Class / Patent application number | Description | Number of patent applications / Date published |
463003000 | Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.) | 71 |
20080200223 | GAME PROGRAM, GAME DEVICE, AND GAME METHOD - A control unit mainly includes game condition judging means, moving period determining means for determining a moving period T | 08-21-2008 |
20080242386 | GAMING MACHINE THAT CHANGES THE NUMBER OF FREE GAMES DEPENDING ON GOLF GAME RESULT THEREOF - When a coin is bet, symbols are rearranged in several areas. A winning is determined on the basis of the rearranged symbols. A golf game is randomly started. A point is awarded to a player depending on a golf game result. A free game is continued depending on the awarded point. | 10-02-2008 |
20080280660 | SENSING BALL GAME MACHINE - A sensing baseball game apparatus ( | 11-13-2008 |
20080287174 | Game System and Method Using Twin Gage - Disclosed is a game system and method using a twin gage. In the game method, a twin gage for performing the ball game is provided to a user. The twin gage includes first and second swing gages arranged on the basis of an impact zone for determining a movement direction of the ball, and movable first and second scroll bars are formed on the first and second swing gages, respectively. A batting point of the ball according to the batting intention of the user is determined, and then a position of the impact zone of the twin gage is varied according to the determined batting point. Then, when the user manipulates the twin gage, the ball is moved in a movement direction of the ball determined according to a positional relation between the first and second scroll bars, which move and then stop according to the manipulation of the twin gage, and the impact zone. With such a configuration, a degree of difficulty of manipulation of a swing is varied according to the batting intention of the user, thereby making ball games more interesting. | 11-20-2008 |
20080293464 | Electronic game utilizing photographs - The present disclosure includes, among other things, methods and apparatus, including computer program products, for providing an electronic game utilizing photographs. | 11-27-2008 |
20080300032 | Golf Solitaire Video Game - A Golf Solitaire Video Game is described in which a user plays a video playing card game. Playing cards are positioned in piles where one pile initially contains only a home playing card. The playing cards on top of the piles and the home playing card reveal their front sides, and the playing cards that are positioned in the pile below the top playing card display their back sides or front sides. The game player moves the playing cards onto the home card in a contiguous order of the symbols on the cards. The back sides of the playing cards, underneath the removed top playing cards, are revealed when the top playing cards are placed on the home playing card. A score is provided corresponding to a number of cards that remain in the one or more piles after placing playing cards onto the home playing card in the contiguous order. | 12-04-2008 |
20080305845 | Golf game having collateral military ranking system - A golf game operable by data processing apparatus by one or more players comprising a video golf game having various scoring features emulating a corresponding feature of a golf game played on an actual golf course; a rank-assigning element for responsively assigning a virtual military ranking for each of the one or more players for each scoring feature of the video golf game as playing of the video golf game progresses; and an interface element interconnecting the rank-assigning element in communication with the video golf game. The virtual military ranking of each of the one or more players playing the video golf game is promoted or demoted based on his golfing scores as playing of the video golf game progresses. | 12-11-2008 |
20090029753 | GAME APPARATUS, GAME CONTROL METHOD, GAME CONTROL PROGRAM, AND RECORDING MEDIUM FOR RECORDING THE SAME - A batter control unit controls a batter to start a preparation swing at the timing at which an input of a first operation information is detected by an operation determination unit after a pitching movement is started, and controls the batter to start a batting swing at the timing at which an input of a second operation information is detected by the operation determination unit. A ball control unit changes the movement result of a ball by batting, according to the period from the starting timing of the pitching movement until the starting timing of the preparation swing, and the starting timing of the batting swing. | 01-29-2009 |
20090137296 | Game apparatus, game system and game progression control method - Disclosed is a game system capable of introducing a distinctive feature into each of a processing of designating offensive and defensive locations and a processing of determining a competition result so as to provide a game having a high level of playability. The game system comprises a plurality of game apparatuses each equipped with a touch panel | 05-28-2009 |
20090191929 | GOLF SIMULATOR CONNECTED TO THE INTERNET - A system for playing in a simulated indoor golf tournament comprises a web enabled physical golf simulator configured to transmit indoor golf performance data over a computer network during an indoor golf tournament. Tournaments can be conducted between players in different locations so that the participants in a given tournament need not be in the same city or country in order to compete. Players need not be available at the same time in order to compete against each other. In addition, the tournaments can be conducted live, with all participants competing at the same time, to simulate the pace of an outdoor golf tournament. | 07-30-2009 |
20090275371 | Competition Game System and Game Apparatus - A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data. Each of the game apparatuses comprises an action-setting section | 11-05-2009 |
