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In a game requiring an element of a participant`s physical skill or ability (e.g., hand-eye coordination, reflex, etc.)

Subclass of:

463 - Amusement devices: games

463001000 - INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.)

Patent class list (only not empty are listed)

Deeper subclasses:

Class / Patent application numberDescriptionNumber of patent applications / Date published
463008000 Martial-art type (e.g., boxing, fencing, wrestling, etc.) 18
Entries
DocumentTitleDate
20090191932METHODS AND APPARATUS FOR STRINGED CONTROLLERS AND/OR INSTRUMENTS - Stringed instruments, game controllers, and related structures and methods are described. A game controller having one or more strings is described for a computer gaming application. Output signals may be sent from the controller to the gaming application indicative of fingering of the game controller and the time at which the strings of the game controller are struck. Multi-mode apparatus are also described. A stringed apparatus may be used as both a game controller and an instrument. Bracing structures and methods are also described for bracing stringed apparatus, such as stringed game controllers and instruments.07-30-2009
20090191931SKILL CRANE GAMES AND OTHER AMUSEMENT VENDING MACHINES HAVING DISPLAY DEVICES AND OTHER INTERACTIVE FEATURES - Skill crane games and other amusement vending machines having display devices and other interactive features to enhance game play are disclosed herein. A skill crane game configured in accordance with one embodiment includes at least one prize positioned within a transparent enclosure. The skill crane game further includes a user-operated joystick operably coupled to a prize selecting device and a display device, such as a video screen, positioned within the enclosure. In one embodiment, the skill crane game allows a player to select a prize from multiple prizes displayed on the video screen, and the prize selecting device then obtains the prize for the player. In another embodiment, the skill crane game allows the player to play a video game on the video screen before attempting to obtain a prize with the prize selecting device. If the player wins the video game, the skill crane game can award prizes, such as bonus time, that affect the subsequent attempt to obtain a prize.07-30-2009
20110195765GAME SYSTEM AND GAME PROGRAM - There is provided a game system where points are given to a player so as not to make a disparity due to the skill level of the player.08-11-2011
20100113117METHOD FOR DANCE GAME AND THE RECORDING MEDIA THEREIN READABLE BY COMPUTER - A dance game method and computer-readable storage medium storing instructions for implementing the dance game method is provided. The dance game method arouses a user's interest to feel a sensation of being assimilated with a virtual character dancing according to music.05-06-2010
20100113116Managing Multi-Player Video Game Input - A method of managing multi-player game input as single-player game input includes building a command queue, the command queue being a series of time-slices; extracting a most recent time-slice from the command queue, the most recent time-slice including at least one command from difference inputs of the multi-player input; building alternate command queues with information extracted from the most recent time-slice; analyzing the command queue and the alternate command queues to determine an optimum command queue, the optimum command queue including commands from at least one input of the multi-player input; and outputting the optimum command queue as the single-player game input.05-06-2010
20100075729Fantasy Sports Neural Engine And Method Of Using Same - An apparatus, system and method for a neural engine for recommending picks in an on-line fantasy sport draft and in on-line fantasy trades. The apparatus, system and method may include at least one computing memory having associated therewith a plurality of rules, wherein at least ones of the plurality of rules include historical performance information for at least two fantasy sports teams in at least two fantasy sports leagues, wherein one of the at least two fantasy sports leagues is associated with the on-line fantasy sports draft, and expert information regarding the picks in the on-line fantasy sports draft. The present invention may additionally include at least one computer processor that applies ones of the plurality of rules drawn from the at least one computing memory to arrive at a recommendation.03-25-2010
20130079074CAPTURE GAME APPARATUS - An electronic hand held capture-the-light game apparatus in which the apparatus includes a controller, eleven light sources in a linear display and two oppositely disposed movable handles. One of the handles activates a compression switch when the handles are pressed together. The controller is programmed to include a series of games to be played on the apparatus that become progressively more difficult. The games provide that the light sources are momentarily illuminated in a predetermined sequence at a predetermined tempo, and object of the game for a player is to activate the compression switch when one of three light sources in a capture zone is illuminated. If successful, the player earns a reward, if not, the player loses one of a limited number of chances to continue the game.03-28-2013
20130079076GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH NON-COMPETITIVE PLAY AND OPTIONAL COMPETITIVE PLAY - In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager.03-28-2013
20130079075Crew Creation for Quest Progression - Methods, systems, and computer programs for creating a crew to participate in a mission challenge in an online game includes identifying quests to complete the mission challenge. Each quest includes a plurality of tasks and each task includes a plurality of subtasks. A request feed is sent to members of a social graph of a user requesting the members to join the crew and to participate in completing the subtasks of the challenge. Skill set associated with each member of the social graph responding to the request feed is determined and matched with the skill set required for completing each subtask. A distinct subtask is delegated to each member based on the match. Each crew member's progression in completing the challenge is monitored and managed based on the progression made in the delegated subtask. Status of the challenge is updated and shared with the members of the crew.03-28-2013
20100041454Portable dance game system - A dance game system includes a host and a motion sensor. The host includes a prompting unit using indicators to prompt dance step directions. The motion sensor includes an acceleration sensor sensing user's dance step directions and communicating with the host wirelessly. The dance game system can operate without using a display unit (such as TV) or dance pads. Therefore, the dance game system is safer and easy to carry about, and the operation thereof is not limited by dance pads.02-18-2010
20090131133Doll catching game set with two game functions - A doll catching game set includes a base and a display portion in which dolls are put and a claw is controlled by the user to catch a doll in the display portion. An electronic roulette is located in the display portion and includes a circuit board which is activated to display a code on the roulette when no doll is caught by the user. A dispensing portion is connected in the display portion and includes a threaded member which is driven by a motor which is activated to rotate the threaded member. A treat is mounted to the threaded member and located in one of pitches of the threaded member. The tread drops from a free end of the threaded member and the user can have the treat.05-21-2009
20130040714VIRTUAL ACTIVITIES THAT INCORPORATE A PHYSICAL ACTIVITY - A virtual activity is facilitated by receiving collected data related to a non-virtual, real-world physical activity performed by a user, evaluating the collected data to determine what benefit the user has earned by performing physical activity, and providing a benefit to the user that enables the user to virtually build or reconstruct something in a virtual world. In some embodiments, the user is enabled to virtually reconstruct a real-world location at which the physical activity was performed by unlocking a feature of that location within the virtual world. In other embodiments, the user is enabled to virtually build a fictional location by unlocking the ability to add a feature to that location within the virtual world.02-14-2013
20130045783GAME SYSTEM AND CONTROL METHOD OF CONTROLLING COMPUTER USED THEREFOR - Disclosed is a game system provided with a monitor for displaying and outputting a game screen, a touch panel overlaid upon the monitor, and an external storage device for storing sequence data wherein operation periods of the touch panel during a game and information specifying any of a plurality of objects are associated and described. In addition, the game system displays, upon the monitor, a game area around which two operation reference units have been set and moves the plurality of objects for designating operation for each of the operation reference units between the operation reference units while displaying the plurality of objects, and if a specific condition has been satisfied, moves and displays each of objects so that the following object overtakes the leading object.02-21-2013
20100048273WELDING SIMULATOR - Embodiments of the present invention pertain to a computer program product and processor based computing system that provides processing means for executing coded instructions and input means for interacting with said processing means to create a virtual welding environment. The system establishes an objective to change a functional or operational state of a virtual article, and directs the end user to perform at least one virtual welding operation for changing its functional state. The system trains new users and inexperienced welders on the fundamental aspects of welding and other technical02-25-2010
20090305758GAME APPARATUS AND PROGRAM - The present invention provides a video game in which a player can feel an amusement by switching a player character to be an operation object in a battle with an enemy character even in a game performed after the battle is completed.12-10-2009
20130072269Trampoline Game - A trampoline game has a trampoline with a trampoline frame and a trampoline bed. The trampoline bed is connected to the trampoline frame by a plurality of springs. A gun has an infrared emitter emitting an infrared signal. A target has one or more infrared receivers capable of receiving a signal from the infrared emitter of the gun. A second gun also has an infrared emitter emitting an infrared signal, and the target is capable of receiving an infrared signal from the second gun. A bounce sensor can be used for sensing user bounces. The bounce sensor outputs data which could be sent to a microprocessor. Defined game parameters may be stored in memory programmed into a microprocessor that receives data.03-21-2013
20130072271METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.03-21-2013
20130072270CODED VOCAL BEATBOXING EXPRESSION AND ITS USE IN A BEATBOXING GAME - A system for coding beatbox expressions. An expression including a series of elements that each represents a unique beatbox sound. Each element has an alphabetic portion relating to the enunciation of the element and a graphical portion relating to the musical category which the beatbox sound should imitate. An electronic game or teaching tool wherein a beatbox expression is visually displayed on a screen and the user provides input in the form of the beatbox sounds represented in the expression into a microphone. Using a CPU and custom software, feedback is provided regarding the quality of the user's performance.03-21-2013
20130059632Display, Device, Method, and Computer Program for Indicating a Clear Shot - A system for indicating to a user a clear shot along a projectile trajectory to a target wherein one of the trajectory path indicators indicates a height of the projectile trajectory at a predetermined intermediate range to the target whereby the user is informed regarding whether or not an obstacle is in the projectile trajectory. The system facilitates accurate, effective, and safe firearm and bow use by providing indications regarding obstacles that are between the shooter and target and which may or may not be in the projectile trajectory. The system may indicate a calibrated aiming point, which is the maximum height of the projectile trajectory. Enhanced rangefinders have digital cameras and high-resolution displays. Some embodiments include a weapon scope, a simulation game device, and a mobile smart phone. A method of using the system.03-07-2013
20130065656INSTRUMENT GAME SYSTEM AND METHOD - A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives.03-14-2013
20120196659GAMING SYSTEM AND METHOD OF GAMING - A gaming system comprises a game controller arranged to control play of a game having a player skill aspect, and a display arranged to display a representation of the game, the game controller being arranged to control the display to display a set of symbols for selection, the game controller being responsive to the player skill aspect to facilitate selection of at least one of the symbols, a skill level factor of the player skill aspect being variable depending on operation of a game, whereby to vary a skill level required by the player.08-02-2012
20090011809Virtual Creature Character Fostering Apparatus - A virtual creature character fostering apparatus, which allows a user to feel that the user is really involved in birth of a virtual creature character, is provided. The virtual creature character fostering apparatus includes a temperature sensor 01-08-2009
20100087238Sports Officiating Simulator - A method for simulating the experience of a sports official is disclosed. The method includes the steps of (a) displaying game content over a medium and (b) receiving a first input signal while the game content is being displayed which stops the content from being displayed.04-08-2010
20130165196APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines.06-27-2013
20120165084METHOD AND APPARATUS FOR TRACKING LOCATIONS USING WEBCAMS - Disclosed herein are a location tracking apparatus and method. The location tracking apparatus includes a head tracking unit, and a pointer tracking unit. The head tracking unit extracts a location, 3DOF and orientation of a head of a user by capturing the user from a screen on which a game is displayed using a first webcam and tracks the user's gaze based on the results of the extraction. The pointer tracking unit tracks a point indicated by a laser pointer projected onto the screen by capturing the screen using a second webcam, and designates the tracked point as cross hairs corresponding to a target to be shot at. The head tracking unit and the pointer tracking unit tracks the user's gaze and the point simultaneously.06-28-2012
20110281622METHOD, APPARATUS AND RECORDING MEDIUM FOR PERFORMANCE GAME - Disclosed are a method, an apparatus, and a recording medium for a performance game, and more particularly are a method, an apparatus, and a recording medium for providing a performance game for playing indicators in a plurality of areas while a user moves in corresponding areas.11-17-2011
20090098918SYSTEMS AND METHODS FOR ONLINE BAND MATCHING IN A RHYTHM ACTION GAME - A method for matching suitable remote players to one or more local players of a rhythm-action game includes identifying one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical. A first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players may then be identified, along with a remote player associated with the first type of simulated musical instrument. A game session may then be provided including the one or more local players and the identified remote player.04-16-2009
20110195764Method and apparatus for the remote playing of a physical pinball machine. - A method for playing a physical pinball machine over a network. Whereby a system having a web server with discrete outputs are activated by a player operating a device running a web browser. The system allows for the listening of sounds and viewing the movement of the pinball, in real time.08-11-2011
20080234023LIGHT GAME - A game and system allow a person to learn and practice dance techniques involving the movement of glowing objects to thereby create a light show, commonly known as glow sticking or stringing. The system utilizes motion sensitive controllers to sense a person's movements and displays the resulting dance moves on an electronic display.09-25-2008
20090149232SYSTEM AND METHOD FOR TOUCH DRIVEN COMBAT SYSTEM - An interactive computerized game system including a visual display, one or more user input devices, and a processor executing software that interacts with the display and input device(s) is disclosed. The software displays images avatars. At least one of the user input devices is a touchscreen. During gameplay, the gameplayer may select at least one avatar using the touchscreen and initiate a skill-based action sub-game. The gameplayer may provide additional input using the touchscreen. An animation is displayed in response to user input satisfying an objective of the sub-game.06-11-2009
20100087240METHOD AND APPARATUS FOR PROVIDING A SIMULATED BAND EXPERIENCE INCLUDING ONLINE INTERACTION - A method for facilitating real-time interaction between a first and second player of a music-based video game via a network having unpredictable delivery latency, the first player located remotely from the second player, includes displaying to a first player target musical data associated with a musical composition, receiving music performance input from the first player via a controller resembling a first musical instrument, displaying to a second player, the second player located remotely from the first player, target musical data associated with the musical composition, and receiving music performance input from the second player.04-08-2010
20110201396METHODS OF PLAYING DRAWING GAMES AND ELECTRONIC GAME SYSTEMS ADAPTED TO INTERACTIVELY PROVIDE THE SAME - An electronic game system is provided, the electronic game system having: a drawing input device; a processor located within the drawing input device, the processor being configured to convert a user input signal into a display signal; a means for transmitting the display signal to a display; and memory for storing machine readable computer program code, the memory including instructions for causing the processor to implement a method of playing a drawing game.08-18-2011
20090082078GAME CONTROLLER SIMULATING A MUSICAL INSTRUMENT - A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.03-26-2009
20100087239SYSTEM FOR SIMULATING RIVER RAFTING AND METHOD THEREOF - One embodiment of the present disclosure is a method for simulating river rafting. The method includes disposing a first person within an open receptacle. The method further includes displaying at least one river rafting video file stored in a storage medium on a display screen. The storage medium is adapted to be accessed by a media player to display at least one river rafting video file on the display screen coupled to the media player. Further, the method includes rocking the open receptacle by a second person in front of the display screen for enabling the first person to simulate the river rafting based upon watching the at least one river rafting video file and the open receptacle being rocked. A system for simulating river rafting is also disclosed.04-08-2010
20120108305DATA GENERATION DEVICE, CONTROL METHOD FOR A DATA GENERATION DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM - A data generation device includes: a display unit for displaying a setting screen for generating reference data; a specification receiving unit for receiving a specification of a time point within the reproduction period of the music track data through the setting screen; a display control unit for displaying an exemplary model image for showing the exemplary model posture of the player at the specified time point on the setting screen based on an exemplary model data; and a reference data generating unit for generating the reference data based on the specified time point and a position of the body part within the exemplary model posture of the player at the specified time point.05-03-2012
20120295679SYSTEM AND METHOD FOR IMPROVING MUSICAL EDUCATION - A system and method for improving musical education through use of a game, is provided. The method includes the steps of: receiving electrical signals associated with a musical piece provided by a user of the game; converting the electrical signals into digital samples; and analyzing the digital samples with use of auxiliary information, for purposes of improving signal analysis accuracy, resulting in determining various parameters of the musical piece provided by the user, wherein the auxiliary information is a-priori data related to at least one element selected from the group consisting of a musical instrument being played, a technical environment, the game, and information regarding the user of the game. Visual and/or audio feedback may also be provided to the user regarding the musical piece that they are providing.11-22-2012
