SQUARE ENIX CO., LTD. Patent applications |
Patent application number | Title | Published |
20160125643 | STORAGE MEDIUM, LUMINANCE COMPUTATION APPARATUS AND LUMINANCE COMPUTATION METHOD - A luminance computation apparatus obtains information of light sources defined in a scene that is rendered, and defines a stochastic function used to determine whether or not to use a light source in a luminance computation for an object that is a predetermined distance from the light source corresponding to a luminance attenuation function in accordance with a distance from the light source for each of the light sources that are defined; The apparatus determines for each of the defined light sources a stochastic effective area of the light source based on the stochastic function for the respective defined light source, and performs a luminance computation for the predetermined object in the scene based on the stochastic function and the attenuation function of a light source for which the determined stochastic effective area is included in the object. | 05-05-2016 |
20160110841 | SCREEN PROVISION APPARATUS, SCREEN PROVISION SYSTEM, CONTROL METHOD AND STORAGE MEDIUM - A screen provision apparatus receives, from a client device, account identification information corresponding to the client device, renders a screen corresponding to that identification information, and transmits to the client device. Also, the screen provision apparatus, in a case where it determines that management information that is managed in association with the identification information satisfies a predetermined condition, obtains rendering grade information that defines the content of screen rendering processing. Then, the screen provision apparatus modifies the content of the screen rendering processing in accordance with the rendering grade information. | 04-21-2016 |
20160086585 | IMAGE DISPLAY PROGRAM, IMAGE DISPLAY METHOD, AND IMAGE DISPLAY SYSTEM - An image display program executed in an image display apparatus includes a display section that displays an image, and the program causes the image display apparatus to function as: an image size determiner that determines whether an image size satisfies a predetermined condition; an image size adjuster that adjusts the image size, when it is determined by the image size determiner that the image size does not satisfy the predetermined condition, in a state where the ratio of vertical length and horizontal length of the image is maintained; and an image displayer that displays the adjusted image by the image size adjuster in the display section, when the image size does not satisfy the predetermined condition, and displays an image stored by an image size storage in the display section, when the image size satisfies the predetermined condition. | 03-24-2016 |
20160059134 | STORAGE MEDIUM, GAME SYSTEM, AND CONTROL METHOD - A computer that executes processing for game content, for which a plurality of kinds of roles are arranged, in which operation corresponding to at least a portion of the roles is assigned to players, is caused to execute processing for acquiring device information including at least one of a specification of the computer and a usage condition, processing for determining one role of the plurality of kinds of roles based on the acquired device information, and processing for executing the processing for the game content for the determined one role in accordance with operation input by a player. | 03-03-2016 |
20160038831 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM PRODUCT - A video game processing apparatus selectably displays a plurality of panels within a predetermined area on a display screen with a predetermined array (for example, Step S | 02-11-2016 |
20160023114 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM PRODUCT - A video game processing apparatus stores music information indicating music, the music being constructed by a plurality of tracks, the music being reproduced with plural kinds of reproducing styles by reproducing an arbitrary combination of one or two or more tracks; stores music reproducing style information, the music reproducing style information indicating a reproducing style of music according to a game point value; starts reproduction with a reproducing style according to the game point value; reproduces the music indicated by the music information; updates the game point value in accordance with a progress status of the video game; refers to the updated game point value and the music reproducing style information to determine whether the reproducing style of the reproduced music is to be updated or not; and updates the reproducing style of the reproduced music to a reproducing style according to the updated game point value. | 01-28-2016 |
20160005217 | STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS AND CALCULATION METHOD - An information processing apparatus obtains an incident radiance at a shading point by obtaining a light emission radiance of a target light source expressed by a spherical Gaussian (SG expressed), approximating by a spherical Gaussian (SG approximating) a function indicating a spread of the target light source from a perspective of the shading point, and obtaining the product of these. Also, the apparatus SG approximates a bidirectional reflection distribution function (BRDF) at a shading point, and calculates the radiance at the shading point based on information indicating the viewpoint for which the shading point is to be rendered, an incident radiance at the shading point, and the SG approximated BRDF at the shading point. | 01-07-2016 |