20090280879 | Game apparatus, game control method and game control program - In a game apparatus, a game control method and a game control program, if a baseball game proceeds without all the pitches in one at-bat being made, a virtual pitch sequence history is presented, and the sizes of a pitching mark and a batting mark of pitcher and batter sides are changed in relation to this pitch sequence history upon designating a pitching position and a batting position. Since the sizes of the pitching mark and the batting mark are changed based on the pitch sequence history in this way, a more interesting game with more importance attached to the strategic characteristic thereof can be provided. | 11-12-2009 |
20100004039 | SYSTEM AND METHOD FOR MEASURING THE PERFORMANCE OF A PLAYER - A system for measuring the performance of participant in a game, wherein the game is comprised of a series of discreet trials where for each trial the participant receives a score selected from one of a finite set of discreet scores based on the participant's performance for each trial. The system may be configured to receive over the network a set of counts corresponding to the numbers of each score from the discreet set received by the participant for each trial during the game. The system may compute a weighted score based on an assigned set of weight factors for each type of score and an entered set of counts. Users of the system may be entered into a tournament based on the users' weighted score rankings and a winner is determined based on the weighted score. A method for ranking golf courses by their level difficulty is provided. | 01-07-2010 |
20100099473 | GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM - A game device is provided with an input reception unit that receives an operating input from a player, a control unit that controls a game in accordance with the timing of the operating input, and a screen generation unit that displays a screen of the game, wherein the screen generation unit generates and displays a screen of a player's character in the motion of making a shot, and a power determination unit and an impact determination unit determine the power or impact of a shot in accordance with the degree of the progress of the motion of making the shot at the point when the operating input is received. | 04-22-2010 |
20100240428 | GAME DEVICE, CONTROL METHOD FOR GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - TO provide a game device which can allow a user to feel that an operation subject character loses its balance in a case where the operation subject character hits a moving object in such a state where the operation subject player character is located at a position comparatively far from the moving object in a sport game in which the operation subject character hits the moving object according to a predetermined operation by the user. Determination means ( | 09-23-2010 |
20100240429 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of preventing viewing of an operation-subject player character from becoming difficult due to interference of a teammate player character in a sport game which is played between an operation subject team, to which the operation-subject player character which moves according to operation by a user and the teammate player character belong, and an opposing team. A movement-target position acquiring section ( | 09-23-2010 |
20100279754 | FANTASY SPORTS GAME - A computer implemented method for a fantasy sports game comprising a bonus category, real-time athlete substitution, and side-bet wagering so as to allow fantasy participant to more directly influence point accumulation. | 11-04-2010 |
20100285856 | SINGLE PLAYER FANTASY SPORTS GAME - A single user fantasy game, including a database of VFGMs, each having strategies and player rankings supplied by or for certain human remote GMs, together with a database of real-world athlete/participants. A draft is launched, with the user and at least selected VFGMs as participants. In that draft, the user and the VFGMs make selections of athlete/participants according to predetermined draft rules. Those selections made by the user and by the VFGMs are then saved as respective teams in a team database. Once the teams are selected, the performance of the teams is determined, using a database of real-world performances/statistics, for the athlete/participants in the database of athlete/participants, from a particular time period and according to a set of fantasy game scoring rules. A winner is determined from among the user and the VFGMs, based on the performance of the teams for the particular time period. | 11-11-2010 |
20110028196 | METHOD FOR PROVIDING BALL INFORMATION IN SCREEN GOLF AND SYSTEM THEREFOR - The present invention relates to a method and a system for providing ball information in screen golf to display not only the start/stop points of a ball but also the ball's route and the competition state in more detail. The invention comprises a wired/wireless terminal and a competition-results providing server. The wired/wireless terminal prepared in a place that provides a virtual golf course environment detects the coordinates and route of a ball depending on a golfer's shot and indicates the coordinates and the route on a stored map image according to preset conditions so that a golfer may confirm the ball's route and the competition state. In addition, the wired/wireless terminal transmits to the competition results server the competition information recognized during the golf competition with the correspondent golfer's information. The competition results server generates and provides the competition results requested by the golfer based on the competition information transmitted from the wired/wireless terminal. Since the invention indicates the start/stop points of a ball as well as the ball's route and the competition state in more detail, the golfer is able to enjoy a golf competition in a more realistic environment. Therefore, the invention enables the increase of pleasure in the golf competition. | 02-03-2011 |
