| Class / Patent application number | Description | Number of patent applications / Date published |
| 463024000 | Suspension or restoration (e.g., power failure resumption, etc.) | 19 |
| 20130084949 | LOCKDOWN BUTTON FOR GAMING MACHINES AND DEVICES - Techniques providing lock down of a gaming machine by a wireless device associated with a user. A request from a wireless device to lock down the gaming machine is received at the gaming machine or a network server in communication with the gaming machine. The gaming machine or network server determines whether the user associated with the wireless device has access to lock down the gaming machine. Upon determining that the user has access, the user is allowed to lock down the gaming machine with the wireless device. Lock down may include placing the gaming machine in an unplayable state. | 04-04-2013 |
| 20090124349 | SYSTEM FOR PERSONALIZING CONTENT PRESENTED IN AN AVATAR WAIT STATE - Customized wait state experiences are provided for an avatar in a virtual universe are provided by determining user alternative wait context preferences, selecting alternative wait state content objects accordingly, creating a wait state context in the virtual universe system using the alternative wait state content objects, and transporting the waiting avatar to the newly created wait state context for the duration of the wait. The custom context can include scenery, sounds, and even information streams and feeds. The avatar is optionally returned to the original context upon an event, such as a customer service representative, being available and ready to interact with the user. Artificial intelligence processes are optionally used to determine probable wait state context preferences for the user. Rewards may be given to the user for waiting, and for completing games or challenges. | 05-14-2009 |
| 20090042640 | FAULT TOLERANT GAMING SYSTEMS - Method and apparatus are provided wherein, in one example embodiment, a gaming machine includes a computing platform and a software program executing on the computing platform to provide a gaming experience to a user of the gaming machine, and there are provided one or more hardware or software components operative on the computing platform to detect faults occurring on the platform. At least one fault recovery software component is also operative on the gaming platform, and the fault recovery software component is adapted to operate in response to the detection of a fault. | 02-12-2009 |
| 20130059645 | Apparatus Awarding Playtime Proportional to Test Results - An apparatus for awarding playtime credit proportional to positive performance on educational testing. The apparatus records correct answers to academic questions, such as math, as credits towards time allowed on an attached electronic play device. The amount of time earned or awarded is determined by the number of correct answers provided in response to displayed questions. | 03-07-2013 |
| 20110183744 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - Certain examples provide systems, methods, and apparatus for gaming. An example method includes initiating a wagering game comprising an initial expected time duration at which the wagering game will terminate if no time duration altering events occur in the wagering game; altering the time duration of the wagering game in response to a duration altering event occurring in the wagering game to derive a current expected time duration; and terminating the wagering game when the initial or current expected time duration expires. | 07-28-2011 |
| 20120231875 | Methods, Systems, and Products for Centralized Control of Gaming Applications - Methods, systems, and products bookmark gaming applications. When a player wishes to pause a gaming application, a bookmark may be created. The bookmark identifies a location in the gaming application at which play is paused. Play may then be resumed from the bookmark, whether at a same device or at a different device. | 09-13-2012 |
| 20100151934 | GAMING INTERRUPTION AND RECONNECTION MANAGEMENT - A method, system and computer program product for managing interruption and reconnection of a game session in a computer based gaming system having a computerized gaming machine devised for executing a game and being communicatively connected to a remote data storage, wherein: the execution of a game comprises at least one instance of determining a set of associated game session data; an identity code is reserved for identification of each execution instance of a game; each determined set of associated game session data is associated with said identity code and stored in the remote data storage; and if an interruption occurs in the execution of a game, then the identity code for the current game execution instance is associated with a status indicator indicating that said game execution has been interrupted. | 06-17-2010 |
| 20100298043 | WAGERING GAME MACHINE UPGRADE AND ROLLBACK - Systems and methods provide for the selective backup and rollback of software, firmware and data components of a wagering game machine. | 11-25-2010 |
| 20100304840 | GAMING MACHINE CAPABLE OF RUNNING COMMON GAME, AND COMMUNICATION CONTROL METHOD THEREOF - A slot machine | 12-02-2010 |
| 20100240442 | PROVIDING ALTERNATIVE PERSISTENT STATE RECOVERY TECHNIQUES - This document discusses, among other things, systems and methods for alternative persistent state recovery methods. A method comprises detecting persistent state recovery information from one of two or more persistent state recovery techniques, wherein the persistent state recovery information identifies a persistent state in a wagering game; and restoring the persistent state of the wagering game from the detected persistent state recovery information. | 09-23-2010 |
| 20110014970 | GAMING MACHINE HAVING LIGHT EMITTING DEVICE - A gaming machine of the present invention includes a light emitting portion | 01-20-2011 |
