PartyGaming IA Limited Patent applications |
Patent application number | Title | Published |
20160091974 | Active Element Display Reorientation Method and Device - A method of repositioning of screen elements from a first orientation to a second orientation with rendering one or more active screen elements on the display area in the first orientation. In one embodiment, upon detection to a second orientation, the active screen elements are re-rendered on the display area to be displayed in the new orientation while the direction of movement of animation remains in the same direction relative to the display area. In another embodiment, the method may consist of maintaining a list of screen elements and a list of graphical features including a directionality indicator where the directionality indicator points in a first direction in a first orientation and the same first direction in a second orientation. Re-rendering may be accomplished using a subset of HTML5 and a subset of CSS3 or its successors without having to use code native to the device containing the display area. | 03-31-2016 |
20150312333 | Method and System for Optimizing and Distributing User Activity Data Processing in a Multi-User, Multi-Location Environment - A method and system for are provided for optimizing and distributing data processing and resources in a multi-user, multi-location digital environment. User activity and user states are compiled and analyzed for each location where the user is present. User event processing may include distributing event data to one or more user state processors, choosing the optimum target processor, and filtering user event data to eliminate duplicate or unnecessary transmissions between processors that are hosted on one or more servers. Process intensive tasks, such as analyzing and transmitting user events, generated by user activity and user state changes, may be implemented using threads in an asynchronous processing environment, wherein the processors are horizontally scalable. | 10-29-2015 |
20150306504 | System and Method for User Activity and Preference Analysis in a Multi-User, Multi-Instance Environment - A system and method for user activity and preference analysis in a multi-user, multi-location digital environment that analyzes each user's state at each location where the user is present. If the user is present at multiple locations, the system and method also identify users that have mixed states, i.e., active at one or more locations and inactive at one or more second locations. If a user does not have a system-acceptable exception for its inactive state, the system and method may take action with respect to the user, which action may include warning the user or removing the user from the location. | 10-29-2015 |
20150057063 | MOBILE GAMING SYSTEM AND METHOD FOR TOUCH SCREEN GAME OPERATION - A game with a graphical user interface displayed on a touch screen of a handheld device, wherein, player input is effected by way of touches on the touch screen; and the location of the input areas on the touch screen for the touches and the method for obtaining the necessary player game play inputs facilitate game play of a user by using the thumb of the same hand chosen by the player to hold the handheld device in one hand. Preferably, the game is poker, most preferably the game is Texas Hold'em. | 02-26-2015 |
20140274258 | GAME ALLOCATION SYSTEM FOR PROTECTING PLAYERS IN SKILL-BASED ONLINE AND MOBILE NETWORKED GAMES - A system for controlling access to a plurality of games in a skill-based electronic game with (1) an electronic data warehouse server configured to determine a game skill level value of a player in the skill-based electronic game network in accordance with predetermined criteria including game play history, and to (a) store a player protection classification value for the at least one player, and (b) store an access protection classification value for at least one of the plurality of games, the game access protection classification value for the at least one game; and (2) an electronic game server configured to allow or deny the player electronic access to the at least one game based upon a comparison of that player's player protection classification value and the game access protection classification value of the at least one game. | 09-18-2014 |
20120098201 | System and Method for Generating, Funding, and Distributing Multiple Jackpots - A method and system of generating, funding, and distributing multiple jackpots in a game such as poker, specifically such as Texas Hold 'Em. The jackpots may be separate, independent bad beat jackpots that pay out at different intervals due to having independent triggering conditions that have different odds of occurring. Preferably, the triggering condition for each jackpot may be a losing player's hand strength. The specific values for the triggering conditions may be chosen by random, may be generally evenly distributed over the number of jackpots, may be determined by an algorithm, e.g., one that relies on the odds of each hand occurring, or by another method. The jackpots may be funded from rakes collected from substantially every hand that is played—subject to certain prerequisites being established—such that each jackpot may be considered progressive in that it grows over time. | 04-26-2012 |
20120071223 | System and Method for Generating and Placing Combination Bets - A method and system for generating and receiving a combination bet may include presenting a plurality of betting events in a display resembling a slot machine. In one embodiment, the user may place a total wager for a combination bet prior to knowing what the betting events are. Placing the bet may “spin” the reels to randomly generate a plurality of betting events, and success in the combination bet may require that each individual bet is a winner. In another embodiment, the user may be able to “spin” the reels prior to placing the bet. Betting events still may be randomly generated, but the user may have the ability to select the events on which to wager. Events may comprise in-live sporting events, and the user may have the ability to select various event features, such as the type of events displayed and the odds for each event, in order to customize the betting experience to the user's interests and risk tolerance. | 03-22-2012 |
20110244935 | Role-Playing Slot Game - A game that includes both a slot-type game portion and a role-playing-type game portion. The game may include a plurality of characters with various abilities that may have modifiable values. The slot game may allow the player to play multiple lines and may include a multiplier that augments the value of any prize on any winning line. In addition, the slot game may include ability-related symbols on its reels, whereby an ability value for a selected character may be increased if the ability-related symbol appears on the reels after a spin. The role-playing type game may include features or subgames related to the abilities, where the features allow the character to compete to increase the ability values and to win additional prizes or compensation. Successfully completing a feature may be a random event, like the spin's of the slot game, or, alternatively, success may depend on the player's skill or ability. | 10-06-2011 |
20110105224 | System And Process For Stacking Electronic Game Tables - A system and process for aggregating and displaying information about a plurality of gaming tables to a user comprising a stacking component and a console area. The console area displays one or more active tables, while the stacking component displays changing information about each table the user has open. The stacking component may include one or more sub-components or dialogs, including a table list dialog, a player information dialog, a hand information dialog and/or an action area dialog. | 05-05-2011 |
20100130275 | ELECTRONIC SINGLE PLAYER TABLE BLACKJACK TOURNAMENT - A blackjack tournament including a plurality of players, each seated at a single player table with the same predetermined starting amount of funds to wager, each player being dealt to from at least one deck of playing cards arranged in the same predetermined order as the at least one deck used for each other player. | 05-27-2010 |
20100022308 | Mobile Networked Gaming System - A mobile networked gaming system wherein a downloadable game client application connects a player to at least one game server (or wireless network), wherein the at least one game table is hosted on said game server. The game server (or wireless network) provides game operations and displays for transmission to the game client application and a display including at least one screen display including at least one lobby screen display from which a player can manually request to be seated at one or more of a plurality of virtual game positions in one or more of a plurality of multi-player or single-player games. Furthermore, a selectable automated seating option is available for automatically seating a player at one or more of a plurality of virtual game positions, wherein a player is directly seated when the player logs-in to the mobile networked gaming system. Embodiments of the present invention are disclosed as a mobile poker client application and a mobile casino client application incorporating the above features. | 01-28-2010 |
20090253516 | Networked Gaming System - A networked gaining system wherein a game client application connects a player to at least one game server having at least one game table. The game server provides game operations and displays for transmission to the game client application and a display including at least one screen display designating a lobby from which a player can request to be seated at one or more of a plurality of virtual game positions in one of a plurality of multi-player games. The at least one lobby screen display is accessible without the user having to login to the game client application. Further, a player may configure the networked gaming system so that when the user logs-in, the player is immediately taken to a game and “bought-in”, if necessary. An embodiment of the present invention is disclosed as an overlay messaging program incorporating the above features. | 10-08-2009 |