20110034224 | OPERATING DEVICE OF A GAME CONSOLE CONTROLLER - An operating device of a game console controller replaces a game console controller to be held by a user, after being inserted with the controller, allowing an operator to play games more realistically. The operating device includes a seat body for putting into and positioning the controller, plural press rod assemblies on the seat body to correspond to push buttons of the controller and a shape housing installed on the seat body to enclose the seat body. A surface of the shape housing has plural through-holes to expose out end parts of the press rod assemblies and a realistic gaming effect can be increased by the shape housing; for example, the shape housing can be a mimicked shape of a bowling ball, a basketball, a football or other non-ball object, so as to improve an entertaining effect of games. | 02-10-2011 |
20110065488 | STORAGE MEDIUM HAVING STORED THEREON INFORMATION PROCESSING PROGRAM AND INFORMATION PROCESSING APPARATUS - Data obtaining means repeatedly obtains acceleration data. Acceleration vector generation means generates first acceleration vector in accordance with first acceleration data obtained by the data obtaining means, and generates second acceleration vector in accordance with second acceleration data time-sequentially obtained by the data obtaining means following the first acceleration data. The cross product direction calculation means calculates a direction of a cross product between the first acceleration vector and the second acceleration vector. The swing direction identification means identifies a swing direction in which the input device is swung in accordance with the direction of the cross product. | 03-17-2011 |
20110077065 | GAME SET WITH WIRELESSLY COUPLED GAME UNITS - A game set that includes a first unit and a second unit. The first unit includes a first controller that is coupled to a first motion sensor. The first controller causes the transmission of a wireless signal in response to movement of the first unit as sensed by the first motion sensor. The second unit includes a second controller that is coupled to an input device and a speaker The second controller causes the speaker to emit a sound that is a function of an input to the input device and the wireless signals. | 03-31-2011 |
20110092260 | Method of conducting an interactive computer sport - A multifunctional self-contained golf club that wirelessly integrates actual golf equipment with a computer providing critical feedback to improve all aspects of a player's golf game and also allows players to play an actual competitive real or visually simulated golf game with one or more players. Therefore, an individual player may opt to play solo or practice to improve basic golfing skills and techniques. The system includes smart golf clubs, a golf ball receptacle and a golf club motion sensing device, all containing circuits with contact sensors and or motion sensors coupled with signal processing and radio frequency transmitter circuitry to wirelessly communicate game status and performance parameters to a remote receiver and computer. The computer then optionally displays important parameters of the impact of a golf ball with a golf club such as contact force, contact time, impact location, face angle, spatial orientation of a golf club in motion, and the subsequent energy, velocity, and trajectory of a golf ball. The golf club is further equipped with motion sensing devices and its motion and swing trajectory is visually simulated on the computer display. Standard golf clubs may be retrofitted with the device sensors and associated electronic circuitry to convert such clubs into “smart clubs” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information to players, generate and control visual simulations, and display player performance information. | 04-21-2011 |
20110124385 | GAME SYSTEM, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - Provided is a game system capable of discriminating types of action performed by a game character in more detail. A reproduction data acquiring section ( | 05-26-2011 |
20110130182 | Game apparatus, computer-readable recording medium recorded with game control program, and game control method - In a baseball game when a base that cannot be displayed on a field display image exists, an icon corresponding to the base is displayed on a straight line, within the field display image, linking a fielder character to the base. | 06-02-2011 |
20110177853 | SENSING BALL GAME MACHINE - A sensing baseball game apparatus ( | 07-21-2011 |
20110250936 | SYSTEM AND METHOD FOR PROVIDING A PERFORMANCE FACTOR FOR A PITCHER - The present invention provides a visual representation of and unique, universal definition for a strike zone, said strike zone having a plurality of sub-zones. The strike zone representation allows for a signaling methodology to be developed in which a coach may discretely communicate signals during a game to his pitcher (ex.—baseball or softball pitcher) which request both a specific type and location for a particular pitch, based upon the game situation. Further, implementation of said signaling methodology based upon said strike zone representation allows for a performance factor to be determined for the pitcher. The performance factor may be determined based on results generated through use of the signaling methodology and may provide a universally-recognized gauge or measure of a pitcher's command of his pitches. | 10-13-2011 |
20110281621 | Smart system for display of dynamic movement parameters in sports and training - A system that wirelessly integrates actual golf equipment with a computer and the internet to allow players remotely located from one another to play a competitive real or simulated game of golf. An individual player may opt to play solo or practice to improve basic golfing techniques. The system includes smart golf clubs, a golf ball receptacle and a golf club motion sensing devices, all containing circuits and contact and or noncontact motion sensors coupled with signal processing and radio frequency transmitter circuitry to wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a golf game between one or more local players or via the internet having similar equipment and remotely located from each other. Standard golf clubs may be retrofitted with the sensors and associated circuitry to convert such clubs into “smart clubs” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information and dynamic motion parameters. | 11-17-2011 |