| 20100062833 | Portable Gaming Machine Emergency Shut Down Circuitry - A portable casino gaming device includes a data preservation system and is operable to monitor movement activity relating to the portable gaming device, and generate movement information relating to movements of the portable gaming device. In at least one embodiment, the movement information includes at least one of: data relating to rotation of the portable gaming device, data relating to displacement of the portable gaming device, data relating to velocity of the portable gaming device, data relating to acceleration of the portable gaming device, and/or data relating to an orientation of the portable gaming device. The portable gaming device may also be operable to analyze the movement information with respect to a first set of threshold criteria in order to detect an occurrence of a first critical condition or event at the portable gaming device, and to initiate at least one action in response to detection of the first critical condition or event. In at least one embodiment, the at least one action includes automatically initiating at least one operation to save selected gaming information in non-volatile memory, wherein the selected gaming information includes information relating to game play conducted at the portable gaming device. | 03-11-2010 |
| 20110053679 | PARTIALLY-POWERED WAGERING GAME MACHINES - Apparatus, systems, and methods may operate to receive an indication that a wagering game machine is to enter into a service power mode while the game machine is fully operational, and then to enter into the service power mode to disable game play while providing substantially uninterrupted power to a subset of game machine components. These powered components include one or more processors and memory. The service power mode may operate to leave the remainder of the game machine components unpowered, so that later transitioning from the service power mode to full operation does not result in resetting the processors. Other apparatus, systems, and methods are disclosed. | 03-03-2011 |
| 20100285866 | POWER CONSERVATION IN WAGERING GAME MACHINES - Systems and methods provide power management on a wagering game machine. Inrush power may be reduced by staggering application of power to various power supplies in a wagering game machine. A processor or timer may control the activation of power supplies. Further power management may be provided by placing wagering game machine peripherals in a power consumption mode appropriate to the activity or lack of activity on a wagering game machine. | 11-11-2010 |
| 20100093427 | GAMING MACHINE POWER FAIL ENHANCEMENT - An operating system for a gaming system includes a data producer which generates non-reproducible data relating to a transaction carried out in respect of the gaming system. A data consumer is in communication with the data producer for storing data relating to the non-reproducible data. A game controller is in communication with the data producer and the data consumer which effects communications between the data producer and the data consumer by means of a transaction-based protocol. The invention also relates to the use of data storage device for a gaming system that includes a local power supply. | 04-15-2010 |
| 20120315977 | GAME DEVICE, GAME DEVICE CONTROL METHOD AND INFORMATION RECORDING MEDIUM - In a game device, a task memory stores a plurality of game tasks for indicating the timing when a player is to input an operation instruction. A receiver receives instructions from the player. A music player plays music, stops playing music when the player inputs a pause instruction, and restarts playing music when the player inputs a restart instruction. An object display displays object images that indicate the stored game tasks on a screen in pace with the played music, and displays only object images that indicate the game tasks for which the timing has never occurred once since the music began to be played. A score determiner determines the player's score for each of the game tasks based on the stored game tasks and the inputted operation instructions. | 12-13-2012 |
| 20120322537 | WAGERING GAME MACHINE HIBERNATION - Apparatus, systems, and methods may operate to receive operational power from a primary power supply at a processor housed within a wagering game machine, where the processor is operable to present a wagering game. Further activities may include determining that the wagering game machine is currently in a hibernation state, authenticating at least one hibernation file, and resuming operation of the wagering game machine to a base operation state defined by the at least one hibernation file. Additional apparatus, systems, and methods are disclosed. | 12-20-2012 |
| 20100167809 | System and Method for Accelerated Machine Switching - A computer-implemented system and method are described for managing the state of an online video game. For example, a method according to one embodiment comprises: initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter into a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server, the second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game. | 07-01-2010 |
| 20130012300 | Gaming Machine Power Fail Enhancement - An operating system for a gaming system includes a data producer which generates non-reproducible data relating to a transaction carried out in respect of the gaming system. A data consumer is in communication with the data producer for storing data relating to the non-reproducible data. A game controller is in communication with the data producer and the data consumer which effects communications between the data producer and the data consumer by means of a transaction-based protocol. The invention also relates to the use of data storage device for a gaming system that includes a local power supply. | 01-10-2013 |