Class / Patent application number | Description | Number of patent applications / Date published |
273429000 | PROBLEM ELICITING RESPONSE | 16 |
20100052257 | GAME WITH CLUES - A method for playing a game that includes selecting an answer word by a first player. The first player displays a clue word and a non-clue word. One or more other players who view the displayed clue word and non-clue word guess at least one word. A round is ended after another player guesses the answer word, or the other players do not guess the answer word after one or more clue and non-clue words are displayed. The inclusion of the non-clue words increases the complexity of guessing the answer word. For example, the non-clue words can be selected by the first player to create clues for a word that is different from but common to the answer word. | 03-04-2010 |
20110133408 | METHOD AND SYSTEM FOR GAME PLAY - The present invention relates to a system and a method for interactive entertainment involving a game. More specifically, the present invention relates to a method for playing a game involving interactive generation of a visual image and a lingual definition of a precursor constructed phrase and image portion by a plurality of participant-users, and a method and system for sharing the same via a world wide interactive computer system. The computer system enables different participant-users, or teams of participant-users, to post generated visual and lingual definitions for the same precursor constructed phrase and image portions enabling comparison entertainment of the same and supporting selection of a preferred construction for awarding a prize. | 06-09-2011 |
20120205871 | APPARATUS AND METHOD FOR COMBINING PHYSICAL ACTIVITY AND TEACHING - The present disclosure provides a method of facilitating physical exercise and a better understanding of a subject category, comprising: providing an interactive game for play by a number of persons; placing a device into a field of play by a first team, wherein the device provides to a second team a plurality of possible answers to a question and/or direction to be responded to by the second team; displaying around a periphery of the device a plurality of possible answers to the question; wherein placing the device into the field of play includes striking the device by a member of the first team for subsequent fielding of said device by the second team; and, wherein the member of the first team continually runs from one base to another base until at least the second team fields the device and answers the question. | 08-16-2012 |
20120235357 | Method and System for Scavenger Hunt - The present invention provides a system and computerized method for generating parameters for a game such as a scavenger hunt or other similar game. In an embodiment of the invention, a list of game challenges is generated. A set of predetermined challenges is associated with predetermined game criteria. At least two game criteria are selected from which a set of game challenges that meet the game criteria are identified. From the set of game challenges, a list of selected game challenges is presented to a user. It is desirable that the set of game challenges be large so that the selected game challenges can be varied. For example, if one user selects the set criteria on two different occasions, it is desirable to generate lists of selected game challenges that are different. | 09-20-2012 |
20140131951 | TASTE AND SMELL GAME - Games are disclosed with a plurality of sensory pieces and rules for playing the games utilizing at least some of the sensory pieces to determine a winner among participating players. The plurality of sensory pieces may include a plurality of flavor pieces, a plurality of scent pieces, or both. The flavor pieces and scent pieces may include both pleasant and unpleasant flavors and scents. | 05-15-2014 |
20150069710 | Live Action Multi-Track Skills Game - A system and method for operation of a game in which teams of players attempt to negotiate through a track of rooms, or several tracts of rooms. Teams attempt to progress through the track by solving problems presented in each room thereby earning access to a following room, until the team completes a track comprising several rooms. A control system is operable to control flow of teams from room to room, and to control presentation of problem solving activities to the teams, and to interpret data from the rooms to assess the performance of the team, and grant access to a following room or to bar access to a following room and/or eject the team from the room to start over on the track. | 03-12-2015 |
273430000 | Questions and answers | 10 |
20090091087 | Quiz-nested quiz game and system therefore - One detailed embodiment of a quiz-nested quiz game and system therefore, played by one or by one or more players. Each quiz comprises one information fragment for its answer and one for each clue. A unique identifier is assigned to the information fragments. The uniquely identified information fragments are associated into a quiz structure, wherein non-terminal members are an answer in one quiz and clue in an associated quiz. A system means comprises exposure, guessing and validation means. A user interface is provided. Clues in one quiz can be selectively exposed to the player(s), who can provide a guess at the associated answer. The guess is validated, and, depending on the validation result, the associated answer is exposed as a clue in a different, associated quiz. Other embodiments are described and shown. | 04-09-2009 |