20120077557 | GAME APPARATUS, STORAGE MEDIUM, GAME SYSTEM AND GAME CONTROLLING METHOD - A game apparatus includes a CPU, and the CPU executes game processing of a golf game, and displays a guide path of a circle a part of which is erased in a hitting operation. When the player performs a sliding operation in a clockwise direction so as to trace the guide path, and then inverts the sliding operation in a counterclockwise direction, the player character performs a swing motion according thereto. As to each of backswing, downswing and follow-through, precision, a speed, smoothness of the sliding operation are determined, and in accordance with the results, the movement of a ball is controlled. | 03-29-2012 |
20120083323 | ELECTRONIC BASEBALL GAME AND METHOD FOR PLAYING ELECTRONIC BASEBALL GAME - A electronic baseball game played using an electronic game unit and an input value generator provided separately from the electronic game unit. The game is played by generating an input value from among a plurality of possible input values and inputting the input value into the electronic game unit. The electronic game unit uses the input value and game status information to determine a game consequence, and updates the game status information based on the determined game consequence. The electronic game unit also provides a display on which the game status information is graphically shown. | 04-05-2012 |
20120108303 | GAME DEVICE, GAME CONTROL METHOD AND RECORDING MEDIUM - Provided is a game device which sets a batter parameter of a batter character in relation to the batting of that batter character, and sets a first range where a ball-meeting cursor is positioned at the center, and moreover displaces and vibrates the ball-meeting cursor within the first range based on the batter parameter. | 05-03-2012 |
20120115556 | GAME DEVICE, RECORDING MEDIUM AND GAME CONTROL METHOD - A game device which executes a baseball game where a batter character hits a ball object that is pitched by a pitcher character stores, for each batter character, first evaluation information showing an evaluation of battering power in each segment showing a region within a strike zone, and displays the region of the strike zone corresponding to respective segments after increasing transparency, as divergence from the first reference data of the first evaluation information increases, based on the first evaluation information of the batter character at bat. | 05-10-2012 |
20120202569 | Three-Dimensional User Interface for Game Applications - A method, including defining an interaction surface containing an interaction region in space, capturing a sequence of depth maps over time of at least a part of a body of a human subject, and processing the depth maps in order to detect a direction and speed of movement of the part of the body as the part of the body passes through the interaction region. A software application, selected from a group of software applications consisting of a flight simulation and an interactive tennis game, is controlled responsively to the detected direction and speed. | 08-09-2012 |
20120276964 | VIDEO GAMES INCLUDING REAL-LIFE ATTRIBUTES AND/OR FANTASY TEAM SETTINGS - A video gaming system and related network interfaces with an online fantasy sports game. The video game play is enhanced using various features of a fantasy sports game. Similarly, the fantasy sports game can be enhanced using various features of the video game play. In one aspect of the invention the video game system acquires a team roster of the fantasy sport game and the team roster is used to define the sports video game team. The sports video game also acquires sports video game parameters that are associated with real-life attributes of video game team members that are associated with the real-life team members. The video game play changes frequently over a sports season due to the changing video game parameters and fantasy sports settings being used to define video game play. | 11-01-2012 |
20120276965 | VIRTUAL GOLF SIMULATION APPARATUS PROVIDING PUTTING GUIDE - Disclosed herein are a virtual golf simulation apparatus and method that is capable of performing virtual golf simulation as if a golfer is frequently guided by a caddie during a round of golf in a real golf course and, in particular, the caddie reads the lie of a green and guides a putting direction when the golfer putts a golf ball to provide contents provided through the virtual golf simulation in a more active golfer-oriented form, thereby improving user convenience and inducing interest in virtual golf. The virtual golf simulation apparatus includes an image processing means for displaying an image of a virtual green and topographical information of the virtual green, a simulation means for performing golf simulation on the green, and a putting guide display means for displaying a putting guide which confirms the topographical information of the green on all or some of the area between a golf ball and a hole cup on the green in a virtual golf course to suggest a direction in which a user is to putt the golf ball. | 11-01-2012 |
20120289296 | METHOD AND APPARATUS FOR VIDEO GAME SIMULATIONS USING MOTION CAPTURE - A method in a video gaming system including a processor, a memory and a sensor system for capturing body motion is described. In one embodiment, the body motion can be associated with a person pretending to hit or launch an object, such as an object used in a sporting activity. In general, body motion can be associated with any activity involving similar body motions that are repeated during the activity. In a video game generated by the video gaming system, a consistency with which the repeated body motions are made over time can be used to determine an outcome for a single instance of the body motion. In a particular embodiment, a probability of a more desirable outcome resulting from the single instance of the body motion can increase as the consistency with which the repeated body motions are made increases. | 11-15-2012 |
20120309477 | DYNAMIC CAMERA BASED PRACTICE MODE - A method is disclosed for displaying a practice swing ball flight to a user in a virtual golf game. The practice swing ball flight illustrates to the user a ball flight resulting from a practice swing, had the practice swing instead been an actual swing intended to strike a virtual golf ball. | 12-06-2012 |
