled to determine team, and thus fantasy game player, rankings. The player statistics utilized are current as of the previous night during regular season play, and as of the end of the season between seasons of play. The draft may be an online web application or utilize live video conferencing. | 06-03-2010 |
20100137058 | WAGERING GAME MACHINE PROVIDING A WRITE ONCE RUN ANYWHERE ENVIRONMENT - Systems and methods include determining a hardware configuration in accordance with the detection of the presence or absence of hardware modules on a wagering game machine. Various services are selected base on the hardware configuration, where the service selected provides an interface to a wagering game. The services provide an abstraction of various functions provided by various hardware platforms upon which the wagering game may execute, and take into account differences in the platforms. | 06-03-2010 |
20100137059 | Gaming machine metering and accounting system - A gaming system includes multiple gaming machines. The gaming machines are configured to issue value tickets, such upon cash-out. The tickets may be presented at the same gaming machine that issued the ticket or at other of the gaming machines. In particular, each gaming machine generates its own tickets, including associated ticket records. The ticket records generated at each gaming machine, however, are transmitted to other gaming machines so that when a ticket is presented at any of the gaming machines, any of the gaming machines can directly validate the ticket and credit the associated value. | 06-03-2010 |
20100137060 | Method and system for changing the appearance of gaming machines as part of optimizing the number of gaming machines presenting particular games - A method of optimizing a number of gaming machines comprises providing a first number of gaming machines having a first appearance and configured to present at least one first game. Game play is monitored at the gaming machines and if the game play reaches a threshold level, a number of the gaming machines are changed to have a second appearance and configured to present at least one second game. Preferably, the appearance of the gaming machines is modified by changing certain door/frame coverings and/or the number or arrangement of visible components, permitting the gaming machine itself to be reused. | 06-03-2010 |
20100144425 | INTERNET BASED PREDICTION MARKET - An Internet based prediction market wherein articles of property are wagered in peer-to-peer contests wherein title to the goods passes to the participant that best predicts the outcome of a future event. Information relating to property posted on the exchange website by members is presented for browsing by other members. The property is assigned an approximate value for wagering purposes, which value may be simply assigned by the posting member or based on independent appraisal sources. Members are allowed to enter into peer-to-peer contests wherein a first posted property owned by a first member is wagered against a second posted property owned by a second member in a structured betting exchange wherein title to the first and second properties is determined by predicting the outcome of a future event, such as the close of the Dow Jones Industrial Average at the New York Stock Exchange at the end of a given day, the price of gold at the close of trading of an agreed upon day, or any other event, such as the winner of sporting event. The member that correctly predicts, or most closely predicts, the outcome of the agreed upon event is declared the winner and title to the article wagered by the losing member transfers to the winning member. The market maker may realize revenue in the form of a posting fee paid by members upon listing of goods, and in the form of a percentage of the value of the goods transferred. | 06-10-2010 |
20100144426 | Inviting Users to Participate in a Venture Exchange - A computer-implemented method for inviting members of a venture exchange to participate in a wager. The method includes receiving a wager placed by a first user; parsing the wager to determine wager characteristics associated with the wager; determining, using a processor, friends of the first user that have an affinity for the wager based on the wager characteristics; causing an interface to be displayed to the first user, where the friends of the first user are organized by a relative affinity for the wager; receiving a selection by the first user of friends to invite to participate in the wager; and transmitting a wager invitation to each friend selected by the first user. | 06-10-2010 |
20100151935 | Wagering Web Service System & Method - A system to coordinate a wagering event using a virtual Web server with an administration application and a server database. The administration application is executable code which can generate a first event page from an event category page. The administration application also has a player management page, a pool page and a ticket management set of pages. The administration application interoperates with a banking application and a casino application. The administration application will send the event information to the casino application, receive wager information from the casino application, coordinate wager amounts with the banking application, close the wagering, monitor the event, update pool, close the pool, and allocate the winnings and losses. | 06-17-2010 |
20100151936 | HIGH GRANULARITY PROMOTION-BASED AWARDS AND USE IN GAMING ENVIRONMENTS - A system and method for determined, issuing, and using promotion based awards and games based on those awards that encompass granularity and diversity of individually enforceable options, such as individual games at specified locations, heretofore not achievable in a gaming environment. | 06-17-2010 |
20100151937 | SYSTEM AND METHOD FOR MULTI-LEVEL WAGERING - A system for multi-level wagering has one or more multi-level wagering accounts in which accumulated play value is stored. A computer may be used to track play value in the multi-level wagering accounts. Play value is distributed from a portion of the sales price of other multi-level wagering accounts, e.g., until a predetermined play value is achieved. One or more multi-level gaming machines may be operated by play value from the multi-level wagering accounts. | 06-17-2010 |
20100160032 | Methods and Apparatus for Self Service Dispensing and Redemption of Gaming Chips - Systems and techniques for self service transaction processing for gaming chips using radiofrequency (RFID) verification and authentication. A self service terminal receives inputs and selections from a patron purchasing gaming chips and dispenses chips conforming to the patron's purchase request. As chips are being dispensed, RFID information is read from each chip and compared against centrally stored information for the chip to confirm the validity, identity, and value of the chip. The terminal also receives deposits of chips for redemption and reads RFID information from each chip submitted for redemption, comparing the information read from the chip against centrally stored information before accepting the chip for redemption. | 06-24-2010 |
20100160033 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising: (a) determining a minimum prize value to be awarded for a current game outcome based on a previous game outcome; (b) generating the current game outcome; (c) determining a provisional prize value based on the current game outcome; (d) comparing the provisional prize value with the minimum prize value; and (e) setting a current prize value at the minimum prize value upon the provisional prize value being less than the minimum prize value or at the provisional prize value upon the provisional prize value being greater than or equal to the minimum prize value. | 06-24-2010 |
20100160034 | SYSTEM FOR OPERATING A SEQUENCE OF GAMES WITH ENHANCED PAYOUTS - A gaming system and method for operating a sequence of single games, providing enhanced payouts for bets placed with credits earned over the course of previous games, and restricting access to certain games according to a predetermined set of criterion. The system comprises a terminal for players to place their bets on outcomes of a last selected game and a single game controller for operating the last selected game. The system further comprises a sequencer for selecting the next game of the sequence at predetermined intervals of time and determining whether players are eligible to participate in the selected games. The system also comprises a bet controller for determining whether the bets were placed with regular or bonus credits, and assigning enhanced payout factors to those of the bets that were placed with bonus credits. | 06-24-2010 |
20100160035 | METHOD AND APPARATUS FOR OFF PROPERTY PRIZE POOLING - A system and method is provided for incentivizing players to visit a gambling location. A system is provided that allows users to group players into teams that may perform various gaming activities and share in prizes earned by those activities. Further the system may require that players visit a gambling location to perform various acts, including activating electronic game play requests. A method is provided by which players have additional incentive to visit gambling establishments with more regularity. | 06-24-2010 |
20100167810 | SUSPENDING WAGERING GAME PLAY ON WAGERING GAME MACHINES - Systems and methods for suspending wagering game play on wagering game machines are described herein. In one embodiment, the method includes receiving a content signal associated with regulated operations. The method can also include determining whether an enable signal is detected. Additionally, if the enable signal is not detected, the method can call for prohibiting performance of the regulated operations. | 07-01-2010 |
20100167813 | DYNAMIC PAYTABLE FOR INTERACTIVE GAMES - A gaming system and method that includes a dynamic paytable is described. The method operates by enabling a game session that includes a plurality of game events. After each game event, the player is given an opportunity to terminate or continue the game session. The player can use skill to determine whether to terminate or continue the game session. A paytable determines whether a prize is awarded to said player after each game event. In one embodiment, the dynamic paytable is displayed on a player interface. During the game session, the player may terminate the game session before the remaining game events are completed. The player is provided with an opportunity to view the paytable and can generate a strategy to maximize the prize awarded or minimize losses generated during the game session. | 07-01-2010 |
20100167814 | METHOD AND SYSTEM FOR SUPPORTING PURCHASE OF GAME ITEM - Provided is a method of supporting a purchase of a game item that may support a portion of a price of the game item so that a user may easily obtain the game item. The game item purchase supporting method may include questioning a user about whether to transmit a purchase support request for the game item, generating purchase support information associated with the user to provide the user with the game item when the purchase support request of the game item is received from the user, and storing the purchase support information to match identification information of the user. | 07-01-2010 |
20100167815 | GAMING SYSTEM HAVING DYNAMIC PAYBACK PERCENTAGE AS A FUNCTION OF ENABLED FEATURES - A method of operating a wagering game comprises detecting receipt of a primary wager for playing a primary wagering game, and activating a first bonus feature in response to one or more first eligibility criteria, the first bonus feature having a first bonus payback percentage. The method further comprises activating a second bonus feature in response to one or more second eligibility criteria, the one or more second eligibility criteria including activation of the first bonus feature. The second bonus feature has a second bonus payback percentage higher than the first bonus payback percentage. The method further comprises displaying a randomly selected outcome of the primary wagering game, and in response to at least one triggering event associated with the first and the second bonus features, conducting the first or second bonus feature if the first and second bonus feature is active. | 07-01-2010 |
20100173696 | Process and Apparatus for Video Game Development - In an embodiment, apparatus and methods for video games permit obtaining funding for developing game environments. A variety of possible funding sources are possible, such as venture capital, the issuance of private shares, transforming the game environment into a public company through an initial public offering, or through a follow on offering such as the issuance of common stock, preferred stock, or treasury stock. | 07-08-2010 |
20100173697 | MANAGEMENT ENGINE FOR CONTRACTUAL TERMS IN A VIDEO GAME - According to various embodiments, a video game allows one or more players to enter contracts, where credit cards or other financial instruments are used to secure the contracts. A player defaulting on such a contract can be subjected to penalties in the video game and/or in the real world. | 07-08-2010 |
20100173698 | SYSTEM AND METHOD FOR OFFERING INTRADAY WAGERING IN A FINANCIAL MARKET ENVIRONMENT - A method for providing a wager in a financial market environment is provided that includes presenting an opportunity to make a wager that is based on a moving market line associated with a financial market. An end user is given an opportunity to bet on whether a financial market value will be above or below the moving market line at a designated time. The wager may be accepted from the end user. The wager may be monitored in order to determine whether the financial market value was above or below the moving market line at the designated time. | 07-08-2010 |
20100178977 | EGM AUTHENTICATION MECHANISM USING MULTIPLE KEY PAIRS AT THE BIOS WITH PKI - Executable applications on a gaming machine are verified before they can be executed, for security purposes and to comply with jurisdictional requirements. Unlike in prior systems for authenticating the executable applications, embodiments allow for new executable applications to be provided and verified over time with different private and public key pairs, even after the operating code of the gaming machine is certified by the jurisdiction and deployed in the field. | 07-15-2010 |
20100178978 | SYSTEM AND METHOD FOR CONDUCTING COMPETITIONS - In general, in one aspect, a method for developing an asset by competition includes specifying standards for an asset, receiving from potential contestants indicia of interest in participating in an asset development competition in which the contestants compete to develop an asset, and determining an estimated likelihood that the asset development competition will result in an asset that meets the minimum standards based on historical information about the performance of the contestants from whom the indicia of interest were received. Steps may be taken to increase the estimated likelihood of success, upon a determination that the likelihood is less than desired. Steps may be taken to prevent registration by additional participants, upon a determination that the estimated likelihood is at or above a predetermined threshold. | 07-15-2010 |
20100178979 | SIDE GAME RESULT GENERATOR - A computer implemented method of playing a wagering game is disclosed. A base game bet is placed on a base game, results of the base game being resolved according to a first set of game rules. In the method, a side game bet is placed on a side game while participating in the base game. One or more of the results of the base game are used as inputs to the side game, with results of the side game being resolved based on the inputs according to a second set of game rules. | 07-15-2010 |
20100184504 | GAMING MACHINE AND METHOD OF PLAY THEREOF - A gaming machine, comprising a game controller | 07-22-2010 |
20100184505 | TIERED VERIFICATION - Methods and devices for evaluating risk profiles for potential participants in e-commerce transactions, such as online wager gaming, are described. Player attributes such as identity, age, location, and/or residence may be profiled using data service providers (“DSPs”). The best available DSP(s) may be selected, e.g., according to the jurisdiction. Players may be evaluated according to DSP scores and assigned to levels or “tiers” with predefined attributes, e.g., predefined transaction limits. For example, relatively lower-risk players may be assigned to tiers with relatively higher deposit and withdrawal limits, and vice versa. Efficiencies may be created by differentiating verification steps that are performed during the registration process from those that are performed when a player attempts to make a transaction. | 07-22-2010 |
20100184506 | APPATATUS FOR DETERMINING THE AWARD OF A PLURALITY OF SETS OF PRIZES - The apparatus includes memory for storing prize values and an input device being responsive to a plurality of gaming terminals for providing an increment signal which adjusts an accumulated value. A comparator determines when the current prize value to be awarded, reaches the accumulated value generates an award signal and removes from the one of the sets the prize awarded. A controller responsive to the award signal determines if the one of the sets includes at least one remaining prize value and, if so, actuating the increment device to define the current prize value as the at least one remaining prize value. | 07-22-2010 |
20100184507 | METHOD AND SYSTEM FOR TIME GAMING WITH SKILL WAGERING OPPORTUNITIES - A gaming machine includes a primary game that includes a plurality of primary wagering opportunities and a plurality of additional wagering opportunities that are unrelated to the primary wagering opportunities. The primary game may be active for a predetermined period of time determined by a credit of playing time purchased by the player. One or more of the plurality of additional wagering opportunities may be contextually triggered and made available to the player following occurrence of respective predetermined events occurring within the primary game during the game session or following events external to the gaming machine. | 07-22-2010 |
20100190547 | GAMING MACHINE AND CONTROL DEVICE CAPABLE OF COLLECTING ADVERTISEMENT COST FROM SPONSOR, AND METHOD OF COLLECTING THE ADVERTISEMENT COST - According to a gaming machine | 07-29-2010 |
20100190548 | WAGERING GAME MACHINE WITH VIRTUAL INPUT DEVICE - A computerized wagering game system includes a gaming module comprising gaming code which is operable to present a wagering game on which monetary value can be wagered, and a virtual input device. The virtual input device is operable to receive input from a user by detecting a position of a user input object such as a finger. | 07-29-2010 |
20100197382 | APPARATUS AND METHODS FACILITATING THE USE OF FINANCIAL TRANSACTIONS IN A VIRTUAL ENVIRONMENT - This disclosure includes systems which generate a video game or other virtual environment, and institutions and transactions of a financial nature are facilitated by the video game. Some types of financial transactions may be guaranteed, such as by real world financial devices including credit cards. | 08-05-2010 |
20100197383 | Secure Smart Card Operations - Various embodiments described or referenced herein are directed to different devices, methods, systems, and computer program products for facilitating cashless digital transactions (e.g., in a casino environment). A wager-based gaming machine may include a memory device capable of storing a first credit balance representing an amount of credit available for wagering. The wager-based gaming machine may include a communication interface configured to communicate with a portable electronic device capable of storing a second credit balance representing a second amount of credit available on the portable electronic device. The wager-based gaming machine may include a secure transaction device. The secure transaction device may be operable to transmit to the portable electronic device a request to update the second credit balance, the request including security authorization information. The secure transaction device may also be operable to receive from the portable electronic device an indication that the second amount of credit has been updated in accordance with the request, when it is determined that the security authorization information complies with one or more security authorization requirements. The secure transaction device may also be operable to update the first credit balance stored in the first memory device in accordance with the request. | 08-05-2010 |
20100203953 | Amusement Devices And Games Including Means For Processing Electronic Data Where Ultimate Outcome Of The Game Is Dependent On Relative Odds Of A Card Combination And/Or Where Chance Is A Factor: The Monty Hall Paradox - Games related to the provision of information are described. Games may be formulated to exploit biases such as long shot bias and favorite bias. Games related to the provision of information are described. Games may be formulated to exploit biases relating to the Monty Hall paradox. Games related to the provision of information are described. Games may include wagering on hands of cards, e.g., poker wagering games. | 08-12-2010 |
20100203954 | FLEX-TIME SCHEDULING OF ELECTRONIC GAMING MACHINES - An illustrative method controls changes to be made in electronic gaming machines (EGMs) that permit wagering on games. A schedule of conditions to be implemented by one or more EGMs is stored in memory. The schedule includes records containing the identity of an EGM, conditions to be implemented by the identified EGM, dates on which the conditions are to be implemented, and start and end times during which the implementation is to occur. Each record stores a priority parameter. It is determined that at least two records are to be implemented on the same date such that a time overlap in servicing the implementation of first and second conditions associated with the first and second records would result. A time sequence of execution of the first and second records is determined based on the respective priority parameters of each of the first and second records. The execution of the first and second records is caused in accord with the determined sequence to avoid the time overlap in servicing the implementation of first and second conditions. | 08-12-2010 |
20100203955 | TRUSTED INITIALIZATION FOR WAGERING GAME MACHINES - Systems and methods for trusted initialization of wagering game machines are described herein. In some embodiments, a method includes receiving, from a wagering game machine, a request for an operating system image that includes a first component for booting the wagering game machine. The method can also include transmitting the operating system image to the wagering game machine, wherein the operating system image also includes a second component for procuring software that authenticates content on the wagering game machine. Additionally, the method can include receiving a request for the software that authenticates content on the wagering game machine and transmitting the software that authenticates content on the wagering game machine. | 08-12-2010 |
20100203956 | METHOD AND SYSTEM FOR CONVERTING LANDBASED PLAYERS TO ON-LINE PLAYERS - A method of converting a landbased gaming machine prize or balance comprising a sum, to on-line gaming environment credit, including the steps of: receiving a landbased gaming wining document or balance indication from a player; determining at least one alternative for converting at least a part of the sum of the landbased gaming machine prize or the landbased gaming machine positive balance to an on-line gaming credit, valid for use in an on-line gaming application of at least one on-line gaming provider; receiving an accepted offer from the player for the at least one alternative; providing the player with at least one credit indication according to said accepted offer; and updating the on-line gaming provider with the accepted offer. | 08-12-2010 |
20100203957 | GAMING SYSTEM AND METHOD INCLUDING ANONYMOUS PLAYER TRACKING - A gaming system and method are disclosed that include anonymous and identified player tracking, wherein gaming data is collected over one, two, or more gaming sessions, the data is analyzed to determine whether a selected criterion or selected criteria have been met, and if so, then initiating a response, such as triggering a flag or transmitting a notification to an operator. | 08-12-2010 |
20100210351 | System, Apparatus, and Method for Providing Gaming Awards Based on Replay Events - Apparatuses and methods for providing a gaming experience involve facilitating player interaction with a plurality of gaming events via a gaming apparatus. In response to the completion of a gaming event selected from the plurality of events, a replay of the selected gaming event is presented to a player of the gaming event. A monetary award is provided to the player based on the replay of the selected gaming event. In one arrangement, the gaming events are selected from winning events of the plurality of events, and may be selected randomly or based on predetermined criteria. | 08-19-2010 |
20100210352 | ACCESSING WAGERING GAME SERVICES BY AIMING HANDHELD DEVICE AT EXTERNAL DEVICE - A portable wagering game machine includes a signal receiver and motion sensors. The signal receiver receives signals from a signal emission device that are used to determine the position and orientation of the portable wagering game machine relative to a gaming establishment devices and locations. The position and orientation information may be used to determine a gaming establishment device or location aimed at by the portable wagering game machine. The portable wagering game machine may then access or interact with a service associated with the device or location, or interact with the device itself. | 08-19-2010 |
20100210353 | PRESENTING WAGERING GAME CONTENT - Techniques for processing and presenting wagering data are presented herein. In one embodiment, a method comprises configuring a wagering game terminal for contemporaneously presenting content for a plurality of wagering games. Configuring the terminal can include dividing a player interface into a plurality of areas, wherein each of the areas is associated with one of the plurality of wagering games. The configuring can also include resizing the content to fit in the areas. The method can also include receiving, from a remote wagering game server, results for one or more of the wagering games, and selecting portions of the content, wherein the portions of the content graphically represent the results. The method can also include displaying the portions of the content. | 08-19-2010 |
20100210354 | GAMING SYSTEM HAVING MOVABLE DISPLAY DIVIDERS - A gaming system comprises a wager input device, a display for displaying at least a portion of a wagering game, and a divider overlying the display and dividing the display into at least a first display region and a second display region. An actuator is coupled to the divider, the actuator for moving the divider relative to the display. The system includes a controller operative, in response to a triggering event, to cause the actuator to move the divider from a first position to a second position and thereby alter the size of at least the first display region. | 08-19-2010 |
20100210355 | GAMING SYSTEM - A gaming system is provided enabling real-time cash management to be performed, even while in the play of a game to be performed by employing game media rendering their items of recorded information readable. Having received a result of detection of game chips on a game betting board from a game betting device, a server device accumulates the result of the detection, and judges whether or not movement of game chips has occurred between a dealer and each player, in comparison with a past result. When movement of game chips has occurred between the dealer and such each player, data relevant to a game chip table, a player table, and a dealer table is updated so as to reflect a result of the movement. | 08-19-2010 |
20100216542 | AGREEMENTS IN VIDEO GAMES PERMITTING VIRTUAL AND REAL WORLD PENALTIES OBLIGATIONS AND REMEDIES - Video game methods and apparatus permit contracts to be formed and enforced within a video game. Virtual and/or real world obligations, penalties and remedies are available for entities that are parties to or breach contracts or other obligations in virtual contracts. | 08-26-2010 |
20100216543 | GAMING MACHINE AND METHOD FOR VALIDATING A VOUCHER - A method of validation of a voucher in a gaming machine includes receiving the voucher in the gaming machine from a user. The voucher includes first coded indicia having first identification data and value data. The voucher also includes second coded indicia being generally non-viewable and having second identification data. The method also includes reading the first coded indicia and decoding the first coded indicia to determine the first identification data and the value data. The method further includes reading the second coded indicia and decoding the second coded indicia to determine the second identification data. An algorithm is executed with a controller using at least one of the first identification data, the second identification data, and the value data to generate algorithm data. The method also includes validating the authenticity of the voucher with the controller using at least the algorithm data to determine if the voucher is authentic. | 08-26-2010 |
20100216544 | GAMING SYSTEM HAVING CYCLING ELIGIBILITY FOR SUPPLEMENTAL FEATURES - A method of operating a wagering game comprises receiving a primary wager, receiving an activation input from a player, and in response thereto, activating an auto-cycle feature. The auto-cycle feature is associated with a plurality of supplemental features. The method further comprises activating a first period of eligibility for a first one of the plurality of supplemental features during a display of a first outcome of a primary wagering game, and activating a second period of eligibility for a second one of the plurality of supplemental features during a display of a second outcome of the primary wagering game. | 08-26-2010 |
20100222132 | Systems for Enhancing Funding of Gaming - Apparatus and method for facilitating the funding of gaming and preferably the purchase of gaming vouchers (slot vouchers) with commercial bank cards and/or with casino and/or new credit accounts (private label and/or affiliate/Networking permanent or temporary) and/or the prompting of opening of a new credit account, including an automated kiosk located on a gaming floor proximate to gaming machines but separate from particular gaming machines, and including method and apparatus for the purchase and redemption of vouchers at a gaming table, including reading and printing equipment in communication with a voucher host; also including a prompt to open new a gaming oriented line of credit, associated with a refusal of an EFT transaction, preferably a credit/debit card cash advance request, and including a preferred gaming oriented credit card account and card (private label and/or affiliate/Networking permanent or temporary) (including a patron selection coded card) having cash advance limits commensurate with credit limits for gaming oriented transactions and wherein a cash advance can be secured within an hour after the opening and approval of the account, the approval of the account preferably based on EFT gaming transaction history. | 09-02-2010 |
20100222133 | Jackpot System - This invention relates to the awarding of prizes for games, such as for example, table games like card games. In one form the present invention is suitable for use in the game of Blackjack and provides a system for awarding a game prize, comprising: determining a tally corresponding to each game completed at two or more locations at which games are played; and awarding the prize to a second game upon the completion of a first game which causes the tally to reach a predetermined number. Alternatively, the present invention provides a system for awarding a game prize, comprising: determining a tally of predetermined results produced by the play of a game; and awarding the prize to a second game when a predetermined result associated with a first game causes the tally to reach a predetermined number. | 09-02-2010 |
20100222134 | DISTRIBUTING INFORMATION IN A WAGERING GAME SYSTEM - The patent application describes techniques for distributing information in a wagering game system. One method includes identifying one or more components to notify about events occurring in a wagering game system, where the one or more components facilitate secondary wagering games. The method can also include detecting the events, where some of the events arise from presenting primary wagering games. The method can also include reporting the events to the one or more components. The method can also include determining results for one or more of the secondary wagering games; and transmitting the results for presentation. | 09-02-2010 |
20100222135 | WAGERING GAME MACHINES WITH NON-VOLATILE MEMORY - Apparatus, systems, and methods may operate to load a software program which, when executed by a processor, is associated with presenting a wagering game upon which monetary value may be wagered. The software program may be loaded into a non-volatile memory in the form of phase-change random access memory, nanotube random access memory, or a combination thereof, and executed by the processor to present the wagering game after conducting a first preliminary authentication. Upon entering a reset cycle, a subsequent preliminary authentication of the software program is conducted without reloading the non-volatile memory, and the program is executed from the non-volatile memory by the processor while a background full authentication of the software program stored in mass storage is conducted. Execution out of the non-volatile memory is halted if the background full authentication fails. | 09-02-2010 |
20100227670 | Player Wagering Account and Methods Thereof - A system for adding funds to a handheld gaming machine. The system includes a portable digital wallet that wirelessly communicates with a handheld gaming machine (“handheld”). The digital wallet stores an amount of funds or funds associated with a remotely stored player account, and is used by the player to add credits to a handheld. The credit meter may be stored remotely, though the player perceives that the funds are actually being transferred via the digital wallet. Other funding techniques include a kiosk that accepts cash or credit/debit cards and dispenses tickets or other media that encodes information representing an amount of funds. The player uses this media to add credits to the handheld. The media may be player-dependent such that the player's identity is somehow linked to the media or it may be player-agnostic such that the player's identity is not linked to the funds associated with the media. | 09-09-2010 |
20100227671 | APPARATUS FOR GATHERING, TRANSFERRING, AND AUDITING PAYMENT INFORMATION - A currency media reader hub on a gaming machine to monitor transactions is provided. The currency media reader hub comprises a communication board module comprising a communication port module adapted to connect the currency media reader hub with a peripheral component, a network port module adapted to connect the currency media reader hub to a network, a currency media reader module connected to the communication board module, the currency media reader module being adapted to communicate with a virtual currency holding media and transfer data between the communication board module and the virtual currency holding media, a user interface module connected to the communication board and adapted to display a currency value stored on the virtual currency holding media and an intelligent board module connected to the communication board to provide communication capability with the network. | 09-09-2010 |
20100227672 | SYSTEM AND METHODS FOR PROVIDING GAMING ACTIVITIES - Described herein are various systems and methods for providing gaming activities, these particularly relating to gaming activities implemented in conjunction with a flexible credit arrangement. In overview, a consumer is allocated one or more entries in a gaming activity based on a level of transactable flexible credit held by that consumer. For example, the allocation of entries is increased or decreased subject to a corresponding increase or decrease in transactable flexible credit held by the consumer. In some embodiments, one or more prizes for the gaming activity are funded in whole, or in part, by way of supplementary contributions realized on the basis of consumers' participation in a flexible credit infrastructure. | 09-09-2010 |
20100227674 | SYSTEM AND METHOD FOR JUNKET BUSINESS - The junket loyalty system (JLS) and method for operation disclosed herein are adapted for effectively operating and managing a junket business. | 09-09-2010 |
20100227675 | Virtual Playing Chips in a Multiuser Online Game Network - In various embodiments, virtual currency is used within a multiplayer online game in a restricted manner. | 09-09-2010 |
20100234097 | AUTOMATED REMOTE CONFIGURATION OF WAGERING GAME MACHINES - Systems and methods for providing configurations for one or more wagering game machines are described. The systems and methods receive performance data for the wagering game machine and analyze the performance data in accordance with a rule set. Based on the rule set and the performance data, new or modified configurations may be generated for one or more wagering game machines. | 09-16-2010 |
20100240443 | SYSTEMS AND METHODS FOR PLAYER REWARDS - Players in a player loyalty scheme are awarded points based on their point-generating activity and are then ranked in order of generated points. Rank-based points are then associated with each rank according to a predefined mapping scheme. The rank-based point totals may be updated periodically. Rank-based points may also be used in tournament play. | 09-23-2010 |
20100240444 | VIDEO GAMES ADAPTED FOR WAGERING - A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash. | 09-23-2010 |
20100240445 | VIDEO GAMES ADAPTED FOR WAGERING - A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash. | 09-23-2010 |
20100248814 | GAMING MACHINE SECURITY INTERFACE MODULE - A gaming machine includes an electronic gaming module which includes a game controller, and also includes a separate security interface module which monitors door switches and various devices. The security interface module has a separate unswitched power supply and also has a separate communication connection with a backend system so that it can continue to communicate with a backend system even when the electronic gaming module is powered down. | 09-30-2010 |
20100248815 | WAGERING GAME MACHINE WITH SCALABLE FIDELITY AUDIO - A computerized wagering game system includes a gaming module comprising gaming code which is operable to present a wagering game on which monetary value can be wagered, and an audio module. The audio module is operable selectively reduce the information content of a digital audio signal based on available audio resources. | 09-30-2010 |
20100248816 | VALIDATION SCHEDULING IN A WAGERING GAME MACHINE - A computerized wagering game system includes a gaming module comprising gaming code which is operable to present a wagering game on which monetary value can be wagered, and a validation module. The validation module is operable to validate two or more queues of data, and to dynamically adjust validation speed of each queue based on an estimated completion time. | 09-30-2010 |
20100248817 | STREAMING VIDEO FOR ELECTRONIC GAMING MACHINES WITH REAL-TIME INTERACTIVE CONTROL - An illustrative method provides real-time streaming video generated and transmitted from a server to an electronic gaming machine (EGM) that permits wagering on games. The EGM transmits a video request to the server during the play of a first game on the EGM. The video request includes information that specifies corresponding video images to be displayed during the play of the first game. Streaming video information is generated by and received from the server in response to the video request and processed to create the video images. The video images are displayed by the EGM during the ongoing play of the first game. | 09-30-2010 |
20100248818 | GAMING SYSTEM HAVING PASSIVE PLAYER PARTICIPATION IN SECONDARY WAGERING GAMES - A gaming system comprises a wager input device for receiving a primary wager from a player, the player associated with a player account, and at least one display for displaying a primary wagering game and a secondary wagering game. Secondary wagering game outcomes are independent of the primary wagering game. The system further comprises a controller operative to cause the at least one display to display a randomly selected outcome of the primary wagering game; upon the occurrence of a first triggering event, enter a player into the secondary wagering game, wherein the player is represented in the secondary wagering game by a player avatar; upon the occurrence of a second triggering event, end the player's participation in the secondary wagering game; award the player any awards collected by the player avatar in the secondary wagering game; and credit the player account by the amount of the collected awards. | 09-30-2010 |
20100248819 | NVRAM MANAGEMENT IN A WAGERING GAME MACHINE - Systems and methods are used to manage the contents of NVRAM in a wagering game machine. NVRAM may be pre-allocated for various purposes prior to loading a first wagering game on a the wagering game machine. A second wagering may be loaded on the wagering game machine. The second wagering game reuses the pre-allocated NVRAM portions for the same purposes as the first wagering game. | 09-30-2010 |
20100248820 | PARTICLE ARRAY FOR A WAGERING GAME MACHINE - Systems and methods provide a particle array for a wagering game that may be used to render particles that form an image pattern. The image pattern may be part of a simulated dot matrix marquee. The simulated dot matrix marquee may be associated with a graphical element of a wagering game. The marquee is positioned relative to the graphical element and maintains the same orientation as the graphical element. | 09-30-2010 |
20100248821 | APPARATUS AND METHOD FOR FACILITATING PLAY OF A GAMING DEVICE WITH A PLURALITY OF BALANCES - In accordance with various embodiments of the present invention, a method is provided for receiving an indication of a wager, determining at least one balance of a gaming device having a plurality of balances, the at least one balance being associated with the wager, and determining an outcome of a play of the gaming device based on the at least one balance. | 09-30-2010 |
20100261520 | SYSTEM AND METHOD FOR WAGERING BADGES - A method for wagering badges. The method includes establishing badges representing an associated event, such as a window of time that the badge was available. A predetermined criteria for the badges are established, such as an activity required for a gamer to obtain a particular badge, and a determination is made that a gamer is entitled to the badge, based on the predetermined criteria. Similarly, other gamers can also obtain badges by meeting the criteria for the badge. Each gamer, is associated with their badges and a wager or trade between gamers can be established whereby the gamers wager or trade chosen badges. Ownership of the wagered badges is then transferred based on the outcome of the wager or trade. | 10-14-2010 |
20100261521 | GAMING SYSTEM HAVING TOOLS FOR CATEGORIZING WAGERS AND METERING PERFORMANCE OF WAGERING GAMES AND SUPPLEMENTAL FEATURES - A method of operating a wagering game comprises receiving one or more configuration inputs to create at least one wagering game configuration. The at least one wagering game configuration comprises at least one base game and at least one portal game. The at least one base game is operable in response to receipt of a primary wager, the primary wager being within a range of allowable wagers. The range includes minimum and maximum allowable wagers. The at least one portal game having a set of eligibility criteria. The method further comprises creating a plurality of wager categories based upon the set of eligibility criteria and a size of the primary wager, activating participation in the at least one portal game if the set of eligibility criteria is satisfied, and metering the entire primary wager to a single wager category. | 10-14-2010 |
20100261522 | CHAIN REACTION - A method of gaming in a gaming system comprising: initiating a bonus game comprising a plurality of levels having a defined sequence; determining a group of participants in the bonus game; associating each participant with a level such that each participant is eligible to a bonus win based on the level with which the participant is currently associated; awarding a bonus win to one of the participants; and associating a subsequent level with each of the participants in response to the bonus win such that each participant is eligible to a subsequent bonus win based on the subsequent level associated with the participant. | 10-14-2010 |
20100261523 | Gaming Machine With Surround Sound Features - A gaming machine for conducting a wagering game includes selective application of surround sound. The selective application of surround sound allows certain key gaming events to be emphasized over other gaming events. The surround sound may be varied to produce certain effects, such as a tactile effect and a gradual building up of suspense and anticipation that increases player excitement and enjoyment. A surround sound decoder may be added in some embodiments to convert monophonic and stereo wagering games into surround sound. The surround sound may be implemented as true surround sound or as virtual surround sound. | 10-14-2010 |
20100267445 | Wagering Game Having Thematic State Based On Secondary Event - A gaming system includes one or more displays and a wager input device for receiving a wager to play a wagering game having a plurality of possible thematic states. The gaming system includes a controller coupled to the one or more displays and the wager input device that is operative to cause at least one of the displays to display a basic portion of the wagering game in a first thematic state of the plurality of possible thematic states and trigger a secondary event of the wagering game. The controller is operative to cause at least one of the displays to display the secondary event of the wagering game in a second thematic state of the plurality of possible thematic states and, at a conclusion of the secondary event, cause at least one of the displays to display the basic portion of the wagering game in the second thematic state. | 10-21-2010 |
20100267446 | MASH-UP WAGERING GAME SYSTEM - There is provided a mash-up method, system and machine-readable medium. Data associated with a wagering game network is obtained, at a first location. A determination is made whether to mash up the data. A presentation associated with the obtained data is selectively obtained based on the determination. The obtained data is mashed-up with the obtained presentation. The mashed-up presentation is transmitted for display to a display device associated with one or more patrons. | 10-21-2010 |
20100273551 | BETTING SYSTEM FOR GAMES OF CHANCE AND SKILL - Game betting tokens are designated as | 10-28-2010 |
20100279763 | METHOD AND APPARATUS FOR ENHANCING A WAGERING EXPERIENCE USING A WAGERING TERMINAL ADAPTABLE TO A SELF-SERVICE MODE - A method and apparatus for use in a wagering environment are disclosed. An exemplary embodiment of the present invention comprises a wagering terminal including a processor, a memory, a primary display, and a secondary display. The primary display is configured for displaying visual messages. These visual messages are displayed as part of a graphical user interface and include at least one wagering transaction message. The secondary display is configured for displaying additional visual messages associated with the visual messages of the primary display. These additional visual messages are displayed as part of an additional graphical user interface. The wagering terminal may further include a proximity detector configured for detecting the presence of a gaming patron, a user identification unit configured for sampling a unique physical attribute of a user, and an image capture unit configured for capturing at least one image in a vicinity of the wagering terminal. | 11-04-2010 |
20100279764 | GROUP GAMES AND REWARDS IN WAGERING SYSTEMS - Described herein are processes and devices that determine and assign rewards as a group in a wagering game system utilizing social contacts. One of the devices described herein, a wagering game system, determines a first player account associated with a wagering game and looks at the first player account to determine a second player account associated with the first player account as a social network contact. The first player account and the second player account comprise a group of members in a group game or challenge. The wagering game system determines a reward that can be assigned to the group members. The wagering game system determines one or more tasks that must be performed before assigning the reward. The wagering game system presents the one or more tasks to the group members. The wagering game system detects when the tasks are completed and assigns the reward to the group members. | 11-04-2010 |
20100285867 | GAMING MACHINE AND ITS PLAYING METHOD - A game controller | 11-11-2010 |
20100285868 | WAGERING GAMES WITH ATTRACT PACKAGE SCHEDULING - Apparatus, systems, and methods to manage attract software package access, storage, and execution scheduling for wagering game machines. A wagering game machine may operate to determine the availability of one or more attract packages, as well as to determine whether any available attract packages comprise an active attract package based on one or more schedules. The gaming machine may access one or more of the available, active attract packages and present them. The attract packages and associated schedules can be loaded into the gaming machine using a number of mechanisms, including a server and a machine-readable medium. | 11-11-2010 |
20100285869 | GAMEPLAY-ALTERING PORTABLE WAGERING MEDIA - Portable wagering media may be utilized to alter play of wagering games. | 11-11-2010 |
20100291992 | SYSTEM FOR PROCESSING INPUT IN A WAGERING GAME MACHINE - Systems and methods for processing input in a wagering game machine are described herein. In some embodiments, an apparatus comprises a button panel for a wagering game machine. The button panel comprises a main button circuit board. The button panel also comprises at least one socket mounted to the main button circuit board. The button panel comprises a number of display components plugged into the at least one socket, wherein each display component comprises a display coupled to a display circuit board, wherein at least one switch used to determine a button press is mounted on each display circuit board. | 11-18-2010 |
20100291993 | WAGERING GAME - A method of conducting a community-based wagering game event includes the acts of displaying images associated with a community-based wagering game on a surface, sensing a player's movement using a sensing device, the player's movement comprising a game input, and outputting to a controller a signal bearing data relating to the player's movement. The method also includes the acts of determining, using the controller, a relation between the player's movement and the displayed images on the surface and adapting the displayed images responsive to the player's movement. | 11-18-2010 |
20100291994 | METHODS AND APPARATUS FOR CASHLESS GAMING CREDIT TRANSFER - A gaming table device which allows casinos and other types of gambling establishments to link gaming tables and point of sale terminals in or associated with a casino to connect and use systems. The systems may include a TITO (Ticket In Ticket Out) host system for credit transfer from cash, RFID chips, non-RFID chips, gaming vouchers, and promotional coupons to gaming vouchers, promotional coupons, chips and rewritable cards, among others, thereby expanding the use of credit transfer within a gaming establishment and or associated gaming establishments and their slot machines, change machines, and cashier cages to include gaming tables. | 11-18-2010 |
20100291995 | METHODS AND APPARATUS FOR A PROMOTIONAL COUPONING SYSTEM - The present invention identifies a promotional coupon system (PCS) for use with cash-less slot machines and games to perform promotional couponing using patron recognition while maintaining patron anonymity, to perform promotional couponing on one or more segments of a gaming establishment floor, and to perform promotional couponing to direct patrons to a particular location or service in a gaming establishment such as a restaurant or show, among others. | 11-18-2010 |
20100291996 | RESIDUAL CREDITS IN A GAMING SYSTEM - A system for enabling a player to use residual credits on a gaming machine to provide the player with a chance to win a prize. The system includes means for determining a range of values as a function of a jackpot pool to generate randomly an outcome in the range of values, random number generation means for generating the random outcome, means for determining a range of outcome values of the player that provides a chance of the player winning the jackpot pool, and means for determining whether the generated random outcome matches any outcome value of the player. | 11-18-2010 |
20100291997 | Accounting System - An accounting system for use with at least one gaming machine having one or more games stored thereon is provided. The accounting system includes a memory means operatively connected to the gaming machine, wherein the memory means comprises a set of active game meters for each active game on the gaming machine, and one set of removed game meters accumulating data corresponding to all games removed from the gaming machine. The accounting system also includes an accounting processor for accessing the game meters and using a theoretical win value to determine the overall gaming machine performance. | 11-18-2010 |
20100298044 | SYSTEM AND METHOD FOR BEHAVIORAL GAMING - Embodiments of the present invention are directed to systems and methods for behavioral gaming. A method of conducting a game of chance comprises: establishing behavioral gaming criteria at a gaming server, collecting statistical data associated with a player from a plurality of gaming sessions; comparing the statistical data to the behavioral gaming criteria; and initiating an action responsive to the comparing to alter behavior of the player. The behavioral gaming limits can be provided by a casino or by the player. The responsive actions can include messages displayed on a gaming device, changes to the functionality of the gaming device, and intervention by casino personnel or third parties. | 11-25-2010 |
20100304841 | SYSTEMS AND METHODS FOR PORTABLE WAGERING MEDIUMS - Some embodiments are associated with wagering game devices and/or portable wagering mediums. Some portable wagering mediums are capable of outputting various indications related to one or more potential or current statuses of the portable wagering mediums. Some wagering game devices are operable to (i) determine a status of a portable wagering medium and (ii) cause, based on the determining, an outputting of an indication of the status via an output device coupled to the portable wagering medium. In some embodiments, a central server or other device conducts the determining of the status and/or the causing of the outputting. The status of a portable wagering medium may be based on one or more of many different factors or metrics. | 12-02-2010 |
20100304842 | VIDEO GAMES ADAPTED FOR WAGERING - A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash. | 12-02-2010 |
20100304843 | GAMING SYSTEM WITH QUEUED PARTIAL OUTCOMES - A gaming system comprises a wager input device and at least one display for displaying a primary wagering game, the primary wagering game comprising a first portion and a second portion. At least one controller is operative to (i) detect receipt of at least two wagers from a first player via the wager input device, (ii) in response to detecting the at least two wagers, determine and display at least two respective partial outcomes of the first portion of the wagering game, (iii) store the respective partial outcomes, (iv) upon the occurrence of a triggering event, determine and display a secondary outcome of the second portion of the wagering game, and (v) combine each of the respective partial outcomes with the secondary outcome to determine and display a plurality of final outcomes. | 12-02-2010 |
20100304844 | GAMING MACHINE PROVIDING BET REGION WITH NEW PAYOUT RATE IN ROULETTE GAME - The range of game strategies for a player in a roulette game is broadened by providing a bet region corresponding to a new bet rate. A CPU displays a plurality of bet regions, as well as displays a third bet region corresponding to a third numerical range that is smaller than a first numerical range corresponding to a first bet range among a plurality of bet regions, and that is larger than a second numerical range corresponding to a second bet region among the plurality of bet regions. Next, a bet is accepted for a bet region thus displayed, and in a case where it is determined that an award is to be granted for the bet region thus accepted, payout data corresponding to the bet region is extracted from ROM, and the award according to the payout data thus extracted is granted. | 12-02-2010 |
20100304845 | GAMING MACHINE WHICH DETERMINES WHETHER COMMON GAME START CONDITION IS MET FOR EACH GAMING TERMINAL, AND GAMING METHOD THEREOF - A gaming machine: determines, for each slot machine | 12-02-2010 |
20100304846 | GAMING MACHINE WHICH RUNS COMMON GAME AT PLURALITY OF GAMING TERMINALS AND A PLAYING METHOD THEREOF - A gaming machine allows a common game to be run at a plurality of gaming terminals with a common game bet amount, when it is determined that a common game start condition is met, based on a cumulative amount of pieces of bet amount information each transmitted from a gaming terminal for each unit game. | 12-02-2010 |
20100304847 | WIN DISTRIBUTION FOR A GAMING MACHINE AND METHOD OF GAMING - A wagering game on a gaming machine ( | 12-02-2010 |
20100304848 | MANAGING MARKETING OFFERS IN WAGERING GAME NETWORKS - In some embodiments, an apparatus comprises a marketing offer distribution unit to determine conditions that must be satisfied before presenting a marketing offer in the wagering game network. The marketing distribution unit can determine that the conditions have been satisfied, wherein the conditions are associated with player activities in the wagering game network. The marketing distribution unit can also invoke presentation of the marketing offer, and detect and count acceptances, by the wagering game players, of the marketing offer. The apparatus can also include a budget tracking unit to determine a current cost of the marketing offer based on the count of acceptances of the marketing offer and the monetary value of the marketing offer, and an offer modification unit configured to modify, based on the current cost, the conditions that must be satisfied before the marketing offer can be presented, and modify the monetary value of the marketing offer. | 12-02-2010 |
20100304849 | Wagering Games Allowing Player to Wager on Iterative Simultaneous Independent Wagers with Different Variances - A method to implement a wagering game which allows a player to make multiple bets on independent outcomes. The outcome distributions/variances of each of the bets can vary. The player can, for example, place a bet on whether cards drawn from independent decks will have the same suit, the outcomes of which are entirely independent of each other. | 12-02-2010 |
20100304850 | GAME ACCESS DEVICE WITH TIME VARYING SIGNAL - Systems and methods for controlling access to wireless gaming devices and networks are provided. For example, access is controlled through one or more levels of security checks, such as a hard security check instead of or in addition to a soft security check. In a hard security check, the user employs an apparatus such as a card or other physical token that can be used to access the wireless gaming device. Such an apparatus may communicate information that identifies the user to the device or may simply be used to produce a signal without which the device is locked to users. The apparatus may further emit a time varying signal to enhance security. | 12-02-2010 |
20100311497 | Tournament Gaming System and Method - A tournament gaming system for gaming machines. A common amount is gambled in the tournament by two or more players, which forms a tournament pot. A common wagering game is played, the wagers being separate from and in addition to the common amount gambled. On a tournament terminating event, a prize to one or more of the players from the tournament pot | 12-09-2010 |
20100311498 | GAMING SYSTEM, MACHINE AND METHOD WITH A PRIZE MODIFIER - A system, apparatus, and method are disclosed which provide a random prize modification wherein a promotion index value is produced for a player in a wagering game. This promotion index value is then used in modifying a predetermined prize based on the wagering game outcome. In one embodiment, a particular game outcome is associated with an initial index value. The promotion index value is then produced and added to the initial index value to produce a final index value. This final index value is then used to look up an associated prize which is assigned to the player. | 12-09-2010 |
20100317428 | SERVER, GAMING SYSTEM, GAMING MACHINE, AND CONTROL METHOD OF THE SERVER CAPABLE OF CHANGING MINIMUM BET UNIT IN GAMING MACHINE - A server is provided with an input device with which an input for selecting a minimum bet unit out of a plurality of minimum bet units can be made. Minimum bet unit information indicative of the selected minimum bet information is transmitted to a gaming machine. On receiving the minimum bet unit information, the minimum bet unit in the gaming machine having received the minimum bet unit information is changed to the minimum bet unit selected in the server. | 12-16-2010 |
20100323784 | GAMING BONUS HAVING ODD-INCREASING WINS - Embodiments of the present invention are directed to gaming devices having bonuses with odd-increasing wins and methods of operating gaming systems and gaming devices to provide bonuses that have better odds of providing awards as the bonus progresses. During game play, bonus selections are awarded and selections are made among covered elements of a linked bonus display. As bonus elements become selected and revealed during a bonus cycle, the odds of a jackpot value being selected increase. In some variations, players direct which element is selected and revealed. | 12-23-2010 |
20100323785 | VISUALLY PRESENTING WAGERING GAME OPTIONS - Described herein are processes and devices that visually present wagering game options. One of the devices described is a wagering game system. The wagering game system can receive search criteria for wagering games and determine wagering games to present to a wagering game player. The wagering game system can present the wagering game in visual selection environments, such as a visual map or a virtual universe. The visual map selection environment can display summary information about the wagering games on visual map nodes. The virtual universe selection environment can display summary information about the wagering games on virtual universe objects. | 12-23-2010 |
20100323786 | PROCESSING CRITICAL DATA SETS IN NON-VOLATILE MEMORY - Described herein are processes and devices that utilize non-volatile memory on a wagering game machine. One of the devices described is a wagering game system. The wagering game system can receive a request to activate a first wagering game on a wagering game machine, receive critical data for the first wagering game and store the critical data to a fixed-size block within a non-volatile memory store so that the non-volatile memory store includes critical data for only that wagering game. The wagering game system can then copy the critical data for the wagering game to a backing store, verify that the copied critical data on the backing store matches the critical data in the non-volatile memory, activate the first wagering game, present results for the wagering game, and update the backing store with changes made to the critical data on the non-volatile memory store during a game session. | 12-23-2010 |
20110003631 | ELECTRICAL CONNECTION IN A SPLIT POST OF A WAGERING GAME CHAIR - In some example embodiments, an apparatus that includes a wagering game chair for a wagering game machine that is configured to present a wagering game. The wagering game chair includes a seat having a seat bottom and a seat post that is part of a split-post configuration. The seat post has a top end and a bottom end, wherein the top end of the seat post is coupled to the seat bottom. The wagering game chair also includes a first electrical connector positioned within and approximately at the bottom end of the seat post. The wagering game chair includes a first electrical cable is electrically coupled to the first electrical connector, wherein the first electrical cable runs approximately a length of the seat post within the seat post. The first electrical cable configured to communicate audio of the wagering game, from the wagering game machine to a speaker coupled to the wagering game chair. | 01-06-2011 |
20110003632 | WAGERING GAME WITH TIME CONTROL ASPECTS - Systems and methods provide time control aspects for a wagering game. A first portion of a wagering game may be presented at a first rate of motion through time and a second portion may be presented at a second rate of motion through time. Further, some graphical object may be displayed according to first rate of motion through time while other graphical objects are simultaneously display according to a second rate of motion through time. Additionally, a portion of a wagering game may be replayed from a previous point in time. | 01-06-2011 |
20110003633 | AMUSEMENT GAME - The present invention relates to a win method for use in an amusement game, and an amusement game | 01-06-2011 |
20110003634 | SINGLE ACCOUNT MULTI-BOOKMAKER ODDS COMPARISON GAMING EVENT ONLINE WAGERING - A web page display the gaming odds of a bookmaker for a gaming event with corresponding prices to place a wager with the bookmaker. This information is also displayed for each of several different and unrelated bookmakers, thus allowing the user of the web page to comparison shop for the best odds on a particular gaming event that is offered by one of the displayed bookmakers. An interactive user interface of a client being served the web page sends and a web service receives the selection by the user of the best of the displayed odds that is being offered by one of the bookmakers. The user pays the selected bookmaker the displayed price in exchange for placing the wager. The wager is paid to the selected bookmaker by taking the payment from a financial transaction account issued to the user. This financial transaction account can also be used to pay each and everyone of the displayed bookmakers were they selected by the user for placing a wager. As such, the user is provided with a single account multi-bookmaker odds comparison gaming event online wagering web service. | 01-06-2011 |
20110009187 | GAMING SYSTEM AND METHOD EMPLOYING EVENT ELIGIBILITY - BASED EQUITY FOR A WAGERING GAME - A gaming system and method for conducting a wagering game includes providing a first event eligibility-based equity relative to a first wagering game and converting the first event eligibility-based equity to an exchange medium. The exchange medium may be cash or a second event eligibility-based equity relative to a second wagering game. The first event eligibility-equity may be stored for later use on the first wagering game. | 01-13-2011 |
20110009188 | CONTROLLING WAGERING TRANSACTIONS FOR MULTI-PROVIDER GAME CONTENT - Described herein are processes and devices that control wagering transactions for multi-provider game content. One of the devices described is a wagering game system. The wagering game system can process a plurality of wagering games from multiple wagering game providers on a single wagering game machine during a single wagering game session. The system can communicate wagering transaction information for the plurality of wagering games between the wagering game machine and an account server. The wagering game system can synchronize a session funds balance on the wagering game machine with an account balance on the account server. The system can utilize different modes of synchronizing the account information for the multiple wagering games. | 01-13-2011 |
20110014971 | Gaming System Having Operator Configurable Supplemental Features - A gaming system comprises a wager input device for receiving a primary wager and at least one display for displaying a selected primary wagering game, the selected primary wagering game having a primary payback percentage. The system includes a control interface displayed on the at least one display, the control interface comprising a plurality of available supplemental features. At least one controller is operative to (i) receive an operator activation selection of a supplemental feature selected from the plurality of available supplemental features; (ii) receive an operator configuration selection of at least one parameter of the selected supplement feature, the at least one parameter including a feature payback percentage of the selected supplemental feature; (iii) active availability of the selected supplemental feature for the play by a player of the selected primary wagering game; and (iv) display an overall payback percentage on the control interface. | 01-20-2011 |
20110014972 | SYSTEM AND METHOD FOR MANAGING CONTENT DELIVERY AND MEASURING ENGAGEMENT - A system, method and apparatus are provided to combine a casino or lottery player club with a system that provides a unified platform and middleware for the production, delivery, management and measurement of consumer engagement across multiple delivery mechanisms, networks, applications, platforms and marketing channels. The gambling establishment is thereby able to gather valuable player engagement data, build player profiles, and determine how to most effectively cost effectively reach, entertain and influence the behavior of their most valuable consumers. | 01-20-2011 |
20110014973 | GAME BETTING DEVICE - The present application provides a game betting device, wherein each of antennas | 01-20-2011 |
20110014974 | System and Method for Monitoring a Bet - A method of monitoring one or more bets includes: (a) receiving an alert comprising at least one wager on at least one sporting event; (b) receiving real-time updates comprising data representative of the at least one sporting event; (c) transforming the data representative of the at least one sporting event into a real-time probability of success of the at least one wager; and (d) transmitting the real-time probability of success to be displayed at a computing device. Other embodiments are also disclosed herein. | 01-20-2011 |
20110014975 | GAMING SYSTEM HAVING DISPLAYS WITH INTEGRATED IMAGE CAPTURE CAPABLITIES - A gaming system comprises a wager input device for receiving at least one wager and a display for displaying a wagering game. The display includes an integrated image capture device for visually capturing objects proximate the display. The system further comprises at least one controller operative to (i) detect the presence of at least a first object proximate the display, (ii) cause the image capture device to visually capture the first object and create a stored image thereof, (iii) graphically integrate the stored image of the first object into the wagering game, and (iv) display one or more outcomes of the wagering game which include one or more symbols comprising at least a portion of the stored image. | 01-20-2011 |
20110014976 | System for Managing Accounting - A method for managing game accounting on at least one gaming machine comprising one or more active games is provided. The method comprises providing a memory means operatively connected to the gaming machine, wherein the memory means comprises a set of active game meters for each active game on the gaming machine, and one set of removed game meters accumulating data corresponding to all games removed from the gaming machine. Active game data is received and stored in applicable active game meters. For any removed game, the game state data is captured prior to the game's removal and is stored in the applicable accumulating removed game meters. The stored game data is accessed in the active and removed game meters and a theoretical win value is used to determine the overall gaming machine performance. | 01-20-2011 |
20110021263 | CONTROLLING EVENT-DRIVEN BEHAVIOR OF WAGERING GAME OBJECTS - A behavior controller system and its operations are described herein. In embodiments, the operations can include detecting one or more events that occur within a wagering game. The wagering game can feature a wagering game object that can automatically (e.g., intelligently) respond to the one or more events. The behavior controller system can use event-driven behavior controllers, such as a behavior tree. The behavior controller system can determine, and activate, tasks on the behavior tree that cause the wagering game object to respond to the one or more events. In some embodiments, the behavior controller system can also prioritize tasks that may be performed by behavior trees to prevent conflicts between wagering game objects during a wagering game. | 01-27-2011 |
20110021264 | METHOD OF USING NON-MONETARY CHATTEL IN GAMING MACHINES - The invention described herein includes a system for playing a game on a gaming machine using non-monetary chattel. The system includes a bank for storing, depositing, and withdrawing non-monetary chattel based upon play outcome on the gaming machine. The system also includes a mechanism for relaying data regarding the non-monetary chattel between the bank and the gaming machine; and redemption mechanism for converting the non-monetary chattel in the bank to an exchange medium. | 01-27-2011 |
20110021265 | Voucher Gaming System - A gaming system and method of playing a gaming device by a user. The method includes inserting a voucher having a voucher value into the gaming device and accessing a database having voucher data associated with the voucher. The voucher value is verified. The user is queried for a credit value of a base wagering denomination. Calculations of full game credits and partial game credits are performed based upon the voucher value and the credit value. The full game credits, the partial game credits, and the voucher value are displayed on a game display. The method allows partial or all credits to be played at any time. The method provides for recording of game events to a database. The method also allows for the user to change the base wagering denomination during game play. | 01-27-2011 |
20110021266 | GAMING SYSTEM HAVING RE-AWARDING OF STORED AWARDS - A gaming system for conducting a wagering game includes a wager input device for receiving a wager to play a wagering game, at least one display for displaying the wagering game, and at least one controller. The controller is operative to display a first outcome of the wagering game and award a first award associated with the first outcome, store the first award in a stored awards group, cause the at least one display to display the stored awards group, and re-award one or more awards in the stored awards group upon the occurrence of a triggering event. | 01-27-2011 |
20110021267 | WAGER RESIDUALS - Techniques for handling wager residuals are described herein. Embodiments include a method that detects a residual from one or more wagers remaining in a first memory location for an electronic wagering game machine. The residual of the one or more wagers are transferred from the first memory location to a second memory location. Information about the residual is stored. The residual from the first memory location is cleared. | 01-27-2011 |
20110028204 | GAMING CHIP AND SYSTEM FOR USE THEREWITH - A computer-implemented interactive system and methods allowing for the tracking, management, and reporting of casino smart chips are provided. In an illustrative implementation a casino smart chip environment comprises a casino smart chip management engine, and instruction set comprising at least one instruction to instruct the casino smart chip engine to process data representative of the activation, tracking, monitoring, and/or reporting of one or more casino smart chips. In the illustrative implementation, the one or more casino smart chips can comprise one or more operative components comprising any of a communications component (e.g., radio frequency identification (RFID) component), a display component, a monetary value store, and a unique identifier store. Operatively, the exemplary casino smart chip engine can track, store, and report data representative of the authentication, commissioning, draw down, decommissioning, and use of the smart casino chip in casino and non-casino activities. | 02-03-2011 |
20110028205 | CONCURRENT PLAY ON MULTIPLE GAMING MACHINES - Some implementations allow a player to control multiple gaming machines involved in a concurrent gaming session by interacting with only one of the machines. For example, a patron may be able to provide credit and/or user input for all gaming machines that are involved in a concurrent gaming session by interacting with only one gaming machine. A patron may be able to provide a player tracking card to only one gaming machine, but may obtain player loyalty points for all participating machines. A coordinated game presentation may be provided for some or all of the gaming machines. Game outcomes of two or more gaming machines may be combined to produce an outcome that could not be produced by an individual gaming machine. | 02-03-2011 |
20110028206 | FANTASY LEAGUE PAYMENT AND ADMINISTRATION - A fantasy league administration system is described herein that simplifies responsibilities of league administrators and improves the experience of managing a league for both commissioners and league participants. During the pre-season phase, the system helps commissioners setup a league to start the new season by copying information from a previous league season. Also during the pre-season, the system allows the commissioner to set deadlines for one or more events, such as payment of league participation fees. As the season begins, the system allows administrators to receive fees late based on previously configured late payment options, and to make payments to vendors or others from a league account managed by the commissioner and/or the league participants. As payments arise, the commissioner may submit a payment request to the league and the league may vote to approve or deny the payment. | 02-03-2011 |
20110028207 | INTEGRATING VIDEO BROADCASTS INTO WAGERING GAMES - Described herein are processes and devices that integrate video broadcasts into wagering games. One of the devices described is a wagering game system. The wagering game system can receive a video feed and detect activity performed in the video feed. The system can generate a wagering game character that in some way emulates the activity performed in the video feed. The system can detecting activities performed by the wagering game character and utilize the activities to generating a wagering game outcome. The system can also generate overlay objects to be used as wagering game elements and integrate the overlay objects with the video feed as a wagering game, or in conjunction with wagering games. | 02-03-2011 |
20110034237 | SECONDARY GAME MECHANISM FOR WAGERING GAME TABLES - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting, via one or more sensory devices of a wagering game table, one or more game events associated with a wagering table game being played by a plurality of players on the wagering game table. The operations can also include determining that the one or more game events trigger a secondary game for the plurality of players playing the wagering table game, and presenting the secondary game on a plurality of display devices of the wagering game table. The operations can further include detecting, via one or more input devices of the wagering game table, player input associated with the secondary game, determining results associated with the secondary game based, at least in part, on the player input, and presenting the results associated with the secondary game on the plurality of display devices. | 02-10-2011 |
20110034238 | SYSTEMS AND METHODS FOR REMOTELY PROVIDING GOODS/SERVICES TO GAMING CUSTOMERS - An system for gaming customers to remotely order goods and/or services through use of player points is disclosed. The player points relate to gaming activity. The system comprises at least one computer system. The computer system includes a processor and memory in electronic communication with the processor. The computer system also includes a communications interface in electronic communication with the processor. A request is received from a player terminal through the communications interface to access the system. The player is provided with account information. Goods and/or services information is presented to the player at a player terminal display. The goods and/or services information relate to items that may be ordered by the player. Order instructions are sent for order fulfillment. Used player points are debited for the order from the player points. | 02-10-2011 |
20110039616 | SYSTEM AND METHOD FOR VIDEO GAME PROMOTIONS BASED ON REAL WORLD TRANSACTIONS - A system, method and computer program product for video game promotions processing and generation based on real world transactions, including a promotion processing system; and a transaction system coupled over a communications network to the promotion processing system, wherein the promotion processing system is configured to generate a video game promotion based on a real world transaction performed on the transaction system. | 02-17-2011 |
20110039617 | GAMING MACHINE WITH LOYALTY BONUS - A gaming machine is provided, which awards loyalty points to players playing the game who have identified themselves to the machine. The machine is arranged to award loyalty points to the player and to play two game means wherein, the first or base game may be provided by the slot machine game as a stand alone function with no dependence upon a supporting communications network, the second game may be linked game in which a plurality of network connected machines ( | 02-17-2011 |
20110045893 | Game Controlling Method, Storage Medium, and Game Apparatus - At the beginning of a game, the re-sortie gauge | 02-24-2011 |
20110045894 | WAGERING SYSTEM WITH VOLATILITY ADJUSTMENT - Gaming systems, methods, and software are provided which adjust the volatility of a gaming machine based on the player's current bankroll. A preferred embodiment includes a method that determines a game player's bankroll amount including cash or credits available for wagering. It then determines the desired payout volatility based on the game player's bankroll amount. From the desired volatility, the method selects a payout table based on the desired volatility. The method then includes receiving a wager input from the player effective to place a wager and conduct a game at a player station with the selected payout table. In some versions, a paytable may be selected directly using bankroll information, without the intermediate step of identifying a desired volatility level. Further, other factors may be considered in choosing the desired volatility or paytable. | 02-24-2011 |
20110045895 | PRESENTING PRIMARY AND SECONDARY WAGERING GAMES - An apparatus for presenting primary and secondary wagering game content is described herein. In one embodiment, the apparatus includes a primary wagering game unit configured to determine results for a first group of primary wagering games in a first wagering game session. The first wagering game session can be associated with a player identifier. The primary wagering game unit can be further configured to determine results for a second group of primary wagering games in a second wagering game session that is associated with the player identifier. The apparatus can also include a secondary wagering game unit configured to, after certain of the results in the first wagering game session, cause presentation a first episode of a group of episodes, and to, after certain of the results in the second wagering game session, cause presentation a second episode of the group of episodes. | 02-24-2011 |
20110045896 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system including: a plurality of credit meters arranged to store different types of credits including a first credit meter for storing first credits; a currency converter arranged to convert from currency to first credits and from first credits to currency at a fixed rate; a game controller arranged to implement a game in which wagers are placed by a player in first credits, the gaming system arranged to enable a player to establish a balance of second credits on a second credit meter of the plurality of credit meters; and an exchange rate controller arranged to control an effective exchange rate between first credits and second credits to vary over time. | 02-24-2011 |
20110045897 | Promotion Administration System and Method - A system for administering promotions in which a player is awarded promotion credit to be consumed in wagering activities includes a credit administration facility that maintains a player credit account, and a display means capable of displaying a composition of the player credit account on a display means. The promotion credit is either one or both of a priori and a posteriori promotion credit. The credit administration facility automatically determines the composition of the player credit account as a function of any credit purchases made by the player, wagers made by the player and their corresponding payouts, and any promotion credit awarded to the player. | 02-24-2011 |
20110045898 | MULTI-TIERED COMPETITIVE WAGERING GAMES - A method of playing a competitive wagering game comprises receiving a wager from each of a first plurality of players, displaying to each of the first plurality of players a first wagering game, and in response to a first triggering event, entering the first plurality of players into a competitive wagering game. The method further comprises declaring a first one of the first plurality of players a winner of the competitive wagering game, in response to a second triggering event, entering the first player and a second plurality of players into a subsequent competitive wagering game and providing the first player with an award enhancement for use during the subsequent competitive wagering game. | 02-24-2011 |
20110045899 | SYSTEMS AND METHODS FOR MANAGING CARBON CREDIT DATA - Described herein are various systems and methods for managing carbon credits. For example, in some embodiments a lottery is used as a means for distributing carbon credits to consumers, optionally to feed a retail-level carbon market. It will be appreciated from the discussion herein that such an approach leverages general notions whereby lotteries have been traditionally used as a vehicle for funding public works. | 02-24-2011 |
20110045900 | SYSTEM, DEVICE AND METHOD FOR USING TIME-SENSITIVE TICKETS AS PLAYER AWARDS IN GAMING DEVICES - Gaming devices, gaming systems, and methods for awarding time-sensitive instruments in a gaming environment are disclosed herein. According to one embodiment, a gaming device includes a game display for presenting a game having one or more winning game outcomes. The gaming machine also includes one or more network interfaces that are in communication with an instrument database that includes data corresponding to values and terminations dates for the time-sensitive instruments. The gaming device also includes a game controller in communication with the game display and the network interfaces. The game controller awards one or more time-sensitive instruments in response to one or more game based event or non-game based event. | 02-24-2011 |
20110053680 | GAME PERFORMANCE DETERMINATION BY INCREMENTAL REVENUE - Embodiments of the present invention are directed to methods of determining the performance of a gaming device by analyzing the incremental revenue generated by the gaming device. This method may include identifying an analysis period, recording game performance data for a set of gaming devices and a test gaming device during the analysis period, and comparing the recorded data to historical gaming data for the set of gaming devices. Some examples of this method may also include developing parameters for the analysis period and using those developed parameters to normalize the recorded game data for the analysis period prior to comparing the recorded data to the historical gaming data. | 03-03-2011 |
20110053681 | System and Method for Fantasy Sports Gambling - A method and system provides an interactive gaming system for a plurality of users connected via a communication network. At least one community is created for the interactive gaming system including rules defining parameters for the gaming system, the community including a plurality of players. An initial bankroll is allocated to each of the plurality of players and each of the plurality of players is enabled to wager at least a portion of their allocated bankroll in accordance with the rules. Information is provided to a requesting one of the plurality of players for assisting the requesting player in making a wager and each of the plurality of players is ranked based on success in wagering by each of the plurality of players. | 03-03-2011 |
20110053682 | GAMING SYSTEM AND A METHOD OF GAMING - An example gaming system includes a plurality of gaming devices. The gaming devices interconnected within the gaming system in such a manner that, when a first award is made in respect of one of the gaming devices, the gaming system conducts an independent determination for each eligible gaming device of the one or more other gaming devices of the plurality of gaming devices to determine whether to provide a corresponding award to one or more eligible gaming devices. | 03-03-2011 |
20110065494 | Sports wagering exchange and method therefor - A system and method for purchasing and trading wagering shares representing one of two possible outcomes of an event before and during the event. During each of one or more stoppages of the event, the price of the wagering shares representing a first outcome of the event and the price of the wagering shares representing a second outcome of the event are adjusted according to a progression of the event and to market supply and demand for the wagering shares. Purchasing, by bettors, of the wagering shares prior to the start of the event and trading, between the bettors, of the wagering shares prior to the start of the event and during each of the stoppages of the event is facilitated by an exchange. | 03-17-2011 |
20110065495 | NETWORKED COMMUNITY CHEST - A wagering game in which a bonus event is triggered and during the bonus event possible bonus awards are displayed on corresponding displays of electronic gaming devices (EGDs) and eliminated one at a time until the predetermined bonus award remains and is revealed to the player. The EGDs are linked together to a main controller, and a predetermined bonus award is randomly determined for each EGD. The main controller stores all of the predetermined bonus awards for all of the EGDs participating in the bonus event, and communicates a subset of possible bonus awards to each of the EGDs, where each subset includes the predetermined bonus award to be awarded at each EGD and at least one decoy bonus award that will not be awarded. The EGDs display a bonus award show in which the decoy bonus awards are eliminated, one at a time, preferably such that the highest valued decoy bonus awards are eliminated last, until one remaining predetermined bonus award is revealed to the player. | 03-17-2011 |
20110065496 | AUGMENTED REALITY MECHANISM FOR WAGERING GAME SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting, at a gaming machine, a fiducial marker in one or more images captured by an image capture device of the gaming machine, determining an orientation of the fiducial marker, and detecting a fiducial code embedded within the fiducial marker. The operations can also include providing, via a network, fiducial code information and fiducial marker orientation information to a wagering game server to identify an augmented reality object associated with the fiducial code and determine attributes of the augmented reality object. The operations can further include receiving, at the gaming machine, wagering game content and the augmented reality object from the wagering game server, incorporating the augmented reality object within the wagering game content, and presenting the wagering game content comprising the augmented reality object on a display device of the gaming machine. | 03-17-2011 |
20110065498 | AUTOMATED TRANSACTION MACHINE - An automated retail terminal in which a plurality of goods and/or services are provided in an integrated system. The integrated system generally avoids duplicating hardware or functions in the course of delivering the goods or services offered, so for example in a combination ATM and Internet kiosk the same credit card or smart card reader is used for both the ATM and the Internet kiosk functions, the same control screen activates the ATM functions and the Internet functions, and etc. | 03-17-2011 |
20110070944 | PLAYER REWARD PROGRAM WITH LOYALTY-BASED REALLOCATION - A gaming machine coupled to at least one server via a network includes a display device configured to display a game to a player playing on the gaming machine, and a controller coupled to the display device. The controller detects an award trigger during play of the game, and awards a token upon detection of the award trigger, wherein the token includes an activation date, an expiration date, and a value that is unknown to the player at the time of being awarded. In response to a redemption request by the player, the controller determines a redemption status of the token and, based on the redemption status, awards the token value to the player or notifies the player that the token is expired. | 03-24-2011 |
20110070945 | SYSTEMS AND METHODS FOR OPERATING LOTTERY GAMES INCLUDING PLAYER-DESIGNATED BENEFICIARIES AND CONDITIONAL PAYOUT DISTRIBUTION - Systems, apparatus, methods and articles of manufacture provide for the distribution of a payout amount associated with a lottery ticket being conditioned or otherwise based on the payout amount. Some embodiments provide for determining a positive payout amount associated with a lottery ticket and determining at least one recipient and/or beneficiary of the positive payout amount based on (i) the positive payout amount and/or (ii) a recipient or beneficiary associated with the lottery ticket and/or the payout amount. In one embodiment, larger prizes (e.g., a jackpot prize, a prize greater than a predetermined threshold payout amount) are awarded to the player(s) of a virtual lottery ticket (e.g., shared by the players), and smaller prizes are distributed to a charitable organization (e.g., other than any of the players) selected by one or more players of the lottery ticket. | 03-24-2011 |
20110070946 | GAMING DEVICE HAVING BONUS GAME DEPENDENT UPON VARIABLE WAGER COMPONENT SELECTION - A primary and secondary game for a wagering gaming machine. In one embodiment, the number of lines wagered or a slot machine makes the player eligible for a bonus game, and a wager made per payline effects how many moves or positions on a meter the player advances upon achieving the bonus triggering symbol or combination of symbols. When the player advances the meter to the end, the gaming device displays a payout event. The payout event can be any type of bonus gaming event that potentially provides an award to the player. | 03-24-2011 |
20110077070 | APPARATUS AND METHOD FOR GAMING - A display apparatus for a gaming system comprises a display unit arranged to be mounted to an Electronic Gaming Machine (EGM). Display circuitry is arranged to control the display unit, the display circuitry being arranged to communicate with an EGM controller to display information under a control of the EGM controller. | 03-31-2011 |
20110077071 | GAMING SYSTEM AND METHOD FOR SELECTIVELY PROVIDING AN ELIMINATION TOURNAMENT THAT FUNDS AN AWARD THROUGH EXPECTED VALUES OF UNPLAYED TOURNAMENT GAMES OF ELIMINATED PLAYERS - A gaming system including a central server operable to communicate a plurality of different commands to a plurality of gaming devices to provide non-tournament game play and provide an elimination tournament. The gaming system contributes an average expected payout value of tournament games that were determined to be subsequently played by tournament players but were then not played because the players were eliminated before the end of the tournament to a tournament award. The tournament award is provided to a winner of the tournament. | 03-31-2011 |
20110077072 | GAMING APPARATUS AND SYSTEMS - An embodiment of the present invention provides a bonus scheme associated with a gaming process that is a feature event. With reference to the embodiment illustrated in FIG. | 03-31-2011 |
20110077073 | MANAGING LIMITATION RULES FOR WAGERING ACCOUNTS - A wagering game account management system and its operations are described herein. In embodiments, the operations include presenting a graphical user interface that includes a graphical control associated with a credit account belonging to a wagering game player; detecting a selection of the graphical control that initiates a financial transaction to transfer money from the credit account to a wagering game session account; determining access information stored in a player profile, the access information to access the credit account; determining an amount to transfer from the credit account to the wagering game session account balance; determining one or more rules limiting use of the credit account; and enforcing the one or more limitation rules on the use of the credit account. | 03-31-2011 |
20110081960 | WAGERING METHOD FOR GAMES OF CHANCE - A betting method used in a variety of games of chance, including but not limited to Craps. The method offers a variation of true odds bets referred to as TruePlace bets (TP) in which the pay-out ratio is equal to the probability of the forecasted outcome being randomly generated. A player make a prerequisite Flat bet (FB) and then is permitted to make any of several available TruePlace bets (TP), provided the amount placed at risk for the TruePlace bet (TP) does not exceed a calculated Amount Available. An outcome is randomly generating from the defined set of possible outcomes. The generated outcome is compared to the so that each respective bet (FB, TP) can be assessed as a win, loss or unresolved, which can be different for the Flat bet (FB) and TruePlace bet (TP). The Amount Available for TruePlace bets is (TP) defined by a TruePlace bets Pool less the sum of TruePlace bets already booked (TP | 04-07-2011 |
20110081961 | VISUALIZING WAGERING GAME ESTABLISHMENT PATRON FLOW - A patron flow system aggregates wagering game data from a plurality of wagering game machines in a wagering game establishment. The wagering game data indicates a plurality of patrons and times. Patron flow data is generated from the aggregated wagering game data. The patron flow data indicate flows of the plurality of patrons among the plurality of wagering game machines in the wagering game establishment with respect to the times. | 04-07-2011 |
20110086696 | CASHIER GENERATED VOUCHER SYSTEM AND METHOD - Systems and methods for generating a voucher in exchange for cash from a patron for use with a gaming machine are disclosed herein. The method includes receiving an amount of cash or cash equivalent from a patron and depositing the amount in a patron account stored on a server. A voucher in the amount of the deposited cash is printed and the voucher can be redeemed by the patron and applied to the gaming machine for play. Each voucher printed may include a unique voucher number. The cashier generated voucher system enhances customer service by providing high limit players with the ability to use vouchers or tickets rather than needing to insert multiple bills into the gaming machines. | 04-14-2011 |
20110086697 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system comprising: a display comprising a plurality of display portions associated with respective ones of a plurality of gaming devices; and a group game controller arranged to: control the display to display an object as moving between the display portions by displaying the object in individual ones of the display portions; determine display portions at which to display the object in each of a plurality of stopped display states, at least some of which correspond to respective ones a plurality of prizes; control the display to display the object in each stopped display state in the respective determined display portion; and award any prize associated with each stopped display state to a player of the respective gaming device upon at least one eligibility criteria being met in respect of the gaming device. | 04-14-2011 |
20110086698 | GAMING SYSTEM, A GAME CONTROLLER AND A METHOD OF GAMING - A gaming system comprising: a credit meter storing a balance of wagerable credits; a points meter storing a balance of usable points; a game play mechanism operable by the player to input a play instruction for a game comprising a credit portion and a points portion; and a game controller arranged to control conduct of the game in response to the play instruction based on the credit portion and the points portion and to determine whether to make an award of credits based on an outcome of the game. | 04-14-2011 |
20110086699 | AUTHORIZING AND MANAGING WAGERING AGENT ACCOUNTS - Described herein are processes and devices that authorize and manage wagering agents and associated accounts. One of the devices described is a wagering game system. The wagering game system can detecting a request from a first player account to utilize a shared wagering fund to wager on a wagering game. The shared wagering fund can be funded by a second player account. The wagering game system can make the shared wagering fund available to the first player account to wager on a wagering game. The wagering game system can determine a game award produced by the wagering game. The system can then allocate a portion of the game award to the second player account. | 04-14-2011 |
20110092271 | Preserving Game State Data For Asynchronous Persistent Group Bonus Games - A system, apparatus, and method for preserving game state data for an asynchronous persistent group bonus game may have a plurality of gaming machines associated with the asynchronous persistent group bonus game and at least one network server having at least one processor and at least one non-volatile memory. The processor may be configured to determine whether a bonus game session is triggered on any of the plurality of gaming machines; and if the bonus game session is triggered, display live game monitor activities, and periodically save the persistent bonus game state and other data on the at least one non-volatile memory. | 04-21-2011 |
20110092272 | SYSTEMS AND METHODS FOR GAMING STORED VALUE CARDS - Methods and systems for creating and managing stored value cards from within a gaming environment that can be used to place wagers on gaming machines such as slot machines are disclosed. Stored value card systems are described which include one or more gaming machines with a stored value card reader, a stored value card server and a stored value card management module used for creating stored value cards and also for validating the cash value associated with a stored value card when read by a stored value card reader. | 04-21-2011 |
20110092273 | REWARD SYSTEM FOR PLAYERS OF VIDEO AND COMPUTER GAMES - A reward system for players of video games or computer games comprises:
| 04-21-2011 |
20110092274 | GAMING DEVICE HAVING COMPETITION CONFIGURATION, ATTACK AND COUNTERMEASURE GAME - A gaming device operable upon a wager by at least one player includes: (i) a display device; (ii) first and second entities displayed on the display device, the first entity representing the player; (iii) at least one input device configured to enable the player to choose an offensive play and a defensive play fore the first entity; (iv) wherein the display device is countered to display the offensive and defensive plays being countered by a defensive and offensive play, respectively, for the second entity; and (v) a processor configured to determine an outcome for the player based on at least one of (a) a comparison of the offensive play for the first entity to the defensive play for the second player, and (b) a comparison of the defensive play for the first entity to the offensive play for the second entity. | 04-21-2011 |
20110092275 | LIVING WAGERING GAMES - A system can invigorate wagering games with dynamic updates to reflect changes in ongoing current events. Current real-life data about at least one of a current event and a public figure are acquired. Game data for a wagering game are updated based, at least in part, on the acquired current real-life data. A plurality of wagering game machines that host instances of the wagering game are determined. The updated game data is indicated over a network to the plurality of wagering game machines that host instances of the wagering games. | 04-21-2011 |
20110098104 | DISTRIBUTED PROMOTIONAL COUPON SYSTEM FOR A GAMING ENVIRONMENT - Methods and apparatuses for a distributed promotional coupon system for use within a casino which has cash-less gaming machines involving a plurality of game installed cash-out Voucher Printers networked to a central server. A central coupon server harnesses the processing power of the plurality of printers, tasking each one to analyze the player activity of the game into which it is installed. Handshaking and signaling between the server and the plurality of printers ensure that the server was system master, approving the issuance of all coupons. One advantage of the system is the simplification of the server whose real-time processing requirements become more of data routing than analysis. | 04-28-2011 |
20110098105 | SUPPLEMENTAL WAGER METHODS AND APPARATUS - Described herein are various principles relating to a method for betting comprising offering a base bet having a line associated with an outcome of an event, receiving indication that a bettor has placed the base bet on a side of the line, and offering a supplemental bet to the bettor that the outcome of the event will equal the line if the line is an integer line, or that the outcome of the event will equal the nearest integer value on the side of the line on which the bettor placed the base bet if the line is a non-integer line. | 04-28-2011 |
20110105219 | EVENT-BASED SCHEDULING OF WAGERING GAME EVENTS - Wagering game systems and methods are disclosed in which the occurrence of a triggering event causes a community game to begin. Further, the occurrence of an event may cause a wagering game or wagering game service such as a progressive game to be reconfigured. | 05-05-2011 |
20110111835 | RECONCILING PAYBACK PERCENTAGE OF A GAMING DEVICE WITH TRANSFERABLE RETURN - An electronic gaming machine (EGM) is configured to run a persistence game having one or more recordable persistence states transferable to another EGM. The EGM includes a logic system, a computer readable memory including instructions executable by the logic system for running on the EGM a persistence game having persistence states leading to a persistence award redeemable when persistence criteria are satisfied, each persistence state having a persistence value representing a portion of the persistence award, a verification interface configured for determining whether to initiate play of the persistence game at a previously recorded persistence state, a coin-in meter, a coin-out meter, and a theoretical coin-out meter storing in the memory unawarded persistence values accumulated by the machine from advancing the persistence game during game play among the one or more persistence states, and calculating a value for theoretical coin-out as a sum of the accumulated coin-out value and a difference between the persistence value of a current persistence state and the persistence value of a previous persistence state. | 05-12-2011 |
20110111836 | SYSTEM AND METHOD FOR MEASURING GAMING PLAYER BEHAVIOR - Embodiments of the present invention are directed to analyzing recorded game information to determine information about a player's behavior. This is accomplished by analyzing the player's actions following a positive increase in credits within credit meter data. This analysis can be utilized in automatically altering a game parameter of the gaming device being played by the player or in providing operators trend information that can be used in modifying the game device or designing future gaming devices. An analysis station may be included in a gaming system using this analysis process to allow an operator to view and manipulate a graphical representation of the credit meter data. | 05-12-2011 |
20110111837 | Gaming System Having Controllable Dynamic Signage - A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display. | 05-12-2011 |
20110111838 | Thermal Management Systems For Wagering Game Terminals - According to one aspect of the present invention, a gaming terminal for playing a wagering game comprises a game cabinet containing an electronics component that is used in conjunction with the wagering game. The electronics component produces heat. An air duct is located within the cabinet. The air duct defines an air-flow passageway. The air duct has an intake port, an outtake port and at least one first vent between the intake port and the outtake port. The intake port is configured to receive air into the air duct and the outtake port is configured to exhaust air out of the game cabinet. The at least one vent receives air heated by the electronics component. | 05-12-2011 |
20110111839 | GAMING MACHINE CHAIR AND WAGERING GAME SYSTEMS AND MACHINES WITH A GAMING CHAIR - Gaming machine chairs and wagering game systems and machines with a gaming chair are presented herein. A gaming chair is disclosed that includes a base, a seat portion supported by the base, and at least one actuator attached to the seat portion to selectively move the seat portion. A movable shroud at least partially circumscribes the base and the actuator(s) to inhibit access thereto. The movable shroud is attached to the actuator(s) for concurrent movement therewith. Optionally, the base may be attached to both the seat portion and the actuator(s). In this instance, the actuator(s) may be pivotably mounted to a chair support structure, whereas the base may lack a direct connection to the chair's support structure. An optional flexible boot at least partially circumscribes the base and the actuator(s). The moveable shroud and flexible boot cooperate to substantially conceal and inhibit access to the base and the actuator(s). | 05-12-2011 |
20110111840 | Methods of Receiving Electronic Wagers in a Wagering Game Via a Handheld Electronic Wager Input Device - A gaming system for conducting a multi-player wagering game includes a multi-touch table surface that is touched by a handheld electronic wager input device (EWID) carried by a player for placing wagers on a wagering game displayed on the multi-touch table surface. Each EWID carried by a player has an associated unique identification code, linked to the respective player's account. Players indicate an amount to be wagered by touching the EWID to designated wager amount areas, then place the wager by touching the EWID to a designated wagering area. Because each EWID is uniquely associable with distinct player accounts, the gaming system can support any number of players placing wagers. The funds remain safe in the player account and no funds are stored on the EWID. Only the identification code is detected, which is compared with the associated player account before allowing that player to place wagers. | 05-12-2011 |
20110111841 | METHOD AND APPARATUS FOR PROVIDING AN ADVANTAGE TO A PLAYER IN A BONUS GAME - A gaming method includes receiving a wager from a player, displaying an image representative of a primary game, determining if a bonus event trigger has occurred, displaying an image representative of a bonus game, the bonus game including a representation associated with the player and a representation associated with an opponent, the representations each having at least one attribute associated with the bonus game, if the bonus event trigger occurs, and determining a payout associated with an outcome of the bonus game. The method also includes offering the player at least one advantage option, the at least one advantage option affecting at least one of the at least one attribute of the representation associated with the player and the at least one attribute of the representation associated with the opponent. A gaming machines and system may be provided to carry out such a method. | 05-12-2011 |
20110111842 | METHOD AND APPARATUS FOR ENABLING A PLAYER TO SIMULTANEOUSLY CONTROL GAME PLAY WITH MULTIPLE GAMING DEVICES - In accordance with at least one embodiment, a gaming system is operable to determine a first gaming device being operated by a player and select a second gaming device to be controlled, via the first gaming device, by the player. In some embodiments, the gaming system is further operable to configure the second gaming device to be controlled via an interface of the first gaming device. | 05-12-2011 |
20110118006 | METHOD FOR DISPLAYING GAMING RESULT - Embodiments of the invention include a gaming device that has a video display. When the player initiates the game, an animation is shown. If the game had a losing outcome, the animation is very short and allows the player to quickly try for a win. If instead the game has a winning outcome the gaming device spins reels or otherwise shows the player how much he or she has one. The animation may also indicate progress toward a mystery jackpot or a group mystery jackpot. | 05-19-2011 |
20110118009 | WAGERING GAME TRAINING TOOL FOR WAGERING SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating, at a gaming machine, an analysis mode of a wagering game training tool associated with a wagering game, and determining when a player has played a predefined number of rounds of the wagering game. The operations can also include determining a skill level associated with the player for one or more areas of skill associated with the wagering game based, at least in part, on the predefined number of rounds played by the player. The operations can further include identifying an area of skill associated with the wagering game where the skill level associated with the player is less than a predefined skill level, and initiating a training mode of the wagering game training tool to improve the skill level associated with the player in the identified area of skill. | 05-19-2011 |
20110124399 | LOCATION BASED REWARD DISTRIBUTION SYSTEM - Embodiments of the invention broadly contemplate a location based rewards distribution system. Various embodiments of the invention provide rewards, for example video game unlock codes, based on a user physically visiting a specific physical location. | 05-26-2011 |
20110124400 | Methods and devices for incremental wagering to earn multiple prizes per winning wager - Methods, devices, and systems provide means for carrying out video events on which wagers are placed. The wagers may be won, lost, or returned. Multiple prizes, including a main prize and a bonus prize, are awarded for each winning wager. Execution of the video events causes multiple event symbols to be displayed on a display. The event symbols may represent symbols on multiple reels that are spun during each video event, or playing cards that are dealt from a simulated deck of playing cards during each video event. For each video event, a prize symbol may be randomly assigned to each of the two or more displayed event symbols. An event symbol displayed for a winning wager may be selected via a symbol selector. The selected event symbol may be replaced with a prize symbol to reveal the bonus prize for the winning wager. | 05-26-2011 |
20110124401 | ASSOCIATING PORTABLE WAGERING GAME MACHINES WITH A STATIONARY WAGERING GAME MACHINE - Embodiments of a portable wagering game machine and a stationary wagering game machine are described herein. In one embodiment, a plurality of portable wagering game machines are associated with a stationary wagering game machine. Group wagering game data is displayed on the stationary wagering game machine. The group wagering game data includes wagering game content for viewing by multiple players. At each of the plurality of portable wagering game machines, individual wagering game data is displayed. The individual wagering game data and the group wagering game data relate to a wagering game. | 05-26-2011 |
20110124402 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING BENEFIT IN A FUTURE PLAY OF A WAGERING GAME - On embodiment of the gaming system: receives a base wager from a player for a play of a wagering game; enables the player to select to cause a modifier to be applied to the play of the wagering game or the modifier to not be applied to the play of the wagering game; displays an outcome of the play of the wagering game; if the outcome is a losing outcome and if the player caused the modifier to be applied to the play of the wagering game, reset the modifier; if the outcome is the losing outcome and if the player caused the modifier to not be applied to the play of the wagering game, increase the modifier; if the outcome is a winning outcome and the player caused the modifier to not be applied to the play of the wagering game, provide a first award to player based on the winning outcome and the base wager, and reset the modifier; and if the outcome is a winning outcome and the player caused the modifier to be applied to the play of the wagering game provide a second different award to the player based on the winning outcome, the base wager, and the modifier, and reset the modifier. | 05-26-2011 |
20110124403 | SEARCH ENGINE PROVIDING AN OPTION TO WIN THE ITEM SOUGHT - A system and method of enhancing shopping search engines and games of chance by permitting the user to search for and locate the prize the user seeks to win or buy, and then playing a game of chance to win the specified item, or going to the web site to buy. The system calculates a dynamic probability of winning the item based on several factors. The system randomly generates a trial outcome of an event trial and an outcome indicator, with the probability of the event trial generating a winning trial outcome corresponding to the calculated probability of winning. The outcome indicator represents either a winning trial outcome or a losing trial outcome. In response to a winning trial outcome, the system purchases the item for the user from the independent third-party retail vendor at no cost to the user. | 05-26-2011 |
20110124404 | METHODS AND APPARATUS FOR AUCTIONING AN ITEM VIA A GAMING DEVICE - Methods and apparatus for auctioning an item via a gaming device are disclosed. The methods and apparatus enable a gaming device player (e.g., a slot machine player) to select one or more auction items the player is interested in bidding on. As the player plays the gaming device, a portion of each bet and/or a portion of each win is allocated to an accumulating bid on the selected auction item(s). In one embodiment, other players, connected via a network, also bid on the auction item(s) in a similar fashion. At the end of an auction, the highest bidder is awarded with the auction item. In one embodiment, the auction item is a physical auction item physically displayed at the gaming device. | 05-26-2011 |
20110124405 | GAME SYSTEM - A game system is provided which is capable of continuing a game without a player feeling inconvenience even in a case where a basic currency at hand is lost. | 05-26-2011 |
20110124406 | AUTOMATED WAGERING GAME MACHINE CONFIGURATION AND RECOVERY - A wagering game system and its operations are described herein. In embodiments, the operations can include determining one or more casino events that request a configuration for one or more wagering game machines, generating one or more automated configuration tasks, assigning one or more properties to the tasks, and storing the one or more automated configuration tasks and the one or more properties so that the one or more properties are persisted on the gaming network. The operations can also include recovering a wagering game machines operational state if the automated configuration tasks encounter problems during execution that affect the wagering game machines playability. | 05-26-2011 |
20110130194 | PRESENTING AND CONTROLLING WAGERING GAME PLAY - A network browser and toolbar objects are described herein. The network browser has a main display area that can display content. The toolbar objects can be on a toolbar that is a part of the network browser. The toolbar objects indicate information associated with wagering games. The network browser and the toolbar objects can receive and display content. Specifically, the toolbar objects can process and present wagering games using wagering game play elements (e.g., icons, graphics, etc.) on the toolbar. The toolbar can also have controls, configurations and settings associated with the toolbar, which the toolbar can communicate to a wagering game provider to determine game results. The toolbar can use the controls, configurations, and settings to affect the presentation of wagering game information on the toolbar, to control the presentation of game results using the wagering game play elements, etc. | 06-02-2011 |
20110130195 | Gaming machine accounting system with game-stored ticket information - A gaming system includes multiple gaming machines and one or more cashier stations. The gaming machines are configured to issue value tickets, such upon cash-out. The tickets may be presented at the same gaming machine that issued the ticket or at other of the gaming machines or the cashier station. In particular, each gaming machine generates its own tickets, including associated ticket records. The ticket records generated at each gaming machine, however, are transmitted to other gaming machines and the cashier stations so that when a ticket is presented at any of the gaming machines or cashier stations, any of the gaming machines can directly validate the ticket and credit the associated value. | 06-02-2011 |
20110130196 | Techniques for Awarding Random Rewards in a Reward Program - A method receives information for a pay table for a game. The pay table including a first set of fixed payouts for a set of outcomes that are possible when playing the game. Information is received for at least a portion of the set of outcomes, the information including an independently specified balancing point between a minimum and a maximum for each of the at least a portion of the set of outcomes. A second set of payouts for the set of outcomes is determined. The at least portion of the second set of payouts includes, for each of the at least a portion of the set of outcomes, a random payout dynamically generated using the balancing point to be between the minimum and maximum. A random payout in the second set of payouts for an outcome is different from the fixed payout in the first set of payouts. | 06-02-2011 |
20110130197 | COMMUNICATING WAGERING GAME INFORMATION USING MESH NETWORKS - A mesh communications wagering game system and its operations are described herein. In some embodiments, the operations can include tracking any number of wireless mesh network devices in relation to a wagering boundary so that the system can manage wagering games. In some embodiments, the operation can include incentivizing players to encourage other players to participate in a mesh network, thus increasing the efficiency of the mesh network. In some embodiments, the operations can include coordinating the presentation of wagering game content between mesh enabled devices. | 06-02-2011 |
20110136567 | Air Cleaner for Removing Air Pollutants from an Air Stream - The present invention relates to an air cleaner for removing air pollutants from an air stream, for instance such as the cleaning exhaust/intake gas of an amusement machine, said air cleaner comprising a filter device including at least one filter layer ( | 06-09-2011 |
20110143833 | GAMING SYSTEM, A METHOD OF GAMING AND A BONUS CONTROLLER - A gaming system comprising a plurality of gaming devices, each playable independently of one another, and a bonus controller in data communication with each of the gaming devices. The bonus controller determines whether to make a bonus award to one or more of the gaming devices upon a bonus condition being met. The gaming system controls the manner in which each bonus award is made based on a current state of the respective gaming device. | 06-16-2011 |
20110143834 | LOCATION-BASED CUSTOMIZATION OF AVATARS IN GAMING SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include determining that a wagering game session for a wagering game is initiated at a first gaming location. The wagering game comprises an avatar that is customizable according to a plurality of location-based customization options. The operations can also include configuring the wagering game with a first set of customization options, associated with the first gaming location, for the avatar of the wagering game to be played on a first gaming machine associated with the first gaming location. The operations can further include determining that a wagering game session for the wagering game is initiated at a second gaming location, and configuring the wagering game with a second set of customization options, associated with the second gaming location, for the avatar of the wagering game to be played on a second gaming machine. | 06-16-2011 |
20110151963 | Gaming Device and Method for Providing Sporting Games Betting Services - A gaming device for taking sports related bets wherein the house offers various sports games for betting, based upon the final score combination, allowing players to select desired game(s) to place bet by picking the slot(s) on the 10×10 matrix. At end of the selected sports game, a winning slot will be determined from the slots picked before the cut-off time. Spectators of such sports will get a higher sense of thrill and better sense of satisfaction along with the betting device and the method disclosed herein. | 06-23-2011 |
20110151964 | Methods and Apparatus for Managing Stored Cash Value for Use in Gaming Transactions - Systems and techniques for managing stored cash value in gaming operations. A server stores patron account information relating to a stored cash value account, with the stored cash value account information being usable for gaming transactions using a gaming machine belonging to a gaming machine network and communicating with the server. The server communicates with a stored cash value transaction machine allowing the patron to deposit currency for credit to the stored cash value account and to make redemptions from the account. The account may be associated with a token that can be presented at gaming machines for play and at the stored cash value transaction machine for deposits and redemptions. In addition, a loyalty account may also be associated with the token, so that presentation of the token allows for identification of the loyalty account for credit based on play and for reward redemption. | 06-23-2011 |
20110151965 | Aggregate game play jackpot game - A jackpot gaming event is initiated with a jackpot having a value. After the gaming event has been initiated, a plurality of players is permitted to play a plurality of base games up to a predetermined maximum number of base games. Once the jackpot gaming event has reached a predetermined level of play, base game play is terminated. An aggregate game score is determined for each of the plurality of players based upon the base games they each played. A determination is then made as to whether one or more of the players have qualified to win the jackpot and, if so, those one or more players are awarded all or a portion of the jackpot. Gaming machines and systems are provided for implementing the jackpot gaming event. | 06-23-2011 |
20110151966 | SYSTEM AND METHOD FOR CASHLESS GAMING - A cashless gaming method including receiving payment for a selected gaming ticket having a predefined fixed value, the gaming ticket being redeemable at a cashless-enabled gaming machine for an associated amount of wagerable credits, and issuing the fixed value gaming ticket to the player responsive to receiving the payment. | 06-23-2011 |
20110159948 | PRESENTING AND CONTROLLING WAGERING GAME MARKETING INFORMATION - A network browser and toolbar objects are described herein. The network browser has a main display area that can display content. The toolbar objects can be on a wagering game toolbar that is a part of the network browser. The toolbar objects indicate information associated with wagering games. The network browser and the toolbar objects can receive and display content. Specifically, the toolbar objects can cross market affiliate content and wagering game content using features of the toolbar. | 06-30-2011 |
20110159949 | METHOD OF GAMING, A GAME CONTROLLER AND A PRIZE CONTROLLER - A method of gaming including conducting a game having a prize, receiving wagers, deriving from the wagers contributions towards funding the game, and incrementing a probability of awarding the prize based on the contributions. | 06-30-2011 |
20110159950 | GAMING MACHINE COMPRISING SWITCH TO SWITCH PAYOUT RATES AND CONTROL METHOD THEREOF - A gaming machine comprising a switch to be operated to switch the payout rates of the gaming machine that repeatedly executes a unit game, and a controller that executes processing to make the duration time required for the unit game from start to end, which is started when the payout rate is switched from a first payout rate to a second payout rate higher than the first payout rate by the operation of the switch, shorter than that when the payout rate is switched to the first payout rate. When the payout rate of the gaming machine is switched from the first payout rate to the second payout rate higher than the former by the operation of the switch, the duration time required for the unit game from start to end which is started after the switching becomes shorter than that required for the unit game that is started at the time of the first payout rate. | 06-30-2011 |
20110165935 | System and Method of Establishing and Operating a Parimutuel Fund - In one aspect of the invention there is a system for establishing a parimutuel fund ( | 07-07-2011 |
20110165936 | GAMING SYSTEM NETWORK AND METHOD FOR DELIVERING GAMING MEDIA - A gaming system network and gaming method are described. The network includes at least one network access device, a registration database configured to store registration data associated with each user, a verification system communicatively connected with the at least one network access device and the registration database, a video server, and a gaming system. The verification system verifies that the user associated with the network access device is a registered user and verifies security information received from the network access device. The video server stores a plurality of images corresponding to at least one game type. The gaming system generates at least one random game output associated with at least one game outcome, and communicates the plurality of images corresponding to the at least one game outcome to the at least one network access device. | 07-07-2011 |
20110165937 | UNIVERSAL OPERATING SYSTEM TO HARDWARE PLATFORM INTERFACE FOR GAMING MACHINES - Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine. | 07-07-2011 |
20110165938 | Wagering Game With Time-Based Bonus - A gaming system for playing a wagering game includes a display and a controller. The display displays a base game of the wagering game in response to receiving a wager input from a player. The controller is coupled to the display and, in response to receiving the wager input, is programmed to increment eligibility time to a counter of bonus-time eligibility. The counter is decremented as real time progresses. If the counter is greater than zero when a bonus game of the wagering game is triggered, the player is allowed to play the bonus game. | 07-07-2011 |
20110172004 | VENUE PRODUCT SALES AND NETWORKING - Systems, apparatus, interfaces, methods, and articles of manufacture for venue product sales and networking are provided. | 07-14-2011 |
20110172005 | GAMING AWARD METHOD AND APPARATUS - A gaming system providing a tiered reward bonus promotion. A player's activity level is quantified to a value that adjusts over time. The value at the completion of a bonus period is compared to a plurality of tier values stored in memory at the central authority. Each tier value has an associated bonus award that is awarded to the player if the player reaches that tier at the completion of the bonus period. The award is indicated in the player's account and may be redeemed at a player kiosk. | 07-14-2011 |
20110177862 | ELECTRICAL COMPUTERS AND DIGITAL PROCESSING SYSTEMS INVOLVING INTERPROGRAM OR INTERPROCESS COMMUNICATION REGARDING AMUSEMENT DEVICES AND GAMES - Some embodiments may include interaction among sports books. Various other systems and methods are described. | 07-21-2011 |
20110183745 | MANAGING CASHLESS WAGERING GAME SYSTEMS - This document discusses, among other things, systems and methods for managing of cashless wagering game systems. An apparatus comprises a first cashless wagering game media input device, operable to access a first cashless wagering game medium associated with a first cashless wagering system; a second cashless wagering game media input device, operable to access a second cashless wagering game medium associated with a second cashless wagering system; and a control module operable to: receive a transfer amount, the transfer amount associated with the first cashless wagering game medium and to be debited from the first cashless wagering system; and credit at least a portion of the transfer amount to the second cashless wagering system. | 07-28-2011 |
20110183746 | WAGERING GAME PROVIDING SUGGESTION FOR GAME FEATURE TO BE ACHIEVED IN SUBSEQUENT PLAY - A gaming system for conducting a wagering game includes a game display configured to display an array of symbols indicating a randomly selected outcome of the wagering game in response to receiving a wager from a player, an input device adapted to receive inputs from a player and to output a signal to a controller corresponding to the player inputs and a controller configured to conduct a wagering game and a game feature associated with the wagering game. The controller is further configured to enable play of the wagering game responsive to an input of a first wager and to enable the game feature responsive to an input of a second wager further to the first wager. The game feature provides an opportunity for the player to receive, further to a winning outcome in the wagering game, a first positive feature in the game feature, and provides an opportunity for the player to receive, further to a losing outcome in the wagering game, a second positive feature in the game feature. | 07-28-2011 |
20110183747 | Gaming machine accounting and ticketing system with cashier station - A gaming system includes multiple gaming machines and one or more cashier stations. The gaming machines are configured to issue value tickets, such upon cash-out. Cashier stations may be configured to validate tickets and cash them out by paying the player equivalent value in money, such as bills or coins, or credit financial accounts or cards. The cashier stations may also be configured to accept monies and issue tickets which may be used at gaming machines. The cashier stations may collect player identification information and interface with external governing bodies, such as taxing entities. | 07-28-2011 |
20110183748 | WAGERING GAME WITH ENCRYPTION AND AUTHENTICATION - A computerized wagering game system includes a gaming module comprising gaming code which is operable when executed on to conduct a wagering game on which monetary value can be wagered, and a security module operable to perform at least one encryption function on information communicated via a network connection. The encryption functions include in various embodiments key management, authentication, or other encryption functions such as symmetric, asymmetric, hash, or message authentication code functions. | 07-28-2011 |
20110190045 | SYSTEM AND METHOD TO IMPROVE RISK MANAGEMENT IN FIXED ODDS SPORTS BETTING - A system and method are configured to monitor the liability related to betting activity. A risk management system for fixed-odds sports betting comprises a plurality of data processing units being so linked as to form a tree network having a root node and at least one additional tier of tree nodes linked to the root node. The tree nodes of the lowest tier are configured to receive, store, integrate, and analyse data related to bet transactions, and the tree nodes of higher tiers, representing data aggregation nodes, are configured to receive, store, further integrate and analyse integrated data from tree nodes of lower tiers. Data related to bet transactions are integrated into a three-dimensional table, wherein the first dimension of the table relates to probability, the second dimension relates to the events offered for betting, and the third dimension relates to marks for each event offered for betting. | 08-04-2011 |
20110190046 | Variable payout wager games - A central gaming server communicates with a gaining workstation over a network, such as a local area network or wide area computer network. The gaming server makes an initial determination of payout percentage for an instance of a game engaged in by the workstation, and generates results of turns of the game in accordance with the initial payout percentage. In one embodiment, the payout percentage is dynamically changed by the gaming server, and it generates additional results of turns of the game using the new payout percentage. Triggers for determining a new payout percentage could be that a predetermined number of turns of play at the initial payout percentage have occurred, the elapsing of a certain amount of time, or the player logging off the game and then logging back on. In further embodiments, the gaming workstation includes a processor and instructions for locally determining an initial payout percentage, the results of play, and dynamically changing the payout percentage without requiring communication with a central gaming server. | 08-04-2011 |
20110201408 | WAGERING GAME ACCOUNT MANAGEMENT SYSTEM - A wagering game account management system and its operations are described herein. In embodiments, the operations include determining that a trigger condition for an account rule has occurred, wherein the account rule specifies an account action to be performed upon satisfaction of the trigger condition, and wherein the account action is associated with a wagering game account and other financial accounts. In some embodiments, the operations also include initiating the account actions and indicating a result of the account actions. | 08-18-2011 |
20110201409 | INTEGRATED GAMING SECURITY MONITOR AND ETHERNET SWITCH - Some wager gaming machines described herein include a switch that has an internet protocol (IP) address mapping function. The switch may have its own memory for maintaining gaming information, such as security information, state information, configuration parameters, etc. The switch may have embedded security functions that can operate even if a motherboard of the gaming machine is powered off or is otherwise inoperative. The function of the switch may change according to the function of the gaming machine. For example, when the motherboard is operational, the switch may route messages passively. When the motherboard is inoperative, the switch may take control of predetermined functionality. Even when the motherboard is fully operational, the switch may allow remote access to a peripheral device. In some implementations a logic device, such as a programmable logic device, may provide remote access and/or monitoring functions when the motherboard is inoperative. | 08-18-2011 |
20110201410 | Gaming Machine Having A Community Game With Side Wagering - According to one embodiment of the present invention, a system and method for conducting a wagering game on a plurality of gaming machines is disclosed. The method comprises the act of triggering a community event while conducting the wagering game on the plurality of gaming machines. Two or more gaming machines are selected to participate in the community event. The community event is selected from a plurality of independent community events. The gaming system comprises a plurality of gaming machines, at least one community display, and at least one controller. The controller is operative to select the two or more gaming machines to participate in the community event, and select the community event from the plurality of independent community events to display on the at least one community display. | 08-18-2011 |
20110201411 | Gaming Machine With Improved Lighting Arrangement - A gaming machine includes a cabinet frame, a display, and an emotive lighting area. The cabinet frame has a cabinet surface visible to and facing a player position in front of the gaming machine. The display is mounted to the cabinet frame and is configured to display a randomly selected outcome from a wagering game. The emotive lighting area is integrated with the cabinet frame on the cabinet surface, proximate the display, and is separate from the display. The emotive lighting area includes a light source and a reflective surface, each of the light source and the reflective surface being concealed within the cabinet frame such that they are not viewable from the player position, the reflective surface configured to receive light directly from the light source and to reflect the light to a viewable area. | 08-18-2011 |
20110201412 | METHOD OF AWARDING A BONUS PRIZE IN THE PLAY OF A PLURALITY OF GAMING MACHINES - By awarding bonuses during predetermined bonus periods, gaming establishments can exercise greater control over bonus wins and, in doing so, can create player excitement and increase play during historically off-peak times, realizing greater revenue for the casino. The time based bonus begins when a maximum time for the bonus period is selected and divided into time increments, with each time increment having its own weight. A winning increment is randomly selected and a bonus is awarded when the time increment has been reached. | 08-18-2011 |
20110201413 | GAMING SYSTEM AND METHOD PROVIDING AN INTERACTIVE GAME WITH AUTOMATIC WAGERS - A gaming system including a plurality of gaming machines or devices. The gaming machines include an interactive game and a wager triggering event. Upon the occurrence of the wager triggering event during play of the interactive game, the gaming machine causes the placement of a wager component and randomly determines a wagering outcome. Upon completion of the interactive game, the gaming machine provides the player with an interactive game outcome and provides the player with any awards based on any determined wagering outcomes. The players are ranked in the interactive game. Upon a triggering event, the gaming system provides one or more ranked players of the interactive game an award from funds derived from a marketing or advertising account. | 08-18-2011 |
20110201414 | CONTROLLING AND PRESENTING ONLINE WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include receiving login information to log in to an online gaming venue and determining a player account associated with the login information. The operations can also include presenting the online gaming venue on a personal computing device associated with the player account. The online gaming venue can include casino related data that indicates ambience of a gambling environment (e.g., a casino, a poker room, etc.), interactive objects to interact with the player account, and communication functions to share recorded activity and other personal information, between the player account and other player accounts within the online gaming venue. In some embodiments, the operations can also include determining indications of player emotions and presenting multi-media files in conjunction with player avatars to represent the indicated emotions within the online gaming venue. | 08-18-2011 |
20110201415 | LIVING DIGITAL ACHIEVEMENTS - A system for granting and managing dynamic digital achievements can grant dynamic digital achievements in a controlled manner to encourage player participation in wagering game establishments. A dynamic digital achievement lives beyond an initial grant and can exhibit different behaviors over time and/or in combination with other digital achievements. The dynamic digital achievements can comprise an image, a sequence of images, video, executable code, audio, etc. The dynamic behavior of a digital achievement can increase interest in the digital achievement, thus increasing interest in the corresponding activity, whether wagering game activity or non-wagering game activity. Moreover, the system for granting and managing dynamic digital achievements is not limited to wagering game networks. The system can interface with other vendor systems and cause a dynamic digital achievement to exhibit behavior based on activity by a player in a non-gaming environment. | 08-18-2011 |
20110207523 | GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH NON-COMPETITIVE PLAY AND OPTIONAL COMPETITIVE PLAY - In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager. | 08-25-2011 |
20110207524 | POOL SEEDING FOR PARIMUTUEL BETTING OPERATIONS - A method of conducting a parimutuel betting operation that reduces the volatility of the posted odds on the betting choices while the betting line is open by placing one or more seed bets in the betting line. A pool seeder (preferably a trained odds maker) uses a pool seeding screen to control the flow of house money into the pools associated with the betting choices. The pool seeding screen allows the pool seeder to adjust the estimates of the true probabilities of the betting choices in real time. The pool seeder may also use a software expert system based on historical data to help set the estimates of the true probabilities. The house money flows into the pools in a continuous stream at a rate determined by the present settings on the pool seeding screen. | 08-25-2011 |
20110207525 | Gaming System Having Virtual Assets and Achievements - A gaming system having virtual assets comprises a wager input device, at least one gaming terminal comprising a display for displaying a wagering game, and a virtual asset server in communication with the at least one gaming terminal, the virtual asset server storing and managing one or more types of virtual assets, each type of virtual asset having a different plurality of attributes associated therewith. The system comprises at least one controller operative to cause the first display to display the first wagering game, in response to a first triggering event, award one or more of the virtual assets to a player of the first wagering game, store information regarding the awarded virtual assets in a player account associated with the player and accessible to the virtual asset server, and provide a monetary award to the player for any winning outcomes achieved during play of the first wagering game. | 08-25-2011 |
20110212761 | GAMING MACHINE PROCESSOR - A wager gaming machine includes a graphics processing unit (“GPU”) configured to perform graphics processing tasks to control a display system. The machine also includes a central processing unit (“CPU”) comprising at least one central processor and configured to control the wager gaming machine to provide at least one wagering game, make a delegation determination regarding when to delegate a non-graphics processing task to the GPU, and send delegation instructions to the GPU after making the delegation determination, wherein the GPU is further configured to receive delegation instructions from the CPU and to perform the non-graphics processing task according to the delegation instructions. The non-graphics task may be, for example, a communication task, a security task, or a compute-intensive task. | 09-01-2011 |
20110212762 | APPARATUSES, METHODS AND SYSTEMS FOR A MULTI-LEVEL IN-GAME CURRENCY PLATFORM - The APPARATUSES, METHODS AND SYSTEMS FOR A MULTI-LEVEL IN-GAME CURRENCY PLATFORM (“MIC”) transform user transaction request input via various MIC components into transaction result output. In one embodiment, a request to calculate a dynamic conversion rate between a payment currency type and a requested virtual currency type for a user may be received. The base conversion rate between the payment currency type and the requested virtual currency type may be retrieved. A user characteristic indicative of the user's progress through a game that affects the base conversion rate may be determined, and a game progression adjustment to the base conversion rate due to the determined user characteristic may be calculated. The dynamic conversion rate may be calculated by adjusting the base conversion rate with the game progression adjustment and returned. | 09-01-2011 |
20110212763 | WAGERING GAME WITH PLAYER BANKING OF POSITIVE EXPECTATION SITUATIONS - A method, apparatus, and computer readable storage to implement a disbursement of potential awards in a wagering game that have not been fully awarded yet. In a wagering game that comprises multiple states, a value of a favorable state relative to a prior state can be banked for later redemption by a player. | 09-01-2011 |
20110212764 | GAMING SYSTEM AND METHOD FOR PROVIDING AN ADDITIONAL GAMING CURRENCY - A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a point or count based system to provide one or more awards to one or more players. Such points are accumulated by a player based on one or more events associated with the player's gaming experience. The points or counts utilized in the gaming system are selectively redeemed by the player in exchange for one or more opportunities to win an award. It should be appreciated that in one embodiment, the equalizing units disclosed herein are different, separate and independent from any monetary based points or credits, any promotional based points or credits, or any player tracking points. | 09-01-2011 |
