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NTN BUZZTIME, INC.

NTN BUZZTIME, INC. Patent applications
Patent application numberTitlePublished
20110300946Interactive Gaming Via Mobile Playmaker - Systems and techniques relating to interactive gaming are described. A described system includes one or more site servers providing game instances to one or more devices in communication with the one or more site servers via a wired network, a wireless network, or both. The system includes a server system in communication with the one or more site servers; and one or more wireless mobile devices in communication with the server system. The server system can be configured to provide information about one or more of the gaming instances at one or more sites to the one or more mobile devices; receive, from the one or more mobile devices, an indication of a selected gaming instance of the gaming instances; relay gaming information between the one or more site servers and the one or more mobile devices; and provide gaming content and one or more gaming functions to the site servers.12-08-2011
20080300056Telephone Enabled Elimination Game - An interactive tournament which involves sending questions to interactive devices such as cell phones or PDAs. The question that is received must be answered in a specified period of time e.g. 10 minutes. Proper answers go on to the next round, improper or late answers cause the player to be eliminated. The game continues till either only a plurality of players are left or only one player is left. As time goes on the game becomes progressively more difficult. The difficulty may be more difficult questions and/or may be more difficult times.12-04-2008
20080242417Mobile Device Used as Controller in Interactive Gaming Environment - Using mobile devices in interactive gaming environments can include receiving inputs for a game event sent from wireless mobile devices over a plurality of disparate wireless networks. Each received input can include a game response and a timestamp indicative of when the game response was made. The timestamp and the game response of each input can be compared to formulate a game output.10-02-2008
20080242409Video Feed Synchronization in an Interactive Environment - Interactive environments can include operating an interactive game in which a video feed is distributed to a plurality of locations, determining a time offset for at least one of the locations based on a delay of the video feed to the at least one location, and accepting game responses from the at least one location based on the time offset for the location.10-02-2008