20120309478 | GAME DEVICE, GAME CONTROL PROGRAM, AND METHOD FOR CONTROLLING GOLF GAME - A game device includes: a screen image generating unit that generates and displays an image of a golf course, a landing point control unit that displays a marker indicating a predicted landing point of a ball, and a shot control unit operative to control a shot. Upon receiving an input instruction for moving the position of the marker, the landing point control unit moves the position of the marker by, changing the azimuth angle of the marker in a continuous manner along with a movement of an indicated position and by changing the radius of the marker discretely, when the position of the marker is represented by a two-dimensional polar coordinate system of which the origin point is a current ball position. | 12-06-2012 |
20130017871 | GAME DEVICE, GAME CONTROL METHOD AND GAME CONTROL PROGRAM FOR CONTROLLING A GOLF GAMEAANM Kikuchi; TakanoriAACI SaitamaAACO JPAAGP Kikuchi; Takanori Saitama JPAANM Kishida; HisashiAACI SaitamaAACO JPAAGP Kishida; Hisashi Saitama JPAANM Muramori; MasashiAACI KanagawaAACO JPAAGP Muramori; Masashi Kanagawa JPAANM Kuwabara; ToshiyukiAACI KanagawaAACO JPAAGP Kuwabara; Toshiyuki Kanagawa JPAANM Hashimoto; HirofumiAACI KanagawaAACO JPAAGP Hashimoto; Hirofumi Kanagawa JPAANM Kotsugai; YoshinoriAACI TokyoAACO JPAAGP Kotsugai; Yoshinori Tokyo JPAANM Suzuki; KentaroAACI TokyoAACO JPAAGP Suzuki; Kentaro Tokyo JP - A game device includes an input receiving unit for receiving the input of user's operations, a control unit for controlling a game where a player's character plays golf, according to the input of the user's operation, and a screen generating unit for displaying a game screen. The control unit includes an impact determining unit for acquiring the position of an input device at the start of a shot and the position of the input device at the time of an impact, when the user swings the input device while holding it and then comparing the respective positions with each other so as to determine the impact position, and a ball path calculating unit for calculating the path of a ball hit in the impact. | 01-17-2013 |
20130079073 | NEXT-GENERATION FANTASY FOOTBALL - System, method, network, applications, devices, non-transient computer readable medium are provided that implement next generation fantasy sports feature in particular application to fantasy football. | 03-28-2013 |
20130116020 | MOTION-SENSITIVE CONTROLLER AND ASSOCIATED GAMING APPLICATIONS - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. One or more optional auxiliary components modularly attach to the input device to selectively create a modified input device having different desired functions or aesthetics. | 05-09-2013 |
20130217452 | GAME SYSTEM, GAME CONTROL METHOD, GAME DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM - An exemplary embodiment sets the game background image with surface objects (bricks, coins, item closed box baffles, monsters, and the like) arranged therein in the middle of the tennis court within a virtual space for executing a tennis game containing the motion of hitting the tennis ball according to an operation by the player, and scrolls the surface objects arranged in the game background image. Then, there is provided an effect corresponding to the type of the surface object (benefit object, the hit map switching object, scoring object, or the like) arranged in a position of the game background image, where the tennis ball shot in response to a player-operation has reached. | 08-22-2013 |
20130316772 | METHOD OF PROGRESSING MOBILE BASEBALL GAME CAPABLE OF CHANGING GAME MODE - The present invention relates to a method of progressing a mobile baseball game capable of changing a game mode, and more specifically, to a method of progressing a mobile baseball game capable of changing a game mode, in which when the baseball game is played at a user terminal such as a smart phone, the game mode can be selected among an owner mode in which the game is entirely progressed by artificial intelligence (AI) of a game server, a manager mode in which only details of pitching and hitting are progressed by the AI of the game server, and a player mode in which a user performs the entire handling of the game. | 11-28-2013 |
20140018135 | FANTASY EVENT CONTENT SELECTION SYSTEM - An entertainment content personalization system is described. A method may comprise receiving fantasy data; generating rankings of event content based on the fantasy data and content data associated with the event content; and presenting event content selected based on the rankings on a user interface. Other embodiments are described and claimed. | 01-16-2014 |
20140066150 | Tricket.TM. - a game similar to Cricket - Disclosed is a sports game called Tricket™, which is similar to cricket with a set of rules that include three teams, each team having six players and an optional seventh player; a cricket field where Tricket™ is played; at least two umpires; and scoring rules wherein points are given to bowlers and fielders as well as batters. | 03-06-2014 |
20140100006 | ARENA BASEBALL GAME SYSTEM - An Arena Baseball Game system and method for playing an electronic interactive spectator participation game incorporating many aspects of Rounders, Knickerbocker rules and Negro League baseball innovation “Night Baseball.” The method of play is disclosed, involving some of the same rules as American baseball with virtual interplay. Time is regulated by a game clock and balls may be deflected back as playable by a rebounding assembly that surrounds the arena field. The Arena method of play includes monitored base force out zones and means for ball game conclusion by predetermined “aces” or “runs” and time duration. The arena has a playing area surrounded by a wall structure such as pad and or panel walls and spectator protective vision enabled side covering. A baseball-like game played within an enclosed facility, wherein the game method of play rules and facility are designed for fast paced action. | 04-10-2014 |
