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In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.)

Subclass of:

463 - Amusement devices: games

463001000 - INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.)

Patent class list (only not empty are listed)

Deeper subclasses:

Class / Patent application numberDescriptionNumber of patent applications / Date published
463010000 With chance element or event (e.g., backgammon, Scrabble, etc.) 423
463014000 Chess- or checker-type 9
463015000 Geometric maze 1
20100311487Multi-layered electronic puzzle - A system for generating an electronic puzzle for a user. The system comprises a user interface; a processor in communication with the user interface; and a memory in communication with the processor. The processor is effective to receive a first image and a second set of images; break the first image into a plurality of first pieces; and create a plurality of partitions corresponding to the first image and the second set of images, each partition defining an area. The processor is further effective to display the first pieces to the user on a user interface; receive a first request from a user to release a particular one of the first pieces at a first location; when the first location is inside an area of a first particular partition corresponding to the particular first piece, display the first piece in the first particular partition on the user interface. The processor is further effective to display the second set of images to the user on the user interface; receive a second request from the user to release a particular one of the second images at a second location; and when the second location is inside an area of a second particular partition corresponding to the particular one of the second images, display the particular one of the second images in the second particular partition on the user interface.12-09-2010
Entries
DocumentTitleDate
20100062819Methods and Related Toy and Game Applications Using Encoded Information - The presently claimed invention relates generally to toys and games that are enhanced with encoded information. One claim recites a method of playing a computerized game including: receiving image or video representing a physical object, the physical object comprising information steganographically encoded therein, the information is carried by the physical object through alterations to data representing at least some features carried by the physical object; utilizing a multi-purpose processor configured to: analyze received image or video to decode information steganographically encoded therein; interrogate a database or storage location with at least some of the information to obtain at least one game attribute associated with information; and modify the at least one game attribute to reflect activity during play of the computerized game. Of course, other claims and combinations are provided as well.03-11-2010
20120184341AUDIBLE PUZZLE CUBE - A three-dimensional puzzle cube is generally described. The three-dimensional puzzle cube may include multiple blocks that are interconnected and movable, an output device, and a control unit that generates a control signal to the output device when the control unit determines that the blocks are arranged in a predetermined configuration.07-19-2012
20110190040Web game board system - A web game board system allowing a number of players to play a board game in which the surface of the board game is printed from a website and attached to a support surface. The game is played between the game board attached to the support surface and a website through a personal computer or laptop. Information relating to the movement of a player's piece upon the game board is transmitted to the website through the laptop or personal computer utilizing IR, RF or similar waveforms. A retractable mechanical arm is provided between a game controller and the game piece.08-04-2011
20100009736Word Game - A word game and method of playing the word game comprising providing a main word or phrase (“Theme Word”), and a group of existing words (“Puzzle Words”), wherein each letter from the Theme Word is used once to form a different word (“Solved Word”) when added to a Puzzle Word. In an embodiment, multiple letters from the Theme Word may be added to a single Puzzle Word to form a single Solved Word. The letters from the Theme Word may be added anywhere to the Puzzle Word in order to form a new Solved Word. In an embodiment, the order of the letters in Puzzle Word may not be changed. In another embodiment the letter from the Theme Word may not be added to the end of the Puzzle Word. The game will be considered solved when all of the letters of the Theme Word have been successfully combined once with a Puzzle Word such that each letter has been used with a Puzzle Word to form a Solved Word.01-14-2010
20100048274GAME TERMINAL, SERVER DEVICE THEREFOR, COMPUTER PROGRAM THEREFOR, AND COMPUTER-READABLE RECORDING MEDIUM THEREWITH - The present invention provides a game system (02-25-2010
20130079077DYNAMIC PUZZLE GENERATION - Disclosed herein are systems and methods for providing a power-puzzler computer generated crossword puzzle which employs a unique and original combination of technology-based features to offer puzzlers of all skill levels a richer and more enjoyable crossword puzzle gaming experience. A master puzzle database (MPDB) consisting of clues and solutions associated with metadata is created and utilized to offer numerous improvements over previous crossword puzzle games. Features include offering multiple clues of varying difficulty for the same solution and improvement features to help a puzzler understand and develop crossword strategies, skills and techniques. Unique scoring is offered based on multiple variables such as level of difficulty, elapsed time to complete the puzzle, percentage of solutions correct, etc. Puzzlers can also create custom puzzles by defining game parameters such as categories of interest, level of difficulty and desired time to complete. Puzzler performance can be stored in a user profile.03-28-2013
20130079078APPARATUS AND METHOD FOR PROVIDING SERIOUS GAME - A serious game providing apparatus comprises a content providing unit that provides at least one of a multiple number of serious game contents for cognitive ability measurement and development to a user terminal of a registered user; and an assessment processing unit that provides cognitive ability assessment data corresponding to the registered user based on a result of at least one time performance of the multiple number of serious game contents.03-28-2013
20130079080PUZZLE WITH CONDUCTIVE PATH - System and method for additional amusement, entertaining and surprising visual or audible reward provided upon completing the reconstructing of a two-dimensional or three-dimensional jigsaw puzzle. The puzzle pieces include conductive pads connected by a conductor such as a wire, a metallic strip or a conductive paint, so that upon assembling the puzzle, the pads are in contact to form a continuous conductive path. The frame or the puzzle pieces include a battery (or an AC adapter) and a visual or audible signaling device operating upon sensing the continuity of the conductive path. Each of the puzzle pieces may include three or more conductive pads, allowing for the forming two or more isolated or connected distinct conductive paths. The conductive path can further affect a time measurement and its related display for timing the puzzle solving.03-28-2013
20130079079DIGITAL JIGSAW PUZZLE GAME FOR MOBILE DEVICE PLATFORMS - A system and method of providing a digital jigsaw puzzle game for mobile device is disclosed that comprises a computer physic simulation in which puzzle pieces are placed over a tilted surface displaying the picture of a puzzle. The tilted surface position and orientation within the 3D space of the simulation are driven by the motion sensors inputs of the mobile device. Each puzzle pieces are subject to gravity so that, as the user tilts the mobile device in a certain direction, the surface is tilted and the pieces slide down the surface in the corresponding direction. The motion of each puzzle pieces is computed using Newton's law of motion based on all external forces applied on each one. A puzzle piece moving close to its final position will be automatically placed and locked there. As a result of the above-mentioned, as the user moves the mobile device, he controls the motions of the pieces over the picture displayed on the mobile device screen in order to complete the puzzle.03-28-2013
20130079082SYSTEM AND METHOD FOR PROVIDING AND MANAGING A COMPETITIVE PUZZLE-BASED GAME HAVING AT LEAST ONE RISK ELEMENT AND AT LEAST ONE ADVERTISING ELEMENT - A puzzle-based game system and method, having at least one risk element (e.g., wagering), is provided, enabling players to compete in a puzzle-based game of skill utilizing a system of risk-element-based rules, that are applied in a predetermined manner to: first partition a set of puzzles into a predefined plurality of puzzle elements, thereafter “dealing” the puzzle elements sequentially in a “round by round” sequence, and enabling, during at least a portion of the total game rounds, each player to selectively take one or more predefined risk-based actions (e,g., wagering), during a predefined time in each “risk” (e.g. wagering) round. The inventive system and method may also include an optional system and method enabling provision and management of dynamic online game environments and related infrastructures advantageously usable in plural multi-player online games having social interaction and competitive aspects, and utilizing virtual currency, with optional educational applications and/or advertising elements.03-28-2013
20130084928ELECTRONIC GAME MACHINE AND ITS PROGRAM - An electronic game machine including a central processing unit, a storing device, a display, and an inputting device. The central processing unit serves as a game board displaying unit to display a game board on a display, a game piece deploy controlling unit to initially deploy game pieces, and a game piece movement permitting unit to permit the movement of the game pieces.04-04-2013
20080274779Universal puzzle piece with customizable surface - A universally shaped puzzle piece is provided that may mate with any side of a puzzle piece having the same universal shape. Instead of placing a portion of an overall puzzle image on the universally shaped puzzle piece, indicia related to a theme are placed on one side. The other side of the puzzle piece may be customizable to a user such that an infinite number of the universally shaped puzzle pieces may be customized and fit together to form a puzzle with a unique image. Thus, puzzle pieces may be distributed to individuals at a public event so that a puzzle is created that represents the overall theme of the event.11-06-2008
20130035145Board Games And Methods of Playing - A board game includes a plurality of game pieces, a plurality of reward cards, and a game board, where the game board includes a travel path on the game board, said travel path including a plurality of instruction spaces, a plurality of hidden cache spaces, and a plurality of open cache spaces, where one of said plurality of hidden cache spaces and one of said plurality of open cache spaces are associated with one of said plurality of game pieces, and at least one instruction space includes directions to add one of said plurality of reward cards to one of said plurality of open cache spaces that is associated with one of said plurality of game pieces.02-07-2013
20130035144SYSTEM FOR TRACKING ACCOUNT ACTIVITY ON AN AMUSEMENT DEVICE - An amusement device system including a first amusement device, a second amusement device and an internet-based central server. The first amusement device has a first memory, a first display and a first controller. The first controller is operatively coupled to the first memory, a first input device and the first display. The first memory stores an electronic game having a plurality of game content. The first controller controls the first display based at least in part on inputs from the first input device. The first controller is configured to show a first game content of the plurality of game content to an authenticated user on the first display. The second amusement device has a second memory, a second display and a second controller. The second controller is operatively coupled to the second memory, a second input device and the second display. The second memory stores the electronic game having the plurality of game content. The internet-based central server is in communication with the first and second amusement devices through the internet. The central server is configured to store information sufficient to identify the first game content displayed to the authenticated user. The first and second controllers are prevented by the central server from again showing the first game content to the authenticated user on the first and second displays until a remainder of the plurality of game content has been displayed to the authenticated user.02-07-2013
20130079081METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.03-28-2013
20130040715ENTERTAINMENT PROCESS BASED ON COMPETITION GAMES WITH MULTIPLE CHOICES - Entertainment system based on multiple choice competition games, characterized in that it comprises at least one terminal including connection means to a dedicated remote server (02-14-2013
20120208612Cross-Media Educational And Entertainment System - A cross-media education and entertainment system is provided. A first media includes a puzzle, the puzzle having a plurality of clues representative of an actual solution to be identified. A user enters a proposed solution into a second media, the second media capable of comparing the proposed solution to the actual solution. A prize is made available to the user when the proposed solution is substantially identical to the actual solution.08-16-2012
20100041455GAME TERMINAL, COMPUTER PROGRAM THEREFOR, AND COMPUTER-READABLE RECORDING MEDIUM THEREWITH - The present invention provides a game terminal (02-18-2010
20090156279System and method for competition between teams - The invention is a method and system for providing a game in which different teams/companies compete to determine which team/company can generate the most income in a selected period of time, such as one year. Teams are formed of multiple players, with each player providing a player fee in the form of money or other valuable assets (e.g., ideas, expertise, etc.). Multiple teams form the game, which is overseen by a controlling organization. The game may be broadcast, as a television or web-based broadcast, and may include one or more websites to provide information to the public (either free or for a fee) on the overall game and/or individual team developments.06-18-2009
20100105456GAME TERMINAL, GAME SYSTEM THEREFOR, COMPUTER PROGRAM THEREFOR, AND COMPUTER READABLE RECORDING MEDIUM THEREWITH - The present invention provides a game terminal (04-29-2010
20090124311METHOD FOR PLAYING A GAME - The method is for solving a digital crossword puzzle. A first time is allocated to the first player and a second time to the second player. The first player activates a first timer to solve a first question of the crossword puzzle. The first player correctly adds a first word to the crossword puzzle. The puzzle confirms (05-14-2009
20090124310METHOD, APPARATUS, AND PROGRAM PRODUCT FOR CONDUCTING A GAME HAVING A SIMULATED STOCK MARKET FEATURE - A gaming machine with a simulated stock market feature that provides for player selection of a simulated stock pick from among two or more options. In response to receiving an indication of a player stock pick, the game displays a first-period bonus result showing a first-period simulated stock performance of the player stock pick relative to non-selected stock picks. The game displays a mid-bonus game pick screen allowing the player to switch their stock after the initial period. The game displays a final-period bonus result showing a final-period simulated stock performance, and awards a bonus prize related to the stock performance. A preferred game simulates four time periods of stock performance, corresponding to four quarters. After all but the last period, the user may change their stock pick. One embodiment provides a graphic sequence simulating stock performance modification, or “Jacking-Up the Stock Price.”05-14-2009
