Class / Patent application number | Description | Number of patent applications / Date published |
463004000 | Simulated court game or athletic event (e.g., soccer, basketball, etc.) | 67 |
20080234022 | Game Device, Computer Control Method, and Information Storage Medium - To provide a game device for presenting to a player inputting the amount of operation while utilizing a gauge, the length of a gauge which corresponds to a desired amount of operation. In a game device in which an object placed in a virtual three dimensional space is moved by a distance according to the displayed length of the gauge when the player carries out a predetermined operation, a target position to which the object is going to be moved is obtained (S | 09-25-2008 |
20080268929 | Game representing real sporting event with play call feature - An online gaming system provides a virtual field representing a field of play for a live or simulated game, the virtual field including areas that may be operated in order to select a play prediction. | 10-30-2008 |
20090036185 | Raid zone football - The RAID-ZONE is a computerized football game for use by a player that includes a monitor, a computerized simulated football field and a playing image adapted to be movably and selectively controlled on the simulated football field. The monitor has a plurality of decks of play select cards, where each card of each of the decks is related to a specific football play with play results thereon. Also, the monitor has a plurality of play select buttons, a start button and a coin slot. The simulated football field has a scoreboard and a card display. Each of the play select buttons selectively controls and displays which play select card will be selected in order to control and determine where the playing image will move to on the simulated football field after a player has inserted the required amount of coins within the coin slot and presses the start button. | 02-05-2009 |
20090048009 | SPORTS VIDEO GAME WITH ENHANCED CONTROL FEATURES - A battle volleyball or other sports game having both sports and battle game aspects is played between opposing teams. A game object, having at least one associated characteristic, is used in the game. An associated characteristic of the game object is altered based on properly timed player input, the input being timed to coincide with one or more action indicators displayed along a game object movement path. The game object may also negatively affect a health or other game character related parameter of a game character towards which the game object is directed. | 02-19-2009 |
20090181738 | Fantasy Football System - A fantasy football game which is carried out as a tournament play over the Internet. The fantasy football game can be played between different computers. The hosting computer maintains information indicative of the teams performance as well as their strength of schedule. Winners who play in the playoffs are selected based on both information such as the win loss record, but also the strength of schedule. In addition to the win loss record, total points scored by teams, total numbers of losses and other information may be maintained in order to find more information about the win loss record. | 07-16-2009 |
20090203412 | FANTASY LEAGUE GAME AND MODEL - A fantasy league model comprises at least one competitive affiliation having a plurality of affiliation members, at least one historical competitive season associated with the at least one competitive affiliation, the at least one historic competitive season formed from a plurality of individual competitions between affiliation members. The model further includes a plurality of rosters, each one of the rosters associated with one of the affiliation members in one of the historic competitive seasons, a plurality of competitors forming the plurality of rosters of one of the historic competitive seasons, and a plurality of statistical sets, each one of the statistical sets associated with a competitor identified on one of the rosters from at least one of the historic competitive seasons. Each one of the statistical sets is formed by the actual performance of one of the competitors from the individual competitions between affiliation members for the historical competitive season selected. | 08-13-2009 |
20090215511 | GAME CONTROL PROGRAM, GAME CONTROL METHOD, AND GAME DEVICE - A game apparatus controls a game in which a user-controlled character and an opponent character hit a ball. A serve control unit receives the first input operation from a user and makes the character perform an action of tossing the ball when the character performs a serve. The serve control unit receives the second input operation from the user and makes the character perform an action of the serve. The serve control unit determines a ball power or ball speed in the serve based on the first input operation, and determines a shot type in the serve based on the second input operation. The serve control unit makes the character perform the serve according to the determined ball power or ball speed and the determined shot type. | 08-27-2009 |
20090291724 | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of preferably producing an image of a picture in which a first game character loses sight of a second game character having moved so as to disappear from view of the first game character, and thus delays in responding to the second game character. An operation target selection unit ( | 11-26-2009 |