20140100007 | System And Method For Measuring The Performance Of A Player In A Game - A system for measuring the performance of participant in a game, wherein the game is comprised of a series of discrete trials where for each trial the participant receives a score selected from one of a finite set of discrete scores based on the participant's performance for each trial. The system may be configured to receive over the network a set of counts corresponding to the numbers of each score from the discrete set received by the participant for each trial during the game. The system may compute a weighted score based on an assigned set of weight factors for each type of score and an entered set of counts. Users of the system may be entered into a tournament based on the users' weighted score rankings and a winner is determined based on the weighted score. A method for ranking golf courses by their level difficulty is provided. | 04-10-2014 |
20140187299 | SENSING BALL GAME MACHINE - A sensing baseball game apparatus ( | 07-03-2014 |
20140235304 | VIRTUAL SPORT SYSTEM FOR ACQUIRING GOOD IMAGE OF BALL BY CONTROLLING CAMERA ACCORDING TO SURROUNDING BRIGHTNESS - The present invention relates to a virtual sport system for acquiring a good image of a ball by controlling a camera according to the surrounding brightness. One embodiment of the present invention provides a virtual sport system which comprises a photographing unit, having a camera for acquiring an image of a ball, and a simulator, for calculating the physical quantity of the ball on the basis of the image of the ball; and which further comprises a control unit that extracts image information from at least one image acquired by the photographing unit by means of the camera, and determining, on the basis of the image information, a control signal for adjusting the image gain or the exposure time of the camera. | 08-21-2014 |
20140274240 | APPARATUS AND METHOD FOR SIMULATED GAMEPLAY BASED ON A GEOSPATIAL POSITION - A device includes circuitry configured to receive, from a position sensor, a geospatial position of the device. The circuitry is configured to receive, from a memory, image data corresponding to one or more golf courses, wherein the image data is received when the circuitry determines that the geospatial position of the device corresponds to a current golf course, of the at least one golf courses. The circuitry is configured to control a display such that the image data corresponding to the current golf course is output on the display. The circuitry is configured to receive a simulated shot input representing a simulated golf stroke taken at the geospatial location of the device. The circuitry is configured to calculate a simulated shot trajectory based on the simulated shot input. The circuitry is configured to control the display to output a result of the simulated golf stroke. | 09-18-2014 |
20140295924 | METHODS AND SYSTEMS FOR SPORTS SIMULATION - A sports simulator calculates the rotational and translational velocity of a sports object. The rotational velocity is calculated using image analysis. The translational velocity is calculated using image analysis and a set of emitters and sensors. The simulator then computes the future trajectory of the sports object based on the rotational and translational velocity. In one embodiment, the sports object is a golf ball and the sports simulator simulates golf. | 10-02-2014 |
20140302899 | GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM - A game device is provided with an input reception unit that receives an operating input from a player, a control unit that controls a game in accordance with the timing of the operating input, and a screen generation unit that displays a screen of the game, wherein the screen generation unit generates and displays a screen of a player's character in the motion of making a shot, and a power determination unit and an impact determination unit determine the power or impact of a shot in accordance with the degree of the progress of the motion of making the shot at the point when the operating input is received. | 10-09-2014 |
20140308999 | METHOD OF PLAYING A RICOCHET GAME - A method, a computer readable recording medium, and a computer system for use in playing a ricochet game are presented. One variant of the method includes shooting cue balls against pool table rails and subsequently earning points by knocking over various pylons or even knocking billiard balls into pockets. The method can include the operational steps of fabdicating, acquiring, adding, amassing, deducting, garnering, getting, loosing, obtaining, positioning, putting, receiving, relinquishing, setting, shooting, starting, subtracting, surrendering, winning, and yielding. The computer readable recording medium includes coded instructions for the operational method steps. The computer system capable of simulating the play of the ricochet game is also described in which computer system includes a CPU, a memory, the computer readable recording medium, a display terminal and an input device. | 10-16-2014 |
20140309000 | Interactive Baseball Simulation Between Remote Team Managers - A method for simulating a game of baseball via a computer network is playable by opposing managers running game application logic at remote computers communicating with an event outcome server. The server executes steps for receiving selected pitcher data and a pitcher control value from a first remote computer, and receiving, for an engagement with the selected pitcher data, selected batter data from a second remote computer. The server optionally modifies the pitcher control value according to the batter data, and generates a first random number for comparison to the pitcher control value. Based on the comparison, the server selects a set of probabilities representing possible outcomes of the engagement, where one selectable set favors the pitcher and another selectable set favors the batter. The server generates a second random number, determines an outcome of the engagement by comparing the second random number to the selected set of probabilities, and transmits instructions to the remote computers for updating status of the game on a visual display according to the outcome of the engagement. Pitcher data, control value, batter data, and probabilities are derived from historical statistics resulting from human performance in major league baseball. | 10-16-2014 |