20100259010 | TRIVIA GAME AND METHOD OF PLAY - A method of playing a trivia game includes the step of registering a plurality of players to participate in the trivia game. Then, providing a clue to the plurality of players and receiving an answer from each player participating in the trivia game. Next, eliminating players associated with an incorrect answer and allowing players associated with a correct answer to continue participating in the trivia game. The steps of providing the clue, receiving the answer and eliminating players are repeated until one of only one player who provided correct answers remains before the trivia game ended, at least one player who provided correct answers remains when the trivia game ended and all registered players have been eliminated before the trivia game ended. | 10-14-2010 |
20100270744 | System and method for playing a game of balanced questions - A system and method for playing a game of questions. Players will answer questions with multiple answers. Players will lose points when answering incorrectly. When players have answered an amount of questions correctly they will be able to create their own questions. Whenever there are two other players that answer a player's question and one of them answers correctly and another answers incorrectly the question author will win points. | 10-28-2010 |
20100301563 | Comparative trivia game - The comparative trivia game requires players to make a quantitative judgment in selecting one of a series of responses at each turn of play. A plurality of question sets are provided, with each question set having a plurality of questions that may be correctly answered with a numerical product. The responses are developed by multiplying each of the numerical factoids of the questions by a multiplier factor to arrive at an arithmetical product. The object is to choose the response corresponding to the highest product. The provision of questions resulting in numerical responses allows the responses to be ranked numerically, with fewer points awarded for the selection of a numerically lower response. The questions may be worded such that the responses are monetary values, or non-monetary arithmetical values or numbers. Questions in each set may be selected randomly, or may have a common subject area. | 12-02-2010 |
20110304100 | Multiplayer Game - A question and answer game includes more than one answer choice to each question and each answer choice has a strategic element with a risk/reward tradeoff. | 12-15-2011 |
20150145214 | MULTI-PLATFORM TV QUIZ SHOW - The invention is related with KeeWordz, which is a quiz show targeting various socio-economic groups with its multi-platform structure and high interaction power and it is characterized by the inclusion of one or more contestants, presenters, computers, giant screens, database centers, websites (e.g., the KeeWordz website), and remote user formulations. Other implementations are also described. | 05-28-2015 |
273431000 | Categorized or grouped questions | 3 |
20080258397 | Educational Game - A method and apparatus for conveying information about a subject may comprise a game. The game may have a matrix of rows and columns defining spaces adapted for playing bingo. Each of the columns of spaces may have a statement corresponding to a category of a subject. The categories may all be generally related to a single subject, preferably a disorder. The categories may include one or more of the following subjects: symptoms, treatments, consequences, causes, or medications. The disorder may be a psychological disorder, such as bipolar disorder. | 10-23-2008 |
20090146378 | Real Time Trivia Match with Audience Votes and Rewards - The present disclosure provides a trivia game in which a first contestant is able to create a trivia question and them posit a putative answer to the question. Audience members can then vote as to whether or not the putative answer is correct or incorrect. A reward may be distributed to some members of the audience based on the results of the vote. | 06-11-2009 |
20120098202 | TELEVISION/INTERNET GAME SHOW - A method for creating and providing information used in a television game show, where initial user information is obtained from the Internet. Pairs of users register and answer a questionnaire over the Internet to create user profiles for each pair of possible contestants. Pairs of users are selected as contestants provided they match the criteria where one user from one pair is the former spouse of a user from a second pair. The selected contestant pairs compete against each other in a televised broadcast to answer questions of a personal nature related to former spouses, and the winning team is given prizes, such as travel to romantic and/or exotic locales. Sponsors will provide the prizes, and will be given a prominent advertisement that will be posted on the pertinent Internet web site at which the users register and other members of the public can monitor the results of the shows performance. | 04-26-2012 |
273432000 | Timed response | 1 |
20080277877 | Progressive stall timer - A progressive stall timer is disclosed. For example, in one disclosed embodiment, a participant in an online turn-based social experience is provided with a time interval in which to take an action in a current turn. If the participant does not take an action in the current turn during the time interval, then the participant is provided a shortened time interval during which to take an action in a later turn. In this manner, the negative impact a stalling participant has on the experience is reduced each time the participant stalls. | 11-13-2008 |