Obscura Digital, Inc. Patent applications |
Patent application number | Title | Published |
20120320073 | Multiple Spatial Partitioning Algorithm Rendering Engine - Methods, apparatuses and systems directed to rendering a large-scale two-dimensional workspace having embedded, potentially overlapping digital objects. The method entails dynamically creating a plurality of region models based on one or more spatial partitioning algorithms to determine first, what portions of the workspace intersect a globally-defined viewport, and second, to determine what portions of objects are occluded by other objects for efficient rendering. | 12-20-2012 |
20110022202 | AUTOMATED ENHANCEMENTS FOR BILLIARDS AND THE LIKE - Position data is generated. The position data describes a respective current position of each of one or more billiard game objects in relation to a billiard table having a playing surface. A state of a billiards game being played is determined based on the position data. One or more perceptible effects associated with the determined state of the billiards game are selected. The one or more perceptible effects are produced in connection with the billiards game. | 01-27-2011 |
20110021257 | AUTOMATED ENHANCEMENTS FOR BILLIARDS AND THE LIKE - Position data is generated. The position data describes a respective current position of each of one or more game objects (e.g., billiard game objects) in relation to a playing surface (e.g., a playing surface of a billiard table) defining a boundary of a field of play of a game involving use of the one or more game objects in the field of play. A graphical interface image is displayed on the playing surface. Whether the position data in relation to the displayed graphical interface image satisfies an input instruction predicate is determined. In response to a determination that the position data satisfies the input instruction predicate, the input instruction is executed on a machine. | 01-27-2011 |
20110021256 | AUTOMATED ENHANCEMENTS FOR BILLIARDS AND THE LIKE - Position data is generated. The position data describes real-time positions of each of one or more billiard balls moving on a playing surface of a billiard table. Imagery is displayed on the playing surface. The imagery dynamically responds to the position data as the one or more billiard balls move on the playing surface. | 01-27-2011 |