Entries |
Document | Title | Date |
20080200227 | Gaming method and gaming machine accepting side bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) cumulatively accumulating a predetermined ratio of a side-BET currency value; (d) dividing the predetermined number of the player's cards and the predetermined number of the banker's cards into two sets of cards respectively; (e) determining winning or losing of a game by comparing hands of the player's cards divided into two sets and hands of the banker's cards divided into two sets; (f) selecting cards out of the predetermined number of the player's cards, when determining the game is tied in the step (e) and the side BET is placed in the step (b); (g) determining winning or losing of the game by comparing the hand of the player's cards selected in the step (f) with the hand of the same number of the banker's cards; and (h) offering a payout from a cumulatively stored currency value, when determining the player is a winner in the step (g). | 08-21-2008 |
20080220835 | GAMING METHOD AND GAMING MACHINE ACCEPTING SIDE BET - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) determining whether or not the banker should fold; (d) determining a result of a game by comparing a hand of the player's cards with a hand of the banker's cards, when determining that the banker should not fold in the step (c); (e) determining whether or not the banker should fold following a rule different from a rule in the step (c), on condition that the side BET is placed, when determining that the banker should fold in the step (c); and (f) determining the result of the game by comparing the hand of the player's cards with the hand of the banker's cards, when determining the banker should not fold in the step (e). | 09-11-2008 |
20080227511 | Card Gaming Machine Having A Plurality Of Card Decks And Card Game Playing Method - Two card decks A and B are allocated to and shared by a dealer and each of “main players | 09-18-2008 |
20080227512 | Game of Strategy Using Trading Cards or Other Tokens - A computer-implemented method includes generating a plurality of playing cards, each playing card having a unique identifying code and one or more attributes; distributing the plurality of playing cards to a plurality of players, each player receiving at least one playing card; receiving electronic information relating to a playing card's unique identifying code from one or more of the players; and maintaining an online data registry relating to each trading card for which electronic information has been received. Maintaining the data registry may include tracking the one or more attributes (e.g., monetary value, strategic value, current owner) associated with each playing card. The data registry may be updated by modifying one or more attributes associated with a playing card in response to receiving information indicating a change in status of the card. | 09-18-2008 |
20080234024 | ELECTRONIC PLAYING CARD - The invention provides an electronic playing card comprising electronic paper that displays a playing card. Two or more of such electronic playing cards can comprise an electronic playing card deck. The invention further provides an electronic playing card shuffler for electronically shuffling an electronic playing card deck by way of a wired or wireless signal, or alternatively, by way of an electronic paper printer adapted to shuffle the electronic playing card deck. The invention additionally provides an apparatus for playing a card game with an electronic playing card deck in order to improve card game efficiency while maintaining a tactile experience. | 09-25-2008 |
20080234025 | SIMULTANEOUS MULTIPLAYER GAMING MACHINE AND METHOD OF CONTROLLING THE SAME - A gaming machine is configured of: stations each for individually carrying out a card game; a display visible to players each playing the card game in one of the stations; and a control device configured to control progress of game situation and the like played in the entire system. Each of the stations samples a predetermined number of cards from multiple cards having their own attributes different from one to another. The last stages of the card games played in the stations are shared and carried out as a shared game on the display. A card sampled in the shared game is added to the cards sampled in each station. Whether each player wins or loses is determined on the basis of whether the rank of the player's hand formed as an outcome of the addition is higher or lower. An award is provided to the player on the basis of the hand rank. | 09-25-2008 |
20080268931 | GAME WITH PLAYER ACTUATED CONTROL STRUCTURE - In various embodiments, motion is used to control games played on a mobile gaming device. | 10-30-2008 |
20080268932 | GAMING MACHINE WITH A PLURALITY OF TOUCH PANELS AS AN INPUT DEVICE - A gaming machine includes a display device, a plurality of input devices, and a controller. Each input device that is made of transparent material allows an image of a card displayed on the screen of the display device to be externally observable. The plurality of input devices is configured to output independently of one another data related to a position in a coordinate system. The controller is configured to: (a) start a card game; (b) cause the display device to display a plurality of images of cards at specified positions in the coordinate system on a screen; and (c) cause the display device to display an image of a card corresponding to each of the plurality of input devices in a specified manner in response to reception of a signal indicating data related to a position in the coordinate system from each of the plurality of input devices. | 10-30-2008 |
20080274780 | COMPUTER DEVICE FOR IMPLEMENTING A TRADING CARD GAME AND CONTROL METHOD THEREFOR, PROGRAM EXECUTED BY COMPUTER DEVICE, CONTROLLER, SYSTEM, AND GAME CARDS - A card game program is executed in a computer device for playing a game using a plurality of cards. The identification information of each card is used to generate a combination of the cards for a game player. The combination of the cards is changed in response to an instruction of the game player. | 11-06-2008 |
20080293471 | METHOD AND SYSTEM FOR PROVIDING CARD GAME SERVICES - Disclosed herein are a method and system for providing card game services. The method includes entering a virtually implemented game room to play a card game provided over the Internet, participating in the card game according to predetermined rules of the card game, setting a betting action depending on a situation of the card game in advance during the card game, and playing the game by automatically entering the set betting action on a relevant turn. The system includes at least one user terminal for playing a card game over an Internet, and a game provision server for implementing a virtual game room, enabling a betting action to be selected during the game through input from the user terminal, and automatically taking the selected betting action on a relevant turn. | 11-27-2008 |
20080300034 | Multi-player games with individual player decks - An automatic multiple player gaming machine includes a central game processor and multiple player terminals wherein each player terminal includes a player input and a player display. The gaming machine also includes a common game display and a game program residing in the processor, wherein the game program executes an interactive multiple player game. The processor further displays individual hands of cards on each player display wherein each hand of cards is randomly selected from its own set of cards. The operation of such a machine may be effected in a computer-based method as well. | 12-04-2008 |
20090023486 | Mahjong game machine and mahjong game system - The objective of the present invention is to provide a mahjong game which determines winning or losing in a short time. The mahjong game machine according to the present invention has a display to show a plurality of mahjong tiles, the plurality of mahjong tiles shown on the display may be arbitrarily selected, the selected mahjong tiles are exchanged to complete a meld, and a plurality of mahjong tiles may be exchanged in one turn. Also, the mahjong game machine according to the present invention has a display to show a plurality of mahjong tiles. In the mahjong game machine, mahjong tiles may be arbitrarily selected from the plurality of mahjong tiles displayed on the display screen, the selected mahjong tiles are exchanged to complete a meld, and the display is a widescreen. | 01-22-2009 |
20090023487 | GAME, SUCH AS ELECTRONIC COLLECTABLE AND CARD OR TRADABLE OBJECT GAME EMPLOYING CUSTOMIZABLE FEATURES - A game employing user-modifiable game components, such as cards in a collectable card game, employs various features to provide user-modifiability, including sleeves, transparent cards, stickers, and other elements. Electronic versions of the game and various other features are included, including tracking of history associated with such components. | 01-22-2009 |
20090149237 | Method of Gaming and Gaming System - A method of gaming comprising: selecting a plurality of groups of at least two symbols for a play line played by a player; displaying the selected groups at respective ones of a plurality of display positions on the play line; linking groups of symbols based on at least one symbol linking rule; and awarding a prize to the player if sufficient of the groups of symbols on the play line have been linked. | 06-11-2009 |
20090181741 | CARD GAME APPARATUS WITH CARD DISPLAYS - A card game apparatus with card displays has a gaming server apparatus, multiple client interfaces and multiple card displays. The gaming server apparatus runs a card game program, deals cards and sends card images to the card displays. Each client interface is electronically connected to the gaming server apparatus, displays status of the card game program to the players and accepts commands from the players to control the card game program. Each card display is a card like electric display and is controlled by the client interface to display the card image. The player can therefore glance at the card images shown on their card-like display for a more realistic card game simulation. | 07-16-2009 |
20090186675 | High / low card game with a feature - The present invention provides a method of playing a card game including categorising cards into different types; providing a game table with a number of regions for players to place bets on; allowing players to place bets in relation to the type of cards to be dealt; dealing cards, one for each of the regions on the gaming table; determining if the player's bet has achieved a winning outcome in relation to those cards; and awarding a prize to the player who has a winning outcome according to predetermined rules of the game. The game may further include an auxiliary including: determining, based on the cards dealt, whether a winning outcome for the auxiliary game has been achieved by a player; and awarding a prize to that player in accordance with predetermined rules of the game. | 07-23-2009 |
20090203415 | METHOD AND SYSTEM FOR PLAYING A MATCHING GAME - A system and method for playing a matching game includes displaying a layout of graphical elements and a set of game reels; receiving at least one input and displaying via a graphical user interface a graphical element in each of the set of game reels; receiving a first selection input corresponding to one of a graphical element of the layout of graphical elements and a graphical element of the set of game reels; receiving a second selection input corresponding to one of a graphical element of the layout of graphical elements and a graphical element of the set of game reels, wherein the first selection input and the second selection input corresponding to two different graphical elements; determining whether the two different graphical elements match in accordance with predetermined rules; removing the two different graphical elements from the graphical user interface if they form a match and not removing the two different graphical elements if they do not form a match; awarding points if the two different graphical elements form a match and are removed from the graphical user interface; and repeating at least the last four steps until a predetermined criterion is met. | 08-13-2009 |
20090239602 | GAMING MACHINE EXECUTING CARD GAME AND GAMING METHOD - The gaming machine of the present invention places player's cards face down when a bonus game is determined to be executed in a normal game that uses the player's cards and dealer's cards; and offers a special payout in the case where a card selected by an input device out of the placed player's cards is a specific card. | 09-24-2009 |
20090258688 | Gaming Machine and Card Game Machine - A gaming machine lets a player who has satisfied a predetermined condition select one dealer image among six dealer images. The gaming machine subsequently displays the selected image in a front display and executes a game. As a bet-accepting period started, the gaming machine accepts the player's operation of giving a tip to the dealer displayed on the front display separately from a bet operation for getting a prize. If the player gives the dealer a tip, the gaming machine generates an individual image corresponding to an image of the dealer who acts according to the player's personal data and a game history, and an individual sound corresponding to the voice of the dealer according to the player's personal data and a game history, and then outputs the generated individual image and individual sound at a predetermined timing. | 10-15-2009 |
20090270150 | Video Cribbage - The present invention provides a game for play by a player using a plurality of cards. The game includes a wager placed by the player and a player hand including at least four cards. A player score is calculated for the player hand according to a set of cribbage rules. The player receives a payout based on the wager if the player score exceeds a predetermined total. The payout preferably increases as the player score increases based on the odds of achieving a given player score. The game may include an initial player hand, with the player replacing between none and all of the cards from the initial player hand to create the player hand. The game may be played using a video display or live. | 10-29-2009 |
20090275373 | SUIT VARIABLE MAHJONG TILE AND A MAHJONG GAMING APPARATUS WITH SUIT VARIABLE MAHJONG TILES - A mahjong gaming apparatus with suit variable mahjong tiles has a server apparatus and multiple player terminal apparatuses. The server apparatus has a server and a random number generator. The random number generator is controlled by the server to randomly generate a suit of a particular mahjong tile. Each player terminal apparatus has at least one suit variable mahjong tile and a player terminal. The suit variable mahjong tile is capable of generating lines corresponding to the suit. The player terminal corresponds to a player, accepts inputs from the player, receives the suit from the server apparatus and controls the suit variable mahjong tile to generate the lines corresponding to the suit. Players may hold the suit variable mahjong tile to feel the lines before uncovering the mahjong tile. | 11-05-2009 |
20100029355 | Real-Time Sequential Game Play - A game may be executed that may provide game objects to a plurality of players such that a characteristic of the game objects for each of the plurality of players may be visible to other players. The game may also receive an arrangement for the game objects from each of the plurality of players. To begin play, the game may select a first player from the plurality of players. The game may then determine whether a first game object of the arrangement for the game objects of the selected first player may be playable. The first game object may then be removed from the game objects of the selected first player if the first game object may be playable. | 02-04-2010 |
20100029356 | WAGERING GAME AND METHOD OF PLAY - A video game machine or on-line game system provides a game involving a wager. The game involves a plurality of randomly selected icons, such as playing cards, being dealt and displayed to the player on at least two sequential occasions. A game win is determined on the basis of the presence of a winning combination of icons in the final deal of icons. Additionally, a secondary wager is commenced or cancelled on the basis of a winning combination of icons in a deal preceding the final deal of icons in a game. In this way player excitement is greater than that of a conventional wagering game without requiring the player to have a high level of knowledge or expertise in the game. | 02-04-2010 |
20100035675 | Wireless Monitoring Of A Card Game And/Or Wagers In Gaming - A method for automating a card game includes wirelessly interrogating each of a plurality of playing cards using radio frequency transmissions. For at least some of the playing cards, determining a rank of the playing card is based on the wireless interrogation using a mapping stored on a computer-readable medium that uniquely identifies playing cards based on a random distribution of conductive material carried by each of the playing cards. | 02-11-2010 |
20100062820 | Gaming Machine Accepting Side Bet And Gaming Method - A gaming machine of the present invention offers a special payout or executes a bonus game, in a case where a side BET has been placed in a card game using a player's card and a dealer's card, when a specific card pair is established by the player's card and the dealer's card. | 03-11-2010 |
20100099477 | CARD SELECTION - Example methods and devices are set forth for playing a game. In some embodiments, an inventory of game indicia is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and game indicia are displayed in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any game, can order re-shuffling and re-constitute of the inventory. Other embodiments are described. | 04-22-2010 |
20100113118 | RFID-INCORPORATED GAME CARD AND MANUFACTURING METHOD THEREOF - An RFID tag-incorporated game card having no irregularities on its surface layers is provided. In a card, an intermediate layer having an RFID tag incorporated therein with an appropriately uniform thickness is held between at least two sheets. The intermediate layer includes the RFID tag and at least two base films arranged to hold the RFID tag between them. The base films are preferably colored black. Alternatively, it is also preferable that the intermediate layer and the sheets are adhered to each other using a black adhesive. | 05-06-2010 |