20140309001 | Interactive Sports-Themed Game - A method and system for playing a virtual game is disclosed. The virtual game is associated with a real game, such as a baseball or golf game. Users play the virtual game which is based on events in a real game that is followed by the users simultaneously as they play the virtual game. In one embodiment, the real game is a baseball game. In another embodiment, the real game is a golf game. A server communicates with clients to allow multiple users to compete in the virtual game via the use of client devices. | 10-16-2014 |
20140342789 | GAME DEVICE, GAME CONTROL PROGRAM, AND METHOD FOR CONTROLLING GOLF GAME - A game device includes: a screen image generating unit that generates and displays an image of a golf course, a landing point control unit that displays a marker indicating a predicted landing point of a ball, and a shot control unit operative to control a shot. Upon receiving an input instruction for moving the position of the marker, the landing point control unit moves the position of the marker by, changing the azimuth angle of the marker in a continuous manner along with a movement of an indicated position and by changing the radius of the marker discretely, when the position of the marker is represented by a two-dimensional polar coordinate system of which the origin point is a current ball position. | 11-20-2014 |
20140378194 | BROADCASTING METHOD FOR BROADCASTING IMAGES WITH AUGMENTED MOTION DATA - A broadcasting method for broadcasting images with augmented motion data, which may utilize a system having at least one camera, a computer and a wireless communication interface. The system obtains data from motion capture elements, analyzes data and optionally stores data in database for use in broadcasting applications, virtual reality applications and/or data mining. The system also recognizes at least one motion capture data element associated with a user or piece of equipment, and receives data associated with the motion capture element via the wireless communication interface. The system also enables unique displays associated with the user, such as 3D overlays onto images of the user to visually depict the captured motion data. Ratings, compliance, ball flight path data can be calculated and displayed, for example on a map or timeline or both. Furthermore, the system enables performance related equipment fitting and purchase. | 12-25-2014 |
20150011279 | VIRTUAL GOLF SIMULATION APPARATUS AND METHOD FOR SUPPORTING GENERATION OF VIRTUAL GREEN - Disclosed herein are a virtual golf simulation apparatus and method. The virtual golf simulation apparatus includes an image processing unit, a manipulation unit, and a green setting unit. The image processing unit provides an image of a basic set green on which a user will perform putting. The manipulation unit provides an interface that enables the user to set the lie of the basic set green. The green setting unit generates a user-set green by processing received setting information via the manipulation unit. The image processing unit provides the image of the user-set green. | 01-08-2015 |
20150024813 | GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, RECORDING MEDIAUM, GAME SYSTEM - The disclosed game control device is a device executing a game that simulates a sport or an amusement in the real world. The device includes: a setter configured to set a situation in a sport or an amusement before an event on the game; an event generator configured to generate the event based on information of an operational input under the situation set by the setter; and a result generator configured to generate a game result based on the situation set by the setter and the event generated by the event generator. | 01-22-2015 |
20150024814 | INTERACTIVE SPORTS-THEMED GAME - An interactive sports-themed game is disclosed. The virtual game is associated with a real game, such as a baseball or golf game. Users play the virtual game, which is based on events in a real game that is followed by the users simultaneously as they play the virtual game. In one embodiment, the real game is a baseball game. In another embodiment, the real game is a golf game. A server communicates with clients to allow multiple users to compete in the virtual game via the use of client devices. In one embodiment, the game involves generating a list of predicted outcomes of the next play of a live sporting event, ranking the list, selecting one or more of the predicted outcomes to form a subset list. The outcome of the next play of the live sporting event is then compared to the subset list, and the player of the interactive sports-themed game is awarded points if the outcome of the play of the live sporting event matches one of the predictions in the subset list. | 01-22-2015 |
20150038203 | SYSTEM AND METHOD FOR PROVIDING BALL GAME - Disclosed herein are a method and apparatus of providing a ball game. In the method, an available hitting area for enabling the input of a hitting point is displayed in the form of a rotation animation that dynamically rotates the available hitting area in the estimated direction of rotation of the ball based on the location of the hitting point. An impact icon for enabling the determination of impact is displayed in the form of a variation animation that dynamically varies the impact icon. If an input indicative of the stopping of the variation of the impact icon has been received, an impact value is determined based on the impact icon whose variation has been stopped at the time at which the input indicative of the stopping is received. The ball is moved across the virtual space based on the input hitting point and the impact value. | 02-05-2015 |
20150045098 | SYSTEM FOR PROVIDING ACCUMULATION-TYPE GAME SERVICE USING OFFLINE GOLF GAME - The present invention relates to a system for providing an accumulation-type game service, and more specifically to a system for providing an accumulation-type game service using an offline golf game wherein: golfers playing an offline golf game at a country club, a screen golf game room, a par 3 hole, and the like participate in the accumulation-type game using an accumulation-type game device provided at each location before each golfer plays the golf game; and reserve money pre-assigned to each event are distributed to each golfer playing the offline golf game if events such as a hole-in-one, albatross, cycling birdie, eagle, and the like are achieved, thereby increasing interest in the golf game. | 02-12-2015 |