20130053115GAME SHOW WITH SPECIALIZED VOTING PROCEDURE - A method of providing a game show that includes broadcasting performances from a plurality of contestants to audience members and receiving lists from the audience members. Each list received contains the identifiers of at least two contestants. These lists are tabulated and a vote is recorded for a contestant each time the identifier for that contestant appears on a list. The contestants are then ranked in order of the number of votes each received, with the contestant who received the least votes ranked first. The contestant with the most votes and/or the contestant with the least votes are named the winner. The group of audience members who submitted lists that rank the contestants in order of who received the fewest votes to who received the most votes also win.02-28-2013
20090042629GAMING DEVICE AND PROGRAM - To enable to execute various patterns of battle strategies in a turn-based game by considering which character is advantageous to use depending on the situation of the game, the present invention comprises: a character selecting unit 02-12-2009
20090149235Paying Royalties Based on Content Usage in a Trivia Game - The present disclosure provides a trivia game associated with a database of trivia content items. Contestants are able to create a trivia question related to the trivia content items. The trivia game further includes a mechanism for tracking use of the trivia content items and distributing revenue to revenue recipients, such as copyright holders, based on various types of usage.06-11-2009
20090305760Portable electronic game machine - Disclosed is a portable electronic game machine comprising: a chassis which can be in a basic configuration where each of a front plane, left plane, right plane, flat plane, bottom plane and rear plane is composed of a same number of blocks in vertical and horizontal directions and the chassis can change its configuration by rotating the block around three axis lines, wherein each block group provided aligned along each of the three axis lines is structured to be able to rotate around the axis line independently with respect to other block groups; part of the blocks is a game machine block; part of the remaining blocks is an information holding block to hold identification information; the game machine block includes an identification information detecting section; and the game section is structured to advance the game by reflecting a detected result by the identification information detecting section.12-10-2009
20130072272BOARD GAME - A board game that combines the traditional Asian counting system of tally marks; basic addition skills; vertical and horizontal tracking of tally numeral combinations; and strategic sequential placement of same-color Game Tiles is disclosed. Generally, the goal is to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the while tally numeral on the black tiles that flank both ends of the sequential row or column. The first person or team to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column—is the winner of the game. The winner is the first person or team to win three games.03-21-2013
20130059634APPARATUS, METHOD AND COMPUTER READABLE STORAGE MEDIUM FOR GUIDING GAME PLAY VIA A SHOW ME BUTTON - An apparatus, method and computer-readable storage medium for guiding a player to the completion of a task during game play. The player selects a control device in a graphical user interface device generated by a processor. In response to the selection, a hint is provided to the user in the graphical user interface that presents a game board to a player. The player may use the hint to accomplish the task.03-07-2013
20130059633SYSTEM, METHOD, AND COMPUTER-READABLE MEDIUM FOR TUTORING WITH VIDEO GAMES AND INTERACTIVE VIDEO - Disclosed herein is a system, comprising a quiz comprising a set of questions related to a subject, wherein a user submits answers to the questions and the submitted answers are scored with credits; and a video medium, wherein the user can alter the video medium using the credits. Disclosed herein is a method, comprising displaying a set of questions related to a quiz; receiving answers corresponding to the set of questions; scoring the received answers; and issuing credits based on the scored answer, wherein said issued credits may be redeemable within a video medium.03-07-2013
20110014962Jukebox entertainment system having multiple choice games relating to music - Entertainment system based on multiple choice competition games, characterized in that it comprises at least one terminal including connection means to a dedicated remote server (01-20-2011
20110014961 IPHONE APPLICATION GAME - The present invention comprises a device and system for providing mobile communication hardware to play a word puzzle game in an iPhone. The present invention is a puzzle game in English words. Characters of English words that form the puzzle are listed at the bottom of the game board, with a geometric shape next to the corresponding shape. The challenge is to find all words on the board. When the Player find a word in matching geometrical shape by touching all the correct character of the word, soon the word vanishes off the screen and the player will win the game.01-20-2011
20120190417Crane Controller Method and PCB - A controller provides a GUI for accessing a PCB. The controller is used to retrieve information from the controller PCB and to also program other information into it as well as perform diagnostics of the game and machine. The owner of the crane machine can place an object in the crane's claw and then enter a setup mode using the PCB. The game will then proceed to, based on an algorithm, make its own adjustments to properly set the strength of the crane's claw to have the game play properly. The controller is equipped with a wireless access point to allow the owner to remotely access and control all of the same functions as from the controller. An owner is able to program the value of the prize in the game along with the desired amount of money to be collected, to maintain a profitable win ratio.07-26-2012
20130065657Live Action Multi-Track Skills Game - A system and method for operation of a game in which teams of players attempt to negotiate through a track of rooms, or several tracts of rooms. Teams attempt to progress through the track by solving problems presented in each room thereby earning access to a following room, until the team completes a track comprising several rooms. A control system is operable to control flow of teams from room to room, and to control presentation of problem solving activities to the teams, and to interpret data from the rooms to assess the performance of the team, and grant access to a following room or to bar access to a following room and/or eject the team from the room to start over on the track.03-14-2013
20130165197METHOD, SYSTEM AND PROGRAM PRODUCT FOR A RELATIVE MATCHING GAME - A method, system and program product comprise displaying a first group of first individuals. Said displaying the first group at least comprises presenting photos of the first individuals. A second group of second individuals having potential biological relationships with the first group is displayed. Said displaying of the second group at least comprises presenting photos of the second individuals. The second group comprises at least one individual related to at least one individual of the first group. A player's choice of at least one individual from the second group being related to at least one individual of the first group is accepted. A determination of a correctness of the player choice is displayed.06-27-2013
20120115559INTERACTIVE SYSTEM FOR SIMULATING A TREASURE HUNT - An interactive system for simulating a treasure hunt, comprising a plurality of pseudo-treasures (05-10-2012
20090011810Tournament System and Method of Operation Thereof - A tournament system (01-08-2009
20130165198METHOD AND SOFTWARE FOR MAKING NUMBER PLACE PUZZLES - A method and computer software are provided for making number place puzzles. Numbers and unknown are represented by variables that are assigned values such as in a plurality of nested loops. Instructions within each loop limit access to embedded loops until all assigned values form a valid solution. When some of the variables are pre-assigned values to create a number place puzzle, the output will be all valid solutions, if any. Multiple solutions provide information that assists in modifying the pre-assigned values to obtain a single solution.06-27-2013
20090203413SYSTEM AND METHOD FOR CONDUCTING COMPETITIONS - In general, in one aspect, a method for developing an asset by competition includes posting a list of competitions, each competition for the development of an asset, each element of the list including a reference to one of a number of workspaces, the one of the workspaces allocated to a respective asset. The method includes providing a draft competition specification in one of the workspaces. The method includes facilitating feedback from potential competitors on the draft competition specification in the workspace for a period of time prior to the competition. The method includes finalizing the draft competition specification based on the feedback from potential competitors, and holding a competition for the development of the asset.08-13-2009
20110281623NUMBER PLACE PUZZLES HAVING TRIADS AND USE AS INTERMEDIATES TO MAKE NUMBER PLACE PUZZLES HAVING NONETS - Methods and computer software are provided for making number place puzzles having nonets or number place puzzles having triads. For number place puzzles having triads, no object appears more than once in each row and in each column, and each triad contains no more than one object from each of three distinct groups of objects. The software comprises instructions within each of multiple nested loops that limit access to embedded loops until all selected objects form a valid solution. Multiple solutions provide information for modifying the pre-assigned objects to obtain a single solution.11-17-2011
20110136560Method to play a game with computer-generated actions - A method to play a game with computer-generated actions. A CPU is in communication with an action database and a list of categories. A level value and at least one category is associated with each action. Player information including player sex and category preferences (including declined categories) is input into the CPU. The CPU determines a player-specific list of actions by filtering out those actions with an associated declined category and by further filtering out multi-player actions for which no other player is available to participate. Then for each round the CPU generates a player-specific action, in ascending level values, so that with each game round the daring or intensity of questions and dares increases. A Truth or Dare embodiment includes question database, a level value, and category(ies) associated with each question. The CPU further determines a player-specific list of questions by filtering out questions having a declined category.06-09-2011
20090305759GAME APPARATUS, GAME DATA DELIVERY SYSTEM AND STORAGE MEDIUM - A game apparatus includes a CPU, and the CPU executes game processing of a virtual game. The game program and the game data are read from an optical disk into a main memory of the game apparatus. During execution of the game processing, a single-search hitting count obtained in a case that a predetermined database is searched by a word selected by the player is read from the game data, or an AND search hitting count obtained in a case that the database is searched by a word selected by the player and a word set in advance is read from the game data. The game apparatus progresses the game processing on the basis of the read single-search hitting count and AND search hitting count.12-10-2009
20090291727GAMING METHOD AND GAMING SYSTEM - A method of playing a question and answer game using a communication network connected player device, the method including the steps of the player device: receiving question data via a communication network, the question data including question presentation data and answer data; presenting a question using the question presentation data; assessing any answer input in response to the question using the answer data; presenting an answer assessment; and transmitting assessment data for at least an answer assessed as correct to a game administrator via the communication network.11-26-2009
20090098919VIDEO GAME APPARATUS AND VIDEO GAME PROGRAM - A video game apparatus has a memory for storing two or more tasks which a player character can get instructed character(s) to execute according to a scenario development of a game, means for displaying tasks at a time when a scenario development of a game reaches a predetermined position so as to be selected by the player, means for determining candidate characters which can participate the task selected by the player and for displaying these so as to be selectable by the player, means for determining the character selected by the player as participant character, and means for executing the task according to a parameter which is set on the participant character on the basis of the participant character and the selected task.04-16-2009
20090149236Creating a Virtual Item Skin from Content in a Real Time Trivia Match - The present disclosure provides a mechanism by which end users can create virtual item skins from content displayed in a database of digital content. In the case of digital video content, an end user is able to create a virtual item skin from objects or people shown in the digital videos. A revenue distribution mechanism distributes revenue to revenue recipients such as copyright holders.06-11-2009
20090149234Managing Participation in a series of Matches in a Real Time Trivia Match - The present disclosure provides a trivia game in which a contestant selected from a group of participants is able to create a trivia question and then posit a putative answer to the question. The participants can then vote as to whether or not the putative answer is correct or incorrect. Participants may be rated in order to determine eligibility and access to various aspects of the game.06-11-2009
20090143125POPULATION OF LANDMARKS FOR USE WITH A MAP APPLICATION - An interactive map-based game is provided for populating a landmark database with commonly known landmarks. A game session can provide a user with a number of maps that can be presented in succession. Each map presented can be a map segment that is a function of a latitude/longitude pair and a zoom level. A user can enter the names of landmarks believed to be contained in the map segment. If the name entered matches a name within a landmark database, points can be awarded. Once a threshold level of positive confirmations of a landmark name are received, the landmark can be marked as taboo and further entries of that landmark name can be disregarded or minimal points can be awarded for the entry.06-04-2009
20090325661Internet Based Pictorial Game System & Method - An Internet based pictorial game allows participants to both contribute and decode pictorial content. The participants' performance, as well as that of artists and their artwork, can be tabulated and presented for community entertainment. Supplemental features can be added according to a desired rule set. Speech recognition can be used in some applications of the invention as well. Advertising can be integrated into game play as part of the picture decoding process.12-31-2009