20100167802 | METHOD AND APPARATUS FOR TEAM PLAY OF SLOT MACHINES - A method of operating slot machines permits a machine to be identified as available for team play. Upon being identified for team play, the machine is grouped with other slot machines and subject to bonus conditions dependent on the team play. Bonus conditions typically including selected bonus outcomes and a bonus time period, during which bonus time period all outcomes of the grouped machines are monitored to determine the total bonus outcomes. If the total bonus outcomes of the team meet the bonus conditions within the bonus time period, then a bonus payout is awarded to all of the players. Players are thus encouraged to participate in a social, team environment with others of the team to win the group bonus. The invention is applicable to all slot machines, including video poker machines wherein the bonus outcomes include selected video poker hand ranks, and reeled slot machines wherein the bonus outcomes include selected reel outcomes. | 07-01-2010 |
20100178971 | Computer-Based, Interactive, Multiplayer Card Selection Game Using a Randomly Generated Limited Deck for Card Selection - The present invention relates to computer-based multiplayer games that follow the scoring rules of poker in which players select cards from a second deck of playing cards that is composed of cards randomly selected by the software from a first deck of playing cards for each new hand, where the second deck has fewer cards than the first deck. The introduction of a smaller second deck whose composition and size can vary substantially from hand-to-hand, adds a fascinating and challenging puzzle component to the strategy and chance elements of prior card selection games. The use of a prior art deck that remains unchanged allows each player to tend to rely on a predetermined set of fixed card selection strategies. Whereas, the ever-changing, smaller second deck compels each player to formulate his/her card selection strategy anew for each hand, keeping play fresh and exciting. | 07-15-2010 |
20100184501 | Computer-Based, Interactive, Real-Time Card Selection Game - The invention is a method of playing computerized card games against real or virtual players. The cards games are usually variations of poker, where the quality of the players' hands is due to skill and strategy rather than the luck of the draw. Players request desired cards from a computerized dealer without knowledge of which cards other players have requested. A null card, which has no value in determining the outcome of the game, is delivered to players who request the same card as another player has requested regardless of whether the card was requested previously or during the current round. In another embodiment, a null card is delivered only when two or more players request the same card during the current round or if a player requests a card that has already been distributed. | 07-22-2010 |
20100203938 | Amusement Devices And Games Including Means For Processing Electronic Data Where Ultimate Outcome Of The Game Is Dependent On Relative Odds Of A Card Combination And/Or Where Chance Is A Factor: Wagering On Hands Of Cards - Games related to the provision of information are described. Games may be formulated to exploit biases such as long shot bias and favorite bias. Games related to the provision of information are described. Games may be formulated to exploit biases relating to the Monty Hall paradox. Games related to the provision of information are described. Games may include wagering on hands of cards, e.g., poker wagering games. | 08-12-2010 |
20100216531 | METHOD AND SYSTEM FOR DEALING OUT AT LEAST ONE HAND OF CARDS - The invention relates to a method of dealing out at least one hand of cards. Further, the invention relates to a corresponding system. The method of dealing out at least one hand of cards comprises generating electronic game data comprising at least one hand in means for generating game data; transmitting said electronic game data from said means for generating game data to at least one card dealing module comprising a memory via a first physical and/or wireless communication link; storing said electronic game data in the memory of said at least one card dealing module; dealing said at least one hand of cards via said at least one card dealing module, said at least one hand being dealt in accordance with said electronic game data. In this way, the electronic data generation may be postponed until the moment before a start of a tournament e.g. a bridge tournament. Thereby, the hands to be played in e.g. a bridge tournament may be kept secret substantially up to the start of the tournament, when then game data may be transmitted to the at least one card dealing module. | 08-26-2010 |
20100216533 | SYSTEM AND METHOD FOR CARD GAME BETTING BASED ON BURN CARDS - A system and method of side betting based on burn cards is provided. The method enhances enjoyment of a card game and increases house revenue, without slowing or detracting from the game itself. Before a card gamer round is dealt, players make bets predicting the identity of a burn card hand that will be produced by combining the burn cards of the round. After the round is played, the burn cards are revealed. Winnings are distributed for all bets that meet specified winning requirements. Bets can be placed into a virtual or real side pot to be distributed among winners, or placed directly against the house according to house-established odds. | 08-26-2010 |
20100222122 | Texas Pai Gow - A method of playing a game, such as a wagering game, that includes dealing, from a deck of cards, a hand to each player of the game, selecting a community card from the deck of cards, and allowing each of the plurality of player cards to be arranged into a high hand and a low hand. Each player of the game has an option to use the community card in lieu of either one of the player cards in the high hand or one of the player cards in the low hand. In one example, the method further includes receiving a community card ante, or commission, from each of the players in exchange for the option to use of the community card. | 09-02-2010 |
20100291987 | GAMING MACHINE THAT NAVIGATES DEALER IN GAME ADVANCEMENT - The present invention provides a gaming system that can allow a game to be appropriately advanced even by an inexperienced dealer by way of navigating the dealer in game advancement, thereby allowing fraud to be avoided and cost to be reduced. A gaming system | 11-18-2010 |
20100291988 | GAMING MACHINE ACCEPTING SIDE BET AND PLAYING METHOD THEREOF - In the gaming machine according to the present invention, an attribute of a card to be compared with an attribute of a player additional card is determined. In a case where a side bet is placed, a result of the side game is determined by determining whether or not the attribute of the player additional card is same as the determined attribute. The additional payout is offered based on the determined result of the side game. | 11-18-2010 |
20100304815 | GAMING MACHINE ACCEPTING SIDE BET AND CONTROL METHOD THEREOF - The gaming machine of the present invention provides a gaming machine that executes the processing of: determining, for each station, a normal game result based on a player card for the station; accepting via each input device an input for a side bet on a normal game in a station other than the station having this input device; determining, when a side bet is placed, a side game result according to the determined normal game result of the station as the side bet target; and offering a first payout based on the normal game result, and a second payout based on the side game result. | 12-02-2010 |
20100304816 | GAMING MACHINE AND CONTROL METHOD THEREOF - The present invention provides a gaming machine executing the processing of (A) displaying on the display at least one playing card in a display mode that displays each playing card face down; and (B) changing the display mode of one of the at least one playing card displayed in the processing (A) to a display mode enabling a part of the front of the playing card to be viewable, upon contact on any position within an area of the touch panel corresponding to an area of the display where the one of the at least one playing card is displayed. | 12-02-2010 |
20110045886 | CONTROLLING ELECTRONIC PLAYING CARDS IN WAGERING ENVIRONMENTS - A wagering game system and its operations are described herein. In embodiments, the operations can determine a wagering game in progress for a wagering game session, and determine an electronic playing card that is in use for the wagering game that uses playing cards. The operations can also determine primary content related to the wagering game, and electronically present the primary content on the electronic playing card for use in the wagering game. The primary content can include playing elements (e.g., card ranks and card suits) for the wagering game. The operations can also determine secondary content to be presented on the electronic playing card, and electronically present the secondary content on the electronic playing card during the wagering game session. The secondary content can include wagering games that are different from the primary content (e.g., secondary wagering games that use playing elements other than cards, such as slot games). | 02-24-2011 |
20110065489 | Games of Chance Based on Event Databases - A system and method for implementing a game of chance based on historical events. The method consists of randomly selecting a set of competitors from an event database. The competitors are presented to a player. A set of criteria comprising a subset of the competitors are received from the player. The database of events is filtered to produce a set of events comprising those events that match the set of criteria. A single event is randomly selected from the set of events to determine an outcome for the game. | 03-17-2011 |
20110086689 | METHOD OF PLAYING A WAGERING CARD GAME - The present invention relates to a method of playing a card game including allowing a player to wager on an outcome of a first hand of cards winning, a second hand of cards winning or no hand of cards winning. The method includes dealing the first hand of cards and the second hand of cards. Each the hand of cards has three cards. The method next includes designating the outcome as no hand of cards winning if: the first hand of cards has a group of cards from a pre-selected plurality of groups of cards and the second hand of cards has a group of cards from said pre-selected plurality of groups of cards. | 04-14-2011 |
20110092261 | Methods and Devices for Multi-State Card Games with Card Replacement - Players in a multi-state card game, such as blackjack or baccarat, are presented with opportunities to exchange their cards for new cards when the card game is in one or more particular states. These opportunities may include offers to redeal the player's hand of cards or redeal the player's opponent's hand of cards. Additionally, when the player is dealt a new card to be added to the player's hand, the player may be offered options to discard the new card, replace the new card with another new card, or to redeal the player's hand and/or the opponent's hand. In this way, the player may be able to improve his or her position in the card game. At the same time, the game provider may charge the player for acceptance of these offers, thus improving the profit margin of the game provider. | 04-21-2011 |
20110105207 | METHODS AND SYSTEMS FOR PLAYING BACCARAT JACKPOT - A method and system for playing jackpot and live baccarat games are provided. One feature of the jackpot method involves the use of card combinations that includes at least one zero-point card. Another feature of the jackpot method involves initial jackpot contribution from the banker who operates the baccarat game. It is also provided a software program or a set of software program for carrying out any or all the steps of the disclosed gaming method. | 05-05-2011 |
20110111818 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A GAME HAVING A DYNAMIC AWARD SCHEME - Various embodiments of the present disclosure provide gaming systems, gaming devices and methods which have casual games with dynamic award schemes. Each game has a designated number of elements such as positions, moveable elements, or the combination of positions and moveable elements. For each play of the wagering game, the gaming system: receives a wager from a player; determines a number of the designated number of elements which will function as or be designated as payout elements; determines which of the designated number of elements to make the payout elements; for each payout element, determines the payout value associated with that payout element; and (e) determines a game ending condition. The gaming system enables the player to play the wagering game in accordance with the predetermined rules of the wagering game. This includes enabling the player to employ the elements until the game ending condition occurs. For each payout element, if the payout element is employed in that play of the wagering game in a designated manner in accordance with the predetermined rules of the wagering game, the gaming system provides the player the payout value associated with that payout element. | 05-12-2011 |
20110159940 | LINKED GAME PLAY ON GAMING DEVICES - Embodiments of the present concept provide gaming devices configured for linked game play. First and second gaming devices that are separately playable by first and second players are electronically linked so that a gaming event being played at the first gaming device may also be being played at the second gaming device. Also provided is a method of sharing game play across multiple gaming devices, where the method includes receiving a wager from a first player at a first gaming device, receiving a wager from a second player at a second gaming device, initiating a gaming event that is displayed at the first and second gaming devices, and awarding prizes associated with gaming outcomes displayed at the first and second gaming devices. These and other arrangements of the present concept may allow cooperative or competitive game play between the first and second player. | 06-30-2011 |
20110177854 | APPARATUS AND METHOD FOR PLAYING AN ELECTRONIC TABLE CARD GAME - Electronic table card game apparatus and methods enable the play of multiplayer video table games by one or more players. Preferably, a system of multiple gaming terminal devices and a common display are employed to facilitate the play of multiplayer electronic table card games using the common display to display game play and the outcome of the multiplayer games. Each of the bar top terminal devices can either be used as a standalone single player gaming terminal or as a player station in the multiplayer game. In addition, the terminals can be configured to play single player and multiple player games simultaneously. | 07-21-2011 |
20110201397 | Cheat-prevention electronic card game system - A cheat-prevention electronic card game system includes a host adapted for generating multiple virtual playing cards, slave units respectively connected to the host and corresponding one respective player and adapted for receiving the virtual playing cards and displaying the virtual playing cards for viewing by the respective players, a mechanical arm connected to the host and controllable by to deal face-up real playing cards to the players, and a security device connected to the host and adapted for receiving the virtual playing cards and printing a confidential sheet before start of the game. The confidential sheet carries the data of the virtual playing cards so that the players can pick up the confidential sheet and check the data after the end of the game. By means of arranging the jobs of the slave units and the mechanical arm properly, the system saves much the card dealing time without loosing the sense like being on the spot and the sense of game reality. The use of the sale units with the security device assures game fairness. | 08-18-2011 |
20110223982 | METHOD, APPARATUS, AND COMPUTER READABLE STORAGE FOR IMPLEMENTING A WAGERING GAME WITH BACCARAT ATTRIBUTES - A method, apparatus, and computer readable storage to implement a casino wagering game related to Baccarat. Each player's hand and the dealer' (or banker's) hand is scored by adding up a point total of the respective cards modulo | 09-15-2011 |
20110237319 | VIDEO CRIBBAGE GAME - The present invention provides a gaming machine game for providing an electronic game for play by a player using a plurality of cards. The game includes a wager placed by the player and a player hand including at least four cards. A player score is calculated for the player hand according to a set of cribbage rules. The player receives a payout based on the wager if the player score exceeds a predetermined total. The payout preferably increases as the player score increases based on the odds of achieving a given player score. The game may include an initial player hand, with the player replacing between none and all of the cards from the initial player hand to create the player hand. The game may be played using a video display or live. | 09-29-2011 |
20110250941 | GAMING METHOD FOR PLAYING A CARD GAME, AND GAMING APPARATUS FOR PERFORMING THE SAME - A gaming method for playing a card game includes the steps of: configuring a gaming apparatus to generate a gaming screen that includes a predetermined number of player areas and a virtual card dealing wheel surrounded by the player areas; configuring the gaming apparatus to distribute virtual playing cards on the virtual card dealing wheel; configuring the gaming apparatus to spin the virtual card dealing wheel for a limited time and, after the virtual card dealing wheel stops spinning, to deal at least a portion of the virtual playing cards on the virtual card dealing wheel to the player areas having active players associated therewith; and configuring the gaming apparatus to determine a winner of the card game based on the virtual playing cards dealt to the player areas having active players associated therewith. | 10-13-2011 |
20110256916 | GAMING METHOD FOR PLAYING A CARD GAME, AND GAMING APPARATUS FOR PERFORMING THE SAME - A gaming method for playing a card game includes the steps of: allowing a player to place a main bet and an optional side bet; dealing a virtual playing card to a player area and a dealer area; allowing the player to input a guess command or a stand command; when the player inputted the guess command, dealing another virtual playing card to the player area, and determining whether a relation between face values of a current virtual playing card and a latest previous virtual playing card that was dealt to the player area conforms with the guess command; dealing at least one virtual playing card to the dealer area when the player finished playing the card game; and resolving the side bet based upon a total number of the virtual playing cards dealt to the dealer area. | 10-20-2011 |