20110212765 | METHOD AND APPARATUS FOR PLAYER COMMUNICATION - Systems and methods are provided for monitoring gaming activities of a player at a gaming device. It is determined, based on the gaming activities, whether to initiate communication between the player and an individual. Communication is enabled between the player and the individual. | 09-01-2011 |
20110212766 | CONTROLLING AND REWARDING WAGERING GAME SKILL - A wagering game system and its operations are described herein. In embodiments, the operations can include presenting a skill-based wagering game on a wagering game machine. The skill-based wagering game can have a limited winnable award amount for the skill-based wagering game. The operations can also include tracking skilled game goals that a player accomplishes during the skill-based wagering game and awarding the player from the limited winnable award amount. The operations can also include determining a surplus amount that was not earned from the limited winnable award amount, and awarding some, or all, of the surplus amount during subsequent activity. In some embodiments, the operations can also include allocating the surplus amount to wagering game pools, distributing the surplus amount as tokens based on triggered activities, and presenting game modifiers that enable players to enhance performance in a skill-based game. | 09-01-2011 |
20110212767 | MANAGEMENT OF ONLINE WAGERING COMMUNITIES - The document describes operations for managing online wagering game casinos. In some embodiments of the inventive subject matter, the operations include presenting wagering games to players in an online casino; facilitating messaging between the players and a wagering game attendant; reporting results of the wagering games to the attendant; and detecting, from the wagering game attendant, a request to present a community bonus opportunity to one or more of the players. The operations can also include presenting the community bonus opportunity to the players; detecting responses to the community bonus opportunity, wherein the responses are associated with the players; determining one or more winners of prizes offered in the community bonus opportunity; and awarding the prizes to the one or more winners. | 09-01-2011 |
20110218030 | SYSTEM FOR TRADE-IN BONUS - Embodiments of the present invention are directed to gaming systems that allow customers to wager, or “trade-in” an object of value or winning situation for a chance to win an even more valuable award. The chance for valuable award may be a bonus game or chance to win a bonus game. Bonus awards are “funded” by the savings achieved from the players trading in their wins in the base game, which would otherwise be paid. Players who do not trade-in see no changes from the base game paytable, while those players who participate in the trade-in bonus have a different gaming experience. | 09-08-2011 |
20110218031 | GAMING MACHINE WITH LOYALTY BONUS - A gaming machine is provided, which awards loyalty points to players playing the game who have identified themselves to the machine. The machine is arranged to award loyalty points to the player and to play two game means wherein, the first or base game may be provided by the slot machine game as a stand alone function with no dependence upon a supporting communications network, the second game may be linked game in which a plurality of network connected machines ( | 09-08-2011 |
20110218032 | GAMING SYSTEM AND METHOD FOR PROVIDING VIRTUAL DRAWINGS - A gaming system and method of providing a virtual drawing or drawing promotion including a central server, one or more location servers, and a plurality of gaming devices. A player is provided with a drawing account voucher, which is associated with a drawing account. Based on game play, the drawing account is credited with drawing entries or virtual tickets for a drawing promotion. In one embodiment, the gaming system provides a number of drawing entries when a wager placed by a player meets at least a wager threshold amount, wherein the number of drawing entries provided is based on a ticket award amount. The gaming system, upon expiration of a drawing period, selects a winner of the drawing promotion by selecting a drawing entry. In one embodiment, the gaming system progressively increases the drawing prize based on the number of drawing entries provided or wagers placed by the players. | 09-08-2011 |
20110218033 | Gaming System Having System Wide Tournament Features - A multi-mode gaming terminal comprising, a wager input device, a primary display for displaying a primary wagering game. And at least one controller operative to: (i) detect a selection between a cash mode of operation and a tournament mode of operation; (ii) if the cash mode is selected, execute the primary wagering game configured with a first payback return; (iii) if the tournament mode is selected, execute the primary wagering game in a tournament mode configured with a second payback return and a tournament return, wherein on each tournament eligible play of the primary wagering game resulting in a winning outcome, a predetermined number of tournament points are awarded and added to a tournament entry; and (iv) upon the occurrence of a triggering event, entering the tournament entry into at least one tournament. | 09-08-2011 |
20110218034 | MULTIPLAY WAGERING GAME MECHANISM - A wagering game system and its operations are described. The operations can include presenting a wagering game interface including a plurality of wagering game icons, a gameplay window, a bet panel, and a start panel. The operations can also include detecting a selection of a first wagering game icon associated with a first wagering game; presenting media representing the first wagering game within the gameplay window; detecting a selection of a second wagering game icon associated with a second wagering game; presenting media representing the second wagering game within the gameplay window; and scaling the first and second wagering games to fit within the game-play window. The operations can further include detecting input of bet information for the first and second wagering games via the bet panel, and initiating the first and second wagering games simultaneously in response to detecting a selection of a start trigger in the start panel. | 09-08-2011 |
20110218035 | NORMALIZING SKILL-BASED WAGERING GAMES - In some embodiments, a method comprises initiating a plurality of skill-based bonus games across a plurality of wagering game machines; collecting game result data associated with the plurality of skill-based bonus games; during a normalization process for one of the plurality of skill-based bonus games, determining a rate of awarding a secondary economy asset for the skillbased bonus game is not within a range based on the game result data; adjusting parameters of the skill-based bonus game to normalize the rate of awarding the secondary economy asset across the plurality of skill-based bonus games; and deploying the skill-based bonus game with the adjusted parameters across one or more of the wagering game machines. | 09-08-2011 |
20110223988 | CASHLESS CONTROLLER SYSTEM AND BOARD - A controller board and system for converting a cash-based game machine to a cashless, wireless system employing wireless network connectivity is disclosed. The controller board consists of a circuit board, one or more emulation circuits, a serial interface, one or more switches and a microcontroller. The controller system consists of the controller board with the serial interface connected to a display and a card reader, and a wireless communication interface for communicating with the accounts server. Said one or more emulation circuits emulate the signals of cash-based peripherals on the game machine, once the peripheral cables are reconnected from the peripheral into the emulation circuit. The user's account is identified through the card reader and the user's account is debited or credited as a result of losing or winning gameplay by the microcontroller. Changes to the account balance are encrypted and sent to a casino server by means of the wireless interface. | 09-15-2011 |
20110223989 | Competitive Wagering System for Betting on an Event - A wagering system provided by a betting organiser for one or more players to bet on an event. Each of the players provides the betting organiser with monetary value in order to be eligible to participate in the wagering system. The betting organiser accumulates the monetary value provided by each of the players into a centralised prize pool prior to the commencement of the event. The event comprises a plurality of integers having at least first and second possible outcomes, whereby, if the first outcome occurs, the players who wagered on the first outcome win and, if the second outcome occurs, the players who wagered on the first outcome lose. At the conclusion of each integer, a pay off dividend is credited to each winning player. At the conclusion of the event, the centralised prize pool is distributed to the players with the highest accumulated value of credited pay off dividends. | 09-15-2011 |
20110223990 | THEME RESERVATIONS IN A NETWORK WAGERING GAME ENVIRONMENT - Systems and methods provide for reserving wagering game themes in a network of wagering games. | 09-15-2011 |
20110230254 | WAGERING GAME HAVING PLAYER SELECTIONS ON TYPE OF WAGERING GAME AND GAME FEATURES APPLIED TO SELECTED WAGERING GAME - A gaming system and methods for conducting a wagering game allowing player selection of a base game and a game feature. A gaming system includes a display displaying a plurality of game icons and a plurality of game feature icons. Each of the game icons indicate a respective different base game and each of the game feature icons indicate a respective different game feature. An input device accepts a player selection of one of the plurality of game icons. The input device further accepts a player selection of one of the plurality of game feature icons. A controller selects a base game in response to the player selection of one of the plurality of game icons and selects a game feature in response to the player selection of one of the plurality of game feature icons. The controller operates the selected base game incorporating the selected game feature. | 09-22-2011 |
20110230255 | METHODS AND APPARATUSES FOR FACILITATING USER VERIFICATION - Methods and apparatuses are provided for facilitating user verification. A method may include accessing an image captured of a user of a computing device being used by a plurality of players to play a multiplayer game. The method may further include determining based at least in part on the image whether the user is a player from among the plurality of players that is presently authorized to perform an action in the game. The method may additionally include granting game play privileges to the user when it is determined that the user is the player presently authorized to perform an action in the game. The method may also include denying the user game play privileges when it is determined that the user is not the player presently authorized to perform an action in the game. Corresponding apparatuses are also provided. | 09-22-2011 |
20110230256 | SYSTEM AND METHOD FOR DELIVERING ELECTRONIC MEDIA CONTENT ON A MULTI-LEVEL BASIS - A system and method for delivering an electronic video game allows a consumer to purchase the game in sequential portions. The video game is broken down into incremental portions that are each individually available for sale. A consumer purchases a first portion of the video game that contains the first level, or set of levels, of the game. When the first portion is completed by the consumer, the consumer can then buy the next sequential portion for an additional incremental sum of money. The incremental portions may contain one or more levels. Similarly, the initial purchase vehicle may contain the entire game and a consumer purchases key codes to access subsequent portions of the game. | 09-22-2011 |
20110230257 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed that comprises a game play monitor arranged to monitor game play data associated with a player during game play, and a reward controller arranged to maintain a game player data target associated with at least one player. The system is arranged to maintain a current game play data total such that the game play data total accumulates in response to detection of game play data by the game play monitor, and to determine whether to allocate a reward to the at least one player based on the current game play data total and the game play data target. A corresponding method is also disclosed. | 09-22-2011 |
20110237323 | GAMING MACHINE WITH BONUS FEATURE - A gaming machine has a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display. If a predefined winning event occurs, the machine awards a prize. The game includes a bonus feature which, when triggered, results in the display of a plurality of devices, each of which animates to reveal a number, a prize awarded being a product of the numbers displayed by the devices. | 09-29-2011 |
20110244947 | METHOD FOR PLAYERS FROM OFF-SITE LOCATIONS TO PLAY GAMES WITH PRIZES BEING REDEEMABLE AT ON-SITE LOCATIONS - A method for a game with prizes that is challenging and provides the player a tangible prize upon completion of a level of achievement. The game is played from an off-site location, such from over a computer system. If the player, upon completion of the game, has obtained a level of achievement, the player will be awarded prize redemption documents, such as a voucher, certificate or other form of prize identification. The player redeems the prize redemption document by visiting a physical location of the sponsor of the game and/or prize. | 10-06-2011 |
20110244948 | METHODS AND APPARATUS FOR MATCH PLAY CREDITS - Methods and apparatus for offering incentives, awards, and rewards to players and patrons in the form of match play credits and other rewards related to patron play, such as among others, bonus play and free play. The system uses thresholds to identify and notify eligible players and patrons and issue the credits. The system monitors the match play activity as well as identifies the games where the match play credits can be used. | 10-06-2011 |
20110244949 | PUBLISHER/SUBSCRIBER ARCHITECTURE FOR MULTI-DEVICE ACTIVITIES - A publisher-subscriber architecture with standardized and/or dynamic event/message look up can be implemented on wagering game establishment networks to establish a robust and flexible reporting and reacting mechanism. Processes that operate in accordance with the publisher-subscriber architecture can coordinate operations across multiple devices in a wagering game establishment, and even across multiple wagering game establishments, in response to an event occurring. Processes can operate as publishers and/or subscribers, and can reside on a WGM (e.g., standalone, portable, etc.) or a server. Processes operating as publishers on a WGM can publish information about events that occur on the WGM. Processes operating as subscribers can interpret published event information from different vendors and use published event information in a number of different ways. | 10-06-2011 |
20110244950 | METHOD AND SYSTEM FOR MONITORING GAMING DEVICE PLAY AND DETERMINING COMPLIANCE STATUS - After a player purchases a contract providing insurance against gambling losses, a server or other device in communication with a gaming device (e.g., a “player tracking” server, “slot accounting” server and/or other computer device) may operate to (i) receive game play data in association with one or more plays of the gaming device, (ii) determine a compliance status based on the received game play data and one or more play requirements associated with the contract, and (iii) provide a refund amount due to the player based on the compliance status. Before providing any refund, the server or other device may store a status indicator relating to the one or more plays indicating whether the play was compliant with the contract. Furthermore, an alert may be provided to the player if a particular play is not compliant with the contract. | 10-06-2011 |
20110250949 | METHODS AND SYSTEMS FOR PROVIDING A GAME CENTER HAVING PLAYER SPECIFIC OPTIONS AND GAME ACCESS - Described herein are methods and systems for providing a game center having player specific options and game access. For example, in at least certain embodiments, in response to a selection of a friend from a list of friends provided by a game center module, data is sent for presenting to a graphical user interface (GUI). The data is indicative of details of a selected friend including a list of games owned by the friend that the user does not own. The system can then provide the user with an option to access one or more games on the list. In another embodiment, a user receives a game invite from a friend of the user to play a game. The system can determine whether the user owns the game and can cause the GUI to present an option to access the game if the user does not own the game. | 10-13-2011 |
20110250950 | SETTLEMENT SYSTEM - The present invention is provides a novel electronic settlement technique which is capable of supplying a deposit so as to continue the play of a game after a deposit available in a game facility has been consumed. A negotiable-value providing device is transmits to a user terminal device a deposit supply demand message demanding supply of a premises deposit upon receipt of a transfer demand message. A user terminal device is transmits a transfer demand message to a management server upon receipt of the deposit supply demand message. Upon receipt of the deposit supply demand message, the management server is transmits to a financial institute system a transfer request message requesting a predetermined transfer of a predetermined amount of money from a user bank account. Upon receipt of a transfer completion message, a premises server is transmits a provision instructing message instructing provision of a negotiable-value to the negotiable-value providing device. The negotiable-value providing device having received the provision instructing message executes provision of the negotiable-value. | 10-13-2011 |
20110250951 | CONTROLLING PLAYER-TO-PLAYER COMMERCE IN VIDEO GAME ENVIRONMENT - Players of a video game can enter contracts and engage in various simple or complex financial transactions employing credit systems such as credit cards, other financial instruments and other mechanisms to facilitate the enforcement of such contracts. Default on agreements by players or player characters can result in financial penalties which the video game system can apply. | 10-13-2011 |
20110250952 | SERVER BASED METER MODEL SOFTCOUNT AND AUDIT PROCESSING FOR GAMING MACHINES - Systems and methods for metering accounting activities on gaming machines are disclosed. Remote metering can be had for a gaming machine having a master gaming controller, an external cabinet housing a display device and one or more acceptors, dedicated meters, and communication paths between the master gaming controller and display device, and between meters and acceptors. Dedicated meters are located outside and remote from the external cabinet, and are adapted to track continuously at least one item of accounting information associated with the gaming machine. Such meters can be recognized by a gaming regulator as the official meters for the gaming machine, and can be located at a central location in close proximity to other dedicated meters associated with other gaming machines. Such meters can be individual discrete physical devices secured along dedicated communication lines, or can be electronic meters residing on a single server. | 10-13-2011 |
20110256922 | SYSTEM AND METHOD FOR WAGERING BASED ON THE MOVEMENT OF FINANCIAL MARKETS - A system for wagering comprises a memory and a processor. The memory stores a bet regarding a plurality of outcomes associated with financial market indicators. The bet comprises a first bet component indicating whether a value of a first financial market indicator will go up or go down in a first predetermined period of time, and a second bet component indicating whether a value of a second financial market indicator will go up or go down in a second predetermined period of time. The processor is coupled to the memory and is operable to determine an outcome of the first bet component, the second bet component, and the overall bet. | 10-20-2011 |
20110256923 | APPARATUS, SYSTEMS AND METHODS FOR FACILITATING A NEGATIVE CREDIT BALANCE OF A GAMING DEVICE - Apparatus, systems and methods for a gaming device operable to support a negative credit balance. For example, in some embodiments, a gaming device may be configured to: (i) determine a current credit balance, (ii) determine a wager amount, (iii) determine whether the wager amount would result in a negative balance of credits, (iv) determine if it is permissible to allow a negative balance of credits, and if so (v) adjust a current balance such that is equal to the negative balance, and (vi) display an indication of the negative credit balance. | 10-20-2011 |
20110256924 | SELF-SERVICE STATIONS FOR UTILIZING NON-NEGOTIABLE CREDITS EARNED FROM A GAME OF CHANCE - Entertainment credits from a game of chance can be identified. The entertainment credits can be associated with an entity with which a user has previously interacted. The previous interactions can earning the entertainment credits, which are non-negotiable credits. Responsive to a user request, a conversion agency can convert a quantity of the entertainment credits to a quantity of negotiable funds, wherein the conversion agency is not directly associated with the entity. The user can be permitted to access the quantity of negotiable funds within a vendor kiosk physically proximate and distinctly independent of the entity, wherein the quantity of negotiable funds are able to be applied to user specified purchases within the kiosk, wherein the vendor does not honor the non-negotiable credits. | 10-20-2011 |
20110263318 | MOBILE-PHONE-BASED WAGERING GAME ACCOUNT TRANSACTIONS - In some embodiments a method includes receiving, from a mobile phone, a request to transfer a first fund amount from a player account to a wagering game machine. The method can also include determining that the player account does not include the first fund amount; receiving a second fund amount from a secondary funding source, and augmenting the player account by the second fund amount, wherein the augmenting results in the player account including the first fund amount. The method can also include transferring the first fund amount from the player account to the wagering game machine; debiting the player account by the first fund amount. | 10-27-2011 |
20110263319 | Methods and Arrangements for Realising Betting With Off-Line Terminal - Methods and arrangements are provided for handling, within a communications system comprising a distributed domain ( | 10-27-2011 |
20110269529 | Systems, Apparatus and Methods for Providing Gaming Applications - A player may directly license wager gaming software from a game provider, such as a gaming manufacturer. The player may, for example, be able to directly license a software application and/or a game theme at a specified gaming manufacturer's website. The player may be required to be a member of the gaming manufacturer's player loyalty account in order to directly license such software. The gaming manufacturer may enable access to the game of chance at one or more regulated locations, such as participating casinos that use a server-based gaming system provided by the gaming manufacturer. The casino and/or the player may receive financial credits, rebates, etc., if the player uses the licensed gaming software at the casino. | 11-03-2011 |
20110269530 | Double time-based bonus method and apparatus for gaming machines - A method and apparatus of wagered mechanical, electromechanical or video symbol play for individual or networked gaming machines is disclosed. The method comprises a base game, a time-based bonus element scheme that may provide a bonus event, and a time-based window of opportunity in which the bonus element scheme may be accepted by a qualified player. Upon a triggering event in the base game, or alternately a random event, the player is afforded a specific period of time in which to choose a bonus element scheme comprised of at least one but preferably two bonus elements (i.e., cash, credits, casino player points, free spins, multipliers, and the like) that are each available for a predetermined and/or random time interval. The chosen bonus element scheme provides the parameters of a bonus round game. | 11-03-2011 |
20110269532 | GAMING INCORPORATING SOCIAL GROUP FEATURES - A gaming apparatus, method and system enables communication between members of a social group using machines belonging to the system. Members of a social group are thereby enable to share benefits from members' participation or winnings, by altering operation of gaming machines in use by member of the social group. A license to a progressively increasing portion of an audio-video work may be awarded in response to continuing game play by one or more members of the social group. | 11-03-2011 |
20110269533 | GRAPHICAL USER INTERFACE FOR PROVIDING GAMING AND PRIZE REDEMPTION CAPABILITIES - A graphical user interface for allowing play of a game that is “prize-enabled” is disclosed. A frame is shown to include a first display for depicting a current amount of available credits of a particular user based on the user identification code. A second display is provided for depicting a number of prize credits that are currently awarded to the user. Also positioned on the frame is a third display for indicating either a point-to prize credit conversion table, a list of possible prizes, or a list of high scores. The frame is also equipped with links including a select game link for allowing selection of a game to play and buy credits links for purchasing additional game credits. Links are provided for linking to the prize redemption user interface of the prize database server. Positioned in the frame is a game interface that is to be executed. | 11-03-2011 |
20110269534 | SYSTEM GAMING - A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 11-03-2011 |
20110269535 | SYSTEM GAMING - A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 11-03-2011 |
20110269536 | GAMING DEVICE AND METHOD HAVING PURCHASABLE RANDOMLY SELECTED PAYTABLES - An apparatus and method for a game including a plurality of paytables, wherein each of the paytables has an average expected payout. The gaming device initially employs a default paytable and enables a player to cause the gaming device to change the employed paytable. If the player chooses to cause the gaming device to change the employed paytable, the gaming device randomly selects another paytable from the plurality of paytables and determines a game outcome based on the randomly selected paytable. If the player does not choose to cause the gaming device to change the employed paytable, the gaming device determines a game outcome based on the default paytable. In one embodiment, when a player chooses to cause the gaming device to select another paytable, the player has a chance to obtain a paytable that includes higher or better awards. | 11-03-2011 |
20110269537 | GAMING DEVICE AND METHOD HAVING PURCHASABLE RANDOMLY SELECTED PAYTABLES - An apparatus and method for a game including a plurality of paytables, wherein each of the paytables has an average expected payout. The gaming device initially employs a default paytable and enables a player to cause the gaming device to change the employed paytable. If the player chooses to cause the gaming device to change the employed paytable, the gaming device randomly selects another paytable from the plurality of paytables and determines a game outcome based on the randomly selected paytable. If the player does not choose to cause the gaming device to change the employed paytable, the gaming device determines a game outcome based on the default paytable. In one embodiment, when a player chooses to cause the gaming device to select another paytable, the player has a chance to obtain a paytable that includes higher or better awards. | 11-03-2011 |
20110269538 | GAMING DEVICE AND METHOD HAVING PURCHASABLE RANDOMLY SELECTED PAYTABLES - An apparatus and method for a game including a plurality of paytables, wherein each of the paytables has an average expected payout. The gaming device initially employs a default paytable and enables a player to cause the gaming device to change the employed paytable. If the player chooses to cause the gaming device to change the employed paytable, the gaming device randomly selects another paytable from the plurality of paytables and determines a game outcome based on the randomly selected paytable. If the player does not choose to cause the gaming device to change the employed paytable, the gaming device determines a game outcome based on the default paytable. In one embodiment, when a player chooses to cause the gaming device to select another paytable, the player has a chance to obtain a paytable that includes higher or better awards. | 11-03-2011 |
20110275432 | GAME OF CHANCE SYSTEMS AND METHODS - In various embodiments, players may compete in a gaming context. | 11-10-2011 |
20110281640 | Method and apparatus for a wagering game with indicia developed paylines - In contrast to slot-type gaming machines with their preset paylines designating predetermined array positions, the paylines of this novel wagering game are unknown until the indicia in the array have been selected. The randomly selected indicia determine the paylines, if any, in the array of indicia. Conditions may be imposed that limit the size and geometry of the paylines in this wagering game. | 11-17-2011 |
20110281641 | SYSTEM AND METHOD FOR PROVIDING GAME EXTENSIONS - A system and method are provided to allow gambling establishments to create new and innovative ways to attract new players, drive players at particular games on the gaming floor, educate players to new games, keep players engaged in these games for an extended period of time, extend and enhance these games in an integrated way in order to provide a greater level of excitement, evoke positive emotions and experiences that ultimately promote higher durations of engagement and play. | 11-17-2011 |
20110281642 | SYSTEM AND METHOD FOR CONTROLLING ONLINE AWARDS ACTIVITY - A system and method for controlling awards for gaming activity is provided. The system includes a computer that receives an activation code and a notification that a particular game has been accessed. In response, the system validates the activation code and an activated award. The effect of the activation varies between examples and may include such effects as making a game payout accessible to the activator, increasing a payout of a game or altering game play. | 11-17-2011 |
20110287828 | CONFIGURING AND CONTROLLING WAGERING GAME COMPATIBILITY - A wagering game system is herein. In embodiments, the system's operations can include presenting a primary wagering game and receiving a request to present a secondary game in connection with the primary wagering game. The primary wagering game and the secondary game can be separate applications that require interactivity with each other (e.g., provide required functionality and communicate shared data, etc.). The operations can further include determining that an API provides the required interactivity, so that the secondary game can function in conjunction with the primary wagering game (e.g., can successfully plug-in to the primary wagering game). The operations can further determine optional and non-optional requirements and determine compatibilities based on the optional and non-optional requirements. Further, the operations can add functionality to the primary wagering game, the secondary game, or the API, to enable compatibility. | 11-24-2011 |
20110287829 | SYSTEM AND METHOD FOR PROVIDING OFF-SITE ONLINE BASED GAMING - A system and method for allowing wagers to be made on a game and awarding a payout as a function of an outcome of the game is provided. The game may played by a game server, located at a gaming facility, which is located at a predefined geographic location. A remote device may be provided at a location outside of the predefined geographic location. An agent, in communication with the game server and the remote device, may receive instructions from a patron via the remote device to place a wager on a game and for instructing the server to place the wager in response to receiving the instructions from the patron. | 11-24-2011 |
20110287830 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR OFFERING A GUARANTEED WIN - A method in accordance with one embodiment of the present invention is provided, the method comprising the steps of generating a first outcome of a game of chance, determining a target outcome, receiving a first wager, generating a second outcome based on the first outcome, and repeating the step of generating the second outcome until the second outcome matches the target outcome, before receiving any second wager. | 11-24-2011 |
20110287831 | GAMING DEVICE HAVING CHANGED OR GENERATED PLAYER STIMULI - A gaming system which maintains a count of the consecutive plays of a game. The system produces a same player stimuli for a designated quantity of the consecutive plays, and the system produces a different player stimuli for one or more of the plays which occur after the designated quantity is reached. | 11-24-2011 |
20110287832 | GAMING SYSTEM HAVING AWARDS PROVIDED BASED ON RATE OF PLAY - Gaming systems and methods for operating a gaming system are provided. The gaming system includes a controller operable with a plurality of gaming devices. Based at least in part on wagering activity, the controller determines a ranking for a plurality of gaming devices in the gaming system. The controller determines a plurality of the ranked gaming devices that are eligible for a designated award and, for each of the plurality of eligible gaming devices, determines a probability of being selected to win the designated award. The controller selects at least one of the eligible gaming devices based part on the determined probability for said at least one eligible gaming device, and causes the at least one selected gaming device to provide the designated award. | 11-24-2011 |
20110287833 | METHOD AND APPARATUS FOR DETERMINING A GAME SERIES COMPRISING A PLURALITY OF INDIVIDUALLY SELECTABLE WAGERING GAMES - A wagering method is provided that allows players or gaming establishments to specify conditions which when satisfied, reconfigure the gaming device to change game play from a first game to a second game. The condition may depend upon the value of a parameter—generally related to game play—to determine if the condition is valid and triggers the reconfiguration. The second game may be selected from a game on the same gaming device, from a game on a different gaming device, or a game played by a specific player. | 11-24-2011 |
20110294566 | METHODS, APPARATUS AND SYSTEMS FOR DETERMINING AN ADJUSTMENT VALUE OF A GAMING DEVICE - A method of transforming behavioral interaction data into visually interpretable information, the method including the steps of providing instructions to an end user to assist the end user in obtaining behavioral interaction data associated with a gaming environment including one or more gaming assets; determining one or more summaries of the obtained behavioral interaction data that enable the end user to understand how the gaming environment is affected by the behavioral interaction data; | 12-01-2011 |
20110294567 | Multi-player game in which individual player games may be linked to form multi-player combined wins - In a multi-player game, individual players each play their own individual games, which individual games may yield winning outcomes for those individual players and associated awards. In addition, at one or more times, two or more individual player's individual games may be linked or combined to form a multi-player outcome, which outcome may comprise a winning multi-player outcome having an associated award. Such linking may comprise combining symbols, such as cards, from the two or more players' individual games to form a multi-player outcome. | 12-01-2011 |
20110294568 | SECONDARY GAME SYSTEM FOR A GAMING TERMINAL NETWORK - An embodiment of the inventive method commences with the provision of a plurality of secondary games, which may be default secondary games and/or user-initiated secondary games. The latter may have aspects that are dependent upon data entered by the initiating user into their gaming terminal | 12-01-2011 |
20110294569 | SYSTEM AND METHOD FOR STREAMING GAMES AND SERVICES TO GAMING DEVICES - A gaming system providing a game and/or gaming services to a player or user at a gaming or gaming services device. The device receives streaming audio-video representing the game or gaming services and plays streaming audio-video at a device. The device also receives input related to the play of the game or the gaming services from the user/player and relays the input to the gaming system. The system includes a storage device and a controller. The storage device stores elements of the game and/or gaming services. The game controller receives the input from the user/player and responsively retrieving the elements of the game and/or gaming services from the storage device, dynamically creates an audio-video stream as a function of the retrieved elements and the input, and broadcasts the audio-video stream to the gaming and/or gaming services device. | 12-01-2011 |
20110294570 | Voucher Gaming Player Terminal - A gaming system and method of playing a gaming device by a user. The method includes inserting a voucher having a voucher value into the gaming device and accessing a database having voucher data associated with the voucher. The voucher value is verified. The user is queried for a credit value of a base wagering denomination. Calculations of full game credits and partial game credits are performed based upon the voucher value and the credit value. The full game credits, the partial game credits, and the voucher value are displayed on a game display. The method allows partial or all credits to be played at any time. The method provides for recording of game events to a database. The method also allows for the user to change the base wagering denomination during game play. | 12-01-2011 |
20110300922 | SYSTEM, APPARATUS AND METHOD FOR SAVING GAME STATE AND FOR UTILIZING GAME STATES ON DIFFERENT GAMING DEVICES - The present invention provides a gaming apparatus, method and system for transferring the play of a feature earned from one gaming machine, provided as a system bonus or as a promotional award to another gaming machine. The apparatus, method and system provides for selection between feature values FV | 12-08-2011 |
20110300923 | VIDEO GAME CAPABLE OF PROVIDING OFFERS TO PLAYERS - A video game can provide an offer to a player of the video game. For example, the video game can provide to the player an offer to receive a particular virtual item (a virtual object or a virtual service delivered in the video game) in exchange for a particular price. The time at which the offer is provided to the player can be governed by the status in the game of the player character of the player. | 12-08-2011 |
20110300924 | SYSTEM AND METHOD FOR CONDUCTING A GAME INCLUDING A COMPUTER-CONTROLLED PLAYER - A system and method for conducting a game between at least one live player and at least one computer-controlled player includes executing a training program between at least two agents to generate probability weights correlating actions or meta-actions representing a set or sequenced set of actions with a probability that the action or meta-action will produce a game outcome meeting a specified criterion or specified criteria. A game is conducted in which at least one live player plays against at least one computer-controlled player in which the computer-controlled player selects actions at one or more of the decision nodes in the game based, at least in part, on the probability weights. | 12-08-2011 |
20110300925 | CONFIGURING AND CONTROLLING WAGERING GAME PRESENTATIONS - A wagering game system and its operations are described herein. In embodiments, the operations can include determining content from content sources that are accessible to a wagering game machine and determining presentation requirements for the content. The operations can further include determining a presentation template that the wagering game machine can use to present the content according the presentation requirements. The presentation template can have pre-configured presentation areas, one of which can be configured to present the content according to pre-defined configuration settings. The operations can further include determining that one pre-configured presentation area of the presentation template content can present the content in accordance with the presentation requirements, and presenting the content in pre-configured presentation area of the presentation template. | 12-08-2011 |
20110300926 | PRESENTING GROUP WAGERING GAMES AND AWARDS - A wagering game system and its operations are described herein. In embodiments, the operations can include monitoring wagering game play for a player account that is registered to play a group scavenger hunt game. The group scavenger hunt game may include various collectable items that group members collect to win the group scavenger hunt game. The operations can further include determining that wagering game events occur during the wagering game play, where the occurrences of the wagering game events are prerequisites for obtaining the collectable items. The operations can further include indicating on a group progress report (e.g., a website) that one of the collectable items was obtained. In some embodiments, the operations can also include awarding the player account for obtaining the item, providing trophies, or other virtual assets, for winning the group scavenger hunt game, providing benefits for holding the trophies, etc. | 12-08-2011 |
20110306406 | GAME APPARATUS - It is an object to appropriately obtain an effect aimed at by changing the amount of payout objects to be paid out through specific control according to the bet amount of a game play that has produced a predetermined progress result regarding a start condition for specific control. | 12-15-2011 |
20110306407 | GAME BASED ON SPEED OF PLAY - In accordance with the present invention, a gaming device such as a slot machine calculates a speed of game play, and in turn determines a pay schedule based on the speed of game play. In some embodiments, a count is adjusted throughout a multiple play session based on point values associated with symbols on the reels of a slot machine, and payouts are awarded in accordance with (i) a finishing count, and/or (ii) a “virtual average speed”. | 12-15-2011 |
20110312408 | GAME SYSTEM - It is a subject to provide new game attractiveness for enjoying a drawing performed in a drawing machine that is shared by a plurality of game apparatuses by a plurality of players playing at these game apparatuses. | 12-22-2011 |
20110312409 | METHODS OF ENHANCED INTERACTION AND PLAY FOR COMMUNITY-BASED BONUSING ON GAMING MACHINES - A plurality of gaming machines is linked, such as via a local bank controller. The gaming machines present base wagering games and, at one or more times, a community bonus event or game involving multiple of the linked gaming machines and their associated players. The community bonus comprises an event or game where awards, information, attributes and/or other features may be exchanged between players, thus fostering interaction/camaraderie between the players. Such features may be exchanged as part of cooperation or competition between players. Player may share in community bonus awards. | 12-22-2011 |
20110312410 | WAGERING GAME WITH DUAL-PLAY FEATURE - Multi-player games that foster cooperation or competition between players. A multi-player wagering game system includes a first display to display a first wagering game; a first input device corresponding to the first display to accept input from a first player; a second display to display a second wagering game, the second display being adjacent to the first display; a second input device corresponding to the second display to accept input from a second player; and a bonus display to display a bonus game. The bonus game receiving input from both the first and the second input devices. Computer software causes the first wagering game and the second wagering game to be executed. A multi-person seating device is configured to permit the first player and the second player to sit side-by-side in front of the first display and the second display, respectively. | 12-22-2011 |
20110312411 | GAMING SYSTEM, GAMINE DEVICE AND METHOD EMPLOYING AUDIO/VIDEO PROGRAMMING OUTCOME PRESENTATIONS - The present disclosure generally includes a gaming system which: receives a wager, upon receiving the wager, randomly generates one of a plurality of different numbers, after the random generation of the number, accesses a database that includes each of the plurality of different numbers, each different number being preassociated with one of a plurality of different audio/video segments and one of a plurality of different game results, the audio/video segments produced for a purpose other than for inclusion on the gaming device, determines which audio/video segment and game result are preassociated with the randomly generated number regardless of any player input, displays the determined audio/video output segment and the determined game result, and determines an outcome value based on the determined game result. | 12-22-2011 |
20110312412 | GAMING SYSTEM, GAMINE DEVICE AND METHOD EMPLOYING AUDIO/VIDEO PROGRAMMING OUTCOME PRESENTATIONS - The present disclosure generally includes a gaming system which receives a wager amount on a play of a primary game, outputs an audio/video programming clip in association with the wagered on play of the primary game, tracks occurrences of at least one designated event outputted in association with the audio/video programming clip, determines if a quantity of occurrences of the tracked at least one designated event outputted is at least equal to a designated quantity of occurrences of the tracked at least one designated event, the designated quantity of occurrences of the tracked at least one designated event being at least two, and when the quantity of occurrences of the tracked at least one designated event is at least equal to the designated quantity, causes an occurrence of one selected from the group consisting of: a trigger of a secondary game and a generation of a negative outcome. | 12-22-2011 |
20110312413 | GAMING SYSTEM, GAMING DEVICE AND METHOD EMPLOYING AUDIO/VIDEO PROGRAMMING OUTCOME PRESENTATIONS - The present disclosure generally includes a gaming system which: (a) for a first play of a game of a gaming session: determines one of a plurality of different outcomes, displays the determined outcome, determines any award associated with the determined outcome, displays any determined award, and outputs a first audio/video programming clip, the first audio/video programming clip including content associated with a first point in time of an event, and (b) for a second, subsequent play of the game of the gaming session: determines one of the plurality of different outcomes, displays the determined outcome, determines any award associated with the determined outcome, displays any determined award, and outputs a second, different audio/video programming clip, the second audio/video programming clip including content associated with a second, subsequent point in time of the event. | 12-22-2011 |
20110319157 | GAMING POINT EXCHANGE SYSTEM AND METHOD - A gaming system, a gaming market, and a method, is disclosed. The gaming system may include two or more games to be played by one or more players. Each game may be configured to enumerate a number of points earned through play of the respective two or more games. The system may also include two or more exchangeable gaming currencies. Each gaming currency may be convertible to, and convertible from, universal points using respective two or more conversion factors. The two or more exchangeable gaming currencies may be at least two of: the points earned through play of a first of the two or more games, the points earned through play of a second of the two or more games, and commonly recognized monetary units. | 12-29-2011 |
20110319158 | SIDE BETTING ON GAMING AND RELATED NON GAMING ITEMS - A gaming device including an interface unit configured to accept game play data from a player, and a controller coupled to the interface unit. The controller includes a processor and a memory, wherein the memory stores player tracking data and wherein the processor is configured to receive, via the interface unit, game play data for the player playing a primary game, initiate a play of a secondary game if a triggering event occurs, enable a player to select at least one of a plurality of different loyalty awards associated with the secondary game, determine an outcome of the secondary game, and issue a loyalty award based on the determined outcome of the secondary game. | 12-29-2011 |
20120004024 | GAMING MACHINE WITH BUY FEATURE GAMES - A gaming machine including a display, a game controller, and a selector. A player operates the selector to enable the player to place one of a plurality of possible wagers on a play of the game comprising at least a first wager consisting of a base wager, and second and third wagers each consisting of a base wager portion and an additional wager portion. There is no guarantee that the at least one added feature will eventuate in a specific play of the game as a result of the player having staked the additional wager portion. | 01-05-2012 |
20120004025 | Game machine and program - Disclosed is a game machine capable of raising game cycle execution frequency and increasing the enjoyment and fun of a game in loop play. A game machine includes: a game result determining part ( | 01-05-2012 |
20120004026 | CONTROLLING PROGRESS IN WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include tracking progress of a wagering game player account (player account) for a persistent-state game. The player account can fulfill progression requirements for the persistent-state game, such as by performing wagering game activities. The operations can then provide, or reward, the player account with progress in the persistent-state game. Operations can mark the progress by presenting progress markers on a progress chart available to the player account. The progress chart can be based on an episodic theme. The operations can present episodic theme content at certain locations on the progress chart. The operations can further unlock content based on progress in the persistent-state game and present unlocked content to the player account. Operations can also enforce progress limits, where the player account can perform gaming activities to remove the progress limits. | 01-05-2012 |
20120009990 | PRINTER INTERPRETER FOR A GAMING MACHINE - Methods and systems for issuing cashless instruments and providing a printer interpreter for a gaming machine are disclosed. A printer and specialized printer interpreter (controller) are provided to facilitate the conversion of a specific credit amount to a currency amount in differing units (first form of currency), and the subsequent issuance of a cashless instrument reflecting that currency amount. Where the printer interpreter is reconfigurable, a second currency amount in different units (second form of currency) could also be selected. Multiple different currencies and their corresponding languages can be available to the printer interpreter, such that a given credit amount can be issued to a cashless instrument in one of many different currencies. Game execution operations of the MGC are isolated from the printer interpreter, such that recertification of the gaming machine or system is not necessary when reconfiguring the printer interpreter from one form of currency to another. | 01-12-2012 |
20120009991 | GAMING DEVICE FOR WAGERING ON MULTIPLE GAME OUTCOMES - Systems and methods for wagering on game outcomes allow a player to wager on game outcomes resulting from linked gaming devices linked to a primary gaming device being played by the player. A primary game display shows game plays and outcomes and allows wagering on a primary game and a linked game display shows game plays and outcomes and allows wagering on linked games. Both the primary and linked gaming devices may be the same type of gaming device, or they may be two different types of gaming devices, such as gaming devices for playing slot games, card games, keno, and the like. Further, either or both of the primary and linked games may allow bonus game outcomes resulting in a bonus game having bonus game awards. | 01-12-2012 |
20120009992 | METHOD AND APPARATUS FOR COMPETITIVE BONUS GAMES BASED UPON STRATEGY OR SKILL - The present invention relates to gaming systems and methods where enablement for play of a bonus game is linked to play of a primary game. A player may qualify for the bonus game by preselected criteria associated with play of the primary game. The qualified players may participate in the bonus game and compete against one another in one or more rounds to achieve a final winning outcome based on the individual player's skill, strategy, or knowledge. The player who achieves the final winning outcome at the end of a plurality of rounds of the bonus game is awarded a bonus pool funded by a portion of wagers accumulated during play of the primary game. | 01-12-2012 |
20120015711 | ON/OFFLINE GAMING, PLAYER BACKING SYSTEM WITH ELECTRONIC CURRENCY AND COMMERCE - An online backing method and system whereby a participant backs a contestant in a competitive game of skill for the chance to win additional electronic currency if the backed contestant satisfies predetermined performance criteria. This system provides the conversion of real currency into online gaming ‘tokens’ or electronic currency that can be used to back a contestant and earn additional electronic currency if the backed contestant satisfies predetermined performance criteria in a specified game, tournament, contest, etc. The electronic currency can be accumulated, saved and used to purchase loot in various websites, online retailers and real-world stores. This backing system has application in a large number of areas whereby one contestant is pitted against another in games or tournaments of skill. | 01-19-2012 |
20120015712 | GAMING SYSTEM AND METHOD HAVING PROGRESSIVE FREE GAMES - A gaming system and method providing a plurality of games, including a first type of game and a second type of game. The gaming system includes a progressive award which includes or is in the form of a progressive number or quantity of plays of the second type of game. The gaming system enables the player to play the first type of game. The gaming system increases the progressive award based on an occurrence of one or more incrementing conditions. Upon an occurrence of a triggering event, the gaming system determines the progressive award to provide to the player and provides the determined award to the player. | 01-19-2012 |
20120015713 | METHOD AND APPARATUS FOR COMPETITIVE BONUS GAMES BASED UPON STRATEGY OR SKILL - The present invention relates to gaming systems and methods where enablement for play of a bonus game is linked to play of a primary game. A player may qualify for the bonus game by preselected criteria associated with play of the primary game. The qualified players may participate in the bonus game and compete against one another in one or more rounds to achieve a final winning outcome based on the individual player's skill, strategy, or knowledge. The player who achieves the final winning outcome at the end of a plurality of rounds of the bonus game is awarded a bonus pool funded by a portion of wagers accumulated during play of the primary game. | 01-19-2012 |
20120015714 | Apparatuses, Methods and Systems for a Multi-Level In-Game Currency Platform - The APPARATUSES and METHODS FOR dynamic conversion of a transaction includes receiving a transaction request from a user, wherein the transaction request includes data related to a transaction and user characteristics of the user. The data associated with the transaction and the user is analyzed to determine if the user is eligible to request the transaction. When it is determined that the user is eligible for requesting the transaction, identifying a payment currency for the requested transaction, computing dynamic conversion rate for converting the payment currency to the requested virtual currency, and calculating a purchase price in terms of the payment currency for the requested virtual currency of the transaction request using the dynamic conversion rate, the purchase price is used in completing the transaction request. | 01-19-2012 |
20120015715 | VIRTUAL PLAYING CHIPS IN A MULTIUSER ONLINE GAME NETWORK - Methods, systems, and computer programs are presented for executing game transactions in an online game to acquire virtual currency. One method includes an operation for detecting a request from a player to purchase virtual currency for use in the online game. Cash or credit is received, in an online transaction, to make the purchase of the virtual currency. The virtual currency of the online game is not redeemable for cash or credit so the virtual currency cannot be considered gambling proceeds. The method further includes an operation for crediting the player with an amount of virtual currency based on the amount of the received cash or credit. | 01-19-2012 |
20120015716 | ONLINE GAME REWARDS FOR NON-GAMING ONLINE ACTIVITIES - Example systems and methods related to providing rewards for an online game in response to non-gaming online activities are presented. In an example, an identifier of a user related to a proposed online action not involving a game of an online gaming system is received at the online gaming system. Also received is an identification of the proposed online action. An in-game reward based at least in part on the identification of the proposed online action is determined. The in-game reward for the user is provided in response to the user performing the proposed online action. | 01-19-2012 |
20120015717 | ONLINE GAME REWARDS FOR ONLINE PURCHASES - Example systems and methods related to providing rewards for an online game in response to online purchases are presented. In an example, an identifier of a user related to a proposed online purchase at an online merchant system and an identification of the proposed online purchase are received at the online gaming system. An in-game reward is determined based at least in part on the identification of the proposed online purchase. An identity of the in-game reward is transmitted for presentation to the user. A verification of the user completing the proposed online purchase is received. The in-game reward is provided in the online gaming system for the user in response to the verification. | 01-19-2012 |
20120015718 | METHOD AND APPARATUS FOR VARYING WIN PROBABILITY AND PAYOUTS OF A GAMING MACHINE - A method and apparatus for varying win probabilities and/or payouts of a gaming machine as a function of the amount wagered by a player in a round of play is disclosed. In one embodiment, the probability of receiving a winning combination and/or the payouts for one or more winning combinations increase as an amount wagered increases. In one embodiment, sets of outcomes are stored in memory, each set of outcomes associated with an amount bet or a range of bets. The possible outcomes for larger bets represent a higher probability of receiving a winning combination or payout. The outcome of a game or round is determined by mapping a random number generated by a random number generator to outcomes stored in memory. | 01-19-2012 |
20120021818 | System and Method for Validating Credit-Giving Unit Used on Gaming Machine - In a system and method for validating credit-giving unit used on gaming machine, a gaming machine is provided for a consumer to play a game thereon by using a credit-giving unit, and the credit-giving unit is received by an input/output unit. A scanning unit scans the credit-giving unit to obtain a code and a consumption data recorded thereon. When a determination unit determines the code presents in a consumption database, a processing unit, based on the code, retrieves from the consumption database a consumption data corresponding to the code and providing the consumption data to the gaming machine as a total available credit, which is displayed on a display unit provided on the gaming machine. | 01-26-2012 |
20120021819 | GENERATING A SUPPLEMENTAL OUTPUT FOR A SLOT MACHINE - A method for generating supplemental slot machine output content has been developed. The method includes providing primary slot machine output content that has been tested by a gaming commission prior to offering the slot machine for public use. Additionally, the method includes providing slot machine output content that has not been tested by the gaming commission when providing the supplemental output content is approved by the gaming commission. This negates the requirement for the gaming commission to test the supplemental slot machine output content. | 01-26-2012 |
20120021820 | Cabinet With Movable Video Screen - A video terminal may be provided. The video terminal may include internal hardware. The video terminal may include a cabinet, the cabinet enclosing the internal hardware. The video terminal may include a door movably attached to the cabinet, the door having a door opened and a door closed position. The video terminal may include a display screen movably attached to the cabinet separately from the door and having a screen opened and a screen closed position. | 01-26-2012 |
20120021821 | WAGERING GAME MACHINE WITH AREA SOUND PANNING - A computerized wagering game table system includes a wagering game module that is operable to present a wagering game upon which monetary value can be wagered, and an audio system. The audio system is operable to pan sounds associated with a wagering game object on multiple wagering game machines in a group of wagering game machines, wherein each of the multiple wagering game machines has one or more local speakers, and wherein the panning across multiple wagering game machines' local speakers is based on the game object's coordinate position on a community display. | 01-26-2012 |
20120028701 | GAMING SYSTEMS HAVING MULTI-OUTPUT DISPLAYS - A gaming system comprises a wager input device and a housing. The gaming system further comprises a multi-output display supported by the housing, the multi-output display displaying a first video presentation viewable from a first position having a first viewing angle relative to the display. The multi-output display displays a second video presentation viewable from a second position having a second viewing angle relative to the display, wherein the second video presentation is not viewable from the first position. At least one of the first and second video presentations includes displaying a randomly selected outcome of a wagering game. The gaming system further comprises a controller operative to simultaneously generate the first and second video presentations on the multi-output display. | 02-02-2012 |
20120028702 | PAYMENT CARDS, DEVICES, SYSTEMS, AND METHODS FOR PROVIDING GAME ACTIONS WITH PAYMENT DATA - Payment cards and devices are provided that allow a user to select an action associated with a video game. Such a video game may be, for example, a video game operated on a remote server and operable to be accessed by multiple players such as a multiplayer game accessed via a social networking website. Accordingly, a user may, when the user is away from his/her computer, perform an in-game option by making a payment. Particularly, a user may select on a payment card a button associated with a particular game action, game action data may be routed to a game server such that the user's action is performed in a game associated with the user, and payment data may be authorized via a payment authorization service. In doing so, a user may perform actions in a game while the user is shopping. Game actions made with a payment device may be unique from game actions performed on non-payment devices (e.g., the user's laptop). | 02-02-2012 |
20120028703 | VIRTUAL BANKS FOR COMMUNITY GROUP BONUS GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating, at a wagering game server, a wagering game session for a player at a gaming machine. The operations can also include relating the wagering game session associated with the player to a virtual bank of related wagering games sessions associated with one or more additional players, where the virtual bank of related wagering game sessions is associated with a community group bonus game. The operations can further include determining when the community group bonus game is triggered for the virtual bank of related wagering game sessions, determining game results of the community group bonus game, and determining an award for the player and for each of the one or more additional players associated with the virtual bank based, at least in part, on the game results of the community group bonus game. | 02-02-2012 |
20120034972 | AMUSEMENT DEVICES AND GAMES INVOLVING ELIMINATION OF GAME ELEMENTS - Various embodiments of a game involving the elimination of game elements are described. Various methods and apparatus of described. Other embodiments are described. | 02-09-2012 |
20120034973 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME INCLUDING SHIFTING DIFFERENT DETERMINED SYMBOLS - During a play of a game, the disclosed gaming system determines that an ending condition has occurred. For example, the gaming system determines that an ending condition has occurred when no winning symbol combinations are displayed for the play of the game. Following determination that the ending condition has occurred, the gaming system determines whether to provide access to an additional win opportunity for the play of the game. If the additional win opportunity is to be provided, the gaming system removes one or more symbols from a plurality of symbol positions even though such symbols do not form a winning symbol combination. The gaming system fills any resulting empty symbol positions by shifting symbols and/or displaying generated symbols, and provides awards for any then-generated winning symbol combinations. The additional win opportunity may be accessed because of a player wager or because other additional win opportunity criteria are satisfied. | 02-09-2012 |
20120034974 | REAL TIME PARLAY - Various methods and apparatus related to parlay wagering are described. In some embodiments, real time parlay odds may be offered. Further embodiments are described. | 02-09-2012 |
20120040741 | System For Providing Simulated Betting And Kiosk For Same - A system for simulated betting on a sporting event comprising a main control application having, at least one database, and an operator interface control application in communication with each database; at least one betting kiosk located in at least one venue, each kiosk having, at least one display associated, and at least one data input device in communication with the main control, whereby at least one better can place a simulated bet at a kiosk on a sporting event then the main control application tabulates the simulated betting results. The input devices may a card reader, whereby a person who desires to use the system can initiate betting by causing a card to be read. The relevant statistical information necessary for tabulation of results being mined by the control application from a streaming source of information fed to the system by a network. Advertisements may be served to betters at a venue targeted to the expected demographic composition of persons at that venue. | 02-16-2012 |
20120040742 | System For Providing Simulated Betting And Kiosk For Same - A system for simulated betting on a sporting event comprising a main control application having, at least one database, and an operator interface control application in communication with each database; at least one betting kiosk located in at least one venue, each kiosk having, at least one display associated, and at least one data input device in communication with the main control, whereby at least one better can place a simulated bet at a kiosk on a sporting event then the main control application tabulates the simulated betting results. The input devices may a card reader, whereby a person who desires to use the system can initiate betting by causing a card to be read. The relevant statistical information necessary for tabulation of results being mined by the control application from a streaming source of information fed to the system by a network. Advertisements may be served to betters at a venue targeted to the expected demographic composition of persons at that venue. | 02-16-2012 |
20120040743 | GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS - In a method and system of providing in-game assets for location-based actions, an indication of a performance of a location-based action by a player of a computer-implemented game is received. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game, the virtual item being usable within the computer-implemented game. | 02-16-2012 |
20120040744 | MULTI-DIMENSIONAL PLAYER LOYALTY REWARDS SYSTEM AND METHOD - Certain embodiments provide a multi-dimensional player loyalty rewards system and method. Certain embodiments of the method include dynamically defining rewards based on at least one of player activity and historical data, and assigning values to the rewards based on at least one criterion, wherein the values change as the at least one criterion changes. The method may further include accumulating player earnings in a base unit of measure. Player earnings may be accumulated in a base unit of measure using multiple rates of earning, for example. One or more rewards may be redeemed using the values assigned to the rewards and the accumulated player earnings, for example. The at least one criterion may include at least one earning rate, for example. The at least one criterion may include at least one criterion tailored to a player, a player characteristic, a location, a game, and/or a game characteristic, for example. | 02-16-2012 |
20120040745 | GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS - The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations. | 02-16-2012 |
20120040746 | GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS - The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations. | 02-16-2012 |
20120040747 | GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS - The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations. | 02-16-2012 |
20120040748 | CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY - There is provided a system where usage charge of a facility can be paid by virtual money. A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S | 02-16-2012 |
20120040749 | METHOD AND SYSTEM FOR PROVIDING REAL TIME SPORTS BETTING INFORMATION - The present invention is directed toward a method and system for providing sports betting information, in real time, utilizing a standard Internet connection on a computer to display the odds from a plurality of sports books. The system provides its users with a line seeker alert, a major line move alert, a bet tracker, and a fully customizable display. A method of gaining real time sports betting information without the use of a web browser, through the use of a separate program written in the C++ programming language is disclosed. | 02-16-2012 |
20120040750 | GAMING METHOD AND APPARATUS FOR EMPLOYING NEGATIVE OUTCOMES - Systems and methods are provided for providing a negative outcome at a gaming device. The system determines that a player of a gaming device has equity which may be debited. An outcome of the gaming device is determined, and it is also determined that the outcome is a negative outcome. The balance (e.g., of the gaming device or another gaming device) is reduced by more than the wager amount. | 02-16-2012 |
20120046094 | SYSTEMS AND METHODS FOR ENABLING REMOTE DEVICE USERS TO WAGER ON MICRO EVENTS OF GAMES IN A DATA NETWORK ACCESSIBLE GAMING ENVIRONMENT - A method and system for micro-betting. A control function can be designated for managing a series of micro-bets with respect to one or more events. The control function can be configured to determine when said series of micro-bets are set and when no more micro-bets among said series of micro-bets can be placed with respect to said event(s). Additionally, a multiple display screen method and system for the placement of micro-bets includes one or more display screens for displaying a micro-betting GUI for placing and managing micro-bets with respect to one or more macro-events and/or micro-events thereof. At least one other display screen can be utilized to provide video of the macro-event and/or micro-event(s). Available micro-bets among said micro-bets can be randomized to prevent cheating | 02-23-2012 |
20120046095 | SYSTEMS AND METHODS FOR ENABLING REMOTE DEVICE USERS TO WAGER ON MICRO EVENTS OF GAMES IN A DATA NETWORK ACCESSIBLE GAMING ENVIRONMENT - A method and system for micro-betting. One or more micro-bets can be electronically placed with respect to one or more micro-events associated with an event during a round of micro-betting. One or more wages with respect to the micro-bet(s) can be managed and controlled during the round of micro-betting. The wager(s) can be managed and controlled remotely from electronically placing the micro-bet(s) during the round of micro-betting. Additionally, a portion of a profit can be automatically obtained with respect to the round of micro-bets in exchange for the aforementioned managing and controlling of the wager(s) with respect to the micro-bet(s) during the round of micro-betting. | 02-23-2012 |
20120046096 | SYSTEM AND METHOD FOR ALLOWING REMOTE WAGERS (BOTH FOR REAL WAGERS AND FOR FUN/POINTS/PRIZES) BY CONFIRMING PLAYER LOCATION USING NETWORK GENERATED AND/OR NETWORK CENTRIC DATA - A system and method allowing wager(s) to be placed over a wireless network using a remote device by authenticating an established user account, and validating the location of the player using network centric data. The player utilizes the remote device, which may be a cell phone or remote computing device, connected securely to a wagering system over a wireless network (e.g., 3G). Depending on the type of game, player location is determined using A-GPS and/or control plane technology utilizing carrier network information. Wagers may be placed using verbal instructions or keypad entries which communicate with a voice recognition system, dedicated software application, live operator and/or web browser based application. Regardless of the wager placement methodology, the remote device is linked to a wager server and location verification is specific to the subject remote device connected thereto. Other methods of verifying location are utilized as safeguards against spoofing and remote operation. | 02-23-2012 |
20120046097 | METHOD FOR DISTRIBUTING LARGE PAYOUTS WITH MINIMAL INTERRUPTION OF A GAMING SESSION - Apparatus and methods for administering payouts in gaming machines are disclosed. More particularly, improved techniques for distributing large payouts with minimal interruption of a gaming session at a gaming apparatus are disclosed. | 02-23-2012 |
20120058813 | SYSTEMS AND METHODS FOR INTERPROCESS COMMUNICATION OF WAGERING OPPORTUNITIES AND/OR WAGER REQUESTS - Various embodiments may include offering wagering opportunities, receiving wager requests, balancing risk, determining wager requests to accepted based on risk, forming wagers based on wager request, and/or performing other actions by one or more apparatus. Further methods and apparatus are described. | 03-08-2012 |
20120058814 | GAME APPARATUS FOR DISPLAYING INFORMATION ABOUT A GAME - Various embodiments may include an apparatus operable to determine a value of a statistic describing cards that have been dealt from a deck. | 03-08-2012 |
20120058815 | DYNAMIC BETTING SYSTEM, METHOD AND COMPUTER PROGRAM PRODUCT - A dynamic betting valuator system, method and computer program product which enables bettors to make, withdraw, and increase/decrease the stake of bets on the outcome of particular events at any time is disclosed. Specialized stock and stock pricing mechanisms are applied in a betting context to create the dynamic betting valuator. The systems, methods and computer program product treat the placing of a bet by a bettor as a purchase of shares in that particular outcome for the particular event. Each potential outcome for a given event has an associated “outcome stock” in which players are buying shares. Each bet amount on a certain outcome is converted into a number of shares of that outcome stock. A bettor may change his bet, i.e. have the computer program product sell shares in a particular outcome stock, prior to the event taking place, potentially making a profit from the bet despite the outcome not yet having been determined. | 03-08-2012 |
20120058816 | APPARATUS AND METHOD FOR RETROFITTING CANDLE DEVICES ON A GAMING MACHINE - A gaming peripheral for a gaming machine is described. The gaming peripheral can be configured to emulate the functions of a lighting device, such as a candle. The gaming peripheral can be configured to provide enhanced gaming features such as 1) enhanced networking capabilities, 2) enhanced peripheral device monitoring and upgrade capabilities, 3) enhanced player monitoring and security capabilities 4) enhanced gaming function capabilities and 5) enhanced player reward capabilities. The enhanced gaming features can be provided in a non-intrusive manner such that regulated software executed on a gaming machine does not have to be altered. | 03-08-2012 |
20120058817 | SYSTEM AND METHODS FOR PROVIDING GAMING ACTIVITIES - A system and method for determining the location of a location tracking device, employs a satellite based location determining infrastructure and a wireless data communications network. A location tracking device which cannot easily obtain valid ephemeris data from the satellite based location, determining infrastructure, requests the necessary data from a data set stored at a tracking device hub via the wireless communications network. The tracking device hub determines and transmits an estimated position of the location tracking device to the location tracking device, along with the appropriate required valid ephemeris data, to allow the location tracking device to determine its location. If the location tracking device is still unable to make a location determination from the satellite based location determining infrastructure, then the estimated location can be provided. The base station topography is self-determined by a process executing in the system and can include base stations from different networks. | 03-08-2012 |
20120058818 | SYSTEM GAMING - A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 03-08-2012 |
20120064964 | SYSTEM AND METHOD FOR SPORTS BETTING - A method of providing an account is provided. The method includes receiving identification information associated with a user during a communication session. The method further includes communicating a request for credit information. The request includes at least a portion of the identification information. The method further includes receiving the requested credit information, and for each of a plurality of different types of accounts, determining whether to approve that type of account based at least in part on the received credit information. The method further includes communicating an indication of at least a portion of the approved types of accounts, and receiving a selection of at least one of the approved types of accounts. The method further includes opening at least one of the selected types of accounts and providing access to at least one of the opened accounts during the communication session. | 03-15-2012 |
20120064965 | NETWORK GAMING SYSTEM - A method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system is disclosed. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e., web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system. | 03-15-2012 |
20120064966 | MACHINE HAVING A CARD PROCESSING ASSEMBLY - A machine having a card processing assembly. The machine has a plurality of card holders connectable to the card processing assembly. One card holder is configured to hold data cards associated with one condition. At least one other card holder is configured to hold data cards associated with another condition. | 03-15-2012 |
20120071231 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming comprising: determining a wagering threshold to apply to play of at least one gaming device during a current gaming session based on an amount wagered in at least one prior gaming session; and triggering an event upon reaching the wagering threshold in the current gaming session. | 03-22-2012 |
20120071232 | GAMING SYSTEM, GAMING DEVICE AND METHOD OF PROVIDING SELECTION GAME WITH INTERDEPENDENT AWARD DISTRIBUTION - The disclosed gaming system, gaming device and method provide a selection game having a plurality of selectable positions and a plurality of awards interdependently distributed or associated with the selectable positions. For one, a plurality, or all the selectable positions, the award associated with such selectable position is interdependent in that such award has a relationship to one or more of the awards associated with the selectable positions bordering such position. In various embodiments, the value of the award associated with such selectable position has a relationship to one or more of the values of the awards associated with the selectable positions bordering such position. Based on these interdependencies, when each of the selectable positions is selected, the award, or value of the award, associated with the position provides certain information which can be subsequently used to make better informed position selections. | 03-22-2012 |
20120071233 | HIGH GRANULARITY PROMOTION-BASED AWARDS AND USE IN GAMING ENVIRONMENTS - A method is shown for enhancing game play on a gaming machine. In one embodiment, the gaming machine may include a processor, a memory, and program logic stored in the memory that may be executable to play a base game in exchange for a wager. The method includes receiving a Newprom award that is not issued by the gaming machine. The method may include altering, using the processor, the base game to an enhanced base game state in response to the Newprom award. The Newprom award may be configured to add one or more base game play enhancements available to a player only by way of the Newprom award to the base game. This may alter the base game to the enhanced base game state so that the base game is played with the one or more game play enhancements. | 03-22-2012 |
20120071234 | Late Bet Baccarat - Among other things, enabling late bets in a game of Baccarat includes accepting a first bet from one or more participants. Two cards are dealt to each of a player position and a bank position. A player position score and a bank position score are determined based on the two cards dealt to each of the player position and the two cards dealt to the bank position. Based on the determined scores for the player position and the bank position, a determination is made on whether to deal a third card to at least one of the player position and the bank position. | 03-22-2012 |
20120077568 | GAMING SYSTEM, A METHOD OF GAMING AND A GAME OUTCOME PREDICTION CONTROLLER - An electronic method of gaming. The method includes determining that one or more players of a plurality of linked gaming devices are to participate in a game having a plurality of possible outcomes, receiving at least one player predicted outcome of the possible outcomes from a non-participating player of the plurality of linked gaming devices, conducting the game for each participating player, determining an actual outcome of the game; and determining whether to make an award to one or more non-participating players based on each player predicted outcome and the actual outcome. | 03-29-2012 |
20120077569 | WAGERING GAME, GAMING MACHINE, GAMING SYSTEM, AND METHOD WITH AN EMBEDDED BONUS GAME - A method of operating a gaming machine includes receiving one or more primary game inputs through the gaming machine to initiate one or more plays of a primary game. After the one or more plays of the primary game, a feature game is initiated and presented at the gaming machine through a display device included with the gaming machine. In response to a triggering event in the feature game and prior to completion of the feature game, the method further includes initiating an embedded bonus game and presenting the embedded bonus game through the display device. Upon completion of the embedded bonus game, the method continues with presenting a remainder of the feature game. The method further includes awarding a total prize for the feature game and embedded bonus game. The total prize is made up of a feature game prize component obtained in the presentation of the feature game and an embedded bonus game prize component obtained in the presentation of the embedded bonus game. | 03-29-2012 |
20120077570 | SYSTEM GAMING - A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 03-29-2012 |
20120077571 | SYSTEM AND METHOD FOR PROVIDING WIRELESS GAMING AS A SERVICE APPLICATION - A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. | 03-29-2012 |
20120077572 | GAMING SYSTEM AND METHOD OF OPERATING A GAMING SYSTEM PROVIDING WAGERING CONTROL FEATURES FOR WAGERING GAMES - A gaming system and method provides wagering control features for application in multi-stakes, multi-player wagering games. Players have the option to choose one of a plurality of different modes at the beginning of a gaming session. Depending on which mode is selected, the wagering control feature or features available to players during game play will be different. | 03-29-2012 |
20120077573 | CENTRAL DETERMINATION GAMING SYSTEM WITH A GAME OUTCOME GENERATED BY A GAMING TERMINAL AND APPROVED BY A CENTRAL CONTROLLER - A central determination gaming system including a plurality of gaming terminals in communication with a central controller. In one embodiment, upon initiation of a game at one of the gaming terminals, the gaming terminal randomly generates a proposed game outcome. The proposed game outcome is communicated to the central controller. The central controller determines if a pool of predetermined game outcomes includes the proposed game outcome. If the pool includes the proposed game outcome, the central controller authorizes the proposed game outcome to be provided to the player, flags the authorized game outcome from further authorizations and communicates the authorized game outcome to the gaming terminal. The gaming terminal then provides the authorized game outcome to the player. If the pool does not include the proposed game outcome, the central controller discards the proposed game outcome and instructs the gaming terminal to generate another proposed game outcome for authorization. | 03-29-2012 |
20120077574 | METHOD AND APPARATUS FOR PROVIDING A COMPLIMENTARY SERVICE TO A PLAYER - Systems and methods are provided for providing a service to a player using a player device. A indication of a player identifier which corresponds to a player of a gaming device is received. A player device is provided to the player. A service to provide the player is determined based on a gaming activity of the player, and the service is then provided to the player using the player device. | 03-29-2012 |
20120077575 | METHOD FOR PROVIDING NETWORK GAMING SYSTEM - A method for providing a network gaming system is disclosed. The method comprises receiving a request at a server from a user for credits, wherein the credits are usable within the network gaming system; depositing the credits into an account of the user; receiving a second request for an object available within the network gaming system; and debiting the account of the user by an amount equal to a value assigned to the object. | 03-29-2012 |
20120083331 | CONVERTIBLE IN-REVENUE AND OUT-OF-REVENUE GAMING SYSTEM AND METHOD WITH A REAL-TIME STREAMING VIDEO FEED AND DISPLAY - A convertible in-revenue and out-of-revenue gaming system is disclosed that includes a server connected to automatically convert operating modes and control in-revenue and out-of-revenue operation of one or more banks of gaming machines. Additionally disclosed are gaming machines with video cameras connected to provide live video feed to one or more displays, such as during tournament play when live video feed of the players and the player tournament positions may be driven in real-time to an overhead display by the server operating in a tournament controller mode. | 04-05-2012 |
20120083332 | System and a Method for an On-Line Betting Game - A system and a method for an on-line betting game comprise clients being configured for obtaining registration information from users and obtaining bets from registered users in which each bet at least comprises a user choosing a determined amount of numbers chosen from a group of numbers in which the user bets the chosen numbers will be the least chosen by other betting users. A server is configured for receiving the registration information and bets. The server is further configured for determining a placement of the numbers within the group of numbers in which a first place number is the number least chosen by betting users and a last place number is the number most chosen by betting users. The server is further configured for determining winning users by comparing the bets to the placement of the numbers. The server is further configured for sending winning results to the clients. | 04-05-2012 |
20120083333 | METHODS AND DEVICES FOR GAMING NETWORK MANAGEMENT - The present invention provides novel method and devices for managing gaming machine networks. In some implementations, switches report the gaming machines that are currently connected to the switch. The report may be made periodically, in response to a query and/or in response to an event (such as the connection of a new gaming machine). The report may be made to a host device or may be used to automatically update a connectivity table. Some implementations provide for a display of the current connectivity of gaming machines and associated switches according to the report. Some implementations also display the prior connectivity of the gaming machines and associated switches according to a previously stored connectivity table. The display may be a graphical user interface (“GUI”) that allows a user to, e.g., resolve discrepancies between the current connectivity and the prior connectivity and update stored connectivity table. | 04-05-2012 |
20120088570 | Processing a Marker Transaction at a Gaming Establishment - In one embodiment, a system and method for processing a marker transaction by a customer of a gaming establishment via a kiosk. The customer has a marker account prior to initiating the marker transaction at the kiosk. The kiosk is adapted to communicate with (i) a marker account system to process the transaction and (ii) a gaming media system for marker payouts in the form a gaming media, such as gaming scrips. By providing the customer with gaming scrips having no intrinsic value, the gaming establishment at most assumes a deferred risk and possibly little or no risk at all for having issued the marker to the customer. | 04-12-2012 |
20120088571 | SYSTEM GAMING - A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 04-12-2012 |
20120088572 | SYSTEM GAMING - A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 04-12-2012 |
20120088573 | PLAYER TRACKING COMMUNICATION MECHANISMS IN A GAMING MACHINE - A disclosed player tracking unit provides a display and a player tracking controller designed or configured to provide a web-browser on the display. The player tracking unit may include one or more input devices that can receive selections associated with the web-browser. Furthermore, the player tracking unit can include a multimedia board for processing digitally formatted program files for output on the display. | 04-12-2012 |
20120088575 | METHODS AND APPARATUS FOR MANAGING AN ACCOUNT TO FUND BENEFITS FOR A PLAYER - An account is established for a player of a gaming device. The balance of the account is increased if a predetermined condition is satisfied. Disbursements from the account may be made if a predetermined condition is satisfied. A disbursement may be in the form of a payout, bonus, or other benefit. | 04-12-2012 |
20120094744 | SYSTEM ARCHITECTURE FOR WIDE-AREA WAGERING GAME AND METHODS FOR CONDUCTING WIDE-AREA WAGERING GAMES - A wagering game system wide-area central gaming controller (WAGC) determines a threshold trigger (TT) for awarding a wide-area award, divides a condition prerequisite for the TT into a set of discrete threshold units (TU), one of which is associated with the TT, and distributes to each local central gaming controller (LCGC) a block of the TU for evaluation against an outcome or wager from each eligible wagering game machine. The WAGC also subtracts the distributed block of the TU from the set of TU, continues distributing to each LCGC a block of the TU selected from the set of TU for evaluation against an outcome or wager from each eligible wagering game machine and subtracting the distributed block of the TU from the set of TU until one LCGC confirms to the WAGC that a wagering game machine satisfied the TT associated with a TU allocated to the relevant LCGC. | 04-19-2012 |
20120094745 | GAMING SYSTEM AND METHOD FOR NORMALIZING AVERAGE EXPECTED PAYOUTS TO PLAYERS - The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute. | 04-19-2012 |
20120094746 | GAMING SYSTEM AND METHOD FOR NORMALIZING AVERAGE EXPECTED PAYOUTS TO PLAYERS - The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute. | 04-19-2012 |
20120094747 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - A method of gaming comprising: displaying a plurality of objects as moving relative to one or more stopping places on a display; conducting an evaluation in respect of at least some of the objects to determine whether the at least some objects contribute to an award event; and stopping each object that contributes to an event at a stopping place of one or more stopping places. | 04-19-2012 |
20120094748 | MULTIPLE MONETARY TYPE GAMING MACHINE WITH CASH CONVERSION FUNCTIONALITY - A gaming machine connected in a gaming network or operating as a stand-alone machine, is capable of accepting two or more currencies for wager game play. The machine operates internally using a native monetary type and converts non-monetary bills to native amounts in the form of restricted or cashable credits. The multiple currency capability of the machine is utilized to encourage the use of restricted credits by adjusting conversion rates, payback tables, and the like. These features, combined with the use of restricted credits, also enable ways to monitor abuse and illegal activity on the gaming machine and implement ways to limit losses by a player. Certain post-conversion processes are used to ensure that the player is returned non-converted amounts. The gaming machine has additional hard and soft meters to process multiple monetary types. | 04-19-2012 |
20120100908 | CANDLE DEVICE FOR PROVIDING TRANSACTION VERIFICATION ON A GAMING MACHINE - A candle device for a gaming machine including a secondary processor is described. The candle device can include a number of stages that when activated convey information about the status of the gaming machine. The secondary processor, disposed within a secure enclosure in the candle device, can be configured to control peripheral devices disposed with a main cabinet of the gaming machine that receive control commands from a game controller. In particular, the secondary processor can be configured to determine a size and a position of windows on the main touch screen display where a first window is for outputting video content from the game controller and a second window is for outputting video content from the secondary processor. The secondary processor can use the second window to add new features to the gaming machine, such as a verification interface for transactions involving mobile devices. | 04-26-2012 |
20120108319 | GAMING SYSTEM, GAMING DEVICE AND METHOD INCLUDING A COMMUNITY TRAIL GAME - In various embodiments, the gaming system, gaming device, and gaming method disclosed herein provides a community game having a trail or path. The community game enables a plurality of players to each simultaneously pick one or more directions of movement along the trail or path (i.e., pick or designate a destination position which that player wants to move to). If the picked directions of movement for more than one player result in more than one player each designating the same destination position, the gaming system determines which player is moved to the designated destination position (and is provided a displayed award or outcome associated with that position) and which player is moved to an alternative position (and is provided a displayed award or outcome associated with that alternative position). | 05-03-2012 |
20120108320 | GAMING NOTIFICATIONS AGGREGATOR - A system and method for aggregating and consolidating game notifications is described. In one aspect, game related notifications of different types, from different game sessions, from different games, and from different gaming platforms are aggregated and further consolidated, according to a set of consolidation rules, into a single consolidated environment. The consolidated environment may be projected to and managed from a variety of different gaming devices including mobile devices, gaming and media consoles, and personal computers. | 05-03-2012 |
20120108321 | WAGERING GAME CONTROL OF A MOTION CAPABLE CHAIR - Systems described herein include wagering game systems having a motion capable chair. The disclosure addresses example systems and methods to control the motion capable chair, including utilization of user preferences, applying output of a physic engine, and monitoring safety conditions for the motion capable chair. In addition, movement of chairs on multiple wagering game systems may be coordinated in response to events occurring on one or more machines in the system. | 05-03-2012 |
20120108322 | METHOD AND APPARATUS FOR BONUS ROUND PLAY - Methods and apparatus are provided for enabling a player to take a tour of a secondary game at a game machine. In one embodiment, a method is provided that includes offering to enable entry of a player into a bonus round of a game machine in exchange for a fee, receiving the fee from the player, and enabling entry of the player into the bonus round. The method further includes receiving an indication of at least one player selection during the bonus round, and determining an outcome based on the at least one player selection. In other embodiments, the method includes providing a prize to the player based on the outcome. | 05-03-2012 |
20120115580 | WAGERING GAME WITH PLAYER-DIRECTED PURSUIT OF AWARD OUTCOMES - A method and system for conducting a wagering game includes receiving a wager. A standard game of the wagering game is initiated via a processor. The standard game has an expected value associated therewith. A player-directed secondary game that is associated with the standard game is initiated via a processor. The player-directed secondary game includes a plurality of player-selectable and player-directed game sequences. Each of the game sequences has a predetermined completion threshold capable of being achieved during play of the standard game. A player selection of one of the game sequences of the player-directed secondary game is received. In response to receiving the player selection of one of the game sequences and achieving the predetermined completion threshold for that game sequence during play of the standard game, a secondary award is awarded that is independent of the expected value of the standard game. | 05-10-2012 |
20120115581 | WAGERING GAMES, METHODS AND SYSTEMS INCLUDING SKILL-BASED COMPONENTS - A wagering game system configured to conduct a wagering game includes a wagering game that itself includes at least one display device and at least one user input device, as well as one or more processors operatively associated with the wagering game machine. The one or more processors are configured to perform, responsive to instructions stored on one or more physical memory devices, the acts of randomly determining an outcome of a base wagering game, determining if a trigger condition for a skill-based game feature is satisfied by the outcome of the base wagering game, providing an option to accept the skill-based game feature or to decline the skill-based game feature in favor of a non-skill-based game feature, and executing the skill-based game feature responsive to an instruction to accept the skill-based game feature. | 05-10-2012 |
20120115582 | SERVICE CONTROLLER FOR SERVICING WAGERING GAME MACHINES - Methods and apparatus for servicing wagering game machines are described herein. In one embodiment, the method includes receiving, over a wagering game network, service information originating from a wagering game machine, wherein the wagering game machine is configured to receive a wager associated with a wagering game. The method can also include, based on the service information and a service plan associated with the wagering game machine, determining a service action. The method can also include performing the service action. | 05-10-2012 |
20120115583 | ELECTRONIC GAMING DEVICE - The present invention relates to an electronic gaming machine having a game server to which a gaming apparatus can be connected, wherein the game server has a ticket block including a plurality of electronic game tickets which are each individually characterized by a winning number combination, wherein the gaming apparatus can be connected to a credit store associated with it which can be loaded by an input apparatus and including a ticket purchasing apparatus for purchasing a game ticket while reducing the credit stored in the credit store. The gaming apparatus has a gaming device which can be actuated in dependence on a course of a game while using as the basis the data of the same game ticket in a plurality of game rounds from the credit store and then from a winnings store. | 05-10-2012 |
20120115584 | REMOTE WAGER GAMING SYSTEM USING A VIDEO GAME CONSOLE - Gaming systems, devices, and methods are described for enabling wager gaming with a gaming operator using a game cartridge, such as a USB key, and game storage medium, such as a DVD. The cartridge and disc are inserted into a video game console and a connection with the gaming operator is made via the Internet. Once a connection is made and the identity of the game cartridge user has been verified and authenticated, the user can begin wager game play. Game play data are transmitted between the console and the gaming operator in an encrypted format. An encryption key is transmitted to the gaming operator via a digital certificate stored on the cartridge which has the corresponding private key. The game cartridge is capable of capturing a biometric sample of the user which is compared to a sample provided when the cartridge was issued to the user. | 05-10-2012 |
20120115585 | System and Method for Fantasy Sports Gambling - A method and system for providing an interactive gaming system is disclosed. At least one interactive social gaming community allows a plurality of users to engage in a wagering contest against a single entity. An initial amount of gaming units associated with an initial user investment is allocated to each user. A payout table is dynamically generated and includes at least one threshold amount of gaming units associated with rewards available to the user. A bet request signal received from a user is automatically reconciled with an outcome of at least one type of contest occurring during an active gaming period. A user account is updated by modifying an amount of gaming units in a user account based on a result of the at least one type of contest and determines if user has earned the reward associated with the at least one threshold. | 05-10-2012 |
20120115586 | READ/WRITE DEVICE FOR INFORMATION DATA STORAGE MEDIUM - A device for reading information data recording medium, which is capable of reducing failure to take an IC card that is ejected from a gaming machine, is provided. | 05-10-2012 |
20120115587 | METHODS AND APPARATUS FOR MANAGING AN ACCOUNT TO FUND BENEFITS FOR A PLAYER - An account is established for a player of a gaming device. The balance of the account is increased if a predetermined condition is satisfied. Disbursements from the account may be made if a predetermined condition is satisfied. A disbursement may be in the form of a payout, bonus, or other benefit. | 05-10-2012 |
20120115588 | SYSTEM AND METHOD FOR CONVENIENCE GAMING - A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include features to ensure that users are not permitted to participate in gambling activities if users communicate with the system through parts of system infrastructure located close enough to pick up or send signals across state lines or beyond authorized areas. | 05-10-2012 |
20120115589 | GAMING MACHINE CHAIR - A gaming chair for use with a gaming machine that conducts a wagering game, the chair includes a seat and a tactile device for providing tactile sensations via the seat according to at least one of events occurring in the wagering game, and player input through an input device. | 05-10-2012 |
20120115591 | AWARDING ACHIEVEMENTS IN WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include determining possible wagering game events that can occur for a wagering game. The operations can further include determining a subset of the possible wagering game events and configuring an award ladder game to award prizes in a stair-step fashion based on occurrence of the subset of possible wagering game events. The operations can further include ordering a plurality of awards, or prizes, on an award ladder in an order of value and configuring the award ladder to award the plurality of awards in a sequential order of value according to an order of occurrence of the subset of possible wagering game events. The operations can further include configuring the award ladder to reset when the plurality of awards have been awarded. | 05-10-2012 |
20120115592 | EXTERNAL EVALUATOR - An external evaluator can evaluate the wagering game outcome data against rules and/or criteria that lead to an exciting and entertaining event separate and/or distinct from the wagering game itself. An external evaluator evaluates game outcome data, received from a wagering gaming machine via a network, against criteria for a plurality of events ( | 05-10-2012 |
20120122554 | System and method for in-game interactive advertising - Provided are systems and methods for execution by a processor of an electronic gaming device to provide in-game interactive advertising. One example method includes placing an advertisment within an electronic game environment configured for execution by the electronic gaming device, detecting when a player reaches the advertisement, notifying the player of an option to bookmark the advertisement, receiving a selected option from the player and storing the selected option in a bookmark record. Another method additionally includes communicating a bookmark in the bookmark record corresponding to the selected option to the player upon the player leaving the electronic game environment and listing an in-game reward for choosing to follow the bookmark. | 05-17-2012 |
20120122555 | ESCROW ACCOUNTS FOR USE IN DISTRIBUTING PAYOUTS WITH MINIMAL INTERRUPTION TO GAME PLAY - A gaming machine includes configured to communicate with a remote server, and further configured to detect a reportable event during play of a game by a player, wherein the reportable event is associated with a winning outcome having an associated award amount. The processor also receives an acknowledgement of the reportable event from the player, and transmits the acknowledgement of the reportable event and the award amount to the remote server for use in generating a taxable accrual log. | 05-17-2012 |
20120122556 | LOTTERY METHOD AND SYSTEM FOR POINT OF SALE TERMINALS - A point of sale system uses change from cash transactions to, upon the approval of a customer, purchase a lottery stake. The system generates a receipt for both the point of sale transaction and the lottery stake purchase. The receipt indicates when the customer has won. In particular the receipt has imprinted a list of items purchased and a lottery indicator imprinted on the receipt for indicating whether the receipt is a winner. Ideally, the receipt is printed on paper and includes a subtotal, a tax line item, a total, and a change line item. At least a portion of the change line amount represents the lottery stake. In one embodiment of the invention, the receipt includes the statement: “You Won!”. | 05-17-2012 |
20120122557 | CARD READER - A card reader may be configured for reading a bar code on a card, regardless of whether the bar code is on a first side of the card or a second side of the card. The card reader may be implemented in a wager gaming machine or in another context. If a card has a bar code printed on the first side and decorative material printed on the second side, the card reader may be configured to read the bar code regardless of the card's orientation. The bar code may be a two-dimensional bar code. A controller of the card reader may be configured for determining whether the bar code contains player tracking account information and/or other information regarding a person associated with the card. | 05-17-2012 |
20120122558 | System and Method for Bonus Gaming Using a Mobile Device - Disclosed is a method for enabling a player to use a mobile bonus feature system and a mobile device to become eligible for mobile promotions in addition to prizes or awards offered by a game on an underlying gaming machine. The method includes: enabling enrollment in the mobile bonus feature system; displaying a list of mobile promotions associated with games on underlying gaming machines; enabling selection of a mobile promotion and an associated game on an underlying gaming machine; once the player meets criteria of the mobile promotion on the underlying gaming machine, enabling the player to use a camera of the mobile device, which is controlled by the mobile bonus feature system, to take a photo of a game result that satisfies the mobile promotion; securely transmitting the photo of the game result to a web service; analyzing the photo of the game result to confirm the player has met the criteria of the mobile promotion; and once confirmed, awarding the player a bonus associated with the mobile promotion. | 05-17-2012 |
20120122559 | WAGER RECOGNITION SYSTEM - A gaming table apparatus has a gaming table with a gaming table support surface. At least two token sensors are provided which are electrically connected in series to a token sensor controller. The at least two token sensor units are physically restrained by the table support surface. The game controller is in communication with the token sensor controller, wherein the game controller is configured to associate player position data with transmitted wager data received from the token sensor controller. | 05-17-2012 |
20120122560 | SYSTEM, METHOD, AND APPARATUS FOR PRESENTING MEDIA IN A WAGERING GAME MACHINE - System, methods and apparatus for presenting media in a wagering game machine are described herein. In one embodiment, the method includes receiving an internal media request from a component of the wagering game machine and receiving an external data signal from outside the wagering game machine. In the embodiment, the method also includes preparing media based on the internal media request and the external data signal and presenting the media on media presentation devices. | 05-17-2012 |
20120122561 | SYSTEM AND METHOD FOR TOURNAMENT GAMING USING SOCIAL NETWORK BASED TEAM FORMATION - A method is disclosed of enabling a player to use remote home terminals or mobile devices via a network to enroll in a casino tournament gaming system, in addition to winning prizes offered as an outcome of a primary game on underlying gaming machines located in a casino. The method includes enabling enrollment in the casino tournament gaming system to form tournament teams via remote home terminals or mobile devices, wherein the system uses existing social networks to leverage pre-existing relationships between players that are members of the social network to form tournament teams; enabling play of a game of chance on the underlying gaming machines that award game credits that are redeemable for a payout and are controlled by overall payout percentages relating to the game of chance; and facilitating entry into one or more skill-based tournament games in the player's tournament team against other tournament teams. | 05-17-2012 |
20120122562 | GAMING TERMINAL - A gaming terminal is configured to permit each player of a plurality of players to play a game in a tournament. The gaming terminal includes a processor configured to specify the maximum number of games which may be played in the tournament, count the number of games which have been played by each player, and verify the identity of a winning player. The gaming terminal also includes a prize fulfillment mechanism configured to pay out a cash prize to the winning player. The prize fulfillment mechanism pays out the cash prize instantly and directly to the winning player upon verification of the winning player's identity and when the number of games played equals the maximum number of games which may be played in the tournament. | 05-17-2012 |
20120122563 | SYSTEMS AND METHODS FOR DETERMINING A LEVEL OF REWARD - A gaming system and method which includes enabling a player to initiate a play of a game, for the initiated play of the game: (i) randomly generating a game outcome, (ii) displaying to the player the randomly generated game outcome, (iii) determining any award associated with the displayed game outcome, and (iv) displaying to the player any determined award, enabling the player to invite a quantity of other players to each initiate a play of at least one game, the quantity of other players being greater than zero, and if the player invited the quantity of other players, providing the player a benefit, an amount of the benefit being based on the quantity of other players invited. | 05-17-2012 |
20120122564 | GAMING SYSTEM AND METHOD WHICH ENABLES MULTIPLE PLAYERS TO SIMULTANEOUSLY PLAY MULTIPLE INDIVIDUAL GAMES OR GROUP GAMES ON A CENTRAL DISPLAY - The present disclosure provides a gaming system including a central controller, a central display which includes a plurality of display segments and a plurality player stations. The display segments are configured to each separately display one of a plurality of games, to co-act to display a plurality of games, or to co-act to display one game. Each player station is configured to enable a player to play one or more of the games displayed by the display segments. The gaming system enables a plurality of players to play a group game on the central display, a plurality of players to simultaneously play multiple group games on the central display, and a plurality of players to each simultaneously play multiple individual games on the central display. | 05-17-2012 |
20120122565 | Gaming System Bill Validator - A method and system for player payment management In a multiple electronic gaming machine (EGM) environment is described. Multiple bin validators (BVs] throughout a casino receive payments of various fund types. A central computer system (CCS) associates these payments with a given adjacent EGM | 05-17-2012 |
20120129590 | System and Method for Interactive Location-Based Gameplay - Disclosed is a system comprising a location engine for detecting the location of the system, an attraction engine for identifying an attraction proximate to the system, a gameplay engine for enabling gameplay of a user to earn virtual credits based on the proximity, and a virtual item engine for providing a virtual item to the user during gameplay, the virtual item having a real-world implication and being usable by the gameplay engine for an increase or decrease of virtual credits. | 05-24-2012 |
20120129591 | CLIENT ACCOUNT MANAGING ARRANGEMENT ON AN ONLINE GAMING SYSTEM - A client account managing arrangement on an online gaming system includes a game server system ( | 05-24-2012 |
20120129592 | METHOD AND APPARATUS FOR PROVIDING A TIME BASED AWARD - A method is provided for providing payments at a gaming device, where the payments may occur at predictable times and are of predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed payment every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed payment. One or more embodiments provide a method whereby multiple gaming devices may provide payments simultaneously, thereby creating mutually reinforcing sounds and visual displays. | 05-24-2012 |
20120129593 | Wagering Game System With Networked Gaming Devices - A method of operating a plurality of wagering game tournaments on a plurality of gaming machines includes receiving a wager from a player to play a wagering game on a gaming machine of the plurality of gaming machines. The method further includes providing an option, at the gaming machine, to enter the plurality of wagering game tournaments. The method also includes entering at least one of the plurality of wagering game tournaments and playing in any entered tournament when the tournament begins. | 05-24-2012 |
20120135798 | SYSTEM AND LOGIC FOR ESTABLISHING A WAGER FOR A GAME - In a particular embodiment of the present invention, a system for establishing a wager associated with a game comprises a processor that receives information about a wager offer, wherein the wager offer is associated with an online game. The processor also receives information about a wager acceptance. The wager offer and the wager acceptance combine to form a wager, wherein the wager is associated with at least one wager parameter. The system further comprises a memory communicatively coupled to the processor and that stores information associated with the at least one wager parameter. | 05-31-2012 |
20120135799 | GAME SYSTEM - A game system that is capable of performing a game by employing an information card in place of a conventional paper-based system is provided. | 05-31-2012 |
20120135800 | GENERATING A SCORE RELATED TO PLAY ON GAMING DEVICES - Embodiments of the present invention are directed to generating and displaying a score related to the results of wagering by a player on an electronic gaming machine. In one embodiment, a method for generating a score related to play on at least one electronic gaming device includes tracking the amount wagered on the gaming device, tracking the amount awarded by the gaming device, and generating a score related to the tracked amounts. | 05-31-2012 |
20120135801 | SYSTEM FOR MANAGING GAMING DEVICES - An embedded web server is disclosed. In one embodiment, a casino gaming system comprises a back-end system having one or more servers. One or more gaming machines are operatively connected to the back-end system via a network connection, and one or more gaming devices are operatively connected to at least one gaming machine. The gaming device includes an embedded web server and a web browser in communication with the web server, and delivers a management user interface to the web browser for accessing the gaming device. | 05-31-2012 |
20120135802 | METHOD AND APPARATUS FOR INTEGRATED CUSTOMER TRACKING AND BROWSING - A system and method for tracking customer activity without need for an extensive interconnecting network. The system includes a plurality of gaming devices that are communicatively isolated from one another. Information, including tracked customer activity, bonus requirements, and in one embodiment, personal information, is stored on a memory device communicable with the gaming devices. This allows implementation of an incentive program at reduced cost because the service devices themselves need not be networked together. | 05-31-2012 |
20120142409 | System and Method for Providing a System Generated In-Game Bonus in a Gaming Environment - A gaming system, terminal and method where a bonus is derived from multiple sources including system based and local sources and is delivered to a gaming machine by providing one or more additional game(s), altered games or altered features at the gaming machine instead of a direct award of the prize. The gaming system, terminal and method also provides for selection between various game features with different expected values for delivery of the bonus. | 06-07-2012 |
20120142410 | ELECTRONIC GAMING MACHINE WITH MYSTERY REEL FEATURE - Systems and methods for allowing a player to play a game on a gaming machine, the gaming machine having a main display and a user interface, the game having a main game and a bonus game, including the steps of: allowing the player to place a wager on the main game; playing the main game and randomly triggering a bonus game; actuating the bonus game and randomly generating a bonus game award; randomly generating a bonus game replay trigger; displaying the bonus game replay trigger along with the bonus game award, if the bonus game replay trigger is generated; repeating the foregoing steps with respect to the bonus game; awarding the player a bonus award including the bonus game award and any additional bonus game awards generated by the bonus game replay trigger. | 06-07-2012 |
20120142411 | FANTASY BETTING APPLICATION AND ASSOCIATED METHODS - A fantasy betting application operated on a computerized device for managing a bet relating to statistics of a sporting event. The statistics may relate to a team, position, play, or player. The terms of the bet may be defined relating to a bet amount, bet type, scoring procedure, and duration. The bet may be created by a creator using an interface. A user may view and accept the bet. The user may also make a counteroffer to negotiate the terms of the bet. Users may create and join leagues and private groups. The bet may be confirmed when the creator and the user agree on terms. Funds relating to the bet may be collected and dispersed. | 06-07-2012 |
20120142412 | GAMING MACHINE SECURITY INTERFACE MODULE - A gaming machine includes an electronic gaming module which includes a game controller, and also includes a separate security interface module which monitors door switches and various devices. The security interface module has a separate unswitched power supply and also has a separate communication connection with a backend system so that it can continue to communicate with a backend system even when the electronic gaming module is powered down. | 06-07-2012 |
20120149456 | GAMING SYSTEM WITH SERVER-CENTRIC ARCHITECTURE - Embodiments of the present invention are directed to gaming systems that utilize a server and one or more gaming stations in a server-centric type architecture. In one example, gaming system includes a central game server that has multiple circuit cards each having a processor and a memory, as well as a set of redundant circuit cards respectively paired with each of the multiple circuit cards. The central game server is connected to at least one game device terminal through a network, where all game play occurring on the game device terminal is controlled by the central game server. | 06-14-2012 |
20120149457 | WAGERING GAME INPUT APPARATUS AND METHOD - Systems described herein include wagering game systems having one or more electrically responsive touch screens, and input devices for use with such touch screens. The disclosure addresses example configurations for such input devices that may be used to provide inputs to the wagering game system. The described input devices may be used to provide various input capabilities to the gaming assembly, and to thereby facilitate different configuration options of the gaming assemblies, including new operational options and functional capabilities. | 06-14-2012 |
20120149458 | NETWORKED SPORTS SIMULATOR AND METHOD - A sports simulator network with reward potential. In one embodiment, the system includes a first sports simulator and a second sports simulator. The simulators are configured to allow a plurality of participants to play a sports scenario upon payment. Each participant of the sports simulators achieves a score for the sports scenario. The first sports simulator is configured to communicate with the second sports simulator to determine a winner with a best score for the sports scenario between the first sports simulator and the second sports simulator. When this happens, at least a portion of the cumulative amount of the payments is aggregated to pay a reward to the winner. | 06-14-2012 |
20120149460 | METHOD AND APPARATUS FOR SELECTING AND ANIMATING GAME ELEMENTS IN A GAMING MACHINE - A method and apparatus for selecting game elements in a gaming machine are described herein. In an embodiment, the method includes displaying a plurality of player-selectable elements. Responsive to player input via at least one input device, a first element of the plurality of player-selectable elements is selected. The selected first element is animated with a first animation to commence revealing an outcome associated with the selected first element. After the first element has been selected and while the selected first element is still animating, responsive to player input via the at least one input device, a second element of the plurality of player-selectable elements is selected. The selected second element is animated with a second animation to commence revealing an outcome associated with the selected second element. The method then reveals the outcome associated with the selected first element and the outcome associated with the selected second element. | 06-14-2012 |
20120149461 | MULTIPLAYER GAMING DEVICE AND METHODS - A plurality of gaming devices is linked so as to effectuate multiplayer game play. Multiplayer game play may cost more than single player game play, but may provide bonus payouts in the multiplayer game play. Various embodiments disclose symbol swapping, best ball, and match multiplayer game play. | 06-14-2012 |
20120157187 | Wager Games with Restricted Prizes - Wagering systems with a payout percentage that exceeds 100% of wagers are presented. The payouts of these wagering systems may include unrestricted credits and/or restricted credits. Players may cash out unrestricted credits at virtually any point, but may be limited in when and/or how they can cash out or play restricted credits. By providing payouts in the form of unrestricted credits and/or restricted credits, players may find their experience with the wagering systems to be more engaging, enjoyable, and longer-lasting. Moreover, the limitations on the use of restricted credits may allow the casino operator to maintain a reasonable profit margin despite the increased duration of play. | 06-21-2012 |
20120157188 | FIXED POOL BONUS METHOD AND APPARATUS - A gaming system that uses centrally determined game outcomes to generate both a simulated primary game and a multiplicity of bonus games are revealed. The predetermined outcome bonus games are designed to mimic actual Nevada-style bonus games using novel methods to both create the look-and-feel of the actual bonus games as well as being able to use existing central determination game system protocols, which have severe limitations in their message fields. | 06-21-2012 |
20120157189 | SYSTEMS AND METHODS FOR PROVIDING AWARDS AND ADVERTISEMENT CONTENT WITHIN A GAMING ENVIRONMENT - Computer-implemented methods for proving awards and advertisement content within a gaming environment are described. In one example embodiment, a method comprises receiving predetermined advertisement content selection criteria for selecting the advertisement content, selecting the advertisement content from an advertisement database based on the predetermined advertisement content selection criteria, and selectively providing the advertisement content for a surface of a virtual object within the game. In another example embodiment, a method comprises receiving a request to provide the award to a player playing a game, receiving predetermined award selection criteria for selecting the award, selecting the award from an award database based on the predetermined award selection criteria, and selectively providing the award to the player. The predetermined selection criteria include personal preferences, social network data, third party data, geographical locations, and demographical data. | 06-21-2012 |
20120157190 | SYSTEMS AND METHODS FOR PROVIDING AWARDS AND ADVERTISEMENT CONTENT WITHIN A GAMING ENVIRONMENT - Computer-implemented methods for proving awards and advertisement content within a gaming environment are described. In one example embodiment, a method comprises receiving predetermined advertisement content selection criteria for selecting the advertisement content, selecting the advertisement content from an advertisement database based on the predetermined advertisement content selection criteria, and selectively providing the advertisement content for a surface of a virtual object within the game. In another example embodiment, a method comprises receiving a request to provide the award to a player playing a game, receiving predetermined award selection criteria for selecting the award, selecting the award from an award database based on the predetermined award selection criteria, and selectively providing the award to the player. The predetermined selection criteria include personal preferences, social network data, third party data, geographical locations, and demographical data. | 06-21-2012 |
20120157191 | WAGERING GAME ESTABLISHMENT OFFER TAILORING - A system determines that current wagering game establishment activity data of a user satisfies wagering game establishment offer evaluation criteria ( | 06-21-2012 |
20120157192 | AWARD FEATURE FOR A GAMING MACHINE - A method for providing an award feature on a gaming machine is provided. The method includes providing a sequential series of games, each game producing a game outcome which can be a winning or losing outcome. A winning outcome results in an award value to be added to a player's award total. The highest single award value is determined from all award values resulting from all the games of the series of games. Prior to adding the highest single award value to the player's award total, a multiplier is applied to the highest single award value to obtain a multiplied value. The multiplied value is added to the player's award total in place of the highest award value. | 06-21-2012 |
20120157193 | MULTI-PLAYER, MULTI-TOUCH TABLE FOR USE IN WAGERING GAME SYSTEMS - A multi-player gaming system sensing multiple simultaneous contacts on a surface of a gaming table, differentiating contacts by different players. Privacy controls selectively display private information visible to only one of the players on or near the display surface of the gaming table. The gaming system also detects physical objects placed on the surface of the gaming table, causing wagering game functions or peripheral functions to be performed as a result of the placement of the object on the display surface. | 06-21-2012 |
20120165090 | BETTING GAME WITH SIDE BETTING OPTIONS - The present invention relates to a betting game suitable for being incorporated into a card game involving community cards. Players qualify for a round of the betting game and have the option of placing side bets based solely on a predetermined sub-set of the community cards. A dealer takes the side bets from qualified players exercising their option and then deals the community cards. Successful side bets are awarded according to the predetermined sub-set of the community cards and rules governing the side betting, irrespective of continued participation in the round of the betting game. | 06-28-2012 |
20120172112 | Betting And Advertising System - An internet based betting and advertising platform where players can place bets on various forms of events, including sport events, social events, stock market, television events as long as the outcome of the event can be determined by searching the internet. Players are provided play money each time they login. Players are exposed to an advertisement. At the end of a predetermined time frame, within specific area code subsets, or break points, whoever has the most play money will be awarded with a prize provided by a sponsor. | 07-05-2012 |
20120172113 | Wagering Game with Alternating Picks - Method and system are disclosed for conducting a wagering game having increased excitement and enjoyment over existing wagering games. The method and system involve a bank of wagering game terminals connected to a bank controller. Each wagering game terminal allows players to play a basic wagering game that is independent of other wagering game terminals. The wagering game terminals also allow players to play a bonus game where players take turns playing to win a portion of a jackpot. The portion awarded to each player may be the actual amount won by that player, or it may be a percentage of the entire jackpot based on the actual amount won by the player relative to other players. In one implementation, only players at wagering game terminals that exceed a minimum level of wagering activity may play the bonus game. | 07-05-2012 |
20120172114 | METHOD AND APPARATUS FOR CONDITIONAL PAYOUTS IN A GAMING DEVICE - A gaming device incentivizes additional game play by combining payouts with conditional payouts. During game play, players are informed of the conditions, which must be satisfied so as to vest the conditional payouts. Subsequent game play is monitored to see if the player has satisfied the conditions. If the player has satisfied the conditions, then the conditional payout vests. If the condition is not met, then the conditional payout terminates. | 07-05-2012 |
20120178522 | MANAGING RISK ASSOCIATED WITH BETTING TRANSACTIONS - A method of providing an account is provided. The method includes receiving identification information associated with a user during a communication session and communicating a request for credit information, the request including at least a portion of the identification information. The requested credit information is received and an account is approved and opened based at least on the received credit information. During the communication session, a request made using the opened account to place a first order to trade a first product is received. A risk value for the first order is determined. One or more current balances for the account are also determined. The method further includes determining whether to approve the first order based at least on the risk value determined for the first order and one or more of the current balances for the account, and if the first order is approved, placing the first order. | 07-12-2012 |
20120178523 | CONTROLLING GAMING EFFECTS FOR GAMING NETWORK NODES - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a bank gaming effect for presentation on a bank of content presentation devices. The bank of content presentation devices can be associated with a plurality of wagering game machines. The operations can further include receiving presentation status information for the bank of content presentation devices. The presentation status information can indicate one or more events that affect a state of availability of each of the bank of content presentation devices to present the bank gaming effect. The operations can further include determining, based on the presentation status information, one content presentation device, from the bank of content presentation devices, that is ineligible to present the bank gaming effect. The operations can also include excluding the one content presentation device from participation in the bank gaming effect. | 07-12-2012 |
20120178524 | APPARATUS AND METHODS FOR IMPLEMENTING BONUSES IN GAMING MACHINE NETWORKS USING WEIGHTED PAY TABLES - Disclosed is a gaming system for awarding a bonus to a player of a wager-based game of chance. The gaming system includes one or more gaming devices in communication with one or more host devices over a network. The host device(s) are configured to: i) receive an indication of a bonus award to be provided to a player of the gaming device, ii) receive a selection parameter, and iii) select one of a plurality of weighted pay tables stored in a storage medium using the selection parameter. Each weighted pay table includes a plurality of awards and a plurality of probabilities. The host device(s) are further configured to: iv) randomly determine one of the plurality of awards in the selected weighted pay table in accordance with the plurality of probabilities, and v) provide the randomly determined award as the bonus award for the player. | 07-12-2012 |
20120178525 | WAGERING GAME DIGITAL REPRESENTATIVE - A wagering game developer can support an online wager gaming community and provide digital representatives to members to enhance real-life wager gaming experience. A wagering game establishment server imports a digital representative of a wagering game player from the online wager gaming community. The server determines wagering game activity of the wagering game player at one or more electronic wagering game machines. The server determines an update for the digital representative based on the determined wagering game activity of the wagering game player, and then associates the update with the digital representative. The update includes a second executable code. Later, the server exports the digital representative with the second executable code associated therewith to the online wager gaming community. | 07-12-2012 |
20120184351 | SYSTEMS, METHODS, AND DEVICES FOR PLAYING WAGERING GAMES WITH UNLOCKABLE COMMUNITY GAME FEATURES - Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for executing a wagering game are presented herein. A gaming system is presented that includes at least one input device, at least one display, at least one processor, and at least one memory device. The memory device stores instructions which, when executed by the processor, cause the processor to operate with the display and the input device to conduct a wagering game including a plurality of unlockable features. The unlockable features are initially inaccessible to players at first and second gaming terminals. In response to an unlocking event achieved by a first player during play of the game, the processor unlocks at least one of the unlockable features such that both the first player at the first gaming terminal and a second player at the second gaming terminal can access the unlocked feature. | 07-19-2012 |
20120184352 | AUGMENTED REALITY FOR WAGERING GAME ACTIVITY - A method includes capturing media content of a wagering game machine at a wagering game establishment with a camera of a mobile device. A location of the mobile device is determined when the media content is captured. A direction that a lens of the camera is facing when the media content is captured is determined. The wagering game machine is identified based on the location and the direction. Overlay imagery derived from wagering game activity of the wagering game machine is downloaded into the mobile device from a server. The overlay imagery is composited onto the media content to create a composited media content. The composited media content is displayed on a display of the mobile device. | 07-19-2012 |
20120184353 | AUTOPLAY MECHANISM FOR WAGERING GAME SYSTEMS - A wagering game system and its operations are described. In some embodiments, the operations include initiating a wagering game title for presentation on a display device of a gaming machine, and receiving, from the gaming machine, player input indicating autoplay settings selected by a player for the wagering game title. The operations include initiating an autoplay mode for the wagering game title in response to receiving an autoplay trigger from the gaming machine, managing the autoplay mode for the player according to the autoplay setting selected by the player, and generating results for each wagering game of the wagering game title played during the autoplay mode. The operations include monitoring game events associated with the wagering games played during the autoplay mode to determine when to stop the autoplay mode, and stopping the autoplay mode for the player based on the autoplay settings selected by the player. | 07-19-2012 |
20120184354 | OPEN ARCHITECTURE COMMUNICATIONS IN A GAMING NETWORK - Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers. | 07-19-2012 |
20120184355 | Bonus Game Displaying and Awarding Selected Values - Various bonus games for being played on a gaming machine are described. The base game may consist of the random selection and display of a 5×3 matrix of symbols. In one bonus game (FIGS. | 07-19-2012 |
20120184356 | GAMING DEVICE HAVING A MULTI-TRIGGER BONUS - A gaming device having one or more primary games. The primary games may be played simultaneously. Each primary game has a triggering event which corresponds to an award or bonus game. If multiple triggering events occur in the same play, the player receives a multi-trigger bonus or bonus game. | 07-19-2012 |
20120184357 | GAMING DEVICE HAVING A MULTI-TRIGGER BONUS - A gaming device having one or more primary games. The primary games may be played simultaneously. Each primary game has a triggering event which corresponds to an award or bonus game. If multiple triggering events occur in the same play, the player receives a multi-trigger bonus or bonus game. | 07-19-2012 |
20120184358 | GAMING SYSTEM AND METHOD FOR PROVIDING ENHANCED WAGERING OPPORTUNITIES - A gaming system including a central server linked to a plurality of gaming machines. In one embodiment, the gaming system provides players with one or more enhanced wagering opportunities. One enhanced wagering opportunity enables a player to continue playing one or more primary games at the maximum wager even if the player's continued play causes the gaming device's credit meter to fall below zero credits. In one such embodiment, after playing one or more maximum wager games which cause the credit meter to drop below zero, the player's player tracking account is utilized to cover any amount of credits the gaming device's credit meter is below zero. | 07-19-2012 |
20120184359 | Wagering Game With Episodic Feature Determined By Player - A gaming machine for playing a wagering game includes a game display and a controller. The game display is operable to display a randomly selected outcome of a wagering game in response to receiving a wager from a player. The wagering game has a game-play progression that includes a plurality of game episodes, at least one of the plurality of game episodes having a plurality of episode features. The controller is in communication with the game display and is programmable to cause, in response to a manual selection received from the player, the start of the wagering game from any previously played feature of the plurality of episode features. | 07-19-2012 |
20120184360 | GAMING DEVICE HAVING ODDS OF WINNING WHICH INCREASE AS A PLAYER'S WAGER INCREASES - A gaming device includes a game requiring the same average investment from a player to win an award, including a jackpot award, regardless of the amount the player bets at any one time. The award can be unchanging each time a player plays the gaming device. The award can also vary such as with a progressive jackpot, i.e., the jackpot builds until a player “hits” the jackpot. The game enables the average investment necessary to win the jackpot to be uniform by varying the odds of winning the jackpot as the player's bet varies. That is, a player betting less money needs to play the game more times, on average, to win the jackpot. Likewise, a player betting more money needs to play the game less times, on average, to win the jackpot. The average overall bet or investment thus remains constant despite the player's betting habits or betting ability. | 07-19-2012 |
20120184361 | GAMING SYSTEM AND METHOD CONFIGURED TO CHANGE THE ODDS OF A PLAYER OBTAINING A WINNING GAME OUTCOME OR A DESIGNATED GAME OUTCOME FOR A PLAY OF A GAME WITHOUT CHANGING THE PAYTABLE OF THE GAME - A gaming system and method that enables the odds of obtaining a winning outcome or a designated outcome for a play of a game to change without modifying the paytable of the game. The gaming system makes a first determination using a first processor based on a paytable of a game. The gaming system makes a second determination using a second processor, where the second determination may be based, at least in part, on the wager amount. The gaming system displays a single game outcome to the player and either provides the player with the highest award resulting from the determinations or any awards resulting from the determinations. | 07-19-2012 |
20120184362 | CONTROLLING INTERACTIVITY FOR GAMING AND SOCIAL-COMMUNICATION APPLICATIONS - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a selection of a selectable object in a first area of a gaming display that is under control of a first application module associated with a wagering game session. The first application module can be for a social communication application or can provide social communication functionality. The operations can further include determining a selection purpose for the selection, determining transference instructions for an item representation of the selectable object, and transferring the item representation to a second area of the gaming display that is under control of a second application module. The second application module can be for a wagering game application or can provide wagering game functionality. The operations can further include performing a function associated with the second application module according to the selection purpose. | 07-19-2012 |
20120184363 | INTEGRATING SOCIAL NETWORKING AND WAGERING SYSTEMS - A wagering game system and its operations are described herein. In embodiments, the operations can include determining that an event occurs to a wagering game player account during a wagering game session, determining a player-owned social network account associated with the wagering game player account, connecting to the player-owned social network account, and presenting a notification of the event on the player-owned social network account. In some embodiments, the operations can also include providing social network rewards and wagering game awards for the event to the player-owned social network account, or to other social network accounts associated with the player-owned social network account. In some embodiments, the operations can also include determining social activity performed by the other social network accounts and presenting notifications of the social activity by the other social network accounts to the wagering game player account during the wagering game session. | 07-19-2012 |
20120184364 | Dual Liquid Crystal Shutter Display - A dual switchable LCD display is disclosed that allows the juxtaposition of a front and rear image. A rear switchable screen is in proximity to the projector system. The rear image is projected on the rear screen at a first time interval. The rear switchable screen has an open state allowing light transmission through the rear screen and a closed translucent state obscuring the rear screen. A front switchable screen overlays the rear switchable screen. The projector system projects the front image on the front screen at a second time interval. The front switchable screen has an open state allowing light transmission through the front screen and a closed translucent state obscuring the front screen. A controller is periodically cycles the respective closed and open states between the first and second time intervals to present a juxtaposition of the front image and the rear image to a viewer. | 07-19-2012 |
20120190431 | System And Method For Odds-Based Sports Wagering - The present invention can provide a system and method for sports wagering and entertainment. In one exemplary embodiment, the present invention can include a method for odds-based sports wagering, the method comprising: receiving, from a bettor, a selection of players; providing, to the bettor, points and odds associated with the selection of players; receiving, from the bettor, an at least one bet type and an at least one bet amount based on the points and odds associated with the selection of players; and returning, to the bettor, a result for the at least one bet type and the at least one bet amount. | 07-26-2012 |
20120190432 | SYSTEMS AND METHODS FOR DATA VALUATION - A computer-implemented valuation method is provided for a data field of a data object. The method includes receiving a proposed wager from a first user with a predicted future value of the data field at an evaluation condition; receiving a counter-wager from a second user against the predicted future value; monitoring the evaluation condition; and upon satisfaction of the evaluation condition, determining a current value of the data field, comparing the current value to the predicted future value, and declaring a winning party between the first user and the second user based on the comparison. | 07-26-2012 |
20120190433 | METHOD AND APPARATUS FOR FACILITATING MONETARY AND REWARD TRANSACTIONS AND ACCOUNTING IN A GAMING ENVIRONMENT - Financial and player tracking/reward transactions are facilitated by a system including at least one server and a plurality of gaming machines. The server has a memory containing data files corresponding to players that contain information such as credits or monies in an account belonging to the player. The data files also contain player tracking information, such as points awarded to a player based upon their game play. Players are issued media in the form of player cards having identification information thereon that may be used to access the player's account or files. A player and a casino may manage the player's accounts, such as by placing criteria upon the account, including the use of associated credits. A player may play a game using credits associated with their account, manage their accounts, including viewing financial and game play or reward information and transfer funds into and out of an account. | 07-26-2012 |
20120190434 | GAMING SYSTEM AND METHOD HAVING BONUS EVENT AND BONUS EVENT AWARD IN ACCORDANCE WITH A CURRENT WAGER AND ONE OR MORE ACCUMULATED BONUS EVENT POINTS - In one embodiment, the gaming system and method disclosed herein maintains a plurality of different bonus event average expected payouts which are ranked. In one embodiment, if a bonus event triggering condition occurs, the gaming system determines one of the plurality of different bonus event average expected payouts to utilize for the triggered bonus event. In one such embodiment, the determined bonus event average expected payout is based on a player's current wager and a quantity of accumulated bonus event points or units. In this embodiment, the gaming system enables players to accumulate bonus event points based on one or more aspects of a player's previous gaming experiences during a designated period of time. The gaming system then displays a bonus event to the player and determines a bonus event award, wherein the determined bonus event award is in accordance with the determined bonus event average expected payout. | 07-26-2012 |