20090305757 | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A game device executes a sport game. When a second team keeps the moving object, a first control unit controls the position of a player character belonging to a first team, based on both of either the position of a player character keeping the moving object or the position of the moving object, and the position of a predetermined area correlated to a first team, and a second control unit controls the position of the player character belonging to the first team, based on only one of either the position of the player character keeping the moving object or the position of the moving object, and the position of the predetermined area. In the case where a predetermined condition is satisfied, a control switching unit causes the second control unit to carry out the above-described control, instead of the first control unit. | 12-10-2009 |
20100004041 | PROGRAM, STORAGE MEDIUM ON WHICH PROGRAM IS RECORDED, AND GAME DEVICE - The present invention provides an image processing method or the like for a game device, in which a ball game involving putting a ball into a goal is executed, and in which more realistic game development can be constructed. An image processing method is carried out in which, in a game device, a ball game of putting a ball into a goal is executed by displaying images of a self-character, a plurality of own-team characters, and a plurality of opponent characters moving in a virtual space, and while a ball holder BH, which is an opponent character, is in possession of the ball, a self-character | 01-07-2010 |
20100029352 | METHOD AND SYSTEM FOR INCREASED REALISM IN VIDEO GAMES - A system and method for updating parameters of a video game is provided. As events occur in the real world that may influence a game attribute, a parameter is recorded on a server. A video game player may connect to the server and download the parameter. The parameter is stored by the video game and changes an attribute of the video game. Thus, for example, the new performance characteristics of the rising star may be recorded on the server as improved performance parameters. When these parameters are downloaded by the video game player, the video game incorporates the star-like qualities of the rising star. | 02-04-2010 |
20100099474 | SYSTEM FOR ESTABLISHING TEAM AND CUSTOMIZING USING SPORTS' MATCH RESULT ON WEB-SITE - The present invention relates to a system for establishing team and customizing using sports match result on web-site, and more particularly, to a system for smoothly proceeding and managing the sports games by classifying the popularity and the subjective and objective level for the variety of the each sports game player, and further for customizing sports products by estimating a response of the user for the sports products which the player wears according to the popularity or the ability of the player, thereby minimizing a total stock by the estimating. | 04-22-2010 |
20100105455 | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A game device giving the user an improved fun of the game by varying the game parameter value and thereby varying the game processing content. Game processing executing means (a main game processing executing section ( | 04-29-2010 |
20100113114 | Method and System for Providing Real Time Sports Betting Information - The present invention is directed toward a method and system for providing sports betting information, in real time, utilizing a standard Internet connection on a computer to display the odds from a plurality of sports books. The system provides its users with a line seeker alert, a major line move alert, a bet tracker, and a fully customizable display. A method of gaining real time sports betting information without the use of a web browser, through the use of a separate program written in the C++ programming language is disclosed. | 05-06-2010 |
20100151927 | Learning The Game Sports Officiating Simulation Device - An apparatus for simulating the experience of a sports official is disclosed. The apparatus includes a medium for displaying game content; a first input means for receiving a first input signal, wherein displayed game content is temporarily stopped or paused when a first input signal is received; and a timer for monitoring a pre-set time period for the display of game content. | 06-17-2010 |
20100184495 | METHOD AND SYSTEM FOR PLAYING AN ONLINE FANTASY GAME - Disclosed is a method of playing a fantasy game. The fantasy game persists for a predetermined duration, within a fantasy league having a number of fantasy teams, each fantasy team being managed by a manager and having number of roster positions. The method provides for selecting a first fantasy player corresponding to a first real-world performer, assigning the first fantasy player to a first position of a first fantasy team, selecting a second fantasy player corresponding to a second real-world performer, and substituting the second fantasy player for the first fantasy player before the expiration of the predetermined duration and after the performance by the first real-world player has begun. | 07-22-2010 |
20100190539 | NETWORK BASED SYSTEM FOR PROVIDING INSURANCE IN FANTASY SPORTS - A method for determining insurance for at least one player using a network based system. The method comprises determining a list of players available for insurance; determining, by a first processor, a respective likelihood of injury for each of the players in the list; and sending the list of players and respective likelihood of injuries from the first processor to a second processor over a network. The method further comprises receiving a request from a third processor over the network for a second list of players and a value relating to the second list of players; determining by the second processor insurance coverage options for the second list of players based on the value, and the respective likelihood of injuries; and displaying the insurance coverage options on a display in communication with the network. | 07-29-2010 |
20100197374 | FANTASY FOOTBALL SYSTEM AND METHOD - An on-line, multi-player internet based application that is adapted for playing fantasy football in the trenches, i.e., for playing fantasy football in a way that accounts for the values associated with the contributions to the overall game made by the special units and players who fight in the trenches, that is, the linemen and special team players. | 08-05-2010 |
