Nintendo of America Patent applications |
Patent application number | Title | Published |
20130076613 | POWERED MARKING APPARATUS FOR POINTING CONTROL - Certain aspects relate to a cordless powered light marking apparatus that can be used with a pointing device and information processor to enable a program to be executed by the information processor. In certain embodiments, the cordless light marking apparatuses are “solar-powered.” In some cases, the cordless light marking apparatus may be self-powered in a different manner, such as via rechargeable batteries (e.g., lithium ion), alkaline batteries, etc. Other aspects relate to applications of the cordless light marking apparatuses. For example, multiple display devices connected directly or indirectly to one information processor may each have a light marking apparatus, enabling multiple players to interact substantially simultaneously with the same information processor through different display devices and different pointing devices. Further, the information processor may be accessed at different times through different display devices, without needing to move the processor or light marking apparatus. | 03-28-2013 |
20110181607 | System and method for controlling animation by tagging objects within a game environment - A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest. | 07-28-2011 |
20100115449 | System and method for controlling animation by tagging objects within a game environment - A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest. | 05-06-2010 |
20090150170 | Method and apparatus for fraud reduction and product recovery - Certain exemplary embodiments relate to techniques for fraud reduction and/or product recovery. For example, in certain exemplary embodiments, a database includes a plurality of product entries, with each product entry having at least a status field associated therewith. A first interface to the database is configured to enable a first authorized user to add product entries and/or change the status identifiers of the product entries. A second interface to the database is configured to enable a second authorized user to input information regarding a product to be checked against the database to determine whether it was legitimately acquired. Product checking programmed logic circuitry is configured to determine whether the product to be checked was legitimately acquired. The second interface is further configured to provide an indication to the second authorized user whether the product was legitimately acquired. | 06-11-2009 |