Class / Patent application number | Description | Number of patent applications / Date published |
434154000 | HISTORY OR GENEALOGY | 9 |
20110086330 | ETHNIC AWARENESS EDUCATION GAME SYSTEM AND METHOD - A game system for ethnic awareness education game play includes a video display device, a remote controller for controlling the video display device, and a video display device readable media. The media is operable to cause the video display device to: display a first question; display the correct answer to the first question; display a second question after displaying the correct answer to the first question; and terminate game play when a termination prompt is received from the remote controller. | 04-14-2011 |
20110159465 | Networked education and entertainment technology - This invention is intended to improve immersive simulation techniques. The integration of five components constitutes a new method creating an educational experience that will improve student levels of interest and performance in STEM and other subjects. The five components are:
| 06-30-2011 |
20110177479 | King digs diggin history - An historical educational game book/box that unearths and chronicles important eras, people, places and events in the past and present. The book contains a set of paints with brush, a scraping tool, a multicolored square or rectangular surface containing or holding miniature replicas to unearth. A brief summary of the historical set is attached to the inside cover of the book/box. After items have been unearthed, the box can be painted and figures and pieces can be stored within. | 07-21-2011 |
20130157234 | STORYLINE VISUALIZATION - One or more techniques and/or systems are disclosed for constructing a storyline visualization. The storyline visualization may be constructed from one or more temporal documents (e.g., news stories having publication dates). The temporal documents may be organized into chapters, subchapters, and/or various storylines interconnected by branches. In this way, the storyline visualization may relate to a main story, which may branch into various storylines that respectively comprise one or more chapters. A user may be able to interactively explore the storyline visualization to understand the evolution of the main story (e.g., how a first storyline may have developed and/or be related to a second (developing) storyline). The storyline visualization may provide access to the underlying temporal documents. The storyline visualization may be presented as a timeline, a virtual storybook, a photo album, and/or other various visualizations. | 06-20-2013 |
20130236862 | APPARATUS FOR DISPLAYING GENEALOGY INFORMATION - An apparatus and system are disclosed for displaying genealogy information. The apparatus includes a container. One or more first generation pieces fit together to form a first layer in the container. At least one first generation piece includes identity information of a person (“first generation person”). Each first generation person is related to a person (“original person”) through a genealogical relationship. One or more second generation pieces fit together to form a second layer in the container. At least one second generation piece includes identity information of a person (“second generation person”). Each second generation person is related to a first generation person identified on at least one of the first generation pieces through a genealogical relationship. | 09-12-2013 |
20140205973 | Interactive genealogical charts - Presenting genealogical information. A method includes displaying a representation of a first individual. The method further includes displaying a ring chart for the first individual. The ring chart includes elements representing individuals with familial relationships to the first individual in a ring chart fashion. Displaying a ring chart includes displaying the ring chart with visual coding. The visual coding indicates a level of completeness of research done for individuals represented in the ring chart. | 07-24-2014 |
20150111181 | COMPUTER IMPLEMENTED SYSTEM FOR LEARNING HISTORY - A computer implemented system for learning history includes a historical module; and, a creative module. The historical module includes campaigns, each representing a time period. Each includes a number of defined mission modules, each including historical developments in an associated campaign. Upon completion of the mission module, the historical module provides the user with the next mission module. The process of completing missions and objectives is repeated until all missions are completed in a campaign. Essays are then presented at an end of an associated campaign, each comprising a model argument relating to the campaign. The historical module includes campaign quizzes for testing a user's comprehension of the campaign and the campaign essays. Each historical module presents each campaign quiz after each campaign essay. The creative module is then unlocked, providing play independent of historical fact. The score results of the campaign quiz determine an extent of creative play. | 04-23-2015 |
20150356884 | LEARNING SUPPORT APPARATUS, DATA OUTPUT METHOD IN LEARNING SUPPORT APPARATUS, AND STORAGE MEDIUM - According to one embodiment, a learning support apparatus includes a display unit and a processor. The processor executes a process of reading out map data of a designated age from a plurality of map data corresponding to a plurality of ages, and outputting the read-out map data; and reading out, if a position on a map is designated on the output map data, historical information relating to the designated position and the designated age of the map from historical dictionary data, and outputting the read-out historical information. | 12-10-2015 |
20160133149 | BLENDED BRAIN-TRAINING AND CURRICULAR-CONTENT LEARNING METHODS AND APPARATUS - Methods and apparatus for facilitating curricular content learning. The method comprises determining an initial order to present different types of learning modules to a user during a learning session. The learning modules include a curricular content learning module and a brain-training module configured to activate at least one brain system used for performing the curricular content learning module. The method further comprises presenting a first learning module of the plurality of learning modules on a user interface of a computer based, at least in part, on the initial order, recording user inputs during performance of the first learning module by a user, and updating the initial order based, at least in part, on the recorded user inputs to produce an updated order. A second learning module of the plurality of learning modules is presented on the user interface of the computer based, at least in part, on the updated order. | 05-12-2016 |