NTN BUZZTIME, INC.
|NTN BUZZTIME, INC. Patent applications|
|Patent application number||Title||Published|
|20150220948||ON-SITE ELECTION METHOD AND APPARATUS - Described are a system, method, and apparatus for providing on-site election services. In one embodiment, a method for providing on-site election services comprises generating an identification of goods or services for election by a plurality of customers, each customer operating a respective wireless communication device, providing the identification of goods or services to the plurality of customers, receiving an election from at least one of the wireless communication devices, the election indicative of at least one of the goods or services in the identification of goods or services, tallying the elections received from the at least one wireless communication device, and sending a result of the election to the wireless communication devices, the result comprising an indication of the tally for at least one of the goods or services in the identification of goods and services.||08-06-2015|
|20140106887||SYTEM AND METHOD FOR TELEVISION-BASED SERVICES - A system, method, and processor-readable media for providing interactive, television-based gaming service, comprising a server cluster including processor electronics configured to send and receive messages and to execute a game, a first set-top box coupled to a first headend managed by a first television service provider, the first set-top box executing a first game client for enabling a first user to play the game executed by the server cluster, a second set-top box coupled to a second headend managed by a second television service provider, the second set-top box executing a second game client for enabling a second user to play the game executed by the server cluster, wherein the server cluster is coupled to the first and second headends via a public network and further configured to enable the first user to play the game with or against the second user.||04-17-2014|
|20140051514||Interactive Gaming Via Mobile Playmaker - A gaming system, comprising a site server configured to provide game instances to local gaming devices in communication with the site server, a monitor for displaying video information related to the game instances, a central server configured to provide information about the availability of a game to players using local gaming devices in proximity of the site server, provide information about the availability of the game to one of the mobile telephones over the wide-area wireless network, receive, from the one or more mobile telephones, an indication of a selected game offered by the central server, and relay game instances between the site server and the one or more mobile telephones as the selected game is being played by players using the local gaming devices and players using the one or more mobile telephones via the wide-area wireless network.||02-20-2014|
|20110300946||Interactive Gaming Via Mobile Playmaker - Systems and techniques relating to interactive gaming are described. A described system includes one or more site servers providing game instances to one or more devices in communication with the one or more site servers via a wired network, a wireless network, or both. The system includes a server system in communication with the one or more site servers; and one or more wireless mobile devices in communication with the server system. The server system can be configured to provide information about one or more of the gaming instances at one or more sites to the one or more mobile devices; receive, from the one or more mobile devices, an indication of a selected gaming instance of the gaming instances; relay gaming information between the one or more site servers and the one or more mobile devices; and provide gaming content and one or more gaming functions to the site servers.||12-08-2011|
|20080300056||Telephone Enabled Elimination Game - An interactive tournament which involves sending questions to interactive devices such as cell phones or PDAs. The question that is received must be answered in a specified period of time e.g. 10 minutes. Proper answers go on to the next round, improper or late answers cause the player to be eliminated. The game continues till either only a plurality of players are left or only one player is left. As time goes on the game becomes progressively more difficult. The difficulty may be more difficult questions and/or may be more difficult times.||12-04-2008|
|20080242417||Mobile Device Used as Controller in Interactive Gaming Environment - Using mobile devices in interactive gaming environments can include receiving inputs for a game event sent from wireless mobile devices over a plurality of disparate wireless networks. Each received input can include a game response and a timestamp indicative of when the game response was made. The timestamp and the game response of each input can be compared to formulate a game output.||10-02-2008|
|20080242409||Video Feed Synchronization in an Interactive Environment - Interactive environments can include operating an interactive game in which a video feed is distributed to a plurality of locations, determining a time offset for at least one of the locations based on a delay of the video feed to the at least one location, and accepting game responses from the at least one location based on the time offset for the location.||10-02-2008|
Patent applications by NTN BUZZTIME, INC.