20120190435 | METHODS AND APPARATUS FOR AUCTIONING AN ITEM VIA A GAMING DEVICE - Methods and apparatus for auctioning an item via a gaming device are disclosed. The methods and apparatus enable a gaming device player (e.g., a slot machine player) to select one or more auction items the player is interested in bidding on. As the player plays the gaming device, a portion of each bet and/or a portion of each win is allocated to an accumulating bid on the selected auction item(s). In one embodiment, other players, connected via a network, also bid on the auction item(s) in a similar fashion. At the end of an auction, the highest bidder is awarded with the auction item. In one embodiment, the auction item is a physical auction item physically displayed at the gaming device. | 07-26-2012 |
20120190436 | DISPLAY CHANGE AND/OR STATE SAVE IN GAME AND/OR GAME SERIES - Embodiments related to conducting a wagering game according to the rules of a base game includes defining a finite set of game indicia. In some embodiments the player plays multiple sequential game hand by placing a wager, receiving game indicia from the finite set cumulatively excluding any game indicia previously dealt, playing the game hand to completion, collecting the game indicia from the player and excluding the dealt game indicia from further play, and displaying at least the excluded game indicia or any winning combinations precluded by the excluded game indicia. In some embodiments the game hands continue in sequence until a restoration event, which may include a manually triggered restoration or an automatic restoration event, that restores the excluded game indicia. Other embodiments are also described. | 07-26-2012 |
20120190437 | CONTROLLING AND CONFIGURING RESPONSIBLE GAMING DATA - A wagering game system and its operations are described herein. In embodiments, the operations can include presenting wagering game content during a wagering game session via a wagering game machine, where the wagering game session is for a first player account. The operations can further include detecting an amount of money spent on gambling via the first player account during a time period. The operations can further include determining that a second player account, associated with the first player account, is configured to authorize presentation of an indication of the amount of money spent on gambling during the time period. The operations can further include presenting the indication of the amount of money spent during the time period in response to the determining that the second player account is configured to authorize presentation of the indication of the amount of money spent on gambling. | 07-26-2012 |
20120196670 | NETWORK GAMING SYSTEM - A gaming system is disclosed that provides an opportunity to win a prize in response to game play, each game being played in exchange for monetary input. The gaming system includes a game server and a plurality of game units connected via a network. The game units each include a web browser. The game system enables a player to receive a prize at a casino game unit in response to winning game play, wherein the prize comprises a physical prize, coins, cash, or a ticket voucher for a physical prize, coins, or cash. The gaming system enables game units to request games from the game server over the network. The games may be downloaded over the network from the game server to the requesting game unit to be executed at the game unit and to be displayed in one or more web browsers. | 08-02-2012 |
20120196671 | DYNAMIC PLAYER TRACKING CARD - Electronic paper (e-paper) can be incorporated onto player tracking cards ( | 08-02-2012 |
20120202583 | METHOD OF ADDRESSING MONEY FLOWS COMING FROM ON-LINE GAME ACCOUNTS TO RECEIVER ENTITIES HAVING DIFFERENT PURPOSES - A method of addressing a money flow (M) coming from an online game website ( | 08-09-2012 |
20120202584 | EXAMPLE VIRTUAL WALLET FOR FUND MANAGEMENT OF ACCOUNT BASED WAGERING ACCOUNTS - Some embodiments related to account based wagering across multiple gaming operators. Various apparatus and methods are described. | 08-09-2012 |
20120202585 | GAMING MACHINE WITH WAGER REALLOCATION FEATURE - A gaming machine includes a display device and a processor coupled to the display device. The processor is programmed to cause the display device to display a plurality of games using a plurality of frames and to partially execute at least a first game of the plurality of games to create an intermediate game play outcome. The processor is also programmed to cause the display device to display the intermediate game play outcome and a wager reallocation input, to transfer, based on the wager reallocation input, at least a portion of a first wager associated with the first game to a second game of the plurality of games, and to enable play of the second game based on a second wager associated with the second game and the transferred portion of the first wager. | 08-09-2012 |
20120202586 | Gaming Machine With Buy Feature Games - A gaming system comprising an input device for placing wagers. The wagers include a first wager consisting of a base wager, and second and third wagers, each consisting of a base wager portion and an additional wager portion. The third wager has a higher ratio of the additional wager portion to the base wager portion than the second wager. An outcome is based on the first, second or third wager, such that upon said second wager being made and an designated event associated with the second wager occurring, a first additional benefit relative to when the first wager is made is provided, and upon said third wager being made and a designated event associated with the third wager occurring, a second additional benefit relative to when the first wager is made is provided. The second additional benefit is a greater benefit than the first additional benefit. | 08-09-2012 |
20120202587 | INTEGRATING SOCIAL COMMUNITIES AND WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include determining that an online communal wagering game (communal game) requests additional players. The online communal wagering game can be provided by a wagering game provider. The operations can further include determining one or more social network user accounts (social network accounts) available to play in the online communal wagering game. The social network accounts can from different social network websites, servers, etc., across the Internet, or other communications networks. The operations can further include aggregating the one or more social network accounts into a communal wagering game session, controlling the communal game with bets from the aggregated social network accounts, and providing social communication content that the social network accounts can use to communicate, receive notifications, view game replays, trade items, etc. The operations can also include using jurisdictional rules to control wagering functionality. | 08-09-2012 |
20120202588 | WAGERING GAME COMMUNITY ENVIRONMENT - A wagering game community environment is described herein. In some embodiments, the environment includes a community server to provide services for a wagering game community. In some embodiments, the community server comprises a communications controller configured to receive communications from community terminals and to send the communications to wagering game machines. In some embodiments, the community server also includes a promotions controller configured to award promotional material to members of the virtual community based on their use of the community terminals, the promotional material being for use in wagering games available on the wagering game machines. | 08-09-2012 |
20120202589 | System and Method for Providing a Bonus With Multiple Remote Inputs - A system for providing a bonus with multiple remote inputs includes a bonus machine and at least one remote device. The bonus machine includes a game capable of providing a player with an award and maintains a bonus value. The remote device is independent of the bonus machine and transmits information associated with an event which can influence the bonus value. A method for providing a bonus with multiple remote inputs includes providing a first bonus machine having a bonus value and at least one game capable of providing a player with an award, providing a remote device, and communicating information from the remote device to the first bonus machine which can influence the bonus value. | 08-09-2012 |
20120202590 | SYSTEM FOR PROCESSING GAMING ACTIVITY - Embodiments of the present invention are directed to a gaming device configured to record gaming activity, a method of processing the recorded gaming activity to analyze player behavior, and a system including the gaming device. The gaming device may include a gaming display to display gaming events played on the gaming device by a player during a gaming session, a player interface panel including a plurality of gaming buttons and a game initiating button configured to initiate the gaming events, and a game processor configured to record each activity between the player and the gaming device, wherein each recorded activity is associated with a time stamp. | 08-09-2012 |
20120208618 | METHODS AND APPARATUS FOR A DISTRIBUTED BONUS SCHEME USING SIMULATED SCATTER REACTIONS - Methods and apparatus for a distributed bonus scheme using simulated scatter reactions are disclosed. An example method of operating a gaming device in a gaming system includes receiving a trigger that initiates a first bonus decision in a first gaming device. Further, the example method includes calculating, using a programmed processor, an accumulated value that defines a range. Further, the example method includes generating a random number. Further, the example method includes, when the random number falls within the range, granting a bonus to the first gaming device. Further, the example method includes determining whether the first bonus decision is to initiate a second bonus decision in a second gaming device of the gaming system. | 08-16-2012 |
20120208619 | COMPUTER BIOS PROTECTION AND AUTHENTICATION - In some embodiments, a wagering game machine includes: a carrier board comprising a first network port and a second network port, the first network port having a first network address and the second network port having a second network address; a processor located on the carrier board; a first nonvolatile memory located on the carrier board and communicatively coupled to the first network port, the first nonvolatile memory configured to store the first network address; and a second nonvolatile memory located on the carrier board, wherein the second nonvolatile memory is configured to store Basic Input and Output System (BIOS) code that includes a system BIOS code and an application BIOS code, wherein the BIOS code is hardware write-protected, wherein the processor is configured to derive the second network address from the first network address during execution of boot-up operations of the apparatus. | 08-16-2012 |
20120208621 | GAMING MACHINE - A display device having bet areas where a plurality of bet objects are displayed and a unit bet buttons where a plurality of bet amounts are displayed and a touch panel which is provided on the front surface side of the display device to be able to receive a touch input from the outside and detect a touched position of the touch input are included. When the touched position of the touch input corresponds to any bet amounts in the unit bet buttons, a bet amount is determined based on this touched position. When the touched position of the touch input continuously moves at least in the bet areas, betting on each bet object on the moving path among the bet objects in the bet areas is received with the bet amount determined using the unit bet button. | 08-16-2012 |
20120208623 | Video Games Adapted for Wagering - A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash. | 08-16-2012 |
20120208624 | ARCADE IN A VIRTUAL WOLRD WITH REWARD - Virtual world website allows customizing characters by purchasing items for the characters using virtual cash. The virtual cash is in the first currency format. A user can also link to another website, for example a second website, which allows earning cash in a second currency format different than the first currency format. The second website allows converting virtual currency into the first currency format. Embodiments allow multiple different currency conversions. | 08-16-2012 |
20120208626 | Variable Payout Percentage Gaming System - A gaming device adjusts the payout percentage of the gaming device once a player initiates game play. In one embodiment, the payout percentage of the gaming device increases the longer a player plays on the gaming device. In other embodiments, the payout percentage increases as a result of a player-triggered event. Accordingly, player excitement is heightened by the opportunity to obtain a greater payout. | 08-16-2012 |
20120208627 | GAME SYSTEM AND COMPUTER PROGRAM THEREFOR - There is provided a game system which is capable of differentiating depending on the payment method of a play fee. The game system where it is possible to pay a game play fee by selecting one payment method from a plurality of payment methods, determines the payment method which the play fee has been paid by (S | 08-16-2012 |
20120214575 | WAGERING ON EVENT OUTCOMES DURING THE EVENT - Methods and systems are provided for managing a wagering system. In one exemplary embodiment, state information of a live event such as a sports game may be received in real time. During the event, a plurality of possible future states of the event and their associated probabilities (and odds) may be determined based on the state information, historical information, and current in-game information. A betting market is created for betting on the possible future states at determined odds. The betting market is closed, and winning and losing bets are resolved based on updated state information. | 08-23-2012 |
20120214576 | METHOD FOR PROVIDING AN UNDISPLAYED OUTCOME OF AN ELECTRONIC GAMING DEVICE - A method of electronic gaming has been developed that includes, receiving a wager from a player and generating an electronic command that at least a portion of an outcome for the wager is not to be displayed to the player until the outcome information is delivered to the player. Next, an outcome is generated and at least a portion of the outcome is not displayed according to the electronic command. Finally, the undisplayed outcome is delivers to the player. | 08-23-2012 |
20120214577 | SMART CARD EXTENSION CLASS - Disclosed herein are techniques for facilitating communication with a smart card in communication with a gaming machine. In some implementations, a smart card interaction device may be activated. A smart card interaction device coupled with an electronic gaming machine may be identified within an operating system running at the electronic gaming machine. The smart card interaction device may be capable of facilitating communication between the electronic gaming machine and a smart card in communication with the smart card interaction device. A communication protocol interface may be initiated within the operating system. The communication protocol interface may provide a mechanism for transmitting messages between the electronic gaming machine and devices in communication with the electronic gaming machine. A first message may be transmitted via the communication protocol interface between the smart card interaction device and a first host server via a network. | 08-23-2012 |
20120214578 | WAGERING GAME WITH MULTIPLE VIEWPOINT DISPLAY FEATURE - A gaming system for conducting a wagering game includes an input device for receiving a wager to play a wagering game. The gaming system further includes at least one display for displaying a plurality of game elements. The at least one display is adapted to display a first three-dimensional view of the plurality of game elements from a first viewpoint and a second three-dimensional view of at least one of the plurality of game elements indicating a randomly-selected outcome from a second viewpoint. The first three-dimensional view and the second three-dimensional view are rendered in real-time. | 08-23-2012 |
20120214579 | SYSTEM FOR IMPLEMENTING LOSS LIMITS - A loss limit system and method automatically tracks a player's entry and cash play, and does not allow them to play more than an allotted dollar amount during a given time frame or lose more than the established limit. Typically, excursions of play sessions are set up by day. Play is tracked at gaming machines and locked from all other play during card in at a machine. No other play is allowed at gaming machines, auto table rating systems or open table ratings, purchase of tokens, unless buy-in has not reached the loss limit for the session. At rollover, players are allowed to play again until they meet the same criteria for loss limit. | 08-23-2012 |
20120220361 | AMUSEMENT GAMING SYSTEM - The present invention discloses a video amusement gaming system that rewards players with prizes, but that enables modification of a gaming system component without having to replace an existing machine or purchase of a new machine. The gaming system includes electric and electronic hardware components associated with gaming systems, a computer system, a monitor for display of a game, a control panel that resides within the computer system, and an interface control board that enables communications of a first set of signals associated with the control panel and a second set of signals associated with electric and electronic hardware components so to allow the modification of a gaming system component without having to replace an existing or purchase of a new machine. | 08-30-2012 |
20120220362 | Lottery Method and System - Disclosed herein are a method, system, and computer program product for conducting a lottery in conjunction with a communications network. The method conducts a lottery tournament among a plurality of entries, wherein each entry is associated with ticketing information, including a gaming token. In particular, the method organises a tournament draw among the plurality of entries, wherein the tournament draw provides a schedule of knockout matches for the entries. The schedule includes a plurality of rounds of matches, each match being a contest between a plurality of the entries. For each round of matches, the method determines a winner for each match in the round, based on a predefined gaming algorithm and the gaming tokens. Each determined winner proceeds to a subsequent round of matches in the schedule, and the method identifies a winner of a final round match of the schedule as a winner of the lottery tournament. | 08-30-2012 |
20120220363 | GAMING TERMINAL WITH AN ADJUSTABLE DISPLAY - A gaming terminal for playing a wagering game includes an input device configured to receive a wager to play the wagering game, a support cabinet, a rocker base connected to the support cabinet, and a primary display device coupled to the rocker base. The primary display device includes an electronic graphical display screen operable to display the wagering game. The primary display device and the rocker base are configured to be movable to a plurality of different display positions relative to the support cabinet. The plurality of different display positions are along a common arc defined by the rocker base. | 08-30-2012 |
20120220364 | RETAIL RATINGS MODULE SYSTEM AND METHOD - A retail rating system and method for use in connection with gambling activities is disclosed. Points or credits are accumulated for commercial activity and made available for gambling activity. A management system and/or player tracking cards are employed to track accumulation of points and commercial activity. | 08-30-2012 |
20120220365 | GAMING DEVICE AND METHOD HAVING PURCHASABLE ENHANCED PAYTABLES - An apparatus and method for a game having a paytable selection feature which may be implemented with a primary or base game, a secondary or bonus game, or both. In one embodiment, the gaming device employs an initial paytable and enables a player pay a fee to purchase a different paytable for a plurality of plays of the game. If the player chooses to purchase a different paytable, the gaming device determines a game outcome for a plurality of plays of the game and provides any awards based on the different paytable. If the player does not choose to select a different paytable, the gaming device determines a game outcome for each of those plays and provides any awards based on the initial paytable. In one embodiment, the player has the opportunity to see the different paytable prior to paying the fee to purchase it. | 08-30-2012 |
20120220366 | GAME SYSTEM - Disclosed is a game system which is capable of matching the replay range with the replay fee, even when the replay range is set to a portion of the played range. A game system allows a user to play the game in the predetermined range when an initial fee is collected from the user, and sets the play fee necessary for playing the game in the replay range according to the setting of the replay range. After the game is over in the predetermined range, the replay process is performed for allowing the user to play the game in the replay range, on the condition that the set play fee is collected from the user. | 08-30-2012 |
20120225711 | WAGERING GAME WITH MULTIPLE VIEWPOINT DISPLAY FEATURE - A gaming system for conducting a wagering game includes an input device for receiving a wager to play a wagering game. The gaming system further includes at least one display for displaying a plurality of game elements. The at least one display is adapted to display a first three-dimensional view of the plurality of game elements from a first viewpoint and a second three-dimensional view of at least one of the plurality of game elements indicating a randomly-selected outcome from a second viewpoint. The first three-dimensional view and the second three-dimensional view are rendered in real-time. | 09-06-2012 |
20120225712 | REMOTE MANAGEMENT OF A GAMING MACHINE - Systems, apparatus and methods for remote management of a gaming machine are described herein. In some embodiments, an apparatus includes a host platform having a host processor controlled by a host operating system. The host platform has a host storage and a host power state, wherein the host processor is to execute instructions that includes a wagering game. The apparatus also includes a subsystem that is operable independent of the host operating system and the host power state. The subsystem includes a processor that is separate from the host processor. The subsystem also includes a nonvolatile data store that is separate from the storage of the host platform. | 09-06-2012 |
20120225713 | Competitive Gaming Method and System - Disclosed is gaming apparatus, which may be a gaming system and a method of gaming implemented on gaming apparatus. A plurality of linked gaming machines are monitored for the occurrence of a first event. The number of occurrences of the first event for each gaming machine is recorded. On the occurrence of a second event, a bonus is awarded on each said gaming machine on which at least one monitored occurrence of the first event has occurred, the bonus award being dependent on the number of occurrences of the first event. | 09-06-2012 |
20120231876 | SMS PAYMENT SYSTEM HAVING CHARGEBACK TO SUBSCRIBER TELEPHONE ACCOUNT - An SMS transaction gateway server receives an SMS message from a mobile phone of a telephone subscriber to a telephone service via a base station over a wide area network. The SMS transaction gateway server parses the SMS message to identify an order by the telephone subscriber and sends a chargeback request indicative of the order over a wide area network to a mobile billing platform server belonging to the telephone subscriber for an amount corresponding to the order against a mobile phone balance of the telephone subscriber, receives a chargeback confirmation or denial over a wide area network from the mobile billing platform server corresponding to the telephone service belonging to the telephone subscriber, and commences fulfillment of the order when a chargeback confirmation is received from the mobile billing platform server corresponding to the telephone service belonging to the telephone subscriber. In a preferred embodiment the order is an SMS lottery entry. Lottery winnings can also be credited to a prepaid or postpaid account according to an alternate embodiment. | 09-13-2012 |
20120231877 | GAMING DEVICE AND METHOD FOR PROVIDING A GAME WITH A BUDGET - A game for a gaming machine having a plurality of different items to be selected by a player, each item having a value in an amount preset for a given bonus round, and a respective initial quantity in a preset amount. The player selects an item, such as one of many items for purchase in a store, and the value for that item is registered, along with subtraction of a unit from the quantity of that item. Provided that the quantity for that item selected is not then zero, the player continues to select another item, with registration of the value for that item and subtraction until an item is selected thereby having a zero quantity. | 09-13-2012 |
20120238350 | SONG LYRICS GAME FOR AN ELECTRONIC DEVICE - The present invention is a lyrics game playable on an electronic device. A song is played by the device. The game includes showing the lyrics of the song on the screen of the dedicated player, each word in a different bubble and bursting the bubbles by the player, in the right order, at the right time, when the artist sings them, and over the right duration. | 09-20-2012 |
20120238351 | Process for allowing users to make a pick or picks for one or more sporting events and receive a pre-determined amount of points, cash, or other reward based on the accuracy of that pick or those picks - Current games and wagering based on sporting events or other competitions provide rewards only for perfectly correct picks. The invention solves this problem by providing rewards, in the form of points, cash, prizes, merchandise, privileges, or any other compensation, for picks that are not perfectly correct with regard to the winner (or predicted finishing position) of the event. | 09-20-2012 |
20120238352 | System and Method for Operating a Competitive Sports Market Based on Ranking - A method of operating a market for a plurality of participants to invest in a plurality of competitors using a computer system includes: storing a plurality of share holdings of the participants in the computer system; storing a plurality of credit balances of the participants in the computer system; and redeeming shares at the conclusion of a period in the computer system, wherein redeeming shares includes: calculating an amount that the credit balance of each corresponding participant of the participants should be modified in accordance with a plurality of values of corresponding ones of the shares at the conclusion of the period and the share holdings of the corresponding participant, and determining the values of the shares based on a benchmark ranking of the competitors at the conclusion of the period. | 09-20-2012 |
20120238353 | System and Method for Collecting and Using Player Information - A distributed computer system is provided for collecting player information. Further, a scoring system is provided that rates a player based on one or more elements of the collected information. Players may be rated with respect to a number of characteristics. Responsive to a determined rating or score, action may be taken by the distributed system with regard to the player. For instance, the player may be provided a complimentary offer, provided an award, and invitation to come to a gambling location, presented an advertisement, or other action may be performed involving the player. Further, the distributed computer system may permit a player to manage their frequent player accounts and receive complimentary offers based on a set of criteria specified by the player. | 09-20-2012 |
20120238354 | METHOD AND APPARATUS FOR GAMING WITH ALTERNATE VALUE PAYOUTS - Systems and methods are provided for permitting a player to play a game at a gaming device. The gaming device provides a payout for the game. The payout is redeemable for one of a plurality of values, and at least two of the plurality of values are different from each other. The values typically have different corresponding forms of payout, such as cash or merchandise credits. | 09-20-2012 |
20120244930 | GAME PLAY SYSTEM FOR AUTOMATED TERMINALS - Disclosed embodiments relate to various aspects of providing game play. Exemplary embodiments of systems and methods allow for game play on a variety of unmanned terminals including, but not limited to, automated teller machines, taxi cab payment systems, fuel pump payment interfaces, a variety of other kiosks, and handheld devices. In an embodiment, a disclosed device allows for exchanging communications between a gaming facilitator and a gaming partner. | 09-27-2012 |
20120244931 | RESPONSIBLE GAMING DEVICES AND RELATED METHODS - Various methods of promoting responsible gaming are disclosed herein. According to one method, a communication unit is connected to each gaming device for providing communication between the gaming devices and a back-end server over a communication network and with networks providing one or more of Internet or cellular phone communication. Play at the gaming device is monitored and when a responsible message trigger condition occurs, a message is sent over one more of the cellular telephone or Internet communication networks to one or more recipients. The unit may be enabled to receive input from a player's cellular telephone or PDA. | 09-27-2012 |
20120244932 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR ENABLING A CURRENT BET TO BE PLACED ON A FUTURE PLAY OF A WAGERING GAME - The gaming system, gaming device, and gaming method disclosed herein provide an opportunity for a player to place a replay wager for a group or set of a plurality of plays of a wagering game. In one embodiment, the replay wager activates a replay feature which the player can use a designated number of times (such as one time) over the plurality of plays of the wagering game. The player's use of the replay feature causes the gaming system to redisplay the previous play of the wagering game, and provide any awards associated with the previous play of the wagering game. After the player uses the replay feature over each of the designated number (such as one) of the plurality of plays of the wagering game, the player cannot use the replay feature for any of the remaining plays of the plurality of plays of the wagering game. | 09-27-2012 |
20120252556 | Gaming Machine Systems and Methods for Accepting Various Currencies - A system including a bill or note validator of a gaming machine, a host computer, and a game credit meter. The bill or note validator is adapted to receive and recognize at least a first currency and a second currency, each issued by a different jurisdiction, and is further adapted to encode a monetary denomination of the second currency. The host computer is adapted to receive the encoded monetary denomination of the secondary currency, to decode the encoded monetary denomination and to determine an amount of game credit to be credited to the player. The game credit meter is adapted to store a total amount of game credit purchased by the player of the gaming machine including game credit purchased by the player in response to the player inserting one or more bills or notes of either or both currencies into the gaming machine. | 10-04-2012 |
20120252557 | MATCHING ADVERTISING TO GAME PLAY CONTENT - An advertisement is associated with a particular user move in a gaming environment where playing of the user move by a user results in the advertisement being displayed at the user's gaming device. With multiple users, each play of a unique user move results in a corresponding uniquely targeted advertisement being displayed at the respective gaming device of each user. User moves and associated advertisements are bound to one another based on a frequency of use of the user move in game play and the desirability of the advertiser to associate the advertisement with the user move. | 10-04-2012 |
20120252558 | Method for distributing promotional offers using an electronic game application - Methods are provided that allow promotional offers to be distributed through the play of an electronic game application. The method may include use of a handheld device, location-based targeting of offers such as deals, advertisements, and coupons, and offer prioritization based on user playing history. The method may involve a server through which offers are distributed. The method may include receiving requests from sponsors to create promotional offers. In some embodiments, the use of rank in a high score database may help determine which players receive a prize. | 10-04-2012 |
20120252559 | MATCHING ADVERTISING TO GAME PLAY CONTENT - An advertisement is associated with a particular user move in a gaming environment where playing of the user move by a user results in the advertisement being displayed at the user's gaming device. With multiple users, each play of a unique user move results in a corresponding uniquely targeted advertisement being displayed at the respective gaming device of each user. User moves and associated advertisements are bound to one another based on a frequency of use of the user move in game play and the desirability of the advertiser to associate the advertisement with the user move. | 10-04-2012 |
20120252560 | AMUSEMENT DEVICES AND GAMES INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA WHERE ULTIMATE OUTCOME OF THE GAME IS DEPENDENT ON ODDS - Games related to the provision of information are described. Games may be formulated to exploit biases such as long shot bias and favorite bias. Games related to the provision of information are described. Games may be formulated to exploit biases relating to the Monty Hall paradox. Games related to the provision of information are described. Games may include wagering on hands of cards, e.g., poker wagering games. | 10-04-2012 |
20120252561 | GAMING MACHINE RUNNING COMPETING GAME BETWEEN GAMING TERMINALS - The present invention provides a gaming machine including gaming terminals having high payout rate without increasing loss on the management side. When a result of a base game associated with a payout is obtained, the gaming machine determines whether at least a competing game condition associated with the payout is satisfied or not and, when it is determined that the competing game condition is satisfied, sets neighboring gaming terminals as opponents. When the opponent participates in a competing game, a competing game for winning a payout by competing against the opponent is run. According to a result of the competing game, at least a part of the payout is given to the winner of the competing game, and no payout is given to the loser of the competing game. | 10-04-2012 |
20120252562 | SYSTEMS, METHODS, AND DEVICES FOR PLAYING PROGRESSIVE WAGERING GAMES WITH AWARD-BASED INCREMENTING FEATURES - Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for executing a wagering game are presented herein. A gaming system for conducting a wagering game is disclosed, which includes an input device for receiving wagers, a display for displaying the wagering game, and a controller. The controller is configured to: determine whether one or more progressive jackpots are active, each jackpot having a respective progressive value and a respective trigger value; randomly determine an outcome of the base game; determine if the base-game outcome has an award associated therewith; if one or more progressive jackpots are active and the base-game outcome has an award associated therewith, provide the award to the player and increment the progressive value for each active jackpot by at least the base-game award; and, if the incremented value of an active progressive jackpot is equal to or greater than its respective trigger value, award the incremented value to the player. | 10-04-2012 |
20120252563 | GAMING DEVICE METHOD AND APPARATUS EMPLOYING MODIFIED PAYOUTS - The invention includes a system and method for a gaming device to determine when to offer a player an opportunity to play using a “jackpot only” pay table. The player may choose to accept the gaming device's offer to switch from using a conventional pay table to using a pay table that only pays top payout amounts. Play with a jackpot only pay table may only require a small wager amount as compared to play with a conventional pay table. Play with a jackpot only pay table may be automated to generate outcomes quickly to allow a player to relatively inexpensively avoid spending time playing a gaming device perceived to be in a “cold period.” | 10-04-2012 |
20120252564 | METHODS AND SYSTEMS FOR FACILITATING TABLE GAMES - A gaming table provides for use of RFID technology to track chip movement on a table game and to infer an association between a wager and a player position based on a chip identifier of a chip placed on a particular position of the table. In some embodiments, previous position history of the chip is also taken into account in determining a player position associated with a wager. | 10-04-2012 |
20120252565 | SYSTEM AND METHOD FOR CONTROLLING AN ELECTRONIC GAMING MACHINE | 10-04-2012 |
20120252566 | Gaming System Having Controllable Dynamic Signage - A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display. | 10-04-2012 |
20120252567 | MANAGING CASHLESS WAGERING GAME SYSTEMS - This document discusses, among other things, systems and methods for managing of cashless wagering game systems. An apparatus comprises a control module to debit, via a first system access technique, a debit amount from a first cashless wagering system in a financial transaction and credit, via a second system access technique different from the first system access technique, a credit amount to a second cashless wagering system in the same financial transaction, the first and second cashless wagering game systems being different from one another coupled over a network, | 10-04-2012 |
20120258788 | NETWORK DART GAME SYSTEM FOR COMPETITION PARTICIPATION AND METHOD THEREOF - An apparatus and method for an electronic dart game using an internet communication network, which notifies users of various competitions and provides a method of participating in the various competitions using a plurality of electronic dart game apparatuses connected to an internet communication network without a separate homepage. A method of participating in a competition using a plurality of dart game apparatuses connected with a server through a network including inputting information on players who desire to participate in a competition and information on a competition in which players desire to participate, by using a dart game apparatus; transmitting information including player information and competition information to the server by the dart game apparatus; processing payment by registering that a competition entry fee corresponding to the competition information is paid, by the server; and registering a player as a player participating in the competition, by the server. | 10-11-2012 |
20120258789 | AMUSEMENT POD ENTERTAINMENT CENTER - An amusement center has at least one game cell. The game cell has a first video game console system including at least one controller; a first projection screen; a first video game; and a first decor themed to correspond to the subject matter of the first video game. | 10-11-2012 |
20120258790 | ENHANCEMENTS OFFERING PERCEIVED VALUE FOR COMMUNITY WAGERING GAME - A gaming system and a method for conducting a wagering game includes a first gaming terminal and a second gaming terminal. The gaming system includes at least two input devices, at least two display devices and at least one processor. At least one memory device stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least two display devices and the at least two input devices. The processor operates to display primary wagering games to the first and second gaming terminals in response to receiving one or more wagers at the respective gaming terminals. A first perceived-value enhancement is displayed to the first gaming terminal. The first perceived-value enhancement is active for a first limited period of time and is capable of enhancing a subsequent bonus event. A bonus event is triggered and provided to at least one of the first and second gaming terminals. An enhanced bonus event is provided to the first gaming terminal in response to the bonus event triggered for the first gaming terminal while the first perceived-value enhancement is active. | 10-11-2012 |
20120258791 | GAMING DEVICE WITH ATTACHED AUDIO-CAPABLE CHAIR - A gaming system includes a chair communicably coupled to a gaming device. The chair includes an audio playback device operable to receive audio playback commands. The audio playback commands may be received from a gaming device physically attached to the chair, a remote gaming device, or from a network interface communicably coupling the chair to a gaming establishment audio system, a player tracking system, or other gaming establishment system. Additionally, the chair may include an audio data storage device. Audio data from the storage device may be played through speakers on the chair, audio output devices on a gaming device, or audio output devices on a peripheral attached to the gaming device such as a top box or signage peripheral. | 10-11-2012 |
20120264503 | FANTASY SPORTS WAGERING - Systems, methods, and other embodiments for bringing about fantasy sports wagering are described. | 10-18-2012 |
20120264504 | DYNAMIC UPDATING OF CONTENT BASED ON GAMING-APPLICATION CONTEXT - A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving first application data from a first application, where the first application data describes a first characteristic of first content from the first application. The first application presents the first content during a wagering game session. The operations can further include determining a relationship between the first characteristic and a second characteristic of second content of a second application that presents the second content during the wagering game session while the first application presents the first content. The operations can further include modifying the second content dynamically based on the relationship between the first characteristic and the second characteristic. | 10-18-2012 |
20120264505 | Gaming Machine With Separately Selectable Wagering Games - A gaming system for conducting a wagering game allows players, casino operators, and/or gaming machine manufacturers to selectively combine base games and bonus games. This modular approach allows players, casino operators, and/or gaming machine manufacturers to mix and match base games and bonus games as needed. In some embodiments, players, casino operators, and/or gaming machine manufacturers may also select different game features to employ in the bonus and/or base games. Such an arrangement allows players, casino operators, and/or gaming machine manufacturers to configure each base game and/or bonus game according to their preferences. | 10-18-2012 |
20120264506 | METHOD AND SYSTEM FOR PROVIDING A NETWORK GAMING SYSTEM - A method and system for providing a network gaming system is disclosed. The system comprises at least one database server accessible through a wide area network for storing account information for the users, the database server being configured for communicating with at least one game server supporting at least one game on a client, for providing at least a portion of the account information to the game server upon receiving a user identification from the game server, and for updating the account information by the at least one database server upon receiving an update from the game server either during or after completion of a game play by one the users. | 10-18-2012 |
20120270638 | GAMING MACHINES WITH FREE PLAY BONUS MODE PRESENTING ONLY WINNING OUTCOMES - A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented. | 10-25-2012 |
20120270639 | GAMING SYSTEM AND METHOD FOR PROVIDING AND REDEEMING PARTIAL WAGERING GAME OUTCOMES - Methods, computer readable media and systems related to wagering games, and in particular those that concern providing and redeeming partial game outcomes. One example method includes receiving a completion request from a player who is operating a gaming device to complete at least one partial game outcome. The partial game outcome was previously provided to the player, who used a first device that is different than the gaming device. This example method includes determining that the player is entitled to a complete game outcome, displaying the partial game outcome on the gaming device, determining the complete game outcome, and then displaying the complete game outcome. | 10-25-2012 |
20120270640 | SERVER BASED GAMING SYSTEM HAVING SYSTEM TRIGGERED LOYALTY AWARD SEQUENCES - A gaming system including a central server linked to a plurality of gaming machines. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming device that the player is currently playing. | 10-25-2012 |
20120270641 | GAMING SYSTEM AND METHOD FOR PROVIDING AN ADDITIONAL GAMING CURRENCY - A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a point or count based system to provide one or more awards to one or more players. Such points are accumulated by a player based on one or more events associated with the player's gaming experience. The points or counts utilized in the gaming system are selectively redeemed by the player in exchange for one or more opportunities to win an award. It should be appreciated that in one embodiment, the equalizing units disclosed herein are different, separate and independent from any monetary based points or credits, any promotional based points or credits, or any player tracking points. | 10-25-2012 |
20120270642 | METHOD AND APPARATUS FOR AWARDING A MYSTERY PROMOTIONAL TICKET - A gaming machine award system acts over a gaming machine network having a plurality of gaming devices coupled thereto. The award system includes a bonus server coupled to the network and having stored thereon a trigger condition. A game play tracker tracks game play across the network of gaming devices and detects an occurrence of the trigger condition. The bonus server sends out a selection signal over the network to a selected gaming machine responsive to the detected trigger condition. A printer associated with the selected gaming machine is structured to generate a mystery ticket printed output responsive to receipt of said selection signal including machine-readable indicia corresponding to a record of value stored at the bonus server, and human readable indicia that indicates only a range of possible values of the ticket but not a specific value. The printed ticket is a cashless instrument that may be redeemed or played per the nature and characteristics of the award given with the specific value awarded to the player. | 10-25-2012 |
20120276984 | APPARATUS, SYSTEMS AND METHODS FOR FACILITATING A NEGATIVE CREDIT BALANCE OF A GAMING DEVICE - Apparatus, systems and methods for a gaming device operable to support a negative credit balance. For example, in some embodiments, a gaming device may be configured to: (i) determine a current credit balance, (ii) determine a wager amount, (iii) determine whether the wager amount would result in a negative balance of credits, (iv) determine if it is permissible to allow a negative balance of credits, and if so (v) adjust a current balance such that is equal to the negative balance, and (vi) display an indication of the negative credit balance. | 11-01-2012 |
20120276985 | METHOD OF GAMING, A GAMING SYSTEM AND A GAMING APPARATUS - A method of gaming comprising: providing a table game of the type where a player seeks to sink one or more balls of a set of balls in one or more pockets of the table by striking the balls with a cue ball in accordance with the rules of the table game; receiving a wager from a player additional to any amount required to play the table game, the wager entitling the player to receive at least one bonus associated with an event if the player achieves the event; and electronically monitoring play of the table game to determine whether the player achieves the event and the bonus should be awarded to the player. | 11-01-2012 |
20120276986 | GAMING SYSTEM HAVING MULTIPLE GAMING MACHINES WHICH PROVIDE BONUS AWARDS - A gaming system including a central server linked to a plurality of gaming machines, gaming tables, hand held gaming devices and/or community gaming displays. The central server monitors wagers placed on any games played. Based at least in part on the wagers placed, the central server determines when one or more bonus events will occur and which players to provide any bonus awards. | 11-01-2012 |
20120282997 | Gaming Terminal Chair Electrical Interface - Gaming terminals, gaming systems, and electrical and mechanical connector assemblies for coupling a gaming terminal to a chair positioned in front of the gaming terminal are presented herein. A gaming system is disclosed. The gaming system includes a gaming terminal for playing a wagering game and a chair positioned in front of the gaming terminal. The chair includes electronic components operated by a digital data signal and powered by a power supply signal. The gaming terminal includes an electrical connector assembly for coupling to a complementary electrical connector assembly on the chair. The electrical connector assembly also includes a switching device for automatically electrically coupling the electronic components with a power supply signal from a power supply once the respective electrical connector assemblies are securely coupled. | 11-08-2012 |
20120282998 | SYSTEM AND METHOD FOR READING DATA FROM A PLURALITY OF CHIPS COMPRISING AN RFID TAG - The present application provides a system which transmits a request signal to a plurality of chips located within a communication range of an antenna, receives from a chip which has received the request signal an answer back including identification information and a plurality of error detection codes of the chip, generates a plurality of error detection codes from the identification information of the chip, detects match or mismatch of a plurality of error detection codes received and a plurality of error detection codes generated, and when, among a plurality of pairs of the error detection codes, match of a pair of error detection codes is detected and mismatch of another pair of error detection codes is detected, determines that the match of the pair of the error detection codes of the chip is misrecognition resulting from collision of a response signal. | 11-08-2012 |
20120282999 | GAMING MACHINE AND EXTENDED DEVICE CONNECTED THERETO - A gaming machine comprising a external storage device provided with a first game region in which a first game file containing a program and data to realize a first game is stored and a second game region in which a second game file containing a program and data to realize a second game is stored, in which the first game and the second game are selectively played, and an extended device connected to the gaming machine as a physically separate device from the external storage device, wherein the extended device is provided with a determination device that determines whether a predetermined condition is met and a switching device that switches a game played in the gaming machine between the first game and the second game when the predetermined condition is met based on a determination result of the determination device. | 11-08-2012 |
20120283000 | SYSTEM AND METHOD FOR TRADING TOURNAMENTS - A mechanisms is provided for adding a tournament to a platform not intended to have a tournament. In at least one embodiment, the tournament may be a competition in trading on a foreign currency exchange. | 11-08-2012 |
20120283001 | System and Method for Providing Configurable Player Stake-Related Insurance for Predetermined Range of Payout Positions in Competitive Wagering Games, having Automated Policy Acquisition and Claim Resolution Functions - The present invention provides a scalable and modular system and method for dynamically providing, to participants in competitive wagering (or other prize-bearing) ranked outcome game events, easy to acquire pre-configurable insurance policies, that upon acquisition thereof for a particular game event, reduce the policyholder's risk of losing at least a portion of their stake paid into that game event, by automatically providing at least partial reimbursement of the stake, when a predefined coverage condition is met. In various embodiments thereof, the inventive system and method comprise one or more of: (1) automated selective policy acquisition infrastructure; and (2) an automated claim resolution infrastructure module. Advantageously, various embodiments of the present invention may be utilized as stand-alone platforms usable with events offered by any online competitive wagering game provider, or they may be used in as modular solutions that can be integrated into particular competitive game event provider offerings. | 11-08-2012 |
20120283002 | System and Method for Providing Configurable Automated Insurance Policy Acquisition Infrastructure for Selective Acquisition of Insurance Products Related to Competitive Wagering Games - The present invention provides a scalable and modular system and method for providing an automated infrastructure and components thereof, for offering, to participants in competitive wagering (or other prize-bearing) ranked outcome game events, easy to acquire pre-configurable insurance policies, that upon acquisition thereof for a particular game event, reduce the policyholder's risk of losing at least a portion of their stake paid into that game event, by automatically providing at least partial reimbursement of the stake when a predefined coverage condition is met. In various embodiments thereof, the inventive system and method comprise various automated user-driven selective policy acquisition infrastructure models. Advantageously, various embodiments of the present invention may be utilized as modules for stand-alone platforms usable with game events offered by any online competitive wagering game provider, or they may be used in whole or in part as modular solutions. | 11-08-2012 |
20120283003 | METHOD OF PROCESSING A USER DATA CARD, AN INTERFACE MODULE AND A GAMING SYSTEM - A method of processing a user data card comprising: determining that a user data card comprising a non-compatible smart card has been entered into a card reader; obtaining a user identifier from a magnetic stripe of the user data card; and processing the user identifier to obtain data from a user record to enable further processing in respect of the user data card. | 11-08-2012 |
20120283004 | USING PLAYER INFORMATION IN WAGERING GAME ENVIRONMENTS - Systems and methods for using player information in wagering game environments are described herein. In one embodiment a method includes receiving a first set of player information, where the first set of player information indicates casino activities of a player. The method can also include analyzing the first set of player information and a second set of player information to determine preferences and tendencies associated with the player. The method can also include providing an indication of the preferences and tendencies to wagering game network devices. | 11-08-2012 |
20120283005 | FUNDING SYSTEM FOR A VIDEO GAME - According to an embodiment, a video game permits players to provide funding to other players. Such funding may be used to develop and create virtual assets and game environments. In return the receiving player can provide a benefit to the funding source. Funding sources include taxes, fees, licenses, bond issuance, loans, investors, commercial paper, convertible debt, bills, notes, debt issuance, promissory notes, venture capital, the issuance of private shares, transforming the game environment into a public company through an initial public offering, or through a follow on offering such as the issuance of common stock, preferred stock, and treasury stock. | 11-08-2012 |
20120289312 | CONTROLLING A MOTION CAPABLE CHAIR IN A WAGERING GAME SYSTEM BASED ON ENVIRONMENTS AND ECOLOGIES - Systems and methods described herein include wagering game systems having a motion capable chair that moves in response to events or conditions that originate externally to a wagering game machine associated with the motion capable chair. Example systems and methods to control the motion capable chair include utilization of sensor data or information servers to determine external events or conditions, and using such data to control one or more motion capable chairs. External events or conditions may include notifications, marketing data, progressive game play events, an emotional state of an occupant of a motion capable chair, sounds, or other external stimuli. | 11-15-2012 |
20120289313 | PRESENTING AND CONTROLLING WAGERING GAME INFORMATION - A network browser and wagering game toolbar (“toolbar”) are described herein. The network browser has a main display area that can display content. The toolbar can be in, or a part of, the network browser. The network browser and the toolbar can receive and display content. Specifically, the toolbar can receive and display wagering game content from a wagering game network as the main display area can receive and display content originating outside the wagering game network. In some embodiments, the toolbar can present content originating from one or more wagering game player accounts that provide audience participation in, or related to, wagering game activity presented on the toolbar. | 11-15-2012 |
20120289314 | GAMING SYSTEM AND METHOD FOR PROVIDING ENHANCED PLAYER OPPORTUNITIES FOR DEPOSITING MONETARY AMOUNTS ABOVE A DESIGNATED LEVEL - An apparatus and method providing at least one input device which enables a player to deposit an amount of money into a gaming device and a memory device configured to store the deposited amount of money. The gaming device displays the deposited amount of money on a credit display. The gaming device includes a wagering game and at least one input device configured to enable the player to initiate a play of the game by inputting a wager using the deposited amount of money. The game includes a plurality of award opportunities. The gaming device determines which of the award opportunities to employ based on the deposited amount of money. In one embodiment, the gaming device provides an enhanced award opportunity if the deposited amount of money is at least a designated amount. | 11-15-2012 |
20120289315 | PRODUCTS AND PROCESSES FOR TARGETING OFFERS TO PLAYERS IN A VIDEO GAME - According to an embodiment, a video game is capable of providing offer to player of the video game. For example, the video game can provide to the player an offer to receive a particular virtual item (a virtual object or a virtual service delivered in the video game) in exchange for a particular price. The time at which the offer is provided to the player can be governed by the status in the game of the player character of the player. | 11-15-2012 |
20120289316 | VIDEO GAME WHICH DELIVERS AN OFFER TO A PLAYER - In an embodiment, a video game provides offers to players of a video game. For example, the video game can provide to the player an offer to receive a particular virtual item (a virtual object or a virtual service delivered in the video game) in exchange for a particular price, such as the player character wearing a logo or branded material of an advertiser. The time at which the offer is provided to the player can be governed by the status in the game of the player character of the player. | 11-15-2012 |
20120289317 | GAMING MACHINE WITH SCREEN SPLIT AND MERGE FEATURE - A gaming machine includes a display device and a processor coupled to the display device. The processor is configured to cause the display device to display a game using a first frame. The processor is also configured to divide the first frame into a plurality of second frames during play of the game in the first frame, cause the display device to display the plurality of second frames, and enable continued play of the game separately within each second frame. In addition, the processor is configured to merge the plurality of second frames into the first frame, cause the display device to display the first frame, and enable continued play of the game within the first frame. | 11-15-2012 |
20120289318 | SYSTEM AND METHOD FOR CONVENIENCE GAMING - A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include features to ensure that users are not permitted to participate in gambling activities if users communicate with the system through parts of system infrastructure located close enough to pick up or send signals across state lines or beyond authorized areas. | 11-15-2012 |
20120289319 | SYSTEM AND METHOD FOR CONVENIENCE GAMING - A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include features to ensure that users are not permitted to participate in gambling activities if users communicate with the system through parts of system infrastructure located close enough to pick up or send signals across state lines or beyond authorized areas. | 11-15-2012 |
20120289320 | SYSTEM AND METHOD FOR CONVENIENCE GAMING - A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include features to ensure that users are not permitted to participate in gambling activities if users communicate with the system through parts of system infrastructure located close enough to pick up or send signals across state lines or beyond authorized areas. | 11-15-2012 |
20120289321 | SYSTEM AND METHOD FOR CONVENIENCE GAMING - A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include features to ensure that users are not permitted to participate in gambling activities if users communicate with the system through parts of system infrastructure located close enough to pick up or send signals across state lines or beyond authorized areas. | 11-15-2012 |
20120295693 | DYNAMIC SIGNATURE MANAGEMENT - Apparatus, systems, and methods may operate to determine at least one signature associated with a static image stored in a storage medium housed within a wagering game machine operable to present a wagering game. Additional activity may include repetitively generating a signature image comprising a sorted list of signatures, some of the signatures in the sorted list being hardware signatures associated with a corresponding plurality of hardware components physically attached to the wagering game machine. Additional apparatus, systems, and methods are disclosed. | 11-22-2012 |
20120295694 | METHOD AND APPARATUS FOR USING CONDITIONAL PARAMETERS TO ALTERNATE BETWEEN WAGERING GAMES - A wagering method is provided that allows players or gaming establishments to specify conditions which when satisfied, reconfigure the gaming device to change game play from a first game to a second game. The condition may depend upon the value of a parameter—generally related to game play—to determine if the condition is valid and triggers the reconfiguration. The second game may be selected from a game on the same gaming device, from a game on a different gaming device, or a game played by a specific player. | 11-22-2012 |
20120295695 | GAMING DEVICE HAVING A SELECTIVELY ACCESSIBLE BONUS SCHEME - A gaming device having a bonus scheme, wherein the player may choose when to play a bonus scheme, so long as the player is qualified to do so. The method of qualifying the player to enter the bonus round connects or links the base game operation of the gaming device with the bonus scheme. The reels of the base game contain symbols which alone or in combination with other symbols yield one or more bonus awards to a player. The bonus awards are escrowed and displayed a bonus award escrow display. Once the player obtains a single bonus award, the player becomes eligible or qualified to play the bonus round and the player may choose to do so at any time. The player can accumulate bonus awards and use multiple bonus awards at one time. | 11-22-2012 |
20120295696 | PRESENTING AND CONTROLLING WAGERING GAME MARKETING INFORMATION - Described are one or more embodiments that include a browser application (“browser”) with a first part (e.g., a toolbar, a dropdown, a pop-up, a widget, etc.) that presents first content associated with one or more wagering games and a second part (e.g., a main content display area) that concurrently presents second content independently from presentation of the first content in the first part of the browser. In some embodiments, the first content and second content are from separate content providers. Some embodiments are directed to determining, based on concurrent presentation of the first content and the second content, that one or more awards are available from a first of the content providers conditional upon performance of one or more activities indicated by a second of the content providers, and the browser application presents one or more indicators to indicate the one or more awards and/or the one or more activities. | 11-22-2012 |
20120295697 | PRESENTING AND CONTROLLING WAGERING GAME MARKETING INFORMATION - Described are one or more embodiments that include a browser application (“browser”) with multiple parts. A first part of the browser (e.g., a toolbar, a dropdown, a pop-up, a widget, etc.) presents first content associated with one or more wagering games. Concurrently a second part of the browser (e.g., a main content display area) presents second content independently from presentation of the first content in the first part of the browser. In some embodiments, the first content and second content are from separate content providers with a marketing relationship. In some embodiments, in response to concurrent presentation of the first and second content, the browser application detects the marketing relationship between the content providers and presents one or more indicators. The one or more indicators indicate the marketing relationship. For example, the indicators can indicate cross-marketing, available coupons, and/or awards available via the first or second content. | 11-22-2012 |
20120302322 | PARI-MUTUEL WAGERING APPARATUS AND METHOD - A handheld device in communication with a tote board of at a pari-mutuel wagering event receives data concerning the competitive entries and the odds associated with each entry. For each event, a total bet is determined and a subset of entries picked for which the total bet is to be allocated among. A computation is made as to the allocation based on the current odds of each entry and the desired rate of return on the total bet if any of the selected entries wins. The bet and entry data is then uploaded to the tote board at which it is accepted and entered. | 11-29-2012 |
20120302323 | HAPTIC GAMING CHAIRS AND WAGERING GAME SYSTEMS AND MACHINES WITH A HAPTIC GAMING CHAIR - Haptic gaming chairs and wagering game systems and machines with a haptic gaming chair are presented herein. A gaming system is disclosed for playing a wagering game. The gaming system includes an input device for receiving wagers from players to play the wagering game. A display device displays an outcome of the wagering game, which is randomly determined from a plurality of wagering game outcomes. The gaming system also includes a gaming chair, which can include a seat portion and an optional backrest portion that are supported by a base. An array of tactors is at least partially embedded within the seat portion and/or backrest portion. The tactors are configured to generate tactile stimulation. A controller is in operative communication with the array of tactors. The controller synchronizes actuation of the array of tactors to coincide with aspects of the wagering game being displayed via the display device. | 11-29-2012 |
20120302324 | PLAYER INCENTIVES FOR WAGERING GAME TRANSFERS - A method includes receiving a request, from a device, to play a light version of a wagering game based on communications over a network. The method includes transmitting, to the device, wagering game content associated with execution of the light version of the wager game. The method includes prompting download of a full version of the wagering game over the network from a remote server during the executing of the light version of the wagering game, wherein the full version of the wagering game has more game features than the light version of the wagering game. The method includes responsive to acceptance of the download of the full version of the wagering game to the device, downloading the full version of the wagering game and providing a reward for the downloading of the full version of the wagering game. | 11-29-2012 |
20120302325 | MACHINE HAVING A CARD PROCESSING ASSEMBLY - A machine having a card processing assembly. The card processing assembly has a card drive and a heating device. The heating device is operable to cause a human-readable symbol to be viewable on a data card. | 11-29-2012 |
20120302326 | PRESENTING AND CONTROLLING WAGERING GAME MARKETING INFORMATION - A browser application and toolbar are described according to some embodiments. The browser application presents wagering game content in a toolbar. Some embodiments are directed to determining that a first player account uses the toolbar to access the wagering game content, determining that a second player account referred the first player account in response to determination that the first player account uses the toolbar, and providing a referral award to the second player account for referring the first player account.” | 11-29-2012 |
20120302327 | System for Managing Accounting - A method for managing game accounting on at least one gaming machine comprising one or more active games is provided. The method comprises providing a memory means operatively connected to the gaming machine, wherein the memory means comprises a set of active game meters for each active game on the gaming machine, and one set of removed game meters accumulating data corresponding to all games removed from the gaming machine. Active game data is received and stored in applicable active game meters. For any removed game, the game state data is captured prior to the game's removal and is stored in the applicable accumulating removed game meters. The stored game data is accessed in the active and removed game meters and a theoretical win value is used to determine the overall gaming machine performance. | 11-29-2012 |
20120302328 | METHODS AND APPARATUS FOR MANAGING NETWORK LINKED GAMBLING VIDEO GAMES - Methods and apparatus for team play in video games is provided. One method includes receiving a request to initiate a gambling game for a player of a first networked machine and joining a second player of a second networked machine to a team. The method further enables transfer of currency between the first and second players of the team using the networked machines during play of the gambling game. The method debits an account of a player using the networked machine that transferred the currency and credits an account of a player that that received the currency. The method further enables wagers in the gambling game using the credited currency, and the method is executed by at least one processor. | 11-29-2012 |
20120302329 | APPARATUS, SYSTEMS AND METHODS FOR IMPLEMENTING ENHANCED GAMING AND PRIZING PARAMETERS IN AN ELECTRONIC ENVIRONMENT - System and methods are provided for effecting user experience in an electronic game environment through use of virtual currency or vCoins. In a multi-level game, the systems and methods include memory for storing information on game play, the information including input received from the user, information relating to levels within the multi-level game and game display information for output to the user. A processor is coupled to the memory for generating game play information, preferably including game play with virtual money. The virtual money is acquired through game play or cash purchase. The virtual money is convertible into a non-cash good comprising advancement to another level within the game. | 11-29-2012 |
20120309501 | GAMING MACHINE IN WHICH A BET IS MADE ON A CHARACTER MOVEMENT AT EACH UNIT GAME - A gaming machine includes: a common display device that displays a route made of a plurality of continuous frames; a plurality of game terminals; a bet input portion that is provided in each of the game terminals, for placing a bet in each unit game; a number-of-movements determining portion that determines by means of random numbers a number of frames, in a case where a bet is placed; a number-of-movements display portion that displays the number of the frames; a character movement portion that moves the character in accordance with the number of the frames in the route; an event executing portion that executes an event associated with the frame at which the character stops; and a prize awarding portion that awards a prize in accordance with a result of the event. | 12-06-2012 |
20120309502 | GAMING MACHINE FOR EXECUTING BATTLE GAME BETWEEN GAMING TERMINALS - The present invention makes players willing to play games next to each other, so as to increase the use ratio. | 12-06-2012 |
20120309503 | MULTIPLAYER SYSTEM PROVIDING CURRENT CASH VALUE FOR WAGERING GAME INDICIA - A multiplayer gaming system for wagering games where non-final sets of indicia may be associated with an offer price for sale to other players. A non-final set of indicia may be created by a first player playing a wagering game offered by the system. Prior to receiving a final set of indicia, the first player may associate an offer price to his or her non-final set of indicia. A second player at a different gaming machine or other device may accept the offer price and payment for the non-final set of indicia may then be transferred from the second player to the first player. If the non-final set of indicia results in a winning outcome, the second player may be paid an associated award. | 12-06-2012 |
20120309504 | INFORMATION STORAGE MEDIUM, SERVER, SYSTEM, AND TERMINAL - A system determines whether or not a game played by a user has satisfied a game over condition based on a first game parameter of the game, and transmits a payment request to the SNS server when it has been determined that the game has satisfied the game over condition, the payment request requesting the SNS server to deduct credits equivalent to the amount charged when the user continues to play the game from the credit balance of the user that is stored in a database managed by the SNS server. | 12-06-2012 |
20120309505 | ADVERTISEMENT GAME - A game and a method of playing a game for more than one player where at least one segment of an advertisement is played simultaneously to each of the players and where the advertisement segment advertises at least does not immediately identify anything being advertised. The winning segment player for each segment is the player who is the first player to identify at least one of the advertised things in the advertisement without seeing or hearing in the segment anything being advertised. The game can be televised. The game can include assigning a fixed value, which can include, but is not limited to, money or points, to each passing second, fraction thereof or multiple thereof. | 12-06-2012 |
20120309506 | GAMING - A Baccarat wagering method is provided for a game of Baccarat lasting at least two rounds of play in which provision is made for placing a bet on an outcome of each round of play ending in a win for a Player hand or a win for a Banker hand. The method includes the steps of determining if the Banker hand wins with a predetermined points total, paying the same odds for a win on the Player hand as for a win on the Banker hand during all rounds of play if the Banker hand does not win with the predetermined points total, and omitting to pay winnings during that, first round of play at least when the Banker hand wins with the predetermined points total. Instead, when the Banker hand does not win with the predetermined points total the winnings are paid out in a subsequent, second round of play. | 12-06-2012 |
20120309507 | GAMING SYSTEM WITH IDENTITY VERIFICATION - A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. The gaming system may incorporate a user profile feature according to which certain information regarding users of the system may be maintained. Such information can include, without limitation, information relating to preferences, finances, activities participated in by the users, and trends and habits of the users. | 12-06-2012 |
20120315978 | ANONYMOUS PLAYER TRACKING WITH MOBILE DEVICES - A monitoring system for monitoring customer activities within a casino enterprise is described. The monitoring system can be used to determine a current utilization of casino activities so that an optimal mixture of activities can be offered by the casino. Further, the system can be used to identify customers, based on their utilization of the activities, whose loyalty that a casino enterprise may wish to cultivate. In particular embodiments, the monitoring system can be configured to passively track portable wireless devices and associate the portable wireless devices with activities within the casino enterprise that are not attributable to customers registered in a loyalty program. The identity of the person controlling a particular portable device can be unknown. A virtual customer account can be created where the first portable device is used to identify a virtual customer associated with the account. Based upon identification of the first portable device, activities can be associated with the virtual customer and store to the virtual customer account. | 12-13-2012 |
20120315979 | WAGER SLIP EXCHANGE SYSTEMS AND METHODS - A wager slip may be made available for transfer using a slip exchange system. The price of the wager slip may, for example, be set by the system according to current odds pertaining to the wager or may be set by a slip owner and/or potential buyer of the wager slip. The price may differ from an initial price of the wager. A wager slip may be transferred between users up until the wager is resolved and the slip is vested (e.g., until the unsettled matter upon which the wager is predicated is resolved). The slip exchange may further provide for transferring a payout of the wager (if any), once the slip is vested, from the slip issuer and/or an administrator of the slip exchange system to the current owner. | 12-13-2012 |
20120315980 | GAMING DEVICE AND METHOD FOR PROVIDING PLAYER SELECTION OF MODIFIERS TO GAME COMPONENTS - In one embodiment, the gaming device and method disclosed herein provides a player one or more modifiers to apply to different components or characteristics of a game. In one such embodiment, the gaming device enables a player to selectively apply or associate a plurality of modifiers to a single game component or apply the plurality of modifiers across the plurality of game components. For each game component with at least one applied modifier, the gaming device disclosed herein modifies said game component based on each applied modifier. The gaming device generates any awards based on any modified game components and any unmodified game components and provides any generated awards to the player. | 12-13-2012 |
20120315981 | SIMULTANEOUS GAME PLAY FOR WAGERING GAME SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating a wagering game session for a player in a first wagering game machine of the wagering game system based on a wagering game system account associated with the player. The operations can also include identifying wagering game machines of the wagering game system that are idle and available for simultaneous game play. The operations can further include initiating a wagering game session for the player in a second wagering game machine of the wagering game system for simultaneous game play. The second wagering game machine may be selected from the wagering game machines that are idle and available for simultaneous game play. The operations can further include initiating simultaneous game play in the first and second wagering game machines based on the players wagering game system account. | 12-13-2012 |
20120322538 | GAMING MACHINE WITH BONUS GAME AND METHOD OF CONTROLLING SAME - In a gaming machine of the present invention, when a base game run in a main control process shifts to a pickup bonus game, a player is able to select any of a plurality of lotus images | 12-20-2012 |
20120322539 | GAMING MACHINE AND CONTROL METHOD THEREOF - A gaming machine | 12-20-2012 |
20120322540 | ENHANCED PARIMUTUEL WAGERING FILTER - A wagering system and method may include a processor that filters bet types available for placement of a bet by a user according to user-input betting criteria, and that presents the filtered bet types that satisfy the criteria in a user interface via which the user may place a bet of one of the presented bet types. The user may input particular criteria to customize the available results of the bet filter as desired. The system may output an identification of a surest bet. The system may provide a slider control for input of a desired payout amount or odds, or range thereof, as criteria according to which the system filters bet types. | 12-20-2012 |
20120322541 | ENHANCED PARIMUTUEL WAGERING USER INTERFACE FOR DISPLAY OF INDICATIVE ODDS - A wagering system and method may include a processor that presents indicative odds in a parimutuel wagering system to the user in a user interface such that the user may place a bet of one of the presented bets using a control in which the indicative odds are presented. The indicative odds may be updated in real-time and presented in real-time to the user. | 12-20-2012 |
20120322542 | METHODS AND APPARATUS FOR PROVIDING AN ADAPTIVE GAMING MACHINE DISPLAY - Disclosed herein are techniques for providing an adaptive gaming machine. In some implementations, a spatial coordinate of an eye area of a player in proximity to the electronic gaming machine may be determined. The spatial coordinate may define a location of the eye area in relation to the electronic gaming machine. Based on the identified eye location, a preferred viewing area of a display screen associated with the electronic gaming machine may be determined. A determination may be made as to whether a game play portion of the video data is positioned within the preferred viewing area of the display screen. When the game play portion of the video data is not positioned within the preferred viewing area of the display screen, the game play portion of the video data may be positioned within the preferred viewing area of the display screen. | 12-20-2012 |
20120322543 | SYSTEM AND METHOD OF NETWORKED WAGERING - A system and method to permit foreign or interstate wagering from remote locations where the wager is placed, accepted and settled all within a state, territory or other forum where wagering and other gaming is sanctioned. An organization situated in the forum location (the “forum host”) establishes and maintains a business entity to bestow intra-forum presence to the foreign or interstate player. Through the business entity, the forum host can account for the player's wagers, winnings and losses, while at the same time, allocating and/or collecting the appropriate federal, state and/or local taxes and fees on the member/player's account. The process is automated via a host computer system, which manages betting activities of a plurality of members/players, and enables one or more players at a remote location to participate in intrastate gaming for purposes of the focal forum's laws, rules and regulations affecting the gaming industry. | 12-20-2012 |
20120322544 | NETWORKED GAMING SYSTEM WITH STORED VALUE CARDS AND METHOD - Disclosed are gaming machines, gaming systems and methods including stored value cards. Networked gaming systems are described which include one or more gaming machines with a stored value card acceptor, casino and/or slot management systems with a stored value server for authenticating stored value cards, verifying stored value, and updating value associated with the stored value cards, and a kiosk system for issuing, validating, and accounting for value associated with updateable stored value cards. The stored value server may also be configured to accept and enforce issuance and redemption rules such as providing for discounted purchase and enhanced redemption. | 12-20-2012 |
20120322545 | ENRICHED GAME PLAY ENVIRONMENT - A gaming system is provided. The gaming system provides players a rich (i.e. akin to leading home- and arcade-based video games) single-player, multi-player cooperative and/or head to head environment in which the participant(s) win cash and credits as a result of their play activity within the environment, based on the wagers which they make entering and playing a game of the gaming system. | 12-20-2012 |
20120329549 | PLAYER SELECTABLE/DEFINABLE PROMOTIONAL EVENTS IN ELECTRONIC VIDEO GAME ENVIRONMENTS - Promotional events are made available to players on video gaming machines. Certain parameters of the promotional events can be selected and/or defined by the player, such as the triggering events, type of event, type of award, type of award progression and other parameters. The system selects performance criteria and award traversing algorithms based at least in part on the player selected parameters and the probability of the occurrence of the trigger event. | 12-27-2012 |
20120329550 | BONUS WITH PROXIMITY OF OCCURRENCE RELATED TO BASE GAME OUTCOMES OR PAYBACK PERCENTAGE - Each play of a base game increases the likelihood of winning a bonus award. A display provides a graphical indication of the change in likelihood of winning the bonus award. In one aspect, the bonus award comprises the opportunity to play a secondary game. In another aspect, winning the bonus award may be based on payback percentage or outcomes of the base game. In yet another aspect, the timing of the next bonus award can be configured, or otherwise based on one or more conditions. | 12-27-2012 |
20120329551 | Wagering Game System With Player Rewards - A gaming system includes one or more processors and one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming system to perform a plurality of operations. The operations include awarding a plurality of points to a player, and, in response to a predetermined number of the points being redeemed by the player, accessing or modifying wagering game content. | 12-27-2012 |
20130005436 | Chally's Gaming for Money - Our idea of “Chally's Gaming for Money” offers a way for online players of MMORPG's or MMO's to make money. It also has tremendous potential to boost the number of subscribers in the given game. Players will earn points based on completing in-game tasks or objectives. The points will then be exchanged for money and/or virtual in-game items. People that play MMORPG's or MMO's will now have no excuse not to play MMORPG's or MMO's that have “Chally's Gaming for Money” implemented. Players will have the rare opportunity to possibly make a small living from this, while also providing a profit to the rightful game developers. | 01-03-2013 |
20130005437 | DYNAMICALLY SIZING INCENTIVE REWARDS FOR LOCATION-BASED ACTIONS BY GROUPS - A method of dynamically sizing incentive rewards for location-based actions by groups is disclosed. A first incentive reward that is to be provided based on a first number of times members of a group of users complete a location-based action is determined. A second incentive reward that is to be provided based on a second number of times members of the group of users complete the location-based action is determined. A magnitude of the second incentive reward is greater than a magnitude of the first incentive reward based on the second number of times being greater than the first number of times. The group of users is notified of the incentive reward and the additional incentive reward. | 01-03-2013 |
20130005438 | SOCIALLY-MEDIATED FLASH SALES - A flash sale mechanic of a virtual game may perform a flash sale transaction based on transaction details for the flash sale transaction. These transaction details may indicate an item for sale, invitation requirements applicable to a player of the virtual game, and transaction requirements applicable to participants of the flash sale transaction. The flash sale mechanic may selectively provide an invitation request to a first player of the virtual game based on the invitation requirements of the flash sale transaction, and may receive acceptance responses from players that choose to participate in the flash sale transaction. The flash sale mechanic may complete the flash sale transaction if it determines that it has received an acceptance response from at least a minimum number of players that are needed to complete the flash sale transaction, and that these players have satisfied the transaction requirements. | 01-03-2013 |
20130005439 | PLAYER TERMINAL - A player terminal allows input of bet information to each of table games performed on a plurality of dealer's game tables. An input part allows selection of, from a plurality of kinds of table game information corresponding to the table games, one of the table game information, and to allow input of the bet information to the selected table game information. A display part can display table game information images respectively corresponding to the plurality of kinds of table game information, and to display a bet information image corresponding to the bet information. A control part controls the display part based on the table game information and the bet information input by the input part. Each of the table game information images includes at least an image representing the bet information input by the input part with respect to the table game information corresponding to the table game information image. | 01-03-2013 |
20130005440 | PLAYER TERMINAL - A player terminal includes: a display part; an input part that allows selection of betting amount information from among a plurality of kinds of betting amount information and input of the betting amount information and allows selection of predicted game result information from among a plurality of kinds of predicted game result information and input of the predicted game result information, before a game result of a table game being performed on a dealer's game table is determined; and a control part that allows the display part to display the betting amount information and the predicted game result information before and after the betting amount information and the predicted game result information are inputted through the input part. The display part includes a betting amount information image display area and a predicted game result information image display area. | 01-03-2013 |
20130005441 | GAMING APPARATUS AND SYSTEMS - A gaming apparatus includes a display module for displaying play of a main game having one or more default play parameters is capable of being triggered. A trigger means implemented by the apparatus triggers the feature game in response to a trigger occurring during play of the main game. A purchasing means is operable to allow the player to purchase a modifier using an instrument of value after the feature game has been triggered. A modifier means modifies at least one default parameter of the feature game associated with the purchased modifier prior to play thereof, whereby the modification has the effect of improving a prize award potential for the feature game. | 01-03-2013 |
20130005442 | ACTUATING GAMING MACHINE CHAIR - Wagering game systems including gaming chairs are described herein. In some embodiments, a method includes receiving, in a wagering game machine, access information identifying a wagering game player, and determining the wagering game players motion profile associated with a gaming chair connected to the wagering game machine, wherein the motion profile indicates movements of the gaming chair that are acceptable to the wagering game player. The method also includes determining prescribed motions for the gaming chair, wherein the prescribed motions are associated with wagering game events, and determining that one of the wagering game events occurred on the wagering game machine. The method also includes moving the gaining chair in accordance with the prescribed motions for the gaming chair and the wagering game players motion profile. | 01-03-2013 |
20130005443 | AUTOMATED FACIAL DETECTION AND EYE TRACKING TECHNIQUES IMPLEMENTED IN COMMERCIAL AND CONSUMER ENVIRONMENTS - Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating and/or implementing automated facial detection and eye tracking techniques implemented in commercial and consumer environments. Various types of commercial devices may be configured or designed to include facial detection & eye tracking component(s) which may be operable to facilitate and/or provide one or more of the following operation(s)/action(s)/feature(s) (or combinations thereof): facial feature detection functionality for identifying facial features associated with a user that is interacting with the commercial device; facial expression recognition functionality for detecting and recognizing facial expressions associated with a user that is interacting with the commercial device; eye tracking functionality detecting and tracking eye movements associated with a user that is interacting with the commercial device. | 01-03-2013 |
20130005444 | REAL-TIME INTERACTIVE WAGERING ON EVENT OUTCOMES - Systems and methods for real-time interactive wagering on event outcomes are presented. Clients are first qualified and given wagering limits before being allowed to interactively wager on event outcomes. Event outcomes may be based on, for example, financial markets and indices, sporting and entertainment events, casino performances, and natural phenomena such as weather and earthquakes. Events on which wagers can be placed include both those with known and unknown outcome probabilities, and wagers can be a fixed-odds type or a spread-bet type. Wager transactions, including acceptances and confirmations, are executed in real time. Clients can customize displays of events on which they are authorized to wager. Real-time client credit management, automatic dealer hedging, automatic price-spread adjustments, and automatic client and dealer defined wagering limits are also provided. | 01-03-2013 |
20130005445 | METHOD AND APPARATUS FOR AUTHENTICATING DATA RELATING TO PARTICIPATION IN AN ELECTRONIC GAME - Methods and apparatus for managing and authenticating usage of features of gaming devices is presented. The methods include tracking and/or accumulating usage data relating to gaming device features, determining an authentication code based on the usage data, outputting the authentication code to an operator for transmission to an interested party, and verifying the authentication code. The present invention allows regulatory agencies and manufacturers of gaming devices to reliably verify the usage of individual features of gaming devices without having to rely upon a casino to report the usage data. | 01-03-2013 |
20130005446 | WAGERING GAME WITH PERSISTENT STATE OF GAME ASSETS AFFECTING OTHER PLAYERS - A gaming system includes a plurality of linked gaming machines, each gaming machine including a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game. The randomly selected outcome is selected from a plurality of outcomes in response to a wager input. Each gaming machine allows a player to achieve a player level from a plurality of player levels. The gaming system further includes a controller linked to the gaming machines. The controller is adapted to permit a certain community-event game from a plurality of community-game events to be played at two or more of gaming machines in response to a conditional state at the gaming machines. The conditional state is a function of the player levels at the gaming machines. | 01-03-2013 |
20130005447 | METHOD AND APPARATUS FOR ADVERTISING ON A MOBILE GAMING DEVICE - In various embodiments, promotions are featured on mobile gaming devices. | 01-03-2013 |
20130005448 | SYSTEM AND METHOD FOR WAGERING BASED ON THE MOVEMENT OF FINANCIAL MARKETS - A system for wagering comprises a memory and a processor. The memory stores a bet regarding a plurality of outcomes associated with financial market indicators. The bet comprises a first bet component indicating whether a value of a first financial market indicator will go up or go down in a first predetermined period of time, and a second bet component indicating whether a value of a second financial market indicator will go up or go down in a second predetermined period of time. The processor is coupled to the memory and is operable to determine an outcome of the first bet component, the second bet component, and the overall bet. | 01-03-2013 |
20130012301 | HIDDEN UNIVERSAL PLAYER ATTRACTION GAME AND METHOD OF PLAY FOR IDLE GAMING MACHINES - A hidden attraction game commences play for a number of successive wagers after a gaming machine is idle for a time followed by a wager-in. For each successive wager, the attraction game provides an attraction game outcome with a low value award. Each attraction game outcome corresponds to a base game outcome having a low value base game award. If a base game outcome for a successive wager results in a higher win, the base game controls and the attraction game ends. The player, not aware of the hidden attraction game, believes the attraction game wins are base game wins. | 01-10-2013 |
20130012303 | SYSTEM AND METHOD FOR WAGERING-BASED TRANSFERABLE FINANCIAL INSTRUMENTS - The invention provides a system and method for creating and facilitating the exchange of wagering-based transferable financial instruments. The instruments may be used to embody multiple various positions based upon the ultimate outcomes of uncertain future contingent events, including but not limited to outcomes of games of skill and chance. The invention further provides systems and platforms for monitoring, displaying information, and facilitating trading as to such instruments among multiple investment market participants, and a hosting or house participant, for time-variable buying and selling of such instruments. | 01-10-2013 |
20130012304 | COMPUTING ENVIRONMENT TRANSACTION SYSTEM TO TRANSACT COMPUTING ENVIRONMENT CIRCUMVENTIONS - A system and methods allowing the creation, integration, and transaction of rule circumventions and/or interactive advertisements in computing environments is provided. In an illustrative implementation, the present invention comprises a core transaction server, a multimedia transaction server, and browser application. A computing environment cooperates with the core transaction server to obtain data representative of computing environment rule circumventions for integration within the computing environment as well as computing environment circumvention transaction information. The core transaction server cooperates with the multimedia transaction server to obtain data representative of the desired computing environment rule circumvention and with the browser application to obtain inputs from computing environment to establish accounts for use when transacting computing environment rule circumvention transactions. | 01-10-2013 |
20130012305 | METHOD FOR PROVIDING GAMES OVER A WIDE AREA NETWORK - A method for providing games over a wide area network is disclosed. The invention includes several methods for providing at least one game accessible over a wide area network by a plurality of users. One method comprises receiving a request from a user to play a game, the request comprising an identification of the user; verifying that the user is eligible to play the game; receiving a payment method from the user; and enabling the game responsive to completing the steps verifying that the user is eligible and receiving a payment method. | 01-10-2013 |
20130012306 | Social License for Interactive Applications and Content - To encourage purchases and use, licenses to certain interactive applications and/or content are able to be given as gifts to others as part of a user purchasing a license for herself. In one implementation, each purchase of a license to an application includes the right to give a license to up to a predefined limit of other people. For example, the purchasing user buys a license for herself and the right to name a number of other people to also receive licenses to the same interactive application or content. | 01-10-2013 |
20130017884 | METHODS AND APPARATUS FOR PROVIDING SECURE LOGON TO A GAMING MACHINE USING A MOBILE DEVICEAANM Price; DerrickAACI Las VegasAAST NVAACO USAAGP Price; Derrick Las Vegas NV USAANM Kleppen; Dennis T.AACI HendersonAAST NVAACO USAAGP Kleppen; Dennis T. Henderson NV USAANM Kertesz; AndrewAACI HendersonAAST NVAACO USAAGP Kertesz; Andrew Henderson NV USAANM Nelson; Dwayne R.AACI Las VegasAAST NVAACO USAAGP Nelson; Dwayne R. Las Vegas NV US - Disclosed herein are techniques for communicating between an electronic gaming machine and a mobile computing device. In some implementations, a first communication session with a mobile computing device may be provided at an electronic gaming machine. The first communication session may be conducted via a first wireless communication protocol at a first range proximate the electronic gaming machine. A communication session initiation identifier for initiating a second communication session may be transmitted from the electronic gaming machine to the mobile computing device via the first communication session. Based on the communication session initiation identifier, a second communication session with the mobile computing device may be provided at an electronic gaming machine. The second communication session may be conducted via a second wireless communication protocol at a second range. The second range may be wider than the first range. | 01-17-2013 |
20130017885 | Wagering Game System With Shared Community Preferences - A computer-implemented method is conducted in a gaming system including a plurality of gaming terminals that participate in a community event. The method includes associating, by at least one of one or more processors, sets of one or more individual preferences with respective players at the respective gaming terminals. The method further include determining by at least one of the one or more processors, based on the sets of individual preferences, a set of one or more community preferences that govern the community event. | 01-17-2013 |
20130023336 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTI-DIMENSIONAL CASCADING SYMBOLS GAME WITH PLAYER SELECTION OF SYMBOLS - A gaming system and method providing a multi-dimensional symbol wagering game is provided. A player selects a payline, places a wager on the selected payline, and selects a plurality of a plurality of different symbols in a selection order. Symbols are generated and displayed at each of a plurality of symbol display positions. If at least a designated quantity of the symbol display positions associated with the selected payline displays any one of the selected symbols, the gaming system determines a display order of the generated and displayed symbols associated with the selected payline, and determines any awards associated with the selected payline based on a quantity of the symbol display positions associated with the selected payline that display the player selected symbols and a comparison of the selection order with the display order. Any awards are provided to the player. Cascading and rotating symbol features are provided. | 01-24-2013 |
20130023337 | PLAYER HEAD TRACKING FOR WAGERING GAME CONTROL - A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting a wagering game on a display device of a wagering game machine. The operations can also include detecting head movements and facial gestures of a player of the wagering game via a video capture device of the wagering game machine, and generating player input data based on the head movements and facial gestures of the player. The operations can further include modifying wagering game content based on the player input data associated with the head movements and facial gestures of the player, and presenting results of the wagering game on the display device of the wagering game machine. | 01-24-2013 |
20130023338 | AMUSEMENT DEVICE HAVING ADJUSTABLE PRICING TIERS - A method of assigning electronic games to pricing tiers in an amusement device includes the steps of receiving a first pricing definition and a second pricing definition. The first pricing definition includes a first pricing tier and a first cost value specifying a first minimum quantity of playable credits required for accessing a first electronic game and the second pricing definition includes a second pricing tier and a second cost value specifying a second minimum quantity of playable credits required for accessing a third electronic game. The method also includes receiving a first assignment of the first electronic game and a second electronic game to the first pricing tier and receiving a second assignment of the third electronic game to the second pricing tier. The first cost value is reassigned to a reassigned first cost value. The reassigned first cost value the second cost value or a third cost value. | 01-24-2013 |
20130029755 | METHODS, APPARATUSES, AND SYSTEMS FOR ON-PREMISES WAGERING FROM MOBILE DEVICES - Wagering systems includes a secure wireless network operating within a wagering premises and including one or more network access points for transmitting and receiving network data for devices authorized to participate on the secure wireless network. A server system communicates with the secure wireless network and includes a server with a communication interface for conveying wager requests and wager acknowledgements on the secure wireless network and between the server and mobile devices, which send the wager requests and receive the wager acknowledgements. The mobile devices present a wager interface to enable a user to develop a wager identification including a wagering event, a wager type, and a wager amount. Responsive to the wager identification, a participant interface is presented on the mobile device for enabling the user to develop a participant identification including one or more participants for achieving one or more participant goals identified responsive to the wager type. | 01-31-2013 |
20130029756 | Multi-Stage Multi-Bet Game, Gaming Device, and Method - A game is comprised of a plurality of stages. Each operation of the game begins with the operation of a first stage. Depending on the outcome of the first stage the game may be over, or there may be an operation of a second stage. Depending on the outcome of the second stage, the game may be over or there may be an operation of another stage. This sequence continues until the game ends or until the final (n | 01-31-2013 |
20130029757 | GAMING SYSTEM AND METHOD FOR PROVIDING TEAM PLAY - A gaming system where in one embodiment, as players play the primary games of the gaming devices, players are enabled to join one of a plurality of teams associated with a secondary team game. Each of the teams includes a plurality of players. The gaming system periodically monitors at least one factor or parameter of each player's gaming activity to determine a score for that player. In one embodiment, the scores for each of the players on each team are accumulated to determine that team's cumulative score. If a team's cumulative score reaches a winning value, the gaming system provides a prize to one or more of the players on that team. The gaming system enables players to switch from one team to another in attempt to be on a particular team when that team's cumulative score reaches a winning value. | 01-31-2013 |
20130029758 | SYSTEM AND METHOD FOR PRESENTING PAYOUTS IN GAMING SYSTEMS - A system, apparatus and method for presenting payouts in primary and/or secondary gaming activities. A plurality of concentric wheels, rings, or other shapes are provided, where each includes a plurality of different symbols, numbers, or other indicia that can be used as a part of a collective payout award. The wheels, rings, or shapes are rotated, and at least one segment designator is provided to demarcate segments of each wheel, ring, or shape as an active segment when the wheels, rings, or shapes stop spinning. The payout amount is based on the aggregate of the symbols, numbers, and/or other indicia presented via the segment designator(s) when the spinning wheels, rings, or shapes have come to rest. In an alternate embodiment, the segment designators are rotated, and demarcate segments of each wheel, ring, or shape as an active segment when the segment designators stop spinning. | 01-31-2013 |
20130035155 | AMUSEMENT DEVICE FEATURING VIRTUAL CURRENCY SUPPORT ACROSS MULTIPLE GAMES - An amusement device includes a touchscreen display and an input component that receives value in order to establish one or more playable credits. The one or more credits are used to permit play of at least one of a plurality of electronic games. A controller is configured to (i) select and play the at least one of the plurality of electronic games, (ii) access a first player account having a balance of virtual currency associated therewith, the virtual currency being different than the one or more playable credits and usable with two or more of the plurality of electronic games, and (iii) debit the first player account by a first amount of virtual currency in exchange for use by a first player of a first feature during play of the at least one electronic game. | 02-07-2013 |
20130040729 | APPLICATION MONETIZATION PLATFORM - Various example embodiments are directed to a computer-implemented gaming management system for facilitating applications that support user wagering. The gaming management system may comprise a computer system in communication with a developer computer device. The computer system may be programmed to receive from the developer computer device configuration data for a contingent event to be associated with a user application; determine whether the configuration data meets at least one predetermined standard; and provided that the configuration data meets the at least one predetermined standard, provide the developer computer device with an application program interface (API) credential to be utilized by the user application, wherein the API credential is to give the user application access to an API for resolving the contingent event. | 02-14-2013 |
20130045791 | GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT PROVIDING INDETERMINATE GAME PLAY - A method for providing indeterminate play at a gaming machine may include setting a meter value for an indeterminate mode in response to some trigger condition. Once the meter is set for plays in the indeterminate play mode, an indeterminate play input may be received through the player input system of the gaming machine to initiate a respective play in the indeterminate play mode. The meter value may be incremented in response to a first type outcome for the respective play in the indeterminate play mode, decremented in response to a second type outcome for the play, and left unchanged in response to a third-type outcome for the play. These steps of receiving an outcome for a play in the indeterminate play mode and either incrementing, decrementing, or leaving the meter value unchanged may be repeated for each respective play in the indeterminate play mode until the meter value reaches a predetermined end value at which point the indeterminate play mode ends. | 02-21-2013 |
20130045792 | SLOT MACHINE GAME WITH SELECTION BONUS GAME HAVING MODIFIER SYMBOLS - A slot machine has a player selection bonus game where a player selects concealed gamepieces from a group to reveal the value of the gamepiece. The preferred game has a burger building theme in which the game rules are related to building one or more hamburgers, and the hidden gamepieces represent burger ingredients. A particular selection allows the player to win larger prizes for future selections. Other designated selections may modify future selections still further (2× and 3× multipliers for double-decker and triple-decker bun selections). Certain gamepieces may change their function based on the context or state of the bonus game. | 02-21-2013 |
20130045793 | ELECTRONIC SENSING COIN ACCEPTOR - An electronic sensing coin acceptor includes at least one electronic access device having a casing with a space defined therein, and a memory device is located in the space. A control device is electrically coupled to a reader, a signal output unit, a sensor and a control valve. The information, internal codes and credit information are checked by the sensor which is set to be the default electronic access device so that only the tokens or coins that are accepted by the electronic access device can be used. | 02-21-2013 |
20130045794 | METHODS AND SYSTEMS FOR PRESENTING PARI-MUTUEL BETTING OPTIONS AND CONSTRUCTING WAGERS - Methods and systems of pari-mutuel wagering are disclosed to facilitate the wager construction process. Methods and systems of pari-mutuel wagering may enable an organization to set rules to display the gaming activity. Methods and systems of pari-mutuel wagering may enable players to make subscription as well as programmed bets. | 02-21-2013 |
20130053133 | REAL-TIME CREDIT BETWEEN ELECTRONIC GAMING MACHINES USING MOBILE TEXT MESSAGES - A method for funding wagering on an electronic gaming machine includes receiving information from a text message, determining an electronic gaming machine designated by the information, determining a funding action designated by the information, executing the funding action, and updating the available funds for wagering on the electronic gaming machine. The funding action is associated with funds available for wagering on the electronic gaming machine. The information includes message content and a destination number. | 02-28-2013 |
20130053134 | No Purchase Necessary Game System - A gaming machine system that allows a potential player to view the outcome of an upcoming game before playing it and before spending money on said outcome, and a method of using the same. The gaming machine system comprises a gaming machine configured to display a game and a view of the game. The gaming machine is further configured to initiate the view of the game upon selective communication by the user therewith. The game play starts then finishes with one or more irrevocable final results for view and selection. The view window shows the outcome of the next play before money is spent. The player can view each and every result before spending money. The player can then select and spend money on one of the results that he considers most favorable. The player spends money on a result that is already known to him. | 02-28-2013 |
20130059646 | SYSTEMS AND METHODS FOR CENTRALIZED GAME EXECUTION IN A GAMING ENVIRONMENT - A method may include: (i) communicatively associating an electronic game host with an electronic gaming machine (EGM) remote from the electronic game host; (ii) executing a gaming application for conducting a wagering game on the electronic game host; (iii) communicating data from the electronic game host to the EGM to present the wagering game on a display of the EGM; (iv) receiving data at the electronic game host from the EGM to accept a wager associated with the wagering game through input/output controls of the EGM; (v) conducting a randomized selection process to determine a randomized prize associated with the wager; (vi) communicating data from the electronic game host to the EGM to present an indication of the randomized selection process to the display of the EGM; and (vii) metering and storing locally to the electronic game host game play data associated with execution of the wagering game. | 03-07-2013 |
20130059647 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING SELECTABLE DIFFERENT ROULETTE WHEELS FOR PLAY OF ROULETTE GAME - A gaming table, gaming system, gaming device, and gaming method that provide a roulette game having a plurality of different roulette wheels. For each play of the roulette game, one of the different roulette wheels is selected and employed in or for that play of the roulette game. When the player or players place their wagers, they do not know which of the different roulette wheels will be employed for that play of the roulette game. After the player or players place their wagers for the play of the roulette game, the selected roulette wheel for that play of the roulette game is indicated to the player or players, and the play of the roulette game commences using that indicated roulette wheel. Wagers placed on the play of the roulette game are settled or resolved based on the outcome on that indicated roulette wheel for that play of the game. | 03-07-2013 |
20130059648 | PRIZE REDEMPTION KIOSK - Some preferred implementations of the invention provide a kiosk that can read a cashless instrument, determine one or more corresponding items of merchandise for which the cashless instrument may be redeemed and provide the corresponding item(s) of merchandise. The cashless instrument may be, for example, an ordinary “cash out” ticket, a ticket formed according to the invention, a player loyalty instrument, etc. Some implementations of the invention provide EGMs configured to issue cashless instruments that may be exchanged for various types of merchandise. The cashless instruments may be, for example, encoded tickets. Some implementations provide EGMs configured for encoding a prize code that indicates a corresponding item of merchandise for which the cashless instrument may be redeemed. However, a cashless instrument may or may not indicate a prize code. If a cashless instrument includes a prize code, the prize code may or may not be indicated in human-readable form. | 03-07-2013 |
20130059649 | METHOD AND APPARATUS FOR PROVIDING AN ADVANTAGE TO A PLAYER IN A BONUS GAME - A gaming method includes receiving a wager from a player, displaying an image representative of a primary game, determining if a bonus event trigger has occurred, displaying an image representative of a bonus game, the bonus game including a representation associated with the player and a representation associated with an opponent, the representations each having at least one attribute associated with the bonus game, if the bonus event trigger occurs, and determining a payout associated with an outcome of the bonus game. The method also includes offering the player at least one advantage option, the at least one advantage option affecting at least one of the at least one attribute of the representation associated with the player and the at least one attribute of the representation associated with the opponent. A gaming machines and system may be provided to carry out such a method. | 03-07-2013 |
20130059650 | COORDINATING GAME EVENTS BETWEEN A STATIONARY WAGERING GAME MACHINE AND AN ASSOCIATED PORTABLE GAME MACHINE - A portable game machine is associated with a stationary wagering game machine. With resources of both the portable game machine and the stationary wagering game machine, the portable game machine and the stationary wagering game machine provide a wagering game experience. The portable game machine detects occurrence of a game event at the associated stationary wagering game machine, and, in response, determines a cumulative or bonus game event triggered by the detected game event. The portable game machine then invokes the triggered game event at the portable game machine. | 03-07-2013 |
20130059651 | AWARDING ACHIEVEMENTS IN WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include determining possible wagering game events that can occur for a wagering game. The operations can further include determining a subset of the possible wagering game events and configuring an award ladder game to award prizes in a stair-step fashion based on occurrence of the subset of possible wagering game events. The operations can further include ordering a plurality of awards, or prizes, on an award ladder in an order of value and configuring the award ladder to award the plurality of awards in a sequential order of value according to an order of occurrence of the subset of possible wagering game events. The operations can further include configuring the award ladder to reset when the plurality of awards have been awarded. | 03-07-2013 |
20130059652 | GAMING SYSTEM AND METHOD FOR NORMALIZING AVERAGE EXPECTED PAYOUTS TO PLAYERS - The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute. | 03-07-2013 |
20130065666 | ELECTRONIC FUNDS TRANSFER-IN TRANSFER-OUT FOR ELECTRONIC GAME MACHINES - A device for providing electronic funds transfer-in and transfer-out transactions in a casino gaming system includes a processor, a memory coupled to the processor, a wagering transaction application stored in the memory and executed on the processor, and an electronic receiver communicatively coupled to the wagering transaction application. The wagering transaction application is configured to, through the electronic receiver, access a identifier from an electronic device, determine whether the identifier accurately represents the account, conduct a wagering transaction on the available funds for wagering, and update the available funds for wagering in the account. The electronic device is configured to represent an account of available funds for wagering. The identifier is based on at least the account and the electronic device. | 03-14-2013 |
20130065667 | VIRTUAL TICKET-IN AND TICKET-OUT ON A GAMING MACHINE - A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device. | 03-14-2013 |
20130065668 | REDEMPTION OF VIRTUAL TICKETS USING A PORTABLE ELECTRONIC DEVICE - A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device. | 03-14-2013 |
20130065669 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR UTILIZING BITCOINS - The gaming system may enable a player to wager an amount of bitcoins on one or more plays of one or more primary or base games. If a player wagers an amount of bitcoins on a play of a game, the gaming system may determine and display an outcome for the play of the game. The gaming system then may determine if any award may be associated with the determined outcome. If an award having a value greater than zero is associated with the determined outcome, the gaming system may provide the determined award to the player, such as an amount of bitcoins. | 03-14-2013 |
20130065670 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR UTILIZING BITCOINS - The gaming system may enable a player to wager an amount of bitcoins on one or more plays of one or more primary or base games. If a player wagers an amount of bitcoins on a play of a game, the gaming system may determine and display an outcome for the play of the game. The gaming system then may determine if any award may be associated with the determined outcome. If an award having a value greater than zero is associated with the determined outcome, the gaming system may provide the determined award to the player, such as an amount of bitcoins. | 03-14-2013 |
20130065671 | PLAYER CHOICE GAME FEATURE - A gaming machine has display means and a game control means. A game is played in which one or more random events are displayed on the display means and, if a predefined winning event occurs, the machine awards a prize. On the occurrence of a predefined event, the player is offered a choice of two or more different prize sets, each containing a plurality of prize outcomes. The prize is drawn from the prize set or sets selected. The sets of prizes may be presented on segments of wheels that can spin before stopping randomly on a segment which defines the prize outcome. Alternatively the sets of prizes are presented on the faces of dice which are arranged to spin before stopping with the front face of the die defining the prize won. | 03-14-2013 |
20130065672 | GAME ACCESS DEVICE WITH TIME VARYING SIGNAL - Systems and methods for controlling access to wireless gaming devices and networks are provided. For example, access is controlled through one or more levels of security checks, such as a hard security check instead of or in addition to a soft security check. In a hard security check, the user employs an apparatus such as a card or other physical token that can be used to access the wireless gaming device. Such an apparatus may communicate information that identifies the user to the device or may simply be used to produce a signal without which the device is locked to users. The apparatus may further emit a time varying signal to enhance security. | 03-14-2013 |
20130065673 | GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT FOR REAL-TIME SELECTION OF OUTCOME DISTRIBUTION IN A WAGERING GAME - A method includes, for a given play of a wagering game, displaying a visual depiction which varies over a range of visual states. The visual depiction is displayed through a display system of the gaming machine and each visual state is correlated to a respective outcome distribution from a set of different outcome distributions. The method may then include receiving a player input through a player input system of the gaming machine. This player input selects one of the visual states of the visual depiction, so that the outcome distribution correlated to that selected visual state may be applied to randomly identify an outcome for a play of a game at the gaming machine. The method then includes awarding any prize correlated to the identified outcome. | 03-14-2013 |
20130065674 | METHOD AND APPARATUS FOR AWARDING COMPONENT PRIZES IN A GAMING ENVIRONMENT - A system and method for playing component games in a gaming environment, where a component game is a game in which a physical prize, the prize to be won, is rendered in a graphical format and further divided into components (clearly recognizable parts of the graphical image). Individual component prizes are designed to be won by a player during individual game plays, that is, upon the occurrence of specific winning events while playing a chance or fixed-pool game. To win the component game prize, each of the components must be won and the combination redeemed. The component prizes are not intended to be separately redeemable game credits. In particular, the player may play for regular game credits or may choose to play for component prizes or portions thereof, not both. Component games create a highly enticing situation where players can be rewarded for long term play over a variety of machines. | 03-14-2013 |
20130065675 | GAMING AWARD METHOD AND APPARATUS - A gaming system providing a tiered reward bonus promotion. A player's activity level is quantified to a value that adjusts over time. The value at the completion of a bonus period is compared to a plurality of tier values stored in memory at the central authority. Each tier value has an associated bonus award that is awarded to the player if the player reaches that tier at the completion of the bonus period. The award is indicated in the player's account and may be redeemed at a player kiosk. | 03-14-2013 |
20130072288 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING ADVERTISING MESSAGES TO PLAYERS BASED ON A DETERMINATION OF A POSITIVE WINNING GAMING SESSION - A gaming system, gaming device, and method providing advertising messages to players based on a determination of a positive winning gaming session. In one embodiment, the gaming system monitors a plurality of plays of at least one wagering game during a designated period. At the end of the designated period, the gaming system determines whether a player of the monitored plays had a positive winning gaming session. If the player had a positive winning gaming session, the gaming system provides at least one advertising message to the player. | 03-21-2013 |
20130072289 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING MULTIPLE SIMULTANEOUSLY PLAYABLE WAGERING GAMES WITH INDIVIDUAL CREDIT BALANCES - A gaming system, gaming device, and method providing multiple simultaneously playable wagering games with individual credit balances. The gaming system: simultaneously displays a plurality of wagering games, each having a separate credit meter; simultaneously displays the credit meters of the wagering games; and enables a player to transfer credits from the credit meter of one wagering game to the credit meter of another wagering game. For each wagering game, the gaming system displays a total number of credits in the credit meter of that wagering game. The total number of credits includes a first sum of: any credits deposited into that credit meter, any credits won during play of that wagering game, and any credits transferred into that credit meter less a second sum of: any credits wagered during play of that wagering game, any credits transferred from that credit meter, and any credits cashed out of that credit meter. | 03-21-2013 |
20130072290 | MULTI-PLAYER SECONDARY GAMING METHOD AND SYSTEM - A multi-player secondary gaming method and system. The method enables multiple networked gaming devices to participate in a secondary game. In accordance with this method, a gaming device is provided by which a player can initiate a primary game. The primary game may be a table game, poker, video slot, and traditional slot such as rotatable reels, wheel of fortune or the like. The gaming device is qualified to participate in a secondary game by using a predetermined primary game outcome or indicia, such as a SPIN symbol on the popular wheel of fortune game. Once the gaming device is qualified, a secondary game indication cycle is triggered after qualification of the gaming device. Additional gaming devices are qualified to participate in the secondary game by using at least one predetermined primary game outcome, and the additional gaming devices are qualified during the secondary game indication cycle. For each additional gaming device that is qualified, the secondary game payout award is increased by a value. Thereafter, the secondary game is initiated and the selected secondary game payout award is awarded to every gaming device qualified to participate in the secondary game. | 03-21-2013 |
20130072291 | GAME MACHINE AND GAME SYSTEM - In a game machine which is provided with an input interface having a configuration in which a game field on which a game progresses according to movement of medals, a monitor, and a touch panel superimposed on the monitor are combined, and a control unit, the control unit causes a digital medal associated with the medal to be displayed on the monitor, causes the digital medal to be associated with the player's touch operation, causes the digital medal to operate according to a predetermined operation condition, applies an operation associated with an operation of the digital medal to the medal, and selects the operation condition according to a predetermined selection condition from among a plurality of candidates of the operation condition. | 03-21-2013 |
20130072292 | WAGERING GAME MACHINE WITH BIOFEEDBACK-AWARE GAME PRESENTATION - A computerized wagering game system includes a gaming module comprising gaming code which is operable when executed on to conduct a wagering game on which monetary value can be wagered, and a biofeedback module operable to track at least one biometric characteristic of a game player. The wagering game is further operable to alter presentation of the wagering game based on changes in the at least one biometric characteristic. A mood enhancement module is operable to provide energy to a wagering game player at a frequency designed to provide a mood enhancing effect. | 03-21-2013 |
20130072293 | WAGERING GAME, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH A SIMULTANEOUS SECONDARY SCRATCH-OFF-STYLE GAME - A system, apparatus, and method are disclosed in which a gaining machine provides both a base game and a scratch-off-style side game which may be played and wagered upon concurrently or according to some play sequence. The base game may be one type of game displayed on a portion of a primary display of the gaming machine and the side game may be a ticket or number-based type of game, such as a lottery or sweepstakes style game, displayed on a remaining portion of the primary display wherein a player may be able to directly purchase chances to win one or more prizes in the ticket/number-based side game and/or be awarded a selected number of tickets/numbers/win-opportunities based on the amount of the player's wager in the primary game. The potential prizes may be stand-alone as with a prize table or networked as with a prize pool, such as in the case of a lottery or sweepstakes style game. | 03-21-2013 |
20130079107 | WAGERING GAME METHOD, GAMING MACHINE, GAMING SYSTEM, AND PROGRAM PRODUCT FACILITATING TOURNAMENT PLAY - A method includes receiving one or more primary game inputs at a gaming machine, each primary game input defining a wager for a respective play of a primary game presented through the gaming machine and also initiating the respective play of the primary game. Each qualifying wager in the primary game offered through the gaming machine is applied in a predefined fashion toward to an entry fee in one or more gaming machine tournaments. Ultimately, the value of the tournament entry fee account may reach a first level which is predefined as a level required for participation in a tournament. Once this level has been reached, the method includes enabling the affected player to participate in the tournament. Thus the player need not stop play of the wagering game to pay any entry fee which may be required for participation in a tournament game. | 03-28-2013 |
20130079108 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A PERSISTENT GAME - A gaming system including a multiple player persistent game, such as an ongoing community game. This ongoing community game includes a community game matrix which is continuously displayed to at least each of the players. The community game matrix includes a plurality of displayed positions which may be associated with an award or an award opportunity. In operation, at least each of the players playing the gaming devices of the gaming system are associated with a displayed participant that moves (either randomly or based on the player's control) to different of the displayed positions of the community game matrix. If a player moves their associated participant to a displayed position that is associated with an award or an award opportunity, the gaming system provides the player any associated award or enables the player to participate in any associated award opportunity to potentially win an award. | 03-28-2013 |
20130079109 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A MULTIPLE PLAYER PERSISTENT GAME - A gaming system including a multiple player persistent game, such as an ongoing community game. This ongoing community game includes a community game matrix which is continuously displayed to at least each of the players. The community game matrix includes a plurality of displayed positions which may be associated with an award or an award opportunity. In operation, at least each of the players playing the gaming devices of the gaming system are associated with a displayed participant that moves (either randomly or based on the player's control) to different of the displayed positions of the community game matrix. If a player moves their associated participant to a displayed position that is associated with an award or an award opportunity, the gaming system provides the player any associated award or enables the player to participate in any associated award opportunity to potentially win an award. | 03-28-2013 |
20130079110 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A MULTIPLE PLAYER, MULTIPLE GAME BONUSING ENVIRONMENT - A gaming system and method for exchanging one or more triggered individual bonus games for one or more current plays of a community game or one or more future plays of a community game. If an individual bonus game is triggered in association with an individual gaming device, the gaming system enables the player to: (i) play the triggered individual bonus game, (ii) skip the individual bonus game and play or participate in a community or group game, or (iii) skip the individual bonus game and save an entry to play or participate in a future community or group game. In these embodiments, the gaming system determines one or more features or attributes of the available community game (which the player may play or defer play of) based, at least in part, on which of a plurality of different individual bonus games are triggered. | 03-28-2013 |
20130079111 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A MULTIPLE PLAYER, MULTIPLE GAME BONUSING ENVIRONMENT - A gaming system and method for exchanging one or more triggered individual bonus games for one or more current plays of a community game or one or more future plays of a community game. If an individual bonus game is triggered in association with an individual gaming device, the gaming system enables the player to: (i) play the triggered individual bonus game, (ii) skip the individual bonus game and play or participate in a community or group game, or (iii) skip the individual bonus game and save an entry to play or participate in a future community or group game. In these embodiments, the gaming system determines one or more features or attributes of the available community game (which the player may play or defer play of) based, at least in part, on which of a plurality of different individual bonus games are triggered. | 03-28-2013 |
20130079112 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A MULTIPLE PLAYER, MULTIPLE GAME BONUSING ENVIRONMENT - A gaming system and method for exchanging one or more triggered individual bonus games for one or more current plays of a community game or one or more future plays of a community game. If an individual bonus game is triggered in association with an individual gaming device, the gaming system enables the player to: (i) play the triggered individual bonus game, (ii) skip the individual bonus game and play or participate in a community or group game, or (iii) skip the individual bonus game and save an entry to play or participate in a future community or group game. In these embodiments, the gaming system determines one or more features or attributes of the available community game (which the player may play or defer play of) based, at least in part, on which of a plurality of different individual bonus games are triggered. | 03-28-2013 |
20130079113 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A MULTIPLE PLAYER, MULTIPLE GAME BONUSING ENVIRONMENT - A gaming system and method for exchanging one or more triggered individual bonus games for one or more current plays of a community game or one or more future plays of a community game. If an individual bonus game is triggered in association with an individual gaming device, the gaming system enables the player to: (i) play the triggered individual bonus game, (ii) skip the individual bonus game and play or participate in a community or group game, or (iii) skip the individual bonus game and save an entry to play or participate in a future community or group game. In these embodiments, the gaming system determines one or more features or attributes of the available community game (which the player may play or defer play of) based, at least in part, on which of a plurality of different individual bonus games are triggered. | 03-28-2013 |
20130079114 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A MULTIPLE PLAYER, MULTIPLE GAME BONUSING ENVIRONMENT WITH A MULTIPLE PLAYER COIN DROP GAME - A gaming system and method for exchanging one or more triggered individual bonus games for one or more current plays of a community game or one or more future plays of a community game. If an individual bonus game is triggered in association with an individual gaming device, the gaming system enables the player to: (i) play the triggered individual bonus game, (ii) skip the individual bonus game and play or participate in a community or group game, or (iii) skip the individual bonus game and save an entry to play or participate in a future community or group game. In these embodiments, the gaming system determines one or more features or attributes of the available community game (which the player may play or defer play of) based, at least in part, on which of a plurality of different individual bonus games are triggered. | 03-28-2013 |
20130079115 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR MODERATING REMOTE HOST INITIATED FEATURES FOR MULTIPLE CONCURRENTLY PLAYED GAMES - The gaming system disclosed herein enables a player to simultaneously or concurrently play a plurality of games at a gaming device regardless or independent of if the gaming device accounting system in communication with the gaming device is configured to support such simultaneous or concurrent game play. The gaming system disclosed herein additionally or alternatively enables a player to simultaneously play a plurality of games wherein certain of the games are eligible to operate with a remote host and certain of the games are ineligible to operate with the remote host. | 03-28-2013 |
20130079116 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR MODERATING REMOTE HOST INITIATED FEATURES FOR MULTIPLE CONCURRENTLY PLAYED GAMES - The gaming system disclosed herein enables a player to simultaneously or concurrently play a plurality of games at a gaming device regardless or independent of if the gaming device accounting system in communication with the gaming device is configured to support such simultaneous or concurrent game play. The gaming system disclosed herein additionally or alternatively enables a player to simultaneously play a plurality of games wherein certain of the games are eligible to operate with a remote host and certain of the games are ineligible to operate with the remote host. | 03-28-2013 |
20130079117 | SYSTEM AND METHOD FOR OPTIMIZED REDEMPTION OF CREDITS IN A VARIABLE VALUE TRANSACTION - A system and method of optimizing the redemption of credits in a variable value transaction are disclosed. The variable value transaction may involve a piece of media content and include an initial balance and a remaining balance. The initial balance and the remaining balance may be dependent on the piece of media content and when the variable value transaction is completed. The remaining balance may not be known until the variable value transaction is completed. Credits may be assigned an order of availability for redemption based on credit redemption criteria such as a redemption priority, a product value, an expiration date, and/or a redemption value. The credits with a higher order of availability may be redeemed prior to credits with a lower order of availability. | 03-28-2013 |
20130079118 | GAMING APPARATUS, SYSTEM AND METHOD - A gaming apparatus configured to provide a main game and being capable of triggering at least one game event includes a component for storing a main game wager value. A player operable input means provided by the apparatus is operable to allow a player to place a wager which is supplementary to the wager placed on the main game and which has a value which is variable by the player in independence of the main game wager value. A processor is responsive to the supplementary wager value so as to determine a characteristic of the game event. | 03-28-2013 |
20130079119 | WAGERING GAME METHOD, GAMING MACHINE, GAMING SYSTEM, AND PROGRAM PRODUCT FACILITATING TOURNAMENT PLAY - A method includes receiving one or more primary game inputs at a gaming machine, each primary game input defining a wager for a respective play of a primary game presented through the gaming machine and also initiating the respective play of the primary game. Each qualifying wager in the primary game offered through the gaming machine is applied in a predefined fashion toward an entry fee in one or more gaming machine tournaments. Ultimately, the value of the tournament entry fee account may reach a first level which is predefined as a level required for participation in a tournament. Once this level has been reached, the method includes enabling the affected player to participate in the tournament. Thus the player need not stop play of the wagering game to pay any entry fee which may be required for participation in a tournament game. | 03-28-2013 |
20130079120 | METHOD AND APPARATUS FOR OUTPUTTING A MESSAGE AT A GAME MACHINE - The invention allows a casino, or other entity, via a game machine, to provide relevant information at appropriate times, and/or in response to appropriate events, to players using the game machine. A dynamic and flexible system adapted to interact with players on an individual basis by aiding in the management, determination, distribution, and delivery of promotional, inspirational, instructive, informational, communicative, incentive, and other types of messages, is provided. Various methods are provided to ensure that receiving messages at a game machine enhances a player's overall gaming experience by selectively outputting helpful and desirable messages to players while minimizing interference with the players' gaming and to avoid overwhelming players with unsolicited, unwanted, and/or irrelevant messages. | 03-28-2013 |
20130079121 | BONUS GAME POINTS IN A GAMING ENVIRONMENT - A system and method for using bonus points, where bonus points may be accumulated by a player in a casino setting to invoke a bonus play or bonus game ordinarily reachable only through a random event. Bonus points are usable in combination with tiered bonus levels, allowing the issuance of points or credits that a player may accumulate until they have enough to trade-in for a bonus round, event, or game at the chosen level. | 03-28-2013 |
20130079122 | CASHLESS CONTROLLER SYSTEM AND BOARD - A controller board and system for converting a cash-based game machine to a cashless, wireless system employing wireless network connectivity is disclosed. The controller board consists of a circuit board, one or more emulation circuits, a serial interface, one or more switches and a microcontroller. The controller system consists of the controller board with the serial interface connected to a display and a card reader, and a wireless communication interface for communicating with the accounts server. Said one or more emulation circuits emulate the signals of cash-based peripherals on the game machine, once the peripheral cables are reconnected from the peripheral into the emulation circuit. The user's account is identified through the card reader and the user's account is debited or credited as a result of losing or winning gameplay by the microcontroller. Changes to the account balance are encrypted and sent to a casino server by means of the wireless interface. | 03-28-2013 |
20130084950 | MYSTERY JACKPOT WITH RESTRICTED PAYOUT SYSTEM AND METHOD THEREFOR - A mystery jackpot system having an restricted payout scheme allows a mystery jackpot to be incremented by player wagers in a rapid fashion while providing incentives to players to make larger wagers. The mystery jackpot system may have a primary jackpot pool and a secondary jackpot pool. The primary jackpot pool may be funded by eligible wagers, while the secondary jackpot pool may be funded by smaller ineligible wagers. The amount or value of the primary jackpot pool may be used to determine whether the mystery jackpot is active. For example, the mystery jackpot may be active and awardable only if the primary jackpot pool is to above a particular amount and below a maximum amount. A player winning the mystery jackpot may be awarded both the primary and secondary jackpot pools. Only players making eligible wagers may win the mystery jackpot. | 04-04-2013 |
20130084951 | TICKET-BASED TRIAL ACCOUNT - Disclosed herein are techniques and equipment for providing a temporary ID for a player tracking account. The temporary ID may be created by a first player with a first level of access to a first player tracking account. The temporary ID may be used by a second player to gain a second level of access to the player tracking account. The second level of access may be less than the first level of access. | 04-04-2013 |
20130084952 | STATE-BASED POWER-UPS - Disclosed herein are techniques and equipment for providing state-based power-ups to a wagering game player. The state-based power-ups may be reused by the player until a game outcome condition is not met. | 04-04-2013 |
20130084953 | STATE-BASED POWER-UPS - Disclosed herein are techniques and equipment for providing state-based power-ups to a wagering game player. The state-based power-ups may be reused by the player until a game outcome condition is not met. | 04-04-2013 |
20130084954 | STATE-BASED POWER-UPS - Disclosed herein are techniques and equipment for providing state-based power-ups to a wagering game player. The state-based power-ups may be reused by the player until a game outcome condition is not met. | 04-04-2013 |
20130084955 | WAGER GAMING VOTING LEADERBOARD - Disclosed herein are techniques and equipment for providing a voting point leaderboard system. Players playing wagering games may be awarded voting points for use in a poll with a plurality of candidates in exchange for game-play related activity. Players voting for the winning candidate in the poll may be given an award. Polls may include candidates which may be involved in a real-world contest. Players may be rewarded for voting for the candidate which wins the real-world contest. | 04-04-2013 |
20130084956 | WAGER GAMING VOTING LEADERBOARD - Disclosed herein are techniques and equipment for providing a voting point leaderboard system. Players playing wagering games may be awarded voting points for use in a poll with a plurality of candidates in exchange for game-play related activity. Players voting for the winning candidate in the poll may be given an award. Polls may include candidates which may be involved in a real-world contest. Players may be rewarded for voting for the candidate which wins the real-world contest. | 04-04-2013 |
20130084957 | WAGER GAMING VOTING LEADERBOARD - Disclosed herein are techniques and equipment for providing a voting point leaderboard system. Players playing wagering games may be awarded voting points for use in a poll with a plurality of candidates in exchange for game-play related activity. Players voting for the winning candidate in the poll may be given an award. Polls may include candidates which may be involved in a real-world contest. Players may be rewarded for voting for the candidate which wins the real-world contest. | 04-04-2013 |
20130084958 | WAGER GAMING VOTING LEADERBOARD - Disclosed herein are techniques and equipment for providing a voting point leaderboard system. Players playing wagering games may be awarded voting points for use in a poll with a plurality of candidates in exchange for game-play related activity. Players voting for the winning candidate in the poll may be given an award. Polls may include candidates which may be involved in a real-world contest. Players may be rewarded for voting for the candidate which wins the real-world contest. | 04-04-2013 |