20100099476NON-VISIBLE MAZE GAMMING SYSTEM AND METHOD - A gaming system, device and method for playing a changeable non-visible maze that can be navigated using visible or non-visible cues.04-22-2010
20080311970SYSTEMS AND METHODS FOR REINSTATING A PLAYER WITHIN A RHYTHM-ACTION GAME - Band members use their own performance during a song to reinstate a band member who has failed during the course of the song. Once a band member has failed, options are given to other members of the band who have achieved a predetermined bonus or performance level to save the fallen band member. Once saved, the failed member returns to normal play of the song. In this manner, failure still has the consequence of removing a player from a song at least temporarily, and perhaps permanently if bandmates are unable or unwilling to save the fallen member. However, by providing the option of reinstatement, band members can prevent their friends from long stretches of inactivity following a failure. This may have the added benefit of encouraging band members to perform strongly in order to be able to save their friends.12-18-2008
20110269517DETECTING AND PROVIDING PLAYER INFORMATION WITH SENSOR AT THE PLAYER SIDE - A system for detecting and providing information assigned to soccer players, wherein the system contains a soccer ball (11-03-2011
20090291726METHODS, DEVICES, AND COMPUTER PROGRAM PRODUCTS FOR PARTICIPATING IN AN ATHLETIC EVENT WITH A REMOTELY-LOCATED COMPETITOR USING A MOBILE TERMINAL - A method of participating in an athletic event with a remotely-located competitor using first and second wireless competition devices includes establishing a wireless communication connection with the second wireless competition device. The second wireless competition device is associated with the remotely-located competitor for the athletic event. Positioning data for the second wireless competition device is received via the wireless communication connection. The positioning data for the second wireless competition device characterizes a previous or real-time performance of the athletic event by the competitor. The received positioning data for the second wireless competition device is provided for display on the first wireless competition device relative to positioning data for the first wireless competition device, which characterizes a performance of the athletic event by a user thereof. Related methods and devices are also discussed.11-26-2009
20080311969SYSTEMS AND METHODS FOR INDICATING INPUT ACTIONS IN A RHYTHM-ACTION GAME - Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and displaying, to the player, an additional cue spanning a plurality of the sub-lanes, the additional cue indicating a foot pedal action. In some embodiments, the additional cue may span all the sub-lanes. In some embodiments, each sub-lane may contain cues indicating a drum input element of a set of linearly arranged drum input elements. In other embodiments, each sub-lanes may correspond to a fret button of a simulated guitar and the additional cue may correspond to an open strum.12-18-2008
20080207289Arm-Wrestling Robot and the Control Method - An arm-wrestling robot is disclosed, comprising basically an arm-force generation mechanism 08-28-2008
20100099475PREMIUM GETTING GAME MACHINE AND HUMANOID BIPEDAL WALKING ROBOT - The present invention provides a premium getting game machine capable of making a bipedal walking robot (concretely, humanoid bipedal walking robot) whose control is complicated walk for getting a premium. The premium getting game machine 04-22-2010
20100022287DANCE GAME MACHINE, METHOD FOR SCORING DANCE GAME AND COMPUTER-READABLE RECORDING MEDIUM - A dance game machine has a mode wherein instruction information to guide a player's dance motion is displayed on a display part, and a mode wherein the instruction information is not displayed. If not displayed, a storage part stores music data, step data, screen data, and comment data corresponding to the mode. A control part reproduces the stored music data sequentially, as well as outputting to the display part the screen data corresponding to the music data, but excepting the instruction information. An input receiving part receives operational input data based on a player's dance motion, while reproducing the music data sequentially. A determination part creates evaluation data of the player's dance motion by comparing dance data being created based on the music data and the step data with operational input data of the player, and outputs the evaluation data to the control part. The control part outputs comment data corresponding to the evaluation data to the display part.01-28-2010
20080280661Projectile roulette arcade game - An arcade game is disclosed wherein a player actuates a projectile delivery system such as an air stream created by depressing a pump or bellows to cause a projectile such as a ball to be propelled over a rotating playing field. In a first preferred embodiment the projectile is a ball, and the ball may preferably be aimed by pointing the nozzle delivering an air stream aimable in varying azimuthal and altitudal directions. A point multiplier system is incorporated wherein said ball may pass through one of several arrayed apertures of varying size and difficulty within a housing that encloses the rotating playing field. A sensor detects the passage of a ball through an aperture and sends a signal to a processor to multiply the player's points by a predetermined amount. Whether the ball passes through an aperture or rebounds off the wall, the ball enters the rotating playing field where holes are disposed about the perimeter like a roulette wheel. The rotation of the playing field causes the ball to move outward via centrifugal force to the holes, where each hole is assigned a point value. When the ball enters a hole, a sensor sends a signal to a processor corresponding to a predetermined point value. The processor receives the signal and determines the point value achieved, augmented by any multiplier accomplished in the first phase, and sends a signal to a ticket distribution mechanism to distribute redemption tickets corresponding to the point value earned by the player.11-13-2008
20080293465Video interaction device for a whole-body sport game - The present invention discloses a video interaction device, which integrates areas of a human upper body with a sport game software to achieve a video interaction via a display interface. The video interaction device of the present invention comprises: at least one foot-sensation member and at least one body motion-driving controller, which are respectively arranged in a foot exercise device and areas of a human upper body (such as a hand, the head, and the waist). Via the foot-sensation members and the body motion-driving controllers, a more precise and delicate whole-body interaction can be thus achieved between a user and a sport game software.11-27-2008
20080293466VIDEO GAME APPARATUS, VIDEO GAME PROCESSING PROGRAM, PROGRAM RECORDING MEDIUM, AND VIDEO GAME PROCESSING METHOD - In a video game that progresses a game using a limited number of items, the game can be made more interesting. In an area data table 11-27-2008
20090264172GAME SYSTEM - A game system includes a plurality of pedometers. The plurality of step count data respectively counted by the plurality of pedometers are acquired in the game apparatus. In the game apparatus, by utilizing the plurality of step count data, a predetermined arithmetic operation is executed, and the result of the arithmetic operation is reflected on the game. Alternatively, in a server, a predetermined arithmetic operation is executed by utilizing the plurality of step count data, and the result of the arithmetic operation is reflected on the game in the game apparatus. For example, game processing depending on the number of players walking in the same time slot is executed, or game processing according to the totalized value of the accumulated total step count values of the plurality of pedometers is executed.10-22-2009
20090264171GENERATING A SCORE RELATED TO PLAY ON GAMING DEVICES - Embodiments of the present invention are directed to generating and displaying a score related to the results of wagering by a player on an electronic gaming machine. In one embodiment, a method for generating a score related to play on at least one electronic gaming device includes tracking the amount wagered on the gaming device, tracking the amount awarded by the gaming device, and generating a score related to the tracked amounts.10-22-2009
20110207513Instrument Game System and Method - A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives.08-25-2011
20090137297GAME SYSTEM AND GAME MACHINE - A present invention provides a game system in which a battle game according to a game skill of a player is realized in a target hitting game. In the game system, the target hitting game is played with a game machine. The game system includes a criterial strength determination device for determining criterial strength of the player, win-loss influence information control device for changing the information having the influence on win or loss of the opponent based on measurement strength measured for the hit in the game, the win-loss influence information control device changing the information having the influence on win or loss of the player based on the criterial strength when the target is not hit, and a win-loss judgment device for judging the win or loss of the game based on the information having the influence on win or loss of the player and the opponent.05-28-2009
20090258686SYSTEM AND METHOD FOR PLAYING A MUSIC VIDEO GAME WITH A DRUM SYSTEM GAME CONTROLLER - A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.10-15-2009
20090253475System and Method for Providing Real World Value in a Virtual World Environment - A system and a method is provided wherein real world monetary or cash values are placed on virtual world avatars, avatar possessed or avatar purchasable virtual world items, environmental virtual world items and virtual world computer generated non-player characters (NPCs), such as slayable beasts, monsters, creatures, or humanoids. These NPCs or other avatars (i.e., other players' avatars) have the ability to defeat and collect the cash value of avatars and their gear, thus gaining cash value for the NPC or the avatars. This cash value is then winnable by any avatar with the skill to best the NPC or other avatar. In this system and method, a real world cash value of an avatar is established and can be increased or decreased based upon the avatar's interaction with other avatars, the virtual world environment and/or a player's investment of real world cash value.10-08-2009
20090221338PHYSICAL EXERCISE VIDEO GAME METHOD AND APPARATUS - Described herein is a game and game system including one or more user motion tracking devices. In some embodiments, a heart rate sensor is also used to monitor the user.09-03-2009
20090221337PHYSICAL ACTIVITY-PROMOTING GAME UTILIZING NETWORKED MODULES - A system and method are provided for a physically active game whose underlying purpose is to increase the level of physical activity in adolescents, and to have the game and associated activity be enjoyable and engaging such that physical activity becomes engrained as a habit that counters obesity. The game system includes a set of networked game modules that players touch in a sequence as prescribed by a game logic The correct module to touch next in the sequence is indicated by a notifier, such as a light turning on or an audible signal emitting from the module. Sensors on the modules transmit a signal to a controller which activates transmission of the next module in the sequence to activate a notifier element. Game data may be used to compute a score and be applied to game statistics. Data from the game may be transmitted to a remote server for storage, transformation into comparative data, and displayed on a web page.09-03-2009
20110230245DEVICE USED FOR AWARDING A PRIZE BASED ON THE OUTCOME OF A PREDICTED SHOT IN THE GAME OF GOLF - A device for awarding a prize to a golfer for successfully making a predicted golf shot. A payment receiving device, a shot prediction input device and at least one camera are connected to a golf shot control computer. Also connected to the golf shot control computer is an image recording device and a viewing device. An operator views images recorded by the camera and compares those images to the predicted golf shot. If the shot successfully meets the prediction, a prize is dispensed to the golfer. The prize can be cash, a coupon or a physical item. In one preferred embodiment the prize is a new car if the golfer successfully predicts that he will get a hole-in-one.09-22-2011
20090088233DYNAMIC PROBLEM SOLVING FOR GAMES - The claimed subject matter provides a system and/or a method that facilitates enhancing a game, game play or playability of a game. An experience component can collect a portion of data related to a game in which the portion of data indicates at least one of a tip or a tactic for the game. A game component can dynamically incorporate the portion of data into the game during game play to enhance playability of such game for a user with assistance provided by at least one of the tip or the tactic.04-02-2009
20090088234ACCURACY AND EXPERIENCE OF GAME BY ACTIVATING APPROPRIATE LIGHT-EMITTING FIBERS INTERTWINED IN GRASS RELATED TO A PLAYER'S OR GAME OBJECT'S POSITION - A method, system and computer program product for improving accuracy and experience of a game. Signals are sent from a computer system to appropriate sensors based on a player's or game object's position to activate connected light-emitting fibers that are blended with grass on a playing field. The light-emitting fibers are activated in such a manner to display light to indicate an infraction (e.g., a player was in an offside position), a successful play (e.g., team made a first down), appropriate maneuvers, boundaries for a play, etc., thereby ensuring the game is fair and accurate and enhancing the experience of the game.04-02-2009
20090298564METHOD OF PROVIDING SPORT SHOW ON TELEVISION - Disclosed is a method for providing a sport show on a television for entertainment of sports enthusiasts. The sport show comprises a plurality of teams, a plurality of judges and a plurality of spectators. Each team of the plurality of teams comprises a plurality of players. Each player of the plurality of players exhibits a sport skill. The sport show is broadcast on the television for television viewers. The plurality of judges, the plurality of spectators and the television viewers watch each player of the plurality of players exhibiting the sport skill for providing a rating to the sport skill of each player. Score of each player is calculated based on a rating of judges, a rating of spectators and a rating of television viewers and a result of the sport show is declared based on a score earned by each team of the plurality of teams.12-03-2009
20100184497INTERACTIVE MUSICAL INSTRUMENT GAME - An interactive musical instrument game includes playing the notes of a song segment or a song on a real musical instrument as prompted by a game display and in coordination with a recorded recognized song or song segment. The display is configured to display a virtual musical instrument corresponding to the real musical instrument. The virtual musical instrument includes virtual keys corresponding to the real keys of the real musical instrument. A music application causes a specific musical recording of a song or a song segment to be played and highlights simultaneously the associated specific virtual keys and the corresponding real keys during the playing of the specific musical recording with the same designation.07-22-2010
20120094730METHOD AND APPARATUS FOR PROVIDING A RHYTHM ACTION DANCE GAME WITH CAMERA CAPTURE OF MOVEMENT - A player may interact with the game and cooperate or compete with other players by executing specific dance moves in synchrony with music content. The player's avatar may be animated to perform dance moves. Upper body movements may be controlled by how well the player executes the indicated dance moves or they may be predetermined for certain points in the music content. In embodiments in which the gaming platform is provided with a camera, the camera may be used to capture movements of the player. Methods also provide real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, receiving second music performance data from a remote player, creating emulation data representing the remote musical performance, and using the emulation data to generate a local approximation of the remote musical performance.04-19-2012
20130217453MULTI-PLATFORM GAMING SYSTEMS AND METHODS - A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.08-22-2013
20130012279SYSTEM AND METHOD FOR PLAYING A MUSIC VIDEO GAME WITH A DRUM SYSTEM GAME CONTROLLER - A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.01-10-2013
20120190416MULTIPLAYER SOCIAL EXERCISE GAME METHOD AND SYSTEM WITH VARIOUS TYPES OF EXERCISES OR EQUIPMENTS - An exercise game system of the present invention includes a plurality of game clients and a game server. The game clients transmit over a network, exercise intensity information in which exercise intensities of the players performing various types of exercises are measured. The game server drives an exercise game by receiving exercise intensity information of the respective players from the game clients over the network, and by determining a motion of a game object to be displayed on a game screen based on exercise intensity information that is balanced according to a predetermined balancing rule about at least one element of exercise intensity, a change rate, and a duration time according to different types of exercises. In this instance, the game screen is represented to be capable of recognizing the motion of the game object that is affected by adjusting the intensity of exercise performed by the players.07-26-2012
20090149233Virtual world of sports competition events with integrated betting system - The present invention provides a system that creates virtual events within a virtual world. A virtual event may be akin to a real event, but is completely computer generated within a computer-generated world and is based on statistical measures, either real world or created. Numerous characteristics about the competitors and the competition location parameters are available before a competition event. Based on the known parameters about the location of an event and the characteristics of the participants and their historical past performances in similar events enable bettors to make informed wagers on an event that greatly enhances the satisfaction and involvement in a competition event. As such, Histories of virtual events are maintained on actual virtual performance data of competitors in the virtual world. The histories can include all relevant virtual data about a competitor and the past events the competitor competed.06-11-2009
20110130183System For Sensing Human Movement and Methods of Using Same - A system and method are provided for translating gross human movement into electronic signals and therapeutic, training, or educational uses for the system. An exercising or video gaming system, comprising: a floor pad controller, and a striking controller. The floor pad controller having force sensor(s) and/or placement sensor(s) arranged in a pattern in the plane of a ground or floor. The striking controller having force sensor(s) and contact sensor(s) arranged in an curved grid between the outer layer of the striking controller and an inner core. Applying force to any sensor(s) in the floor pad controller or striking controller executes an action in response to an instruction from the exercising or video gaming system; and an inner core returnably coupled to a ground or floor of a room, so that the striking controller returns to an upright position after being struck by the user.06-02-2011
20100304812DISPLAYING SONG LYRICS AND VOCAL CUES - Described are methods, systems, and apparatuses, including computer program products, for displaying song lyrics and vocal cues in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in communication with a game platform, a vocal cue. The vocal cue moves on the display in synchronization with a timing component of a musical composition towards a target marker. Lyrics are also displayed, but instead of moving with the movement of the vocal cue the lyrics are displayed in a fixed position. The lyrics maintain their position until the vocal cue has moved to a particular position with respect to the target marker.12-02-2010
