NEOWIZ GAMES CORPORATION Patent applications |
Patent application number | Title | Published |
20140329594 | METHOD AND APPARATUS FOR MANAGING TEAM IN ONLINE GAME - A method for managing a team in an online game includes, by a team management apparatus, configuring a team management screen, displaying the team management screen that contains information on at least one preset formation upon receiving a signal indicating that the user enters the team management screen from the user terminal, setting each information on the at least one formation upon receiving setting related to details of a selected one formation among the at least one formation from the user terminal, judging whether the number of currently set formations is less than a preset maximum number of formations upon receiving a formation addition request signal from the user terminal, and adding the formation if the number of currently set formations is less than the maximum number of formations, and setting a formation change shortcut key. | 11-06-2014 |
20140324873 | METHOD, DEVICE AND RECORDING MEDIUM FOR MANAGING APPLICATION ICON - In accordance with an exemplary embodiment of the present invention, it is possible to efficiently manage an app icon to be displayed on a screen of the apparatus without receiving a user input, thereby improving user convenience by determining a group for the app icon according to a predetermined classification rule and controlling the app icon to be displayed according to the determined group. | 10-30-2014 |
20140323215 | METHOD, TERMINAL, SERVER AND RECORDING MEDIUM FOR PROVIDING GAME SERVICE - A method, a terminal, a server, and a recording medium for providing a game service includes generating an event in which a game stop request event is generated by a terminal, controlling a display in which inquiry information for game control of the terminal is controlled to be displayed to correspond to the game stop request event, and controlling a game in which a game of the terminal is controlled based on manipulation information corresponding to the inquiry information. | 10-30-2014 |
20140309025 | METHOD AND APPARATUS FOR PROVIDING CHARACTER IN ONLINE GAME - A method for providing a character in an online game includes, by a character provision apparatus, selecting at least one season character from a plurality of general characters previously provided in a game according to a preset season character selection criteria, generating at least one season character pool according to a period for which the season character is selected, and storing the selected season character in a corresponding season character pool, judging whether a status point limit adjustment item is provided, setting a status point limit of the at least one season character differently according to the period such that the status point limit of the at least one season character is higher than a status point limit of each general character acquired using the status point limit adjustment item, and displaying, on a user terminal, that the at least one season character is added to the game. | 10-16-2014 |
20140302900 | METHOD AND APPARATUS FOR MANIPULATING CHARACTER OF SOCCER GAME - A method for manipulating a character of a soccer game includes, by an apparatus for manipulating the character of the soccer game, receiving information on a current position of a cursor in a game, the cursor being moved to correspond to movement of an input means on a soccer game screen, and information on a position of the game character controlled by a user via a user terminal that displays the game screen, calculating a direction of a vector that is formed to extend from the position of the game character to the position of the displayed cursor and a magnitude of the vector according to a distance between the position of the game character and the position of the cursor, and controlling the game character so as to be moved in the direction of the vector at a speed corresponding to the magnitude of the vector. | 10-09-2014 |
20140287837 | METHOD AND SERVER FOR PROVIDING ITEM OVERLAP EFFECT - An item overlap effect provision method includes, by an item effect provision server, analyzing information on items possessed by the user upon receiving information indicating that game play of a user is completed from a game server, and analyzing whether or not the user possesses an overlap item, which is equal to an item registered in a preset slot so as to be used by the user during game play and is not registered in the preset slot, subtracting the usage number of the registered item and the usage number of the overlap item, which are preset on a per item basis and correspond to the number of times game play capable of using the items is performed, and applying weighted-grade points, which are preset according to the overlap item, to at least one game environment factor related to game play during implementation of next game play. | 09-25-2014 |
20140080557 | RHYTHM GAME APPARATUS, GAME METHOD, AND RECORDING MEDIUM - Disclosed are a game apparatus, a game method, and a record medium, which allow a user to purchase a music file and game data used for a rhythm game only once so that purchase costs of the music file and the game data are reduced and the user can enjoy the rhythm game at a low cost. | 03-20-2014 |
20140011556 | METHOD FOR PROVIDING A RHYTHM GAME, AND TERMINAL AND RECORDING MEDIUM THEREFOR - The present invention relates to a rhythm game, and more particularly, to a method for providing a rhythm game comprising attack and defense mechanisms, and to a terminal and recording medium therefor. | 01-09-2014 |
20130325573 | METHOD, APPARATUS, AND RECORDING MEDIUM IMPLEMENTING MOBILE APPLICATION MARKETING - Disclosed is a method, an apparatus, and a recording medium for implementing mobile application marketing. The mobile application marketing method includes the steps of receiving, by a marketing server, review information regarding a mobile application from a first mobile terminal and storing the received review information together with identification information regarding the mobile application and identification information regarding a marketer who has logged into the first mobile terminal; installing, by a second mobile terminal, the mobile application included in the review information based on the stored review information; and performing, by the marketing server, a process of rewarding the marketer corresponding to the identification information for installation of the mobile application. | 12-05-2013 |