20110269519 | GAMING METHOD - A gaming method operates to provide expert card-counting information to some or all participants, in exchange for a premium. The premium may be a cash payment, a reduction in the prize amount or betting odds, some combinations of the foregoing, or any other useful remuneration. The house retains its edge via the premium. The method may be implemented for play at a physical or virtual card table. | 11-03-2011 |
20110275426 | SYSTEM AND METHOD FOR MANAGING GAMING EVENTS - A system may include data stores and a gaming information provider. The data stores may be operable to store first, second and third monetary values received from an input interface operable by a host at an event location. The first monetary value may include a value of game chips purchased by a player. The second monetary value may include a value of game chips collected by the host. The third monetary value may include a payout to the player based on a value of game chips redeemed by the player. The gaming information provider may be embodied as computer executable instructions on a computing device. The gaming information provider may be configured to receive the first, second and third monetary values from the data stores and may be operable to determine a proceeds-value based on the first, second and third monetary values and generate an accounting report including the proceeds-value. | 11-10-2011 |
20110300917 | ON LINE GAMING WITH REAL-WORLD DATA - In one aspect, a method, systems, and apparatuses provide for online gaming that integrates sensory data and/or gameplay data from a real-world environment, and in particular, interactive online gaming within an environment incorporating playback of a recorded instance of an original, live card game played in a real-world environment, wherein the online game may be provided in a delayed manner or in real-time. In one aspect, sensory data and/or gameplay data from a live card game in a real-world environment are recorded for delayed playback or streamed live in real-time, and a remote player is able to access the game online and participate in the game as if the remote player had been present at the original, live card game in the real-world environment. In one aspect, the remote player may play in the online game at the position/seat occupied by one or more of the original, real-world players in the original, real-world game. In one aspect, in games where a player is dealt his or her own hand of cards, the remote player will receive cards as they were dealt to the original, real-world player that occupied the same position/seat in the original, real-world game. In one aspect, the remote player may able to make strategic decisions during gameplay that differ from those of the original, real-world player, wherein such strategic decisions may affect the outcome of the game for that player. In one aspect, the real-world environment is a gaming area at a casino. | 12-08-2011 |
20120015701 | DYNAMIC CARD SYSTEM AND METHOD - A dynamic entertainment playing card having a flexible electronic display and a processor is configured to change state during a card game based on input received by the card during the card game and applied to a set of game rules by the processor. The card display is configured to display changing images on the face of the card during game play according to the changing card state. | 01-19-2012 |
20120046086 | CARD GAME WITH NEW WILD CARD RANDOMLY SELECTED EACH ROUND - A casino wagering game dealt with a predetermined amount of cards where each round features one of the thirteen ranks randomly selected to be wild after the initial ante, dealing the hands and wagering on the hands as dealt prior to randomly selecting the new wild card for the round. Any player or dealer having a hand that contains the rank that is selected to be wild may use that card to improve their hand. A random number generator or random selection from a full deck of cards may be used to determine the new wild card for each round. | 02-23-2012 |
20120058809 | ELECTRONIC BOARD GAME USING REACTION TIME - Disclosed in this specification is an electronic board game. In use, a primary game (e.g. a card game) is played until one of the players presses an activation button. The other players attempt to quickly react and press their buttons. The faster they react, the more points the players earn. The initial activation of the timers can be done when that player perceives a predetermined event that occurred during the card game. The player may attempt to bluff the other players by pressing the button without having perceived the event but doing so risks the other players issuing a challenge. In certain embodiments, the cards are selected to help players learn basic skills, such as shapes, colors, or mathematical operations. | 03-08-2012 |
20120077558 | AMUSEMENT DEVICES AND GAMES INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA WHERE ULTIMATE OUTCOME OF THE GAME IS DEPENDENT ON RELATIVE ODDS OF A CARD COMBINATION AND/OR WHERE CHANCE IS A FACTOR: WAGERING ON HANDS OF CARDS - Games related to the provision of information are described. Games may be formulated to exploit biases such as long shot bias and favorite bias. Games related to the provision of information are described. Games may be formulated to exploit biases relating to the Monty Hall paradox. Games related to the provision of information are described. Games may include wagering on hands of cards, e.g., poker wagering games. | 03-29-2012 |
20120083324 | Method and system of playing game through communication tool - A method playing games includes the steps of allowing a plurality of players to play the game via a plurality of individual electronic devices respectively; remotely linking the individual electronic devices to a networking system, wherein the players are able to play the game with each other through the networking system in a real time manner; and enabling the players to chat with each other through the networking system in a real time manner, wherein the players are able to remotely and simultaneously play the game and chart with each other via the individual electronic devices through the to networking system. Therefore, the networking system forms not only a playing channel for the player to play the game but also a communication channel for the players to chat so as to enhance the entertainment of the game, casino and safety. | 04-05-2012 |
20120100901 | Playing card identification system - A radio frequency card tracking system for a gaming table includes a system computer, a deck of playing cards, one or more table antennas, and a transceiver. Each playing card has an antenna, a card identity, and a transponder. Each table antenna has a detection zone at a dealer's card placement position and/or at locations at a gaming table and can transmit and receive radio-frequency signals to and from a card located within the detection zone. The transceiver is coupled with the table antenna and the system computer to provide radio-frequency-energizing signals to the table antenna for transmission to the card located within the detection zone. The transceiver receives card identifying signals from the table antenna and transfers these signals to the system computer. The system computer recognizes the signal duration, receives card identifying signals; determines the card identity associated with the signal, and determines the location of the card. | 04-26-2012 |
20120122532 | Gaming Systems, Apparatuses and Methods Employing Partial Winning Combination Features - Techniques providing a mid-spin enhancement feature(s) in response to the presented subset of symbols. In one embodiment, a method involves spinning reels of a slot game, and achieving a minimum win combination criteria based on a result of a subset of the reels that have stopped spinning The remaining reels continue to spin, and an enhanced feature is activated while the remaining reels continue to spin. The remaining reels stop spinning, and results are provided based on at least the result of the reels and the activated enhanced feature. | 05-17-2012 |
20120135790 | BACCARAT GAME WITH ASSOCIATED WAGERING GAME - Systems and methods for providing wagering games associated with an underlying game of baccarat which are configured for receiving a wager relating to the associated wagering game; conducting the underlying game of baccarat until a baccarat outcome is achieved according to the rules of the baccarat game, wherein the baccarat outcome includes data relating to a player hand score, a banker hand score, the number of cards in the player hand, and the number of cards in the banker hand; comparing the baccarat outcome data with preset criteria, wherein the preset criteria includes at least a number of playing cards for at least one of the respective player and banker hands, a numerical score for at least one of the respective player or banker hands, and a relationship between the player and banker hands; and providing a payout if the preset criteria is satisfied by the baccarat outcome data. | 05-31-2012 |
20120178511 | ELECTRONIC GAMING DEVICE AND METHOD - Among other things, a gaming system device comprises a memory for storing an executable program and a processor for executing the executable program, causing the electronic gaming system to: provide electronic card values to a participant of the electronic gaming system representing a participant player hand and a participant bank hand, while also providing opposing player and bank hands to a house entity. In accordance with the rules of Baccarat, the processor determines whether any of the electronic hands receives an additional electronic card value. The processor further determines a final result of the participant player hand vs. the house entity bank hand and a final result between the house entity player hand the participant bank hand, in accordance with the rules of Baccarat. | 07-12-2012 |
20120184342 | BACCARAT GAME SYSTEM, METHOD OF USING BACCARAT GAME SYSTEM, BACCARAT GAME PROGRAM AND RECORDING MEDIUM - A baccarat game system, a method of using the baccarat game system, a baccarat game program and a recording medium, in which a great number of players can simultaneously participate in the game at the same table, in which any player can concentrate on the game in his personal space, in which, from the viewpoint of game operation side, the number of dealers standing-by can be decreased while at the same time the number of cards to be discarded is reduced, thereby reducing the cost, and in which any doubt of injustice can be removed while maintaining the sense of reality and the feeling of tension. The baccarat game system includes an image-capturing mechanism for taking images of cards in a baccarat game; an image-delivery mechanism for delivering the card images taken by the image-capturing mechanism; and an image display mechanism for displaying the delivered card images. | 07-19-2012 |
20120190418 | GAMING METHOD AND A GAMING SYSTEM - The invention provides a method of gaming and a game controller and gaming system for implementing the method. The method includes selecting at least one symbol to form at least one player hand comprised of a plurality of symbols, selecting at least one symbol to form a jackpot hand comprised of a plurality of symbols, and making a jackpot award to the player if the player hand corresponds to the jackpot hand. | 07-26-2012 |
20120196662 | SYSTEM AND METHOD OF PLAYING A GAME ON AN ELECTRONIC DEVICE - A system, method and device for playing SNAG-IT© on an electronic device is provided. The device includes an electronic circuit, an input device and a display. The method includes receiving a selection of the number and location of human players, the number of computer players and the number of decks for the game, a selection of the personality type and urges for each computer player; by the electronic. Next, the cards are electronically shuffled and each player is dealt a predetermined number of cards. An electronic game board is generated and displayed, and the electronic circuit provides each player a game turn in succession, until a game ending event occurs. | 08-02-2012 |
20120196663 | CARD GAME METHODS AND SYSTEMS - A method for providing a payout based on a scattered combination of game cards is described. A plurality of hands of cards is displayed, including at least a first hand of cards and a second hand of cards. Each hand of cards includes one or more card positions. In each hand of cards, a card is placed in each of the one or more card positions. Characteristics associated with each card in the each displayed hand of cards are analyzed. A first card in a first card position in the first hand of cards is combined with a second card in the second hand of cards. A determination is made whether a winning combination of cards is formed by at least the first and second cards in the first and second hands of cards. A payout award is provided based on the winning combination of cards. | 08-02-2012 |
20120208613 | GAMING SYSTEM, A METHOD OF GAMING AND A GAME CONTROLLER - A gaming system comprising a display, a memory, a game controller in data communication with the display and arranged to control the display to display a symbol evaluation area and a symbol storage area, the game controller further arranged to select symbols from a set of symbols for display in the symbol evaluation area on the display and to evaluate the symbols displayed in the symbol evaluation area to determine whether to make an award, and a game play mechanism operable by the player to select a symbol from the symbol evaluation area and drag the selected symbol to the storage area, whereafter the game controller stores the symbol in the memory until the symbol is used in subsequent game play. | 08-16-2012 |
20120208614 | GAMES OF CHANCE BASED ON EVENT DATABASES - A system and method for implementing a game of chance based on historical events. The method consists of randomly selecting a set of competitors from an event database. The competitors are presented to a player. A set of criteria comprising a subset of the competitors are received from the player. The database of events is filtered to produce a set of events comprising those events that match the set of criteria. A single event is randomly selected from the set of events to determine an outcome for the game. | 08-16-2012 |
20120214564 | INTEGRATING CHAT AND WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a player account logged on to a wagering game network, determining a chat session initiated by the player account via the wagering game network; and determining wagering game news events to present via a gaming chat console for the chat session. The operations can also include automatically adjusting presentation requirements for the wagering game news events based on quantifiable player factors. In some embodiments, the operations can also include presenting an interactive game bot via the gaming chat console as a social contact, receiving textual chat game commands communicated to the interactive game bot, and controlling a wagering game via the textual chat game commands. In some embodiments, the operations can also include following chat activity for the selected chat social-contact groups and integrating chat activity with client applications and devices. | 08-23-2012 |
20120238337 | Table with Sensors and Smart Card Holder for Automated Gaming System and Gaming Cards - Methods and systems for intelligent tracking and/or play and/or management of card gaming use an intelligent card distribution or holding device with detectors for determining the value and unique identity of individual cards and for recording card play. Playing cards are equipped with a read/write data storage connected to a transponder and/or incorporated into electromagnetic writable particles or smart particles (smart dust). A system of the invention records various game play events on the playing cards themselves during game play and optionally also in a database on the system. | 09-20-2012 |
20120238338 | ELECTRONIC GAMING SYSTEM WITH REAL PLAYING CARDS AND MULTIPLE PLAYER DISPLAYS FOR VIRTUAL CARD AND BETTING IMAGES - Electronic gaming systems with real playing cards and multiple player displays for virtual playing cards and betting images, are described. In one implementation, the exemplary system allows real playing cards to be used in electronic gaming systems that provide multiple video displays for multiple live participants at a gaming table. The system enables play with real playing cards, virtual playing cards, or both. An example system can post virtual images of the cards in play on the participant displays and can also display virtual bets, e.g., wagering chips, on the same displays, while also allowing and tracking real playing cards. The real playing cards provide the look, feel, and action of playing a card game with real cards, while the electronic gaming system provides elements of automation, security, and virtual display of the cards and bets. | 09-20-2012 |
20120238339 | APPARATUS AND METHOD FOR PLAYING A GAME - A gaming system and method that analyzes and evaluates a player's play input in accordance with a statistically optimal play and generates an acknowledgement where the play input is consistent with an optimum play in response to a particular game condition. The gaming system features at least one display device, at least one player input device, at least one programmable processor coupled to the display device and at least one storage unit coupled to the processor. The storage unit stores a plurality of instructions executable by the programmable processor for performing the method. | 09-20-2012 |
20120244922 | SYSTEM AND METHOD FOR CALCULATING VALUES IN TILE GAMES - A system and method for capturing images of a game space, detecting word or letter tiles added to the game space by a player, calculating a value of the added words or letters and adding the value to the score of the player during whose turn the letters or words were added. | 09-27-2012 |
20120244923 | MULTI-PLAY CARD GAME GAMING SYSTEM WITH PREDETERMINED GAME OUTCOMES - A gaming system which provides the player a plurality of playing cards to form an initial primary card hand and also displays one or more other card hands. The player selects one or more of the initially dealt cards in the primary card hand to hold or to discard. The held cards are also held in one, more or each of the other simultaneously displayed hands. The gaming device evaluates the held cards and determines which card game outcomes are possible based on the held cards and the remaining cards in the deck. The gaming device utilizes a stored table of different distributions of card game outcomes which would result in each payout amount and a table regarding which card game outcomes are possible based on the player's held cards to determine a distribution of outcomes that provides a total payout equal to the payout of the predetermined game outcome. | 09-27-2012 |