20100304810Displaying A Harmonically Relevant Pitch Guide - Described are methods, systems, and apparatuses, including computer program products, for displaying a harmonically relevant pitch guide in a rhythm-action game. In one aspect this is accomplished by analyzing, by a game platform, target music data associated with a musical composition to determine a musical scale within the target music data. Then a bounded space, such as a lane to display vocal cues in, is displayed that includes a plurality of interval demarcations based on the scale, and a background comprising a color scheme based on preselected pitches of the scale. Then the game platform displays the target music data in a manner indicative of the harmonically relevant pitches with respect to the pitch guide.12-02-2010
20100304811Scoring a Musical Performance Involving Multiple Parts - Described are methods, systems, and apparatuses, including computer program products, for scoring a musical performance involving multiple parts in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in signal communication with a game platform, target musical data associated with a musical composition. The game platform receives a first music performance input data, with the first music performance input data being associated with a first part in the musical composition. The game platform also receives a second music performance input data, the second music performance input data associated with a second part in the musical composition. The game platform then calculates a first score based on the first music performance input data and a second score based on the second music performance input data. It then calculates a final or modified score based on the first score and the second score.12-02-2010
20090075711SYSTEMS AND METHODS FOR PROVIDING A VOCAL EXPERIENCE FOR A PLAYER OF A RHYTHM ACTION GAME - A method for combining vocal cues and percussion cues for a player of a rhythm action game during a song comprises: displaying, in a rhythm action game, a lane comprising cues corresponding to a vocal track of a song; displaying, on the lane during the song, at least one cue corresponding to a percussion element of the song; evaluating, with a first gameplay mechanic, a player's performance with respect to the cues corresponding to a vocal elements; and evaluating, with a second gameplay mechanic, the player's performance with respect to the cues corresponding to the percussion element. Such a method may be used to keep a vocalist engaged during portions of a song with no vocals.03-19-2009
20100062818REAL-TIME INTERACTION WITH A VIRTUAL COMPETITOR WHILE PERFORMING AN EXERCISE ROUTINE - A portable electronic device for providing real-time interaction between a user performing an exercise routine and a virtual competitor. Some embodiments of the portable electronic device may include a sensor for receiving a plurality of user performance metrics associated with the user, a processor for generating a comparison between the plurality of user performance metrics and a competitor workout file associated with the virtual competitor, and a display for displaying a summary of the comparison in real-time.03-11-2010
20100069131DEVICE, METHOD AND PROGRAM FOR ORGANIZING A CELEBRITY SPORTING EVENT - Event organization devices, methods, and programs for organizing a competitive event including at least one sponsor, a plurality of participants and at least one celebrity are provided. The devices, methods, and programs plan the sale of a right to play in a competitive event to the participants and match the participants with the celebrity for only a portion of the competitive event such that each of the participants plays in the competitive event alongside the celebrity during the portion of the competitive event. The devices, methods, and programs calculates revenue to be distributed from the competitive event to at least one of one or more of the participants, the sponsor, and the celebrity.03-18-2010
20110250939NETWORK-CONNECTED GOLF GAME IMPROVEMENT, ENTERTAINMENT AND MONETIZATION SYSTEM AND METHOD - A network-connected golf game improvement and entertainment system and methods that connect golf simulators in a plurality of golf sites or residences into an interactive player network. The player network facilitates the context of interaction between players, spectators and adversities. The system and method further include an on-line marketplace that enables advertisers to purchase and place interactive advertising into specific experience channels in real-time. Advertisers would have a direct and real-time channel into their ads analytics, performance and automated financial transaction processing.10-13-2011
20110034227REACTION-TRAINING GAME MACHINE - A reaction-training game machine includes a machine table holding a host system therein, a display mounted in the top wall of the machine table and controllable to display game images, and one operation controller installed in the machine table at each of two opposite lateral sides, each operation controller providing a set of buttons for pressing by a player to generate one respective virtual bumper block from one lateral edge of the display at a respective location. The host system generates one virtual moving ball on the display when the reaction-training machine is started up, and the virtual moving ball bounces when touched the top or bottom edge of the display or one bumper block at one lateral edge of the display, or one point deduction is made to the score of the player when the virtual moving ball touches one lateral edge of the display. The game is over when the energy table for one player is used up.02-10-2011
20100261513METHODS AND APPARATUS FOR INPUT DEVICES FOR INSTRUMENTS AND/OR GAME CONTROLLERS - Electronic game components are described. The electronic game components may define radiation striking zones in which user strikes may be detected. In response to detecting the strikes, control signals for an audio generator or gaming console may be generated. The electronic game components may be used to simulate percussive instruments, with the radiation striking zones corresponding to percussive components of the simulated percussive instrument.10-14-2010
20080248847Game Result Evaluation Method and Device - The player is given the further enjoyment after the completion of a game and encouraged to participate in the next game. The relationship between characteristic parameters used for displaying a character and ability parameters of the player that are computed based on the execution of a game is defined for each character. The relationship between the characteristic parameters and the ability parameters is set to be different from character to character. Therefore, a character that the player has selected changes according to a game result. Because the way a character changes differs from character to character, the player is given the enjoyment of finding a character for which he/she can take advantage of his/her play style in addition to the enjoyment given by an actual game. In order to realize this enjoyment, a relationship between the characteristic parameters and the ability parameters of a character is intentionally made secret and unknown to the player when the player selects a character. Therefore, this stimulates the player's motivation to enter the game and encourages the player to actively enter the game in search of a character that is suitable for his/her own habit.10-09-2008
20090318208ELECTRONIC BASKETBALL GAME - An electronic basketball skill monitoring and developing system and method, particularly suited for children and young adults that would make solo and group participation more interesting and enjoyable and includes an electronic basketball game system using a basketball having a controller including a registration subsystem, an indicator subsystem, and a timing subsystem, the controller responsive to a physical impact on the registration subsystem to generate an activity signal, the timing system, responsive to the activity system and to the timing signal, that records a number of the physical impacts on the registration subsystem in one or more activity periods; and a plurality of markers, one for each of a plurality of basketball shot locations referenced by the indicator subsystem.12-24-2009
20080293467SKILL GAME THAT CAN BE PLAYED UPON A CASINO TYPE DISPLAY COMBINING DETERMINATIVE, FIXED AND RANDOM PROCESSES - A skill game additively combines at least one determinative process with a random process and/or a fixed process. The skill game can include at least one casino style award generation device that displays various awards for which the skill game is played. The skill game is, for example, a traditional game of chance modified so that a player's skill substantially determines the outcome of the game. In one embodiment, the amount of skill required is adjustable to meet varying regulatory and gaming guidelines and/or operator goals.11-27-2008
20080254846GAME PIECE ADVANCING SKILL GAME AND METHODS - A game piece advancing skill game having a base with a mole figure that extends upwardly through an opening in the base, and a tower having a bell at its upper end. Another mole character is mounted on the tower and the toy is adapted such that striking the mole character on the base causes the mole character on the tower to be advanced upwardly toward the bell by an amount proportional to the striking force applied to the character on the base. A toy mallet is provided for striking the mole character on the base. In addition, LEDs are provided at spaced intervals on the tower as designated by numerals 10-16-2008
20080214254Gaming machine and playing method thereof - A gaming machine comprising: a display that arranges a plurality of symbols; an effect device that comprises a ball to be dropped and a plurality of pins with which the ball collides while being dropped; and a controller that operates (a) to rearrange the symbols; (b) to determine a win based on a relation of the symbols rearranged; (c) to drop the ball when a predetermined condition is fulfilled; and (d) to award a payout when the dropped ball reaches a specific location.09-04-2008
20100167801KIDS PERSONAL HEALTH RECORDS FED INTO VIDEO GAMES - The claimed matter provides systems and/or techniques that regulate and/or prescribe an individual's behavior while playing electronic games. The system includes mechanisms and/or modalities that identify physical and/or mental activities similar to those undertaken by a game character and that are appropriate to the fitness or mental capabilities of the individual. It requests the individual to perform the activities selected during the execution of the electronic game, monitors the individual's performance of the activity, and reproduces and associates the individual's actions in performing the selected task to the game character during execution of the electronic game. Further, it enhances or diminishes attributes of the game character based on the intensity of the individual's performance of the selected activity.07-01-2010
20120208611METHOD FOR GAME ANALYSIS - Process for the disposal of wastes, comprising: performing an acid oxidizing hydrolysis of the incoming waste (charge); performing an alkaline oxidizing hydrolysis of the outgoing mass from the stage of acid oxidizing hydrolysis; chemically conditioning the outgoing mass from the stage of alkaline oxidizing hydrolysis by the addition of an acid reagent; separating any undissolved residue. This process, by comparison with other methods and technologies already known and in use, features the following advantages: superior effectiveness in reducing the weight of the waste,—superior economy; total absence of ecological, environmental, hygiene and sanitary problems; total safety of personnel employed at the plants; enhancement for agricultural use of any exhausted residue which may be present at the end of the treatment.08-16-2012
20090176545INTERACTIVE TOY WITH VISUAL AND AUDIO FEEDBACK - Disclosed herein is an amusement device, the amusement device having: a display device rotatably mounted to a structure, the display device being configured to create a plurality of images via a persistence of vision effect; a device for rotating the display device; a sensor for determining whether an object has hit one of the plurality of images; a microcontroller in operable communication with the sensor and the display device, the microcontroller changing the appearance of at least one of the plurality of images when the sensor determines that an object has hit at least one of the plurality of images.07-09-2009
20110190039SPORT APPARATUS WITH ELECTRONIC SENSING DEVICE - A sport apparatus includes a frame, an electronic sport sensing device, and at least a connecting device to connect the electronic sport sensing device to the frame. The electronic sport sensing device has a circuit unit, a display unit electrically connected to the circuit unit, and at least a sensor unit electrically connected to the circuit unit. The sensor unit has an impact surface to produce a signal transmitted to the circuit unit for showing a message on the display unit when the impact surface receives an external force.08-04-2011
20120302302Wagering Game Systems, Wagering Gaming Machines, And Wagering Gaming Chairs Having Haptic And Thermal Feedback - A gaming system for conducting a wagering game includes at least one input device configured to receive a wager, at least one display device configured to display a wagering game, one or more thermal devices configured to produce a thermal effect, at least one controller in operative communication with the one or more thermal devices, at least one memory device storing instructions. When the instructions are executed by the at least one controller, the one or more thermal devices to produce a thermal effect according to an aspect of the wagering game.11-29-2012
20110218022METHODS AND APPARATUS FOR STRINGED CONTROLLERS AND INSTRUMENTS - Stringed instruments, game controllers, and related structures and methods are described. A game controller having one or more strings is described for a computer gaming application. A plurality of frets can be disposed on a fingerboard and underlying the strings. The frets may include electrically conductive zones that can be electrically insulated from each other, and each zone corresponds to a different string. A polyphonic pickup having a plurality of wire-wound coils coupled to corresponding magnetic returns can be included, and can be adapted to detect striking of at least one of the strings by a user of the game controller. Output signals may be sent from the controller to the gaming application indicative of fingering of the game controller and the time at which the strings of the game controller are struck. Multi-mode apparatus are also described. A stringed apparatus may be used as both a game controller and an instrument.09-08-2011
20100137048System and method for providing an edutainment interface for musical instruments - There is provided a system and method for a musical edutainment interface on a display for playing an electronic musical instrument having frets and strings. The system comprises a processor configured to be placed in communication with the display and the electronic musical instrument and a memory including a musical edutainment software, wherein the processor is configured to execute the musical edutainment software to present, on the display, the musical edutainment interface showing an edutainment musical performance to be followed by a user of the electronic musical instrument, to animate game objects falling vertically to indicate a timing of the edutainment musical performance, to place the game objects within fret areas to demonstrate a corresponding fretting configuration on the frets of the electronic musical instrument, and to align the game objects with a plurality of string lines to demonstrate a strumming of corresponding strings on the electronic musical instrument.06-03-2010
20110306397Audio and animation blending - Presented herein are methods, apparatuses, programs, and systems for providing a smooth animation transition in a game. An event timeline is provided with event markers denoting points in time on the event timeline. Each event marker is associated with an animation segment from the number of animation segments. A first marker on the event timeline is provided, which indicates a first animation segment to be displayed on the display (at a point in time with respect to event timeline). A second marker on the event timeline is also provided, which indicates a second animation segment to be displayed on the display (at a second point in time with respect to event timeline). Then as the game progresses, and the second point time on the timeline is approaching, a set of animation segments that need to be blended together is determined, to provide a smooth transition from the first animation segment to the second animation segment. Once the set of animations have been determined, a blend is performed among the set of animation segments.12-15-2011
20110306396Dance Game and Tutuorial - Presented herein are methods, apparatuses, programs, and systems for scoring a player performance comprising one or more poses in a dance-based video game. a performance 3D skeleton is received that indicates a pose of the player. A score is calculated by comparing a position, a timing, or both, associated with one or more joints of the performance 3D skeleton to a position, a timing, or both, associated with one or more joints of a target pose and altering one or more characteristics of the dance-based video game based on the score.12-15-2011
20110306398PROMPTING A PLAYER OF A DANCE GAME - Presented herein are methods, apparatuses, programs, and systems for prompting a player to perform a series of dance moves. A player is prompted to perform a series of dance moves by providing a timeline comprising at least a first time interval associated with a first dance move, and a second time interval associated with a second dance move; displaying an icon representing the first dance move at a first location on the display for the duration of the first time interval; and displaying an icon representing the second dance move at the first location on the display for the duration of the second time interval, wherein the icon representing the first dance move includes one or more representations of a body and indicates on the one or more representations of the body at least one body part whose position is important during the performance of the first dance move.12-15-2011
20090239601Skill-Based Redemption Game - A skill-based redemption gaming machine in which a plurality of game symbols are arranged on a plurality of slot machine-type reels is configured to ensure that player awards comply with statutory guidelines. A player deposits consideration into the gaming machine and receives a corresponding number of plays and points, representing the number of available game plays and wager amounts, respectively. The player places a wager up to the number of available points which, upon commencement of play, are deducted from the total points value. Upon commencing play, the player is provided free replays or the opportunity to nudge one or more electronically displayed reels in an effort to obtain a certain alignment of game symbols. If such alignment is obtained, the player is presented with points and awards pursuant to a paytable, said rewards being redeemable for non-cash prizes.09-24-2009
20090005140REAL WORLD GAMING FRAMEWORK - A virtual environment and real world environment are combined into a framework that facilitates large-scale social interaction in multi-player fantasy games played in both the real world and/or a virtual world. Such combination of real and virtual world features may blend geo-caching, orienteering, and other virtual gaming features to enable players to interact across the real and virtual environments. A real world player is also mapped into the virtual environment, thereby inserting the player's movements and actions into the virtual environment. Additionally, this feature enables interaction between players located in a real environment with characters found in a virtual environment. A player may use a mobile device that is configured to recognize the geo-location and orientation of the player and display a corresponding view of the virtual environment gaming landscape for the player.01-01-2009
20120015700APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines.01-19-2012
20110086687GAME MACHINE - A game machine comprises a housing, a user access panel having a controller, a money acceptor and a redemption dispenser that dispenses an award, a rotating field having a surface with a plurality of objects situated thereon, a retriever that is movable along a track that is supported by the housing for enabling movement of the retriever relative to the rotating field, an object return path having an object receiving area, a delivery guide, and an outlet, wherein an award is dispensed from the redemption dispenser upon the retriever retrieving an object from the rotating field and delivering it to the object receiving area.04-14-2011
