Class / Patent application number | Description | Number of patent applications / Date published |
273303000 | Suits | 21 |
20080217858 | Card game and method with available multi-wagering - Card game and method using a standard deck, and is played by a dealer and at least one player. Each hand includes dealing face-down three cards to the dealer, dealing face-down two cards to each player, permitting each player to view only a first dealt card, and requiring each player to make a decision about selection of a playing card after viewing the first dealt card which could be to stay with the first card which would thus constitute the player's playing card or to pass the first card and view the second card which would then constitute the player's playing card. Thereafter, all of the dealer's cards are uncovered and one of the dealer's cards is selected as the dealer's playing card, the assigned card being the one having the best value to achieve an objective of the game and method. Each player's playing card is revealed and compared to the dealer's playing card. A winner of the hand is determined based on the comparison. | 09-11-2008 |
20080272547 | "Gotcha" card game system & method - The present invention comprises systems and methods of playing a card game as well as decks of playing cards that are particularly adapted for playing the card game. Features of the card game have similarities in many respects to “Rummy” types of games, and in particular the present invention is scored with an adverse scoring system and utilizes melding runs and sets of cards as a major aspect of its play. In the present invention, the play involves assigning melds to others, so that the scores of these melds are added to the score of the player(s) to which they are assigned. Additional aspects of the card game system and method provide opportunities to modify these assigned card melds, and differing embodiments incorporate various permutations of other game play attributes that diversify both the present invention's tactical and strategic game play options. | 11-06-2008 |
20080303217 | Long shot progressive side bet and method - A progressive jackpot casino table game is played with a 100% jackpot winning event designed to increase the odds against the winning event to statistically enhance the growth of the progressive jackpot. Probability for the 100% winning event may be lowered to less than one in a million by requiring unique events that may include both order and rank of cards provided, rank of cards plus an additional event occurring outside of a player hand and the like. Typically, mere content of a player hand must be supplemented by an additional qualifying feature to win the 100% progressive jackpot payout. For example, a Royal Flush must be dealt in a predetermined order of 10-J-Q-K-A, not merely be present in the hand dealt to a player to be the 100% winning event. | 12-11-2008 |
20090020952 | Thirty-one/forty card game - Each bettor wagers on a first hand (the RED hand) or a second hand (the BLACK hand). The first hand is dealt until the count value is at least 31 and not more than 40. The second hand is dealt until the count value is at least 31 and not more than 40. The higher hand wins. Ties are pushes. Aces count one, face cards count ten and all other cards count their pip value. | 01-22-2009 |
20090026707 | Card game - The present invention is offered under the name of “Pair Magic”. It is a five-card-stud game, played with at least one conventional poker deck of 52 cards. Two or more players may participate in the game. One of the players is the Banker whom other players play against. A Player who is not a Banker must place a wager playing against the Banker's hand before receiving his or her cards. The Player's hand is compared to the Banker's hand according to its unique and novel rankings, referred as the ‘pair-theme’ rankings; and the Player's wager may be settled according to any one of its predetermined rules. Players who frequently play this novel and unique game, will enjoy the simplicity and excitement that the game provides, and especially, will obtain the opportunities to sharpen their math skill. | 01-29-2009 |
20090091085 | CARD GAME - A card game method pits a dealer against one or more players. The highest value hand is nineteen. A player who has placed a wager to win seeks to obtain a hand having a value greater than that of the dealer hand, which will generally mean a hand of nineteen or as close as possible to nineteen. A player who has placed a wager to push will seek to tie the dealer band. Tens and face cards have a value of ten or zero—otherwise, card values are as provided in traditional blackjack. In one embodiment, additional hit cards are limited to two, so that no hand may contain greater than four cards. | 04-09-2009 |
20090108530 | Playing cards with distinctive suits - A playing card deck with fifty-two cards divided equally into four suits, being hearts, diamonds, spades and clubs. The thirteen cards of each suit are sequentially numbered face cards, two through ten, a jack, a queen, a king and, an ace with the following distinctive color arrangement: a first suit, hearts, with all markings, heart shapes and numbers being a red color; a second suit, diamonds, with all markings, diamond shapes and numbers being a red color with a pink screened background, whether partial or whole; a third suit, spades, with all markings, spade shapes and numbers being a black color; and a fourth suit, clubs, with all markings, club shapes and numbers being a black color with a grey screened background, whether partial or whole. An alternative distinctive color arrangement being: a first suit, hearts, with all markings, heart shapes and numbers