20130084959 | SYSTEM AND METHOD FOR REMOTE RENDERING OF CONTENT ON AN ELECTRONIC GAMING MACHINE - A gaming system is described. The gaming system can include one or more host devices and EGM clients that communicate with one another over a network. Various non-gaming applications can be maintained on the host device. In response to a request received from an EGM client, a non-gaming application program can be executed on the host device. Content from the non-gaming application can be converted to a media stream that is sent to the EGM client for output. The media stream can be processed using a codec executed on the EGM. Input data associated with the content can be received at the EGM and sent to the host device. The content from the non-gaming application executed on the host can be adjusted in response to the input data received from the EGM. | 04-04-2013 |
20130084961 | GAMING SYSTEM AND METHOD FOR REWARDING PLAYERS - A gaming system a method of rewarding players of electronic gaming machines connected by a network to a host computer which includes accumulating player-usable points at a network-accessible location as a function of gaming activity on one or more of the electronic gaming machines and subsequently awarding the accumulated points to a player, where at least some of the accumulated points are hidden from the player prior to the points being awarded. | 04-04-2013 |
20130084962 | GAMING SYSTEM AND METHOD FOR REWARDING PLAYERS - A gaming system and method of rewarding players of electronic gaming machines connected by a network to a host computer, including storing player-useable points at a network-accessible location, enabling a player to convert at least some of the points into monetary units at a conversion rate, wherein the monetary units are convertible into credits for wagering on at least one of the electronic gaming machines, awarding a personal points conversion rate multiplier to a player, and applying the points conversion rate multiplier to the conversion rate. | 04-04-2013 |
20130084963 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR UTILIZING MOBILE DEVICES AT A GAMING ESTABLISHMENT - A gaming system which facilitates the two-way communication between mobile devices, such as mobile phones, and different gaming system components to enhance a player's gaming experience. | 04-04-2013 |
20130084964 | GAMING SYSTEM AND METHOD FOR PROVIDING A SLOT DRIVEN VIDEO STORY - A gaming system includes a network server connected to a plurality of gaming devices that are adapted to provide a video payout on each play based on a set of payout parameters. Memory at each gaming device stores payout parameters that correspond to each possible gaming result or outcome. When a play is initiated by a player, a gaming result is generated at a gaming device. The gaming device responds by accessing a corresponding payout parameter from the memory which may be a monetary amount, a video presentation segment or a combination thereof. If the payout is video, the network server receives the payout parameter and transmits video presentation segment to the gaming device accordingly. The gaming device then provides a video payout, in the form of displayed video presentation, to the player. The player thus receives at least one form of payment on each play. | 04-04-2013 |
20130090155 | METHOD AND SYSTEM FOR FUNDING MOBILE GAMING - In a gaming method and system, a player is permitted to move funds from a gaming machine at a casino, such as funds won at the gaming machine or input into the gaming machine, with a funds account which the player can utilize to fund remote or mobile gaming. When a player of a gaming machine is identified, such as by detecting or sensing the player's mobile communication device or by a player's use of a player card or the like, a gaming machine may be configured or triggered to activate one or more funds association options, such as to offer the player the opportunity to associate funds provided to the gaming machine with their account for use in remote or mobile gaming. | 04-11-2013 |
20130090156 | GAMING SYSTEMS AND METHODS FOR ELIGIBILITY REWARDS IN GROUP PLAY - Systems and methods for a gaming activity involving a plurality of gaming devices and at least one server. Players each earn points when they bet. But, points are deducted from each player over time, to maintain the incentive to place bets quickly. Players who have points are each eligible to play in a group bonus event, if one is triggered. When a group bonus event is triggered, it results in a player winning a prize. The amount of that prize is adjusted up or down, depending on the number of points that particular player has accumulated. Thus, faster betting is rewarded with eligibility to win a larger prize. | 04-11-2013 |
20130090157 | SYSTEM AND METHOD FOR BETTING - In various aspects there are provided a system, method, and an apparatus for playing a betting game in conjunction with the play of a sporting event. The apparatus may include a system and/or a computer program product for playing a better game, such as roulette, which may be played in combination with watching a sporting event, such as cricket. Related methods, systems, apparatus, and/or articles are also described. | 04-11-2013 |
20130090158 | System and Method for Assessing and Providing Location-Based Benefits - A gaming system includes a community server, processor, communications controller, and physical memory device bearing instructions for execution by the processor. The system processes gaming session information relating to a player's wagering-game machine gaming session and determines whether the gaming session information satisfies a condition precedent to an award of player profile content. The processor stores the player profile content in association with the player identified in the gaming session information and the information sent to the wagering-game server by the communications controller includes information relating to a location-based incentive available to the player. | 04-11-2013 |
20130090159 | SHARING WAGERING GAME MACHINE RESOURCES - Apparatus, systems, and methods may operate to determine that a second resource is available to be shared in place of a first resource located in a first wagering game machine operable to receive a wager associated with a wagering game. The second resource may be located apart from the first wagering game, perhaps in a second wagering game machine, or in a wagering game server. | 04-11-2013 |
20130095909 | METHOD FOR PLAYING A SPORTS GAME, AND A GAMING DEVICE - A method of playing a sports game comprises displaying on a computer monitor a representation of a field upon which the sports game is played, as the sports game is played. The field displayed has a plurality of sections. The odds of the sports game being played in each of the plurality of sections is displayed, as the sports game plays. The odds in each of the plurality of sections, as the sports game is played is changed. Wagers can be placed by players for the sports game to occur in each of the sections, with payout occurring when play of the sports game reaches one of the sections. | 04-18-2013 |
20130095910 | ONLINE GAME COMMERCE SYSTEM - An online game commerce system, in one embodiment, provides an architecture for enabling the interactive trade, collection, advertisement, purchase, and sales of video game components through the representation and use of an online marketplace such as an auction, store, trading hub or similar expression within a video game. For example, an online race car game purchased at a retail store comes with five different starter cars, but game players are offered the opportunity through an online store or auction accessible through the game to purchase additional cars for $5 each or a new engine for existing cars for $1.00 each. After the initial release of the game, game publishers may offer new cars and race tracks downloadable online for a price of $5.00 each or a promotional offer of $20 for any combination of five. | 04-18-2013 |
20130095911 | RECONCILING PAYBACK PERCENTAGE OF A GAMING DEVICE WITH TRANSFERABLE RETURN - An electronic gaming system includes a server and a plurality of electronic gaming machines, each machine including a logic system configured for communication with the server, a memory and a theoretical coin-out meter. The memory includes instructions executable by the logic system for running on the gaming machine a persistence game having one or more recordable persistence states leading to a redeemable persistence award. Each persistence state has a persistence value representing a portion of the persistence award. The persistence game is interruptible at a first machine and resumable at a second machine at a recorded persistence state. The theoretical coin-out meter stores unawarded persistence values accumulated by the machine from advancing the persistence game during game play among the one or more persistence states. A persistence award redeemed at one of the machines is reconciled with unawarded persistence values accumulated at another one or more of the machines. | 04-18-2013 |
20130095912 | METHOD AND APPARATUS FOR PROVIDING A TIME BASED AWARD - A method is provided for providing payments at a gaming device, where the payments may occur at predictable times and are of predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed payment every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed payment. One or more embodiments provide a method whereby multiple gaming devices may provide payments simultaneously, thereby creating mutually reinforcing sounds and visual displays. | 04-18-2013 |
20130095913 | METHOD AND APPARATUS FOR MODIFYING GAMING MACHINES TO PROVIDE SUPPLEMENTAL OR MODIFIED FUNCTIONALITY - A method, apparatus, and article of manufacture for transferring credits from one gaming device to another via the use of coded scrip is disclosed. The method comprises the steps of accepting a cash-out command in the gaming device, scanning a magnetically manifested code uniquely identifying a scrip stored in the gaming device, transmitting a cash-out message comprising the code to a remote processor having access to a database configured to store and retrieve codes from a plurality of gaming devices, receiving a scrip dispense message from the remote processor, and dispensing the scrip. The apparatus comprises a scrip storage unit, a scrip dispensing unit having a scrip transducer for reading and recording a magnetically manifested code on a scrip retrieved from the scrip storage unit, and a processor, communicatively coupled to the scrip transducer and a remote computer having access to a database for storing and retrieving code information from the plurality of gaming devices. | 04-18-2013 |
20130095914 | SYSTEMWIDE GAME MODIFIERS FOR GAMING SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include determining that a wagering game system account associated with a player should be awarded a system-wide game modifier based on the players system-wide gaming activity. The operations can also include determining when the player selects each wagering game of a plurality of wagering games selected by the player for play via the wagering game system. The operations can further include, for each wagering game of the plurality of wagering games selected by the player via the wagering game system, determining that the wagering game system account associated with the player has been awarded the system-wide game modifier, and modifying the wagering game based on predefined game modification specifications associated with the wagering game and the system-wide game modifier. | 04-18-2013 |
20130095915 | GAMING CARD PROCESSING DEVICE ENABLING THE FIRST-IN-FIRST-OUT MANAGEMENT OF REWRITABLE CARDS - A gaming card processing device for improving the efficiency of card management and operation management by being configured to have an arrangement whereby a card which is collected first is issued first when collecting and issuing cards; and a card issuing and collection device for the card processing device. The processing device is configured such that a card which is collected first is issued first when collecting and issuing cards, which improves the efficiency of card management and operation management by equalizing the frequency of card use. The processing device can prevent machine errors and enhance reliability by having only one card, not a plurality of cards, issued at the time of card issue. The processing device can maintain the normal state of a machine by eliminating erroneous cards quickly when circumstance such as card jam, data recording error and card recognition failure occur at the time of card issue or collection. | 04-18-2013 |
20130102380 | SYSTEM AND METHOD FOR PRESENTING A USER INTERFACE THAT RECEIVES WAGER REQUESTS FROM USERS OF A VIRTUAL ENVIRONMENT - A virtual game environment may be provided to users. In views of the virtual game environment, the users may be presented with a user interface configured to receive selection and/or entry of parameters of wagers being placed by the users as part of a game. The interface may present a wager selection field to a given user, within which the given user may position a wager setting element to indicate a wager amount for a wager. The positioning of the wager setting element may be accomplished via a touchscreen associated with a client computing platform being used by the given user to interact with the virtual game environment. | 04-25-2013 |
20130102381 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR DISPLAYING MULTIPLE CONCURRENT GAMES USING DYNAMIC FOCAL POINTS - The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games. | 04-25-2013 |
20130102382 | PRESENTING NETWORK-WIDE EVENTS IN NETWORK WAGERING VENUE - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player account, from a network wagering venue, that is eligible to participate in a network-wide wagering game event, and selecting the player account to be a player that performs for an audience of other users from the network wagering venue. The player can win at least some portion of awards by playing a wagering game during the network-wide wagering game event. Audience member users can participate in the event using interactive features (e.g., betting features, chat features, etc.) presented in a presentation, or view, of the network-wide wagering game event. The operations can also include involving, or incorporating, the audience members, into the network-wide wagering game event in a variety of ways, such as assisting the player participant to perform better at the wagering game, engaging in side-bets, receiving awards, etc. | 04-25-2013 |
20130102383 | GAMING SYSTEM AND METHOD PROVIDING THIRD PARTY PROMOTIONS - A gaming system and method disclosed herein enable players to earn promotional awards at gaming machines without sacrificing or surrendering player tracking points. The gaming system and method also provide value to players without the casino absorbing the cost of such value. The gaming system and method disclosed herein creates a new type of currency redeemable for a good or service (or a discount on a good or service) associated with a point-of-sale independent of the casino. In one form, the player tracking currency does not cost the casino or the player anything. | 04-25-2013 |
20130109462 | GAMING SYSTEM AND METHOD OF OPERATING A GAMING SYSTEM PROVIDING WAGERING CONTROL FEATURES FOR WAGERING GAMES | 05-02-2013 |
20130116038 | GAME WITH CHANCE ELEMENT AND TAX INDICATOR - In various embodiments a player of a gaming device or mobile gaming device is presented with an indication of a payout amount less any taxes that would be owed for the payout. | 05-09-2013 |
20130116039 | METHOD AND SYSTEM FOR DISTRIBUTED SYNDICATE GAMING - A gaming system comprising gaming machine terminal means operable by at least one member of a syndicate of members, server means for monitoring interactions on the gaming machine terminal means, wherein the gaming machine terminal means and the server means are linked by a communications network and a syndicate member is able to communicate with another syndicate member using the gaming machine terminal means. A syndicate member is identified to the system through a member identification means and is able to operate the gaming machine terminal means using the member identification means. | 05-09-2013 |
20130116040 | GAMING SYSTEM HAVING MULTIPLE GAMING MACHNES WHICH PROVIDE BONUS AWARDS - A gaming system including a central server linked to a plurality of gaming machines and a plurality of bonus awards. The central server monitors wagers on the gaming machines. Based at least in part on the wagers the central server determines when bonus events will occur and which gaming machine(s) will provide the bonus awards. In one embodiment, the central server determines which gaming machine will provide a primary bonus award and any secondary bonus awards. In one embodiment, the number of secondary bonus awards is determined based on the number of active gaming machines. The selected gaming machine then determines a component of or the amount of the bonus award to be provided to the gaming machine selected by the central server. | 05-09-2013 |
20130116041 | METHOD AND APPARATUS FOR PROVIDING A COMPLIMENTARY SERVICE TO A PLAYER - Systems and methods are provided for providing a service to a player using a player device. A indication of a player identifier which corresponds to a player of a gaming device is received. A player device is provided to the player. A service to provide the player is determined based on a gaming activity of the player, and the service is then provided to the player using the player device. | 05-09-2013 |
20130122993 | Method and System for Issueing In-Game Reward - Embodiments of the present invention set forth a method for issuing an in-game virtual reward by visiting a physical location. The method includes offering an incentive for obtaining an opt-in authorization from a device; receiving the opt-in authorization from the device after the incentive is determined to be accepted; requesting the location of the device based on the opt-in authorization when receiving a notification message from the device; and issuing an in-game virtual reward after the notification message is determined to be sent at the physical location. | 05-16-2013 |
20130122994 | Partial Credits Cashout Gaming Unit - A system or method providing a player to cashout half of credits accumulated during gaming. Anonymous cashing out of credit is available to a player through routes both external and internal to a gaming machine. | 05-16-2013 |
20130122995 | INTEGRATING WAGERING GAMES AND PLAYER COMMUNITIES - In some embodiments of the inventive subject matter, a method includes: presenting a wagering game on a wagering game machine; detecting, during the wagering game, a trigger for a bonus game; presenting player-selectable bonus game options on a display device of the wagering game machine; detecting sign-on to an account on a player community server; after detecting the sign-on of the account, presenting a hint on the display device, wherein the hint indicates bonus game types associated with the player-selectable bonus game options; detecting selection of one of the player-selectable bonus game options, wherein the one of the player-selectable bonus game options is associated with a particular one of the bonus game types; and presenting a bonus game of the particular one of the bonus game types. | 05-16-2013 |
20130122996 | Sorting Games of Chance - In various embodiments a display may allow a secondary player to select a game of an appropriate primary player. | 05-16-2013 |
20130122997 | SESSION MONITORING ON GAMING MACHINES - A method, gaming machine and gaming system is described that provides for session information monitoring. Session information is formed by monitoring play of a game by a player on a gaming machine. At the option of the player of the gaming machine the session information is either combined with session information from another gaming machine, or is not combined. | 05-16-2013 |
20130122998 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR DETERMINING AN OUTCOME OF A SECONDARY GAME BASED ON ONE OR MORE EVENTS WHICH OCCUR IN ASSOCIATION WITH A PRIMARY GAME - In various embodiments, the gaming system, gaming device, and gaming method disclosed herein includes an accumulation sequence and a competition sequence. In one embodiment, the gaming system includes competitor points which determine (i) a competitor's eligibility to participate in the competition sequence and (ii) the competitor's relative probability of success in the competition sequence. In this embodiment, a competitor (which is either representative of an actual player or a virtual, gaming system controlled player) accumulates competitor points during one or more point accumulation sequences which occur in association with designated events. For a subsequent competition sequence, the gaming system determines if a competitor will participate in the triggered competition sequence based on the competitor's accumulated competitor points. For the subsequent competition sequence, the gaming system further determines the competitor's relative probability of success in the competition sequence based on the competitor's accumulated competitor points. | 05-16-2013 |
20130122999 | CONFIGURING AND CONTROLLING GAMING CONTESTS - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting wagering game activity that occurs prior to an end of a wagering game contest. The operations can further include computing an expected value of an award for the wagering game contest based on the wagering game activity. The operations can further include funding the award for the wagering game contest from a source of money other than from game wagers made during the wagering game contest, wherein a value for the award is equivalent to the expected value. | 05-16-2013 |
20130123000 | GAME APPARATUS - A game apparatus has an operation unit and a radio communication unit for performing radio communication with the outside and a connection unit that establishes a connection with an external terminal device via the radio communication unit, and stores the number of credits in association with a player ID obtained and also stores this player ID in association with a terminal ID of the external terminal device for which the connection has been established by the connection unit. Also, the game apparatus controls a first game that advances based on an operation of the operation unit while consuming credit corresponding to a player ID and a second game that advances while consuming credit corresponding to a player ID that is associated with the terminal ID of the external terminal device for which the connection has been established by the connection unit so that the first game and the second game advance simultaneously. The game apparatus reduces the number of credits corresponding to the player ID depending on credit consumed respectively in the first and the second game. | 05-16-2013 |
20130130777 | SHOWING MOBILE DEVICE DISPLAY ON A ELECTRONIC GAMING MACHINE - A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to allow a copy of a current mobile device's screen display to be output to a display on a wager-based electronic gaming machine. A person at the EGM can use the copy of the mobile device's screen display on the EGM to determine that their phone is currently paired with the EGM. In one embodiment, the mobile device can be remotely controlled from the EGM. For instance, touch screen inputs received at the EGM can be used to affect a state of the mobile device. | 05-23-2013 |
20130130778 | MOBILE PAYMENT AND CREDIT INTEGRATION INTO A WAGERING GAME MACHINE - A wagering game machine includes a processor and a wagering game module, executable on the processor, configured to present a wagering game on which monetary value can be wagered to a wagering game player. The machine includes a receiver configured to communicate with a transmitter of a mobile device to receive a mobile payment from the mobile device. The machine includes a bill validator that is communicatively coupled to the receiver. The bill validator configured to receive the mobile payment from the receiver, wherein the bill validator is configured to output a first communication to issue a first wagering game credit for the wagering game machine in response to receipt of a monetary bill, wherein in response to receipt of the mobile payment from the receiver the bill validator is configured to output a second communication to issue a second wagering game credit on the wagering game machine. | 05-23-2013 |
20130130779 | USING CODED IDENTIFIERS FOR ADAPTIVE GAMING - A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating a wagering game session for presentation of wagering game content. The operations can further include scanning a coded identifier during the wagering game session. The coded identifier indicates a characteristic associated with activity, events, achievements, etc. performed or attained prior to initiation of the wagering game session. For instance, the coded identifier can be a two-dimensional barcode generated in response to online activity (e.g., in response to progress attained in an online game). In some embodiments, the characteristics indicate information about the activity. The operations can further include adapting the wagering game content during the wagering game session based, at least in part, on the characteristic indicated in the coded identifier, such as providing gaming rewards and bonus games, adding funds, unlocking content, modifying wagering game content, etc. | 05-23-2013 |
20130130780 | EVENT ACTIVATION RELATED TO WAGERING GAME PLAY - A method includes creating an event related to a wagering game, wherein the creating of the event comprises setting a requirement for the event. The requirement includes at least one of a participatory requirement and a monetary requirement for activation of the event. The participatory requirement includes a minimum number of wagering game players required to elect participation in the event. The creating of the event also includes defining an added value wagering game activity for the wagering game players that have elected participation in the event. The added value wagering game activity comprising at least one of access of locked content of the wagering game, increased expected value for payout from the wagering game, increased value of a jackpot of the wagering game, access to a locked progressive jackpot, and access to locked bonuses. | 05-23-2013 |
20130130781 | FUNDING AND REWARDING WAGERING GAME PLAYER ACCOUNTS - A wagering game system and its operations are described herein. In some embodiments, the operations can include transmitting an offer of a reward to deposit funds into a wagering game player account prior to initiating a wagering game session within a gaming venue, such as a physical gamine venue (e.g., a casino). In one example, the offer is transmitted to a computing device accessible outside the gaming venue. The operations can further include detecting player input associated with the offer, where the player input authorizes a transfer of the funds from a financial account for deposit into the wagering game player account. The operations can further include transferring of the funds specified via the player input from the financial account to the wagering game player account. The operations can further include assigning the reward to the wagering game player account in response to the transferring of the funds. | 05-23-2013 |
20130130782 | DISTRIBUTED BONUS FEATURE - Systems and operations for a distributed bonus game feature for wagering game systems are disclosed. In one example, a wagering game may award a bonus game to a player. A delay period is set for the bonus game. The delay period and other details regarding the bonus game are persistently stored on a paper ticket or in a database on a wagering game server. The bonus game may be initiated (after the delay period) on a different wagering game machine than the machine that awarded the bonus game. In a second example, funding for a bonus game for a player may be determined in accordance with a random number generator on a wagering game machine currently occupied by a player. If the player moves to a different machine, output from a random number generator on the new machine may be used to determine continued funding for the bonus game. | 05-23-2013 |
20130130783 | COMPUTER GRAPHICS PROCESSING METHODS AND SYSTEMS FOR PRESENTATION OF GRAPHIC OBJECTS - Computer graphics processing systems and methods are provided for the presentation of graphic objects or text in a wagering environment. In at least one embodiment, the systems and methods present graphic objects on a graphic user interface screen that includes at least one of a plurality of betting lines, including a reference betting line, such as a market betting line having a value that corresponds to a value of a reference variable associated with an object, a high line having a value corresponding to an amount above the reference variable value, a low line having a value corresponding to an amount below the reference variable value, etc. The market, high, and low lines may be arranged spatially on the interface screen based at least on the values of each of the lines. The interface screen includes a least one computer generated graphic object associated with each of the betting lines that is selectable for submitting at least one of an up bet request and a down bet request. The at least one graphic object may be rotating or moving based on the tradeable state associated with the graphic object. | 05-23-2013 |
20130130784 | SYSTEM AND METHOD FOR PRODUCT-BASED GAMING - Disclosed are new approaches for providing a product based game. A host may receive a user selection of one or more products. Products may be selected by scanning optical codes using a camera or other device. According to an outcome of the game, one or both of a product and a promotional offer are selected, including discounts and these are communicated to the user. Graphical representations of the one or more products selected by the user may be used as interface elements in a game interface. In some embodiments, a multi-player game may be initiated from a social networking interface and invitations issued to users linked to an inviter's networking interface. A player may pay a fee to buy points or for the privilege of playing. In some embodiments, the promotional offer is a discount and the discount amount is at least as great as a game fee. | 05-23-2013 |
20130130785 | METHOD AND APPARATUS FOR CONSUMER REWARDS - A matching game and method implemented on a mobile computing device, the method including displaying a virtual game card on a display of the computing device. The virtual game card may have a plurality of indicia displayed in a grid format. Next, the method may include receiving information scanned by the computing device and either positively or negatively marking one of the indicia depending on the information scanned by the computing device. The method may then include continuing to receive information scanned by the computing device and positively or negatively marking corresponding ones of the indicia until each of the indicia on the virtual game card is positively or negatively marked or until at least one winning combination of indicia is positively marked. If at least one winning combination is positively marked, the method may include displaying an indication that a user of the computing device won. | 05-23-2013 |
20130130786 | GAME PLAY WHILE IN QUEUE FOR ENTRY INTO AN EVENT - A method includes receiving a request for placement in a queue for entry into an event. The method also includes placing the request into the queue. In response to placement of the request into the queue, the method includes presenting, on a device, a game for game play while waiting for the entry into the event. The device comprises at least one of a mobile device, a pager provided in response to requesting the placement in the queue, and a non-mobile gaming device positioned proximate to a location of the event. The method includes determining a prize for the game play of the game. In response to not entering the event, the prize is discarded. In response to entering the event, the prize is awarded. | 05-23-2013 |
20130130787 | METHOD AND APPARATUS FOR CONDUCTING OR FACILITATING A PROMOTION - A method and apparatus for conducting a promotion and for distributing promotions to potential users provide a merchant or promotion organizer flexibility in the way they conduct the promotion as well as an ability to change one or more aspects of the promotion during the operation of the promotion. One or more outcomes are generated by a controller and provided to a user. In addition, one or more codes which allow the outcomes to be revealed or unlocked are generated by the controller and provided to an intermediary. In exchange for completing or satisfying a qualifying action or criteria, the user may receive a code from the intermediary. The user can then unlock an outcome to reveal a prize, benefit, symbol, value, etc., associated with the unlocked outcome. The user may provide a redemption request to either the controller or the intermediary based on the unlocked outcome to receive a benefit or prize associated with the unlocked outcome. | 05-23-2013 |
20130130788 | PLAYER TRACKING MECHANISM FOR SECONDARY WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include monitoring, at a wagering game machine, base wagering game activity associated with one or more base wagering games that are presented during a wagering game session. The operations can also include generating and transmitting one or more activity notification messages comprising at least an indication of the base wagering game activity to a player tracking server to cause the player tracking server to reward the base wagering game activity. The operations can further include generating and transmitting login and logout notification messages to a secondary game server to cause the secondary game server to determine secondary wagering game activity associated with one or more secondary wagering games presented during the wagering game session. The secondary wagering game activity can be used by the player tracking server to reward the secondary wagering game activity. | 05-23-2013 |
20130137506 | GAMING SYSTEM HAVING AWARDS PROVIDED BASED ON RATE OF PLAY - Gaming systems and methods for operating a gaming system are provided. The gaming system includes a controller operable with a plurality of gaming devices. Based at least in part on wagering activity, the controller determines a ranking for a plurality of gaming devices in the gaming system. The controller determines a plurality of the ranked gaming devices that are eligible for a designated award and, for each of the plurality of eligible gaming devices, determines a probability of being selected to win the designated award. The controller selects at least one of the eligible gaming devices based part on the determined probability for said at least one eligible gaming device, and causes the at least one selected gaming device to provide the designated award. | 05-30-2013 |
20130137507 | APPARATUS PROVIDING PAYOUTS PROPORTIONAL TO WAGERS AND METHODS FOR OPERATING SAME - A gaming device such as a slot machine is provided having a payout proportional to a wager value. In accordance with one or more embodiments, the gaming machine provides a player with the ability to flexibly and automatically increase and decrease wagers, thereby allowing the player to press his bets when he feels lucky, and to decrease his bets when he feels unlucky. Different proportional payout tables are provided for different levels of wagers. | 05-30-2013 |
20130143644 | SYSTEM FOR USING FINANCIAL TRANSACTIONS IN A VIDEO GAME - Methods and Apparatus generate a virtual environment such as a video game, in which institutions and transactions of a financial nature are facilitated by the video game. Some types of financial transactions may be guaranteed, such as by real world financial devices including credit cards. | 06-06-2013 |
20130143645 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING A MULTI-STAGE DICE BONUS GAME - The present disclosure provides gaming systems, devices, and methods providing a multi-stage bonus game. When a first stage triggering event occurs, the gaming system initiates a first bonus game stage. During the first stage, the gaming system enables the player to roll dice, and determine any first stage awards based on the outcome or outcomes of the rolls. When a second stage triggering event occurs, the gaming system initiates a second bonus game stage. During the second stage, the gaming system enables the player to roll dice, and may provide the player with elements, which the player accumulates during the second stage, based on the outcome or outcomes of the rolls. When a second stage termination event occurs, the gaming system determines any second stage awards based on a total quantity of elements accumulated by the player, provides the player with any determined awards, and terminates the bonus game. | 06-06-2013 |
20130143646 | System, Method, and Article of Manufacture for Bonus Game Play From an Off-Site Location - Systems, methods, and articles of manufacture are provided for bonus game play from an off-site location. A game is played by receiving a purchase request for a wager from a user at a first client terminal before a game play has begun; determining results of the wager before the game play has begun; storing the results of the wager in a database before the game play has begun; adjusting an account of the user based on the results of the wager before the game play has begun; receiving from a second client terminal during the game play a request to reveal the results of the wager; determining whether a bonus round should be played; sending at least partial results of the wager to the second client terminal during the game play; and continuing the bonus round until a full value associated with the results has been reached. | 06-06-2013 |
20130143647 | GAMING TERMINAL WITH ROTATABLE LEVER HANDLE - To provide a gaming terminal capable of effectively preventing breakage of a support mechanism of a lever-type operation device or the like and a method of providing notification, when a lever | 06-06-2013 |
20130143648 | GAMING SYSTEM HAVING A COMMON DISPLAY, A FIRST BONUS GAME OR A FIRST BONUS GAME PAYTABLE AND AN OPTION TO PURCHASE A SECOND BONUS GAME OR A SECOND BONUS GAME PAYTABLE WITH RELATIVELY EXPECTED HIGHER VALUES - A gaming system including a plurality of gaming devices and a shared or a common secondary display associated with the gaming devices. In one embodiment, the shared display is adjacent to one or more of the gaming devices of the gaming system. The gaming system includes at least one primary game and at least one secondary or bonus game. The bonus game is associated with a plurality of average expected payouts or values. In one embodiment, the bonus game that is played on the secondary display is associated with a higher average expected payout or higher values than the average expected payouts or values of the bonus game played on the individual gaming devices. When the player places a designated wager, they qualify to play the game on the secondary display and thus qualify for a chance to win the higher awards. | 06-06-2013 |
20130143649 | INTEGRATING SOCIAL COMMUNITIES AND WAGERING GAMES - A wagering game system and its operations are described herein. In some examples, the operations can include connecting social network user accounts to a wagering game session for a wagering game. The operations can further include controlling, for the wagering game, monetary wagering associated with a first of the social network user accounts and controlling non-monetary wagering associated with a second of the social network user accounts. | 06-06-2013 |
20130143650 | GAMING DEVICE HAVING MULTIPLE INTERACTING INDEPENDENTLY OPERABLE WHEELS - A gaming device having multiple interacting independently operated symbol generators, such as wheels. In one embodiment, each wheel includes a plurality of sections that are associated with a plurality of different outcomes which are displayed to a player. One or more of the wheels are activated, either sequentially or simultaneously and the results of the wheel activations influence one or more subsequent wheel activations. Upon a terminating event, an outcome based on the results from one or more spins of one or more of the wheels is provided to the player. | 06-06-2013 |
20130150149 | PRODUCTS AND PROCESSES FOR A POINT EXCHANGE - Methods of tracking points among participants in various wagers. An indication of a wager may be received, including point distributions, participants, an event, etc. An indication of an outcome of the wager may be received. Points may be allocated among participants in accordance with a desired point distribution based on the outcome of the wager. An indication of a point adjustment may be received, and points may be adjusted accordingly. The point adjustment may be associated with an external exchange between participants in a wager. Other embodiments are disclosed. | 06-13-2013 |
20130150150 | INTEGRATING SOCIAL CONTACT IDENTIFIERS INTO WAGERING GAMES - Described herein are processes and devices that integrate social contact identifiers into wagering games. Some embodiments include providing game play elements configured for use in presentation of possible outcomes for a wagering game, wherein the wagering game is associated with a first player account stored on an account server. Some embodiments further include selecting, via one or more processors, a second player account indicated in the first player account as a social contact of a player associated with the first player account. Some embodiments further include, via at least one of the one or more processors, providing a social contact identifier of the second player account for use in the wagering game to represent at least a portion of at least one of the game play elements. | 06-13-2013 |
20130150151 | GAMING SYSTEM HAVING DYNAMIC PAYBACK PERCENTAGE AS A FUNCTION OF ENABLED FEATURES - A method of operating a wagering game comprises detecting receipt of a primary wager for playing a primary wagering game, and activating a first bonus feature in response to one or more first eligibility criteria, the first bonus feature having a first bonus payback percentage. The method further comprises activating a second bonus feature in response to one or more second eligibility criteria, the one or more second eligibility criteria including activation of the first bonus feature. The second bonus feature has a second bonus payback percentage higher than the first bonus payback percentage. The method further comprises displaying a randomly selected outcome of the primary wagering game, and in response to at least one triggering event associated with the first and the second bonus features, conducting the first or second bonus feature if the first and second bonus feature is active. | 06-13-2013 |
20130150152 | GAMING SYSTEM AND METHOD HAVING BONUS EVENT AND BONUS EVENT AWARD IN ACCORDANCE WITH A CURRENT WAGER AND ONE OR MORE ACCUMULATED BONUS EVENT POINTS - In one embodiment, the gaming system and method disclosed herein maintains a plurality of different bonus event average expected payouts which are ranked. In one embodiment, if a bonus event triggering condition occurs, the gaming system determines one of the plurality of different bonus event average expected payouts to utilize for the triggered bonus event. In one such embodiment, the determined bonus event average expected payout is based on a player's current wager and a quantity of accumulated bonus event points or units. In this embodiment, the gaming system enables players to accumulate bonus event points based on one or more aspects of a player's previous gaming experiences during a designated period of time. The gaming system then displays a bonus event to the player and determines a bonus event award, wherein the determined bonus event award is in accordance with the determined bonus event average expected payout. | 06-13-2013 |
20130150153 | METHOD AND APPARATUS FOR BONUS ROUND PLAY - Methods and apparatus are provided for enabling a player to take a tour of a secondary game at a game machine. In one embodiment, a method is provided that includes offering to enable entry of a player into a bonus round of a game machine in exchange for a fee, receiving the fee from the player, and enabling entry of the player into the bonus round. The method further includes receiving an indication of at least one player selection during the bonus round, and determining an outcome based on the at least one player selection. In other embodiments, the method includes providing a prize to the player based on the outcome. | 06-13-2013 |
20130157748 | HORSE-RACING SIMULATION WAGERING GAME - Systems and methods for providing a wagering game which involve providing a plurality of game pieces, intermediate game events, and intermediate game event modifiers for each of the game pieces, wherein each intermediate game event modifier is associated with a distinct intermediate game event; receiving one or more wagers relating to a final game outcome; randomly generating a value for each of the distinct intermediate game events; determining an intermediate game event result for each game piece, wherein the intermediate game event result includes the randomly generated value as modified by the intermediate game event modifier for the distinct intermediate game event; determining a final game outcome for each game piece, wherein the final game outcome is the total of each of the distinct intermediate game event results; and resolving the one or more wagers received based on the final game outcome. | 06-20-2013 |
20130157749 | SYSTEM AND METHOD FOR A LOTTERY AND AUCTION BASED TOURNAMENT ENTRY EXCHANGE PLATFORM - Entries in one or more sports competitions are determined and distributed to a plurality of users. The entries may be traded among the users. The one or more sports competitions have one or more stages. In some implementations relating to a first sports competition, the entries include entries in which each of the entries corresponds to a respective team of a set of teams participating in the first sports competition. In some implementations relating to a second sports competition, the entries include entries in which each of the entries corresponds to a respective individual of a set of individuals participating in the second sports competition. | 06-20-2013 |
20130157750 | SYSTEM AND METHOD FOR SPREAD BETTING ON A PARTICIPANT IN A GROUP OF EVENTS - A method of managing bets includes receiving a first bet at a first quote, the first bet having an associated first unit stake, the first quote corresponding with the total number of units potentially earned by a participant in a plurality of events. Results of each of the plurality of events are received, which may include the positioning of the particular participant in each of the plurality of events. The total number of units earned by the participant in the plurality of events may be determined based at least in part on the results of each of the plurality of events. An amount of a payout for the first bet may be determined based at least in part on the first unit stake, the first quote, and the total number of units earned by the participant in the plurality of events. | 06-20-2013 |
20130157751 | GAMING DEVICES AND GAMING SYSTEMS WITH MULTIPLE DISPLAY DEVICE ARRANGEMENT - Gaming systems, gaming terminals, and multi-display arrangements for a wagering game terminal are presented herein. A gaming system for conducting a wagering game is disclosed which includes at least one input device, at least one processor, first and second electronic display devices, and an electronic display-transition device. The first and second electronic display devices are mounted in side-by-side, non-coplanar relationship and spaced a gap apart from each other. Each of the display devices is configured to dynamically display aspects of the wagering game. The electronic display-transition device extends across the gap from the first electronic display device to the second electronic display device. The electronic display-transition device is also configured to dynamically display aspects of the wagering game. The electronic display-transition device can have a curvilinear cross-sectional profile and/or a flexible display screen. | 06-20-2013 |
20130157752 | Methods of Playing Wagering Games and Related Apparatuses - Methods of administering wagering games may comprise receiving a first wager from each player. Cards comprising a partial hand, which may be three player cards available to respective players individually, may be dealt to each player. An election to fold or a second wager, which may be between one and four times an amount of the ante wager, at the player's option, to continue participation in the wagering game may be received from each player. Additional cards, which may be two community cards available to all players, may be dealt to complete the hand, which may be a five-card poker hand, of each player. The first and second wagers may be resolved and a payout may be paid on each of the first and second wagers to each player holding a complete hand of a predetermined rank, which may be a pair of jacks, or higher. | 06-20-2013 |
20130157753 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING BENEFIT IN A FUTURE PLAY OF A WAGERING GAME - On embodiment of the gaming system: receives a base wager from a player for a play of a wagering game; enables the player to select to cause a modifier to be applied to the play of the wagering game or the modifier to not be applied to the play of the wagering game; displays an outcome of the play of the wagering game; if the outcome is a losing outcome and if the player caused the modifier to be applied to the play of the wagering game, reset the modifier; if the outcome is the losing outcome and if the player caused the modifier to not be applied to the play of the wagering game, increase the modifier; if the outcome is a winning outcome and the player caused the modifier to not be applied to the play of the wagering game, provide a first award to player based on the winning outcome and the base wager, and reset the modifier; and if the outcome is a winning outcome and the player caused the modifier to be applied to the play of the wagering game provide a second different award to the player based on the winning outcome, the base wager, and the modifier, and reset the modifier. | 06-20-2013 |
20130157754 | GAMING SYSTEM AND METHOD WHICH ENABLES MULTIPLE PLAYERS TO SIMULTANEOUSLY PLAY MULTIPLE INDIVIDUAL GAMES OR GROUP GAMES ON A CENTRAL DISPLAY - The present disclosure provides a gaming system including a central controller, a central display which includes a plurality of display segments and a plurality player stations. The display segments are configured to each separately display one of a plurality of games, to co-act to display a plurality of games, or to co-act to display one game. Each player station is configured to enable a player to play one or more of the games displayed by the display segments. The gaming system enables a plurality of players to play a group game on the central display, a plurality of players to simultaneously play multiple group games on the central display, and a plurality of players to each simultaneously play multiple individual games on the central display. | 06-20-2013 |
20130165208 | CONTACTING INTERNET THROUGH PLAYER MOBILE DEVICE - A gaming system including wager-based electronic gaming machines compatible with mobile devices, such as smart phones or tablet computers, is described. The electronic gaming machines can be configured to establish temporary communication connections with mobile devices. After a communication connection is established with a mobile device, the EGM can be configured to utilize the network access capabilities of the mobile device to access a wide area network, such as the Internet. In one embodiment, the EGM can be configured to push data, such as fault condition data, to a remote device via the wide area network connection. In another embodiment, owners of the mobile devices, which can be a player playing the EGM, can receive incentives for allowing the EGM to utilize its network access capabilities. | 06-27-2013 |
20130165209 | SCREEN CAPTURE TO A MOBILE DEVICE - A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site. | 06-27-2013 |
20130165210 | SOCIAL MEDIA APPLICATIONS FOR A WAGER-BASED GAMING SYSTEM - A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site. | 06-27-2013 |
20130165211 | RECOVERY OF GRAPHICAL GAME HISTORY AFTER GAME SOFTWARE PACKAGE HAS BEEN REMOVED FROM ELECTRONIC GAMING MACHINE - Disclosed herein are techniques and equipment for saving game history data and package identification information for software packages used to provide a game cycle on a wager gaming machine. The game cycle may later be re-created using the game history data and software packages. For scenarios where some or all of the software packages used are no longer present on the gaming machine at the time of re-creation, the package identification information may be referenced to determine which software packages are missing and need to be provided to enable full game cycle re-creation. | 06-27-2013 |
20130165212 | SYSTEM AND METHOD FOR WIRELESS GAMING SYSTEM WITH ALERTS - A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. The system may include an alerts feature operable to generate alert to users based on any or a combination of time information, location information, financial information, user profile information, and other types of information. | 06-27-2013 |
20130165213 | BIOMETRIC ACCESS SENSITIVITY - Methods and corresponding systems are provided for accessing services on a gaming device which, in certain embodiments, include the step(s) of receiving at least one item of identity verification data from a user of a gaming device; enabling at least one service, such as a wager-type game, on the gaming device based on a match between the at least one item of identity verification data received and at least one item of identity verification data obtained previously; displaying an interface screen comprising graphic objects associated with the wager-type game and at least one selectable element for the user to submit a gaming command and a wagering command during game play; obtaining at least one item of user change data from a user during game play; and prompting the user for identity verification data when a user change is suspected based on the at least one item of user change data. | 06-27-2013 |
20130165214 | AMUSEMENT DEVICES AND GAMES INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA WHERE ULTIMATE OUTCOME OF THE GAME IS DEPENDENT ON ODDS - Games related to the provision of information are described. Games may be formulated to exploit biases such as long shot bias and favorite bias. Games related to the provision of information are described. Games may be formulated to exploit biases relating to the Monty Hall paradox. Games related to the provision of information are described. Games may include wagering on hands of cards, e.g., poker wagering games. | 06-27-2013 |
20130165215 | MULTI-PLAYER, MULTI-TOUCH TABLE FOR USE IN WAGERING GAME SYSTEMS - A multi-player gaming system sensing multiple simultaneous contacts on a surface of a gaming table, differentiating contacts by different players. Privacy controls selectively display private information visible to only one of the players on or near the display surface of the gaming table. The gaming system also detects physical objects placed on the surface of the gaming table, causing wagering game functions or peripheral functions to be performed as a result of the placement of the object on the display surface. | 06-27-2013 |
20130165216 | WAGERING GAME SYSTEM WITH DOCKING STATIONS - This description describes wagering game systems that include docking stations. In one embodiment, the apparatus includes a presentation unit configured to present a wagering game and a docking controller configured to detect when the apparatus is docked with a docking station and to detect when the apparatus is undocked from the docking station. The apparatus can also include a docking port, the docking port including at least one of a dock power unit configured to receive power via the docking station and a dock communication unit configured to receive wagering game content associated with the wagering game, the dock communication unit configured to receive the wagering game content when the apparatus is docked with the docking station. The apparatus can also include a wireless communication unit configured to receive the wagering game content when the docking controller when the apparatus is undocked from the docking station. | 06-27-2013 |
20130165217 | SYSTEM AND METHOD FOR USING A GAME TO INTERACT WITH TELEVISION PROGRAMS - A system, computer-readable storage medium including instructions, and a computer-implemented method for obtaining votes for participants in a television program are described, in which code for a game is transmitted to a computer system, where the game includes an in-game voting module that allows a player of the game to cast votes for participants in a television program. At least one vote for at least one participant in the television program is received from the in-game voting module. A database including vote counts for the participants in the television program is updated based on the at least one vote for the at least one participant. | 06-27-2013 |
20130172071 | GAMING SYSTEM INCLUDING GAMING MACHINES WITH PAPER CURRENCY RECYCLERS - A gaming machine is configured to accept paper currency from a player for use in placing wagers. The paper currency is accepted by a currency recycler which either stores the paper currency in a storage area or a dispensing area. Upon the gaming machine returning value to the paper, such as upon player cash-out, the recycler dispenses currency from the dispensing area. In one embodiment, a plurality of gaming machines communicate with a server which tracks accrued value at the gaming machines and controls the paper currency recyclers, including to change the amount of currency directed to storage versus dispensing area and/or the denomination of the currency routed to those areas. | 07-04-2013 |
20130172072 | METHOD AND SYSTEM FOR FACILITATING CHARITABLE DONATIONS - Disclosed is a system and method for facilitating charitable donations. A first possible outcome of a game is associated with a first charity, online wagers against the first possible outcome are accepted and in response to the first possible outcome actually occurring, all, or a portion, of the wagered sums are electronically credited to an account associated with the first charity. | 07-04-2013 |
20130172073 | System and Method for Collecting and Using Player Information - A distributed computer system is provided for collecting player information, Further, a scoring system is provided that rates a player based on one or more elements of the collected information. Players may be rated with respect to a number of characteristics. Responsive to a determined rating or score, action may be taken by the distributed system with regard to the player. For instance, the player may be provided a complimentary offer, provided an award, and invitation to come to a gambling location, presented an advertisement, or other action may be performed involving the player. Further, the distributed computer system may permit a to player to manage their frequent player accounts and receive complimentary offers based on a set of criteria specified by the player, | 07-04-2013 |
20130172074 | Wagering Method, Device, and Computer Readable Storage Medium, for Wagering on Pieces in a Progression - A method, apparatus, and computer readable storage, for wagering on a game of chance which includes (a) offering, before a game of chance progression commences, an initial wager on any of a plurality of pieces to first complete the progression, an initial payout for the initial wager based on the pieces having equal chances of winning; and (b) offering, during the progression, a real time wager on any of a plurality of pieces to first complete the progression, a real time payout for the real time wager based on computed chances of a selected piece first completing the progression based on current positions of the plurality of pieces. | 07-04-2013 |
20130172075 | WAGERING GAME ACCOUNT MANAGEMENT SYSTEM - A wagering game account management system and its operations are described herein. In embodiments, the operations include detecting an account rule, wherein the account rule includes an activation event, wherein upon occurrence of the activation event a transfer of funds is initiates between a wagering game session and account and one or more other financial accounts. In some embodiments, the operations also include detecting the occurrence of the activation event. In some embodiments, the operations also include initiating the transfer of funds between the wagering game session account and one or more other financial accounts. | 07-04-2013 |
20130178276 | Information Aggregation Games - Games related to the aggregation of information are described. | 07-11-2013 |
20130178277 | APPARATUS, PROCESSES AND ARTICLES FOR FACILITATING MOBILE GAMING - In accordance with the teachings of the present embodiment, a system and method for wireless gaming with location-dependent gaming functions are provided. In a particular embodiment, the apparatus includes a gaming server; a wireless network at least partially covering a property, the wireless network comprising a plurality of signal detection devices; and a gaming communication device operable to transmit and receive gaming information to and from the gaming server via the wireless network. A location of the gaming communication device on the property is used to alter a game play function, such as a bet option, wager, graphic overlay, permission, or to provide location-dependent advertising or embedded advertising. Based upon the location of the gaming communication device on the property, a predetermined functionality of the gaming communication device may be enabled and/or controlled. | 07-11-2013 |
20130178278 | Wagering Game That Allows Player to Alter Payouts Based on Equity Position - A wagering game that allows a player to adjust a positive expectation game situation to a lower expectation game situation. In return, the player can increase the paytable so that awards the player wins will be paid at a higher rate. Alternatively, the player can increase the paytable in exchange for a less favorable game state. | 07-11-2013 |
20130184061 | Responsible Gaming Environment On An Electronic Gaming System - An electronic gaming machine (EGM) or game computer for on-line gaming receives a player's unique ID. The host system then detects a stored status level of the player and communicates the status level to the game computer. The status level may be determined by a survey answered by the player identifying self-impose loss limits. The game computer then presents a plurality of games available to the player based on the status level of the player, there being different sets of games presented to the player depending on the player's status level. Games associated with a higher status level may be more complex and/or have higher possible wagering limits. The player selects and plays one of the games. Over time, the host system accumulates information about the player's performance and imposes the loss limits and/or gaming time limits. | 07-18-2013 |
20130184062 | INTEGRATING SOCIAL COMMUNITIES AND WAGERING GAMES - A wagering game system and its operations are described herein. In some examples, the operations include detecting a side wager placed by a social network user accounts connected to a communal wagering game, detecting that a jurisdictional rule prohibits a characteristic of the side wager, and altering the characteristic of the side wager to comport with the jurisdictional rule. In some examples, the operations can further include determining a request by a first of the social network user accounts to transact an exchange of one or more non-cash items associated with the communal wagering game with a second of the social network user accounts, and transacting the exchange. | 07-18-2013 |
20130184063 | MASH-UP WAGERING GAME CREATION - A wagering game developer can provide an online wagering game community, and receive continuous and current feedback about wagering games. The wagering game developer can use the online wagering game community to gauge popularity of wagering games, demonstrate wagering games, test wagering games, estimate wagering game life cycles, etc. Moreover, the wagering game developer can use the creativity of community members to modify and, perhaps, develop wagering games. The wagering game developer can decompose different aspects of a wagering game into executable code units that are platform independent, re-usable, and/or configurable (“wagering game widgets”). Users combine wagering game widgets, whether derived from a wagering game or user generated, to create a wagering game for playing in the online wagering game community. Wagering game developers can reward users who create the most popular wagering games, and develop proper versions of these user-created wagering games for deployment in wagering game establishments. | 07-18-2013 |
20130184064 | INTEGRATING THREE-DIMENSIONAL ELEMENTS INTO GAMING ENVIRONMENTS - In some embodiments, the operations can include detecting a first indication to toggle a presentation of wagering game content from a two-dimensional mode to a three-dimensional mode and toggling the three-dimensional mode in response to detecting the first indication. In some embodiments, the operations can further include automatically toggling the presentation of the wagering game content back to the two-dimensional mode in response to detecting a second indication. In some embodiments, the operations can further include detecting a condition that specifies a degree of three-dimensional presentation to enable for the three-dimensional mode and presenting the wagering game content with the degree of three-dimensional presentation. In some embodiments, the operations can further include detecting a change to the condition and automatically adjusting the degree of the three-dimensional presentation based on the change to the condition. | 07-18-2013 |
20130190072 | ONLINE MARKETING SYSTEM AND METHOD - A computer readable storage medium includes computer executable instructions which, when executed by a processor, causes the processor to perform a method of online marketing. At least one deal is associated with at least one competition. A plurality of user requests is received to compete for the deal as participants in the competition. Deal payment terms are determined for the deal based on a competition result of the competition. | 07-25-2013 |
20130190073 | NETWORKLESS TICKETING SOLUTION - Methods and apparatus for networkless vouchering or ticketing. A Networkless Ticketing Solution (NTS) includes an NTS system control card connected to a gaming machine controller of a gaming machine. The NTS system control card receives cashout information from the gaming machine controller and instructs an NTS printer to print encrypted cashout vouchers or tickets. A redemption device scans the encrypted vouchers or tickets and provides a display to a cashier for cashing out the vouchers or tickets. | 07-25-2013 |
20130190076 | SYSTEMS AND METHODS FOR PORTABLE WAGERING MEDIUMS - Some embodiments are associated with wagering game devices and/or portable wagering mediums. Some portable wagering mediums are capable of outputting various indications related to one or more potential or current statuses of the portable wagering mediums. Some wagering game devices are operable to (i) determine a status of a portable wagering medium and (ii) cause, based on the determining, an outputting of an indication of the status via an output device coupled to the portable wagering medium. In some embodiments, a central server or other device conducts the determining of the status and/or the causing of the outputting. The status of a portable wagering medium may be based on one or more of many different factors or metrics. | 07-25-2013 |
20130190077 | PLAYER WAGERING ACCOUNT AND METHODS THEREOF - A system for adding funds to a handheld gaming machine. The system includes a portable digital wallet that wirelessly communicates with a handheld gaming machine (“handheld”). The digital wallet stores an amount of funds or funds associated with a remotely stored player account, and is used by the player to add credits to a handheld. The credit meter may be stored remotely, though the player perceives that the funds are actually being transferred via the digital wallet. Other funding techniques include a kiosk that accepts cash or credit/debit cards and dispenses tickets or other media that encodes information representing an amount of funds. The player uses this media to add credits to the handheld. The media may be player-dependent such that the player's identity is somehow linked to the media or it may be player-agnostic such that the player's identity is not linked to the funds associated with the media. | 07-25-2013 |
20130190078 | RELAY DEVICE AND GAME SYSTEM - A relay device connected to a game device receives an increase instruction for increasing a credit number via a communication unit that communicates with an outside, and stores the credit number to be increased. The relay device generates pseudo medal detection pulses, and supplies medal detection pulses obtained by a logical sum between normal medal detection pulses that are generated in the game device and the pseudo medal detection pulses to a game device. When receiving the increase instruction, the relay device generates a pseudo discharge signal that gives an instruction to discharge medals inserted in the game device out of the device, and supplies a discharge signal obtained by a logical sum between a normal discharge signal that is generated in the game device and the pseudo discharge signal to the game device. After the pseudo discharge signal is generated, the relay device generates the pseudo medal detection pulses, whose number corresponds to the credit number stored in a storage unit. | 07-25-2013 |
20130196744 | ADAPTER FOR LOYALTY PROGRAM POINTS - An adapter for wagering game systems designed to communicate using a first protocol is provided that communicates with systems designed to communicate using a second protocol different from the first protocol. The adapter may provide a translation service that translates from the first protocol to the second protocol and vice-versa. Additionally, the adapter may provide a transaction clearing house service. The translation and transaction clearing house services provided by the adapter can be used to access disparate systems using disparate protocols. For example, a wagering game system that is designed to communicate with other wagering game systems using a first protocol can use the adapter to access loyalty points systems and other systems that are designed to use a second communications protocol. | 08-01-2013 |
20130196745 | GAMING SYSTEM AND METHOD FOR ADJUSTING THE AVERAGE EXPECTED PAYBACK ASSOCIATED WITH A PLAY OF A WAGERING GAME - A gaming system and method which provides a player with a higher average expected payback for making a gaming system wager on a gaming system wagering event in addition to making a primary game wager on a primary game. If the player places the gaming system wager on the gaming system wagering event, the player obtains the chance to win a gaming system award in addition to the player's chance of winning an award based on the outcome of the primary game, wherein the gaming system award is based, at least in part, on the primary game outcome. By placing a gaming system wager on the gaming system wagering event, the overall average expected payback associated with the play of the game increases, without changing the average expected payback of the primary game. | 08-01-2013 |
20130196746 | GAMING SYSTEM AND METHOD FOR PROVIDING A SELECTION GAME - A game for a gaming machine having a plurality of different items to be selected by a player, each item having a value in an amount preset for a given bonus round, and a respective initial quantity in a preset amount. The player selects an item, such as one of many items for purchase in a store, and the value for that item is registered, along with subtraction of a unit from the quantity of that item. Provided that the quantity for that item selected is not then zero, the player continues to select another item, with registration of the value for that item and subtraction until an item is selected thereby having a zero quantity. | 08-01-2013 |
20130196747 | METHOD AND SYSTEM FOR ACQUIRING VALUE FROM A PORTABLE ELECTRONIC DEVICE FOR USE IN PLAYING A GAME OF CHANCE - A system, apparatus, and method for electronically transferring value using a portable electronic device. In one embodiment, a method for transferring funds to or from play a portable electronic device to facilitate playing a game of chance on a portable electronic device. | 08-01-2013 |
20130196748 | GAMING DEVICE PROVIDING AN AWARD BASED ON A COUNT OF OUTCOMES WHICH MEETS A CONDITION - Methods and apparatus for providing an award based on a multiplicity of game outcomes. In one implementation the invention provides a method for providing a game. The method includes placing a bet by a player, playing of a game to produce a game outcome, evaluating a primary game outcome, paying a direct award if the primary outcome merits it, advancing a bonus accumulator if the primary outcome merits it, and if the bonus accumulator has advanced sufficiently, paying a bonus award to the player and clearing the bonus accumulator. | 08-01-2013 |
20130196749 | GAMING DEVICE AND METHOD FOR PROVIDING PLAYER SELECTION OF MODIFIERS TO GAME COMPONENTS - In one embodiment, the gaming device and method disclosed herein provides a player one or more modifiers to apply to different components or characteristics of a game. In one such embodiment, the gaming device enables a player to selectively apply or associate a plurality of modifiers to a single game component or apply the plurality of modifiers across the plurality of game components. For each game component with at least one applied modifier, the gaming device disclosed herein modifies said game component based on each applied modifier. The gaming device generates any awards based on any modified game components and any unmodified game components and provides any generated awards to the player. | 08-01-2013 |
20130196750 | TRANSFERRING AWARDS VIA OPTICAL MACHINE READABLE DATA REPRESENTATION IMAGES - Club cards and tickets can be eliminated by providing an application that allows a player's mobile phone to process an image of an optical machine-readable representation of data. At the end of a wagering session on a WGM, the WGM can display a barcode representing a player's winnings, an achievement, game status, etc. The player takes a picture of the barcode with his or her mobile phone. The application on the phone processes the barcode image and automatically updates an account of the player in accordance with the data represented or carried by the barcode. For instance, the mobile phone sends a request to a wagering account server to electronically deposit the winnings, as represented by the barcode, in a wagering account associated with the player's club profile. | 08-01-2013 |
20130203481 | DYNAMIC CONFIGURATION OF WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include obtaining a mathematical expression(s) from a configuration file associated with a wagering game. The mathematical expression(s) include elements that represent game-related parameters of the one or more wagering games. In some embodiments, the operations further comprise converting the mathematical expression(s) to a programming code expression(s) equivalent to the mathematical expression(s) in response to detection of user-input to configure the wagering game for use via a wagering game machine. In some embodiments, the operations further comprise evaluating the programming code expression(s) using values for the one or more game-related parameters, and configuring the one or more wagering games based on evaluation of the programming code expression(s) using the values for the one or more game-related parameters. | 08-08-2013 |
20130203482 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING ONE OR MORE ALTERNATIVE WAGER PROPOSITIONS IF A CREDIT BALANCE IS LESS THAN A DESIGNATED WAGER AMOUNT - Various embodiments of gaming systems, gaming devices, and methods of the present disclosure provide one or more alternative wagering propositions to a player when the player's credit balance is less than (or, in certain embodiments, less than or equal to) a designated wager amount. If the player accepts one of the alternative wager propositions, the player risks an amount of the player's remaining credit balance for a chance to win an alternative award. If the player wins the alternative award, the gaming system enables the player to play one or more plays of the wagering game at the designated wager amount. If the player does not win the alternative award, the gaming system reduces the player's credit balance by the amount risked. | 08-08-2013 |
20130203483 | VIRTUAL CURRENCY BASED ONLINE SOCIAL WAGERING SYSTEM AND METHOD - A virtual currency based online social wagering system and method, based on at least one wagering networks server. The system can handle wagers initiated by multiple users using commonly available computerized devices such as Smartphones. The system avoids legal problems through the use of virtual currency rather than money (which makes the interactions wager-like events, rather than actual wagers), and facilitates interactions between friends by drawing upon social networks for much of the interactions. The system is also designed to make friendly social interactions such as banter, “trash talk”, or “swagger” a key part of the wagering experience. Various internal controls insure that the virtual funds are managed correctly. | 08-08-2013 |
20130203484 | METHOD AND APPARATUS FOR DETERMINING A GAME SERIES COMPRISING A PLURALITY OF INDIVIDUALLY SELECTABLE WAGERING GAMES - A wagering method is provided that allows players or gaming establishments to specify conditions which when satisfied, reconfigure the gaming device to change game play from a first game to a second game. The condition may depend upon the value of a parameter—generally related to game play—to determine if the condition is valid and triggers the reconfiguration. The second game may be selected from a game on the same gaming device, from a game on a different gaming device, or a game played by a specific player. | 08-08-2013 |
20130203485 | METHOD AND APPARATUS FOR CONDUCTING FOCUS GROUPS USING NETWORKED GAMING DEVICES - The invention includes a system and method for conducting a focus group via networked gaming devices. A slot server or a third party server in communication with gaming devices provides access to players operating the gaming devices. A topic for the focus group's discussion is received from a marketer via a marketer terminal in communication with the slot server. The system identifies players currently operating gaming devices who also are suitable potential participants in the focus group based on a focus group pool definition received from the marketer. Those players that accept an invitation to participate, become participants. The topic is communicated to the participants and the participants comments are relayed back to a moderator who controls the focus group discussion via a moderator terminal (and a graphical user interface) also in communication with the slot server. The moderator (and/or the system) verifies that each of the participants is in fact participating in the focus group and compensation is provided to the participants via the gaming devices. | 08-08-2013 |
20130210516 | System and Method for Tracking Online Gambling with GPS to Comply with Legal Jurisdiction - The present invention involves the system and method by which individuals and entities can provide online gambling and wagering to citizens of legal age in states that have passed legislation to make such activities legal. | 08-15-2013 |
20130210517 | MOBILE-PHONE-BASED WAGERING GAME ACCOUNT TRANSACTIONS - In some embodiments a method includes receiving, from a mobile phone, a request to transfer a first fund amount from a player account to a wagering game machine. The method can also include determining that the player account does not include the first fund amount; receiving a second fund amount from a secondary funding source, and augmenting the player account by the second fund amount, wherein the augmenting results in the player account including the first fund amount. The method can also include transferring the first fund amount from the player account to the wagering game machine; debiting the player account by the first fund amount. | 08-15-2013 |
20130217473 | Systems and Methods for Prize Discovery Games - Systems and methods for map-based prize discovery game are disclosed. In one embodiment, a computer-implemented method for map-based prize discovery games may comprise: establishing an online game based on a map that includes a plurality of grid units; placing at least one object in hidden association with one or more predetermined grid units in the map; receiving from a first player at least one token and a selection of at least one available first grid unit; associating the selected at least one first grid unit with the first player; determining whether the first player wins a prize based on the selection of the at least one first grid unit and the placement of the at least one object in hidden association with the one or more predetermined grid units in the map. In another exemplary embodiment, it may be determined whether the first player wins based on a probability algorithm. | 08-22-2013 |
20130217475 | SYSTEM AND METHOD FOR ALLOWING USERS TO PLACE PARLAY WAGERS VIA MOBILE COMPUTING DEVICES - A method of allowing a user to place a parlay wager via a mobile computing device is described herein. The method includes receiving, from the mobile computing device, a request to display information associated with a plurality of wagering events, and retrieving, from a database, an event list including a plurality of wagering events and displaying the list of wagering events on the mobile computing device. The method also includes receiving a request to generate a parlay wager, selecting a first wagering event and a second wagering event, and generating a parlay wager based on the selected first and second wagering events. The method also includes determining the outcome of each of the first and second wagering events, and providing an award to the user determined as a function of the first and second wagering event outcomes and the generated parlay wager. | 08-22-2013 |
20130217476 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING ACCUMULATION GAME - A gaming system and method enables a player to assign at least one amplifier to at least one accumulator. In one embodiment, the amplifier causes an increase in the rate of advancement for the accumulator. In one embodiment, the gaming system provides the player any awards associated with the level of one or more of the accumulators. | 08-22-2013 |
20130217477 | COMMUNITY GAME WITH PLAYER-CONFIGURABLE PARAMETERS - A method includes receiving wagers from a player to play respective plays of a plurality of plays of a wagering game having event eligibility that includes a time value and a multiplier value. The method includes increasing at least one of the time value and the multiplier value as a function of the plurality of plays of the wagering game and decrementing the time value as time elapses. In response to a triggering event while the event eligibility is above an eligibility threshold, the method includes allowing the player to participate in one or more special events. The method includes allowing the player to configure at least one of a desired value of the multiplier value and a maximum value of the time value. | 08-22-2013 |
20130217478 | MESSAGING TO AND FROM WAGERING GAME MACHINES - A method includes receiving, at a host gaming server, notifications of account logins from a number of wagering game machines from at least one wagering game establishment. The method includes receiving, at the host gaming server, messages from multiple messaging sources that comprise at least one of a social networking website, a microblogging website, and at least some of the number of wagering game machines, wherein the messages comprise messages related to activity at the at least one wagering game establishment that include game play at the number of wagering game machines and messages related to activity external to the at least one wagering game establishment. The method includes aggregating, by the host gaming server, the messages from the multiple messaging sources. The method includes filtering, by the host gaming server, the messages for each of the account logins to create filtered messages. | 08-22-2013 |
20130217479 | Limiting Transfer of Virtual Currency in a Multiuser Online Game - Methods, systems, and computer programs are presented for limiting transfer of virtual currency in an online game. One method includes an operation for receiving, at a server, a purchase order for virtual currency from a first player. The purchase order is made with legal currency, and the virtual currency is usable within a computer-implemented gambling game. Further, the method includes operations for crediting an account of the first player with virtual currency, and for enabling the first player to make transfers of the virtual currency to other players. The transfers of virtual currency from the first player to other players are then limited, such as by limiting the amount, the frequency, or the recipients of the transfers. | 08-22-2013 |
20130217480 | GAMING SYSTEM AND METHOD FOR SELECTIVELY PROVIDING AN ELIMINATION TOURNAMENT THAT FUNDS AN AWARD THROUGH EXPECTED VALUES OF UNPLAYED TOURNAMENT GAMES OF ELIMINATED PLAYERS - A gaming system including a central server operable to communicate a plurality of different commands to a plurality of gaming devices to provide non-tournament game play and provide an elimination tournament. The gaming system contributes an average expected payout value of tournament games that were determined to be subsequently played by tournament players but were then not played because the players were eliminated before the end of the tournament to a tournament award. The tournament award is provided to a winner of the tournament. | 08-22-2013 |
20130217481 | EXTENDED PLAY GAMING SYSTEMS AND METHODS - Various embodiments of extended play gaming systems and methods are disclosed. One method embodiment, among others, comprises providing a user interface that enables extended play in an electronic game, and providing an opportunity for increased compensation that varies based on when extended play is terminated. | 08-22-2013 |
20130225262 | GAMING SYSTEM AND METHOD PROVIDING ONE OR MORE INCENTIVES TO DELAY EXPECTED TERMINATION OF A GAMING SESSION - Various embodiments of the present disclosure provide a gaming system and method providing one or more incentives to delay termination of a gaming session. In general, for a player, the gaming system utilizes gaming session data collected from the player's previous gaming sessions to determine one or more termination causation events for the player. When a designated number of the termination causation events occur during a current gaming session of the player, the gaming system provides an incentive to the player, wherein the incentive is configured to cause the player to delay expected termination of the player's current gaming session. In certain embodiments, the gaming system optimizes an incentive available to be provided to a player based on the effectiveness of prior incentives provided to the player. | 08-29-2013 |
20130225263 | GAMING SYSTEM AND METHOD PROVIDING OPTIMIZED INCENTIVES TO DELAY EXPECTED TERMINATION OF A GAMING SESSION - Various embodiments of the present disclosure provide a gaming system and method providing one or more incentives to delay termination of a gaming session. In general, for a player, the gaming system utilizes gaming session data collected from the player's previous gaming sessions to determine one or more termination causation events for the player. When a designated number of the termination causation events occur during a current gaming session of the player, the gaming system provides an incentive to the player, wherein the incentive is configured to cause the player to delay expected termination of the player's current gaming session. In certain embodiments, the gaming system optimizes an incentive available to be provided to a player based on the effectiveness of prior incentives provided to the player. | 08-29-2013 |
20130225264 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming system including gaming terminals, each gaming terminal executes a base game for a corresponding player. A controller executes the base game in each gaming terminal, and performs drawing of an entry right for a gaming terminal that does not have the entry right among the gaming terminals. The controller executes the versus event and determines an award provided to the first player or the second player according to a result of the versus event if a first gaming terminal for the first player and a second gaming terminal for the second player have the entry right. The controller stores the entry right of the first gaming terminal without executing the versus event if the second gaming terminal does not have the entry right when the first gaming terminal has the entry right. | 08-29-2013 |
20130225265 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming system including gaming terminals, each gaming terminal executes a bonus game when the result of a base game satisfies a predetermined condition. If a first gaming machine that does not have an entry right exists among the gaming terminals when the base game is executed, the controller performs drawing of the entry right for the first gaming terminal. The controller sets an award expected in a bonus game of a first case to be greater than an award expected in a bonus game of a second case. The first case is a case that the bonus game is triggered in a gaming terminal that has the entry right when the base game is executed, and the second case is a case that the bonus game is triggered in the gaming terminal that does not the entry right when the base game is executed. | 08-29-2013 |
20130225266 | PROVIDING TOKEN-BASED ACCESS TO APPLICATION FEATURES - Systems and methods are provided for implementing token-based access to application features of an application executable by a computing device. In some embodiments, a number of initial electronic credits, or tokens, may be assigned to a user of an application, where a token enables the user to access one or more features of the application. The number of tokens to be assigned to the user may be determined based at least in part on data regarding users that were previously assigned tokens of varying amounts. When a user selection is received corresponding to a request to access certain features of the application, one or more tokens may automatically be subtracted from the number of tokens available to the user. In some embodiments, additional tokens may be purchased or otherwise obtained by the user. | 08-29-2013 |
20130225267 | MASSIVELY MULTIPLAYER GAME PROVIDING ONLINE SOCIAL INFLUENCE - A massively multiplayer online game allowing players to use their influence to affect outcomes of the game. A method in the massively multiplayer online game comprises providing currency to a plurality of players for an online game having a duration; receiving spending information from a first player of the plurality of players, wherein the spending information affects an influence amount of a second player of the plurality of players; and updating a stored influence amount of the second player based on the received spending information, wherein, at the end of the duration, a stored influence amount of the second player is evaluated to determine whether the second player has one of the top stored influence amounts, and wherein the players amongst the plurality of players having the top stored influence amounts compete to potentially win a prize. | 08-29-2013 |
20130225268 | GAMING SYSTEM AND METHOD MODIFYING ONE OR MORE OPTIONS PROVIDED TO A PLAYER BASED ON THE PLAYER'S PREVIOUSLY-CHOSEN OPTIONS - The present disclosure provides a gaming system and method modifying of one or more options provided to a player based on the player's previously chosen options. When a triggering event occurs, the gaming system displays an indication of each of a first plurality of options and enables the player to choose one of the first plurality of options. The gaming system stores player choice data representing the player's chosen one of the first plurality of options. Upon an occurrence of one or more modification events, the gaming system modifies the first plurality of options based at least in part on which of the first plurality of options were previously chosen by the player. Following a subsequent occurrence of the triggering event, the gaming system displays an indication of each of the modified first plurality of options and enables the player to choose one of the modified first plurality of options. | 08-29-2013 |
20130225269 | Systems And Methods For Managing Carbon Credit Data - Described herein are various systems and methods for managing carbon credits. For example, in some embodiments a lottery is used as a means for distributing carbon credits to consumers, optionally to feed a retail-level carbon market. It will be appreciated from the discussion herein that such an approach leverages general notions whereby lotteries have been traditionally used as a vehicle for funding public works. | 08-29-2013 |
20130225270 | PLAYER GAMING CONSOLE, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD - Gaming devices, systems, software products and methods are disclosed that provide for the play of a bonus game upon a player achieving eligibility during play of a base game. Indicators such as scalars are displayed to graphically show progress toward eligibility. The bonus games may include a Bingo game or a playing-card based game like Poker. | 08-29-2013 |
20130225271 | AMUSEMENT DEVICES INCLUDING CUSTOMIZABLE GAMING PARAMETERS - Some embodiments include a fantasy sports game. In some embodiments, an expected performance value may be determined. In some embodiments, a set of players may be determined, one or more accomplishments may be determined, a parameter may be determined based on the participants and the accomplishments, and a game may be formed. Various other embodiments are described. | 08-29-2013 |
20130225272 | Wager Games with Restricted Prizes - Wagering systems with a payout percentage that exceeds 100% of wagers are presented. The payouts of these wagering systems may include unrestricted credits and/or restricted credits. Players may cash out unrestricted credits at virtually any point, but may be limited in when and/or how they can cash out or play restricted credits. By providing payouts in the form of unrestricted credits and/or restricted credits, players may find their experience with the wagering systems to be more engaging, enjoyable, and longer-lasting. Moreover, the limitations on the use of restricted credits may allow the casino operator to maintain a reasonable profit margin despite the increased duration of play. | 08-29-2013 |
20130225273 | MANAGING LIMITATION RULES FOR WAGERING ACCOUNTS - A wagering game account management system and its operations are described herein. In some embodiments, the operations include assigning one or more money values to a graphical user interface control and linking the graphical user interface control to a credit account. The credit account is a third-party financial account from which a player account is authorized to borrow funds up to a credit limit. In some embodiments, the operations further include providing the graphical user interface control for presentation during a wagering game session associated with the player account. | 08-29-2013 |
20130225274 | METHODS AND APPARATUS FOR PROVIDING COMMUNICATIONS SERVICES AT A GAMING MACHINE - In a first aspect, a method is provided that includes the steps of (1) providing an auxiliary unit adapted to allow a gaming machine to be retrofitted to provide communications services; and (2) retrofitting a non-communications-enabled gaming machine with the auxiliary unit so that the non-communications enabled gaming machine is adapted to provide communications services based on game play at the non-communications-enabled gaming machine. Numerous other aspects are provided. | 08-29-2013 |
20130225275 | WAGERING GAME, GAMING MACHINE, GAMING SYSTEM AND METHOD WITH A PLAYER-INTERACTIVE BONUS FEATURE - A wagering game, gaming machine, gaming system and method are disclosed wherein a player-interactive bonus feature is triggered and displayed simultaneously with a wagering game presentation and a bonus award is paid responsive to a player selecting a displayed bonus target, such as a balloon. The bonus award is paid in addition to any award payable based on the wagering game outcome. | 08-29-2013 |
20130225276 | CARD GAMES - A method of playing a card game includes the steps of: a player placing one or more contrast bets, with each contrast bet relating to one of three possible criteria, the color of the cards (black/red), whether the cards are odd/even and whether the cards are high/low; dealing two or more cards from a pack of cards; and the player winning the contrast bet on a selected criteria, of at least one card fulfills one of the selected criteria and at least one other card fulfills the opposite selected criteria. | 08-29-2013 |
20130237310 | CREDIT RETURN TO PLAYER DURING FAULT CONDITION ON GAMING MACHINE - A credit amount is returned to a wager game player on a gaming machine when a game experiences a fault condition. The credit amount is displayed automatically and the player can accept the return credit amount and resume game play without intervention from a gaming operator attendant, allowing the patron to resume game play within a short time after the fault occurred. The fault occurs during game play and a return credit amount is calculated using all relevant data available on the gaming machine at the time of the fault. The amount is displayed to the patron and the patron is queried whether the amount is acceptable. If it is, the patron can indicate so by pressing a soft key, be credited with that amount, and immediately resume game play. If not acceptable, the patron can indicate so and a gaming operator is signaled. | 09-12-2013 |
20130237311 | METHOD AND SYSTEM FOR VARYING TAKE-OUT ON PARI-MUTUEL WAGERS - In a method of pari-mutuel wagering, one or more primary bettors place wagers having an applicable base take-out rate, and thus yielding a base pari-mutuel payout for winning wagers. One or more secondary bettors may place wagers having an applicable modified take-out rate (preferably lower than the base take-out rate), thus yielding a higher payout for winning wagers than the base payout. In one embodiment, primary bettors may place wagers through a host, such as a track. Secondary bettors may place wagers through a non-host distributor, such as an off-track betting location (OTB). Secondary bettors may apply take-out points to lower the base take-out rate to a new modified take-out rate which is applicable to their wager. | 09-12-2013 |
20130244759 | METHOD AND APPARATUS FOR ALLOWING USER DETERMINED GAMING CONFIGURATION - Methods and apparatus are described relating to enabling customized gaming to game players. In one embodiment, a method is described, comprising providing a selection of two or more rake options to a first game player via a first gaming terminal, receiving an indication of a selected rake option from the two or more rake options for use during the course of game play by the first game player, and deducting a fee from an account balance associated with the first game player in accordance with the rake option selected by the first game player. | 09-19-2013 |
20130244760 | INTERFACE FOR A GAMING MACHINE - A gaming machine adapted to print validated tickets for a game player includes a microprocessor for controlling game operation (e.g., slot machine operation) and including a cashout signal input, a network interface coupled to the microprocessor for communicating with a central authority, and a memory in the network interface that stores a pre-loaded ticket validation number received from the central authority. In addition, a ticket printer is coupled to the microprocessor for printing a ticket that includes pending credit indicia and pre-loaded ticket validation indicia in response to a cashout signal on the cashout signal input. After the ticket is printed, the gaming machine obtains a new pre-loaded validation number in preparation for the next ticket printing event. | 09-19-2013 |
20130244761 | PRESENTING WAGERING GAME CONTENT IN MULTIPLE WINDOWS - In some embodiments, a method including determining a first wagering game content and a second wagering game content, wherein the first wagering game content is related to a first wagering game, and wherein the second wagering game content is related to a second wagering game. The method can also include determining, based on priority rules, a first display priority for the first wagering game content, and a second display priority for the second wagering game content. The method can also include presenting, based on the first display priority, the first wagering game content. The method can also include presenting, based on the second display priority, the second wagering game content after the presenting of the first wagering game content, and detecting player inputs. The method can also include assigning priority values to the player inputs, and responding to the player inputs in an order related to the priority values. | 09-19-2013 |
20130244762 | METHOD AND APPARATUS FOR USING CONDITIONAL PARAMETERS TO ALTERNATE BETWEEN WAGERING GAMES - A wagering method is provided that allows players or gaming establishments to specify conditions which when satisfied, reconfigure the gaming device to change game play from a first game to a second game. The condition may depend upon the value of a parameter—generally related to game play—to determine if the condition is valid and triggers the reconfiguration. The second game may be selected from a game on the same gaming device, from a game on a different gaming device, or a game played by a specific player. | 09-19-2013 |
20130244763 | GAMING SYSTEM HAVING MULTIPLE PLAYER SIMULTANEOUS DISPLAY/INPUT DEVICE - A game table having a multiplayer interactive display/input device which enables multiple players to simultaneously play primary or base wagering games and/or secondary or bonus games using the display/input device. The display/input device enables multiple players to simultaneously interact with the game table and the various games using the same display/input device. The game table enables multiple players to manipulate displayed objects (such as virtual cards or other game symbols) displayed by the display/input device at the same time. This enables the display/input device to simultaneously display the same game to multiple players in an integrated seamless manner without the need for multiple different sets of display devices and input devices for each of the players. | 09-19-2013 |
20130244764 | HYBRID GAME ELEMENT MANAGEMENT - Methods and systems for operating a hybrid game including a real world engine configured to provide a randomly generated payout for a gambling game and a game world engine configured to manage an entertainment software engine to provide outcomes based upon a player's skillful execution of an entertainment game are provided. In operation, an amount of real world credits are wagered in the real world engine, a randomly generated payout of real world credits is determined based upon the wagered amount using the real world engine, a number of elements are added that are ascribed to a player and that are scaled according to a scaling ratio set by the game world engine relative to the payout of real world credits using the game world engine. | 09-19-2013 |
20130244765 | PERSONALIZABLE HYBRID GAMES - Methods and systems for personalizable hybrid games including a gambling game and an entertainment game are provided. A hybrid game includes a real world engine configured to provide a randomly generated payout for a gambling game and a game world engine configured to manage an entertainment software engine to provide outcomes based upon a player's skillful execution of an entertainment game. Parameter data indicative of player performance when playing the entertainment game at a first difficulty setting is collected and a difficulty setting is selected for the entertainment game based upon the collected parameter data. An amount of real world credit to be wagered in the gambling game may be determined based on the selected difficulty setting for the entertainment game, where real world credit is credit used in the gambling game. | 09-19-2013 |
20130244766 | Progressive Wagering Game With Personalized Reset-Value Feature For Players Meeting Predetermined Criteria - A gaming system includes a plurality of gaming terminals for playing wagering games that provide access to a progressive game having multiple progressive jackpots. Each progressive jackpot has a base reset value that increases in response to wager inputs. The gaming system comprises at least one controller operative to determine that a first player at a first gaming terminal has achieved a predetermined criteria, and to provide an award associated with one of the multiple progressive jackpots to a second player at a second gaming terminal who triggered the awarded jackpot. The controller maintains the value of the awarded progressive jackpot for the first player who achieved the predetermined criteria at the awarded value, but resets the awarded progressive jackpot to the lower base reset value for other gaming terminals. Thus, the first player benefits from a potentially higher jackpot award value due to achieving the predetermined criteria. | 09-19-2013 |
20130244767 | CONTROLLING AND PRESENTING VIRTUAL WAGERING GAME ENVIRONMENTS - A wagering game system and its operations are described herein. In embodiments, the operations can include providing a virtual wagering game machine for presentation in a virtual wagering game environment and determining an indication, associated with a user account, to purchase one or more rights to control one or more features of the virtual wagering game machine. The operations can further include detecting payment of a purchase value from the user account, and granting the one or more rights to control the one or more features of the virtual wagering game machine to the user account in response to detecting the payment of the purchase value. | 09-19-2013 |
20130244768 | BETTING TICKET PURCHASE SYSTEM, METHOD OF CONTROLLING A BETTING TICKET PURCHASE SYSTEM, PROGRAM, AND RECORDING MEDIUM - Provided is a betting ticket purchase system capable of avoiding a time lag between the reception of a purchase request that changes the odds greatly and the reflection of the specifics of the purchase request on a change in the odds . A betting request receiving unit ( | 09-19-2013 |
20130252713 | USE OF AN ELECTRONIC GAMING MACHINE AS WIRELESS ACCESS POINT FOR MOBILE DEVICES - A gaming system compatible with patron-controlled portable electronic devices, such as smart phones, is described. In particular, an electronic gaming machine (EGM) can be configured with a communication interface that allows portable electronic device carried by the patron to access a network, such as the Internet, with the portable electronic device via the EGM. To prevent patrons from monopolizing an EGM for the purposes of solely accessing the network with their portable electronic devices, the EGM can be configured with interface control logic that controls network access via the communication interface. | 09-26-2013 |
20130252714 | ACCOUNT-BASED-WAGERING MOBILE CONTROLLER - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting, wirelessly, an identifier associated with a portable wireless device. In some embodiments, the identifier is assigned to a wagering game player account. The operations can further include initiating a wagering game session for the wagering game player account, via a wagering game machine, in response to detecting the identifier. The operations can further include detecting, wirelessly, a use of the portable wireless device in response to player input via the portable wireless device and, based on the use of the portable wireless device, authorizing initiation of the wagering game session and/or performing one or more activities via a wagering game application during the wagering game session. | 09-26-2013 |
20130252715 | GAMING SYSTEM - Various aspects of the invention include a gaming system which allows players to place wagers on events. In some particular aspects, gaming systems and methods are disclosed which allow players to wager points (or, chips, in specific situations) having non-monetary value on the outcome of events, e.g., sporting events. In some cases, a user receives an initial point value for initiating the system, and can accumulate additional points in response to winning one or more wagers with one or more additional users. These points (or, chips) may be used to acquire prizes. Additionally, the gaming system allows users to purchase (using monetary value) in-system currency which can be used to alter the parameters of a given event or wager. | 09-26-2013 |
20130252716 | METHODS AND APPARATUS FOR PROVIDING COMMUNICATIONS SERVICES AT A GAMING MACHINE - In a first aspect, a method is provided that includes the steps of (1) providing an auxiliary unit adapted to allow a gaming machine to be retrofitted to provide communications services; and (2) retrofitting a non-communications-enabled gaming machine with the auxiliary unit so that the non-communications enabled gaming machine is adapted to provide communications services based on game play at the non-communications-enabled gaming machine. Numerous other aspects are provided. | 09-26-2013 |
20130252717 | METHOD AND APPARATUS FOR DISPLAYING GAMING CONTENT - A method comprises receiving an indication of a triggering event at a gaming device, determining a gaming content associated with the gaming device, identifying a public display on which is displayed non-gaming media content, and outputting the gaming content on the public display wherein the gaming content supersedes at least a portion of the non-gaming media content. | 09-26-2013 |
20130252719 | CROWD BASED BONUS AND PROMOTIONAL SYSTEM AND METHOD - A bonus and/or promotion system, such as for a casino or other retail location, includes one or more sensors for detecting the presence of one or more persons at a location and a bonus or promotion generator configured to generate and output bonuses or promotions based upon detected levels of persons in an area. The bonus or promotion generator may provide an output to existing audio and/or visual display devices of the location for announcing bonuses or promotions. | 09-26-2013 |
20130260868 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A MULTIPLE PLAYER GAME - A gaming system including a multiple player game, such as a community game associated with a plurality of gaming devices. This community game includes a community game area or matrix, such as a redemption area or redemption environment which is displayed to at least the players of the gaming devices. The community game matrix includes a plurality of displayed positions, spots or spaces. At least each of the players playing the primary games of the gaming devices of the gaming system are associated with a displayed participant or avatar that occupies or is otherwise positioned at one of the displayed positions, spots or spaces of the community game matrix. | 10-03-2013 |
20130260869 | GAMING SYSTEM AND METHOD PROVIDING A BONUS OPPORTUNITY WHEN A DESIGNATED RELATIONSHIP EXISTS BETWEEN A PLURALITY OF RANDOMLY DETERMINED ELEMENTS - Various embodiments of the present disclosure are directed to a gaming system and method providing a bonus opportunity when a designated relationship exists between a plurality of randomly determined elements. The gaming system randomly generates a plurality of elements in association with a play of a secondary game. The gaming system determines whether a designated relationship exists between the randomly determined elements. If the designated relationship exists between the randomly determined elements, the gaming system determines a bonus opportunity associated with the randomly determined elements and provides the bonus opportunity to a player. | 10-03-2013 |
20130260870 | GAMING DEVICE HAVING A MULTI-TRIGGER BONUS - A gaming device having one or more primary games. The primary games may be played simultaneously. Each primary game has a triggering event which corresponds to an award or bonus game. If multiple triggering events occur in the same play, the player receives a multi-trigger bonus or bonus game. | 10-03-2013 |
20130260871 | VARIOUS CONTROL ELEMENTS IN A HYBRID GAME - Methods and systems for a game having a gambling game portion and an entertainment game portion are provided. Elements of the game, when acted upon by a player of a game, trigger a wager that is made within the gambling game portion of the game. Once acted upon by the player, element may or may not be restored within the entertainment game portion to the element's pre-acted upon form. | 10-03-2013 |
20130260872 | System And Method For Product-Based Gaming - Disclosed are new approaches for providing a product based game. A host may receive a user selection of one or more products. Products may be selected by scanning optical codes using a camera or other device. According to an outcome of the game, one or both of a product and a promotional offer are selected, including discounts and these are communicated to the user. Graphical representations of the one or more products selected by the user may be used as interface elements in a game interface. In some embodiments, a multi-player game may be initiated from a social networking interface and invitations issued to users linked to an inviter's networking interface. A player may pay a fee to buy points or for the privilege of playing. In some embodiments, the promotional offer is a discount and the discount amount is at least as great as a game fee. | 10-03-2013 |
20130260873 | System And Method For Product-Based Gaming - Disclosed are new approaches for providing a product based game. A host may receive a user selection of one or more products. Products may be selected by scanning optical codes using a camera or other device. According to an outcome of the game, one or both of a product and a promotional offer are selected, including discounts and these are communicated to the user. Graphical representations of the one or more products selected by the user may be used as interface elements in a game interface. In some embodiments, a multi-player game may be initiated from a social networking interface and invitations issued to users linked to an inviter's networking interface. A player may pay a fee to buy points or for the privilege of playing. In some embodiments, the promotional offer is a discount and the discount amount is at least as great as a game fee. | 10-03-2013 |
20130260874 | GAMING SYSTEM AND METHOD FOR PROVIDING ENHANCED PLAYER OPPORTUNITIES FOR DEPOSITING MONETARY AMOUNTS ABOVE A DESIGNATED LEVEL - An apparatus and method providing at least one input device which enables a player to deposit an amount of money into a gaming device and a memory device configured to store the deposited amount of money. The gaming device displays the deposited amount of money on a credit display. The gaming device includes a wagering game and at least one input device configured to enable the player to initiate a play of the game by inputting a wager using the deposited amount of money. The game includes a plurality of award opportunities. The gaming device determines which of the award opportunities to employ based on the deposited amount of money. In one embodiment, the gaming device provides an enhanced award opportunity if the deposited amount of money is at least a designated amount. | 10-03-2013 |
20130260875 | GAMING COMMUNITY MANAGEMENT AND PERSONALIZATION - The present invention involves methods and devices for controlling many aspects of a player's gaming experience, including game themes presented, game denomination, pay models, content end promotions. Some implementations of the invention provide a casino operator the necessary tools to create subsets of customers, often referred, to herein as “communities” and to control the gaming experiences of players in these communities. In some such implementations, communities' may foe created and/or modified according to various criteria, some of which may be weighted more heavily than others. Specific marketing messages, promotions, etc., may be provided to attract and retain players having similar characteristics and preferences. | 10-03-2013 |
20130267303 | Electronic Gaming System, Device, Machine and Method - An electronic gaming machine, an electronic gaming machine method, and an electronic monitoring device for interfacing with a gaming machine are provided to permit game play for a time period and to allow subsequent periods of game play for the time period following the expiration of each preceding time period of game play. The arrangement permits monitoring data concerning the amount of game credits, winnings and losses on the gaming machine during each time period of game play. On the occurrence of aggregated losses reaching a set threshold amount there is inhibition of further game play for the remainder of the time period of game play. A computer programme code for enabling the above to be achieved is disclosed. A tangible computer readable medium comprising the programme code is also disclosed. A data signal comprising that programme code is also disclosed. | 10-10-2013 |
20130267304 | System and Method for Connecting Gaming Devices to a Network for Remote Play - A gaming system authenticates over a network a user of a remote device for a gaming system for a gambling game. The gaming system determines a location of the remote device. The gaming system verifies that the location of the remote device is within a jurisdiction that allows use of the gaming system by persons of age to gamble. Then the gaming system provides software to the remote device, wherein the software, when executed, causes media associated with the gambling game to be presented on the remote device. | 10-10-2013 |
20130267305 | COMMUNICATION DEVICE AND METHOD BETWEEN AN AUDIOVISUAL INFORMATION PLAYBACK SYSTEM AND AN ELECTRONIC GAME MACHINE - The invention relates to a communication device between an audiovisual information playback system ( | 10-10-2013 |
20130267306 | SYSTEMS, DEVICES AND METHODS FOR ELECTRONIC SPORTS BOOK WAGERING WITH A WAGER SELL BACK OPTION - An electronic sports book wagering system provides a bettor with an opportunity to purchase a sports book ticket sell back option when placing a bet on the outcome of an event. An option may be purchased by a bettor to be exercised at will by the bettor during a break in play or during an indicated period of the event for the bettor to potentially receive compensation to cancel the wager (e.g., at half time during a football game on which the wager was placed). The amount of compensation or refund provided to the bettor upon exercise of the option may be determined based on a current probability at the break in play or indicated period of whether the bettor will win the bet for which the wager was made. The bettor may be guaranteed a minimum refund amount of the original wager upon exercising the option. | 10-10-2013 |
20130267307 | GIFT EXCHANGE AND TRADING GAME - This game is a method performed by a processor for playing this item exchange game at a party or other gathering, for the purpose of enhancing the enjoyment and interaction of the participants while exchanging gifts or trading items. The game is played with virtual Turn Cards, Trader Cards, and Block Cards. The computer establishes the order of play to be displayed on the turn cards, and the trader cards instruct a player to select an unclaimed item, which concludes the turn. The trader card may instruct the player to take a turn card or claimed item from a Targeted Player. The Targeted Player may give up the turn card or claimed item, or may request a block card with instructions to prevent the player from taking the Targeted Player's turn card or claimed item. A turn is completed when a player selects an unclaimed item. The game ends when no unclaimed items remain. | 10-10-2013 |
20130267308 | METHOD AND APPARATUS FOR PROVIDING A BONUS TO A PLAYER BASED ON A CREDIT BALANCE - An apparatus and method allow a value of a credit balance on a gaming device to be determined. if the value is not less than a predetermined threshold, a benefit is provided to the player of the gaming device. In various embodiments, the benefit may be, e.g., an increase in the player's credit balance. | 10-10-2013 |
20130274000 | MODIFYING USE OF RESOURCES WITHIN A CLOUD-BASED GAMING PLATFORM - A computing platform, system, and method for modifying computing resources that provide and/or support an online game is described. In some implementations, the computing platform determines that one or more cost metrics associated with a currently running online game do not fall with acceptable ranges, and modify and/or adjust the use of computing resources providing the online game. | 10-17-2013 |
20130274001 | Communicating Messages Within Network Games - Systems and methods for communicating messages within online games are described. One of the methods includes receiving a message post from a first user. The message post is displayed on an in-game object that is configured for sharing message posts between the first user and other users. The method further includes detecting an interfacing action by a second user with the in-game object. The interfacing action is an input that is responsive to request content that is part of the message post. The method further includes validating the interfacing action to meet a threshold. If the threshold is met, the virtual game object is credited to the game space of the first user. The method includes generating a reward to the second user when the interfacing action is validated. The reward is credited to a game space of the second user. | 10-17-2013 |
20130274002 | GAME SYSTEM - One object is to provide a game system that can technically restrain real money trade. In accordance with one aspect, a game system according to an embodiment of the present invention includes: a bid data generating unit configured to generate bid data including game medium information related to a bid game medium and not including player specifying information that specifies a bidder player; and a second display control unit configured to allow a bid screen generated based on bid data to be displayed in the game being played by an exhibitor player. | 10-17-2013 |
20130274003 | Interactive Financial Transactions - An interactive financial transactions systems and methods are disclosed for providing gaming activity using funds located at a financial institution. Prior to initiating gaming activity, the player indicates the amount of funds the player would like to wager in a session. The financial institution is contacted to block the player funds from being used for another purpose while the player is placing wagers on the interactive gaming system. As the player completes wagers, the results of wagering activities may be passed to the financial institution. When the player completes the gaming session, the financial institution is instructed to release the blocked funds. In one embodiment, the interactive gaming system contacts an intermediary business which performs the account blocking and financial transactions with the financial institution. | 10-17-2013 |
20130281187 | WAGERING SYSTEM AND METHOD - A wagering system may include a server, an application server, a client device, and a terminal. The wagering system may issue a voucher or a wagering ticket to a client device. Wagers may be placed against the voucher balance and redeemed at the terminal. | 10-24-2013 |
20130281189 | USING NON-WAGERING-GAME STATE FOR WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating a wagering game session and accessing a non-wagering game (e.g., a simulation social network game) during the wagering game session. The non-wagering game and wagering game can be associated with the same user. The operations can further include detecting a state (e.g., one or more virtual assets) of the non-wagering game. The operations can further include presenting the wagering game based on the state of the non-wagering game. For instance, the operations can select a type of wagering game content to present or modify a volatility of the wagering game based on the state of the non-wagering game. | 10-24-2013 |
20130281190 | Game Play System for Automated Terminals - Disclosed embodiments relate to various aspects of providing game play. Exemplary embodiments of systems and methods allow for game play on a variety of unmanned terminals including, but not limited to, automated teller machines, taxi cab payment systems, fuel pump payment interfaces, a variety of other kiosks, and handheld devices. In an embodiment, a disclosed device allows for exchanging communications between a gaming facilitator and a gaming partner. | 10-24-2013 |
20130281191 | Bonus Game For A Gaming Machine - A slot machine operable is in a basic mode and a bonus mode. The bonus game is entered upon the occurrence of start-bonus game outcome in the basic mode. In the bonus game, a player may select from an array of windows, each associated with a bonus game outcome. Credits are awarded based upon which ones of the windows are selected. The bonus game may end upon selection of a window associated with an end-bonus outcome but otherwise continues, allowing the player to make further selections until encountering an end-bonus outcome. A bonus game resource obtained in the basic game may be exercised in the bonus game to affect the bonus game outcome. For example, where the occurrence of an end-bonus outcome would otherwise end the bonus game, a player having a bonus game resource may exercise the bonus game resource to continue playing the bonus game. | 10-24-2013 |
20130281193 | ANTI-SANDBAGGING IN HEAD-TO-HEAD GAMING FOR ENRICHED GAME PLAY ENVIRONMENT - Systems and methods in accordance with embodiments of the invention operate an anti-sandbagging hybrid game. One embodiment includes an anti-sandbagging hybrid game, including: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger randomly generated payouts for the gambling game to the gambling game; and an anti-sandbagging module constructed to: receive player performance measurements for at least one player from the game world engine; assign an anti-sandbagging provision to the at least one player based at least in part upon the performance measurements for the at least one player from the game world engine; and send information concerning the anti-sandbagging provision to the game world engine that configures the game world engine to implement the assigned anti-sandbagging provision within the anti-sandbagging hybrid game. | 10-24-2013 |
20130281194 | GAMING MACHINES WHICH AWARD PROMOTIONS DURING IDLE MODE IN RESPONSE TO PLAYER INPUT - Gaming machines are configured to present promotional offers during periods of inactivity or “idle.” The promotional offers have one or more promotional awards which may be redeemed by a player providing a required input to the gaming machine. The promotional offers may be implemented at an existing gaming machine by associating a secondary controller with an existing main controller of the gaming machine. The promotional offers may comprise awards of credits, free games or free or reduced price goods or services. | 10-24-2013 |
20130281195 | SYSTEM AND METHOD FOR CONDUCTING A GAME INCLUDING A COMPUTER-CONTROLLED PLAYER - A system and method for conducting a game between at least one live player and at least one computer-controlled player includes executing a training program between at least two agents to generate probability weights correlating actions or meta-actions representing a set or sequenced set of actions with a probability that the action or meta-action will produce a game outcome meeting a specified criterion or specified criteria. A game is conducted in which at least one live player plays against at least one computer-controlled player in which the computer-controlled player selects actions at one or more of the decision nodes in the game based, at least in part, on the probability weights. | 10-24-2013 |
20130281196 | SYSTEM AND METHOD FOR TRACKING AND RATING NON-GAMING ACTIVITIES - A system and method for tracking patron events at a plurality of devices is provided. The plurality of devices include electronic gaming machines and non-gaming machines. Each game device has a value associated therewith. The system includes a plurality of player tracking devices (each associated with one of the electronic gaming machines) and a server. The player tracking devices identify patrons interacting with the system, track wagers made by the patrons on the electronic gaming machines and record wager data. The server receives the wager data and stores the wager data in a database and receives transaction data associated with a transaction associated with the patrons use of the non-gaming devices and stores the transaction data in the database, and establishes a player rating associated with each player as a function of the wager data and the transaction data. | 10-24-2013 |
20130281197 | CONVERTIBLE IN-REVENUE AND OUT-OF-REVENUE GAMING SYSTEM AND METHOD WITH A REAL-TIME STREAMING VIDEO FEED AND DISPLAY - A convertible in-revenue and out-of-revenue gaming system is disclosed that includes a server connected to automatically convert operating modes and control in-revenue and out-of-revenue operation of one or more banks of gaming machines. Additionally disclosed are gaming machines with video cameras connected to provide live video feed to one or more displays, such as during tournament play when live video feed of the players and the player tournament positions may be driven in real-time to an overhead display by the server operating in a tournament controller mode. | 10-24-2013 |
20130288778 | GAMING MACHINES WITH PLAYER RESERVATION FEATURE - A player reservation feature is provided for a casino gaming machine by a secondary controller of the casino gaming machine. The player reservation feature may be accessed at the gaming machine or remotely at another gaming machine or other device, e.g., a smart phone, tablet, personal computer, and the like. The gaming machine is locked and unavailable for play except by the player that made the reservation. Reserving a gaming machine may be free, or a fee may be accessed for a reservation. Where a fee is assessed, the fee may be waived for a reserving player. Where the reservation feature is being accessed remotely, a casino floor map may be displayed at the device that is being used, such as another casino machine, smart phone, tablet, personal computer, and the like, along with information about each gaming machine on the casino floor. | 10-31-2013 |
20130288779 | ELECTRONIC GAMING DEVICE - Examples disclosed herein relate to systems and methods, which may receive gaming data from one or more gaming tables. The systems and methods may obtain gaming data from one or more gaming tables via a network interface based on at least one of a searching structure and a search algorithm. The systems and methods may compare betting criterion to the gaming data. The systems and methods may initiate at least one of a wager based on a comparison of the betting criterion to the gaming data and a display of data related to a search result. | 10-31-2013 |
20130288780 | MODIFIED WAGERING GAME SYSTEMS AND METHODS - Systems and methods for providing, conducting and hosting wagering games in which players may place wagers and receive player hands including one or more randomly generated playing cards that are compared with the rank and suit of a single playing card in the dealer hand, wherein any wagers received are settled by awarding a payout amount to the players having a player hand in which at least one card thereof has the characteristics of being a higher rank and the same suit as the single playing card in the dealer hand. | 10-31-2013 |
20130288781 | System And Method For Product-Based Gaming - Disclosed are new approaches for providing a product based game. A host may receive a user selection of one or more products. Products may be selected by scanning optical codes using a camera or other device. According to an outcome of the game, one or both of a product and a promotional offer are selected, including discounts and these are communicated to the user. Graphical representations of the one or more products selected by the user may be used as interface elements in a game interface. In some embodiments, a multi-player game may be initiated from a social networking interface and invitations issued to users linked to an inviter's networking interface. A player may pay a fee to buy points or for the privilege of playing. In some embodiments, the promotional offer is a discount and the discount amount is at least as great as a game fee. | 10-31-2013 |
20130288782 | GAMING MACHINE HAVING ENHANCED BONUS GAME PLAY SCHEMES - A gaming machine has a wager-input device for receiving a first wager from a player to play a wagering game having a basic game and a bonus game. A display displays a plurality of symbols located thereon during the basic game. The symbols indicate a randomly-selected outcome selected from a plurality of outcomes in response to the wager. The plurality of outcomes includes a bonus-triggering outcome. A set of available game-enhancement parameters is displayed and the player is provided an option of submitting a second wager to purchase at least one of the set of available game-enhancement parameters. The set of available game-enhancement parameters provides an enhancement selected from the group consisting of: additional bonus-triggering outcomes providing a higher probability of triggering the bonus game, and enhanced awards during the bonus game. | 10-31-2013 |
20130288783 | SLOT MACHINE GAME AND SYSTEM WITH IMPROVED JACKPOT FEATURE - Certain embodiments provide a method and system for awarding a progressive prize. The system includes a bank of gaming machines accepting different bets per play as selected by a player. A random number is selected from a predetermined fixed range of numbers that does not change during play of a gaming machine. The player is allotted one or more numbers for each credit bet. The allotted numbers represent a subset of the predetermined fixed range of numbers. A feature game is triggered for the progressive prize based on a numerical comparison between the selected random number and the number(s) allotted to the player. Certain embodiments provide a trigger condition for a feature outcome based on an event having a probability related to credits bet per game at a gaming machine. A probability of success in the feature game may be higher than a probability of success in the base game. | 10-31-2013 |
20130288784 | WAGERING GAME AWARD SYSTEM - A wagering game award system is described herein. In some embodiments, the wagering game award system detects player activity in a wagering game system. The system can also award a first value type to a player account for participation in activities in the wagering game system. The system can also receive a request to exchange the first value type for a second value type, wherein the first value type and the second value type are not currencies issued by a world government. The system can also determine that the first value type is exchangeable for the second value type. The system can also determine a conversion rate, wherein the conversion rate indicated the first value type in terms of the second value type. The system can also exchange the first value type for the second value type based on the conversion rate. | 10-31-2013 |
20130288785 | ANTI-CHEATING HYBRID GAME - Systems and methods in accordance with embodiments operate an anti-cheating hybrid game. One embodiment includes an anti-cheating hybrid game constructed to communicate occurrences based upon a player's skillful execution of an entertainment game that triggers a randomly generated payout to a gambling game; where the anti-cheating hybrid game incorporates an anti-cheating module constructed to: receive player data for a player, where the player data is indicative of the player's current gameplay performance at the entertainment game; analyze the player data to determine whether cheating is occurring by comparing the player's current gameplay performance with historical gameplay data to evaluate whether the player's current gameplay performance is beyond the statistical limits of the randomness inherent in the anti-cheating hybrid game; and send a command to penalize the player during play of the entertainment game based upon a determination that cheating has occurred from the analyzed player data. | 10-31-2013 |
20130296022 | SYSTEM AND METHOD FOR TRACKING AND RATING NON-GAMING ACTIVITIES - A system and method for tracking patron events at a plurality of devices is provided. The plurality of devices include electronic gaming machines and non-gaming machines. Each game device has a value associated therewith. The system includes a plurality of player tracking devices (each associated with one of the electronic gaming machines) and a server. The player tracking devices identify patrons interacting with the system, track wagers made by the patrons on the electronic gaming machines and record wager data. The server receives the wager data and stores the wager data in a database and receives transaction data associated with a transaction associated with the patrons use of the non-gaming devices and stores the transaction data in the database, and establishes a player rating associated with each player as a function of the wager data and the transaction data. | 11-07-2013 |
20130296023 | GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES - Gaming apparatus and methods of conducting a wagering game of chance. A gaming machine is disclosed which is configured for mutually concurrent play of a plurality of games of chance on a single display screen. A method of conducting a wagering activity includes providing a player with a plurality of differing games of chance, at least some of which are mutually concurrently playable on a single screen display of a gaming device and enabling mutually concurrent play of the plurality of differing games of chance on the single screen display. Various other gaming machine configurations and methods of play related to multiple differing games of chance on a single display screen are also disclosed herein. Networked gaming machines are also disclosed. | 11-07-2013 |
20130296024 | Administering Wagering Games Having Supplemental Pot - Methods and systems for administering wagering games are disclosed. A sample method comprises accepting a first mandatory wager from a player, the first wager is added to a first pot. A second wager, which may be mandatory or optional, is accepted from the player, the second wager is added to a second pot. A rake is taken from at least one wager. Cards are dealt to each player. The first wager is resolved according to a set of game rules, wherein a player wins at least a portion of the first pot at the conclusion of each round of play. The second wager is resolved by awarding a portion of the second pot or the entire second pot to at least one player who holds a predetermined winning hand combination or a premium winning hand composition. | 11-07-2013 |
20130296025 | Distributing Supplemental Pot in Wagering Games Based on Predetermined Event - Methods and systems for administering wagering games are disclosed. A sample method comprises accepting a first wager from a player, the first wager being added to a first pot; accepting a second wager from the player, the second wager being added to a second pot; dealing cards to each player; resolving the first wager according to a set of game rules, wherein a winning player wins at least a portion of the first pot at the conclusion of each round of play; in response to an occurrence of a predetermined event, awarding a payout from the second pot to one or more players contributed to the second pot. | 11-07-2013 |
20130296026 | SYSTEMS AND METHODS FOR PROVIDING PLAYER REWARDS - Players in a player loyalty scheme are awarded points based on their point-generating activity and are then ranked in order of generated points. Rank-based points are then associated with each rank according to a predefined mapping scheme. The rank-based point totals may be updated periodically. Rank-based points may also be used in tournament play. | 11-07-2013 |
20130296027 | WAGERING GAME ACCOUNT MANAGEMENT SYSTEM - A wagering game account management system and its operations are described herein. In embodiments, the operations include initiating a wagering game session and determining that an amount of winnings for the wagering game session are above a specific value. In some embodiments, the operations further include in response to the determining that the amount of winnings for the wagering game session are above the specific value, transferring a first portion of monetary value from a session balance, for the wagering game session, to a financial account separate from the session balance, wherein a second portion of the session balance remains for use in the wagering game session. In some embodiments, the financial account does not support wagering-game-related withdrawals. | 11-07-2013 |
20130296028 | GAMING SYSTEM AND METHOD HAVING PROMOTIONS BASED ON PLAYER SELECTED GAMING ENVIRONMENT PREFERENCES - A gaming system including a tracking system or a player tracking system and plurality of gaming machines. The gaming machines include at least one display device and a plurality of player preferences selections. These player preference selections enable a player to choose one or more elements of the background or an entertainment setting of the gaming machine while they are playing a game at the gaming machine. The gaming machine enables the player to enter identification information at the gaming machine and choose at least one preference. The gaming machine tracks all of the preference selections made by the player. Upon meeting certain promotional criteria, the gaming machine determines a promotion to provide the player based on the preferences of that player. That is, the player does not directly select any promotions. The gaming system determines personalized promotions for the player based on the preference selections made by that player. | 11-07-2013 |
20130296029 | SECOND PLAYER BONUS GAME - In one embodiment, a method includes determining an event at a gaming device during game play for a first player. One or more bonus event symbols are determined in response to the event. The method sends the one or more bonus event symbols for a bonus game to a second player. When one or more of the bonus event symbols match a predetermined outcome, the second player is awarded a bonus award. In one embodiment, a method includes receiving a bonus event symbol from a second gaming device during game play on a first gaming device for a first player. It is determined if the bonus event symbol provides a match to a predetermined outcome. The second player is awarded a bonus award if the match is determined. | 11-07-2013 |
20130296030 | SKILL CALIBRATED HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a skill calibrated hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger a wager in the gambling game; and a skill calibration module constructed to: receive player data for a player, where the player data is indicative of a player's gameplay performance at the entertainment game; analyze the player data to determine a player's skill level; determine whether the terms of a wager of a gambling game are calibrated in a manner appropriate to the player's skill level; and send a command during play of the skill calibrated hybrid game that causes the real world engine to calibrate the terms of a wager in the gambling game. | 11-07-2013 |
20130296031 | SPONSORED HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a sponsored hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger at least one wager in the gambling game; and a sponsorship module integrated with the game world engine constructed to: receive sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between at least one player profile and at least one sponsor profile; allocate gameplay resources associated with at least one sponsor profile to at least one player profile based on the sponsorship terms for use in sponsored gameplay; and allocate gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms. | 11-07-2013 |
20130296032 | METHOD AND APPARATUS FOR PROVIDING A BONUS TO A PLAYER BASED ON A CREDIT BALANCE - An apparatus and method allow a value of a credit balance on a gaming device to be determined. If the value is not less than a predetermined threshold, a benefit is provided to the player of the gaming device. In various embodiments, the benefit may be, e.g., an increase in the player's credit balance. | 11-07-2013 |
20130296033 | METHOD AND APPARATUS FOR PROVIDING A BONUS TO A PLAYER BASED ON A CREDIT BALANCE - An apparatus and method allow a value of a credit balance on a gaming device to be determined. If the value is not less than a predetermined threshold, a benefit is provided to the player of the gaming device. In various embodiments, the benefit may be, e.g., an increase in the player's credit balance. | 11-07-2013 |
20130296034 | SECURE IDENTIFICATION DEVICES AND METHODS FOR DETECTING AND MONITORING ACCESS THEREOF - A game token having a counter system including a denomination value, a housing, and a token identification element at least partially contained within the housing is disclosed. The token identification element includes an antenna configured to receive and transmit a signal, a memory configured to store a plurality of different types of token data, a counter configured to modify and maintain a read attempt value, and a processor or control logic. The processor or logic control configured to, upon a read attempt of the memory by a reader, compare a signature of the reader against the one or more authorized reader signatures, and generate an alert when the signature does not match any one of the one or more authorized reader signatures. | 11-07-2013 |
20130296035 | System and Method for Game Brokering - A method for brokering a game using a computer system is provided. The method includes act of configuring, by the computer system, at least one of a plurality of games to match a set of preferences gathered from a plurality of players, specifying at least one qualification criterion for entry into the at least one of the plurality of games, entering, by the computer system, at least one player having the at least one qualification criterion into the at least one of the plurality of games, receiving, by the computer system, at least one winner of the at least one of the plurality of games, storing information regarding the at least one winner on the data storage, receiving, by the computer system, authorization to reward the at least one winner and providing, to the at least one winner, access to at least one reward. | 11-07-2013 |
20130303263 | FEEDBACK TO PLAYER OF DEVICE CONNECTION STATE - A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. Electronic gaming machines (EGMs) within the gaming system can be configured to allow play of wager-based games and interact with portable electronic devices. The EGMs can be configured with one or more of mechanisms that enable a user to establish and then determine a status of a communication session between a portable electronic device and the EGM. In addition, the EGMs can be configured with one or more mechanisms that enable a user to determine a status of a transaction or application involving a portable electronic device. | 11-14-2013 |
20130303264 | COOLING CHASSIS FOR A GAMING MACHINE - Disclosed herein is a wager-based gaming machine having a chassis configured to house an internal electronic component of the gaming machine. The chassis includes a cooling assembly. The cooling assembly has a first heat exchanger coupled to the internal electronic component and a fluid communication path situated proximate to a chassis wall. The fluid communication path is configured to transfer thermal energy from the first heat exchanger to an exterior region of the chassis via the chassis wall to maintain an operational temperature of the internal electronic component. | 11-14-2013 |
20130303265 | GAMING MACHINES AND SYSTEMS HAVING PERSISTENT SECONDARY GAMES - A processor-based gaming machine or system running traditional wager-based primary games includes a secondary game component that provides a secondary game associated with the primary games. The secondary game includes persisting credits having a monetary value that remain across the play of multiple discrete primary games. The persisting credits can be cashed out by a player at any time, and have a value that can rise, fall, or remain constant based on the play of each discrete primary game. The secondary game can involve a themed game where players develop and maintain virtual entities and/or vanity items or statuses. Persisting credits and vanity items can persist across multiple primary game plays and separate gaming sessions, and may be available on separate social gaming venues. Systems can include a remote server that administers the secondary game and a database that stores player profiles for customized secondary game progressions. | 11-14-2013 |
20130303266 | GAME SYSTEM FOR EXCHANGING MEDIUM IN GAME - One object is to provide a system that determines a fairer exchange rate than conventional systems, the determined exchange rate being used in exchange of game contents in virtual space such as games. In accordance with one aspect, a game system according to an embodiment of the present invention includes a trade condition updating unit | 11-14-2013 |
20130303267 | NETWORK SYSTEM WITH CHALLENGE MECHANISM AND METHOD OF OPERATION THEREOF - A network system includes: a display interface configured to create a collaborative space; a control unit, coupled to the display interface, configured to authenticate a login for the collaborative space; post a challenge in the collaborative space; receive a response to the challenge in the collaborative space; and resolve the challenge outcome. | 11-14-2013 |