20120264496 | SkillBet.TM. Method, System, and Computer Program Product for Online Gaming - A computer implemented method, system, and software for an online gaming system to permit users to measure and improve their skill at playing games that include both chance and skill by competing against computer system players (directly or indirectly), and then comparing their performance against another user who has played an identical game. Games may comprise: cards (i.e., poker and blackjack), roulette, craps, backgammon, and chess. In SkillBet™, users play against computer players in identical games, and then compare their game results against the other users. Because users are presented the same game options as the other users, the winner is determined by the user's superior skill In Total Skill, users play a game against each other, while duplicate computer players play an identical game. The winner is the user who outperformed his/her duplicate computer player. | 10-18-2012 |
20120276967 | TABLE GAME SYSTEM - A table game system includes a dealer's game table for performing a table game. A movable capturing part captures game media used in the table game, and allows at least changing of a capturing direction of the movable capturing part. An operating part is arranged in a game player space provided at a position distant from the dealer's game table, and can change the capturing direction of the movable capturing part. A display part can display an image of the game media captured by the movable capturing part. | 11-01-2012 |
20120276968 | TABLE GAME SYSTEM - A table game system includes a dealer's game table for performing a table game. A dealer terminal can input game result information of the table game performed on the dealer's game table. A valuable information reading device is provided at a position distant from the dealer's game table, can receive and eject a storage card, and can read and change valuable information stored in the storage card while receiving the storage card. A player terminal is provided to correspond to the valuable information reading device, and can input betting information through reading the valuable information by the valuable information reading device. An administrative server is connected to each of the dealer terminal, the valuable information reading device, and the player terminal via a communication line, and can receive each of the game result information inputted from the dealer terminal and the betting information inputted from the player terminal. | 11-01-2012 |
20120276969 | TABLE GAME SYSTEM - A table game system includes a dealer's game table for performing a table game. A dealer terminal can input game result information of the table game performed on the dealer's game table. A plurality of valuable information reading devices are provided at a position distant from the dealer's game table, and can read at least valuable information stored in a recording medium. A plurality of player terminals are provided to correspond to the valuable information reading devices, and can input betting information through reading the valuable information by the valuable information reading devices. A value adjustment device adjusts a value based on the valuable information. An administrative server is connected to each of the dealer terminal, the valuable information reading devices, the player terminals, and the value adjustment device via a communication line. | 11-01-2012 |
20120276970 | SYSTEM AND METHOD FOR SUBSTANTIALLY REMOVING CHANCE FROM A WORD GAME COMPRISING CHANCE AND SKILL - The system and methods of the present application comprise one or more computers for substantially removing the element of chance in a contest that would normally be on whose outcome would be determined by a mixture of chance and skill. The system comprises one or more computers that interact with a user in order to reduce or eliminate the elements of chance, thereby forcing the contest to obey the law of averages within a finite number of iterations of the contest, thereby reducing variance and increasing the success of skillful players. | 11-01-2012 |
20120282988 | CRIBBAGE CARD GAME AND PEGGING BOARD - The present invention is a card and board game either real or simulated foundationally based on standard cribbage rules. It enhances play by adding one or more special cards to a standard 52-card deck. The special cards significantly increase the variety of hands players can get as well as the strategy involved during pegging and counting. The special cards also significantly enhance the point totals attainable during pegging and counting while preserving the integrity of the classic game of cribbage. A special pegging board can accompany the card game. The board embodiments provide different length lanes for cribbage based play corresponding to differing number of players, player combinations playing the game and game lengths. | 11-08-2012 |
20120289297 | Payout method for game of chance - The subject invention comprises a computer generated format means for a computer-based game of chance, such games being available on the Internet or at specifically located game unit consoles, or otherwise based for access to play, with said game having means to share game winnings with a charitable organization, as the player deems in his or her discretion, with said format means comprising a computer based program that permits a voluntary selection of allocating a portion of the winnings of a player to a charity or other viable organization. | 11-15-2012 |
20130012280 | METHOD AND INTERFACE FOR NETWORK GAMING - A method and interface for a network gaming system is disclosed. The invention includes a method for providing a game interface for a multi-player game accessible over a wide area network by a plurality of users. This method comprises transmitting an identification of a user over a wide area network to a database server; retrieving a number of units associated with the user from the database server; executing a game on a display; indicating on the display the number of units associated with the user; updating on the display the number of units granted to the user based on a game activity of the user; depicting a link on the display for allowing use of the units by the user; and deducting from the number of units the specified member of units responsive to the use of the units by the user. | 01-10-2013 |
20130017875 | CARD GAME - A methodology for playing a card game on a table or an electronic device. The methodology includes a dealer using a standard deck of 52 cards and three additional jokers. Each player in the card game places a bet and if the player loses his bet during the game they are allowed to immediately place a new bet and reenter the same game. If a player wins and his bet is paid he may make the same initial bet amount. The game ends when three jokers are played or if a joker is the first card out of the deck. | 01-17-2013 |
20130017876 | VIDEO GAME WITH BEHAVIOR INDICATORS AND CONTROLLER THEREFOR WITH INTEGRATED DISPLAY SCREEN - A video card game for a plurality of players comprises a common interface and a plurality of private interfaces. The common interface is viewable by all the players and displays a plurality of computer avatars, each corresponding to a given payer and holding a respective hand of cards corresponding to a hand ranking. Each private interface displays one given hand of cards of one given avatar. The players selectively replace one card or more of their respective hand to modify their ranking. A given player's hand is selectively displayed on the common interface to allow all the players to assess the ranking of this player. A video card game also comprises a controller for each player for selectively controlling their respective avatar and a social meter for modulating the behavior indicators of their avatar which are displayed by the common interface so as to be viewable by all the players. | 01-17-2013 |
20130023315 | CARD GAME WITH CARD EXCHANGE FEATURE - A card game includes a card exchange feature. In a poker variation, a dealer is dealt an initial hand and a player is dealt an initial hand. The player is permitted to elect to exchange none, one or more or all of the cards in their hand with cards from the dealer's hand. Elected cards are then exchanged with the dealer's hand and a final player and a final dealer hand are formed from the original hands as modified by any exchanged cards. The rank of the player's final hand is then compared to the rank of the dealer's final hand and the player's hand is declared to be the winner if it outranks the dealer's hand. | 01-24-2013 |
20130023316 | AUTOMATED MULTIPLAYER GAME TABLE WITH UNIQUE IMAGE FEED OF DEALER - A method and apparatus are used to simultaneously display a virtual dealer and a dynamic visual background image in connection with a multi-player video platform simulating and effecting play of a casino table card game. The dealer imagery is in the foreground and the background is behind the dealer. The background is either a live video feed from the casino, live feed from another location or event or pre-recorded image sequences. The various videos are keyed or masked and layered together using known video production technology. | 01-24-2013 |
20130029736 | Methods of Playing Wagering Games - A card game is played against a pay table, wherein a player receives a partial hand that is preferably completed by community cards, but may be completed by cards dealt directly to a hand or a combination of cards dealt directly to a hand and at least one community card or wild card. After placement of an ante wager, each player will have an opportunity to place a game wager before receiving another card for the player's hand (whether dealt directly to the player or as a community card revealed to all players). At least some or all game wagers may be an amount within a range of multiples of the player's ante wager, such as one times, two times, three times, four times, or five times the amount of the ante wager. The range of wagers may remain the same or vary with the number of dealt cards or community card revealed to the players. | 01-31-2013 |
20130035146 | Computer-Based, Multiplayer Card Selection Game That Uses Card Selection Undo To Determine Scoring - The present invention relates to a single actual player playing a multiplayer card selection game against a set of virtual players. It creates a new game that uses the card selection feature of inventor's previous games, but has a very different goal and structure than those games. Instead of the actual player trying to build the best hand with no guarantee of success, the actual player tries to use card selection undo followed by reselecting more optimal cards the fewest number of times to build the best hand playing against the virtual players. In addition, actual players can compete against each other to determine who is best at playing the same game against the same number of virtual players. The winner is the actual player who uses undo card selection the fewest number of times in building the best hand playing against his/her set of virtual opponents. | 02-07-2013 |
20130035147 | Methods and Devices for Card Games with Card Replacement - A player of a card game, such as poker, is presented with opportunities to replace one or more of the cards in his or her hand. The first such replacement may be free, but the player may incur a cost for each subsequent replacement. This cost may be based on how much the player is expected to benefit from the replacement. Facilitating these subsequent replacements may allow the player to improve a poor hand, thus enhancing the player's excitement of playing the card game. | 02-07-2013 |
20130040716 | Methods and Devices for Multi-State Card Games with Card Replacement - Players in a multi-state card game, such as blackjack or baccarat, are presented with opportunities to exchange their cards for new cards when the card game is in one or more particular states. These opportunities may include offers to redeal the player's hand of cards or redeal the player's opponent's hand of cards. Additionally, when the player is dealt a new card to be added to the player's hand, the player may be offered options to discard the new card, replace the new card with another new card, or to redeal the player's hand and/or the opponent's hand. In this way, the player may be able to improve his or her position in the card game. At the same time, the game provider may charge the player for acceptance of these offers, thus improving the profit margin of the game provider. | 02-14-2013 |
20130053116 | METHODS OF MANAGING PLAY OF WAGERING GAMES AND SYSTEMS FOR MANAGING PLAY OF WAGERING GAMES - Poker card game deals four cards to a player, four cards to a dealer, and three community cards. Player discards one card and bets 1×-4× ante wager. After a first community card is exposed, player bets 1×-3× ante wager. After a second community card is exposed, player bets 1×-2× ante wager. A final community card is exposed. Dealer reveals dealer's best five-card poker hand formed from any of dealer's four cards and three community cards, and player reveals player's best five-card poker hand formed from any of player's three cards and three community cards. Highest ranking hand wins. Pays ante wagers according to a paytable. Pays even money on play wagers. Allows side wager that pays according to a paytable. Played with one deck of cards. Includes card game method, device-readable storage medium containing device-executable code, and device-executable code stored on a device-readable storage medium. | 02-28-2013 |
20130059635 | NEGATIVE PROGRESSIVE WAGER DEVICE AND METHOD - A card game is provided where a hold percentage dictated by a first part of the game is offset by an additional customizable bet having a negative hold percentage to create an overall game with a desired hold percentage. | 03-07-2013 |
20130072273 | TABLE WITH INDICATORS AND SMART CARD HOLDER FOR AUTOMATED GAMING SYSTEM AND GAMING CARDS - A read and write gaming card is described. The gaming card includes a body and at least one component able to have data stored thereon. When activated by an electronic system, one of the components is configured to receive and store data regarding game play during game play. The components are also configured to have data read there from during game play, when activated by the electronic system. | 03-21-2013 |
20130072274 | METHOD FOR PLAYING A VIDEO GAMING MACHINE - A method for playing video gambling games whereby pay tables vary from play to play, or, alternatively, whereby a plurality of pay tables are possible within a game. For example, in a video poker game a player wagers against a first pay table. If a winner occurs, the next game offers a new pay table with a greater expected value. This process continues until the player loses, whereupon the player is returned to play against the first pay table. Pay tables increment and decrement in expected value based on achieving predetermined events within the current game, within a previous game or games or randomly. | 03-21-2013 |
20130079083 | MACHINE-IMPLEMENTED METHOD OF HANDLING HAND TILES/CARDS OF A VIRTUAL PLAYER DURING A TILE/CARD GAME AND GAMING APPARATUS - A method performed by a gaming apparatus is provided for handling hand tiles of a virtual player during a tile game. The tile game is played using plural virtual playing tiles from which the hand tiles are drawn. The gaming apparatus stores a preference parameter set associated with the virtual player and including tile points of the respective virtual playing tiles and combination points of various permissible combinations of the virtual playing tiles. During a turn of the virtual player, the gaming apparatus computes priority points of the respective hand tiles according to the preference parameter set, and then, makes the virtual player discard one of the hand tiles that is selected according to the priority points. | 03-28-2013 |
20130079084 | CARD GAME COMBINING ELEMENTS OF BLACKJACK AND PAI GAO - A wagering card game, optionally electronically implemented, combines variations of Pai Gow and Blackjack. Player(s) and a dealer are each dealt five cards from a standard deck of 52 playing cards. The player and dealer arrange their respective five cards into a three-card high hand and a two-card low hand, provided the numerical sum of the high hand does not exceed 21. To win the game the player must have a higher numeric value in both their high and low hands as compared to the dealer's high and low hands. A special high rank is ascribed to a high hand having a sum of 21 achieved through the combination of two ten-valued cards and one Ace. An option side wager is won by the player if the numerical sums of the player's high and low hands match. | 03-28-2013 |
20130084929 | METHODS AND APPARATUSES FOR AN AUTOMATIC CARD HANDLING DEVICE AND COMMUNICATION NETWORKS INCLUDING SAME - An automatic card handling device, automatic card handling devices within a network, and methods of use are disclosed. An automatic card handling device includes a shuffling apparatus with a controller and configured to deliver a set of shuffled cards, and a communication module operably coupled to the controller. The communication module is configured for establishing an electronic communication with a local or world-wide network and thereafter sending and receiving information related to the operation of the automatic card handling device across the network. A network of automatic card handling devices may include plurality of automatic card shufflers. The network may also include at least one server operably coupled to the plurality of automatic card shufflers. In addition, the server may be operably coupled to a service center through a world-wide network. | 04-04-2013 |
20130095902 | THREE-CARD WAR GAME WITH WAGERS - A wagering playing card game is played by:
| 04-18-2013 |
20130109454 | PERFORMING AN AUTOMATIC FOLD-OUT COMMAND AND ASSIGNING PLAYER ENTRIES IN AN ONLINE CARD GAME | 05-02-2013 |
