Path, Inc. Patent applications |
Patent application number | Title | Published |
20140236777 | Simulating Physics In A User Interface - A virtual shop application operating on a user device presents a virtual shop of a social networking system. The virtual shop displays a set of virtual goods/items available for purchase by users. Sensor information is captured by one or more sensors based on movement of the user device. Based on the sensor information, the displayed virtual goods are each oriented with respect to a stationary point. | 08-21-2014 |
20140074937 | Automated Aging of Contacts and Classifying Relationships - One or more interactions between a first user and a second user of a social networking system are identified. Each respective interaction of the one or more interactions is scored based on a group score and a time penalty. The group score is based on the number of users in the respective interaction and the time penalty is based on a time between a current time and a time of a last interaction between the first user and the second user. A relationship ranking that measures the first user's affinity towards the second user is determined, where the relationship ranking comprises one or more interaction scores. An indicator representing the relationship ranking is sent to a client for display. | 03-13-2014 |
20130339449 | Method and System for Tagging Content - Systems and methods for tagging digital content are provided. In some embodiments, a method comprises receiving and storing personal data of a first user of an internet-based social network. The personal data of the first user can include one or more digital images or other digital content that the first user is willing to share with other users of the social network. Accordingly, a request from a second user of the internet-based social network can be received to view some of the digital content of the first user. A viewer image can be used to tag the digital content of the first user allowing the owner of the digital content to quick determine the viewers. The viewer image can be a personal profile picture, an image, an icon, an avatar (two-dimensional or three-dimensional), or other on-screen representation that includes a visual indicator of the second user. | 12-19-2013 |
20120124508 | Method And System For A Personal Network - Systems and methods for asynchronous communications within an information sharing platform are provided. Traditional social network models use bi-directional friendship or unidirectional following. In contrast to these models, embodiments of the present invention provide for a unidirectional sharing friendship model. The unidirectional friendship model allows people to share information through a path of communications with a set of recipients selected by the sharer. | 05-17-2012 |
20120124479 | Method And System For Tagging Content - Systems and methods for tagging digital content are provided. In some embodiments, a method comprises receiving and storing personal data of a first user of an internet-based social network. The personal data of the first user can include one or more digital images or other digital content that the first user is willing to share with other users of the social network. Accordingly, a request from a second user of the internet-based social network can be received to view some of the digital content of the first user. A viewer image can be used to tag the digital content of the first user allowing the owner of the digital content to quick determine the viewers. The viewer image can be a personal profile picture, an image, an icon, an avatar (two-dimensional or three-dimensional), or other on-screen representation that includes a visual indicator of the second user. | 05-17-2012 |
20120011204 | AUTOMATED AGING OF CONTACTS AND CLASSIFYING RELATIONSHIPS - One or more interactions between a first user and a second user of a social networking system are identified. Each respective interaction of the one or more interactions is scored based on a group score and a time penalty. The group score is based on the number of users in the respective interaction and the time penalty is based on a time between a current time and a time of a last interaction between the first user and the second user. A relationship ranking that measures the first user's affinity towards the second user is determined, where the relationship ranking comprises one or more interaction scores. An indicator representing the relationship ranking is sent to a client for display. | 01-12-2012 |