20100137049INTERACTIVE GUITAR GAME DESIGNED FOR LEARNING TO PLAY THE GUITAR - An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.06-03-2010
20120064956SPORTS STATISTICAL ANALYTIC DEVICE - A system and method of web-based computer software and hardware is disclosed for recording and analyzing sports statistics to allow a sports team to evaluate the efficiency of its team, players, lineups, games, plays, playbooks, and other related attributes. Computerized algorithms analyze thousands of complex event outcomes based on various user specifications to produce innumerable statistical results. The system is optimized for use on a touch-screen tablet computer but can also be accessed via any computing device with a web browser and an Internet connection. The invention is designed to be used in real-time, but can also be used after the game to record event information or analyze previously recorded data.03-15-2012
20120122531Wagering Game with Incremental Unlocking of Content - A gaming system includes a credit detector adapted to detect a wager to play a wagering game, one or more displays adapted to display, in response to the wager, a base game and a secondary game, the base game providing a trigger that provides an opportunity to play the secondary game, the secondary game including a plurality of decision points, each decision point requiring a selection of one of a plurality of paths and a controller operative to respond to the selection of the path at the one decision point and provide a next decision point for a subsequent selection of another path, a state of the secondary game remaining persistent during repeated plays of the base game so that selected paths in the secondary game are combined to provide non-linear unlocking of a bonus award.05-17-2012
20120165087INTERACTIVE GUITAR GAME DESIGNED FOR LEARNING TO PLAY THE GUITAR - An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.06-28-2012
20120165086SCORING OF FREE-FORM VOCALS FOR VIDEO GAME - A music based video game in which a game player's singing performance is digitally sampled while the player performs a free-form vocal over a prerecorded musical composition. Aspects of the game player's free-form vocal performance are compared with predetermined criteria. For example, the vocal performance may be compared with tempo and key information to generate performance evaluation data. The performance evaluation data may be used to present performance feedback to the game player while the game player is singing.06-28-2012
20120165085ACTIVE LEARNING DEVICE AND METHOD - An activity device including an activity sensor for generating an activity interaction signal responsive to a sustained large-muscle physical activity of a user operating the activity device; a controller, coupled to the activity monitor, generating a virtual environment supporting a virtual user frame-of-reference in the virtual environment, the controller generating a set of virtual education elements in the environment and a goal for the set virtual representation with respect to the virtual education elements wherein the controller is responsive to the activity interaction signal to produce an affected interaction of the virtual representation with the virtual education elements with the controller measuring a conformation of the goal by the affected interaction; and a feedback system, coupled to the controller, for presenting the virtual environment with the frame-of-reference in relation to the virtual education elements for providing the user with feedback.06-28-2012
20120231862GAME SYSTEM AND METHOD OF CONTROLLING COMPUTER - A game system displays an operation instruction sign corresponding to each piece of operation timing and an operation reference sign corresponding to current time in a time ordering array along a route in one of operation guide domains, generates a relative displacement according to a time progress of the game such that the operation instruction sign is matched with the operation reference sign in the operation timing, and switches the route in which the relative displacement is generated between the operation guide domains according to a predetermined condition. Also, the game system includes sequence data having operation timing corresponding to one of the operation guide domains and operation timing corresponding commonly to the operation guide domains. And, the game system controls display of the operation instruction sign corresponding to each piece of operation timing such that continuity of the relative displacement is maintained before and after switching of the route.09-13-2012
20120135789INSTRUCTIONAL MUSIC READING AND INSTRUMENT PLAYING SYSTEM AND METHOD - A system and method is provided for instructing students and players to read music notation and to play an instrument. The method includes presenting an interactive display including a graphical representation of at least a portion of a musical instrument and a plurality of lines having spaces therebetween. The plurality of lines and spaces represent a staff of musical notation. The method includes associating the lines and spaces with placement of at least one of a student's fingers to the instrument. The method further includes presenting, on the interactive display, a musical score including a plurality of notes by streaming each of the notes on one of the lines and spaces such that when each of the notes meets a portion of the graphical representation of the musical instrument the student, in response, manipulates a corresponding one of their fingers to play the instrument.05-31-2012
20120172099MUSIC GAME SYSTEM, COMPUTER PROGRAM OF SAME, AND METHOD OF GENERATING SOUND EFFECT DATA - A music game system (07-05-2012
20100048272MEASURING AND CONVERTING ACTIVITIES TO BENEFITS - Measuring and converting physical activities to benefits, including: measuring a physical activity of a user using a measuring device; converting the measurement made by the measuring device to service benefits using predetermined formulas, wherein the service benefits are consistent and balanced to time needed to attain a similar reward from engaging only in a target activity; and providing the benefits.02-25-2010
20110124388LOCATION-AWARE DISTRIBUTED SPORTING EVENTS - Various embodiments facilitate location-aware distributed competitions. In one embodiment, a system facilitates a distributed sporting event that includes multiple players traveling over courses that are remote from one another. The system includes a manager that receives state information, such as location information, from client devices used by each of the players. The manager then transmits location information for each of the players to the client devices, which are each configured to present a graphical representation, such as a map annotated with the locations of each of the players. The manager asserts a course to each of the players, by providing specific instructions to travel along a particular path. The client devices provide the players with the appearance of competing over the same course, even though they are all actually competing over courses remote from one another.05-26-2011
20110124387VIDEO GAME AND PERIPHERAL FOR SAME - A video game controller with a position sensor and a proximity sensor provides user input signals for use in determining game states. The video game controller can have a board or deck-like surface similar to that of a skateboard, and the proximity sensor can be used to determine if a user is in contact with or near the board. A video game associated with the video game controller can provide a skateboard or other game in which a skateboard and skateboarding character are responsive to a game player's manipulation of the video game controller.05-26-2011
20120276966Gaming System, Gaming Device and Method for Providing a Player an Opportunity to Win a Designated Award Based on One or More Aspects of the Player's Skill - In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.11-01-2012
20100130274SCREEN OPERATION SYSTEM, SCREEN OPERATION METHOD, AND METHOD FOR PROVIDING NETWORK SERVICE - Provided is a screen operation method for operating a character in a virtually 3-dimensional space displayed on a 2-dimensional screen. The method includes: inputting a movement command for an object by an input device; displaying on a movement amount display unit, a change of an object movement amount in accordance with the movement command; displaying accumulated effect by the object movement on an accumulated effect display unit; and executing the next event process in the virtually 3-dimensional space by an event generation unit when the accumulated effect has reached a predetermined value. Thus, it is possible to provide GUI exhibiting higher reality in an operation of a simulation game and the like and provide a new business of an online game in which a virtual game world is linked with a real service.05-27-2010
20110159938GAME DEVICE, COMPUTER PROGRAM THEREFOR, AND RECORDING MEDIUM THEREFOR - A game device causes a display device to display an image in which plural marks correlated with step panels to be stepped on by a player move to reach a base line, and the game device, when a step panel is stepped on, classifies the degree of accuracy of this operation as one of plural classes based on a time at which a mark corresponding to this step panel reaches the base line, a time at which this step panel was stepped on, and plural thresholds. The game device counts the number of accurate operations, to cause the display device to display the number in a color corresponding to the lowest accurate operation class corresponding to the counted accurate operations.06-30-2011
20110159937DIRECTION DETECTION DEVICE FOR GAME MACHINE COMBINED EXERCISE BIKE AND METHOD THEREOF - A direction detection device is provided for a game machine combined exercise bike. The direction detection device include a detection module mounted to a direction rotation module composed of a rotatable portion and a fixed portion. The detection module includes a plurality of signal receiver elements and a signal transmitter element, which are operated in a non-contact manner and are allowed for relative rotation with respect to each other. Each signal receiver element has a range of detection. During relative rotation between the signal transmitter element and the signal receiver elements, when the signal transmitter element is moved into the detection range of one of the signal receiver elements, the signal receiver elements detect a positional message of the signal transmitter element, and the signal receiver elements applies the message to a signal processing device of the game machine, which converts the positional message into a direction signal.06-30-2011
20090104956SYSTEMS AND METHODS FOR SIMULATING A ROCK BAND EXPERIENCE - Systems and methods for indicating the performance of a plurality of players playing a video game simulating a rock band experience may include: calculating a player score for each player playing a rhythm action game within a band, each player score representing the performance level of a particular player; calculating a composite score for the band playing a rhythm action game, the composite score based in part on a performance level associated with each player within the band; displaying the composite score on a performance meter as a performance level; and displaying each player score on the performance meter as a graphical indication positioned on the meter at a position corresponding to the calculated player score.04-23-2009
20130178260GAMING SYSTEM AND METHOD FOR ENABLING A PLAYER TO SELECT PROGRESSIVE AWARDS TO TRY FOR AND CHANCES OF WINNING PROGRESSIVE AWARDS - The present disclosure provides a gaming device, a gaming system and a method for operating a gaming device or gaming system with a plurality of progressive awards. The gaming device enables a player to select one of the progressive awards. The player's selection of which progressive award to play for is based, at least in part, on a relative probability of the player winning the selected progressive award compared to the relative probabilities of the player winning the non-selected progressive awards. After selecting which award to play for, the gaming device either provides the selected progressive award to the player or modifies the relative probability that the player will win the selected progressive award with one or more of any award selections remaining. Such a configuration enables the player to strategically select which award to play for and the order that the player will play for the awards.07-11-2013
20130095900GAMING SYSTEM AND METHOD OF GAMING - The present disclosure provides a gaming system including a game controller arranged to generate a skill outcome in response to an input from a player and that is at least partially dependent on a skill of the player. The game controller is arranged to generate an artificial outcome that is controlled by the game controller. The gaming system also includes a game outcome controller arranged to generate a game outcome based on a criterion such that, if the criterion is met, the game outcome is at least partially determined by one of the skill outcome and the artificial outcome and, if the criterion is not met, the game outcome is at least partially determined by the other one of the skill outcome and the artificial outcome. A reward allocator is arranged to allocate a reward that is at least partially dependent on the game outcome.04-18-2013
20130102371URINAL GAMING SYSTEM - A gaming system installable in a urinal or toilet in which a removably attached pressure and location sensor assembly can be wirelessly coupled to a data server. The data server can include a user interface allowing the user to initiate a gaming session, such as through a touch screen monitor positioned above or nearby the urinal. The data server can collect and store data from the pressure and location sensor. The data server can be coupled to a plurality of touch screen monitors and pressure and location sensor assemblies for providing a multi-user gaming environment. Collected and processed data can be presented in real time on the touch screen monitors and can be stored in a database.04-25-2013
20130130761GAME MACHINE, A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF, AND CONTROL METHOD - A game machine determines the reference timing included in a predetermined time range and the crossing direction position corresponding to the reference timing based on the sequence data (05-23-2013
20080200225METHODS AND APPARATUS FOR FACILITATING GAME PLAY AND GENERATING AN AUTHENTICATABLE AUDIT-TRAIL - A remote gaming systems whereby a player can gamble against a wagering establishment or state-run lottery from a remote location on a personal computer or portable computer device where it is unnecessary to establish an on-line connection with a host computer associated with the wagering establishment, the gaming computer having associated gaming software for providing at least one wagering opportunity and enabling the player to obtain gambling credit and cash-out any resulting winnings, the host computer enabling the player to purchase and redeem gambling credit at the remote location in one embodiment of the invention using cryptographic protocols such as through a series of authenticatable message exchanges between the player and the wagering establishment, the gaming computer and the host computer directly on-line, or the gaming computer having a detachable tamper-resistant or tamper-evident credit module associated therewith or for use with a personal computer being provided to the player with preinstalled or preloaded gambling credit, the gaming system also enabling participation in future events of which the outcome is uncertain such as, for example, a lottery whereby the player makes selections on a gaming computer at a remote location.08-21-2008
20080200224Instrument Game System and Method - A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives.08-21-2008
20130184040SERVER DEVICE, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, AND GAME SYSTEM - A server device according to the present invention is a server device that is configured to connect over a network to a plurality of user terminals that are used when users are playing a game, including: a storage section that stores a plurality of sets of replay information used for reproducing play images of the game played by the users with the user terminals; and a control section that, if a replay reproduction request is received from any one of the plurality of user terminals, extracts from the plurality of sets of replay information stored in the storage section a set of replay information conforming to a certain condition that defines a skill level of a user who played the game, the replay reproduction request requesting a reproduction of a play image of the game.07-18-2013
20130157736Systems and Methods for Playing and Managing Virtual Activities Via User Devices - Generally, systems and methods for playing and managing electronic games via a mobile device. According to one aspect, users can be located at geographically distributed activity centers (e.g., bowling alleys, golf courses, etc.). Further aspects of the present disclosure generally relate to engaging in challenges with other mobile device users via a mobile software application, wherein the challenges are based on live, in-person activities. Specifically, a user of an embodiment of the present system is able to link scores, statistics, and other information corresponding to an in-person activity (or game) to a virtual environment, thus enabling the user to “play” against another user (often in a separate geographical location) based on the other user's actual, in-person activity.06-20-2013
20110312397Simulating Musical Instruments - The invention provides displaying, in a lane, a section of repeatable inputs in a sub-lane of the lane. Cue data is loaded from a data file, which includes duration data and a plurality of cues to be displayed in the sub-lane. Then, the plurality of cues and a section indicator are displayed in the sub-lane, with the section indicator based on the duration data and indicating that the plurality of cues are repeatable inputs. Then, a timer is started that is independent of a timing window of any cue of the plurality of cues. Then, it is determined if an input is received for the sub-lane before the timer reaches a timing threshold. If it is, the timer is restarted and the plurality of cues is maintained as repeatable inputs. If it is not, the section indicator is modified to indicate that the plurality of cues are not repeatable inputs.12-22-2011
20130190062SOCIAL INTERACTION DURING ONLINE GAMING - Technology is described for enabling social interaction during online gaming. In some examples, the technology can include receiving from a remote device a movement signal indicating an actual movement of a human sports player during a real sporting event in which the human sports player is participating; receiving from a local control device a control signal from a user, wherein the control signal indicates input to a simulation; comparing the received movement signal with the received control signal; computing based on the comparison a score to award to the user; and awarding the computed score to the user.07-25-2013
20130196727SYSTEM AND METHOD FOR PLAYING A VIRTUAL GAME BY SENSING PHYSICAL MOVEMENTS - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional lighting element emits a light signal or pattern that can be sensed by an external sensor or camera to interpret one or more movements or gestures made using the input device.08-01-2013
20130203475SYSTEM AND METHOD FOR PROCESSING MOTION-RELATED SENSOR DATA WITH SOCIAL MIND-BODY GAMES FOR HEALTH APPLICATION - A system and method for processing motion-related sensor data for health application examines motion-related signal from a motion sensor located on a subject on a frame-by-frame basis to detect physical activities performed by the subject. For each frame, a detected activity is classified into a category of activities and performance parameters of the detected activity are estimated.08-08-2013
20130210507METHOD AND APPARATUS FOR IMPLEMENTING VIDEO GAME AND INCLUDES SOCIAL DARTS - Described herein is a video game application that is executed on a first computing device, and related technologies for implementing the video game application. In the video game application, the user controls the direction of a simulated dart by tilting and/or otherwise moving a second computing device in different directions. The simulated dart traverses a terrain through conditions to hit a target displayed on the first computing device. To gain points in the video game application, the user must control the simulated dart to strike the target at certain locations.08-15-2013