20130116023 | Apparatus and Method for Playing a Modified Version of Baccarat - An apparatus for providing an electronic, modified version of baccarat, comprises a user interface configured to detect receipt of a first bet from a game participant prior to commencement of a round of game play, a display for displaying visual information to the game participant, a data processing unit coupled to the user interface and the display, configured to, generate two electronic card values representing an initial player hand to the player position and two electronic card values representing an initial bank hand to the bank position, cause the display to present odds relating to a likelihood of the player position beating the bank position at the conclusion of the round of game play for purposes of the game player placing a second bet on an outcome of the round of game play. | 05-09-2013 |
20130157738 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING A CARD GAME HAVING A DISCARDED CARD RE-INSERTION FEATURE - Various embodiments of the present disclosure provide a gaming system, gaming device, and method providing a card game having a discarded card re-insertion feature. Upon receiving a primary wager, the gaming system provides a play of a card game in which the gaming system enables the player to select one or more cards in a player's hand to discard and in which, if the gaming system discards any of the cards in the player's hand, the gaming system replaces at least one of the discarded cards with a replacement card. The gaming system enables the player to place an optional secondary wager to cause the gaming system to activate the discarded card re-insertion feature. If the discarded card re-insertion feature is active, the gaming system enables the player to cause zero or at least one of any discarded cards to be re-inserted into the player's hand. | 06-20-2013 |
20130178261 | ONLINE CARD GAMES USING MULTIPLE ONLINE PLAYER PREFERENCES - A method, computer system, and computer program product to assign player-entries in an online card game. The method commences by receiving preference parameters corresponding to a player, then receiving a player command corresponding to the player to fold out of a current hand of a particular game. For alacrity of play and for supporting a large number of concurrently open tables for an online player to play a large number of games, the method proceeds to identify an open table that satisfies player preference parameters, and wherein the open table is an open table (e.g., with fewer player-entries than the open table's capacity). The preferred game and/or the player's preferred seating arrangement can be determined by using a second preference parameter. The method can respond to a fold-out command by the player and can open a new table on the basis of the player's preference parameters. | 07-11-2013 |
20130178262 | COMPUTER-AIDED ONLINE CARD GAMES USING MULTIPLE ONLINE PLAYER PREFERENCES - A method, computer system, and computer program product to assign player-entries in an online card game. The method commences by receiving preference parameters corresponding to a player, then receiving a player command corresponding to the player to fold out of a current hand of a particular game. For alacrity of play and for supporting a large number of concurrently open tables for an online player to play a large number of games, the method proceeds to identify an open table that satisfies player preference parameters. The preferred game and/or the player's preferred seating arrangement can be determined by using a second preference parameter. The method can respond to a fold-out command by the player and can open a new table on the basis of the player's preference parameters. | 07-11-2013 |
20130178263 | CARD SELECTION AND DISPLAY AND RESTORATION - Embodiments related to conducting a wagering game according to the rules of a base game includes defining a finite set of game indicia. In some embodiments the player plays multiple sequential game hand by placing a wager, receiving game indicia from the finite set cumulatively excluding any game indicia previously dealt, playing the game hand to completion, collecting the game indicia from the player and excluding the dealt game indicia from further play, and displaying at least the excluded game indicia or any winning combinations precluded by the excluded game indicia. In some embodiments the game hands continue in sequence until a restoration event, which may include a manually triggered restoration or an automatic restoration event, that restores the excluded game indicia. Other embodiments are also described. | 07-11-2013 |
20130178264 | PRESENTATION SYSTEM FOR A REAL TIME CARD EVENT - The present invention disclosed herein provides a system and method for tracking the distribution of cards during the play of a game. The distribution of cards to players are tracked in part by using a reader, e.g. a camera, barcode reader, RFID reader, etc preferably located, or affixed, under the playing surface of a table to determine the cards dealt to players by a dealer during the course of game play. It is a further aspect of certain embodiments of the present invention to virtually replicate at least a portion of the game play, based on the tracked distribution of cards, for presentation to spectators of the game. The system and method can be used for real-time presentation of a card game, such as a poker game, to spectators. | 07-11-2013 |
20130217454 | EDUCATIONAL MATCHING CARD GAME - A method for playing an educational card game is provided. The method comprises (a) providing a plurality of cards placed in a deck, wherein each of the plurality of cards comprises at least two unique elements and each of the plurality of cards comprises one element common with other cards of the plurality of cards and randomly assigning a card of the plurality of cards to each of the at least two players; (b) selecting a seed card from the deck by each of the at least two players; (c) placing a card from the plurality of cards between the at least two players; (d) identifying, calling the common element between the card and the seed card and collecting the card by a player of the at least two players, wherein the card is now treated as the seed card; and (e) repeating steps (c)-(d) until the deck is depleted. | 08-22-2013 |
20130217455 | Apparatus and Methods for Playing Electronic Table Card Games - Electronic card game devices and methods incorporate progressive jackpot operations controlled by a central server computer. If a system game device is selected by the central server computer to win a progressive jackpot award, the system game device is programmed to display secondary game outcome symbols on playing cards being displayed during game play to indicate winning of the award. | 08-22-2013 |
20130225251 | GAMING DEVICE HAVING BONUS GAME DEPENDENT UPON VARIABLE WAGER COMPONENT SELECTION - A primary and secondary game for a wagering gaming machine. In one embodiment, the number of lines wagered or a slot machine makes the player eligible for a bonus game, and a wager made per payline effects how many moves or positions on a meter the player advances upon achieving the bonus triggering symbol or combination of symbols. When the player advances the meter to the end, the gaming device displays a payout event. The payout event can be any type of bonus gaming event that potentially provides an award to the player. | 08-29-2013 |
20130231168 | SYSTEMS, METHODS, AND PROGRAMS FOR PLAYING AND REPLAYING AN ONLINE GAME - A method of recording and playing back card play of players in a multi-player card game involving wagering, in which sequential rounds are played in multiple simultaneous tables, and in which, in a round on a table, a first player cannot see all the cards dealt to other players, the method including generating a round review animation illustrating how the first round was played, in which cards dealt to all players of the first round are revealed, and in which game play inputs made by players are indicated. Systems and computer program code are also provided. | 09-05-2013 |
20130260852 | GAMING SYSTEM HAVING A DISPLAY/INPUT DEVICE CONFIGURED TO INTERACTIVELY OPERATE WITH EXTERNAL DEVICE - A game table having a multiplayer interactive display/input device which enables multiple players to play primary or base wagering games and/or secondary or bonus games using the display/input device. The display/input device enables multiple players to simultaneously interact with the game table and the various games using the same display/input device. In various embodiments, the game table operates with one or more separate physical input devices, each having one or a plurality of the encoded patterns and each being sized and configured to be placed on top of the game table. The separate physical input devices enable the player to interact with the display/input device. | 10-03-2013 |
20130267288 | METHOD AND APPARATUS TO PLAY CARDS - The present invention relates to a method for controlling a network ( | 10-10-2013 |
20130273989 | SYSTEM AND METHOD FOR MULTI-PLAYER ONLINE FARO GAME - A game system comprising a plurality of card rank icons, each card rank icon represents one of a plurality of types of cards. A plurality of case keep icons, each case keep icon represents a number of cards of one rank that have been played in a game, wherein one or more of the case keep icons further comprises a denomination field displaying a denomination of a card associated with the case keep icon and a plurality of status indicators disposed around a periphery of the denomination field. A plurality of wager icons configured to be generated on a user display, each wager icon configured to graphically represent a bet on one or more of the card ranks by overlapping one, two or four of the card rank icons. | 10-17-2013 |
20130281172 | THREE TRUMPS CARD GAME - A card game and a method of playing a card game. There is a dealer and at least one player, who must make a base wager. The dealer deals a hand of three cards to all players, who must then make a further wager in order to participate in play. A trump suit is determined. The dealer leads a card from his hand, and the players try to beat this card by playing a higher card of the same suit, or a trump card. The payout is calculated by a pre-determined formula based on the number of tricks won per player. An optional bonus wagering scheme is disclosed, whereby players can wager on the cards in their hands before having sight of them. | 10-24-2013 |
20130281173 | GAME, SUCH AS ELECTRONIC COLLECTABLE AND TRADABLE OBJECT GAME EMPLOYING CUSTOMIZABLE FEATURES - A game employing user-modifiable game components, such as cards in a collectable card game, employs various features to provide user-modifiability, including sleeves, transparent cards, stickers, and other elements. Electronic versions of the game and various other features are included, including tracking of history associated with such components. | 10-24-2013 |
20130296008 | SYSTEMS AND METHODS FOR PLAYING CARDS WITH DIGITAL ENHANCEMENTS AND ELECTRONIC INK - A playing card system, a deck of playing cards, and a method include playing cards with digital enhancements and electronic ink. Exemplary embodiments of this invention include a system and method to enable traditional playing cards to be embedded with computer chip technology. These new playing cards with embedded chips will then be able to communicate with each other and a central command center that will add an additional element to the gaming experience. The playing cards can include electronic paper or electronic ink that can change the face or the back of the card or display messages to players. In an exemplary embodiment, a handicapping system can be used to teach a player how to play various games or to play more advanced players with assistance. In another exemplary embodiment, the back of the card could change to display messages, advertisements, or the like | 11-07-2013 |
20130296009 | INDEXING METHODS AND APPARATUS WITH COMPETITIVE PERFORMANCE PARAMETERS - Some embodiments may include a poker indexing service. For example, a multi dimensional vector of player performance and/or other data may be determined based on gaming related activity that is input or otherwise captured. Such a vector may be used in various forms to generate a metric or to facilitate wagering and/or other gaming activity. Other methods and apparatus are described. | 11-07-2013 |
20130316775 | Methods of Administering Wagering Games and Systems for Administering Wagering Games - Poker card game deals four cards to a player, four cards to a dealer, and three community cards. Player discards one card and bets 1×-4× ante wager. After a first community card is exposed, player bets 1×-3× ante wager. After a second community card is exposed, player bets 1×-2× ante wager. A final community card is exposed. Dealer reveals dealer's best five-card poker hand formed from any of dealer's four cards and three community cards, and player reveals player's best five-card poker hand formed from any of player's three cards and three community cards. Highest ranking hand wins. Pays ante wagers according to a paytable. Pays even money on play wagers. Allows side wager that pays according to a paytable. Played with one deck of cards. Includes card game method, device-readable storage medium containing device-executable code, and device-executable code stored on a device-readable storage medium. | 11-28-2013 |
20130324203 | METHODS AND APPARATUS FOR GAMES THAT PERMIT REWAGERING - Methods of administering wagering games comprise accepting a first wager to participate in a first wagering game according to a first set of game rules. A second wager to participate in a second, different wagering game according to a second, different set of game rules is accepted and resolved according to the second set of game rules. An instruction is accepted from each player in whose favor the second wager is resolved to award at least a portion of winnings from the second wager directly to the player or to add at least a portion of winnings from the second wager to the first wager. The first wager is resolved according to the first set of game rules. Games of the present invention may be implemented as live card games, EGM games, multi-player EGM games, on-line games, scratch ticket games and on live card games with electronic betting interfaces. | 12-05-2013 |
20130337878 | PROJECT EGM DISPLAY ONTO MOBILE DEVICE - A gaming system including electronic gaming machines (EGMs) compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. EGMs within the gaming system can be configured to establish communications with portable electronic devices. After communications are established, the EGMs can be configured to determine input and output capabilities of the portable electronic devices and instantiate temporary peripherals. A temporary peripheral instantiated on an EGM can be used to send output to the portable electronic device and/or receive input from the portable electronic device. In some embodiments, input from a temporary peripheral can be used to affect a state of a wager-based game played on the EGM. | 12-19-2013 |
20130337879 | CARD GAME METHODS AND SYSTEMS - A method for providing a payout based on a scattered combination of game cards is described. A plurality of hands of cards is displayed, including at least a first hand of cards and a second hand of cards. Each hand of cards includes one or more card positions. In each hand of cards, a card is placed in each of the one or more card positions. Characteristics associated with each card in the each displayed hand of cards are analyzed. A first card in a first card position in the first hand of cards is combined with a second card in the second hand of cards. A determination is made whether a winning combination of cards is formed by at least the first and second cards in the first and second hands of cards. A payout award is provided based on the winning combination of cards. | 12-19-2013 |
20130344928 | CARD GAME WITH COUNTING - Various embodiments include determining a value of a statistic describing cards that have been dealt from a deck, and modifying the rules of a game based on the statistic. | 12-26-2013 |
20140018136 | PROVIDING A REAL-WORLD REWARD BASED ON PERFORMANCE OF ACTION(S) INDICATED BY VIRTUAL CARD(S) IN AN ONLINE CARD GAME - Techniques are described herein for providing a real-world reward based on performance of action(s) indicated by virtual card(s) in an online card game. For instance, online offer(s) may be provided to player(s) of the online card game. Each online offer offers a real-world reward to designated player(s) in return for the designated player(s) providing a set of virtual cards that is specified by the offer. Once a designated player performs action(s) that are associated with a virtual card, the virtual card is provided to the designated player. When the designated player obtains all of the virtual cards in the set that is specified by the offer, the designated player may provide the set of virtual cards in acceptance of the online offer. Upon receipt of the set of virtual cards from the designated player, the real-world reward is provided to the designated player. | 01-16-2014 |
20140018137 | CARD GAME WITH RAKE - Some embodiments may relate to a game in which a house takes a rake as a fee for playing a game. A game may include a multiplayer baccarat game that may add a skill element. For example, a baccarat game may add the ability for player's to bluff, choose whether to request cards, raise, fold, and so on. Other example methods and apparatus are described. Some embodiments may include a rake version of Chinese poker. Some embodiments include an open face version of a card game. Some embodiments include a card game with a virtual player position that allows users to play in the virtual player position. | 01-16-2014 |
20140018139 | System and Method for Providing a Baccarat Game Based on Financial Market Indicators - A system comprises a client operable to communicate a bet regarding a baccarat game. The system further comprises a controller communicably coupled to the client and operable to determine a result of the baccarat game, the result based at least in part upon one or more digits of at least one financial market indicator at a configurable point in time. The controller is further operable to determine an outcome of the bet based at least in part on the determined result. | 01-16-2014 |
20140024424 | Multi-Stage High-Low Card Game System and Method - Provided is a method for a multi-staged high-low game having a plurality of stages, each stage of the plurality of stages comprising a plurality of cards associated with a plurality of guesses, wherein each stage ends when the plurality of cards are provided without a player making an incorrect guess, and wherein each end of each stage is associated with a payment, the method comprising the steps of providing a physical gaming surface; providing, on the physical gaming surface, the plurality of cards for each stage of the plurality of stages, wherein each stage comprises providing each card of the plurality of cards after a guess of high or low is made by the player and removing the wager if conditions if the player guesses incorrectly. Payments are provided at predetermined intervals if the player continues to guess correctly. An electronic game and a physical gaming apparatus are also disclosed. | 01-23-2014 |