20120108306CHALLENGE SEARCH QUERY GAME - The present disclosure is directed to challenge search query game systems and methods wherein search queries are integrated into game play activities. In one example approach, a challenge search query game system may include a search server configured to receive a challenge query from a game program in response to an in-game action by a game player, and retrieve a challenge in response to the challenge query. The challenge may include one or more clues and a solution. The search server may further be configured to send the challenge to the game program for display in the game, causing the game program to store the challenge and present a first clue from the one or more clues to the game player.05-03-2012
20090036186Interactive real world gaming supported over internet protocol multimedia subsystem - A method is provided for administering an interactive real world game in which a player (02-05-2009
20090143126COMPUTER-IMPLEMENTED DEDUCTIVE REASONING GAME - A computer implemented method includes presenting a text passage to at least one participant, the text passage including a set of text fragments, each of the set of text fragments which provide clues as to a correct answer to an overall question. The method further includes receiving the participant's answers to sub-questions associated with the set of text fragments, and receiving a participant's selected answer to an overall question related to the text passage. The method further includes computing a score for the at least one participant, based on the selected answer to the overall question and the answers to the sub-questions.06-04-2009
20090280884Jukebox entertainment system having multiple choice games relating to music - Entertainment system based on multiple choice competition games, characterized in that it comprises at least one terminal including connection means to a dedicated remote server (11-12-2009
20110269518GAMING SYSTEM AND METHOD - A computer-implemented method for gaming. The method comprising displaying a plurality of puzzle pieces on a display screen of a gaming machine, the plurality of puzzle pieces being associated with a jigsaw puzzle, receiving a player's selection of one of the plurality of puzzle pieces via the display screen, determining a prize associated with the selected puzzle piece; and displaying an animation of the selected puzzle piece and the determined prize on the display screen. This disclosure also includes an update gaming machine and a game controller to implement the method.11-03-2011
20090280882System, method and computer program product for educational triva game - A method and computer program product for an educational trivia game. The trivia game includes elements of gambling (i.e., placing bets) with an intense educational process and can be characterized as a method of unique edutainment. The trivia game of the present invention can be implemented in various forms such as, for example, a simple board game, a computer game, a DVD-based interactive game and a TV game show. The trivia game includes a playing board comprising three circles, three playing pieces of different colors, a timing piece (i.e., an hour glass or electronic timer), at least three sets of different color tokens (called Niqs) and at least three decks of trivia cards. A player who starts at point Zero (i.e., the initial point on the game board) and returns back to this point first, after going through all the steps of the three circles of the game board, becomes a winner. Alternatively, the last survivor of the game (when all other players run out of Niqs) also becomes a winner. In order to advance through the circles and reach the point Zero, a player must pay one Niq per each step.11-12-2009
20120295680MULTI-LAYERED ELECTRONIC PUZZLE - A system for generating an electronic puzzle for a user. The system comprises a user interface; a processor in communication with the user interface; and a memory in communication with the processor. The processor is effective to receive a first image and a second set of images; break the first image into a plurality of first pieces; and create a plurality of partitions corresponding to the first image and the second set of images, each partition defining an area. The processor is further effective to display the first pieces to the user on a user interface; receive a first request from a user to release a particular one of the first pieces at a first location; when the first location is inside an area of a first particular partition corresponding to the particular first piece, display the first piece in the first particular partition on the user interface. The processor is further effective to display the second set of images to the user on the user interface; receive a second request from the user to release a particular one of the second images at a second location; and when the second location is inside an area of a second particular partition corresponding to the particular one of the second images, display the particular one of the second images in the second particular partition on the user interface.11-22-2012
20120295681Game to Assess Personal Behaviors and Character - A game that enables the players to identify archetypes that represent their personalities or at least represents how other people perceive the players' personalities. The game is based on using sets of predetermined questions to solicit perceptions of the personality traits of the individual players by the remaining players with the degree of advancement towards the endpoint of the game depending on the degree of consensus among the players and the correct assessment of the players' archetypes.11-22-2012
20090170581GAME APPARATUS - A game apparatus is provided, in which a player may not lose interest in a game when new character data are provided from a different player. Appearance parameter setting means (07-02-2009
20090170580Method of playing a game - A method of playing a game including the steps of: providing a cache with a device through which an input can be made by a player to generate output information for the player; placing the cache at a first location; and identifying for a player general location information that will allow the player to navigate to a zone in the vicinity of the cache at the first location but that requires the player to search without the availability of precise location information within the zone to find the cache.07-02-2009
20080280662System for evaluating game play data generated by a digital games based learning game - Methods and devices for assessing a user's skill level in a field of expertise based on game play data generated by that user. In one embodiment, a user plays a game which simulates an auditing interview. The user selects predefined questions to ask a computer controlled interviewee and a game log of the questions asked, reactions to the questions, and other data is created. The game log is then sent to an assessment system with multiple assessment modules. Each assessment module analyzes the game play data for specific patterns in the questions being asked. Patterns such as the sequencing of questions, the type and frequency of questions asked, and whether specific questions are asked may then be tracked and assessed. Based on the results of the various assessment analyses, a final metric indicative of the user's skill level is calculated. Advice and tips for the user to increase his skill level may also be provided based on what patterns were found in the game play data.11-13-2008
20080293468Process or method for playing a board game that incorporates at least one digital storage device (DSD) and at least one player. - A process or method for playing a board game that incorporates at least one digital storage device, at least one player, playing surface & equipment, and multimedia speaker(s) with the steps of: Digital storage device(s): i.e. MP3 Player, laptop, mobile phone, Tivo, cable box, iPod, etc, access to related website(s) that maintains game content, playing surface & equipment provided, or the use of existing playing surface and equipment, at least one participant, audio cable for connection to multimedia speakers, or, wireless connection to multimedia speakers, age and gender qualified trivia questions, age and gender qualified music, age and gender qualified video, age and gender qualified spoken word, and rules or conditions for playing. The content arrangement and method of play allows any participant to compete against other participants (players) regardless of age, skill, experience, knowledge, or competence. Each player or team must achieve the same desired completion, or victory, associated with conditions or rules of play. Each player or team answers questions selected for them from a “game related” website downloaded to a digital storage device. Downloaded information is organized, categorized, and/or qualified by profiles entered on the “game related” website. Players goal of achieving completion, or victory, by answering questions in a “first response” format or a timed format and advance a game piece on a surface or game board or the measurable increase on a digital gauging device.11-27-2008
20110207514TRIVIA QUESTION WAGERING SYSTEM - A method and system for providing a pari-mutuel wagering environment is presented. The method includes receiving a wager amount at a server from each of a plurality of players, allocating a portion of each wager amount to a payout pool, and allocating a second portion of each wager amount to a jackpot. The method further includes simultaneously presenting a question to the plurality of players and receiving answers to the question from the players. The method also includes allocating pro rata shares of the payout pool to each player that answers the question correctly, and, if a specified percentage of the players answer the question correctly, allocating pro rata shares of the jackpot to each of the players that answered the question correctly. The system further includes a plurality of remote terminals and servers for performing the method.08-25-2011
20090181740GAME SYSTEM AND GAME CONTROL METHOD - A game system for executing a competition game in which a plurality of players compete. The game system comprises a competition score storing unit; a handicap information storing unit; a matching control unit; a rank deciding unit; a handicap selecting unit; a handicap deciding unit; and a handicap setting unit. The game system allows players of different levels to enjoy a game together.07-16-2009
20110223981User-Device-Implemented Contest with Alert Feature - Provided, inter alia, is a type of contest in which, at various intervals, geographically dispersed players attempt to answer the identical problem at substantially the same time. In representative embodiments, problems (typically, questions) are made available at seemingly random times throughout the day (or throughout some specified time interval), and players have the opportunity either to respond to the problem or (e.g., in the event that a given player is occupied when a particular problem arises) to pass on the current problem and wait for another one. In such embodiments, more questions are made available than the players are permitted to answer in accordance with the rules of the game, so that players have flexibility as to when they participate.09-15-2011
20090137298Collaborative Virtual Coaching - Methods, systems, and computer-readable media provide opportunities for non-participants of an event to participate in the event as virtual event participants. According to various embodiments, virtual event participants are provided with available actions for the actual event participants that may be chosen by the virtual event participants. The results are analyzed and an action is selected and presented to an actual event participant or directly implemented. Success data corresponding to the selections of the virtual event participants is tracked and may be used during subsequent participation opportunities to select virtual event participants and to weigh selections by the virtual event participants.05-28-2009
20090005141Personalized Multiplayer Media Game or Quiz - A method, apparatus, computer program product and system are provided for providing a multiplayer media trivia quiz or game that generates and provides personalized questions on the fly. In particular, each time a new quiz or game commences, the media files (e.g., music, video, etc.) stored on each of the players' electronic devices may be analyzed in order to find out in which music, videos, and the like, each of the players is interested and/or has knowledge. This information may then be used to generate trivia questions that are more specific to the people playing the game at that moment. The information may be gathered and new questions may be generated each time a player commences a new game, thus taking into consideration changes in the players' tastes and media collections, as well as preventing the players from learning and possibly memorizing the questions provided.01-01-2009
20090247251Game device and program - A game device for performing a game in which, when a first-choice display object is freely chosen via a pointing operation undertaken by a player from among a large number of display objects, a second-choice object is then required to be determined as a correct choice, comprises determining means for determining whether or not the display object of interest has been chosen on the basis of the position coordinates from input means and a choice determination range and correcting means for performing, when the correct second-choice object has been determined, correction processing for changing the size of a choice determination range for the display object of interest used for the determination processing so that the choice determination range for a correct choice display object becomes relatively larger than the choice determination range for an incorrect choice display object.10-01-2009
20090054123INFORMATION COLLECTION DURING GAME PLAY - Systems and methods allow an on-line game to extract information relevant to a specific need of a game platform or service platform. The specific need relates to management and use of digital content, and is addressed by designing and playing an on-line collaborative game. The rules of the game intend to solve a specific task dictated by the specific need. Players' responses to the game generate a wealth of information related to a specific task objective, such as ranking, sorting, and evaluating a set of digital content items. To compel participation in a game, players can be rewarded with monetary value rewards. As a game illustration, an image selection game (ISG) that exploits human contextual inference is described in detail. The information extracted from ISG is a list of key-image associations, relevant for the task of image sorting and ranking.02-26-2009
20090054124SYSTEM AND METHODS FOR MULTI-PLATFORM TRADING CARD GAME - A method and system for generating a game component for a trading card game, comprising generating a trading card for playing the trading card game in a physical play platform, generating an electronic version of the trading card for playing on a first electronic platform and a second electronic platform, and implementing a rule of play for the trading card equivalently in the physical play platform and on the first and second electronic platforms.02-26-2009
20090088235CONCENTRIC PUZZLE VIDEO GAME - A device, system, and method are directed towards playing a concentric puzzle video game. A definition is employed to arrange at least one operation and a display of the game. The definition includes content for configuring the display. The display of the game is arranged to include a plurality of concentric rings. At least a portion of the content is displayed on at least one of the concentric rings. At least one of the plurality of concentric rings that the portion of the content is displayed on is rotated. An initial ordering of at least one portion of the displayed content is changed by a rotation of at least one of the plurality of the concentric rings. An input rotates a selected ring of the plurality of concentric rings. The initial ordering of at least one portion of the displayed content is restorable by the input.04-02-2009