20130303268 | System and Method for Fantasy Sports Draft and Operation - A system and method enables operation of a game, such as a fantasy sports game. The system includes various software and hardware components such as one or more user stations, a network and a game platform. The game platform enables creation of a plurality of user teams. Each user team may include, for example, a plurality of real teams as its members. Performance of the real teams is monitored to determine relative performance of the user teams. | 11-14-2013 |
20130303269 | CARD GAME SYSTEM AND DEVICE HAVING SUPPLEMENTAL AWARDS BASED ON CONSECUTIVE NON-TERMINATING OUTCOMES - A card game includes a plurality of rounds playable upon at least one base wager and at least one supplemental wager. Each one of the rounds results in an outcome, where a base award is associated with at least one of the outcomes. A pattern condition is fulfillable when a pattern of the outcomes corresponds to one of a plurality of designated patterns. Different supplemental awards are provided based on the fulfillment of the pattern condition. | 11-14-2013 |
20130303270 | CONTROLLING PROGRESS IN WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include detecting that a non-wagering activity is performed separate from a wagering game. The operations can further include determining that a progression requirement for a persistent-state game is fulfilled via the non-wagering activity. The operations can further include, after determining that the progression requirement is fulfilled, performing one or more of unlocking wagering game content, setting a progression limit in the persistent-state game until wagering game activity is performed, and removing a progression limit in the persistent-state game that was set via wagering activity. | 11-14-2013 |
20130303271 | METHOD FOR OPTIMIZING REVENUE OR PROFIT OF A GAMBLING ENTERPRISE - A method optimizes revenue or profit for a gambling enterprise, such as a casino. The method employs a plurality of different gaming units, such as table games and electronic gaming devices, in the gambling enterprise. A plurality of counts is employed, one of the counts for each of the different gaming units. A plurality of decision functions is employed, with at least one of the decision functions for each of the different gaming units. Revenue or profit optimization is employed as an objective function. Optimal values for the counts for each of the different gaming units are determined from the decision functions and a plurality of constraints in order to optimize the objective function. | 11-14-2013 |
20130303272 | VALUE COMPUTING SYSTEM AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM FOR VALUE COMPUTING - There is stored in a storage device a conversion coefficient for correcting the difference between payment methods with respect to the correlation between the unit for enumerating a consumption amount and monetary value and treating the consumption amount of monetary value of each payment method as an enumerated value in the same unit system. Obtained from a payment apparatus is consumption record data where the consumption amount of monetary consumption by a user is represented by the number of units for each payment method. Calculated is an enumerate value corresponding to the consumption amount of each payment method based on the consumption amount of each payment method included in the consumption record data and the conversion coefficient. Based on the enumerated value obtained for each payment method and a predetermined unit price, calculated is a counter value to be charged from the first party to the second party. | 11-14-2013 |
20130310152 | DISCOUNTED CREDITS AS INCENTIVE TO PLAY GAMING DEVICES - In the present embodiments, offering credits for gaming machine play in excess of the cash used to purchase the credits may incentivize various player behaviors. Such behaviors may include remote enrollment in the player-tracking system—and payment for the credits—via a web browser; wagering a minimum amount; and wagering within a predefined time period. | 11-21-2013 |
20130310153 | CONTENT-BASED ELECTRONIC COMPETITIONS - Publishers of content are provided access to systems that enable the publishers to present electronic competitions in connection with their content. Publishers design the electronic competitions and sponsors are matched. Consumers access the electronic competitions through various access points. Social networking tools are used to facilitate the interactions among the various participants in creating, sponsoring, managing, and playing electronic competitions. | 11-21-2013 |
20130310154 | SOLITAIRE-STYLE ELECTRONIC GAME OF CHANCE - An electronic wagering game adapting any style of solitaire to a slot machine type format. An electronic representation of a standard deck of fifty-two playing cards is used to deal an initial hand of twenty-eight Tableau cards and twenty-four Side Cards. The Tableau cards are placed into seven columns according to the traditional manner. The player plays the initial hand according to the rules of the particular style of solitaire, for example Klondike-style, and is awarded credits, bonus games or other tokens of a value if at least one exposed card matches a predetermined criteria. | 11-21-2013 |
20130310155 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - A reduction in amusement of gaming which may occur after providing a progressive bonus is suppressed. A gaming machine | 11-21-2013 |
20130310156 | SYSTEMS AND METHODS FOR RECOMMENDING GAMES TO REGISTERED PLAYERS USING DISTRIBUTED STORAGE - While a player is playing one game on a gaming machine, the systems and methods described herein recommend other games to the player based on the player's past gaming history, accessed via player registration, and the player's real time game play. Upon the player selecting a different game, the system may automatically transfers the player's credits between games or gaming machines. Each gaming machine may carry out one or more game. | 11-21-2013 |
20130310157 | GAMING DEVICE HAVING A SELECTIVELY ACCESSIBLE BONUS SCHEME - A gaming device having a bonus scheme, wherein the player may choose when to play a bonus scheme, so long as the player is qualified to do so. The method of qualifying the player to enter the bonus round connects or links the base game operation of the gaming device with the bonus scheme. The reels of the base game contain symbols which alone or in combination with other symbols yield one or more bonus awards to a player. The bonus awards are escrowed and displayed a bonus award escrow display. Once the player obtains a single bonus award, the player becomes eligible or qualified to play the bonus round and the player may choose to do so at any time. The player can accumulate bonus awards and use multiple bonus awards at one time. | 11-21-2013 |
20130310158 | METHOD AND APPARATUS FOR PLANNING AND CUSTOMIZING A GAMING EXPERIENCE - The invention includes a system and method for planning and customizing a gaming vacation. Initially, a central controller receives preference and configuration data from a user at a user terminal. A preparation code is then determined and associated with the configuration data. The configuration data and the associated preparation code are transmitted from the central controller to a casino server. The central controller provides feedback regarding the user's requests. The feedback may include, for example, marketing offers for the user and/or configuring a gaming device according to the configuration data associated with a preparation code received from a user at the gaming device. | 11-21-2013 |
20130310159 | Systems and Methods for Carrying Out an Uninterrupted Game - A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are re-established. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format may be adjusted for the mobile device. The gaming terminal may be a gaming machine. | 11-21-2013 |
20130310160 | SYSTEMS AND METHODS FOR CARRYING OUT AN UNINTERRUPTED GAME WITH TEMPORARY INACTIVATION - A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are re-established. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format may be adjusted for the mobile device. The gaming terminal may be a gaming machine. | 11-21-2013 |
20130310161 | APPARATUS, SYSTEMS AND METHODS FOR FACILITATING A NEGATIVE CREDIT BALANCE OF A GAMING DEVICE - Apparatus, systems and methods for a gaming device operable to support a negative credit balance. For example, in some embodiments, a gaming device may be configured to: (i) determine a current credit balance, (ii) determine a wager amount, (iii) determine whether the wager amount would result in a negative balance of credits, (iv) determine if it is permissible to allow a negative balance of credits, and if so (v) adjust a current balance such that is equal to the negative balance, and (vi) display an indication of the negative credit balance. | 11-21-2013 |
20130310162 | METHOD AND SYSTEM FOR PAYING OUT CREDIT BY MEANS OF GAME MACHINES - A method pays out credit via a system having a server and a number of game machines connected to the server and operated by a player. A game machine has a game unit and a payout unit that can be activated by a player for paying out a credit via a confirmation ticket or a data storage medium. When a credit is present, the game unit allows a game to be played, and when a credit is present and the payout unit is activated, a data set is transmitted to the server, the data set contains the amount of the credit. The data set is stored upon being deposited in the server, and a release data set is transmitted back to the game machine if the data set is stored. A confirmation ticket is provided when the release data set is deposited at the respective game machine, and the confirmation ticket is dispensed to the player. | 11-21-2013 |
20130316794 | VIDEO GAMING SYSTEM FOR TWO PLAYERS - A gaming system comprising | 11-28-2013 |
20130316795 | Predictive Analysis Based on Player Segmentation - A game system identifies players in a game. A player model may be provided that predicts whether or not an identified player is going to make a payment. Additional player models may be provided that predict whether or not a player is going to make a payment for specific virtual items in the game. The game system may engage the identified player based on the virtual items the player is predicted to make payments on. | 11-28-2013 |
20130316796 | ENRICHED GAME PLAY ENVIRONMENT - Systems and methods are provided for a gaming system. The gaming system receives from an entertainment game coupled to the gaming system, a player action taken by a player of the entertainment game, the player action conveying an execution of an enabling element of the entertainment game during the player's skillful play of the entertainment game. The gaming system correlates the execution of the enabling element in the entertainment game with a wager in a gambling game coupled to the gaming system and triggers the correlated wager in the gambling game. The gaming system receives from the gambling game, a gambling play result of the triggered correlated wager and augments the enabling element correlated to the wager in the gambling game on the basis of the gambling play result. | 11-28-2013 |
20130316797 | TOTAL MONEY MANAGEMENT SYSTEM - A total money management system for integrating numerous stand-alone components designed to validate, track and secure gaming currency from the table to back-of-house is provided. Utilizing RFID enabled casino currency, an RFID chip tray, a bill validator, RFID readers and antennas, inventory system and chip authentication network, the total money management system of the present disclosure provides casinos with a cash and chip tracking and reporting tool that will improve table performance and streamline the numerous at-table and back-of-house manual money management processes and procedures. | 11-28-2013 |
20130316798 | GAMBLING GAME OBJECTIFICATION AND ABSTRACTION - Systems and methods for configuring a gaming system. In one such gaming system, a plurality of real world engine modules are provided for a hybrid game, each real world engine module having a gambling game that is triggered by an element of an entertainment game of the hybrid game. A selection is received, from a player of the hybrid game, of a selected real world engine module of the plurality of real world engine modules, and triggering is enabled of the selected real world engine module's gambling game by the element of the entertainment game of the hybrid game. | 11-28-2013 |
20130316799 | INCENTIVE APPARATUS FOR GAMBLING GAME SYSTEMS - An incentive apparatus for a gambling game system aims to increase the odds thereof. The gambling game system includes a betting table and a plurality of game results. The betting table has payout odds marked thereon corresponding to different game results of the gambling game system. The incentive apparatus includes a dynamic raised odds calculation element, an electronic display board and a payout element. The dynamic raised odds calculation element randomly selects a specific number of the game results and generates dynamic raised odds for the selected game results respectively. The electronic display board has a plurality of display zones corresponding to the game results. The display zones immediately display the dynamic raised odds after betting of each round of game stops. The payout element pays out to players Who win the round of the game according to the payout odds or the dynamic raised odds. | 11-28-2013 |
20130316800 | Image Capture and Identification System and Process - A digital image of the object is captured and the object is recognized from plurality of objects in a database. An information address corresponding to the object is then used to access information and initiate communication pertinent to the object. | 11-28-2013 |
20130316801 | GAMING SYSTEM WITH LINKED GAMING MACHINES THAT ARE CONFIGURABLE TO HAVE A SAME PROBABILITY OF WINNING A DESIGNATED AWARD - A gaming system that is controlled by a central controller and includes a plurality of gaming machines. Each of the gaming machines includes a game operable upon a wager by a player, a plurality of winning symbol combinations including a designated winning symbol combination and a probability of achieving the designated winning symbol combination. At least two of the gaming machines have different probabilities of achieving the designated winning symbol combination. The gaming system includes a designated award and a triggering event. After an occurrence of the triggering event, the central controller is programmed to change the probability of achieving the designated winning symbol combination for at least one of the gaming machines such that each gaming machine has an equal probability of generating the designated winning symbol combination. | 11-28-2013 |
20130316802 | METHOD AND APPARATUS FOR CONDITIONAL PAYOUTS IN A GAMING DEVICE - A gaming device incentivizes additional game play by combining payouts with conditional payouts. During game play, players are informed of the conditions, which must be satisfied so as to vest the conditional payouts. Subsequent game play is monitored to see if the player has satisfied the conditions. If the player has satisfied the conditions, then the conditional payout vests. If the condition is not met, then the conditional payout terminates. | 11-28-2013 |
20130316803 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A GAME IN WHICH A PLAYER COLLECTS EMBLEMS BY POSITIONING ACCUMULATORS IN A FIELD - A gaming system displays a plurality of emblems in a predefined field. For a play of an accumulator positioning game, the gaming system enables a player to position at least one accumulator in the field based on a set of accumulator positioning criteria. The accumulator positioning criteria define allowable accumulator positions and also define whether a positioned accumulator causes the gaming system to indicate any of the emblems as winning emblems. The gaming system may indicate such winning emblems based on a spatial relationship between that emblem and any accumulator, such as a relationship wherein an accumulator encircles an emblem. The gaming system indicates any such winning emblems and provides an award for the play of the game based on any indicated winning emblems. | 11-28-2013 |
20130316804 | GAMING SYSTEM AND METHOD FOR PROVIDING A BONUS GAME WITH A CHOICE BY ANOTHER PLAYER(S) - A gaming system having a plurality of game devices, a game controller, a shared experience controller and a method for operation thereof is disclosed. Each game device allows a player to make a wager on a game and awards the respective player an award as a function as a result of a winning condition for the game played by the respective player. The game controller is coupled to the game devices for playing the game, randomly establishing the actual outcome of the game, and determining if any of the players have a winning condition. The shared experience controller is coupled to the game devices for recognizing a bonus condition for one of the players, responsively providing a choice of items to one or more other players, and providing a bonus award to the one player and/or any of the other players in response to selection of on of the items. | 11-28-2013 |
20130316806 | METHOD AND APPARATUS FOR CONDITIONAL PAYOUTS IN A GAMING DEVICE - A gaming device incentivizes additional game play by combining payouts with conditional payouts. During game play, players are informed of the conditions, which must be satisfied so as to vest the conditional payouts. Subsequent game play is monitored to see if the player has satisfied the conditions. If the player has satisfied the conditions, then the conditional payout vests. If the condition is not met, then the conditional payout terminates. | 11-28-2013 |
20130316807 | METHOD AND APPARATUS FOR DIRECTING A GAME IN ACCORDANCE WITH SPEED OF PLAY - In accordance with the present invention, a gaming device such as a slot machine calculates a speed of game play, and in turn determines a pay schedule based on the speed of game play. The pay schedule for higher speeds of game play typically provides a higher payout percentage, which attracts players and provides an incentive to play faster and for longer periods of time. The greater speed of play and time period of playing may actually increase revenues derived from the gaming device, even though the payout percentage is higher. Speed of game play may be calculated by measuring the number of games played in a predetermined time period, or the time elapsed between games. The gaming device may select a payout table from a plurality of payout tables based on this speed. | 11-28-2013 |
20130324218 | GAMING SYSTEMS AND METHODS FOR USE IN PROVIDING RANDOM REWARDS ASSOCIATED WITH PLAY-FOR-FUN APPLICATIONS - Systems and methods for use in providing a random reward associated with at least one play-for-fun application are disclosed. One exemplary method includes crediting, at the gaming server, gaming activity directed to a play-for-fun application by a player to a player tracking account, issuing at least one coupon associated with a random reward based on at least the gaming activity credited to the player tracking account, tracking, at the gaming server, redemption of the at least one coupon, and awarding the random reward when the coupon is redeemed at a gaming machine in accordance with at least one trigger condition. | 12-05-2013 |
20130324219 | LOCATION AWARE-BASED WAGERING GAMES - A computer-implemented method includes determining, by one or more processors, a physical location of a mobile device. The method also includes determining wagering game content associated with the physical location, wherein the wagering game content is for use in presenting at least one wagering game on the mobile device. | 12-05-2013 |
20130324220 | WAGERING GAME CONTENT BASED ON LOCATIONS OF PLAYER CHECK-IN - A computer-implemented method comprises replacing, by one or more processors, original wagering game content with modified wagering game content based on a wagering game player's check-ins at one or more physical locations. The method also includes presenting, on an electronic display device, a wagering game with the modified wagering game content in place of the original wagering game content. | 12-05-2013 |
20130324221 | SECONDARY GAME - In various embodiments, a secondary player may make a bet that pays based on aggregate data from multiple games of primary players. | 12-05-2013 |
20130324222 | GAMING MACHINE AND METHODS OF PLAYING A GAME INCLUDING A SKILL-BASED TARGET GAME - A method of allowing a player to play a game on a gaming machine is described herein. The method includes allowing a player to make a wager associated with a primary wagering game, randomly generating an outcome of the primary game and providing a primary game award based on the primary game outcome. The method also includes displaying a secondary skill-based game including a plurality of targets and a plurality of player-selectable items for use in contacting the plurality of targets, allowing the player to select an item from the player-selectable items and a movement associated with the selected item, determining an outcome of the secondary skill-based game as a function of the selected item and the selected item movement, and displaying the skill-based game outcome including a simulated movement of the item in which the item either contacts a target or does not contact a target. | 12-05-2013 |
20130324223 | NON-CASH TRANSACTION SYSTEM FOR USE IN A GAMING/AMUSEMENT ENVIRONMENT - A system includes a receiver, a printer, and a corresponding controller to accommodate non-cash wagering while also providing a convenient process for use of currency and coins. As one function, the receiver accommodates the receipt and recognition of paper currency. The denomination of the paper currency is identified, and communicated to control circuitry so that it can be converted to point tokens. The printer will then generate a point token useable for play of the gaming device. Similarly, the system may have a coin receiver for receipt/identification of coins and the subsequent generation of corresponding point tokens. To accommodate play of the gaming machine, the receiver is capable of receiving and recognizing point tokens and applying credits on a related gaming machine. Once the point tokens are recognized and credits have been applied, the user can then proceed with the play of the gaming machine using the applied credits. | 12-05-2013 |
20130324224 | Methods and Apparatus for Managing Network Linked Gambling Video Games - Methods and apparatus for team play in video games is provided. One method includes receiving a request to initiate a gambling game for a player of a first network connected device, and joining a second player from a second networked connected device to a team. The method enables transfer of currency between the first and second players of the team using the networked during play of the gambling game. The method enables debiting an account of a player that transferred the currency and crediting an account of a player that that received the currency, and enabling wagers in the gambling game using the credited currency. The method enables displaying an avatar of the first player on a display of the second networked connected device; and displaying an avatar of the second player on a display of the first networked connected device, the method being executed by at least one processor. | 12-05-2013 |
20130324225 | Low-Friction Synchronous Interaction in Multiplayer Online Game - Methods, systems, and computer programs are presented for executing an online game. One method includes an operation for executing a first game board for a first user and a second game board for a second user. The first game board is created when the first user plays the game for the first time and the second game board is created when the second user plays the game for the first time. The method further includes operations for detecting a visit by the second user to the first game board, and for detecting a request by the second user to place a game asset in the first game board. The game asset is installed in the first game board when the first user approves the request, and the second user obtains one or more game rewards when the first user interacts with the game asset while playing the online game. | 12-05-2013 |
20130324226 | SYSTEM AND METHOD FOR USING TIME-SENSITIVE TICKETS AS PLAYER AWARDS IN GAMING MACHINES - Method and systems are set forth for player devices, such as gaming machines, to award at least a right to one or more time-sensitive tickets in response to a triggering event during play of a feature where the event results in a prize having a value. The devices are networked with a host computer and a database storing data representing the right to one or more tickets as an award where the ticket or tickets awarded have a value corresponding to the value of the event prize. The event may be a gaming machine outcome, an event related to a player loyalty program. The tickets may be airline tickets, entertainment event tickets, sporting event tickets or the like. In an embodiment the tickets are initially held by a third party and the event host has an arrangement to purchase the awarded tickets to settle with the third party. | 12-05-2013 |
20130324227 | GAME WORLD EXCHANGE FOR HYBRID GAMING - Systems and methods for providing a game world exchange for a hybrid game are disclosed. The systems and method involve collecting game play metrics about amounts of real world credits that players commit, and amounts of game world credits or objects accrued, while players play a plurality of a first type and a plurality of a second type of hybrid game and using the game play metrics to determine game world exchange rates for game world credits and/or game world objects between the first type and second type of hybrid game. | 12-05-2013 |
20130324228 | SYSTEMS AND METHODS FOR PROVIDING FANTASY SPORTS CONTESTS WITH WAGERING OPPORTUNITIES - Systems and methods for providing to a user the ability to use a fantasy sports contest application to access fantasy sports contests and wagering opportunities are presented. In some embodiments of the present invention, the fantasy sports contest application may provide to the user the ability to place a wager based on the user's performance in a fantasy sports contest. In some embodiments of the present invention, the fantasy sports contest may provide to the user the ability to place a wager based on a real-life sporting event that is related to a fantasy sports contest in which the user participates. The fantasy sports contest application may provide to the user the ability to place a wager for money, fantasy sports contest points, non-cash prizes and points redeemable for prices. | 12-05-2013 |
20130324229 | SUBSTITUTION HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a substitution hybrid game including: a gambling game; a multiplayer entertainment game that triggers at least one wager in the gambling game; a substitution module constructed to access a database containing player profiles associated with players of the substitution hybrid game, and the substitution module is constructed to: detect a substitution request from a human player via a user interface concerning a gameplay session of the substitution hybrid game, where a player profile within the database describes the human player; evaluate whether the substitution request involves a substitution of players that satisfies at least one substitution standard using at least the player profile that describes the human player; and perform the requested player substitution when the substitution request satisfies the at least one substitution standard. | 12-05-2013 |
20130324230 | PLAYER BONUS CHOICE - A system for configuring gaming machines according to player gaming preferences is disclosed. The system includes a plurality of gaming machines. Each of the gaming machines includes a master gaming controller configured to provide game play of a wager-based game and a reader configured to read a configuration instrument. The master gaming controller modifies a configuration setting of the gaming machine based on a customized setting indicated in the configuration instrument. The system further includes a server in communication with the plurality of gaming machines. The server is configured to store the configuration setting, to validate the configuration instrument, and to provide the configuration setting to the plurality of gaming machines. | 12-05-2013 |
20130324231 | ELECTRONIC ATTENDANCE CHALLENGE - A method and system for providing participants | 12-05-2013 |
20130331175 | Networked Games with Payback Exceeding 100% and Non-Cash Awards - A networked gaming system and method for use in one or more casino establishments for offering games with a payback to the player exceeding 100% of the amount wagered over time by awarding the player with non-cash awards such as merchandise and services sold in bulk by third parties offering the merchandise and services. The gaming machine and method are offered on electronic gaming machines such as slot machines and video poker machines, but may also be deployed in other forms such as on a general purpose computing device or mobile telephone in stand-alone form or connected to a network, such as the Internet. | 12-12-2013 |
20130331176 | SELECTING A WAGER FOR AN EVENT - Technologies are generally described for processes and systems effective to select or determine a wager for an event. A wager processor may be configured to be in communication with a wager database and an event status processor over a network. The wager processor may be effective to receive event information and crowd information. The event information may relate to a status of the event. The crowd information may relate to demographics and/or interests of the participants at the event. The wager processor may select or determine the wager based on the event information and the crowd information. | 12-12-2013 |
20130331177 | HEAD-TO-HEAD AND TOURNAMENT PLAY FOR ENRICHED GAME PLAY ENVIRONMENT - Methods and systems for enhanced head-to-head hybrid gaming are provided. An enhanced head-to-head hybrid game has a gambling game with a real world engine that provides a randomly generated payout for the gambling game, an entertainment software engine that executes an entertainment game providing outcomes upon a player's execution of the entertainment game, and a game world engine that manages the entertainment software engine and communicates gameplay gambling event occurrences based upon a player's execution of the entertainment game that trigger the gambling game. A global betting manager receives player performance measurements from the game world engine, determines tournament eligibility, assigns a tournament handicap based at least in part upon the performance measurements from the game world engine and sends information concerning these parameters to the game world engine which is configured to implement each assigned handicap and tournament eligibility within the enhanced head-to-head hybrid game. | 12-12-2013 |
20130337888 | GAMING SYSTEMS AND METHODS FOR USE IN PROVIDING A COMMUNITY GAME - Servers and method for use in providing a community game are disclosed. One exemplary gaming system includes a gaming server configured to provide a community game playable by a plurality of players, wherein the community game includes a plurality of game piece locations for displaying a plurality of game pieces. The gaming system also includes a first gaming device and a second gaming device. The first gaming device is configured to present a first primary game to a first player and transmit a first output to the gaming server. The second gaming device is configured to present a second primary game to a second player and transmit a second output to the gaming server. The gaming server provides a first game piece in a first game piece location based on the first output, and provides a second game piece in a second game piece location based on the second output. | 12-19-2013 |
20130337889 | DETECTION AND RESPONSE TO AUDIBLE COMMUNICATIONS FOR GAMING - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting one or more audible communications made during a wagering game session, evaluating the one or more audible communications in context with gaming information associated with the wagering game session; and presenting an automated response to the one or more audible communications based on the evaluating of the one or more audible communications in context with gaming information. | 12-19-2013 |
20130337890 | MOBILE APPLICATIONS AND WAGERING GAME MACHINES - In some embodiments, a method includes presenting a wagering game at a wagering game machine. The method includes establishing a wireless communication between the wagering game machine and a mobile device. The method also includes, in response to a wagering game player satisfying a wagering game criteria when playing the wagering game, enabling access to content on the mobile device, wherein the content is based on a context resulting from the wagering game player playing the wagering game. | 12-19-2013 |
20130337891 | SYSTEM AND METHOD FOR REWARDING USER ACTIVITY OVER A NETWORK - A system and method of rewarding user activity by delivering a contest over a network is provided. The method comprises a contest server disseminating a contest to one or more potential contestants through one or more intermediaries and enabling each of said potential contestants to submit an entry to the contest using at least one of said one or more intermediaries. The contest server enables the selection of a winner of the contest from among said entries; and enables the winner to claim a prize redeemable through a prize distributor selected based on the intermediary through which the entry was submitted. | 12-19-2013 |
20130337892 | ENHANCED GAME PLAY AWARDS AND USE IN GAMING ENVIRONMENTS - A method is shown for enhancing game play on a gaming machine. In one embodiment, the gaming machine may include a processor, a memory, and program logic stored in the memory that may be executable to play a game in exchange for a wager. The method includes receiving a Newprom award that is not issued by the gaming machine. The method may include altering, using the processor, the game to an enhanced game state in response to the Newprom award. The Newprom award may be configured to add one or more game play enhancements available to a player only by way of the Newprom award to the game. This may alter the game to the enhanced game state so that the game is played with the one or more game play enhancements. | 12-19-2013 |
20130337893 | GAMING SYSTEM AND A METHOD OF GAMING - Gaming systems are disclosed that include a game implementer arranged to implement a game, an outcome determiner arranged to determine whether an outcome of the game corresponds to a winning outcome, and a prize allocator arranged to allocate a monetary prize to a player when a winning outcome is determined to exist. The example gaming system is arranged to maintain a record of the tax withholding amount (TWA) for a player based on player money in and player money out values for the player over a plurality of games. Corresponding methods are also disclosed. | 12-19-2013 |
20130337894 | METHODS, APPARATUSES, AND SYSTEMS FOR ON-PREMISES WAGERING FROM MOBILE DEVICES - Wagering systems includes a secure wireless network operating within a wagering premises and including one or more network access points for transmitting and receiving network data for devices authorized to participate on the secure wireless network. A server system communicates with the secure wireless network and includes a server with a communication interface for conveying wager requests and wager acknowledgements on the secure wireless network and between the server and mobile devices, which send the wager requests and receive the wager acknowledgements. The mobile devices present a wager interface to enable a user to develop a wager identification including a wagering event, a wager type, and a wager amount. Responsive to the wager identification, a participant interface is presented on the mobile device for enabling the user to develop a participant identification including one or more participants for achieving one or more participant goals identified responsive to the wager type. | 12-19-2013 |
20130337895 | SYSTEMS AND METHODS FOR MULTI-PLAYER REMOTE GAMING - A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface The games involve a plurality of players. | 12-19-2013 |
20130337896 | MULTIGAME SELECTION - A gaming system comprises a gaming server, a plurality of gaming machines, and a communications system connecting each of the plurality of gaming machines to the gaming server. The gaming machines each have a display, player controls, a player tracking device, and a game processor which displays sequential game images of a game being played. Each game processor plays a game initiated by the player, where the game is one of a plurality of games available on the gaming machine and selectable by the player. Each gaming machine includes game selection means which displays a selection of games available on the machine for the player to play. The games offered for selection are ordered according to a ranking determined as a function of the player's past history of playing games and a history of games played by other players. | 12-19-2013 |
20130337897 | WAGERING GAME WITH SHARED PAYOFF BASED ON MULTIPLE PLAYER SELECTIONS - The present invention is directed to a gaming terminal and a method of playing a wagering game at a gaming terminal whereby multiple players make selections and accumulate bonus awards as the game is passed from one player to another. Play continues until a game-terminating object is selected. At that time, each player that participated in the wagering game receives his or her accumulated awards plus any awards won by subsequent players. | 12-19-2013 |
20130337898 | SYSTEM GAMING - A disclosed method provides for tournament gaming. The method comprises: allowing a wager on non-modified base game in normal mode and awarding pay table prize for a winning event on said base game; monitoring said base game wager and win data; processing a calculated normalized tournament score using said monitored data spanning multiple base game plays; and providing a tournament game and awarding a tournament prize to at least one tournament winner; wherein the tournament score calculation also uses the theoretical payout percentage for the base game in determining player ranking. | 12-19-2013 |
20130337899 | GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES - Gaming apparatus and methods of conducting a wagering game of chance. A gaming machine is disclosed which is configured for mutually concurrent play of a plurality of games of chance on a single display screen. A method of conducting a wagering activity includes providing a player with a plurality of differing games of chance, at least some of which are mutually concurrently playable on a single screen display of a gaming device and enabling mutually concurrent play of the plurality of differing games of chance on the single screen display. Various other gaming machine configurations and methods of play related to multiple differing games of chance on a single display screen are also disclosed herein. Networked gaming machines are also disclosed. | 12-19-2013 |
20130337900 | GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES - Gaming apparatus and methods of conducting a wagering game of chance. A gaming machine is disclosed which is configured for mutually concurrent play of a plurality of games of chance on a single display screen. A method of conducting a wagering activity includes providing a player with a plurality of differing games of chance, at least some of which are mutually concurrently playable on a single screen display of a gaming device and enabling mutually concurrent play of the plurality of differing games of chance on the single screen display. Various other gaming machine configurations and methods of play related to multiple differing games of chance on a single display screen are also disclosed herein. Networked gaming machines are also disclosed. | 12-19-2013 |
20130337901 | VIDEO GAME APPARATUS, PROGRAM, AND CONTROL METHOD FOR VIDEO GAME APPARATUS - In a video game apparatus, a game picture that shows conditions of plural token coins on a field and a pusher table, and a token coin array picture that shows in line plural token coins that are able to be fed to the field, are displayed in a viewing area. If a position of a touch operation detected by the detector lies on the token coin array picture, a processor in the video game apparatus determines a number of the token coins to be fed based on the position of the touch operation and feeds the number being determined of the token coins to the field. | 12-19-2013 |
20130344941 | DISPLAYING BONUS CONTENT ON A MOBILE DEVICE - A gaming system compatible with patron-controlled portable electronic devices, such as smart phones, is described. In particular, an electronic gaming machine (EGM) can be configured to provide bonus content to be displayed on a portable electronic device carried by the patron. Bonus content that is provided to a portable electronic device can be easily and quickly updated as well as customized for the patron. | 12-26-2013 |
20130344942 | AVATAR AS SECURITY MEASURE FOR MOBILE DEVICE USE WITH ELECTRONIC GAMING MACHINE - A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to establish a secure communication session between an electronic gaming machine and a portable electronic device. The system can confirm that a communication session is secure by displaying pre-selected content unique to the portable electronic device. The content can be continuously displayed on the EGM during the active communication session to indicate that the session is secure. | 12-26-2013 |
20130344943 | AMUSEMENT DEVICES AND GAMES INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA WHERE ULTIMATE OUTCOME OF THE GAME IS DEPENDENT ON RELATIVE ODDS AND/OR WHERE CHANCE IS A FACTOR - Games related to the provision of information are described. Games may be formulated to exploit biases such as long shot bias and favorite bias. Games related to the provision of information are described. Games may be formulated to exploit biases relating to the Monty Hall paradox. Games related to the provision of information are described. Games may include wagering on hands of cards, e.g., poker wagering games. | 12-26-2013 |
20130344944 | ELECTRONIC METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - Certain examples provide electronic gaming systems and methods. An example electronic method of gaming comprising conducting a base game portion of a game by selecting a plurality of symbols for display at a plurality of symbol positions on a display; evaluating the selected symbols to determine whether a trigger condition has been met for a feature game portion of the game to be conducted, the trigger condition comprising the occurrence of a defined combination of trigger symbols amongst the selected symbols; upon the trigger condition being met, independently determining, for each trigger symbol of the combination of trigger symbols, a number of game events to be awarded from at least two different numbers of game events to thereby determine a total number of game events to be awarded for the feature game portion of the game; and conducting the feature game based on the total number of game events awarded. | 12-26-2013 |
20130344945 | METHOD AND APPARATUS FOR ENABLING CUSTOMIZED ELECTRONIC GAME FEAUTURES BY AUTHORIZED PERSONNEL - Methods and apparatus are described relating to allowing authorized personnel to customize rake options for one or more electronic games. In one embodiment, a processor-readable media is described, comprising instructions for receiving an indication by a processor, from a user interface, of a desire to customize rake options associated with an electronic game by the authorized personnel, providing a selection of rake options available for customization to the authorized personnel by the processor via the user interface, receiving, by the processor, a selection of one or more rake option settings chosen by the authorized personnel from the user interface, and reducing an account balance of a game player in accordance with the rake option settings chosen by the authorized personnel as the electronic game is played by the game player. | 12-26-2013 |
20130344946 | GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES - Gaming apparatus and methods of conducting a wagering game of chance. A gaming machine is disclosed which is configured for mutually concurrent play of a plurality of games of chance on a single display screen. A method of conducting a wagering activity includes providing a player with a plurality of differing games of chance, at least some of which are mutually concurrently playable on a single screen display of a gaming device and enabling mutually concurrent play of the plurality of differing games of chance on the single screen display. Various other gaming machine configurations and methods of play related to multiple differing games of chance on a single display screen are also disclosed herein. Networked gaming machines are also disclosed. | 12-26-2013 |
20130344947 | GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES - Gaming apparatus and methods of conducting a wagering game of chance. A gaming machine is disclosed which is configured for mutually concurrent play of a plurality of games of chance on a single display screen. A method of conducting a wagering activity includes providing a player with a plurality of differing games of chance, at least some of which are mutually concurrently playable on a single screen display of a gaming device and enabling mutually concurrent play of the plurality of differing games of chance or the single screen display. Various other gaming machine configurations and methods of play related to multiple differing games of chance on a single display screen are also disclosed herein. Networked gaming machines are also disclosed. | 12-26-2013 |
20130344948 | GAMING SYSTEM AND METHOD - A secondary game system, in various embodiments, comprises a system of networked game terminals where a player playing a game on a game terminal can earn eligibility to win a prize from a secondary game that plays simultaneously in the background. The secondary game may be triggered based on play on the plurality of networked terminals. This allows the player to play a first game that earns them eligibility to win another game that is played in the background. The player sends a game initiation request for a game (e.g., lottery slot) to be played on the game terminal. If a certain criterion is satisfied, the player becomes eligible to win a prize from the secondary game if the secondary game is triggered while the player is eligible to win. | 12-26-2013 |
20130344949 | GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES - Gaming apparatus and methods of conducting a wagering game of chance. A gaming machine is disclosed which is configured for mutually concurrent play of a plurality of games of chance on a single display screen. A method of conducting a wagering activity includes providing a player with a plurality of differing games of chance, at least some of which are mutually concurrently playable on a single screen display of a gaming device and enabling mutually concurrent play of the plurality of differing games of chance on the single screen display. Various other gaming machine configurations and methods of play related to multiple differing games of chance on a single display screen are also disclosed herein. Networked gaming machines are also disclosed. | 12-26-2013 |
20130344950 | GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES - Gaming apparatus and methods of conducting a wagering game of chance. A gaming machine is disclosed which is configured for mutually concurrent play of a plurality of games of chance on a single display screen. A method of conducting a wagering activity includes providing a player with a plurality of differing games of chance, at least some of which are mutually concurrently playable on a single screen display of a gaming device and enabling mutually concurrent play of the plurality of differing games of chance on the single screen display. Various other gaming machine configurations and methods of play related to multiple differing games of chance on a single display screen are also disclosed herein. Networked gaming machines are also disclosed. | 12-26-2013 |
20140004926 | System for Playing Multiplayer Games | 01-02-2014 |
20140004927 | BONUS SYSTEM, A BONUS CONTROLLER AND A METHOD OF MAKING A BONUS AWARD | 01-02-2014 |
20140004928 | DETERMINING GAMBLERS BEHAVIORAL RULES AND WALLET | 01-02-2014 |
20140004929 | NETWORK GAMING SYSTEM | 01-02-2014 |
20140004930 | GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES | 01-02-2014 |
20140004931 | GAMBLING GAME OBJECTIFICATION AND ABSTRACTION | 01-02-2014 |
20140011574 | SCRIPT-BASED GAMING AND PROMOTION PLATFORM - A web-based (or cloud based) gaming platform is described which may be played in a live social gaming environment that creates an augmented reality experience for the player. The platform offers several levels, each level having a different background/view. For example, the background of the landing page (street view) may include a street view of a location near the user. The platform also features a skyline-view having as background a top view of the user's city, and a prizecloud-view having as background an image featuring. The user may use parallax scrolling to travel vertically through the different views and horizontally over other cities to explore events and promotions happening in other national/international cities. | 01-09-2014 |
20140011575 | PEER-TO-PEER BETTING SYSTEMS AND METHODS - Systems, methods, means and computer program products for initiating, tracking, resolving, and reporting information pertaining to bets among two or more users over a communication network are disclosed. Certain systems, methods, means and computer program products may permit users to create and modify bet parameters, and may report bet parameters and results to other users. | 01-09-2014 |
20140011580 | METHOD AND APPARATUS FOR GAMING WITH ALTERNATE VALUE PAYOUTS - Systems and methods are provided for permitting a player to play a game at a gaming device. The gaming device provides a payout for the game. The payout is redeemable for one of a plurality of values, and at least two of the plurality of values are different from each other. The values typically have different corresponding forms of payout, such as cash or merchandise credits. | 01-09-2014 |
20140018153 | AUDIO PLAYBACK AND CONTROL BETWEEN AN ELECTRONIC GAMING MACHINE AND A MOBILE DEVICE - Music and sounds from a player's mobile device, such as a smart phone or tablet, can be played on an electronic gaming machine during game play. The invention enables a player of an electronic gaming machine to have music from his mobile device be played on the gaming machine as background music during game play. Music files from the player's mobile device are transmitted or streamed to the EGM and the audio is output during game play. A casino may have an audio files library where the files are tagged with certain categories (e.g., game type, specific game, promotion type, etc.). These tags are used to facilitate music and sound selection for the EGM. Music and sounds may be sourced from the player's mobile device, the casino's audio library, or from online sources. | 01-16-2014 |
20140018154 | SINGLE SIGN-ON FOR WAGER GAMING PLAYERS OVER A WIDE-AREA NETWORK - When the player identifies herself to a gaming machine at a casino, for example by inserting a player tracking card into the card reader, she is, at generally the same time, logging onto a game provider's backend system (the game provider being different from the casino operator). This concurrent sign-on to the game provider's system is done in a non-intrusive, transparent, and passive manner. The player is not distracted from the normal steps leading to game play on the machine until she is ready to redeem points with the game provider or for some reason additional authentication is needed from the player. By virtue of this single sign-on to the game provider network, in addition to continuing game play across different casinos, the player can publish events to the Internet, such as on social networking sites, take advantage of offers targeted specifically for her, or facilitate responsible gaming programs. | 01-16-2014 |
20140018155 | METHOD AND APPARATUS FOR OFFERING A MOBILE DEVICE VERSION OF AN ELECTRONIC GAMING MACHINE GAME AT THE ELECTRONIC GAMING MACHINE - A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. When a Player surpasses predetermined game play parameters on a game of an EGM, a bonus game or related game material may be “unlocked” and offered to the Player for download onto the Player's Portable Electronic Device (PED). Upon installation, the game or content may be viewed or played on their PED at a later time and at their leisure. | 01-16-2014 |
20140018156 | REAL-TIME GAMING APPLICATION SOFTWARE AND APPARATUS - A real-time event-based gaming application is disclosed that allows players to compete against themselves or against one another during live sporting and entertainment events. The gaming application allows players to interact with other players and to predict one or more outcomes of upcoming plays, decisions, results, votes, or the like based on real-time odds by wagering points or money on various potential outcomes. Once the play, decision, result, vote or the like occurs, players' point totals are either credited or reduced based on the outcome and amount of the wager placed. Moreover, the gaming application may include a player interface for conveying information to a player and receiving information from the player, and a transceiver for exchanging data over a wireless network. Players may compete for prizes based on their performances in the gaming application. | 01-16-2014 |
20140018157 | REWARD-BASED FEATURES FOR VIDEOGAME OBSERVERS - Reward-based features for videogame observers are provided herein. Exemplary methods for providing reward-based features for videogame observers may include receiving, via a networked gaming system, a request from a videogame observer to provide a virtual reward to a player within the gaming environment, the videogame observer being a non-participant in a game occurring within the gaming environment; and providing, within the gaming environment, the virtual reward to the player. | 01-16-2014 |
20140018158 | INTEGRATING OTHER PLAYERS WINS INTO A WAGERING GAME - Systems and methods provide a wagering game in which previous wins from other games of other players or the current player are integrated into the wagering game and provided as a potential payout in the wagering game. | 01-16-2014 |
20140018159 | PRODUCTS AND PROCESSES FOR GAMING WITH POINTS - Methods of tracking points among participants in various wagers. An indication of a wager may be received, including point distributions, participants, an event, etc. An indication of an outcome of the wager may be received. Points may be allocated among participants in accordance with a desired point distribution based on the outcome of the wager. An indication of a point adjustment may be received, and points may be adjusted accordingly. The point adjustment may be associated with an external exchange between participants in a wager. Other embodiments are disclosed. | 01-16-2014 |
20140018160 | MULTILAYER HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a multilayer hybrid game including: a gambling game; a multilayer entertainment game that triggers at least one wager in the gambling game to the gambling game and provides outcomes at a plurality of gameplay layers, where: players at a same gameplay layer are engaged in gameplay subject to the same standards for gameplay progression and utilization of gameplay resources; where the game world engine utilizes a multilayer module constructed to: detect at least one player action responsive to gameplay within a first gameplay layer of the plurality of gameplay layers; determine a gameplay impact for at least one player at a second gameplay layer in response to the detection of the at least one player action; and apply the gameplay impact to the gameplay of at least one player at the second gameplay layer. | 01-16-2014 |
20140018161 | SYSTEMS AND METHODS FOR PROVIDING GAMING ACTIVITIES - Described herein are various systems and methods for providing gaming activities. These particularly relate to “fixed-odds” type gaming activities whereby a player places a bet in relation to an event outcome on the basis of a payout ratio and, in the case that the event outcome is identified as a winning outcome, the player is awarded a prize based on the entry fee and the payout ratio. In overview, the present embodiments focus on situations wherein the player is additionally eligible to receive a secondary prize that is indeterminate at the point in time the bet is placed. The nature and purpose of this secondary prize varies between embodiments. For example, in some embodiments the secondary prize effectively provides a winning player with a more advantageous payout ratio, in some embodiments the secondary prize allows the player to participate in a secondary game. | 01-16-2014 |
20140018162 | WAGERING GAME WITH ENHANCED WAGER-PER-LINE FEATURE - A gaming machine for conducting a wagering game by a player includes a display, a credit indicator and a controller. The display is for displaying a wagering-game outcome having a plurality of symbols arranged in an array. The array includes a plurality of paylines for indicating symbol combinations in the array. The player is required to play all of the plurality of paylines in exchange for a minimum wager amount. The credit indicator indicates the number of available credits for making a wager amount. The controller is in communication with the display and the credit indicator. In response to the number of available credits being less than the minimum wager amount, the controller causes the display to display a group of player options for allowing the player to select a disposition for the available credits. The group of player options includes a reduced-payline option to play less than all paylines for a subsequent wagering-game outcome. | 01-16-2014 |
20140018163 | Gaming Machine with Separately Selectable Wagering Games - A gaming system for conducting a wagering game allows players, casino operators, and/or gaming machine manufacturers to selectively combine base games and bonus games. This modular approach allows players, casino operators, and/or gaming machine manufacturers to mix and match base games and bonus games as needed. In some embodiments, players, casino operators, and/or gaming machine manufacturers may also select different game features to employ in the bonus and/or base games. Such an arrangement allows players, casino operators, and/or gaming machine manufacturers to configure each base game and/or bonus game according to their preferences. | 01-16-2014 |
20140024435 | SYSTEM AND METHOD FOR PEER TO PEER RACE AND SPORTS WAGER EXCHANGE - A peer to peer wager exchange system allows wagers on race and sporting events to be exchanged between bettors. A wager exchange server may be provided to facilitate wager exchanges by accepting exchange requests and acceptances. Exchange requests may be published or otherwise distributed to bettors that may be interested in the wagers identified in the exchange requests. Upon acceptance, the system may assign a wager from the requesting bettor to the accepting bettor and transfer payment from the accepting bettor to the requesting bettor. When a final determining event occurs at the race or sporting event, a payout may be provided to the accepting bettor if the wager is a winning wager. | 01-23-2014 |
20140024437 | SYSTEMS, METHODS AND DEVICES FOR PLAYING WAGERING GAMES WITH DISTRIBUTED COMPETITION FEATURES - Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes a processor(s) and a memory device(s) storing instructions that, when executed by at least one of the processors, cause the gaming system to: display, via a display device(s), a randomly determined outcome of the wagering game; responsive to a triggering event, transmit an offer to participate in a competitive gaming feature to a second player(s); randomly determine a first final outcome of the competitive gaming feature for the first player; randomly determine a second final outcome of the competitive gaming feature for the second player; and, in response to a valuation of the first final outcome being better than a valuation of the second final outcome, award a competitive gaming feature award to the first player. | 01-23-2014 |
20140024438 | System and Method for Connecting Gaming Devices to a Network for Remote Play - A first remote player device records a state of the gambling game that is in progress. The gaming system interrupts the gambling game and transfers the state of the gambling game to a second remote player device. The gambling game resumes on the second remote player device. | 01-23-2014 |
20140024439 | METHOD AND APPARATUS FOR PLAYING A SKILL GAME - A skill game rewards a player after a round of play only upon the entry of a “correct play” that is based on the rules of the game being played. A “correct play” is determined under the rules of the particular game being played and is one that gives the player a better chance to obtain the outcome desired by the player. In some games, the “correct play” is defined mathematically. In other games, the “correct play” is determined by knowing the rules of the game being played. A combination of both methods is typical. The execution by the player of a correct play is a skill. If the player enters the correct play, the player is rewarded. The reward may be to continue the play of the game and to reward a prize to the player based on the outcome of the game. | 01-23-2014 |
20140024440 | PAYOUT SYSTEMS AND METHODS - Various embodiments of payout systems and methods are disclosed. One embodiment, among others, comprises providing a defined payout amount and a party adjustable payout volatility for a video gaming device, and responsive to party input, modifying the payout volatility while maintaining the defined payout amount. | 01-23-2014 |
20140024441 | SYSTEM AND METHOD FOR PRESENTING A GAME SPACE WITH DISCOVERABLE ITEMS TO BE PROSPECTED - A game space may be provided to a user in which the user attempts to obtain discoverable items that have been associated with individual zones in the game space. The user may attempt to obtain the items through strategically employing one of a plurality of selectable actions that are associated with different costs in the game space. The costs of the actions may be balanced to create a prospecting mechanic within the game. The game space may be provided to the user as a discrete game, or as one or more mini-game(s) within a larger game or virtual space. | 01-23-2014 |
20140024442 | WAGERING GAME, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH A BASE GAME AND A SIMULTANEOUS BONUS CURRENCY GAME - A system, apparatus, and method are disclosed in which a bonus currency game is operable simultaneously with the primary game. When a player initiates play of the primary game, the bonus currency game is initiated as well. The bonus currency game includes a set of target symbols which have corresponding bonus currency values such that, when a target symbol is activated, such as by a random or quasi-random determination, the bonus currency value associated with the target symbol is awarded to the player. After a player accumulates bonus currency, the player may utilize the currency to purchase various available online items, such as game plays in an arcade. | 01-23-2014 |
20140031104 | GAMING APPARATUS WITH A WHEEL GAME - A gaming apparatus and a game controller for a gaming apparatus is provided. A game provided on the gaming apparatus under the control of the game controller is arranged to play a first game in the form of a wheel game having a number of outcome indicating parts. It is also arranged to play a further game, in the form of a symbol game, a function of which is based on an outcome of the wheel game. In one embodiment, a function of one or more symbols in the symbol game is determined by an outcome of the wheel game. | 01-30-2014 |
20140031105 | SYSTEMS AND METHODS FOR CONDUCTING FANTASY SPORTS TOURNAMENTS - Systems and methods for conducting fantasy sports tournaments are disclosed. A particular embodiment includes at least four key features that should be in the same tournament structure to produce an effective tournament. These features include the following: 1) entry fees must be a nominal (e.g., low cost, low risk for the consumer) cost to the consumer so the masses can afford to play; 2) the grand prize must be a multi-million dollar offering so the masses will enthusiastically desire to play; 3) participants must not be subjected to playing the entire field at the same time to discourage the masses; and 4) there must be a re-entry component that allows fantasy players an option to continue getting back into the tournament for as long as possible. | 01-30-2014 |
20140031106 | GAMING SYSTEM AND METHOD WITH GAME PLAY MODIFICATIONS - Methods and apparatus are described for offering a benefit to a player of a first electronic game device. In an embodiment, the method includes determining if a player of a first electronic game device qualifies to receive at least one benefit associated with an award value, and then outputting an offer to provide the at least one benefit. In some embodiments, the offer requires use of a second electronic game device. The method may also include receiving a request for the benefit at the second electronic game device, and then providing at least one benefit to the player. In some embodiments, the offer includes such benefits as additional game play, one or more bonus-round game outcomes, a monetary payout, a game play modification, additional comp points, loss insurance, a multimedia option, and acquisition of at least one unit of media content. | 01-30-2014 |
20140031107 | METHOD AND APPARATUS FOR INFLUENCING CASH OUTS FROM A GAMING DEVICE - A gaming device is described that provides a number of different methods for cashing out credit balances from a gaming device. These methods include providing incentives, such as benefits, to a player for selecting particular monetary forms in which to receive the cash out. Non-preferred cash out forms may be associated with disincentives, such as penalties, to dissuade players from selecting these types of monetary transfers. In certain embodiments, incentives and disincentives may be associated with a variety of available monetary forms for cash out. | 01-30-2014 |
20140038697 | METHOD AND APPARATUS FOR ONLINE GAMING AND COMMERCE USING A SOCIAL NETWORK - A computerized method that includes receiving from a first user over a network a prize selection choice and an interaction mode launch request. The method also includes receiving from the first user over the network an invitation for at least one additional user to form a social network for participating in the interaction mode, and then launching the interaction mode for at least the first user and the one additional user. A prize is awarded to at least one of the users of the interaction mode. | 02-06-2014 |
20140038698 | GAMING SYSTEM AND METHOD FOR PROVIDING AN OFFER AND ACCEPTANCE GAME - A gaming system for providing a multiple round offer and acceptance game with a multi-component offers. In various embodiments, the offer and acceptance game is a multi-round offer and acceptance game, wherein the player's decisions during one or more rounds of the offer and acceptance game determine, at least in part, whether the player will play or participate in each of the subsequent rounds of the offer and acceptance game. In these embodiments, for each played round of the offer and acceptance game, the gaming system enables the player to accept or reject one or more different offers which have different award values and also contribute different amounts toward terminating the play of the offer and acceptance game. | 02-06-2014 |
20140038699 | Cashless Reservation System - A gaming machine and a gaming system is described. Gaming machines may be reserved by operating a button panel. In certain embodiments the reserved gaming machine or a head system causes the printing of a ticket and when that ticket is read by a bill acceptor, the gaming machine unlocks. In other embodiments, reservation is made by other means, including player cards. | 02-06-2014 |
20140038700 | GAMING SYSTEM AND METHOD - A method, computer program product, and computing system for defining a side bet between a first participant having made a first selection in a lottery game and a second participant having made a second selection in the lottery game, wherein the side bet has a bet value. The first selection is compared to the second selection to identify a winner of the side bet and a loser of the side bet. The bet value is obtained from the loser of the side bet. At least a portion of the bet value is provided to the winner of the side bet | 02-06-2014 |
20140038701 | GAMING SYSTEM HAVING VIRTUAL ASSETS AND ACHIEVEMENTS - A gaming system having virtual assets comprises a wager input device, at least one gaming terminal comprising a display for displaying a wagering game, and a virtual asset server in communication with the at least one gaming terminal, the virtual asset server storing and managing one or more types of virtual assets, each type of virtual asset having a different plurality of attributes associated therewith. The system comprises at least one controller operative to cause the first display to display the first wagering game, in response to a first triggering event, award one or more of the virtual assets to a player of the first wagering game, store information regarding the awarded virtual assets in a player account associated with the player and accessible to the virtual asset server, and provide a monetary award to the player for any winning outcomes achieved during play of the first wagering game. | 02-06-2014 |
20140045580 | Gaming System and a Method of Gaming - A gaming system that is arranged to facilitate selection of one or more win lines by a player is described. The gaming system comprises a weight allocator for allocating a weight to a wager, the allocated weight being dependent on a number of win lines selected by the player. The gaming system further comprises a prize allocator, and a trigger determiner arranged to determine a trigger condition, the trigger condition being dependent at least in part on the allocated weight. The gaming system is arranged to allocate a prize to a player in response to determination of the trigger condition. | 02-13-2014 |
20140045581 | GAMING MACHINE, LINKED GAMING SYSTEM AND METHOD WITH VARIABLE ELIGIBILITY FOR AN AWARD - A method of awarding an award on a gaming machine, the method comprising: a) in a random selection process selecting an eligibility criterion or eligibility criteria from a plurality of possible eligibility criteria, whereby the selected criterion or criteria is deemed an active award trigger event; b) monitoring game play activity on the gaming machine for occurrence of the active award trigger event; c) when the active award trigger event occurs as a result of game play activity on the gaming machine, awarding the award; and d) following the completion of step c), or following the occurrence of another event: i) deeming the selected eligibility criterion or criteria an inactive award trigger event; and ii) repeating steps a) to c). | 02-13-2014 |
20140045582 | SYSTEM AND METHOD FOR BONUS GAMING USING A MOBILE DEVICE - Disclosed is a method for enabling a player to use a mobile bonus feature system and a mobile device to become eligible for mobile promotions in addition to prizes or awards offered by a game on an underlying gaming machine. The method includes: enabling selection of a mobile promotion and an associated game on an underlying gaming machine; once the player meets criteria of the mobile promotion on the underlying gaming machine, enabling the player to use a camera of the mobile device to take a photo of a game result that satisfies the mobile promotion; analyzing the photo of the game result to confirm the player has met the criteria of the mobile promotion; and once confirmed, awarding the player a bonus associated with the mobile promotion. | 02-13-2014 |
20140045583 | GAMING DEVICE AND METHOD HAVING PURCHASABLE ENHANCED PAYTABLES - An apparatus and method for a game having a paytable selection feature which may be implemented with a primary or base game, a secondary or bonus game, or both. In one embodiment, the gaming device employs an initial paytable and enables a player pay a fee to purchase a different paytable for a plurality of plays of the game. If the player chooses to purchase a different paytable, the gaming device determines a game outcome for a plurality of plays of the game and provides any awards based on the different paytable. If the player does not choose to select a different paytable, the gaming device determines a game outcome for each of those plays and provides any awards based on the initial paytable. In one embodiment, the player has the opportunity to see the different paytable prior to paying the fee to purchase it. | 02-13-2014 |
20140045584 | GAMEPLAY-ALTERING PORTABLE WAGERING MEDIA - Portable wagering media may be utilized to alter play of wagering games. | 02-13-2014 |
20140045585 | METHOD AND APPARATUS FOR AWARDING COMPONENT PRIZES IN A GAMING ENVIRONMENT - A system and method for playing component games in a gaming environment, where a component game is a game in which a physical prize, the prize to be won, is rendered in a graphical format and further divided into components (clearly recognizable parts of the graphical image). Individual component prizes are designed to be won by a player during individual game plays, that is, upon the occurrence of specific winning events while playing a chance or fixed-pool game. To win the component game prize, each of the components must be won and the combination redeemed. The component prizes are not intended to be separately redeemable game credits. In particular, the player may play for regular game credits or may choose to play for component prizes or portions thereof, not both. Component games create a highly enticing situation where players can be rewarded for long term play over a variety of machines. | 02-13-2014 |
20140051497 | METHOD AND SYSTEM FOR PROVIDING GAMBLING GAMES - Methods and systems for providing gambling games to users wherein the games are not tied to a particular gaming operator. Specifically, a third party gaming system provides central access to a library of gambling games offered by multiple gaming operators. Players connect to the third party gaming system and select a game from the library of gambling games. Once a player has selected a game, the third party gaming system provides the player with a game client for the selected game and operator configuration parameters for a suitable gaming operator system. The game client then dynamically reconfigures itself using the configuration parameters to connect to the gaming operator system to play the game. In some cases after the user has selected a game they are provided with a list of gaming operators that offer the selected game and the player can select which operator that they wish to play with. | 02-20-2014 |
20140051498 | Intercraft Gaming - A user experience is provided for passengers on a vessel such as an aircraft. A passenger's experience is enhanced by allowing the passenger to join an intercraft gaming session with other passengers aboard another vessel. A passenger aboard a vessel create an intercraft gaming session via an in-flight entertainment device and the system identifies passengers aboard another vessel that are eligible to participate in the intercraft gaming session. | 02-20-2014 |
20140051499 | SYSTEMS, METHODS AND DEVICES FOR CONFIGURING WAGERING GAME DEVICES BASED ON SHARED DATA - Gaming devices, gaming systems, methods of configuring gaming devices, and computer programs for configuring gaming devices are featured. A gaming machine is disclosed for communicatively coupling to peer gaming machines via a peer-to-peer network. The gaming machine includes a display device(s), a processor(s), and a memory device(s) storing instructions that cause the gaming machine to: store a first set of data indicative of the gaming machine's configuration parameters and a second set of data indicative of the gaming machine's performance; receive from one or more peer gaming machines a third set of data indicative of the peer gaming machine's(s') configuration parameters and a fourth set of data indicative of the peer gaming machine's(s') performance; analyze the third and fourth data sets to determine modifications to the gaming machine's configuration parameters to improve machine performance; and, automatically modify at least one configuration parameter of the gaming machine based upon the analysis. | 02-20-2014 |
20140051500 | SYSTEMS, METHODS AND DEVICES FOR CONFIGURING WAGERING GAME SYSTEMS AND DEVICES - Gaming devices, gaming systems, methods of configuring gaming devices, and computer programs for configuring gaming devices are featured. A gaming system for playing a wagering game is disclosed which includes a processor(s), an input device(s), a gaming device(s), and a memory device(s) storing instructions that, when executed by at least one of the processors, cause the gaming system to: receive, via at least one of the input devices, a desired value for a player-performance variable and/or a game-configuration variable for at least one of the gaming devices; based on the desired value, output a recommended value for a configuration parameter for the gaming device(s); and, responsive to a confirmation input received via at least one of the input devices, configure the gaming device(s) in accordance with at least the recommended value for the first configuration parameter. | 02-20-2014 |
20140051501 | Internet Gamification of a Marketing and Lifestyle Enhancement Process - The gamification of unique marketing/lifestyle process for services providers and sales representatives. Through Internet social media and a gamified process, the service provider/sales representative is compelled to take specific action on a consistent basis that generates a measureable result, which enhances their bottom line and lifeline. | 02-20-2014 |
20140051502 | TOURNAMENT GAME SYSTEM AND TOURNAMENT METHOD - In an embodiment of a gaming method, an identifier may be received from a first gaming unit, wherein the identifier is associated with a tournament game card, wherein the tournament game card is provided to a player in response to paying a fee. Whether the identifier received from the first gaming unit is authentic may be determined. A duration the player may play in a tournament may be determined based on the identifier, and the first gaming unit may be enabled for play in the tournament for the duration if the identifier is authentic. A tournament score of the player may be received, and a winning player of the tournament, if any, may be determined. Data indicative of a value payout to be awarded to the winning player may be generated if the winning player of the tournament is determined. | 02-20-2014 |
20140051503 | GAMING SYSTEM AND METHOD PROVIDING AN AWARD FOR DESIGNATED LOSING CONDITIONS - The gaming system and method disclosed herein provides an award to one or more players for a non-occurrence of a designated event. The gaming system monitors a plurality of games played at a plurality of gaming devices. If the designated event occurs, the gaming system resets an event counter associated with tracking the non-occurrence of the designated event. If the designated event does not occur, the gaming system: (i) increments the event counter to account for the non-occurrence of the designated event, and (ii) determines if the quantity of games played since the last event occurred at least equals a predetermined quantity of games played. If the quantity of games played since the last event occurred at least equals the predetermined quantity, the gaming system provides one or more of the players an award for the non-occurrence of the designated event. | 02-20-2014 |
20140057700 | METHOD AND SYSTEM FOR TRACKING GAMING ACTIVITY - A gaming machine and method for tracking the activity of a user of a gaming machine includes a server with a database, the server being connected in communication with the gaming machine. The gaming machine assigns an account number to a user and creates and prints a tracking ticket for said user. The tracking ticket, in one embodiment, is erasable and re-printable by the gaming machine, and includes a respective code for the account number, but does not display personally identifiable information. The gaming machine creates a record in said database and assigns the account number to the record as a key value. | 02-27-2014 |
20140057701 | GAMING INCENTIVES BASED ON MEASURED EFFECT OF USER WEB ACTIVITY - A gaming system includes at least one gaming server having at least one processor and at least one memory device storing instructions. The instructions, when executed by the at least one processor, cause the at least one gaming server to assign one or more unique identifiers to a registrant, monitor for web activity associated with the one or more unique identifiers and initiated by the registrant, measure an effect of the web activity, and convert the measured effect into a gaming incentive. | 02-27-2014 |
20140057702 | System and Method for Providing a Mystery Prize - A system and method are set forth for offering a mystery award amongst a plurality of gaming devices. Based upon the play of a base game, the players are provided with an initial instance of a mystery game presentation such as a Bingo card. Players may increase their chances of winning by acquiring, for value, addition Bingo cards to be played with each base game play. For each base game play a determination is made as to whether a predetermined trigger condition has been satisfied. If it has the host computer sends a signal to a local controller to control one or more winning game instances to display a winning sequence to accompany and award. If the trigger condition is not satisfied, the local controller controls the display to display losing game sequences. Various trigger conditions may be used including basing a trigger on odds related to the game instance type. The game instance type can be Bingo, Keno, Poker, a sporting event or other event. | 02-27-2014 |
20140057703 | SYSTEM AND METHOD FOR INTEGRATED MULTIPLE SOURCE PLAYER CASH ACCESS - The present invention relates to a system and method for integrating player tracking and cash access in a casino or other gaming environment. One aspect of the invention allows for fund access and management wherein gaming machines, such as slot machines or on-line virtual gaming machines, receive playable credits directly from a patron's banking or credit card account. Another aspect of the present invention relates to integrating player tracking and cash access transactions by allowing the players to provide a player tracking card for each financial transaction conducted in a gaming environment. In return, the casino issues gaming or bonus points to the players for allowing their transactions to be tracked. Yet another aspect of the present invention consolidates the players' financial account information into a single casino database. Players can subsequently credit or debit cash from the players' financial accounts using any associated customer identification cards or otherwise receive such credits in other forms that permit negotiations, including quasi-cash documents. | 02-27-2014 |
20140057704 | Method and System for Transfer of Credits Between Gaming Machines - A method and system for use in an establishment with an attendant responsible for monitoring and handling activity on a group of electronic gaming machines in a gaming establishment. Once a player has gaming credits available for play on an electronic gaming machine, the player may elect to continue play, cash-out or transfer credits to a different electronic gaming machine in the establishment. In the event the player elects either a cash-out or a transfer, the player alerts the attendant and the attendant executes a sequence of operations on the system to make a hand pay to the player, provide a credit voucher or to transfer the available credits to a different electronic gaming machine. | 02-27-2014 |
20140057705 | Methods and Systems for Rewarding Friends of a Player Based on Bonus Qualifying Condition Triggered by Player - In accordance with some embodiments, provided herein are systems, methods and articles of manufacture for providing bonuses to player of games (e.g., online wagering games) based on the achievement of a qualifying event by another player (e.g., a friend of the players who are provided the bonuses). In accordance with some embodiments, such bonuses are funded out of respective bonus funding accounts maintained and managed for the players (which may be game-specific). In accordance with some embodiments, such bonus funding accounts may be maintained for players without the player's knowledge or control and may be funded based on gaming activity of the players (e.g., a portion of each wager made by a player may be contributed to the balance of the player's bonus funding account). | 02-27-2014 |
20140057706 | REMOTE BETTING IN LIVE GAMES - In one aspect, a method for remote betting is provided, the method including identifying one or more open live games available for betting, receiving a betting request from a user to place one or more bets on one or more outcomes of one or more games of the one or more open live games, determining an outcome of the one or more games, wherein the outcome of the game is determined based on real-time gaming information received from one or more sources and initiating a financial transaction to settle the one or more bets placed by the user at least in part based on the determine outcome of the one or more games. | 02-27-2014 |
20140057707 | METHODS AND APPARATUS FOR PROVIDING FOR DISPOSITION OF PROMOTIONAL OFFERS IN A WAGERING ENVIRONMENT - Disclosed are data processing apparatus, systems, and methods implemented over a gaming network for providing for disposition of promotional offers in a wager-based gaming environment. A monitoring engine receives an identification of a promotional offer as having an unredeemed status. A determining engine determines that the promotional offer having the unredeemed status satisfies one or more parameters to designate the promotional offer for an auction. Such designation is independent of real-time wager-based game play in the gaming network. An auction control engine provides the designated promotional offer as an item to be auctioned in the wager-based gaming network. | 02-27-2014 |
20140057708 | MANAGEMENT OF PAYMENT OBLIGATIONS AMONG PLAYERS - In a video game different players can enter contracts and engage in various simple or complex financial transactions employing credit systems such as credit cards, other financial instruments and other mechanisms to facilitate the enforcement of such contracts. Default on agreements by players or player characters can result in financial penalties which the video game system can apply. | 02-27-2014 |
20140066178 | PRESENTING AUTOSTEREOSCOPIC GAMING CONTENT ACCORDING TO VIEWER POSITION - A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a position of a player in physical world space (“player's position”) in front of an autostereoscopic display (“display”). The display includes optical units configured to project views of wagering game content with an autostereoscopic, three-dimensional effect. The operations can further include performing a repeating subroutine for each of the optical units associated with the wagering game content. The repeating subroutine, for each one of the optical units, determines that one of the views has a viewing angle that corresponds to the player's position, configures a virtual camera in virtual world space according to the viewing angle and renders, based on configuration of the virtual camera, a portion of the wagering game content that corresponds to pixels of the autostereoscopic display associated with the one of the optical units. | 03-06-2014 |
20140066179 | SYSTEMS AND METHODS FOR REMOTE GAMING - A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. Registration for the mobile device may be via a registration terminal connected in a network with a plurality of gaming terminals. The mobile device may communicate wirelessly with the registration terminal, and the registration terminal then communicates with the played gaming terminal via the network. The mobile device may select to play games offered by any available gaming terminal. The gaming terminals may be gaming machines. The registration terminal may also be a cashing out terminal and print a ticket. | 03-06-2014 |
20140066180 | POOL WAGERING APPARATUS, METHODS AND SYSTEMS - The present invention is directed to a system, method and apparatus for providing a unique pool betting product where players make selections in a number of different events which occur in sequential legs or time periods. After some and preferably most of the legs have been completed, players who have correct “win” predictions for each of the events or legs that are completed and thus remain in contention for the Jackpot Pool, and potentially those still eligible for consolations prizes, will be offered an opportunity to sell their tickets, in whole or in part, to the game operator or through the game operator. | 03-06-2014 |
20140066181 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system comprising: a display comprising a plurality of display portions associated with respective ones of a plurality of gaming devices; and a group game controller arranged to: control the display to display an object as moving between the display portions by displaying the object in individual ones of the display portions; determine display portions at which to display the object in each of a plurality of stopped display states, at least some of which correspond to respective ones a plurality of prizes; control the display to display the object in each stopped display state in the respective determined display portion; and award any prize associated with each stopped display state to a player of the respective gaming device upon at least one eligibility criteria being met in respect of the gaming device. | 03-06-2014 |
20140066182 | COMPUTER-IMPLEMENTED METHODS AND COMPUTER SYSTEMS FOR ENABLING PERSONALIZED GAME BETTING AND LOTTERY PLAYING - In some embodiments, the instant invention provides for a computer-implemented method, performed by a specifically programed computer system, that that includes: displaying choices to be selected to define a personalized betting game; receiving selected choices, identifying: i) an event, ii) a plurality of markets, and iii) a plurality of potential outcomes; establishing a personalized data structure representative of data relationships among the selected choices, hereby resulting in a personalized betting game of a user; automatically updating the at least one first personalized data structure based, at least in part, on real-time changes; receiving an entry payment from the user to play the at least one first personalized betting game; determining an actual outcome of the personalized betting game; and determining a reward to be distributed to the user. | 03-06-2014 |
20140066183 | METHOD AND APPARATUS FOR PROVIDING AN ADVANTAGE TO A PLAYER IN A BONUS GAME - A gaming method includes receiving a wager from a player, displaying an image representative of a primary game, determining if a bonus event trigger has occurred, displaying an image representative of a bonus game, the bonus game including a representation associated with the player and a representation associated with an opponent, the representations each having at least one attribute associated with the bonus game, if the bonus event trigger occurs, and determining a payout associated with an outcome of the bonus game. The method also includes offering the player at least one advantage option, the at least one advantage option affecting at least one of the at least one attribute of the representation associated with the player and the at least one attribute of the representation associated with the opponent. A gaming machines and system may be provided to carry out such a method. | 03-06-2014 |
20140066184 | EXTERNAL EVALUATOR - Although wagering games and wagering game machines provide significant entertainment and excitement, outcomes of wagering games can be used to provide entertainment and excitement external to the wagering game machines and even distinct and/or separate from the wagering games that generate the outcomes. A wagering game machine can communicate wagering game outcome data to a machine that is external to the wagering game machine for evaluation of the wagering game outcome data (“external evaluator”). The external evaluator can evaluate the wagering game outcome data against rules and/or criteria that lead to an exciting and entertaining event separate and/or distinct from the wagering game itself. Evaluating wagering game outcome data separate from the hosting wagering game machine allows a variety of events to be associated with game outcomes and allows for events to adapt to a dynamic environment and/or to player preferences. | 03-06-2014 |
20140073409 | Gaming Apparatus Incorporating Targeted Haptic Feedback - A gaming apparatus includes a processor, a display device with a video display and a touchscreen, and a bezel adjacent to the display device which has regions capable of providing haptic feedback. The haptic feedback can be provided to a specific region of the bezel as well as a transparent overlay which is positioned over a button on the touchscreen. The apparatus may have sensors allowing for haptic feedback to be targeted based on data detected by the sensors. Additionally, virtual input buttons can be displayed and repositioned on the touchscreen in response to sensor data. | 03-13-2014 |
20140073410 | PRIZE-BASED DIGITAL ADVERTISING SYSTEM - Systems and methods can support a prize-based digital advertising system. The system can receive advertising material associated with an offering from an advertiser. The advertising materials may be presented on one or more public display devices associated with a client system. Game play opportunities associated with the advertising material and the offering may be presented on the one or more public display devices. The client system can support game play by a user at the one or more public display devices. The user may be provided with a discount towards purchasing the offering. The user may also be provided the offering as a prize in response to achieving specified game play performance such as winning or placing within a tournament. | 03-13-2014 |
20140073411 | GAMING SYSTEM - A method of operating a gaming system including a plurality of gaming machines and at least one server system. The method includes providing at least a first gaming service to each gaming machine by way of one or more first software processes and providing at least one second service common to a subset of the plurality of gaming machines, the second service implemented by one or more second software processes. The method also includes enabling inter-process interaction between at least one software process of the first service and at least one software process of the second service to enable interaction between the services. A server system, gaming machine and gaming system is also disclosed. | 03-13-2014 |
20140073412 | GAMING SYSTEM AND METHOD WHICH ENABLES MULTIPLE PLAYERS TO SIMULTANEOUSLY PLAY MULTIPLE INDIVIDUAL GAMES OR GROUP GAMES ON A CENTRAL DISPLAY - The present disclosure provides a gaming system including a central controller, a central display which includes a plurality of display segments and a plurality player stations. The display segments are configured to each separately display one of a plurality of games, to co-act to display a plurality of games, or to co-act to display one game. Each player station is configured to enable a player to play one or more of the games displayed by the display segments. The gaming system enables a plurality of players to play a group game on the central display, a plurality of players to simultaneously play multiple group games on the central display, and a plurality of players to each simultaneously play multiple individual games on the central display. | 03-13-2014 |
20140073413 | MANAGEMENT OF ONLINE WAGERING COMMUNITIES - The document describes operations for managing online wagering game casinos. In some embodiments of the inventive subject matter, the operations include presenting wagering games to players in an online casino; facilitating messaging between the players and a wagering game attendant; reporting results of the wagering games to the attendant; and detecting, from the wagering game attendant, a request to present a community bonus opportunity to one or more of the players. The operations can also include presenting the community bonus opportunity to the players; detecting responses to the community bonus opportunity, wherein the responses are associated with the players; determining one or more winners of prizes offered in the community bonus opportunity; and awarding the prizes to the one or more winners. | 03-13-2014 |
20140073414 | SPONSORED HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a sponsored hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger at least one wager in the gambling game; and a sponsorship module integrated with the game world engine constructed to: receive sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between at least one player profile and at least one sponsor profile; allocate gameplay resources associated with at least one sponsor profile to at least one player profile based on the sponsorship terms for use in sponsored gameplay; and allocate gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms. | 03-13-2014 |
20140073415 | SYSTEMS AND METHODS FOR PORTABLE WAGERING MEDIUMS - Some embodiments are associated with wagering game devices and/or portable wagering mediums. Some portable wagering mediums are capable of outputting various indications related to one or more potential or current statuses of the portable wagering mediums. Some wagering game devices are operable to (i) determine a status of a portable wagering medium and (ii) cause, based on the determining, an outputting of an indication of the status via an output device coupled to the portable wagering medium. In some embodiments, a central server or other device conducts the determining of the status and/or the causing of the outputting. The status of a portable wagering medium may be based on one or more of many different factors or metrics. | 03-13-2014 |
20140073416 | GAME OPERATION DEVICE, GAME OPERATION METHOD, COMPUTER-READABLE RECORDING MEDIUM, AND GAME OPERATION SYSTEM - A deposit managing unit | 03-13-2014 |
20140080578 | Multi-Functional Peripheral Device - A system, apparatus, and method for electronically transferring funds using a multi-functional peripheral device. The multi-functional peripheral device may include a housing, a bezel coupled to an exterior of the housing, and at least one sensor device coupled to the bezel. The at least one sensor device can be configured to detect at least one sensory input. | 03-20-2014 |
20140080579 | Rewarding Player Referrals in a Wagering Game - Existing and/or new registrants for a wagering game may be selected as qualified participants in a referral award game. The referral award game may include determining a referral award game trigger for initiating the referral award game. A draw may be conducted during which a referral award is randomly assigned to each qualified participant. The referral award may include a value component usable in at least one of the wagering game or a secondary game. Each of the wagering game, referral award game, and secondary game may be conducted in a casino game format or social game format. Information regarding the referral award may be communicated to each qualified participant. | 03-20-2014 |
20140080580 | CONTROLLED ENTITY HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a controlled entity hybrid game. The controlled entity hybrid game, includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game, and a game world engine constructed to manage the entertainment software engine and communicate, to the gambling game, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to consume an enabling element of the entertainment game that triggers a wager in the gambling game. | 03-20-2014 |
20140080581 | SYSTEMS AND METHODS FOR PROVIDING GAMING ACTIVITIES - Systems and methods for providing gaming activities, these particularly relating to gaming activities where a plurality of players provide respective entry fees. Traditional gaming activities necessarily involve the player putting his or her entry fee at risk. The subject disclosure, at least in some of its preferred forms, modifies the traditional approaches of operating such gaming activities so that the player's entry fee is not necessarily placed entirely at risk. Indeed, in some embodiments a player is provided with an option to participate on the basis that his or her entry fee is wholly refundable while retaining the opportunity to win prizes, potentially alongside more risky though still modified participation by other players. | 03-20-2014 |
20140080582 | GAMING APPARATUS AND METHOD OF GAMING - A method of gaming comprises: displaying play of a wager game; triggering a first feature of the wager game in which one or more feature enhancing elements are awardable to a player; randomly triggering a second feature of the wager game during play of the wager game and/or first feature; and utilising awarded feature enhancing elements in the second feature to improve a prize potential for the second feature. | 03-20-2014 |
20140080583 | AUTHORIZING AND MANAGING WAGERING AGENT ACCOUNTS - Described herein are processes and devices that authorize and manage wagering agents and associated accounts. One of the devices described is a wagering game system. The wagering game system can detecting a request from a first player account to utilize a shared wagering fund to wager on a wagering game. The shared wagering fund can be funded by a second player account. The wagering game system can make the shared wagering fund available to the first player account to wager on a wagering game. The wagering game system can determine a game award produced by the wagering game. The system can then allocate a portion of the game award to the second player account. | 03-20-2014 |
20140080584 | METHOD AND SYSTEM FOR PROVIDING GAME-RELATED INCENTIVES TO SALES PROFESSIONALS IN A VIRTUAL ENVIRONMENT - A method, comprising the steps of (a) representing users within a virtual environment, the virtual environment residing on one or more computers, comprising the steps of (b) collecting data pertaining to one or more of the users' activities not associated with the virtual environment relating to each of the users' performance on business-related tasks, (c) awarding incentives including points, badges, levels, prizes, etc. to a plurality of users in the virtual environment based on the collected data pertaining to the users, (d) providing information regarding a first user's incentives to at least a second user involved in activities related to the business-related tasks performed by the first user, and (e) updating the collected data in the virtual environment as the data pertaining to the performance of users changes. | 03-20-2014 |
20140080586 | GAME BASED ON SPEED OF PLAY - In accordance with the present invention, a gaming device such as a slot machine calculates a speed of game play, and in turn determines a pay schedule based on the speed of game play. In some embodiments, a count is adjusted throughout a multiple play session based on point values associated with symbols on the reels of a slot machine, and payouts are awarded in accordance with (i) a finishing count, and/or (ii) a “virtual average speed”. | 03-20-2014 |
20140080587 | SYSTEMS AND METHODS FOR DETERMINING A LEVEL OF REWARD - A gaming system and method which includes enabling a player to initiate a play of a game, for the initiated play of the game: (i) randomly generating a game outcome, (ii) displaying to the player the randomly generated game outcome, (iii) determining any award associated with the displayed game outcome, and (iv) displaying to the player any determined award, enabling the player to invite a quantity of other players to each initiate a play of at least one game, the quantity of other players being greater than zero, and if the player invited the quantity of other players, providing the player a benefit, an amount of the benefit being based on the quantity of other players invited. | 03-20-2014 |
20140080588 | GAME PERFORMANCE DETERMINATION BY INCREMENTAL REVENUE - Embodiments of the present invention are directed to methods of determining the performance of a gaming device by analyzing the incremental revenue generated by the gaming device. This method may include identifying an analysis period, recording game performance data for a set of gaming devices and a test gaming device during the analysis period, and comparing the recorded data to historical gaming data for the set of gaming devices. Some examples of this method may also include developing parameters for the analysis period and using those developed parameters to normalize the recorded game data for the analysis period prior to comparing the recorded data to the historical gaming data. | 03-20-2014 |
20140087837 | REAL-TIME INTERACTIVE WAGERING ON EVENT OUTCOMES - Systems and methods for real-time interactive wagering on event outcomes are presented. Clients are first qualified and given wagering limits before being allowed to interactively wager on event outcomes. Event outcomes may be based on, for example, financial markets and indices, sporting and entertainment events, casino games, casino performances, and natural phenomena such as weather and earthquakes. Events on which wagers can be placed include both those with known and unknown outcome probabilities, and wagers can be a fixed-odds type or a spread-bet type. Wager transactions, including acceptances and confirmations, are executed in real time. Clients can customize displays of events on which they are authorized to wager. Real-time client credit management, automatic dealer hedging, automatic price-spread adjustments, and automatic client and dealer defined wagering limits are also provided. | 03-27-2014 |
20140087838 | NON CHANCE-BASED GAME SYSTEM - The game system according to the present invention is a non chance-based game system, in which the winner is selected by and among the game participants, and the prize is awarded to the winner by the participants themselves through individual donations, voluntary and of moderate value, and in which a share of the prize may be donated to a charity or nonprofit organization associated with the winner. | 03-27-2014 |
20140087839 | System for implementing commercial electronic games and method of their development - The system for implementing electronic commercial games and method for their development are disclosed. The system relates to methods for developing commercial electronic games and system for implementing them and may be used for implementing games such as lotteries, sweepstakes, and games based on stock trading principles through the use of the internet, mobile connections, terminals, and other means for displaying and transferring data. | 03-27-2014 |
20140087840 | GAMING SYSTEM AND METHOD FOR PROVIDING A GROUP EVENT ELIGIBILITY SEQUENCE AND A GROUP EVENT - A gaming system including one or more group event eligibility sequences. Each group event eligibility sequence is associated with a set duration. In these embodiments, if one or more players at one or more gaming machines collectively satisfy a group event eligibility threshold within the set duration of an initiated or triggered group event eligibility sequence, the gaming system determines that such players are eligible to participate in a group event. For the group event, the gaming system provides one or more group event awards to such participating players. | 03-27-2014 |
20140087841 | GAMING SYSTEM AND METHOD FOR PROVIDING PLAYS OF MULTIPLE GAMES - In various embodiments, the gaming system and method disclosed herein enables a player to allocate portions of a selected predetermined wager amount amongst a plurality of linked games. In one such embodiment, the player selects allocation percentages such that the total of the allocated portions according to the allocation percentages equals the selected predetermined wager amount. For each of the plurality of linked games, the gaming system determines and displays a game outcome, and determines and displays an award associated with the determined game outcome. The gaming system further provides the determined award for each of the plurality of linked games to the player. | 03-27-2014 |
20140087842 | GAMING SYSTEM AND GAMING MACHINES UTILIZING CASH TICKETS HAVING A FEATURE TRIGGER - A casino gaming system includes gaming machines which are configured to accept and read tickets. The ticket may comprise cash-value tickets or non-cash value tickets. The tickets may also include secondary feature triggering indicia. A player may obtain a ticket from a system kiosk. The player may then present that ticket to a gaming machine, such as by inserting it into a media reader such as a bill acceptor. Associated monetary value or non-monetary credits may be credited to the machine. In addition, if the ticket includes a feature triggering indicia, when such an indicia is detected, the gaming machine preferably triggers or initiates the feature. | 03-27-2014 |
20140087843 | GAMING SYSTEM HAVING MODIFIED PLAYER WAGERS - A system apparatus and method which provides a player of a gaming system the ability to modify the wager of a future play of the gaming system. The system apparatus and method may also allow a player of the gaming system to exchange the ability to modify a future wager for a reduced amount of cashable credits. A system apparatus and method which provides a player of a non-wagering or social gaming system the ability to modify a future offer to play the non-wagering or social gaming system is also contemplated. | 03-27-2014 |
20140087844 | GAMING SYSTEM AND METHOD FOR PROVIDING A SKILL-BASED GAME - In various embodiments, the gaming system and method disclosed herein provides a primary game in which the gaming system provides monetary awards to a player and a secondary game in which the gaming system provides non-monetary skill units to the player. In one such embodiment, the gaming system initiates the play of the skill-based secondary game in response to a triggering even associated with a primary game of the gaming system, and forms a score for the player based on zero, one or more inputs made by the player during the play of the skill-based secondary game. The gaming system determines an amount of non-monetary skill units to provide the player based on the score, and provides the player with the non-monetary skill units. The player redeems any amount of non-monetary skill units for one or more virtual goods offered via a virtual marketplace. | 03-27-2014 |
20140087845 | Wagering Game with Positive Banking of Positive Expectation Situations - A method, apparatus, and computer readable storage to implement a disbursement of potential awards in a wagering game that have not been fully awarded yet. In a wagering game that comprises multiple states, a value of a favorable state relative to a prior state can be banked for later redemption by a player. | 03-27-2014 |
20140087846 | Networked gaming system communication protocols and methods - A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims. | 03-27-2014 |
20140087847 | GAMING SYSTEMS AND METHODS FOR ALLOWING PLAYERS TO USE GAMING CREDITS FOR NON-WAGERING PURPOSE - A gaming device and method of playing a game of chance that includes the steps of providing a game of chance on a first gaming device, allowing a first player to obtain a gaming credit, displaying on a display device a plurality of categories of charitable organizations, each of the categories including a charitable organization, allowing the first player to select a category and a charitable organization within the category, and allowing the first player to donate the gaming credit to the charitable organization. | 03-27-2014 |
20140087848 | PERCEIVED SKILL GAMING TECHNIQUES FOR CONTROLLING GAME EVENT INFLUENCE AND/OR OUTCOME IN GAMING ENVIRONMENTS - Various aspects described herein are directed to different techniques for facilitating implementation and use of perceived skill gaming techniques for controlling game event influence and/or game outcomes in single and/or multiplayer, wager-based and/or non-wager based gaming environments. | 03-27-2014 |
20140087849 | VIRTUAL PLAYERS CARD - A gaming machine including a secondary processor coupled to a player tracking system for tracking game play of a patron using a virtual player loyalty card is described. A virtual player loyalty card can be created by associating an existing physical player loyalty card with a newly created mobile loyalty card account. The mobile card can be virtually inserted into an electronic gaming machine when a portable electronic device with an associated mobile application is in the vicinity of an electronic gaming machine. Once the mobile card is virtually inserted into the gaming machine, the patron's game play at the gaming machine can be tracked. | 03-27-2014 |
20140087850 | SYSTEMS, METHODS, AND DEVICES FOR PROVIDING PURCHASES OF INSTANCES OF GAME PLAY AT A HYBRID TICKET/CURRENCY GAME MACHINE - Systems, methods, and devices may be capable of allowing a player to purchase an instance of game play at a game system with a pre-paid ticket or with another item of value. The game system may determine a denomination of a unit of a currency and generate a session request indicative of the denomination. The game system may also determine a ticket code of a ticket and generate a session request indicative of the ticket code. A remote authorizer may provide the game system with game authorization indicative of a number of entertainment credits in response to receiving a session request. | 03-27-2014 |
20140087851 | GAMING SYSTEM HAVING AWARDS PROVIDED BASED ON RATE OF PLAY - Gaming systems and methods for operating a gaming system are provided. The gaming system includes a controller operable with a plurality of gaming devices. Based at least in part on wagering activity, the controller determines a ranking for a plurality of gaming devices in the gaming system. The controller determines a plurality of the ranked gaming devices that are eligible for a designated award and, for each of the plurality of eligible gaming devices, determines a probability of being selected to win the designated award. The controller selects at least one of the eligible gaming devices based part on the determined probability for said at least one eligible gaming device, and causes the at least one selected gaming device to provide the designated award. | 03-27-2014 |
20140087852 | METHOD AND APPARATUS FOR GAMING WITH ALTERNATE VALUE PAYOUTS - Systems and methods are provided for permitting a player to play a game at a gaming device. The gaming device provides a payout for the game. The payout is redeemable for one of a plurality of values, and at least two of the plurality of values are different from each other. The values typically have different corresponding forms of payout, such as cash or merchandise credits. | 03-27-2014 |
20140087853 | ANONYMOUS PLAYER TRACKING WITH MOBILE DEVICES - A monitoring system for monitoring customer activities within a casino enterprise is described. The monitoring system can be used to determine a current utilization of casino activities so that an optimal mixture of activities can be offered by the casino. Further, the system can be used to identify customers, based on their utilization of the activities, whose loyalty that a casino enterprise may wish to cultivate. In particular embodiments, the monitoring system can be configured to passively track portable wireless devices and associate the portable wireless devices with activities within the casino enterprise that are not attributable to customers registered in a loyalty program. The identity of the person controlling a particular portable device can be unknown. A virtual customer account can be created where the first portable device is used to identify a virtual customer associated with the account. Based upon identification of the first portable device, activities can be associated with the virtual customer and store to the virtual customer account. | 03-27-2014 |
20140087854 | METHODS AND SYSTEMS FOR CONDUCTING AN ONLINE CONTEST - The invention relates to executing an online contest. The contest comprises use of a brand key. The brand key has an owner and is associated to at least one item of a brand key group. A brand key group may comprise a brand, a trademark or servicemark, an indicia of source of origin, a product or good, a place, a person, an event, a character, and a business. A user is provided a user key for tagging an occurrence in a multimedia file of said at least one item. The user key is combined with a brand key to create a unique identifier to mark at least one occurrence of at least one item by a user in a multimedia file. The unique identifier is associated with a discrete time within a multimedia file and tracked as part of the online contest. | 03-27-2014 |
20140094271 | GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT FOR CONTROLLING A FREE PLAY SEQUENCE IN A WAGERING GAME - A method provides a secondary game for controlling free plays awarded in a wagering game conducted through a gaming machine. Once results are displayed for a number of free plays awarded in the wagering game, a secondary game is conducted and the outcome of the secondary game may award additional free plays. Once results for the additional free plays are displayed, the secondary game is conducted again and the outcome of the secondary game may award yet more free plays. Each instance of the secondary game may include a result that does not trigger additional free plays and thus may end the play sequence at the gaming machine. | 04-03-2014 |
20140094272 | System and Method for Cross Platform Persistent Gaming Sessions Using a Mobile Device - Disclosed is a method for enabling cross platform persistent gaming sessions using a mobile device in a system that includes a game server, a network, one or more gaming machines, and one or more mobile devices. The method includes: associating a player's mobile device with one of the one or more gaming machines at which the player has a gaming session; presenting a player with an option to move their gaming experience to their mobile device when the player leaves the associated gaming machine if a gaming session is in progress; enabling the player to use its mobile device to continue playing a game after the player has left a proximity of the associated gaming machine by transferring the game from the associated gaming machine to the player's mobile device; and enabling transfer of funds between the associated gaming machine and the players' mobile device. | 04-03-2014 |
20140094273 | ELECTRONIC FUND TRANSFER FOR MOBILE GAMING - In one embodiment, a system and method to transfer money may include a mobile device associated with a player, a location server designed to: track a device position of the mobile device and track a vessel position, and a mobile gaming management server designed to: receive a fund transfer request from a gaming server for the mobile device, the fund transfer request including a fund amount; determine if the fund amount can be transferred to the mobile device based on the device position and the vessel position; and transfer the fund amount to the mobile device if it is determined that the fund amount can be transferred to the mobile device. | 04-03-2014 |
20140094274 | SYSTEMS, METHODS AND DEVICES FOR PLAYING WAGERING GAMES WITH SIMULTANEOUS REAL-TIME EVENTS AFFECTING THE WAGERING GAMES - Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes one or more display devices, one or more input devices, one or more processors, and one or more memory devices. The memory device(s) stores instructions that, when executed by the processor(s), cause the gaming system to: simultaneously display the wagering game and a real-time event; randomly determine an outcome of the wagering game; identify a selected incident occurring in the real-time event, the occurrence of which is not controlled by the player or the gaming system; associate the selected incident with a parameter of the wagering game; and, upon occurrence of the selected incident in the real-time event during the simultaneous display of the wagering game and the real-time event, modify the parameter for a play of the wagering game. | 04-03-2014 |
20140094275 | Sharable Games Created by Others - A system and method for providing a virtual customized wagering game include providing a customization interface to a first player to allow the first player to customize a virtual wagering game to create a customized virtual wagering game. The customized virtual wagering game created by the first player is stored and is provided to one or more other players alone or as part of a casino created by the first player. The one or more other players are able to play the customized virtual wagering game, and in an embodiment such play may confer a benefit such as an amount of virtual currency or a customization feature on the first player. | 04-03-2014 |
20140094276 | COMMUNITY GAMING SYSTEM WITH VARYING ELIGIBILITY CRITERIA - A computer-implemented method includes displaying a community game on at least one display device. Dependent upon a first player playing an underlying wagering game via a first terminal, the first player is permitted to participate in the community game. The community game is distinct from the underlying wagering game. Not dependent upon a second player playing an underlying wagering game via a second terminal, the second player is permitted to participate in the community game. | 04-03-2014 |
20140094277 | MANAGING GIFTING BETWEEN PLAYERS IN A GAMING ENVIRONMENT - Gifting in a gaming environment may be managed by determining a transfer of a gift value from a first player account to a second player account and determining a wager of the gift value from the second player account in a wagering game. A gift win amount attributable to a winning outcome of the wagering game when the gift value is used may be determined, and respective shares of the gift win amount may be allocated to the first and second player accounts. | 04-03-2014 |
20140094278 | LOAN TRANSACTIONS IN A GAMING ENVIRONMENT - Loaning in a gaming environment may be managed by determining a loan value associated with a first player account, determining a transfer of the loan value from the first player account to a second player account, and determining a wager of the loan value from the second player account in the primary game. A loan win amount attributable to a winning outcome of the primary game when the loan value is used may be determined, and respective shares of the loan win amount may be allocated to the first and second player accounts. | 04-03-2014 |
20140094279 | Apparatus, System and Method for Providing a Community Wagering Game at a Gaming Machine - A system, method and apparatus are set forth for providing a system-wide competitive game where players of gaming devices may wager upon the game. In an embodiment the game is a competitive racing game such as an auto race. Players wager upon a race competitor and those players wagering upon the winning contestant are issued an award. The system and method provides a mechanism for sharing the award among the winning players | 04-03-2014 |
20140094280 | SYSTEMS, DEVICES, AND METHODS FOR ENHANCING GAMING EXPERIENCES - Embodiments of the present invention set forth systems, apparatuses and methods for enhancing gaming experiences using a game wheel. Accordingly, a gaming device can be configured to operate a gaming wheel having a plurality of sections. Each of the sections of the wheel includes a symbol mark and is associated with a section classification. Random selections of game wheel sections are made where selected sections associated with a first classification provide an award associated with the corresponding symbol mark and places a termination indicator in the selected section. Selected sections associated with a second classification clear one or more of the existing termination indicators, if any. Selections continue until a section associated with a termination indicator is selected. | 04-03-2014 |
20140094281 | PRODUCT AND PROCESSES FOR POINT GAMING DERIVATIVES - Methods of tracking points among participants in various wagers. An indication of a wager may be received, including point distributions, participants, an event, etc. An indication of an outcome of the wager may be received. Points may be allocated among participants in accordance with a desired point distribution based on the outcome of the wager. An indication of a point adjustment may be received, and points may be adjusted accordingly. The point adjustment may be associated with an external exchange between participants in a wager. Other embodiments are disclosed. | 04-03-2014 |
20140094282 | GAMING MACHINE WITH BUY FEATURE GAMES - A gaming machine including a display, a game controller, and a selector. A player operates the selector to enable the player to place one of a plurality of possible wagers on a play of the game comprising at least a first wager consisting of a base wager, and second and third wagers each consisting of a base wager portion and an additional wager portion. There is no guarantee that the at least one added feature will eventuate in a specific play of the game as a result of the player having staked the additional wager portion. | 04-03-2014 |
20140094283 | DUAL PREPAID/LOYALTY CARD FOR GAMING - Systems and methods are provided for associating wagering accounts with each of a stored value account and a loyalty account. The stored value account can be associated with a prepaid card and can be useable over an open system bankcard network. The prepaid card can allow funds in the stored value account to be used at any location capable of accepting payment through the open system bankcard network such as gas stations, grocery stations, outlets, and restaurants. A player transfer funds, back and forth between the stored value account and the wagering account. | 04-03-2014 |
20140094284 | SYSTEMS AND METHODS FOR ADMINISTRATION OF NON-WAGERING ACCOUNT ASSOCIATED WITH GAMING ENVIRONMENT - A transaction facilitation system is disclosed that is configured to affect substantially real-time crediting and debiting of a gaming accounts maintained within a gaming environment and structured to communicate by a private restricted communication link with an issuing financial institution of a stored value account to effect real-time crediting and debiting of the stored value account. Financial transactions using the stored value account can be and used customer relationship purposes. | 04-03-2014 |
20140094285 | SYSTEMS AND METHODS FOR TRACKING OF NON-WAGERING ACCOUNT ASSOCIATED WITH GAMING ENVIRONMENT - A transaction facilitation system is disclosed that is configured to affect substantially real-time crediting and debiting of a gaming accounts maintained within a gaming environment and structured to communicate by a private restricted communication link with an issuing financial institution of a stored value account to effect real-time crediting and debiting of the stored value account. Financial transactions using the stored value account can be and used customer relationship purposes. | 04-03-2014 |
20140094286 | Computer Implemented Gaming Support System and Method - A computer implemented gaming support system and method are disclosed. A data repository is maintained encoding data on a user's gaming activity and on gaming outcomes. Financial stakes made by the user participating in one or more gaming events are tracked against their outcomes to determine an accumulated financial position in the data repository for said one or more gaming events. If the user's cumulative financial position is a net loss, a proportion of the loss is repaid to the user. | 04-03-2014 |
20140094287 | TECHNIQUES FOR INCENTIVIZED NETWORKING - A method of playing via a processing system a game of chance providing networking opportunities for players playing the game. A gaming environment is created to allow the players playing the game to compete with one another for a chance to win a prize. Each player playing the game is required to partner up with at least one partner from among the players playing the game as a condition for each player to become an eligible winner of the game to win the prize. A prize winner is selected via from among the players playing the game that have partnered up with the at least one partner. The selected prize winner is required to share a prize won by the selected prize winner with the at least one partner of the selected prize winner as a condition for the selected prize winner to receive the prize, thereby offering each player playing the game a chance to receive a share of the prize won either as a player selected as the prize winner or as the at least one partner of the prize winner. | 04-03-2014 |
20140094288 | METHOD AND APPARATUS FOR PROVIDING A COMPLIMENTARY SERVICE TO A PLAYER - Systems and methods are provided for providing a service to a player using a player device. A indication of a player identifier which corresponds to a player of a gaming device is received. A player device is provided to the player. A service to provide the player is determined based on a gaming activity of the player, and the service is then provided to the player using the player device. | 04-03-2014 |
20140094289 | GAMING SYSTEM HAVING EXCHANGEABLE BONUS TOKEN ACCUMULATION-REDEMPTION FEATURE - A gaming terminal is utilized for playing a wagering game. The gaming terminal includes a wager-input device and a display for displaying the wagering game. The wagering game includes a randomly-selected outcome selected from a plurality of outcomes in response to a wager input received via the wager-input device. The plurality of outcomes include at least one outcome that awards standard credits and bonus tokens. A credit output device outputs a value of the standard credits and the bonus tokens in response to achieving the at least one outcome. The bonus tokens are exchangeable for a special event on a second gaming terminal. | 04-03-2014 |
20140100018 | Method for Adjusting a Random Number Generator Used for Wagering By Adjusting Payouts or Using Liquid Funds - A method, apparatus, and computer readable storage to implement a wagering game which uses a random number generator to affect outcomes. The random number generator can be weighted by the player in exchange for a change in payouts. The random number generator can also be weighted in exchange for a cash purchase from the player or a cash payment to the player. | 04-10-2014 |
20140100019 | METHOD AND APPARATUS FOR AWARDING INDIVIDUAL OR GROUP POINT MULTIPLICATION - In use, the player would insert his or her player card at the EGM | 04-10-2014 |
20140100020 | METHODS, APPARATUS, AND SYSTEMS FOR REWARDING PLAYERS OF AN ONLINE GAME - Computer-implemented methods, apparatus, and systems are described to provide rewards, awards, and other incentives to players currently playing an online game. In some examples, the method and system identifies multiple players within a common social or game network, determines at least two players within the common network that are currently playing or otherwise online within a game or social network, and provides an incentive, such as a reward, award, discount, and so on, to the online players. | 04-10-2014 |
20140100021 | INTERFACE FOR A GAMING MACHINE - A gaming machine adapted to print validated tickets for a game player includes a microprocessor for controlling game operation (e.g., slot machine operation) and including a cashout signal input, a network interface coupled to the microprocessor for communicating with a central authority, and a memory in the network interface that stores a pre-loaded ticket validation number received from the central authority. In addition, a ticket printer is coupled to the microprocessor for printing a ticket that includes pending credit indicia and pre-loaded ticket validation indicia in response to a cashout signal on the cashout signal input. After the ticket is printed, the gaming machine obtains a new pre-loaded validation number in preparation for the next ticket printing event. | 04-10-2014 |
20140100022 | Method and Device for Conducting a Numbers Game with a Prize Component - At least one game matrix is generated. Number indicia are selected and any matches between the selected number indicia and the game matrix are identified. The numbers game component is resolved based on the identified matches. One or more game hands are formed by assigning a prize indicium and/or game indicium to each match. Optionally, game indicia are randomly assigned to game matrix locations lacking a match. In an embodiment based on Bingo, a game hand may be formed based on the pattern of matches. The game hand component of a game is resolved based on a comparison of the game hand to a standard, such as a pay table, dealer hand, and/or other game hands of other players. A prize component is resolved based on whether a predetermined collection of prize indicia is obtained. | 04-10-2014 |
20140100023 | HEAD TO HEAD GAMBLING HYBRID GAMES - Systems and methods in accordance with embodiments of the invention include: at least one gambling game with a real world engine; a multiplayer entertainment game with a head to head gambling controller constructed to: instruct the real world engine to conduct a head to head gambling session in which at least two players of the multiplayer entertainment game conduct at least one wager in at least one gambling game where real world credit payout as a result of the at least one wager in the at least one gambling game of the head to head gambling session is distributed between the at least two players of the multiplayer entertainment game within the head to head gambling session; and parameterize wager terms of each wager made in each gambling game of the head to head gambling session using information related to gameplay within the multiplayer entertainment game. | 04-10-2014 |
20140100024 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a game implementer arranged to implement a game and to produce a game outcome, an outcome evaluator arranged to determine whether the game outcome corresponds to a winning outcome, and a win modification selector. The win modification selector is arranged to select a win modification identifier when a winning outcome exists from a plurality of win modification identifiers including a plurality of win multiply identifiers and at least one win reduce identifier. The gaming system also comprises a prize allocator arranged to allocate a prize to a player when a winning outcome exists and to modify the allocated prize using the selected win modification identifier. A corresponding method is also disclosed. | 04-10-2014 |
20140106855 | PRIZE MERCHANDISER - The invention relates to a prize merchandiser comprising a cabinet, a see-through monitor extending through a front wall of the cabinet, a touch screen overlay mounted over the see-through monitor, a coin acceptor attached to the cabinet, a prize dispenser mounted inside the cabinet, and a computer unit connected to the coin acceptor, the prize dispenser, the see-through monitor and the touch screen overlay. The prize dispenser has a prize storage area extending behind the see-through monitor so that prizes in the prize storage area are visible through the see-through monitor during game play and when nobody plays a game. The computer unit is configured to run an interactive video game that displays on the see-through monitor and is controlled by player interactions with the touch screen overlay, and to operate the prize dispenser so as to dispense a prize based on an outcome of the video game. | 04-17-2014 |
20140106856 | Networked Games with Theoretical Return Exceeding 100% and Non-Cash Awards - A networked gaming system and method for offering interactive games with a theoretical return or payback to the player exceeding 100% of the amount wagered on the game over time by awarding the player with non-cash awards such as merchandise or services, or vouchers to purchase merchandise or services that have been purchased in bulk by the gaming website or game operator. The gaming system and method are offered and deployed on internet connected devices such as general purpose computing devices, tablet computers, mobile telephones, smartphones, personal computers and dedicated gaming devices such as an “Xbox” or “PSP.” | 04-17-2014 |
20140106857 | BETTING SYSTEM AND METHOD OF BETTING - A betting system with a processor that receives a wagering input from a user and in response to the wagering input randomly generates different outcomes with: a) different probabilities; and b) no payout or different payouts. The processor triggers a bonus round based on one or more of the outcomes generated. A first display area at which first information, including at least some of the outcomes generated in response to the wagering input, is viewable by a user. The first information remains viewable by a user while a user is participating in the bonus round. The processor is configured so that a user can continue to make wagering inputs to the processor without terminating the bonus round, once triggered, and view the first information at the first display area while participating in the bonus round. | 04-17-2014 |
20140106858 | Winning In A Game An Asset For Another Game - Methods, systems, and computer programs are presented for executing a computer game. One method includes an operation for detecting that a player playing in a first game also has played a second game, where the first game is different from the second game. Further, the method includes another operation for determining an asset for the second game that may be awarded for a required amount of progress made by the player in the first game. The player is notified in the first game that the player is eligible to obtain the asset while playing the first game. The asset is awarded to the player for use in the second game when the required amount of progress is made in the first game. | 04-17-2014 |
20140106859 | GAMING MACHINE, A CONTROLLER FOR A GAMING MACHINE, A GAMING SYSTEM, AND A GAMING METHOD - A controller for a gaming machine, the controller adapted to receive data from a bill acceptor that may represent bill data or ticket data, the controller arranged to process the data and to output bill data to a game controller, and output ticket data to a ticket processing mechanism. | 04-17-2014 |
20140106860 | SYSTEMS, DEVICES AND METHODS FOR ELECTRONIC SPORTS BOOK WAGERING WITH A WAGER SELL BACK OPTION - An electronic sports book wagering system provides a bettor with an opportunity to purchase a sports book ticket sell back option when placing a bet on the outcome of an event. An option may be purchased by a bettor to be exercised at will by the bettor during a break in play or during an indicated period of the event for the bettor to potentially receive compensation to cancel the wager (e.g., at half time during a football game on which the wager was placed). The amount of compensation or refund provided to the bettor upon exercise of the option may be determined based on a current probability at the break in play or indicated period of whether the bettor will win the bet for which the wager was made. The bettor may be guaranteed a minimum refund amount of the original wager upon exercising the option. | 04-17-2014 |
20140106861 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising: (a) determining a minimum prize value to be awarded for a current game outcome based on a previous game outcome; (b) generating the current game outcome; (c) determining a provisional prize value based on the current game outcome; (d) comparing the provisional prize value with the minimum prize value; and (e) setting a current prize value at the minimum prize value upon the provisional prize value being less than the minimum prize value or at the provisional prize value upon the provisional prize value being greater than or equal to the minimum prize value. | 04-17-2014 |
20140106862 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR ENABLING A CURRENT BET TO BE PLACED ON A FUTURE PLAY OF A WAGERING GAME - The gaming system, gaming device, and gaming method disclosed herein provide an opportunity for a player to place a replay wager for a group or set of a plurality of plays of a wagering game. In one embodiment, the replay wager activates a replay feature which the player can use a designated number of times (such as one time) over the plurality of plays of the wagering game. The player's use of the replay feature causes the gaming system to redisplay the previous play of the wagering game, and provide any awards associated with the previous play of the wagering game. After the player uses the replay feature over each of the designated number (such as one) of the plurality of plays of the wagering game, the player cannot use the replay feature for any of the remaining plays of the plurality of plays of the wagering game. | 04-17-2014 |
20140106863 | Method of Gaming, a Gaming System and a Game Controller - A method of gaming with multiple players comprising: determining a set of eligible multi-player game players; assigning each eligible multi-player game player a number of multi-player game turns depending on a wager amount; and conducting the multi-player game turns with the eligible multi-player game players and determining multi-player game turn outcomes until a multi-player game end condition occurs. | 04-17-2014 |
20140106864 | DISTRIBUTING INFORMATION IN A WAGERING GAME SYSTEM - Described herein are systems, methods, etc. to perform operations which, in some embodiments, include receiving, a request for concurrent presentation of a first wagering game and a second wagering game via a display device of a wagering game machine, wherein the first wagering game includes first content that originates from a first content source, wherein the second wagering game includes second content that originates from a second content source. The operations can further include accessing funds associated with the first wagering game. The operations can further include funding one or more wagers for the second wagering game using at least a portion of the accessed funds. | 04-17-2014 |
20140106865 | Funding concurrent wagering games - Described herein are processes and devices that perform operations that, in some embodiments, include receiving a request for concurrent presentation of a first wagering game and a second wagering game via a display device of a wagering game machine. The first wagering game includes first content that originates from a first content source, and the second wagering game includes second content that originates from a second content source. The operations further include accessing funds associated with the first wagering game. The operations further include funding one or more wagers for the second wagering game using at least a portion of the accessed funds associated with the first wagering game. | 04-17-2014 |
20140106866 | Method and Apparatus for Providing Player Incentives - A system and method is provided for incentivizing players to visit a gambling location. In one aspect, a qualified person is invited to play an electronic game which has a plurality of outcomes, at least one of which is a winning outcome. In one embodiment, the qualified person may be required to redeem the outcome at the gambling location. In another embodiment, the person may be required to redeem the outcome at a redemption location. In another aspect, a method is provided for permitting a person to take one or more actions within a gambling location and in response inviting the person to play an electronic game separate from the games offered in a gambling environment at the gambling location, where the game has a plurality of outcomes, at least one of which is a winning outcome, and if the person obtains a winning outcome, requiring the person to redeem the at least one outcome at the gambling location. In one embodiment, the method includes the acts of qualifying a person. Qualification may require specific acts, for example, referring another person, and/or providing an invitation to play an electronic game to another person. Various systems and method assist in tracking and maintaining such referrals. Additionally group gaming in and amongst referrals and/or designated groups may be performed, and in some embodiment required for qualification and/or redemption. Further, another aspect relates to providing special incentives, for example for referral of a new player, for providing casino affiliation or membership information, among others. | 04-17-2014 |
20140106867 | GAMING SYSTEM AND METHOD FOR NORMALIZING AVERAGE EXPECTED PAYOUTS TO PLAYERS - The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute. | 04-17-2014 |
20140106868 | GAMING SYSTEM, GAMNIG DEVICE, AND METHOD FOR SIDE WAGERING ON BONUS EVENT OUTCOMES GENERATED IN BONUS EVENTS - In one embodiment, the gaming system enables a player to place one or more side bets on one or more outcomes associated with one or more bonus events, wherein the player participates in each of such bonus event(s) regardless of when that bonus event is triggered and regardless of which gaming device(s) in the gaming system is associated with the triggering of that bonus event. In another embodiment, the gaming system enables a player to place a side bet which is associated with an eligibility period, such as a designated period of time or a designated quantity of games played. If no bonus events are triggered during the associated eligibility period, the placed side bet is lost and the gaming system does not provide the player any bonus event awards in association with the placed side bet. | 04-17-2014 |
20140106869 | GAMING SYSTEM AND METHOD FOR PROVIDING TEAM PLAY - A gaming system where in one embodiment, as players play the primary games of the gaming devices, players are enabled to join one of a plurality of teams associated with a secondary team game. Each of the teams includes a plurality of players. The gaming system periodically monitors at least one factor or parameter of each player's gaming activity to determine a score for that player. In one embodiment, the scores for each of the players on each team are accumulated to determine that team's cumulative score. If a team's cumulative score reaches a winning value, the gaming system provides a prize to one or more of the players on that team. The gaming system enables players to switch from one team to another in attempt to be on a particular team when that team's cumulative score reaches a winning value. | 04-17-2014 |
20140106870 | Variable payout wager games - A central gaming server communicates with a gaming workstation over a network, such as a local area network or wide area computer network. The gaming server makes an initial determination of payout percentage for an instance of a game engaged in by the workstation, and generates results of turns of the game in accordance with the initial payout percentage. In one embodiment, the payout percentage is dynamically changed by the gaming server, and it generates additional results of turns of the game using the new payout percentage. Triggers for determining a new payout percentage could be that a predetermined number of turns of play at the initial payout percentage have occurred, the elapsing of a certain amount of time, or the player logging off the game and then logging back on. In further embodiments, the gaming workstation includes a processor and instructions for locally determining an initial payout percentage, the results of play, and dynamically changing the payout percentage without requiring communication with a central gaming server. | 04-17-2014 |
20140113706 | FINANCIAL MARKET WAGERING SYSTEM AND METHOD - Systems and methods for providing a wager in a financial market environment are provided. An interface comprising odds and betting icons may enable users to bet that, at a designated future time, a measurable financial value such as a market index will be above or below one or more currently displayed values. The currently displayed values may comprise a current value of the financial value and/or values above or below the current value. The displayed value(s) may change as the financial value changes. The financial value may be tracked for the duration of the bet, and payouts may be made based on winning bets. | 04-24-2014 |
20140113707 | GAME ACCESS DEVICE WITH PRIVILEGES - A gaming system that includes communication objects adapted to be worn by players wherein at least one of said communication objects comprises an RFID tag and an associated closed electrical circuit and is adapted to alter its communication pattern in response to any break of said closed electrical circuit. The system includes player tracking devices adapted to obtain information regarding a specific player from said communication objects, wherein at least one of said player tracking devices is adapted to grant priority seating at a restaurant to the specific player. The system includes a computer server having a player verification program adapted to verify whether obtained information regarding said specific player is adequate according to one or more set criteria, said computer server is adapted to deny the initiation or continuation of a particular gaming event when said player verification program determines that obtained information is unacceptable or insufficient. | 04-24-2014 |
20140113708 | SYSTEM FOR PROVIDING GAME APPLYING CONCEPT OF EXCHANGE RATE, TERMINAL THEREFOR, SERVICE DEVICE AND RECORDING MEDIUM HAVING PROGRAM RECORDED THEREON - The game providing terminal applies the concept of an exchange rate, a method for providing a game thereof, a system therefor, a service device therefor, and a recording medium having a program recorded thereon that runs the same, wherein item purchasing or exchanging is carried out by setting currencies and exchange rates to be different according to each piece of game information within a game. | 04-24-2014 |
20140113710 | GAMING DEVICE PROVIDING AN AWARD BASED ON A COUNT OF OUTCOMES WHICH MEETS A CONDITION - Methods and apparatus for providing an award based on a multiplicity of game outcomes. In one implementation the invention provides a method for providing a game. The method includes placing a bet by a player, playing of a game to produce a game outcome, evaluating a primary game outcome, paying a direct award if the primary outcome merits it, advancing a bonus accumulator if the primary outcome merits it, and if the bonus accumulator has advanced sufficiently, paying a bonus award to the player and clearing the bonus accumulator. | 04-24-2014 |
