SQUARE ENIX CO., LTD.
|SQUARE ENIX CO., LTD. Patent applications|
|Patent application number||Title||Published|
|20140235336||GAME SYSTEM, CONTROL METHOD AND STORAGE MEDIUM - A game system transmits, in real-time, a game screen operated by at least one operating user so that a viewing user, different to the at least one operating user, can view the game screen. The game system acquires and analyzes an evaluation by a viewing user for progress of the game, and controls execution of game processing so as to cause to be different the progress of the game in accordance with the analysis result.||08-21-2014|
|20140139529||INFORMATION PROCESSING APPARATUS, CONTROL METHOD, AND RECORDING MEDIUM - An information processing apparatus selects a plurality of interval width sequences of internal knots of a nonuniform B-spline that approximates waveform data, based on a multivariate normal distribution, and then determines a knot vector based on each of the selected interval width sequences and an optimal control point sequence for each knot vector. Also, the apparatus repeats, for a nonuniform B-spline that is defined for each combination of a knot vector and an optimal control point sequence corresponding to the knot vector, the selection of interval width sequences, the determination of knot vectors and optimal control point sequences and the evaluation thereof, until an evaluation whose objective function is minimized is obtained.||05-22-2014|
|20140106879||GAME APPARATUS - The present invention provides a game apparatus that can cast various attacks only by pressing the same operating button without performing any complex operation. In an attack method setting screen, attack method setting panels are displayed arranged. Each attack method setting panel is provided with a positional condition display area that displays a positional condition regarding the positional relationship between a player character and an enemy character, and an attack method display area that displays an attack method performed on the enemy character by the player character. For example, in the case in which the positional condition is “less than 3 m from player character” and the attack method is a “close attack with ax”, when a player provides an attack operation instruction, the player character does an attack with an ax on an enemy character present at a distance of less than 3 m therefrom.||04-17-2014|
|20140087836||GAME APPARATUS AND GAME SYSTEM - There is provided a game apparatus and game system in which the interest of a game is improved and in which a strategic ability is required to select or set a skill or an item used when the player character fights against the enemy character. A skill card can be set on a normal slot or a wild slot on a menu screen. A plurality of skill cards that have not set on the slot is placed at a held skill display region. A player moves the skill cards to the normal slot setting region or the wild slot setting region to set skill cards on the slot. The player can use the skill card set on the normal slot at an arbitrary timing. A skill card is randomly determined as an available skill card from among the skill cards set on the wild slot.||03-27-2014|
|20120284655||PORTABLE GAME MACHINE WITH TOUCH PANEL DISPLAY - A portable game machine with a display which also serves as a touch panel type input portion is comprised of means for detecting a contact between a finger of a player and a screen, means for computing a coordinate position of the finger on the screen, means for computing and determining the coordinate position where the object to be displayed on the display is displayed so as to separate a predetermined distance from the coordinate position of the finger and to create a gap between the object displayed on the display and a periphery of the finger contacted with the screen, and object display means for displaying the object at the computed and determined coordinate position on the display.||11-08-2012|
|20120135807||GAME APPARATUS HAVING INPUT NAVIGATION FUNCTION AND ONLINE GAME PROGRAM - Input devices having different key structures are provided so as to selectively connect with a game apparatus. The game apparatus has means for discriminating a kind of the connected input device and storing its result, a memory for storing a key navigation table that sets keys to be operated with respect to action message delivered from a server, corresponding to kinds of the input devices, message display means for displaying the action message delivered from the server, and display means for displaying the key to be operated by the player corresponding to the discriminated input device as a guide icon by referring to the key navigation table when the action message is delivered.||05-31-2012|
|20110032202||PORTABLE COMPUTER WITH TOUCH PANEL DISPLAY - A portable computer is comprised of means for computing and determining whether a main body of the portable computer was rotated in a horizontal plane by predetermined degrees, means for determining that a request of change of dominant hand was inputted when the main body has rotated by the predetermined degrees, means for switching a dominant hand setting when the request of change of the dominant hand was inputted, means for reversing a game image and displaying the reversed image after switching the dominant hand setting, and means for switching a display position of a user interface element and displaying the switched one and for switching program for controlling the user interface element.||02-10-2011|
|20090098919||VIDEO GAME APPARATUS AND VIDEO GAME PROGRAM - A video game apparatus has a memory for storing two or more tasks which a player character can get instructed character(s) to execute according to a scenario development of a game, means for displaying tasks at a time when a scenario development of a game reaches a predetermined position so as to be selected by the player, means for determining candidate characters which can participate the task selected by the player and for displaying these so as to be selectable by the player, means for determining the character selected by the player as participant character, and means for executing the task according to a parameter which is set on the participant character on the basis of the participant character and the selected task.||04-16-2009|
Patent applications by SQUARE ENIX CO., LTD.