20150310661 | INFORMATION PROCESSING APPARATUS, CONTROL METHOD, AND STORAGE MEDIUM - An information processing apparatus obtains a number of fragments existing on a straight line defined by each pixel of a rectangular image into which a 3D scene is to be rendered for a predetermined viewpoint and a viewpoint, and divides a two-dimensional region in a screen coordinate system corresponding to the rectangular image into a plurality of regions which are processing units for which a predetermined calculation is performed. The apparatus divides the two-dimensional region into different regions by one or more straight line such that a difference in summations of the numbers of fragments included in the regions after the division becomes a minimum. | 10-29-2015 |
20150309680 | ELECTRONIC-BOOK DISPLAY PROCESSING PROGRAM AND ELECTRONIC-BOOK SYSTEM - To provide an electronic-book display processing program for displaying a passage of an electronic book which has the same content as a paper book on a display portion of a terminal device based on electronic book data including reflowable document data, which allows a computer to execute a passage specifying function which extracts part of the electronic book data including data corresponding to a passage written in a page of the paper book corresponding to a page number based on the page number of the paper book designated by the user through an operating portion of the terminal device, a page-number specifying function which specifies a page number of a page of the paper book in which at least part of display information is written from the electronic book data based on the display information of the electronic book displayed on the display portion. | 10-29-2015 |
20150251090 | GAME SYSTEM, INFORMATION PROCESSING APPARATUS, CONTROL METHOD, AND RECORDING MEDIUM - A game system executes a game that progresses in response to action commands issued on a plurality of electronic devices. When a first action command has been issued on a first electronic device, the system notifies a second electronic device, which is different from the first electronic device, of the issuance of the action command on the first electronic device. The system also sets a first time period until an action triggered by the first action command is reflected in the game, and after the elapse of the first time period from the time based on the first action command, reflects the action triggered by the first action command in the game executed by the second electronic device. | 09-10-2015 |
20150235411 | INFORMATION PROCESSING APPARATUS, GENERATION METHOD, AND STORAGE MEDIUM - An information processing apparatus analyzes an importance distribution in a render target range for which a three-dimensional scene is to be rendered in a perspective for generating a map for use in rendering the three-dimensional scene. The apparatus acquires eigenvectors of the importance distribution by performing principal component analysis on the distribution. In a case where the eigenvectors of the distribution satisfies a predetermined condition, the apparatus rotates the importance distribution such that a direction defined by the eigenvector is to be a predetermined direction, and determines the number of pixels assigned to each partial region based on the rotated distribution. | 08-20-2015 |
20150174487 | COMMUNICATION GAME SYSTEM, COMMUNICATION GAME APPARATUS, AND PROGRAM - A communication game system which enables a host player to progress a game in collaboration with guest players is provided. Each player using a video game apparatus connected to a server apparatus progresses the game while moving a party including a plurality of player characters on a field. When the party arrives at a predetermined point on a predetermined field, a battle with an enemy character is started. When a player character of the party becomes inoperative in the battle, a player character of another player can participate in the battle by substituting the player character for the inoperative player character by sending a support request. Although there is a time limit allowing the player character of the other player to participate in the battle, the time limit is extended when the player character achieves a predetermined condition in the battle. | 06-25-2015 |
20150111648 | GAME SERVER AND SCENARIO CONTROL PROGARM - In a game server wherein a player can play a game online by operating a game terminal, and game program has two or more partial scenarios and the partial scenario has an event to be played by forming a party through two or more players, a unifier that unifies and controls scenario proceeding of the player as a challenger, a controller that controls to prohibit the unified player from executing another events, a processor that does a procedure corresponding to clearing on the player as the challenger to whom clearing of the event was judged, and a releaser that releases unification of the player classified into the challenger are provided. | 04-23-2015 |