20140121003 | SYSTEM AND METHODS FOR PRIZE-BASED MARKETING - A method is described for providing advertisements on a mobile device. The method includes monitoring tactile input from a user, providing a game comprising identifiable game pieces on a playing surface, and displaying an advertisement adjacent to the playing surface. Play of the game is initiated based upon the monitored tactile input from the user. One or more of the plurality of identifiable game pieces is associated to a prize based upon input from a random number generator. A user is able to select a game piece from the plurality of game pieces in an attempt to select the game piece associated with the prize. Upon selection of the associated game piece, the user is awarded the prize. By requiring shaking of the mobile device to initiate a game the user is more engaged in game play, better retaining focus to the game and advertisement. | 05-01-2014 |
20140121005 | VIRTUAL TICKET-IN AND TICKET-OUT ON A GAMING MACHINE - An electronic gaming machine includes a cabinet, a display mounted to the cabinet, a wireless interface for communicating with a portable electronic device, a network interface for communicating with a validation server, a bill validator coupled to a game controller configured to accept bills and printed ticket vouchers, and a removable cash box. The game controller includes a processor and a memory configured to control a wager-based game played on the EGM, redeem virtual ticket vouchers and printed ticket vouchers, receive an indication to transfer value to the EGM via a virtual ticket voucher, receive the virtual ticket voucher including a virtual ticket voucher validation number from the portable electronic device via the wireless interface, validate the virtual ticket voucher with the validation server via the network interface, deposit a credit amount associated with the virtual ticket voucher, and notify the validation server that the virtual ticket voucher is redeemed. | 05-01-2014 |
20140121006 | METHOD AND SYSTEM FOR GAMING MACHINE ACCOUNTING - A gaming machine has a main or master gaming controller. Primary gaming machine accounting is performed by the master gaming controller in communication with a casino accounting system. A secondary controller is associated with the gaming machine. The secondary controller facilitates paragame activity. Secondary gaming machine accounting, such as associated with activities implemented by the secondary controller, is performed by the secondary controller in communication with a secondary accounting system. The secondary controller and secondary accounting system can also mirror or monitor primary gaming machine accounting. | 05-01-2014 |
20140128147 | Method for Performing an Online Multilevel Tournament Duel Game Between Players - A method for performing an online multilevel tournament duel game between players. The method includes the step of checking whether a player has bought a preset function, wherein the preset function enables the player to preset a plurality of game policies into a network game server and enter the duel game with the plurality of game policies. If yes, an account of the player logins the duel game automatically. Then, it is checked if an opponent player is available on a lowest game level. If with the preset function, one of three duel symbols is automatically selected with one of the plurality of game policies within the preset timeframe. The method further includes the step of comparing the selected duel symbols of the players when the preset timeframe has passed to determine a duel match winner. | 05-08-2014 |
20140128148 | CONFLICT MONETIZATION METHOD AND SYSTEM - A method for monetizing conflict with a game by allowing players to initiate a conflict during the game, selling a product and/or service during the game and conflict, and selling player information to a company for marketing and advertising purposes. An avatar, which represents the player, plays a game, such as poker, with other players. The player earns credits for winning the game. The player can choose to initiate a conflict, such as a physical fight, with at least one other player's avatar prior to, during, or after the game. The challenged player can accept or refuse the challenge. The other players can watch or bet on the outcome of the fight. A company can pay a fee to integrate a product or service into the game and/or the conflict. The player may purchase the product and/or service for the avatar to use during the game or conflict. | 05-08-2014 |
20140128149 | Method for Providing a Fantasy Sports-based Competition Website - Fantasy sports-based competition website where users pit their sports knowledge against other users for the opportunity to win cash prizes. Contestants utilize their knowledge of the situational elements of the sporting events involved, to predict the winners for each statistical category listed. Contestants apply their analysis for accumulated statistics and pick winners in each category from an identical fantasy roster presented to multiple contestants. In the event of a tie, there is a tiebreaker question where the contestants are asked to make a projection for a total accumulated statistic for all athletes combined. This results in a clear winner for each contest, so the contestant that comes closest to the actual value will be declared the winners. All contestants can challenge each other, or can be paired randomly with each other and the picks of the competing users are not revealed prior to all users having entered their picks. | 05-08-2014 |
20140128150 | DARE MANAGEMENT SYSTEM - A computer-implemented method and system for managing dares electronically submitted over a computer network. A dare to be issued to a dare recipient is received electronically. A minimum pledge level necessary to guarantee the performance of the dare is indicated by the dare recipient. An electronic monetary pledge in support of the dare is received from at least one dare pledger. Conditions under which the dare must be performed are generated either before or after the minimum pledge level is reached. Electronic proof of the completion of the dare is received from the dare recipient. Permission to view the electronic proof of the completion of the dare is issued to the dare pledger. At least some of the electronic monetary pledge is issued to the dare recipient. | 05-08-2014 |
20140128151 | PLAYER CHOICE GAME FEATURE - A gaming machine has display means and a game control means. A game is played in which one or more random events are displayed on the display means and, if a predefined winning event occurs, the machine awards a prize. On the occurrence of a predefined event, the player is offered a choice of two or more different prize sets, each containing a plurality of prize outcomes. The prize is drawn from the prize set or sets selected. The sets of prizes may be presented on segments of wheels that can spin before stopping randomly on a segment which defines the prize outcome. Alternatively the sets of prizes are presented on the faces of dice which are arranged to spin before stopping with the front face of the die defining the prize won. | 05-08-2014 |
20140128152 | GAMBLING GAME OBJECTIFICATION AND ABSTRACTION - Systems and methods for configuring a gaming system. In one such gaming system, a plurality of real world engine modules are provided for a hybrid game, each real world engine module having a gambling game that is triggered by an element of an entertainment game of the hybrid game. A selection is received, from a player of the hybrid game, of a selected real world engine module of the plurality of real world engine modules, and triggering is enabled of the selected real world engine module's gambling game by the element of the entertainment game of the hybrid game. | 05-08-2014 |
20140128153 | Apparatuses, Methods and Systems for a Trackable Virtual Currencies Platform - Method for tracking virtual currency includes receiving a request to track virtual currency used in game play of a video game. A batch is created for the virtual currency that is to be tracked. The virtual currency in the batch is associated with a unique identifier for tracking. An expiration period is assigned for tracking the virtual currency in the created batch. A determination is made on whether the virtual currency in the batch being tracked is not involved in the transaction that is predefined to be potentially fraudulent, during a period leading up to the expiration period. The virtual currency in the created batch is un-tagged upon expiration of the expiration period assigned to the batch based on the determination. | 05-08-2014 |
20140135106 | AUTOMATED SOCIAL BONUS HARVESTING - Systems and methods are described for a proxy application that accesses multiple online games on behalf of a user and programmatically satisfies various criteria for bonus awards provided by the online games. The proxy application may be a stand-alone application or it may be a component of another application such as a plug-in for a web browser. | 05-15-2014 |
20140135107 | SYSTEM GAMING - A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 05-15-2014 |
20140135108 | AMUSEMENT DEVICES AND GAMES INVOLVING ELIMINATION OF GAME ELEMENTS - Various embodiments of a game involving the elimination of game elements are described. Various methods and apparatus of described. Other embodiments are described. | 05-15-2014 |
20140135109 | INTEGRATING SOCIAL NETWORKING AND WAGERING SYSTEMS - A wagering game system and its operations are described herein. In embodiments, the operations can include connecting a social network account with a wagering game player account, wherein the wagering game player account is associated with a wagering game session, and wherein the social network account is associated with a social networking session via a venue for a social network. The operations can further include detecting a first event from a first of the social networking session and the wagering game session; and after detecting the first event, causing a second event to occur for a second of the social network session and the wagering game session. | 05-15-2014 |
20140135110 | DATA ACCESS AND COMMUNICATION SYSTEM - A gaming machine has a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display and, if a predefined winning event occurs, the machine awards a prize. The gaming machine includes a determining module for determining whether or not at least one further prize, following the awarding of an initial prize, is to be awarded, the determining module using the value of that initial prize in determining the probability of the player successfully winning the at least one further prize. | 05-15-2014 |
20140135111 | METHOD FOR PLAYING A VIDEO GAMING MACHINE - A method for playing video gambling games whereby pay tables vary from play to play, or alternatively, whereby a plurality of pay tables are possible within a game. For example, in a video poker game a player wagers against a first pay table. If a winner occurs, the next game offers a new pay table with a greater expected value. This process continues until the player loses, whereupon the player is returned to play against the first pay table. Pay tables increment and decrement in expected value based on achieving predetermined events within the current game, within a previous game or games or randomly. | 05-15-2014 |
20140141864 | PROVIDING EXCLUSIVE GAMING FEATURES FOR MOBILE GAMING - A wagering game system and its operations are described herein. In some embodiments, the operations can include determining that a mobile device is activated to receive secondary wagering game content during a wagering game session conducted via a wagering game machine. In some embodiments, the wagering game machine is configured to present primary wagering game content during the wagering game session. In some embodiments, the operations further include selecting secondary wagering game content in response to determining that the mobile device is activated to receive the secondary wagering game content. In some embodiments, the secondary wagering game content provides a wagering game feature that is not available via the primary wagering game content. In some embodiments, the operations further include providing the secondary wagering game content for presentation via the mobile device during the wagering game session. | 05-22-2014 |
20140141865 | SYSTEM AND METHOD FOR ACTIVATING A DEVICE BASED ON A RECORD OF PHYSICAL ACTIVITY - In a redeemable coupon there is a housing, a motion detector coupled to the housing, wherein the motion detector detects an amount of motion of the coupon, and an indicator coupled to the motion detector, wherein the indicator is activated by the motion detector upon detecting the amount of motion. Additionally, in a method of providing an incentive for a user to exercise, providing the user with a coupon to be coupled to the user, monitoring the motion of the user with a motion sensor included in the coupon, and activating the coupon when the motion sensor has detected a predetermined amount of motion such that the coupon becomes redeemable by the user. | 05-22-2014 |
20140141866 | Method for Integration of Closed and Open Loop Debit Systems with an Internet Gaming System - A method for implementing transfer of payments and prize amounts for Internet gaming transactions includes issuing an Internet gaming account to a consumer having an open loop sub-account affiliated with a financial institution, and respective wagering and winning sub accounts. The consumer loads the closed loop wagering account from a plurality of sources. Funds are transferred from the wagering account in defined incremental amounts to a lottery Internet service provider's game account for play of lottery games by the consumer via an Internet enabled device. Any transactional fees associated with loading the wagering account are garnered at the time of a respective load to the account and substantially no transactional fees are associated with the individual incremental transfer of funds from the wagering account to the lottery Internet service provider's game account. | 05-22-2014 |
20140141867 | MULTI-FUNCTION CASHLESS GAMING ATM - A system and method are provided for performing a cashless gaming ticket redemption transaction for a customer in a casino environment. The system includes a gaming machine, such as a slot machine, that the customer plays. Rather than issuing cash to the customer, the gaming machine issues a redemption ticket with a unique identifier to the customer. The unique identifier and the amount of the customer's winnings accrued on the gaming machine are stored and associated on a redemption ticket database. When the customer wishes to redeem the winnings, the redemption ticket is introduced to a multi-function ATM. To perform the ticket redemption transaction, the ATM is adapted to electronically accept the redemption ticket and read the unique identifier. The ATM then electronically communicates with the redemption database to retrieve the predetermined dollar value associated with the unique identifier. Finally, the ATM transfers to the customer an award equal to the predetermined dollar value in cash or credit. | 05-22-2014 |
20140141868 | Networked gaming system communication protocols and methods - A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims. | 05-22-2014 |
20140141869 | COMPUTER PROGRAM, METHOD, AND SYSTEM FOR PROVIDING REDEEMABLE PROMOTIONAL-VALUED CREDITS - An ecommerce platform, available via an interactive electronic resource, allows a user to purchase products and services from the resource, receive promotional-valued credits in return for the purchase, and play games to earn additional promotional-valued credits. The user can purchase products and services at the electronic resource with either or both of a government-issued legal tender, such as the U.S. dollar, or a virtual currency used by the electronic resource, such as the promotional-valued credits. In embodiments of the invention, the user is guaranteed that an amount of legal tender (e.g., the U.S. dollar) paid-in to the ecommerce platform is the same as or less than a fair market value of the products or services purchased via the ecommerce platform. | 05-22-2014 |
20140141870 | Method, System, and Device for Conducting a Gambling Game to Issue an Escrow Award - A user device is programmed to display a game application outcome. Among the possible outcomes is at least one escrow award which may be earned through the game application but is not issued at the user device. When an escrow award is earned, it is stored at an award server, optionally in association with a player identifier. A gaming device includes a primary display for displaying a gambling game and an escrow display to display escrow awards retrieved from the award server (optionally in response to receipt of a player identifier). A gambling game is conducted and resolved. Through the course of conducting one or more gambling games, a determination is made whether an escrow award trigger has occurred and, if so, an escrow award is issued. Optionally, an escrow award is held at the escrow display until an escrow display refresh event. | 05-22-2014 |
20140141871 | CONTROLLING AND REWARDING GAMING SOCIALIZATION - A wagering game system and its operations are described. In some embodiments, the operations include detecting an indication of a benefit available to a first player account via a wagering game venue; and selecting a second player account linked to the first player account as a social contact. The operations can further include configuring a persistent object to provide access to the benefit available to the first player account; and transferring the persistent object from the first player account to the second player account. | 05-22-2014 |
20140141872 | DYNAMIC PLAYER NOTICES FOR OPERATIONAL CHANGES IN GAMING MACHINES - A gaming terminal data repository (GTDR) for storing game software components and transaction information for gaming machine and gaming terminals is disclosed. A system database is partitioned according to different gaming entities allowing game software component configurations of particular gaming terminals to be easily analyzed and modified. Game software components for gaming terminals connected to the GTDR may be automatically updated using various triggers. System gaming machines may utilize a combination of game software components residing on the gaming machine and those received from the GTDR. A player compliance module (PCM) can be adapted to detect significant changes to gaming machine or gaming terminal playing conditions or parameters, and provide appropriate notices to players of such changes dynamically. The PCM can also facilitate the creation of a log or audit trail to confirm that such player notices have been provided. | 05-22-2014 |
20140141873 | METHOD AND APPARATUS FOR PROVIDING A TIME BASED AWARD - A method is provided for providing payments at a gaming device, where the payments may occur at predictable times and are of predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed payment every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed payment. One or more embodiments provide a method whereby multiple gaming devices may provide payments simultaneously, thereby creating mutually reinforcing sounds and visual displays. | 05-22-2014 |
20140148247 | ADVANCED ENTERTAINMENT ACTIONS AND ACHIEVEMENTS LOGGING - A method for logging actions and/or achievements of a user of a computer-implemented environment. The method comprises: detecting whether said user has taken one of a plurality of predefined actions or has arrived at one of a plurality of predefined achievements in said computer-implemented environment; when said predefined action or predefined achievement was detected, modifying a subscore of the user in at least one of a plurality of categories based on the detected predefined action or predefined achievement, and updating a global score of said user based on the subscores of said user in each of said plurality of categories. | 05-29-2014 |
20140148248 | METHODS AND ARCHITECTURE FOR CASHLESS SYSTEM SECURITY - Methods for secure transactions between gaming machines and portable devices are described. A logic device, separate from a master gaming controller on the gaming machine and placed in the gaming machine, may be operable to authenticate a portable device, such as a smart card, and authorize transactions involving transfers of indicia of credit between the portable device and the gaming machine. The logic device may be operable to send authentication information relating to the portable device to a remote host where a value amount of transactions involving the portable device authorized by the logic device may be higher when the logic device and the remote host authenticate the portable device as opposed to when the portable device is only authenticated by the logic device. | 05-29-2014 |
20140148249 | UTILIZING FRIENDS AS CREDIT IN A GAMING APPLICATION - A novel system and method of performing a game on an electronic device is described. A list of one or more friends is accessed. The list may be accessed from a third-party social networking site. A wager or bet is placed for the electronic game using at least one friend from the list of friends. Next, a user participates in at least one turn of the electronic game. Depending on the outcome for the turn of the electronic game there are two possibilities. In the case of a winning outcome of the electronic game, the at least one friend stays on the list of friends. Otherwise, in the case of a losing outcome of the electronic game, the at least one friend is removed from the list of friends. | 05-29-2014 |
20140148250 | Multi-Site Tournament Gaming Method and System - A multi-site tournament gaming system and method are disclosed wherein multiple casino operators are engaged to initiate a series of player qualifying events and to hold a multi-session tournament of the qualified players to determine the site winners; and, a final tournament is operated wherein the site winners are provided prizes and compete to be named the ultimate champion. | 05-29-2014 |
20140155139 | Reverse marketing and gaming - The method consists in a new way of distributing advantages based on a new category of online game. | 06-05-2014 |
20140155140 | GAME SYSTEM, AND CONTROL METHOD AND STORAGE MEDIUM EMPLOYED THEREIN - Provided is a game system that is capable of limiting the usage of predetermined information individually. The game system acquires a two dimensional code for recreating a combined image from a character card, and utilizes, for the progression of a game, the combined image recreated during the game on the basis of the two dimensional code that has been acquired. And, the game system provides a two dimensional code so that information of a player name ID that is employed in order to limit the usage of the two dimensional code is included. | 06-05-2014 |
20140155141 | SYSTEMS AND METHODS TO DETERMINE A GAME PAYMENT - A method of selecting players to make payments associated with a session of a game is disclosed. A player is selected to make a payment. The selecting of the player is based on a session counter of the player having a higher value than a session counter of an additional player seeking to participate in the session of the game. Based on a receiving of the payment from the selected player, the session counter of the selected player is decremented by an amount corresponding to the payment, the value of the session counter of the additional player is incremented by an amount corresponding to the payment, and the selected player and the unselected player are allowed to participate in the session of the instance of the game. | 06-05-2014 |
20140155142 | SYSTEMS, METHODS, APPARATUS AND USER INTERFACES FOR GAMING AND WAGERING - The present invention provides systems, methods, apparatus and user interfaces for gaming and wagering for events, such as horse and greyhound racing, roulette and other events. According to some embodiments, the system comprises a receiver to receive first inputs relating to one or more events. The first inputs can include a stake, at least two selections in at least one of the events, such as two horses and at least one input relating to one or more bet types, such as a reward level. A determination device is connectable to the receiver to automatically determine wagers according to the first inputs. The determined wagers include a distribution of the stake between one or more bet types involving the at least two selections in proportion to a probability of bets making up the bet types yielding a return. | 06-05-2014 |
20140155143 | GAMING SYSTEM AND METHOD PROVIDING A MULTIPLE-PLAYER BONUS REDEMPTION GAME - A gaming system and method including a plurality of gaming devices that may participate in a shared secondary or bonus game and a controller operable to communicate with said plurality of gaming devices. At least one of the plurality of gaming devices is programmed to generate and accumulate collectors upon an occurrence of a first triggering event. Upon an occurrence of a second triggering event at one of the gaming devices, the controller enables a player of said gaming device to redeem a quantity of accumulated collectors in a bonus event. The controller also enables the player to invite other gaming devices from the plurality of gaming devices to redeem accumulated collectors and participate in said bonus event. The odds of each player earning a higher-valued total award in the bonus event increases with the total number of accumulated collectors redeemed in the bonus event. | 06-05-2014 |
20140155144 | CREDIT AND ENABLING SYSTEM FOR VIRTUAL CONSTRUCTS IN A HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a controlled entity hybrid game. A controlled entity hybrid game includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game; and a game world engine constructed to manage the entertainment software engine and communicate, to the gambling game, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to consume an element of the entertainment game that triggers a wager in the gambling game, and change the element on the basis of the randomly generated payout and an entertainment game variable. | 06-05-2014 |
20140155145 | HANDHELD WAGERING GAME SYSTEM AND METHODS FOR CONDUCTING WAGERING GAMES THEREUPON - A gaming system for conducting a wagering game includes a handheld gaming machine configured to play at least one game and a controller. The controller is configured to base eligibility of the handheld gaming machine for a game-related feature at least upon a location of the handheld gaming machine and/or a proximity of the handheld gaming machine to an external device. | 06-05-2014 |
20140155146 | TRANSPORTABLE VARIABLES IN HYBRID GAMES - Systems and methods in accordance with embodiments of the invention include: an entertainment game that provides outcomes based upon skillful execution of the entertainment game by utilizing elements, where elements are a limited resource consumed within an entertainment game to advance entertainment game gameplay; a gambling game constructed to provide a randomly generated payout of elements from a wager of elements; and a transportable variables module constructed to: communicate an entertainment gameplay gambling event occurrence based upon a player's skillful execution of the entertainment game that triggers the wager of elements in the gambling game to the gambling game; associate elements with the player based upon elements accrued during the player's skillful execution of the entertainment game and the randomly generated payout of elements from the gambling game; and determine a cash out value of real world credits for the player based upon elements associated with the player. | 06-05-2014 |
20140155147 | TIME ENABLED HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a time enabled hybrid game. A time enabled hybrid game includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful play of the entertainment game and a game world engine constructed to monitor the output of a clock during the player's skillful play of the entertainment game detect a unit of time based on the monitored output of the clock; and trigger the at least one wager in the gambling game based on the detection of the unit of time. | 06-05-2014 |
20140155148 | PROCESS FOR TRACKING GREENHOUSE GAS EMISSIONS/CARBON REDUCTIONS AND OTHER ENVIRONMENTAL CREDITS IN OPEN AND CLOSED TRADING SYSTEMS UTILIZING A MOBILE APPLICATION AND ACCOMPANYING CLIMATE CHANGE VIDEO GAME - A mobile application for use in facilitating environmental credits has been developed for individual as well as corporate and municipality use. The downloadable application can be used to track a user's carbon footprint and possible reductions in carbon use through purchasing green products and other methods of carbon savings. The closed loop feature allows the user to return the carbon credits to the manufacturer of the green product. Although carbon credits are used in the examples, the invention can be used for any type of environmental credit or reduction in monitored substance. Also, the invention is flexible in its application and can be used to track carbon savings for event travel. The use of the mobile application is unlimited in geographic reach. | 06-05-2014 |
20140162761 | COMMUNITY GAMING EXPERIENCE - A gaming environment may provide a user with a community gaming experience by providing, via a first interface at a first gaming machine, a display of a wagering game to a first player; determining an initial game outcome for a play of the wagering game by the first player, wherein the initial game outcome is a losing game outcome; based on the losing game outcome by the first player, receiving, from a second player, a selection of an option to wager on a final game outcome, the final game outcome being based in part on the losing game outcome; displaying, via a second interface at a second gaming machine, the final game outcome to the second player; and providing an award to the second player based on the final game outcome. | 06-12-2014 |
20140162762 | GAMING SYSTEM WITH PRIVACY FEATURES - A wagering game system includes a peripheral device with a peripheral device display and at least one processor configured to execute at least one application to display information on the peripheral device display. The system also includes a wagering game terminal with a terminal display configured to display a wagering game and a player-accessible interface configured to allow a player to communicatively couple the peripheral device to the wagering game terminal. The at least one application includes a wagering game application relating to the wagering game displayed on the terminal display of the wagering game terminal, and the at least one processor of the peripheral device executes the wagering application to display, on the peripheral device display, wagering game information relating to the wagering game. | 06-12-2014 |
20140162763 | GAME ITEM AUCTION - Technologies are generally described for an auction in a game. In some examples, an item auction system may include a playing pattern analysis unit configured to analyze a playing pattern of a player of a particular game, a character level prediction unit configured to predict level advancement for a game character of the player based at least in part on the analyzed playing pattern, and an item recommendation unit configured to recommend one or more game items to the player from among multiple game items in one or more auctions based at least in part on the predicted level advancement and time remaining in respective ones of the one or more auctions. | 06-12-2014 |
20140162764 | METHODS OF ENHANCED INTERACTION AND PLAY FOR COMMUNITY-BASED BONUSING ON GAMING MACHINES - A plurality of gaming machines is linked, such as via a local bank controller. The gaming machines present base wagering games and, at one or more times, a community bonus event or game involving multiple of the linked gaming machines and their associated players. The community bonus comprises an event or game where awards, information, attributes and/or other features may be exchanged between players, thus fostering interaction/camaraderie between the players. Such features may be exchanged as part of cooperation or competition between players. Player may share in community bonus awards. | 06-12-2014 |
20140162765 | ONLINE TRADING OF VIRTUAL CHARACTERS - Automatic trading of virtual characters in online applications comprises publishing virtual characters by a first user in a trading system that involves verification at an application server and locking of the selected virtual characters at the application server. This can ensure that the trading of virtual characters is true, reliable and prompt, and reduces the loss to users arising from the trading of virtual characters. | 06-12-2014 |
20140162766 | CARD GAME WITH AUCTION FUNCTION - A method of playing a card game by a number of players competing for a jackpot contributed by the players that includes performing an auction phase by a computer. The auction phase can be applied to any kind of poker and includes the steps of revealing a face value of an auction card; auctioning the auction card; and (i) eliminating the auction card when none of the players makes a bid for the auction card, (ii) awarding the auction card to a player who makes a sole bid and requiring the player to pay the amount of the sole bid into the jackpot, or (iii) awarding the auction card to a player who makes a winning bid among a plurality of bids and requiring the player to pay the amount of the winning bid to the player having the second best bid. The step of auctioning the auction card includes a bidding period that is timed by a computer (connected with the input terminal of the manager when the manager is not a computer). Each user utilizes a keypad and/or touch screen display to input and increase bids. | 06-12-2014 |
20140162767 | INSURANCE ENABLED HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate an insurance enabled hybrid game, including: a gambling game providing a game of chance and an entertainment game providing a game of skill, where the insurance enabled hybrid game utilizes a multisession module constructed to: activate an insurance proposition associated with an insurance trigger event in accordance with an insurance activation rule to generate at least one insurance relationship between an insurance safeguard that can be applied in exchange for an insurance fee, and where a challenge is a gameplay event dependent upon player action with a negative outcome of the challenge defined by the insurance safeguard; collect an insurance fee; and apply an insurance safeguard associated with the collected insurance fee by altering insurance enabled hybrid game gameplay in response a negative outcome of a challenge detected by the insurance module that mitigates the negative outcome. | 06-12-2014 |
20140162768 | METHODS AND APPARATUS FOR PROVIDING SECURE LOGON TO A GAMING MACHINE USING A MOBILE DEVICE - A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. When a transaction is initiated on an EGM that requires the input of Sensitive Information data, such data can be input directly from the Player/Patrons Portable Electronic Device. Hence, such input of their Sensitive Information data is more discrete, and generally out of plain view from the other Player/Patrons. | 06-12-2014 |
20140162769 | WAGERING GAME AWARD SYSTEM - Embodiments of the inventive subject matter include detecting, by one or more processors, one or more events of a first event type, a second event type, and a third event type. Embodiments further include, in response to the detecting the one or more events of the first event type, the second event type, and the third event type, determining, by the one or more processors, non-cash awards of a first award type, second award type, and third award type, respectively, to provide to the player. | 06-12-2014 |
20140171179 | REAL-TIME PRESENTATION OF FAN-GENERATED CONTENT - A celebrity portal system comprises: a celebrity content management engine for managing a celebrity portal, the celebrity portal including media content based on real-time multimedia content generated by a particular celebrity and available for consumption by fans; a competition gameplay engine for providing gameplay to identify one or more particular fans to receive a prize based on a set of criteria, the prize to include integration of fan-generated content of the one or more particular fans into the celebrity portal system; and a competition prize provisioning engine for provisioning the celebrity portal system to effect the prize to a winner. | 06-19-2014 |
20140171180 | COMPUTER APPLICATION ACHIEVEMENT SYSTEM WITH PURCHASE AND TRADING FEATURE - A method for facilitating management of achievements includes receiving enrollment data from the first user, defining a plurality of achievements, and providing an interface to the first user for displaying achievements of the first user. The method also includes providing an interface to the first user for displaying achievements of a second user, responsive to confirming a friend relationship with the second user, and receiving a selection from the first user identifying an achievement of the first user and an achievement of the second user. The method also includes sending a request to the second user identifying an achievement of the first user and an achievement of the second user, receiving an acceptance of the request from the second user, and allocating the achievement of the first user to the second user, and the achievement of the second user to the first user. | 06-19-2014 |
20140171181 | GAMING INTELLIGENCE SYSTEM AND METHOD - A Gaming Intelligence System and Method are described, the method comprising correlating player and game information from two sets of gaming information obtained from a plurality of gaming machines. The first set of information includes player information and transactional information and the second set of information includes game information and transactional information. By optimizing an allocation of transactional information using a goodness measure, correlations between player information and game information are obtained. A gaming intelligence system that determines correlations between player IDs and game IDs is also described. | 06-19-2014 |
20140171182 | SYSTEM AND METHOD FOR CONDUCTING ONLINE VIDEO GAME TOURNAMENTS - The present invention is a system and method for conducting online video game tournaments involving a series of levels. The system comprises a tournament server connected to a communications network that is in electronic communication with remotely located players who register for the tournament. The server maintains a record of registered players competing in the tournament indicating at which level each player is eligible to play and, after players indicate they are ready to play a match, the server matches players who are ready to play at the same level. This matching may be repeated at regular intervals. After being matched, players play a match and the results are reported back to the server which may award prizes or allow players to unlock other levels based on the results. In general, a player who wins a pre-defined number of matches is a row wins a grand prize. | 06-19-2014 |
20140171183 | MARKETING TOOL - A gaming device configured to operate in a marketing mode or a standard gaming mode dependent upon the determination of whether the user is a preselected user or not. | 06-19-2014 |
20140171184 | METHOD, APPARATUS AND SYSTEM FOR PERPETUAL BONUS GAME - Methods of playing games and gaming systems and devices useful for playing games. Gaming devices include a first gaming unit for randomly selecting and displaying indicia associated with play of a primary game and for generating a signal relating to play on the first gaming unit. The gaming device also includes a second gaming unit connected to the first gaming unit for conducting an ongoing bonus game and enabling participation by a player in the ongoing bonus game in response to a signal generated by the first gaming unit. The ongoing bonus game may be administered by and communicated from a second gaming unit in the form of a host server to a number of networked gaming devices. Players may enter and exit play of the ongoing bonus game while it is still in progress, participating only in a segment thereof. | 06-19-2014 |
20140171185 | Spin to Win Gaming Device - Various embodiments are directed to gaming machines, gaming systems, methods, and computer-readable media for presenting a multi-tiered promotional game having a promotional base game component, promotional bonus game component, and a cash giveaway component. According to one embodiment, the gaming system includes a player tracking system having a database of player gaming data that includes a record of multi-tiered promotional game entry points and multi-tiered promotional bonus game entry points. The gaming system also includes a plurality of gaming devices in communication with the player tracking system, wherein each gaming device presents a primary game. The gaming devices also include a secondary display associated with each gaming device, wherein the secondary display is capable of presenting a promotional base game or a promotional bonus game. The gaming system further includes a multi-tiered promotional game server in communication with the secondary display, wherein the multi-tiered promotional game server manages the promotional base game and the promotional bonus game. | 06-19-2014 |
20140171186 | NETWORKED HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a networked hybrid game. The networked hybrid game includes an entertainment software engine constructed to generate a player presentation for a skill-based entertainment game of a game server, and transmit a player action taken by the player during the player's skillful execution of the entertainment game, a game world engine constructed to receive the player action during the player's skillful execution of the entertainment game, generate a wager for a gambling game based on the received player action. and transmit the wager. A real world engine is constructed to receive the wager and provide a wager result from the wager made in the gambling game. The networked hybrid game also includes a router constructed to route the player action to the game world engine and the game server, route the wager to the real world engine, and route game state updates generated by the game server to the entertainment software engine. | 06-19-2014 |
20140171187 | DEGRESSIVE BONUS SYSTEM - Embodiments of the invention include a mystery degressive bonus system. Instead of a bonus that increases its value as the likelihood of winning the bonus increases, embodiments of the invention disconnect the likelihood of winning a mystery bonus from the amount awarded for triggering the mystery bonus. In some embodiments as the likelihood of winning the mystery bonus increases, the award for winning the mystery bonus decreases. Some embodiments include a minimum value for winning the mystery bonus. Additional embodiments are directed to an indicator system to show to the player a present amount of the mystery bonus award as well as the likelihood of winning the award. Further embodiments include a gaming device that includes a bonus game in which the amount awarded to the player decreases over time. | 06-19-2014 |
20140171188 | METHOD AND APPARATUS FOR ATTRACTIVE BONUSING - A method for a game includes providing a plurality of individual gaming machines for playing a base game, where an outcome of each gaming machine is determined at least in part by chance, and communicatively coupling a progressive bonus apparatus to said plurality of individual gaming machines. The method includes creating value elements and inserting them onto individual gaming machines in a bank of gaming machines. The value elements can be seen visually by players so that the players can monitor the status of the bonus game while playing the base game. Also disclosed is an apparatus capable of carrying out the above method as well as a media carrying an instruction set for carrying out the above method. | 06-19-2014 |
20140179412 | Allowing Interactive Post of an Online Game within a Social Network - Methods, systems, and computer programs for sharing a game play over a social network include executing a play session of a game. During execution of the play session, an option is provided to share a portion of the game on a social network. In response to receiving a request to share the portion of the game, an instance of the game is generated at a time when the request is received and is posted to a stream of the social network. The instance of the game inherits a current state of the play session. A reward is generated to a user account that plays the instance in the stream and to the user that initiates the sharing of the portion of the game upon the user playing the instance of the game claims the reward. | 06-26-2014 |
20140179413 | ELECTRONIC GAMING SYSTEM WITH HUMAN GESTURING INPUTS - Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The disclosure relates to an electronic gaming system which allows a player to make one or more inputs via human gesturing, and associated methods. | 06-26-2014 |
20140179414 | PRODUCTS AND PROCESSES FOR PROCESSING INFORMATION RELATED TO WEATHER AND OTHER EVENTS - According to an embodiment, a method includes receiving a plurality of bets, in which each bet defines a respective amounted wagered, a respective area, and a respective weather-related event. Data that represents the plurality of bets is displayed. An outcome of a weather-related event is determined and at least one winner is determined based on the bets and the outcome. | 06-26-2014 |
20140179415 | COMMUNICATION SYSTEM, METHOD FOR CONTROLLING COMMUNICATION SYSTEM, AND PROGRAM - A communication system includes communication terminals ( | 06-26-2014 |
20140187313 | PERSONALIZABLE HYBRID GAMES - Methods and systems for personalizable hybrid games including a gambling game and an entertainment game are provided. A hybrid game includes a real world engine configured to provide a randomly generated payout for a gambling game and a game world engine configured to manage an entertainment software engine to provide outcomes based upon a player's skillful execution of an entertainment game. Parameter data indicative of player performance when playing the entertainment game at a first difficulty setting is collected and a difficulty setting is selected for the entertainment game based upon the collected parameter data. An amount of real world credit to be wagered in the gambling game may be determined based on the selected difficulty setting for the entertainment game, where real world credit is credit used in the gambling game. | 07-03-2014 |
20140194187 | GAME CARD INCLUDING PAYMENT IDENTIFIER - A payment card is disclosed. The payment card may comprise a substrate, and an issuer identifier, and a game code printed on the substrate. The payment card may be a stored value card or a gift card, and can be used in an open loop payment system. A removable layer can be present over the game code. | 07-10-2014 |
20140194188 | PERSON-TO-PERSON WAGERING SYSTEM USING ACCOMPLISHMENT-BASED GAMES AND APPLICATIONS TO RECORD SCORE, ACHIEVEMENT OR TIME IN AN ASYNCRONOUS MANNER USING PUBLIC OR PRIVATE NETWORKS - Various techniques are described for facilitating implementation and use of accomplishment-based games or applications for wager-based challenges (collectively “Game” or “Challenge”) for the purpose of facilitating person-to-person, business-to-business, and/or business-to-consumer wagering in an asynchronous environments. | 07-10-2014 |
20140194189 | COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD - Example systems and methods involve an information processing apparatus configured to transmit transmission data to one or more of a plurality of other information processing apparatuses, the transmission data including identification information for content data executed by the information processing apparatus. The information processing apparatus is also configured to receive reception data from one or more of the plurality of other information processing apparatuses, the reception data from each respective other information processing apparatus including identification information for content data executed by the respective other information processing apparatus. The information processing apparatus accesses purchase information associated with purchasing content data corresponding to at least one piece of identification information included in the reception data received from the one or more of the plurality of other information processing apparatuses. | 07-10-2014 |
20140194190 | CONTROLLING CROSS-APPLICATION WAGERING GAME CONTENT - A wagering game system and its operations are described herein. In embodiments, the operations can include determining content from both a first wagering game application and from a second wagering game application. The first and second wagering game applications can be independent wagering game applications played by a player account during a wagering game session. The operations can further include determining some portion of the second content (e.g., three-dimensional objects) that appears to originate from a second-application domain (e.g., from within confines of the second wagering game application), and presenting the portion of the second content within a first-application domain (e.g., within confines of the first wagering game application). In some embodiments, the operations can further include presenting the portion of the second content interacting with the first content within the first-application domain (e.g., presenting three-dimensional objects from the second application interacting with three-dimensional objects of the first application). | 07-10-2014 |
20140194191 | AUTONOMOUS AGENT HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate an autonomous agent hybrid game including a gambling game providing a game of chance and an entertainment game providing a game of skill, where the autonomous agent hybrid game utilizes an agency module constructed to: configure an agent player profile based upon player instructions, where an agent player action during entertainment game gameplay is determined by the configuration of the agent player profile; communicate an agent gameplay gambling event occurrence based upon an agent player action to the gambling game, where the gameplay gambling event occurrence triggers an agent wager in the gambling game; and allocate a payout from the agent wager to a player profile associated with the player instructions based upon the agent player profile. | 07-10-2014 |
20140194192 | METHOD FOR AUTHENTICATING A WAGER USING A SYSTEM AND METHOD FOR INTERACTING WITH VIRTUAL GEOGRAPHIC ZONES - A system and method for user interaction includes a network, a server connected to the network, a supervisor device receiving information from a global positioning system and connected to the network, a user device receiving information from the global positioning system and connected to the network. The supervisor, having the supervisor device, defines a set of virtual geographic zones and sub-zones in which the user device is tracked, and saves the set of virtual geographic zones and sub-zones to a supervisor account on the server. The user downloads a user application, sets-up a user account, and downloads the set of virtual geographic zones and sub-zones. As the user, having the user device, moves through the virtual geographic zones and sub-zones the location of the user device is determined and a set of supervisor-defined actions are executed on the user device based on the location of the user device. | 07-10-2014 |
20140194193 | SYSTEMS AND METHODS FOR ELECTRONIC FUND TRANSFERS FOR USE WITH GAMING SYSTEMS - Electronic fund transfer (EFT) systems and methods are disclosed for managing and transferring electronic funds from a patron's financial account to provide gaming or amusement credit in physical or electronic form. The systems comprise an electronic fund transfer (EFT) device, a secure payment gateway configured to connect to the patron's financial accounts via a financial network, a host system, and a funds management portal connected to the host system and to the secure payment gateway. The EFT device is configured to communicate with the patron's financial account via a secure connection to the secure payment gateway and to transmit instructions for transferring electronic funds from the patron's financial account to a credit system via the secure payment gateway and the funds management portal. | 07-10-2014 |
20140194194 | SYSTEMS AND METHODS FOR ELECTRONIC FUND TRANSFERS FOR USE WITH GAMING SYSTEMS - Electronic fund transfer (EFT) systems and methods are disclosed for managing and transferring electronic funds from a patron's financial account to provide gaming or amusement credit in physical or electronic form. The systems comprise an electronic fund transfer (EFT) device, a secure payment gateway configured to connect to the patron's financial accounts via a financial network, a host system, and a funds management portal connected to the host system and to the secure payment gateway. The EFT device is configured to communicate with the patron's financial account via a secure connection to the secure payment gateway and to transmit instructions for transferring electronic funds from the patron's financial account to a credit system via the secure payment gateway and the funds management portal. | 07-10-2014 |
20140194195 | SYSTEMS AND METHODS FOR ELECTRONIC FUND TRANSFERS FOR USE WITH GAMING SYSTEMS - Electronic fund transfer (EFT) systems and methods are disclosed for managing and transferring electronic funds from a patron's financial account to provide gaming or amusement credit in physical or electronic form. The systems comprise an electronic fund transfer (EFT) device, a secure payment gateway configured to connect to the patron's financial accounts via a financial network, a host system, and a funds management portal connected to the host system and to the secure payment gateway. The EFT device is configured to communicate with the patron's financial account via a secure connection to the secure payment gateway and to transmit instructions for transferring electronic funds from the patron's financial account to a credit system via the secure payment gateway and the funds management portal. | 07-10-2014 |
20140200070 | ONLINE FANTASY SPORTS GAME SYSTEM AND METHOD - A method of enabling a user to play an online fantasy sports game that provides an opportunity to play the game when the user visits a lottery site, provides a plurality of fantasy sports selections in a time window, the plurality of fantasy sports selections corresponds to an option to select a plurality of related actual sports games specified in the time window for that fantasy sport selection, receives the one or more fantasy sports selections that completes a lottery submission before the time window begins, determines a fantasy performance score for each of the plurality of corresponding actual sports games, determines which users have won the game based on each user's selections and each of the determined corresponding fantasy performance scores, and transmits an electronic message indicating one or more winners of corresponding lottery submissions when certain users are identified to have won the game. | 07-17-2014 |
20140200071 | BET SENSORS, GAMING TABLES WITH ONE OR MORE BET SENSORS, AND RELATED METHODS - A bet sensor for determining the value of a wager includes a transparent cover having a bet placement surface configured and oriented to support a stack of gaming tokens thereon. A mirror arrangement is disposed on an opposing side of the transparent cover from the bet placement surface. The bet sensor also includes an image sensor. The mirror arrangement is located and configured to direct an image of a lateral side surface of a stack of gaming tokens supported on the bet placement surface onto the image sensor. A gaming table may incorporate such a bet sensor. Methods of forming such bet sensors include disposing a mirror arrangement on an opposing side of a transparent cover from a bet placement surface, and locating an image sensor such that the mirror arrangement directs an image of a lateral side surface of a stack of gaming tokens onto the image sensor. | 07-17-2014 |
20140200072 | METHOD AND SYSTEM FOR PROVIDING AGGREGATED WAGERING EVENT PICK INFORMATION TO BETTORS - A method and system are provided by which individual sports event wagering pick information, such as multiple handicapper picks, are collected and aggregated. The aggregated information which was obtained from multiple sources is then provided at a single location and form to a bettor. The method and system has particular applicability to sports event wagering, wherein a plurality of handicapper picks of the winning bets for a sports event are collected and aggregated, giving a bettor a set of data with higher statistical stability and probability. | 07-17-2014 |
20140200073 | SYSTEMS AND METHODS FOR ELECTRONIC FUND TRANSFERS FOR USE WITH GAMING SYSTEMS - Electronic fund transfer (EFT) systems and methods are disclosed for managing and transferring electronic funds from a patron's financial account to provide gaming or amusement credit in physical or electronic form. The systems comprise an electronic fund transfer (EFT) device, a secure payment gateway configured to connect to the patron's financial accounts via a financial network, a host system, and a funds management portal connected to the host system and to the secure payment gateway. The EFT device is configured to communicate with the patron's financial account via a secure connection to the secure payment gateway and to transmit instructions for transferring electronic funds from the patron's financial account to a credit system via the secure payment gateway and the funds management portal. | 07-17-2014 |
20140200074 | DIFFERENCE ENGINE HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a difference engine hybrid game. The hybrid game includes a real world engine constructed to determine a randomly generated payout of real world credits from a wager in a gambling game, the payout determined using a paytable, an entertainment software engine constructed to execute an entertainment game providing one or more entertainment game variables based upon skillful execution of the entertainment game involving at least one player action, and a game world engine constructed to manage the entertainment software engine and communicate gameplay gambling event occurrences based upon skillful execution of the entertainment game involving the at least one player action that trigger a wager in the gambling game to the gambling game; wherein the game world engine utilizes a difference engine module constructed to determine the paytable of the real world engine used to determine the randomly generated payout, from among a plurality of paytables based on the one or more entertainment game variables of the entertainment game. | 07-17-2014 |
20140206432 | CONFIGURING WAGERING GAME MACHINES FOR GAMING EFFECTS - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting a request to configure a wagering game machine for presentation of a wagering game effect. The operations can further include, in response to detecting the request, evaluating, a position of the wagering game machine against criteria for presentation of the wagering game effect. The operations can further include, based on the evaluating the position of the wagering game machine against the criteria for presentation of the wagering game effect, modifying an availability of at least one of a plurality of options to configure the wagering game machine for the presentation of the wagering game effect. | 07-24-2014 |
20140206433 | GAME APPARATUS FOR DISPLAYING INFORMATION ABOUT A GAME - Various embodiments may include an apparatus operable to determine a value of a statistic describing cards that have been dealt from a deck. | 07-24-2014 |
20140206434 | COMPUTER GRAPHICS PROCESSING METHODS AND SYSTEMS FOR PRESENTATION OF GRAPHICS OBJECTS OR TEXT IN A WAGERING ENVIRONMENT - Various systems, methods, and computer-readable media are provided for validating a bet request based on another bet request. Betting product information about a betting product may be communicated to at least one user. A first request for a first wager associated with the betting product may be received from a first user. A second request for a second wager is received from a second user. The first betting request may be validated. At least one processor may determine that a numerical term associated with the second bet request is within a non-zero range from a corresponding numerical term associated with the validated first bet request. The second bet request may be validated based on this determination. A bet associated with the first bet request and a bet associated with the second bet request may be settled. | 07-24-2014 |
20140206435 | Methods for Enhancing Conditional Wagering - A computer-implemented method is provided for conducting a parlay wagering game wherein players place a parlay wager on a plurality of linked wagering events. The odds of winning and respective parlay payouts are computed for the parlay wagering game and presented to the players. Wagers are then collected from the players for the particular parlay game they select prior to the first wagering event. If the player is a winner in the first wagering event, an exit payout is calculated and presented to the player that is less than the original parlay payout. The player is presented with the option to accept the exit payout and cash out of the parlay wagering game or to continue with play of the original parlay wager. | 07-24-2014 |
20140206436 | MOBILE GAMING SYSTEM - A gaming apparatus comprising a number of mobile gaming devices and gaming means to provide wagering games to players using the mobile gaming devices. The apparatus comprises at least one credit entering device for entering credit in association with the respective mobile devices, wherein the credit entering device has means for detecting the identity of a mobile device presented to it for crediting and means for receiving a credit amount to be associated with the presented mobile gaming device, and wherein the gaming means includes a memory for storing a respective credit amount in association with identifying data of each respective mobile gaming device. | 07-24-2014 |
20140206437 | GAME OBJECT GAMBLING HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a game object gambling hybrid game including a gambling game providing a game of chance and an entertainment game providing a game of skill, where the game object gambling hybrid game is constructed to: manage the entertainment game and communicate detection of at least one player action as a game object gambling event occurrence to the gambling game, where the game object gambling event occurrence causes a game object wager payout as a randomly generated payout of gameplay resources executed by the gambling game; and generate a game object action based upon the game object wager payout and communicate the game object action to the entertainment game, where the entertainment game is configured to modify entertainment game gameplay based upon the game object action. | 07-24-2014 |
20140206438 | AUTHORIZING AND MANAGING WAGERING AGENT ACCOUNTS - Described herein are processes and devices that authorize and manage wagering agents and associated accounts. One of the devices described is a wagering game system. The wagering game system can detecting a request from a first player account to utilize a shared wagering fund to wager on a wagering game. The shared wagering fund can be funded by a second player account. The wagering game system can make the shared wagering fund available to the first player account to wager on a wagering game. The wagering game system can determine a game award produced by the wagering game. The system can then allocate a portion of the game award to the second player account. | 07-24-2014 |
20140213343 | TRIGGERING IN-APPLICATION CURRENCY TRANSFER - Systems and methods are disclosed for electronically transferring currency from a source user account to a target user account in relation to a game application. A payment service provider may receive a request to transfer an amount of currency from the source user account to the target user account to be used for the game application. | 07-31-2014 |
20140213344 | In-Application Universal Storefront Apparatuses, Methods and Systems - The DYNAMIC PAYMENT OPTIMIZATION APPARATUSES, METHODS AND SYSTEMS (“DPO”) transform requests for on-demand and flexible monetization and related services via DPO components into currency transfers, purchase receipt notifications, social networking communications and transaction analytics reports. In some embodiments, the DPO obtains a user product purchase request for a user engaged in an online experience at a point of sale device. The DPO parses the user product purchase request, and thereby identifies at least one attribute of at least one of: the user; the online experience; and the point of sale device. The DPO customizes one or more properties of a user interface for initiating a purchase transaction related to the user product purchase request, according to the identified at least one attribute of the user, the online experience or the point of sale device; and providing the customized user interface. | 07-31-2014 |
20140213345 | PROMOTION GENERATION ENGINE FOR A MONEY TRANSFER SYSTEM - A money transfer system is promoted by providing a user access to a game or contest generated by a promotions engine computer. The user is directed to a customer relations portal accessible via an access device to participate in the game or contest. The customer relations portal comprising a server configured to manage the game or contest and associated with the promotions engine computer. A response is received from the user at the server related to the user's participation in the game or contest. The server determines whether the user is to receive a reward or prize based on the response from the user, and an output is provided to the user on the access device indicating whether the user is to receive the reward or prize. | 07-31-2014 |
20140213346 | GAMING SYSTEM AND METHOD WITH ACCUMULATING EQUITY - Method and apparatus are described for conducting a secondary game at a gaming device. In various embodiments, a player may acquire equity in the secondary game in such forms as a location of a game character, a number of symbols aggregated, a degree of completion of a puzzle, or a defensive provision. Certain symbols or outcomes in a primary game, however, may cause the player to lose equity in the secondary game. | 07-31-2014 |
20140213347 | SYSTEMS AND METHODS FOR ADMINISTRATION OF NON-WAGERING ACCOUNT ASSOCIATED WITH GAMING ENVIRONMENT - A transaction facilitation system is disclosed that is configured to affect substantially real-time crediting and debiting of a gaming accounts maintained within a gaming environment and structured to communicate by a private restricted communication link with an issuing financial institution of a stored value account to effect real-time crediting and debiting of the stored value account. Financial transactions using the stored value account can be and used customer relationship purposes. | 07-31-2014 |
20140221081 | AGGREGATE GAMING FUNDS - Some embodiments include a fantasy sports games or other type of gaming options. A gaming entity may establish a fund of money that is to be exposed to a gaming market in an attempt to win money from risking the fund of money. A gaming operator may use the pool or fund to create liquidity in a gaming market. Various gamers may enter into games with the gaming entity by matching with various portions of the pool or fund. | 08-07-2014 |
20140221082 | Betting trip game - A method to operate non-pari-mutuel game of chance using a map of sites as playing surface with moving pieces called movers. The game rules a plurality of movements. A random draw of ruled movements moves movers from sites to sites, one round after another. Calculation of any possible movement outcome probabilities is provided. Players can bet on any one or more possible movement outcomes. The holder of a hanging bet earns credit to place free make-up bets. House edge functions with outcome probability as variable are suggested. An automatic computer/video version of the game is included. | 08-07-2014 |
20140221083 | GAME INFORMATION INTEGRATION SYSTEM - The present application provides a game playing information integration system which is capable of objectively performing selection and/or settings according to preference of a player, particularly fixed customers, and thereby capable of effectively introducing a gaming machine to invoke demands of players as users and managers of gaming facilities in a well-balanced manner from a result obtained by logically analyzing the gaming machine. (a) Game playing period at one time of each player in gaming machine unit, (b) change in balance over time of player in a game playing period, (c) operation time of the gaming machine unit, and (d) data relating to profit of a shop side by the gaming machine are generated, the degree of satisfaction of player is computed based on (a) and (b), and the degree of satisfaction of a shop side is computed based on (c) and (d). | 08-07-2014 |
20140235325 | FINANCIAL GAMING MANAGEMENT SYSTEM AND METHOD - A system, apparatus, and method for providing accounting between and among different gaming platforms, comprising a first gaming platform for allowing an individual to participate in a game being played on a second gaming platform, and for receiving a wager from the individual via the first gaming platform for use in the game, and a server coupled to the first gaming platform and the second gaming platform for determining an amount owed to the first gaming platform by the second gaming platform depending on an outcome of the wager. | 08-21-2014 |
20140235326 | Delegating Video Game Tasks Via a Sharing Service - Video game tasks are delegated using a sharing service. A first computing device is configured to execute a game application. The first computing device can receive a request from a first user to delegate play of the game application to a second user so that the second user can attempt to complete a game task on behalf of the first user by controlling the game application from a second computing device that is associated with the second user. Control of the game application can be made available from the second computing device to the first computing device via a sharing session that is created and managed by a sharing service to which the first computing device and the second computing device are connected. | 08-21-2014 |
20140235327 | GAMING MACHINE WITH ENHANCED PRIVACY FEATURES AND MECHANICS - A gaming system includes features to relay sensitive information to a player while keeping the sensitive information private from non-players. According to one aspect the gaming system comprises one or more input devices, one or more display devices for displaying a wagering game including sensitive and non-sensitive information, one or more processors, and one or more memory devices. The memory devices store instructions that cause the gaming system to display a plurality of images. The displayed images do not include the sensitive information. The instructions also cause the gaming system to provide an interactive feature configured to receive a predetermined user interaction via at least one of the one or more input devices. The instructions further cause the gaming system to display, in response to the predetermined user interaction with the interactive feature, a plurality of images, the displayed images including the sensitive information. | 08-21-2014 |
20140235328 | PERCEIVED SKILL GAME AND METHOD - Disclosed are a game device and method for providing a predetermined prize to a player of an apparent skill game. The player perception is that his skill in playing the device affects the outcome even though the win amount is predetermined. Even if the player does not play with optimum skill, the player will still win the predetermined amount. The perceived skill game may be played as part of a game including wagering or as part of an amusement-only game. | 08-21-2014 |
20140235329 | GAME SERVER, CONTROL METHOD THEREFOR, AND COMPUTER READABLE RECORDING MEDIUM - A game server provides a second game after a ranking of players is determined based on results of a first game in which plural players have participated is provided with an allocator that allocates a first option of plural first options to each of a predetermined number of high-order players in the ranking of the first game, the first option allocated to one of the high-order players differing from the first option allocated to another of the high-order players; a low-order player entry receiver that receives an entry for participation in the second game from a low-order player other than the predetermined number of high-order players, the entry for participation being received when one of the plural first options is selected; a determination unit that determines one of options including the plural first options; and a benefit awarder that awards benefit to a player having selected the first option determined by the determination unit. | 08-21-2014 |
20140235331 | DYNAMIC PAYTABLE FOR INTERACTIVE GAMES - Disclosed are an interactive game, gaming system and method that include a dynamic paytable. The method operates by enabling a game session that includes a plurality of game events. After each game event, the player is given an opportunity to terminate or continue the game session. The player can use skill to determine whether to terminate or continue the game session. A paytable determines whether a prize is awarded to said player after each game event. In one embodiment, the dynamic paytable is displayed on a player interface. During the game session, the player may terminate the game session before the remaining game events are completed. The player is provided with an opportunity to view the paytable and can generate a strategy to maximize the prize awarded or minimize losses generated during the game session. | 08-21-2014 |
20140243073 | PRODUCT-CENTRIC GAMING PLATFORM - The present disclosure describes a product-centric gaming solution. A client device, as part of a number selection wagering competition, receives, from a server-based gaming platform, a list of product offerings for a player to choose from. The selected product offerings and the corresponding cash equivalent cost associated with a player number selection is displayed to the player. The player selected product offering is communicated to the server-based gaming platform. From there, a number-selection pattern comprised of a set of numbers is received from the server-based gaming platform. Player number selections are transmitted to the server-based gaming platform. The player is notified of player number selections are associated with reserved numbers, either before or after selection is made. Finally, at some point during the competition, the player's account is debited an amount equal to the cash equivalent cost of each number selected times the number of numbers selected. Winning numbers are those that match the two digit decimal value of an a priori determined association to a specific stock market index. | 08-28-2014 |
20140243074 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING ACCUMULATION GAME - A gaming system and method enables a player to assign at least one amplifier to at least one accumulator. In one embodiment, the amplifier causes an increase in the rate of advancement for the accumulator. In one embodiment, the gaming system provides the player any awards associated with the level of one or more of the accumulators. | 08-28-2014 |
20140243075 | SYSTEMS, METHODS, AND DEVICES FOR PROVIDING INSTANCES OF A SECONDARY GAME - A gaming machine is configured to selectively provide instances of a primary game and instances of a secondary game. Instances of the secondary game may be provided based at least on outcomes of primary games. The gaming machine may provide instances of the secondary game based at least on a number of secondary game credits. The number of secondary game credits may be associated with a player of the gaming machine. The number of secondary game credits may be awarded to a player of the gaming machine based at least on an outcome of the primary game and/or an outcome of the secondary game. The gaming machine may provide instances of the secondary game based at least on a number of available secondary game credits. The number of available secondary game credits may be based at least on a number of secondary game credits and/or a number of other credits. | 08-28-2014 |
20140243076 | ANTI-SANDBAGGING IN HEAD-TO-HEAD GAMING FOR ENRICHED GAME PLAY ENVIRONMENT - Systems and methods in accordance with embodiments of the invention operate an anti-sandbagging hybrid game. One embodiment includes an anti-sandbagging hybrid game, including: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger randomly generated payouts for the gambling game to the gambling game; and an anti-sandbagging module constructed to: receive player performance measurements for at least one player from the game world engine; assign an anti-sandbagging provision to the at least one player based at least in part upon the performance measurements for the at least one player from the game world engine; and send information concerning the anti-sandbagging provision to the game world engine that configures the game world engine to implement the assigned anti-sandbagging provision within the anti-sandbagging hybrid game. | 08-28-2014 |
20140248941 | TRANSFER VERIFICATION OF MOBILE PAYMENTS - A gaming system sends a transfer verification message containing mobile payment transfer information for providing the transfer verification for completion of a mobile payment transfer, wherein an audit trail is maintained. | 09-04-2014 |
20140248942 | RESONANT GAMING CHIP IDENTIFICATION SYSTEM AND METHOD - A system and method for a gaming chip identification system are disclosed. Briefly described, one embodiment comprises a plurality of gaming chips, each gaming chip operable to emit a respective unique electromagnetic signature in response to incident non-optical electromagnetic radiation, a computer-readable medium that stores information indicative of the electromagnetic signatures of at least a number of the plurality of gaming chips, and a processor-based system configured to verify that the electromagnetic signature from an interrogated gaming chip in an interrogation zone is a member of the plurality of gaming chips. | 09-04-2014 |
20140256408 | SYSTEM AND METHOD FOR DETERMINING THE VOLATILITY OF A GAME BASED ON ONE OR MORE EXTERNAL DATA FEEDS - Various embodiments of the present disclosure provide a system and method for determining the volatility of a game based on one or more external data feeds. Generally, the system is configured to communicate with and collect data from one or more external data feeds, use the collected data to determine volatility data representing the volatility of a game, and provide one or more plays of the game having the volatility represented by the volatility data. In various embodiments, the system includes a volatility determination system including a data accumulator, an external feed data analyzer, and a metric data analyzer; and a gaming system. The volatility determination system collects the data from the external data feeds and uses the collected data to determine the volatility data representing the volatility of the game, and the gaming system provides a play of the game having the volatility represented by the determined volatility data. | 09-11-2014 |
20140256409 | WAGERING GAME INTERFACE INCLUDING A PLURALITY OF BASE GAMES AND A COMMON VIRTUAL TOP BOX - A gaming system and method includes a primary wagering game displayed in a display area that is subdivided into display regions. The primary game includes a plurality of base games. The base games are displayed in a respective one of the display regions and each has a virtual character associated therewith. A simulated top box is displayed in one of the display regions. The simulated top box includes a secondary game common to the plurality of base games. In response to play of the primary wagering game being initiated, an outcome is determined for each of the plurality of base games and the outcomes are concurrently displayed. In response to a bonus trigger, at least two of the plurality of base games combine into a single bonus array of symbols for a bonus game. The single bonus array of symbols is displayed in one or more of the display regions. | 09-11-2014 |
20140256410 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME INCLUDING ROAMING WILD SYMBOLS - In various embodiments, the present disclosure relates generally to gaming systems and methods for providing one or more games employing roaming wild symbols. | 09-11-2014 |
20140256411 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME INCLUDING ROAMING WILD SYMBOLS - In various embodiments, the present disclosure relates generally to gaming systems and methods for providing one or more games employing roaming wild symbols. | 09-11-2014 |
20140256412 | SYSTEMS AND GAMING DEVICES FOR INDICATING COMP ELIGIBILITY - A gaming device includes a processor configured to present one or more games of chance to a player and to track a gameplay associated with the one or more games of chance for the player. The gaming device also includes a user input device configured to receive input from the player to enable the player to play the one or more games of chance, and a comp indicator configured to indicate whether the player is eligible to receive a comp based on the gameplay of the player. The system further includes determining if casino personnel properly presented comps to a player. | 09-11-2014 |
20140256413 | Wagering Game System With Player Rewards - A gaming system includes one or more processors and one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming system to perform a plurality of operations. The operations include awarding a plurality of points to a player, and, in response to a predetermined number of the points being redeemed by the player, accessing or modifying wagering game content. | 09-11-2014 |
20140256414 | WAGERING APPARATUS, METHODS AND SYSTEMS - A system, method and apparatus provides a unique betting product where players make selections in one or more different events. Players who are in contention to win may be offered an opportunity to sell their tickets, in whole or in part, in response to a full or partial buy-out offer made at any time prior to completion of a wagering event. | 09-11-2014 |
20140256415 | METHOD AND SYSTEM FOR PROVIDING REAL TIME SPORTS BETTING INFORMATION - The present invention is directed toward a method and system for providing sports betting information, in real time, utilizing a standard Internet connection on a computer to display the odds from a plurality of sports books. The system provides its users with a line seeker alert, a major line move alert, a bet tracker, and a fully customizable display. A method of gaining real time sports betting information without the use of a web browser, through the use of a separate program written in the C++ programming language is disclosed. | 09-11-2014 |
20140274306 | SMART PHONE OPTIMATION OF CASHLESS WAGERING - A system for transferring credit within a gaming environment includes:
| 09-18-2014 |
20140274307 | SYSTEM AND METHOD FOR PROVIDING VIRTUAL WORLD REWARD IN RESPONSE TO THE USER ACCEPTING AND/OR RESPONDING TO AN ADVERTISEMENT FOR A REAL WORLD PRODUCT RECEIVED IN THE VIRTUAL WORLD - A virtual world reward redemption system and method are disclosed which may comprise a user computing device displaying a virtual world interactive video game environment, including, e.g., a display of a video game, with, e.g., a prompt to the user indicating the availability of a virtual game item to the user as a reward for the user taking an action in the real world of the user with respect to at least one of purchasing the product or the performance of the service. A user interface may verify the taking of the action by the user through the capture of a video feed using the user computing device of a proof of purchase item and the computing device may receive confirmation of the user performing the action of the user in the real world of the user in the form of a redemption of the virtual game item. | 09-18-2014 |
20140274308 | WAGERING GAME WITH DYNAMIC PRIZE OFFERING - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting a trigger for a bonus game associated with presentation of a wagering game. The operations can further include, in response to the trigger, providing, for presentation, an option to select either a prize or play of the bonus game. The operations can further include detecting a selection of either the prize or the play of the bonus game, and providing either the prize or the play of the bonus game based on the selection. | 09-18-2014 |
20140274309 | GAMING DEVICE DOCKING STATION - In one embodiment, a system to authorize a mobile electronic device to play games of chance includes a gaming system manager and a portable docking station configured to: (i) detect whether the mobile electronic device is connected to a receiver of the portable docking station; (ii) receive device information from the mobile electronic device if it is detected that the mobile electronic device is connected to the receiver; (iii) determine whether the games of chance can be played on the mobile electronic device based on the received device information; (iv) authorize the mobile electronic device to play the games of chance; and (v) transmit gaming data to the mobile electronic device if it is determined that the games of chance can be played on the mobile electronic device and if the mobile electronic device is authorized. | 09-18-2014 |
20140274311 | SYSTEM AND METHOD FOR MEMBERSHIP-BASED SPORTS BOOK AND BETTING EXCHANGE - A method and system for providing an online membership gaming service where sports book and exchange players are members of a social media community and platform where they may bet on the outcomes of sporting events without the risk of losing their own money. The method comprises receiving entries into one or more sports book and exchange contests from a plurality of subscription members. A betting fund is distributed to each of the subscription members and the amount distributed is based on a predetermined amount associated with the one or more sports book and exchange contests and/or membership level. Bets are received from the plurality of subscription members. One or more winners of the one or more sports book and exchange contests are determined based on a total amount of the betting fund of each of the plurality of subscription members based on one or more outcomes of the bets. | 09-18-2014 |
20140274312 | Token Dispenser System, Installation Apparatus, and Method - A token dispensing system is adapted suitable for installing a token dispenser in a game device. A mounting bracket for the token dispenser provides a simple and inexpensive way to install the token dispenser as part of the token dispensing system inside the housing of a game device. The dispensing system includes an electronic control circuit that controls an alarm device to provide a low level warning signal when the level of tokens in the token dispenser is low and an empty warning signal when the token dispenser is empty. The electronic control circuit controls dispensing tokens from the token dispenser such that a user receives the correct number of tokens even if the dispenser runs out of tokens in the middle of dispensing a selected number of tokens during a transaction. | 09-18-2014 |
20140274313 | SYSTEM AND METHOD FOR PURCHASING PHYSICAL TOYS AND CORRESPONDING VIRTUAL TOYS - System and methods for physical toy and virtual toy interactions are disclosed. According to aspects of the invention, a system for purchasing a physical toy and a corresponding virtual toy comprises a video game console, a physical toy, and a virtual toy corresponding to the physical toy. The virtual toy corresponding to the physical toy may be made available in a video game played on the video game console. The physical toy may be purchased by a user of the system from an external merchant. The virtual toy corresponding to the physical toy may be separately purchased by the user from a purchasing system within the video game. The physical toy may be registered with the gaming platform. If the user registers the physical toy with the gaming platform and the user previously purchased the virtual toy, the system refunds to the user the purchase price of virtual toy. | 09-18-2014 |
20140274314 | Systems and Methods for Integrated Game Play at Payment-Enabled Terminals - A game play system and methods for facilitating game play purchases through a payment-enabled terminal store a plurality of records of game play number sets associated with respective payment card numbers. The association of game play number sets with respective payment card numbers allows for substantially “ticketless” lottery wagers, draws, scratch tickets, branded games, and second change games, access to game play purchases beyond the traditional manned lottery authority terminals, automatic redemption by associating a winning game play with a payment card number, and purchase of game plays using payment cards (e.g., debit or credit cards) instead of cash. | 09-18-2014 |
20140274316 | METHODS AND SYSTEMS FOR A BONUS ROUND OF A GAME WHICH PROVIDES FOR PLAYER INFLUENCE OF VOLATILITY - In some embodiments, a player may influence the volatility of a bonus round of a game by placing elements collected during a primary game onto symbol positions of the bonus round. In some embodiments, if a symbol position onto which a player placed one or more bonus round symbols is selected as an active symbol position for an event instance of the bonus round, the player wins a prize. Additionally, a multiplier may be applied to the value of the prize or other benefit may be provided to the player if the player placed more than one bonus round symbol element on the position. Thus, a player having a plurality of bonus round symbols to place may choose to increase the frequency of prizes won (e.g., by distributing the bonus round symbols over more positions) or increase the value of prizes (e.g., by grouping more symbols on fewer positions). | 09-18-2014 |
20140274317 | SERVICE-TRIGGERED GAME EVENTS - Various embodiments relating to management of game data of a video game by a game service and service triggered delivery of game data to various subscribers are provided. In one embodiment, game data of a video game is received at a game service computing machine as the video game is being executed on a user gaming machine. A game statistic is generated by the game service computing machine based on the game data. The game statistic is sent to subscribers having a subscription to the game statistic. | 09-18-2014 |
20140274318 | Game Access System - A method of authorizing game play associated with an online game server advantageously involves the purchase of a prepaid right to play one or more games available on the server. The prepaid right preferably includes a unique URI having an associated wallet essentially funded as part of the purchase amount. The user accesses the unique URI to commence game play on the server with wins and losses financially tracked using the wallet. The invention is also directed to the game card preferably having the unique URI and associated wallet to allow game play. | 09-18-2014 |
20140274319 | Method and System for Localized Mobile Gaming - In one embodiment, a system and method to facilitate playing games of chance on a MGD includes a game zone, having: a) at least one portable transceiver configured to: i) detect the MGD; ii) obtain MGD data from the MGD; and iii) periodically re-detect the MGD within the game zone, the at least one portable transceiver repositionable to form the game zone; b) a portable controller configured to receive MGD data; and c) a gaming server configured to: i) receive the MGD data from the portable controller; ii) determine if the MGD is authorized to place a monetary wager to play games of chance based on the MGD data; iii) periodically receive detection confirmation from the portable controller if the MGD is present in the game zone; iv) transmit and/or receive game of chance data to/from the MGD, wherein the game zone is repositionable and configurable. | 09-18-2014 |
20140274320 | Method and System for Localized Mobile Gaming - In one embodiment, a system and method for facilitating intra-casino mobile gaming, the method includes forming an intra-casino mobile gaming zone internal to a casino establishment; pairing a player ID tag with a PGD; determining whether one of the player ID tag or the PGD is within the intra-casino mobile gaming zone using a zone specific local positioning system; and permitting the PGD to provide a wager gaming capability associated with the intra-casino mobile gaming zone while wirelessly interacting with a gaming server if the determining determines that at least one of the player ID tag or the PGD is within the intra-casino mobile gaming zone. | 09-18-2014 |
20140274321 | SCALABLE AUTOMATED REAL-TIME MANAGEMENT OF PEER-TO-PEER WAGERS BASED ON EVENTS OCCURRING DURING EXTERNAL CONTEXTS - An internet based automated wagering system allows many participant to wager on outcomes of certain events associated with a game. The wagering can occur in real time or can be delayed. Presentations are made to participants indicating various events associated with the game and participants can then send to the system proposed wagers based on possible outcomes of the event as selected by each participant. The system then finds a partner for each participant and an engagement is established between the participants interested in the same wager and event outcome. The system can monitor events and determine their outcomes, or can obtain event outcome information from external sources. | 09-18-2014 |
20140274322 | SERVICE-TRIGGERED GAME EVENTS - Various embodiments relating to management of game data of a video game by a game service and service triggered delivery of game data to various subscribers are provided. In one embodiment, game data of a video game is received at a game service computing machine as the video game is being executed on a user gaming machine. A game statistic is generated by the game service computing machine based on the game data. The game statistic is sent to subscribers having a subscription to the game statistic. | 09-18-2014 |
20140274323 | Games Using Financial Indicators as Random Number Generators - According to various systems and methods, financial indicators may be used as random number generators to determine variables, such as numbers and cards, for various games, including casino-style games like roulette and poker. Players may place wagers relating to one or more game variables, such as one or more cards, hands, a roulette wheel spin, a lottery number, or other variable or outcome of a game. After bets are received, one or more random numbers may be determined based on one or more financial indicators, such as a least significant digit of the price or value of a financial instrument, index, or financial metric at a specific time. The random number(s) may be used to determine game variables, such as a winning lottery number, slot reel values, or numbers and suits of cards dealt. In some embodiments, players may select one or more financial instruments or indicators that will be used to resolve one or more game variables. | 09-18-2014 |
20140274324 | Online Fantasy Sports System - An apparatus and a method are provided for a multiple league hosting system providing a centralized location where users connected to a communications network compete and place wagers in the course of playing Fantasy sports without being restricted to their respective original leagues. The users access one or more host sites, stored on the multiple league hosting system, and engage in competition and wagering with one another in the course of playing the Fantasy sports. An upload feature enables the users to upload teams from their original Fantasy Sports servers to the multiple league hosting system. The upload feature synchronizes the uploaded teams with the original teams stored on the original Fantasy Sports servers. League management systems on the multiple league hosting system enable the users to manage their teams and wagers without having to access the original Fantasy Sport servers. | 09-18-2014 |
20140274325 | SYSTEM AND METHOD OF SELECTING MECHANISMS USED IN INTERACTIVE MEDIA TO REVEAL OUTCOMES OF REAL WORLD WAGERS - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may identify at least one reveal mechanism from among a plurality of reveal mechanisms to reveal at least a portion of the unrevealed balance via a user interaction with the interactive media after the outcome has been predetermined. The system may reveal the portion of the unrevealed balance via the at least one reveal mechanism, which may include a manner in which to reveal a value to the user. | 09-18-2014 |
20140274326 | System and Method of Providing Wagering Opportunities Based on Invitations - The invention relates to systems and methods of placing real-world wagers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers based on invitations to give an appearance that the outcomes of the real-world wagers resulted from the invitations even though the outcomes resulted from the real-world wagers and were determined before the invitations. The system may provide an invitation to participate in a reveal opportunity. For example, the system may invite the user to play a specific game (e.g., “play this game to claim five dollars”), interact with multi-media content (e.g., “watch a video to win ten dollars”), challenge one or more other players (e.g., “challenge another player to win two dollars”), engage in some other objective, and/or otherwise accept an opportunity to reveal at least a portion of a payout that has not yet been revealed. | 09-18-2014 |
20140274327 | SYSTEM AND METHOD OF SELECTING INTERACTIVE MEDIA USED TO REVEAL OUTCOMES OF REAL WORLD WAGERS - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, and revealing the outcomes of the real-world wagers through select interactive media to give an appearance that the outcomes of the real-world wagers resulted from user interactions with the interactive media even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may select a given interactive media application (or interactive media) to reveal a value (e.g., a payout) based on various factors to customize which application or media is used to provide a given reveal. | 09-18-2014 |
20140274328 | SYSTEM AND METHOD OF MANAGING USER ACCOUNTS TO TRACK OUTCOMES OF REAL WORLD WAGERS REVEALED TO USERS - The invention relates to systems and methods of maintaining revealed and unrevealed balances that both belong to a user, but the user is aware only of the revealed balance. In this manner, the system can give the user an impression that a value (e.g., a cash amount or other value) has been gained or lost by transferring the value between the revealed and unrevealed balances of the user, even though no gain or loss actually occurred. The unrevealed balance may include a payout from a real-world wager. Thus, payout may be revealed to the user in a manner that the user believes that the payout was won by the user through a game or other interactive media, even though the payout belongs to the user based on the payout. Other changes in value to the unrevealed and revealed balances may occur as well. | 09-18-2014 |
20140274329 | System and Method of Providing Wagering Opportunities Based on Gameplay - The invention addressing these and other drawbacks relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may provide a wager opportunity based on the occurrence of certain events with interactive media. Upon the occurrence of an event, for example, the user may be provided with an opportunity to place a wager. | 09-18-2014 |
20140274330 | System and Method of Providing Wagering Opportunities Based on External Triggers - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may trigger a wager opportunity based on external information. The external information may include, without limitation, social profile information, location information, partner-provided information, content consumption information, timing information, and/or other information that may be used to trigger a wager opportunity. The triggered wager may include a real-world wager or other wager such as a virtual or simulated wager. | 09-18-2014 |
20140274331 | System and Method of Providing Wagering Opportunities Based on Multiplayer Interactions - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may trigger reveals based on multiplayer interactions, such as, for example, a player-versus-player (“PvP”) interaction, a tournament interaction, a massively multiplayer online (“MMO”) interaction, and/or other types of multiplayer interactions. Regardless of the type of multiplayer interaction, the system may manage reveals based on an individual user's unrevealed balance, which includes payouts resulting from real-world wagers (and/or other value) that have not yet been revealed to the user. | 09-18-2014 |
20140274332 | VERSATILE AUTOMATED WAGERING SYSTEM - Systems and methods can support an automated wagering system. The system can specify a payout scenario. The system can specify a number of wager options. The system can assign outcomes of the specified payout scenario to each of the specified number of wager options. The system can receive one or more wagers, from one or more users, each wager for a selected wager option. The system can receive from the one or more users, a payment for each wager. The system can price future wager options based on prior wager options. The system can calculate a purchase option metric to determine if the house should opt to purchase unselected wager options. The system can identify a winning wager from actual payout event. The system can allocate some or all of the received payments to one or more of the one or more users in response to the user being associated with the winning wager. Also, the system can allocate the received payments not allocated to the user to the house. | 09-18-2014 |
20140274333 | System and Method of Providing Wagering Opportunities Based on Promotional Content - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions. The system may leverage the foregoing features to provide wager-enabled promotions. For example, a promotion such as an advertisement may be wager-enabled such that selecting the advertisement provides an opportunity to place a wager. An outcome of the wager may be predefined and based on an outcome of a real-world wager that was already determined. Thus, the user may be given the impression that the outcome of the real-world wager resulted from interaction with the promotion. | 09-18-2014 |
20140274334 | SYSTEM AND METHOD OF DETERMINING A REVEAL SPECIFICATION IN AN INTEGRATED WAGERING AND INTERACTIVE MEDIA PLATFORM - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may generate a reveal specification that specifies how a reveal should be made and/or which interactive media should be used to reveal a given outcome of a real-world wager. The system may reveal a value associated with a payout using the reveal specification. | 09-18-2014 |
20140274335 | SYSTEM AND METHOD OF REVEALING THE OUTCOMES OF REAL WORLD WAGERS THROUGH GEOLOCATION REVEALS - The invention relates to systems and methods of placing real-world wagers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through location-based reveals to give an appearance that the outcomes of the real-world wagers resulted from the user location even though the outcomes resulted from the real-world wagers. The system may associate certain locations with a reveal such that when a user enters, is determined to be at, and/or leaves a reveal location, a reveal opportunity may be presented to the user. For example, the system may invite the user to make a purchase at a nearby partner retailer for a chance to win a payout or be guaranteed to win a payout and/or may simply obtain a particular payout (e.g., via cash, item, etc.) when a user enters a particular location. | 09-18-2014 |
20140274336 | System and Method of Securing Reveals of Outcomes of Real World Wagers - The invention relates to systems and methods of placing real-world wagers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and securing reveals of the outcomes of the real-world wagers through the interactive media such that if the reveals give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may provide an outcome of a real-world wager to be transmitted securely, such that it will be known whether the outcome was viewed by the user and/or the system. For example, the system may enable a wagering outcome to be encrypted, transmitted and later revealed securely, where an indication is provided if the outcome had been earlier revealed or inspected. | 09-18-2014 |
20140274337 | System and Method of Providing an Integrated Wagering and Interactive Media Platform - The invention relates to systems and methods of providing an integrated wagering and interactive media platform. The system may allow various types of third party interactive media providers such as video game publishers (including smartphone and tablet game publishers, console game publishers, etc.), video and other multimedia download or streaming services, and others to access outcomes of real-world wagers associated with users so that the outcomes may be revealed in association with interactive media. Other types of systems may also access the reveal mechanisms to reveal outcomes of real-world wagers such as, for example, retail systems, kiosks, vending machines, and/or other user touch points that can identify a user, obtain wager outcomes from the system, and provide the wager outcomes to the user. Furthermore, in-house developed games and other interactive media may use the reveal mechanisms described herein to reveal outcomes of real-world wagers associated with the user. | 09-18-2014 |
20140274338 | System and Method of Selecting Real-world wagers on Behalf of Users in an Integrated Wagering and Interactive Media Platform - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with interactive media, and revealing the outcomes through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may select a real-world wager based on one or more wager parameters that specify one or more aspects of the wager. In some instances, the user may directly specify some of the foregoing parameters and the system may select other ones of the foregoing parameters. For example, the user may identify a particular horse race on which to place the real-world wager and the system may select the winner, an amount of the wager, etc. | 09-18-2014 |
20140274339 | System and Method of Selecting Parameters for Real World Wagers Placed on Behalf of Users in an Integrated Wagering and Interactive Media Platform - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions. In an implementation, the system may select a set of wager parameters that define a given wager. Such wager parameters may specify a type of wager, including various types of horse race wagers, a number of wagers to place, where to place the wager, an amount of the wager, and/or other parameters. The wager parameters may be selected based on a level of risk associated with a wager and/or a level of risk associated with a user for whom the wager is placed. | 09-18-2014 |
20140274340 | System and Method of Timing Wagers in an Integrated Wagering and Interactive Media Platform - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. A real-world wager may be initiated by one or more wager triggers that cause the real-world wager to be placed. The one or more wager triggers may include, without limitation, acquisition of a token, user selection or initiation of interactive media (e.g., selection of a game to play), an occurrence of an event in the interactive media (e.g., based on a user controlled or other in-game action), and/or other events. | 09-18-2014 |
20140274341 | Real Money Gambling Payouts That Depend on Online Social Activity - Software on a server and/or client device causes a view in a graphical user interface (GUI) for a game to be displayed to a user. The game is an online gambling game for real money. The software receives input from the user. The input includes a wager and play according to game mechanics for the game. The software calculates a payout from the play. The payout includes a promotional payout that depends at least in part on a measure of social activity associated with the user or a measure of social influence associated with the user. And the software broadcasts the payout to at least one other person who is a social relation of the user. | 09-18-2014 |
20140274342 | ADAPTIVE MOBILE DEVICE GAMING SYSTEM - Embodiments disclosed herein concern mobile gaming environments. Portable electronic devices can be supported by the mobile gaming environments. The locations of the portable electronic device can influence how the portable electronic devices operate or what services or features are available to the portable electronic device or their users. According to one embodiment, a mobile gaming system can concern gaming/betting opportunities that can be secured using a portable electronic device even when an individual is located in a location where betting or games of chance are not permitted. According to another embodiment, a mobile gaming system can concern an application program operating on a portable electronic device that supports multiple modes of operation depending upon whether the portable electronic device is in a location where betting or games of chance are permitted. | 09-18-2014 |
20140274343 | WAGERING SYSTEM BASED ON COMMUNITY PLAY - A wagering system having a wagering base with information therein. A plurality of terminals make up a Community Play grouping. At least one processor is programmed to determine whether any wager input at any of the terminals in the Community Play grouping accessed information in the wagering base. The at least one processor additionally identifies a return for each of the players that input a wager at the Community Play grouping for a predetermined game over a predetermined time period in the event that any wager made in the Community Play grouping accessed the information. The return for each of the players is determined in relationship to the size of the wager input by each player. | 09-18-2014 |
20140274344 | GAME RELATED SYSTEMS, METHODS, AND ARTICLES THAT COMBINE VIRTUAL AND PHYSICAL ELEMENTS - Disclosed are physical objects which may be employed with a virtual game layout to enhance wager and non-wagered based gaming. Display subsystems may provide a changeable or selectable virtual game layout with demarcations appropriate to a selected game. A sensor subsystem may detect physical aspects of game related pieces (e.g., playing cards, chips, markers, dice, spinners, tokens, tiles) as well as media (e.g., identity media, financial media). All gaming functions may occur through interaction with a playing surface, as well as functions such as ordering food, beverages and services. Automated tracking of players, dealers and games may be realized along with bonusing and promotions. | 09-18-2014 |
20140274345 | ANTI-CHEATING HYBRID GAME - Systems and methods in accordance with embodiments operate an anti-cheating hybrid game. One embodiment includes an anti-cheating hybrid game constructed to communicate occurrences based upon a player's skillful execution of an entertainment game that triggers a randomly generated payout to a gambling game; where the anti-cheating hybrid game incorporates an anti-cheating module constructed to: receive player data for a player, where the player data is indicative of the player's current gameplay performance at the entertainment game; analyze the player data to determine whether cheating is occurring by comparing the player's current gameplay performance with historical gameplay data to evaluate whether the player's current gameplay performance is beyond the statistical limits of the randomness inherent in the anti-cheating hybrid game; and send a command to penalize the player during play of the entertainment game based upon a determination that cheating has occurred from the analyzed player data. | 09-18-2014 |
20140274346 | SYSTEM AND METHOD FOR PROVIDING A LIST OF MONETARY INSTRUMENTS ASSOCIATED WITH A SYSTEM - A system has one or more gaming devices including gaming machines and other devices. At least one transaction reading device is coupled to the gaming devices and reads information associated with the monetary instruments associated with the gaming devices. A host computer is operatively coupled to the transaction reading device. A database is associated with the host computer and is configured to retrievably store the information associated with monetary instruments. A data display device is operatively coupled to the host computer and retrieves and displays a list of the monetary instruments in response to input from a user. The data display device can be associated with a wireless remote device, wired to the host computer or associated with the gaming device. The list of the monetary instruments includes information associated with each of the monetary instruments. The list of the monetary instruments can include information from selected gaming devices. | 09-18-2014 |
20140287819 | METHOD, APPARATUS, AND COMPUTER-READABLE MEDIA FOR ENABLING REAL-TIME COMPETITION HAVING AN ENTERTAINING EXPERIENCE BASED ON COMMODITIES OR CURRENCIES - The disclosed embodiment relates to methods, apparatus, and computer-readable media for enabling real-time competition. An exemplary computer-implemented method executed by one or more computing devices for enabling real-time competition between users according to the disclosed embodiment includes, for example, receiving information from a first user computing device associated with a first user corresponding to the first user's competitive position regarding a real-time event, transmitting information to a second user computing device associated with a second user identifying the real-time event, receiving information from the second user computing device corresponding to the second user's competitive position regarding the real-time event, and transmitting information to the first user computing device and the second user computing device regarding an outcome of the real-time event relative to the first user's competitive position and the second user's competitive position. | 09-25-2014 |
20140287820 | SYSTEM AND METHOD FOR GAMES HAVING A SKILL-BASED COMPONENT - Disclosed are games, gaming machines, gaming systems and methods including a predetermined award presented in a manner in which a player's skill at the game appears to affect the amount of the award without actually having an effect on its amount. | 09-25-2014 |
20140287821 | CONTROLLING INTERACTIVITY FOR GAMING AND SOCIAL-COMMUNICATION APPLICATIONS - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a selection of a selectable object in a first area of a gaming display that is under control of a first application module associated with a wagering game session. The first application module can be for a social communication application or can provide social communication functionality. The operations can further include determining a selection purpose for the selection, determining transference instructions for an item representation of the selectable object, and transferring the item representation to a second area of the gaming display that is under control of a second application module. The second application module can be for a wagering game application or can provide wagering game functionality. The operations can further include performing a function associated with the second application module according to the selection purpose. | 09-25-2014 |
20140287822 | PARTIAL CREDITS CASHOUT GAMING UNIT - Disclosed are a system and method providing a player the opportunity to cash out a portion of credits accumulated during gaming. Anonymous cashing out of credit is available to a player through routes both external and internal to a gaming machine. | 09-25-2014 |
20140287823 | WAGERING GAME MACHINE LAYOUT MAPPING - A layout pattern of a plurality of possible layout patterns for wagering game machines is determined. An input indicating a location of a wagering game machine within the layout patter is received. A mapping of the wagering game machine to the location within the layout pattern is stored. | 09-25-2014 |
20140287824 | SERVER DEVICE, NON-TRANSITORY SERVER DEVICE-READABLE STORAGE MEDIUM, AND GAME SYSTEM - A server device connected to a first player terminal used by a first player and a second player terminal used by a second player to communicate with each other, including: a storage unit that stores player information in which each of items owned by players is associated with each of the players; a reception unit that receives, from the first player terminal, an exchange request to exchange a first item owned by the first player for a second item different from the first item, and receives, from the second player terminal after the exchange request, an acquisition request that the second player acquire the first item in an exchange source from the first player; a judging unit that judges whether or not the second player owns the second item based on the player information when the reception unit receives the acquisition request; and an item exchange processing unit. | 09-25-2014 |
20140295942 | Electronic Method of Gaming, a Game Controller and a Gaming System - An electronic method of gaming comprising independently conducting at least two different games in individual ones of a plurality of display areas, each different game conducted based on game data specific to the game, the game data of each different game defining a set of game play rules for the specific game comprising a base game portion carried out each time the specific game is played and a first feature game portion carried out upon a first trigger condition being met such that there are a plurality of base game portions and a plurality of first game portions corresponding to respective ones of the plurality of different games, and upon a first trigger condition being met in respect of one of the games, conducting, in each of the display areas, separate instances of the first feature game portion of the specific game in respect of which the first trigger condition was met, to determine whether to make one or more awards to the player. | 10-02-2014 |
20140295943 | Game Control Method And Server For Social Game For Developing A Social Network - A game controlling method in a social game in which a one-on-one match-up is conducted among registered users using one or more items selected from possession items. According to the game controlling method, a plurality of general items and a plurality of special items are stored in a database in advance, the general items being items which the registered users may possess, and the special items being items which a registered user belonging to a group may possess and a registered user not belonging to a group may not possess. | 10-02-2014 |
20140295945 | SYSTEM AND METHODS OF MANAGING AND USING INFORMATION IN A LOTTERY SYSTEM - Interactions with the lottery system may be stored to a central database or data store. The transactions stored in the lottery system may represent interactions with the lottery system, such as purchasing of tickets and validating tickets. The lottery system may link a current transaction with a previous transaction, allowing a transaction profile of a ticket to be generated. The transaction profile information may be used for various purposes including supporting an investigation. | 10-02-2014 |
20140295946 | IDENTIFICATION OF POTENTIALLY BANNED TRANSACTIONS - A system and method for identifying potentially banned transactions in a real time or near real time fashion is provided. The identification of banned transactions may help a lottery corporation to ensure that retailers are enforcing the rules. | 10-02-2014 |
20140295947 | SYSTEM AND METHOD FOR INTEGRATED PLAYER TRACKING AND CASH ACCESS - The present invention relates to a system and method for integrating player tracking and cash access in a casino or other gaming environment. One aspect of the invention allows for fund access and management wherein gaming machines, such as slot machines, receive playable credits directly from a patron's banking or credit card account. Another aspect of the present invention relates to integrating player tracking and cash access transactions by allowing the players to provide a player tracking card for each financial transaction conducted in the casino. In return, the casino issues gaming or bonus points to the players for allowing their transactions to be tracked. Yet another aspect of the present invention consolidates the players' financial account information into a single casino database. Players can subsequently credit or debit cash from the players' financial accounts using any associated customer identification cards or otherwise receive such credits in other forms that permit negotiations, including quasi-cash documents. | 10-02-2014 |
20140295948 | WAGER RECOGNITION SYSTEM HAVING AMBIENT LIGHT SENSOR AND RELATED METHOD - A gaming table apparatus has a gaming table with a gaming table support surface. A token sensor assembly includes a container having a height and side walls which define an inside and outside perimeter of the container, and a top surface and bottom surface, a translucent cover disposed on the top surface of the side walls, a circuit board secured to the inside perimeter of the container, a plurality of lights disposed on a top side of the circuit board, and a passive ambient light sensor disposed on the top side of the circuit board. The passive ambient light sensor and the translucent cover may operate within predetermined wavelength ranges for receiving and passing light, respectively. A condition of the passive ambient light sensor may not be polled if the plurality of lights are emitting light. | 10-02-2014 |
20140295949 | INTERNET REMOTE GAME SERVER - A gaming system, including a game outcome server, an account handling device and a client device communicatively coupled via network, is described. The game outcome server may be operable to send command, instructions, data or combinations thereof that allow an interface for a wager-based game to be generated on the client device, generate a game outcome for the wager-based game that is displayed on the client device and generate an update to a player balance maintained on the account handling device. The account handling device is operable to provide gaming services related to the game play on the client device including a) web-site hosting where the web-site lists available gaming services including games provided by the game outcome server, b) accounting, c) money handling including player account management and d) player eligibility functions. | 10-02-2014 |
20140295950 | GAME TRANSACTION MODULE INTERFACE TO SINGLE PORT PRINTER - A gaming device includes a game module for presenting instances of a game title and a game transaction module for interfacing with a system controller of a game entertainment center. The gaming device further includes a printer for printing various items such as tickets, coupons, vouchers, and other promotional material. The gaming device further includes a printer manager for arbitrating print job conflicts. | 10-02-2014 |
20140295951 | MANAGING LIMITATION RULES FOR WAGERING ACCOUNTS - A wagering game account management system and its operations are described herein. In some embodiments, the operations include assigning one or more money values to a graphical user interface control and linking the graphical user interface control to a credit account. The credit account is a third-party financial account from which a player account is authorized to borrow funds up to a credit limit. In some embodiments, the operations further include providing the graphical user interface control for presentation during a wagering game session associated with the player account. | 10-02-2014 |
20140295952 | GAMING SYSTEM HAVING PASSIVE PLAYER PARTICIPATION IN SECONDARY WAGERING GAMES - A gaming system comprises a wager input device for receiving a primary wager from a player, the player associated with a player account, and at least one display for displaying a primary wagering game and a secondary wagering game. Secondary wagering game outcomes are independent of the primary wagering game. The system further comprises a controller operative to cause the at least one display to display a randomly selected outcome of the primary wagering game; upon the occurrence of a first triggering event, enter a player into the secondary wagering game, wherein the player is represented in the secondary wagering game by a player avatar; upon the occurrence of a second triggering event, end the player?s participation in the secondary wagering game; award the player any awards collected by the player avatar in the secondary wagering game; and credit the player account by the amount of the collected awards. | 10-02-2014 |
20140302913 | AIR CLEANER FOR REMOVING AIR POLLUTANTS FROM AN AIR STREAM - The present invention relates to an air cleaner for removing air pollutants from an air stream, for instance such as the cleaning exhaust/intake gas of an amusement machine, said air cleaner comprising a filter device including at least one filter layer ( | 10-09-2014 |
20140302914 | Computer-based Methods and Systems for Fantasy Sports Gaming - Systems, methods and computer program products used creating online or web or app based fantasy games and integrated betting systems. | 10-09-2014 |
20140302915 | SYSTEM AND METHOD FOR AUGMENTED REALITY GAMING - Disclosed is a method for enabling a mobile augmented reality (AR) table betting system to facilitate game play with a table game and one or more players each using a mobile device. The method includes: enabling a player to register at an available betting spot on the table game using the player's mobile device; providing a dealer display that presents information to a dealer as game events occur on the player's associated mobile device; enabling a player to access funds from an electronic wallet associated with the player to place an initial bet at the table game; commencing game play at the table game; enabling a player to place an subsequent bet or game decision at the table game using the player's mobile device; in response to a winning table game outcome, transferring funds to the player; and in response to a losing table game outcome, transferring funds from the player. | 10-09-2014 |
20140302916 | SPONSORED HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate a sponsored hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger at least one wager in the gambling game; and a sponsorship module integrated with the game world engine constructed to: receive sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between at least one player profile and at least one sponsor profile; allocate gameplay resources associated with at least one sponsor profile to at least one player profile based on the sponsorship terms for use in sponsored gameplay; and allocate gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms. | 10-09-2014 |
20140302917 | GAMING SYSTEMS, GAMING DEVICES AND METHODS HAVING TIME BASED GAMES AND MAGNITUDES ASSOCIATED WITH WAGERING EVENTS IN THE TIME BASED GAMES - A gaming system receives a total wager for a game session which occurs over a designated period of time. The game session includes a plurality of different wagering events. Each of the wagering events is associated with one of a plurality of different magnitudes. For each of the plurality of different wagering events, the gaming system determines: a portion of the total wager amount, and a wager by modifying the determined portion by the magnitude associated with that wagering event. The gaming system causes the wagering event to occur, determines at least one outcome for the wagering event, determines any awards based on the determined wager and the at least one determined outcome, and provides any of the determined awards to the player. | 10-09-2014 |
20140309018 | METHOD AND APPARATUS FOR AUTHENTICATING DATA RELATING TO PARTICIPATION IN AN ELECTRONIC GAME - Methods and apparatus for managing and authenticating usage of features of gaming devices are presented. In accordance with some embodiments, the methods and apparatus may facilitate an offer engine for providing one or more offers to a user of the gaming device, wherein an offer comprises an offer for a payment to be made to the user in exchange for an action by the user, wherein the one or more offers are distinct from indications of awards the user may qualify for during play of a game playable via the gaming device. In one embodiment the methods and apparatus may provide for determining whether to adjust the first feature based on the measure of performance. | 10-16-2014 |
20140309019 | METHOD AND APPARATUS FOR PROVIDING AN ADVANTAGE TO A PLAYER IN A BONUS GAME - A gaming method includes receiving a wager from a player, displaying an image representative of a primary game, determining if a bonus event trigger has occurred, displaying an image representative of a bonus game, the bonus game including a representation associated with the player and a representation associated with an opponent, the representations each having at least one attribute associated with the bonus game, if the bonus event trigger occurs, and determining a payout associated with an outcome of the bonus game. The method also includes offering the player at least one advantage option, the at least one advantage option affecting at least one of the at least one attribute of the representation associated with the player and the at least one attribute of the representation associated with the opponent. A gaming machines and system may be provided to carry out such a method. | 10-16-2014 |
20140309020 | GAMING DEVICE HAVING A SELECTIVELY ACCESSIBLE BONUS SCHEME - A gaming device having a bonus scheme, wherein the player may choose when to play a bonus scheme, so long as the player is qualified to do so. The method of qualifying the player to enter the bonus round connects or links the base game operation of the gaming device with the bonus scheme. The reels of the base game contain symbols which alone or in combination with other symbols yield one or more bonus awards to a player. The bonus awards are escrowed and displayed a bonus award escrow display. Once the player obtains a single bonus award, the player becomes eligible or qualified to play the bonus round and the player may choose to do so at any time. The player can accumulate bonus awards and use multiple bonus awards at one time. | 10-16-2014 |
20140309021 | GAMING MACHINE RUNNING COMMON GAME - When a common game condition is established, at least one of the following games is run: a first common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on a unit payout amount corresponding to the bonus type that the gaming terminal wins is awarded to the gaming terminal; a second common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on the number of winnings is awarded to the gaming terminal; and a third common game in which one of the participating gaming terminals is able to win one of the predetermined bonus types and a payout is awarded to the gaming terminal which wins said one of the bonus types. | 10-16-2014 |
20140315623 | System And Method For Marketing A Product - A system for marketing a product includes a storage having information on games and prizes. A server in electronic communication with the storage receives information on a submitted prize over a network and stores it in the storage as one of the prizes. The server assigns a monetary value to each of the prizes and offers them to players. The server sells tickets to the players for the chance to win a selected prize, using the monetary value associated with the selected prize to calculate a preferred number of tickets to sell, each of the tickets having at least one game play. The server offers at least one of the games for play in return for game play(s) and identifies a winner of the selected prize based at least in part on the results. | 10-23-2014 |
20140315624 | MARKETING TOOL - A gaming device configured to operate in a marketing mode or a standard gaming mode dependent upon the determination of whether the user is a preselected user or not. | 10-23-2014 |
20140315625 | SYSTEM AND METHOD FOR CONDUCTING A GAME INCLUDING A COMPUTER-CONTROLLED PLAYER - A system and method for conducting a game between at least one live player and at least one computer-controlled player includes executing a training program between at least two agents to generate probability weights correlating actions or meta-actions representing a set or sequenced set of actions with a probability that the action or meta-action will produce a game outcome meeting a specified criterion or specified criteria. A game is conducted in which at least one live player plays against at least one computer-controlled player in which the computer-controlled player selects actions at one or more of the decision nodes in the game based, at least in part, on the probability weights. | 10-23-2014 |
20140315626 | REAL-TIME INTERACTIVE WAGERING ON EVENT OUTCOMES - Systems and methods for real-time interactive wagering on event outcomes are presented. Clients are first qualified and given wagering limits before being allowed to interactively wager on event outcomes. Event outcomes may be based on, for example, financial markets and indices, sporting and entertainment events, casino performances, and natural phenomena such as weather and earthquakes. Events on which wagers can be placed include both those with known and unknown outcome probabilities, and wagers can be a fixed-odds type or a spread-bet type. Wager transactions, including acceptances and confirmations, are executed in real time. Clients can customize displays of events on which they are authorized to wager. Real-time client credit management, automatic dealer hedging, automatic price-spread adjustments, and automatic client and dealer defined wagering limits are also provided. | 10-23-2014 |
20140315627 | METHODS, APPARATUS AND ARTICLE OF MANUFACTURE FOR DETERMINING AN OUTCOME OF A GAME WITHOUT PLACING ANY BETS ON THE GAME - Methods, apparatus and article of manufacture for receiving from a client an amount of money and instructions to place a type of bet in a game. The outcome of the game is determined without placing any bets on the game. Based on the outcome of the game, a portion of the amount of money is provided to the client. | 10-23-2014 |
20140315628 | GAMING SYSTEMS AND METHODS FOR USE IN PROVIDING RANDOM REWARDS TO MULTIPLE PLAYERS - Gaming servers and methods for use in providing a random reward to multiple players are disclosed. One exemplary method includes randomly shuffling bonus values between each of the plurality of gaming machines participating in the random reward, wherein the random reward includes a trigger condition triggering the random reward, upon shuffling the bonus values between each of the plurality of gaming machines. The method further includes determining if the trigger condition is satisfied by one of the plurality of gaming machines, and in response to the trigger condition being satisfied, awarding, at the gaming server, the random reward based on a final bonus value randomly shuffled to the one of the plurality of gaming machines from amongst each of the bonus values at a time the random reward is triggered. | 10-23-2014 |
20140315629 | PRESENTING AND CONTROLLING WAGERING GAME PLAY - Some examples described include a system to perform operations that include accessing a user account responsive to communication with a plug-in of a web browser. In some examples, the operations further include providing gaming information associated with the user account. The plug-in is configured to present the gaming information in a graphical-user-interface object of the web browser. The graphical-user-interface object is separate from a main display area of the web browser. In some examples, the operations further include, based on user interaction with the graphical-user-interface object, providing content that is related to the gaming information for presentation via the main display area of the web browser. | 10-23-2014 |
20140315630 | PRESENTING AND CONTROLLING WAGERING GAME PLAY - Some examples described include a system to perform operations that include detecting, via use of a gaming plug-in, that first content is presented in a main display area of a web browser. The operations can further include, after detecting that the first content is presented, detecting that second content was previously presented via the main display area of the web browser. In some examples, the second content is associated with gaming content. The operations can further include providing, in a graphical-user-interface object of the web browser separate from the main display area of the web browser, information related to the gaming content in response to the detecting that second content was previously presented via the main display area of the browser | 10-23-2014 |
20140323205 | METHOD AND SYSTEM FOR AWARDING BONUSES VIA TELECOMMUNICATION LINKS - A gaming system is configured to use player telephone numbers to call players regarding bonuses or other awards. A player may provide their telephone number when signing up for a casino player rewards club or may input their number when playing a wagering game at a gaming machine. Players are randomly selected, such as by generating phone numbers or assigned numbers associated with phone numbers. The selected player(s) are called or contacted and monetary awards or bonuses may be rewarded. Such awards may involve additional game play or be awarded without additional action. | 10-30-2014 |
20140323206 | METHODS OF TRANSFERRING FUNDS IN A CASHLESS WAGERING SYSTEM - A method for depositing funds associated with a wagering game ticket in a player account via a mobile device is described herein. In some embodiments, the method can include receiving an image of a wagering game ticket, wherein a monetary value is associated with the wagering game ticket. The method can further include determining a player account, wherein the monetary value is to be deposited in the player account. The method can further include determining, based on the image, a ticket identifier associated with the wagering game ticket. The method can further include transmitting, to a ticketing server, the ticket identifier associated with the wagering game ticket. The method can further include receiving, from the ticketing server, an indication of the monetary value associated with the wagering game ticket. The method can further include depositing, in the player account, the monetary value associated with the wagering game ticket. | 10-30-2014 |
20140323207 | Methods and Systems for Managing a Multi-Line Sportsbook - A computer-implemented method for generating wagers between a user of a user computing device and a multiple sportsbooks system is provided. The method is implemented by a host computing device coupled to a memory. The method includes receiving, by the host computing device, a first data feed from a first sportsbook and a second data feed from a second sportsbook. The first data feed includes first wagering data associated with an event and the second data feed includes second wagering data associated with the event. The method also includes providing a proposition to the user computing device based at least in part on the first wagering data and the second wagering data. The method further includes generating, by the host computing device, a wager between the user and the multiple sportsbook system. The wager is associated with the proposition. | 10-30-2014 |
20140323208 | Gaming Machine With Separately Selectable Wagering Games - A gaming system for conducting a wagering game allows players, casino operators, and/or gaming machine manufacturers to selectively combine base games and bonus games. This modular approach allows players, casino operators, and/or gaming machine manufacturers to mix and match base games and bonus games as needed. In some embodiments, players, casino operators, and/or gaming machine manufacturers may also select different game features to employ in the bonus and/or base games. Such an arrangement allows players, casino operators, and/or gaming machine manufacturers to configure each base game and/or bonus game according to their preferences. | 10-30-2014 |
20140323209 | SYSTEMS AND METHODS FOR TRACKING OF NON-WAGERING ACCOUNT ASSOCIATED WITH GAMING ENVIRONMENT - Systems and methods are disclosed for associating a player identifier with a stored value account. The stored value account can holds funds that are accessible through the player's use of a stored value payment vehicle. Information associated with transactions using the stored value payment vehicle can be used for player relationship purposes. | 10-30-2014 |
20140323210 | VIRTUALIZED MAGNETIC PLAYER CARD - A method of implementing a player tracking system in a gaming network includes receiving a virtual player tracking card identifier and a virtual player tracking card password, authenticating the identifier and the password; receiving a virtual player tracking card PIN, identifying a gaming machine that transmitted the virtual player tracking card PIN, and crediting an account associated with the virtual player tracking card PIN based on game play on the gaming machine. | 10-30-2014 |
20140323211 | CREDIT AND ENABLING SYSTEM FOR VIRTUAL CONSTRUCTS IN A HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a controlled entity hybrid game. A controlled entity hybrid game includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game; and a game world engine constructed to manage the entertainment software engine and communicate, to the gambling game, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to consume an element of the entertainment game that triggers a wager in the gambling game, and change the element on the basis of the randomly generated payout and an entertainment game variable. | 10-30-2014 |
20140329581 | Method for Operating a Cooperative Game - A cooperative/competitive gaming system includes a plurality of gaming machines, a bonus server and a network for coupling the plurality of gaming machines to the bonus server. A method for operating a cooperative/competitive game includes providing two or more pools having respective levels. Two or more players are permitted to form groups. The groups are allowed to play for pool levels based on the number of players in the group. | 11-06-2014 |
20140329582 | Systems and Methods for Prize Discovery Games - Systems and methods for map-based prize discovery game are disclosed. In one embodiment, a computer-implemented method for map-based prize discovery games may comprise: establishing an online game based on a map that includes a plurality of grid units; placing at least one object in hidden association with one or more predetermined grid units in the map; receiving from a first player at least one token and a selection of at least one available first grid unit; associating the selected at least one first grid unit with the first player; determining whether the first player wins a prize based on the selection of the at least one first grid unit and the placement of the at least one object in hidden association with the one or more predetermined grid units in the map. In another exemplary embodiment, it may be determined whether the first player wins based on a probability algorithm. | 11-06-2014 |
20140329583 | REMOTE CONTENT MANAGEMENT AND RESOURCE SHARING ON A GAMING MACHINE AND METHOD OF IMPLEMENTING SAME - A gaming system including a number of host devices each coupled to one or more gaming machines, wherein content provided by the host device is output on the gaming machine. To output the content provided by the remote host, a host-controlled process that is authenticated by the gaining machine and executed in a secure memory location such that it is isolated from other processes executing on the gaming machine may be utilized. The host-controlled processes may be decoupled from the process used to execute the game of chance played on the gaming machine such that the content output by the host-controlled process doesn't alter the play of game of chance. | 11-06-2014 |
20140329584 | FANTASY SPORTS LEAGUE APPLICATION AND ASSOCIATED METHODS - A fantasy sports league application is operated on a computerized device for managing a bet relating to statistics of a sporting event. The statistics may relate to a team, position, play, or player. The terms of the bet may be defined relating to a bet amount, bet type, scoring procedure, and/or duration. The bet may be created by a creator using an interface. A user may view and accept the bet, and may also make a counteroffer. Users may create and join leagues and private groups. The bet may be confirmed when the creator and the user agree on terms. Funds relating to the bet may be collected and dispersed. | 11-06-2014 |
20140329585 | CUSTOMIZING OFFERS FOR SALES OF COMBINATIONS OF VIRTUAL ITEMS - A method of customizing offers for sales of combinations of virtual items at discounted prices is disclosed. A combination of virtual items of a computer-implemented game is selected such that the sum of the values of each of the combination of virtual items has a proportion to an amount of currency in an account of a user of the computer-implemented game, the selecting being performed by a processor. An offer for a sale of the combination of the virtual items at a discounted price is generated for the user of the computer-implemented game. The offer for the sale of the combination of virtual items at the discounted price is presented to the user. | 11-06-2014 |
20140329586 | ENHANCED VIDEO GAMING MACHINE - The present invention provides a closed-loop system that allows the operator of video gaming machines or other systems to define promotional events for the particular machines or systems, monitor the activity of the particular machines or systems, and grant awards. More specifically, the promotional events may include scheduling information, winning criteria and awards. During the period of time that the promotional event is active, the activity of the machine or system is monitored to determine if the winning criteria has been satisfied. If the winning criteria are satisfied, information pertaining to event is recorded. The present invention is applicable to a variety of embodiments including video poker machines, black jack machines or other gaming and gambling machines, as well as other systems that include a display mechanism and an activity that can be monitored. | 11-06-2014 |
20140329587 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING ONE OR MORE ALTERNATIVE WAGER PROPOSITIONS IF A CREDIT BALANCE IS LESS THAN A DESIGNATED WAGER AMOUNT - Various embodiments of gaming systems, gaming devices, and methods of the present disclosure provide one or more alternative wagering propositions to a player when the player's credit balance is less than (or, in certain embodiments, less than or equal to) a designated wager amount. If the player accepts one of the alternative wager propositions, the player risks an amount of the player's remaining credit balance for a chance to win an alternative award. If the player wins the alternative award, the gaming system enables the player to play one or more plays of the wagering game at the designated wager amount. If the player does not win the alternative award, the gaming system reduces the player's credit balance by the amount risked. | 11-06-2014 |
20140329588 | EXTENDING PRESENTATION OF MOOD-RELATED GAMING EFFECTS - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting a winning event during a wager cycle of a wagering game played during a wagering game session. In some embodiments, the operations further include presenting a congratulatory gaming effect in response to the winning event and extending presentation of the congratulatory gaming effect for a duration after the wager cycle. | 11-06-2014 |
20140335941 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming system, a controller executes the base game in each main display, and performs drawing of an entry right for a first player when the first player does not have the entry right of the versus event. The controller determines a state of the second player if the second player has the entry right when the first player wins the entry right in the drawing, and selects any one versus event. Any one versus event is selected from among at least one first versus event and at least one second versus event when the second player is not in a predetermined state, and is selected from among only the at least one first versus event when the second player is in the predetermined state. | 11-13-2014 |
20140335942 | GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES - Gaming apparatus and methods of conducting a wagering game of chance. A gaming machine is disclosed which is configured for mutually concurrent play of a plurality of games of chance on a single display screen. A method of conducting a wagering activity includes providing a player with a plurality of differing games of chance, at least some of which are mutually concurrently playable on a single screen display of a gaming device and enabling mutually concurrent play of the plurality of differing games of chance on the single screen display. Various other gaming machine configurations and methods of play related to multiple differing games of chance on a single display screen are also disclosed herein. Networked gaming machines are also disclosed. | 11-13-2014 |
20140335943 | INCORPORATING A SECONDARY GAME WITH A LOYALTY PROGRAM - A wagering game system and its operations are described herein. In some embodiments, the operations can include providing a secondary game for presentation. A game objective for the secondary game is associated with a set of achievements attainable via wagering games available for play via a wagering game machine. The operations can further include detecting attainment of one of the set of achievements via one of the wagering games. The attainment of the one of the set of achievements causes completion of the game objective for the secondary game. The operations can further include awarding a prize associated with a customer loyalty program based on the completion of the game objective. | 11-13-2014 |