20090104957SYSTEM AND METHOD FOR PROGRAMMING TOURNAMENTS - This invention relates to a method and apparatus for providing a coding competition. In one embodiment, a method for providing a coding competition includes transmitting a coding problem to contestants, receiving computer code created by a contestant, determining a response of the computer code to test data, and evaluating the response of the computer code to the test data. In another embodiment, a method for evaluating a skill level of a contestant includes electronically communicating a coding problem to contestants, electronically receiving a software program in response to the coding problem from one of the contestants, evaluating the received software program, awarding points to the contestant based on the received software program, and determining a rating for the contestant for the competition based on the number of points awarded to the contestant.04-23-2009
20090203414Action gaming method for interacting with moving and transforming objects - An action-type computer game with new rules and strategies is presented and involve the interaction with moving and transforming objects. A morphing engine continuously transforms a object's shape to another shape on a display. An energy dot engine releases energy dots onto the display. The player wins the game when the object or object parts disappear(s) from the display. The player looses the game when the size of the object reaches the size of the display. The objective for the player is to capture the energy dots when they have entered inside the object and to cut off object parts that contain one or more energy dots. Each of the cut-off parts of the object either disappears from the display or reunites with the object depending on a set threshold, making this a challenging game.08-13-2009
20080261673DVD game architecture - Methods and systems for creating, managing, and operating electronic games are provided. Example embodiments provide a DVD game environment (“DGE”) that includes game flow logic, interactive DVD game content, enhanced methods of scoring and play, automatic skill level adjustment, and an electronic game board. In one embodiment, the DGE comprises DVD game logic with scoring management, game and participant state information, video and audio game content, and an electronic game board. These components provide functionality that can be incorporated into a DVD game that presents challenges for entertainment, education, training, or testing purposes. The DVD games produced thereby can automatically provide challenges based upon participants' skill levels and automatically detect the correctness or incorrectness of a response in order to maintain an electronic game board.10-23-2008
20090253477Gaming Machine Having Questionnaire Function And Control Method Thereof - A gaming machine of the present invention includes: a controller which executes a process of starting a game while it is triggered that a predetermined condition has been met, a process of counting the number of times of executing the game, and a process of judging whether or not the counted number of times of executing the game has reached a predetermined value; a stocker for stocking a form on which questions to be answered are printed; an ejection device which is capable of ejecting the form stocked in the stocker in a case where it is judged that the number of times of executing the game has reached a predetermined value by the controller; a re-collection device for re-collecting the form that is ejected by the ejection device and in which answers to questions are entered; a reading device which reads the form in which answers to questions are entered and which data-converts the read answer; a memory which stores the data-converted answers by the reading device and plural types of video data and audio data; and a reproduction device which reproduces video data or audio data stored in the memory. The controller executes a process of transfer to a waiting state waiting for re-collection of the form in which answers to questions have been entered, after ejecting the form by the ejection device, a process of associating an answer data-converted from the form re-collected after transfer to the waiting state, with a game history obtained until transfer to the waiting state, and storing the associated answer in the memory, and a process of selecting video data and audio data from the memory in accordance with the answer and game history stored in the memory. The reproduction device reproduces the video data and audio data selected by the controller.10-08-2009
20100016049THREE-DIMENSIONAL PUZZLE GAME APPARATUS AND PROGRAM PRODUCT - A three-dimensional puzzle game apparatus includes an LCD on which a three-dimensional puzzle is displayed. The three-dimensional puzzle includes a plurality of blocks arranged in each of three-dimensional directions in a virtual three-dimensional space. Furthermore, a hint numeral indicating the number of blocks to be left in a block row is displayed as information being a hint for searching a block to be left from the block row, for example. When a deleting instruction is performed on a block by utilizing a touch panel, for example, it is then determined that whether or not the block is a block to be left. When it is determined that the block is not a block to be left, the block is erased. When it is determined that all the remaining blocks are blocks to be left, it is determined that the three-dimensional puzzle is solved.01-21-2010
20100184500System and method of using gaming software technology to motivate the use of business software - The invention teaches using gaming software technology to motivate the use of business software. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims. 37 CFR 1.72(b).07-22-2010
20120196661UNIVERSAL PUZZLE PIECE FOR INTERACTIVE ENTERTAINMENT - An interactive entertainment system that includes a universal puzzle piece for each game or activity participant. The puzzle piece includes an updatable display displaying a first graphic image. The system includes an interactive display device with a display surface with an update mechanism that is operable such as by a controller, when the puzzle piece is in a predefined proximate position, to program the updatable display to update the first graphic image into a second graphic image. The updatable display includes an electrophoretic display layer storing the second graphic image. A transparent electrode layer is provided on a first side of the electrophoretic display layer. The update mechanism includes a puzzle piece update pad for receiving a second side of the electrophoretic display. The update pad includes a conductor layer or bottom conductor providing an electrical connection with the second side to provide the update to the first graphic image.08-02-2012
20090318209System for online debate with entertainment and complex problem-solving purpose - A computer-implemented method, apparatus and system for facilitating problem-solving of a client entity's real-life problem via an interactive game apparatus for game play by human users in a distributed computing environment, the game apparatus comprising a database of topics for selection by users for online chat or debate in real time, the client entity providing at least one topic in the database of topics, the topic provided by the client entity comprising a metaphorical relationship with the client entity's problem, the database of topics further comprising at least one comment originated by a user during a chat or debate and challenged by another user in real time, data from game play compiled for use by the client.12-24-2009
20100261514HAND-MANIPULABLE INTERFACE METHODS AND SYSTEMS - Methods and systems for a hand-manipulable interface are described. In one embodiment, a manipulable interface device may have a movable portion and a non-moveable base portion. A position sensing subsystem may be deployed in the manipulable interface device to detect a user interaction based on movement of the movable portion relative to the non-movable portion. A control unit may be coupled to the positioning sensing subsystem to translate the user interaction into an instruction on the manipulable interface device and generate a visual display on the manipulable interface device based on the instruction. Additional methods and systems are disclosed.10-14-2010
20100035674System and Method of an Interactive Multiple Participant Game - A plurality of linked gaming machines are disclosed that enhance the community participation and enjoyment of a game on multiple gaming machines. Players participate in an interactive game, either simultaneously, alternatively or in a systematic sequence, as a group or community. The participating players compete in the game such that the actions and results of each player affect the other players in the community. The interactive game combines skill and luck to improve play of the game. The interactive game could be a bonus game which players need to qualify in order to participate. If a player does not qualify, a wager can be placed to participate in the game. Players with different wagers can participate in the same game and players can wager on the outcomes of other players.02-11-2010
20100210333DYNAMIC REVERSE ENGINEERING - A computer-implemented method of reverse engineering items in a computer game, including: selecting a first loot item; selecting a reverse engineering tool; placing the first loot item in the reverse engineering tool; and implementing a reverse engineering function on the reverse engineering tool. Keywords include MMO, crafting, reverse engineer, and custom modifier.08-19-2010
20100222121Multi-player, word-puzzle game played competitively as a contest over an electronic network - The invention embodies the systems, processes and methods that collectively administrate and deliver to players a multi-player game in which the players solve a word puzzle and compete against other players for how easily and quickly they solve the puzzle.09-02-2010
20100197375GAME CONTROL PROGRAM, GAME DEVICE AND GAME CONTROL METHOD - A game device includes an object arrangement changing unit for changing the arrangement of objects, which are of plural kinds, placed in a game field following an instruction from a user, an arrangement condition determining unit for determining objects that meet an arrangement condition for erasure out of a plurality of objects placed in the game field and selecting the objects that meet the arrangement condition as objects to be erased, an object kind changing unit for changing the kind of the objects selected as objects to be erased, and an object erasing unit for erasing the objects selected as objects to be erased. The arrangement condition determining unit determines again objects that meet the arrangement condition and further selects objects that newly meet the arrangement condition as objects to be erased, during a time from when the kind of the objects selected as objects to be erased is changed by the object kind changing unit until when the objects are erased by the object erasing unit.08-05-2010
20090280883INTERACTIVE GAMING DEVICE - A gaming machine activated, in one embodiment, by a wager has a database of words and a processor for operating a primary programmatic element wherein a plurality of letters each having a discrete point value are displayed in a scrambled manner on a first display and then rearranged to form a word found in the database. The player is invited to discard one or more letters, the processor replacing discarded letters and generating a word of the highest point value, which may be the original word or a word containing at least one of the replacement letters. A payout is calculated based on a payout schedule visible to the player and the total value of the letters in the word. Upon occurrence of a predetermined event or an invitation, a second programmatic element initiates a bonus round, issues a new group of randomly generated letters and places these letters onto a game board layout presented on a second display. A payout for the bonus event is calculated based on the point values of the letters and points provided at squares on the layout that the letters are placed on, in accordance with predetermined rules. The processor, in another embodiment, enables the play of a large number of games.11-12-2009
20090111550Text Message Entry of a Remote Contest Using Participation Code Awarded at a Local Arcade Game - An arcade game is disclosed that includes receiving one or more game credits, beginning the arcade game in response to receiving the game credits, and awarding a participation code to a player for a remote contest in response to the player beginning the game, or unsuccessfully or successfully completing one or more objectives of the game. The participation code awarded to the player is entered using a text message.04-30-2009
20130130762SPECIALTY WITHIN ONLINE GAME - Embodiments are presented for executing an online game. One method includes an operation for creating an animation on a game board that is associated with a player. The animation includes a non-player character that delivers an invitation to start a master mission having quests. If the player accepts, an application from the player is received to start the master mission, the application including the selection of a specialty from a plurality of specialties available for the master mission. The method further includes an operation for delivering a quest reward after completing at least one of the quests from the plurality of quests, where the quest reward includes a wearable status item for an avatar of the player in the game board. In addition, a master reward is delivered after the completion of the master mission. The master reward includes the ability to perform game operations associated with the specialty.05-23-2013
20100304814COLLECTABLE CARD-BASED GAME IN A MASSIVELY MULTIPLAYER ROLE-PLAYING GAME - This disclosure generally describes a massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG that enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in one implementation, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system.12-02-2010
20130137493Tagging Method - In accordance with an example embodiment of the present invention, there is provided a computing device, including at least one processor; and at least one memory including computer program code the at least one memory and the computer program code configured to, with the at least one processor, cause the device to perform at least the following: retrieving a set of images from a content storage; duplicating the set of images retrieved; creating a random array from the duplicated set of images; rendering a memory game using the created random array; detecting association of one or more notes with a specific image of the array during the memory game; and attaching metadata to the image based on the detected note.05-30-2013
20110111816METHOD AND SOFTWARE FOR MAKING NUMBER PLACE PUZZLES - A method and computer software are provided for making number place puzzles. Numbers and unknown are represented by variables that are assigned values such as in a plurality of nested loops. Instructions within each loop limit access to embedded loops until all assigned values form a valid solution. When some of the variables are pre-assigned values to create a number place puzzle, the output will be all valid solutions, if any. Multiple solutions provide information that assists in modifying the pre-assigned values to obtain a single solution.05-12-2011