20100203935 | METHOD AND SYSTEM FOR CONDUCTING AN ONLINE FANTASY GAME - Disclosed is a method for conducting a plurality of fantasy games including creating a fantasy game on a game server, collecting a first round of wagers, assigning a first fantasy player and a second fantasy player to the community team, assigning a third fantasy player and a fourth fantasy player to the first fantasy team based upon the first rank list, assigning a fifth fantasy player and a sixth fantasy player to the second team based upon the second rank list, collecting a second round of wagers, assigning a first, second, third, fourth, fifth, and sixth score to the first, second, third, fourth, fifth, and sixth fantasy players, respectively, calculating a first team score for the first fantasy team, calculating a second team score for the second fantasy team; and determining a winner between the first fantasy team and the second fantasy team. | 08-12-2010 |
20100203936 | METHOD AND SYSTEM FOR ADMINISTERING A FANTASY GAME - Disclosed is a system for administering a plurality of fantasy games having a game server for hosting the plurality of fantasy games, a client for connecting to the game server, a virtual lobby for accessing the plurality of fantasy games hosted on the game server, a first fantasy game which persists for a predetermined duration, and a scoring module for awarding points to the first fantasy team and the second fantasy team and for determining a winner between the first fantasy team and the second fantasy team at the expiration of the predetermined duration. The first fantasy game has a first fantasy team with a first plurality of roster positions, a second fantasy team with a second plurality of roster positions, and a fantasy draft wherein a first manager selects a first fantasy player corresponding to a first real-world performer in a first real-world event. | 08-12-2010 |
20100203937 | GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - An operation subject changing section changes a state of a game character, which is being operated by the user, to a state in which the game character is operated by a computer, and also changes a state of one of operation subject candidates selected from among a plurality of game characters, which are being operated by the computer, to a state in which the one of the operation subject candidates is operated by the user. An operation subject candidate number control section controls a number of the operation subject candidates selected from among the plurality of game characters that are being operated by the computer, based on at least one of an elapsed time period and actions performed in the past by the plurality of game characters. | 08-12-2010 |
20100210331 | SYSTEMS AND METHODS FOR PROVIDING ADVERTISEMENTS IN A FANTASY SPORTS CONTEST APPLICATION - Systems and methods are presented for presenting advertisements to users of a fantasy sports contest application. Advertisements are displayed in conjunction with fantasy sports contest information and may be interactive in nature. The advertisements may be used to inform the user of prizes being awarded for performance in the fantasy sports contest, including prizes being awarded for performing in an instant scoring opportunity based on real-time action in a related sports broadcast. The advertisements may be intelligently scheduled around certain events in a related sports broadcast to take advantage of user purchasing habits. The advertisements may be selected according to a user profile. The user profile may include information on the user's demonstrated interests, which may be determined using the user's preferences in the fantasy contest, prior television viewing habits, and other suitable information. The advertisements may be targeted to the user's specific geographic location. The advertisements may also be used to inform a user of an awarded prize, and to enable the user to claim the awarded prize. | 08-19-2010 |
20100248804 | GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - Provided is a game machine capable of desirably demonstrating an “extent of field-of-view” of a player in a sports game. A field-of-view area setting unit ( | 09-30-2010 |
20100304809 | Football game machine - A football game machine includes a goal device divided into multiple strike areas that respectively indicates different score marks. Each strike area has multiple pressure sensor mounted therein. Two casing mounted to two opposite sides of the goal device. Each casing has an inner side having a series of photoelectric cells mounted thereon. The football game machine can calculate the speed of the flying ball by using the time difference of the photoelectric cells and the pressure sensor. A display device is mounted on the goal device for displaying the total scores and the speed of the flying ball. A ball recycle device is mounted in one of the two casings. A football is connected to the ball recycle device via a rope. The ball recycle device can recycle the ball when the game is finished and release the rope before playing the ball. | 12-02-2010 |
20100311484 | FANTASY SPORTS SYSTEM WITH SOCIAL NETWORKING CAPABILITY - A method of managing a fantasy sports game includes receiving attribute information from a plurality of players of the fantasy sports game, wherein attribute information includes at least identifying information, a sports type and a wager amount. The method can further include relaying communications between the plurality of players and suggesting a fantasy sports league to a subset of players having similar attribute information. The method can further include creating a fantasy sports league comprising the subset of players. The method can further include receiving from each of the subset of players an electronic payment of a predefined amount so as to generate a pot. The method can further include transferring the pot to one or more players that have been designated a winner of the fantasy sports league. | 12-09-2010 |