20090191932METHODS AND APPARATUS FOR STRINGED CONTROLLERS AND/OR INSTRUMENTS - Stringed instruments, game controllers, and related structures and methods are described. A game controller having one or more strings is described for a computer gaming application. Output signals may be sent from the controller to the gaming application indicative of fingering of the game controller and the time at which the strings of the game controller are struck. Multi-mode apparatus are also described. A stringed apparatus may be used as both a game controller and an instrument. Bracing structures and methods are also described for bracing stringed apparatus, such as stringed game controllers and instruments.07-30-2009
20090191931SKILL CRANE GAMES AND OTHER AMUSEMENT VENDING MACHINES HAVING DISPLAY DEVICES AND OTHER INTERACTIVE FEATURES - Skill crane games and other amusement vending machines having display devices and other interactive features to enhance game play are disclosed herein. A skill crane game configured in accordance with one embodiment includes at least one prize positioned within a transparent enclosure. The skill crane game further includes a user-operated joystick operably coupled to a prize selecting device and a display device, such as a video screen, positioned within the enclosure. In one embodiment, the skill crane game allows a player to select a prize from multiple prizes displayed on the video screen, and the prize selecting device then obtains the prize for the player. In another embodiment, the skill crane game allows the player to play a video game on the video screen before attempting to obtain a prize with the prize selecting device. If the player wins the video game, the skill crane game can award prizes, such as bonus time, that affect the subsequent attempt to obtain a prize.07-30-2009
20110195765GAME SYSTEM AND GAME PROGRAM - There is provided a game system where points are given to a player so as not to make a disparity due to the skill level of the player.08-11-2011
20100113117METHOD FOR DANCE GAME AND THE RECORDING MEDIA THEREIN READABLE BY COMPUTER - A dance game method and computer-readable storage medium storing instructions for implementing the dance game method is provided. The dance game method arouses a user's interest to feel a sensation of being assimilated with a virtual character dancing according to music.05-06-2010
20100113116Managing Multi-Player Video Game Input - A method of managing multi-player game input as single-player game input includes building a command queue, the command queue being a series of time-slices; extracting a most recent time-slice from the command queue, the most recent time-slice including at least one command from difference inputs of the multi-player input; building alternate command queues with information extracted from the most recent time-slice; analyzing the command queue and the alternate command queues to determine an optimum command queue, the optimum command queue including commands from at least one input of the multi-player input; and outputting the optimum command queue as the single-player game input.05-06-2010
20100075729Fantasy Sports Neural Engine And Method Of Using Same - An apparatus, system and method for a neural engine for recommending picks in an on-line fantasy sport draft and in on-line fantasy trades. The apparatus, system and method may include at least one computing memory having associated therewith a plurality of rules, wherein at least ones of the plurality of rules include historical performance information for at least two fantasy sports teams in at least two fantasy sports leagues, wherein one of the at least two fantasy sports leagues is associated with the on-line fantasy sports draft, and expert information regarding the picks in the on-line fantasy sports draft. The present invention may additionally include at least one computer processor that applies ones of the plurality of rules drawn from the at least one computing memory to arrive at a recommendation.03-25-2010
20130079074CAPTURE GAME APPARATUS - An electronic hand held capture-the-light game apparatus in which the apparatus includes a controller, eleven light sources in a linear display and two oppositely disposed movable handles. One of the handles activates a compression switch when the handles are pressed together. The controller is programmed to include a series of games to be played on the apparatus that become progressively more difficult. The games provide that the light sources are momentarily illuminated in a predetermined sequence at a predetermined tempo, and object of the game for a player is to activate the compression switch when one of three light sources in a capture zone is illuminated. If successful, the player earns a reward, if not, the player loses one of a limited number of chances to continue the game.03-28-2013
20130079076GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH NON-COMPETITIVE PLAY AND OPTIONAL COMPETITIVE PLAY - In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager.03-28-2013
20130079075Crew Creation for Quest Progression - Methods, systems, and computer programs for creating a crew to participate in a mission challenge in an online game includes identifying quests to complete the mission challenge. Each quest includes a plurality of tasks and each task includes a plurality of subtasks. A request feed is sent to members of a social graph of a user requesting the members to join the crew and to participate in completing the subtasks of the challenge. Skill set associated with each member of the social graph responding to the request feed is determined and matched with the skill set required for completing each subtask. A distinct subtask is delegated to each member based on the match. Each crew member's progression in completing the challenge is monitored and managed based on the progression made in the delegated subtask. Status of the challenge is updated and shared with the members of the crew.03-28-2013
20100041454Portable dance game system - A dance game system includes a host and a motion sensor. The host includes a prompting unit using indicators to prompt dance step directions. The motion sensor includes an acceleration sensor sensing user's dance step directions and communicating with the host wirelessly. The dance game system can operate without using a display unit (such as TV) or dance pads. Therefore, the dance game system is safer and easy to carry about, and the operation thereof is not limited by dance pads.02-18-2010
20090131133Doll catching game set with two game functions - A doll catching game set includes a base and a display portion in which dolls are put and a claw is controlled by the user to catch a doll in the display portion. An electronic roulette is located in the display portion and includes a circuit board which is activated to display a code on the roulette when no doll is caught by the user. A dispensing portion is connected in the display portion and includes a threaded member which is driven by a motor which is activated to rotate the threaded member. A treat is mounted to the threaded member and located in one of pitches of the threaded member. The tread drops from a free end of the threaded member and the user can have the treat.05-21-2009
20130040714VIRTUAL ACTIVITIES THAT INCORPORATE A PHYSICAL ACTIVITY - A virtual activity is facilitated by receiving collected data related to a non-virtual, real-world physical activity performed by a user, evaluating the collected data to determine what benefit the user has earned by performing physical activity, and providing a benefit to the user that enables the user to virtually build or reconstruct something in a virtual world. In some embodiments, the user is enabled to virtually reconstruct a real-world location at which the physical activity was performed by unlocking a feature of that location within the virtual world. In other embodiments, the user is enabled to virtually build a fictional location by unlocking the ability to add a feature to that location within the virtual world.02-14-2013
20130045783GAME SYSTEM AND CONTROL METHOD OF CONTROLLING COMPUTER USED THEREFOR - Disclosed is a game system provided with a monitor for displaying and outputting a game screen, a touch panel overlaid upon the monitor, and an external storage device for storing sequence data wherein operation periods of the touch panel during a game and information specifying any of a plurality of objects are associated and described. In addition, the game system displays, upon the monitor, a game area around which two operation reference units have been set and moves the plurality of objects for designating operation for each of the operation reference units between the operation reference units while displaying the plurality of objects, and if a specific condition has been satisfied, moves and displays each of objects so that the following object overtakes the leading object.02-21-2013
20100048273WELDING SIMULATOR - Embodiments of the present invention pertain to a computer program product and processor based computing system that provides processing means for executing coded instructions and input means for interacting with said processing means to create a virtual welding environment. The system establishes an objective to change a functional or operational state of a virtual article, and directs the end user to perform at least one virtual welding operation for changing its functional state. The system trains new users and inexperienced welders on the fundamental aspects of welding and other technical02-25-2010
20090305758GAME APPARATUS AND PROGRAM - The present invention provides a video game in which a player can feel an amusement by switching a player character to be an operation object in a battle with an enemy character even in a game performed after the battle is completed.12-10-2009
20130072269Trampoline Game - A trampoline game has a trampoline with a trampoline frame and a trampoline bed. The trampoline bed is connected to the trampoline frame by a plurality of springs. A gun has an infrared emitter emitting an infrared signal. A target has one or more infrared receivers capable of receiving a signal from the infrared emitter of the gun. A second gun also has an infrared emitter emitting an infrared signal, and the target is capable of receiving an infrared signal from the second gun. A bounce sensor can be used for sensing user bounces. The bounce sensor outputs data which could be sent to a microprocessor. Defined game parameters may be stored in memory programmed into a microprocessor that receives data.03-21-2013
20130072271METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.03-21-2013
20130072270CODED VOCAL BEATBOXING EXPRESSION AND ITS USE IN A BEATBOXING GAME - A system for coding beatbox expressions. An expression including a series of elements that each represents a unique beatbox sound. Each element has an alphabetic portion relating to the enunciation of the element and a graphical portion relating to the musical category which the beatbox sound should imitate. An electronic game or teaching tool wherein a beatbox expression is visually displayed on a screen and the user provides input in the form of the beatbox sounds represented in the expression into a microphone. Using a CPU and custom software, feedback is provided regarding the quality of the user's performance.03-21-2013
20130059632Display, Device, Method, and Computer Program for Indicating a Clear Shot - A system for indicating to a user a clear shot along a projectile trajectory to a target wherein one of the trajectory path indicators indicates a height of the projectile trajectory at a predetermined intermediate range to the target whereby the user is informed regarding whether or not an obstacle is in the projectile trajectory. The system facilitates accurate, effective, and safe firearm and bow use by providing indications regarding obstacles that are between the shooter and target and which may or may not be in the projectile trajectory. The system may indicate a calibrated aiming point, which is the maximum height of the projectile trajectory. Enhanced rangefinders have digital cameras and high-resolution displays. Some embodiments include a weapon scope, a simulation game device, and a mobile smart phone. A method of using the system.03-07-2013
20130065656INSTRUMENT GAME SYSTEM AND METHOD - A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives.03-14-2013
20120196659GAMING SYSTEM AND METHOD OF GAMING - A gaming system comprises a game controller arranged to control play of a game having a player skill aspect, and a display arranged to display a representation of the game, the game controller being arranged to control the display to display a set of symbols for selection, the game controller being responsive to the player skill aspect to facilitate selection of at least one of the symbols, a skill level factor of the player skill aspect being variable depending on operation of a game, whereby to vary a skill level required by the player.08-02-2012
20090011809Virtual Creature Character Fostering Apparatus - A virtual creature character fostering apparatus, which allows a user to feel that the user is really involved in birth of a virtual creature character, is provided. The virtual creature character fostering apparatus includes a temperature sensor 01-08-2009
20100087238Sports Officiating Simulator - A method for simulating the experience of a sports official is disclosed. The method includes the steps of (a) displaying game content over a medium and (b) receiving a first input signal while the game content is being displayed which stops the content from being displayed.04-08-2010
20130165196APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines.06-27-2013
20120165084METHOD AND APPARATUS FOR TRACKING LOCATIONS USING WEBCAMS - Disclosed herein are a location tracking apparatus and method. The location tracking apparatus includes a head tracking unit, and a pointer tracking unit. The head tracking unit extracts a location, 3DOF and orientation of a head of a user by capturing the user from a screen on which a game is displayed using a first webcam and tracks the user's gaze based on the results of the extraction. The pointer tracking unit tracks a point indicated by a laser pointer projected onto the screen by capturing the screen using a second webcam, and designates the tracked point as cross hairs corresponding to a target to be shot at. The head tracking unit and the pointer tracking unit tracks the user's gaze and the point simultaneously.06-28-2012
20110281622METHOD, APPARATUS AND RECORDING MEDIUM FOR PERFORMANCE GAME - Disclosed are a method, an apparatus, and a recording medium for a performance game, and more particularly are a method, an apparatus, and a recording medium for providing a performance game for playing indicators in a plurality of areas while a user moves in corresponding areas.11-17-2011
20090098918SYSTEMS AND METHODS FOR ONLINE BAND MATCHING IN A RHYTHM ACTION GAME - A method for matching suitable remote players to one or more local players of a rhythm-action game includes identifying one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical. A first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players may then be identified, along with a remote player associated with the first type of simulated musical instrument. A game session may then be provided including the one or more local players and the identified remote player.04-16-2009
20110195764Method and apparatus for the remote playing of a physical pinball machine. - A method for playing a physical pinball machine over a network. Whereby a system having a web server with discrete outputs are activated by a player operating a device running a web browser. The system allows for the listening of sounds and viewing the movement of the pinball, in real time.08-11-2011
20080234023LIGHT GAME - A game and system allow a person to learn and practice dance techniques involving the movement of glowing objects to thereby create a light show, commonly known as glow sticking or stringing. The system utilizes motion sensitive controllers to sense a person's movements and displays the resulting dance moves on an electronic display.09-25-2008
20090149232SYSTEM AND METHOD FOR TOUCH DRIVEN COMBAT SYSTEM - An interactive computerized game system including a visual display, one or more user input devices, and a processor executing software that interacts with the display and input device(s) is disclosed. The software displays images avatars. At least one of the user input devices is a touchscreen. During gameplay, the gameplayer may select at least one avatar using the touchscreen and initiate a skill-based action sub-game. The gameplayer may provide additional input using the touchscreen. An animation is displayed in response to user input satisfying an objective of the sub-game.06-11-2009
20100087240METHOD AND APPARATUS FOR PROVIDING A SIMULATED BAND EXPERIENCE INCLUDING ONLINE INTERACTION - A method for facilitating real-time interaction between a first and second player of a music-based video game via a network having unpredictable delivery latency, the first player located remotely from the second player, includes displaying to a first player target musical data associated with a musical composition, receiving music performance input from the first player via a controller resembling a first musical instrument, displaying to a second player, the second player located remotely from the first player, target musical data associated with the musical composition, and receiving music performance input from the second player.04-08-2010
20110201396METHODS OF PLAYING DRAWING GAMES AND ELECTRONIC GAME SYSTEMS ADAPTED TO INTERACTIVELY PROVIDE THE SAME - An electronic game system is provided, the electronic game system having: a drawing input device; a processor located within the drawing input device, the processor being configured to convert a user input signal into a display signal; a means for transmitting the display signal to a display; and memory for storing machine readable computer program code, the memory including instructions for causing the processor to implement a method of playing a drawing game.08-18-2011
20090082078GAME CONTROLLER SIMULATING A MUSICAL INSTRUMENT - A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.03-26-2009
20100087239SYSTEM FOR SIMULATING RIVER RAFTING AND METHOD THEREOF - One embodiment of the present disclosure is a method for simulating river rafting. The method includes disposing a first person within an open receptacle. The method further includes displaying at least one river rafting video file stored in a storage medium on a display screen. The storage medium is adapted to be accessed by a media player to display at least one river rafting video file on the display screen coupled to the media player. Further, the method includes rocking the open receptacle by a second person in front of the display screen for enabling the first person to simulate the river rafting based upon watching the at least one river rafting video file and the open receptacle being rocked. A system for simulating river rafting is also disclosed.04-08-2010
20120108305DATA GENERATION DEVICE, CONTROL METHOD FOR A DATA GENERATION DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM - A data generation device includes: a display unit for displaying a setting screen for generating reference data; a specification receiving unit for receiving a specification of a time point within the reproduction period of the music track data through the setting screen; a display control unit for displaying an exemplary model image for showing the exemplary model posture of the player at the specified time point on the setting screen based on an exemplary model data; and a reference data generating unit for generating the reference data based on the specified time point and a position of the body part within the exemplary model posture of the player at the specified time point.05-03-2012
20120295679SYSTEM AND METHOD FOR IMPROVING MUSICAL EDUCATION - A system and method for improving musical education through use of a game, is provided. The method includes the steps of: receiving electrical signals associated with a musical piece provided by a user of the game; converting the electrical signals into digital samples; and analyzing the digital samples with use of auxiliary information, for purposes of improving signal analysis accuracy, resulting in determining various parameters of the musical piece provided by the user, wherein the auxiliary information is a-priori data related to at least one element selected from the group consisting of a musical instrument being played, a technical environment, the game, and information regarding the user of the game. Visual and/or audio feedback may also be provided to the user regarding the musical piece that they are providing.11-22-2012