20100331067Multidimensional crossword game and puzzle - A multidimensional crossword game or puzzle has three or four functional dimensions, two physical and one or two representational, laid out on a planar board. Rules of play are applied on a two dimensional array of boards to achieve this multidimensional effect. Completion of a legal word can occur in any one of the three or four dimensions. Rules of the game may require that after the first word is played, subsequent words must contain at least one letter from a previously played word. Crossword puzzle rules and conventions can be similar to existing puzzles. Vertical stacking of pieces on one or more cells can be used to create the effect of an additional dimension on these boards.12-30-2010
20090253476Trivia game and system - An embodiment of the invention is a trivia entertainment system providing for free association of recordings and trivia through a free form hosted selection process.10-08-2009
20100184499Electronic Game Device and Method of Using the Same - An electronic question and answer game device in accordance with the present invention comprises a housing that has several side walls or surfaces. A display screen is disposed on one of the sides. The display screen is configured to present a question to the user of the electronic device. The electronic game device includes several mechanisms that vary the methods in which a user can play the game.07-22-2010
20100178969Numeral Memory Game Method - The present invention relates to a numeral memory game method capable of memorizing telephone numbers or memorial days stored in a user's portable phone, implementing as a type of a game on the portable phone. A numeral memory game method according to the present invention comprises the steps of generation question data base by extracting at least one of names and telephone numbers stored on an address list of the portable terminal, names and telephone numbers useful for daily life stored on the portable terminal and names and memorial days stored on the portable terminal, extracting the names, telephone numbers and memorial days from the question data base and displaying the names, and the telephone numbers and the memorial days covered partially or entirely on the display part, and comparing the telephone numbers or the memorial days inputted to the input part by a user to them stored on the data base, and determining whether they are identical.07-15-2010
20110244935Role-Playing Slot Game - A game that includes both a slot-type game portion and a role-playing-type game portion. The game may include a plurality of characters with various abilities that may have modifiable values. The slot game may allow the player to play multiple lines and may include a multiplier that augments the value of any prize on any winning line. In addition, the slot game may include ability-related symbols on its reels, whereby an ability value for a selected character may be increased if the ability-related symbol appears on the reels after a spin. The role-playing type game may include features or subgames related to the abilities, where the features allow the character to compete to increase the ability values and to win additional prizes or compensation. Successfully completing a feature may be a random event, like the spin's of the slot game, or, alternatively, success may depend on the player's skill or ability.10-06-2011
20110244937GAME EXECUTION METHOD, STORAGE MEDIUM, AND ELECTRONIC INSTRUMENT - Characters that form a word or a sentence having a meaning are assigned to squares, and are adjacently disposed so that a word or sentence is reproduced by reading the characters along the right route. The player inputs an answer route by tracing the squares with one stroke so as to read the characters correctly. A route indicator (10-06-2011
20110244936Video Game Based on Divisibility of Numbers - A game in which a player is scored on their ability to perform mathematical operations on a number, changing the value of the number so that it is divisible by another number. Players can be tested on their ability to perform accurate calculations, and quick calculations. Additionally, the game will test strategic thinking of players as they attempt to earn the best possible score or time.10-06-2011
20110086688Interactive Game - An interactive game presents an apparatus generated game play where an array elements which are predetermined or randomly determined are aligned along the perimeter of two or more similar shapes. The elements are composed of but not limited to two or more different symbols, patterns, images, or colors. The shapes are similar but vary in size and are located with the smaller shape placed inside of the larger shape. The elements along the perimeter of one of more of the shapes are rotated in a direction. The rotation is started and stopped by a user input. The apparatus counts the number of matches of elements which are located on the perimeter of the shapes and awards points based on the number of matches of the elements from adjacent shapes located in the same positions along the perimeters.04-14-2011
20110212758System and method for playing a role-playing game - A method and apparatus for playing role-playing game is provided that involves wagering. In one example game, players subscribe to multiple game sessions and eliminate other players to become the sole survivor of the game. The players may accrue points by eliminating other players. Further, players may eliminate other players in a combat environment.09-01-2011
20100285858MASSIVELY MULTIPLAYER GAME WITH SHARED GAMEPLAY EXPERIENCE - According to some aspects of the present disclosure, a computing system for coordinating massively multiplayer games is provided. The computing system may include a data aggregation service to collect, aggregate and distribute game play data that is used by game code executed on each player's computing device to influence game flow of a shared game play experience for many thousands of remotely located players in real-time. Accordingly, game data from any player may impact and influence the game play experience of all other players. Further, each player's computing device may be event driven such that game data may be received from the game data aggregation service at a synchronized time to synchronize the shared game play experience for all players.11-11-2010
20100056239GAME APPARATUS, COMPUTER PROGRAM, AND STORAGE MEDIUM - A game apparatus includes a processor and a memory. The memory stores question-and-answer data that includes first data and second data. The processor selectively executes a process of assigning the first data to setting a question and the second data to checking an answer to the question and a process of assigning the second data to setting a question and the first data to checking an answer to the question, and performs a question-and-answer process according to the result of assignment. Therefore, the game apparatus can make a plurality of questions by using identical question-and-answer data.03-04-2010
20100069132STORAGE MEDIUM STORING PUZZLE GAME PROGRAM, PUZZLE GAME APPARATUS, AND PUZZLE GAME CONTROL METHOD - A game apparatus includes a first LCD and a second LCD, and a game screen of a puzzle game, and the like are displayed on the first and second LCDs. Moreover, a touch panel is provided on a top surface of the second LCD. A player taps a stick on one of piece objects displayed on the second LCD to select a first piece object. Subsequently, the player drags the stick vertically or laterally to select a second piece object adjacent to the first piece object. As a result, arrangement positions of the selected two piece objects are interchanged, and numerals displayed on the respective piece objects are reversed laterally or vertically.03-18-2010
20100069133PUZZLE GAME APPARATUS, PROGRAM AND METHOD - When small blocks are cleared by an object clearance controller (03-18-2010
20110070937MEDIA CONTAINING PUZZLES IN THE FORM OF CLIPS - A media game that employs a method for randomly shuffling through a large set of video and/or audio clips stored on readable media using a media player, such as a DVD player, is disclosed. In addition to the readable media, the game also includes a game board, moveable play pieces, trivia question cards, random name cards, a numbered die, and a challenge die. The game board can be converted from long play to short play by lifting the endmost sections of the game board and placing them next to each other on top of intermediate sections of the game board. A path circumnavigates the game board and appears to be continuous in both long and short play modes. The begin and end regions reside at least partially on the endmost sections and appear as unbroken shapes when configured for both long and short play.03-24-2011
20100298038Method for Conducting an Online Contest - A method for conducting an online contest involving “fantasy” type sporting games through the use of bracketing rules such that a player can employ decision-making via strategic moves as well as by mathematical equation. The method integrates hundreds of thousands of fantasy players into a unitary online contest where each fantasy player seeks to advance through various brackets in order to win prizes derived from the mass amount of entry fees.11-25-2010
20080248848CONTROL SCHEME FOR REAL TIME STRATEGY GAME - A control scheme for a real time strategy game using a game controller includes maintaining a cursor in a known, fixed position of the monitor in a manner so that it appears the game space if moving behind a cursor even during changing viewing positions such as tilting movements. The control scheme further includes other aspects including a technique for selecting units using the game controller and interacting with menus using the game controller.10-09-2008
20110256915SYSTEM AND METHOD FOR NON-SEQUENTIAL AUTOMATED FANTASY DRAFTING - A system and method for non-sequential automated fantasy drafting are disclosed. In one embodiment, a method comprises storing a ranked list of players, each player associated with one or more characteristics from a predefined set of characteristics, defining one or more rules which specify the maximum number of active players having each of the characteristics and a maximum number of players having of each of the characteristics, storing a roster of previously selected players having the maximum number of active players for a particular characteristic and less than the maximum number of players for the particular characteristic, and automatically selecting, in an electronic device, based on the stored roster, a player for the roster from the ranked list of players satisfying the one or more rules such that a player is selected with a lower rank than a player with the particular characteristic.10-20-2011
20080293470ELECTRONIC OUTDOOR GAME APPARATUS - In one aspect, an outdoor game system is provided, comprising a plurality of upright towers that are operatively connected and suitable for installation outdoors, each tower including a plurality of contact assemblies, each contact assembly including an interface capable of responding to or detecting contact, a light source that emits light proximate the interface, and a sound source that emits sounds proximate the interface, wherein the contact assemblies operate in random or predetermined sequences that constitute game functions. In another aspect, an outdoor game system is provided, comprising four towers, each tower including four interfaces, each interface detecting or responding to contact, at least one light source, and at least one sound source, wherein the interfaces define a four-by-four grid, and the four-by-four grid is entirely visible from a single location within a field of play.11-27-2008
20080207290Environment development system and methods - The system and methods for environment development identifies an environment including a plurality of structures, administers participation of improvements to the structures, and evaluates the improvements to disperse awards. The system and methods is a contest offering an incentive to motivate a community to improve an environment through development.08-28-2008
20110136559Political Persuasion Rating System, Politico: Liberal, Conservative, Evil Ranking - A process and gaming method for determining whether individuals and leaders are liberal, conservative, or evil (LCE), in their thinking, actions, approach to governing, and life in general. The process is designed to quantify and rate individuals' political persuasion. The invention takes a straight line political scale and bends it into a circular spectrum to express politico positions. This invention uses this spectrum to create a parlor board game or a web based quantitative process/game which can allow live interactive participation. All individuals can be ranked within the liberal, conservative, and evil scale or Politico Spectrum created by this invention. An individual's motives and results must be considered when they fall into the Evil category. The process uses a series of questions, answers, and tests, and the plurality of the responses quantifiably ranks the individual participants within the spectrum.06-09-2011
20090197658PHYSICAL DATA BUILDING BLOCKS SYSTEM FOR VIDEO GAME INTERACTION - A system for video game physical interaction is provided for a host device with an associated interactive application by a plurality of physical building blocks each having at least one input connection point and one output connection point operable for connection to one or more of the remaining blocks. Detectable connection paths through the plurality of blocks allow determination of the shape of a structure created by the blocks and interfacing of the connection paths of the plurality of blocks to the host device creates an input to the interactive application. The application is then altered responsive to the connection paths.08-06-2009
20120302304WORD FLIP GAME AND APP FOR SMART PHONE AND COMPUTER - A word game played individually, and with competitions against one or more other players, or in mass-person competitions, primarily played on a computer, smart phone or digital tablet. The game features a set number of block-sized “game pieces” consisting of any modern country's alphanumeric character set that are displayed as one long horizontal string of game pieces at the start of the game in a certain scrambled tile order (“Starting Order”) and need to be “repositioned” into a specific tile order (“Final Order”) in a series of moves called Tile Directional Flips (“TDFs”). Each tile represents a letter, number, or character of a country's alphanumeric characters or an image, color, symbol or mathematical symbol used. A blank space may also be a tile used in the game.11-29-2012
20120302303DISPLAY PUZZLE - A geometric toy having a two or more axes originating from the center of the toy. The geometric toy includes cubelets. A predetermined number of the cubelets are rotatable about the axes. Display screens are connected to the cubelets and allow for the display of preprogrammed images. At least one microprocessor is in communication with the display screens to control the display of images on the display screens. A connection means allows for the rotation of the cubelets about the axes while still maintaining communication between the microprocessor and the display screens to provide for the continual display of images on the display screen.11-29-2012
20100029353Electronic teaching game - A procedure and device for electronically teaching the components of a structure and their assembly within a given framework. The procedure is exemplified by an electronic game in which fractions of a crossword puzzle array are filled by selecting words from a displayed list. Mouse-clicking on a letter of a word already entered in a fractional array causes the display of a clue pertaining to the corresponding crossword. Once properly filled, the fractions of the array can be arranged together into a complete array. When all the words have been entered, the operator is asked to match a set of clues with the entered words. The game may be played by several persons. The system keeps individual competitive performance scores.02-04-2010