20100331065 | Media System and Method - An interactive media system configured to present a substantially real-time simulation of an actual live event involving a moveable object in an arena, the system comprising: a tag attachable to a moveable object involved in an actual live event in an arena; one or more base stations located relative to the arena and operable to receive a signal from the tag; a location platform configured to determine the location of the tag in the arena based on the signal received from the tag by the or each base station, and to output location data representing a location of the tag in the arena; a virtual world environment unit to simulate the actual live event including the arena, the object, and movement of the object in the arena using the location data for the tag; and an access interface in communication with the virtual world environment unit, the access interface being arranged to provide a user with access to the simulated arena and to permit the user to observe the simulated event in substantially real-time. | 12-30-2010 |
20110077066 | VIDEO GAME SPORTS LEAGUE AND METHODS RELATING TO SAME - A method for conducting a video game sports league includes the steps of providing a video game relating to a sport and having a plurality of distinguishable teams, and selecting a plurality of players for playing in the video game sports league. A team from the video game is assigned to each of the video game players, and each player controls the team so assigned. Play of the video game sports league is commenced by the players after conclusion of a season of a real-life sports league relating to the sport, such as the National Football League or Major League Baseball. The video game players play each other in a series of games on the video game to constitute a season of play of the video game sports league, and at least some of the games of the video game players are broadcast, such as on television or the Internet. | 03-31-2011 |
20110098093 | AMUSEMENT DEVICES INCLUDING SIMULATED COURT GAMES OR ATHLETIC EVENTS - Some embodiments include a fantasy sports game. In some embodiments, an expected performance value may be determined. In some embodiments, a same player may appear multiple times in a team. Various other embodiments are described. | 04-28-2011 |
20110124386 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device for allowing a user to concentrate on an operation of one or more specific player characters and also capable of reducing a period of time with the user being left rarely able to be useful in a match. According to the present invention, a game of a sport match carried out between a first team operated by the user and a second team is carried out. A participating player selecting section ( | 05-26-2011 |
20110136557 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of improving operability of an operation related to a pass between player characters. If a second player character is selected as a pass target while a first player character which is a user operated target is in possession of a moving object, an operated target switching unit ( | 06-09-2011 |
20110136558 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of enhancing excitement in operating a game character. A parameter storage unit ( | 06-09-2011 |
20110183735 | Interactive sports-themed game - An interactive sports-themed game is disclosed. The game involves generating a list of predicted outcomes of the next play of a live sporting event, ranking the list, selecting one or more of the predicted outcomes to form a subset list. The outcome of the next play of the live sporting event is then compared to the subset list, and the player of the interactive sports-themed game is awarded points if the outcome of the play of the live sporting event matches one of the predictions in the subset list. | 07-28-2011 |
20110244933 | ELECTRONIC DEVICE AND METHOD FOR SIMULATING BASKETBALL GAMES USING THE SAME - An electronic device and method for simulating basketball games includes storing original wave data groups of a plurality of standard basketball actions in a storage system, and constructing a coordinate system based on the electronic device. In response to simulating the basketball action by a user holding the electronic device, movement data of the electronic device is detected using an accelerometer. The movement data is converted into wave data to compare with the original wave data groups. In response to determining a matched original wave data group, a prompt message including a name of a standard basketball action corresponding to the matched original wave data group is displayed on a display of the electronic device. | 10-06-2011 |
20110244934 | GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A first selecting section selects any one of a plurality of movement control information items. Relationship information between a first game character and a second game character in possess ion of a moving object is acquired. A second selecting section selects any one of the plurality of movement control information items based on a selection result obtained by the first selecting section and the relationship information. The first game character moves based on the movement control information selected by one of the first and second selecting sections. The second game character performs an action for moving the moving object toward a target position based on the movement control information selected by another one of the first and second selecting sections. | 10-06-2011 |
