Class / Patent application number | Description | Number of patent applications / Date published |
273299000 | Word, sentence, or equation forming | 23 |
20080252014 | Game and method for teaching - A game for teaching reading includes a deck of cards having matching pairs of cards that rhyme with one another. Four cards are dealt to each player to create a hand of cards for each player. The remaining cards are placed in a “draw” pile. Players check for matches and discard them. A first player looks at the cards in his hand and asks a second player if the second players hand consists of one of the cards in the first player's hand. If the second player has the card, she passes it to the first player who makes a pair and discards them into a discard pile. Otherwise, the first player draws an additional card from the “draw” pile of cards. Play continues when the second player asks another player for a card that matches one of the cards in her hand. | 10-16-2008 |
20080284102 | Numerical Card Games - A method for playing cards, the method includes: defining an arithmetic correlation between at least two cards out of multiple cards; dealing at least one card out of the multiple cards to each participant of the game; allowing each participant to arrange participant cards or to discard at least one participant card in response to an arithmetic correlation between at least one participant card and at least one other card; and repeating the stage of allowing until at least one game winner is defined. | 11-20-2008 |
20090179381 | KIT FOR FACILITATING CONVERSATIONS - A card game kit for use as a planning tool to help people have conversations about difficult decisions is disclosed. The kit includes a deck of cards and instructions for their use. The cards identify potential outcomes and the instructions teach how to prioritize these outcomes such that the person considering issues can engage in focused communication about what is important to that person. In preferred embodiments the planning is advance care planning, the person is a person considering the last portion of that person's life and the outcomes are final outcomes. | 07-16-2009 |
20100001469 | Run On Sentences Card Game - A game utilizing a deck of playing cards. The playing cards each have a point value in the upper left and lower right corner. In the center of each card is a word. Below the word on each card is the grammar designation usually used with the word. Below the grammar designation is a definition for the word. The card game Run on Sentences is unique because it is first a card game using both individual cards with words to create sentences as well as incorporating sentence structure, grammar, and word definition to aid in the challenge and education of sentence structure. The game is also unique in that it combines entertainment and education, and can be used both in the classroom to teach sentence structure, as well as a commercial game product for family fun. | 01-07-2010 |
20100013159 | Card Game having Spelling or Word-Building Function - A card game includes a plurality of playing cards each having a front face provided with a marking module. The marking module of each of the playing cards includes a symbol, a character and a letter. Thus, the card game can be used to play standard card games by provision of the symbols and the characters of the marking modules on the playing cards and can also be used to play a spelling or word-building game by provision of the letters of the marking modules on the playing cards so that the card game can satisfy the requirements of different players, thereby enhancing the amusement effect of the card game. | 01-21-2010 |
20100207329 | Word Game And Method For Playing Word Game - A game kit for playing a word game by a plurality of players. The game kit includes a container, and a set of game tiles and a plurality of cards capable of being received in the container. The game tiles include a plurality of letter tiles and a plurality of functional tiles. The cards include one or more game theme cards, and one or more functional cards corresponding to the functional tiles. Each game theme card includes a set of game themes displayed thereon. The letter tiles are adapted to be arranged by the players based on selecting of a game theme from game themes. Each functional card includes a set of instructions to be followed by the players upon selection of one of the functional tiles by one of the players. | 08-19-2010 |
20100259007 | Box or Not - A Word Formation Game - “Box or Not” provides a type of word formation game which involves a new approach to these types of games. The first new aspect is the formation of the “box” in this game. The sequence of forming, or attempting to form a box out of letters, by adding letters to the beginning, or end of a word, and/or adding letters on top of a word, while following the rules laid out in the game is a new feature that this game affords its players. This is also a unique rule because it affords a player, during their turn, to add onto all of the other words present on the playing surface at their turn. | 10-14-2010 |
20100283207 | AlphaNumeriDeck - A deck of 54 cards that, apart from two wild cards, is divided into two color-coded sequences of alphabetic characters. The first sequence has a first color associated with the cards of the first sequence. The second sequence has a second color associated with the cards of the second sequence. The consonant letters in each sequence are assigned a unique points value. The configuration of the cards in this manner facilitates the opportunity for card games that involve word play and points values. | 11-11-2010 |
