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THINK TEK, INC.

THINK TEK, INC. Patent applications
Patent application numberTitlePublished
20120115590CASINO GAMES - Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game using playing cards derived from the insertion of a physical denomination of currency. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.05-10-2012
20110143779Providing City Services using Mobile Devices and a Sensor Network - Apparatus and methods related providing city services, such as parking, are described. A mobile device can be configured to receive information from local sensor nodes, such as parking sensor nodes, in the vicinity of the mobile device. In a parking application, the mobile device located in a moving vehicle can be configured to locate available parking based upon the information received from the parking sensor nodes. In other embodiments, the mobile device can be utilized in a retail establishment in conjunction with a remote server to display eye-level image data taken at various locations throughout the retail establishment. The eye-level image data can include products displayed throughout the retail establishment and can be augmented with one or more indicators that indicate product placement locations associated with the products.06-16-2011
20110105206CASINO GAMES - Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game. The electronic gaming device can comprise a multi-player game engine that does not distinguish between virtual players and live players. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.05-05-2011