20110263306 | COMPUTER SYSTEM AND PROGRAM - In computer and video games in which a character is managed by registering an ID assigned to an object, objects corresponding to the same player can be duplicately registered, and a bonus that increases the ability of the player corresponding to the duplicately registered object is granted. | 10-27-2011 |
20110312395 | COMPUTER SYSTEM AND PROGRAM - If a “draft” regulation is defined for each of leagues, all players on original teams owned by all game players are tentatively pooled. One of the players in the pool is selected for each of the teams owned by the game players in turn, and special teams used for only the current league are created. | 12-22-2011 |
20110312396 | GAMING MACHINE THAT CHANGES THE NUMBER OF FREE GAMES DEPENDING ON ON FOOTBALL GAME RESULT THEREOF - It is determined whether to execute a mini game at least during execution of a basic game. When it is determined to execute the mini game, it is displayed the predetermined number of penalty-kick shoot-out images in a display. When the penalty-kick shoot-out ends in victory, a point-number corresponding to the number of victory times is added to an accumulated point-number. Then, a free game is executed in accordance with the accumulated point-number. | 12-22-2011 |
20120004018 | VIDEO GAMING DEVICE AND METHOD OF WAGERING ON A VIRTUAL FOOTBALL GAME - This invention is a computerized football game comprising steps to establishing and displaying a game clock, receiving the player's selection information representing a kickoff reception request, calculating a current field position according to the set of kickoff return results, (a) receiving the player's selection information representing an offensive play request from the set of predefined plays, (b) updating the current field position according to the deep zone set of play advancement information if the current position is in the deep zone or according to the mid zone set of play advancement information if the current position is in the mid zone or according to the near zone set of play advancement information is the current position is in the near zone and the goal line has not been reached or until a touchdown is achieved or the game clock expires or a first down is not achieved after four tries. | 01-05-2012 |
20120009984 | AMUSEMENT DEVICES INCLUDING SIMULATED COURT GAMES OR ATHLETIC EVENTS - Some embodiments include a fantasy sports game. In some embodiments, an expected performance value may be determined. In some embodiments, a same player may appear multiple times in a team. Various other embodiments are described. | 01-12-2012 |
20120108304 | GAME DEVICE AND GAME CONTROL METHOD - A game device is provided that can reduce the size of the device and can execute the simulation of a match game scene based on an operation input by a game player. The game device includes a field panel imitating a field of a sporting event, card holding stages that are arranged in the locations indicating the positions of players in the sporting event on the field panel, and holding card in a raised state, a card information reading means for reading card information recorded on the cards held by the card holding stages, and a game execution control means for controlling the execution of a game. | 05-03-2012 |
20120258780 | GAMING DEVICE, GAME CONTROL METHOD, AND RECORDING MEDIUM - A gaming device includes a release pattern prediction section which determines a prediction release pattern for the release pattern of the flying object to be released by the first personified character by selecting one of the plurality of release patterns stored in the release pattern storing section based on a selecting operation by a user operating the second personified character; and a difficulty adjustment section, which compares the release pattern determined with the prediction release pattern, and reduces the difficulty for the second character to hit back the flying object released by the first character when the release pattern determined and the prediction release pattern match. | 10-11-2012 |
20120270614 | METHOD FOR PLAYING FANTASY SPORTS - A method is provided for playing a fantasy sport, where the fantasy sport corresponds to an actual sport in which players have specified positions. Fantasy team rosters are built by selecting names of players so that the roster has a predetermined number of players at each position; these selections are made without other restrictions. Fantasy team scores correspond to actual performance of the players on that team's roster. The players are ranked in accordance with the point value corresponding to actual performance of each player. The highest-ranking player at each position is identified (over a week's games and/or a season's games or playoffs). If any fantasy team is determined to have the highest-ranking players at all of the positions, that fantasy team is characterized as a perfect fantasy team, and a bonus prize may be awarded to that perfect fantasy team. | 10-25-2012 |
20120270615 | VIDEO GAMES INCLUDING REAL-LIFE ATTRIBUTES AND/OR FANTASY TEAM SETTINGS - A video gaming system and related network interfaces with an online fantasy sports game. The video game play is enhanced using various features of a fantasy sports game. Similarly, the fantasy sports game can be enhanced using various features of the video game play. In one aspect of the invention the video game system acquires a team roster of the fantasy sport game and the team roster is used to define the sports video game team. The sports video game also acquires sports video game parameters that are associated with real-life attributes of video game team members that are associated with the real-life team members. The video game play changes frequently over a sports season due to the changing video game parameters and fantasy sports settings being used to define video game play. | 10-25-2012 |