20140335944 | SYSTEM AND METHOD FOR ASSESSING AND PROVIDING LOCATION-BASED BENEFITS - A gaming system community server communications controller sends information to a wagering-game server. A community server processor obtains gaming session information relating to a player's gaming session from the wagering-game server or wagering-game machine. The system determines whether the gaming session information satisfies a condition precedent to an award of player profile content comprising a currency in a community server secondary economy, game content available to the player on the community server, non-game content available to the player on the community server, game content available to the wagering-game machine player, non-game content available to the wagering-game machine player, and/or game content available to the player from the wagering-game server. The player profile content is stored in association with the player identified in the gaming session information and the information sent to the wagering-game server by the communications controller includes information relating to a location-based incentive available to the player. | 11-13-2014 |
20140335945 | GAME SYSTEM - A game system that is capable of performing a game by employing an information card in place of a conventional paper-based system is provided. | 11-13-2014 |
20140342809 | SYSTEMS AND METHODS FOR TRANSMITTING INFORMATION USING CAPACITIVE INK - An electronic gaming machine is provided. The electronic gaming machine includes a processor, a memory coupled to the processor, and a capacitive touch screen display. The memory comprises computer-executable instructions that, when executed by the processor, cause the electronic gaming machine to receive, through the capacitive touch screen display, an input code embodied in capacitive ink on a gaming item and compare the input code to at least one reference code. The computer-executable instructions additionally cause the electronic gaming machine to determine at least one action to be taken in response to receipt of the input code, based on the at least one reference code, and perform the at least one action. | 11-20-2014 |
20140342810 | Electronic coin-operated merchandiser with remote management system - Electronic coin-operated merchandiser utilizing a touch screen, large panel display, local processor, and camera which is managed by a remote management system. The large flat display is used to present the games and videos of available prizes in an attract mode. Images of winning players are captured, uploaded to the remote management system, processed, and then downloaded to potentially all devices on the network where they are utilized in an attract mode to entice potential players. The device does not require prizes to be distributed locally; instead, the remote management system tracks wins and allows operators to ship prizes to winning players from a remote fulfillment centers. By managing games and prizes from a remote management system, the devices can be quickly and easily updated or changed with respect to the games and prizes being offered, which makes the investment in the merchandiser more desirable to the machine operator. | 11-20-2014 |
20140342811 | SYSTEMS AND METHODS FOR ENABLING REMOTE DEVICE USERS TO WAGER ON MICRO EVENTS OF GAMES IN A DATA NETWORK ACCESSIBLE GAMING ENVIRONMENT - Methods and systems for micro-betting. One or more micro-bets can be electronically placed with respect to one or more micro-events associated with an event during a round of micro-betting. One or more wages with respect to the micro-bet(s) can be managed and controlled during the round of micro-betting. The wager(s) can be managed and controlled remotely from electronically placing the micro-bet(s) during the round of micro-betting. Additionally, a portion of a profit can be automatically obtained with respect to the round of micro-bets in exchange for the aforementioned managing and controlling of the wager(s) with respect to the micro-bet(s) during the round of micro-betting. | 11-20-2014 |
20140342812 | ELECTRONIC GAMING AND/OR GAMBLING MACHINE - The present invention relates to an electronic gaming and/or gambling machine, in particular to a slot machine which is coin operable or is operable by monetary equivalents, comprising a display apparatus for the display of at least one game and optionally additional information, with the display apparatus having at least a first and a second screen on which at least one screen display, preferably a main game, and one second screen display, preferably a bonus game and/or additional information, can be displayed as well as a control panel for the actuation of the gaming and/or gambling machine. In accordance with the invention, the electronic gaming and/or gambling machine is characterized in that a switching device is provided which is actuable by a machine user by an input device for the switching of the first screen representation from the first screen to the second screen and of the second screen representation from the second screen to the first screen or to a further screen and/or vice versa. | 11-20-2014 |
20140342813 | VIDEO GAME CONTRACTS - A video game system includes a feature in which contracts can be formed and enforced. Virtual and/or real world obligations, penalties and remedies are available for entities that are parties to or breach contracts or other obligations in virtual contracts. | 11-20-2014 |
20140342814 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR DETERMINING AN OUTCOME OF A SECONDARY GAME BASED ON ONE OR MORE EVENTS WHICH OCCUR IN ASSOCIATION WITH A PRIMARY GAME - In various embodiments, the gaming system, gaming device, and gaming method disclosed herein includes an accumulation sequence and a competition sequence. In one embodiment, the gaming system includes competitor points which determine (i) a competitor's eligibility to participate in the competition sequence and (ii) the competitor's relative probability of success in the competition sequence. In this embodiment, a competitor (which is either representative of an actual player or a virtual, gaming system controlled player) accumulates competitor points during one or more point accumulation sequences which occur in association with designated events. For a subsequent competition sequence, the gaming system determines if a competitor will participate in the triggered competition sequence based on the competitor's accumulated competitor points. For the subsequent competition sequence, the gaming system further determines the competitor's relative probability of success in the competition sequence based on the competitor's accumulated competitor points. | 11-20-2014 |
20140342815 | GAMING SYSTEM AND METHOD FOR PROVIDING A COMMUNITY BONUS EVENT - A gaming system and method including providing a community or group bonus event to a plurality of players at a plurality of gaming devices. For each of the players determined as eligible to participate in a triggered group bonus event, the gaming system determines that player's relative probability of winning a group bonus event award in the triggered bonus event. In one such embodiment, each player's relative probability of winning the group bonus event award is based on that player's wagering history, such as any amounts wagered by that player, the frequency of placing such wagers and/or frequency of not placing any wagers. | 11-20-2014 |
20140349741 | Method and System for Instant Links Social Gaming - Methods, game entries, and systems are provided for allowing players to establish a social network for game play by transmitting play codes to additional players in order to increase the number of players participating in the game and link results between game entries to one another as well as to a future event. | 11-27-2014 |
20140349742 | SYSTEM CAPABLE OF ADDING MULTI-CURRENCY FUNCTION - Provided is a system that is capable of adding a multi-currency function to an existing ticket/cashless server. The system according to the present application communicates information to issue a barcode ticket for taking out a credit from a gaming machine via a path connected with a game controller and, in the case of receipt of a bill, sends information on the bill to the ticket/cashless server via a path different from the path. | 11-27-2014 |
20140349743 | VALUE ICON TO AWARD VIRTUAL CURRENCY IN A VIRTUAL GAME - A computer-implemented method and system are described to provide virtual currency in a virtual game. The method may record a purchase value of a value icon in a virtual game. The value icon may then be deployed in the virtual environment of the virtual game. For each of a plurality of reference time periods, interaction of a player of the virtual game with the value icon may be monitored, and a virtual currency amount may be awarded to the player in the event of the player interacting with the value icon a set number of instances during each of the reference time periods. Further virtual currency may be denied upon subsequent interaction with the value icon during the same reference time period. | 11-27-2014 |
20140349744 | SYSTEMS AND METHODS FOR POST-PLAY GAMING BENEFITS - According to some embodiments, systems, methods, and/or articles of manufacture are associated with determining whether a first condition associated with a first player of a gaming device is satisfied, determining whether a second condition associated with a second player of the gaming device is satisfied, and awarding, in the case that both the first and second conditions are determined to be satisfied, a benefit to the first player. | 11-27-2014 |
20140357344 | Integrated gaming system and method for managing gameplay across multiple platforms - An integrated gaming system for managing gameplay, and tracking and awarding rewards, across multiple gaming platforms; which connects an integrated gaming application, executing on a gaming device, in a browser, or a general computing devices; with an integrated gaming server, which can communicate with a number of connected external gaming servers. Furthermore disclosed is a computer-implemented integrated gaming method for reviewing reward levels, reviewing available games, playing games and obtaining rewards. The rewards can be additional games access, physical items, monetary awards, or the right to participate in events with celebrities, well-known athletes, or notable game players. | 12-04-2014 |
20140357345 | INTERACTING WITH SPONSORED CONTENT TO EARN REWARDS - Methods, systems, and computer program products for providing players with rewards are described. Data indicating that a player has selected an unavailable reward may be processed. Sponsored content based on the processed data may be obtained and presented to the player. Data indicating that the player has completed an interaction with the sponsored content may be obtained and the reward may be provided in response to processing the data that indicates that the player has completed the interaction with the sponsored content. | 12-04-2014 |
20140357346 | SYSTEM AND METHOD FOR PLACING BETS AND/OR LOTTERY WAGERS - A gaming system for placing bet and/or lottery wager orders includes at least one portable player identification device ( | 12-04-2014 |
20140357347 | INSURANCE ENABLED HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate an insurance enabled hybrid game, including: a gambling game providing a game of chance and an entertainment game providing a game of skill, where the insurance enabled hybrid game utilizes a multisession module constructed to: activate an insurance proposition associated with an insurance trigger event in accordance with an insurance activation rule to generate at least one insurance relationship between an insurance safeguard that can be applied in exchange for an insurance fee, and where a challenge is a gameplay event dependent upon player action with a negative outcome of the challenge defined by the insurance safeguard; collect an insurance fee; and apply an insurance safeguard associated with the collected insurance fee by altering insurance enabled hybrid game gameplay in response a negative outcome of a challenge detected by the insurance module that mitigates the negative outcome. | 12-04-2014 |
20140357348 | AUTONOMOUS AGENT HYBRID GAMES - Systems and methods in accordance with embodiments of the invention operate an autonomous agent hybrid game including a gambling game providing a game of chance and an entertainment game providing a game of skill, where the autonomous agent hybrid game utilizes an agency module constructed to: configure an agent player profile based upon player instructions, where an agent player action during entertainment game gameplay is determined by the configuration of the agent player profile; communicate an agent gameplay gambling event occurrence based upon an agent player action to the gambling game, where the gameplay gambling event occurrence triggers an agent wager in the gambling game; and allocate a payout from the agent wager to a player profile associated with the player instructions based upon the agent player profile. | 12-04-2014 |
20140357349 | CONTROLLED ENTITY HYBRID GAME - Systems and methods in accordance with embodiments of the invention operate a controlled entity hybrid game. The controlled entity hybrid game, includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game, and a game world engine constructed to manage the entertainment software engine and communicate, to the gambling game, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to consume an enabling element of the entertainment game that triggers a wager in the gambling game. | 12-04-2014 |
20140364198 | Direct-Correlation Entry Based Sweepstakes - A system and method of providing a sweepstakes associated with a commercial application including generating a series of sweepstakes tickets, each ticket having a par value and is assigned a prize value, wherein the sum of the par values of the series of sweepstakes tickets is equal to the sum of the prize values of the sweepstakes tickets, assigning one or more sweepstakes tickets to a user, determining the value of the one or more sweepstakes tickets assigned to the user, and notifying, using a display, the user of the value of the one or more sweepstakes tickets assigned to the user. | 12-11-2014 |
20140364199 | DEVICE-TO-DEVICE TRANSFER OF WAGERING GAME OBJECTS - A method for transferring a wagering game object, monetary value, and/or non-monetary value between a mobile device and a second device is described herein. In some embodiments, the method can include presenting, on a mobile device, a graphical user interface configured to receive user input. The method can further include receiving, via the graphical user interface, a gesture that initiates transfer of one or more of a wagering game object, monetary value, and non-monetary value between the mobile device and a second device. The method can further include transmitting, via a network in response to the gesture, one or more of the wagering game object, the monetary value, and the non-monetary value between the mobile device and the second device. | 12-11-2014 |
20140364200 | SYSTEM AND METHOD OF CONDUCTING GAMES OF CHANCE WITH ENHANCED PAYOUTS AND BONUS ROUNDS - A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Other different variations and combinations of the games and winnings are also explained in details. | 12-11-2014 |
20140364201 | GAME MANAGEMENT DEVICE, GAME SYSTEM, AND COMPUTER-READABLE STORAGE MEDIUM HAVING PROGRAM RECORDED THEREON - A game management device which manages a game includes a prior registration unit for setting a registered character, according to an information on an operation of selecting a prescribed number of characters from the characters owned by the user when the operation is performed by a prescribed time limit; a real event accepting unit for accepting an information on a real event produced by the existent object after the prescribed time limit; and a game information change unit for changing, when it is determined that the existent object corresponding to the registered character produced a prescribed real event, a user's game information to offer a reward or a disadvantage on a basis of the information on the real event accepted by the real event accepting unit. | 12-11-2014 |
20140370966 | ONLINE FANTASY SPORTS GAME SYSTEM AND METHOD - Computer-implemented methods are provided for enabling a user to play an online fantasy sports game system on a network-connected device Related systems for enabling a user to play an online fantasy sports game system on a network-connected device are also provided, along with a non-transitory computer readable media for executing the methods. | 12-18-2014 |
20140370967 | METHODS OF ADMINISTERING A WAGERING GAME BASED ON COMPARISON OF STRAIGHTS - Methods of administering wagering games include comparing a longest straight of a first set of cards with a longest straight of a second set of cards. A payout may be paid to a player associated with the first set of cards when the longest straight of the first set of cards is longer than the longest straight of the second set of cards or the longest straight of the first set of cards is of equal length to the longest straight of the second set of cards and a final card of the longest straight of the first set of cards is higher or equal in rank to a final card of the longest straight of the second set of cards. Systems, gaming tables, and electronic gaming machines to perform such methods are disclosed. | 12-18-2014 |
20140370968 | DYNAMICALLY PROVIDING REWARDS TO USERS IN A GAME SPACE - A system and method for providing rewards in a game space based on errors disrupting user interactions with the game space is disclosed. For providing such rewards, error information indicating the errors may be obtained and the errors may be extracted from the obtained error information. In some examples, levels of disruption caused by the errors may be determined. In some examples, support resources for addressing the errors may be determined. Rewards may be determined to be awarded to the users based on the determined levels of disruption and/or the determined support resources. In some examples, the determined rewards may be distributed to the users responsive to the users performing one or more actions addressing the errors on the client computing platforms associated with the users. | 12-18-2014 |
20140370969 | MANAGING VIRTUAL CURRENCIES IN A GAMING ENVIRONMENT - A method for converting a game award earned during play of a first wager-based game into a game award in a second wager-based game includes, but is not limited to any of combination of: receiving, over a network, a request to convert a first award earned by a player in the first wager-based game into at least one award in the second wager-based game; converting, by one or more processors, the first award earned during play of the first wager-based game to at least one award associated with the second wager-based game based on award conversation data; and storing, by the one or more processors, data associated with result of the conversion of the first award into the at least award of the second wager-based game in a data storage system. | 12-18-2014 |
20140370970 | REPORTING AND WAGERING PROCESSING IN SERVER-CENTRIC WAGERING GAME SYSTEMS - Some embodiments include a method for operating a wagering game machine. The method can include detecting, via input devices of the wagering game machine, player inputs indicating wagers placed on wagering games; notifying, via one or more networks, a wagering game server about the wager. The method can include receiving, from the wagering game server via the one or more networks, results for the wagering games. The method can include presenting the results of the wagering games on at least one display device of the wagering game machine, and receiving, from the game server via the network, information indicating the wagers placed on the wagering games and wagers paid for the wagering games. The method can also include reporting, by the wagering game machine via the one or more networks, the information to a slot accounting system. | 12-18-2014 |
20140370971 | USING PERSONAL DEVICES TO CONNECT NETWORK-LIMITED WAGERING GAME MACHINES - Communications capability between two wagering game machines is provided using personal devices of users of the wagering game machines. At least one of the wagering game machines is a network-limited wagering game machine that is not communicably coupled to a casino operator's network. A first user communicably couples a personal device such as a mobile phone to a wagering game machine and a second user communicably couples a personal device to a wagering game machine. The two wagering game machines communicate using a communication path formed by the two personal devices and a network such as a mobile phone network communicably coupling the two personal devices. | 12-18-2014 |
20140370972 | METHODS AND SYSTEMS FOR ACTIVITY-BASED FUNDRAISING - Methods and apparatus for online fundraising may include receiving a solicited pledge. The methods and apparatus may also include receiving an indication that the pledge has been triggered. The methods and apparatus may include collecting payment of the pledge and disbursing the collected payment. | 12-18-2014 |
20140370973 | AUTO PROGRAM PREVENTING METHOD FOR AUCTION HOUSE FOR ON-LINE GAME ITEM AND SERVER THEREFOR - Disclosed are a method and a server for preventing search and bidding using an auto program in an item auction house of an on-line game. The present invention provides an auto program preventing server for an auction house of an on-line game, including: a repeated search ignoring unit which ignores a search during a predetermined search ignoring period when the same item is searched within a predetermined time a predetermined number of times or more, in an auction house where an item for an on-line game is registered and the item is auctioned off to a user which bids the highest price for the registered item; an excessive search restricting unit which, when the search is requested the number of times which is equal to or larger than a predetermined number of times, if an average search time interval between the predetermined number of times of search requests is shorter than a predetermined search time interval, restricts the search in the item auction house during a predetermined search restriction period; and an excessive bidding restricting unit which, when the predetermined number of times or more of bidding requests are issued in the item auction house, if the average bidding time interval between the predetermined number of times of bidding requests is shorter than the predetermined bidding time interval, restricts the bidding during a predetermined bidding restriction period. | 12-18-2014 |
20140370974 | LEVERAGING OPTIONAL GAME FEATURES TO REMOVE IN-GAME ASSETS FROM A VIRTUAL ECONOMY - A method of removing virtual currency from a virtual economy associated with a game is disclosed. A notification is received. The notification indicates that a player of the game has accepted an offer to enable an optional feature of the game in exchange for having a rake performed on winnings of the player. The feature of the game is enabled. It is detected that the player has received the winnings. The rake is deducted from the winnings. The rake is removed from the virtual economy. The player is provided with the remaining winnings. | 12-18-2014 |
20140370975 | METHOD, SYSTEM, AND DEVICE FOR MANAGING GAME FEATURES - A method and system for awarding game features includes an activity device and a game device. An achievement activity including an achievement outcome is conducted on the activity device. In an optional embodiment, the achievement activity is a physical activity and the activity device is a portable and/or wearable device. A game including a base game and at least one optional feature is conducted at a game device. The game device receives any achievement outcomes earned in the achievement activity and determines, optionally with input from the user, which optional features to apply to the base game. | 12-18-2014 |
20140378211 | INTERACTIVE ELECTRONIC GAME SYSTEMS, METHODS, AND DEVICES - The disclosure herein provides interactive electronic game systems, methods, and devices. An interactive electronic game system comprises a user information database, an ordering engine, a prize engine, a game engine, and one or more computers, wherein the ordering engine comprises an identification receiver and an order processor, and the one or more computers comprises a computer processor and an electronic storage medium. | 12-25-2014 |
20140378212 | SYSTEMS AND METHODS FOR CREATING ADVERTISING CONTENT AND PROMOTIONS THROUGH ONLINE CONTESTS - A system is disclosed for holding online contests on a membership web site. The contests are used to challenge members to design advertising material for Sponsor companies, which is posted online for viewing by the public and voting by registered Members and Judges. The contest process generates advertising revenue and a portion of this revenue is distributed to contestants in the form of cash proceeds or non-cash prizes based on the number of votes received. The registration process is used to ensure an accurate vote count and fair distribution of proceeds. The invention uniquely allows skilled and non-skilled people to use their social networking connections, natural talents, and common tools to participate in advertising campaigns and generate extra income. | 12-25-2014 |
20140378213 | INTERACTIVE ELECTRONIC GAME SYSTEMS, METHODS, AND DEVICES - The disclosure herein provides interactive electronic game systems, methods, and devices. An interactive electronic game system comprises a user information database, an ordering engine, a prize engine, a game engine, and one or more computers, wherein the ordering engine comprises an identification receiver and an order processor, and the one or more computers comprises a computer processor and an electronic storage medium. | 12-25-2014 |
20140378214 | Server Device, Control Method for Server Device, Game System, and Computer-Readable Recording Medium - A server device and the like that can make a whole game and SNS more active by promoting the movement of players between groups to enhance the mobility of game participants. A server device comprises: an information storage unit for storing information of a game in which a plurality of players are able to participate and which includes a battle event; and a control unit for accessing the information and executing an operation related to the game. The server device executes a predetermined step that includes performing, when a first player transfers from a first group to a second group, payment and receipt of transfer points as compensation for the transfer between at least two out of the first player, the first group, and the second group. | 12-25-2014 |
20140378215 | COMMUNICATION DEVICE AND METHOD BETWEEN AN AUDIOVISUAL INFORMATION PLAYBACK SYSTEM AND AN ELECTRONIC GAME MACHINE - The invention relates to a communication device between an audiovisual information playback system ( | 12-25-2014 |
20140378216 | WAGERING GAME AWARD SYSTEM - Embodiments of the inventive subject matter include a method comprising determining, by a wagering game unit of a wagering game machine, a result of a wagering game. The method can also include requesting, over a network by an award system unit of the wagering game machine, awards of a first award type be added to an electronic player account based on the result of the wagering game. The method can include receiving, by the award system unit, electronic input requesting to exchange the awards of the first award type in the electronic player account for awards of a second award type. The method can include requesting, over the network by the award system unit, exchange of the awards of the first award type in the electronic player account for the awards of the second award type. | 12-25-2014 |
20140378217 | COORDINATING GAME EVENTS BETWEEN A STATIONARY WAGERING GAME MACHINE AND A PORTABLE MACHINE - A set of one or more processor units detects occurrence of a first game event during a wagering game presented at a stationary wagering game machine. In response to detecting the occurrence of the first game event, the set of one or more processor units presents a second game event at a portable machine. In addition, a control input may be received at the portable machine. The portable machine communicates an indication of the control input, which causes occurrence of a third game event at the stationary wagering game machine. | 12-25-2014 |
20140378218 | SERVER BASED GAMING SYSTEM AND METHOD FOR PROVIDING DEFERRAL OF BONUS EVENTS - A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a bonus event unit based system to provide one or more awards to one or more players. Such bonus event units are accumulated by a player based on one or more events associated with the player's gaming experience. The bonus event units utilized in the gaming system are selectively redeemed by the player in exchange for one or more opportunities to win an award. | 12-25-2014 |
20150011299 | Internet golf sweepstakes game - A method for running a sweepstake-type game whereby the players seeks to win the sweepstakes by accurately predicting a portion of the result of a golf tournament such as the weekly PGA golf tournaments. In preferred embodiments the sweepstakes players are asked to predict the winner of the tournament and also the golfers who will shoot par on the last day of the tournament. In a preferred embodiment a control computer is able to determine the winners of the sweepstakes quickly enough that their names can be announced as the winning golfer is walking off the 18 | 01-08-2015 |
20150011301 | AWARDING GAMING CREDITS FOR GAME PLAY BEFORE AWARDING A CASH PAYOUT - A gaming system obtains wagers from players for game play. Winnings from game play are first awarded as gaming credits for additional game play. Then, winnings from the additional game play using the gaming credits are paid out to the player at cash value. | 01-08-2015 |
20150011302 | Method, System, and Device for Selecting and Awarding Bonus Awards from an Award Server - A system includes a user device in communication with an award server. The user device executes a game application to earn a bonus award. However, the bonus award is not issued by the user device. Rather, the bonus award is stored at the award server. In one optional embodiment, the bonus award may be issued through a gaming device which receives the bonus award from the award server and executes a gambling game which may result in the issuance of the bonus award. Additionally or alternatively, the bonus award may be issued through a redemption device. | 01-08-2015 |
20150011303 | GAMING MACHINE WITH SCREEN SPLIT AND MERGE FEATURE - A gaming machine includes a display device and a processor. The processor is programmed to cause the display device to display a first game in a first frame, detect a trigger condition during play of the first game in the first frame, based on the detected trigger condition, display a second game in a second frame on the display device, allocate a number of available credits from the first game to the second game, and enable play of the second game with the allocated number of credits. | 01-08-2015 |
20150011304 | GAMING MACHINE WITH SCREEN SPLIT AND MERGE FEATURE - A gaming machine includes a display device and a processor. The processor is programmed to cause the display device to display a first game using a first frame, detect a first trigger condition during play of the first game in the first frame, based on the first trigger condition, display a second game in a second frame on the display device, and enable simultaneous play of the first game in the first frame and the second game in the second frame. | 01-08-2015 |
20150018072 | GAMING SYSTEM AND METHOD FOR RESUMING A SKILL-BASED GAME AFTER AN INTERRUPTION EVENT - A gaming system and method that provides one or more players with one or more pre-resumption opportunities prior to resuming the play of the skill-based game. The gaming system enables one or more players to affirmatively acknowledge, following a game play interruption, that they are ready to resume play of the skill-based game. Such an opportunity to indicate a readiness to resume the play of the skill-based game provides that the play of the skill-based game resumes when the player is ready and minimizes the affect of any game play interruption on the player's outcome of the skill-based game. | 01-15-2015 |
20150018073 | Fantasy gaming - A fantasy gaming system or method is disclosed in which persons may wager on the performance of players in a team sport in games which occurs at a known time in the future. | 01-15-2015 |
20150018074 | Mobile gaming application - The mobile gaming application is a specific process by which a person may download a free or paid version of the application from the internet and is able to search for live play at physical casinos or search for online casinos and various card games being played at that time and in the near future. By searching by state, county, and city and even zip code the person searching will find casino card games of their choice by using their cell phone, lap top, or computer and being able to reserve a seat at that table for live or online games and be able buy in to those games mobile using GPS and through existing casino software or by using specific software offered the mobile application itself. The application maintains a permanent record of wins and losses over short or long periods of time and allows sharing on social media for friends and fellow players to be a competition for a more effective function of the application. The application may link to existing casino software or is used for free search without the linking process. | 01-15-2015 |
20150018075 | GAMING MACHINE & METHOD HAVING PLAYER SELECTABLE BONUS FEATURES - A gaming machine includes a player interface and an electronic controller arranged to control play of a game on the player interface. Prior to commencement of a bonus round, the electronic controller is arranged to display on the player interface a range of bonus features. Then in response to receiving via the player interface a player-selected bonus feature, the electronic controller determines a number of bonus games to be awarded to the player in the bonus round. The determination of the number of bonus games is randomized and is equalized so that a return to player percentage is at least equal to a predetermined return to player. The gaming machine is further arranged such that the player selected bonus feature applies to each and every awarded bonus game in the bonus round. | 01-15-2015 |
20150018076 | GAMING MACHINE WITH IMPROVEMENTS TO REPLAY FUNCTIONALITY - A gaming machine has a display device; an input device; and a controller comprising a processor and a memory device. The memory device stores a plurality of instructions which when executed by the processor cause the processor to operate with the display device and the input device to display game data in the gaming window on the display device for each of a plurality of plays of a game. The gaming window has sides defining a geometrical shape and defining an enclosed area for presenting the game data on the display device. Upon a replay triggering event, the processor resizes the geometric shape of the gaming window and replays at least one of a plurality of plays of the game in the resized gaming window, wherein the game data displayed in the resized gaming window is accordingly scaled. | 01-15-2015 |
20150018077 | SYSTEMS AND METHODS FOR ASSISTING IN GAME PLAY AND WAGERING - Systems and methods for assisting game play and wagering are provided. A game assistant system may provide a user with advice on game play or wagering for casino games such as blackjack, roulette, poker, craps, slots, or baccarat. The game assistant may also provide a user with advice on wagering events (e.g., horse racing, etc.) or on other games (e.g., backgammon, chess, etc.). The information provided by the game and wagering assistant during game play or a wagering event may allow a user to minimize losses or the statistical advantage of a casino or game provider. The game and wagering assistant system may also allow a user to allocate a particular amount of money for wagering on games or events, and allow the user to control the rate at which the money is expended. | 01-15-2015 |
20150018078 | System for Importing Non-Gambling Oriented Computer Games to Gambling Venues - A system which interfaces a non-gambling oriented computer game with a gaming machine, with the purpose of allowing the player to wager upon the game or use player-data imported from the game in gambling-oriented games run on the gaming machine. The system implements a scheme to receive wagers and award prizes according to the programming of the interface and/or the gaming machine. The non-gambling oriented computer game may be single-player, multi-player, or a mass-multiplayer online role-playing game, depending on the embodiment. The system may allow players to play the game against the machine, each other, or professional players employed by a gambling venue. The system may incorporate a method of allowing non-participants to wager upon the performance of the player. | 01-15-2015 |
20150018079 | SOCIALLY-MEDIATED FLASH SALES - A flash sale mechanic of a virtual game may perform a flash sale transaction based on transaction details for the flash sale transaction. These transaction details may indicate an item for sale, invitation requirements applicable to a player of the virtual game, and transaction requirements applicable to participants of the flash sale transaction. The flash sale mechanic may selectively provide an invitation request to a first player of the virtual game based on the invitation requirements of the flash sale transaction, and may receive acceptance responses from players that choose to participate in the flash sale transaction. The flash sale mechanic may complete the flash sale transaction if it determines that it has received an acceptance response from at least a minimum number of players that are needed to complete the flash sale transaction, and that these players have satisfied the transaction requirements. | 01-15-2015 |
20150018080 | SECURE DISTRIBUTED GAMBLING - A secure distributed gambling system and method is described. The system includes a plurality of mobile computing devices and a plurality of secure gambling microprocessors. Each of the plurality of secure gambling microprocessors is coupled with a different one of the plurality of mobile computing devices to provide a plurality of secure stand-alone gambling platforms. A gambling management system is communicatively coupled with one or more of the plurality of secure stand-alone gambling platforms to maintain gambling integrity. | 01-15-2015 |
20150018082 | Method for Providing Predict Event Service of Match Result, Server Therefor, and Recording Media Therefor - A method for providing an event service of a match result prediction includes: a first step of generating the same online game as at least one actual match in a server; a second step of receiving a winning team prediction data of the actual match from a user operation of a client by the server; a third step of activating the window to predict and input at least one among the score and the first scorer of the actual match in the server when the user wins in the online game in accordance with the winning team prediction data; and a fourth step of inputting at least one of the score and the first scorer of the actual match to the server and executing a reward providing odds determined according to a winning probability of a team selected by the user when the result of the actual match is in accordance with one of the winning team prediction data, the score, and the first scorer. | 01-15-2015 |
20150018083 | BET SENSING APPARATUSES AND METHODS - A bet sensor for sensing values of gaming tokens may include a bet placement surface configured and oriented to support a stack of gaming tokens thereon and an image sensor located and oriented to capture an image of a lateral side surface of at least one gaming token located on the bet placement surface. The image may depict the lateral side surface in a radial format. The bet sensor may include a processor in communication with the image sensor. The processor is configured to acquire image data from the image and analyze the image data to determine a wager value of the at least one token. A gaming table may include such a bet sensor. The disclosure includes methods of operating such a gaming table. | 01-15-2015 |
20150018084 | UNIVERSAL GAME SERVER - A gaming system that executes a web browser to display games produced by the at least one server, take over processing from the web browser using a plug-in for the web browser upon detection of a predetermined player interaction with the web browser, carries out a game transaction, using the plug-in for the web browser, including a game bet and an amount wagered for each game played, commits each game transaction, using the plug-in for the web browser, by sending at least the game bet and the amount wagered to the at least one server and to receive a validation transaction corresponding to the committed game transaction back from the at least one server, and relinquishes control, using the plug-in for the web browser, back to the web browser upon receipt of the validation transaction from the at least one server. | 01-15-2015 |
20150024830 | GAMING SYSTEM AND METHOD FOR PROVIDING TEAM PLAY BENEFITS - A gaming system and method which forms, tracks and maintains one or more groups, teams or pools of players. Each group, team or pool includes one or more players (i.e., team members). A player's participation or involvement with the group or team enables the player to access one or more benefits otherwise not available to players unaffiliated with the group or team. That is, based on a player's association with a formed group or team, the gaming system provides the player with one or more benefits, such as an award, an opportunity to win an award, or a modified probability of winning an award. | 01-22-2015 |
20150024831 | METHOD, SYSTEM AND PROGRAM PRODUCT FOR CONTESTS INVOLVING PREDICTION OF DECIMALS - A method, system and program product comprise entering at least one estimate of a decimal value of a parameter that is measurable from a predetermined event category. At least the estimate value is stored in a non-transitory computer-readable storage media. One or more computer processers combine the estimate with at least one determined entry allowance value to produce at least one winning range values. The determined entry allowance value and the winning range values are stored with the estimate value. The one or more computer processors receive the parameter, determine the decimal value, determine at least one winning estimate by, at least in part, calculation using the decimal value and the stored values, and communicate the determination of the winning estimate. The determination of the winning estimate is received wherein a winning estimate is awardable a prize. | 01-22-2015 |
20150024832 | METHOD FOR ESTABLISHING A WAGER FOR A GAME - In a particular embodiment of the invention, a system for establishing a wager associated with a game comprises a processor that receives information about a wager offer, wherein the wager offer is associated with an online game. The processor also receives information about a wager acceptance. The wager offer and the wager acceptance combine to form a wager, wherein the wager is associated with at least one wager parameter. The system further comprises a memory communicatively coupled to the processor and that stores information associated with the at least one wager parameter. | 01-22-2015 |
20150024833 | Server Device, Control Method for the Same and Computer-Readable Recording Medium - A program which is capable of offering a reward to a user who has registered a simple access means to a predetermined screen is disclosed. | 01-22-2015 |
20150024834 | Method and Device for Conducting a Prize Game Using Trackable Activity - A user application monitors user activity for trackable user activity. When a trackable user activity occurs, a prize indicium is issued. A prize is awarded based on whether a predetermined collection of prize indicia is obtained. | 01-22-2015 |
20150024835 | GAMING SYSTEM AND METHOD OF GAMING - An example method of gaming includes selecting symbols appearing in a game event. The selected symbols are stored in a symbol store arranged to store a plurality of symbols. The symbol store is arranged such that, once a maximum number of symbols is reached, storage of a further symbol in the symbol store results in the removal of a stored symbol from the symbol store in accordance with a removal rule. The method includes determining whether the stored symbols meet an award criterion. | 01-22-2015 |
20150031440 | SYSTEM AND METHOD FOR A MULTI-PRIZE MYSTERY BOX THAT DYNAMICALLY CHANGES PROBABILITIES TO ENSURE PAYOUT VALUE - One aspect of the disclosure relates to a multi-prize mystery box that dynamically changes probabilities to ensure payout value in an online game. The multi-prize mystery box which dynamically changes probabilities may provide the ability to arrange multiple items in a mystery box. The probability of acquiring an instance of the second item through Nth item may be dynamically weighted based on the value of the first item. | 01-29-2015 |
20150031441 | METHODS AND SYSTEMS FOR GENERATING GAMNG DRAWING TICKETS AT A GAMING DEVICE - One embodiment of the gaming system disclosed herein enables a player to place at least one wager on at least one play of a wagering game, determines if a cash out request by the player occurs and in response to determining the occurrence of the cash out request by the player, if a credit meter balance associated with the player is at least equal to a designated value, enables the player to accept or reject an offer for the purchase of an entry into a gaming drawing at the designated value. If the player accepts the offer, the gaming system generates: (i) a gaming ticket confirming the entry into the gaming drawing, and (ii) a payout ticket. | 01-29-2015 |
20150031442 | SYSTEMS AND GAMING DEVICES FOR INDICATING COMP ELIGIBILITY - Systems and methods provide a comp policy associated with a game of chance. A gaming device is programmed to provide the game of chance to a player. A computing device includes a memory device that stores data representative of a comp policy that includes at least one comp available to the player and at least one criterion for achieving the at least one comp. The computing device also includes a processor programmed to identify an attendant who is responsible for implementing the comp policy with regard to the player, receive data indicative of whether the at least one criterion was met, receive data indicative of whether the at least one comp was given to the player, and automatically calculate a compliance metric for the attendant, wherein the compliance metric is indicative of the attendant's compliance with the comp policy. | 01-29-2015 |
20150031443 | SYSTEMS AND GAMING DEVICES FOR INDICATING COMP ELIGIBILITY - Systems and methods provide a comp policy associated with a game of chance. A gaming device is configured to provide the game of chance to a player. A first computing device is usable by an attendant assigned to administer the comp policy in which one or more comps are given to the player upon a determination that the player is eligible for the one or more comps. The first computing device includes a first processor programmed to receive or transmit data regarding the one or more comps given to the player. A second computing device includes a memory device that stores data representative of the comp policy, and a second processor programmed to receive data indicative of whether the player is eligible for the comp, and receive data indicative of whether a comp was given to the player. | 01-29-2015 |
20150031444 | SYSTEMS AND GAMING DEVICES FOR INDICATING COMP ELIGIBILITY - Systems and methods provide a comp policy associated with a game of chance. A gaming device includes a processor programmed to present the game of chance to a player, wherein gameplay data is generated during play of the game of chance. The gaming device also includes a user interface device configured to receive input from the player to enable the player to play the game of chance, and a comp indicator configured to provide an indication if the player is determined to be eligible for a comp. A computing device is coupled to the gaming device. The computing device is configured to receive the gameplay data from the gaming device, determine whether the player is eligible for the comp based on the gameplay data, and transmit data representative of whether the player is determined to be eligible for the comp to the gaming device. | 01-29-2015 |
20150031445 | SYSTEMS AND GAMING DEVICES FOR INDICATING COMP ELIGIBILITY - Systems and methods provide a comp policy associated with a game of chance. A gaming device includes a processor programmed to provide the game of chance to a player. A first computing device is configured to implement the comp policy that includes at least one comp available to the player and at least one comp eligibility criterion for determining whether the player is eligible for the at least one comp. The player accrues progress towards meeting the at least one comp eligibility criterion at an accrual rate. A second computing device is coupled to the first computing device. The second computing device is configured to transmit data to said first computing device to adjust the accrual progress. | 01-29-2015 |
20150031446 | SYSTEMS AND GAMING DEVICES FOR INDICATING COMP ELIGIBILITY - Systems and methods provide a comp policy associated with a game of chance. A gaming device includes a processor programmed to present the game of chance to a player, a comp indicator configured to provide an indication that the player is determined to be eligible for a comp, and a user input device configured to receive an input from the player for redeeming the comp. A computing device is coupled to the gaming device. The computing device is configured to receive the input from the gaming device and redeem the comp in response to receiving the input. | 01-29-2015 |
20150038216 | SYSTEMS AND METHODS FOR DISTRIBUTED GAMING VOUCHER CONTROL - A system that includes a first input/output (I/O) device configured to generate a code based at least in part on a unique machine identifier of the first I/O device, and a second I/O device communicatively coupled to the first I/O device via a network. The second I/O device is configured to read the code from a tangible medium, parse the code to determine the machine identifier, transmit a validation request directly to the first I/O device via the network, and receive a response message directly from the first I/O device, wherein the response message indicates a number of credits available to a user at the second I/O device. | 02-05-2015 |
20150038217 | BILL PROCESSING UNIT AND GAMING MACHINE INCLUDING SAME - In order to make it easy to change the necessary device specifications when adapted to paper currencies in circulation in a plurality of countries and regions, a paper currency processing device (M | 02-05-2015 |
20150038218 | TRACKING AND RESPONDING TO WAGERING ACCOUNT ACTIVITY - A method includes receiving a communication regarding account activity for a player account of a wagering game player. The player account is within a group of player accounts for the wagering game player, wherein the group of player accounts includes at least one of a player account for account-based wagering at a wagering game establishment, a player account for player tracking of player activity at the wagering game establishment, and a player account for online wagering. The method includes executing a rules-based response, after receiving the communication regarding account activity. Executing the rules-based response can comprise at least one of: transmitting a player notification to the wagering game player about the account activity, to at least one of the player accounts and transmitting an account lockdown communication instructing an account server to lockdown at least one of the player accounts. | 02-05-2015 |
20150038219 | Nested Online Games for Real Money Gambling - Software on a server and/or client device verifies a user as eligible to play an online game in which the wager and payout are made with real money. The software causes a graphical user interface (GUI) view for a first online game to be displayed to a user. The software then receives a first game input from the user. The first game input represents a wager or a play according to game mechanics of the first online game. The software causes a GUI view for a second game to be displayed to the user. And the software receives a second game input from the user. The second game input represents a play according to game mechanics for the second game. Then the software provides a payout for the first online game. The payout includes a promotional payout that depends at least in part on the second game input. | 02-05-2015 |
20150045110 | METAGAME REWARD POINT SYSTEM - Aspects of the present disclosure include systems and methods for instituting a metagame point system that may be integrated into an online video game network for one or more video game platforms. The metagame points system may increase or decrease a user's point total based upon user performance across a plurality of different video game titles. In some implementations, the points may be transferable between users based upon user performance during multiplayer video game play. In further implementations, the points earned by a user may be redeemable for various rewards. | 02-12-2015 |
20150045111 | GAMING SYSTEM AND METHOD FOR INFORMING A PLAYER OF THE BENEFIT OF HIGHER DENOMINATION GAME PLAY - Various embodiments of the present disclosure provide a gaming system and method for informing a player of the benefit of higher denomination game play by determining if a latter award would have been provided for a play of a game had the game been played at a higher denomination and, if so, indicating that the award would have been larger had the higher denomination been employed. In one embodiment, the gaming system displays an outcome of a play of a game and displays an award based on the displayed outcome. The gaming system determines, based on the displayed outcome, a missed award that would have bean determined had the game been played at a higher denomination. If the missed award is greater than the displayed award, the gaming system displays an indication that a larger award would have been won had the game been played at the higher denomination. | 02-12-2015 |
20150045112 | GAMING SYSTEM AND METHOD PROVIDING A PLURALITY OF DIFFERENT PLAYER-SELECTABLE WAGER ALTERNATIVES WHEN A CREDIT BALANCE IS LESS THAN A DESIGNATED WAGER AMOUNT AND GREATER THAN OR EQUAL TO A LOWEST ELIGIBLE CREDIT BALANCE - Various embodiments of the present disclosure provide a gaming system and method providing a plurality of different player-selectable wager alternatives if a credit balance of a player is less than a designated wager amount (such as a cost to cover a play of a wagering game or a maximum wager amount for the play of the wagering game) and greater than or equal to a lowest eligible credit balance (such as 1 credit). Generally, selecting one of the different wager alternatives when the player's remaining credit balance is less than the designated wager amount and greater than or equal to the lowest eligible wager amount enables the player to utilize the player's remaining credit balance (or any suitable portion thereof) in a manner that is different than, separate from, and in addition to wagering on one or more plays of the wagering game. | 02-12-2015 |
20150045113 | Computerized System and Method for Providing Real Time Information Regarding Competitions - A computerized system for providing real time information regarding competitions, the system including a user interface enabling a user to identify at least one of multiple competitions and at least one parameter of the at least one of multiple competitions in which the user has an interest and a display interface responsive to identification of at least one of the multiple competitions and the at least one parameter by the user for providing current updates of the at least one parameter. | 02-12-2015 |
20150045114 | SYSTEMS AND METHODS FOR REFERRAL BENEFITS - Systems, methods, and articles of manufacture provide for games that may be adjusted to provide bonuses to players playing together, such as when one player has referred the other to the system. Game win amounts may be adjusted to account for bonuses that may be provided to Refer-A-Friend (RAF) players. | 02-12-2015 |
20150045115 | OPT-IN PROXIMITY ALERT - A method for alerting a player about a wagering game machine is described herein. In some embodiments, the method can include receiving, via a communications network from a handheld computing device, player preferences for an opt-in proximity alert. The method can further include creating the opt-in proximity alert based, at least in part, on the player preferences. The method can further include determining, via one or more processors, that the handheld computing device is in proximity to a wagering game machine matching the player preferences. The method can further include causing the handheld computing device to present an alert about the wagering game machine matching the player preferences. | 02-12-2015 |
20150045116 | Loyalty Rewards Points With Interest Accrual Wagering System - The invention relates to systems and methods of gaming on Internet connected devices, such as computers and mobile devices. In particular, the invention relates to a novel method of playing games—such as slots, keno, poker and variations of games of chance or skill—where the player is able to wager loyalty points from one or more loyalty point providers. The resulting wins or losses in the games will be added or subtracted as loyalty rewards points or as points multipliers on future purchases to the player's account. The system and method are particularly suited for deployment on Internet websites and Internet applications (accessible by Internet connected devices such as desktop computers, laptops, tablets, mobile devices), computer gaming systems, gaming consoles, or Internet connected gaming terminals (a video lottery terminal slot machine). | 02-12-2015 |
20150045117 | WIRELESS GAMING ENVIRONMENT - A system employs a server computing system with an integrated database and wireless communications devices, for example, handheld personal digital assistants (PDAs). The server computing system may also communicate with fully automated data collection systems associated with some gaming tables and/or with the casino's legacy data collection systems and databases. The server computing system may communicate with various non-gaming related casino systems, such as point-of-sale terminals and/or accounting systems, related to the various guest facilities, for example, allowing player comps to be freely exchanged for services and merchandise. The wireless communications devices permit remote wagering. | 02-12-2015 |
20150050987 | SYSTEM AND METHOD FOR DETERMINING CURRENT OR FUTURE USERS OF A VIRTUAL CURRENCY - Various embodiments of the present disclosure provide a system and method for determining current users of a particular virtual currency or persons likely to use the particular virtual currency in the future (i.e., future users of the virtual currency). More specifically, the system enables a user of a particular virtual currency to employ the system to determine which of the user's connections or contacts are likely to be current users or future users of the virtual currency. This enables the user to quickly and easily identify other current users or (potential) future users of the virtual currency with whom the user may interact using the virtual currency, such as by exchanging the virtual currency with the other user for goods or services or by wagering against the other user on a game of chance or a game of skill using the virtual currency. | 02-19-2015 |
20150050988 | Wagering Technique Based on Projected Performance Benchmarks and Geographically Restricting.... - Disclosed herein are systems and methods for providing access to, while in a predetermined location, information corresponding to a rules-based activity via a computer network. Access may be gained by users via the Internet or mobile networks, and may include access via a mobile device application. In exemplary embodiments, the geographic location of the user, via his computing device, is confirmed within a predetermined location for accessing and employing the system. Also disclosed are systems and methods for facilitating wagering on contests within one or more rules-based activities. In exemplary embodiments, a projected performance benchmark for a participant in a contest within the rules-based activity is established, and wagers are taken from authorized members on whether an actual performance benchmark for the participant will meet or fall below the projected performance benchmark. Winning and losing wagers are then determined based on the actual performance benchmark for the participant in the contest. | 02-19-2015 |
20150050989 | Gaming Apparatus And Systems - A method of gaming comprises displaying play of a game having a feature event which is triggerable through play of the game. The feature event has a base award value, which may be either a potential award value or an actual award value. Responsive to determining a trigger for the feature event, the player is provided with an opportunity to reject the feature event prior to initiating play of the feature event, such that following said rejection by the player one or more award parameters of the feature event are configured so as to increase the award value of the feature event for a subsequent triggering thereof. | 02-19-2015 |
20150050990 | SYSTEMS AND GAMING DEVICES FOR INDICATING COMP ELIGIBILITY - Systems and methods include a gaming device having a comp eligibility indicator for displaying a comp eligibility status for a player. A computing device is programmed to store data indicative of at least one comp eligibility criterion, calculate a number of comp eligibility points based on the comp eligibility criterion, and determine the comp eligibility status of the player based on the comp eligibility points. The comp eligibility status includes a determination that the player is eligible for at least one comp if the number of comp eligibility points is greater than or equal to a threshold value, and that the player is ineligible for the at least one comp if the number of comp eligibility points is less than the threshold value. The computing device transmits the comp eligibility status to the gaming device to cause the gaming device to display the comp eligibility status. | 02-19-2015 |
20150050991 | APPARATUS AND METHOD FOR SECURE FULFILLMENT OF TRANSACTIONS INVOLVING VIRTUAL ITEMS - A computer implemented method to exchange virtual goods in a virtual environment includes receiving funds at a trading platform from a buyer. The buyer is provided with a first secret that the buyer can decrypt and a second secret that the buyer cannot decrypt. The buyer is authenticated to a seller using the first secret. A virtual item is delivered from the seller to the buyer in response to authenticating. The buyer delivers to the seller the second secret for decryption by the seller. The seller is authenticated at the trading platform with the second secret. The seller is supplied with the funds. | 02-19-2015 |
20150050992 | METHOD AND APPARATUS FOR INTEGRATED CUSTOMER TRACKING AND BROWSING - A system and method for tracking customer activity without need for an extensive interconnecting network. The system includes a plurality of gaming devices that are communicatively isolated from one another. Information, including tracked customer activity, bonus requirements, and in one embodiment, personal information, is stored on a memory device communicable with the gaming devices. This allows implementation of an incentive program at reduced cost because the service devices themselves need not be networked together. | 02-19-2015 |
20150057072 | Control Apparatus, Control Method, Computer-Readable Recording Medium, and Game System - A social game capable of adding or improving unexpectedness, dramatic impact, and taste when a reward is provided to a player, and hence capable of raising the player's motivation to participate in or continue the game. A unit for storing information related to a game in which multiple players can participate stores a reward providing condition, rewards, and reward box information, and a control unit for accessing information related to the game, performing computation on the game, and displaying images of the game on terminal devices operated by players allocates at least one reward out of the rewards to the reward box, determines whether the reward providing condition is met based on match-up situations or match-up results between players and first game characters in the game, and displays, on the terminal devices, a screen for providing the reward to players based on the determination results. | 02-26-2015 |
20150057073 | Computer System and Method for Generating, Exchanging, and Valuing Social Currency - A computer system creates, stores, transmits, modifies, and enables users to exchange units of social currency, referred to as “social currency events” (SCEs). Each SCE represents social approval and/or disapproval of a behavior of one or more users by the same user or one or more other users. The users who send and receive an SCE may each assign their own distinct values to it. The computer system may generate various metrics based on one or more SCEs. For example, the computer system may generate a single SCE score for a user based on variables such as the number and value of SCEs the user has sent and received. SCEs may be used to recognize positive and/or negative social behaviors by users of the system, to encourage such users to engage in additional positive social behaviors, and to discourage such users from engaging in additional negative social behaviors. | 02-26-2015 |
20150057074 | DIFFERENTIAL-BASED FANTASY-SPORTS GAMING - A set of projected performance data for an upcoming performance of real-world athletes is used to create a projected point value corresponding to the projected performance of each real-world athlete. A user of a client device selects one or more athletes that the user deems most likely to improve on their projected points. When the real-world games begin, a difference between the projected fantasy-sports point totals (which may be equalized by providing a handicap) is used to declare a winner of the fantasy-sports game. | 02-26-2015 |
20150057075 | GAMING SYSTEM AND GAMING MACHINES UTILIZING CASH TICKETS HAVING A FEATURE TRIGGER - A casino gaming system includes gaming machines which are configured to accept and read tickets. The ticket may comprise cash-value tickets or non-cash value tickets. The tickets may also include secondary feature triggering indicia. A player may obtain a ticket from a system kiosk. The player may then present that ticket to a gaming machine, such as by inserting it into a media reader such as a bill acceptor. Associated monetary value or non-monetary credits may be credited to the machine. In addition, if the ticket includes a feature triggering indicia, when such an indicia is detected, the gaming machine preferably triggers or initiates the feature. | 02-26-2015 |
20150057076 | GAMING REWARD AND PROMOTION SYSTEM AND GAMING MACHINES UTILIZING CASH TICKETS HAVING A FEATURE TRIGGER - A casino gaming system includes gaming machines which are configured to accept and read tickets. The ticket may comprise cash-value tickets or non-cash value tickets. The tickets may also include secondary feature triggering indicia. A player may obtain a ticket from a system kiosk. The player may then present that ticket to a gaming machine, such as by inserting it into a media reader such as a bill acceptor. Associated monetary value or non-monetary credits may be credited to the machine. In addition, if the ticket includes a feature triggering indicia, when such an indicia is detected, the gaming machine preferably triggers or initiates the feature. | 02-26-2015 |
20150057077 | METHOD AND APPARATUS FOR BONUS ROUND PLAY - Methods and apparatus are provided for enabling a player to take a tour of a secondary game at a game machine. In one embodiment, a method is provided that includes offering to enable entry of a player into a bonus round of a game machine in exchange for a fee, receiving the fee from the player, and enabling entry of the player into the bonus round. The method further includes receiving an indication of at least one player selection during the bonus round, and determining an outcome based on the at least one player selection. In other embodiments, the method includes providing a prize to the player based on the outcome. | 02-26-2015 |
20150065227 | CONDUCTING A SIDE BET IN A GAME - Systems and methods for conducting a side bet in a game include receiving side bet parameters that control how the side bet is conducted. The side bet parameters may include a specified in-game event. Gameplay of the game by participants of the side bet may be monitored to determine whether the in-game event has occurred for one of the participants. If so, funds associated with the side bet may be apportioned to the winning participant. | 03-05-2015 |
20150065228 | SYSTEM AND METHOD TO AWARD GAMING PATRONS BASED ON ACTUAL FINANCIAL RESULTS DURING GAMING SESSIONS - This disclosure relates to a system configured to award a gaming patron based on gaming session financial results of the patron. The system may be configured to obtain game play information for the gaming session of the patron. The system may be configured to determine an actual financial amount lost by the patron and a theoretical financial loss amount based on the game play information. The system may use the actual financial loss amount and the theoretical financial loss amount to determine whether the patron is eligible for an award. Responsive to the patron being eligible for an award, the system may determine an award and then award the patron via a mobile computing device associated with the patron. In some implementations, the system may include one or more of a game, a game play sensor, a processor, a mobile computing device, electronic storage, external resources, and/or other components. | 03-05-2015 |
20150065229 | REWARD METHOD ACCORDING TO A GAME PLAY NUMBER IN AN ONLINE GAME AND A SERVER PERFORMING THE SAME - The present invention relates to a technique providing any one of an item or cyber money according to a game play number on an online game of a user. A reward method according to a game play number in the online game through a game operating server includes: searching user information of a user on game access detection of the user to extract a play number as a number of games that the user has finished during a predetermined period; accumulating the play number every time the play is finished when the user plays the game through the game operating server; determining whether the accumulated play number is the same as a predetermined play number; and providing a predetermined reward to the user when the accumulated play number is the same as the predetermined play number. | 03-05-2015 |
20150065230 | METHOD AND APPARATUS FOR REDEEMING A PRIZE - A method for redeeming a prize in a gaming establishment having at least one gaming machine and at least one game controller, the method including the steps of: displaying a plurality of prize buckets on a display, each of said plurality of prize buckets being associated with at least one prize; displaying a plurality of prize level indicators on said display, each prize level indicator being associated with a respective one of said plurality of prize buckets; accumulating a plurality of reward points based on play of said plurality of gaming machines; determining the plurality of accumulated reward points as a proportion of a predefined redemption threshold of points; updating said plurality of prize level indicators based on said determining such that said plurality of prize level indicators is each indicative of a progression towards eligibility to redeem a respective one of the associated plurality of prize buckets; monitoring said plurality of prize level indicators to determine when at least a first of said plurality of prize level indicators reach said predefined redemption threshold of points and, in response, allow the associated at least one prize to be selectively redeemable from the prize bucket associated with that first prize level indicator. | 03-05-2015 |
20150065231 | METHODS OF TRANSFERRING FUNDS IN A CASHLESS WAGERING SYSTEM - A method for processing wagering game e-tickets is described herein. The method can include receiving, from a mobile device over a network, an indication to create an e-ticket. The method can also include determining, by a wagering game server, monetary value information for the e-ticket. The method can also include transmitting, to a ticketing server, the monetary value information; receiving, from the ticketing server, e-ticket information. The method can also include transmitting, over the network, the e-ticket information to the mobile device for generating the e-ticket. | 03-05-2015 |
20150072762 | FACILITATING USE OF A FINANCIAL TRANSACTION DEVICE IN A CASHLESS WAGERING SYSTEM IN A GAMING SYSTEM - Use of a financial transaction device of a cashless wagering system is facilitated in a gaming system. The financial transaction device, having at least an account identifier linking the financial transaction card to at least one financial account of at least one financial institution associated with the gaming network, is provided by an electronic gaming machine (EGM), a financial institution, and/or a gaming network, for depositing the financial amount into at least one financial account, performing a cashless wagering operation in the EGM, and/or using the financial transaction device for payment of goods and services by gaming and non-gaming venues. The financial transaction device is used for depositing the financial amount into at least one financial account of the at least one financial institution associated with the gaming network by one of the EGM and the ATM, cashless wagering in the EGM, and/or purchasing the goods and services. | 03-12-2015 |
20150072763 | GAME LIVE AUCTION SYSTEM AND METHOD OF OPERATION - A method for conducting a raffle comprising reading an item identifier from an identification tag affixed to an item at an equipment management system, prior to an event related to the item. The raffle notification data is then transmitted to users after the event has occurred. A plurality of raffle ticket purchase requests are then received from the plurality of devices and are processed. The raffle tickets are then delivered to the plurality of devices, such as in electronic form. One of the raffle tickets is then selected, and winning notification data is transmitted to the associated device. The winner can authenticate the winning item by reading the identification tag affixed to the item after the event at the equipment management system. | 03-12-2015 |
20150072764 | Systems and Methods for Providing, Accessing and Reporting for a Group eWallet - Gaming systems and methods are set forth for players or customers to form groups and invoke a shared group electronic fund accessible by the players or customers for commerce. The commercial enterprise or players may establish competitive tournaments between groups with prizes to be awarded. Each member of the group has defined access and may view group data in real time, if desired. | 03-12-2015 |
20150072765 | WAGER SELL BACK OPTION - A user may purchase an option to cancel a wager in exchange for a refund amount. In purchasing the option, the user may select an exercise time from a plurality of exercise times, each exercise time having an associated price, which price may be the price of the option. The refund amount associated with each exercise time may be the same amount. Responsive to a user exercising a purchased option, a determination may be made as to whether the time of exercise is at least prior to the selected exercise time. If so, the wager may be canceled in exchange for the refund amount. | 03-12-2015 |
20150072766 | GAMING SYSTEM AND METHOD FOR TRIGGERING A RANDOM SECONDARY GAME IN ASSOCIATION WITH MULTIPLE CONCURRENTLY PLAYED PRIMARY GAMES - A gaming system and method for enabling a player to select a plurality of games to simultaneously, concurrently or overlappingly play, wherein regardless or independent of which primary games the player selected to play, the secondary games available to be triggered remain the same. | 03-12-2015 |
20150072767 | GAMING MACHINE & METHOD TO EFFECT INFORMATION TRANSFER BETWEEN A GAMING MACHINE & AN EXTERNAL DEVICE - Embodiments relate to gaming machines and methods to be performed in relation to gaming machines. An example gaming machine comprises: a display screen; an input mechanism operable to receive an input from a user; a gaming controller configured to: (i) control a game play sequence comprising a presentation of one or more games of chance on the gaming machine; and (ii) in response to the received input from the user, generate and encrypt visual code from a set of data and display the encrypted visual code on the display screen, wherein the encrypted visual code includes a timestamp; wherein the displayed encrypted code is able to be captured by an external handheld device, and the visual code is dynamically re-generated upon each successive input from a user made through the input mechanism. | 03-12-2015 |
20150072768 | ZONE DEPENDENT PAYOUT PERCENTAGE - Various embodiments include game configurations that are specific to a location. | 03-12-2015 |
20150072769 | SYSTEM AND METHOD OF PROVIDING SYSTEM-BASED AWARDS THROUGH IN-GAME MACHINE ASSETS - The invention is directed to a gaming system and method of providing a tracked player an award based on gaming transactions and displays the award as a bonus feature game on a gaming machine using the same game themes and/or game elements displayed in the primary game or secondary game played on the machine. This grants tracked player awards without disrupting the game play experience. In particular the invention will comprise at least one gaming machine and a player tracking system containing a database in communication with the gaming machine and comprise the steps of: determining a system award based on gaming transactions; communicating the system award as a bonus feature game to a gaming machine based on the gaming transactions displaying one or more bonus feature games having game outcomes based on the system award; and displaying the bonus feature game with in-game assets stored in the gaming machine. | 03-12-2015 |
20150072770 | UNIFIED WAGERING DATA MODEL - A disadvantage of existing betting operations is the implementation of fixed odds and pari-mutuel betting on specific and dedicated systems. This results in higher acquisition and maintenance costs as compared with a single system. According to the present invention, a single system allows both fixed odds and pari-mutuel betting to be offered on a single system wherein the system effects a computer-implemented method of wagering, including: receiving, via a communications network, a wager from a customer in respect of a wagered event and a wagered product; storing the wager, in an electronic data store, and associating the wager with the wagered event, the wagered product and a customer account, wherein the computer system manages the electronic data store, having stored therein, a plurality of events, a plurality of products and a plurality of customers, all of which are independently defined. | 03-12-2015 |
20150072771 | SYSTEMS AND METHODS FOR MANAGING GAMING ACTIVITIES - The present invention is directed to a method and system of gaming where players contribute money to win a prize and a part of the money is allocated for public benefit such as charities and other welfare causes. The system gives the player control over certain features such as selecting a cause. | 03-12-2015 |
20150072772 | ENRICHED GAME PLAY ENVIRONMENT - Systems and methods for a gaming system. A gaming system includes a game world engine connected to a real world engine and an entertainment software engine. The real world engine receives a trigger of execution of a gambling game, and determines a gambling outcome of the gambling game using a wager of real world credits. The entertainment software provides a skill based entertainment game to a player, and conveys, to the game world engine, a player action taken by the player during play of the of the entertainment game, the player action including use by the player of an enabling element. The game world engine receives the player action, correlates the wager of real world credit of the gambling game with the use of the enabling element by triggering execution of the gambling game, and accumulates game world credit for the player based on the player action. | 03-12-2015 |
20150072773 | ENRICHED GAME PLAY ENVIRONMENT - Systems and methods for a gaming system. A gaming system includes a game world engine connected to a real world engine and an entertainment software engine. The real world engine receives a trigger of execution of a gambling game, and determines a gambling outcome of the gambling game using a wager of real world credits. The entertainment software provides a skill based entertainment game to a player, and conveys, to the game world engine, a player action taken by the player during play of the of the entertainment game, the player action including use by the player of an enabling element. The game world engine receives the player action, correlates the wager of real world credit of the gambling game with the use of the enabling element by triggering execution of the gambling game, and accumulates game world credit for the player based on the player action. | 03-12-2015 |
20150072774 | ASSOCIATING MOBILE DEVICE WITH ELECTRONIC GAMING MACHINE - A wagering game system and its operations are described herein. In some embodiments, the operations can include communicably connecting a mobile device to a wagering game server on a wagering game network. The operations can further include associating, by the wagering game server, the mobile device with a selected wagering game machine among a plurality of wagering game machine. The operations can further include providing content to present on the mobile device, the content including a play initiation button of a wagering game played via the selected wagering game machine. The operations can further include in response to the play initiation button being actuated, receiving, at the wagering game server, a command from the mobile device to initiate play of the wagering game. The operations can further include in response to the command, presenting a result of the wagering game on the selected wagering game machine. | 03-12-2015 |
20150080108 | GAMING SYSTEM AND METHOD PROVIDING A GROUP GAME HAVING MULTIPLE STAGES - Various embodiments of the present disclosure provide a gaming system and method providing a group game having a same average expected total payback percentage regardless of the number of players participating in the group game. In various embodiments, the gaming system determines or sets one or more characteristics, features, or parameters of the group game based on the number of players participating in the group game such that the average expected total payback percentage of the group game is the same or substantially the same for each play of the group game regardless of the number of players participating in that play of the group game. | 03-19-2015 |
20150080109 | GAMING SYSTEM AND METHOD PROVIDING A GAME HAVING A PLURALITY OF ACTIVATABLE AWARD INDICATORS - Various embodiments of the present disclosure provide a gaming system and method providing a game having a plurality of activatable award indicators. Generally, in various embodiments, the gaming system enables a player to play any of a plurality of different games, each of which is associated with a different activatable award indicator of an award generator that is associated with a plurality of awards. For each different game, when a particular award indicator activation event occurs during play of that game, the gaming system activates the award indicator associated with that game. When an award determination triggering event occurs, the gaming system indicates a different award of the award generator for each active award indicator and provides the indicated awards to the player. The gaming system of the present disclosure thus enables the player to activate different award indicators through play of different games. | 03-19-2015 |
20150080110 | System and Method for Sports Wager Tournaments - A system and method for conducting a sports wager tournament, wherein players pay an entry fee and attempt to predict the outcomes of multiple sporting events. Each player receives a sum of tournament play money, and a list of sporting events with pre-established odds for each contestant or team. The players make predictions for projected winners of the sporting events, and assign portions of the play money as wagers to each projected winner. The projected winners for each player are compared to the outcomes of the actual events and assigned credits for winning selections in relation to the pre-established odds that are applicable to each contest, as well as the amount of play money wagered for the specific projected winner. The player who generates the most credits wins either a large portion or all of the pot, which consists of the entry fees paid in by all players. | 03-19-2015 |
20150080111 | SYSTEM AND METHOD FOR PROVIDING WIRELESS GAMING AS A SERVICE APPLICATION - A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. | 03-19-2015 |
20150080112 | EXTERNAL FEATURE INTEGRATION SYSTEM AND METHOD - A system for providing a predetermined set of functionality to primary applications is provided. The system includes a primary application interface that receives a user identifier, primary application configuration data and an application identifier associated with one of the primary applications from a plurality of primary applications, wherein the user identifier and the application identifier for each of the primary applications are different. A feature functionality system alters one or more features to match the primary application, the feature functionality system configured to provide a feature to a user associated with the user identifier and to transfer a primary application currency amount to the primary application or to award the user a prize upon completion of the feature by the user. A billing system interface unlocks external feature functionality for a certain number of interactions or a certain time period or generates the primary application currency amount. | 03-19-2015 |
20150080113 | ELECTRONIC TRANSACTION ACCESS SYSTEM AND METHOD USING A PLAYER TRACKER CARD - A electronic transaction access system and method using a player tracker card is provided in which a player tracker card issued by a casino may be used as an access device for an electronic transaction. The electronic transaction that may be accessed using the player tracker card may include, for example, an electronic check cashing transaction, a check cashing transaction, a debit transaction, a credit card cash advance transaction or an ATM transaction. | 03-19-2015 |
20150080114 | SECURITY FOR ELECTRONIC WAGER TRANSACTIONS - A method is provided for detecting when tampering has occurred on a wager or transaction by using a digital signature created using the transaction details while including one or more previous transactions and an optional control or marker transaction. The pattern of selecting previous transactions can be static or dynamically modifiable and control transactions may occur in a random or pre-determined scheme to create a known baseline for previous and future transactions. | 03-19-2015 |
20150080115 | WAGER MARKET CREATION AND MANAGEMENT - Methods and systems are provided herewith for creating and managing wagers on possible states or outcomes within a live event, such as outcomes of at-bats, innings, and other subparts of a sporting event or other event. An initial state and multiple possible future states of a performance parameter of the event may be determined based on state information of the event. A betting market may be created based on probabilities and odds determined for the possible future states. The betting market may be closed at a time after bets are received and before an end of an initial state. A payout may be made to a winner who selected the correct outcome of the performance parameter. | 03-19-2015 |
20150087396 | CASH OUT FOR MORE GAMING DEVICE - Gaming systems and methods for providing a customer with additional non-cashable credits upon completion of the game are provided herein. The gaming machine includes a game controller that is configured to receive a player input to play a wagering game on the gaming machine. The game controller is also configured to generate results for the wagering game, wherein the results include credits won or lost. The game controller is configured to add or subtract the credits won or lost to the player's total credit balance and provide the player with an amount of additional non-cashable credits upon ending the game, wherein the player must forgo a portion of their remaining credits in order to receive the amount of additional non-cashable credits, and wherein the non-cashable credits cannot be used with the same or another gaming machine without an additional input of currency into the gaming machine by the player. | 03-26-2015 |
20150087397 | Methods and Systems for Administering Wagering Games Comprising a Plurality of Game Play Election Events - A method of administering a wagering game includes accepting an ante wager from a player, dealing cards for a dealer hand, and dealing cards for a player hand. A number of game play elections are administered before the player hand is complete. During each game play election, options are provided to the player, including a play wager option. Acceptance of a play wager during an earlier game play election event does not forestall the acceptance of another play wager during a later game play election event during the same round of play. Acceptance of at least one play wager qualifies the player for a potential play wager payout, otherwise, a fold election is provided as an option during a final game play election event of the game play election events. In some embodiments, at least one of all accepted play wagers is returned should the dealer hand not qualify. Systems for administering wagering games are also disclosed. | 03-26-2015 |
20150087398 | Game Site Monetization Method - A method for monetizing on-line games played on a network game site. The method includes at least one game playable on a mobile device by a player who agrees to accept one or more advertisements predetermined intervals of play, presentation of said advertisements providing a potion of the income of said game site, and the game including a token reward system for each interval of play, the tokens accumulating to a redeeming value that can be redeemed on the network for cash credit or a gift card of specified face value. The token reward system includes at least one player purchase value, less than the redeeming value, at which the player may obtain a cash credit or a gift card of said face value at a price that is discounted from its face value. | 03-26-2015 |
20150087399 | SYSTEM AND METHOD OF AWARDING A COMMUNITY AWARD - A system providing a community award to player is disclosed. The system comprises a plurality of gaming machines and a system controller. Each gaming machine is configured receive a wager from a respective player and responsively initiate a game. The system controller is coupled to each of the gaming machines and includes a database with a community awards list including a plurality of total award amounts, each total award amount associated with a corresponding number of players. The system controller is then configured to detect a triggering condition; responsively determine a number of players playing the plurality of gaming machines; determine a total award as a function of the determined number of players and the community award list; and provide a community award to at least one of the plurality of players as a function of the determined total award. | 03-26-2015 |
20150087400 | SYSTEM AND METHOD OF AWARDING A COMMUNITY AWARD - A system providing a community award to player is disclosed. The system comprises a plurality of gaming machines and a system controller. Each gaming machine is configured receive a wager from a respective player and responsively initiate a game. The system controller is coupled to each of the gaming machines and includes a database with a community awards list including a plurality of total award probabilities, each total award probability associated with a corresponding number of players. The system controller is then configured to detect a triggering condition; responsively determine a number of players playing the plurality of gaming machines; determine a total award probability as a function of the determined number of players and the community award list; and provide a community award to at least one of the plurality of players as a function of the determined total award probability. | 03-26-2015 |
20150087401 | MODULAR GAMING TERMINAL CONFIGURATIONS - Gaming machines, gaming systems, modular gaming terminals, and methods for assembling modular gaming machines are disclosed. A gaming machine is presented which includes an input device for receiving wagers to play a wagering game, and a display module with a display device for displaying outcomes of the wagering game. The display device is coupled to a display module housing, which includes a male or a female mounting interface. The gaming machine also includes a core module with an electrical bus that electrically connects to the display device. A core housing, which stows the electrical bus and supports the display module, includes the other one of the male and female mounting interfaces. The female mounting interface receives the male mounting interface such that moving the male interface into the female interface automatically aligns the display module with the core module and removably attaches the core housing to the display housing. | 03-26-2015 |
20150087403 | GAMING TERMINAL WITH AN INCLINED INPUT INTERFACE - A gaming terminal includes a first display screen operative to display a wagering game that includes a lower section. A second display screen is operative to display images of input buttons and includes a touchscreen operative to receive inputs at the input buttons to play the wagering game. The second display screen is smaller than the first display screen. The second display screen is positioned forwardly relative to the lower section of the first display screen such that the second display screen is closer than the first display screen to a player position in front of the gaming terminal. The second display screen is inclined relative to horizontal such that an imaginary plane containing the second display screen intersects the lower section of the first display screen thereby creating an infinity pool effect when viewing the first display screen relative to the second display screen. | 03-26-2015 |
20150087404 | MODULAR GAMING TERMINAL CONFIGURATIONS - Gaming machines, gaming systems, module systems for providing gaming machines, and methods for assembling modular gaming machines are disclosed. A module system is disclosed for providing gaming machines for conducting wagering games. The module system includes first and second display modules each with distinct dimensions and a respective display device operable to display randomly selected outcomes of a wagering game. The module system also includes first and second sets of outer fascia elements, and a core module with a housing that attaches to and supports the display modules, one at a time. Mounting the first display module and first set of fascia elements onto the core housing provides one distinct gaming machine configuration with a distinct appearance and footprint, whereas mounting the second display module and second set of fascia elements onto the core housing provides another distinct gaming machine configuration with a distinct appearance and/or footprint. | 03-26-2015 |
20150087405 | SYSTEM AND METHODS OF PROVIDING PLAYER SERVICES WITH GAMING DEVICES - A system for use in providing gaming property services to a player via a gaming device is provided. The system includes a gaming property server, a gaming machine, and gaming tracking device. The gaming property server provides gaming property services to the player. The gaming machine includes a gaming display, a display device that is coupled to the gaming display, and a gaming controller that is coupled to the display device. The gaming controller is configured to randomly generate an outcome of a game and transmit game data indicative of the outcome to the display device. The gaming tracking device also includes a web browser program for displaying gaming property services via a website provided by the gaming property server. The display device configured to display a player interaction screen including the outcome of the game and the gaming property services. | 03-26-2015 |
20150087406 | SYSTEM AND METHOD OF PROVIDING WAGERING OVER A COMPUTERIZED NETWORK - A system and method of providing wagering over a computerized system. The system includes a computerized multi-player game. The game includes an integral game mechanics module for providing a game-play session over a computerized network. The game mechanics module is in real-time communication with a wagering module and therethrough the wagering module automatically receiving real-time game event information. The game mechanics module provides a wagering option to a player in real-time that is selectable by a game-play action. | 03-26-2015 |
20150087407 | METHOD AND SYSTEM FOR PROVIDING ENTERPRISE BASED GAMIFICATION AS A SERVICE - The present invention provides a gamification platform to provide one or more gamification services to one or more users in an enterprise. In accordance with an embodiment, the gamification platform includes a server, an application component, a consumer component and a DB layer, wherein said components and the DB layer are communicably coupled to the server. The application component provides a unified and an integrated gamification mechanics across one or more enterprise applications and comprises a tracker, a rule engine and a recommendation engine. The consumer component is configured to support one or more types of client applications. The DB layer is configured to manage and manipulate data in underlying database. The gamification platform further allows one or more users to virtually engage in accomplishing one or more target activities as a team and publishes the one or more gamification services in a user interface of the client application. | 03-26-2015 |
20150087408 | Electronic Voucher Ticket System - A clearinghouse system for use is transferring a value of a first voucher ticket issued by and associated with a first gaming facility to a second voucher ticket associated with a second gaming facility. The voucher ticket can be provided on paper or in electronic or digital format. The clearing house can deduct a fee for the conversion. The voucher ticket can include a coded machine readable image representing either a serial number or a financial value. The coded machine readable image can be encoded using an encoding scheme that is proprietary to the voucher ticket issuing party. The clearinghouse is in communication with each ticket voucher database of each respective gaming facility to appropriately revise the database with any impact from the transaction transferring the value from one voucher ticket to a second voucher ticket. | 03-26-2015 |
20150087409 | Verification System for On-Line Gamers Performing Automatic Verification of Game Results - An automatic verification system for automatically verifying a winner of an on-line game is disclosed. The verification system (a server/memory connected to the Internet) contains information about subscriber players and contains accounts that are used for betting on outcomes of skill games. The subscribers access the system via the Internet to set up an on-line game with other subscribers. The players then compete against each other normally via the game (e.g., Halo™ network server. The verification system then automatically receives the final game information from the server or console(s) via an e-mail, or by accessing published results of the game, or by accessing the players' published career summaries. Based on that automatically generated data, the verification system automatically determines the winner and awards the winner money or points. | 03-26-2015 |
20150087410 | CONFIGURING AND CONTROLLING WAGERING GAME COMPATIBILITY - A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting a primary wagering game and receiving a request to present a secondary game in connection with the primary wagering game. The primary wagering game and the secondary game can be separate applications that require interactivity with each other (e.g., provide required functionality to each other, communicate shared data with each other, etc.). The operations can further include determining that an application programming interface (“API”) provides the required interactivity so that the secondary game can function in conjunction with the primary wagering game without problems (e.g., can successfully plug-in to the primary wagering game). The operations can further determine optional and non-optional requirements and determine compatibilities based on the optional and non-optional requirements. Further, the operations can add functionality to the primary wagering game, the secondary game, or the API, to enable compatibility. | 03-26-2015 |
20150094135 | SYSTEM AND METHOD FOR TOURNAMENT GAMING USING SOCIAL NETWORK BASED TEAM FORMATION - A method is disclosed of enabling a player to use remote home terminals or mobile devices via a network to enroll in a casino tournament gaming system, in addition to winning prizes offered as an outcome of a primary game on underlying gaming machines located in a casino. The method includes enabling enrollment in the casino tournament gaming system to form tournament teams via remote home terminals or mobile devices, wherein the system uses existing social networks to leverage pre-existing relationships between players that are members of the social network to form tournament teams; enabling play of a game of chance on the underlying gaming machines that award game credits that are redeemable for a payout and are controlled by overall payout percentages relating to the game of chance; and facilitating entry into one or more skill-based tournament games in the player's tournament team against other tournament teams. | 04-02-2015 |
20150094136 | TRANSFERRING AWARDS VIA OPTICAL MACHINE READABLE DATA REPRESENTATION IMAGES - Club cards and tickets can be eliminated by providing an application that allows a player's mobile phone to process an image of an optical machine-readable representation of data. At the end of a wagering session on a WGM, the WGM can display a barcode representing a player's winnings, an achievement, game status, etc. The player takes a picture of the barcode with his or her mobile phone. The application on the phone processes the barcode image and automatically updates an account of the player in accordance with the data represented or carried by the barcode. For instance, the mobile phone sends a request to a wagering account server to electronically deposit the winnings, as represented by the barcode, in a wagering account associated with the player's club profile. | 04-02-2015 |
20150094137 | SUBSTITUTION HYBRID GAMES - A network distributed gaming system is disclosed. The system includes a real world engine connected to a game world engine, the real world engine constructed to provide a randomly generated payout of real world credits. The system also includes an entertainment software engine connected to the game world engine by a network, the entertainment software engine configured to execute a multiplayer entertainment game. The system also includes the game world engine constructed to: receive gameplay gambling event occurrences; communicate a trigger of the wager in the gambling game; detect a substitution request; evaluate whether the substitution request involves a substitution of the player by the human player that satisfies at least one substitution standard; and perform a player substitution in accordance with the substitution request when the substitution request satisfies the at least one substitution standard. | 04-02-2015 |
20150099573 | GAME APPARATUS FOR DISCHARGING FREE GIFTS - Provided is a game apparatus for discharging free gifts. The game apparatus for discharging the free gifts, including: a betting button unit that sets betting sums of money; a gift showcase that includes two or more betting zones according to the betting sums of money, the betting zones in which the free gifts are displayed; lamps that enable the two or more betting zones to be distinguished from each other; an extruder that is driven to be moved forward or backward, in a direction (Z) in which the free gifts are displayed, within a plane located at an outer side of the gift showcase; and a control unit that controls the extruder to be moved to a betting zone corresponding to a betting sum of money set through the betting button unit. | 04-09-2015 |
20150099574 | SYSTEM AND METHOD FOR OFFERING INTRADAY WAGERING IN A FINANCIAL MARKET ENVIRONMENT - A method for providing a wager in a financial market environment is provided that includes presenting an opportunity to make a wager that is based on a moving market line associated with a financial market. An end user is given an opportunity to bet on whether a financial market value will be above or below the moving market line at a designated time. The wager may be accepted from the end user. The wager may be monitored in order to determine whether the financial market value was above or below the moving market line at the designated time. | 04-09-2015 |
20150099575 | SYSTEMS AND METHODS FOR ENHANCING A BONUS ROUND OF A GAME - In at least one embodiment, systems provide for modifying a bonus round of a wagering game by (i) storing, in association with a player, a plurality of game elements acquired by the player during play of at least one game of a plurality of qualifying games, each such game element corresponding to a respective functionality which causes a modification of a bonus round to which it is applied; and (ii) upon receiving a request to apply one of the game elements in a current bonus round, modifying the current bonus round in accordance with the functionality corresponding to the requested game element. In one embodiment, the applied game element had been acquired by the player in a first game and is applied in a second game. | 04-09-2015 |
20150099576 | DISTRIBUTION OF WAGERING GAME PLAYER REVENUES AND OFFER INCENTIVES - It is determined that a condition has been met for distributing revenue associated with offers made to wagering game players. Wagering game providers that are eligible to receive the revenue are determined by querying one or more electronic data stores. The amounts of revenue for each of the wagering game providers is determined. The amounts of revenue are distributed to the wagering game providers. | 04-09-2015 |
20150105142 | WAGER SELL BACK OPTION - A user may purchase an option to cancel a wager in exchange for a refund amount. In purchasing the option, the user may select an exercise time from a plurality of exercise times, each exercise time having an associated price, which price may be the price of the option. The refund amount associated with each exercise time may be the same amount. Responsive to a user exercising a purchased option, a determination may be made as to whether the time of exercise is at least prior to the selected exercise time. If so, the wager may be canceled in exchange for the refund amount. | 04-16-2015 |
20150105143 | MULTI-PLAY CENTRAL DETERMINATION SYSTEM - Disclosed are methods, apparatus, and systems implementing techniques for using a central determination system with multi-play gaming machines having sub-games and with gaming machines having a base game and a bonus game. A seed value is provided for each of the games (i.e., each of the sub-games or the base game and the bonus game). This ensures that all possible game outcomes may be displayed for each of the games. | 04-16-2015 |
20150105144 | USES OF LOCATION TRACKING IN MOBILE DEVICES - In some embodiments, a computer-implemented method includes: detecting a plurality of wagering game machines in proximity to the mobile phone, and selecting a first of the plurality of wagering game machines with which to establish a connection. The method can also include requesting the connection with the first of the plurality of wagering game machines, and transmitting, from the mobile phone to the first of the plurality of wagering game machines, player account information for configuring a wagering game. The method can also include receiving, from the first of the plurality of wagering game machines, content indicating a result of the wagering game, and presenting, on the mobile phone, the result of the wagering game. | 04-16-2015 |
20150111635 | METHODS FOR CONDUCTING A SYSTEM OF SHADOW WAGERING - A system and method of conducting a shadow wagering system. The system and method configured to accept a shadow wager having a plurality of shadow wager requirements from a shadow player based upon an outcome of a base game being played by a base player. The base player and the shadow player being different individuals. The system and method being configured to initiate play of the base game, wait for the outcome of the base game, evaluate the outcome of the single play according to the shadow wager requirements, and award the shadow player a prize corresponding to the outcome of the single play if the outcome corresponds to a winning outcome defined by a predetermined set of rules for the base game. | 04-23-2015 |
20150111636 | IDENTIFYING IDLE GAMING MACHINES - A method for monitoring wagering machines and transmitting indications of idle wagering game machines is described herein. The method can include monitoring, at a wagering game server, credit meters of a plurality of wagering game machines. The method can further include determining, at the wagering game server based on the monitored credit meters, that a wagering game machine of the plurality of wagering game machines is idle. The method can further include transmitting, to a mobile device via a communications network, an indication that the wagering game machine is idle, the indication including an incentive available in exchange for gameplay on the wagering game machine. | 04-23-2015 |
20150111637 | MARKET BASED INTERLEAVED WAGERING SYSTEM - A market based interleaved wagering system is disclosed. The system includes an interactive controller constructed to: provide an interactive application; receive an identification of one or more application generated stocks; communicate the stock identification and application telemetry; and receive a wager outcome and an application resource based on the identified stocks and application telemetry. The system also includes a wager controller constructed to: receive a wager request and the stock identification; communicate a request for stock information associated with the stock identification; receive stock information associated with the stock identification; generate a wager outcome based on the stock information; and communicate the wager outcome. The system also includes the application controller constructed to: receive the stock identification and application telemetry; communicate the wager request and stock identification, based on the application telemetry; receive the wager outcome; and communicate application resources and application instructions based on the wager outcome. | 04-23-2015 |
20150111638 | MARKET BASED INTERLEAVED WAGERING SYSTEM - A market based interleaved wagering system is disclosed. The system includes an interactive controller constructed to: provide an interactive application; receive an identification of one or more application generated stocks; communicate the stock identification and application telemetry; and receive a wager outcome and an application resource based on the identified stocks and application telemetry. The system also includes a wager controller constructed to: receive a wager request and the stock identification; communicate a request for stock information associated with the stock identification; receive stock information associated with the stock identification; generate a wager outcome based on the stock information; and communicate the wager outcome. The system also includes the application controller constructed to: receive the stock identification and application telemetry; communicate the wager request and stock identification, based on the application telemetry; receive the wager outcome; and communicate application resources and application instructions based on the wager outcome. | 04-23-2015 |
20150111639 | HYBRID GAMING SYSTEM HAVING OMNISCIENCE GAMBLING PROPOSITION - Systems and methods for providing a gambling hybrid game having an omniscience mode are disclosed. The systems and method involve receiving an input from a player accepting an omniscience gambling proposition. The results of a gambling event associated with the omniscience gambling proposition are then determined and wagers are resolved. The results of the gambling event are then used to determine target information to provide a player to satisfy the omniscience gambling proposition. | 04-23-2015 |
20150119131 | SECOND PLAYER ELECTRONIC WAGERING SYSTEM - A wagering apparatus for enabling play of that game has a processor and an underlying electronic gaming apparatus of:
| 04-30-2015 |
20150119132 | IMAGE INTERACTION - In one described example, at a computing device, a selection corresponding to at least one pixel in an image by a user is received. The image is displayed on a display device accessible to the user. The selection is performed using an input device accessible to the user. At the computing device, it is then determined if the selection corresponds to at least one predetermined pixel in the image. Responsive to a determination that the selection corresponds to said at least one predetermined pixel, a reward item is assigned to the user. Responsive to a determination that the at least one pixel does not correspond to said at least one predetermined pixel, the reward item is not assigned to the user. | 04-30-2015 |
20150119133 | SECURITY METHOD AND SYSTEM FOR ELECTRONIC GAME VIRTUAL REFILL CARTRIDGE - A method, system and program product for controlling the operation and configuration of an electronic game terminal for the play of licensed electronic games. A passcode is generated for activating plays on the electronic game terminal. An operator is enabled to enter the passcode into a control component for the electronic game terminal. A maximum number of electronic games that can be played before the electronic game terminal is deactivated is set when the passcode is entered. The number of games remaining following each play of the electronic game is determined dynamically. A request is received from the operator to refill the game plays on the electronic game terminal. A new passcode is then generated wherein the new passcode can enable or disable at least one feature of the electronic game. The new passcode is provided to the operator to enter in order to enable additional plays on the electronic game terminal. | 04-30-2015 |
20150119134 | SYSTEM FOR MANAGING WAGERING GAME CONTENT - A system for managing wagering game content is described herein. In one embodiment, an apparatus includes a wagering game machine management server. The wagering game server can include a content controller configured to receive wagering game content and load the wagering game content onto a wagering game machine over the network. The wagering game server can also include a compatibility controller configured to determine whether the wagering game content is compatible with the wagering game machine. Additionally, the wagering game server can include a license controller configured to receive licensing information and to use the licensing information to activate the wagering game content. | 04-30-2015 |
20150126270 | GAMING POINT EXCHANGE SYSTEM AND METHOD - A gaming system, a gaming market, and a method, is disclosed. The gaming system may include two or more games to be played by one or more players. Each game may be configured to enumerate a number of points earned through play of the respective two or more games. The system may also include two or more exchangeable gaming currencies. Each gaming currency may be convertible to, and convertible from, universal points using respective two or more conversion factors. The two or more exchangeable gaming currencies may be at least two of: the points earned through play of a first of the two or more games, the points earned through play of a second of the two or more games, and commonly recognized monetary units. | 05-07-2015 |
20150126271 | Loyalty Points Wagering System and Method of Operation - The invention relates to systems and methods of gaming on Internet connected devices, such as computers and mobile devices. In particular, the invention relates to a novel method of playing games, such as slots, keno, poker and variations of games of chance or skill, where the player is able to wager loyalty points from one or more loyalty providers. The resulting wins or losses in the games will be added or subtracted as loyalty rewards points or as points multipliers on future purchases to the player's account. The system and method are particularly suited for deployment on Internet websites and Internet applications (accessible by Internet connected devices such as Desktop computers, laptops, tablets, mobile devices), computer gaming systems, gaming consoles, or Internet connected gaming terminals (a video lottery terminal slot machine). | 05-07-2015 |
20150126272 | IN-RUNNING WAGERING - Methods and systems are provided herewith for creating and managing wagers on possible states within a live event, such as possible outcomes of subparts of a sporting event or other possible occurrences within the event. An initial state and multiple possible future states of a performance parameter of the event are determined based on state information of the event. A betting market may be created by determining probabilities and odds for the possible future states. Bets may be made on the possible future states via a touch-sensitive display. A payout may be made to a winner who selects a possible future state that actually occurs. | 05-07-2015 |
20150126273 | RESERVE-FUNDED WAGERING GAME SYSTEM - A wagering game system and its operations are described herein. The operations can include accessing a player account and reserving a portion of funds from the player account in a reserve account, such as an escrow account and/or a credit account. The operations can further include permitting play of a wagering game after the reserving the portion of the funds from the player account in the reserve account. The operations can further include, in response to a wager drawn from the portion of the funds in the reserve account, initiating a round of play of the wagering game. | 05-07-2015 |
20150126274 | SYSTEMS AND METHODS FOR DYNAMIC WAGERING - Systems, methods, and articles of manufacture provide for dynamic wager sizes. | 05-07-2015 |
20150133209 | SOCIAL MEDIA-BASED VIRTUAL/ACTUAL INTERACTIVE GAMES - An example embodiment includes a method of awarding an actual benefit in a geocaching environment. The method includes identifying a proposed action to be performed by the player during interaction of a player in a virtual environment of a game or a social media game. The method includes identifying the player. The method includes determining a virtual benefit and an actual benefit provided to the player for completion of the proposed action based on the identified proposed action and player information associated with the player. The method includes presenting the proposed action to the player. The method includes receiving an acceptance of the proposed action. The method includes receiving a confirmation that the player performed the proposed action. In response to the confirmation, the method includes awarding the virtual benefit and the actual benefit to the player. | 05-14-2015 |
20150141120 | SYSTEMS AND METHODS FOR PROVIDING CROSS PLATFORM ACCESS TO INTERACTIVE CONTENT - Systems, methods, and computer readable media for enabling cross platform access to a previously purchased product (PPP) are provided. Cross platform access to the PPP can be accomplished by using a datacenter capable of locally rendering content of the PPP and distributing the rendered content for consumption by a platform other than the platform for which the PPP was designed. This advantageously enables end users to use other platforms and experience the PPP in a manner that emulates or substantially replicates the same experience the user enjoys when interacting with the PPP on its designed platform. | 05-21-2015 |
20150141121 | ELECTRONIC GAMING SYSTEM WITH SINGLE ACTION, MULTIPLE-PLAY USING RESIDUAL VALUE AMOUNTS - A gaming method is played on a gaming system having a processor. The processor executes code to:
| 05-21-2015 |
20150141122 | USER INTERFACE MANAGER FOR A SKILL WAGERING INTERLEAVED GAME - Systems and methods for operating a skill wagering interleaved game are disclosed. For example, a user interface manager for a skill wagering interleaved game operates to send a dialog to a player's end user device, receive the player's responses, and validate that the responses received match the dialog that was sent before providing the responses to the application. Additionally, the system enables pre-authorization of transactions in a game setting, by generating a transaction identifier associated with a game when it is determined that a player is authorized to play the game, and then performing wagers during the game when gaming information is associated with the transaction identifier. | 05-21-2015 |
20150141123 | SYSTEM FOR AUTOMATING THE DETECTION OF PROBLEM GAMBLING BEHAVIOUR AND THE INHIBITION AND CONTROL OF GAMING MACHINE AND GAMBLING DEVICE FUNCTIONALITY - There is provide a system for automating the detecting of problem gambling behavior, the system [ | 05-21-2015 |
20150141125 | System and Method for Integrated Multiple Source Player Cash Access - The present invention relates to a system and method for integrating player tracking and cash access in a casino or other gaming environment. One aspect of the invention allows for fund access and management wherein gaming machines, such as slot machines or on-line virtual gaming machines, receive playable credits directly from a patron's banking or credit card account. Another aspect of the present invention relates to integrating player tracking and cash access transactions by allowing the players to provide a player tracking card for each financial transaction conducted in a gaming environment. In return, the casino issues gaming or bonus points to the players for allowing their transactions to be tracked. Yet another aspect of the present invention consolidates the players' financial account information into a single casino database. Players can subsequently credit or debit cash from the players' financial accounts using any associated customer identification cards or otherwise receive such credits in other forms that permit negotiations, including quasi-cash documents. | 05-21-2015 |
20150141126 | OVERLAPPING ANTENNA ARRAYS FOR GAMING - A system and method of locating gaming tokens on a gaming table. Two sets of overlapping antennas are arranged in intersecting directions. The system uses the data from intersecting antennas to determine the positions of the gaming tokens. Having overlapping antennas reduces dead spots. | 05-21-2015 |
20150141127 | SELECTABLE INTERMEDIATE RESULT INTERLEAVED WAGERING SYSTEM - A selectable intermediate result interleaved wagering system is disclosed. The system includes an interactive controller operatively connected to an application controller, and constructed to: communicate application telemetry; receive an intermediate offer; communicate an indication to accept the intermediate offer; receive an application resource associated with the intermediate offer; and receive a wager outcome. The system also includes a wager controller operatively connected to the application controller, the wager controller constructed to: receive the wager request; generate a wager outcome; and communicate the wager outcome. The system also includes the application controller operatively connecting the interactive controller to the wager controller by a network, the application controller constructed to: receive the application telemetry; generate the intermediate offer; communicate the intermediate offer; receive the indication to accept the intermediate offer; communicate the application resource associated with the intermediate offer; communicate the wager request; receive the wager outcome; and communicate the wager outcome. | 05-21-2015 |
20150141128 | ELECTROMECHANICAL HYBRID GAMING SYSTEM - Systems in accordance with embodiments of the invention operate an electromechanical hybrid gaming system including a real world engine configured to provide a randomly generated payout for a gambling game; an electromechanical game system connected to an entertainment game user interface and constructed to manage the electromechanical table game including an actuator that affects a goal of the electromechanical table game, wherein outcomes of the electromechanical table game are based upon actions performed by the player, wherein the electromechanical game system operates the actuator based on an outcome of the randomly generated payout for the gambling game; and a game world engine connected to the electromechanical game system and the real world engine, the game world engine constructed to communicate gameplay gambling event occurrences based upon the sensed actions by the player during the player's skillful execution of the electromechanical table game. | 05-21-2015 |
20150141130 | INSURANCE ENABLED HYBRID GAMING SYSTEM - An insurance enabled hybrid gaming system is disclosed. The insurance enabled hybrid gaming system includes an entertainment software engine constructed to provide an entertainment game. The hybrid gaming system also includes a real world engine constructed to provide a gambling game. The hybrid gaming system also includes a game world engine connecting the entertainment software engine and the real world engine using a network, the game world engine configured to: receive a gameplay gambling event occurrence; communicate, to the real world engine, the gameplay gambling event occurrence; activate an insurance proposition associated with an insurance trigger event in accordance with an insurance activation rule; communicate, to the real world engine, an indication to collect an insurance fee from a player profile in accordance with the insurance proposition rule; and communicate an insurance safeguard, in response to a negative outcome of the challenge detected by the insurance module that mitigates the negative outcome. | 05-21-2015 |
20150141131 | GAME ACCESS DEVICE WITH TIME VARYING SIGNAL - Systems and methods for controlling access to wireless gaming devices and networks are provided. For example, access is controlled through one or more levels of security checks, such as a hard security check instead of or in addition to a soft security check. In a hard security check, the user employs an apparatus such as a card or other physical token that can be used to access the wireless gaming device. Such an apparatus may communicate information that identifies the user to the device or may simply be used to produce a signal without which the device is locked to users. The apparatus may further emit a time varying signal to enhance security. | 05-21-2015 |
20150141132 | VIDEO PROCESSING AND SIGNAL ROUTING APPARATUS FOR PROVIDING PICTURE IN A PICTURE CAPABILITIES ON AN ELECTRONIC GAMING MACHINE - A gaming system used in a wager-based electronic gaming machine is described. The gaming system is configured to provide picture in a picture capabilities on the electronic gaming machine. In one embodiment, the gaming system can include a first gaming device and a second gaming device where the first gaming device controls the second gaming device. The first gaming device can be configured to receive data and/or communicate with an electronic gaming machine controller, a value input device and value output device. The second gaming device can be configured to receive touchscreen data from a touchscreen display and first video data from the first gaming device and second video data from the EGM controller. Under control of the first gaming device, the first video data and second video data can be output in various sizes and locations on the touchscreen display. | 05-21-2015 |
20150148119 | MULTI-MODE MULTI-JURISDICTION SKILL WAGERING INTERLEAVED GAME - Methods and apparatus for a gaming system are provided. The gaming system enables a player to engage in various types of gaming depending on the jurisdiction in which the player is located. For example, depending on the jurisdiction of a player's device, the gaming system may allow the player to wager using real world currency, or virtual currency. If the player's device is located in a jurisdiction that allows gambling using real world currency, the gaming system may allow the player to place wagers using real world currency. Alternatively, if the player's device is located in a jurisdiction that does not allow gambling using real world currency, the gaming system may limit the player to placing wagers using virtual currency. | 05-28-2015 |
20150148120 | SYSTEMS AND METHODS FOR ELECTRONIC FUND TRANSFERS FOR USE WITH GAMING SYSTEMS - Electronic fund transfer (EFT) systems and methods are disclosed for managing and transferring electronic funds from a patron's financial account for use in a gaming or amusement environment. The systems comprise a secured electronic transaction terminal and a secured first computing device in communication with a financial network. The terminal is configured to communicate with the patron's financial account via the secured first computing device and the financial network to electronically transfer funds at the patron's request. | 05-28-2015 |
20150294530 | MULTIFACETED APPLICATION RESOURCE INTERLEAVED WAGERING SYSTEM - A multifaceted application resource interleaved wagering system is disclosed, including an interactive controller configured to: communicate application telemetry; receive application resource instructions; communicate additional application telemetry; receive application resource availability instructions; a wager controller constructed to: receive wager request instructions; determine a wager outcome; and communicate wager outcome data to the application controller; and the application controller operatively connecting the interactive controller and the wager controller, the application controller constructed to: receive the application telemetry; determine whether a wager is triggered; generate wager request instructions; instruct the wager controller by communicating the wager request instructions to the wager controller; receive the wager outcome data; determine application resources to award; generate application resource instructions; communicate the application resource instructions; receive the additional application telemetry; determine whether to make the application resource available to the user; generate application resource availability instructions; and communicate the application resource availability instructions. | 10-15-2015 |
20150294531 | ALTERNATIVE APPLICATION RESOURCE INTERLEAVED WAGERING SYSTEM - Systems for an alternative application resource interleaved wagering system are disclosed, the system including a wager controller constructed to: receive application telemetry; determine a wager request; determine a wager outcome based on the wager request; communicate wager outcome data; an application server controller constructed to: receive wager outcome instructions; determine application resources to award the application client controller; and communicate application resource data to the application client controller; and the application client controller operatively connecting the application server controller and the wager controller, the application client controller constructed to: communicate the application telemetry; receive the wager outcome data; scan the wager outcome data to determine the wager outcome; instruct the application server controller by communicating the wager outcome instructions; receive the application resource data; scan the application resource data to determine the application resources awarded based on the wager outcome; and display the wager outcome and the application resources awarded. | 10-15-2015 |
20150294532 | GAMEPLAY-ALTERING PORTABLE WAGERING MEDIA - Portable wagering media may be utilized to alter play of wagering games. | 10-15-2015 |
20150294537 | GAME MANAGEMENT SYSTEM - A game management unit | 10-15-2015 |
20150298008 | SYSTEMS AND METHODS OF INCENTIVIZING GAME PLAY - A system, machine-readable storage medium storing at least one program, and a computer-implemented method for incentivizing a player of an online game to invite the player's social network connections to install or access the online game (or a different online game). The I.R. Engine receives a selection of at least one social network user by a player of an online game. The I.R. Engine sends to a social network account of a selected social network user a notification to perform an online game action. The I.R. Engine credits the player with an in-game reward based on the selected social network user performing the online game action. | 10-22-2015 |
20150302692 | METHOD AND APPARATUS FOR USING CONDITIONAL PARAMETERS TO ALTERNATE BETWEEN WAGERING GAMES - A wagering method is provided that allows players or gaming establishments to specify conditions which when satisfied, reconfigure the gaming device to change game play from a first game to a second game. The condition may depend upon the value of a parameter—generally related to game play—to determine if the condition is valid and triggers the reconfiguration. The second game may be selected from a game on the same gaming device, from a game on a different gaming device, or a game played by a specific player. | 10-22-2015 |
20150302693 | METHOD, SYSTEM, AND DEVICE FOR SELECTING AND AWARDING BONUS AWARDS FROM AN AWARD SERVER - A system includes a user device in communication with an award server. The user device executes a game application to earn a bonus award. However, the bonus award is not issued by the user device. Rather, the bonus award is stored at the award server. In one optional embodiment, the bonus award may be issued through a gaming device which receives the bonus award from the award server and executes a gambling game which may result in the issuance of the bonus award. Additionally or alternatively, the bonus award may be issued through a redemption device. | 10-22-2015 |
20150302695 | CASHING OUT INDEPENDENT WAGERING GAMES - A gaming system and its operations are described herein. In some embodiments, the operations can include controlling a first casino wagering game. The first casino wagering game has a first credit meter balance. The operations can further include intercepting an electronic request sent from a second device to cash out a second credit meter balance for a second casino wagering game controlled by the second device. In some examples, the gaming system is independent from the second device. The operations can further include, after intercepting the electronic request, cashing out a combined total of the first credit meter balance and the second credit meter balance. | 10-22-2015 |
20150302696 | Gaming Machine - A banknote recognition apparatus for a gaming machine, the apparatus comprising a note insertion mechanism for receiving a banknote having a face value, a scanner for scanning the banknote image, a data recognition system for determining at least the face value of said banknote from said image thereof and generating a data output, a processor for receiving said data output from said data recognition system and providing a positive or negative indicator, and an output means for offering or providing to a user a promotional reward only in response to a positive indicator from said processor. | 10-22-2015 |
20150302697 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR NORMALIZING DIFFERENT FEATURES OF AN ON-DEMAND BONUS GAME - In various embodiments, the gaming system, gaming device, and gaming method disclosed herein provides a bonus game which enables players to combine different, independent features without introducing any significant advantage or significant disadvantage to players for combining certain features over other features. The gaming system utilizes one or more bonus game supplemental awards to insure that the average expected payout per selected feature remains the same or substantially the same regardless of which bonus game features or combinations of features are employed for a play of a bonus game. | 10-22-2015 |
20150310702 | SYSTEMS AND METHODS FOR A HYBRID ENTERTAINMENT AND GAMBLING GAME USING AN OBJECT ALIGNMENT GAME - Systems and methods for a gambling hybrid game that provides an object alignment game in which a player moves an object in a displayed grid to form an alignment of a plurality of matching objects in a specified configuration as an entertainment game are disclosed. The entertainment engine provides the game in which a player moves a game object within the grid and determines the result of the movement. The entertainment engine generates status updates based on the game play of the object alignment game. The status of the game play is provided to a game world engine that determines when gambling events should be provided based on the status of game play and a real world engine resolves the gambling event and associated wagers. | 10-29-2015 |
20150310703 | TEAM GAMING SYSTEM AND METHOD THEREFOR - A system and method for allowing multiple players to place independent wagers on a single game is disclosed. The game may be played on either a gaming machine or at a gaming event. A main player is physically located at a system operator, such as a casino. Additional players may join the main player and place wagers on the games that the main player is playing. The wagers that the additional players place are treated and paid out independently from the wagers placed by the main player. Furthermore, the players and the main player may communicate with each other throughout the betting process. | 10-29-2015 |
20150317875 | METHOD AND APPARATUS FOR PROVIDING SECURE AND ANONYMOUS CASH-OUT AND CASH-IN VALUES IN A GAMING SYSTEM - A method, apparatus, article of manufacture, and a memory structure for providing a payout to a player is disclosed. An ATM or ATM-like device is used to cash out of and cash into gaming devices with the player's fingerprint used to securely transfer the cash-in or cash-out data between the gaming device and the ATM. An embodiment is disclosed in which the information is passed between the ATM and the gaming device via a token. | 11-05-2015 |
20150317876 | Multi-Player Lottery Game with Increased Revenue Generation Potential - A method is provided for a network-based multi-player game wherein a plurality of players access a website via a network enabled device and join a multi-player game hosted by a game provider. The players are assigned individual virtual game plays and a play order is assigned to the plurality of players, wherein the players take turns revealing an aspect of their respective game play according to the assigned play order. Upon a first one of the players revealing a winning game outcome of their game play during one of their respective turns, further play of the multi-player game stops and the first winning player is credited with the prize award assigned to their game play. The first winning player is given the option to pay an additional wager amount for transfer at least one of the remaining game plays for further play by the first winning player. | 11-05-2015 |
20150317877 | WAGERING GAME AND METHOD HAVING A PLAYER-PURCHASABLE BONUS GAME WITH A PRORATED COST - Disclosed are a game, gaming device, system and method for initiating play of a feature game having a fixed cost of entry. A portion of each wager of a base game may be allocated to a pool for entry into the feature game. When the entire cost of entry has been accumulated, the feature game may be triggered. A visual indicator may tell a player when the next feature game will be paid for and available for play. Furthermore, the player may have an option to buy immediate play of the feature game, the immediate cost to the player prorated according to the amount already in the fund. Once the feature game is initiated, the pool is cleared, the feature game is played and the process repeats. | 11-05-2015 |
20150325080 | PERFORMANCE BASED BASKETBALL SCORING SYSTEM - An automated, replicable, process-based original concept that provides a self-validating, defined quantification of the relevance of one or more active physical efforts performed by two or more different competing real-life basketball teams engaged in at least one real-life basketball contest or its adaptations. | 11-12-2015 |
20150325081 | SYSTEM AND METHOD FOR REAL-TIME SWEEPSTAKES PROMOTIONS TIED TO LIVE EVENTS - A real-time sweepstakes promotion system includes an event module having one or more data structures configured to receive real-time event data of at least one live event. A dashboard is communicatively coupled to the event module and configured to release an event action during the at least one live event. An incentive module is configured to identify occurrence of the event action within a defined time interval of the at least one live event and award a giveaway in response to the identified occurrence of the event action. | 11-12-2015 |
20150325084 | STATEFUL REAL-CREDIT INTERLEAVED WAGERING SYSTEM - A stateful real-credit interleaved wagering system is disclosed, including an interactive controller configured to: communicate application telemetry; receive and display a wager outcome; a wager controller constructed to: receive wager request instructions comprising a wagering mechanic and state; place the wagering mechanic into a first state; determine a math module and P/RNG; generate the wager outcome; communicate a request for an update of credit meters; determine to transition the wagering mechanic to a second state; and communicate wager outcome data; and the application controller operatively connecting the interactive controller and the wager controller, and constructed to: receive the application telemetry; determine whether to trigger a wager request; generate the wager request instructions; receive the wager outcome and updated state; store the updated state; determine application resources to award the interactive controller; and communicate the wager outcome. | 11-12-2015 |
20150332537 | Table Game Tournaments Using Portable Devices - Table game tournament systems can include player terminal(s), electronic gaming table(s), and/or a remote server. A player terminal can have an outer housing, a controller located therewithin or thereabout, input and output component(s), and a communications interface to an outside gaming network having other functionally similar gaming device(s), gaming table(s), and a remote server. The controller and/or server can facilitate providing tournament information to a player, which information can include whether the player would qualify for the next tournament round, who is the most serious opponent to the player, and/or the chip difference therebetween. A terminal can also facilitate asynchronous and individually paced tournament play, switching between different tournament tables on demand, and play of other non-tournament table games thereat simultaneously with the play of the table game tournament. Portable computing devices can be used as player terminals and can permit players to play in actual or practice play-along modes. | 11-19-2015 |
20150332539 | REAL-WORLD EXPERIENCE INTERLEAVED WAGERING SYSTEM - A real-world experience interleaved wagering system is disclosed, including an interactive controller configured to: receive real-world telemetry; generate and communicate the real-world trigger data; receive application resource instructions; and configure an interactive application provided by the interactive controller; a wager controller constructed to: receive wager request instructions; generate wager outcome data; and communicate the wager outcome data; and the application controller operatively connecting the interactive controller and the wager controller, the application controller constructed to: receive the real-world trigger data; scan the real-world trigger data; determine whether to trigger a wager request; generate the wager request instructions using the real-world trigger data; instruct the wager controller by communicating the wager request instructions to the wager controller; receive the wager outcome data; determine application resources to award the user; generate the application resource instructions based on the determined application resources; and instruct the interactive controller by communicating the application resource instructions. | 11-19-2015 |
20150332548 | METHODS AND APPARATUS FOR PROVIDING COMMUNICATIONS SERVICES AT A GAMING MACHINE - In a first aspect, a method is provided that includes the steps of (1) providing an auxiliary unit adapted to allow a gaming machine to be retrofitted to provide communications services; and (2) retrofitting a non-communications-enabled gaming machine with the auxiliary unit so that the non-communications enabled gaming machine is adapted to provide communications services based on game play at the non-communications-enabled gaming machine. Numerous other aspects are provided. | 11-19-2015 |
20150332550 | USE-BASED SOFTWARE INCENTIVES - A computer system identifies a ranking, and a fee for a user of a game. A computer system determines an amount to adjust the fee for the user of the game based upon the ranking of the user. Responsive to determining the amount to adjust the fee, a computer system updates the fee for the user of the game. | 11-19-2015 |
20150332551 | MONEY DISPENSING UNIT AND GAMING MACHINE HAVING A MONEY DISPENSING UNIT - A money dispensing unit, including an electric motor, a control device, which has a storage unit, wherein the electric motor is coupled to the control device of a controllable switch and can be activated with current/voltage of the switch in order to dispense money; and the control device is provided and designed to provide a code. Additionally, a comparison module for receiving the code and comparing the code with a predefined code, wherein if the received code is identical to the predefined code, the switch can be activated in order to supply voltage to the electric motor in order to dispense money is also disclosed. | 11-19-2015 |
20150332552 | INDIVIDUALIZED INTERACTIVE TABLE GAMING MACHINE - An individualized interactive table gaming machine includes input component(s) that accept a physical activation from a user for wager based game play, a processor coupled to the input component(s) and adapted to facilitate game play, display component(s) coupled to the processor and adapted to display game play information, and a physical randomizing component dedicated to that individual machine that can have one or more physical objects from table type games that provide substantially random outcomes when actuated by the processor. The substantially random outcomes provide game results, and actuation by the processor results from the physical activation from the user, wherein variations in the physical activation can affect variations to the substantially random outcomes of the one or more physical objects. Machines can be linked to other machines and/or a system server to facilitate cross-wagering, searching, tournament play, and other activities. | 11-19-2015 |
20150332554 | SYSTEM AND METHOD OF PROVIDING WAGERING OPPORTUNITIES BASED ON INVITATIONS - The invention relates to systems and methods of placing real-world wagers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers based on invitations to give an appearance that the outcomes of the real-world wagers resulted from the invitations even though the outcomes resulted from the real-world wagers and were determined before the invitations. The system may provide an invitation to participate in a reveal opportunity. For example, the system may invite the user to play a specific game (e.g., “play this game to claim five dollars”), interact with multi-media content (e.g., “watch a video to win ten dollars”), challenge one or more other players (e.g., “challenge another player to win two dollars”), engage in some other objective, and/or otherwise accept an opportunity to reveal at least a portion of a payout that has not yet been revealed. | 11-19-2015 |
20150332555 | MANAGING GAMING ACCOUNT AUGMENTATION AND RESTRICTION - A wagering game account management system and its operations are described herein. In some examples, the operations include detecting activation of an account-augmentation mechanism by a single event at a wagering game machine. The account-augmentation mechanism indicates to initiate an electronic transfer of a set amount of funds from at least one account to a gaming account associated with the wagering game machine during a wagering game session. The operations can further include electronically accessing an account setting related to the gaming account and, determining, in response to analysis of the account setting, that the account setting indicates a restriction on use of the at least one account during the wagering game session. The operations can further include automatically applying the restriction to the transfer of the funds. | 11-19-2015 |
20150332556 | GAMING DEVICE METHOD AND APPARATUS EMPLOYING MODIFIED PAYOUTS - The invention includes a system and method for a gaming device to determine when to offer a player an opportunity to play using a “jackpot only” pay table. The player may choose to accept the gaming device's offer to switch from using a conventional pay table to using a pay table that only pays top payout amounts. Play with a jackpot only pay table may only require a small wager amount as compared to play with a conventional pay table. Play with a jackpot only pay table may be automated to generate outcomes quickly to allow a player to relatively inexpensively avoid spending time playing a gaming device perceived to be in a “cold period.” | 11-19-2015 |
20150335995 | MYSTERY BOXES THAT ADJUST DUE TO PAST SPENDING BEHAVIOR - A system and method for varying the distribution probabilities of individual potential awards associated with probability item bundles depending on a purchase history of a user activating a probability item bundle. | 11-26-2015 |