20100099476NON-VISIBLE MAZE GAMMING SYSTEM AND METHOD - A gaming system, device and method for playing a changeable non-visible maze that can be navigated using visible or non-visible cues.04-22-2010
20080311970SYSTEMS AND METHODS FOR REINSTATING A PLAYER WITHIN A RHYTHM-ACTION GAME - Band members use their own performance during a song to reinstate a band member who has failed during the course of the song. Once a band member has failed, options are given to other members of the band who have achieved a predetermined bonus or performance level to save the fallen band member. Once saved, the failed member returns to normal play of the song. In this manner, failure still has the consequence of removing a player from a song at least temporarily, and perhaps permanently if bandmates are unable or unwilling to save the fallen member. However, by providing the option of reinstatement, band members can prevent their friends from long stretches of inactivity following a failure. This may have the added benefit of encouraging band members to perform strongly in order to be able to save their friends.12-18-2008
20110269517DETECTING AND PROVIDING PLAYER INFORMATION WITH SENSOR AT THE PLAYER SIDE - A system for detecting and providing information assigned to soccer players, wherein the system contains a soccer ball (11-03-2011
20090291726METHODS, DEVICES, AND COMPUTER PROGRAM PRODUCTS FOR PARTICIPATING IN AN ATHLETIC EVENT WITH A REMOTELY-LOCATED COMPETITOR USING A MOBILE TERMINAL - A method of participating in an athletic event with a remotely-located competitor using first and second wireless competition devices includes establishing a wireless communication connection with the second wireless competition device. The second wireless competition device is associated with the remotely-located competitor for the athletic event. Positioning data for the second wireless competition device is received via the wireless communication connection. The positioning data for the second wireless competition device characterizes a previous or real-time performance of the athletic event by the competitor. The received positioning data for the second wireless competition device is provided for display on the first wireless competition device relative to positioning data for the first wireless competition device, which characterizes a performance of the athletic event by a user thereof. Related methods and devices are also discussed.11-26-2009
20080311969SYSTEMS AND METHODS FOR INDICATING INPUT ACTIONS IN A RHYTHM-ACTION GAME - Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and displaying, to the player, an additional cue spanning a plurality of the sub-lanes, the additional cue indicating a foot pedal action. In some embodiments, the additional cue may span all the sub-lanes. In some embodiments, each sub-lane may contain cues indicating a drum input element of a set of linearly arranged drum input elements. In other embodiments, each sub-lanes may correspond to a fret button of a simulated guitar and the additional cue may correspond to an open strum.12-18-2008
20080207289Arm-Wrestling Robot and the Control Method - An arm-wrestling robot is disclosed, comprising basically an arm-force generation mechanism 08-28-2008
20100099475PREMIUM GETTING GAME MACHINE AND HUMANOID BIPEDAL WALKING ROBOT - The present invention provides a premium getting game machine capable of making a bipedal walking robot (concretely, humanoid bipedal walking robot) whose control is complicated walk for getting a premium. The premium getting game machine 04-22-2010
20100022287DANCE GAME MACHINE, METHOD FOR SCORING DANCE GAME AND COMPUTER-READABLE RECORDING MEDIUM - A dance game machine has a mode wherein instruction information to guide a player's dance motion is displayed on a display part, and a mode wherein the instruction information is not displayed. If not displayed, a storage part stores music data, step data, screen data, and comment data corresponding to the mode. A control part reproduces the stored music data sequentially, as well as outputting to the display part the screen data corresponding to the music data, but excepting the instruction information. An input receiving part receives operational input data based on a player's dance motion, while reproducing the music data sequentially. A determination part creates evaluation data of the player's dance motion by comparing dance data being created based on the music data and the step data with operational input data of the player, and outputs the evaluation data to the control part. The control part outputs comment data corresponding to the evaluation data to the display part.01-28-2010
20080280661Projectile roulette arcade game - An arcade game is disclosed wherein a player actuates a projectile delivery system such as an air stream created by depressing a pump or bellows to cause a projectile such as a ball to be propelled over a rotating playing field. In a first preferred embodiment the projectile is a ball, and the ball may preferably be aimed by pointing the nozzle delivering an air stream aimable in varying azimuthal and altitudal directions. A point multiplier system is incorporated wherein said ball may pass through one of several arrayed apertures of varying size and difficulty within a housing that encloses the rotating playing field. A sensor detects the passage of a ball through an aperture and sends a signal to a processor to multiply the player's points by a predetermined amount. Whether the ball passes through an aperture or rebounds off the wall, the ball enters the rotating playing field where holes are disposed about the perimeter like a roulette wheel. The rotation of the playing field causes the ball to move outward via centrifugal force to the holes, where each hole is assigned a point value. When the ball enters a hole, a sensor sends a signal to a processor corresponding to a predetermined point value. The processor receives the signal and determines the point value achieved, augmented by any multiplier accomplished in the first phase, and sends a signal to a ticket distribution mechanism to distribute redemption tickets corresponding to the point value earned by the player.11-13-2008
20080293465Video interaction device for a whole-body sport game - The present invention discloses a video interaction device, which integrates areas of a human upper body with a sport game software to achieve a video interaction via a display interface. The video interaction device of the present invention comprises: at least one foot-sensation member and at least one body motion-driving controller, which are respectively arranged in a foot exercise device and areas of a human upper body (such as a hand, the head, and the waist). Via the foot-sensation members and the body motion-driving controllers, a more precise and delicate whole-body interaction can be thus achieved between a user and a sport game software.11-27-2008
20080293466VIDEO GAME APPARATUS, VIDEO GAME PROCESSING PROGRAM, PROGRAM RECORDING MEDIUM, AND VIDEO GAME PROCESSING METHOD - In a video game that progresses a game using a limited number of items, the game can be made more interesting. In an area data table 11-27-2008
20090264172GAME SYSTEM - A game system includes a plurality of pedometers. The plurality of step count data respectively counted by the plurality of pedometers are acquired in the game apparatus. In the game apparatus, by utilizing the plurality of step count data, a predetermined arithmetic operation is executed, and the result of the arithmetic operation is reflected on the game. Alternatively, in a server, a predetermined arithmetic operation is executed by utilizing the plurality of step count data, and the result of the arithmetic operation is reflected on the game in the game apparatus. For example, game processing depending on the number of players walking in the same time slot is executed, or game processing according to the totalized value of the accumulated total step count values of the plurality of pedometers is executed.10-22-2009
20090264171GENERATING A SCORE RELATED TO PLAY ON GAMING DEVICES - Embodiments of the present invention are directed to generating and displaying a score related to the results of wagering by a player on an electronic gaming machine. In one embodiment, a method for generating a score related to play on at least one electronic gaming device includes tracking the amount wagered on the gaming device, tracking the amount awarded by the gaming device, and generating a score related to the tracked amounts.10-22-2009
20110207513Instrument Game System and Method - A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives.08-25-2011
20090137297GAME SYSTEM AND GAME MACHINE - A present invention provides a game system in which a battle game according to a game skill of a player is realized in a target hitting game. In the game system, the target hitting game is played with a game machine. The game system includes a criterial strength determination device for determining criterial strength of the player, win-loss influence information control device for changing the information having the influence on win or loss of the opponent based on measurement strength measured for the hit in the game, the win-loss influence information control device changing the information having the influence on win or loss of the player based on the criterial strength when the target is not hit, and a win-loss judgment device for judging the win or loss of the game based on the information having the influence on win or loss of the player and the opponent.05-28-2009
20090258686SYSTEM AND METHOD FOR PLAYING A MUSIC VIDEO GAME WITH A DRUM SYSTEM GAME CONTROLLER - A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.10-15-2009
20090253475System and Method for Providing Real World Value in a Virtual World Environment - A system and a method is provided wherein real world monetary or cash values are placed on virtual world avatars, avatar possessed or avatar purchasable virtual world items, environmental virtual world items and virtual world computer generated non-player characters (NPCs), such as slayable beasts, monsters, creatures, or humanoids. These NPCs or other avatars (i.e., other players' avatars) have the ability to defeat and collect the cash value of avatars and their gear, thus gaining cash value for the NPC or the avatars. This cash value is then winnable by any avatar with the skill to best the NPC or other avatar. In this system and method, a real world cash value of an avatar is established and can be increased or decreased based upon the avatar's interaction with other avatars, the virtual world environment and/or a player's investment of real world cash value.10-08-2009
20090221338PHYSICAL EXERCISE VIDEO GAME METHOD AND APPARATUS - Described herein is a game and game system including one or more user motion tracking devices. In some embodiments, a heart rate sensor is also used to monitor the user.09-03-2009
20090221337PHYSICAL ACTIVITY-PROMOTING GAME UTILIZING NETWORKED MODULES - A system and method are provided for a physically active game whose underlying purpose is to increase the level of physical activity in adolescents, and to have the game and associated activity be enjoyable and engaging such that physical activity becomes engrained as a habit that counters obesity. The game system includes a set of networked game modules that players touch in a sequence as prescribed by a game logic The correct module to touch next in the sequence is indicated by a notifier, such as a light turning on or an audible signal emitting from the module. Sensors on the modules transmit a signal to a controller which activates transmission of the next module in the sequence to activate a notifier element. Game data may be used to compute a score and be applied to game statistics. Data from the game may be transmitted to a remote server for storage, transformation into comparative data, and displayed on a web page.09-03-2009
20110230245DEVICE USED FOR AWARDING A PRIZE BASED ON THE OUTCOME OF A PREDICTED SHOT IN THE GAME OF GOLF - A device for awarding a prize to a golfer for successfully making a predicted golf shot. A payment receiving device, a shot prediction input device and at least one camera are connected to a golf shot control computer. Also connected to the golf shot control computer is an image recording device and a viewing device. An operator views images recorded by the camera and compares those images to the predicted golf shot. If the shot successfully meets the prediction, a prize is dispensed to the golfer. The prize can be cash, a coupon or a physical item. In one preferred embodiment the prize is a new car if the golfer successfully predicts that he will get a hole-in-one.09-22-2011
20090088233DYNAMIC PROBLEM SOLVING FOR GAMES - The claimed subject matter provides a system and/or a method that facilitates enhancing a game, game play or playability of a game. An experience component can collect a portion of data related to a game in which the portion of data indicates at least one of a tip or a tactic for the game. A game component can dynamically incorporate the portion of data into the game during game play to enhance playability of such game for a user with assistance provided by at least one of the tip or the tactic.04-02-2009
20090088234ACCURACY AND EXPERIENCE OF GAME BY ACTIVATING APPROPRIATE LIGHT-EMITTING FIBERS INTERTWINED IN GRASS RELATED TO A PLAYER'S OR GAME OBJECT'S POSITION - A method, system and computer program product for improving accuracy and experience of a game. Signals are sent from a computer system to appropriate sensors based on a player's or game object's position to activate connected light-emitting fibers that are blended with grass on a playing field. The light-emitting fibers are activated in such a manner to display light to indicate an infraction (e.g., a player was in an offside position), a successful play (e.g., team made a first down), appropriate maneuvers, boundaries for a play, etc., thereby ensuring the game is fair and accurate and enhancing the experience of the game.04-02-2009
20090298564METHOD OF PROVIDING SPORT SHOW ON TELEVISION - Disclosed is a method for providing a sport show on a television for entertainment of sports enthusiasts. The sport show comprises a plurality of teams, a plurality of judges and a plurality of spectators. Each team of the plurality of teams comprises a plurality of players. Each player of the plurality of players exhibits a sport skill. The sport show is broadcast on the television for television viewers. The plurality of judges, the plurality of spectators and the television viewers watch each player of the plurality of players exhibiting the sport skill for providing a rating to the sport skill of each player. Score of each player is calculated based on a rating of judges, a rating of spectators and a rating of television viewers and a result of the sport show is declared based on a score earned by each team of the plurality of teams.12-03-2009
20100184497INTERACTIVE MUSICAL INSTRUMENT GAME - An interactive musical instrument game includes playing the notes of a song segment or a song on a real musical instrument as prompted by a game display and in coordination with a recorded recognized song or song segment. The display is configured to display a virtual musical instrument corresponding to the real musical instrument. The virtual musical instrument includes virtual keys corresponding to the real keys of the real musical instrument. A music application causes a specific musical recording of a song or a song segment to be played and highlights simultaneously the associated specific virtual keys and the corresponding real keys during the playing of the specific musical recording with the same designation.07-22-2010
20120094730METHOD AND APPARATUS FOR PROVIDING A RHYTHM ACTION DANCE GAME WITH CAMERA CAPTURE OF MOVEMENT - A player may interact with the game and cooperate or compete with other players by executing specific dance moves in synchrony with music content. The player's avatar may be animated to perform dance moves. Upper body movements may be controlled by how well the player executes the indicated dance moves or they may be predetermined for certain points in the music content. In embodiments in which the gaming platform is provided with a camera, the camera may be used to capture movements of the player. Methods also provide real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, receiving second music performance data from a remote player, creating emulation data representing the remote musical performance, and using the emulation data to generate a local approximation of the remote musical performance.04-19-2012
20130217453MULTI-PLATFORM GAMING SYSTEMS AND METHODS - A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.08-22-2013
20130012279SYSTEM AND METHOD FOR PLAYING A MUSIC VIDEO GAME WITH A DRUM SYSTEM GAME CONTROLLER - A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.01-10-2013
20120190416MULTIPLAYER SOCIAL EXERCISE GAME METHOD AND SYSTEM WITH VARIOUS TYPES OF EXERCISES OR EQUIPMENTS - An exercise game system of the present invention includes a plurality of game clients and a game server. The game clients transmit over a network, exercise intensity information in which exercise intensities of the players performing various types of exercises are measured. The game server drives an exercise game by receiving exercise intensity information of the respective players from the game clients over the network, and by determining a motion of a game object to be displayed on a game screen based on exercise intensity information that is balanced according to a predetermined balancing rule about at least one element of exercise intensity, a change rate, and a duration time according to different types of exercises. In this instance, the game screen is represented to be capable of recognizing the motion of the game object that is affected by adjusting the intensity of exercise performed by the players.07-26-2012
20090149233Virtual world of sports competition events with integrated betting system - The present invention provides a system that creates virtual events within a virtual world. A virtual event may be akin to a real event, but is completely computer generated within a computer-generated world and is based on statistical measures, either real world or created. Numerous characteristics about the competitors and the competition location parameters are available before a competition event. Based on the known parameters about the location of an event and the characteristics of the participants and their historical past performances in similar events enable bettors to make informed wagers on an event that greatly enhances the satisfaction and involvement in a competition event. As such, Histories of virtual events are maintained on actual virtual performance data of competitors in the virtual world. The histories can include all relevant virtual data about a competitor and the past events the competitor competed.06-11-2009
20110130183System For Sensing Human Movement and Methods of Using Same - A system and method are provided for translating gross human movement into electronic signals and therapeutic, training, or educational uses for the system. An exercising or video gaming system, comprising: a floor pad controller, and a striking controller. The floor pad controller having force sensor(s) and/or placement sensor(s) arranged in a pattern in the plane of a ground or floor. The striking controller having force sensor(s) and contact sensor(s) arranged in an curved grid between the outer layer of the striking controller and an inner core. Applying force to any sensor(s) in the floor pad controller or striking controller executes an action in response to an instruction from the exercising or video gaming system; and an inner core returnably coupled to a ground or floor of a room, so that the striking controller returns to an upright position after being struck by the user.06-02-2011
20100304812DISPLAYING SONG LYRICS AND VOCAL CUES - Described are methods, systems, and apparatuses, including computer program products, for displaying song lyrics and vocal cues in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in communication with a game platform, a vocal cue. The vocal cue moves on the display in synchronization with a timing component of a musical composition towards a target marker. Lyrics are also displayed, but instead of moving with the movement of the vocal cue the lyrics are displayed in a fixed position. The lyrics maintain their position until the vocal cue has moved to a particular position with respect to the target marker.12-02-2010