20120309479 | GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A switching section switches an operation subject of a user among a plurality of game characters. A first control section causes the game character that is set as the operation subject of the user among the plurality of game characters to behave based on a direction acquired based on an operation state of a first operation member. A second control section causes the game character that is not set as the operation subject of the user among the plurality of game characters to behave based on an operation of a computer. A selection section selects any one of the game characters controlled by the second control section based on a direction acquired based on an operation state of a second operation member. The switching section switches the operation subject of the user to the game character selected by the selection section. | 12-06-2012 |
20130005415 | SYSTEMS AND METHODS FOR SIMULATING A PARTICULAR USER IN AN INTERACTIVE COMPUTER SYSTEM - An interactive computer system and method for simulating a user's avatar behavior is provided. In an embodiment, a computer program product includes a simulator configured to simulate a user interactive with a computer program. The simulator includes a learning mode of operation and a simulation mode of operation. During the learning mode, the simulator monitors the user's interaction with the computer program for one or more events, and analyzes one or more current circumstances during the occurrence of one or more events. The simulator records one or more user inputs in response to the occurrence of the one or more events, stores the one or more user inputs in one or more data fields, and associates the one or more data fields with the one or more events and the one or more current circumstances. | 01-03-2013 |
20130005416 | GAME MACHINE, CONTROL METHOD OF GAME MACHINE AND INFORMATION STORAGE MEDIUM - A game machine on which a user allows a plurality of player characters of an operation subject team to perform linkage play. A linkage partner selecting unit selects a linkage partner player character from among fellow player characters. A type of linkage play selecting unit selects a type of linkage play. A linkage partner control unit controls the position of a linkage partner player character based on a selected type of linkage play. If a linkage partner player character is not selected, a pass execution unit makes an operation subject player character execute a pass in a direction based on the content of a pass instruction operation according to the pass instruction by the user. If a linkage partner player character is selected, the pass execution unit makes the operation subject player character execute a pass to a linkage partner player character based on the user's pass instruction operation. | 01-03-2013 |
20130029735 | Media System and Method - A virtual world environment unit, and related methods, operable to simulate an actual live event in substantially real-time is disclosed. Also disclosed is an interactive media system configured to present a substantially real-time simulation of an actual live event involving a moveable object in an arena. Further disclosed is a method of providing and/or viewing a substantially real-time simulation of an actual live event involving a moveable object in an arena | 01-31-2013 |
20130178257 | SYSTEM AND METHOD FOR INTERACTING WITH VIRTUAL OBJECTS IN AUGMENTED REALITIES - The system and method described herein may be used to interact with virtual objects in augmented realities. In particular, the system and method described herein may include an augmented reality server to host software that supports interaction with virtual objects in augmented realities on a mobile device through an augmented reality application. For example, the augmented reality application may be used to create and deploy virtual objects having custom designs and embedded content that can be shared with other users to any suitable location, similarly interact with virtual objects and embedded content that other users created and deployed using the augmented reality application, participate in games that involve interacting with the virtual objects, obtain incentives and targeted advertisements associated with the virtual objects, and engage in social networking to stay in touch with friends or meet new people via interaction with the virtual objects, among other things. | 07-11-2013 |
20130178258 | SYSTEMS AND/OR METHODS FOR STOCK PORTFOLIO BASED COMPETITIVE SIMULATIONS - The exemplary embodiments described herein relate to systems and/or methods for competitive simulations and, more particularly, to systems and/or methods in which users build stock portfolios that compete against each other, with the performance of each user's stock portfolio being based on one or more stock market related metrics (e.g., price per share, market capitalization, volume of trade, etc.). A user's portfolio may be formed and/or reformed so as to comply with certain predefined criteria (e.g., company traded on a particular exchange, company belonging to a particular market sector, etc.). The performance of each team/portfolio may be depicted using sports-related imagery (e.g., as teams on a football field, a basketball court, around a baseball diamond, etc.). | 07-11-2013 |
20130303246 | HANDHELD ELECTRONIC SPORTING DEVICE - According to the present invention, an electronic handheld device is provided for receiving information related to a broadcasted sporting contest, and calculating a score based upon the received information. The information is entered into the electronic handheld device via a controller having plurality of buttons, each button having an associated score. The controller includes a display for displaying team information, which may include the team name and the score for each team. The controller further includes circuit board having circuitry operatively connected to the controller for processing the entered information and outputting the processed information to the controller display. | 11-14-2013 |