20140038679 | METHODS OF ADMINISTERING WAGERING GAMES AND RELATED SYSTEMS AND APPARATUSES - A card wagering game wherein a complete dealer hand is dealt face up before players are given an election to fold or to place a play wager, wherein increasing payouts are awarded for beating dealer hands of increasingly higher rank, or both. | 02-06-2014 |
20140057689 | SYSTEM AND METHOD FOR MULTI-PLAYER ONLINE FARO GAME - A game system comprising a plurality of card rank icons, each card rank icon represents one of a plurality of types of cards. A plurality of case keep icons, each case keep icon represents a number of cards of one rank that have been played in a game, wherein one or more of the case keep icons further comprises a denomination field displaying a denomination of a card associated with the case keep icon and a plurality of status indicators disposed around a periphery of the denomination field. A plurality of wager icons configured to be generated on a user display, each wager icon configured to graphically represent a bet on one or more of the card ranks by overlapping one, two or four of the card rank icons. | 02-27-2014 |
20140066152 | Method for Operating Computer-Based Solitaire Game With Stack-Based Pay Table - A method for operating a computer-based solitaire game which collects a player's fee at the start of the game and pays a player award as a function of a per-card payout award and one or more of the number and/or identities of cards that have been transferred from the card deck on foundation stacks. The per-card payout award is determined as a function of an expected number of transferred cards, which number has been determined as a function of a discrete probability density function calculated from outcomes produced in a multi-game simulation. The number of games in the multi-game simulation is selected to provide a statistically stable result, and may be on the order of more than one million games. The simulated games are played by applying a set of ordinally-ranked solitaire game play rules. | 03-06-2014 |
20140066153 | WAGERING GAME KIT, SYSTEMS AND METHODS - Systems, methods and a game kit for providing and conducting wagering games involving one or more decks of playing cards with each deck including a first group of cards divided into subgroups of a plurality of cards, a second group of cards that differs from the cards in the first group; and a single card that differs from the cards in the first and second groups. | 03-06-2014 |
20140066154 | GEOGRAPHY BASED CARD GAME AND METHOD OF PLAY - A set of geopolitical cards and methods of play therefore. The set includes a plurality of geopolitical entity cards, each having an associated geopolitical entity represented or associated therewith, along with factual information contained in categories. The set further includes cards containing queries for use in some methods of play, the queries being answerable using the geopolitical entity cards, and cards containing categories of information for use in some methods of play, the categories of information corresponding to categories of the geopolitical entity cards. Variations of play with the cards include dealing cards to each player, and scoring for each player based on play of the game played. In some variations, queries and categories are selected for answers using the geopolitical entity cards. In other variations of play, players' hands are compared to determine scoring and winning. | 03-06-2014 |
20140073385 | AMUSEMENT DEVICES AND GAMES INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA WHERE ULTIMATE OUTCOME OF THE GAME IS DEPENDENT ON RELATIVE ODDS OF A COMBINATION OF INDICIA AND/OR WHERE CHANCE IS A FACTOR - Games related to the provision of information are described. Games may be formulated to exploit biases such as long shot bias and favorite bias. Games related to the provision of information are described. Games may be formulated to exploit biases relating to the Monty Hall paradox. Games related to the provision of information are described. Games may include wagering on hands of cards, e.g., poker wagering games. | 03-13-2014 |
20140087798 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE SIDED CARD GAME - The present disclosure relates generally to gaming systems and methods for providing a card game that employs multiple-sided playing cards. In various embodiments, the gaming system enables a player to play one or more games which utilize one or more sets or decks of multiple-sided playing cards or multiple-sided tiles. In such embodiments, a first side of each multiple-sided playing card is associated with one of a plurality of playing cards from a first set or deck of playing cards for a first game and a second side of each multiple-sided playing card is associated with one of a plurality of playing cards from a second, different set or deck of playing cards for a second, different game. | 03-27-2014 |
20140087799 | Methods of Playing Wagering Games - A card game is played against a pay table, wherein a player receives a partial hand that is preferably completed by community cards, but may be completed by cards dealt directly to a hand or a combination of cards dealt directly to a hand and at least one community card or wild card. After placement of an ante wager, each player will have an opportunity to place a game wager before receiving another card for the player's hand (whether dealt directly to the player or as a community card revealed to all players). At least some or all game wagers may be an amount within a range of multiples of the player's ante wager, such as one times, two times, three times, four times, or five times the amount of the ante wager. The range of wagers may remain the same or vary with the number of dealt cards or community card revealed to the players. | 03-27-2014 |
20140087800 | SYSTEMS AND METHODS FOR ASSISTING PLAYERS IN ARRANGING HANDS FOR TABLE GAMES - A system and method for enabling play of a casino table card game. Multiple randomized sets of playing cards of known composition are formed and delivered, and are set by following automatically generated house way instructions. An automatic card shuffler is configured to deliver randomized sets of physical cards, the shuffler equipped with a playing card reading system that reads at least one of a rank and suit of markings on each of the playing cards. A processor receives the read card information from the playing card reading system and determines a composition of each individual set of playing cards dispensed. At least one display is in communication with a processor programmed with house way rules for displaying instructions on how to set hands from a distributed set of cards a house way. Processors of the present invention may also cause a display of a house commission amount. | 03-27-2014 |
20140094233 | GAMING METHOD INCLUDING RANDOMIZED POSSIBILITIES - A method of playing a card game includes randomly dealing one or more cards from a standard card deck to at least one player. The card game allows for the at least one player to receive an additional card from the standard deck, and to place a first wager on the outcome of the card game. The first wager is associated with a first payout amount if the at least one player wins the card game. The method further includes selecting a subset of cards, that have not been dealt to the at least one player, from the standard card deck. The method includes adjusting the payout amount based on the subset of cards selected, and displaying the subset of cards to the at least one player. The method includes randomly selecting a card from the subset of cards, the randomly selected card dealt to the at least one player. | 04-03-2014 |
20140094234 | SYSTEM AND METHOD FOR PROVIDING REMOTE WAGERING GAMES IN A LIVE TABLE GAME SYSTEM - Systems and methods for conducting multiple remote wagering games in a live table game system or similar system wherein the gaming symbols which are randomly generated as a result of a live table game are used to resolve the live table game and simulate play and resolve wagering outcomes of one or more remote wagering games which differ from the live table game. | 04-03-2014 |
20140106837 | CROWDSOURCING TO IDENTIFY GUARANTEED SOLVABLE SCENARIOS - A method is disclosed for using crowdsourcing to identify known-solvable data states which have been identified by users as leading to a solution to a scenario with defined constraints. In one example where the scenario is a computer card game, a number of users may be provided with an initial data state in the form of the cards being in a particular order. Where a user successfully completes the card game to a desired solution state, the initial data state of the cards may be stored as a known-solvable data state. | 04-17-2014 |
20140120996 | CARD GAME MACHINE - An object is to provide a card game machine capable of enhancing gameplay. A card game machine has a game board including a plurality of reader/writers configured to communicate with a semiconductor device which is mounted on a card and capable of wireless communication, and a control device connected to the reader/writer and configured to determine the position or orientation of the card or whether the card is put face up or down based on a signal from the reader/writer. By arrangement of a plurality of reader/writers and RF chips in the game board, not only data of the card but also signal strength can be detected, and the detailed position of an RF chip of the card which is placed on the game board can be specified. | 05-01-2014 |
20140135088 | JACKPOT METHOD AND SYSTEM - An electronic device or entertainment gaming machine comprising: at least one betting terminal having a software program or plurality of software programs that allow at least a second player to place a bet on a jackpot if a first player declines the right to place a bet on the jackpot, wherein the second player is at a betting terminal that is apart from the conventional casino table game and the first player is playing at a conventional casino table game and is granted a right of first refusal to place a bet on jackpot by virtue of the first player's bet on the conventional casino table game, wherein the outcome of the jackpot is determined according to a combination of cards or dice in the conventional casino table game. | 05-15-2014 |
20140141853 | SYSTEM AND METHOD FOR THE COMBINED PLAY OF WAGERING GAMES - The present disclosure contains a system and method for conducting a wagering game using a single deck of cards or other game pieces that combines the play of Pai Gow or double hand poker and Baccarat in two game parts. The wagering game includes hand evaluation rules for ranking the hands for each of the two game parts, with wagering settlement rules and specified payouts. The game is suited for play in any Las Vegas style casino or any casino operating under the gaming rules of California and may utilize a computer system or network to enhance or facilitate play of the wagering game. | 05-22-2014 |
20140162745 | Method and apparatus for playing at least one video card game - In any given round of play, a player can play one or more of new and existing video card games simultaneously, largely games of chance, with at least one provided options: option of selecting one or more of the player's favorite games to play, option of selecting use of single deck of cards or use of multiple decks of cards, option of selecting one hand or up to the maximum number of hands that a player is allowed to play, After the player selects a desired amount of denomination, chooses at least one of the options, and places a bet, the player then starts the game play; the machine will then shuffle the cards and deals a hand of at least one card on the screen of the machine, it determines whether the player's bet wins or loses and pays the player's winning bet according to rules of the game. | 06-12-2014 |
20140171168 | SYSTEM AND METHOD FOR DISTRIBUTED SOLITAIRE GAMING - A system and method for distributed solitaire gaming. Selections are received from multiple users to participate in a shared game of solitaire. Wagering information for the shared game is received from the multiple users. The shared game is synchronized between the multiple users for playing the shared game against one another. The results of the shared game are distributed to the multiple users. | 06-19-2014 |
20140171169 | APPARATUS, SYSTEM, AND METHOD FOR ELECTRONIC CONVENTION CARD - An apparatus, system, and method are disclosed for an electronic convention card that includes a convention presentation module that presents a list of predefined conventions to a player. The list of predefined conventions is presented to the player on an electronic display of an electronic device. The predefined conventions include bidding and playing conventions associated with a bridge card game. A convention selection module receives one or more convention selections from a player. Each selected convention is from the list of predefined conventions. The player inputs the selected conventions into the electronic device. A convention storage module stores the selected conventions on a computer readable storage media. The selected conventions are stored with an identifier associated with the player. A convention display module displays the selected conventions on the electronic display in response to a request by the player to display the conventions. | 06-19-2014 |
20140171170 | Intelligent Table Game System - A card dealing system incorporating playing cards with rank and suit information encoded thereon via micro-dots, and a shoe capable of reading such micro dots as a playing card is drawn from the shoe. A game controller unit determines the location of the micro-dots on the playing card, and determines the rank and suit information therefrom. The game controller thereby monitors the progress and status of a card game. | 06-19-2014 |
20140221067 | SYSTEMS AND METHODS FOR A CARD GAME - The present disclosure provides systems and methods for a game including randomly selecting at least two cards to form a dealer's hand, wherein the number of cards in the dealer's hand displayed face up is determined by a first value associated with a first random event, and wherein a first wager may be equal to a base value modified by a second value associated with a second random event. | 08-07-2014 |
20140221068 | Game Apparatus and Method of Play - A table game apparatus in which a number of players can participate and comprising a display device having an updateable electronic display of a track, a table including a playing surface and an electronic card reader positioned relative to the table and a set of playing cards divided into a number of suits wherein in use said playing cards are drawn sequentially, then read by the electronic card reader to control the display on the display device. | 08-07-2014 |
20140235307 | METHOD AND SYSTEM FOR PROCESSING ELECTRONIC CHESS AND CARD DATA - In one aspect, a method for dealing cards includes: selecting a respective card distribution configuration from a plurality card distribution configurations stored in a card distribution configuration table, each card distribution configuration being defined by a respective set of meld types and a respective number of occurrences for each of the set of meld types, the respective number of occurrences specifying a total number of times that card combinations matching the meld type occur in a game round; according to the respective number of occurrences for each meld type in the selected card distribution configuration, randomly selecting from a deck of cards a corresponding number of card combinations matching the meld type; distributing the selected card combinations for all of the meld types in the respective card distribution configuration to a plurality of game roles; and distributing a remainder of cards in the deck to the plurality of game roles. | 08-21-2014 |
20140235308 | REAL-TIME TRACKING OF LOCATIONS OF MACHINE-READABLE PAI GOW GAMING TILES - A preferred embodiment of a Pai Gow gaming table ( | 08-21-2014 |
20140243061 | REAL TIME PLAYING CARD VALUATION - Technologies and implementations for determining advantages in a card game via a video capture device are generally disclosed. | 08-28-2014 |
20140248930 | GEOGRAPHY BASED CARD GAME AND METHOD OF PLAY - A set of geopolitical cards and methods of play therefore. The set includes a plurality of geopolitical entity cards, each having an associated geopolitical entity represented or associated therewith, along with factual information contained in categories. The set further includes cards containing queries for use in some methods of play, the queries being answerable using the geopolitical entity cards, and cards containing categories of information for use in some methods of play, the categories of information corresponding to categories of the geopolitical entity cards. Variations of play with the cards include dealing cards to each player, and scoring for each player based on play of the game played. In some variations, queries and categories are selected for answers using the geopolitical entity cards. In other variations of play, players' hands are compared to determine scoring and winning. | 09-04-2014 |
20140248931 | Method for Playing a Game - The present invention relates to a new game. In particular, in a preferred embodiment, the present invention relates to a new game using the tiles played in the Chinese game of Mahjong. The method comprising: providing a deck of playing tiles, each tile having a character printed on it; determining the number of tiles as an initial hand for each player, the number of tiles comprising 4, 7, 10 or 13 tiles; providing each player with the initial hand of tiles; during a turn for a player, requiring the player to draw 1 tile from the deck, & playing the game until a player forms a winning hand, wherein the winning hand comprises 2 identical tiles, and the remaining tiles forming sets of 3 tiles selected from the group comprising: a set of 3 identical tiles or a set of 3 sequential tiles in a suit. A method for operating an online gaming environment for conducting the game is disclosed. | 09-04-2014 |