20100029354Moving Picture Processing Device and Program - There is provided a moving picture processing device (02-04-2010
20110111817Game apparatus and method of play for manual or computer application - A game apparatus for play by at least two players, having game pieces that are manually rotated in at least four slideably mounted, apertured slats, each having at least four apertures with a rotating game piece, and a base assembly for slideably mounting the slats, such that the slats can be moved, and the game pieces rotated in the apertures, at the option of each of the players who take turns in playing the game. The game pieces are generally grouped in two different colors. The number of slats are generally the same as the number of apertures, and are preferably four or eight in number. The method of play by two players of apparatus involves each of the players taking turns that are selected from two possible moves: rotating a game piece in one of the apertures on one of the slats or linearly displacing one of the slats one stop. The game commences with all pieces on the board rotated to a neutral color, and with no home area for determining opening and winning of the game. A winner is determined when a player has a predetermined number of game pieces in a predetermined arrangement, generally four or eight in a row, or in a diamond or other configuration and where the configuration is not a home area. Also included is a virtual game board in which the game is controlled by a computer or group of computers as well as on the Internet.05-12-2011
20120046085TWO PARTY PUZZLE GAME - It is provided a game system which includes 36 indexed elements, and a pattern structure having six hexagonal patterns arranged in a cycle such that each pattern has two neighboring patterns. Each element has an index of six different indexes. Two or more indexed elements are associated with each index. Each pattern has two sites shared with each of the two neighboring patterns, and one non-shared site. The system includes a cube for selecting a sub-set of 24 indexed elements. In a number version, the different indexes constitute a single arithmetic series. In a two-party game version, 12 pattern sites are associated with a first site index and 12 pattern sites are associated with a second index, six of the sites having the first site index and six of the sites having the second site index are shared sites, and the other sites are non-shared sites. A computerized two party game includes means for prohibiting a player from disposing an indexed element on a pattern site already having that indexed element.02-23-2012
20090275372PUZZLE GAME - A puzzle game includes a plurality of game pieces arranged in an arrangement of game pieces. Each of the game pieces includes a matrix of polytopes. Each of the polytopes of each of the game pieces includes one of a pre-determined number of individual indicia disposed thereon, which is different than the individual indicia disposed on all of the other polytopes of the respective game pieces. The arrangement of game pieces includes a pre-determined number of rows and columns of polytopes. The game pieces are re-positioned within the arrangement of game pieces so that each of the individual indicia is displayed only once in each row of polytopes in the arrangement of game pieces and is displayed only once in each column of polytopes in the arrangement of game pieces.11-05-2009
20100035673OPTIONS TRADING GAME - A gaming server for a gaming system is disclosed. The gaming server is operable to implement a multi-player options trading game. The gaming server comprises a data retrieval module arranged to retrieve historical trading data for at least one asset, the trading data relating to a plurality of consecutive trading days. A processing module is also implemented by the server which, prior to commencement of game play, is arranged to process the retrieved historical data for each asset to determine incremental trading information for at least one trading period within and for each of the plurality of consecutive trading days, the incremental trading information utilisable by players to determine whether to place an order in the game. The gaming system also comprises a player terminal interface module which during game play is arranged to: (a) retrieve and facilitate display on a player terminal display, predetermined incremental trading information associated with a first period in time for an asset selected by the player; (b) receive inputs from the players to place orders for call or put options based on the incremental trading information within a specified move period, the specified move period being shorter in length than the incremental trading period; and (c) upon expiration of the specified move period, present each player, via the player terminal display, with updated incremental trading information for the selected asset, the updated incremental trading information associated with a subsequent trading period derived from the historical data. Finally, a determination module of the gaming server determines the performance of each player and causes steps (a) to (c) to be repeated until a performance criterion has been met.02-11-2010
20120009985JUKEBOX ENTERTAINMENT SYSTEM HAVING MULTIPLE CHOICE GAMES RELATING TO MUSIC - Entertainment system based on multiple choice competition games, characterized in that it comprises at least one terminal including connection means to a dedicated remote server (01-12-2012
20120064957GAME METHOD - Disclosed is a method of playing a game, wherein an image is initially obscured with a plurality of cover pieces. As pieces are removed during each successive turn of the game, the image is incrementally revealed until a player successfully guesses the subject matter of the image and thereby wins a current prize value, the prize value decreasing with each piece that is removed from the board before a correct guess of the subject matter has been offered. The game may be played in a game show embodiment that includes a live studio audience, each member of the audience also being a player in the game and capable of offering guesses as to the subject matter of the image. Alternately, the game may be played as a computer-implemented method over the Internet, on a stand-alone computer, phone, or the like.03-15-2012
20110165924SKILL AND PARTICIPATION BASED PRIZING - A method for awarding prizes to a plurality of users each participating in a multiuser game via a user console. For each round of the multiuser game, a trivia question and at least two answer choices are electronically delivered to each user participating in the multiuser game. A selection of one of the plurality of answer choices is received from the game console service that delivered the question to the user. Upon receiving the selected answer choice from the game console service, both an electronic participation-based prize and a skill-based prize are electronically awarded to the user associated with the console.07-07-2011
20120021811SEQUENCE MEMORY GAMES - An electronic memory game system including a base unit, a plurality of triggers disposed on the base unit, a housing mounted to the base unit and extending over a portion of the base unit, a plurality of illumination devices disposed on the housing for displaying a memory challenge sequence, wherein the plurality of triggers are actuated to generate a memory response sequence to the memory challenge sequence, and/or a wireless communication device configured to communicate with a remote wireless communication device.01-26-2012
20120058808METHOD OF AND SYSTEM FOR CONDUCTING MULTIPLE CONTESTS OF SKILL WITH A SINGLE PERFORMANCE - A method and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competition groups to join. After joining the desired groups, users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.03-08-2012
20120157177INTERNET CONTEST - In general, the invention relates to providing infrastructure, process controls, and software to design, advertise, and implement an on-line contest in which participants in the contest search the Internet for a target in order to earn a reward. Hints and/or hidden objects may provide clues as to where to look for the reward, how to claim the reward, and what the reward is. The reward is funded by participating web site owners who reserve, in some embodiments via an auction, the opportunity to “host” the target during a contest or a portion of a contest, and as a result, drive traffic to their respective web sites.06-21-2012
20120071220System and Method for Puzzle Solving Utilizing Letter and Visual Representations - A method and system for providing a puzzle game containing an answer category clue, a letter grid containing multiple letters, numbers or characters, an image, and an answer grid which contains blanks for each letter that will be used to fill-in the correct answer. The game allows a letters from the letter grid to be selected and automatically placed onto the answer grid. Points are awarded if the letter selected is the next available blank in the answer grid. As the player selects a letter from the letter grid, that letter disappears and a portion of an image appears. As additional letters are removed from the letter grid, additional portions of the image are displayed, which provides another clue for the solution to the puzzle.03-22-2012
20120115558NUMBER GUESSING GAME - One example embodiment includes a method of playing a game. The method includes providing a first player and a second player with a sum of money. Each sum of money is within predetermined minimum and maximum thresholds. The sum of money provided to the first player is the first player's current balance. The sum of money provided to the second player is the second player's current balance. The method also includes allowing the first player to guess the second player's current balance and adjusting the first player's balance based on the first player's guess. Adjusting the first player's balance can be based on whether the first player's guess is too high or too low relative to the second player's current balance.05-10-2012
20090264173VIDEO GAME AND METHOD OF PLAY - Systems and methods provide for a player to determine the feelings and state of mind of a virtual patient via the types of defensive answers, or defenses, the patient provides to the player. On the basis of the defenses given by the patient, the player further challenges the patient by asking additional focus questions and determines which additional defenses are provided by the patient. Points are granted to the player for the successful determination of the player's true feelings and/or state of mind.10-22-2009
20120157178METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.06-21-2012
20110105206CASINO GAMES - Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game. The electronic gaming device can comprise a multi-player game engine that does not distinguish between virtual players and live players. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.05-05-2011
20100093415SYSTEM AND METHOD FOR USING DRAFT POSITION INFORMATION TO AID PLAYER SELECTION IN A FANTASY LEAGUE DRAFT - In a fantasy league draft, prior to a user-participant making a player selection at a given draft position, a programmatic determination is made as to a likelihood that a particular player will be available for selection in one or more subsequent draft positions. The draft positions may be ones assigned to a particular user-participant, or any draft position a user-participant wants to consider. In one embodiment, the determination is then communicated to the user-participant prior to the user-participant making the payer selection in the given draft position04-15-2010
20110183736GAMING SYSTEM AND A METHOD OF GAMING - A gaming system comprising a clue entitlement mechanism arranged to determine based at least partly on a player's game play activity in respect of at least one primary game whether the player is entitled to a clue intended to assist the player in playing of a game, and a clue issuer arranged to issue a clue to a player entitled to a clue.07-28-2011
20120129585SYSTEMS AND METHODS FOR SCORING COMPETITIVE STRATEGY PREDICTIONS OF USERS ON A PLAY-BY-PLAY BASIS - The present disclosure describes, among other things, a method that includes receiving, by a first computing device, an identity of an event that has occurred in a sporting competition, the sporting competition comprising a plurality of events. The method includes determining, by a processor of the first computing device, a probability that the event would occur. The method includes determining, by the processor of the first computing device, a number of points based at least in part on the probability that the event would occur. The method includes receiving, by the first computing device, a prediction of an event from a second computing device in communication with the first computing device. The method includes increasing, by the processor of the first computing device, a score of a user of the second computing device by the number of points if the prediction of the event matches the identity of the event.05-24-2012
20080293469Storage medium storing game program and game apparatus - Displayed on a screen are: a game field comprising a plurality of squares; and panels which are respectively associated with a plurality of players and each of which is provided with one or more connecting portions for forming a combined state with another panel. Panel selection means selects a panel in accordance with an operation performed by each player.11-27-2008
20120172100Virtual Lesson Plan Integration - A student personal computer (PC) presents educational questions at break points in a video game. It receives an identifier of a student. It receives a selection by the student of one of a plurality of video games, each of the video games including break points. It correlates the identifier of the student to a corresponding set of educational questions from a plurality of sets of educational questions. It begins execution of the video game. It, responsive to occurrence of a break point, interrupts the execution of the video game and render to the student playing the video game a question of the corresponding set of educational questions. It receives from the student an answer to the educational question of the corresponding set and determine whether the answer is correct. The student PC continues execution of the video game after receiving the answer from the student.07-05-2012
20120214563Systems and Methods for Developing Computer Algorithm Solutions By Conducting Competitions - This invention relates to a method and apparatus for providing a coding competition. In one embodiment, a method for providing a coding competition includes transmitting a coding problem to contestants, receiving computer code created by a contestant, determining a response of the computer code to test data, and evaluating the response of the computer code to the test data. In another embodiment, a method for evaluating a skill level of a contestant includes electronically communicating a coding problem to contestants, electronically receiving a software program in response to the coding problem from one of the contestants, evaluating the received software program, awarding points to the contestant based on the received software program, and determining a rating for the contestant for the competition based on the number of points awarded to the contestant.08-23-2012
20120270620AVATAR PROTECTION WITHIN A VIRTUAL UNIVERSE - Methods, program products, services and devices are provided for protecting a protected avatar from actions of a second avatar within a virtual universe. Protection is implemented for a protected avatar from a second avatar within a virtual universe, including identifying an activity of the second avatar and disqualifying the second avatar from engaging in the identified activity within the virtual universe as a function of a relation of the identified activity to the protected avatar. A protective action is defined, associated with the identified activity and executable against the protected avatar or the second avatar. Activity of the protected avatar or the second avatar is monitored within the virtual universe for an occurrence of the identified activity, and the protective action is executed against the protected avatar or the second avatar in response to detecting the occurrence of the identified activity.10-25-2012