20130337877 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - A game device for carrying out a game of a sport match between a first team operated by the user and a second team. The game device includes a participating player selecting section that selects a plurality of player characters as operation target candidates from among a plurality of player characters belonging to the first team and participating in a match, based on an operation of a user, an operation target player switching section that switches, in the match, a user's operation target among the plurality of player characters selected by the operation target candidate player selecting section, and a player control section that causes, in the match, a player character which is the user's operation target to act, based on an operation by the user. | 12-19-2013 |
20140024423 | METHOD AND SYSTEM FOR INCREASED REALISM IN VIDEO GAMES - A system and method for updating parameters of a video game is provided. As events occur in the real world that may influence a game attribute, a parameter is recorded on a server. A video game player may connect to the server and download the parameter. The parameter is stored by the video game and changes an attribute of the video game. Thus, for example, the new performance characteristics of the rising star may be recorded on the server as improved performance parameters. When these parameters are downloaded by the video game player, the video game incorporates the star-like qualities of the rising star. | 01-23-2014 |
20140087796 | BASKETBALL GAME CONSOLE, NETWORK BASKETBALL GAME CONSOLE USING THE SAME, AND BASKETBALL METHOD - There are provided a basketball game console, a network basketball game console, and basketball method using the same. The invention includes an image detecting unit, an identification unit, a central processing unit, and a driving unit. The central processing unit controls such that images of a ball received in the image detecting unit are identified when a passing detection sensor detects signals. Therefore, it is possible to identify a color, pattern, or clean shot of the ball going into a rim. The game console allows a multi-play game so that it is possible to play more interesting games over a network. | 03-27-2014 |
20140120993 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of assisting a user to make a pass to a teammate player character in a game performed between a user character group operated by the user and an opponent character group. A setting unit sets a plurality of positions in an area around a character holding the moving object as receiving position candidates for another character to receive a pass. A receiving position selecting unit selects at least one of the receiving position candidates, based on the position of a character belonging to the opponent character group. A character selecting unit selects a character corresponding to the receiving position candidate from among the player characters belonging to the user character group other than the character holding the moving object. A character control unit moves the character corresponding to the selected receiving position candidate toward a position based on the selected receiving position candidate. | 05-01-2014 |
20140120994 | VIRTUAL GOLF SIMULATION APPARATUS FOR PROVIDING USER-CUSTOMIZED PRACTICE ENVIRONMENT, SERVER CONNECTED WITH THE SAME THROUGH NETWORK, AND USER-CUSTOMIZED PRACTICE ENVIRONMENT PROVISION METHOD USING VIRTUAL GOLF SIMULATION - Disclosed herein are a virtual golf simulation apparatus for providing a user-customized practice environment, a server connected with the virtual golf simulation apparatus through a network, and a user-customized practice environment provision method using the virtual golf simulation, which are capable of providing various practice modes for each golf shot so that a user can practice a specific golf shot intensively using golf simulation based on virtual reality to realize a virtual environment that cannot be experienced on a real golf driving range so that the user can intensively practice a golf shot which is more exciting, more intensive, and more practically useful in a real game. | 05-01-2014 |
20140162742 | FANTASY SPORTS DRAFT SYSTEM - A system to provide a recommendation of a player to select during a fantasy football draft. The system determines a projected competitiveness of a user's team, and determines what available player best increases their competitiveness. The determination may be based on a number of factors such as best available player, addressing statistical weaknesses of a team, players having the biggest statistical differential over other available players, positional scarcity, and the like. | 06-12-2014 |
20140162743 | 3D SPORTS PLAYBOOK - This document generally describes techniques, methods, systems, and computer program products for providing a three-dimensional (“3D”) sports playbook. Such a playbook may permit someone like a football, basketball, or soccer coach to see a play executed in a classic X's and O's overhead two-dimensional (“2D”) view, and also in a 3D view. | 06-12-2014 |
20140179384 | METHOD, SYSTEM AND APPARATUS FOR MANAGING A FOOTBALL MATCH - A system, method and apparatus for managing a football match on a hand held computerized device is presented. The hand held computerized devices includes a first display screen disposed substantially opposite a second display screen. Pre-match information for a first team and a second team are entered into the hand held computer device. Match related events, such as goals, penalties and substitutions are entered on the hand held computer device. The device compiles match events and said pre-match information into a match log, and wirelessly transmits the match log to a receiver, such as a match following device. | 06-26-2014 |