20150336008 | INFORMATION PROCESSING DEVICE AND PROGRAM - An information processing device that is connected via a network to a terminal device operated by a player, and provides a game space to the terminal device, has a memory component for storing item information related to items that the player can purchase with virtual currency and that allow the player to gain an advantage in a game, and player information related to the items possessed by the player and to the status of the player in the game; an item provision component that receives item purchase requests from the terminal device and updates the item information and player information; and a game processor that receives player input to the terminal device and executes processing to move the game forward on the basis of the item information and the player information, and the power of an item is changed according to the number of players who have purchased that item. | 11-26-2015 |
20150336009 | METHOD OF PROVIDING PAYMENT SERVICE BY SELECTING PAYER USING RESULT OF GAME PLAYED BY PLURALITY OF PARTICIPANTS - Disclosed is a method of providing a payment service by selecting a payer using a result of a game played by a plurality of participants, a service provision server executing the game after receiving, in advance, purchase request information commonly requested by the plurality of game participants and payment information of the plurality of game participants, and performing a purchase procedure using the payment information of a participant satisfying a condition predetermined in the game when the game is finished, thereby providing an automatic payment service using a game result to users without a separate offline payment process and preventing a loser from evading his or her responsibility. | 11-26-2015 |
20150339039 | INTERMEDIATE IN-GAME RESOURCE HYBRID GAMING SYSTEM - An intermediate in-game resource hybrid gaming system is provided. In an entertainment game, utilization of an entertainment game element by a player may trigger a wager in accordance with a gambling proposition. Based on the outcome of the wager, the player may be awarded an intermediate in-game resource for use in the entertainment game. The intermediate in-game resource may be used by the player to acquire an entertainment game resource or element that may be used to enhance the player's play of the entertainment game. | 11-26-2015 |
20150339654 | TRANSACTIONAL SYSTEM AND METHOD FOR A TABLE GAME - A transactional system and method for a table game is described. The transactional system includes a controller, a printer, a wireless device and a payment gateway. The controller is communicatively coupled to the printer and the combination is associated with the table game. The wireless device is communicatively coupled to the controller and receives at least one transactional input that initiates a transaction from the wireless device. The controller communicates the transactional data to payment gateway and then receives an authorization response from the payment gateway for an approved transaction. The controller communicates the authorization response to the wireless device, which presents a receipt for the approved transaction at the wireless device. The controller also communicates the authorization response to the printer, which generates an indicia of value. The indicia of value is converted to at least one casino chip at the table game. | 11-26-2015 |
20150339794 | INTERNET BASED SYSTEM AND METHOD FOR WAGERING ON AN ARTIST - Examples of systems and methods for wagering on an artist are disclosed. In one example according to aspects of the present disclosure, a computer implemented method for wagering on an artist includes: obtaining, by an electronic exchange of a wagering system server, an initial value for a metric related to the artist from a popularity profiling system server; receiving, by the electronic exchange, a transaction request from a client computer, wherein the transaction request relates to a wager on a future value of the metric related to the artist; generating, by the electronic exchange, a wager metric related to the transaction; and predicting, by a prediction engine of a wagering system server, the future value of the metric related to the artist based on the initial value of the metric and the wager metric. | 11-26-2015 |
20150339884 | DYNAMIC CONFIGURATION OF WAGER-BASED GAMING RULES AND ALTERNATIVE GAMING OFFERINGS IMPLEMENTED VIA COMPUTER NETWORKS - Various aspects described or referenced herein are directed to different methods, systems, and computer program products for implementing dynamic configuration of wager-based gaming rules and alternative gaming offerings implemented via computer networks. | 11-26-2015 |
20150339885 | CONTROLLING WAGERING GAME PERIPHERALS - A wagering game system and its operations are described herein. In some embodiments, the operations can include establishing a connection with an input device, from a plurality of input devices configured for user input, for use in a wagering game during a wagering game session. The operations can further include receiving input data from the input device, wherein the input data has a first format specific to the input device, and wherein the wagering game requires the input data in a second format different from the first format. The operations can further include converting the input data from the first format to the second format required by the wagering game, and providing the input data to the wagering game in the second format for use as the user input for the wagering game. | 11-26-2015 |
20150339886 | ENCRYPTED ELECTRONIC GAMING TICKET - An electronic ticket ( | 11-26-2015 |
20150339887 | WAGERING SYSTEM AND METHOD - Embodiments disclosed herein relate generally to a gaming system and method to allow a player to easily move from one type of gaming venue (table games, gaming machines, race/sports book) to another type of gaming venue (table games, gaming machines, race/sports book) without cashing out. Player's card balance, wagering account balance, WIN tickets or TITO vouchers are accepted interchangeably to establish a wagering credit in each of the types of gaming venues. A player may also wager electronically using a mobile device and print a TITO voucher using the mobile device and the kiosk to wager at another gaming venue. | 11-26-2015 |
20150339888 | WAGERING KIOSK SYSTEM - A wagering kiosk is disclosed which may be used for opening a player wagering account, a player loyalty account and for placing a sports book wager in a gaming establishment. | 11-26-2015 |
20150339890 | Digital Media-Based Award System for Gaming - A method for integrating game products with sale and dissemination of digital media to players includes providing for players to purchase digital media for download at a purchase price that enters the player into a game wherein the player's downloaded digital media determines whether or not the player has won in the game. The purchased downloads are downloaded from a library, wherein a number of the digital media are stored in the library in their original format, and a defined number of the digital media stored in the library are modified from their original format to include an auditory or visual indication of a winning lottery play. The players download and listen to or view their downloaded digital media to determine if they have purchased a winning digital media in the lottery game. Players losing in the lottery game may be provided a downloaded digital media in its original format. | 11-26-2015 |
20150339891 | Digital Media-Based Award System for Gaming - A method and system for integrating game products with sale and dissemination of digital media to players includes providing for players to purchase digital media for download at a purchase price that enters the player into a game wherein the player's downloaded digital media determines whether or not the player has won in the game. The digital media is downloaded from a library, wherein each digital media is modified from an original format to have a winning or losing status indication. Players in the game download and listen to or view select ones of the digital media as a game pieces in the game to determine if the downloaded digital media is a winning digital media. | 11-26-2015 |
20150348353 | AUTONOMOUS AGENT HYBRID SYSTEM - Systems in accordance with embodiments of the invention operate an autonomous agent hybrid system including a real world controller constructed to provide a randomly generated payout of credits; an entertainment software controller constructed to execute an entertainment game providing outcomes based upon an autonomous agent action; and a game world controller coupled to the entertainment software controller and the real world controller via a network, and constructed to trigger the credit wager, wherein the game world controller utilizes an agency module that: configures an autonomous agent player profile which determines the autonomous agent action; detects the autonomous agent action taken by the autonomous agent where the autonomous agent action is a direct utilization by the autonomous agent of the enabling element within the entertainment game, wherein the autonomous agent action is taken by the autonomous agent without the player's supervision; and communicates, to the real world controller, an agent wager. | 12-03-2015 |
20150348365 | GAMING MACHINE AND METHOD OF PLAY HAVING A MINIMUM AWARD THRESHOLD - A gaming machine and method of play providing a minimum award threshold. The machine and method can determine whether a first game outcome corresponds to a predetermined outcome corresponding to a prize and setting a current minimum prize equivalent to the value of the prize. Where a subsequent game outcome corresponds to an outcomes associated with a prize, the value of the prize for the subsequent game outcome can be compared against the current minimum prize. Where the value of the prize for the subsequent game outcome is greater than the current minimum prize, the current minimum prize can be reset to the value of the prize for the subsequent game outcome. | 12-03-2015 |
20150348366 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR DETERMINING AN OUTCOME OF A SECONDARY GAME BASED ON ONE OR MORE EVENTS WHICH OCCUR IN ASSOCIATION WITH A PRIMARY GAME - In various embodiments, the gaming system, gaming device, and gaming method disclosed herein includes an accumulation sequence and a competition sequence. In one embodiment, the gaming system includes competitor points which determine (i) a competitor's eligibility to participate in the competition sequence and (ii) the competitor's relative probability of success in the competition sequence. In this embodiment, a competitor (which is either representative of an actual player or a virtual, gaming system controlled player) accumulates competitor points during one or more point accumulation sequences which occur in association with designated events. For a subsequent competition sequence, the gaming system determines if a competitor will participate in the triggered competition sequence based on the competitor's accumulated competitor points. For the subsequent competition sequence, the gaming system further determines the competitor's relative probability of success in the competition sequence based on the competitor's accumulated competitor points. | 12-03-2015 |
20150348369 | PASSIVELY TRIGGERED WAGERING SYSTEM - Systems and methods for a gambling hybrid game that provides passively trigger wagering are disclosed. In an entertainment game, passively actuated enabling elements are provided. Passively actuated enabling elements are enabling elements that are consumed through game play of the entertainment game but not directly through player action by a player. An entertainment system engine of the gambling hybrid game provides the entertainment game and determines when a passively actuated enabling element is consumed in the game. A game world engine of the gambling hybrid game determines when a gambling event in a gambling game is to be provided based upon the consumption of the passively actuated enabling element. The game world engine then requests that a real world engine of the gambling hybrid game resolve the gambling event in the gambling game. The real world engine then resolves the gambling event and associated wagers on the outcome of the gambling event. | 12-03-2015 |
20150352436 | SYSTEM AND METHOD FOR ROTATING DROP RATES IN A MYSTERY BOX - A system and method configured to enhance gameplay between users in an online game and to provide enhanced interest in virtual goods associated with collections of virtual goods through the ability to rotate drop rates associated with these virtual goods from time to time. The system and method includes the provision of functionality which allows providers of online games to periodically rotate drop rates associated with mystery boxes in order to maintain and/or generate additional interest in specific mystery boxes. As a result, it is possible for game operators to enhance revenue opportunities associated with these boxes even in the case where such boxes have been available for a relatively lengthy period of time and/or where players would have otherwise lost interest in specific boxes. | 12-10-2015 |
20150356812 | SYSTEM AND METHOD FOR AUGMENTED REALITY USING A PLAYER CARD - Disclosed is a method of displaying augmented reality gaming information associated with a player card using mobile device in an augmented reality gaming system. In one embodiment, the method includes: enabling a user to view a live image of a player card through a display of a mobile device; acquiring player identification information from the player card; sending the player identification information via a network to a server; retrieving player specific information from the server using the mobile device; and displaying the player specific information in conjunction with the player card when viewing the player card through the display of the mobile device using augmented reality. | 12-10-2015 |
20150356818 | REMOTE GAME PLAY IN A WIRELESS GAMING ENVIRONMENT - A system employs a server computing system with an integrated database and wireless communications devices. The wireless communications devices permits players to take a position on a potential outcome of a game and includes remote game play and remote backline playing (taking a position on a potential outcome of a position on game outcome taken by a primary player occupying a player position at a gaming table) and other types of positions not involving money. In response to the electronic indication that the primary player is no longer occupying the player position at the gaming table the system automatically initiates a period locking out players taking positions on the potential outcome of the game such as a position on game outcome lock out period for such proposed backline positions on game outcome and modifies the user interface on a wireless device of the dealer accordingly. | 12-10-2015 |
20150356819 | Method And System For Mediating Interactive Services Over A Wireless Communications Network - The present invention is directed to a method and system for controlling the state of an interactive application and controlling delivery of the interactive application to one or more users. The system of the present invention is a system for delivering an interactive application to one or more users of a communications network and may comprise an interactive application adapted to the communications network; a user access device adapted to receive said interactive application; control means for establishing parameters under which said interactive application is rendered on said user access device; and mediation means for establishing terms for the interaction between the at least one user and other users and the communications network. | 12-10-2015 |
20150356821 | SYSTEM AND METHOD OF PRIZE DISTRIBUTION IN AN ON-LINE GAME - A method and system for distributing tickets in an online game includes downloading a potentially winning game ticket data element from a game administration module to a mobile device, the potentially winning game ticket element comprising a winning data element portion and a non-winning data element portion; detecting a completion of the playing of the game on the mobile device; and determining whether to award the winning data element portion of the potentially game winning ticket by: determining that the winning data element portion of the potentially winning ticket is winning eligible and detecting that the mobile device is online. | 12-10-2015 |
20150356824 | GAMING SYSTEM HAVING PASSIVE PLAYER PARTICIPATION IN SECONDARY WAGERING GAMES - A gaming system comprises a wager input device for receiving a primary wager from a player, the player associated with a player account, and at least one display for displaying a primary wagering game and a secondary wagering game. Secondary wagering game outcomes are independent of the primary wagering game. The system further comprises a controller operative to cause the at least one display to display a randomly selected outcome of the primary wagering game; upon the occurrence of a first triggering event, enter a player into the secondary wagering game, wherein the player is represented in the secondary wagering game by a player avatar; upon the occurrence of a second triggering event, end the player?s participation in the secondary wagering game; award the player any awards collected by the player avatar in the secondary wagering game; and credit the player account by the amount of the collected awards. | 12-10-2015 |
20150356825 | GAME SYSTEM - A game system is provided which is capable of continuing a game without a player feeling inconvenience even in a case where a basic currency at hand is lost. | 12-10-2015 |
20150356826 | PREPAID INTERLEAVED WAGERING SYSTEM - A prepaid interleaved wagering system is disclosed, including a wager controller operatively connecting an outcome server and an application controller, the wager controller constructed to: receive a plurality of computer-generated tokens; determine and communicate token information; receive wagering outcomes and token identifications, each token of the plurality of tokens corresponds with a wagering outcome and token identification; receive wager request instructions; determine and communicate wagering outcome; and communicate the token identification; the outcome server constructed to: receive and authenticate the token information; when the plurality of tokens are valid, communicate wagering outcomes and token identifications; receive the token identification; and store the token identification; and the application controller constructed to: determine whether to trigger a wager; when a wager is triggered, generate the wager request instructions; communicate the wager request instructions; receive the wagering outcome; communicate the wagering outcome; generate application resource; and communicate the application resource. | 12-10-2015 |
20150356828 | GAMING SYSTEM AND METHOD FOR PROVIDING A SELECTION GAME WITH TEMPORARILY AVAILABLE AWARDS - A gaming system which displays a play of a selection game employing a plurality of awards. Each award has a value. Each award is also designated as either an available award or an unavailable award, wherein the designation of one or more of awards changes during the play of the selection game. Each award is further associated with a duration of which one, more or each of the other awards of the selection game are temporarily designated as unavailable for that player to pick. The gaming system enables a player to pick one of the awards currently designated as an available award. The gaming system provides the player the value of the picked award. The gaming system also designates one, more, or each of the remaining awards as unavailable to be picked by the player for the duration associated with the player picked award. | 12-10-2015 |
20150356830 | SYSTEM AND METHOD FOR PROVIDING ENHANCED SERVICES TO A USER OF A GAMING APPLICATION - A system for providing enhanced services to users of a gaming application comprises a server and a platform remotely coupled to the server. The server executes a gaming application. The platform receives a request for enhanced services, and establishes an enhanced services session with a user of the gaming application in response to the request for enhanced services. The enhanced services session corresponds in time at least in part with the execution of the gaming application. The platform further provides enhanced services to the user of the gaming application during the enhanced services session. | 12-10-2015 |
20150356831 | GAME SYSTEM - A game system comprising a control server, and a plurality of subscriber terminals ( | 12-10-2015 |
20150364003 | Apparatus, System and Method For Utilizing a Secondary Controller For Multiple Game Play and Tracking Credits - An improved apparatus, system and method for presenting multiple systems, games, and/or services on a common Player Interface, for example, any component or components of a gaming system, including an electronic or technologic aid—including, but not limited to terminals, player stations, handhelds, fixed units, etc.—that directly enables player interaction in a game, and create, monitor, translate, record, and communicate data such as accounting information, player transactions, etc. | 12-17-2015 |
20150364004 | INTEGRATING SOCIAL COMMUNITIES AND WAGERING GAMES - A wagering game system and its operations are described herein. In some examples, the operations can include electronically connecting to social network servers for independent online social networks. The social networks provide social network accounts logged on to one or more of the social network servers. The gaming server hosts an online communal wagering game. The operations can further include initiating, based on one or more criterion associated with the communal wagering game, an automatic search across the social network servers for a set of the social network accounts that satisfy the one or more criterion. The operations can further include electronically transmitting, based on search results, an electronic invitation to the set of social network user accounts to participate in the communal wagering game. The operations can further include electronically linking ones of the set of the social network user accounts that respond to the electronic invitation. | 12-17-2015 |
20150364007 | ELECTRONIC SYSTEM FOR PLAYING OF REEL-TYPE GAMES - There is disclosed an electronic gaming system ( | 12-17-2015 |
20150371295 | SYSTEM AND METHOD FOR CROSS-APPLICATION VIRTUAL GOODS MANAGEMENT - A system for cross-application virtual goods management is provided. The system provides application developers and users with mobility between applications for virtual goods. In further aspects, methods are provided for enabling mobility of virtual goods between applications. | 12-24-2015 |
20150371484 | RESOURCE MANAGEMENT GAMBLING HYBRID GAMING SYSTEM - Systems and methods for a gambling hybrid game having a resource management entertainment game are disclosed. In a resource management entertainment game, a player acquires and consumes resources to achieve a goal. An entertainment system engine of the gambling hybrid game provides the resource management entertainment game and determines when an interaction with a game element occurs in the game. A game world engine of the gambling hybrid game determines when a gambling event in a gambling game is to be provided based upon the interaction with game element in the resource management entertainment game. The game world engine then requests that a real world engine of the gambling hybrid game resolve the gambling event in the gambling game. The real world engine resolves the gambling event and associated wagers on the outcome of the gambling event. | 12-24-2015 |
20150371490 | ELECTRONIC SYSTEM FOR PLAYING OF REEL-TYPE GAMES - There is disclosed an electronic gaming system ( | 12-24-2015 |
20150371493 | COMMUNICATION DEVICE AND METHOD BETWEEN AN AUDIOVISUAL INFORMATION PLAYBACK SYSTEM AND AN ELECTRONIC GAME MACHINE - The invention relates to a communication device between an audiovisual information playback system ( | 12-24-2015 |
20150371499 | ANACTIVITY INVITATIONPLATFORM FOR REAL-MONEY GAMING SYSTEMS - A gaming system having an activity invitation platform for integrating activity invitations in real-money gaming systems. The gaming system has a player database, an activity invitation platform and a real-money game application. The player database is adapted to store player game access control data, player game data and player profile data with respect to each players registered to play at least one real-money game with a player console via a network. The activity invitation platform is adapted to generate an activity invitation according to an invitation condition and at least one of the player game data and the player profile data. The real-money game application is adapted to execute the real-money game according to the activity invitation. | 12-24-2015 |
20150371503 | ENHANCED INTERLEAVED WAGERING SYSTEM - An enhanced interleaved wagering system is disclosed, including an interactive controller configured to: communicate application telemetry; display a wager outcome; communicate an indication to enter a tournament; communicate tournament application telemetry associated with the tournament; display a tournament award; a wager controller constructed to: receive wager request; determine and communicate the wager outcome; the application controller operatively connecting the interactive controller and the wager controller, the application controller also operatively connected to a tournament controller and constructed to: receive the application telemetry; determine whether to trigger a wager; communicate the wager request; receive the wager outcome; receive the tournament entry indication; receive tournament award; communicate the tournament award. | 12-24-2015 |
20150379811 | PRESENTING WAGERING GAMES USING A WAGERING GAME APPLICATION PROGRAMMING INTERFACE - Some embodiments include a method for presenting wagering games in a browser on a mobile device. The method can include detecting, in an application programming interface (API) on the mobile device, a request to initiate a wagering game in the browser on the mobile device. The method can also include after detecting the request, receiving one or more API calls from a wagering game module residing on the mobile device, wherein the API calls request wagering-game-specific services to facilitate progress of the wagering game. The method can also include transmitting, by the API to the browser, information needed by the wagering game module to present the wagering game in the browser. | 12-31-2015 |
20150379812 | INTERMEDIATE CREDIT HYBRID GAMING SYSTEM - An intermediate credit hybrid game that awards a player an intermediate credit. The intermediate credit is awarded to the player on the based on an outcome of a wager that was made in a gambling game but triggered by the player's play of a skill-based entertainment game. The intermediate credit may be converted by the player into an in-game resource within the entertainment game. | 12-31-2015 |
20150379814 | VISUALIZING WAGERING GAME ESTABLISHMENT PATRON FLOW - A patron flow system aggregates wagering game data from a plurality of wagering game machines in a wagering game establishment. The wagering game data indicates a plurality of patrons and times. Patron flow data is generated from the aggregated wagering game data. The patron flow data indicate flows of the plurality of patrons among the plurality of wagering game machines in the wagering game establishment with respect to the times. | 12-31-2015 |
20150379816 | SYSTEM AND METHOD FOR PROVIDING A WAGERING GAME DURING A LIVE SPORTING EVENT - The present invention relates to a method for providing a computer based wagering game during a live sporting event, the wagering game based on events occurring during said live sporting event, a principal objective of the game being to ac quire the largest number of wins by the end of the sporting event, comprising: a) generating a plurality of betting events by a game administrator at a game server, wherein each of said betting event based on a bettable event occurring during said sporting event; b) allowing one or more players to participant in said wagering game and to selectively bet on possible outcomes of said betting event; c) closing said betting event after a selected interval such that no further bets can be added to said betting event; d) terminating said betting event; and e) upon termination of said betting event, crediting winners of each of said betting event. | 12-31-2015 |
20150379817 | GAMING DEVICE, PROGRAM, SYSTEM, AND ARCADE GAMING DEVICE - In order to improve the tempo of a game, a gaming device | 12-31-2015 |
20150379818 | ENHANCED VIDEO GAMING MACHINE - The present invention provides a closed-loop system that allows the operator of video gaming machines or other systems to define promotional events for the particular machines or systems, monitor the activity of the particular machines or systems, and grant awards. More specifically, the promotional events may include scheduling information, winning criteria and awards. During the period of time that the promotional event is active, the activity of the machine or system is monitored to determine if the winning criteria has been satisfied. If the winning criteria are satisfied, information pertaining to event is recorded. The present invention is applicable to a variety of embodiments including video poker machines, black jack machines or other gaming and gambling machines, as well as other systems that include a display mechanism and an activity that can be monitored. | 12-31-2015 |
20150379819 | GAMING APPARATUS AND SYSTEMS WITH A BONUS SCHEME TRIGGERED BY A THRESHOLD FEATURED EVENT - An embodiment of the present invention provides a bonus scheme associated with a gaming process that is a feature event. With reference to the embodiment illustrated in FIG. | 12-31-2015 |
20160004409 | TEAM GAMING MACHINE AND METHOD THEREFOR - A system and method for allowing multiple players to place independent wagers on a single game is disclosed. The game may be played on either a gaming machine or at a gaining event. A main player is physically located at a system operator, such as a casino. Additional players may join the main player and place wagers on the games that the main player is playing. The wagers that the additional players place are treated and paid out independently from the wagers placed by the main player. Furthermore, the players and the main player may communicate with each other throughout the betting process. The gaming machine may have an input module, an output module, a communication module, and a processor that all allow multiple players to place independent wagers on a single game. | 01-07-2016 |
20160005257 | INFLUENCE SYSTEM AND METHODS - Examples disclosed herein relate to a system, device, and/or method for funding on one or more projects including: one or more memory devices; one or more processors configured to receive at least a first project, the one or more processors configured to present the first project to a funding community, the one or more processors configured to receive one or more funding pledges relating to the first project from one or more members of the funding community, the one or more processors configured to determine a status of the first project based on the received pledged funds. | 01-07-2016 |
20160005268 | WAGERING GAME AND METHOD AND SYSTEM FOR INCORPORATING PLAYER ADVANTAGES INTO A WAGERING GAME - A game, a system and a method of operating a wagering game is disclosed. In particular, a player may earn, through the play of the game, game assets giving the player the power to affect the rules of play in a desirable way. | 01-07-2016 |
20160005269 | MANAGING CASHLESS WAGERING GAME SYSTEMS - A gaming system is configured to transfer wagering credits usable for wagering from a first cashless wagering system to a second cashless wagering system, the gaming system including a first and a second gaming machine and controller(s) configured to perform acts including depositing wagering credits associated with the first gaming machine into the first cashless wagering system, accessing, via a first system access technique, the first cashless wagering system and debiting, in a first transaction, the wagering credits from the first cashless wagering system. The controller(s) being further configured to credit, in the first transaction, the wagering credits from the first cashless wagering system to a second, different cashless wagering system, the second cashless wagering system being accessed via a second, different system access technique, wherein the first and second cashless wagering systems are communicably coupled over a network and disburse the wagering credits from the second cashless wagering system for game play on the second gaming machine associated with the second cashless wagering system. | 01-07-2016 |
20160005270 | SYSTEM AND METHOD FOR DRIVING MICROTRANSACTIONS IN MULTIPLAYER VIDEO GAMES - A system and method is provided that drives microtransactions in multiplayer video games. The system may include a microtransaction arrange matches to influence game-related purchases. For instance, the system may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player. | 01-07-2016 |
20160008722 | ENCOURAGING PLAYER SOCIALIZATION USING A NEMESIS AND AVENGER SYSTEM | 01-14-2016 |
20160012661 | SERVING PATRONS IN A WAGERING GAME ENVIRONMENT | 01-14-2016 |
20160012664 | PLAYER MONITOR | 01-14-2016 |
20160012670 | Upright Gaming Machine Having a Dual Chute | 01-14-2016 |
20160012673 | ADAPTIVE ENVIRONMENTAL EFFECTS | 01-14-2016 |
20160012676 | SYSTEMS AND METHODS FOR INTELLIGENT GAMING FILTERS | 01-14-2016 |
20160012679 | ENHANCING USER RETENTION AND ENGAGEMENT VIA TARGETED GAMIFICATION | 01-14-2016 |
20160012680 | APPARATUS, SYSTEMS AND METHODS FOR IMPLEMENTING ENHANCED GAMING AND PRIZING PARAMETERS IN AN ELECTRONIC ENVIRONMENT | 01-14-2016 |
20160012681 | METHOD AND APPARATUS FOR MODIFYING GAMING MACHINES TO PROVIDE SUPPLEMENTAL OR MODIFIED FUNCTIONALITY | 01-14-2016 |
20160012683 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING A FIRST GAME AND A PLURALITY SECOND WAGERING GAMES EACH ASSOCIATED WITH A SEPARATE ACTIVATABLE COMPONENT OF THE FIRST GAME | 01-14-2016 |
20160019746 | SYSTEM AND METHOD FOR REMOTE CONTROL GAMING SESSIONS USING A MOBILE DEVICE - Various embodiments directed to systems and methods that enable remote play of a game hosted by a gaming machine using a mobile device are disclosed herein. In one embodiment, the system includes a network in communication with the gaming machine and the mobile device, and the network includes a first wireless access point located in a first area and a second wireless access point located in a second area of a venue. Also included is a remote gaming server in communication with the gaming machine and mobile device over the network. The remote gaming server enables remote play when the mobile device is connected to the second wireless access point and prevents remote play when the mobile device is connected to the first wireless access point. | 01-21-2016 |
20160019751 | GAMBLING HYBRID GAMING SYSTEM WITH VARIABLE CHARACTERISTIC FEEDBACK LOOP - A gambling hybrid game that provides a game world engine that changes a set entertainment game variables based on the results of a gambling event in a gambling game. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine provides an entertainment games that provides values for a set of entertainment game variables. The game world engine receive the values of set of entertainment game variables and determines whether a gambling event in a gambling game is triggered based upon the values one or more entertainment game variables in the set. The real world engine determines the results of the gambling event and provides the results to the game world engine. The game world engine uses the results of the gambling event to determine a change to the set of entertainment game variables and provides the change to the entertainment system engine. | 01-21-2016 |
20160019754 | Method to increase participation in an undersold side of a bet without adjusting odds or spread - The invention is a new method of increasing participation in an undersold side of a bet by means of virtual goods or merchandise. | 01-21-2016 |
20160019756 | GAME WORLD SERVER DRIVEN TRIGGERING FOR GAMBLING HYBRID GAMING SYSTEM - A gambling hybrid game that provides game world engine driven triggering of gambling events is disclosed. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine provides an entertainment games that provides values for a set of entertainment game variables. The game world engine receive the values of set of entertainment game variables and determined whether a gambling event in a gambling game is triggered based upon the values one or more entertainment game variables in the set. | 01-21-2016 |
20160027233 | GAMING SYSTEM HAVING DYNAMIC PAYBACK PERCENTAGE AS A FUNCTION OF ENABLED FEATURES - A method of operating a wagering game comprises detecting receipt of a primary wager for playing a primary wagering game, and activating a first bonus feature in response to one or more first eligibility criteria, the first bonus feature having a first bonus payback percentage. The method further comprises activating a second bonus feature in response to one or more second eligibility criteria, the one or more second eligibility criteria including activation of the first bonus feature. The second bonus feature has a second bonus payback percentage higher than the first bonus payback percentage. The method further comprises displaying a randomly selected outcome of the primary wagering game, and in response to at least one triggering event associated with the first and the second bonus features, conducting the first or second bonus feature if the first and second bonus feature is active. | 01-28-2016 |
20160027242 | METHOD AND APPARATUS FOR GAMING WITH ALTERNATE VALUE PAYOUTS - Systems and methods are provided for permitting a player to play a game at a gaming device. The gaming device provides a payout for the game. The payout is redeemable for one of a plurality of values, and at least two of the plurality of values are different from each other. The values typically have different corresponding forms of payout, such as cash or merchandise credits. | 01-28-2016 |
20160027244 | NEAR FIELD COMMUNICATIONS IN WAGERING GAME ENVIRONMENTS - A Near Field Communication (NFC) is established between a wagering game machine and a mobile device. The mobile device receives a credit amount from an account server that is communicably coupled to the mobile device via a network other than the Near Field Communication. The mobile device transfers the credit amount to the wagering game machine via the Near Field Communication. | 01-28-2016 |
20160027245 | ONLINE PRESENCE FOR A WAGERING GAME MACHINE - A computer-implemented method includes creating, by at least one processor, an online presence for a wagering game machine. The method also includes publishing wagering game activity that has occurred at the wagering game machine to the online presence for the wagering game machine. | 01-28-2016 |
20160027248 | INTEGRATING SOCIAL NETWORKING AND WAGERING SYSTEMS - A wagering game system and its operations can include connecting, via a network communication interface of a gaming system, a device associated with a social networking venue to the gaming system. The operations can further include detecting, via the network communication interface, an indication of an electronic event associated with the gaming system and determining, via analysis of the indication of the electronic event by the gaming system, a value associated with the electronic event. The operations can further include activating a feature of the social networking venue according to the value associated with the electronic event. | 01-28-2016 |
20160027250 | SYSTEM AND METHOD FOR ASSIGNMENT, HONORING AND TRANSFERING OF ELECTRONIC CREDIT, AWARDS OR POINTS FROM ELECTRONIC GAMES TO REAL GOODS OR SERVICE TRANSACTIONS - A system, apparatus and method for generating and honoring awards, points or credits where ownership of each properly created and labeled award, point or credit is manifested and confirmed by the ability of a client to change specific secret content in pre-determined field assigned to said award, point or credit. Said ability is granted upon demonstration of knowledge of the current content of said pre-determined field. A system capable of purchases of good or services using awards, point or credits. A system supporting transfers, deposits and remittances of awards, points or credits with anonymity and convenience similar to ordinary cash. A system whose enabling client computational resources can be downloaded as a software application and can be operated under yearly subscription fee. | 01-28-2016 |
20160027251 | GAMING SYSTEM AND METHOD EMPLOYING MULTI-DIRECTIONAL INTERACTION BETWEEN MULTIPLE CONCURRENTLY PLAYED GAMES - A gaming system which includes a plurality of overlapping game plays each configured to activate zero, one or more features. Following any activation of one or more features of at least one of the overlapping game plays, the gaming system causes such activated features to also be activated in one or more of the other overlapping game plays independent of which specific game play such features were activated initially for. | 01-28-2016 |
20160027252 | ENABLING FINANCIAL TRANSACTIONS FOR ELECTRONIC GAMING MACHINES - A client device, a system and a method for enabling financial transactions for an electronic gaming machine is described. The client device includes an electronic gaming machine processor, a printer, a printer sharing module and a controller. The printer sharing module is electrically coupled to the printer and the electronic gaming machine processor. The controller is electrically coupled to the printer sharing module. The controller reroutes the communications between the electronic gaming machine processor and the printer and allows the controller to communicate with the printer so that the controller instructs the printer to print a voucher. The system also includes a wireless communications module that enables communications with at least one other wireless communication module over short distances using point to point or broadcast packets that allow for bi-directional data transmission between each client device located on a casino gaming floor. | 01-28-2016 |
20160027253 | METHODS OF RECEIVING ELECTRONIC WAGERS IN A WAGERING GAME VIA A HANDHELD ELECTRONIC WAGER INPUT DEVICE - A gaming system for conducting a multi-player wagering game includes a multi-touch table surface that is touched by a handheld electronic wager input device (EWID) carried by a player for placing wagers on a wagering game displayed on the multi-touch table surface. Each EWID carried by a player has an associated unique identification code, which is linked to the respective player's account. Players indicate an amount to be wagered by touching the EWID to designated wager amount areas, then place the wager by touching the EWID to a designated wagering area. Because each EWID is uniquely associable with distinct player accounts, the gaming system can support any number of players placing wagers. The funds remain safe in the player account and no funds are stored on the EWID. Only the identification code is detected, which is compared with the associated player account before allowing that player to place wagers. | 01-28-2016 |
20160027255 | METHOD AND APPARATUS FOR GAMING WITH ALTERNATE VALUE PAYOUTS - Systems and methods are provided for permitting a player to play a game at a gaming device. The gaming device provides a payout for the game. The payout is redeemable for one of a plurality of values, and at least two of the plurality of values are different from each other. The values typically have different corresponding forms of payout, such as cash or merchandise credits. | 01-28-2016 |
20160027256 | WAGERING SYSTEM AND METHOD - A system is provided that, in some aspects, determines a user's intent to place a wager or redeem a wager based on bar codes generated by a client device operated by the user. | 01-28-2016 |
20160027259 | Method for Creating, Increasing and Retaining Fan Engagement during Tournament Play - A method for creating and preserving interest and participation in a tournament wherein both casual and serious fans leverage participation in simple and complex prediction brackets respectively. Serious fans fill out a complete prediction bracket at the outset of the sports tournament. Casual fans fill out a partial prediction bracket at the outset of the tournament. The partial prediction bracket is for a much later round of the tournament. At the much later tournament round, both casual and serious fans are provided one or more opportunities to update and correct their team selections to enhance their competitive predictive standing for the remainder of the tournament. Based on results of the tournament, each participant receives a ranking based upon one or more point systems as determined by sponsors of the particular bracket competition. | 01-28-2016 |
20160030849 | Mobile-Based Virtual Reality Game for the Music Industry - The present invention describes, in part, a virtual game that provides real-world prizes for online game participation. The game allows users to access an online website having multiple versions of a game that depend upon the type of music the gamer chooses. The online game is able to track and monitor online participation and award points that are redeemed for real-world prizes. | 02-04-2016 |
20160034860 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING DEVICE, AND NON-TRANSITORY STORAGE MEDIUM ENCODED WITH COMPUTER READABLE INFORMATION PROCESSING PROGRAMM - An exemplary embodiment provides a configuration allowing promotion of communication among users by making use of exchange of a virtual currency. An information processing system includes a providing module configured to provide a content created by a first user to a second user and a management module configured to manage a virtual currency in association with each of the first and second users. The management module makes change such that the entirety or a part of the virtual currency associated with the second user is associated with the first user in response to an instruction from the second user, as appreciation of the content created by the first user. | 02-04-2016 |
20160035179 | INTEGRATED DISPLAY AND INPUT SYSTEM - A system is disclosed for integrating system functions with gaming functions via a display screen of a gaming device. The system includes a gaming interface in communication with at least a first processor and a systems interface in communication with at least a second processor. The gaming interface is incorporated within the display screen of the gaming device, displays wagering game content received from the first processor, and receives first inputs delivered to the first processor to perform the gaming functions associated with the wagering game content. The systems interface is incorporated within the display screen of the gaming device, displays non-gaming system content received from a system network via the second processor, and receives second inputs delivered to the system network via the second processor to perform the system functions. | 02-04-2016 |
20160035183 | ELECTRONIC GAMING MACHINE SERVICE BUS - A gaming system includes a modular network services manager (NSM) component which controls communication for network components and network-based services of a gaming machine coupled to an internal communication network coupled to an external communications network. The NSM provides a single external network address for the wagering gaming machine network-based services (e.g., operating system, player interface/overlay graphical user interface, video combining, audio control, printing, touchscreen, bill validation, etc.). The NSM provides internal and external network communications (i.e., internal/external address/port assignment translation), unified network rate adaptation, firewall and security services for internal services, establishment and maintenance of security based session information including certificate retrieval and storage, DHCP services to the internal network-based services, coordinated service discovery, and a helper service to enable an internal service to determine and retrieve the external address and external port number assignment for all available services, including itself. | 02-04-2016 |
20160035187 | INTERACTIVE FANTASY WAGERING GAMING SYSTEM - An interactive fantasy wagering gaming system and method wherein a virtual community of registered users participate by establishing leagues or contests and place wagers using fantasy gold coins and fantasy league dollars which wagers are tracked to determine the winner of a specific league or contest. | 02-04-2016 |
20160035188 | TRANSACTION BASED INTERLEAVED WAGERING SYSTEM - A transaction based interleaved wagering system is disclosed, including an interactive controller configured to: communicate a wager setup indication; receive wager parameter display instructions; display wager parameters; communicate an indication to trigger a wager; display award; a wager controller constructed to: receive wager request instructions; determine a wager outcome; and the application controller operatively connecting the interactive controller and the wager controller, and operatively connected to a transaction controller, the application controller constructed to: receive the wager setup indication; communicate the user information request; receive user information data; determine wager parameters; generate a wagering event identification; communicate the wager parameters; receive the indication to trigger the wager; communicate the wager request; receive the wager outcome; determine the award; communicate the award display. | 02-04-2016 |
20160035189 | CROWD BASED BONUS AND PROMOTIONAL SYSTEM AND METHOD - A bonus and/or promotion system, such as for a casino or other retail location, includes one or more sensors for detecting the presence of one or more persons at a location and a bonus or promotion generator configured to generate and output bonuses or promotions based upon detected levels of persons in an area. The bonus or promotion generator may provide an output to existing audio and/or visual display devices of the location for announcing bonuses or promotions. | 02-04-2016 |
20160042598 | Interactive Module With Activity Credit Negotiation Logic - An interactive module is configured to engage in communications that relate a game or activity with another interactive module. Utilizing position identification circuitry and/or acceleration determination circuitry, the interactive module identifies a defined active motion based upon data generated by at least one of the position determination circuitry and the acceleration circuitry. The interactive module then, stores an indication of an event and exchanges data based upon identifying the defined active motion directly with the second interactive module. In one embodiment, the record keeping is based in part, upon the activity of the module and also in part by an identity of the proximate interactive module. The interactive module is configured to engage in communications to exchange credits, currency or rewards that are generated in response to the defined activities, motions or events. | 02-11-2016 |
20160042599 | MOBILE SECONDARY BETTING USER INTERFACE - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting a request to pair a mobile device with a secondary content controller that is communicatively coupled to a wagering game machine. In some examples the secondary content controller is independent of a primary content controller for the wagering game machine. The operations can further include determining, by the secondary content controller, that primary wagering game content of the wagering game machine is in a state that would permit secondary wagering on the primary wagering game content. Further, the operations can include pairing the mobile device with the secondary content controller after determining that the primary wagering game content is in the state that would permit the secondary wagering. | 02-11-2016 |
20160042604 | FUNGIBLE OBJECT INTERLEAVED WAGERING SYSTEM - A fungible object interleaved wagering system is disclosed, including an interactive controller configured to: transmit application telemetry; receive fungible object instructions; display the fungible object; and transmit a fungible object transaction; a wager controller constructed to: receive wager request instructions; determine a wager outcome; and transmit the wager outcome; and the application controller operatively connecting the interactive controller and the wager controller, the application controller constructed to: receive the application telemetry; determine whether to trigger a wager; when a wager is triggered, generate wager request instructions; transmit the wager request instructions to the wager controller; receive fungible object data comprising a fungible object; determine the fungible object; generate fungible object instructions based on the fungible object; transmit the fungible object instructions to the interactive controller; receive the fungible object transaction; and transmit the fungible object transaction. | 02-11-2016 |
20160042606 | SYSTEMS AND METHODS FOR BALANCE TRANSFERS ASSOCIATED WITH GAMING ENVIRONMENTS - Systems and methods are disclosed for selectively increasing and decreasing the balances of gaming accounts and stored value accounts. Each of the gaming account and the stored value account are associated with a player. Instructions for balance transfers can be provided by the player to a remote computing device. | 02-11-2016 |
20160042607 | IN-GAME REWARDS BASED ON REAL WORLD LOYALTY PROGRAMS - Systems and methods provided allow users to receive rewards in a videogame based on their “real world” purchases, where such purchases are those they may have made anyway, but which now provide the incentive of receiving rewards in particularly new ways. By providing a connection between a server operating the loyalty reward system and a game server or game administration server, the system can be made seamless and can closely tie the purchase to the reward. Players may receive in-game benefits based on their real world activities with loyalty programs, including rewards for purchases on credit cards, debit cards, or at particular storefronts. | 02-11-2016 |
20160042612 | SYSTEMS AND METHODS FOR BETTING ON FANTASY SPORTS - Various embodiments described herein provide systems and methods for betting contests relating to sports matches and, in particular, relating to fantasy sports associated with sports matches. For some embodiments, the systems and methods described herein establish and conduct one or more betting contests based on the performance of individual real-world sports players. Additionally, for some embodiments, the performance of an individual real-world sports player is determined using fantasy sports points (hereafter, fantasy points) attributed to the individual real-life sports player by one or more fantasy sports systems. | 02-11-2016 |
20160048589 | SYSTEM TO SEARCH AND PLAY MUSIC - This invention relates to a system to search and play music/video as per user's mood and preferences through web or a user's net-enabled mobile communication device. The user can select his mood from the options available on the screen. The user can further filter/refine his/her mood-based music discovery results on the basis selection of the category/language of song/video; followed by selection of era and tempo of song/video. The software also includes a gamification module which awards the redeemable virtual coins and achievement badges to a user for outdoing others in content discovering, creating play-lists, saving discoveries, sharing content, etc. | 02-18-2016 |
20160049044 | INTERACTIVE GAMING SYSTEM WITH ACCESS TO A PLURALITY OF DATA SOURCES - Systems and methods for real-time interactive wagering on event outcomes are presented. Clients are first qualified and given wagering limits before being allowed to interactively wager on event outcomes. Event outcomes may be based on, for example, financial markets and indices, sporting and entertainment events, casino performances, and natural phenomena such as weather and earthquakes. Events on which wagers can be placed include both those with known and unknown outcome probabilities, and wagers can be a fixed-odds type or a spread-bet type. Wager transactions, including acceptances and confirmations, are executed in real time. Clients can customize displays of events on which they are authorized to wager. Real-time client credit management, automatic dealer hedging, automatic price-spread adjustments, and automatic client and dealer defined wagering limits are also provided. | 02-18-2016 |
20160049045 | Methods of Administering Wagering Games Involving Multiple Wagers and Wild Cards - Methods of administering wagering games may involve accepting an ante wager and a blind wager from a player. Five randomized physical cards may be dealt to the player and to the dealer hand from a 53-card deck including a standard 52-card deck of playing cards and one joker, the joker and four deuces being designated as wild cards. A play wager may be accepted from the player to keep the ante and blind wagers in play or a player election to fold may be accepted to forfeit the ante and blind wagers. A payout on the ante and play wagers may be paid when the player hand outranks the dealer hand. A payout on the blind wager may be paid to the player when the player hand outranks the dealer hand and the player hand is one of a set of predetermined winning hands. | 02-18-2016 |
20160055710 | Cooperative Gameplay in Peer-to-Peer Wagering Platform - Data can be received and can include a request to initiate a cooperative digital skills-based gaming competition and an identification of one or more additional players to invite to join a cooperative team. Data including an invitation to become members of the cooperative team can be transmitted using a transactional server and to clients associated with the additional players. An amount of funds for one or more of the members of the cooperative team to contribute to form a wager for the cooperative team can be determined. Data comprising a confirmation to initiate, which, when received by the game server, causes initiation of the cooperative digital skills-based gaming competition for the members of the cooperative team can be transmitted using the transactional server and to a game server. A prize can be caused to be distributed based on the outcome. Related apparatus, systems, techniques, and articles are also described. | 02-25-2016 |
20160055713 | GAMING SYSTEM AND METHOD PROVIDING ONE OR MORE INCENTIVES TO DELAY EXPECTED TERMINATION OF A GAMING SESSION - Various embodiments of the present disclosure provide a gaming system and method providing one or more incentives to delay termination of a gaming session. In general, for a player, the gaming system utilizes gaming session data collected from the player's previous gaming sessions to determine one or more termination causation events for the player. When a designated number of the termination causation events occur during a current gaming session of the player, the gaming system provides an incentive to the player, wherein the incentive is configured to cause the player to delay expected termination of the player's current gaming session. In certain embodiments, the gaming system optimizes an incentive available to be provided to a player based on the effectiveness of prior incentives provided to the player. | 02-25-2016 |
20160055717 | THRESHOLD TRIGGERED INTERLEAVED WAGERING SYSTEM - A threshold triggered interleaved wagering system is disclosed, including an interactive processing device constructed to: provide a display associated with an interactive application; continuously generate and communicate application telemetry data; receive wagering telemetry data and application resource data; automatically configure the display and incorporate the application resource data; a wager server constructed to: receive wager request instruction data; automatically determine a wager outcome; and communicate the wager outcome data to the process controller; and the process controller operatively connecting the interactive processing device and the wager server, and constructed to: receive the application telemetry data; determine whether to adjust a wager trigger value; determine whether to trigger a wager request; generate wager request instruction data; communicate the wager request instruction data; receive the wager outcome data; automatically determine the wagering telemetry data and the application resource data; and communicate the wagering telemetry data and the application resource data. | 02-25-2016 |
20160055719 | Gaming Machine Having A Community Game With Side Wagering - According to one embodiment of the present invention, a system and method for conducting a wagering game on a plurality of gaming machines is disclosed. The method comprises the act of triggering a community event while conducting the wagering game on the plurality of gaming machines. Two or more gaming machines are selected to participate in the community event. The community event is selected from a plurality of independent community events. The gaming system comprises a plurality of gaming machines, at least one community display, and at least one controller. The controller is operative to select the two or more gaming machines to participate in the community event, and select the community event from the plurality of independent community events to display on the at least one community display. | 02-25-2016 |
20160063797 | PROJECT EGM DISPLAY ONTO MOBILE DEVICE - A gaming system including electronic gaming machines (EGMs) compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. EGMs within the gaming system can be configured to establish communications with portable electronic devices. After communications are established, the EGMs can be configured to determine input and output capabilities of the portable electronic devices and instantiate temporary peripherals. A temporary peripheral instantiated on an EGM can be used to send output to the portable electronic device and/or receive input from the portable electronic device. In some embodiments, input from a temporary peripheral can be used to affect a state of a wager-based game played on the EGM. | 03-03-2016 |
20160063810 | Universal Overlay Games in an Electronic Gaming Environment - A method is disclosed herein for displaying winning and non-winning game results in a traditional gaming environment. The system uses an overlay game to present an entertaining display to a player upon the occurrence of a win or trigger event. An overlay game has limited capabilities and additionally is engineered to be usable on a variety of gaming machines. To be usable on a variety of gaming machines, the overlay game is intentionally kept simple; in one case, it comprises a visual display that is shown to a player upon the occurrence of a trigger event. In another embodiment, it requires a simple button press to start the overlay game. The overlay games are downloaded on an as-needed basis, run on the gaming machine, and then discarded. | 03-03-2016 |
20160063812 | SYSTEM, METHOD, AND DEVICE FOR CONDUCTING A WAGERING GAME - A method and device for conducting a wagering game includes receiving an ante wager. A player hand of game pieces is dealt and a final player hand is formed by selecting the game pieces with matching rank indicia from the player hand. The final player hand is evaluated by comparing the final player hand to a standard, such as a pay table, a final dealer hand, and/or final player hands of other players. Payouts are issued if the final player hand is a winning hand based on the evaluation. Optionally, side wagers may be offered on the constitution of the final player hand. | 03-03-2016 |
20160063813 | PROCESSING CREDIT-RELATED EVENTS IN A WAGERING GAME SYSTEM - Embodiments include a method for presenting a credit balance affected by a plurality of wagering games. The method can include detecting wager amounts and win amounts associated with a plurality of wagering games conducted via a wagering game machine. The method can include presenting, on a display device of the wagering game machine, graphical identifiers indicating an order in which the wager amounts will decrease a credit balance and the win amounts will increase the credit balance. The method can include according to the order, increasing the credit balance on the display device by each of the win amounts and decreasing the credit balance on the display device by each of the wager amounts. | 03-03-2016 |
20160063815 | SYSTEMS AND METHODS FOR DETERMINING A LEVEL OF REWARD - A gaming system and method which includes enabling a player to initiate a play of a game, for the initiated play of the game: (i) randomly generating a game outcome, (ii) displaying to the player the randomly generated game outcome, (iii) determining any award associated with the displayed game outcome, and (iv) displaying to the player any determined award, enabling the player to invite a quantity of other players to each initiate a play of at least one game, the quantity of other players being greater than zero, and if the player invited the quantity of other players, providing the player a benefit, an amount of the benefit being based on the quantity of other players invited. | 03-03-2016 |
20160063816 | INTEGRATED LOYALTY PROGRAM AND GAME MECHANIC - The present invention extends to methods, systems, and computer program products for an integrated loyalty program and game mechanic. When a customer makes a purchase of physical products from a merchant, membership in the merchant's loyalty program can be rewarded with a digital (virtual) asset for use in a computer game. The merchant can also advertise digital assets as loyalty program rewards in the game to persuade customers to purchase physical products from the merchant. In one aspect, the game is maintained by the merchant. In another aspect, the merchant enters into a partnership with an owner of a third party game. | 03-03-2016 |
20160063819 | WAGERING GAME SYSTEM WITH PAUSING FEATURE - A gaming system includes one or more controllers and one or more memory devices storing instructions that, when executed by at least one of the one or more controllers, cause the gaming system to initiate a wagering game to be played via a gaming machine and in response to a pause event, temporarily pause the wagering game-in-progress, prior to revealing a final outcome of the wagering game. While the game-in-progress is paused, the one or more controllers allow the gaining machine to participate in a community event along with a plurality of other gaming machines and in response to an end-pause event associated with the community event, reinstate the paused game-in-progress at the gaming machine. | 03-03-2016 |
20160071351 | SORTING GAMES OF CHANCE - In various embodiments a display may allow a secondary player to select a game of an appropriate primary player. | 03-10-2016 |
20160071364 | WAGERING GAME COMMUNITY ENVIRONMENT - A wagering game community environment is described herein. In some embodiments, the environment includes a community server to provide services for a wagering game community. In some embodiments, the community server comprises a communications controller configured to receive communications from community terminals and to send the communications to wagering game machines. In some embodiments, the community server also includes a promotions controller configured to award promotional material to members of the virtual community based on their use of the community terminals, the promotional material being for use in wagering games available on the wagering game machines. | 03-10-2016 |
20160071367 | WEIGHT VALUATION OF MIXTURES OF CHIPS ON A GAMING TABLE - A method of determining total values of wagers, payouts or cashed-in chips at a single player's wagering position on a gaming table has steps of: a) providing a set of at least three different value wagering chips having different values in subsets of chips, each subset of chips having relative non-rational weight values, b) placing chips at a least one weighing position with at least one chip from a subset of chips, c) weighing the wager placed at the at least one weighing position, and d) accurately determining a total value of wagers made at the at least one weighing system based on unique correspondence between weight and value among each subset of chips, wherein each subset of chips has non-rational weights such that for any combination of ten chips from each of the at least three subsets of chips, there is a unique weight. | 03-10-2016 |
20160071368 | SYSTEM AND METHOD OF REVEALING THE OUTCOMES OF REAL WORLD WAGERS THROUGH GEOLOCATION REVEALS - The invention relates to systems and methods of placing real-world wagers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through location-based reveals to give an appearance that the outcomes of the real-world wagers resulted from the user location even though the outcomes resulted from the real-world wagers. The system may associate certain locations with a reveal such that when a user enters, is determined to be at, and/or leaves a reveal location, a reveal opportunity may be presented to the user. For example, the system may invite the user to make a purchase at a nearby partner retailer for a chance to win a payout or be guaranteed to win a payout and/or may simply obtain a particular payout (e.g., via cash, item, etc.) when a user enters a particular location. | 03-10-2016 |
20160071371 | SECURE MONETARY TRANSACTIONAL SYSTEM IN GAMING ENVIRONMENT - A system and method enables transfer of available credit between a gaming apparatus and a non-banking internet source of credit. A gaming apparatus having a ticket-in-ticket-out reading and printing module; an electronic wallet wireless communication system having a wireless communication link to an electronic wireless transaction facilitator; a fingerprint scanner; and a processor. The ticket-in-ticket-out module, the electronic wallet wireless communication system and fingerprint scanner are within a single housing for the gaming apparatus and communication from the processor to the electronic wireless transaction facilitator requires a) scanning of a finger print, b) transmission of scanned fingerprint data to the processor, c) transmission of the scanned fingerprint data to the electronic wireless transaction facilitator; and d) approval from the electronic wireless transaction facilitator is returned to the processor. The processor effects verification of existence of current available credit on the gaming apparatus. | 03-10-2016 |
20160071372 | SYSTEM AND METHOD OF REVEALING THE OUTCOMES OF REAL WORLD WAGERS THROUGH TIMED REVEALS AND REVEAL DECAY - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers. The system may provide a time-conditioned reveal such that a certain action must be performed within some period of time (or by a deadline) to claim a potential payout. The system may provide a reveal decay, where the user may be given an opportunity to complete an action such that the longer it takes to complete the action, the payout amount that is revealed decreases to zero. | 03-10-2016 |
20160071373 | CONTROLLING MOBILE GAMING - A method and system to perform operations for providing mobile gaming. In some instances, the operations include detecting a cash input at a casino kiosk, generating an electronic tracking identifier, and storing a first copy of the electronic tracking identifier in a memory accessible to a gaming server. The operations can further include causing a casino accounting system to generate a casino accounting system identifier associated with an amount for the cash input. The operations can further include obtaining the casino accounting system identifier, associating the casino accounting system identifier with the first copy of the electronic tracking identifier; and instructing the casino kiosk to present a second copy of the electronic tracking identifier to link to a mobile device for the mobile gaming session. | 03-10-2016 |
20160078719 | DELAYED WAGERING INTERLEAVED WAGERING SYSTEM - A delayed wager interleaved wagering system is disclosed including an interactive processing device constructed to: provide an interactive application display; receive wager actuator data; automatically configure the display to provide a wager actuator; communicate wager actuator activation data; receive wagering telemetry data and application resource data; responsive to receiving the wagering telemetry data, automatically configure the display; a wager server constructed to: receive wager request data; automatically determine and communicate a wager outcome; and the process controller operatively connecting the interactive processing device and the wager server, and constructed to: receive the application telemetry data; determine to provide the wager actuator; communicate the wager actuator data; receive the wager actuator activation data; generate wager request data; communicate the wager request data; receive the wager outcome data; automatically determine and communicate the wagering telemetry data and the application resource data. | 03-17-2016 |
20160078722 | SYSTEM AND METHOD OF CONDUCTING GAMES OF CHANCE - A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Other different variations and combinations of the games and winnings are also explained in details. | 03-17-2016 |
20160078723 | AMUSEMENT MACHINE AND MONITORING SYSTEM - An amusement machine including a housing for receiving a computer-controlled game process control, connected to a display device for depicting the game process, which is connected to an actuator allocated to the housing for signaling information sent by the game process control. Wherein the signals of the actuator designed as an infrared light diode can be perceived by a monitoring device designed as a monitoring camera. | 03-17-2016 |
20160078725 | AVATAR AS SECURITY MEASURE FOR MOBILE DEVICE USE WITH ELECTRONIC GAMING MACHINE - A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to establish a secure communication session between an electronic gaming machine and a portable electronic device. The system can confirm that a communication session is secure by displaying pre-selected content unique to the portable electronic device. The content can be continuously displayed on the EGM during the active communication session to indicate that the session is secure. | 03-17-2016 |
20160086145 | Electronic Voucher Ticket System - A voucher ticket system and method of use employing a bill validator installed into any suitable automated machine, including an Automated Teller Machine (ATM), a gaming machine, etc. The bill validator is integrated with a bill reader, a voucher ticket reader, a reader for acquisition of electronic voucher ticket information from a portable computing device, a printer, and other supporting peripheral devices. The voucher ticket system includes a secured communication link with a host account manager serving a plurality of electronic money accounts. The method includes steps of receiving a value of electronic money or identification information associated with the electronic voucher ticket with account information associated with the electronic money account and sending the received value of the electronic money or the identification information of the voucher ticket to an upper control section of the one of the gaming machine and the ATM for completion of a financial transaction. | 03-24-2016 |
20160086437 | MULTIMODAL MULTIUSER INTERLEAVED WAGERING SYSTEM - A multimodal multiuser interleaved wagering system is disclosed, including an interactive processing device constructed to: communicate session data; receive session initiation data; automatically provide an interactive application; provide an interactive application display; communicate application telemetry data; receive wagering telemetry and application resource data; automatically configure the wagering interface; and automatically incorporate application resource data; a wager server constructed to: receive wager request data; automatically determine a wager outcome; communicate wager outcome data; the process controller operatively connecting the interactive processing device and the wager server, constructed to: receive session validation indication data; communicate session initiation data; receive application telemetry data; determine whether to trigger a wager request; automatically generate wager request data; communicate wager request data; receive the wager outcome data; determine the wagering telemetry data; automatically determine the application resource data; and communicate the wagering telemetry data and the application resource data. | 03-24-2016 |
20160086440 | SYSTEM FOR MANAGING DIRECT CHALLENGES BETWEEN USERS IN FANTASY SPORTS AND OTHER GAMES - Interactive systems and methods for creating game and game-like applications, including a direct challenge application for building a head-to-head challenge between users, are presented. A system for building and managing a plurality of direct challenges includes an application services interface, a plurality of user interfaces, a challenge application, and a plurality of external data services for tracking the progress and player performance during real-world events, such as sporting events. | 03-24-2016 |
20160086441 | METHODS AND APPARATUS FOR FACILITATING ONLINE SEARCH FOR UP-TO-DATE AVAILABLE SPORTS BETTING OPPORTUNITIES - Techniques for facilitating online search for up-to-date available sports betting opportunities may include maintaining a history of sports betting performed by a user, and maintaining a data feed of available sports betting opportunities with continuous updates. A search query for available sports betting opportunities, input by the user, may be received at a first computing device from a second computing device over a network. Search results representing up-to-date available sports betting opportunities may be retrieved from the data feed at the first computing device in response to the input search query. At least a portion of the search results may be ranked based at least in part on the user's history of sports betting, and the ranked available sports betting opportunities may be transmitted from the first computing device to the user at the second computing device over the network as a response to the user's input search query. | 03-24-2016 |
20160086444 | GAMING SYSTEMS, GAMING DEVICES AND METHODS HAVING TIME BASED GAMES AND MAGNITUDES ASSOCIATED WITH WAGERING EVENTS IN THE TIME BASED GAMES - A gaming system receives a total wager for a game session which occurs over a designated period of time The game session includes a plurality of different wagering events. Each of the wagering events is associated with one of a plurality of different magnitudes. For each of the plurality of different wagering events, the gaming system determines: a portion of the total wager amount, and a wager by modifying the determined portion by the magnitude associated with that wagering event. The gaming system causes the wagering event to occur, determines at least one outcome for the wagering event, determines any awards based on the determined wager and the at least one determined outcome, and provides any of the determined awards to the player. | 03-24-2016 |
20160086445 | Electronic Voucher Ticket System - A voucher ticket system employing a bill validator installed into any suitable automated machine, including an Automated Teller Machine (ATM), a gaming machine, etc. The bill validator is integrated with a bill reader, a voucher ticket reader, a reader to obtain an electronic voucher ticket from a portable computing device, a printer, and any other supporting peripheral devices. The bill validator communicates with an electronic money account manager through a voucher ticket system interface. The electronic money account manager maintains records associated with the electronic voucher ticket using a master voucher ticket ID, including a financial value, an electronic marker, an expiration, a status, etc. The electronic money account manager enables use of the electronic voucher ticket as common currency at an associated gaming facility, any associated ATM, etc. The electronic marker defines authenticity to maintain integrity of the electronic vouchers tickets. | 03-24-2016 |
20160086446 | SYSTEMS, APPARATUSES, AND METHODS FOR OPERATING AN ELECTRONIC GAME - A method for operating an electronic game is disclosed, including receiving a request to participate in an electronic game, displaying an advertisement, generating at least a portion of advertising revenue based on the displayed advertisement, adding at least a portion of the generated advertising revenue as currency to the electronic game, allowing participation in the electronic game, determining whether a condition has been met indicating that a user has won the electronic game, and distributing at least a portion of the currency to the winning user. | 03-24-2016 |
20160086447 | PROCESSING OF A MOBILE DEVICE GAME-PLAYING TRANSACTION BASED ON THE MOBILE DEVICE LOCATION - An exemplary method comprises receiving information associated with a game-playing transaction conducted between a user device and a game-playing terminal, wherein the game-playing transaction is associated with a request for playing a game; determining a location of the user device associated with the game; determining the user device is located in an approved location associated with the game; and processing the game-playing transaction based on determining the user device is located in the approved location associated with the game. The game-playing transaction is conducted on a first communication interface, and the information associated with the game-playing transaction is received on a second communication interface. | 03-24-2016 |
20160092069 | MODIFYING WAGERING GAME GRAPHICS - A wagering game system and its operations are described herein. In some embodiments, the operations can include intercepting video data from a graphics controller of a wagering game machine. In some instances, the video data depicts wagering game content for a wagering game. In some examples, a first content controller, associated with the wagering game, is configured to cause the graphics controller to generate the video data. The operations can further include performing a graphical analysis of the video data via a second content controller independent from the first content controller. The operations can further include after performing the graphical analysis, modifying the video data via the second content controller. In some examples modifying the video data modifies an appearance of a first portion of the wagering game content without modifying an appearance of a second portion of the wagering game content. | 03-31-2016 |
20160093154 | WAGERING GAME WEARABLES - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting that one or more wearable computers are within a proximity range to a wagering game machine. In some examples, the operations further include determining one or more characteristics associated with the one or more wearable computers in response to the detecting that the one or more wearable computers are within the proximity range to the wagering game machine. In some examples, the operations further include providing a feature associated with a wagering game based on the one or more characteristics of the one or more wearable computers. | 03-31-2016 |
20160093155 | MULTI-MODE ELEMENT INTERLEAVED WAGERING SYSTEM - A multi-mode element interleaved wagering system is disclosed, including an interactive processing device constructed to: provide an interactive application display; communicate session initiation indication data and application telemetry data; receive wagering telemetry and application resource data; automatically configure a wagering user interface; and incorporate application resource data; a wager server constructed to: receive session wager request data; determine a plurality of wager outcomes; communicate session wager outcome data; receive wager outcome data; and automatically adjust a credit meter; and the process controller operatively connecting the interactive processing device and the wager server, constructed to: receive session initiation indication data; automatically communicate session wager request data; receive session wager outcome data; receive application telemetry data; determine whether to trigger a wager request; access a session wager outcome; automatically determine wagering telemetry data and application resource data; communicate wagering telemetry data, application resource data; and wager outcome data. | 03-31-2016 |
20160093158 | METHOD AND APPARATUS FOR COMMUNICATING INFORMATION ABOUT NETWORKED GAMING MACHINES TO PROSPECTIVE PLAYERS - On a network of electronic gaming machines, data regarding the performance of the machines or the players of the machines is collected and processed to make predictions of future jackpots and recommendations of games to play. The predictions and recommendations are delivered via at least one virtual persona that communicates with players or potential players via displays in a casino or on a web browser, via smartphone. Further communications are delivered via the persona based on a player's interaction with the gaming device and may also be based on the collected data and on current conditions where the game is played. Players can conduct conversations with the persona using cellular telephone, text messaging, or other types of Internet communications. | 03-31-2016 |
20160093162 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE LEVEL SELECTION GAME - A gaming system which displays a play of a multiple level selection game. For each level, the gaming system displays a plurality of selections associated with that level. A player picks a quantity of the selections as player picks. The player designates one or more of the player picks as designated picks. One or more modifiers are applied to each of the designated picks. The gaming system modifies the awards associated with the designated picks based on the one or more modifiers associated with each of the designated picks. The gaming system provides the value of the awards associated with the player picks. If the total value of the awards is greater than a threshold value for the currently played level, the gaming system provides the play of the next level and repeats the selection game. | 03-31-2016 |
20160093163 | GAMING MACHINE ALLOWING A PLAYER TO OPERATE A DISPLAYED MOVING BODY OBJECT - In a process (1-1), when a predetermined operation is performed via the input device to each of the plurality of moving body objects displayed on the display, a predetermined payout is added, and when the predetermined operation is not performed, the payout is not added, and in a process (1-2), when the last moving body object among the plurality of moving body objects is displayed on the display, in a case where the payout added in the process (1-1) is smaller than a predetermined credit, a shortage is settled. | 03-31-2016 |
20160093165 | GAMING CHIP HAVING CAPACITIVE COUPLING AND RELATED METHODS - A system is disclosed for identifying and reading gaming tokens. The system includes: a plurality of gaming tokens; a playing surface including a network of conductors disposed to make electrical contact with the conductive rims of the gaming tokens; one or more transceivers disposed under the playing surface and associated with areas where the gaming tokens are placed on the playing surface; and an identification processor in communication with the transceiver to determine the denomination of the token from the data. Each transceiver is configured to transmit an electromagnetic interrogation signal to the conductive layer of a gaming token resting on the playing surface. The grounded circuit, in response to the interrogation signal, responds with data to identify the chip denomination through capacitive coupling between the conductive layer and a transceiver. | 03-31-2016 |
20160093166 | SYSTEM AND METHOD FOR WIRELESS CARD-IN/CARD-OUT - A system configured to pair a mobile device with a terminal device, track interactions between the mobile device and the terminal device while paired, and un-pair the mobile device from the terminal device. The terminal device includes a touch screen terminal display and communication interface that communicates with a host server through a communication network. The host server has access to a database storing user accounts. The user mobile device includes a touch screen display and a wireless transceiver. | 03-31-2016 |
20160093167 | SYSTEMS AND METHODS FOR TRACKING OF NON-WAGERING ACCOUNT ASSOCIATED WITH GAMING ENVIRONMENT - Systems and methods are disclosed for associating a player identifier with a stored value account. The stored value account can holds funds that are accessible through the player's use of a stored value payment vehicle. Information associated with transactions using the stored value payment vehicle can be used for player relationship purposes. | 03-31-2016 |
20160093168 | METHODS OF ADMINISTERING LAMMER-BASED WAGERS - Methods of administering wagering games may involve accepting a base game wager from a player to participate in a base game. The base game may involve presenting one or more lammers in response to an occurrence of one or more chance events, acceptance of one or more player instructions affecting game play of the base game, or the occurrence of the one or more chance events and the acceptance of the one or more player instructions affecting the game play of the base game in response to the occurrence of the one or more chance events. A side wager may be accepted from the player before any qualifying lammers can be presented. The side wager may be resolved by determining whether any qualifying lammers have been presented. A payout on the side wager may be paid to the player in response to a presence of at least one qualifying lammer. | 03-31-2016 |
20160098892 | Gaming Device, Electronic Device Interface Supported by a Gaming Device And Methodologies for Utilizing the Same - An apparatus is disclosed. The apparatus includes a gaming device and an electronic device interface. The gaming device includes a housing having an least one outer surface. The electronic device interface is removably-secured to the at least one outer surface of the housing. The electronic device interface includes connection hardware directly connected to an external power source. The connection hardware is fixedly-disposed within a cavity of an electronic device port of the electronic device interface. | 04-07-2016 |
20160098894 | INTERMEDIARY PLAY ADJUSTMENT APPARATUS PERFORMING MODIFICATION, EXTENSION, OR ADJUSTMENT OF FUNCTIONALITY IN WAGERING GAMES - A gaming system includes an intermediary play adjustment apparatus intercepting original messages from a gaming client process destined for a primary gaming server performing one or more functions related to a primary game. The intermediary play adjustment apparatus analyzes whether the original message impacts one or more secondary features related to the primary game and selectively generates messages by modifying the original message, potentially including one or more modified primary messages for the primary gaming server and one or more secondary messages for one or more secondary gaming servers providing secondary features. The modified primary message may be altered to indicate a wager or parameters different from the wager or parameters specified in the original message. The secondary messages may place additional wagers, report primary game events, or provide primary game specific information to the one or more secondary gaming servers for tracking, gambling, or enhanced content presentation, including play-while away, tournaments, visual presentations, etc. | 04-07-2016 |
20160098895 | GAMING SYSTEM HAVING MULTIPLE GAMING MACHINES WHICH PROVIDE BONUS AWARDS - A gaming system including a central server linked to a plurality of gaming machines and a plurality of bonus awards. The central server monitors wagers on the gaming machines. Based at least in part on the wagers the central server determines when bonus events will occur and which gaming machine(s) will provide the bonus awards. In one embodiment, the central server determines which gaming machine will provide a primary bonus award and any secondary bonus awards. In one embodiment, the number of secondary bonus awards is determined based on the number of active gaming machines. The selected gaming machine then determines a component of or the amount of the bonus award to be provided to the gaming machine selected by the central server. | 04-07-2016 |
20160098896 | ADAPTED SKILL WAGERING INTERLEAVED GAME - Systems and methods for operating an adapted skill wagering interleaved game are disclosed. An adapted skill wagering game is provides a entertainment game and a gambling game. The entertainment game is provided by an entertainment system and is managed by a game world operating system. The gambling game is provided by a real credit operating system. The entertainment system also provides a game world interface that uses game world variable that describe a game state of the entertainment game to determine when a gambling event is triggered. In response to a determination that a gambling event being triggered, the game world interface of the entertainment system sends a trigger to the real credit operating system to perform a gambling event in the gambling game. The real credit operating system then performs the gambling event and resolves any wagers on the outcome of the gambling event. | 04-07-2016 |
20160098898 | SYSTEM AND METHOD OF REVEALING THE OUTCOMES OF REAL WORLD WAGERS THROUGH ESCALATING REVEALS - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may reveal a single outcome (or other value) using a reveal staircase, in which the outcome is split into different increments each having a different value. In an implementation, the different increments may be revealed randomly or in order of their value. For example, a ten dollar payout may be revealed using four fifty cent reveals, three one dollar reveals, one two dollar reveal, and one three dollar reveal. | 04-07-2016 |
20160098899 | VIRTUAL PLAYERS CARD - A gaming machine including a secondary processor coupled to a player tracking system for tracking game play of a patron using a virtual player loyalty card is described. A virtual player loyalty card can be created by associating an existing physical player loyalty card with a newly created mobile loyalty card account. The mobile card can be virtually inserted into an electronic gaming machine when a portable electronic device with an associated mobile application is in the vicinity of an electronic gaming machine. Once the mobile card is virtually inserted into the gaming machine, the patron's game play at the gaming machine can be tracked. | 04-07-2016 |
20160098903 | GAMING SYSTEM AND GAMING MACHINES UTILIZING TICKETS HAVING A FEATURE TRIGGER - A casino gaming system includes gaming machines which are configured to accept and read tickets. The ticket may comprise cash-value tickets or non-cash value/promotional tickets. The tickets may also include secondary feature triggering indicia. The player may present the cash-value ticket having a feature triggering indicia or a non-cash value/promotional ticket to a gaming machine, such as by inserting it into a media reader such as a bill acceptor. Associated monetary value or non-monetary credits may be credited to the machine. In addition, if the ticket includes a feature triggering indicia, when such an indicia is detected, the gaming machine preferably triggers or initiates the feature. | 04-07-2016 |
20160104340 | METHOD AND APPARATUS FOR CONDITIONAL PAYOUTS IN A GAMING DEVICE - A gaming device incentivizes additional game play by combining payouts with conditional payouts. During game play, players are informed of the conditions, which must be satisfied so as to vest the conditional payouts. Subsequent game play is monitored to see if the player has satisfied the conditions. If the player has satisfied the conditions, then the conditional payout vests. If the condition is not met, then the conditional payout terminates. | 04-14-2016 |
20160104341 | GAME INFORMATION CONSOLIDATION SYSTEM - A game playing information integration system is provided which is capable of objectively performing selection and/or settings according to preference of a player, and is capable of effectively making entry into market, based on a result of logical analysis of a gaming machine invoking demands of a player as a user and a manger in gaming facility in a well-balanced manner. The system includes a plurality of gaming machine units and a server connected to enable communication with each gaming machine unit. Each gaming machine unit includes player identification information reading means, number-of-consumptions data output means, and number-of-payouts data output means. Gaming machine unit identification information is individually assigned to each of the gaming machine units. The server stores data storage means for storing each of number-of-consumptions data and number-of-payouts data in association with reception time data, player identification information, and gaming machine unit identification information. | 04-14-2016 |
20160104343 | AMUSEMENT GAME MACHINE AND METHOD OF PLAY HAVING A TRANSMISSIVE ELECTRONIC DISPLAY PANEL OVERLYING PLAY FIELD - A game machine featuring a play field, a light source and a transmissive electronic display covering at least a portion of the play field. The play field having a top and bottom and a translucent back panel having first and second sides. The back panel being located between the play field and the light source. The play field located between the back panel and the electronic display. The light source illuminating the electronic display through the back panel to present images over the play field. | 04-14-2016 |
20160104347 | SOCIALLY INTERACTIVE WAGERING SYSTEM - A system and method includes one or more processors coupled to a memory, the one or more processors operable to read instructions from the memory to perform one or more steps or operations. The operations may include receiving a signal from a first device, sending a first code and an instruction to broadcast the code to a broadcasting device based on the signal, receiving an access request and a second code broadcasted from the broadcasting device from a second user device, and granting the second user device access to a feature of an application when the second code broadcasted from the broadcasting device matches the first code. | 04-14-2016 |
20160104349 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM AND INFORMATIONPROCESSING DEVICE - The game program according to the present invention causes a computer to perform a registering process to register in advance in a storage unit attribute information specified by the player, an offering process to offer the game content to the player, a judgment process to compare the attribute information of the game content offered to the specified attribute information, a combining process to combine the game content offered with another game content to create a combined game content, and a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player. | 04-14-2016 |
20160104350 | INTERACTIVE FINANCIAL TRANSACTIONS - An interactive financial transactions systems and methods are disclosed for providing gaming activity using funds located at a financial institution. Prior to initiating gaming activity, the player indicates the amount of funds the player would like to wager in a session. The financial institution is contacted to block the player funds from being used for another purpose while the player is placing wagers on the interactive gaming system. As the player completes wagers, the results of wagering activities may be passed to the financial institution. When the player completes the gaming session, the financial institution is instructed to release the blocked funds. In one embodiment, the interactive gaming system contacts an intermediary business which performs the account blocking and financial transactions with the financial institution. | 04-14-2016 |
20160104352 | SYSTEM FOR MANAGING INDIVIDUAL PERFORMANCE CHALLENGES IN FANTASY GAMING - Short term wagers can be made on predicted outcomes of performances in events such as the performance of a specific player in a sports event or the performance of a company stock in a given time frame. A user can select a plurality of challenge parameters, including a time duration of a challenge; a subject matter of the challenge; a type of wager for the challenge; a specific player for the challenge; and a wager amount for the challenge. The plurality of challenge parameters can be transmitted to a matching engine in order to match the challenge to one or more target users based upon a comparison of the challenge parameters to a plurality of historical challenge parameters for each of the target users to find common parameters. A casino or sports bookmaker can also accept the challenge as a house player. | 04-14-2016 |
20160110945 | COMPUTER-IMPLEMENTED METHODS AND COMPUTER SYSTEMS FOR ENABLING PERSONALIZED GAME BETTING AND LOTTERY PLAYING - In some embodiments, the instant invention provides for a computer-implemented method, performed by a specifically programmed computer system, that that includes: displaying choices to be selected to define a personalized betting game; receiving selected choices, identifying: i) an event, ii) a plurality of markets, and iii) a plurality of potential outcomes; establishing a personalized data structure representative of data relationships among the selected choices, hereby resulting in a personalized betting game of a user; automatically updating the at least one first personalized data structure based, at least in part, on real-time changes; receiving an entry payment from the user to play the at least one first personalized betting game; determining an actual outcome of the personalized betting game; and determining a reward to be distributed to the user. | 04-21-2016 |
20160110953 | EVENTS AGENT FOR SERVER-SUPPLIED WAGERING GAMING - An events agent core library of software functions, when executed by at least one processor of a client device, receives notifications of in-game events from game content software downloaded to the client device from a game supplier server and executing on the client device providing wagering game play to a user of the client device. Based on the notifications, the events agent core may report at least some of the in-game events to a front-end set of processor-executable instructions downloaded to the client device from a gaming operator server different from the game supplier server, the front-end set of processor-executable instructions being configured to cause the at least one processor of the client device to implement an out-of-game response based on at least one of the reported in-game events. | 04-21-2016 |
20160110954 | PSEUDO-CHANCE INTERLEAVED WAGERING SYSTEM - A pseudo-chance interleaved wagering system is disclosed including an interactive processing device constructed to: provide an interactive application display; communicate application telemetry data; receive wagering telemetry data and application resource data; automatically configure a wagering user interface; automatically incorporate the application resource data into the interactive application; receive winner notification data; and automatically configure the interactive application display; a wager controller constructed to: receive wager request data; automatically determine a wager outcome; and communicate wager outcome data; and the process controller operatively connecting the interactive processing device and the wager controller, and constructed to: receive application telemetry data; communicate application telemetry data; determine whether to trigger a wager request; generate wager request data; communicate wager request data; receive wager outcome data; scan wager outcome data; automatically determine wagering telemetry data and application resource data; communicate wagering telemetry data and application resource data; receive and communicate winner notification data. | 04-21-2016 |
20160110955 | TRANSFERRING AWARDS VIA OPTICAL MACHINE READABLE DATA REPRESENTATION IMAGES - Club cards and tickets can be eliminated by providing an application that allows a player's mobile phone to process an image of an optical machine-readable representation of data. At the end of a wagering session on a WGM, the WGM can display a barcode representing a player's winnings, an achievement, game status, etc. The player takes a picture of the barcode with his or her mobile phone. The application on the phone processes the barcode image and automatically updates an account of the player in accordance with the data represented or carried by the barcode. For instance, the mobile phone sends a request to a wagering account server to electronically deposit the winnings, as represented by the barcode, in a wagering account associated with the player's club profile. | 04-21-2016 |
20160110956 | GAMING DEVICE HAVING MULTIPLE GAME PLAY OPTION - Embodiments of this concept are directed to gaming devices that are configured to initiate multiple gaming events in response to a player input. The gaming device may include game initiating inputs that initiate a predetermined number of gaming events in response to the player input, or the gaming device may include configurable game initiating inputs that initiate a number of gaming events specified by the player, specified the gaming device, or specified by a gaming server. The gaming device or gaming server may set the number of initiated game events in response to the occurrence of a triggering event. | 04-21-2016 |
20160110963 | SYSTEM AND METHOD FOR DYNAMICALLY VALUATING PLAYERS DURING A FANTASY DRAFT - A system and method for dynamically valuating players during a fantasy draft are disclosed. In one embodiment, a method comprises storing, in an electronic device, a list of players, each player associated with a base value, receiving one or more player sections, and determining one or more adjusted values for a respective one or more particular players based at least in part on the base values of the particular players and the player selections. | 04-21-2016 |
20160110965 | SPORTS EVENT DRIVEN SKILL WAGERING INTERLEAVED GAME - Systems and methods for operating a sports event driven skill wagering interleaved game are disclosed. A sports event driven skill wagering interleaved game is provides a sports event driven entertainment game and a gambling game. The sports event driven entertainment game is provided by an entertainment system and is managed by a game world operating system. The gambling game is provided by a real credit operating system. The sports event driven entertainment game provided by the entertainment system monitors a sporting event to detect actions that occur during play of the sporting event and generates sports update information that identifies an action that has occurred. The entertainment system provides the game update information to the game world operating that uses game update information to determine whether an action that occurred during the sports events triggers a gambling event in a gambling game. In response to a determination that a gambling event being triggered, the game world operating system sends a trigger to the real credit operating system to perform a gambling event in the gambling game. The real credit operating system then performs the gambling event and resolves any wagers on the outcome of the gambling event. | 04-21-2016 |
20160114251 | Game Rewards Based on Device Characteristics - A reward associated with a game may be provided based at least partly on a characteristic associated with a user device used to play the game. A threshold or level associated with the device characteristic may be determined. A current level of the characteristic while a user is playing the game via the user device may be determined. Based at least partly on a determination that the current level of the characteristic satisfies the threshold or the level during play of the game, a reward associated with the game may be provided to the user device and/or the user. | 04-28-2016 |
20160117886 | METHOD AND APPARATUS FOR PROVIDING A BONUS TO A PLAYER BASED ON A CREDIT BALANCE - An apparatus and method allow a value of a credit balance on a gaming device to be determined. If the value is not less than a predetermined threshold, a benefit is provided to the player of the gaming device. In various embodiments, the benefit may be, e.g., an increase in the player's credit balance. | 04-28-2016 |
20160117890 | SCREEN ACTIVITY MODERATION IN A SKILL WAGERING INTERLEAVED GAME - Systems and methods for operating a screen activity moderated skill wagering interleaved game are disclosed. A screen activity moderated skill wagering game is provides an entertainment game and a gambling game. The entertainment game is provided by an entertainment system and is managed by a game world operating system. The gambling game is provided by a real credit operating system. The screen activity moderated skill wagering interleaved game also provides screen activity moderation to adjust gambling activity within the gambling game based on the level of screen activity within the entertainment game. During periods of high intensity game play within the entertainment game, the screen activity moderated skill wagering interleaved game in some embodiments adjusts the gambling activity within the gambling game inversely based on the level of screen activity. | 04-28-2016 |
20160121219 | METHOD AND SYSTEM FOR TEMPORARILY INCENTIVIZING USER PARTICIPATION IN A GAME SPACE - A system and method for temporarily altering the determination of gameplay metric values in a game space, and distributing awards based on the relative change in gameplay metric values during the temporary time. | 05-05-2016 |
20160125691 | COMPUTER SYSTEM FOR MULTIPLE USER, MULTIPLE EVENT REAL-TIME ONLINE WAGERING - A computer system includes a server computer that handles transactions with user devices to create and manage events, create and manage user accounts and process wagers. Transactions regarding wagers in connection with events can be processed in real-time. The wagers are processed using a payoff function that rewards participation and accurate information, yet does not permit arbitrage or otherwise reward splitting a wager by participating under multiple identities. To compute a payoff, a first score is computed based on the probability estimate by a participant and the outcome. A second score is computed based on an aggregate of wagers of all other participants for each participant, where the first score for the participant is no more than the second score for at least one outcome. The payoff for the participant is then computed as a function of the first score and the second score. | 05-05-2016 |
20160125694 | GAMING SYSTEM AND METHOD PROVIDING A GAME HAVING A PLURALITY OF ACTIVATABLE AWARD INDICATORS - Various embodiments of the present disclosure provide a gaming system and method providing a game having a plurality of activatable award indicators. Generally, in various embodiments, the gaming system enables a player to play any of a plurality of different games, each of which is associated with a different activatable award indicator of an award generator that is associated with a plurality of awards. For each different game, when a particular award indicator activation event occurs during play of that game, the gaming system activates the award indicator associated with that game. When an award determination triggering event occurs, the gaming system indicates a different award of the award generator for each active award indicator and provides the indicated awards to the player. The gaming system of the present disclosure thus enables the player to activate different award indicators through play of different games. | 05-05-2016 |
20160125695 | Peripheral Management Device for Virtual Game Interaction - In one embodiment, a peripheral management device may have a controller configured to communicate with a gaming machine and a portable electronic device. The controller may be configured to: (i) receive a peripheral data packet from a gaming machine processor, the peripheral data packet including at least one command; (ii) determine whether to process the peripheral data packet on at least one peripheral device of the gaming machine or at least one virtual peripheral device of the portable electronic device; (iii) generate an instructional data packet for the at least one virtual peripheral device if the peripheral data packet is determined to be processed on the at least one virtual peripheral device; and (iv) transmit the instructional data packet to the portable electronic device. | 05-05-2016 |
20160125698 | System and Method for Providing a Secondary Contest Dependent on the Results of a Primary Game - Systems and methods for providing a secondary contest involving a plurality of players playing a primary award wagering game. The players enter wagers in the primary game, and the results from the primary wagering game determine the outcome of a secondary pari-mutuel contest in which players compete against each other. The results from the primary wagering game resolve the secondary contest where the highest ranking results will win the wagers placed in the secondary contest on a tiered basis. | 05-05-2016 |
20160125699 | GAMING SYSTEM AND METHOD FOR MODIFYING A WAGER GAME - A gaming system including a gaming machine, a host computer, and a computing device of a user connected through a network is provided. The gaming machine may include a storage device that may store user media data corresponding to a player of the gaming machine, the user media data being received from a host computer. The gaming machine may also include a controller that may modify at least one parameter of a wager game being wagered on by the player based on the user media data by inserting at least one of an image, a video, and an audio of the user media data into the at least one parameter. The gaming machine may further include a display that may output the wager game having the at least one parameter modified with the user media data. | 05-05-2016 |
20160133088 | SPECIALIZED SLOT MACHINE FOR CONDUCTING A WAGERING GAME USING REAL TIME OR LIVE ACTION EVENT CONTENT - A specialized slot machine for conducting a wagering game using real time or live action event content are disclosed. A particular embodiment includes: prompting a plurality of users at a plurality of geographically distributed user platforms to each submit a wager for entry as players into a real time live action wagering game; dividing a plurality of players of the real time live action wagering game into player groups, the player groups each having a pre-determined quantity of players, the players in each player group competing with other players of a same player group to advance through a pre-determined number of rounds to a main tournament, the players in each player group only playing against other members of the same player group during a given round; obtaining a set of real time or live event content via the data network while the plurality of players are playing the real time live action wagering game; partitioning the set of real time or live event content into a plurality of content categories; generating a raw score for each of the content categories based on real time information obtained via the data network; receiving from the players in each player group a bid corresponding to at least one of the content categories; scoring each of the players in each player group based on their bids and the raw score of the content category corresponding to their bids; ranking each of the players in each player group based on their score; and enabling a pre-determined quantity of highest ranked players from each player group to advance to a next round. | 05-12-2016 |
20160133090 | OPTIMIZING DRAWING PRIZE AWARDS - A promotional game is conducted over participants' cell phones. During a play period, a participant advances on a virtual game board using cell phone commands. During the player period drawing entries are generated proportional to play on electronic gaming devices, play of the promotional game, or retail purchases. Some players receive a multiplier for their drawing entries to enhance chances of winning the promotional game. In one embodiment, the multiplier is removed for a player after a cutoff threshold for prizes awarded to that player is reached. | 05-12-2016 |
20160133091 | DYNAMIC UPDATING OF CONTENT BASED ON GAMING-APPLICATION CONTEXT - A gaming system and its operations include, for instance, providing, for presentation via one or more electronic display devices, first digital content for a first application. The first application is independent from a second application that concurrently presents second digital content. The operations can further include intercepting, by the first application via an application communication interface associated with the second application, data associated with the second digital content. The operations can further include determining, based on evaluation of the data associated with the second digital content via an electronic processing unit of the gaming system, a relationship between an aspect of the first digital content and an aspect of the second digital content. The operations can further include causing, by the first application via the electronic processing unit, the second application to automatically modify presentation of the second digital content in response to determining the relationship. | 05-12-2016 |
20160133092 | KIOSK FOR GAMING - A kiosk for gaming by patrons. An identification scanner may scan an identification document into digital form. A biological sensor such as a camera may obtain biological data describing a human patron. Input-output device(s) mounted in the kiosk may present information and accept registration/login information and gaming commands from a human patron. A currency acceptor and dispenser may accept money. The kiosk may ask a patron to insert an identification document into the identification scanner, and scan the document. The kiosk may obtain biological data describing the patron. The kiosk may verify the identity of the patron and acceptability of the patron for gaming based at least in part on the digital form of the patron's identification and the biological data. The kiosk may accept currency for deposit into a wagering account. Once the patron is verified and the account is funded, the kiosk may offer gaming activities to the verified patron out of the wagering account, and pay out gaming winnings at the currency dispenser. | 05-12-2016 |
20160133096 | METHODS AND SYSTEMS FOR PROVIDING A PARLAY CARD SWEEPSTAKES OPPORTUNITY - A parlay card sweepstakes opportunity is presented to a player via a web site hosted by a computer system. The parlay card sweepstakes opportunity may include one or more player-selectable parameters for the selection of previously generated pre-populated parlay cards associated with the sweepstakes opportunity. The pre-populated parlay cards may be stored in a data store that is accessed upon receiving a parameter selection from the player. The pre-populated parlay cards include a plurality of events as well as predicted outcomes for these events. A particular pre-populated parlay card may be selected from the plurality of previously generated pre-populated parlay cards and presented to the player via the web site. Actual outcome information regarding events included in the pre-populated parlay card may then be received and a prize may be presented to the player based a combined actual outcome of the plurality of events included on the pre-populated parlay card | 05-12-2016 |
20160140802 | APPARATUS AND METHOD FOR FACILITATING GAMING ACTIVITY AND/OR GAMBLING ACTIVITY - An apparatus, including a user communication device which is a wireless communication device, wireless telephone, or personal digital assistant, configured for use in on-line gaming activity, further including a global positioning device which determines a position or location of the user communication device; a display capable of displaying gaming information; and a transmitter which transmits the position or location information to a computer which administers the on-line gaming activity. The computer is configured to identify the jurisdiction in which the user communication device is located based on the position or location of the communication device at the time of the placing of a bet. The bet and on-line gaming activity is allowed by the computer if the bet and on-gaming activity is allowed in the jurisdiction or is disallowed if the bet and on-gaming activity is not allowed in the jurisdiction. | 05-19-2016 |
20160140806 | GAMING SYSTEM AND METHOD FOR REWARDING PLAYERS - A gaming system and method of rewarding players of electronic gaming machines connected by a network to a host computer, including storing player-useable points at a network-accessible location, enabling a player to convert at least some of the points into monetary units at a conversion rate, wherein the monetary units are convertible into credits for wagering on at least one of the electronic gaming machines, awarding a personal points conversion rate multiplier to a player, and applying the points conversion rate multiplier to the conversion rate. | 05-19-2016 |
20160148460 | REMOTE CONFIGURATION OF GAMING TERMINALS - A gaming terminal data repository (GTDR) for storing game software components and transaction information for gaming machine and gaming terminals is disclosed. A system database is partitioned according to different gaming entities allowing game software component configurations of particular gaming terminals to be easily analyzed and modified. Game software components for gaming terminals connected to the GTDR may be automatically updated using various triggers. System gaming machines may utilize a combination of game software components residing on the gaming machine and those received from the GTDR. A library of preset gaming terminal configurations can be stored at the system database, where each such preset configuration includes specific settings for each of a plurality of gaming terminal setting categories. Gaming terminals can be configured remotely using the GTDR, and possibly one or more of the stored preset gaming terminal configurations. | 05-26-2016 |
20160148463 | SYSTEMS AND METHODS FOR RECOMMENDING GAMES TO ANONYMOUS PLAYERS USING DISTRIBUTED STORAGE - While a player is playing one game on a gaming machine using a mobile gaming device, the systems and methods described herein recommend other games to the player based on the player's real time game play. An export data set is generated using parsing rules and used for recommendations. The game recommendations are provided to the mobile gaming device for selection by the user. | 05-26-2016 |
20160148466 | SYSTEM AND METHOD FOR DIRECT CHARITABLE CONTRIBUTIONS FROM GAMING APPARATUS - An electronic wagering system may have a player input system, a game processor and a random outcome wagering event system in communication with the game processor. The electronic wagering system receives wagers on a wagering event generating a random outcome event that is used to determine outcomes on received wagers. The processor accounts for wagers placed, credits entered, wagers lost and wagers won and credit status. When the gaming system does not require a contribution to a non-gaming institution, the player input system must contain a specific control that enables a player to input instructions on each of or at least one of recipient(s) of a charitable contribution, amount of contribution from either credit status or directly from winnings before being contributed to the credit status. | 05-26-2016 |
20160148467 | Methods, Systems and Apparatus for Administering Wagering Games - Methods of administering wagering games may involve accepting an ante wager and a blind wager from a player. Cards may be dealt to the player and a dealer hand. A play wager or an election to fold may be accepted from the player. A value of the play wager may depend on when the play wager is accepted relative to when the player discards and draws cards. The play wager may be accepted at a first value before the player discards any cards. The play wager may be accepted at a second, lower or equal value, after the player discards any cards. The dealer hand may discard and draw cards. The ante and blind wagers may be resolved by comparing the dealer and player hands. The blind wager may be resolved by comparing the dealer and player hands and comparing the player hand to a set of predetermined, blind-winning hands. | 05-26-2016 |
20160151715 | COMPUTER SYSTEM AND METHOD FOR PROVIDING A TRADING PLATFORM WITH IMPROVED USER ACCOUNT MANAGEMENT | 06-02-2016 |
20160155288 | SOCIAL MEDIA INSTANT WIN METHOD AND SYSTEM | 06-02-2016 |
20160155293 | SECURE REMOTE GAMING PLAYER REGISTRATION | 06-02-2016 |
20160155296 | Methods of Administering Wagering Games of Roulette with Progressive Side Wagers | 06-02-2016 |
20160158652 | GAMES ANALYTICS - A system for allowing intervention in a video game. The system is adapted to: receive a plurality of event data structures from on-line video games at certain pre-determined points during real time play, each event data structure including an event identification indicative of a pre-defined event, and a user identification uniquely associated with the user; analyse the event data structures to determine event based user information associated with each user; for each user, store the event based user information in a user database; receive requests from video games, each request being associated with a specific point in a specific game and a specific user; analyse information in the user database for each user from which each request originated to determine whether a response should be sent, if a response is needed, determine the response to be sent, and send the determined response to the specific game and specific user that requested it. | 06-09-2016 |
20160163153 | MOBILE APPLICATIONS AND WAGERING GAME MACHINES - In some embodiments, a wagering game is presented at a wagering game machine. A wireless communication is established between the wagering game machine and a mobile device. In response to a wagering game player satisfying a wagering game criteria when playing the wagering game, access to content can be enabled on the mobile device, wherein the content is based on a context resulting from the wagering game player playing the wagering game. | 06-09-2016 |
20160163154 | GAMING SYSTEM WITH LINKED GAMING MACHINES THAT ARE CONFIGURABLE TO HAVE A SAME PROBABILITY OF WINNING A DESIGNATED AWARD - A gaming system that is controlled by a central controller and includes a plurality of gaming machines. Each of the gaming machines includes a game operable upon a wager by a player, a plurality of winning symbol combinations including a designated winning symbol combination and a probability of achieving the designated winning symbol combination. At least two of the gaming machines have different probabilities of achieving the designated winning symbol combination. The gaming system includes a designated award and a triggering event. After an occurrence of the triggering event, the central controller is programmed to change the probability of achieving the designated winning symbol combination for at least one of the gaming machines such that each gaming machine has an equal probability of generating the designated winning symbol combination. | 06-09-2016 |
20160163157 | SERVER BASED GAMING SYSTEM AND METHOD FOR SELECTIVELY PROVIDING ONE OR MORE DIFFERENT TOURNAMENTS - A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines. | 06-09-2016 |
20160163158 | RECOMMENDATION MODULE INTERLEAVED WAGERING SYSTEM - A recommendation module interleaved wagering system is disclosed, including an interactive processing device constructed to: receive recommendation data; display one or more recommendations; communicate selection data and application telemetry data; receive wagering telemetry and application resource data; configure a wagering user interface; and incorporate the application resource data; wager controller constructed to: communicate user wager data; receive wager request data; determine and communicate wager outcome; recommendation module constructed to: receive recommendation request data; receive user wager data; determine recommendations; and communicate recommendation data; process controller operatively connecting interactive processing device and wager controller, constructed to: communicate recommendation request data; receive recommendation data; communicate recommendation data; receive selection data; receive application telemetry data; determine whether to trigger wager request; generate wager request data; communicate wager request data; receive wager outcome data; communicate wagering telemetry data and application resource data. | 06-09-2016 |
20160163159 | NON-SEQUENTIAL FRAME INSERTION INTERLEAVED WAGERING SYSTEM - A non-sequential frame insertion interleaved wagering system is disclosed including an interactive processing device constructed to: provide an interactive application and display; communicate application telemetry data; incorporate the application resource data into the interactive application; a wager controller constructed to: determine a wager outcome; and communicate wager outcome data; and the process controller operatively connecting the interactive processing device and the wager controller, and constructed to: generate non-sequential frames; determine whether disruption system parameters are met; communicate generated non-sequential frames; determine a change in user performance; when a change in user performance is determined, communicate change in user performance notification data; when a change in user performance is not determined, determine whether to trigger a wager request; when a wager request is triggered, generate wager request data and communicate wager request data; determine wagering telemetry and application resource data; communicate wagering telemetry and application resource data. | 06-09-2016 |
20160171826 | CREDIT AND ENABLING SYSTEM FOR VIRTUAL CONSTRUCTS IN A HYBRID GAME | 06-16-2016 |
20160171828 | TECHNIQUES OF PERFORMING CLOUD-BASED HOSTING OF SHARED GAMING ACTIVITIES | 06-16-2016 |
20160171829 | SYSTEMS AND METHODS FOR ADMINISTRATION OF STORED VALUE ACCOUNTS ASSOCIATED WITH GAMING ENVIRONMENTS | 06-16-2016 |
20160171830 | FACILITATING USE OF A FINANCIAL TRANSACTION DEVICE IN A CASHLESS WAGERING SYSTEM IN A GAMING SYSTEM | 06-16-2016 |
20160171831 | WAGERING GAME AWARD SYSTEM | 06-16-2016 |
20160171832 | GAMING SYSTEM AND METHOD PROVIDING A PLURALITY OF DIFFERENT PLAYER-SELECTABLE WAGER ALTERNATIVES WHEN A CREDIT BALANCE IS LESS THAN A DESIGNATED WAGER AMOUNT AND GREATER THAN OR EQUAL TO A LOWEST ELIGIBLE CREDIT BALANCE | 06-16-2016 |
20160171834 | TRANSIENT OR PERSISTENT GAME PLAY IN WAGERING GAMES | 06-16-2016 |
20160171835 | FIRST PERSON SHOOTER, RPG AND SPORTS THEMED HYBRID ARCADE-TYPE, WAGER-BASED GAMING TECHNIQUES | 06-16-2016 |
20160180634 | METHOD AND SYSTEM FOR SIDE WAGERING | 06-23-2016 |
20160180652 | COMPETITIVE OBJECT INTERLEAVED WAGERING SYSTEM | 06-23-2016 |
20160189475 | GAME RESULT INDEX TRANSACTION SYSTEM - A game result index transaction system is connected to at least one game end to allow at least one player to do transaction. An index is generated through an index conversion element based on game results of the game end. The index rises or falls with the game results generated continuously from the game end. Through an index transaction interface of an index transaction system the player can execute transaction of futures against the rise or fall of the index. Thus the invention allows the player to predict the game results of the game end to choose buying or selling of the futures, and get unrealized gain or loss with the rise or fall of the index, and close position to settle the actual gain or loss, therefore forms a novel play to satisfy player's fickle desire for change and excitement. | 06-30-2016 |
20160189477 | PROMOTIONAL GAMING EVENTS AND AWARDS - Wagering games include promotional events and promotional awards, such as the award of free or reduced cost goods and services. Promotional awards may be reward by the receipt of property logo symbols during game play. Promotional awards rewarded at one casino may be redeemable only at a second casino. Promotional awards may be rewarded based upon game play metrics of identified or anonymous players. | 06-30-2016 |
20160189478 | INTEGRATED GAMBLING PROCESS FOR GAMES WITH EXPLICIT RANDOM EVENTS - A gambling hybrid game with a gambling integrated game is disclosed. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to one or more users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine provides an entertainment game that includes random events. When a random event occurs in the entertainment game, the game world engine resolves the random event using random outcomes from the real world engine and provides the results of the random event to the entertainment software engine. The random outcomes are also used to resolve a gambling event corresponding to the random event. | 06-30-2016 |
20160189479 | PRE-AUTHORIZED TRANSACTION INTERLEAVED WAGERING SYSTEM - Systems and methods for operating a pre-authorized transaction interleaved wagering system are disclosed. A pre-authorized transaction interleaved wagering system uses pre-determined unique pre-authorized transaction identifiers to track transactions between and entertainment game and a game world controller that manages wager decisions within the pre-authorized transaction interleaved wagering system. | 06-30-2016 |
20160189480 | METHODS AND SYSTEMS FOR DETERMINING AND SELLING WAGERING GAME OUTCOMES TO BE VIEWED REMOTELY - In accordance with some embodiments, a plurality of outcomes are generated and used to create a video presentation of representative outcomes. The video presentation is recorded onto a tangible medium (e.g., DVD or CD-ROM) or otherwise provided to a player (e.g., player may access the video presentation online). This allows a player to purchase a video presentation of (e.g., predetermined) outcomes in a jurisdiction in which gambling is legal yet view the presentation at the player's convenience (e.g., from any jurisdiction and at any time). A player who purchases such a video presentation may subsequently redeem it for a redemption value associated therewith. | 06-30-2016 |
20160189481 | METHOD AND APPARATUS FOR PROVIDING A BONUS TO A PLAYER BASED ON A CREDIT BALANCE - An apparatus and method allow a value of a credit balance on a gaming device to be determined. If the value is not less than a predetermined threshold, a benefit is provided to the player of the gaming device. In various embodiments, the benefit may be, e.g., an increase in the player's credit balance. | 06-30-2016 |
20160189485 | GAMING APPARATUS AND SYSTEMS - A method of gaming comprises displaying play of a wager game having a plurality of stages with progression through the stages being dependent on a predefined gameplay criterion. Each of the stages is associated with a feature event that is awardable to the player in response to a trigger event being detected. In response to determining that a trigger for a particular stage has occurred, the feature event associated with the particular stage as well as the feature event(s) associated with any preceding stages are awarded to the player. | 06-30-2016 |
20160189486 | SPACE BASED INTERLEAVED WAGERING SYSTEM - A space based interleaved wagering system is disclosed, including an interactive processing device constructed to: provide an interactive application display; communicate application telemetry data; receive wagering telemetry and application resource data; configure wagering user interface; automatically incorporate the application resource data; automatically configure the display; receive end of session data; a wager controller constructed to: receive wager request data; determine and communicate wager outcome; the process controller operatively connecting the interactive processing device and the wager controller and constructed to: receive the application telemetry data; generate and communicate wager request data; receive the wager outcome data; automatically determine wagering telemetry and application resource data; communicate wagering telemetry and the application resource data; determine whether a user icon is within range of an opponent icon; determine whether the user icon is attacked; determine whether the user applies an application resource; determine whether the session is concluded; communicate end of session data. | 06-30-2016 |
20160189487 | BILLIARD COMBINED PROPOSITION WAGERING SYSTEM - A billiard combined proposition wagering system is disclosed, including an interactive controller constructed to: provide an interactive application display; communicate initialization data; communicate skill outcome data; receive wagering telemetry data; update a wagering user interface; a chance-based controller constructed to: receive incoming credit data; receive chance outcome request data; determine a chance outcome for a chance-based proposition; communicate chance outcome data; receive combined outcome data; update one or more credit meters; and communicate updated credit meter data; the process controller operatively connecting the interactive controller and the chance-based controller, and constructed to: receive initialization data; communicate chance outcome request data; receive chance outcome data; determine object values by assigning each outcome to one or more objects associated with the interactive application; receive skill outcome data; update object values; determine billiard combined outcome; communicate combined outcome data; receive updated credit meter data; generate and communicate the wagering telemetry data. | 06-30-2016 |
20160189488 | BOTTLE CAP TRACK INTERLEAVED WAGERING SYSTEM - A bottle cap track interleaved wagering system is disclosed, including an interactive processing device constructed to: provide an interactive application display associated with an interactive application; communicate application telemetry data; receive application display data; automatically configure the application display; receive wagering telemetry and application resource data; configure a wagering user interface; automatically incorporate the application resource data; receive application outcome data; a wager controller constructed to: receive wager request data; communicate wager outcome data; the process controller operatively connecting the interactive processing device and the wager controller, and constructed to: receive the application telemetry data; determine object trajectories and updated positions; determine whether any objects are removed from the environment; communicate application display data; determine whether to trigger a wager request; receive wager outcome data; determine whether the interactive application session is concluded; automatically determine and communicate wagering telemetry and application resource data. | 06-30-2016 |
20160196720 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM | 07-07-2016 |
20160196722 | DISTRIBUTED SIDE WAGERING METHODS AND SYSTEMS | 07-07-2016 |
20160199738 | AUTOMATED STOCK TRANSACTIONS REGARDING COMPONENTS OF SPORTS TEAMS | 07-14-2016 |
20160203672 | METHOD FOR CONFIGURING GAMING DEVICES VIA A NETWORK | 07-14-2016 |
20160203673 | NETWORK BASED GAMING PLATFORM OR GAME APPLICATION AND METHOD FOR CARRYING OUT A GAMING CYCLE | 07-14-2016 |
20160203677 | SYSTEMS AND METHODS FOR POST-PLAY GAMING BENEFITS | 07-14-2016 |
20160253865 | System for Connecting Physical and Remote Virtual Gaming Terminals in Real Time for Simultaneous Game Play | 09-01-2016 |
20160253866 | Integrations Portal for Peer-to-Peer Game Platform | 09-01-2016 |
20160253869 | INTERLEAVED WAGERING SYSTEM FOR CAKE SLICING GAME | 09-01-2016 |
20160253870 | METHODS OF RECEIVING ELECTRONIC WAGERS IN A WAGERING GAME VIA A HANDHELD ELECTRONIC WAGER INPUT DEVICE | 09-01-2016 |
20160253871 | METHOD OF MODIFYING A PRIMARY GAME OF AN EXISTING LEGACY GAMING MACHINE TO INCLUDE SECONDARY GAME FEATURES | 09-01-2016 |
20160379307 | SYSTEMS AND METHODS FOR MANAGING ELECTRONIC INTERACTIVE GAMING-BASED INVESTMENTS - The field of the invention relates to systems and methods for facilitating investments through interactive online gaming. In one embodiment, an interactive electronic gaming system includes a game server for hosting a Web application game, accessible over a data network. One or more client communication devices are configured to access the game server. An index fund server is accessible over said data network for maintaining electronic investment portfolios. The game server is configured to intercept any electronic payment transactions over a payment gateway server through the Web application game from one or more client devices and redirect the intercepted transaction to the index fund server. | 12-29-2016 |
20160379440 | METHOD FOR ACCESS CONTROL USING A MOBILE DEVICE - A method for controlling betting in multiplayer computer games. The method comprises the steps of enabling a plurality of client applications to connect to a server system, wherein identification information identifying a player is received from each connecting client application, enabling the players to chose a multiplayer computer game, performing player selection for the multiplayer computer game, for selection of at least two players who wants to play the same multiplayer computer game, determining an amount of currency to be bet, securing, from each player account of the selected players the amount of currency that is to be bet, starting, in a separate virtual server, the multiplayer computer game with the selected players, monitoring the multiplayer computer game during the performance of the multiplayer computer game in the separate virtual server, and dividing the secured currency according to predetermined rules taking into account the performance of the players during the game. | 12-29-2016 |
20160379442 | AVATAR AS SECURITY MEASURE FOR MOBILE DEVICE USE WITH ELECTRONIC GAMING MACHINE - A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to establish a secure communication session between an electronic gaming machine and a portable electronic device. The system can confirm that a communication session is secure by displaying pre-selected content unique to the portable electronic device. The content can be continuously displayed on the EGM during the active communication session to indicate that the session is secure. | 12-29-2016 |
20160379443 | GAMING SYSTEMS AND METHODS FOR OPERATING GAMING SYSTEMS - A gaming system is provided that includes at least one payment acceptor for funding a players account, a master server and a processor device configured to communicate with a mobile device. The gaming system establishes one or more authorized elevations that correspond to areas where mobile gaming is permitted, compares a mobile device elevation at which a mobile device is located to the one or more authorized elevations that correspond to areas where mobile gaming is permitted. The gaming system, responsive to the comparing, permits gaming using the mobile device when the mobile device elevation is within the one or more adjusted authorized elevations. The gaming system does not permit gaming using the mobile device when the mobile device elevation is outside the one or more adjusted authorized elevations. | 12-29-2016 |
20160379444 | MANAGING VIRTUAL CURRENCIES IN A GAMING ENVIRONMENT - A method for converting a game award earned during play of a first wager-based game into a game award in a second wager-based game includes, but is not limited to any of combination of: receiving, over a network, a request to convert a first award earned by a player in the first wager-based game into at least one award in the second wager-based game; converting, by one or more processors, the first award earned during play of the first wager-based game to at least one award associated with the second wager-based game based on award conversation data; and storing, by the one or more processors, data associated with result of the conversion of the first award into the at least award of the second wager-based game in a data storage system. | 12-29-2016 |
20160379449 | CONVERTIBLE IN-REVENUE AND OUT-OF-REVENUE GAMING SYSTEM AND METHOD WITH A REAL-TIME STREAMING VIDEO FEED AND DISPLAY - A convertible in-revenue and out-of-revenue gaming system is disclosed that includes a server connected to automatically convert operating modes and control in-revenue and out-of-revenue operation of one or more banks of gaming machines. Additionally disclosed are gaming machines with video cameras connected to provide live video feed to one or more displays, such as during tournament play when live video feed of the players and the player tournament positions may be driven in real-time to an overhead display by the server operating in a tournament controller mode. | 12-29-2016 |
20170232351 | FANTASY SPORTS LEAGUE APPLICATION AND ASSOCIATED METHODS | 08-17-2017 |
20170236360 | GAMING SYSTEM AND METHOD FOR PROVIDING ENHANCED WAGERING OPPORTUNITIES | 08-17-2017 |
20170236361 | METHOD AND SYSTEM FOR GAMING | 08-17-2017 |
20170236363 | ENHANCED ELECTRONIC GAMING MACHINE WITH X-RAY VISION DISPLAY | 08-17-2017 |
20170236370 | AUTOMATICALLY IDENTIFYING POTENTIALLY FRAUDULENT GAMING ACCOUNTS | 08-17-2017 |
20170236373 | ADDITIVE CARD INTERLEAVED WAGERING SYSTEM | 08-17-2017 |
20170236374 | GAMING DEVICE AND SYSTEM FOR USE WITH CAPPED AWARDS | 08-17-2017 |
20170236377 | COMPUTER PROGRAM, METHOD, AND SYSTEM FOR PROVIDING REDEEMABLE PROMOTIONAL-VALUED CREDITS | 08-17-2017 |
20170236384 | GAME WITH CHANCE ELEMENT AND STRATEGY COMPONENT THAT CAN BE COPIED | 08-17-2017 |
20180021174 | Image Capture and Identification System and Process | 01-25-2018 |
20180025578 | WIRELESS GAMING ENVIRONMENT | 01-25-2018 |
20180025579 | RECORD DISPLAY OF AN INTERLEAVED WAGERING SYSTEM | 01-25-2018 |
20180025582 | WEARABLE DEVICES FOR USE IN AN ENTERTAINMENT ENVIRONMENT | 01-25-2018 |
20180025583 | METHOD AND SYSTEM OF DELIVERING FUNDS OR ENTERTAINMENT TO A GAMING MACHINE FROM AN EXTERNAL SOURCE | 01-25-2018 |
20190143219 | SYSTEM AND METHOD FOR PROVIDING A QUEST FROM A PROBABILITY ITEM BUNDLE IN AN ONLINE GAME | 05-16-2019 |
20190143225 | Systems and Methods for Conducting Fantasy Contests | 05-16-2019 |
20190147530 | COMPUTER GRAPHICS PROCESSING METHODS AND SYSTEMS FOR PRESENTATION OF GRAPHICS OBJECTS OR TEXT IN A WAGERING ENVIRONMENT | 05-16-2019 |
20190147689 | RECOGNITION SYSTEM | 05-16-2019 |
20190147695 | TOUCHPOINT-DEPENDENT TRANSACTIONS | 05-16-2019 |
20190147697 | ELECTRONIC GAMING SYSTEM WITH DYNAMIC RETURN TO PLAYER AND METHOD OF USE | 05-16-2019 |
20190147702 | System and Method of Conducting Games or Betting as a Proxy, with Ease of Access | 05-16-2019 |
20220138728 | Transaction Methods for Mobile Wallet Operations in a Gaming Environment - Disclosed herein are systems, methods, and devices for transaction methods for mobile wallet operations in a casino. Various embodiments are directed to applying funds to a user's mobile wallet by transactions at a kiosk, cage, Peripheral System, or other system of the casino. Embodiments are also directed to applying credit to an electronic gaming machine of the casino. Embodiments are also directed to returning or redeeming credit from an electronic gaming machine of the casino to the user. Embodiments are also directed to transferring credit from a mobile wallet to external funds. | 05-05-2022 |
20220139149 | METHOD OF DETERMINING IF A SINGLE PLAY BET IS TOO RISKY - A system for wagering on outcomes of a live sporting event during the event wherein the odds users are given for a wager are generated based on historical data and then adjusted based on risk factors. These risk factors include lack of sufficient data to form an accurate odds assessment, a wide range of odds from similar plays, and overall monetary loss within a set time frame. Each factor is analyzed individually and then amalgamated into one adjustment factor which is then used to adjust the odds. In this way the system accounts for its own level of inaccuracy in calculating odds. | 05-05-2022 |
20220139150 | ROLLING PITCH COUNT WAGERS - The present disclosure provides a method to create new wagers and optimize odds in an online play by play sports betting game by creating odds for a first specific play by play event creating wagering odds for a sequence of potential possibilities of the outcome of the play, allowing the user to wager on one or more of the wagering odds within the sequence, then after the play ends create new wagering odds for the continuation of the sequence of possibilities for the outcome of the play and allowing the user to wager on the new or old wagering odds. | 05-05-2022 |
20220139155 | MARKETPLACE OF ODDS - A system for a user to choose from a number of odds offered by multiple wagering networks. The user can select one of the odds options. In an embodiment, the user has a GUI process (such as a scroll) to select the option of the odds. A user is provided two or more odds for a bet on one or more platforms. The user can select one of the odds options. In an additional embodiment, the user can receive one or more odds for a bet of one or more platforms and the user has the ability to respond to the one or more bets by offering an alternative odds for the bet. If a platform is accepted, then the bet will be concluded between the user and the platform. | 05-05-2022 |
20220139156 | AI PROCESS TO IDENTIFY USER BEHAVIOR AND ALLOW SYSTEM TO TRIGGER SPECIFIC ACTIONS - Described is a method of detecting the use of automation to place wagers on a play by play wagering platform by a user's account by identifying correlations within the user's historical wager data exceeding a threshold indicating that automation is being used to place wagers using the user's account an invalidating wagers placed by the user's account. | 05-05-2022 |
20220139166 | DUAL WAGERING GAME AND AMUSEMENT-STYLE GAMING UNIT - A “dual” gaming unit or machine is configured to implement both one or more traditional casino-style wagering games, such as games having outcomes determined primarily by chance and not skill, and one or more games which are traditionally not casino style games, such as amusement-type games or games having amusement-type game components, such as games where the outcome is determined substantially by skill. The wagering game portion of the gaming machine may award monetary awards to the player for winning wagering game outcomes, and the amusement portion of the gaming machine may be used to award promotional prizes to the player. A player rewards system may include such dual gaming units or other award dispensing mechanisms. | 05-05-2022 |