20100289221 | WORD FORMING GAME - The present invention is directed to a method of playing a word game for two or more players. A plurality of tiles is provided, which display at least one letter on a first side of each tile and indicate whether the letter displayed on the first side of the tile is a consonant or vowel on the second side of the tile. At least one die is also provided. The players place each of the tiles letter-side down and shuffle the tiles. They then roll the at least one die to determine how many consonant tiles are to be selected and how many vowel tiles are to be selected, and select those tiles. The tiles are then flipped over to display the letters to the players. Each player then writes down as many words as can be formed within a set timeframe and the game is scored based upon the number or difficulty of the words formed. Play continues until a set score has been reached or a set number of rounds has been played. | 11-18-2010 |
20110049807 | METHODS AND APPARATUS FOR AN INTERACTIVE WORD GAME OF SKILL - The present invention provides a game, methods, apparatus, and systems for playing the game. The game includes a plurality of playing pieces arranged in fixed locations, the playing pieces each including a plurality of game indicia; a control for selecting game indicia from among the plurality of game indicia on one or more of the playing pieces; and a visual cue for indicating capture of one or more playing pieces. Numerous additional and alternative aspects are disclosed. | 03-03-2011 |
20110233867 | Telephone texting word game - The present invention relates to a word game utilizing playing pieces designed to represent the keys of a telephone. The object of the game is to form words from these playing pieces. The present invention is different from other word games, in that the players can use all the playing pieces associated with the game and all the playing pieces are face-up. When playing previous word games, a player could only use the playing pieces dealt them or picked blindly from a box. The remaining playing pieces in the game remained hidden. This limited choice of letters in other games could be frustrating to a player. The present invention solves this dilemma, by allowing the players to use all the playing pieces and further, all the playing pieces are placed face-up for all the players to see and use when playing the game. | 09-29-2011 |
20120032401 | Word Game - A game for forming words of fixed lengths within a fixed time period with a board having thereon a plurality of concentric rings around a common center, a first group of radii which extend from the common center to the outer most concentric ring which divides the concentric rings into quadrants of equal size, and a second group of radii which extend from the common center to the outer most concentric ring which divides each concentric ring of each quadrant into a group of blocks where the number of blocks in each ring of each quadrant are equal. A first distinctive mark is located in the blocks on one side of each radii of the first group of radii, and a second distinctive mark is located in similar positioned blocks of each quadrant where a different number is located in each block of a quadrant and similarly located blocks of each quadrant have similar numbers. | 02-09-2012 |
20120061916 | Poquere: An Online Game Blending Word Skills with Psychology and Strategy - Poquere is a unique game that blends word creation and scoring with the competitive and psychological aspects of Texas Holdem style Poker, making it engaging and addictive. Several innovations are defined that make the game exciting in an online social gaming context and allow unique monetization capabilities. | 03-15-2012 |
20120098199 | Spelling game - A word forming game for plural players, requiring formation of words from letters displayed on dice and cards. The cards may display plural letters, which may be color coded. Players forming a word may be restricted to using letters of one color coding scheme. The successful player must indicate manually such as by picking up a designated object that he or she is prepared to spell a word. Successful spelling results in a point award. A plurality of rounds of forming words is practiced. Cards utilized to spell a word in any one round are discarded and replaced, after which the next round is performed. The dice displaying letters are thrown to modify which letters are displayed for word forming purposes. After a number of rounds, that player having the highest cumulative point total is declared the winner. | 04-26-2012 |
20120126479 | Entertaining and educational new word-making game with a playing method unique to the genre, designed for players 12+ who prior to subject invention enjoyed older variations of word games - A word transforming game for fun, interaction and educational benefit for two or more players. This invention involves spelling, learning new words and the ability to discern changes in letter pronunciation. Contents include non-standard playing cards, a plurality of decks and a timer. The top of the front of each card contains one or two large-sized words, under which are additional words. The bottom of the card front contains a plurality of additional words. One player recites aloud to a second player the word(s) at the top of one card. Second player attempts to create another word by adding one letter to the given word. Second player says aloud their new word, demonstrating one letter was added and at least one letter from original word has a new sound. The new word earns points if it meets the above requirements and appears on the lower half of the card. | 05-24-2012 |