20140274241 | SCHEME FOR REQUIRING ADDITIONAL USER INPUT WHEN CATCHING AN OBJECT IN A COMPUTER SIMULATION - A method includes displaying a character on a display, wherein movements of the character are controllable by a user, displaying an object on the display and causing the object to appear to be moving, causing the character to appear to be attempting to catch the object in response to control input received from the user, receiving a catch command input from the user, and causing the character to appear to successfully catch the object if a set of at least one condition(s) are all met, wherein the set of at least one condition(s) comprises that the object is within a predetermined distance from a catching element of the character at a time of receipt of the catch command input and wherein the character is oriented in a manner suitable for catching the object. A storage medium and system are included. | 09-18-2014 |
20140302900 | METHOD AND APPARATUS FOR MANIPULATING CHARACTER OF SOCCER GAME - A method for manipulating a character of a soccer game includes, by an apparatus for manipulating the character of the soccer game, receiving information on a current position of a cursor in a game, the cursor being moved to correspond to movement of an input means on a soccer game screen, and information on a position of the game character controlled by a user via a user terminal that displays the game screen, calculating a direction of a vector that is formed to extend from the position of the game character to the position of the displayed cursor and a magnitude of the vector according to a distance between the position of the game character and the position of the cursor, and controlling the game character so as to be moved in the direction of the vector at a speed corresponding to the magnitude of the vector. | 10-09-2014 |
20140302901 | METHOD, TERMINAL, SERVER, AND RECORDING MEDIUM FOR PROVIDING TACTIC HOT KEY SERVICE - A server for providing a tactic hot key service includes: a communicator connected to a plurality of terminals in a wired or wireless manner, receiving manipulation of each terminal, and transmitting data that are appropriate for the terminal; a controller for controlling respective constituent elements, simultaneously being an input/output path of the data, and outputting data to the communicator so that data may be displayed to the terminals based on the data that are input through the communicator; and a storage unit for storing a unique identity code for identifying the terminal, a hot key for tactics used for a soccer game, and tactics data matching the hot key. | 10-09-2014 |
20150141101 | AMUSEMENT DEVICES INCLUDING SIMULATED COURT GAMES OR ATHLETIC EVENTS - Some embodiments include a fantasy sports game. In some embodiments, an expected performance value may be determined. In some embodiments, a same player may appear multiple times in a team. Various other embodiments are described. | 05-21-2015 |
20150297985 | PROCESS FOR TRANSFERRING AND UTILIZATION OF GOLF COURSE IMAGES FOR GOLF SIMULATION SYSTEMS - This invention will enable anyone to take golf course pictures with a cell phone or digital camera, download them instantly for play on a golf simulation device, creating potentially thousands of virtual golf courses. The training method embodied in this invention will enable a golfer to play their simulated local golf course in as little as six to twelve minutes, with a visualization technique commonly used by professional golfers. This invention will create virtual golf courses for a fraction of the current cost, give golfers a reason to use simulators all year and help a struggling industry, while drawing more business to outdoor courses as golfers test their simulator training on the actual courses outside. | 10-22-2015 |
20150306502 | METHOD AND SYSTEM FOR INCREASED REALISM IN VIDEO GAMES - A system and method for updating parameters of a video game is provided. As events occur in the real world that may influence a game attribute, a parameter is recorded on a server. A video game player may connect to the server and download the parameter. The parameter is stored by the video game and changes an attribute of the video game. Thus, for example, the new performance characteristics of the rising star may be recorded on the server as improved performance parameters. When these parameters are downloaded by the video game player, the video game incorporates the star-like qualities of the rising star. | 10-29-2015 |
20160001183 | SYSTEMS AND METHODS FOR CROWD-SOURCED GAME STRATEGY - Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions. | 01-07-2016 |
20160001185 | METHOD AND SYSTEMS FOR SPORTS SIMULATIONS - A sports simulator calculates the rotational and translational velocity of a sports object. The rotational velocity is calculated using image analysis. The translational velocity is calculated using image analysis and a set of emitters and sensors. The simulator then computes the future trajectory of the sports object based on the rotational and translational velocity. In one embodiment, the sports object is a golf ball and the sports simulator simulates golf. | 01-07-2016 |
20160121220 | VIDEO GAMES INCLUDING REAL-LIFE ATTRIBUTES AND/OR FANTASY TEAM SETTINGS - A system and method for updating parameters of a video game is provided. As events occur in the real world that may influence a game attribute, a parameter is recorded on a server. A video game player may connect to the server and download the parameter. The parameter is stored by the video game and changes an attribute of the video game. Thus, for example, the new performance characteristics of the rising star may be recorded on the server as improved performance parameters. When these parameters are downloaded by the video game player, the video game incorporates the star-like qualities of the rising star. | 05-05-2016 |