20150031450 | IMAGE PROCESSING PROGRAM, IMAGE PROCESSING DEVICE AND IMAGE PROCESSING METHOD - To provide an image processing device and the like capable of improving visibility of images in a game and so on with respect to a user. A player object operated by the user and plural objects different from the player object are generated in a three dimensional virtual space, and an object existing within a given range including the player object in these plural objects is selected as an object to be imaged, and a position of a virtual camera is determined so that the player object and the object to be imaged are captured into the two dimensional image. | 01-29-2015 |
20140315644 | SERVER DEVICE, METHOD FOR CONTROLLING THE SAME, COMPUTER READABLE RECORDING MEDIUM, AND GAME SYSTEM - A server device and the like providing a game and capable of enhancing the unpredictability and amusement of the game and increasing the fun and thrill of the game as a whole are realized. A server device according to the present invention is connected to a terminal device via a network and provides a game, and includes: an information storage unit for storing information related to the game; and a control unit for accessing the information, executing various operations, and displaying images of the game on the terminal device. In the game, a plurality of item boxes of a plurality of types, each of which is assigned a predetermined reward item, are displayed on the terminal device. | 10-23-2014 |
20140313200 | INFORMATION PROCESSING APPARATUS, METHOD OF CONTROLLING THE SAME, AND STORAGE MEDIUM - An information processing apparatus acquires a low resolution indirect illumination buffer having a resolution less than an indirect illumination buffer information used for specifying a specular reflection direction in a position of an object and a reflection characteristic of the object in a 3D scene corresponding to each pixel of the indirect illumination buffer to be generated. Then it generates an indirect illumination buffer by increasing the resolution of the low resolution indirect illumination buffer. Here the apparatus generates the pixels of the indirect illumination buffer generated by the increase in resolution based on at least the level of similarity of the specular reflection lobes of objects corresponding to the pixels and objects corresponding to the pixels of the low resolution indirect illumination buffer used for the generation of the pixels. | 10-23-2014 |
20140302925 | RECORDING MEDIUM, GAME APPARATUS, AND GAME PROGRESSING METHOD - A game recording medium with an enhanced fun is provided which can allow a player to enjoy a game without damaging a feeling as if the player played a musical instrument or conducted an orchestra even when the player cannot perform an operation input matched with an indication sign. Time is counted with a start of playing a piece of music and an indication sign is displayed on a time axis. When the indication sign reaches a criterion line, a sensed input operation is analyzed. The analysis result is determined on the basis of a criterion value corresponding to the indication sign. When it is determined a proper operation is not performed, music change information is specified on the basis of the analysis result and the criterion value, and a pitch, a tempo, and the like of the music data are controlled on the basis of the specified change information. | 10-09-2014 |
20140292757 | PREDICTION METHOD, GENERATION METHOD AND STORAGE MEDIUM - A prediction method generates a fragment number map having a predetermined number of pixels and a mipmap of the fragment number map, and for a pixel of one layer in the mipmap, derives an estimated number of fragments included on average on one light path in a case where ray-bundles for a light transport computation are defined for a corresponding region in a 3D scene corresponding to the pixel, and outputs, as a predicted number of ray-bundle light paths for the computation storable in a predetermined memory region for a pixel of one layer, a value obtained by dividing the size of the memory region by this value. The method derives an estimated number of fragments by adding a compensation value corresponding to a layer of the pixels in the number of fragments which is a pixel value of one pixel. | 10-02-2014 |
20140235336 | GAME SYSTEM, CONTROL METHOD AND STORAGE MEDIUM - A game system transmits, in real-time, a game screen operated by at least one operating user so that a viewing user, different to the at least one operating user, can view the game screen. The game system acquires and analyzes an evaluation by a viewing user for progress of the game, and controls execution of game processing so as to cause to be different the progress of the game in accordance with the analysis result. | 08-21-2014 |
20140139529 | INFORMATION PROCESSING APPARATUS, CONTROL METHOD, AND RECORDING MEDIUM - An information processing apparatus selects a plurality of interval width sequences of internal knots of a nonuniform B-spline that approximates waveform data, based on a multivariate normal distribution, and then determines a knot vector based on each of the selected interval width sequences and an optimal control point sequence for each knot vector. Also, the apparatus repeats, for a nonuniform B-spline that is defined for each combination of a knot vector and an optimal control point sequence corresponding to the knot vector, the selection of interval width sequences, the determination of knot vectors and optimal control point sequences and the evaluation thereof, until an evaluation whose objective function is minimized is obtained. | 05-22-2014 |