being a red color on a white background; a second suit, diamonds, with all markings, diamond shapes and numbers being a white color against a red background in a form commonly known as reversed solid, a third suit, spades, with all markings, spade shapes and numbers being a black color on a white background; and a fourth suit, clubs, with all markings, club shapes and numbers being a white color against a black background. A second alternative color arrangement being a first suit, hearts, with all markings, heart shapes and numbers being a red color on a white background; a second suit, diamonds, with all markings, diamond shapes and numbers in a border being a white color against a red background, with all markings, diamond shapes and numbers on the card face and boxed by the border being a red color on a white background; a third suit, spades, with all markings, spade shapes and numbers being a black color on a white background; and a fourth suit, clubs, with all markings, club shapes and numbers in a border being a white color against a black background, with all markings, club shapes and numbers on the card face and boxed by the border being a black color on a white background. | 04-30-2009 |
20090121437 | Five Card Omaha played againest the dealer - A card game with an optional side bet and methods for playing this game. The method comprises the player placing an ante bet and a blind bet to enter the game and optionally placing the optional side bet. The dealer deals a plurality of Hole cards to the players, and the players are then given the option to place a first play bet or check. The dealer deals a plurality of community cards, turning at least one of the community cards face up, and the players are given the option to place a second play bet or check. The dealer turns the remaining community cards face up, and the players are then given the option to place a third play bet or check. The dealer receives a plurality of dealer Hole cards. After the dealer Hole cards are revealed, the hands are determined by combining two dealer Hole cards with the community cards to form a dealer's hand. The ante, blind, play and optional bets are then resolved, the optional side bet resolved according to a predetermined criteria. | 05-14-2009 |
20120098201 | System and Method for Generating, Funding, and Distributing Multiple Jackpots - A method and system of generating, funding, and distributing multiple jackpots in a game such as poker, specifically such as Texas Hold 'Em. The jackpots may be separate, independent bad beat jackpots that pay out at different intervals due to having independent triggering conditions that have different odds of occurring. Preferably, the triggering condition for each jackpot may be a losing player's hand strength. The specific values for the triggering conditions may be chosen by random, may be generally evenly distributed over the number of jackpots, may be determined by an algorithm, e.g., one that relies on the odds of each hand occurring, or by another method. The jackpots may be funded from rakes collected from substantially every hand that is played—subject to certain prerequisites being established—such that each jackpot may be considered progressive in that it grows over time. | 04-26-2012 |
20120119442 | CARD GAME - A method of playing a card game between a banker and players includes a standard deck of 53 cards having the standard four suits and a Joker. After each player places a bet, the dealer deals a hand of four cards to each player and the banker. Each of the hands are set into a two card top hand and a two card bottom hand. The hands are ranked with paired sets higher than unpaired sets. The banker has a copy win advantage so that the banker wins if the cards are the same ignoring suit. The ranking of paired sets is in the following order from highest to lowest: A-A, K-K, Q-Q, J-J, T-T, 9-9, 8-8, 7-7, 6-6, 5-5, 4-4, 3-3, 2-2. | 05-17-2012 |
20120292855 | DANCE CARD GAME - A dance card game to be played by one or more players comprising a deck of dance cards arranged in plurality of characters, each character illustrating a dance move, each said character of each card having plurality of “identifiers” and each character of each card having one or more of its identifiers in common with one or more other dance card, said dance cards arranged in several suits. The game comprises of each player picking several cards from the deck of dance cards and combining those cards to make a dance routine in a specified time limit. | 11-22-2012 |
20140151962 | Playing Cards - A deck of game playing cards is disclosed containing approximately 104 playing cards, each card having a back side which is similar to each of the other playing cards such that the cards cannot be distinguished by observing the back side, and a front side containing an indication of location, quantity and suit, such that when a first playing card is placed adjacent to a second playing card, the combination results in a playing card similar to a standard playing card, but approximately twice the size of the standard playing card. | 06-05-2014 |
20140203508 | Game of Inheritance - A card game involves players competing for respective shares of an inheritance from a decedent. Trick-taking rounds are played in which players estimate the number of tricks they expect to take based on their dealt hands. Successful achievement of the estimated number of tricks earns an inheritance payout, while failure to match the estimate results in a debt owed to the bank. The majority of cards are divided into suits, each of which corresponds to a different line of descendants related to the decedent, and each of which has a hierarchy of familial positions. A small number of ‘lawyer cards’ are included that outrank the suited family cards, and that can be played to take the hand when a player cannot follow suit. | 07-24-2014 |