20100291986GAMING MACHINE INCLUDING A MATCHING GAME - Disclosed is a gaming machine that displays a plurality of indicia-bearing game pieces 11-18-2010
20090061973Randomless game for multiplicity of players - The invention is a randomless game, as opposed to a game of chance, for a multiplicity of participants preferably using applications software and an internet web site which enables a contest to be played on-line. The winner of the contest is established by participants engaging in a series of conscious acts in each of a plurality of rounds which achieves peer selection that rather rapidly results in elimination of participants to select a winner, or at least a very few participants from which a winner is selected by an end game procedure. The series of conscious acts concern the use of profiles published to the participants so they can make decisions about the donation of tokens to qualified recipients, which are determined by contest rules. The game contemplates tokens that are distributed or sold and the winner receives a prize, such as a large amount of money. The game is also includes rules that prevent collusion between players to keep from being eliminated from the game by the peer selection process.03-05-2009
20120315968METHOD FOR VERIFYING ANSWERS INPUT INTO A QUIZ COMPUTER - A method is described for verifying answers of a quiz game input into a quiz computer, including an input keyboard, an OK key, a display and a computer unit equipped with a read-only memory unit containing an operating program, the program: coding for a method for evaluating answers input by the input keyboard during a quiz game, coding for the generation of control and/or confirmation data from input answers, and coding for at least one security feature including the generation of a device time initialized by the actuation of a key, the generation of a random data word upon actuation of a key, and the combinations of the prominent security features, and the security feature and the control and/or confirmation data being transmitted to a game organizer and verified at that location, and a program coding for such a method and a quiz computer for carrying-out such a method.12-13-2012
20120315967MULTIMEDIA MEMORY GAME - The invention relates to a method of playing and configuring a multimedia memory game; to a computer program product comprising computer-executable instructions for carrying out the steps of a method of playing and configuring a multimedia memory game; to a mobile device; to an electronic data carrier; and to a multimedia memory game comprising a mobile device, a first electronic data carrier and a second electronic data carrier. During a turn of the game, the content stored on the first electronic data carrier is read and the content stored on the second electronic data carrier is read. Then it is verified whether the first content and the second content satisfy a predetermined associative relationship. Only if the first content and the second content satisfy the predetermined associative relationship, it is concluded that the turn is successful. The predetermined associative relationship may be preconfigured or configured by a user.12-13-2012
20120225705INTERACTIVE TREASURE HUNT GAME - An interactive treasure hunt game, preferably in the form of a television game show, includes a host in a studio essentially serving as a master of ceremonies, who is positioned on a stage adjacent a large map of the United States. The treasure hunt game features a nationwide treasure hunt for a national grand prize, as well as a series of regional or local treasure hunts that yield weekly prizes and local grand prizes. Co-hosts are located around the country, and in one embodiment there is one co-host in each state of the U.S. These co-hosts in each state provide local clues that ultimately lead to prizes. The prizes may be provided by sponsors, and in exchange, the clues may drive the general public to the sponsor businesses, or to purchase a sponsor's products or services, in search of the treasure, prizes, or additional clues.09-06-2012
20090017887Electronic training game and method - A computerized game simulating training conversations contains a plurality of Scenarios, each requiring a player to role play a training conversation. The Role Player is judged as to whether he or she demonstrates a specific skill, not identified to the player, while performing the training conversation. When a player successfully demonstrates this “Hidden Skill” his team is permitted to continue play with a new Scenario. A player's turn ends when the player fails to successfully demonstrate the Hidden Skill during the training conversation. By hiding the specific skill from the role player, the game encourages each player to execute a conversation in which he or she performs all necessary training conversation skills. Only then is a player guaranteed to execute the Hidden Skill. The game thereby trains players in all aspects of the relevant conversation skills.01-15-2009
20110124390Commercial Game System and Method - A system and method for providing a commercial game that poses questions to a user related to advertisements that the user views or listens to using a multimedia device such as a computer connected to the Internet. Points may be awarded to the user based on the number of questions answered correctly, the number of advertisements viewed, the length of time advertisements are viewed, the number of attempts at answering each question before providing the correct answer, or other advertiser-selected criteria. Points earned by the user are immediately redeemable for services such as subscription services, movies downloads, Pay-Per-View credits, or for any other tangible or intangible good, service, or reward representing a monetary value. If the user provides an incorrect answer to a question, the user is permitted to watch the advertisement multiple times until a correct answer is provided and points are awarded.05-26-2011
20110124389MILEAGE GAME SYSTEM FOR RUNNING VEHICLE AND METHOD THEREOF - The present invention features, in part, a mileage game system for a running vehicle and a method thereof are disclosed. In preferred embodiments, the mileage game system includes an operation unit enabling a driver to select a mileage game, and generating mileage game data that has an influence on a gas efficiency; a data collecting unit collecting the mileage game data by using a CAN communication; a data processing unit computing a mileage game score from the mileage game data according to a mileage game program previously installed, and calculating the total score of the mileage game scores reflected by the generated mileage game score; and a display screen displaying the total score of the calculated mileage game scores.05-26-2011
20130172061COLOR FALLING SHAPES COMPUTER GAME - The invention relates to a falling-shapes computer games of the type known under trademark “Tetris”. The purpose of the game is to score as many points as possible by creating a matching set of three or more colored blocks of the same color vertically or horizontally. Blocks can disintegrate during the fall once the falling shape is partially blocked by the settled blocks. The unblocked portion of the shape separates from the rest of the shape and resumes the fall to the floor of the game frame till blocked or stopped by other blocks or the floor. The game also offers special blocks that, when landed, clear out all the blocks underneath or to its side—whichever option would produce more points. Other special blocks convert all blocks they share the border with to the blocks of the same color as themselves clearing all qualifying shapes in the process.07-04-2013
20080300033Storage medium storing puzzle game program, puzzle game apparatus, and puzzle game controlling method - A game apparatus includes a first LCD and a second LCD, and on the second LCD, a touch panel is set. On the first LCD and the second LCD, game screens each including gear objects provided with a socket object are displayed. When a player makes a touch operation, the gear object on the game screen displayed on the second LCD is rotated in response thereto, one or more gear objects on the game screen displayed on the first LCD is accordingly rotated. At that time, a ball object held in the socket object of the gear object moves to other gear object. When each of the ball objects are accepted (held) in the socket object of the gear objects each applied with the same color as that of the ball objects, the puzzle game is cleared.12-04-2008
20100178968GAME MACHINE, CONTROL METHOD OF GAME MACHINE AND INFORMATION STORAGE MEDIUM - A game machine on which a user allows a plurality of player characters of an operation subject team to perform linkage play involving the plurality of player characters using a pass with a relatively simple operation. A linkage partner selecting unit (07-15-2010
20110039609Electronic Game That Is Not limited In The Number Of Players or Length Of Play - The invention is an electronic game that can have an unlimited number of players and length of play, where in one variation the game includes an electronic scratch card that stipulates either an amount of g-money or a partial electronic image piece that is a member of a set of pieces. A complete set of pieces can be assembled into a unitary electronic image. A player, on joining the game, is issued a set of electronic scratch cards that are an incomplete set of pieces and an amount of g-money. Each player has an individual electronic game board that provides a visualization of the scratch cards and the actions of the player. The players race to assemble the pieces into the unitary image by compiling the issued pieces and acquiring the missing image pieces. The missing pieces are acquired by trading or buying them from the other players. The winner of the game assembles the unitary image.02-17-2011
20120270619METHOD AND SYSTEM FOR OPERATING AND PARTICIPATING IN FANTASY LEAGUES - A computer-implemented method for operating a league using at least one fantasy server system includes the following. Fantasy player information including performance history of one or more real-world athletes selected as fantasy players is provided. The fantasy player information is updated in real-time based on fantasy player performance information from a real-world performance. At least one substitution factor is provided. A real-time injury information is received. A real-time fantasy player substitution is determined based on the real-time injury report and the at least one substitution factor.10-25-2012
20120270618GAMING EVENT PREDICTION SYSTEM AND METHOD - The system and method for operating an online gaming event prediction game involves obtaining answers from a plurality of players at a plurality of game playing consoles to a plurality of predictive questions relating to possible outcomes of a plurality of elements of one or more scheduled competitive events, assigning point values to the answers, determining cumulative point scores for each of the plurality of players, and awarding prizes to the plurality of players, via an online game server and a communication network.10-25-2012
20120322525LIFE AND DEATH JUDGEMENT SYSTEM FOR GO GAME - A life and death judgment system for a go game played with a computer comprising an input reception unit that receives an input by a player, a life and death judgment processing unit that judges whether judgment subject stones or target stones are alive, and an output processing unit that outputs the result of the life and death judgment is provided. The life and death judgment processing unit tentatively determines the priority of a move at each point when implementing the judgment in a judgment realm, judges a point of a move with a high possibility and/or a move with a low possibility of a result of the judgment, changes the priority of the point of the move with a high possibility with respect to each priority of the tentatively determined point, and undertakes the move of each stone based on the priority after such change, thereby out implement the judgment.12-20-2012
20110237318INTERNET / TELEVISION GAME SHOW - A game show may be played online or may be played online while being simultaneously broadcast on television. The contestants of the game show are internet users who may use a web camera to connect to the online game. The host of the game show may be transmitted to the online game as well as to the television audience. A web-only (non-televised) based game may be used to get qualifying contestants to play in the online/televised game. The object of the game is to be the “last cam standing” by, for example, answering trivia questions correctly and eliminating other players.09-29-2011
20100234083STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN AND GAME APPARATUS - In a game apparatus, a plurality of puzzle elements each having a preset attribute are arranged within a predetermined area on the screen of a display device. A puzzle element arrangement pattern within the predetermined area is altered in accordance with a player's operation. In the game apparatus, when the arrangement pattern is altered, a ring-like puzzle element group is identified, which consists of puzzle elements having the same preset attribute and being adjacently arranged in a closed ring within the predetermine area. In the game apparatus, any puzzle element is deleted, which is arranged in a position determined by the identified ring-like puzzle element group defined by the ring-like puzzle element identification means.09-16-2010
20110250940Method for analyzing, matching and delivering questions of online game - The present invention is to provide a method for analyzing, matching and delivering questions of an online game, which is applied to a question-and-answer server (Q & A server) linked to a plurality of user terminals (such as personal computers, hand-held mobile phones and etc.) respectively. When the Q & A server receives a question signal transmitted from the user terminal, the Q & A server executes the steps of determining whether the question signal includes at least one of keywords preset in a keyword database; reading property tag corresponding to the keyword from a tag database; determining whether property tags preset in a plurality of user accounts in a user database are matched with the property tag corresponding to the question signal; and transmitting the question signal to user terminals corresponding to the user accounts, which have the property tags matched with the property tag corresponding to the question signal.10-13-2011
20120329542METHOD AND DEVICE FOR FANTASY SPORTS AUCTION RECOMMENDATIONS - A device and method groups sport players into tiers for a fantasy sports auction and generates bid recommendations. The method includes receiving at least one parameter value for each of a plurality of sport players. The method includes determining a score value for each of the sport players as a function of the at least one parameter value. The method includes determining a corresponding tier value of a plurality of tier values for each of the sport players, each of the tier values being indicative of a respective range of score values. The method includes providing first player data for one of the plurality of sport players including at least identity data and the corresponding tier value. The method includes accepting the nomination of a second player, and generating recommended bid data using the at least one parameter value, and optionally modifying the recommendation thereupon.12-27-2012