20100304810Displaying A Harmonically Relevant Pitch Guide - Described are methods, systems, and apparatuses, including computer program products, for displaying a harmonically relevant pitch guide in a rhythm-action game. In one aspect this is accomplished by analyzing, by a game platform, target music data associated with a musical composition to determine a musical scale within the target music data. Then a bounded space, such as a lane to display vocal cues in, is displayed that includes a plurality of interval demarcations based on the scale, and a background comprising a color scheme based on preselected pitches of the scale. Then the game platform displays the target music data in a manner indicative of the harmonically relevant pitches with respect to the pitch guide.12-02-2010
20100304811Scoring a Musical Performance Involving Multiple Parts - Described are methods, systems, and apparatuses, including computer program products, for scoring a musical performance involving multiple parts in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in signal communication with a game platform, target musical data associated with a musical composition. The game platform receives a first music performance input data, with the first music performance input data being associated with a first part in the musical composition. The game platform also receives a second music performance input data, the second music performance input data associated with a second part in the musical composition. The game platform then calculates a first score based on the first music performance input data and a second score based on the second music performance input data. It then calculates a final or modified score based on the first score and the second score.12-02-2010
20090075711SYSTEMS AND METHODS FOR PROVIDING A VOCAL EXPERIENCE FOR A PLAYER OF A RHYTHM ACTION GAME - A method for combining vocal cues and percussion cues for a player of a rhythm action game during a song comprises: displaying, in a rhythm action game, a lane comprising cues corresponding to a vocal track of a song; displaying, on the lane during the song, at least one cue corresponding to a percussion element of the song; evaluating, with a first gameplay mechanic, a player's performance with respect to the cues corresponding to a vocal elements; and evaluating, with a second gameplay mechanic, the player's performance with respect to the cues corresponding to the percussion element. Such a method may be used to keep a vocalist engaged during portions of a song with no vocals.03-19-2009
20100062818REAL-TIME INTERACTION WITH A VIRTUAL COMPETITOR WHILE PERFORMING AN EXERCISE ROUTINE - A portable electronic device for providing real-time interaction between a user performing an exercise routine and a virtual competitor. Some embodiments of the portable electronic device may include a sensor for receiving a plurality of user performance metrics associated with the user, a processor for generating a comparison between the plurality of user performance metrics and a competitor workout file associated with the virtual competitor, and a display for displaying a summary of the comparison in real-time.03-11-2010
20100069131DEVICE, METHOD AND PROGRAM FOR ORGANIZING A CELEBRITY SPORTING EVENT - Event organization devices, methods, and programs for organizing a competitive event including at least one sponsor, a plurality of participants and at least one celebrity are provided. The devices, methods, and programs plan the sale of a right to play in a competitive event to the participants and match the participants with the celebrity for only a portion of the competitive event such that each of the participants plays in the competitive event alongside the celebrity during the portion of the competitive event. The devices, methods, and programs calculates revenue to be distributed from the competitive event to at least one of one or more of the participants, the sponsor, and the celebrity.03-18-2010
20110250939NETWORK-CONNECTED GOLF GAME IMPROVEMENT, ENTERTAINMENT AND MONETIZATION SYSTEM AND METHOD - A network-connected golf game improvement and entertainment system and methods that connect golf simulators in a plurality of golf sites or residences into an interactive player network. The player network facilitates the context of interaction between players, spectators and adversities. The system and method further include an on-line marketplace that enables advertisers to purchase and place interactive advertising into specific experience channels in real-time. Advertisers would have a direct and real-time channel into their ads analytics, performance and automated financial transaction processing.10-13-2011
20110034227REACTION-TRAINING GAME MACHINE - A reaction-training game machine includes a machine table holding a host system therein, a display mounted in the top wall of the machine table and controllable to display game images, and one operation controller installed in the machine table at each of two opposite lateral sides, each operation controller providing a set of buttons for pressing by a player to generate one respective virtual bumper block from one lateral edge of the display at a respective location. The host system generates one virtual moving ball on the display when the reaction-training machine is started up, and the virtual moving ball bounces when touched the top or bottom edge of the display or one bumper block at one lateral edge of the display, or one point deduction is made to the score of the player when the virtual moving ball touches one lateral edge of the display. The game is over when the energy table for one player is used up.02-10-2011
20100261513METHODS AND APPARATUS FOR INPUT DEVICES FOR INSTRUMENTS AND/OR GAME CONTROLLERS - Electronic game components are described. The electronic game components may define radiation striking zones in which user strikes may be detected. In response to detecting the strikes, control signals for an audio generator or gaming console may be generated. The electronic game components may be used to simulate percussive instruments, with the radiation striking zones corresponding to percussive components of the simulated percussive instrument.10-14-2010
20080248847Game Result Evaluation Method and Device - The player is given the further enjoyment after the completion of a game and encouraged to participate in the next game. The relationship between characteristic parameters used for displaying a character and ability parameters of the player that are computed based on the execution of a game is defined for each character. The relationship between the characteristic parameters and the ability parameters is set to be different from character to character. Therefore, a character that the player has selected changes according to a game result. Because the way a character changes differs from character to character, the player is given the enjoyment of finding a character for which he/she can take advantage of his/her play style in addition to the enjoyment given by an actual game. In order to realize this enjoyment, a relationship between the characteristic parameters and the ability parameters of a character is intentionally made secret and unknown to the player when the player selects a character. Therefore, this stimulates the player's motivation to enter the game and encourages the player to actively enter the game in search of a character that is suitable for his/her own habit.10-09-2008
20090318208ELECTRONIC BASKETBALL GAME - An electronic basketball skill monitoring and developing system and method, particularly suited for children and young adults that would make solo and group participation more interesting and enjoyable and includes an electronic basketball game system using a basketball having a controller including a registration subsystem, an indicator subsystem, and a timing subsystem, the controller responsive to a physical impact on the registration subsystem to generate an activity signal, the timing system, responsive to the activity system and to the timing signal, that records a number of the physical impacts on the registration subsystem in one or more activity periods; and a plurality of markers, one for each of a plurality of basketball shot locations referenced by the indicator subsystem.12-24-2009
20080293467SKILL GAME THAT CAN BE PLAYED UPON A CASINO TYPE DISPLAY COMBINING DETERMINATIVE, FIXED AND RANDOM PROCESSES - A skill game additively combines at least one determinative process with a random process and/or a fixed process. The skill game can include at least one casino style award generation device that displays various awards for which the skill game is played. The skill game is, for example, a traditional game of chance modified so that a player's skill substantially determines the outcome of the game. In one embodiment, the amount of skill required is adjustable to meet varying regulatory and gaming guidelines and/or operator goals.11-27-2008
20080254846GAME PIECE ADVANCING SKILL GAME AND METHODS - A game piece advancing skill game having a base with a mole figure that extends upwardly through an opening in the base, and a tower having a bell at its upper end. Another mole character is mounted on the tower and the toy is adapted such that striking the mole character on the base causes the mole character on the tower to be advanced upwardly toward the bell by an amount proportional to the striking force applied to the character on the base. A toy mallet is provided for striking the mole character on the base. In addition, LEDs are provided at spaced intervals on the tower as designated by numerals 10-16-2008
20080214254Gaming machine and playing method thereof - A gaming machine comprising: a display that arranges a plurality of symbols; an effect device that comprises a ball to be dropped and a plurality of pins with which the ball collides while being dropped; and a controller that operates (a) to rearrange the symbols; (b) to determine a win based on a relation of the symbols rearranged; (c) to drop the ball when a predetermined condition is fulfilled; and (d) to award a payout when the dropped ball reaches a specific location.09-04-2008
20100167801KIDS PERSONAL HEALTH RECORDS FED INTO VIDEO GAMES - The claimed matter provides systems and/or techniques that regulate and/or prescribe an individual's behavior while playing electronic games. The system includes mechanisms and/or modalities that identify physical and/or mental activities similar to those undertaken by a game character and that are appropriate to the fitness or mental capabilities of the individual. It requests the individual to perform the activities selected during the execution of the electronic game, monitors the individual's performance of the activity, and reproduces and associates the individual's actions in performing the selected task to the game character during execution of the electronic game. Further, it enhances or diminishes attributes of the game character based on the intensity of the individual's performance of the selected activity.07-01-2010
20120208611METHOD FOR GAME ANALYSIS - Process for the disposal of wastes, comprising: performing an acid oxidizing hydrolysis of the incoming waste (charge); performing an alkaline oxidizing hydrolysis of the outgoing mass from the stage of acid oxidizing hydrolysis; chemically conditioning the outgoing mass from the stage of alkaline oxidizing hydrolysis by the addition of an acid reagent; separating any undissolved residue. This process, by comparison with other methods and technologies already known and in use, features the following advantages: superior effectiveness in reducing the weight of the waste,—superior economy; total absence of ecological, environmental, hygiene and sanitary problems; total safety of personnel employed at the plants; enhancement for agricultural use of any exhausted residue which may be present at the end of the treatment.08-16-2012
20090176545INTERACTIVE TOY WITH VISUAL AND AUDIO FEEDBACK - Disclosed herein is an amusement device, the amusement device having: a display device rotatably mounted to a structure, the display device being configured to create a plurality of images via a persistence of vision effect; a device for rotating the display device; a sensor for determining whether an object has hit one of the plurality of images; a microcontroller in operable communication with the sensor and the display device, the microcontroller changing the appearance of at least one of the plurality of images when the sensor determines that an object has hit at least one of the plurality of images.07-09-2009
20110190039SPORT APPARATUS WITH ELECTRONIC SENSING DEVICE - A sport apparatus includes a frame, an electronic sport sensing device, and at least a connecting device to connect the electronic sport sensing device to the frame. The electronic sport sensing device has a circuit unit, a display unit electrically connected to the circuit unit, and at least a sensor unit electrically connected to the circuit unit. The sensor unit has an impact surface to produce a signal transmitted to the circuit unit for showing a message on the display unit when the impact surface receives an external force.08-04-2011
20120302302Wagering Game Systems, Wagering Gaming Machines, And Wagering Gaming Chairs Having Haptic And Thermal Feedback - A gaming system for conducting a wagering game includes at least one input device configured to receive a wager, at least one display device configured to display a wagering game, one or more thermal devices configured to produce a thermal effect, at least one controller in operative communication with the one or more thermal devices, at least one memory device storing instructions. When the instructions are executed by the at least one controller, the one or more thermal devices to produce a thermal effect according to an aspect of the wagering game.11-29-2012
20110218022METHODS AND APPARATUS FOR STRINGED CONTROLLERS AND INSTRUMENTS - Stringed instruments, game controllers, and related structures and methods are described. A game controller having one or more strings is described for a computer gaming application. A plurality of frets can be disposed on a fingerboard and underlying the strings. The frets may include electrically conductive zones that can be electrically insulated from each other, and each zone corresponds to a different string. A polyphonic pickup having a plurality of wire-wound coils coupled to corresponding magnetic returns can be included, and can be adapted to detect striking of at least one of the strings by a user of the game controller. Output signals may be sent from the controller to the gaming application indicative of fingering of the game controller and the time at which the strings of the game controller are struck. Multi-mode apparatus are also described. A stringed apparatus may be used as both a game controller and an instrument.09-08-2011
20100137048System and method for providing an edutainment interface for musical instruments - There is provided a system and method for a musical edutainment interface on a display for playing an electronic musical instrument having frets and strings. The system comprises a processor configured to be placed in communication with the display and the electronic musical instrument and a memory including a musical edutainment software, wherein the processor is configured to execute the musical edutainment software to present, on the display, the musical edutainment interface showing an edutainment musical performance to be followed by a user of the electronic musical instrument, to animate game objects falling vertically to indicate a timing of the edutainment musical performance, to place the game objects within fret areas to demonstrate a corresponding fretting configuration on the frets of the electronic musical instrument, and to align the game objects with a plurality of string lines to demonstrate a strumming of corresponding strings on the electronic musical instrument.06-03-2010
20110306397Audio and animation blending - Presented herein are methods, apparatuses, programs, and systems for providing a smooth animation transition in a game. An event timeline is provided with event markers denoting points in time on the event timeline. Each event marker is associated with an animation segment from the number of animation segments. A first marker on the event timeline is provided, which indicates a first animation segment to be displayed on the display (at a point in time with respect to event timeline). A second marker on the event timeline is also provided, which indicates a second animation segment to be displayed on the display (at a second point in time with respect to event timeline). Then as the game progresses, and the second point time on the timeline is approaching, a set of animation segments that need to be blended together is determined, to provide a smooth transition from the first animation segment to the second animation segment. Once the set of animations have been determined, a blend is performed among the set of animation segments.12-15-2011
20110306396Dance Game and Tutuorial - Presented herein are methods, apparatuses, programs, and systems for scoring a player performance comprising one or more poses in a dance-based video game. a performance 3D skeleton is received that indicates a pose of the player. A score is calculated by comparing a position, a timing, or both, associated with one or more joints of the performance 3D skeleton to a position, a timing, or both, associated with one or more joints of a target pose and altering one or more characteristics of the dance-based video game based on the score.12-15-2011
20110306398PROMPTING A PLAYER OF A DANCE GAME - Presented herein are methods, apparatuses, programs, and systems for prompting a player to perform a series of dance moves. A player is prompted to perform a series of dance moves by providing a timeline comprising at least a first time interval associated with a first dance move, and a second time interval associated with a second dance move; displaying an icon representing the first dance move at a first location on the display for the duration of the first time interval; and displaying an icon representing the second dance move at the first location on the display for the duration of the second time interval, wherein the icon representing the first dance move includes one or more representations of a body and indicates on the one or more representations of the body at least one body part whose position is important during the performance of the first dance move.12-15-2011
20090239601Skill-Based Redemption Game - A skill-based redemption gaming machine in which a plurality of game symbols are arranged on a plurality of slot machine-type reels is configured to ensure that player awards comply with statutory guidelines. A player deposits consideration into the gaming machine and receives a corresponding number of plays and points, representing the number of available game plays and wager amounts, respectively. The player places a wager up to the number of available points which, upon commencement of play, are deducted from the total points value. Upon commencing play, the player is provided free replays or the opportunity to nudge one or more electronically displayed reels in an effort to obtain a certain alignment of game symbols. If such alignment is obtained, the player is presented with points and awards pursuant to a paytable, said rewards being redeemable for non-cash prizes.09-24-2009
20090005140REAL WORLD GAMING FRAMEWORK - A virtual environment and real world environment are combined into a framework that facilitates large-scale social interaction in multi-player fantasy games played in both the real world and/or a virtual world. Such combination of real and virtual world features may blend geo-caching, orienteering, and other virtual gaming features to enable players to interact across the real and virtual environments. A real world player is also mapped into the virtual environment, thereby inserting the player's movements and actions into the virtual environment. Additionally, this feature enables interaction between players located in a real environment with characters found in a virtual environment. A player may use a mobile device that is configured to recognize the geo-location and orientation of the player and display a corresponding view of the virtual environment gaming landscape for the player.01-01-2009
20120015700APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines.01-19-2012
20110086687GAME MACHINE - A game machine comprises a housing, a user access panel having a controller, a money acceptor and a redemption dispenser that dispenses an award, a rotating field having a surface with a plurality of objects situated thereon, a retriever that is movable along a track that is supported by the housing for enabling movement of the retriever relative to the rotating field, an object return path having an object receiving area, a delivery guide, and an outlet, wherein an award is dispensed from the redemption dispenser upon the retriever retrieving an object from the rotating field and delivering it to the object receiving area.04-14-2011
20100137049INTERACTIVE GUITAR GAME DESIGNED FOR LEARNING TO PLAY THE GUITAR - An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.06-03-2010