20140256390 | Baccarat game with associated wagering game - Systems and methods for providing wagering games associated with an underlying game of baccarat which are configured for receiving a wager relating to the associated wagering game; conducting the underlying game of baccarat until a baccarat outcome is achieved according to the rules of the baccarat game, wherein the baccarat outcome includes data relating to a player hand score, a banker hand score, the number of cards in the player hand, and the number of cards in the banker hand; comparing the baccarat outcome data with preset criteria, wherein the preset criteria includes at least a number of playing cards for at least one of the respective player and banker hands, a numerical score for at least one of the respective player or banker hands, and a relationship between the player and banker hands; and providing a payout if the preset criteria is satisfied by the baccarat outcome data. | 09-11-2014 |
20140274249 | Gaming System and Methods of Playing a Baccarat-Type Game Having a Side Wager - A method of providing a wagering game is described herein. The method includes providing one or more decks of randomly-ordered physical playing cards, receiving a side wager from a player, and distributing a plurality of playing cards at the gaming table from one or more decks of playing cards. Each playing card of the plurality of playing cards has an associated pip status. The plurality of distributed playing cards includes a predefined set of playing cards. The method also includes detecting a winning condition in the plurality of distributed playing cards, wherein the winning condition is defined as each playing card of the predefined set of playing cards having a predefined pip status. | 09-18-2014 |
20140274250 | Method and Apparatus for Electronic Gaming - A system and method for controlling a player's rate of play is provided. In an embodiment, a rate of play is defined that influences when a player is transferred to a new hand, such as upon folding or when play in a current hand is completed. Rate of play may be expressed, for example, as a percentage of hands to transfer upon which the player is to be moved upon folding. In another embodiment, a player may select, for example, a “Fold and Transfer” option or a “Fold and Observe” option, thereby allowing the player to better control the rate of play. In yet another embodiment, a player may designate a rate of play and be presented with a “Fold and Transfer” option and/or a “Fold and Observe” option, wherein the “Fold and Transfer” option and/or the “Fold and Observe” option may override the designated rate of play. | 09-18-2014 |
20140274251 | WAGERING GAME PREFERENCE SELECTION - A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting, at a wagering game machine, a wagering game including a wagering game element. The operations can include presenting a graphical indicium in association with the wagering game element. The operations can include detecting player selection of the graphical indicium, wherein the player selection of the graphical indicium indicates player liking for the wagering game element. The operations can include modifying the wagering game based on the player liking for the wagering game element. | 09-18-2014 |
20140274252 | WIDE AREA GAMING TABLE SYSTEM - An electronic gaming table adapted to host table games involving wagers includes a physical surface adapted for the play of live table games that include live players and the use of a live dealer and physical game components, multiple player terminals having separate processors, a master table controller in communication with each of the player terminal processors and adapted to control a plurality of electronic gaming table functions, and at least one interface in communication with the master table controller and one or more additional electronic gaming tables remotely located from the electronic gaming table. Each player terminal allows for a live player stationed thereat to participate in a first live table game directly at the electronic gaming table and also a second live table game remotely at a remotely located table. The first and second live table games can be different games, and can be played simultaneously. | 09-18-2014 |
20140274253 | WIDE AREA TABLE GAMING SYSTEM - An electronic gaming table adapted to host table games involving wagers includes a physical surface adapted for the play of live table games that include live players and the use of a live dealer and physical game components, multiple player terminals having separate processors, a master table controller in communication with each of the player terminal processors and adapted to control a plurality of electronic gaming table functions, and at least one interface in communication with the master table controller and one or more additional electronic gaming tables remotely located from the electronic gaming table. Each player terminal allows for a live player stationed thereat to participate in a first live table game directly at the electronic gaming table and also a second live table game remotely at a remotely located table. The first and second live table games can be different games, and can be played simultaneously. | 09-18-2014 |
20140274254 | LITERATURE CARD GAME - Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for a literature card game. In one aspect, a method includes receiving a request to view a book; displaying the book on a display device. The method further includes displaying an activity indicator at a location in the book. The method further includes receiving a selection of the activity indicator. The method further includes displaying an activity on the display device, the activity being associated with the book and the location of the activity indicator within the book. The method further includes receiving a response to the displayed activity from the user; determining that the response to the activity meets specified criteria. The method further includes awarding a playing card that is associated with the book, the playing card configured to be used in a card game played by the user. | 09-18-2014 |
20140287808 | BACCARAT GAME SYSTEM, METHOD OF USING BACCARAT GAME PROGRAM, AND RECORDING MEDIUM - A baccarat game system, a method of using the baccarat game system, a baccarat game program and a recording medium, in which a great number of players can simultaneously participate in the game at the same table, in which any player can concentrate on the game in his personal space, in which, from the viewpoint of game operation side, the number of dealers standing-by can be decreased while at the same time the number of cards to be discarded is reduced, thereby reducing the cost, and in which any doubt of injustice can be removed while maintaining the sense of reality and the feeling of tension. The baccarat game system includes an image-capturing mechanism for taking images of cards in a baccarat game; an image-delivery mechanism for delivering the card images taken by the image-capturing mechanism; and an image display mechanism for displaying the delivered card images. | 09-25-2014 |
20140295929 | INFORMATION PROCESSING DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - An information processing device according to the present invention selects a predetermined number of game contents from multiple game contents stored in a storage unit to form a deck to be used in a game by a player. The information processing device determines a predetermined number or less of game contents out of the predetermined number of game contents included in the formed deck to be game contents to be replaced. The information processing device then generates a game screen including proposal information for recommending the player to replace the determined game contents to be replaced. | 10-02-2014 |
20140309005 | Card Game - The method for playing cards provides a high scoring option and a low scoring option during each hand, including computer-implemented card games and game systems, such as card games distributed across a plurality of computing devices. Players take turns drawing a card from a master stack or a discard stack, and discarding a card in return. The cards have point designations. A High Game tally adds points to the winner's tally and a Low Game tally subtracts points from the winner's initial pool of points. The deck of card embodiments for use with the card game method can include indicia that can indicate point values for the card. A score card for use with the card game method includes a High Game tally column and a Low Game tally column. The deck of cards includes new designs. | 10-16-2014 |
20140309006 | CARD GAME SYSTEM AND A METHOD OF A TABLE GAME - A table game system capable of providing a table game to provide a chance to bet more higher paid off odds and additional wagering opportunities during the play in a way that is not complicated is provided. | 10-16-2014 |
20140349726 | PLAYER-INDUCED EFFECTS ON E-TABLE PLAYFIELD - A method for presenting the appearance of altered game outcome is described herein. In some embodiments, the operations can include presenting, by an electronic wagering game table, a wagering game including a game piece. The operations can also include determining a result for the wagering game. The operations can also include receiving first player input to move the game piece to reveal the result. The operations can also include presenting, on a display device, movement of the game piece. The operations can also include receiving, by the electronic wagering game table, second player input to alter the movement of the game piece, wherein alteration of the movement of the game piece appears to modify the result for the wagering game. The operations can also include presenting, in response to the second player input, altered movement of the game piece and the result for the wagering game. | 11-27-2014 |
20140357334 | METHOD AND APPARATUS FOR IMPLEMENTING SIMULATED CARD GAME - A method for implementing a simulated card game on a game terminal is provided. The method includes displaying multiple sets of game elements of the simulated card game on a game interface, where each set of game elements corresponds to a virtual character, and each set of game elements includes character elements and card elements that represent the corresponding virtual character. The method also includes receiving a card playing instruction corresponding to the virtual character and updating the card elements corresponding to the virtual character based on the card playing instruction. Further, the method includes determining the virtual character that plays highest value cards based on card game rules and cards played by virtual characters in a current turn and labeling the game elements corresponding to the virtual character that plays the highest value cards to distinguish other virtual characters. | 12-04-2014 |
20150011281 | GAME SYSTEM FOR PROVIDING VIDEO GAMES - One object is to provide a server device that enables accurate expectation of cost required to acquire a desired game content. In accordance with one aspect, a server device according to an embodiment of the present invention provides a game to one or more players via a network. This server device includes a won game content selecting unit configured to select one or more game contents as first won game contents from the game contents contained in a first deck allocated to a first player of the one or more players, an owned game content information storage unit configured to store the one or more won game contents in association with the first player identification information, and an updating unit configured to update the first deck by clearing the one or more first won game contents from the first deck. | 01-08-2015 |
20150018061 | GENERATING AND VERIFYING VALUES USED IN GAMES - For a game of chance, a selected game value is generated. The selected game value is used to determine whether the player is a winner or a loser. An historical value for a financial asset used to generate the selected game value is displayed. The historical value is generated after the input receives the game input from the player and before the display displays the selected game value. The historical value is generated by a financial exchange independent of the gaming table. The historical value generated by the financial exchange is verifiable by an internet query to an information server. An amount of detail displayed for the historical value is based on the selection received from the player. | 01-15-2015 |
20150024818 | GAMING TABLE SYSTEM PERMITTING PLAY OF A SHARED PLAYER HAND BY MULTIPLE PLAYERS - An electronic gaming table for hosting live table games involving wagers can include a physical surface, a dealer station, a plurality of player terminals, and a table controller. The physical surface permits the play of live table games with a live dealer and physical game components. The dealer station is situated proximate the physical surface and allows the presence of a live dealer who facilitates game play. Player terminals allow live players to play the games and include player terminal processors coupled to player interfaces having input and output devices. A table controller coupled to the player terminals controls various table functions and administers a live table game pitting a first hand against a second hand. Each of multiple live players can make different live game decisions independently based upon the same second hand, wherein resolution of the game varies by player depending upon the different live game decisions. | 01-22-2015 |
20150024819 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE SIDED CARD GAME - The present disclosure relates generally to gaming systems and methods for providing a card game that employs multiple-sided playing cards. In various embodiments, the gaming system enables a player to play one or more games which utilize one or more sets or decks of multiple-sided playing cards or multiple-sided tiles. In such embodiments, a first side of each multiple-sided playing card is associated with one of a plurality of playing cards from a first set or deck of playing cards for a first game and a second side of each multiple-sided playing card is associated with one of a plurality of playing cards from a second, different set or deck of playing cards for a second, different game. | 01-22-2015 |
20150031427 | Method, System And Portable Digital Media For Processing An Interactive Game Of Chance - A method, system and portable digital media for processing an interactive game of chance enables an alternative gambling experience. The method includes coupling a portable digital media, including the interactive game of chance, with a consumer device; viewing visual components of the interactive game of chance, wherein the visual components are used to define a predetermined outcome of the interactive game of chance; interacting with the visual components through the consumer device; and viewing the predetermined outcome of the interactive game of chance. | 01-29-2015 |
20150031428 | METHOD AND SERVER FOR PROVIDING GAME ITEM SERVICE, AND RECORDING MEDIUM - A method for providing a game item service in accordance with an embodiment of the present invention includes: receiving real issue data from the outside by a game server; and reflecting and applying the real issue data to an item. | 01-29-2015 |
20150038206 | METHODS OF ADMINISTERING WAGERING GAMES INCLUDING TRADING CARDS AND RELATED SYSTEMS - Methods of administering wagering games include administering an opportunity for at least one player to trade at least one card of the player hand and comparing a highest ranking card of the player hand to a highest ranking card of a dealer hand. Methods of administering such wagering games may be performed over a network utilizing a processor. | 02-05-2015 |
20150045100 | SYSTEM AND METHOD FOR MANAGING A CARD GAME - A system and method for managing a card game. A system and method may determining the number of participants in the game is above a threshold, receive blind bets from players, deal cards to players, receive commands from players, determine a winner; and update a balance of the winner. A system and method may include players in the game based on a criterion. A system and method may include obtaining information related to players from a social network and manage the game based on the information. A system and method may include determining to expose cards based on a rule. | 02-12-2015 |
20150080076 | Methods and Apparatus for Wagering Games with Exposed Dealer Hand at Play Wager Interval - Methods of administering wagering games comprise accepting from a player an ante wager, dealing at least one card for a player hand, and dealing a number of cards for a dealer hand. A complete dealer hand is exposed to the player, either during or after dealing the cards for the dealer hand. Then, a game play election event is administered during which the administrator provides an opportunity to the player to place a play wager or fold. Then, at least one community card for the player hand is dealt, and all accepted wagers are resolved. Methods of administering wagering games, according to the present disclosure, may be implemented as live card games, single-player EGM (electronic gaming machine) games, multi-player EGM games, online games, and live card games with electronic betting interfaces. | 03-19-2015 |
20150080077 | AMUSEMENT DEVICE INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA IN PLAY OF A GAME OF CHANCE - Various card devices and methods involving card devices are described. Other embodiments are also described. | 03-19-2015 |
20150080078 | STRATEGY GAME - A game set and method for playing a strategy game on a playing surface by one or more persons including a plurality of playing pieces, each playing piece having a predetermined number of edges, wherein each edge is at least one of an exterior edge and a connecting edge; a plurality of playing cards, each playing card containing an indicia corresponding to the shape of one of the plurality of playing pieces; and a playing surface. Each player randomly selects a plurality of playing cards; exchanges each of the playing cards for a corresponding one of a plurality of playing pieces, and places each playing piece obtained by the exchange on a playing surface by (i) orienting an exterior edge according to a perimeter of the playing surface and (ii) orienting a connecting edge according to a corresponding connecting edge of an adjacent playing piece. The strategy game may be played in various configurations, including without playing cards, without playing pieces, without a game board, or with a timer. | 03-19-2015 |
20150087369 | CUSTOMIZATION OF GAME PLAY THROUGH PERSONAL GAMING DEVICE - Gaming systems and methods for customizing game play on a gaming machine with custom media are described herein. The gaming machine includes a cabinet, a display, a user input mechanism, an interface configured to wirelessly communicate with a portable electronic device controlled by a player, and a game controller. The game controller is configured to provide a default game play session of a wager-based game, facilitate a data connection between the gaming machine and the portable electronic device through the interface, and receive custom game media and customization settings. The game controller is further configured to store the custom game media and customization settings and to provide a customized game play session of the wager-based game according to the customization settings and the custom game media. | 03-26-2015 |