20140106879 | GAME APPARATUS - The present invention provides a game apparatus that can cast various attacks only by pressing the same operating button without performing any complex operation. In an attack method setting screen, attack method setting panels are displayed arranged. Each attack method setting panel is provided with a positional condition display area that displays a positional condition regarding the positional relationship between a player character and an enemy character, and an attack method display area that displays an attack method performed on the enemy character by the player character. For example, in the case in which the positional condition is “less than 3 m from player character” and the attack method is a “close attack with ax”, when a player provides an attack operation instruction, the player character does an attack with an ax on an enemy character present at a distance of less than 3 m therefrom. | 04-17-2014 |
20140087836 | GAME APPARATUS AND GAME SYSTEM - There is provided a game apparatus and game system in which the interest of a game is improved and in which a strategic ability is required to select or set a skill or an item used when the player character fights against the enemy character. A skill card can be set on a normal slot or a wild slot on a menu screen. A plurality of skill cards that have not set on the slot is placed at a held skill display region. A player moves the skill cards to the normal slot setting region or the wild slot setting region to set skill cards on the slot. The player can use the skill card set on the normal slot at an arbitrary timing. A skill card is randomly determined as an available skill card from among the skill cards set on the wild slot. | 03-27-2014 |
20120284655 | PORTABLE GAME MACHINE WITH TOUCH PANEL DISPLAY - A portable game machine with a display which also serves as a touch panel type input portion is comprised of means for detecting a contact between a finger of a player and a screen, means for computing a coordinate position of the finger on the screen, means for computing and determining the coordinate position where the object to be displayed on the display is displayed so as to separate a predetermined distance from the coordinate position of the finger and to create a gap between the object displayed on the display and a periphery of the finger contacted with the screen, and object display means for displaying the object at the computed and determined coordinate position on the display. | 11-08-2012 |
20120135807 | GAME APPARATUS HAVING INPUT NAVIGATION FUNCTION AND ONLINE GAME PROGRAM - Input devices having different key structures are provided so as to selectively connect with a game apparatus. The game apparatus has means for discriminating a kind of the connected input device and storing its result, a memory for storing a key navigation table that sets keys to be operated with respect to action message delivered from a server, corresponding to kinds of the input devices, message display means for displaying the action message delivered from the server, and display means for displaying the key to be operated by the player corresponding to the discriminated input device as a guide icon by referring to the key navigation table when the action message is delivered. | 05-31-2012 |
20110032202 | PORTABLE COMPUTER WITH TOUCH PANEL DISPLAY - A portable computer is comprised of means for computing and determining whether a main body of the portable computer was rotated in a horizontal plane by predetermined degrees, means for determining that a request of change of dominant hand was inputted when the main body has rotated by the predetermined degrees, means for switching a dominant hand setting when the request of change of the dominant hand was inputted, means for reversing a game image and displaying the reversed image after switching the dominant hand setting, and means for switching a display position of a user interface element and displaying the switched one and for switching program for controlling the user interface element. | 02-10-2011 |
20090098919 | VIDEO GAME APPARATUS AND VIDEO GAME PROGRAM - A video game apparatus has a memory for storing two or more tasks which a player character can get instructed character(s) to execute according to a scenario development of a game, means for displaying tasks at a time when a scenario development of a game reaches a predetermined position so as to be selected by the player, means for determining candidate characters which can participate the task selected by the player and for displaying these so as to be selectable by the player, means for determining the character selected by the player as participant character, and means for executing the task according to a parameter which is set on the participant character on the basis of the participant character and the selected task. | 04-16-2009 |