20120064956SPORTS STATISTICAL ANALYTIC DEVICE - A system and method of web-based computer software and hardware is disclosed for recording and analyzing sports statistics to allow a sports team to evaluate the efficiency of its team, players, lineups, games, plays, playbooks, and other related attributes. Computerized algorithms analyze thousands of complex event outcomes based on various user specifications to produce innumerable statistical results. The system is optimized for use on a touch-screen tablet computer but can also be accessed via any computing device with a web browser and an Internet connection. The invention is designed to be used in real-time, but can also be used after the game to record event information or analyze previously recorded data.03-15-2012
20120122531Wagering Game with Incremental Unlocking of Content - A gaming system includes a credit detector adapted to detect a wager to play a wagering game, one or more displays adapted to display, in response to the wager, a base game and a secondary game, the base game providing a trigger that provides an opportunity to play the secondary game, the secondary game including a plurality of decision points, each decision point requiring a selection of one of a plurality of paths and a controller operative to respond to the selection of the path at the one decision point and provide a next decision point for a subsequent selection of another path, a state of the secondary game remaining persistent during repeated plays of the base game so that selected paths in the secondary game are combined to provide non-linear unlocking of a bonus award.05-17-2012
20120165087INTERACTIVE GUITAR GAME DESIGNED FOR LEARNING TO PLAY THE GUITAR - An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.06-28-2012
20120165086SCORING OF FREE-FORM VOCALS FOR VIDEO GAME - A music based video game in which a game player's singing performance is digitally sampled while the player performs a free-form vocal over a prerecorded musical composition. Aspects of the game player's free-form vocal performance are compared with predetermined criteria. For example, the vocal performance may be compared with tempo and key information to generate performance evaluation data. The performance evaluation data may be used to present performance feedback to the game player while the game player is singing.06-28-2012
20120165085ACTIVE LEARNING DEVICE AND METHOD - An activity device including an activity sensor for generating an activity interaction signal responsive to a sustained large-muscle physical activity of a user operating the activity device; a controller, coupled to the activity monitor, generating a virtual environment supporting a virtual user frame-of-reference in the virtual environment, the controller generating a set of virtual education elements in the environment and a goal for the set virtual representation with respect to the virtual education elements wherein the controller is responsive to the activity interaction signal to produce an affected interaction of the virtual representation with the virtual education elements with the controller measuring a conformation of the goal by the affected interaction; and a feedback system, coupled to the controller, for presenting the virtual environment with the frame-of-reference in relation to the virtual education elements for providing the user with feedback.06-28-2012
20120231862GAME SYSTEM AND METHOD OF CONTROLLING COMPUTER - A game system displays an operation instruction sign corresponding to each piece of operation timing and an operation reference sign corresponding to current time in a time ordering array along a route in one of operation guide domains, generates a relative displacement according to a time progress of the game such that the operation instruction sign is matched with the operation reference sign in the operation timing, and switches the route in which the relative displacement is generated between the operation guide domains according to a predetermined condition. Also, the game system includes sequence data having operation timing corresponding to one of the operation guide domains and operation timing corresponding commonly to the operation guide domains. And, the game system controls display of the operation instruction sign corresponding to each piece of operation timing such that continuity of the relative displacement is maintained before and after switching of the route.09-13-2012
20120135789INSTRUCTIONAL MUSIC READING AND INSTRUMENT PLAYING SYSTEM AND METHOD - A system and method is provided for instructing students and players to read music notation and to play an instrument. The method includes presenting an interactive display including a graphical representation of at least a portion of a musical instrument and a plurality of lines having spaces therebetween. The plurality of lines and spaces represent a staff of musical notation. The method includes associating the lines and spaces with placement of at least one of a student's fingers to the instrument. The method further includes presenting, on the interactive display, a musical score including a plurality of notes by streaming each of the notes on one of the lines and spaces such that when each of the notes meets a portion of the graphical representation of the musical instrument the student, in response, manipulates a corresponding one of their fingers to play the instrument.05-31-2012
20120172099MUSIC GAME SYSTEM, COMPUTER PROGRAM OF SAME, AND METHOD OF GENERATING SOUND EFFECT DATA - A music game system (07-05-2012
20100048272MEASURING AND CONVERTING ACTIVITIES TO BENEFITS - Measuring and converting physical activities to benefits, including: measuring a physical activity of a user using a measuring device; converting the measurement made by the measuring device to service benefits using predetermined formulas, wherein the service benefits are consistent and balanced to time needed to attain a similar reward from engaging only in a target activity; and providing the benefits.02-25-2010
20110124388LOCATION-AWARE DISTRIBUTED SPORTING EVENTS - Various embodiments facilitate location-aware distributed competitions. In one embodiment, a system facilitates a distributed sporting event that includes multiple players traveling over courses that are remote from one another. The system includes a manager that receives state information, such as location information, from client devices used by each of the players. The manager then transmits location information for each of the players to the client devices, which are each configured to present a graphical representation, such as a map annotated with the locations of each of the players. The manager asserts a course to each of the players, by providing specific instructions to travel along a particular path. The client devices provide the players with the appearance of competing over the same course, even though they are all actually competing over courses remote from one another.05-26-2011
20110124387VIDEO GAME AND PERIPHERAL FOR SAME - A video game controller with a position sensor and a proximity sensor provides user input signals for use in determining game states. The video game controller can have a board or deck-like surface similar to that of a skateboard, and the proximity sensor can be used to determine if a user is in contact with or near the board. A video game associated with the video game controller can provide a skateboard or other game in which a skateboard and skateboarding character are responsive to a game player's manipulation of the video game controller.05-26-2011
20120276966Gaming System, Gaming Device and Method for Providing a Player an Opportunity to Win a Designated Award Based on One or More Aspects of the Player's Skill - In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.11-01-2012
20100130274SCREEN OPERATION SYSTEM, SCREEN OPERATION METHOD, AND METHOD FOR PROVIDING NETWORK SERVICE - Provided is a screen operation method for operating a character in a virtually 3-dimensional space displayed on a 2-dimensional screen. The method includes: inputting a movement command for an object by an input device; displaying on a movement amount display unit, a change of an object movement amount in accordance with the movement command; displaying accumulated effect by the object movement on an accumulated effect display unit; and executing the next event process in the virtually 3-dimensional space by an event generation unit when the accumulated effect has reached a predetermined value. Thus, it is possible to provide GUI exhibiting higher reality in an operation of a simulation game and the like and provide a new business of an online game in which a virtual game world is linked with a real service.05-27-2010
20110159938GAME DEVICE, COMPUTER PROGRAM THEREFOR, AND RECORDING MEDIUM THEREFOR - A game device causes a display device to display an image in which plural marks correlated with step panels to be stepped on by a player move to reach a base line, and the game device, when a step panel is stepped on, classifies the degree of accuracy of this operation as one of plural classes based on a time at which a mark corresponding to this step panel reaches the base line, a time at which this step panel was stepped on, and plural thresholds. The game device counts the number of accurate operations, to cause the display device to display the number in a color corresponding to the lowest accurate operation class corresponding to the counted accurate operations.06-30-2011
20110159937DIRECTION DETECTION DEVICE FOR GAME MACHINE COMBINED EXERCISE BIKE AND METHOD THEREOF - A direction detection device is provided for a game machine combined exercise bike. The direction detection device include a detection module mounted to a direction rotation module composed of a rotatable portion and a fixed portion. The detection module includes a plurality of signal receiver elements and a signal transmitter element, which are operated in a non-contact manner and are allowed for relative rotation with respect to each other. Each signal receiver element has a range of detection. During relative rotation between the signal transmitter element and the signal receiver elements, when the signal transmitter element is moved into the detection range of one of the signal receiver elements, the signal receiver elements detect a positional message of the signal transmitter element, and the signal receiver elements applies the message to a signal processing device of the game machine, which converts the positional message into a direction signal.06-30-2011
20090104956SYSTEMS AND METHODS FOR SIMULATING A ROCK BAND EXPERIENCE - Systems and methods for indicating the performance of a plurality of players playing a video game simulating a rock band experience may include: calculating a player score for each player playing a rhythm action game within a band, each player score representing the performance level of a particular player; calculating a composite score for the band playing a rhythm action game, the composite score based in part on a performance level associated with each player within the band; displaying the composite score on a performance meter as a performance level; and displaying each player score on the performance meter as a graphical indication positioned on the meter at a position corresponding to the calculated player score.04-23-2009
20130178260GAMING SYSTEM AND METHOD FOR ENABLING A PLAYER TO SELECT PROGRESSIVE AWARDS TO TRY FOR AND CHANCES OF WINNING PROGRESSIVE AWARDS - The present disclosure provides a gaming device, a gaming system and a method for operating a gaming device or gaming system with a plurality of progressive awards. The gaming device enables a player to select one of the progressive awards. The player's selection of which progressive award to play for is based, at least in part, on a relative probability of the player winning the selected progressive award compared to the relative probabilities of the player winning the non-selected progressive awards. After selecting which award to play for, the gaming device either provides the selected progressive award to the player or modifies the relative probability that the player will win the selected progressive award with one or more of any award selections remaining. Such a configuration enables the player to strategically select which award to play for and the order that the player will play for the awards.07-11-2013
20130095900GAMING SYSTEM AND METHOD OF GAMING - The present disclosure provides a gaming system including a game controller arranged to generate a skill outcome in response to an input from a player and that is at least partially dependent on a skill of the player. The game controller is arranged to generate an artificial outcome that is controlled by the game controller. The gaming system also includes a game outcome controller arranged to generate a game outcome based on a criterion such that, if the criterion is met, the game outcome is at least partially determined by one of the skill outcome and the artificial outcome and, if the criterion is not met, the game outcome is at least partially determined by the other one of the skill outcome and the artificial outcome. A reward allocator is arranged to allocate a reward that is at least partially dependent on the game outcome.04-18-2013
20130102371URINAL GAMING SYSTEM - A gaming system installable in a urinal or toilet in which a removably attached pressure and location sensor assembly can be wirelessly coupled to a data server. The data server can include a user interface allowing the user to initiate a gaming session, such as through a touch screen monitor positioned above or nearby the urinal. The data server can collect and store data from the pressure and location sensor. The data server can be coupled to a plurality of touch screen monitors and pressure and location sensor assemblies for providing a multi-user gaming environment. Collected and processed data can be presented in real time on the touch screen monitors and can be stored in a database.04-25-2013
20130130761GAME MACHINE, A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF, AND CONTROL METHOD - A game machine determines the reference timing included in a predetermined time range and the crossing direction position corresponding to the reference timing based on the sequence data (05-23-2013
20080200225METHODS AND APPARATUS FOR FACILITATING GAME PLAY AND GENERATING AN AUTHENTICATABLE AUDIT-TRAIL - A remote gaming systems whereby a player can gamble against a wagering establishment or state-run lottery from a remote location on a personal computer or portable computer device where it is unnecessary to establish an on-line connection with a host computer associated with the wagering establishment, the gaming computer having associated gaming software for providing at least one wagering opportunity and enabling the player to obtain gambling credit and cash-out any resulting winnings, the host computer enabling the player to purchase and redeem gambling credit at the remote location in one embodiment of the invention using cryptographic protocols such as through a series of authenticatable message exchanges between the player and the wagering establishment, the gaming computer and the host computer directly on-line, or the gaming computer having a detachable tamper-resistant or tamper-evident credit module associated therewith or for use with a personal computer being provided to the player with preinstalled or preloaded gambling credit, the gaming system also enabling participation in future events of which the outcome is uncertain such as, for example, a lottery whereby the player makes selections on a gaming computer at a remote location.08-21-2008
20080200224Instrument Game System and Method - A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives.08-21-2008
20130184040SERVER DEVICE, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, AND GAME SYSTEM - A server device according to the present invention is a server device that is configured to connect over a network to a plurality of user terminals that are used when users are playing a game, including: a storage section that stores a plurality of sets of replay information used for reproducing play images of the game played by the users with the user terminals; and a control section that, if a replay reproduction request is received from any one of the plurality of user terminals, extracts from the plurality of sets of replay information stored in the storage section a set of replay information conforming to a certain condition that defines a skill level of a user who played the game, the replay reproduction request requesting a reproduction of a play image of the game.07-18-2013
20130157736Systems and Methods for Playing and Managing Virtual Activities Via User Devices - Generally, systems and methods for playing and managing electronic games via a mobile device. According to one aspect, users can be located at geographically distributed activity centers (e.g., bowling alleys, golf courses, etc.). Further aspects of the present disclosure generally relate to engaging in challenges with other mobile device users via a mobile software application, wherein the challenges are based on live, in-person activities. Specifically, a user of an embodiment of the present system is able to link scores, statistics, and other information corresponding to an in-person activity (or game) to a virtual environment, thus enabling the user to “play” against another user (often in a separate geographical location) based on the other user's actual, in-person activity.06-20-2013
20110312397Simulating Musical Instruments - The invention provides displaying, in a lane, a section of repeatable inputs in a sub-lane of the lane. Cue data is loaded from a data file, which includes duration data and a plurality of cues to be displayed in the sub-lane. Then, the plurality of cues and a section indicator are displayed in the sub-lane, with the section indicator based on the duration data and indicating that the plurality of cues are repeatable inputs. Then, a timer is started that is independent of a timing window of any cue of the plurality of cues. Then, it is determined if an input is received for the sub-lane before the timer reaches a timing threshold. If it is, the timer is restarted and the plurality of cues is maintained as repeatable inputs. If it is not, the section indicator is modified to indicate that the plurality of cues are not repeatable inputs.12-22-2011
20130190062SOCIAL INTERACTION DURING ONLINE GAMING - Technology is described for enabling social interaction during online gaming. In some examples, the technology can include receiving from a remote device a movement signal indicating an actual movement of a human sports player during a real sporting event in which the human sports player is participating; receiving from a local control device a control signal from a user, wherein the control signal indicates input to a simulation; comparing the received movement signal with the received control signal; computing based on the comparison a score to award to the user; and awarding the computed score to the user.07-25-2013
20130196727SYSTEM AND METHOD FOR PLAYING A VIRTUAL GAME BY SENSING PHYSICAL MOVEMENTS - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional lighting element emits a light signal or pattern that can be sensed by an external sensor or camera to interpret one or more movements or gestures made using the input device.08-01-2013
20130203475SYSTEM AND METHOD FOR PROCESSING MOTION-RELATED SENSOR DATA WITH SOCIAL MIND-BODY GAMES FOR HEALTH APPLICATION - A system and method for processing motion-related sensor data for health application examines motion-related signal from a motion sensor located on a subject on a frame-by-frame basis to detect physical activities performed by the subject. For each frame, a detected activity is classified into a category of activities and performance parameters of the detected activity are estimated.08-08-2013
20130210507METHOD AND APPARATUS FOR IMPLEMENTING VIDEO GAME AND INCLUDES SOCIAL DARTS - Described herein is a video game application that is executed on a first computing device, and related technologies for implementing the video game application. In the video game application, the user controls the direction of a simulated dart by tilting and/or otherwise moving a second computing device in different directions. The simulated dart traverses a terrain through conditions to hit a target displayed on the first computing device. To gain points in the video game application, the user must control the simulated dart to strike the target at certain locations.08-15-2013

Patent applications in class In a game requiring an element of a participant`s physical skill or ability (e.g., hand-eye coordination, reflex, etc.)

Patent applications in all subclasses In a game requiring an element of a participant`s physical skill or ability (e.g., hand-eye coordination, reflex, etc.)