20150087370 | VIDEO BACCARAT GAME WITH A VIRTUAL TABLE, OUTCOME HISTORY AND PLAYER SELECTION - A video gaming system is disclosed that includes one or more game processors, one or more video displays, an apparatus for a player to control the play of the game, and a memory device. The memory device stores software to control the game processor and is configured to: enable the player to select a virtual game to play from a plurality of virtual games on a virtual game floor; display play by the player of the selected game on the one or more video displays; display virtual gameplay of the non-selected games from the plurality of virtual games on a virtual game floor; display on the one or more video displays an outcome history of the play of the selected games; and enable the player to choose to begin playing a non-selected game instead of the selected game from the plurality of virtual games on a virtual game floor. | 03-26-2015 |
20150087371 | SYSTEM AND METHOD FORF PROVIDING REMOTE GAMING FEATURING LIVE GAMING DATA - Systems and methods for collecting gaming data from the play of a live table game and using the collected data to conduct and facilitate the remote play of the live table game and independent wagering games, including providing selectable features which enable remote players to, among other things, obtain unique access to the collected gaming data and customize the collected gaming data for use in remote play. | 03-26-2015 |
20150105131 | Method and Apparatus for Electronic Gaming - A system and method for controlling a player's rate of play is provided. In an embodiment, a rate of play is defined that influences when a player is transferred to a new hand, such as upon folding or when play in a current hand is completed. Rate of play may be expressed, for example, as a percentage of hands to transfer upon which the player is to be moved upon folding. In another embodiment, a player may select, for example, a “Fold and Transfer” option or a “Fold and Observe” option, thereby allowing the player to better control the rate of play. In yet another embodiment, a player may designate a rate of play and be presented with a “Fold and Transfer” option and/or a “Fold and Observe” option, wherein the “Fold and Transfer” option and/or the “Fold and Observe” option may override the designated rate of play. | 04-16-2015 |
20150302702 | GAMING SYSTEM AND METHOD PROVIDING A CARD GAME WITH COMBINABLE CARDS - Various embodiments of the present disclosure are directed to a gaming system and method providing a card game wherein two or more cards of a hand of cards are combinable to form at least one resultant card with a higher combined value. In various embodiments, for a play of the card game, the gaming system randomly selects and displays a hand of cards and each card is associated with one of a plurality of different values. The gaming system enables the player to select at least two of the displayed cards to combine to form at least one resultant card. Each resultant card is associated with a resultant value. The resultant value includes the sum of the values associated with each selected card that is combined to form the resultant card. Each resultant card provides an opportunity to convert a non-winning hand into a winning hand. | 10-22-2015 |
20150317882 | GAMES, METHODS OF PLAYING GAMES, AND SYSTEMS FOR DELIVERING GAMES - Games and method of playing games. In other embodiments, systems for delivering games electronically and/or for allowing games to be played remotely. In certain embodiments, single and multi-player electronic games where players participate in playing card play, where players are geographically located at locations remote or distant from a playing card dealer. In still other embodiments, unique playing card games and/or games with unique wager opportunities, casino style card games, or bingo type games. | 11-05-2015 |
20150321077 | Methods of Administering A Wagering Game Based on Comparison of Straights - Methods of administering wagering games include comparing a longest alternating color straight of a first set of cards with a longest alternating color straight of a second set of cards. Systems, gaming tables, and electronic gaming machines may perform such wagering methods. | 11-12-2015 |
20150348371 | ROBOTIC SYSTEM FOR USE IN GAMING ENTERTAINMENT ENVIRONMENT - A system for providing a method of entertainment to players of competitive card games using:
| 12-03-2015 |
20150356814 | Method, System, and Device for Displaying the Outcome of a Wagering Game - A method, system and device for displaying a game outcome without altering the game outcome disclosed. A gaming device conducts a wagering game. If game outcome is a Winning game outcome, the game outcome is displayed. If the game outcome fails to partially match a winning game outcome, the game outcome is likewise displayed. If the game outcome partially matches a winning game outcome, the game outcome is reordered prior to display by displaying the subset of the game outcome that matches a partial winning game outcome, then displaying the remainder of the game outcome separated from the partial winning outcome. | 12-10-2015 |
20150375096 | APPARATUS AND METHOD FOR MONITORING THE PLAY AT A GAMING TABLE - There is described a method and apparatus for monitoring the play at a gaming table. The disclosed embodiment comprises a dealing shoe adapted to output signals when cards are dealt, and an input device operable by means of sensors and/or by the dealer to output signals indicating the occurrence of events during game play such as the arrival and departure of players from the table, the placing of the first bet for each game, and the resolution of the wagers to end the game. Output signals are received and stored in a memory with an associated timestamp, and analysis of the signals and their respective timestamps enables the apparatus to determine the number of players present for each game, and to calculate the number of games played, and the duration of each game. The method and apparatus are equally applicable to gaming tables which, instead of a dealing shoe, have a gaming device such as a roulette wheel, and to gaming tables where no “gaming device” is used, such as a card table using conventional playing cards only. | 12-31-2015 |
20150375098 | SYSTEM AND METHOD FOR CALCULATING VALUES IN TILE GAMES - A system and method for capturing an image of letter tiles such as letter tiles used in a game play, and comparing one or more configurations of the letter tiles in the captured image to one or more words that are stored in a memory associated with the imager that captured the image. A signal may be issued to upon a match or mismatch of one or more of the words configured by letter tiles in the captured image to one or more of the words stored in the memory. | 12-31-2015 |
20150379823 | GAMING SYSTEM AND METHOD PROVIDING A MULTI-HAND CARD GAME WITH A NEW DRAW HAND FOR A DESIGNATED HAND OF CARDS - Various embodiments of the present disclosure are directed to a gaming system and method providing a multi-hand card game wherein the gaming system provides a new draw hand for a designated hand of cards. In one embodiment, the gaming system displays a plurality of wagered-on hands of cards. The gaming system determines and displays any awards associated with the wagered-on hands of cards. The gaming system also determines whether any of the wagered-on hands of cards include any designated card combinations. For any of the wagered-on hands of cards including one of the designated card combinations, the gaming system displays a new hand of cards. The gaming system determines and displays any awards associated with each new hand of cards. In various embodiments, the gaming system repeats this process until a terminating condition occurs. | 12-31-2015 |
20160005273 | CARD DECK AND GAMES - Card games that can use a traditional deck or a custom card deck. The custom card deck disclosed herein is made up of 48 cards. There are two suits and eight sets of six cards numbered ace through six. The card deck can be used for unique games or for games that typically use dice. Example games that can be played with this deck are provided. Additionally, the disclosure describes various tournament rules that can be used for some of the disclosed games | 01-07-2016 |
20160019753 | METHODS OF ADMINISTERING WAGERING GAMES INVOLVING PAYOUTS FOR EQUALLY-RANKED HANDS - Methods of administering wagering games may involve accepting a player's ante wager. Cards may be dealt to the player and a dealer and arranged into high and low hands. The ante wager may be collected when one of the high and low player hands is of the same rank as a corresponding one of the high and low dealer hands and the other of the high and low player hands is of a different rank than the corresponding other of the high and low dealer hands. A payout on the ante wager may be paid when each of the high and low player hands is of the same rank as each of the corresponding high and low dealer hands, respectively. | 01-21-2016 |
20160019755 | Apparatus and Methods for Playing Electronic Table Card Games - Electronic card game devices and methods incorporate progressive jackpot operations controlled by a central server computer. If a system game device is selected by the central server computer to win a progressive jackpot award, the system game device is programmed to display secondary game outcome symbols on playing cards being displayed during game play to indicate winning of the award. | 01-21-2016 |
20160019760 | GAMES AND GAMING MACHINES HAVING BONUS FEATURES - Blackjack and baccarat games have a multi-hand feature in which one or more cards, such as an Ace or a 10 count card in blackjack or a zero, 8 or 9 count card in baccarat, may be duplicated or re-used from a first hand in additional hands. The card(s) may be duplicated or re-used based upon input or selection by the player or automatically. Games of the invention may also include a bonus event where if one or more bonus elements are achieved, a bonus period is initiated and a bonus award is awarded if the player receives remaining required bonus elements as a result of the play of additional games during the bonus period. The games may be presented in video form, such as at a gaming machine, or using physical cards, such as at a gaming table. | 01-21-2016 |
20160023105 | System and Method for a Card Game - A card game comprising cards that contain indicia of a numerical digit from 0 through 9, or ‘W’ representing a wild function, printed and centered on all four-card edges. Some cards have duplicated digits in either opposing or adjacent positions. Other cards contain numerical or ‘wild’ sequences. Indicia are centered at the edges to card matching whereby the indicium may match and align with the indicia on other cards. Indicia calculate the play score based upon what does and does not match. All card corners contain a grouped visual representation of the four indicia on the edges so that a card's layout is legible regardless of its orientation when held in a fanned manner. Players complete the square 16-card playing area first and then continue to play atop the existing cards in separate board sections. This dynamic constantly changes the scoring landscape and requires a fluid strategy to manage. | 01-28-2016 |
20160042613 | Baccarat-like side bet for wagering card games - A method of playing a side bet associated with a wagering card game on a table or electronic device is disclosed. Predetermined cards of an initially-dealt base card game provide fundamental elements of the side bet. Scoring is based on the sum value of the fundamental elements that provides a final sum value. Aces count as a 1 value, ranks 2 through 9 count as their respective face value, and 10s through Kings count as a 10 value. Two distinct consecutive predetermined sum values comprising the sum value of the fundamental elements determine whether the sum value is considered a modulo 10 hand or a natural hand. Predetermined final values of modulo 10 hands and natural hands are determined to be winning final values, and paid according to a predetermined paytable. | 02-11-2016 |
20160049049 | METHOD OF AND SYSTEM FOR CONDUCTING MULTIPLE CONTESTS OF SKILL WITH A SINGLE PERFORMANCE - A method and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competition groups to join. After joining the desired groups, users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions. | 02-18-2016 |
20160055724 | ELECTRONIC GAMING DEVICE WHICH DETERMINES PLAY INFORMATION - A video output signal analyzes that analyzes a video output signal to determine game play information. In video poker, card values and player strategies can be determined based on a “reverse encoding” of the video signal to determine the original video bitmap. The bitmap can then be analyzed to determine what is taking place during a game, without having to receive this information directly from the processing unit that is actually implementing the game. | 02-25-2016 |
20160067601 | SEQUENCING AND LOCATIONS OF SELECTED VIRTUAL OBJECTS TO TRIGGER TARGETED GAME ACTIONS - A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a Game Action Trigger Module (GATM) for trigger game actions. The GATM generates a virtual gaming environment comprising a concurrent display of a tile board and a game world separate from the tile board. The GATM receives a selection of a sequence of tile board virtual objects. The GATM identifies a location of a particular tile board virtual object in the selected sequence. The GATM identifies a target game world virtual object based on the location of the particular tile board virtual object in the selected sequence. The GATM applies a game action to the target game world virtual object. | 03-10-2016 |
20160071353 | CHART REPRESENTATION OF RESULTS IN GAMES OF CHANCE AND NEW METHODS OF GAMING USING SUCH CHART REPRESENTATIONS - Candlesticks are used to illustrate the results of a casino game. Candlestick | 03-10-2016 |
20160121201 | METHODS AND SYSTEMS FOR FACILITATING TABLE GAMES - A gaming table provides for use of RFID technology to track chip movement on a table game and to infer an association between a wager and a player position based on a chip identifier of a chip placed on a particular position of the table. In some embodiments, previous position history of the chip is also taken into account in determining a player position associated with a wager. | 05-05-2016 |
20160125700 | COMPUTERIZED GAME MANAGEMENT SYSTEMS AND METHODS - A computerized card game management system includes a communications interface, a winning percent module, a dealer module, and a game play module. The communications interface is configured to receive data inputs from client devices. The winning percent module is configured to generate a first set of winning percentages defining each player's likelihood of winning each hand of the play cycle during the first segment. The dealer module is configured to select, for each hand of the play cycle, a set of hole cards to be dealt to each player during the first segment. The dealer module selects the set of hole cards based on each player's likelihood of winning the hand as defined by the first set of winning percentages. The game play module is configured to generate a graphical user interface for each player and to provide the graphical user interfaces to the plurality of client devices. | 05-05-2016 |
20160140808 | Device, System and Method for Conducting a Wagering Game - A game device or a plurality of gaming devices are in communication with one another through a server, application, website or other means. Each gaming device executes a gaming method based on the precepts of mahjong. An ante and/or progressive bet is received. First to play is designated and hands of cards are dealt. Bet options and election of subsets of discards are received. Replacements for discards of equal subset number are dealt and received. Additional bet options may be received before constructing and displaying a final hand based on mahjong rules modified for the game method. The final hand is compared to predefined standard which optionally could be a paytable, a dealer hand, or the hand of at least one additional player to determine a game outcome. | 05-19-2016 |
20160144270 | OINT COUNT WAGERING GAME WITH PLAYING CARDS - A wager on a card game is wagered against point count totals and odds-even relationships in playing cards at a dealer position against point count totals and odds-even relationships in a dealer hand. Three cards are available at a player position and a dealer position. Initial and final odd or even point counts according to a standard blackjack affect game outcomes and steps or baccarat outcomes and effects. | 05-26-2016 |
20160148458 | PERSONAL ELECTRONIC DEVICE FOR GAMING AND BONUS SYSTEM - Embodiments of the present invention are directed to communication methods in gaming networks using portable devices. In some networks portable devices communicate information about the status of particular gaming machines on the gaming network. In other networks portable devices are used as a secondary display for the gaming device. In yet other networks bonus games may be played on the portable devices. Further embodiments include a portable device that operates to match a current state of a game to a pre-defined state or states. | 05-26-2016 |
20160166915 | SIMPLIFIED, RAPID PLAY OF BACCARAT-TYPE GAME | 06-16-2016 |
20160180643 | GAMING SYSTEM AND METHOD PROVIDING A MULTIPLAYER CARD GAME WITH MULTIPLE FOLD OPTIONS AND INTERRELATED BONUSES | 06-23-2016 |
20160193525 | BOARD GAME TOY, GAME DEVICE, AND GAME PROCESSING METHOD | 07-07-2016 |
20160196718 | METHOD AND APPARATUS FOR USING UPSTREAM COMMUNICATION IN A CARD SHUFFLER | 07-07-2016 |
20190147705 | METHOD, SYSTEM, AND APPARATUS FOR ADMINISTERING TABLE GAMES TO REAL AND VIRTUAL USERS SIMULTANEOUSLY | 05-16-2019 |
20220139171 | INDEXING METHODS AND APPARATUS WITH COMPETITIVE PERFORMANCE PARAMETERS - Some embodiments may include a poker indexing service. For example, a multi-dimensional vector of player performance and/or other data may be determined based on gaming related activity that is input or otherwise captured. Such a vector may be used in various forms to generate a metric or to facilitate wagering and/or other gaming activity. Other methods and apparatus are described. | 05-05-2022 |