20150072745 | GAME DEVICE, GAME SYSTEM, AND COMPUTER-READABLE STORAGE MEDIUM HAVING PROGRAM RECORDED THEREON - A game device for controlling a game in which a function is applied to a movable object by moving an aiming cursor to be superimposed on the movable object, includes a cursor moving unit for moving the aiming cursor according to a user's operation; a specific region setting unit for setting a specific region on a screen, in which the aiming cursor is movable; a cursor within region setting unit for setting a size of the aiming cursor within the specific region so as to change the size of the aiming cursor according to a location within the specific region; and a specific region moving unit for moving the specific region according to a user's operation before a movement of the movable object is started. | 03-12-2015 |
20150072746 | VIRTUAL GOLF SIMULATION APPARATUS AND METHOD - A virtual golf simulation apparatus and method are provided. In the apparatus and method, a golfer is allowed to selectively or arbitrarily set a hole-cup position on a green during a simulation procedure of a virtual golf course and a hole-cup is generated at the set position to provide virtual golf simulation environments meeting various needs of golfers who enjoy virtual golf games while arousing their interest. The virtual golf simulation apparatus for a golf course includes a setting unit for setting a hole-cup position on a putting green and an image processing unit for generating and rendering a hole-cup at the set hole-cup position on the putting green. | 03-12-2015 |
20150099565 | METHODS AND APPARATUS FOR ENHANCED PLAY IN LOTTERY AND GAMING ENVIRONMENTS - Methods and apparatus for game play using virtual players, sometimes referred to herein as vBots, is disclosed. In one aspect, a method for game play involves the use of the system electronic system environment described herein, wherein one or more virtual players are displayed to the player of the game, preferably, the virtual players have differing play characteristics, receiving from the user association with a selection of a virtual player, displaying a simulated game using the virtual players, identifying a subset of the virtual players as being winners of the simulated game, and awarding a win to the lottery user if the selected virtual player is in the subset of virtual players. | 04-09-2015 |
20150367218 | Badminton Training and Conditioning System and Method - A computerized software system helps badminton players improve their footwork and conditioning. The system reads information from stored training modules in a portable computing device. In one mode, the system displays an indicator arrow to one of six corners on a badminton court image. A player moves on a real badminton court or other suitable surface in the direction indicated by the arrow displayed on the badminton court image. The arrow represents a fake and is displayed randomly or in sequence to all six corners. The speed the arrow flashes from corner to corner is adjustable. In another mode, the system randomly displays an indicator symbol on an opposing badminton court image to indicate an area of the court a player is to return a fed bird. A user may select a training module having either timed training sets or count training sets. | 12-24-2015 |
20160001158 | TWO-ENVIRONMENT GAME PLAY SYSTEM - A game-play environment includes a tee box, a range surface, and a monitor. The tee box is configured to permit a player to hit a golf ball onto the range surface. The range surface has a plurality of physical markers. The monitor depicts a virtual environment that includes a plurality of virtual components. Some of the virtual components are visual cues that correspond to the physical markers. A player is able to play the game by targeting the appropriate physical marker that corresponds to the desired visual cue. | 01-07-2016 |
20160004301 | CONTEXTUAL USER INTERFACE - Embodiments of the present invention analyze a context in which a user interacts with a computer interface and automatically optimizes the interface for the context. The controller or control mode the user selects for interaction may define the context, in part. Examples of control modes include gesturing, audio control, use of companion devices, and use of dedicated control devices, such as game controllers and remote controls. The different input devices are designed for different tasks. Nevertheless, a user will frequently attempt to perform a task using a control input that is not adapted for the task. Embodiments of the present invention change the characteristics of the user interface to make it easier for the user to complete an intended task using the input device of the user's choice. | 01-07-2016 |
20160074735 | SPORTS SIMULATION SYSTEM - A sports simulation system ( | 03-17-2016 |
20160158640 | Sport and Game Simulation Systems with User-Specific Guidance and Training Using Dynamic Playing Surface - Disclosed herein are sport and game simulation systems, and methods of use thereof. One exemplary method is performed at an electronic device and includes: identifying a current topography of a putting green and a current position of a first user's ball on the putting green. The method also includes: determining, based on the current topography, a best path from the current position of the first user's ball to a target on the putting green. The method additionally includes: sending, to a projecting device that is distinct from the electronic device, instructions to render a representation of the best path on the putting green. In some embodiments, the method further includes: determining a backswing distance and/or speed and a corresponding follow-through distance and/or speed that allows the first user to hit the ball along the best path and providing instructions to render the backswing and follow-through distances on the putting green. | 06-09-2016 |
20160250559 | GAME DEVICE, GAME SYSTEM, AND COMPUTER-READABLE STORAGE MEDIUM HAVING PROGRAM RECORDED THEREON | 09-01-2016 |