Class / Patent application number | Description | Number of patent applications / Date published |
273302000 | With educational data | 10 |
20080284103 | INSTRUCTIONAL BOARD OR ELECTRONIC MEDIA GAME - A method and a system for playing a political game include distributing a number of PROPs to the players and establishing a first campaign for votes in voting districts. A general election is held where a country leader is determined by a majority of electoral votes won, a first legislative leader is determined by a majority of voting districts won and a minority of electoral votes won determines a second legislative leader. A judicial court is established. Money is distributed from a central bank. Voting district campaigning is engaged in where one player opposes a second player in a voting district. Legislative bills are submitted to the second legislative leader, the first legislative leader and to the country leader for approval. A subsequent general election is held and a winner of the political game is determined where the winner is the player that achieves a mandate. | 11-20-2008 |
20080284104 | CHEMISTRY CARD GAME - The present invention provides a novel method of game play and game components that in one embodiment are in the form of a board game with education cards which have actual information about the topic, along with game information such that learning becomes fun, and learning happens as a side effect of fun. In one version, the game components comprise chemistry element cards that attack with power based upon their oxidation state and move on the board based upon their physical state. In another version, these elements also have their real world reaction properties, but expressed in a form that applies to the game itself. In another version, the chemistry element cards can be combined and replaced by compound cards. In another version, there is another set of cards called as the Alchemy cards which impact the game from outside the battlefield. The game components may take other forms, such as electronic games, video games, computer games, and inter-active network. Similar ideas can be applied to many places to introduce different topics to kids and adults in the areas such as physics, history, math, biology, botany, zoology, army, music, human body, astronomy, and anthropology. | 11-20-2008 |
20090146376 | TRIVIA GAME - A trivia game is played by first posing a trivia question having a numerical correct answer to all players. Each player records a numerical answer to the question. A number of rounds of wagering are conducted in which each player is allowed to wager whether that player's answer is the closest to the correct answer. An award is then made from the amounts wagered to the player remaining after the final round of wagering having the closest answer to the correct answer. | 06-11-2009 |
20090218768 | Smarty smart sticks - The present invention discloses an article of manufacture comprising a game which includes playing media such as sticks or cards. The playing media have a first side with an identifying indicia and a second side with a question and its corresponding answer. The game consists of players collecting sticks for providing correct answers to the questions on the media. The object of the game is to collect the most media in a specified period. | 09-03-2009 |
20100038853 | African history card game - The African history card game includes a deck of educational cards. Each card has a front face with a fact, picture, question, and series of multiple choice answers each relating to a common theme, and a rear face having an alphabetic matrix of columns and rows concealing the correct answer. Point values based on the difficulty of the question on the particular card are provided on each card. Each card has a particular theme related to African history, e.g., geography, prominent individuals, history, inventions, science, engineering, sports, religion, culture, civil rights, agriculture, language, and music. The game may be adapted to other themes and subject areas, as desired. The object of the game is to determine the correct response of the choices on the front of the card, then find and point out this response in the rows, columns, and/or diagonals of the matrix on the back of the card. | 02-18-2010 |
20100052256 | Ten0 - Ten0 is an entertaining, multi-level card game involving the fundamentals of math. It is inclusive of four operands that are central to the game. The Ten0 also features a Ten0 scale reading and special cards. One of the unique features of this game is that it is an educational game and also a fun game. Playing Ten0 games include providing a deck of cards, dealing cards, forming the deck, placing the deck faced down, and starting the game with the total for all participating players. The players choosing card(s) from his/her hand, calculating and recording with the use of the card(s), drawing a card and shuffling the deck and finishing the game. | 03-04-2010 |
20110012308 | GEOGRAPHY BASED CARD GAME AND METHOD OF PLAY - A set of geopolitical cards and methods of play therefore. The set includes a plurality of geopolitical entity cards, each having an associated geopolitical entity represented or associated therewith, along with factual information contained in categories. The set further includes cards containing queries for use in some methods of play, the queries being answerable using the geopolitical entity cards, and cards containing categories of information for use in some methods of play, the categories of information corresponding to categories of the geopolitical entity cards. Variations of play with the cards include dealing cards to each player, and scoring for each player based on play of the game played. In some variations, queries and categories are selected for answers using the geopolitical entity cards. In other variations of play, players' hands are compared to determine scoring and winning. | 01-20-2011 |
20110180994 | religious playing card - The present invention is a religious playing card with a front facing with a top, a center, a plurality of corners and two sides, a back facing with a center and a background, a plurality of images disposed on the front facing and a plurality of religious titles and pictures disposed on the front facing. The religious playing card also includes a scripture pertaining to the religious titles and pictures, a scripture reference pertaining to the religious titles and pictures and the scripture, and a plurality of optional wild cards. A plurality of the religious cards can also be used to form a deck of religious playing cards. | 07-28-2011 |
20130020766 | Math - A game is shown that includes a deck of cards numbered 1 to 100. Also revealed is a method of playing the game by one or more players. All players are dealt 8 cards. One card is exposed. Utilizing two or more cards from the player's hand and the exposed card in a simple mathematical operation makes a play. The object of the game is to rid one's hand of all cards. | 01-24-2013 |
20130119609 | GAME SYSTEM INCLUDING MULTIPLE DECKS OF THEMATIC PLAYING CARDS - A system of educational games with a common educational theme of parliamentary, political, civic, geographical, and historical elements for delivering relevant, current information regarding elected or appointed officials, government, parliamentary procedures, constitutional law and/or regulatory affairs, along with historical facts. In one embodiment, a game includes thematic playing cards, a playing mat, chips, dice, one or more score pads and a set of official rules. Each thematic deck is also a traditional playing deck including the commonly known suits and ranks allowing for traditional card games to be played with these cards. | 05-16-2013 |