20140265129 | BACCARAT GAME WITH SIDE WAGERS - A new deck of cards and a method of facilitating a card game with said new deck of cards are provided. The method including receiving a set of wagers from a player on an outcome of a card game played using a deck of cards, the deck of cards including five groups of cards, each group of card represented by a unique suit and thirteen cards within each group of cards, the thirteen cards each having a unique rank, wherein the unique ranks include one of ace or one, the numbers two through ten, and three face cards, dealing the cards of the deck of cards according to one or more rules characterizing the card game and providing a return based on the outcome of the card game with respect to the set of wagers. | 09-18-2014 |
20160008703 | SHUFFLED PLAYING CARDS AND MANUFACTURING METHOD THEREOF | 01-14-2016 |
273304000 | With supplementary indicia | 6 |
20080224407 | Promotional Card Deck - In one embodiment, a playing card deck includes a package constructed to resemble a book, and a plurality of playing cards retained by the package, each having a surface depicting first information related to second information in the book the package resembles. | 09-18-2008 |
20080309011 | CARD GAME - The invention consists of a novel card game using a 54-card deck of 52 standard playing cards and two Jokers. Each card is assigned a monetary value, based on the face value of the card. In the standard game, each card is valued at $10,000 times the face value, with Jacks equal to $110,000; Queens equal to $120,000; Kings equal to $130,000; and Aces equal to $10,000. Jokers have no monetary value. The suit of the card has no bearing on the game. The specific value of the cards can be adjusted to reflect to the total money allocated to each player at the start of the game. | 12-18-2008 |
20080315526 | Card Deck and Related Methods of Use for Enhancing Standard Card Games - An Enhanced Deck of playing cards and related methods of use comprising a core deck of cards with either about 52 to about 54 cards or about 72 cards, with said deck featuring suits of spades, hearts, diamonds and clubs, and where an obverse of at least one of the cards of said deck further includes an indicia for a dimension of information; and where supplemental decks with additional dimensions of information or numbers of cards may be used to modify existing card games. | 12-25-2008 |
20090108531 | Playing cards with distinctive suits - A playing card deck with fifty-two cards divided equally into four suits, being hearts, diamonds, spades and clubs. The thirteen cards of each suit are sequentially numbered face cards, two through ten, a jack, a queen, a king and an ace with the following distinctive color arrangement: a first suit, hearts, with all markings, heart shapes and numbers being a red color; a second suit, diamonds, with all markings, diamond shapes and numbers being a red color with a pink screened background, whether partial or whole; a third suit, spades, with all markings, spade shapes and numbers being a black color; and a fourth suit, clubs, with all markings, club shapes and numbers being a black color with a grey screened background, whether partial or whole. | 04-30-2009 |
20090189350 | ORIENTAL CHAIN-RING GAME CARD AND METHOD OF PLAYING THE SAME - The present invention relates to a five-element game card and a method of playing an oriental chain-ring game card. The five-element game card comprises ten cards per suit of wood, fire, earth, metal and water as a deck of base cards, wherein each of the base cards has five-element display areas at an upper and a lower portions, for displaying a color specifying one of the wood, fire, earth, metal and water, and acquirement display areas for arranging at least one of colors representing the five-element display areas at one side of the five-element display areas to display another base card that can be acquired using the base card. According to the present invention described above, people may understand the principle of Oriental five elements to some extents through simple rules of the game and enjoy card games of a new type. Furthermore, eldery people can be prevented from getting senile dementia. | 07-30-2009 |
20120043721 | Double Denomination Playing Card Deck - The present invention provides a deck of double denomination playing cards, there being 1,378 cards in the deck, with each card having a front playing face divided into a first playing field and a second playing field whereby the deck has a total of 1,378 first playing fields and 1,378 second playing fields, with each playing field containing one of four non-denominational suits selected from the group comprising: Hearts; Clubs; Diamonds; and Spades, with each playing field further containing one of thirteen value designations selected from the group comprising: 2; 3; 4; 5; 6; 7; 8; 9; 10; Jack; Queen, King; and Ace, whereby each playing field contains a said non-denominational suit and a said value designation. In the deck the first and a second (e.g. ‘top’ and ‘bottom’) playing field of any of the double denomination cards are separate entities in their own right. Their value and operation is restricted to interaction with other double denomination cards along the first/top and second/bottom playing field to ensure that the cards can be rotated at all times. The deck uniquely allows parallel games to be run on the respective fields of the double denomination cards and also a wide range of sub-decks to be formed that allow the same symmetric function as the full deck. | 02-23-2012 |