20120329540COMPUTER-IMPLEMENTED VIDEO PUZZLES - Described herein is a video puzzle application that provides three different types of video puzzles. In each of the video puzzles, a video is divided into a sequence of video data segments. To solve the puzzles, the user indicates the correct order for the video data segments, and/or associates visual components of the video data segments with their corresponding audio components. In the first type of video puzzle, a user solves the puzzle by indicating the correct order for video data segments using drag and drop operations. In the second type of video puzzle, a user solves the puzzle by indicating the correct order of the video data segments using numbered icons that represent the correct positions of the segments. In the third type of video puzzle, a user solves the puzzle by indicating associations between audio components and video components of the video data segments.12-27-2012
20120329541FANTASY SPORTS NEURAL ENGINE AND METHOD OF USING SAME - An apparatus, system and method for a neural engine for recommending picks in an on-line fantasy sport draft and in on-line fantasy trades. The apparatus, system and method may include at least one computing memory having associated therewith a plurality of rules, wherein at least ones of the plurality of rules include historical performance information for at least two fantasy sports teams in at least two fantasy sports leagues, wherein one of the at least two fantasy sports leagues is associated with the on-line fantasy sports draft, and expert information regarding the picks in the on-line fantasy sports draft. The present invention may additionally include at least one computer processor that applies ones of the plurality of rules drawn from the at least one computing memory to arrive at a recommendation.12-27-2012
20130017873STRATEGY GAME SYSTEMS AND METHODS - The present application relates to methods and systems for playing a strategy game in which two players take turns assigning a representative symbol to one or more locations of a playing field, with the ultimate goal being to own all (or most) of the playing field. In its most basic form, the playing field is defined by a plurality of nodes, each of which is directly connected to one or more adjacent nodes and indirectly connected to every other node of the playing field via a chain of adjacent nodes. After the current player assigns his symbol to a selected null node, it can be determined how the set of nodes owned by the current player partitions the set of nodes not owned by the current player into one or more transferable bounded sets. Ownership of the transferable bounded set(s) can then be transferred to the current player.01-17-2013
20130017874FANTASTY SPORTS TRADE EVALUATOR SYSTEM AND METHOD - Disclosed is a trade evaluator for evaluating trades based on statistics of players to be traded, statistics of other players on each fantasy team, and settings of a fantasy league. A computer receives a request to analyze a trade of one or more players for one or more other players. The computer determines league settings and player statistics. For each player on the teams, the computer determines a position in a roster. The computer determines a highest value player for each position. If there is only one slot that can hold the highest ranked player still available to place, the computer fills the slot with that player. If there are multiple slots left, and each of those slots can also hold other player positions, the computer places the player in a slot with a lowest opportunity cost. The computer determines a point total for the teams with and without execution of the trade.01-17-2013
20130017872METHOD AND SYSTEM FOR TAG-BASED GROUPING OF ONLINE COMMUNITIESAANM PARKS; WILLIAM T.AACI San FranciscoAAST CAAACO USAAGP PARKS; WILLIAM T. San Francisco CA US - Method and system for tag-based grouping of online communities are disclosed. One or more tags associated with a user of a computer game system may be obtained by the computer system. One or more groups compatible with the user's one or more tags may be identified by the computer system. The user may then be prompted to join the one or more clans located by the computer game system.01-17-2013
20080227510Game apparatus and method of play for manual or computer application - A game apparatus for play by at least two players, having game pieces that are manually placed in at least four slideably mounted, apertured slats, each having at least four apertures for receiving one or more of the game pieces, and a base assembly for slideably mounting the slats, such that the slats can be moved, and the game pieces placed in the apertures, at the option of each of the players who take turns in playing the game. The game pieces are generally grouped in two different colors. The number of slats are generally the same as the number of apertures, and are preferably four or eight in number. The method of play by two players of apparatus involves each of the players taking turns that are selected from two possible moves: placing a game piece in one of the apertures on one of the slats or linearly displacing one of the slats one stop. The game commences with no pieces on the board, and with no home area for determining opening and winning of the game. A winner is determined when a player has a predetermined number of game pieces in a predetermined arrangement, generally four or eight in a row, or in a diamond or other configuration and where the configuration is not a home area. Also included is a virtual game board in which the game is controlled by a computer or group of computers as well as on the Internet.09-18-2008
20130143632SYSTEM, METHOD AND COMPUTER-ACCESSIBLE MEDIUM FOR GENERATING A PUZZLE GAME USING VARIOUS EXEMPLARY PROPERTIES OF THE VISUAL WORLD - Exemplary systems, methods and computer-accessible mediums can be provided for generating and playing a game or a puzzle. For example, it is possible to determine at least one game symbol corresponding to a portion of a gestalt figure for each location in a grid. Further, it is possible to provide, to a player, at least one hint or other information about a location of each symbol in the grid. A guess and/or a response as to a content of the location of each symbol can be received from the player.06-06-2013
20120252545FIRST TO CLAIM LETTER WORD GAME - A game that can be played by a plurality of players. The game includes a tile dispenser that contains a plurality of tiles that each have at least one letter indicia. The tile dispenser can dispense tiles in a manner so that each tile is claimed by one of the players. For example, when a tile is dispensed one of the players may yell “GOT IT” to claim a tile. The game also includes an organizing device that is adapted to organize words from the letter indicia of the dispensed tiles. For example, the organizing device may be a tray with compartments configured to hold a single tile. The game can be played by repeatedly dispensing, claiming and organizing tiles into words until all of the tiles are dispensed from the tile dispenser.10-04-2012
20130137494Online Market Game System - An online market game system is disclosed. According to an aspect of the invention, there is provided a market based game of skill run on a server machine and played online by a plurality of players, wherein each player buys points, the players compete to buy the most points, each player is provided with deficient points information, and the deficient points information is a delayed and smoothed response of the combined total number of points bought by all the players.05-30-2013
20130095901Multi-Dimensional Structure - A multi-dimensional structure 04-18-2013
20130116022TECHNIQUES TO AUTOMATICALLY PROVIDE ASSISTANCE FOR ELECTRONIC GAMES - Techniques to automatically provide assistance for electronic games are described. An apparatus may comprise a game strategy application arranged to receive as input game telemetry information representing gameplay of an electronic video game on a client device. The game strategy application may process the game telemetry information to determine whether a player of the electronic video game potentially needs assistance, and if so, automatically retrieve appropriate game strategy information from a local or remote datastore. The game strategy application may then send the retrieved game strategy information to the same or different client device. Other embodiments are described and claimed.05-09-2013
20090258687METHOD AND SYSTEM FOR PROVIDING A DIGITAL JIGSAW PUZZLE AND USING THE PUZZLE AS AN ONLINE ADVERTISING VEHICLE - A system and method of providing a digital jigsaw puzzle game is disclosed. The puzzle pieces exhibit game-play characteristics of physical jigsaw puzzle pieces, such as friction, inertia, and angular momentum. The digital jigsaw puzzle may be implemented on a variety of multiple electronic formats including, but not limited to, websites, mobile devices, home computers, handheld gaming devices, and game consoles. Digital jigsaw puzzles can be used as an advertising format where the image of the puzzle is an advertisement.10-15-2009
20110230246Social networking word game - A social networking word game that features a set of letters generated randomly from a list of player-associated names or themed words, with letter values determined by the ordinal position of the letter in the name or word, wherein the player is presented with a set of these randomly generated letters and corresponding values and must within a given time limit and a given point system, assemble the highest scoring single word or words. Each player's unique game content may in turn be used to generate new instances of the game. The game can be played as part of a community of players, where each player's unique sub-community is managed by a server, which handles player-to-player challenges and the presentation of game instances. The client side collects game data, the server side processes this data, and then makes it available to the community at large.09-22-2011
20130150137RoX METHOD OF PLAYING ROCK, PAPER, SCISSORS AS A BOARD GAME - A board game for at least two opposing players that is designed to incorporate the competitive game concept of rock-paper-scissors. The board game includes a game board with a plurality of rows and columns that form a checkered grid pattern with a plurality of grid cells formed by the rows and columns. The opposing players use game pieces designated with at least one identifying characteristic for each opposing player, and place them, in alternating moves, in the grid cells. The goal of the game is to use the game pieces, in a single game, to form the pattern of game elements representing rock, paper and scissors, and with the rock game element beating the scissors or no game element, the paper game element beating the rock or no game element, and the scissors game element beating the paper or no game element. Other game elements can also be used. The board game can include a wild card. In addition, the board game can be played in such a manner that players accumulate points for various types of game play.06-13-2013
20100285857Wagering Game With Fantasy-Sports Feature - A gaming system and method of conducting a wagering game having a fantasy-sports feature on a gaming system is disclosed. A wager is received from a user to play the wagering game. A roster having one or more player is created, via user selection. A projected team score and an actual team score for the created roster are determined. A ratio is calculated for the actual team score to the projected team score. An award is provided to the user if the calculated ratio meets a predetermined criterion.11-11-2010
20130184041METHOD AND SYSTEM FOR CREATING A MULTIPLICATION AND DIVISION PUZZLE - A multiplication and division puzzle and method of making thereof include a main table having a plurality of cells in rows and columns, the cells being filled with products and multipliers. A template having a plurality of cells that correspond to the plurality of cells in the main table has selected cells removed to form openings therein to reveal a set of product clues in the main table when the template is superimposed or laid thereon. The product clues include the products in the cells of the main table. The non-selected cells that remain in the template, concealing the multiplier answer and non-selected product answers in the main table. The main table and template are used to form a puzzle blank having a plurality of cells containing the set of product clues and empty cells for the user to fill in missing product answers. The main table contains all of the product and multiplier answers.07-18-2013
20130157737Online Political Prediction Game - This is a method and system for a computerized online apparatus allowing users to engage in political prediction games based on contemporary American elections at the presidential, congressional, state, and local level, assigning points based on the results from the actual political election contests, the user's predictive accuracy relative to the actual outcomes and results of those aforementioned elections, and by comparing the user's predictive success relative to other users.06-20-2013
20130122980INTERACTIVE MOBILE LEARNING (IML) PLATFORM - A computer implemented learning and assessment apparatus includes a database having at least one set of educational game parameters, a processor operable to receive input signals from a user of the apparatus, and a human readable display. Game logic of the apparatus is operable to generate a game-based learning experience by presenting to the user a virtual game on the display in accordance with a selected first one of the set of educational game parameters. Measurement logic generates measurement data representative of actions of the user during interaction by the user with the virtual game. Assessment logic is operable to generate assessment data representative of gameplay results wherein a failure of the user to produce predetermined expected learning results is weighted in accordance with predetermined game-based learning parameters relative to experiential exercise of the virtual game by the user. A result signal is selectively rendered on the human readable display.05-16-2013
20110312398Tracking Career Progression Based On User Activities - A method for generating career progression information for a user participating in one or more activities in a processing device is disclosed. User progress in the activities is tracked. The activities include game activities and non-game activities. Achievement scores for the user based on the game activities and the non-game activities are determined The achievement scores are aggregated across the game activities and the non-game activities to generate an aggregated career score for the user. Career progression information is generated for the user, based on the aggregated career score.12-22-2011
20120088562COMPUTER GAME WITH A TARGET NUMBER OF FORMATIONS CREATED FROM FALLING PIECES IN A TRIANGULAR GRID - A puzzle game where the objective of the game is to create a target number of HEXA and DIA formations per level using a set of primary sub-formations. The game is further intensified by the introduction of secondary sub-formations and a set of Reward Buttons that are awarded for completing different formations. The present invention uses a novel way of scoring where points are calculated based on the formations created by a player and the time remaining in the level. Therefore, if a player finishes a level faster, the player gets additional points. There is also an Infinite game mode for PDA and mobile phone users that allows play until the battery in the device runs out or the device shuts off due to a low battery that has no set levels and set scoring based on various possible formations only.04-12-2012

Patent applications in class In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.)

Patent applications in all subclasses In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.)