20120274027 | WORD-FORMING GAME AND METHOD - A method of playing a word forming game comprises distributing a predetermined number of tiles to a set of players so as to form a hand of play associated with each player. Each tile has a character value associated with the tile, and at least one tile has a special feature value. The players form words on a playing surface, and the words comprise one or more tiles from a player's hand of play and one or more tiles already on the playing surface. Exemplary special feature values instruct players to skip a turn, to reverse the order of play, or to redistribute tiles. Each tile has a nesting portion and a nested portion. The nesting portion is characterized a concavity into which another playing tile may be nested and the nested portion is characterized by a convex edge. | 11-01-2012 |
20130127116 | Topical Conversational Sentence Game - A method of playing an electronic topical conversational sentence game, comprising generation of at least one word for each turn for each successive player; and completion of a sentence including the at least one word. The sentence is topically related to a sentence generated by a previous player. | 05-23-2013 |
20140021683 | METHODOLOGY FOR CREATING SETS OF RELATED WORD GAMES AND PUZZLES BASED ON LINKING RATIONALLY CHOSEN LETTER PAIRS AND/OR TRIPLETS AND LINKING WORDS THAT ARE TRANSFORMATIONS OF EACH OTHER - A word game for being played among one or more participants includes a plurality of two letter word bits, each having a fixed letter combination, wherein the one or more participants attempt to create words of at least four letters by combining the word bits. | 01-23-2014 |
20140217673 | COMMUNICATION GAME KIT AND METHOD - Kits, methods and computer programs are disclosed which facilitate playing of a communication game incorporating rebuses. Each of an assortment of game pieces may have one or more respective symbols thereon. Each symbol may be convertible between an active state and an inactive state. Each game piece may be convertible by one or more players from an unused status to a used status during play intervals, wherein a respective game piece is in its used status when placed in an adjacent arrangement with one or more other game pieces such that their active symbols combine to form one or more communication elements incorporating one or more rebus elements. A bonus element may be activatable by a player for temporary designation of the activating player as a bonus player and for substantially random presentation of a player instruction from a set of player instructions. Timing and scoring aspects may be incorporated. | 08-07-2014 |
20140265128 | METHOD OF PLAYING A WORD CARD GAME USING ALPHABET CARDS - A method of playing a word card game using alphabet cards uses a 54 card deck having letters on each card plus at least one wild card which may be substituted for any letter. A method of solitaire play is disclosed as well as a multiplayer version. The scoring is done according to a formula that assigns more weight to longer words by generating a higher score. The rules depend on the level of the players starting with a very basic level up to a very skilled level of play to challenge different skill level players. In one embodiment, players are penalized for not using all their cards. Ending the game can occur after reaching an agreed upon event such as all players having a certain number of turns, a selected score reached or no more words are able to be formed. | 09-18-2014 |
20140291933 | WORD CARD GAME - The technology disclosed herein relates to a variety of words games and a deck of cards having letter designations thereon. In one embodiment of a method, a first card is removed from a first stack of cards, where the first card has a particular letter designation. A second card is removed from a second stack of cards, where the second card has a particular letter designation, and, in a first play, at least the first card and the second card are arranged in proximity to each other to form a first word. Other embodiments are described. | 10-02-2014 |
20150021857 | WORD GAME - The present invention provides a word game that can be played for purely entertainment purposes or also as a learning experience. This is single- or multi-player game. As a one-player game, it resembles a memory or concentration game. The player is playing against himself. As a multi-player game, the players play against each other, involving memory and chance of the card deck and the game cubes. | 01-22-2015 |
20160107074 | METHODOLOGY FOR CREATING SETS OF RELATED WORD GAMES AND PUZZLES BASED ON LINKING RATIONALLY CHOSEN LETTER PAIRS AND/OR TRIPLETS AND LINKING WORDS THAT ARE TRANSFORMATIONS OF EACH OTHER - A word game for being played among one or more participants includes a plurality of two letter word bits, each having a fixed letter combination, wherein the one or more participants attempt to create words of at least four letters by combining the word bits. | 04-21-2016 |